#low sound module on medium high vs low

1 messages · Page 1 of 1 (latest)

opal ice
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Yep! Low and very-low disable DSP.

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If you want to keep DSP and use low, you'll have to download medium-low, and then change the preset to low by adding preset=low to tf/cfg/overrides/setup_hook.cfg

opal ice
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That's texture filtering being set to bilinear. So just increase the texture_filtering module above that. If you've got even a semi-decent dGPU you can basically max that out (texture_filter=aniso16x) with no performance loss.

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Hmm odd. Maybe something's not working

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Do you have any graphics related stuff in your autoexec?

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Oh, what do you have the textures module set to?

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Yeah that needs to be low or higher

steel harnessBOT
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*oh is that just an

unavoidable thing on

very low textures?*

opal ice
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Pretty sure the only difference between very_low and low is just enabling texture filtering 😄

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Eh, you'd have to point out the specific pixelation to me.

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If you mean textures that are angled away from you (e.g. the ground) getting worse over distance, yes. You get that from lower levels of texture filtering.

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That's just textures then

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Again, decent GPU, you can crank that too

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By crank I mean turn up btw

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With the banding?

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I mean if you want high quality textures, but texture filtering disabled, you could do that

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That's texture quality

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You're in game rn?

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Do textures_high;texture_filter_bilinear in console

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Oh wait, are you wanting banding?

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textures_low;texture_filter_trilinear

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That's the lowest level of filtering that doesn't have banding

heavy currentBOT
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@red flume has leveled up! (3 ➜ 4)

opal ice
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Yeah