#is there anything in mastercomfig that sets snd_async_fullyasync to 0
1 messages · Page 1 of 1 (latest)
probably just the comfig itself, it was found this cvar decreases performance
nothing module specific
i read on some reddit post that this was causing my game to freeze, and when i set it to 1 my game stopped freezing
mastercomfig doesn't set that cvar as of the latest version of mastercomfig (9.10.3)
although it's mentioned in comfig.cfg on the github https://github.com/mastercomfig/mastercomfig/blob/release/config/mastercomfig/cfg/comfig/comfig.cfg#L1510
I can investigate this again, but last time I did, it was more ideal seemingly to set snd_async_minsize to 32768 (which it is in mastercomfig)