#screen glitched
1 messages · Page 1 of 1 (latest)
Hello @hybrid timber! I see you need some assistance. Make sure to supply as much detail as possible in your post so that someone may help you at their earliest convenience.
I have also pinged <@&848880056965398608> so that they see your thread and can help you as soon as possible!
Once you're done, tag this thread as :white_check_mark: Solved.
@hybrid timber Here is some relevant information that might help:
This sounds like a known bug with TF2's legacy ToGL renderer interacting with Mesa drivers on Linux.
You can fix this by adding shading=high to your tf/cfg/overrides/modules.cfg file.
Alternatively, you can try using the Vulkan version of the game, or configure your ~/.drirc file to set disable_uniform_array_resize to true for Team Fortress 2. An example for the ~/.drirc file is:
<driconf>
<device driver="XXXX">
<application name="Default">
<option name="disable_uniform_array_resize" value="true" />
</application>
</device>
</driconf>
You'll need to find your specific driver ID (XXXX) using a command like lspci -k | grep -E1 'VGA'. You can also use the adriconf GUI under debugging -> disable the glsl optimization that resizes uniform arrays.
If this doesn't solve your issue, Volunteers will be here soon to assist further!