I've always had a bit of an annoyance with the machine hums in tf2, and I play highlander which runs on sv_pure 2 servers. The only way I can see to disable the sound is editing game_sounds.txt to replace the machine hum with the "blank.wav" sound in tf2. However, it doesn't seem to replace them consistently and either does it half of the time, or not at all. This can be replicated on any sound being replaced. Anyone got ideas, or is this just another weird bug?
#Inconsistent results when using differing sounds in /scripts/game_sounds.txt
1 messages · Page 1 of 1 (latest)
It's how it works
Why? Who knows
If you paste the "wave" line multiple times, it will affect the chances
*If you paste the "wave"
line multiple times, it will
affect the changes*
- mysterious_eagle_46873
For example if you paste the same "wave" line 99 times, it'll only play the original sound about 1% of the time
{
"channel" "CHAN_STATIC"
"volume" "1"
"pitch" "100"
"soundlevel" "SNDLVL_75dB"
"wave" ")misc/blank.wav"
"wave" ")misc/blank.wav"
"wave" ")misc/blank.wav"
"wave" ")misc/blank.wav"
"wave" ")misc/blank.wav"
}```
Something like that?
Yep i think
Not sure then, perhaps that only works in game_sounds_weapons
If you look at the mod that replaces the Original sound with the stock rocket launcher, that's how they do it
And it works in competitive
Yea it doesn't seem to work with game_sounds, it might have something to do with it being a looping sound?
I know how to get rid of looping sounds, by using snd_restart it stops them completely so I may(?) have to use that but I'd prefer not to.
Seems that it's only temporary until you switch classes, oh well. If anyone knows something I don't, please let me know.
rndwave