#AA Quality

1 messages · Page 1 of 1 (latest)

dire lichen
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what is the highest AA quality that you can set in tf2? (with console commands too)

copper hazel
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should just be msaa 8x (mat_antialias 8)

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could also set mat_alphacoverage 1

dire lichen
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what about mat_aaquality?

opal granite
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I'm not sure that mat_aaquality really does anything, it looks like it's only really used in the dx10 implementation that they never finished, I might be wrong though

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and I think if you set mat_antialias to 16 it enables '16x CSAA' on nvidia if it's something your driver supports

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I don't know whether nvidia still has such a feature but presumably they have kept it around still

dire lichen
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ah ok

opal granite
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From a quick test it looks like mat_antialias 16 does do 'something' on nvidia but honestly the end result looks worse than msaa 8x

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so yeah msaa 8x is probably the highest quality

dire lichen
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thank you for the help homie

grizzled shell
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@opal granite could you try enabling MFAA for TF2?

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"When you enable MFAA on top of 8x MSAA, NVIDIA’s driver takes that 8x MSAA data and applies its multi-frame technique. MFAA alternates sampling patterns across frames, effectively aiming to deliver visual quality close to 8x MSAA but with a performance cost closer to 4x MSAA (or sometimes even lower). It’s like getting “8x quality” at a reduced computational expense."

opal granite
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I'm not sure how I would even tell if it's doing anything

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From a brief test it looks the same and runs the same with the nvidia MFAA setting forced on or off for tf2

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With MSAA 8x set in tf2

grizzled shell
tawny oxideBOT
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@grizzled shell has leveled up! (16 ➜ 17)

grizzled shell
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kek

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so I guess it's not worth using

opal granite
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That might even be margin of error, it's super possible it has literally zero effect in tf2

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This page says dx10 and dx11

grizzled shell
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ah alright

opal granite
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I guess maybe one could take screenshots with it on and off in the exact same place with setpos and pixel peep to see if there's literally any visual difference at all