#Team Fortress 2 Megathread - winter is the most chill time of year
1 messages ¡ Page 107 of 1
valve wheres the me versus mannequins update!?
on other news I think tf2 might be actually dying
its been so long since I have seen a full server on eu
I wonder if it might have to do with the matchmaking changes weezy mentioned
Didn't know about this? That was intentional.
Twitch: https://www.twitch.tv/weezytf2
Twitter: https://x.com/WeezyTF2
2nd Channel: https://www.youtube.com/@UCSc0UYdzdgHJsShY6erBpYw
Discord: https://discord.gg/asKxCR7kMq
Thumbnail made by @Jauntyweb
Music List:
- Battle! Reshiram/Zekrom - Pokemon Black/White
- Underground Theme - Smash Ultima...
Didnât EU literally double or triple the number of server locations over the past year?
it's weird how within the past couple years how many ctf maps have been added to the game that are genuinely fun and can actually be beaten instead of having infinite stalemates
does valve playtest their maps now?
i think tf2maps has gotten better at playtesting, and also map making has obviously just gotten better over time
players are being spread out more
I think in the case of ctf specifically itâs because the first ever good ctf map (frosty) got added and then everyone saw the light and made more of those
But then thereâs that underwater ctf map from this summer update that is worse than wutville imo.
what are some good ctf maps? its the one main gamemode I don't play ever lol
Landfall
noted
do you prefer red team calendar or blu team calendar
let's start a vote
it's very topical
since it's new year and we need new calendars
red team
you have to vote too vex you would know
yeah I'm still thinking
it's a tough one
picked
I always imagined how a combination of the two would be so much better
sum of best parts
is there another lag exploit
ive had a few games where a guy calls a random vote kick and then the lobby dies
This account joins and the server dies
after awhile of using it i have to say cl_smooth 0 is just way better for backstabs
this is on comfig 30 lerp
which tbh i think i prefer over 15 lerp but i havent given it as much time
Might be placebo bro
could be because ive also started using the null canceling movement at the same time which could be a factor but like stuff like the pyro corner stab would've 100% failed beforehand
if only i could dump all my clips from before and after and show the difference cuz i feel like you can tell even just in video
like i just hit this rn this would not have worked before,,, whatever that changed
Quick question, tfwin64 is responsible for launching tf2 ye?
no, steam is
i mean exe not the laucher
yep
before it wass hl2
you can still launch directly through the exe though 
so tfwin64 is the correct one yes?
yes
you're right, it should be tf_osx64
hl2_osx
that's just evil
it was really called that
i know
still cant believe they dropped mac support in the same update as they added 64 bit
thats like a double fuck you to all 6 mac players
what was the old love and war stickybomb nerf, that was reverted in 5 days? the one that was "All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing."
was this 50% damage to 100% damage linearly interpolated from 0 to 2 seconds?
omg bruh
not even a bad idea in theory but then you get to reversions like this
I'm not convinced that the "hidden mmr system" actually exists
every single one of our players except 2 did better than every other player than the enemy team individually
huh
Team Red vs Team Blu Calendar show-off
8
15
1
RED
đ´
someone called me a cheater I think this is the first time that has ever happened
you are so good
valve should give the quickfix the stomp attribute
that is awesome
it 100% doesnt, i was playing with friends last night and we had people in our matches with september 2025 merc badges lmao
the idea of a fortnite classic event type server in tf2 is really cool but from what ive seen castaway just reverts every unlock to whatever their strongest iteration was, instead of showcasing a snapshot of what the game was like at a period in time
imo it would be more interesting to have a revert server that cycles through various eras of the game each month or so
this is also why the tf2 goldrush mod is just really baffling given some of their anachronistic changes, custom changes and the period accurate items/unlocks they chose not to include
the minigun spins up in 0.75s right? why do a lot of sources say it is 0.87s? is this some inconsistency depending on the server clock or something weird with fire rate perhaps
consequently 0.696s vs 0.6s for tomislav and whatnot
@stone linden ?
no, iâm talking about spin up time
does anyone know what warpaint this is? it looks so cool
It's called ghoul blaster I think
It's pretty ugly though
Most of the war paints are ugly
Use dxlevel 81, turn them off, :D
that's a weird thing to say in response to what was said
if i had to guess it looks ugly because of a bug where redeeming warpaints with low texture quality enabled makes the war paint to look lowres for everyone
?
he asks what war paint is it and says it looks cool
i say what war paint it is and say it doesnt look cool
seems normal enough nothing weird
If you don't have anything nice to say, don't say anything at all.
it really didnt need to be said imo but i dont wanna argue about this
@drowsy marlin has leveled up! (25 â 26)
omg I leveled up!!!
like obviously, he just wanted to know what it was because he thought it looked cool, i think on the internet someone voicing an opinion automatically opens them up to disagreement but it shouldnt be like that
its kinda exhausting that it works like that
its like someone saying "i like pancakes, they taste great"
and then someone says, "erm actually, they taste really bad!"
its just kinda weird imo
Whatever fam
the tf2 skins are like super polarizing
half the community likes them half hates them
dont see anything wrong with voicing an opinion one way or the other on that
I didn't mean any offense by it
not everything has to be a debate
ghoul blaster is goated, hop off

the custom ectoplasm wear is cool and I wish more war paints had special wears
Tf2 is pump faking a blog it shows a notif on the menu for today but shows nothing on the site
đ˘
what's the deal with the networksystem folder in the leaked code?
dota 2 has a library called networksystem, so is this some early version of source 2 code?
bittorrent
you're looking at hl2_src, right?
yeh
not cstrike15_src
I first got it from a magnet link on 4chan on the day it leaked but one day I accidentally deleted that one and someone eventually sent me a new link on discord
weird
anyways you can see it in the old tc2 repo: https://github.com/mastercomfig/tf2-patches-old/tree/changes/src/networksystem
the engine uses its own networking code
but in the folder app/legion, you can see it being used
that one has networksystem though
April 22nd 2020, random leaked shit.rar
Tf2 game coordinator goes down earlier today says thereâs a blog post for tomorrow in menu but there isnât one and queue times are slow asf all while Iâm sick robin hates me
Is there anything I can do to update the ârecently playedâ tab in my friends' options to the most recent date? Currently, it shows me players from December 29, when I played TF2 several times, and it still hasn't updated. The problem sometimes disappears after 2 or 3 weeks, but there is something wrong with it.
I think it's just a problem with steam that affects everyone
not sure that there's any solution
sometimes your most recent games will show up there, sometimes it just skips them

The guys other requests dont seem that bad
the low tour never talks
not sure what caused him to make this one
maybe has some mann up grinder friend that suggested it
if you dont play a lot of mvm but have a friend with like 500+ tours, I could -kinda- see why someone would take it at face value and not think much of it
that is the most obvious tacobot troll post
update tomorrow
digital circus animator got shot apparently
WHAT????
he made a video on his channel detailing how it went
Item servers were croaked and queue times been long as fuk last night what are they cooking
Idk if itâs still bad today but damn !!!!
Are they really going to deploy the update with just patch notes?
I expect not even an special update page
âMVM Update brought to you by SquareSpaceâ
They finally pulled the plug on the servers
It was a good run
BozoBoi : heavy come here
(TEAM) BozoBoi : dispenser will give ammo and health
(TEAM) Dr. Cactus : never knew that
https://github.com/ValveSoftware/source-sdk-2013/pull/1763 no thanks i don't want ai slop in my mod project
it changes like 3 lines lmao
finding out that the games on the xbox 360 in the orange box used zip files instead of vpk files
the code doesn't appear to be deactivated for modern source engine but i cant get it to work
in fact they seem to have specifically deactivated zip file localization outside of the xbox but not zip files in general?
vtf files have a different header and apparently vtfedit hates that and refuses to open them
other than those things there's like nothing interesting I could find datamining this verison of tf2 maybe im missing something but it just looks like the files are just tf2 but old
there are those same weird steam assets in it tho
from the old steam games
oh and sound files are named .wav but they are actually xwv files and cant be played by a standard audio player
weird assets?
yep they sure are weird
Try maretf
I know you like it well Mr contributor
TF'd right into a couple of lesbian mares.
the demon of homophobia begone from this place
Nah the lesbian part is fine. Iâm talking about the mares
you hate quickkennedy
I think its cute :3
couldabeenimpregnatedMLPfetisharttooyk
so this is definitely on the better side of "mare" art
mpreg wario
coulda, woulda, shoulda
https://tenor.com/view/silly-funny-reaction-meme-stan-twt-horse-gif-5445268815333743861
https://tenor.com/view/horse-agreeing-nod-yes-gif-6339380117509245806
https://tenor.com/view/horse-of-absolute-agreement-gif-13190399601485891974
https://tenor.com/view/the-horse-horse-agreement-agree-the-horse-of-agreement-gif-17052967400354914054
https://tenor.com/view/horse-yes-agree-agreed-agreement-gif-12023345001404596315
It's funny that when everyone votes to play the same map the server restarts instead of just the match lol
Probably easier to write a single series of operations rather than:
if newMap == currentMap
âŚ
else
âŚ
If someone made a pr for that I feel like itâd get accepted.
IMO Casual with a QOL update that did stuff like adding a case for quickly restarting the same map, shortened the looking for player time, and allowed adhoc connections would absolutely wipe the floor with Quickplay.
its just because its easier to do that
its just lazy coding
i just came up with the idea of when that happens, a reverse sound effect plays
something like this https://www.youtube.com/watch?v=_g4Wazm3cJc
Best Video Editor with More Copyright Free Sound Effects ďź
https://bit.ly/3BW2OKC
Reverse sound effects , reverse tape sound , copyright free sound effects, sound effects for comedy videos .
Pls subscribe for more video
and then the match starts again
Can someone confirm the part of the wave lost screen? I swear I saw it before but I've been trying to get it to show but it doesn't?
Maybe it only shows in mann up?
im noticing the queue times are fast, but the quality of the games are pretty bad tonight
my theory is that the faster queue times affect player behaviour
*my theory is that
the faster queue times affect
player behaviour*
ppl just leave immediately because they know that the queue times are near-instant instead of trying to salvage the match or at least wait for the match to stabilise
so when a team faces 1 single hurdle like half of them just immediately requeue which allows the other team to just roll because of their numbers
why do you suppose the queue times vary so much
wdym exactly
seems like it must depend on more than just the active player count in a region
i dont really know, but i recorded my queue times from yesterday and it was 3 secs at minimum and 10 secs at maximum
usually like ~5 secs
I've had like 10 minute queues in the past
with a lot of maps selected
and also like 2 seconds queues
my completely uninformed guess would be that it used to deliberately wait a while in order to collect players into a new match from scratch
but now i guess it just prioritises putting them into ongoing games
*but now i guess it
just prioritise putting them
into ongoing games*
mcoms has insider info
but not presented as a leaver penalty
add an info tip somewhere on the main menu that says you get queue priority if you play games to full
and if you requeue while in a match (outside of setup and etc) or right after disconnecting mid-match it secretly adds like 30 secs or whatever to your queue time
yeah some leaver penalty would be nice, or something that encourages players to stick to the game instead of requeuing
miss pauling tells you to stay when you hover over the requeue button
Iâd do anything she saysđđ
Honestly yes because these leavers fuck up the whole matchmaking system,,,,
leavers fuck up tf2
autobalance has never felt nice in tf2
not in 2007, not in 2013, not now
and team scramble when youre winning doesnt feel great either lol
*and team scramble when
youre winning doesnt feel great
either lol*
idk why people pretend like these are perfect solutions
the only good solution in any game you play even semi seriously is you have everyone play the full game
even street games like basketball and soccer are like this
you dont get to just queue up into the next game over and over again at your leisure just because you lost one
there HAS to be a leaver penalty
the fact that there wasnt one in tf2, has been a long legacy issue which was supposed to be solved by a match system
if you want to play tf2 without leaver penalties and just come and go and goof around, just play on a community server
makes way more sense then because then youre hanging out with a moderated community
yep ow has a leaver penalty in unranked too
I would argue that a lot of this comes from an objective-based mindset
what I mean by that is that autobalance feels significantly worse if you care about the objective, because you just spent so long pushing it only to now be defending
the type of person to want to be able to come and go as they please is probably the type of person that doesnât care about the core objective, they just want to run around shooting people until theyâre bored of the map and then they requeue
I am not that type of person to be clear, I care very much about the objective, but I can understand why people who just wanna run around are upset with the last 10 years of direction for the game
I think itâs important that any future direction for casual does not exclude these types of people with the excuse of âthey should just play on community serversâ
âlet third parties fix itâ is always a lazy answer to issues
*âlet third parties fix
itâ is always a lazy
answer to issues*
I donât think itâs that hard to fix a lot of the core issues without needing to bring back leaver penalties or otherwise restrict players
its not really about a third party fixing it, its literally about community, like cultivating a vibe
the main problem for so long has been that valve servers and vanilla community servers have the same gameplay niche
no one plays them because valve servers will just inherently do better at it
so, valve servers need to craft a niche that only they can provide which community cannot
I donât think thatâs true
valve servers were created in the first place because community servers were failing to provide a normal space for newer players to learn and mess around with no stakes
they were by their very nature the more casual place to be relative to community servers
I donât see why they would now have to be more serious because âonly valve can do thatâ
playing the actual game, and being "serious" (i hate that term, its literally just playing the game at all, like how you play overwatch non seriously in unranked and have fun, in overwatch what tf2 players call non serious would be called literal inting), is in fact, not in conflict with helping new players, and actually helps them way more
if people wanna hang out and chill and vibe, do that in a social setting like a community server
I think thereâs a sliding scale of serious that starts with ânot even engaging with the game at all and taunting or whateverâ and ends with â6v6 process with a $300 prize poolâ and everyoneâs line for âseriousâ is gonna be different so yeah itâs not a super useful term admittedly, but itâs undeniable that a huge part of the playerbase falls further towards the beginning of that scale than you or I
I do not think that itâs fair to tell them that their definition is wrong and they donât get to play in official servers in a way that I deem to be lame
valve designed the game to be played, thats how the most fun is derived from it in theory, as it engages with the most amount of mechanics they designed for fun
we cannot design mechanics for people who refuse to engage with the game
thats by definition
how much control should a developer have over their players
so any design we do, has to come with the assumption that players are at the base level with engaging with the core mechanics of the game (combat and objectives)
and literally, it is so hard to resist the temptation of engaging with these mechanics because they are fun, literally people who go friendly or whatever else cannot resist playing the objective in a close match
i.e pub push
the tension, the carefully designed cues, the very defined pacing and flow
it is literally so hard to resist
so, i think, its very important that we come into this with the mindset that everyone is going to have fun largely with the game's core mechanics, and we shouldn't design for things that are only fun because theyre done in spite of the design
thats what makes them more magical
being able to truce with an enemy, fuck around with rancho relaxo in the corner, is funny because its working out despite being on a battlefield
anyways, because of this, we have to design the game to be fun for the core premise of the game, i.e, not relying on stupid disruptive mechanics like autobalance and scramble
sure, maybe theres a player out there that will literally never ever care
but 1) we have to assume and design for the player they will, because otherwise we're making the game less fun for people who are engaging with our design, only for the benefit of people who arent and 2) every player will have moments of investment and focus and it sucks to rob them of that
I think you are trying to make the case to me that the game is fun
I agree with you on all of the above, and yet there are still many people that do not want to engage with that. all of the things that youâre describing exist and have continued to exist without forcing everyone involved to play with these restrictions. if this wasnât the case, the things you describe would never have been found, because your suggested restrictions have never existed other than mym launch week
I think it is unreasonable to tell those people that theyâre wrong for not enjoying the game in the same way that we do and that theyâre no longer allowed to play without resorting to third parties with questionable hosting and moderation practices because the game no longer supports them for reasons that arenât even really backed up by data
im not sure what how "enjoying the game in the same way that we do" connects to the leave penalties
or at least, in the argument you're making for it
because all I'm saying is, if you want to constantly change your server, then you can do that in community servers, i said nothing about the gameplay really in that sense
I donât see the benefit in taking away the ability to leave from people who would want it, when it has always existed and has never killed the fun of the game
it does, autobalance is actively one of the most complained about features
it's definitely not fun when half the team leaves
like its literally a constant meme that people post about
and yeah, people literally complain endlessly about their whole team leaving
oh lol i was pushing the cart and got autobalance as the cart fell in
like I understand the perceived benefit of making people play the objective and care about the outcome and stakes, and also getting rid of autobalancing and team scrambles
I do not think that much would actually change in practice. maybe you had a different experience from me, but when leave penalties were a thing on mym launch week, leavers were arguably MORE common than now, and people would just eat the cost because the lobbies they were in were horribly balanced and it was unfun
I think leaver penalties are ultimately a band aid fix rather than simply creating good matches
"I am a new player, have 35 hours."
like there is endless complaining about this
from everyone
again you are making the case for something I agree with you on
people leaving sucks! itâs not fun!
it sucks shit that autobalance exists, its really fucking bad and a stain on the game, no other game in 2026 is like this, because it literally fucking can be solved really easily like every other game
like, its a solved problem
and its like, oh well, i guess we need our game to be ass and suck shit and be terrible and leave bad impressions because some people like feeling like they can leave whenever and spam pootis
itâs a solved problem in the sense that I cannot play overwatch the way I play tf2, sure
and i think thats fine, valve servers should be clinical imo, thats the only environment that can showcase the actual mechanics of the game fairly
sure, you lose showcasing the charm, maybe
but im not even convinced all of it would go away or it would be a big risk
i dont understand how a minor leaver penalty would kill the game's charm
yeah that too
i would still run around trying to tauntkill ppl
like im not asking for much here, just a reason for people to stay in their current match rather than queue for another
which btw i cant do if half my team leaves and we just get rolled
*which btw i
cant do if half my team leaves
and we just get rolled*
just a little cost analysis presented to the player
like 1 minute, 2 minute cooldown, implemented as a hidden matchmaking queue priority cooldown
this is what I was about to say yeah. I think one of the most endearing parts of tf2 is that it still feels like a game from a different era. not having to worry about ranks and role queue and solo/squad systems is not a weakness
again idk what's even the issue here
how does preventing players from killing a match because they lost 1 teamfight going to kill the game's charm
its just not fun to most people that way, sucks to say that but without a structured game people cant have fun anymore, they dont have the patience to stick it out and find that in that sandbox environment with 0 restrictions
thats why quickplay was added, so people can press a button and get dumped into a server
instead of using a server list
even though part of the charm is finding a server through the list and curating your experience
I also support this but as positive reinforcement. make it more convenient to stick around. if I know that the match is basically over and I can leave right now and get into another match within seconds, or I can wait out the last push and then sit on a menu for 30 seconds just to load into a new map anyway, Iâm obviously leaving. this was never an issue in quickplay and is a huge part of why more people leave under casual
these are things that can be fixed rather than going for the band aid of punishing people for doing what the game is encouraging them to do
me and coms played and we requeued out of losing games like 3 times and we encountered like the same people once in a requeue
i think people leave in casual because the gamer mind is different rn
people leaving because theyâre getting stomped is way less annoying when members of the other team who think theyâre hot shit can simply click change team and go for a challenge
like these are all solvable
i legitimately do not think if quickplay was readded people would stay during rolls
and i dont think your reasoning as to why you think otherwise was very clear, because I don't understand it, and id appreciate you explaining more
theres of just "it just is" here
I admittedly should not have picked the worst case scenario LOL people would leave regardless yeah fair
letâs take a more normal scenario then
well fought match to the very end
Iâm leaving that server the second the server hits zero, I basically never vote on the next map
it is way faster to just requeue
why is it like this
tbh i think thats a valid point, imo voting should come before the games end
imo there should be more playtime
so you can make a decision if you liked playing with those people after multiple resets
this is one of the (very few!) things quickplay simply did better, and I assume itâs why you kept specifying that you didnât mean the quickplay ruleset in that thread
idk why valve did 2 rounds and bo3 for casual
real
because it was very different on launch
valve was attempting to make it overwatch unranked
to craft a niche for valve servers
what it became was just quickplay
but then they forgot to rework it with the new vision
anyway my broader point here is that casual makes a lot of strange decisions that encourages the antisocial behavior youâre upset with, and I think itâs much more productive to address those flaws rather than force people to engage with them even more than they already have to
by punishing behavior you make flaws stand out 10x more
idk, i just feel like every game solved this with leave penalties
*idk, i just
feel like every game solved this
with leave penalties*
it just works for gamers now
youâre coming in halfway through so just to be perfectly clear I prefer casual lol I am not a bringbackquickplay head
sure theres still some flaws with casual ruleset but i dont think thats the main issue
again im even surprised anyone even used quickplay back then, everyone i knew just used the server browser
purely discussing the idea of leaver penalties here
fwiw I used both
so youre just arguing the ruleset?
its really funny, theres actually such a broad mix of people in the bring back quickplay movement
mcoms was saying she wants a leaver penalty in some form and I do not like this idea
how about the form i suggested
people who legitimately want it all back because they think its perfect, then people who claim, no no one wants the system, they just want the ruleset
above this #1072696252162117752 message
anyone in the former camp isnt worth dealing with
LMAO that one is good
(i meant above the miss pauling one btw)
ohhhh mb
they also happen to be the most obviously lead poisoned
so they like say they cant read plus they start screaming
I donât think changing the language around it ultimately changes the impact all that much
like I do get what youâre going for but it still feels like punishment even if itâs phrased as a reward for people who arenât you
the former camp seems to vehemently hate the latter camp as well because "if we're using quickplay rulesets why not just bring back quickplay"
i just feel youre focused too much on this negative space and not the negative space of people leaving
yeah itâs always funny when people canât look around and see with their eyes that theyâre surrounded by unreasonable people
like no man a lot of people really do want it back
it does, ppl see things entirely differently based on framing
I am aware I just donât think your framing is convincing enough
*I am aware I
just donât think your framing is
convincing enough*
see how people hate compies because of the base jumper
dude i watched a clip of zesty actually saying the word "compies" out loud like wtf was that
why do they want to make it a slur so bad but like
it just sounds so childish
lol
like saying "meanies"
i saw zesty saying that autobalance is not active while the matchmaker is finding players, its explicitly disabled or something
and its in the sdk and he has proof
but i literally cant find it
literally almost everything he says with such anger and hate is just wrong
its really damaging
no again I want that addressed too, I want casual to receive modifications that help sand off the rough edges, and I think that doing penalties instead will only make those edges more apparent
I will say that order of operations matters a lot, and if casual became more streamlined and THEN you wanted to add penalties after then Iâd be a bit more receptive
i know for a fact thats false because ive been autobalanced while ppl are joining
okay, that makes sense to me
im fine with that position and id definitely agree
i didnt even initially mean they should unapologetically do that lol
that would be suicide
oh then what did you mean
i just meant ideally
they need to bring it back
not that they should do it tomorrow as a fix for everything
also yeah i wouldnt want leave penalties even as i described right now as-is
*not that they should do
it tomorrow as a fix
for everything*
ahhh ok so like we need to get to a point where it would work but not just plop it in and call it a day
tbh knowing how tf2 players didnt accept comp, theyd find a way to boycott casual if it had leaver penalty too
normal gamers understand why leaver penalties are a thing
i mean thats good for community servers ultimately
boycotting casual is far more work than theyâd ever do
they literally have quickplay.tf right now and they donât touch it
its just gonna help it
because that would take 3 seconds of effort
all of zestys problems are solved by something already available but because its made by someone he doesnt like he doesnt even talk about it
well also complaining makes money on the internet
i mean i will say
at a certain point I canât even blame him (though I of course still do)
*at a certain point
I canât even blame him (though
I of course still do)*
definitely a more passionate gamer than tyler
but hes obviously very confused and angry
and a chuddy chud
is it unreasonable to say that you can grift so hard that you become a true believer
lol
like he has convinced himself of these fantasies
i think its a circle
like he believed them
shared them
believed them harder
shared them with even more exaggeration
believed them more
etc
yeah itâs self flanderization
lol
he's just dumb and doesnt do actual research, just operates on backwards-logic where he comes up with an idea and then seeks to validate it, which naturally leads to tunnelvision and cherry-picking
but it takes you to uncletrudia!!!! errm mcoms is clearly pushing their finger on the scale!!!
thats literally spot on lol
i will say some of his data is not bullshit like the revenue stuff
its cool its somehow out there
the bots tho
even though its illegal
but yeah some of the data
its like well intentioned
but one, he assumes things about computer systems as if theyre natural samplings
and two, he obviously cherry picks a lot of data and sources
like he talks about robin walker iirc
and says tf2 is casual
but doesnt talk about robins intense interest for comp and his ideas about it
also he just gets sooo much wrong and for how researched his videos are it just has to be intentional at some point
robin walker would never invite comp players to valve hq to explain their rules to him he thinks theyâre all gay or something
he's just tunnelvisioned lol
though i will forgive him for thinking casual was comp players idea
*though i will forgive
him for thinking casual was
comp players idea*
because i think everyone forgot or didnt know about quickplay matchmaking beta
which came out in like 2013
I was a stats minor in college and some of his videos have to be intentionally manipulated bc ainât no way he thinks some of that analysis is in any way reasonable
and had nothing to do with comp
yeahh
20 billion bot accounts!!!!!!
also the problem with his assumption of giftapults
is that they are statistically random
which is rarely the case
like EVER
in a games system
and valve definitely fucked that up
especially if you test with a lot of samples
patterns will happen because of the nature of the limitations of simpler rng
and then two
hes assuming the sampled set accepts random input for a consistently random output
its like saying
y=0
well, i chose a random x 1000000 times and got 0 every time!
okay, that literally says nothing
in the case of giftapults
steam IDs are not random
and giftapults select based upon steam ID
we don't know how the steam IDs are ordered in the selection
but at least on steam, theyre ordered by creation, and i do believe theres a pattern to it
so like, if the rng is sampling according to a pattern that also overlaps with ordering of bulk created accounts
you could bias yourself to sampling mostly within clumps of bots mass created at one point
because this isnt a natural system
but zesty measures it as if hes doing like analysis on a rock
whats the giftapult thing
zesty sent a lot of giftapults and basically saw that a lot of them were obviously bots
like same name, or same profile picture, or same format like namenumbers
though idk if it was proven all of them were bots
some of them were pretty obvious
$300???
You're telling me I could start a tournament for half a grand and tell 12 dudes to make chimp noises in coms
Call it the chimp cup
There have been LANs where the prizing was like high end mice and mousepads.
*There have been LANs where
the prizing was like high end
mice and mousepads.*
Melee players would fight over a sack of potatoes iirc

I do believe there was a TF2 LAN where 3rd place got candy.
*I do believe there
was a TF2 LAN where
3rd place got candy.*
At this point why not split the winnings between all participants
There is enough cake for everyone
I think first place got mousepads or something.
And it was LAN, where people paid real money to physically travel and stay at the place.
Okay here's the idea:
Get 4 teams of sixes,
make then play bo3 on banana bay and highlander,
The coms must be full of chimp noises and banana callouts
The winner takes crates of bananas
The bracket stage will be decided by a heavy boxing match
Or something equivalent
Maybe medieval arena mode
Okay I've been thinking about this for too long bc I am starting to realize that to form a proper tournament you'll need 8 teams
Otherwise there is no third place and no playoffs
This stuff is complicated
its not that bad once you actually run through it
Yea
And you can do single elimation to make it simpler.
Today I noticed the same thing, that queue times are fast but the quality of the games is dogshit đ
I'm sure they disabled the Glicko system, but GC is still affecting my rating
what do you mean by quality?
maybe this is valve's plan, disable the MMR system so people see how dogshit it is without it so that they beg to have it back
hey, has anyone lost all of their objector decals?
all of mine are gone
a friend of mine also confirmed theirs are gone to
my friend tried to apply a decal last night as well, and its not showing on their item
mine are still there
they must have enabled it by default recently
Hey so i'm making a video about casual matchmaking so i'm hoping I can get some help confirming some suspicions I have about party v party matchmaking in tf2.
In my experience, trying to 4,5,6-Stack is a nightmare when you just want to play with friends because we're immediately limited by the matchmaking which HAS to put us vs partys. I THINK it breaks after a certain point because the pool of players+finding party's to match skill rating is just not available to make fair matches (plus other factors like map choices etc.)
So a few questions (also note if I say PvP matchmaking I mean party v party)
-
Is the matchmaking pooling the average skill rating amongst a party in order to find similar party's with an average skill rating OR are the party's ranks not considered by the system, instead making a lobby with similar skill ratings from the pool of solo queues, leaving the remaining slots open to just place a party onto either side?
-
IF the system does try and make fair matches based on the party's skill rating, are there ranks averaged out to a median or to they treat each party members rank individually when trying to make a fair balanced match?
-
WILL the system break? Has their been proof that PvP matchmaking will just concede after a certain point and place 2 groups against each other for the sake of starting a match?
-
Why does party v party matchmaking consistently put the same party's against each other over n' over? (SPECULATION) Is it because the pool of party's is so limited there is no choice? Is this because PvP matchmaking places exact player count stacks against each other? (AKA a 6 stack MUST be placed against a 6 stack?)
These are my best guesses since there isn't official information about TF2's matchmaking but it should be decently similar to other Valve games
- Uses average party rank. 6 stacks get matched with other 6 stacks, or preferably other parties as solo players least prefer playing with parties on their lonesome.
- Coordination and gap bonuses
- Requirements will broaden as queue time increases, in any case, party or not
- Yeah probably
Regarding response 1
- So it basically treats the party as 1 player with a rank that was calculated based on the median average from the 2-6 party members individual skill ratings and tries to make a balanced team comp with the remaining pool of single players?
1a. Does the 6 stack logic apply in general? In essence, the game wants to put parties with equal amounts of players against each other if possible, before settling for just placing them against any party? (ex. a 3 stack tries to get matched vs a 3 stack)
1a Yeah but I believe the larger the party, the stronger the party matching preference, at max a 6 stack
makes sense i always figured there was some sort of anti-pubstomp mechanic priority for large party's
1 I think it's a mean average, with adjustment bonus based on high gap + generic coordination bonus
What bonus is being applied for large skill rating gaps amonst a party? I'm confused what the game percieves as an advantage. I can understand inflating the mean because we are inherently more coordinated.
if you have one high skill friend playing with 5 low skill friends, it will still treat the mmr as high skill
basically to account for that the high skill player is playing with their friends, and they will generally be in a league of their own beyond the mathematical average
like, the good player is still gonna stomp players half as good as them, even if the average rank is half their rank
This is assumptions based upon matchmaking systems of Dota 2, where Dota and TF2 frequently share between each other
I figured this was, to some extent, speculation, but I'd rather work with educated guesses than spitballing hot takes.
It's because Valve actually posts reddit comments about how the matchmaking works for Dota, and has patch notes usually
and we have evidence that matchmaking from Dota was brought to TF2
I do remember the TF2 Dev's claiming they were using certain aspects of their matchmaking, along with CS's back when they were making the comp update, their GLICKO model in particular
Yeah Glicko is now used across the board now
I wonder if TF2 still uses GLICKO or if they ever switched to GLICKO-2 Model
we did trios in master difficult with a soldier engineer and a heavy
its definitely possible even in potato tf
but you gotta find right people
Dr. Cactus killed wurkui with deflect_rocket. (crit)
Dr. Cactus killed Clicker with flaregun. (crit)
Dr. Cactus killed Jandette with flaregun. (crit)
Dr. Cactus killed Jasho with degreaser.
*DEAD* Jasho : Ugh W+M1
life of a pyro
late to the party but good reddit post
to insert my random casual complaints: mostly think the ruleset is stupid
bo3 is so bad
bo3 doesnât give any downtime for lobbies to restabilize if itâs imbalanced and then nobody wants to play koth or 5cp anymore
i would personally be okay if leaving penalties were reinstated after some ruleset fixes. or rather requeuing penalties. leaving at any time is highly convenient in a game like this but leaving to requeue is just antisocial behavior on average
people would definitely be mad though. lots of people baby rage if the lobby is too difficult and want to leave and find something easier
oh yeah. didnât people complain about stopwatch? stopwatch is such a reasonable system for asymmetrical modes but people complained too much or something
i am also unsure about the âthey should play on community serversâ idea. i think that is reasonable in and of itself. but for some reason, tf2 players are magnetically attracted to casual 2fort to participate in a chat room despite that 24/7 2fort community servers exist. it seems to me that the players are just, lazy? or something? and would just get very mad if they ever needed to change their habits. i donât know how to work around that
people would see that as an âattackâ on the casual player base. it really isnât, but those optics seem inevitable to me, and valve doesnât like stirring up so much annoying discourse
i wish there was a sociological study done on 2fort or something. i have never been a 2fort dweller myself so i really do not understand the attraction. but it seems undeniable that this is a big part of the game to a large fraction of the player base
i frankly do not know what their wants and needs are
it would be nice if the chat room people could do chat room things together, and the pub pushers can feed the objective together
Also late to the party, imo the reason why people want quickplay back is because of how garbage casual was at launch
My experience in the internet is that people love to repeat shit without thinking about it
I dont think many people who want quickplay to return today, hasn't actually played back when quickplay was a thing
MYM was in 2016
It has been almost 10 years since casual was introduced
There's no way anyone who could be this bitter over a videogame for 10 years
MYM matchmaking was worse than quickplay on an objective basis, and it took them an entire year (Jungle Inferno) to unfuck it
I don't think the demand for returning quickplay would've been this strong today if casual didn't release at such a terrible state then
Don't get me wrong, none of this excuses current casual, Valve had a decade to fix it and it still sucks
I understand that very few people want to work on an almost 20 year old code base, but this is the advertised, official, intended⢠way to play. This is how sub three digit hour Timmy experiences the game. This is the LAST thing you want to half ass
Do not underestimate the lowest parts of the TF2 community.. there are some seriously messed up people out there.
Lets not forget about the actual nazis playing and raving about the game.
And psychologically stunted 14 year olds.
In my experience, the highest highs, and lowest lows.
Im high asf
hi high asf
Valve are discontinuing tourney/charity medals
That's lame.
source?
engine
email reply braindawg got from eric
was a reason given?
not to my knowledge
"A brazilian comp tourney got a similar reply. TF2Maps is currently waiting on a reply for their 72Hr Jam medals. Only a matter of time before this becomes common knowledge"
get back to work
There was a competitive league that was just handing out medals for people who wanted them. I forget what region but basically the same thing that ruins everything in the TF2 community, people abused Valveâs good grace too blatantly and Valve has to not condone it.
that doesn't make any sense, they've been slow on giving out medals for years why didn't they just say no to that league? they're not automatic
More blatantly than the people who would sub in OzFortress or Asia Fortress from North America just for the medal and not play a single match. This was legit just unrostered players for some reason.
its gonna be weird now that potato cant distribute medals
I think they kinda started hitting the brakes on community medals a couple years ago. Like UGC and RGL used to do unique models for seasonal medals. But a couple years ago they stopped accepting unique models and required them to reuse medal models and just change the description.
Seems like this was the next step in that direction.
at least the mvm update is coming ig
I wonder if they'll make exceptions for existing leagues and such.
I wouldnât be surprised if they back peddled this a bit and allowed certain medals and were just stricter about who could submit them. But yeh I heard that from some knowledgeable sources that some regional league overstepping was the cause.
There might be additional issues Valve had in the past. I doubt 1 instance would make them pull the plug. But thatâs the most recent one I heard about
wait so basically people cant grant any existing medals, or just cant make "new" medals with the same models
People got caught selling medals and that didnt kill the system
they can just grant existing medals
Vanilla Fortress wasn't enough to take it down
potato has managed to get "custom" medal by painting them with unique colors
We have no idea why valve cut it off, we just got the news ourselves and someone else claimed they got a similar email
The way it used to work is you could ask for a "new" medal with a new desc/name/paint attribute attached, but you couldn't submit new models through the workshop and you couldn't apply for a new one, only existing medal owners could get them recycled.
its probably just boring and bloats the item schema, or they wanna put their foot down and figure out that "new system", basically seeing how valuable it is
Eric had automated tools to blast through the 200+ comp medals per update
That wasn't a big deal afaik
Ironically potato medals were the most "high maintenance" because he needed to make new backpack icons and check the color vs our promo art to make sure it looked accurate
Funnily enough resulted in the rewired rampage creator medal being blue on red team
Valve stopped adding new medal models a long time ago, is this literally just them pulling the plug on all medals?
Seems like it
This just makes my UGC medals slightly more interesting.
I got potato, tip of the hat and 72hr medals on different accounts
I personally would rather have cs2's pin system when it comes to memorabilia
some can only be obtained via code that comes with a physical pin
sold at tournaments
perhaps not anymore, its been a while
to this day I think the pin wrapper at the bottom of that img looks like condom packaging
as if cs players need them

i do think medals are kinda devalued by there always being cooler cosmetics to use instead, i remember people suggesting a dedicated badge slot just because nobody wore them
I actually do have my silver badge on my Spy.
I would ahve deleted that bot then & there
Their best utility was always that you could showcase them on your steam profile, I don't have hopes for a 4th cosmetic slot (or letting it be added into the action slot) but it might happen
You can always make your own medals, like canon Soldier
lmfao is that the spacechem pin
there's this that you could pretend is a 2nd place medal
its a company of heroes 2 promo item
You can also put this image on a Clan Pride
this was back in 2019 and valve's response was to no longer accept new medal models nor give medal distribution to new orgs. the only orgs able to distribute medals are those that had existing medal models before the cutoff date in 2019
so idk why valve have made the decision to stop all medal distribution now
oh, i just understood what it is now
so like, no one can even access the partner API to grant medals to people
damn
do you know if this affects charity medals as well?
so far the only tournament admins that have confirmed anything are the guys at QEL
yes
as far as we know, the potato BB2 medals will be the last ones we'll be able to send out
quite sad
maybe they have already something planned to replace the system and it will be released when the heavy update is released
Heavy update will be the Source 3 port. There will be a cinematic of heavy breaking the forth wall to hop out of a steam machine and extracting an original orange box CD from the computer, to replace it with a 20 year anniversary orange box cd. Only for heavy to jump back into the computer as the tf2 start screen plays followed by a 3 and a fade to black
- Eric```
Is this true?
yes
okay
it is unfalse
okay
what are potato medals btw? idk anything about potato other than you guys run mvm servers. what causes a player to win a medal?
completing a certain number of missions, and you also get medals for donating
đ¤Śââď¸
@left sand
Can you gain casual mmr on a loss?
Casual Glicko system hyperfixation here
no
but you can lose MMR if both teams win (if you are on the RED team)

what does this mean
really disappointed that mcoms discussing quickplay was unaware of mcoms' work with quickplay
Is there an option to 'not do away with casual'?
no, thats the point lol
light work for replaycoding
how hard would it actually be if you wanted to reuse as much of the existing game code as possible
for some reason this code isn't in the gcsdk headers, but it's still in the compiled gcsdk_sdk
aggressive gc code removal i guess :(
the job system seems to be intact but i haven't looked closely
what if they just ifdefed out a bunch of the functions in CGCClient and called it a day
zesty posted a 3 hour vod reading the post
https://www.youtube.com/live/9PGjHBp8W-U
join the notification discord to participate: https://discord.gg/CEKfaV66YHSupport me on Patreon: https://www.patreon.com/zesty_jesus
I'm noticing it just now
I was busy grinding SK duh
actually I think he's not going to cut it down into a 20 minute video, not about the topic of the video
He said he was going to cut this down into a video with some editing, but in his discord server he said that now heâs just going to leave it as a vod and not turn it into a video and instead focus on his upcoming Casual mode Data video
the only good argument i saw against my post is that it's nirvana fallacy
everything else said "casual mode is bad" which doesnt refute the post
or ignored evidence of quickplay having flaws
basically pointing to an idealized impossible solution rather than a "good enough" solution
but imo, improving casual is the better "good enough" solution because theres only a few things they could do pretty easily and people would be happy
the only reason why people argue for "quickplay" is that apparently, it would be easy to revert back to, since its right there apparently
but thats not really true, you can like
just add manual joins to casual, add valve servers back to the server browser
its like 1 switch
yea let's just go into the source code and uncomment like 10k lines and problem solved
let's not address edge cases whatsoever
and then you can do a little bit to make manual joins take up a slot
and thats like soooo easy for valve to do
listing servers on the server browser is like 1 one line change
and manual joins taking up a slot is like a few lines
would slot reservation work the same as standing in queue when the server is full?
or like, appear during the loading screen
well, if there are player slots available ("finding player") then it would load you in, and reserve your slot as soon as it can get your steam ID
if there are no slots available, then it can just say server is full
that would be an easy change, like 90% of "bring back quickplay" is just "bring back a way for us to skip the algorithm"
because literally, soooo many people disliked quickplay and just skipped it, and people argue that "oh i dont really like quickplay, i just liked how you could see valve servers on the server browser"
which btw, they wanted to remove anyway, completely separate from Casual mode
I think you just unlocked a core memory for me
I vividly remember opening quickplay menu and then closing it because it looked childish and picked the server browser instead lmao
there were just too many valve servers and clueless players werent filtering them out
so another reason why community servers had to compete with valve servers
and zesty argued oh but you can filter them out!
yeah but literally who does that
only smart people
almost 50% of the population is not smart
maybe even more since we're talking about a video game
its very rare that an adult would play a video game and also be smart
and children are all pretty stupid
which is why, community servers instantly died as soon as valve made valve servers the default in quickplay
its so laughable that zesty would make the argument that "people can just filter servers" on the server browser, when they cant even do it in the baby easy mode quickplay UI
imo, the server browser should get a new option (off by default): search official Valve servers
Trying to recall the way I played the game 13 years ago is a bit fuzzy but after like a few months I am sure I used the server browser because I liked it because it's the same one from counter strike 1.6 and garry's mod and cs source
and it can use the white\1 server filter
white\1 is a special flag in the server list, which is only true for valve servers
you dont have to use tags or anything
its a special marker all valve servers get
so you can default to white\0 (non-valve servers) and then have the checkbox do white\1 (valve servers only)
I liked how it's reusable for all these different games, well made
yeah its a source engine module
steam's server browser also kinda looks like it lol
they're the same thing
the steam server browser is a reimplementation of it
wasn't it the same codebase before they killed vgui
plus afaik the source one gets all its info through the steam api anyways
yes, now its a HTML recreation
yes
ohhhh i thought you were saying they were completely separate things
someone should try and rewrite CGCClient...
i'm fairly certain that's the only thing that was actually touched
*i'm fairly certain
that's the only thing that was
actually touched*
where is this from?
i think in 2013 i clicked quickplay for a/d and got placed into random maps i didnât know like uhhh junction? what a hot mess. and i used server browser to play mario cart with full crits or something
cp_orange but i think i only went there a couple times
did quickplay never have filter by map instead of game mode? i really donât remember
it didnât but honestly I think that was a good thing
hot take but sometimes restricting player choice is good for them
there are so many people who exclusively play hightower or whatever and I suppose thereâs nothing inherently wrong with that but unwillingness to engage with the game has never been easier
true, i can appreciate that. however, there are too many maps in this game anyway and i kind of hate most of them lol
being able to choose to not play cp_well or something is nice. although well is not the worst map ever
and it is nice to queue for example steel without also queueing for dustbowl
or like junction as mentioned
yeah thatâs fair
powerhouse being in the same category as, for example, sunshine is hilarious
but i get it. i think thereâs this map meta that has developed and im not a huge fan of it
idk i would agree if it was still 2014 but nowadays players literally want they want and if they dont get it, they go somewhere else
theres very little tolerance to "we know better"
even if it is legitimately better
instant gratification and all that
how do i, like, prove that causal uses glicko? so many people i talk to are just vehemently opposed to the idea, despite that i feel quite confident that it is used in the mm based on what i have read. âmy teammates are so terrible how can i be put in the same match as them?â
i mean maybe people who are that passionately offended would not be convinced anyway, but i wonder if there is something more solid i can point to than âhere is what people have written about it over the years and here is valve patch notes about fixing itâ
thereâs this conspiracy that the patch notes are wrong and glicko is tracked but completely unused in the casual algorithm? which makes no sense? itâs not like valve patch notes are perfect (lol base jumper) but this idea is insane
god what an awful stream thumbnail
why is half his personality just that he fell in love with asuka from evangelion when he was a teenager and just never grew past it
i dont get it
its not just asuka its like this weird giga muscular asuka
he doesnt get made fun of enough for this imo
we let this guy get away with being weird way too much
he claims its like not asuka but his own OC but imo its pretty obviously asuka, also why is this the face of his channel, imo i like his ZestyAlt profile picture, it represents him better, idk why he has a different gender OC thats used as the face of zesty jesus
but maybe theres a good explanation idk
he's a pedophile
one of his mods tried to epicly own me on reddit and i shared his deviantart account that reveals his mlp teen pregnancy fetish and he tried to claim his account was hacked
dont forget his steam profile where he keeps a list of profile urls of ppl he's had beef with LMAO
Dunno if it works like this for weirdos like Zesty, but almost every furry/brony I've known who used a character with a different gender than their own has eventually come out as trans.
because hes a pedophile weeb that has explicit anime figures on his shelf during stream
pedophile and weeb is kinda synonymous though
btw whats even going on here, it doesnt look like these bars are even right
it told me nobody is playing upward and then it matched me into 3 full upward matches in a row
Maybe itâs prioritizing maps with lower counts?
Why can't they just give a server count instead of bars?
Not ambiguous enough lol
Or even servers with open slots/total servers running the map.
I don't know if these bars indicate population
Iâm not 100% certain how the bars work, they seem to be somewhat relative.
I know some pd maps typically have green bars or plr maps other than Hightower will sometimes have green bars, yet Iâve had all those selected and get into a pd map pretty much once a year, far less than pl maps with lower reported population.
@half flicker introduce yourself
im showing peaches this
@livid oracle Entertain me
Do a little dance
Make a little love
the bar sometimes fix themselves to ambigiously match the amount of servers running those maps
other times it is ???
I have seen it completely reversed once, but I do not remember when or where that was
I do as well but because I am an anime hater
i hate anime too!
Rule 1: no anime
YES. The server browser was so much better at the time. I've been playing some other games recently that have the quickplay/server browser style (ex. Battlefield) and the system just incentivizes server browsers so much.
they also removed the ISteamGameCoordinator header from their copy of the steam headers for some reason
i don't understand why they bothered to do that when it's literally a public header
He really did end up reacting to the post? I haven't watched the vod though.
he took "global" to mean like "across the world" not like "global" as in an optimization problem
itâs unfortunate since the optimization problem thing seems like a really important point
he also skipped like 50% of the paragraphs even though they contained information that would clarify what he was confused about or bring up more problems
also, he dismissed "quickplay 2.0 beta" as "just a way to party with your friends" even though the point was that it was completely different algorithm to quickplay using a matchmaking system, and i linked to a screenshot where Valve said this, which zesty again, didn't visit the post for, and also mischaracterized it, so he would have an easier time dismissing the point
so valve obviously knew and acknowledged the empty server problem, which zesty just dismissed as "no one ever experienced this"
he also used that argument for most things, like "no one ever said this" or "this wasnt a problem" despite clear sourcing and analysis that it was, and he had no supporting argument to back up his claim
he also skipped past the map section completely, because he read it a few days prior and thought a sufficient argument would be "casual bad" and showing an image of current map variety in casual
but i had updated it like a day or two before his reaction video with new information which completely refuted his evidence about current casual data
he also tried doing a character attack where he said i complimented quickplay's algorithm in a tyler video, even though i was just talking about it for finding community servers
and he basically tried to make a fallacy where he would say i was being inconsistent and was just "hating on quickplay just because he spoke out about it"
besides the logical fallacy, its not even true because again, quickplay.tf was about finding good games for community servers
he even skipped pretty much the entire "Quickplay's algorithm isn't that great" section, even though it contained very important information about how quickplay's data being only ping and players severely limits it and puts it in an impossible balancing act
oh right, and he keeps repeating "QUICKPLAY DOESNT PUT YOU INTO A QUEUE"
even though the whole point was simply talking about how both systems transform a population of people who arent in a game, to being in a game
like, thats how you form games. you get multiple people into the same game.
so, we should be evaluating at how well each system coordinates getting multiple people into the same game.
so he basically skipped a bunch of paragraphs because he didn't understand that
another thing he did was say that "quickplay's algorithm was updated before casual was added, which addressed all of these issues"
which was just wand waving for his audience, since in the past, he's used the same argument against people talking about advertisements in quickplay
but it's just not true, quickplay didn't receive any further updates to its algorithm in this regard by the time of the post i linked from 2014, all experiments and algorithm tweaks were already concluded by that point
when did he start playing lol
but his audience basically will nod their heads and say "yes, yes, quickplay was updated yes..."
so he doesnt have to like, source any of his claims, which are blatantly false
i think 2013? idk though how seriously or if im even remembering correctly
his first achievement was in 2012, and his steam account was created in 2011
he doesnt have vintage pyrovision goggles
so he didnt launch the game before july 2012
well, i guess he could have deleted or sold his vintage pyrovision, and then earned the normal one by dominating a player with pyrovision?
from his achievements, it seems like he actually started playing because of the pyromania update
i see some unsourced claims that he started playing in 2010, i dont see any evidence of that, i guess its plausible that he may have played on console version or a different steam account but imo considering the nature of his items and achievements, its very likely he wasnt very interested in the game until 2012 with pyromania
not like it matters
i think citations about like "i started playing in X year" are irrelevant because everyones first few years of tf2 are barely like aware of whats going on tbh
especially like back then
the level of understanding of how tf2 worked and what valve was doing back then, is extremely low
anyways back to my review of zesty's response
he skipped the quickplay ruleset section pretty much, basically saying that no, you had to have everything, but he didnt really explain why, and the funniest part about this section is that he highlights this section and doesnt read it
and he says as a response "this is what i hate about these people, they whine and complain that its too hard for the billion dollar company"
but like, that part literally says the opposite
so he made up a completely different argument in his head and goes on a rant about it
and no one in the chat really had the literacy, because they were agreeing with him and making fun of the post, saying lol billion dollar company defenders
and then he finally reads the sentences and then moves on, because its literally the opposite of what he said lol
then he skips the hanging out in valve server section, quickplay for community servers section
and then he gets to the valve servers in the server browser section
and then he says "literally no one complained about them in there"
which is funny, because i clearly remember that happening
so i looked it up later and added additional sourcing to my post
because not only was i exactly correct about both the complaint AND the source being in the mailing list
but VALVE REMOVED QUICKPLAY SERVERS FROM THE BROWSER
(for like a day)
but they literally thought the problem was valid and so bad that they tried removing quickplay servers from the browser
basically proving that one, hiding servers is, as we all know, just an option valve decided to do
and two, that literally the complaint about it clogging up community servers was valid
he also made the argument that "uhm, well you can just change the browser options to filter out valve servers"
yeah, the post doesnt say its LITERALLY IMPOSSIBLE to not have valve servers, the post was about how it was confusing to people
and for a guy who ALSO makes the argument that changing the quickplay default to valve servers only solved issues (meaning he understands the power of default settings), its just so funny he would try to make that argument
so yeah, it was really funny because he obviously quickly made this video because he was seeing people say they were like misled by the quickplay movement and this post changed their minds to be more productive and just outline issues with casual
and his followers are like "this video utterly DESTROYS mastercoms' post"
when 1, it wasnt a post in defense of casual, so it isnt even part of the casual vs quickplay argument, which zesty admitted he misunderstood in a discord conversation later after the video
2, if this was really an attempt at "debunking" the post, (which btw, is just statement of facts that actually provably happened), then it was pretty bad at doing that, and really shows how much of a "war" this is to them
oh yeah and he basically ignored this post i linked https://www.reddit.com/r/tf2/comments/2g6pvq/play_now_option_needs_to_stop_taking_me_to_empty/
for being a single post made before quickplay got updates (which i discussed above, quickplay had already gotten all its updates by the time of this post)
but also, he also made the argument that its just "one single post"
despite it having over 1000 upvotes
and over a hundred comments of well upvoted replies, all sharing the exact same issue lol
"errrmm its just one guy complaining in 2014"
and this wasnt the only post, i just linked one but i could have done more lol
so yeah, it was very much cope lol, its just funny because i didnt want this to be an argument and just wanted to share information because of all the misconceptions
but zesty's response was so angry and so poor quality that its just irresistable to criticize it
though if i ever debate him, i will remain respectful even if he gets upset
yeah its really dumb because it's obviously just playing tf2 for 1 month when they were like 14
and then they just came back to tf2 years later
very few ppl actually played tf2 through the whole time and it's usually like just comp players lol
yeah like b4nny i can believe he knew everything about the game more than most people playing the game for years, in like 2009
i actually played tf2 quite regularly since 2011 but i did have gaps for sure too
but it was because literally like half our class played tf2
*but it was because
literally like half our
class played tf2*
i played in 2012 or something and didnât know what random damage spread was
So is he going to react to the newer Reddit post about Casual Mode fixes next?
idk why he would
oh nice post
does team switching break mmr system at all
i assume no since you said thereâs not much code in the way?
declining would be amazing by the way. i know i occasionally auto-retry for community servers while casual is queued in the background
and there have been times where i finally joined the community server but then immediately get kicked out because casual found a match that i couldnât cancel
Zesty is an idiot end of story
i will say, even though he turned up the temperature in his response, he did calm down and also even disowned his viewers who were being toxic
im a bit concerned it happened when i entered chat but props for doing it at all
is it trivial for them to change rulesets like the win limit?
*is it trivial
for them to change rulesets
like the win limit?*
yeah thats a one line change
idk about payload though
maybe if i email eric smith eloquently enough he will consider at least changing the koth win limit
probably wonât happen lmao
the problem with increasing the winlimit on 5cp at least is that it feels like a slog
like, people want the conclusion
imo, just make downtime shorter
improve load times, make the match timer go down to 30 seconds if theres a full lobby or the lobby is continuing from last game with the same people
if theres enough people who voted for the next map, and its been 10 seconds, then go to the next map
instead of waiting 15 seconds
even 5 seconds helps
right now, the minimum time to restart a game is like:
15 seconds
+
30 seconds load time
+
60 seconds pre-round
thats like 2 minutes of waiting for a new match, vs. literally instantly restarting the match after 10 seconds
if they did that, it would be huuuuge quality of life
imo, instantly restarting the round is gonna make people choose the same map over and over
if its like
the same 2 minutes otherwise
if they got load times down to 10 seconds + 30 seconds pre-round then it would be awesome
still though, it would be pretty hard because obviously that's still 40 seconds for a new map vs. like 10 seconds for the same map
idk though, quickplay had the same thing and it was largely fine, though it was also people playing the same map for a while
if they want to bring the map timer back, they need to rework the xp system to be more like grinding by playing/existing like an RPG rather than match based
turns out i can just do things
i would rather it be a slog than be empty games that never start
*i would rather it
be a slog than be empty
games that never start*
i think 10 minute round timer is too long anyway but ÂŻ_(ă)_/ÂŻ i would want something like win limit 4, 30 minute map timer, 5 minute round timer, tie if equal score by end of 30 mins
(I donât know, maybe 5 minutes is insane, is that enough for people to push? hopefully? i feel like if 5 minutes is not enough for a push iâd rather nuke the sentry nests and reset but thatâs just my opinion)
koth has it to some degree, but 5cp has the huge issue where the first 30 seconds of the game matter a lot and the game coordinator canât get enough people loaded in to help with all the people leaving after round 1. payload has like extensive downtime and very long setup time between rounds to help with the leavers issue
infinite stalemates are pretty annoying but i think the most pathological behavior is a round 1 roll and then the entirety of one team leaves because they donât want to lose. larger win limit to give time to recover the player count and maybe a tiny bit of spawn only setup time in each round would help
itâs kind of dumb because 5cp rolls happen due to someone just not being prepared a lot of the time. many times, if people just stayed, it could easily turn into a fine game if everyone just shows up to mid
instead, people get mad and just leave
but yeah koth has a lot of these issues just to a lesser extent, and itâs not a slog to increase the koth win limit imo
no stalemate risk
But yeah. if you just restart the game and scramble teams or something, this would make win limit less relevant
because my main issue is the time per map load as you know
whether people win or lose on whatever ruleset doesnât matter to me, i just want to be able to play and not have the lobby immediately empty out or be sitting in queue/loading again for no reason
i was thinking map timer for basically only 5cp just to give it a conclusion (possibly a tie), as a way to have a higher win limit but a capped match duration. that wouldnât require any exp changes. i think. the reasoning would be to increase the minimum duration of a match via win limit and decrease the maximum duration of a match so itâs not a forever slog
but yeah itâs not necessary if you just cut out all the downtime and make the match restart instantly on the same map
iâm a bit of a 5cp evangelist although i donât expect any other individual player to agree. i want people to play what they enjoy. I am also a bit of a payload hater but again iâm not saying this out of anti payload bias for others.
I think the casual rule system as it stands encourages payload (and a/d) to a possibly unhealthy extent, since itâs one of the only game modes that offers 30-45 minute continuous gameplay without a requeue, and with lulls in gameplay plus setup time to allow people to trickle in and out. obviously people should play payload if they genuinely enjoy payload, but a lot of people just play it because koth and 5cp have a kind of nonfunctional amount of requeue and loading screen time, and i would like to see that remediated
tf2 players when they have to have an opinion over every little bit of mechanic of the game(they havent even opened the game in the past month)
honestly even tho systems are broken and maybe not perfectly functioning, keeping a circlejerk of complaining over them which ends up hating the game
I feel thats what happens with zestys mind non stop
yes, he was reading basically line by line and responding to it
*yes, he was reading
basically line by line and
responding to it*
but in like, in a bad way
i know this is how a lot of streamers do it but i think its really stupid. You'll inevitably misread some things because you're pressured into saying things quickly, you'll inevitably argue something that's going to be addressed later, you'll inevitably make contradictory arguments against different things because that's just the firsr thing that pops in your head, and inevitably those arguments aren't going to be very good in the first place because you didn't have any time to think about them
is it so much to ask for people to prepare their thoughts beforehand
*is it so much to
ask for people to prepare
their thoughts beforehand*
He also said he had a script he was reading off of
even if it is fully prepared counterarguments i also think "im gonna go line-by-line and debunk everything" inevitably leads to a bunch of surface-level arguments and minor disagreements (often about verifiable facts) that miss the forest for the trees. I want an analysis of the core arguments and a refutation of those
yea
With every opportunity to do things correctly I don't think you'd get better arguments from him anyway.
i thought my melee just had locational damage when i saw that the damage numbers were different
the huntsman being able to randomly oneshot light classes like 40% of the time was kinda funny
something is missing...
I have discovered something.
I can play tf2 on my thinkpad. It runs way better than I expected.
Who needs a gpu anyway?
Hardcode the particle system to the CPU. 
30 minute map timer for all modes, map voting handled with F1-F4 about 10 minutes before map time is up. Get the downtime to just however long it takes for the server to change map and everyone to load in. No need to dump everyone back into matchmaking or deal with a mapvote at the end.
wtf
u
I donât mind the post-round map vote. If they fixed the bug where you canât vote then IMO itâs a better system. Itâs only like 30 seconds, you can vote, go pee, look at the scoreboard etc. I donât want to have to vote while thereâs 4 people chasing me and Iâm having the time of my life.
The whole âI want minimal downtimeâ mindset is unhealthy imo. Like physically and mentally unhealthy. Stand up and shake the blood clots out of your legs, look at something 20 feet away and save your eyes, maintain your attention span for literally 30 seconds.
I kinda like the bug where you cant vote
everyone who just installed the game doesnt vote and everyone who has played it a couple times types next map vote
the vote quality may be improved
Tbh I still donât know the command. Iâve seen it a lot but I still forget it. I had intended to make a button for it in my hud but itâs impossible to place a clickable button on that screen (that Iâve found).
I think you could place buttons like in this mod https://gamebanana.com/mods/528848
Tbh I wonder why the normal hud buttons break but the command still works
don't they just run the command?
I think the buttons themselves just become uninteractable for some reason
i want to say they tried to fix it once by raising the z-index of the buttons but it didn't work
wonder if it has to do with this
// Dont let people click anymore if the've already voted
pButton->SetEnabled( GetPlayerVoteState() == CTFGameRules::USER_NEXT_MAP_VOTE_UNDECIDED );```
maybe theres a problem getting the vote state sometimes
when does that run?
everything is in client/tf/vgui/tf_matchmaking_dashboard_next_map_voting.cpp
I guess it's not this because it falls back to undecided as default if it couldnt get it
maybe it's not resetting it somehow?