#Maximizing player model visibility

1 messages · Page 1 of 1 (latest)

barren needle
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I'm curious if there's any established "set" of convars to try to get player models as bright and contrasting to the environment as possible, I've recently had trouble tracking targets in dark areas of certain maps, and through my own testing I've found some settings to help. I'm interested in seeing how far this could be taken though.

mat_phong 0
mat_specular 0
mat_bumpmap 0
r_rimlight 0
r_ambientboost 0

barren needle
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mat_phong 1
mat_specular 0
mat_bumpmap 0
r_rimlight 0
r_ambientboost 0

barren needle
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mat_phong 1
mat_specular 0
mat_bumpmap 1
r_rimlight 0
r_ambientboost 0

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mat_phong 1
mat_specular 0
mat_bumpmap 1
r_rimlight 0
r_ambientboost 1

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mat_phong 1
mat_specular 0
mat_bumpmap 1
r_rimlight 1
r_ambientboost 1

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it seems like this last set of settings yields the best player visibility, but to be honest I hate the way that a lot of textures look with mat_bumpmap 1. Is there any way to enable rimlights while disabling bumpmaps?

dapper axle
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as far as I can tell, rimlights only require phong, not bumpmaps

#

if you want, comfig should be able to handle all of this for you,
lighting=medium and above set r_ambientboost 1
shading=medium and below have mat_bumpmap 0 & mat_specular 0
phong=rim has mat_phong 1 and r_rimlight 1