#low sound module on medium high vs low
1 messages · Page 1 of 1 (latest)
If you want to keep DSP and use low, you'll have to download medium-low, and then change the preset to low by adding preset=low to tf/cfg/overrides/setup_hook.cfg
That's texture filtering being set to bilinear. So just increase the texture_filtering module above that. If you've got even a semi-decent dGPU you can basically max that out (texture_filter=aniso16x) with no performance loss.
Hmm odd. Maybe something's not working
Do you have any graphics related stuff in your autoexec?
Oh, what do you have the textures module set to?
Yeah that needs to be low or higher
*oh is that just an
unavoidable thing on
very low textures?*
Pretty sure the only difference between very_low and low is just enabling texture filtering 😄
Eh, you'd have to point out the specific pixelation to me.
If you mean textures that are angled away from you (e.g. the ground) getting worse over distance, yes. You get that from lower levels of texture filtering.
That's just textures then
Again, decent GPU, you can crank that too
By crank I mean turn up btw
With the banding?
I mean if you want high quality textures, but texture filtering disabled, you could do that
That's texture quality
You're in game rn?
Do textures_high;texture_filter_bilinear in console
Oh wait, are you wanting banding?
textures_low;texture_filter_trilinear
That's the lowest level of filtering that doesn't have banding
@red flume has leveled up! (3 ➜ 4)
Yeah