#Qhull error
1 messages · Page 1 of 1 (latest)
wait you saw it in the console?
I know this is a pretty common warning (that causes no issues) in map compilation since the 64bit update
but I had no clue it also could show up in game
I mean it's a vphysics error isn't it?
it is but its a compiler error i thought
its interesting because its older than the 64bit update but ever since then the error is much more common but it seems like unlike before it can be ignored
I can only assume that its some weird thing where the extra precision now causes the error to happen more often, but the result of the error (usually seams between displacements) are also less noticeable due to higher precision
its weird because I literally cannot find this error in the code
i don't know why
ah found it
its in a dependency
Well the vphysics code is not released