Objective: The proposal aims to create a comprehensive system that guides, teaches, and rewards new players during their initial hours in the game. The system will help them learn the basics, set clear objectives, and provide rewards to keep them engaged while it prepares them for the PVP matches7
Step 1: In-Depth Tutorial and Reward System
- Predecessor need to offer an in-depth tutorial with multiple stages, providing a comprehensive understanding of the game mechanics.
- Each completed tutorial will be rewarded to encourage players to progress through it. (explained more in detail on step 3)
Step 2: AI Matches with Difficulty Levels
- Following the tutorial, players will engage in AI matches with varying difficulty levels, such as beginner, intermediate, and advanced.
- The purpose is to allow players to practice and build confidence before they compete against other players.
Step 3: Guided Missions for New Players
- Instead of forcing new players to go through all the tutorials and AI matches, the game will implement "missions" that provide a guided experience and encourage them to play the tutorial and AI matches.
- The missions will have marked objectives that players must accomplish, and upon completion, they will receive rewards.
- These rewards should be clearly displayed on the main page to incentivize participation. (it can be icons, emotes, a bit of plat to buy 1 basic skin (600), and any small reward like those)
- Going through all the tutorials and all the AI matches will be rewarded with one high value reward, which should be 1 rare skin and if possible should add an extra value to it (my idea at the end of the post)
Step 4: Unlocking PvP
- To unlock the PvP mode, players must complete the guided training, which includes finishing all tutorials and playing a set number of PvE games (e.g., 10 PvE games).
- This ensures that players are adequately prepared before entering competitive matches.