#Particles module has equal settings on low and medium in the staging branch

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night ibex
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alias particles_low"tf_impactwatertimeenable 1;fx_drawimpactdebris 0;fx_drawimpactdust 0;fx_drawmetalspark 0;cl_particle_batch_mode 1;tf_particles_disable_weather 1;mat_reduceparticles 1;r_drawflecks 1;alias particles_level echo particles=low"
alias particles_medium"tf_impactwatertimeenable 1;fx_drawimpactdebris 0;fx_drawimpactdust 0;fx_drawmetalspark 0;cl_particle_batch_mode 1;tf_particles_disable_weather 1;mat_reduceparticles 1;r_drawflecks 1;alias particles_level echo particles=medium"
potent hill
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Good thing it's just a staging branch