#Qhull error

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stark oak
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"qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'."
I saw this in console during my game, what it means?

buoyant shuttle
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wait you saw it in the console?

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I know this is a pretty common warning (that causes no issues) in map compilation since the 64bit update

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but I had no clue it also could show up in game

chrome quest
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I mean it's a vphysics error isn't it?

buoyant shuttle
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it is but its a compiler error i thought

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its interesting because its older than the 64bit update but ever since then the error is much more common but it seems like unlike before it can be ignored

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I can only assume that its some weird thing where the extra precision now causes the error to happen more often, but the result of the error (usually seams between displacements) are also less noticeable due to higher precision

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its weird because I literally cannot find this error in the code

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i don't know why

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ah found it

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its in a dependency

chrome quest
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Well the vphysics code is not released

buoyant shuttle
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its part of ivp

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so its really deep in there