#Team Comtress 2 Megathread - It's finally here

1 messages ¡ Page 2 of 1

round coyote
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😢

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My point being.

Heavy lacks variety
Heavy lacks an alternative way to play
Heavy lacks "good items" other than like, 5.
Heavy lacks a "skill check" mechanic, making his skill ceiling very low.

sour sedge
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@shell temple my gun gets cut off literally unplayable

shell temple
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just dont rotate the model? skill issue?

sour sedge
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:(

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Blocked

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Opening no less than 12 github issues right now for this

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Should we add bhop convvar?

shell temple
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not rn

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its pretty valve didnt like it and i want to steer clear from stuff like that for now

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in a later patch sure

sour sedge
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Fair enough

jaunty fractal
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i mean.
it's possible to source srcds_linux64 binary and dedicated_srv.so from tf2 dedicated server and put them into SDK Base 2013 to work with 64 bit mods
the problem is lack of 64 bit binary launcher for srcds within 2013 SDK dedicated server

high wigeonBOT
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@jaunty fractal has leveled up! (3 ➜ 4)

jaunty fractal
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Can anyone cross check if i'm missing something before posting this as issue on git?

[Dedicated Server] Dedicated Server depots not containing 64 bit launchers

Currently available Source SDK Base 2013 Dedicated Server distribution does not contain launcher necessary to run 64 bit compiled mods.

Workaround on linux which allows for selecting importing custom game is sourcing binaries of srcds_linux64 and linux64/dedicated_srv.so from TF2 dedicated server instance or just using TF2 dedicated server as base

wooden lichen
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list of all the other weapons that are like this

  • fortified compound (reskin huntsman)

  • C.A.P.P.E.R
    (its a pistol reskin thats a ray gun but it can be debated whether the damage penalty should apply bc it could be pay to win technically despite how niche it is ig?)

  • pomson

  • righteous bison

  • all of medic’s primaries

  • shooting star (also debatable if the resistance should still apply)

strong remnant
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we need a meet your watch update which adds a day and night cycle to maps

wooden lichen
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i don’t think that’s even possible in source

shell temple
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0.9.0:

SDK upgrades

  • Updated how local loadouts work, to copy your current TF loadout preset to all local loadout presets when you sync from TF, instead of just setting the first preset and having all the other ones full stock. This will hopefully fix having to re-equip cosmetics when setting up loadout presets.
    • You'll have to reset your local loadouts to get this change if you've played TC2 before the update
  • Possibly fixed a weird crash with unusuals and changing maps

General updates

  • Added a character loadout panel to the main menu showcasing one of your class loadouts
  • Fixed the sentry gun not aligning to tickrate properly

Firing speed reworked

There's been longstanding issues with how firing speed was handled in Source / TF2, where it was tickrate dependent and some weapons did not do the proper firing rate / DPS. This is now fixed. Here are the details:

  • Fixed fire rate being incorrectly calculated at certain intervals (most famously affected MvM firing speed upgrades for Heavy's minigun, but a lot of items have minor firing rate accuracy improvements now)
  • Rebalanced the Sentry Gun now that firing rates are accurate:
  • Changed internal fire rate values to the Sentry Gun to how they were manifesting in the game before this fix
  • Changed the boosts for the Wrangler to how they were manifesting per level / type of Sentry Gun before this fix
  • Changed Crit Canteen to 2x fire rate on Sentry Guns rather than 2.5x fire rate, since the fire rate is now accurate and does not need the extra boost
  • Since Sentry Gun fire rate no longer has a cap limited by the tick rate, add decay to additional sources of fire rate, so there are diminishing returns and Sentry Gun DPS is kept under normal ranges in MvM
  • Even with firing speed improvements, careful attention was put to make sure that the Widowmaker crits on a Crit Canteen would not be outclasses by the extra fire rate of a combined Wrangler + Crit Canteen.

Wrangler: Mini: 200%, Level 1: 166%, Level 2 & 3: 150% (these are all de facto from a base firing speed)
Mini Sentry: 125% (de facto speed, was coded to be 133% in live)
Each firing speed boost stack above 1 adds a decay of 94.5%
Crit Canteen boosts fire rate by 200%

These Sentry Gun changes result in the following base bullet DPS in MvM:
3 firing speed + Wrangler = 240 DPS (in live 356 DPS)
3 firing speed + Crit Canteen = 320 DPS (in live 356 DPS)
3 firing speed + Wrangler + Crit Canteen = 536 DPS (in live 356 DPS)

sour sedge
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I assume Heavy is affected by this fix too?

shell temple
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Yes

strong remnant
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mcoms question, is it possible to import parts of the engine, replace those parts with imported code and modify it?

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in a way similar to how Minecraft fabric does it

sour sedge
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What approach did you take for fixing it, damage boosting or firing extra bullets when necessary?

shell temple
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extra bullets

sour sedge
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Nice

shell temple
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this is just a fix i did and playtested in 2020

strong remnant
sour sedge
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Is there a way to choose which class displays on the menu or is it just random

shell temple
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its random

sour sedge
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Damn

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I don't like this freak

wooden lichen
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freaky

jaunty fractal
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Setting up TF2 dedicated server with custom modded game starts game without connection to inventory servers.
Server has been bootstrapped using TF2 Dedicated server instance with few library rearrangements, server so has been compiled using 

Steps taken on linux for starting dedicated server:
- Copy compiled mod_tf instance to main server catalog
- From catalog mod_tf/bin/linux64/ rename server.so -> server_srv.so
- Replace `gameinfo.txt` with one prepared for reading tf2ds hl2 and tf catalogs
- copy maps from tf to mod_tf
- copy entire scripts catalog from tf to mod_tf
- now missing libraries
- `soundemittersystem_srv.so` and `scenefilecache_srv.so` have to be duplicated as `soundemittersystem.so` and `scenefilecache.so`
- depending on what's missing on system from SDK source code catalog `src/lib/public/linux64/` copy over `libtier0.so` and `libvstdlib.so`

Applying correct steam game server token `+sv_setsteamaccount` doesn't fix the issue but server correctly uses token refreshing last logon on manage game servers page.

I guess currently only option is to work with working item server is to host a game from game client.

Can someone check the second issue whether or not am i missing something before posting it?

delicate schooner
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Oh man the classic menu

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I miss it

tight nexus
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mcoms could you remove bullet spread to the revolvers

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it's already hard to aim and spy doesn't any more caveats to kill

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and i'm sure sniping wouldn't be an issue because of dmg falloff

plush iron
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im working on fixing various issues with friendlyfire and im having some trouble deciding how i should handle stuff like the crusaders and sydney sleeper

subtle forge
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where is tc2 server located btw

wheat herald
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didn't the mvm station already have music??????????????

jaunty fractal
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the file or some specific server?

stone saddle
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I assume they mean where the TC2 test server is hosted

jaunty fractal
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If i recall someone left dedicated server running somewhere in US
but sadly current method for creating dedicated servers cannot connect to inventory servers
for now i guess only client hosted servers are able to properly use steam inventory

shell temple
shell temple
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i also thought so but i checked the wiki

wheat herald
shell temple
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and there wasn't any changes listed in upgrade station so i felt like i was misremembering

shell temple
plush iron
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that being ,

vivid crow
eternal basin
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wow

wheat herald
plush iron
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it was unused

spark birch
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Oh speaking of which. Please for the love of god fix spawn wallhacks on enemy spies.

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Or perhaps have it so that using a teleporter ends the effect.

wheat herald
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make spawn wallhacks more visible on enemy spies

spark birch
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Uncle Dane be like "Spawn wallhacks only effect spies camping spawn. They don't need removing." Whilst building a level 3 tele and taking it.

wheat herald
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maybe spies should just play better?

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just like get a cloak and dagger if you want to watch for people?

wheat herald
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tbh i just uncloak directly behind my enemies and most of the time they dont notice

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camping is one of the least effective ways of playing spy and not because of spawn wallhacks

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actually using your disguise to blend in is much more effective

clever creekBOT
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*actually using

your disguise to blend in is

much more effective*

wheat herald
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when will every disguising bug be fixed

fallen moat
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Yeh honestly it’s a super niche issue like you’re disguised but sitting somewhere that blatantly an enemy wouldn’t be, while uncloaked… why? The only reason is like camping DIRECTLY to the side of the spawn door, in which case just disguise as a friendly scout or just m1 to get rid of your disguise.

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I’ve never once been screwed by wallhacks, but I also use friendly disguises more than enemy disguises 🤷‍♂️

fallen moat
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In 6s it’s a lot easier to tell if someone is a duplicate of your teammate. If they catch a glimpse of you disguised as your own team’s scout they aren’t clued into to the fact that you have a disguise. So you can milk your cloak a lot more so you can get into position faster than they’d expect.

And in pubs I just use friendly disguise and gun spy because frankly it’s just more fun. It’s basically scout but disrespectful. Playing knife spy in pubs feels like an NBA player breaking the ankles of toddlers.

wheat herald
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what hte hell do they even allow that

spark birch
wheat herald
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stop being in a weird spot behind a wall

fallen moat
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Just don’t be in a weird spot close enough to spawn for the wall hacks to take effect

spark birch
fallen moat
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If you look sus being somewhere where you can be seen, you should be cloaked

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You’re the class that can do something about the teleporters

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Or just play away from the teleporter if there’s a spawn wave incoming. It’s really never been an issue for me. If I’m around a teleported and uncloaked it’s because I look reasonable and/or im stabbing something and dipping out

vernal hull
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I think a Shounic style vid explaining some comtress fixes and then talking about how they can join and playtests and would definitely bring people in..,,
Like performance (you can get technical people like it, kinda like kaze emanuar) > balance testing (show some crazy ideas so people are like wtf why not ((but also stress they are not permanent and are simply experiments)) > recruit people
And then live stream whenever we playtest after the fact

spark birch
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Team Comtress Standalone mod launcher on Steam when?

sage schooner
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Not sure if this has been answered anywhere but will tc2 get content updates at one point? Stuff like new weapons/mechanics? Or is it supposed to be just fixes and balance changes?

shell temple
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so I won't discount the possibility of that

wheat herald
shell temple
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but on the whole, the mod's branch isn't going to have only those sorts of changes

vivid crow
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is there still much more potential for improving the game's performance?

clever creekBOT
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*is there still much more

potential for improving

the game's performance?*

shell temple
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Yes

vivid crow
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yay steamhapp

shell temple
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that "why" could be so many different questions

wheat herald
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idk you're already so ambitious does there need to be more projects 😢

shell temple
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i dont necesarrily think this is more

wheat herald
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when are you going to nerf soldier into the ground

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he's too fucking strong...

shell temple
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i dont think soldier should be nerfed

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i think every class should be brought up to a new power level

clever creekBOT
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*i think every

class should be brought up to a

new power level*

shell temple
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some of that will be shifting their strengths and weaknesses, without fundamentally changing the identity of the class

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theres definitely ways to make classes strong without just making them all the same

wheat herald
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but you nerfed sniper and he's way weaker i can top score on soldier with like no effort at all

shell temple
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sniper got buffed actually

wheat herald
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waitwht

shell temple
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huntsman is much more consistent now, the sniper rifle does more total damage, his SMGs are buffed, he has a much more reliable way to get minicrits

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also sniper has a better time in sniper vs sniper

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it isnt entirely based on counter scoping

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also sniper is a bit better against spies now (though spy also has counter play of his own)

ruby cape
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I was thought this would have been just performance and bug fixes and probably a good base for other mods

shell temple
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i am experimenting with some balance changes too, but those are actually going to come much later

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they wont be officially integrated for now

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first update will be "The Spring Cleaning Update"

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which will be entirely focused on qol, bug fixes, performance improvements

wheat herald
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or what

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i cant find the patch notes

jaunty fractal
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sorry * coms

obtuse wraith
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holy fuck jumpscare

jaunty fractal
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i wonder how CS:Source has no problem with fonts where both TF2 and SDK 2013 have

ruby cape
jaunty fractal
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but to be frank CS Source just recived 64 bit upgrade so maybe that helped avoid problems???

jaunty fractal
shell temple
ruby cape
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True

shell temple
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its not fair to me for people to say i cant have fun

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obviously though, what im trying to do is ultimately make something useful, valuable and enjoyable for everyone

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whether thats through bug fixes, performance improvements, quality of life, OR balance changes

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i am open to it all

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theres fundamentally broken, unfun things in this game, and its not just bugs or lag

jaunty fractal
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i wonder if there's possibility to attach additional license to your code so for example mods that utilize your project as baseline would have to for example credit by saying powered by Team Comtress 2
or support mastercoms ko-fi

shell temple
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i dont want to complicate things with an explicit blanket license

jaunty fractal
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true

spark birch
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Simply make a better version of TF2, and people will come.

jaunty fractal
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what else was updated besides TF2 CS:S and DoD:S?

shell temple
# wheat herald waitwht

talking more about this, shifting sniper from a one dimensional click class to something much more dynamic and active, i think will attract more people to the class rather than JUST people looking for headshot dopamine

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obviously, sniper still has the same weaknesses

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he has low mobility, low health, and thus gets caught out easily

jaunty fractal
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make headshots apply bleed effect trollfig

shell temple
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thats what was done actually

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the changes i experimented with yesterday (not part of any upcoming update)

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was the last 50 damage of a headshot would be replaced by 56 damage of bleed over 7 seconds

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this still gives sniper his area denial potential in a sightline but does not make it instant death

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theres counter play, you can heal off the bleed, which devastates your push since you need to retreat

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but you arent sent back to the spawn room

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so it doesnt feel as frustrating

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theres also all sorts of interesting knock on effects

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sniper v sniper is no longer about counter scoping

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two equally matched snipers will neutralize each other

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because both snipers will be alive for them to take their shot

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so it also reduces ping diff too

tight nexus
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give him the grappling hook

shell temple
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spy also can use dead ringer after being headshot to clear off the bleed

spark birch
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Please can Spy have a grapple gun that replaces the revolver?

shell temple
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no

spark birch
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Aww

shell temple
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im not going to change the mobility options of the classes

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thats part of their identity

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theres other ways to buff classes rather than just mobility

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see medic

spark birch
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Spy never gets any vertical mobility while pyro gets a jetpack

shell temple
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why is medic a 6s class despite being the odd one out when it comes to mobility

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the answer is that hes essential and strong

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in other ways

vivid crow
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talking about balancing, isn't the game pretty much perfectly balanced in its current state

shell temple
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i dont think so

spark birch
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So many maps with all the flank routes that Spy can't use. Engineer sentry jumps into stupid spots and camps up there with no way to counter as Spy.

vivid crow
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I always thought that was the case

shell temple
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theres lots of issues

vivid crow
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like it all works really well

wheat herald
shell temple
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i dont think so. pyro's update did a lot of good things but didnt manage to actually bring pyro to the power level of the other classes

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which was the express intent

spark birch
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"Today I shall put a dispenser in front of the door and deny all spies."

jaunty fractal
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revert bison so i can die in peace listening to hitsounds of shredded tank on ghost_town

shell temple
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engineer, heavy are still situational or outright bad classes that arent fun to fight against when theyre strong

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theres all sorts of unlocks which need rethinking

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a good sniper can shut down the server

spark birch
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Razorback?

wheat herald
shell temple
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the only classes i think are generally in a good place are the 6s classes

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scout, soldier, demo and medic

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and scout has some unlocks which are problematic but the base of the class is good

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soldier is in the best place i think

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theres like max 3 unlocks which need to be changed probably

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i dont want to buff engineer in a way that slows the game down

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but i also want to retain the identity of each class

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im not here to make the game unfun or unplayable

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if theres any change thats bad or disliked im not going to insist upon it

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every change is going to be precise, very focused on increasing overall enjoyment and fairness

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and its going to be very active and adaptive

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so we can get the game into an even better place

wheat herald
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engineer needs to be nerfed he is so overpowered

shell temple
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bug fixes, quality of life, and balance wise

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whatever

wheat herald
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if there is 3 engineers on last it's literally impossible to win it's never happened

vivid crow
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all it takes is one competent medic and heavy

spark birch
jaunty fractal
wheat herald
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there should be no class limits

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people should just pick what they want

spark birch
wheat herald
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just balance everything in the first place

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duh

spark birch
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Balancing the engineer as if they will always have 4 on last will screw over whenever there isn't.

shell temple
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the problem is turtling, not engineer's kit

wheat herald
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just balance it so that there will sometimes be 4 on last

jaunty fractal
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i think it's heavily map dependant

shell temple
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its the playstyle

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and thats derived from people being emotionally attached to their buildings

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due to the huge time investment

wheat herald
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increase the sentry's hitbox so it's easier to be countered when there's a bunch of them

jaunty fractal
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reduce wrangler shield timeout

shell temple
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if sentries were more disposable and engineers were able to play a more active role, then i don't think itd be a problem

wheat herald
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increase vulnerability to bullets so any class other than soldier and demo can actually counter

spark birch
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What about the homewrecker?

wheat herald
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worst weapon design ever

shell temple
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i think its interesting for other classes to be able to help engineer

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because then the solution to a problem isnt just another engineer

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which might make things worse

spark birch
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Being able to remove sappers in one swing isn't fun though

shell temple
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but what if that pyro was another engineer who could build 4 more buildings?

jaunty fractal
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6 brave engies on 2fort intel

spark birch
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I'm sure I could stab at least two of those engineers and sap a whole bunch of their buildings, but a single pyro come in and remove all the sappers in 3 seconds

golden gust
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it’s already so smooth

shell temple
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rewriting the client leaf system is one

spark birch
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It is exciting to hear that.

wheat herald
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impossible...

tight nexus
wheat herald
golden gust
wheat herald
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ive never been in that situation as pyro or seen a pyro use it to destroy buildings

spark birch
shell temple
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two swings is too much though

wheat herald
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hopw

shell temple
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if you want you could slow down the swing time and fire rate of the homewrecker

spark birch
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Anything to stop the pyro being able to unsap a nest in three quick swings in under two seconds

wheat herald
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2 swings is fine IMO it's still like faster than the jag i think

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i hope

sour sedge
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I love the homewrecker

wheat herald
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oh okay

tight nexus
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coms where are these files located?

sour sedge
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I used to run it 24/7 because its the second best pyro melee

wheat herald
tight nexus
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nope they aren't

wheat herald
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they are in cfg

tight nexus
vivid crow
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I hope this makes its way into the game soon

chilly nova
wheat herald
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doesn't do anything in tf2

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3 wasted cpu cycles

shell temple
jaunty fractal
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If anyone's interested on fixing broken UI on linux
you would have to copy marlett to whatever font store you have
on arch it would be /usr/share/fonts/TTF/ or for only user ~/.local/share/fonts/TTF/
for some reason Base SDK is not able to reach that font from hl2/resource of multiplayer installation

tight nexus
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we should create an organized list of known annoying bugs

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and exploits

wheat herald
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broken spy disguises

jaunty fractal
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it just werks i guess

barren beacon
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yeah, put it on a list

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Call it "issues"

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maybe host on a server or something, using git, so we all can contribute

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like a git hub

chilly nova
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Provide specific instructions on how best to utilize them

wheat herald
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phlug cacel

tight nexus
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that's fixed i think

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in the previous tc2

wheat herald
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yeti cancel

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scout

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fix the boston basger foriveness check

vernal hull
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Yeti cancel is sacred and should not be touched

wheat herald
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i want to get to fixing the health bonus vgui but i havent found the motivation to actually do it

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how the health bonus doesn't scale with resolution

vivid crow
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I think yeti canceling should stay unpatched

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it's fun and doesn't ruin anyone's experience

wheat herald
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i never have motivation to do anything

jaunty fractal
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Über is janky, in certain conditions when übering effect is not applied to you or just removes effect
Often present when Ăźberchaining
this also affects mvm canteens
not sure if that has been fixed

ruby cape
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If teams are even you can spam the "autoteam' command while dead to join the other team even of you can't through the team select menu

wheat herald
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shit nooo why did you have to leak the exploit

ruby cape
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Skill issue

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Should be fixed either way

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I do regret telling shounic about the extend freeze allowing you to spectate your killer though

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It was a funny exploit

wheat herald
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why did they fix it

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genuinely

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i feel like valve did that just to help cheaters

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and for no other reaosn

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like why

ruby cape
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You can use "menuopen" instead

spark birch
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Everything must be designed for comp, regardless of cost.

ruby cape
wheat herald
wheat herald
ruby cape
#

I know but at least you can still spectate your own team

wheat herald
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some servers fixed it with a plugin

high wigeonBOT
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@wheat herald has leveled up! (62 ➜ 63)

wheat herald
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and casual isn't affected by it and never was

ruby cape
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A few play tests ago I did the autoteam exploit in this mod

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In version 0.5.0

shell temple
wheat herald
#

how

shell temple
ruby cape
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Extendfreeze only activates once now

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So it's not an issue

wheat herald
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extendfreeze doesn't exist anymord

shell temple
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i thought you were talking about that

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what are you talking about then

jaunty fractal
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weirdly enough hl2:d, cs:s and dod:s have 64 bit dedicated_srv.so and game server_srv.so aren't comming with 64bit srcds launcher

chilly nova
jaunty fractal
midnight surge
wheat herald
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dont remove spawn wallhacks it genuinely helps so much with playing medic

midnight surge
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if youre having that much trouble finding teammates theres a deeper issue

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its a bad mechanic that adds a ton of visual clutter and directly interferes with a baked in class ability

spark birch
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The only upside to Valve ending development of TF2 is that it also ends them unintentionally screwing over Spy with each update.

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Also, what's up with certain knifes having the "Silent Backstab" attribute but the backstab still makes a loud sound?

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Also please remove the hidden nerf on the YER in MvM.

midnight surge
spark birch
radiant cape
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please add facestabs to comtress 2 🙏

radiant cape
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so having them makes more sense for the enemy Spy

spark birch
radiant cape
#

hmm, fair

spark birch
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That in combination with disabling the effect if you take a teleporter would resolve almost all issues

chilly nova
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Can someone try running this? You'll have to run it with steam-run ~/.steam/steam/ubuntu12_32/steam-runtime/run.sh ~/.steam/steam/steamapps/common/SteamLinuxRuntime_sniper/run -- ./tc2_linux64 after extracting it

wheat herald
#

new linux trojan just dropped

ruby arrow
#

Picking up pizza for the fam

ruby arrow
#

it downloads at slower than dial up bro

ruby arrow
charred shadow
ruby arrow
alpine karma
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i stand with the remove respawn wallhacks crowd. what it does add, that isn't screwing over spies, can already be done by cycling through the cameras while respawning

tranquil mirage
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i like spawn wallhacks so it should stay

ruby arrow
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So I did it without steam run

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It loads the game just fine

chilly nova
golden gust
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no way she did it

midnight surge
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cubemaps or something are fucked up

charred shadow
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why no embed

chilly nova
round coyote
#

Hey I just realized...

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Due to this being an improvements and a bug fixing thing..

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Aren't you able to like...
Sneak a balance hidden balance change or two..? 😳

clever creekBOT
#

*Aren't you able to

like... Sneak a balance hidden

balance change or two..? 😳*

charred shadow
round coyote
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Though only like, one or two at a time.

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Hidden things like, flipping the Buffalo steak sandwhich vunrablility to resistance.

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Or sandman..? o-o

vernal hull
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No like

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Sneak in a rat

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A Trojan

rich moat
tranquil mirage
barren glacier
#

Nothing happened on the test server 2/21/2025

shell temple
#

lol

sage schooner
harsh pasture
#

How many players usually show up when a new update is out and the ping is sent?

shell temple
#

10 to 20

strong remnant
harsh pasture
#

Steam release could make it popular enough for me to play during my normal hours

strong remnant
harsh pasture
#

Thankfully TC2 is only like a few dozen MBs

shell temple
#

once we actually do updates

#

like update pages

#

then i suppose people will play more

#

first update being the spring cleaning update

harsh pasture
#

I'm trying to apply my driver-side settings that I use in main TF2 to TC2 and for some reason some changes aren't applying Hmm

#

The stuff like DXGI swapchain + debug flag do, but antialiasing doesn't

charred shadow
#

@shell temple maybe in a future playtest we could test some potato mvm missions breadbugdeployed
we have some (vanilla) missions that could use a fresh pair of eyes on them and this might be a good excuse to test the mvm changes

charred shadow
#

I work weekends but im typically free around 10pm est weekends and any time after 5pm weekdays

#

is comtress compatible with vscript stuff

harsh pasture
#

hwite rope and even hwiter milk (radioactive)

shell temple
strong remnant
#

mcoms can you please work on fixing the back registering on pyro/scout/spy weapons?

ruby arrow
#

team comtress is awesome

#

it cured me of my non-swag disease

ruby arrow
#

yes this is exactly how it worked

charred shadow
strong remnant
#

also I was checking and couldnt find linux version of the tc2

sage schooner
ruby arrow
#

They made compiling on linux sooo easy

#

the script setups a podman container and does everything for you

clever creekBOT
#

*the script setups a

podman container and does

everything for you*

ruby arrow
#

love you, haiku bot

#

Oh my, haiku bot
You are so fucking awesome
I want you so bad

clever creekBOT
#

*Oh my, haiku bot

You are so fucking awesome

I want you so bad*

eternal basin
#

Mcoms playing with fire touching sniper XD

#

As someone else mentioned, I also think it would be fun to see a shounic style video of changes you're making

dusky sapphire
#

the gameplay changes arent really set in stone or planned as a part of the nearest big update

#

just playing around, having fun and experimenting

harsh hemlock
#

Pls fix this

barren beacon
#

Honestly, Marvel rivals had a neat idea with hawkeye

#

The targeting system is nice

#

although a bit lenient

#

Although I don't know how feasible it would be to do something like that for sniper

#

If possible at all

eternal basin
#

@shell temple Are you okay if I fork TeamComtress2 as a base for my own mod?

shell temple
#

whats your mod?

#

my opinion is that we should probably only have one tf2 mod that we all gather together to make with PRs and stuff, unless the mod is intending to be radically different from base TF2

#

or else theres just gonna be like 15 tf2 but enhanced mods and itll be really disconnected

#

even stuff like improving stuff for mvm or passtime or whatever should be done in the same mod because that means people can hop in and out of different gamemodes and theres more potential there for shared benefits

#

now, to say if that should be this mod or some other mod

#

thats for the community to decide really

#

but id really like to strongly advocate and encourage it to be tc2

eternal basin
solemn fossil
#

@shell temple just wanna say that I made a PR to fix demoknight to the TC2 repo

Love the mod BTW, from testing it looks great
I just simply pushed the patch from upstream to yours
As I checked and there aren't incompatibilities

#

I'd love to get it merged

vivid crow
#

there's already BetterFortress

#

idk what that project aims to do

solemn fossil
#

Though nice they include my patch

#

As without it, I just find demoknight bugged

Like why can't the caber minicrit
And why is the sword extended reach only if you charge after starting to swing the sword?

shell temple
#

im not going to accept the PR, sorry @solemn fossil

#

i have my own caber patch which I will apply (which also does include the minicrit fix)

#

the sword range extend, I'm just not sure about it

solemn fossil
#

But then it broke

solemn fossil
#

Understand

shell temple
#

do you have evidence of that? if so, i would be happy to consider it

solemn fossil
shell temple
#

especially if you can find when it broke

#

because then we can probably make a better system for it instead of a player flag

#

i will accept a PR though that fixes the achievements

vivid crow
#

I'm gonna say that this is a skill issue

#

and having to properly time it is more fun

solemn fossil
#

I'll work on that when I get back from visiting a family member

Also, I think the code is intended to extend the range and did so at one point
But was broken because of the bottle and swords not hitting instantly

high wigeonBOT
#

@solemn fossil has leveled up! (3 ➜ 4)

solemn fossil
#

As it is right now, only samurai demobots get any use

#

Which would be strange
As the code was added before the samurai

sour sedge
#

The extended range is definitely not WAD but I think having it WAD is also potentially bad for the game so

solemn fossil
#

Like we can opt into it

#

And see how it affects demo's balancing

shell temple
#

Sure, I could get behind that

sour sedge
#

I wonder what valve's thoughts would be in regards to running our own econ servers, or if that's best kept to use the steam api itself

shell temple
#

but I am also kinda of wary of doing anything against Valve's intentions

shell temple
plush iron
#

will there be custom schema support for servers and the like ?

#

likea tf2classic type beat

sour sedge
#

I might expose a custom weapons api via vscript for servers as well, maybe, we'll see™️

#

@shell temple Thoughts on making m_hMyWearables accessible to vscript, if you try to give a demo shield via vscript you currently can't charge (or bash) with it since it expects it to be in that list

gray skiff
#

How do I set the -vulkan launch option?

solemn fossil
#

So players don't need every weapon on stock TF2

#

But can still use decorated items

solemn fossil
#

So basically:

  • Cosmetics and painted/exclusive items are gotten from Valve servers
  • Gameplay affecting things are available to all
#

I'd think that's a good compromise

solemn fossil
shell temple
sour sedge
solemn fossil
#

We don't want to be on Valve's bad side

#

As that'd get us screwed over

fossil vault
#

I want gabe newel to come punish me in person

solemn fossil
#

Anyways I'll make a PR to fix the demo range (as a ConVar) and fix the achievements with the caber

#

@shell temple is that good?

shell temple
#

sure!

gray skiff
#

Does anyone know how to launch TC2 through itch with the -vulkan launch option?

dusky sapphire
#

try creating a shortcut with the executable

#

add whatever launch options you want after the quotations marks (at the end) in the target field

gray skiff
dusky sapphire
#

cant say anything abt that, its just the method im using xd

gray skiff
#

Saw there were launch options there

shell temple
#

you can edit that

wheat herald
#

it will revert after every update

ruby cape
#

@gray skiff are you on windows? Right click on tc2 and open the file location. Create a new text file and put ".[tc2executable].exe -vulkan" and save
(Replace [tc2executable] with the. Exe name in there I'm not home I can't check.
Replace .txt to .bat

#

Or you can add it as a non steam game and do it that way

vivid crow
#

is there a server?

#

actually I guess the better question is if it’s active

ruby cape
#

I have one running but the item servers are broken

#

Ur better off using the host a game button instead

jaunty fractal
spark birch
#

Speaking of things that need looking into, autobalance and the autobalance system activating close to the end of the game, sometimes miliseconds before the game ends.

vivid crow
#

that's funny

#

I don't want that to change

#

and yes it has happened to me multiple times

wheat herald
jaunty fractal
#

i might have stumbled upon something, Dedicated server is not able to properly assign MVM upgrades

rich moat
jaunty fractal
#

my current assumption is now that ClientCommandKeyValues is not being utilized

rich moat
#

(you should also put this PR on the SDK repo and explain what the issue is)

#

I was going to say "and reference the issue on the issues repo" partially because i wrote it but then i realized you already did that for this PR

#

although this would probably require changes to the default hud too

wheat herald
#

mastercoms said i didn't have to change the default hud

rich moat
#

i'll admit i'm not actually sure how it looks on like 640x480 but it probably does just look like the images you sent

wheat herald
#

yeah

#

it does

#

that's just how it's supposed to look

tranquil mirage
#

idk how many brazilians and latinos there are on the server but would be cool if someone hosted for SA

jaunty fractal
#

any idea why this returns empty string when on dedicated server
but not on client hosted server instance?

shell temple
#

what does have to do with anything sorry i dont undertand huds

clever creekBOT
#

*what does have to do

with anything sorry i

dont undertand huds*

wheat herald
shell temple
#

ok

rich moat
#

i'm so used to it not being this big

jaunty fractal
#

that's a start but what the hell is act1_collection_mythical

chilly nova
#

ripgrep is your friend when looking for random strings

#

just search the entire game folder steamhapp

jaunty fractal
wheat herald
#

linux library file

ruby arrow
#

lots of tc2 pullrequests

#

being accepted

spark birch
high wigeonBOT
#

@spark birch has earned the Level 1 noob role!

ruby arrow
round coyote
round coyote
rich moat
#

valve doesn't verbatim copy paste code into their game

#

they aren't stupid

#

they usually reimplement it themselves

round coyote
#

Well..

#

Maybe there is another way of doing things.

spark birch
round coyote
#

So there is a real chance.?

spark birch
#

They say, whilst accepting maps with stolen assets.

rich moat
#

i think thats kind of unrelated

round coyote
#

yeah.. Proof that they do not care.

#

I was going to suggest an alternative method of "hiding it".
Just pass it through with a list of "bugfixes".

For example, the demoknight range thing is a real bug.
Fix several other ones and in that list add
"fixed the Sandman stun not working" for example.

#

But to do it only like one per bugfix update.

rich moat
#
  1. wutville was a choice, not something "snuck in"
  2. stolen assets is valve not doing proper background checks on who made the content sent to them
    code is different in that they kind of need to look at it, and looking at it involves actually seeing the code itself
#

also this sounds like a great way to ruin everything for everyone

round coyote
#

Ruin? A new balance change is a warm welcome.
Remember the Neon combo with the Gas passer?
People loved that.

rich moat
#

because shocker, everytime the communty has tried to go behind valve's back it has absolutely ruined things for times to come

#

we used to have community updates

#

now we don't

#

because the community fucked it up

round coyote
#

That was back when Valve cared.

#

That was a decade ago.

rich moat
#

if valve didn't care they won't add anything the community sends in

#

so you wouldn't be sneaking anything in

round coyote
#

Why would they care about a single balance minor change..?

shell temple
#

Let's end the discussion here, it's not productive and doesn't belong in this channel

round coyote
#

Sure

rich moat
#

agreed

round coyote
#

Stuff like this make me regret not getting into coding as a child.
I really would've liked to help in this.

Not even in like "my own interests", but like, as a whole.
This is really awesome that this is happening.

tight nexus
jaunty fractal
#

we're so back

wheat herald
#

can the stopsound be un cheat protected

#

it's not cheat protected in garry's mod

jaunty fractal
#

i'll prolly crack another one beer before sleep / going to train ( 4AM in poland )

shell temple
#

0.11.0

Gameplay changes

  • Fixed The Ullapool Caber damage being affected inconsistently by falloff
  • Fixed The Ullapool Caber not receiving the Mini-Crit buff from charging
  • Fixed The Jag dealing less damage than intended to enemy Engineer buildings.
  • Fixed The Phlogistinator MMPH! taunt cancelling early if the player was knocked off of a surface
  • Fixed Medics having an accelerated Übercharge build-rate when healing a Heavy who is using The Fists of Steel.
  • Fixed the Boston Basher not hitting yourself upon missing an enemy that was nearby
  • Fixed The Force-A-Nature fixed spread pattern being biased to the right side
  • Fixed player not being able to deploy the B.A.S.E Jumper after landing and becoming airborne without jumping first

MvM changes

  • Fixed Spy bots not firing their pistol when appropriate
  • Fixed MvM bots not dealing explosive self-damage to a close-by enemy when it was safe to do so
  • Enabled headshot and backstab death animations for MvM robots
  • Fixed revives on players in between waves affecting revive speed penalty
  • Fixed Sniper Rifle Explosive Headshot upgrade ignoring resistances. Now applies bullet damage.
  • Fixed damage to Tank not giving Critical Hit bonus chance
  • Fixed ammo canteens not affecting energy weapons
  • Fixed bots getting locked in spawn in rare cases
  • Added tf_mvm_max_invaders ConVar to customize the maximum number of robots

Demo Support changes

  • Fixed ds_min_streak 1 not working properly
  • Added a new mode for ds_enable to record competitive matches, which automatically record community competitive matches
  • Added ds_rounds (default 1) to only record active gameplay during a round

Frontend changes

  • Forced taunts to be from the first person perspective by default
  • Enabled hitsounds and killsounds by default
  • Fixed health overheal on the HUD not scaling properly on higher resolutions
  • Added ConVar tf_viewmodels_offset_override to adjust the position (within limits!) of your viewmodel on screen beyond min viewmodels
  • Added tf_dingaling_lasthit_repeat_delay to prevent playback of duplicate sounds when killing multiple players at once
  • Disabled suicides after choosing a new class by default
  • Fixed class limit being bypassable if two or more players switched to that class during a respawn wave
  • Force disabled respawns upon loadout changes in a respawn zone, to fix an exploit (and it doesn't work well in the SDK anyway)
  • Enabled remembering the quickswitch weapon between lives by default
  • Enabled Steam avatars on floating health for non-friends by default
  • Enabled Medi-Gun autoheal by default
  • Enabled Sniper Rifle full charge bell by default
  • Added colored console chat history

Performance changes

  • Optimized how particles are animated on players and weapons
  • Optimized various aspects of the animation code
  • Added option to reduce water bullet impact effects
  • Fixed inconsistencies with ragdoll settings
  • Fixed class menu model rendering when not open
  • Enabled water LOD
  • Enabled better sound channel selection algorithm
#

General changes

  • Fixed camera rolling in some cases when spectating
  • Fixed a crash if the PASS Time Jack deals damage without being picked up first
  • Fixed a crash when there was nothing to spectate on a map
  • Fixed various issues with sounds not cooling down correctly
  • Fixed prediction missing for Force-a-Nature jumps
  • Fixed the Ullapool Caber being excluded from some Demoman achievements
  • Fixed the disguise kit team selection resetting with high ping
  • Fixed prediction errors with modified player gravity
  • Fixed a crash when applying the Halloween kart condition in a map which does not support it
  • Added a net prop to allow custom gamemodes to disable class-specific achievements
  • Disabled servers being able to query HTML MOTD being disabled
  • Fixed a memory leak from unreleased VScript variants
  • Added VScript convar allowlist
  • Fixed radial fog not being enabled in 3D sky on official maps
  • Unrestricted the fx_drawimpactdebris, fx_drawimpactdust, fx_drawmetalspark and cl_particle_retire_cost ConVars
jaunty fractal
#

it was mostly vpc linking wrong libraries :F

wheat herald
ruby cape
#

I think it's more like prec now

#

Instead of recording the whole pregame and breaks

#

It only records active matches

#

Idk

shell temple
round coyote
shell temple
#

The new mode 4 is different, it records ONLY competitive matches (community competitive or competitive matchmaking)

#

the option to record mp_tournament didnt work either since it records mvm, and casual also uses mp_tournament

shell temple
#

this is because there is a check which used to be accurate during the competitive matchmaking beta

#

IsCompetitiveMode

#

but that was changed in MyM, to also include casual servers

#

so basically the demo support wasnt updated for that change

wheat herald
shell temple
#

because it made sense for how competitive mode was set up, all the checks were basically there for setting up matches in that way

wheat herald
#

g

#

waitng for the updade to drope

#

@shell temple did you forget or is it still compiling

shell temple
#

now on itch

wheat herald
#

found a new version steamhapp

ruby cape
#

What about making sv_motd_unload_on_dismissal a client command and turning it on by default?
It would stop backround ads from playing and having a webpage that does not have to be loaded in the background.
It will break radio plugins though 😢

shell temple
#

it is on

ruby cape
#

Ah ok

tight nexus
#

mcoms enable console by default pls

wheat herald
#

@shell temple find a game button isnt working in the new version i cant join ☹️

terse plaza
#

-multirun can cause this idk if thats ur issue havent tried the update yet

wheat herald
#

i dont have -multirun

golden gust
# shell temple ## 0.11.0 **Gameplay changes** * Fixed The Ullapool Caber damage being affected...

Forced taunts to be from the first person perspective by default
changes made by the utterly deranged

Added tf_dingaling_lasthit_repeat_delay to prevent playback of duplicate sounds when killing multiple players at once
NOOOO I LOVE MY EARS EXPLODING

Enabled Medi-Gun autoheal by default
i love you, thank you for implementing my suggestion

Fixed class limit being bypassable if two or more players switched to that class during a respawn wave
does this work on all community servers,,,?

wheat herald
#

oh GARRYS MOD WAS DOING THIS STUPID FUCKING SHIT AGAIN!!!!!!!!!!!!!!!!!

#

I FUCKING HATE GARRY'S BACKGROUND CRYPTO MINER

#

FUCK YOU GARRY!!!!!!!!!!!!

#

FUCK GARRY

golden gust
#

erm this isn't #garry's mod megathread - skubidi toilet

ruby cape
wheat herald
#

I HATE GARRY SOM UCH!!!!!!!!!!!!!!!!!!!!!!!!!

golden gust
#

6 stack engi on upward last

ruby cape
wheat herald
golden gust
#

thwarted

wheat herald
#

actual crypto miner

chilly nova
terse plaza
wheat herald
#

yeah wait what "Forced taunts to be from the first person perspective by default" what the fuck

ruby cape
#

True

wheat herald
#

i dont want to see all of the people congaing with me while congaing type beat

ruby cape
#

At least you can change it back
tf_taunt_first_person 0

#

Unless it's forced server side

shell temple
#

its forced server side

ruby cape
#

Literally 1987

wheat herald
chilly hawk
#

Found an issue with the new version. The game lunches “zoomed in”. I think it could be an issue with windows scaling

golden gust
terse plaza
#

idk if issues are welcome in this thread but uh my viewmodels are randomly switching between world and non lol

golden gust
#

did you only do this to avoid people looking around corners?

#

like it being in first person?

chilly nova
shell temple
#

this is just to test the functionality

#

it won't be the actual default

golden gust
#

ah gotcha

shell temple
#

please note these pre-release updates arent gonna have accurate changes to what things will be

#

its for experimental changes

wheat herald
#

okay so it's weird that you can taunt forward but look backwards and see your back

ruby cape
#

Better than being unable to move your view

wheat herald
#

/mean

#

/evil

#

/banme

chilly nova
#

would be kinda funny

ruby cape
#

On my way to recompile tc2 with the hl2 aimbot enabled

shell temple
#

for like comp leagues to use it

chilly nova
#

vanguard for tc2

storm cargo
#

I must try this out with my toaster that has a okay but outdated cpu but a horrid gpu and 8gb of ram >:)

wheat herald
shell temple
#

yeah you did

#

thats an issue in tf2

#

@flint sierra here's the thread

flint sierra
#

aaaah

#

thanks

#

Checked its also present on the other side of the map so, might just be something weird with this texture?

wheat herald
flint sierra
#

hope not

#

anyways, never noticed just how... not distinct, each side of this map is

#

got some signs hanging up and mayble a couple decals and otherwise exact same textures

shell temple
#

but because you cant taunt outside of first person it doesnt fix i think

flint sierra
#

move closer

wheat herald
flint sierra
#

huh

#

weird how its just a band, but its definitely acting like some kind of level of detail or somethin

wheat herald
#

I love dying vram steamhapp

flint sierra
#

if its my gpu dying, first sign so far

shell temple
#

you need to use ui_version -1 i think

#

@fair terrace ^

#

@wheat herald

#

@ruby arrow ^

#

in info.vdf

wheat herald
#

yeahg

tight nexus
#

should we be supposed to look around?

flint sierra
#

loaded into the map locally and, weird textures still there, if my gpu was dying wouldnt it be some other texture bugging out? and not look identical? the pattern seems identical, even

tight nexus
#

also i would like to make a pr but i don't really want to fork a repo

tranquil mirage
#

why

subtle forge
#

hey mastercoms did you add some custom animations ?

flint sierra
#

fully restarted game, exact same pattern. probably not a gpu issue, plausibly a linux + wayland issue.

ruby arrow
#

why are you using wayland

#

also is this on wine

#

or native

flint sierra
#

native

golden gust
wheat herald
#

ficool breaks everything again

tranquil mirage
#

for soem reason lots of model disappear depending on my view angle

#

could be togl issue maybe

jaunty fractal
#

😐

chilly nova
#

identity theft

jaunty fractal
#

what the hell, client hosted server msg and ticket are going through like nothing

#

ok now the dedicated server goes through but OnWebapiEquipmentReceived is never called back 😵‍💫

chilly nova
#

is it really worth trying to use the dedicated server

#

like, it might just be easier to hack up the client to do whatever you need

jaunty fractal
#

that could be true

strong remnant
ruby arrow
#

It uses DXVK now

tranquil mirage
#

i forced opengl

chilly nova
#

🙀

round coyote
#

By the way, I heard this mod will "fix backstab hitreg"..
What exactly does that mean?

high wigeonBOT
#

@round coyote has leveled up! (3 ➜ 4)

rich moat
chilly nova
ruby arrow
#
hurricane@TheCloutPC ~/tc2/game $ ./start.sh 
[S_API] SteamAPI_Init(): Loaded '/home/hurricane/.local/share/Steam/linux64/steamclient.so' OK.
Setting breakpad minidump AppID = 243750
SteamInternal_SetMinidumpSteamID:  Caching Steam ID:  76561198152518803 [API loaded no]
[Source Mod Launcher] Launching default game: tc2
SDL video target is 'x11'
SDL video target is 'x11'
Using shader api: shaderapivk
info:  Game: hl2_linux64
info:  DXVK: v2.3
#

DXVK

#

see

chilly nova
#

because that's the default on linux

#

there is no reason to use togl except for driver issues

ruby arrow
#

ho would you even launch this as opengl

#

from the command line

tranquil mirage
#

-gl

rich moat
#

oh nvm then

chilly nova
tranquil mirage
#

replay, you're messing with linux builds?

chilly nova
#

yeah

#

what about them

tranquil mirage
#

not much, currently im installing tc2 to sourcemods and then launching through steam, its different from launching with the executable?

#

also the build process seems weird

chilly nova
#

you would have to ask misyl about the build process

#

the launcher executable just launches the SDK with the right arguments, although there might be some environment differences

wheat herald
jaunty fractal
chilly nova
#

is the source code available anywhere?

#

nice work btw

shell temple
#

what the fuck

#

youre a legend

jaunty fractal
#

gotta fix sound, when i'll wake up i'll try posting buildscript for dedicated server

#

also... sadly it's not that simple :/

#

to start steamclient i had to do runtime injection

#

so it's not a clean process
it's required since SteamHTTP won't work

fallen moat
pearl mason
#

is there any way to get sourcemod to work with it, and do vscripts work

tight nexus
#

finally

chilly nova
#

@shell temple what would you want a linux support PR to look like?

clever creekBOT
#

*@mcoms what would

you want a linux support

PR to look like?*

chilly nova
#

since the source already builds, the main thing is to get the packaging scripts into a workable state for it

shell temple
#

yeah

#

dll should become a var

#

and make a toml for linux

#

and make the plat var conditional

#

then tbh id like github actions

#

for both win and linux

chilly nova
#

hm

shell temple
#

actually

#

just Linux

chilly nova
#

i currently have a separate copy_linux.sh script

#

cause there are some annoying differences between the versions, but i'll see if I can merge everything back together

umbral siren
chilly nova
#

yeah

umbral siren
#

did you crash

chilly nova
#

no

#

maybe next time

wheat herald
umbral siren
wheat herald
chilly nova
harsh pasture
#

Is the test server closed already? Sadge

pearl mason
#

is there a way to host dedicated servers or is it listen servers only rn

chilly nova
#

currently only listen servers, but @jaunty fractal has done some crazy things to get dedicated running

ruby cape
#

dedicated servers work if you move some files around

#

just that they dont have items

pearl mason
#

do you think sourcemod has any chance of working with those servers?

ruby cape
#

so very soon i think

pearl mason
#

if you can get sourcemod then thats huge

#

i dont know a whole lot about vscript but is that a potential replacement?

chilly nova
#

@shell temple i wrote a horrible no good evil script can you test it on windows when you have a chance

#

just replace the copy.sh in the repo with this and run it

strong remnant
#

test it on windows
is a sh file

#

it IS evil

shell temple
#

sh is just better than bat

#

bat is not turing complete

chilly nova
#

...maybe that's a good thing

#

idk

#

write all your scripts in rust

wheat herald
#

javascript ftw

waxen bane
#

Fellas I would love to host a server in aus if there's any hunger for it?

rich moat
fossil vault
vivid crow
round coyote
#

I guess you wouldn't need to sneak it. If it's so obvious.

#

I guess buffing awful items like the buffalo would be welcome...

jaunty fractal
#

ahhh... woke up fresh
was there any change in regard of taunts?
since the taunt both on client and dedicated server doesn't change to 3rd person view

#

i wonder if removing SteamHTTP could help avoid injecting steamclient since SteamHTTP requires steamclient to be properly initialized
and only thing that it does is just send some stupid Get requests from public API

wicked gyro
#

Did someone on the TF2 dev team showed up interest in pulling Team Comtress 2 fixes to the main game?

vernal hull
spark birch
vernal hull
#

regressions are just any time something existing breaks because of a new feature/bugfix/refactor/etc. Having an up-to-date codebase does make patches easier, but regressions are unrelated to that

spark birch
#

// Yes. This causes a memory leak. Too bad.

shell temple
#

I've already noticed quite a few patches which had to be rewritten on the new code base

#

so yes it does make it easier

vernal hull
#

is it normally that big lol

ruby cape
#

I'm patching it to be 4x the size

vague knoll
#

Why can't taunts be 1st person if some sort of comp or tourney convars are set

#

Instead of by default

shell temple
#

because we're not at a release stage yet so we're testing new things

#

this isn't a representation of the final update, this is more of a beta branch

#

ik its confusing but before the first major update actually releases the main branch will be the beta branch

#

after that, they will be split

chilly nova
jaunty fractal
#

I'm even more convinced to patch out inventory checking given how slow resolving of it is

chilly nova
wheat herald
#

no more caching??? based???

eternal jungle
#

It was broken before anyways

#

I think idk Im not a linux user

harsh hemlock
#

remove texture streaming or add an option in game to disable it

chilly nova
#

or however tf2 does pch

golden gust
#

i have no clue what that is

#

so maybe

eternal jungle
#

-no_texture_stream or something

#

launch option

wheat herald
#

-no_texture_stream

harsh hemlock
#

but in game would be more useful

eternal jungle
#

I mean I guess

wheat herald
#

why?

eternal jungle
#

but how is removing it different than you just adding a launch option and forgetting about it

#

it's the same end result

harsh hemlock
wheat herald
#

yeah i guess

harsh hemlock
#

😭

eternal jungle
#

There's an .itch.toml file or something with the launch options

#

I think you could add there

#

but idk never used itch launcher

#

Just have less than 3584 mb ram and texture streaming is automatically disabled steamhapp

ruby cape
jaunty fractal
#

this has to be done since people start adding in their own weapons

next tiger
#

Why have resupply binds been disabled? They always seemed to be more of a QOL thing than an exploit to me imo.

shell temple
#

when you enter the respawn and about to die you can avoid dying

#

also it doesnt work well anyway on the SDK

next tiger
#

Also you can still bypass it with class change binds

shell temple
#

because the inventory system is laggy

next tiger
#

Ah, I guess that makes sense

chilly nova
#

did you disable the class switching method

shell temple
#

class changes you at least have to sacrifice uber or charge

chilly nova
#

ah i see

next tiger
#

True

shell temple
#

or all buildings

#

i mean

#

respawn rooms should be reworked entirely

#

but that requires a lot of thought to not break anything

#

and not be annoying

ruby arrow
#

NEW TC2 steamhapp

spark birch
#

You're most certainly going to crack a few eggs and upset people to make this omelette.

shell temple
#

yeah, this is certainly just going to be its own thing in some ways

#

taking the authority/position of valve

jaunty fractal
shell temple
#

in terms of mandating balance changes

#

theres just gonna be thing where its like "this is the new way of doing things now"

ruby cape
#

Tf2c has a "respawn" command that mimics loadout binds. But it has a few differences like being instant and resetting uber

jaunty fractal
#

yeah

shell temple
#

i would much rather get rid of respawn entirely

ruby cape
#

No way all maps are arena mode

ruby arrow
#

😭 what

shell temple
#

and instead make respawn rooms and cabinets heal/restock over time

shell temple
#

and only switch class when you havent taken damage

jaunty fractal
#

anyways first SteamHTTP has to go,
since it makes more problems than solves
especially on dedicated servers where we could add curl dependency

shell temple
#

in exchange, i want to make spawn camping less of a thing

jaunty fractal
mortal gate
#

I'd imagine that's a later project given how changing the respawn room after it being unchanged ever since release may cause massive disarray. Changing something like that without heavy amounts of playtesting sounds like an absolute disaster waiting to happen.

shell temple
#

yes

#

im not stupid

ruby arrow
shell temple
mortal gate
#

Still think your Sniper nerf is pretty ingenious, I've never seen that suggestion, as funny as it is to inject bleed everywhere.

shell temple
#

but i do want to push the envelope in some ways

eternal jungle
#

Delete sniper

ruby arrow
#

framerate...

shell temple
#

i think the fear of reworking things has ruined the game

mortal gate
#

Would be interesting though I'd imagine QoL comes first.

shell temple
#

for example, the pyro update in JI was ruined because of it

#

yes of course

chilly nova
mortal gate
shell temple
#

the first update that will come out as the first official update is the Spring Cleaning Update

shell temple
#

same with CS2.

mortal gate
#

Also a huge part of why they didn't mess with Counter-Strike for years because that playerbase was notorious for hating changes in their game.

shell temple
#

no balance changes besides clear bug fixes

spark birch
ruby arrow
#

will taunts be default third person

shell temple
#

pyro might be an exception because of how blue moon and JI were so rushed

#

(flame mechanic)

ruby arrow
#

it's a bummer having first person taunts

shell temple
#

yes i have just set defaults of new things for testing purposes.

#

but they arent going to be in the final release of the Spring Cleaning Update

ruby arrow
#

awesome sauce

shell temple
#

once the Spring Cleaning Update goes live, we will have two branches

#

one will be the main release branch and one will be beta

#

beta will be experimental changes like we have right now

mortal gate
shell temple
#

but since we have no stable release right now to work with, its just all beta

#

until we get to a stable release

#

none of the sniper changes or anything like that are going to be live in the first update

#

the first update is just clean up.

ruby arrow
shell temple
#

yes im the horse

#

tag yourself

spark birch
#

I think most players would find rebalancing and tweaks a major refreshing change

shell temple
#

yes but it has to be drip fed

next tiger
#

Cant shock the patients system, so to speak

shell temple
#

valve hasnt made any balance updates in the last 8 years. some people havent even played the game before blue moon

#

so they have played tf2 as a steady state game, which makes the problem worse

ruby arrow
#

I don't remember much before mym or blue moon

#

I only started playing tf2 deeply after overwatch came out

eternal jungle
#

There's not really anything wrong with tf2's balance

shell temple
#

people who played before, there was a huge slow down of actual interesting balance

mortal gate
#

First get trusted enough to make QoL to TF2 without upending the game first before trying to change game balance. I'd imagine getting QoL into the game is a tall order as is.

eternal jungle
#

except the engineer stuff is annoying but whatever

shell temple
#

yes there is

#

theres tons of problems

#

people feel its fine because they play certain classes

eternal jungle
#

problem a) wrangler
problem b) short circuit

mortal gate
#

Like fixing Spy's disguise problems is probably a very tall order, but it'd buff Spy enormously.

shell temple
#

you want to show competence before doing insane shit

mortal gate
#

Or adding additional QoL to Spy's disguises probably would buff the hell out of Spy like by an insane amount.

chilly nova
shell temple
#

all balancing is, is having the authority on saying that some ridiculous shit is intended

next tiger
#

Vac is prob first on the list for me

ruby arrow
#

vac is not controlled in the source sdk

#

it's a steam thing

#

i think

spark birch
eternal jungle
#

vaccinator

#

:D

shell temple
chilly nova
#

vacc

ruby arrow
#

oh

next tiger
#

Vaccinator

chilly nova
#

anticheat

ruby arrow
#

I know people r gonna be mad no matter what mcoms does

#

zesty.....

spark birch
#

Let them

mortal gate
spark birch
#

The problem is not making the mistake, the problem is not correcting it afterwards.

shell temple
#

i think what really killed valve's balancing is their thinking that the comp scene was salveageable into a casual experience

eternal jungle
#

b4nny will never play comtress because the b4nny bind is an exploit and removed

jaunty fractal
#

ahh yes vacc....
gotta add shortcuts to instantly change resistance to desired one