#Counter-Strike Megathread - Trade Up // Market Down
1 messages · Page 5 of 1
Ahh yes not responding my baloved
oh wait
MSI Afterburner can't inject into CS2
AHHHHHHHHHHHHHHHHHHHHHHH
-allow_third_party_software 🤢
time to use amd overlay
ehehe
i don't mind giving my vm data to amd
They will optimize their drivers for VM's and prevent code 43's 😳
Okay so amd performance overlay not working
trying to fix it and i made windows bsod
ahahahah
i'm tired 😞
gimp is the worst software ive ever fucking seen
understandable
Okay playing around with AMD's control panel is causing the display to disconnect for some reason
I guess its confused on where did the integrated gpu go
or something
crackshash fails once again 😭
ive seen much worse
@versed pecan its done
I ironed out all the crashes and bugs
Now all I need to figure out is a consistent benchmarking mechanism across windows and linux
____________________________________
Preliminary Single Scene Test results are now out
Windows DirectX11 - 83FPS (11.9ms)
Windows Vk - 76FPS (13.1ms)
Linux Vk (Mesa Git) - 67FPS (14.8ms)
Linux Vk (AMDGPU_PRO) - 77FPS (13.0ms)
Linux Vk (AMDVLK) - 75FPS (13.4ms)
For those wondering the scene in question is this:
Conclusions that can be drawn from this limited test:
- Valves Vulkan implementation is 9.5% slower than its Dx11 implementation in this scenario
- Due to the similar
AMDGPU_PROand Windows Vulkan scores we can say that there are no severe differences between the Linux and Windows Clients in this scenario exclusively - Mesa (
RADV) seems to be slower 12% slower than the AMD Proprietary drivers for some reason
Note : AMD Propietary drivers for Vulkan on both Windows and Linux will have S E V E R E stuttering issues in game without shader precompilation
It is through the GPL pipeline which AMD Vulkan does not have implemented. Mesa does tho so it shows the Precaching Shaders message for me too during map load
https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VK_EXT_graphics_pipeline_library.html aka Graphics Pipeline Library
ah
yeah. so thats whats up
im running amdgpu. true.
well the drm/kernel driver is called amdgpu
no idea
vkinfo
ewww no
that explains all your stuttering issues and everything
bru
:)
I should have probably asked you if you had amdvlk installed on that day when we were playing dota itself
rather than checking if its a mesa issue
amdvlk overrides mesa icd loading
bad me
@versed pecan ```
vulkaninfo --summary | grep -B9 driverInfo
later later im grinding
i love grinding
buy this particular videogame so we can grind together
there is a way you can use both drivers. Arch has the amd-vulkan-prefixes package which lets you switch between the three vulkan drivers by using vk_radv, vk_amdvlk and vk_pro
But I don't think you will have a use for amdvlk or amdgpu pro anyway. There was truly only one game I needed it for that is Detroit: Become Human
yeah just uninstall amdvlk and check the output of this
look at my chicken driller. @timber geyser @quasi sphinx
It should generally output two sets drivers llvmpipe and radv with only mesa installed
interesting
no it won't
icd loading is a kernel level kinda thing
i had no stutters when playing dots through proton . thas why I’m asking
you can change loading behaviour by setting environment varibales
*i had no stutters
when playing dots through proton .
thas why I’m asking*
thats what amd-vulkan-prefixes on arch does
¯_(ツ)_/¯
possibly fossilize somehow worked
it honestly never worked properly for me on my laptop
further investigation gave into so many pitfalls in the fossilize system
Like mainly
- How does fossilize determine which GPU to compile for
- How does fossilize determine which Driver to use
Using perf I determined that fossilize actually cares about which Driver it is compiling for
And valve fixed the dual gpu thing eventually (or maybe mesa fixed it by adding seperate cache directories for multiple gpu's)
So yeah fossilize is wonky
but yeah my experience is from a year ago so take it with a grain of salt
fossilize has been worked on since then
@versed pecan with GPL you don't need fosslize tho so you could just simply disable shader precaching on linux when using the mesa drivers
wowie saving space
It was not required ever since the original gpl implementation on mesa came out more than a year ago in the git branch
like it was such a relief on apex since stuttering just basically disappeared instantly
day and night difference
kid cudi
and yeah stuttering on all dxvk games became ancient history
bad shader implementation by your game developer? use dxvk 🤡
Elden Ring in a nutshell
eruden ringu
I'm so confused with my radio bindings
I had like literal muscle memory for them
I'm confused between my tf2 and cs2 radio message memory
They were literal extensions to my speech communication
like the moment people drop me a weapon i automatically say thanks
the moment i see a enemy and i'm alone i say enemy spotted
when in trouble i automatically say need backup
i never needed to think to do it and due to that now i keep hitting the wrong shit
You literally didn't read what I said earlier
.
.
.
you can compress the c: partition just fine and honestly save similar storage for system files
I can link to another message regarding this
And honestly the reclaimed space saving are stupidly more than the savings from compression
was it the “ntfs doesn’t have transparent compression” thin? because it totally does
and i mean regardless, maybe losing a few gb at most is probably worth it for windows to actually be usable
reclaiming free space
I have a 300 gb windows parition
during testing i can copy games or software upto 100 gb and later delete them post testing
and reclaim that freespace and use it for other purposes
"Windows to be actually usable", haha good one
you can also just do that on a bare metal windows install, without the need for reclaiming?
I primarily use linux sir?
yes but we’re talking about using windows no?
you have issues with a vm, complain about them, but then when someone recommends just dual booting, you bring up points that a) can be replicated on a bare metal install or b) aren’t even applicable since it’s a non issue on bare metal
i don’t get it tbh 
its primarily windows issues that i found workarounds for already
windows doesn't want to work with the passthrough gpu
linux guests work with them just fine
so yeah if i have a 300 gb windows parition and is 80 gb used. how exactly will i reclaim the 220 gb of space?
I will have to
A. Mount the parition on linux
The problem with mounting is its encrypted
and bitlocker decryption on linux is slow
ntfs on linux is werid
B. Resize the parition
This is extremely inefficient for each time I need to claim/reclaim space
buddy
i will encrypt your drives with /dev/urandom
they already are dw
Cipher generated with urandom
and cipher uses urandom to encrypt data
so the encrypted parition is pretty much pure entropy
you don't need to, you have 200gb of usable space already 
unencrypt it ez
not weirder than btrfs on windows 
No its the converse
Since btrfs on windows just works and file permissions work too
on ntfs for linux there are bugs, its has generally horrendous performance on random io and file permissions are well non existant?
i heard that ntfs3 driver was working on it?
The vm method is better when it works anyway. and its working now
it makes life easier
dd if=/dev/urandom of=/dev/*
yes very much just works with few issues with io, os-specific things, filesystem metadata, and just stability in general
https://github.com/maharmstone/btrfs/issues/438
https://github.com/maharmstone/btrfs/issues/576
https://github.com/maharmstone/btrfs/issues/523
https://github.com/maharmstone/btrfs/issues/524
"Windows IO subsystem drops out, leaving system running but deadlocked"

The key here is Windows IO subsyttem dropping out
the key thing here is the filesystem not being resilient to faults
The problem is that when the sync is done at a kernel level it basically deadlocks the kernel since well Windows IO subsystem drops out
because its a fucking overlay and non native
Its the everlasting problem with windows of drivers effecting the kernel too much
A driver malfunction should not casually be able to kill your entire system
btrfs' fault
I guess their new driver model fixes that problem but well devs need to move to that first
this reminds me of how you're saying code 43 is a windows issue too
half of windows' bsod's are caused by driver crashes
on linux driver crash > driver reload > life goes on
except when it doesnt
Well probably a AMD driver issue?
but nah windows just has no way of reloading drivers
like there isn't a dedicated keybind to reload graphics drivers in windows 11
That is not a driver crash that is a driver causing a panic.
That's the driver doing something wrong in a kernel
bsod is equivalent to a kernel panic
You can shoot the kernel in the head and except it to recover 🫠
you think bsod is native on CPU
bsod is not natively integrated on the CPU
I can crash my usb device driver and i won't get some random bsod on linux
it will just reinitilize the device
i really wanna be on the linux kush you're on rn tbh
like seriously i wish linux was just this much better than windows, world would be amazing
Oh it is. You have no idea the suffering i left when i shited to linux on my old ass i3 540 system
the driver model on windows is not the wild west like linux lol
*the driver model
on windows is not the wild
west like linux lol*
Its even worse wdym
I have literally access to hudreds of people here who come to me with endless windows driver issues
third party drivers on linux 
like endless upon endless
I can literally list you the last 5 and their dates
There was one yesterday
Recent nvidia driver causes bsod's
cant reproduce, fake
its very easily reproducable actually
you just need to launch a particular game
like literally just launch and play for a minute or 2 and boom screen goes black and audio loops
3 days before i had another issue where post windows update s3 sleep state was gone
and well windows s0ix sucks ass
average nvidia issue
and this is a 5 years ago nvidia issue love
Cmon love you are just piping out issues now
I haven't heard of linux sleep issues on the linux subreddit for a long time now
because the linux subreddit doesnt use sleep
the only issues that are left over is vedor disabling s3 sleep
people use laptops dear
yes they do use sleep
i use sleep
my brother uses sleep
basically all of my linux mates here at university uses sleep
cause we all have laptops
when nvidia does something wrong on windows: apart of the "endless windows driver issues"
when nvidia does something wrong on linux:
the only linux issue i had here is a mediatek card having wifi issues
its fixed tho
kernel modesetting on nvidia fixed the corruption issue
ok what about other bugs associated with it lol?
like with older mc versions right now
nvidia?
they just don't work
would that be another nvidia issue or a apart of endless linux driver issues?
you taking a screenshot of the arch wiki page doesn't mean much
its conclusive list of all past bugs
nvidia issue my ass
alot have been patched through
point me issue?
who runs that shit
LTS too
read 6.4
AMD CPU
your beloved
sometimes the screen goes black, we dont know why
linux is the one flawless, perfect C software written by humans in all of history somehow
with perfect design, architecture, implementation and compiler
puppy has zero issues
never said so
bestest distro
yes you did
an anecdotal evidence from a limited set.
you are taking edge cases for basically all cases in existance
in that case windows will easily outclass linux
yes because an edge case for a billion user base means a daily and common occurrence
so that's the standard
generally you should be trying to avoid race conditions not make ways to solve it
it isn't a race condition if the behavior is guaranteed on NTFS (and it is)
why would i need to null check every pointer in my code
that's how you get buggy memory corruption everywhere because your program degrades slowly over time
The third issue is simply a corrupted btrfs parition causing the bsod
fourth issue is yet again a corrupted parition
yes data corruption occurs and btrfs has tools for fixing them
how can i fix it with BSOD 
Like i said problem with the windows driver model can't be just fixed
problem with windows driver model???? or problem with the fucking driver???
boot into linux run fsck move on with life
ah yes so why did i used btrfs on windows again
*ah yes so why am
i used btrfs
on windows again*
because im a god damn idiot if i do
Because you are already in a dual boot scenario
;-;
you proposed this for transparent compression
i normally suggest it to people who are already dual booting
yes cause the user already was dual booting
it's public advice
why does windows need to bsod on driver crash. i still don't get this
only on linux btw
my bad should have used dm's
windows does not bsod on driver crash
or just had better advice
well then forget btrfs why doesn't windows itself have filesystems with features btrfs provides
my graphics driver can crash and everything is fine it recovers
really weird to suggest random github project for linux filesystem when it's like two clicks on any windows install lol
*my graphics driver
can crash and everything is
fine it recovers*
what features are missing from a microsoft fs that btrfs has or does better
file corruption?
oh wait actually you are very true
my bad ntfs is the superior filesystem used in all servers across the planet
how could i be so ignorant
actually yes it is. its a alternative to zfs a majority of the times
Simply bootleg refs
you don't know what you're talking about D:
btrfs is for companies who weren't already using zfs
and for some reason got caught on the btrfs hype train
any serious server is using a DFS
this is trol at this point
1% is truly so many when you count them by the numbers
your definition of everyone seems to be extremely flawed
*your definition
of everyone seems to
be extremely flawed*
my god you probably failed in stastics
Yes windows servers exist but its such a small percent like wtf
noooo you need to mention ldap!
did you read what i said
i said for enterprise use, in internal systems
and then you said 1%
which is not true lmao
yes, linux is used for public servers but it's mostly a scaling/cost issue
not because the technology is strictly superior
Like i said problem with the windows driver model can't be just fixed
like even if you consider every intranet like how many windows servers will you actually find?
also again the number further reduces due to its prefered use cases again being limited
i mean yes there are windows servers out there that server their roles but linux servers just outnumber them
and this isn't even really about the numbers
this is about filesystems
and wait this is our their time arguing about filesystems
fun
@rustic sierra also I forgot to reply to the ealier part of you saying that display driver crashes are recoverable
this is because of a feature specifically designed for Display drivers that automatically reset them on timeout
this cannot really be implemented in every driver
i like how you took a screenshot of device manager one time where it said this device has stopped working correctly
and btrfs isn't the only driver that causes bsod's many other do. why do they do so then if its a btrfs only problem?
and yet your windows did not blue screen
Device failed to start
its not a btrfs only problem but when you recommend such a driver it's a bad decision
In that case all drivers are bad
ive seen similar messages all the time for drivers
don't use hardware
sigh are you serious now?
anyway like i said, fs is largely irrelevant for any large scale server deployment because its a completely different scale
Device has stopped function is such a fucking generic error man
like we arent talking zfs or btrfs anymore
but not a blue screen
and there are logs
depends on the driver
what if filesystem didn't sync all you see is critical halt
I have dealt with bsod's before and i know how verbose they are
half of the time the dump fails and you have nothing to work with but 3 to 5 words of the generic overview of the problem
glad that they finally added what driver caused the crash on driver crashes
took then long enough
actually wait not what driver caused the crash
what driver crashed
because if the driver caused the crash externally and didn't itself crash good you are left with a absolutely useless bsod screen
CRITICAL_PROCESS_DIED : Yeah some process died, who knows why it died, maybe due to memory corruption, maybe due to file corruption, maybe a program tried to do something illegal, maybe a user accidentally killed a critical process
KMODE_EXCEPTION_NOT_HANDLED: Yeah kernel detected unknown processor instruction.... wait what?
FAULT_HARDWARE_CORRUPTED_PAGE : Yeah who knows what this even means, what was casing it, windows somehow installing the wrong chipset drivers which on uninstall probably fixed the issue permanenetly.
IRQL_NOT_LESS_OR_EQUAL: Yeah eventually we realized this problem was caused due to a faulty driver version. Update promptly fixed it.
There was another CRITICAL_PROCESS_DIED but who really knows what was causing it since after rooting out every literal possible issue over 2 days I came to the realization, reinstalling windows would have been faster.
verbosity in errors is the last thing windows has
logs itseems, logs my ass
On Windows BSOD's are a pretty common occurance. On Linux Kernel Panics are rare and a good number of times signify faulty hardware.
playvol command is still available but it doesnt seem to actually play anything 😢
m yesss .... .. riot shield
hl sfx config is no more!!
woah
cs2 remake of this video when
would be funny but sadly nodes where far removed from the engine lol
npcs by default uses navmesh
*would be funny but
sadly nodes where far removed
from the engine lol*
ur welc
what is vpulse
new scripting system
source 2 used a lua based vscript
but the lua runtime was disabled in the cs2 beta at the mirage update
ah cool
nvm it still pretty unusable
tested cs2 on windows and is kinda broken
one thing that i noticed is they are not using fullscreen by default, which is weird and now makes sense
in dx11 fullscreen doesnt give option for my native resolution and refresh rate
vulkan seems to work but stuttering and some visual bugs
is kinda playable now but in dx11 still have stuttering but is cpu bottleneck i guess because using fsr doesnt seems to change performance
also 2gb vram is painful (chocking)
i see textures loading just turning around, even on menus
actually, changing directly the resolution instead using fsr makes runs more stable
not good enough for 720p still
actually² in native resolution now seems to be running equal, idk seems inconsistent
@hot granite so it seems like we have official word from valve that all the dropped features are indeed intentional
these are taken as feedback
i.e, the game is seen as complete and they will be taking feedback on what to include further at this point
melvins were right
no theyre not
coping
i was advocating for them not to exclude anything that was in csgo
no matter how unpopular it might have been
they were advocating for it being ok for valve to be lazy
THEY STRAIGHT UP
REMOVED DANGER ZONE
fucking insane
wow
did they just get bored and give up lol
because there are even unreleased maps
like how are they just gonna give up on shipping these
is citadel really that important
honestly citadel sounds like its gonna be another flop
i hope it wont be
theyre still working on citadel?
yeah
you really trust into tyler's words?
citadel = neon prime
then theres 1 other game as well
but idk i dont have confidence in valve
they have failed to ship a new game in like
since dota 2
artifact flopped
underlords flopped
half life alyx is a half life game
cs2 is a counter strike game
they cant enter any new markets seemingly
kerbal space program 2 flopped inside valve
stars of blood flopped inside valve
TF2 s2 
TF2 Was abandoned 
its almost like the valve company structure doesn't really work
aperture desk job was a small joke for a steam deck launch title
the lab was a tech demo
thanks for saving halflife alyx! your game is now shelved.
didnt the writer almost kill HLA tho
me neither anymore 😦
it really doesnt
like its good until you realize nobody wants to work on shit
though tbh
not many game devs are succeeding with new IPs and such
its very hard
to be fair id hardly say valve flops much, they just would rather start over and try making new megahits instead of settling with small stuff
the company isnt built to support multiple live service titles
artifact failed because, okay they fucked this game up so badly its insane
real shame, i liked it
underlords only flopped by valve standards because it was getting only like 25k players so they just abandoned it
or 20k i dont remember
still decent numbers but valve would rather do something else
dont care about that since i didnt like the auto battler genre anyways
Artifact (the original one that was like Minecraft) flopped inside valve
and sorry it wasnt called KSP2
it was called SimTrek
but it was basically KSP2
i still find it sad that artifact 2 got basically killed before it went into open beta
isnt there already a ksp2
ah yeha
outside of Valve
then it flopped uber hard
isn't it still in dev tho
oh
people seem to be angry that dev is slow
Promised ar_baggage. Nothing.
Promised de_cbble. Nothing.
cbubble
dude
source 2 battle royale
it would be so fucking good
with the level streaming
(danger zone)
Counter Strike Megathread - i like to complain edition
oh yeah true
i mean if they just fucking like
sorry but if valve projects arent instant hits they abandon them almost instantly
launch
that goes for gamemodes and entire videogames
a standalone game
but valve literally doesnt want to
they practically said. battle royales are no more no more free counter strike for you . goodbye
why standalone though
idk if a standalone game would work well
even less people would play it than normal
cuz now you have to download a separate thing
yeah why standalone
i think it could work fine with cs2 considering how popular cs itself is
ah
i could see that yeah
it would be separate to make the experience more streamlined
i guess
true
i guess if you only want to play danger zone
and save the world is dead https://cdn.discordapp.com/emojis/1150663885637038101.webp?size=48&name=hiyagangy&quality=lossless
youre dreaming too much
mostly cuz the abandoned it but yeah
i mean like
sadly yes
are these billions of dollars in the same room with us?
nah
no
how come ure unable to run cs2 in high, stable framerate then
because idfk running the game at hight settings
minimun + only keeping shadows at hight for not handicapping myself is engough for me
im really sad about this one, I loved the art style
wdym putting shadows at high to not handicap yourself
even lowest shadow settings (that arent off) have player shadows
in cs2
wow. you lost so much information
nvm by csm do you mean the live map geo and prop shadows?
after the tf2 experimental 100 player stuff I kinda wanted to see more use of larger player sets somewhere else
basically in general
imagine bf3 style conquer, but with cs2 netcode
I mean, free counter-strike was extremely optimistic of them to begin with
they could also keep updating dota
with the way ur talkin grn
they realized that their anticheat + steam's anti abuse stuff wasnt cutting it so they made it paid again
ofc
its how the company works
more people could at least alleviate it a little
nobody wants to work on shit that 1) doesnt earn money 2) has to do with maintaining a product/feature
well lowest settings still have player shadows but props have static ones
*well lowest settings
still have player shadows but
props have static ones*
valve keeps hiring economists and shit but they never hired a psychologist to do some self reflection
when im in a not maintaining a product/ingame feature competition and my opponent is a valve employee
the problem is so blatant
if you introduce choice to the equation people dont wanna do the tedious work
it's been downhill ever since yanis varoufakis left valve
honestly
they did hire a psychologist
when
its been literally downhill ever since
valve was Dead since the post portal 2 exodus
*the post portal 2
purges were kinda losing
the soul of valve yeah*
varoufakis shouldnt have gone to the greek parliament
they can hire him back
i dont think hes interested
work for both greece and valve
valve's sure been on their hardware kick a while
uncharacteristically long
i think that's a part of the current situation
because u dont need to maintain hardware as much as u need to maintain a game
they already maintain steam so its easy
until steam decks burn people's balls off
that and they have open source contributors backing them
well, they pay them but those are peanuts compared to what valve is getting in return
every valve game except like ricochet has been made with that objective
push the envelope and corner the market
also made Linux viable has gaming
valve should hire more contractors
thats more because valve were annoyed with windows
not really its alright
microsoft has been malding for decades at not cornering gaming
*microsoft has been
malding for decades at not
cornering gaming*
they never succeeded with xbox and every attempt for pc flopped
now theyre mass acquiring
xbox game pass is pretty good but theyre making the free trial worse now
tbh it does feel like microsoft has always been an inconvenience to valve
throughout history
they should make up and kiss
2013
so uhhh
on counter strike 2
i noticed a weird dithering effect while looking at my t's legs
almost like dlss fucking up
despite not using it
lake tomorrow..
coms why did you delete everything
coms moment
insider information 
what if gabe stopped using his first name and went by logan newell
what if he changed his name to his son's name and went by gray newell
what if gabe was already dead and there's a impostor at valve?
Valve boss Gabe Newell
that one doesnt sound as funny
they need to rebrand into a funnier name
Volvo pls fix
these are the highly advantageous shadows that are worth every single frame. they are present on high and very high.
Twitter, long time no tweet! We've been hard at work here at Naetyr working on a couple projects and decided it was time to lay low until we were ready to give everyone more information. We're still alive, working hard and making it through the pandemic, stay safe everyone!
surely...
neither do i
crazy right
no
who
gabes son
Apex Legends 2
Honestly Apex Legends itself can be Source 2 considering how far they have strayed from the base Source 1 Engine
they actually trying to convince us this is the same person? Do they think we're stupid?
WAIT
THEY REMOVED LAKE?
😭
WTF
That's one of the best maps in CS:GO
bro
honestly
I agree with a lot of what y'all ahve been saying
It seems like ever since Portal 2, Valve can't put out a new game to saves its life
they dont see the opportunities requisite to spend the effort on a single player title for pc
idk man
Single player games have been kind of popular recently
Baldur's Gate
Starfield
Elden Ring
elden ring doesn't count come on
it may not be a multiplayer only game but a lot of its game comes from the MP
what is MP?
multiplayer
ah
lol
i genuinely believe valve could, with their resources, fully support games for every market and be extremely and overwhelmingly successful
they just dont want to
They have better things to work on
Such as world domination
And the endless pile of failed projects
they could literally just buy studios that are actively supporting games for every market that are already successful, with how much they have in the bank
they're a small indie company who cant afford to develop extremely complex game modes like Arms Race
Valve has always been a indie company at heart
Not enough resources that simple bugs go unfixed for years
And then out of a blue they will patch the now well known and used feature calling it a bug
legitimately, i think that even without throwing out their values, if they stopped using their bullshit company structure, and had slightly lower standards for hiring, half of valve's problems would go away
because from what I can tell, albeit as an outsider, a massive problem with valve is just that their company structure doesn't really promote what they say it does
its not this freeing system of "you can work on whatever you want :)"
*its not this freeing
system of "you can work on
whatever you want :)"*
and because there's not really a real like... team system, projects just die because the teams working on them are small, and end up getting discouraged, probably for a number of reasons, and instead of trying to figure out the issues, they just decide "i'd rather be working on something else" or "i should be working on something else" and it falls apart
and tbh, I don't think their company size really allows them to support all 3 of their big games right now and work on new projects
there's always going to be at least one or more things shafted
tf2 has been shafted for years, dota has been seeing major team size cutbacks recently iirc
not to mention not only working on steam, but also steam deck, steamVR, etc.
quite frankly, I still don't fully understand how valve works, I don't think very many people outside the company do
but it doesn't seem to work well
not just "it doesn't work well for some people" as valve sometimes claims
it just doesn't seem to work
just because you can make good games sometimes and make a lot of money doesn't mean it works
you know what else makes a lot of money and doesn't work? capitalism
Valve has like
infinite money
get your communist propaganda out here smh smh
no i mean like
how they function on the inside
we know the general "you have no boss shit"
and we also know thats not 100% true
etc.
honestly working at valve seems like it'd be a miserable experience
because its not like
No pros and all cons
"oh we haven't shipped a game in years because we've been working super hard on this one big one"
You don't actually have freedom to work on what you want for 2 reasons
its "oh we haven't shipped a game in years because they keep getting cancelled because the team falls apart"
1 is that there's actually cliques that run the biz
2 is that you can't actually work on what you want without help and it's unlikely you'll get help unless the project is uber cool and sexy
Which is defined by 1
3 stack ranking
didn't valve do a thing where they had people just like develop little demos of cool ideas, and then some of them made it into portal 2
why don't they just like do that
take like a month for people to make little demos, if they want
and then work as a company on a project
you don't even have to force people to work on it
just say like "hey guys, we'd like to do this project here as a company, if you want to work on something else thats fine too"
if you work on tf2 you get the kiss of death; you get the dread label uncool and can't sit at the big boy lunch table
lmao
There are def company leaders
like
people who have a lot of slay and influence
yeah
Mafia dons
valve is basically a capitalist economy on its own
i mean obv valve can do better and more
they just dont care
there are companies with less resources doing more than valve
primarily because they don't have steam
they cant afford to let their ips go like that because that's all they have
if valve wanted to they could suck every dick in the world, making it better, they just dont rly want to bother
its a metaphor
but also literal
i honestly literally forgot what i was trying to say by this
i legit dont.
remember.
idk what i was cooking here
if valve wanted to they could suck every dick in the world, making it better, they just dont rly want to bother
why are we talking about sucking EVERY dick
does this include ones detached or buried or anything like that?
why not just talk about making every person happy
what the hell is going on here
cocksucking
Erm?
because thats not what valve could do
are you guys going to be trick or threating?
i think thats what i was probably trying to say.
honestly if valve really wanted to they could even do that
question is who's doing all the sucking
thank you volvo, very cool 🙏🏻 #counterstrike #cs2 #csgomemes #gaming
Incredible
this was possible in CS Source, then became not possible in CSGO
nature is healing
arms race died for this
i will be threatening
cs2 doesnt show how much damage youve done after dying anymore
it does in casual game modes
and you can still see it through console, but only in the next round
Danger Zone also died for this
And controller support
Yeah on my steam deck the valve preset from csgo just doesn't work anymore
I had to use the WASD template to play which sucks ass because I can't use the rotary menus
plenty of games have like 50% for just like playing the game
*plenty of games have
like 50% for just
like playing the game*
a f2p game isn't going to get that much after a couple days lol
proud 3.5%er
3.7% now
interesting thing i saw someone mention in the comments of 3kliksphillips new video
the steam page says 85GB space
but the game only takes up 35GB
so it definitely seems like they had more content they were planning on shipping
well i guess we know they did, we've seen images of them lol
*well i guess we know
they did, we've seen images
of them lol*
I would allow valve to do that to me
erm
theyre going for every dick in the world, you dont have a choice pal
i know
can we talk about the game thank you
pls no
perish
no
😔
that's not very nice of you 😦
https://twitter.com/LiterallyCrypt/status/1708814513879855473 task failed successfully i guess? lol this is cs2 hammer 2
blackops moment
is this like
the map ported into blender
then ported into cs2?
or fully remade in cs2?
yep fully ported
this doesn't answer the question
what question
the question
what question
die
big poop
incompressible have a nice day
sorry can't understand this
nope sorry
i always have abad day 
why compiling shaders takes so long specifically for cs2?
like
i spend 1 hour and when i join the game i tells me that i have to update thwe game and starts again from the 0
smh, and after valve has done so much for linux gaming
can we change the thread name tosomething funny? 🚎
Counter-Strike Megathread - Open Beta Period
fry about it
🍟
which card and which driver are you using?
what is the state of the news that all content that isn't released is cut content and valve has no intention of working on it currently?
this hurt my brain to read
it's confirmed cut content
waiting for people to change their mind
yeah my brain is very wonky rn.
What is the current status of the news stating that all unreleased content is considered as cut content and Valve has no plans to continue its development?
There
much better
what do you mean though by current status of the news
hopium
im still crying about dz
stop crying smh
the only negative change.
This is such a shit move
They can readd them as buyable cosmetics
love markus
This might be me
this might be me
this is me 👍👍
this is not me i look very different from this individual. I am not a drawing for example
gtx 1050 535.113.01
although compiling shaders uses cpu instead of gpu, idk if makes sense but yeah
what about it is a bug
is literally named "default t/ct agent"
hopefully that issue will be resolved shortly!
yeah......................................
damn this is handy
boomerang wins
nuke is a lovely map
tons of fun kz
and flying at lightspeed from ladders
Honestly they should add mindless ladders to some spots just to make more stupid kz jumps possible
Valve has updated the smoke AGAIN. This update focuses on getting rid of the current CS2 one ways that players are using. Although the new update solves many of the issues regarding smokes covering boosts and creating perspective effects, there are many more overpowered smokes that can be created. What is your opinion on this update? Do you thin...
Sonic The Hedgehog 4 fans
Valve tries to fix one problem and creates another
Also how large is the bleed radius. Can I create a smoke from the top of mirage's tower to the bottom with this shit?
Yee ass smoke
LMAO
i still don't understand how the bleeding works tho
Like its not spreading in this case
nice smoke
I don't understand why you would be testing this on dust2
also, besides being kinda ugly, I really don't see this as a problem
like, ok it's different than how the csgo smoke worked, and different than how the cs2 smoke worked at launch
but have you guys thought of the actual gameplay implications of this?
i wanted to make a cs2 map but idk what theme i should make it
¯_(ツ)_/¯
tested it on a bunch of other maps
the behaviour is weird
make it themed after somewhere local, so that you know a lot of details to put in without having to reference too many pictures
i want to remake that funny brazilian map that got banned in cs1.6
Don't understand why the smoke spreads all the way to the bottom in this case
because it concludes that there is not enough surface area for the smoke to spread on at the level it was thrown
Well it doesn't work in alot of of scenarios i tested
the more ground it finds at or above the smoke level, the less downwards it spreads
Okay its not just the ground, I guess the check is for all the area the smoke touches
for instance, if you throw at the point where that arch meets the wall to the left of the picture, you will see it spreading less downwards
but if it lands in the middle of the arch, it sees less surface area around it, and spread downwards more
it just seems like a solution where the consequences werent thought of
the fact that, to my mind, the consequences of the smoke spreading downards are much better than the alternative shows that they are thinking of the consequences
the instances where this effect would change gameplay in a meaningful way (besides where they correct the angle based one-ways they are meant to correct) are few and far between
the only one I can think of is the one mentioned in the video, where you can safely drop down to the bombsite (while still making noise, of course)
and you can just throw a grenade to clear the smoke and see if needed 
*and you can just throw
a grenade to clear the smoke
and see if needed*
average valve moment
i just dont get why smokes seem to be non volume preserving in this case
also, it cancels out the effect if the distance to the ground is too large
thats true
IDK
if they were, small geometry could make smokes that should work drop down unintentionally
like, "surely this smoke will work" but it ended close to the ledge, and now all of the smoke's volume fell down the ledge and you are exposed
basically and they kind of still preserve volume up to a certain extent:
i threw on top of the ledge thing
me gassing up the caf restroom
wowie so true
edge bug!
tested a little more cs2 on linux and
performance its getting better but theres major issues, seems like its degrade over time its is weird but i cant tell if is some memory leak
the thing that bothers me about is that valve is working and hiring people that understand a lot of vulkan and drivers that powers linux gaming, steam deck, and their own native vulkan renderer sucks
how
🙏
scratched stickers fixed?????
i did that btw 100% theres no other reason they would fix it
mufaka
muddafucka
its still BROCKEN
if (partner)
Guhj
