Zarus can’t keep up with the other offlaners like Grux, Greystone, etc. he doesn’t have the health to survive early game witch means the enemy can just go for damage while your stuck trying to stay alive and they just keep investing in more damage. I’ve tried the many of builds and “counter builds” from other comments but against an equal skill player Zarus just simply can hold his own ground. He needs some small buffs to even the playing field.
#Zarus is too weak
73 messages · Page 1 of 1 (latest)
you need to use your rmb (spear) to poke the enemy down before trying to engage. he is the best offlaner at poking enemies, so you play around that and the character feels a lot better. all characters have very similar base stats, so that shouldnt affect it too much and its just how you play the match up
yea his poke is great, cause he doesnt have the sustain grux or greystone have
also great for securing kill econemy
Zarus is not too weak. he didnt have his early game hit for no reason.
trying watch replays of some GM players using him
watch how they play the lane.
Update, yes I know how to “poke” the enemy before engaging but they can either out heal it early game or you need to get to close to poke and they can use there pull/stun abilities it out dps you in a heart beat. And I’m not saying this in light of his recent change, I think the change is ok he’s just weaker in other standards
His early game is extremely strong, hence the shift from early game damage to late (albeit, miniscule)
Controlling the wave very intentionally and using his kit the bully and zone people out is what he excells at
but ultimately he does require snowballing and he can't be the primary tank on a team usually.
He is very strong when initiating for pick offs, objective control, etc, but you don't want to use him to start a teamfight (unless you're getting a muriel ult on top of you to combo with your ult)
He is very squishy, but his damage output is intense, and his teamfight is intense.
He's very synergistic with so many good team fighters.
You'll often see me on this discord complaining about lack of kit depth. While Zarus kit is simple, its decent enough, and lends itself well to a lot of depth via strategy, decision making, and window of oppertunity. So its fine to be simple, mechanically speaking, IMO.
Anyways TL;DR if you understand what hes good at you just need to understand where he fits in team identity
Only against people who don’t know what there doing he’s good but so is everyone else. There’s a reason he’s one of the lowest picked hero’s and and 48% win chance. His kit is good in theory until you realize that almost everyone has a skill to close the distance then your toast cause he’s not a damage dealer so he can out dps and he’s not a tank so he can’t take punishment. They need to buff him in someway or somehow to make him a more viable pick than always someone else
I dont think theres anything wrong with leaving certain characters more so viable at high levels of play.
Hes very similar to kwang. Their existence alone (regardless of how strong) really alters the meta. With a zarus you can play for a gadget. You would never usually play for your gadget to be a carry for the team, yet zarus existing, even if he was relatively weak, makes gadget insanely powerful
Kwang can make it so you can't flash out of fey ult
Just dont forget team synergy is a huge factor when balancing mobas at the top end of play
I wouldnt argue you have the easiest time carrying solo que with him. Never would try to argue that
I'm just saying he is a valuable asset to a team comp, and if made any stronger... I shiver at the thought
Its the same situation as odin in smite
They had to make odin underpowered af until they figured out how to create a counter for his ult.
And even then
People just abused vulcan odin cage or AOE damage Mage + Odin for like a year after repeated odin nerfs
That’s only “one play” your not gonna stick with your midlaner or carry when your offlane. Also I disagree with you on the “some characters should be picked for higher play”
I mean, look at every moba (including ours) that exists
noobs think some characters are terrible
but then at highest level of play they are OP
and vice versa
its very normal..
And like I said everything sounds good in theory and sure you can have some good plays “I had my fair share” but it’s what your doing most of the time and not just those one or to power plays with your team
I really just think you want your favorite character to be top of the meta
when hes already a very good solo laner as is.
His role is just different and he belongs on a team comp to fulfil a certain role.
It’s not about that
You think zarus is too weak. But he isn't. Its just a fact that he is not too weak.
So I'm trying my best to explain to you different approaches of thought, to no avail. So we can just agree to disagree on this one.
I both am and am not trying to tell you you're wrong. I think there's just very different ways of looking at the game in different settings, and there are settings that the game is played where the character is absolutely viable and does well.
If you tip the scales too far in the positive, the environment that im referring to will see him be overly dominant
Hopefully we can at least agree.. this emoji is very cute 
Hang on I’ll argue with you in a second in a game right now
It’s not so much if he’s weak, it’s that he’s weaker than others all you did was explain very rare situations and is true for every character like that gadget one. When will that happen? Never! Because there are way better picks than that because he’s so much weaker than kwang grux greystone fwng mao shinbi khaimera
And don’t try to take some “moral high ground” when all you did was accuse me of being a “noob” and “you just want your favorite character” and all that when in reality, it’s you that’s not listening to me
And like I keep saying if he’s so strong then why is his pick rate so low and win rate low as well?
because 90% of our community is below diamond???? and even diamond players are very bad.
I'm grand master and I think (Know...) that I'm bad
Countess is an inverse example. Countess is not that great. Shes solid, but she is not nearly as strong in organized play because shes so exploitable
Yet you can run a pub lobby with her really hard up until about masters
Then if your lobbies start tightening up, its a lot harder to pubstomp.
Yet her win rate is very high?
People think shes piss broken?
But in all reality shes extremely exploitable
People just aren't doing it.
He is strong when played by people who know how to use him. Not many people do, which explains the low pick rate and win rate
You can't play him as aggro as a grux etc in lane, which is where a lot of people have an issue, but hes strong in his own way
Btw, @brazen pine his pick rate isn't low. its very middle of the road and his winrate is less than 2% from 50% ... so I really think even your supporting evidence is incorrect.
Sev has a ~46% win rate an a ~14% pick rate, but if you wanna argue sev is bad, you're just asinine
It doesn't tell the full story
Bro just wants his main buffed💀
I think zarus would be in a good spot if they would fix his stun consistency.
Too often do you get the flash and gong noise of making contact with an enemy hero, for it to just not stun at all
In the right hands he is incredibly strong. You just gotta learn how to trade with him early game. He is my 2nd main and I gotta say it's all in your hands
If you get ahead... You're basically unstoppable
The scaling build seems like the best maybe? Ortus stacks with ult stacks can kinda go crazy
Crest is almost always, Iceskorn Talons
If you're vs a matchup who has low kill potential vs you (typically tanks)
Mutilator First, you just out sustain their already minimal damage trades
Augmentation Second
Vs matchups who match your kill potential (typically bruisers / assassins)
Augmentation first, so your burst matches theirs, and because of your low cooldowns you can go into a slightly extended trade and get 2-3 procs of Aug passive, which will typically result in your winning the trade, especially if you make good use of your passive
Berserkers Axe second
Then from these points follow this counter build prio order
Item that counters your laner
Item that counters the opposing damage type to your laner
Item that counters the highest damage threat on the enemy team
Curious how you know/find out your rank?
omeda.city for now.
It's reliable? How do they get the info?
i'd say after an account has like 200ish games.. its pretty much accurate
theres a exact science to its "certainty"
but I don't remember the exact amount of games
there is some weird stuff going on right now as the player base booms
where people are getting very inflated by stomping people who have far less concept of the game than they
I see. I'm new to Predecessor. Less than a month in. I see this has been going for awhile but I was playing another Paragon spin off on ps5 til it got canceled and then I seen an ad that this was up. I played Paragon since the alpha launch though. So far I'm liking Predecessor. Closest Paragon clone I've seen yet.
Probably going to be the only, and the last effort tbh
I also think it'll very likely be a success
even compared to paragon
theres a few things they need to make it undeniably better than paragon
and perhaps with a successful next year or two, they could have the funding to take these steps into consideration
I mostly mean deep physics polish
Visual reworks and upgrades
Until then, the gameplay upgrades are achievable. It mostly depends on Hero kit designs (decent skill floor, high skill ceiling needed for long term depth) the map reworks many are anticipating (refining macro gameplay)
everything else is just candy
Well so far so good. It's doing better than Paragon did. They need a lot but the game is still early access so we'll see.