#Possible to have mat_picmip value stated in autoexec override any other texture related commands?
1 messages · Page 1 of 1 (latest)
Your custom autoexec is run after mastercomfig, if you put mat_picmip in there it should override mastercomfig's value
Also textures_low uses mat_picmip 2
In game it's value is 0, I'm not sure why it's forcing a higher value if that's the case
Using the low preset to begin with aswell
Maybe you're launching with dxlevel or something like that
Which value do you want for mat_picmip?
I’d like mat_picmip 2
That should be the default for low preset
If you're using mastercomfig low you don't need to change anything, if you're using a higher preset put textures=low in your modules.cfg, if it's still not working post your launch options and zip up and upload your cfg and custom folders
If you're using the 'dev version' of mastercomfig, the textures module was renamed to texture_quality and it's set to high even on the low preset presumably to avoid an apparent performance bug in tf2 with positive mat_picmip on dxlevel 90+
Maybe I'm just missing something, but everything is set to what it should to produce mat_picmip 2 in game
Hah, good catch