#red Xs everytime a third-party scout shoots (when i play scout it doesn't appear)

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mild vault
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i need to know which particle command is related to this (im guessing its particle)
thanks in advance guys!

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these are the comands i last added to my cfg and made that happen, i couldn't identify which one did this:

cl_ragdoll_fade_time 0
cl_ragdoll_forcefade 1
cl_ragdoll_physics_enable 0
g_ragdoll_fadespeed 0
g_ragdoll_lvfadespeed 0
ragdoll_sleepaftertime 0

r_shadowmaxrendered 0
r_shadowrendertotexture 0
r_shadows 1
nb_shadow_dist 400

cl_phys_props_enable 0
cl_phys_props_max 0
props_break_max_pieces 0
r_propsmaxdist 1
violence_agibs 0
violence_hgibs 0
cl_burninggibs 0

snd_mixahead 0.1

cl_drawmonitors 0
cl_jiggle_bone_framerate_cutoff 20
cl_new_impact_effects 0
cl_show_splashes 0
func_break_max_pieces 0

lod_transitiondist 0

mat_colcorrection_disableentities 0
mat_colorcorrection 0
mat_disable_fancy_blending 1
mat_disable_lightwarp 1
mat_disable_ps_patch 1
mat_filterlightmaps 1
mat_filtertextures 1
mat_forceaniso 1
mat_hdr_level 0
mat_max_worldmesh_vertices 65535
mat_monitorgamma 1.6
mat_motion_blur_enabled 0
mat_mipmaptextures 1
mat_reducefillrate 1
mat_reduceparticles 1
mat_autoexposure_max 0
mat_autoexposure_min 0
mat_alphacoverage 1
mat_specular 0
mat_trilinear 1
mat_viewportscale 1
mat_wateroverlaysize 1
mp_decals 9
r_3dsky 0
r_ambientboost 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_decals 9

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mod_load_anims_async 1
mod_load_mesh_async 1
mod_load_vcollide_async 1
r_queued_post_processing 1
r_threaded_renderables 1

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// Disable shadows
mat_shadowstate 0
r_shadowmaxrendered 0
r_shadowrendertotexture 0
r_shadows 0

// Disable ragdolls
cl_ragdoll_fade_time 0
cl_ragdoll_forcefade 1
cl_ragdoll_physics_enable 0
g_ragdoll_fadespeed 0
g_ragdoll_lvfadespeed 0
ragdoll_sleepaftertime 0

// Disable gibs
cl_phys_props_enable 0
cl_phys_props_max 0
props_break_max_pieces 0
r_propsmaxdist 1
violence_agibs 0
violence_hgibs 0

mat_reduceparticles 1
r_drawdetailprops 0

r_dynamic 0
r_lightaverage 0
cl_detailfade 0

mat_filtermaps 0
mat_filtertextures 0
cl_detaildist 0
r_threaded_renderables 1
r_propsmaxdist 1
no_texture_stream
mp_usehwmmodels 1
mp_usehwmvcds 1
cl_new_impact_effects 1
r_lod -1

r_worldlights 0

mat_software_aa_quality 0
mat_software_aa_strength 0
mat_software_aa_strength_vgui -1
mat_software_aa_blur_one_pixel_lines 0
mat_software_aa_edge_threshold 9
mat_software_aa_tap_offset 1

flex_smooth 1
mat_clipz 1
mat_forcehardwaresync 0
mat_levelflush 1
m_rawinput 1
r_fastzreject -1
mat_queue_mode 2

cl_threaded_client_leaf_system 0
r_queued_ropes 1
r_threaded_client_shadow_manager 1
r_threaded_particles 0
cl_software_cursor 0

cl_ejectbrass 0
cl_localnetworkbackdoor 0
ai_expression_optimization 1
r_pixelfog 1
fast_fogvolume 1
filesystem_native 0
host_thread_mode 0

r_maxmodeldecal 9
r_decalstaticprops 0
r_decal_cullsize 15

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r_drawdetailprops 0
r_drawmodeldecals 0
r_drawflecks 0
r_dynamic 0
r_maxdlights 32
r_physpropstaticlighting 1
r_occlusion 1
r_forcewaterleaf 1
r_lightaverage 0
r_dopixelvisibility 0
r_propsmaxdist 0
r_renderoverlayfragment 0
r_staticprop_lod 10
r_waterdrawreflection 0
r_waterdrawrefraction 1
r_waterforceexpensive 0
r_waterforcereflectentities 0
r_Waterforcereflections 0
r_Waterforcerefractions 1
r_rimlight 0
mat_hdr_enabled 0
mat_hdr_level 0
rope_averagelight 0
rope_collide 0
rope_rendersolid 1
rope_shake 0
rope_smooth 0
rope_subdiv 0
rope_wind_dist 0
tf_particles_disable_weather 1
tracer_extra 0
violence_ablood 1
violence_hblood 1

glossy barn
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can you send a screenshot of your custom folder?

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right click on TF2 in your steam library and go to manage > browse local files
then open tf followed by custom

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this seems like a missing particle effect, i would also try verifying the integrity of your cache if you haven't done that already (right click on TF2 in library > properties)

mild vault
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solved, thanks for your help
i tried soooo many things and after 4 hours i found this was the problem

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xd