#how does mastercomfig get better rockets than other configs?

1 messages · Page 1 of 1 (latest)

naive ibex
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Placebo probably. Unless you screwed up your other config somehow.

deep delta
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Low-level:
It looks like Mastercomfig has three sets of network settings that it uses for different classes: net_hitscan, net_projectiles, and net_spy.

By default with mastercomfig, Soldier uses net_projectiles, which does a few things. For example, I see that it sets cl_interp_ratio 1, and uses the mastercomfig defined interp_low settings.

My guess is that this net_projectiles setting could be a big part of the difference you're describing. There could be other differences that play into it, too.

High-level:
As far as I know, no other config project has invested the same time and effort into researching and testing the config setups as Mastercomfig. The dev team treats it with a level of seriousness and professionalism that's stunning for a community project.

This is probably an oversimplification, but in my mind, I think of Mastercomfig as the successor of configs like Comanglia. (The last I saw, the newest version of Comanglia was a fork of Mastercomfig.)

If the rockets actually are more responsive using Mastercomfig, it's because of the time and effort they invested into researching and testing everything.

naive ibex
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No, it's literally just the low interp on soldier (net_projectiles), which any decent config SHOULD have.