#Grimm’s Grimoire of Grim

71 messages · Page 1 of 1 (latest)

torn sky
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Warning: Grim content ahead.

Despite the name, this is moreso a simple overall guide to Grim than a full on encyclopedia.

Let’s address the elephant in the room, or should I say Fridge. Grim is not a good character right now, but I do not think he’s as bad as people think he is.

Grim’s role in a team:
Grim is a defensive oriented artillery attack damage carry, he specializes in harassing enemies with long range pokes while utilizing his more defensive tools to keep opponents off of him.

Grim is not the hero who can push up and wipe out teams with ease, he relies on his support and team to pave the way for him to reach the fight with no hassle.

How do you play him in a match:

Grim plays further back than other adcs, he wants to be either halfway up the minion wave or further back. He will not win any trades early on unless his support is an aggressive one like Steel, Belica, Muriel or Riktor. Your focus is solely on the wave, clear it as well as you can until you get to level 2 or 3 depending on whether you get spellshield or Assault Mod next.

Grim wants to poke as much as often with his orb. It does a good chunk of damage each use and he can easily regain mana via sentry mode hitting minions. If the enemy team has sustain then direct your attention entirely to waves.

GRIM DOES NOT WANT TO FIGHT IF HE CAN’T GET AWAY WITH IT

You’re too big and immobile a target to play cocky, so don’t get too aggressive.

This is how you’ll play the laning phase until it’s time to rotate and do team fights.

When you get to team fights:
You DO NOT want to fight in narrow corridors, you’re begging to be killed.

How do you fight in a team fight:
Similar to how you lane, start off by being at a distance and landing lobs. Slowly approach as the enemy team gets weaker and when you’re in basic attack range, go into assault mode and let it rip. There is one major advantage Grim has, you hurt. So when you’re able to finally go in, you can start cleaning up.

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I ran out of space to write the rest

turbid carbon
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What kind of items should I build with Grimm?

And what do you think the optimal levels to level up abilities are?

torn sky
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Items are pretty interesting

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He has a few build paths that work

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High burst magical power

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Crit attack speed

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High physical power assassin

lime bolt
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level up his orb first and then shield?

torn sky
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I recommend this build because it gives a bit of everything:
Vanquisher
Dust Devil (swap out for tainted early if they have sustain)
Onixian
Imperator
Ashbringer

torn sky
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If you get Tainted don’t get Ashbringer

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DD and OQ give you too much attack speed to just toss it out

lime bolt
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i wish his shield was actually useful

torn sky
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It is

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To an extent

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what I wish is that it would give frames of unstoppable after blocking an ability

lime bolt
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it does nothing to phases abilitys lol

torn sky
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So that you can dodge damage over time that is tied to CC

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Like Narbash ult or Phase root

lime bolt
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yea

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or just stun the enemy for half a second if u block an ability

torn sky
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Nah

wintry badger
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his passive says that sentry mode restores mana. is this only on hit or per shot?

torn sky
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You shouldn’t get a free cc for blocking an ability

torn sky
lime bolt
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but its on such a long cd

wintry badger
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does his ult track? its description doesnt specify but i assume it does

lime bolt
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yes

torn sky
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Yes

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Once you fire it

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It will chase your target to the end of time

lime bolt
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saw a muriel get pelted after it chased her when she ulted

wintry badger
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also, i cant see why he wouldnt be more effective in mid than in duo

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im new to mobas but he seems similar to howitzer in a lot of ways?

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howitzer struggles in adc for a lot of the same reasons grim does so shouldnt grim be played in mid instead?

torn sky
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In duo

opal oasis
torn sky
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They can only gank from one direction

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Whereas in mid you’re open everywhere

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And you’re not with a support who could protect you

opal oasis
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If you’ve got the awareness, you’re fine. Fey is an immobile mid with limited self peel and she manages alright with some awareness

wintry badger
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howitzer is the same, both of their strengths is high damage output

opal oasis
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Grim can actually get away from the ganks better than she can

torn sky
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He actually has mobility

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Howitzer has some of the best self peel in the game

opal oasis
wintry badger
torn sky
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Displacement that also works on himself

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Meaning he gets even more distance

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and the slow is a further range than Grim’s since Grim’s is tied to his basic attacks

wintry badger
torn sky
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You’d think that

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But then when you see the best mid laners atm

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It’s Gideon and Argus

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who don’t necessarily have the most range of mid laners

wintry badger
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range isnt the be all end all though

opal oasis
wintry badger
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his ultimate is comparable to morigesh for example

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i feel like he has more overlaps with midlaners than adcs

torn sky
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Grim’s strength comes from being a hard to dive mortar

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He becomes exponentially easier to dive when he goes mid

opal oasis
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I’d say it’s player dependent. The spell shield gives him some breathing room. As someone that isn’t a mechanical god that plays fey mid, grim isn’t really that different. Being able to block key cooldowns is gold even if it’s just the one that will allow you to reposition safely

wintry badger
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thanks! grim and a few others (iggy, wraith, and zarus) are characters i havent bought yet that seem very interesting even if they arent the greatest

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with the exception of zarus of course