#Team Fortress 2 Megathread - winter is the most chill time of year

1 messages ¡ Page 103 of 1

eternal haven
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Yeah?

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If you want the old font, you don't want isproportional only

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Or so it seems anyway, again I didn't really test it with or without or anything

rare creek
eternal haven
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I mean I kinda phrased that in a stupid way

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with the "don't"

rare creek
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but the post states that the typeface also changed so you need more than that

eternal haven
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Idk if the typeface did change though

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I looked at the new and the old and they both say verdana

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maybe there's other files that matter in addition to chatscheme?

glass musk
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what’s the best fps cap for tf2 if I don’t want to mess with rivatuner? can I just set it to 1000, or is something like 600 a better cap? or does it not matter?

eternal haven
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You could use the nvidia fps limit feature

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in the manage 3d settings for tf2

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if you don't want to mess with rtss

glass musk
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I thought mastercoms didn't recommend that in the docs

eternal haven
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Idk why she would not recommend it

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it seems better than fps_max

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but as for the number to cap to personally I would do something like 960 or lower

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rather than 1000

rare creek
eternal haven
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just in case you end up hitting the 1000 fps issue if you're too close to it

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600 is good

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900 is good

glass musk
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maybe I'm just misremembering or only old docs used to have that

eternal haven
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anything you want really but I would go a bit under 1000

glass musk
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I'll just do 900

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realistically I'm never going past that

high current
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Depending on what your system bottleneck is, capping your fps at something you can stay pinned at can be advantageous.
I forget the exact reasoning, but if you max out your GPU usage for example you can get substantially worse latency than if you were capped at a lower fps with some GPU overhead. Which is the tech behind nvidia’s reflex low-latency mode. It’s essentially just a dynamic fps cap to maintain a bit of GPU overhead.

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Also pc components love having overhead. They run cooler and last longer comfig_heart

eternal haven
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headroom

high current
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Yeh that’s the right word. Gotta give your head plenty of space

rare creek
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absolutely nothing about tf2 has changed because of the sdk being released 😌

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tf2 classic and open fortress didnt even get ported

small sirenBOT
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*tf2 classic

and open fortress didnt

even get ported*

potent wolf
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bait used to be believable

burnt dragon
wild grove
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Yeah money is unsurprisingly a big motivator to do things.

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No money, you do it out of passion and your free time but it will take years to be completed if ever.

wintry marlin
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Boot up tf2, get a description tag, pick a medigun of your choice, type "inflates you big and round", confirm, log off

mystic anchor
orchid sorrel
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what da hell

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2hu death sound

radiant merlin
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i think i've managed to force tf2's steam input options in source 2013 sdk lol

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ahahaha

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alright so this works for the sdk mods, what you have to do is to create this type of file with steam input by locally exporting a template

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in the file, change the url to go to that file, and override everything after "timestamp" with your template from tf2

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i gotta share this in the github

opal bolt
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what's going on with comfig 10 its been a year 😦

patent folio
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wondering how to increase 1% lows for tf2

rare creek
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get a better computer

heavy solarBOT
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@rare creek has leveled up! (68 ➜ 69)

patent folio
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i mean tf2 runs at 800-900 fps usually

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it just dips down to 200-400 for the lows

eternal haven
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Sounds pretty normal for tf2 not really too much you can do about it

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use the lowest graphics settings you care to, make sure no background stuff is impacting tf2, make sure your cpu and memory are running as good as they can, etc

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but in tf2 you'll get the occasional frame that takes like 1.5x longer than others on any computer, it's just normal

radiant merlin
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@next nymph do you know why using CSCHintIcon messes with positions?

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if i use controlname "label" it works normally

rare creek
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because steam controller fucking sucks

radiant merlin
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probably because of this

half rose
limpid panther
radiant merlin
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i've discovered that you can essentially add any command to steam input as long as the game recognizes it

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for example here for "Menu Controls" the last 2 are not available by default, but by changing the layout files you can add them

radiant merlin
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why does tf2 still have separated vpks?

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can't valve just merge all of them?

oblique tangle
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that's how vpks work no?

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separated into smaller files so they can be accessed more easily

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at least that's how it was in the dota folder last time i checked

drowsy marlin
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So vpk make it so TF2 doesn't need the OS to make calls to access files?

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I am no programmer idk

rare creek
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only signed vpks are split so I assume it has to do something with that

radiant merlin
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no i mean just having one pak vpk like csgo

rare creek
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oh

rare creek
eternal haven
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I like that they're separated like the actual folders are

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it just makes sense

next nymph
high current
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Don’t most the vpks just serve a look-up role for the main vpk? I could be mistaken, it’s been like 2 years since I deep dived into them

left sand
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it's the reverse

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the dir vpk looks up stuff

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but theres no main vpk which is looking up anything

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all those vpks are mounted individually in gameinfo.txt

tacit flare
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I don't know if it's placebo, but so far setting it to 0 has stopped it crashing. Tabbing in and out is a lot more responsive. Thank you.

mental scaffold
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Why was preloading removed?

left sand
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two reasons

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mods nowadays usually have all sorts of preloading options that are gonna be faster paced to what mastercomfig could/should provide

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and two, preloading exploits can now enable blatant cheating

mental scaffold
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I see

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But I mostly liked how preloading would remove some stutters i'd have the first minutes of me loading into a game but I'm not sure if it'll still be present nowadays

left sand
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it shouldn't be present nowadays, also technically theres still the dustbowl background which would be better at that anyway

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just the itemtest and preload_room map backgrounds which exit immediately after loading are gone

mental scaffold
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I used that one preload room you'd need to download, From all the preload rooms I thought it was the best one

high current
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I mean you could add it to your autoexec. IIRC correctly its something like:
map preload_room; wait 35; disconnect

radiant merlin
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discussin' time: do you think weapons should have a crit multiplier attribute instead of just a fixed x3? For example, if the rocket launcher had to be nerfed, valve changes its crit multiplier from x3 to x2

balmy bronze
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I cant think of any case where this attribute could be used in a cool way

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I guess you could make a unique weapon for sniper that revolves around non 3x crits

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but thats about it

kind falcon
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thems the game balance

tacit flare
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First remove random crit, then we can talk further specifics of balance.

next nymph
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compromise: every attack is a crit

tacit flare
drowsy marlin
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Removing random crits but only the holiday punch can random crit

tacit flare
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Also acceptable.

mystic anchor
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Third degree should random crit

drowsy marlin
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It should crit if the target has more than one medic healing them

high current
left sand
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i think if each weapon had a special way to get its "crit" it could be fun

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like airshots for explosives

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headshots for bullets

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but for pistols, smgs, miniguns, should be 1.2x

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shotguns 1.7x to 2x

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dragons fury already has a crit basically

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same for backburner

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sniper rifle / bow

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knife

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phlog

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flare gun, scorch shot

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so the question remains for:

  • flamethrowers
  • melee
  • throwables
  • pomson
  • crossbow
summer steeple
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my gut reaction was to say no but that really is kind of just a natural progression of how a lot of the unlockable weapons work

left sand
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melee could have a backstab like a humiliation in cod, but doesnt like 1.5x

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or it could be consecutive hits

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throwables maybe just make it a moonshot

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pomson idk just make the weapon do no crits ever lol fuck it

summer steeple
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buff the pomson to always do crits

left sand
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crossbow and syringes, idk

summer steeple
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crossbow i think could be distance based, doesn’t the damage and healing already scale with that?

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or am i totally misremembering

left sand
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yeah that could just be its "crit"

summer steeple
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syringes maybe could just be like if you hit someone with a bunch in a short period of time it starts to crit

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i guess that’s sort of like the heat mechanic

left sand
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syringes could deal poison

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so an intensifying dot

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which upon reaching a threshold, does bonus damage and resets

wintry marlin
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Overdose buff

summer steeple
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honestly im not sure if this is a tf2 i would want to play, at least not all the time, but it does seem like it would be fun

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i kind of like how simple some things are, like not everything needs to have a deep mechanic associated with it

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also i like that it’s a game where i don’t need to aim for heads all the time

wintry marlin
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dot status effects will reduce ttk

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You would need to add armor and buffs to countermeasure all this

summer steeple
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turn tf2 into deadlock

summer steeple
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i think personally tf2 stands out to me because things are consistent and not really overengineered

wintry marlin
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Simple is good.

summer steeple
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i feel like every shooter game now feels like everything has to be deep, although granted i don’t really play very many

left sand
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thats a fair point

summer steeple
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most recent one i’ve played is marvel rivals and holy shit they just love changing things constantly there is no consistency

left sand
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that could be an interesting design goal

wintry marlin
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Modern fps gamifies the entire esoteric knowledge part. The games are still simple it's just the presentation is different

left sand
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fuck now i wanna make a mod that restores 2007 tf2

summer steeple
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melee damage varies between characters with seemingly complete random reasoning

left sand
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with nothing else

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well, still include the like

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nice changes

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but nothing that impacts the flow

wintry marlin
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Devs are adjusting all of the esoteric jank because they know too much and are not afraid to break things

crisp cedar
wintry marlin
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Today in a modern game it is almost essential knowledge that could have been given in a more diegetic manner but it is what it is

crisp cedar
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team fortress 2 vintage or whatever the fuck

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whatever mental illness of a tf2 mod it was

left sand
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link?

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i only see this

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and tbh i dont think its the same goals

wintry marlin
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How long until TF2 Genuine

crisp cedar
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hm

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tf2 original

left sand
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tf2 classic

crisp cedar
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but for real this time

cursive peak
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TF2k7

limpid panther
wintry marlin
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Sounds strange

eternal haven
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It sounds very unusual

crisp cedar
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just call it TFOG

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or whatever

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OG TF2

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team fortress 2.old

left sand
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TF2 OG

velvet raft
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Wario

drowsy marlin
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I want a tf2 mod that's actually good (Team Comtress)

balmy bronze
wild grove
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TF2 collectors edition (its made by limited run games 💀 )

burnt dragon
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we all know cs2 does that

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we all know it sucks

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airshot minicrits would be really fun cause fireworks yay

wintry marlin
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/s or /srs

kind falcon
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dh should be demoted to "minicrits on airshot"

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thats all the changes that should be made

wintry marlin
velvet raft
left sand
burnt dragon
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thats not a better example :s

crisp cedar
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why

glass musk
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was finally able to fix my TF2 stutters by dropping down to the lowest settings. for the record, i have an X3D AMD cpu and a 5080. The Finals runs smooth as butter with exactly 0 stutters with ray-tracing maxed out and at 5k res... meanwhile, TF2's unoptimized pos code will always stutter at least once on ultra settings. I guess I'll just have to come to terms with the fact that this game will never run stutterless on the highest settings steamhapp

left sand
# burnt dragon thats not a better example :s

i thought your point about cs2 was that it was a cover / twitch shooter because of the headshots, so i pointed out an example of a game with prolonged fights in the open with an arcade style

glass musk
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@left sand please work on some code that makes TF2 utilize insanely powerful gpus more, so this game can start running like a modern game, and my life will be yours steamhapp

uncut spear
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get hired at valve NOW

burnt dragon
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and unfair on many occasions

left sand
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the first iteration of TC2 did this

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and i cant even do even some of the more basic optimizations on the SDK version because the engine crashes and i cant fix it

left sand
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ill see what TF2C and OF do for their steam release

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since they rely on engine modifications, i want to see if they are gonna drop them or if valve will let them use detours or something

glass musk
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yeah, that makes sense. also interested in seeing that Hmm

kind falcon
gritty sky
kind falcon
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ill help you without code

potent wolf
glass musk
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cool pfp

kind falcon
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i use discord notes on you to store my crypto wallets seed phrase

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❤️

kind falcon
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Thank you no problem bro

glass musk
left sand
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Huh I never knew this

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this could be maybe a way to add spheres to everything

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like jarate and stuff

balmy bronze
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I never thought that tf2's ttk was too high (with a few exceptions of course)

left sand
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i think its just an interesting way to replace random crits

balmy bronze
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imo damage ramp up allready does what you want

left sand
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eh

balmy bronze
left sand
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thats more of a risk assessment rather than skill check

left sand
small sirenBOT
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*just giving players

a way to apply a crit

in another way*

left sand
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but one that requires interactivity and engagement

balmy bronze
left sand
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it might be fun to reward players for doing stuff like that

balmy bronze
left sand
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in one dimension yes

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but it can also be coincidental

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w + m1 pyros take a lot of risk out of ignorance for example

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of course, their success rate is very low

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but still, they can be successful

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they just try in every situation instead of only good ones to take that risk

balmy bronze
balmy bronze
left sand
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yes thats true, i personally dont like headshots as a mechanic, theyre too easy

balmy bronze
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on the spot thinking

left sand
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but there really isnt any other way to do headshots on bullets intuitively

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airshots are pretty rare to do accidentally

left sand
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plus on some weapons it might be an interesting tradeoff for example spread weapons

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you have to aim at torso not head

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if you aim at head, only maybe 1 or 2 bullets hit

balmy bronze
left sand
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sure, it definitely depends on a lot of factors

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its definitely a different kidn of game IMO

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fiend pointed this out

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it makes tf2 more complex and as you said, raises the skill floor

small sirenBOT
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*it makes tf2

more complex and as you said,

raises the skill floor*

balmy bronze
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not all

balmy bronze
balmy bronze
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There are way too many variables in one equation

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This is quite important for me because I feel like people forgot the importance of keeping things simple

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and everything is over complicated for no reason now

small sirenBOT
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*and everything

is over complicated

for no reason now*

left sand
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yup

balmy bronze
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What makes TF2 TF2 imo is that its such a simple game yet it has a huge skill ceiling

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people play for 5k+ hours and still have room to improve

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It's this simplicity that makes people use their imagination to fill the blanks

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thats why people still play classic Doom to this day

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There is complexity in simplicity, if that makes sense to you

left sand
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yeah for sure, fiend mentioned this

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there's obviously different styles

high current
eternal haven
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Me too

balmy bronze
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We all play the game differently and learn the game at different levels because of it

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but this is a discussion and a half on its own

wintry marlin
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I grinded sniper for a thousand hours and I am too good

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Did the same for other classes, became too good, got bored, switched

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Medic my main now because he's always hard

burnt dragon
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having headshots in a game with unpredictable spread is an extremely bad idea

gritty sky
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You originally brought up CS2 which does have predictable bullet spread lol

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That's why I made the comment my bad

burnt dragon
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cs2 was brought up for headshots

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which compared to tf2 has quite a different gameplay cycle

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thats not fitting at all

wintry marlin
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Games like paladins, ow2, rivals and such handle headshots just fine.

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tf2 is a bit too quake coded to handle instakills in a chill manner.

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Considering that half the playerbase gets nuked by cracked soldiers and demos in less than a second as is it might be overkill

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Sentries melt 5 out of 9 classes too.

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The lowest common denominator will get frustrated enough to quit altogether.

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Headshots will devalue importance of good positioning.

radiant merlin
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discussin' time 2: should the flare gun be able to flare jump? since it can already kinda flare jump with a glitch

wintry marlin
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Seems unnecessary to canonize what is essentially an obscure self damage exploit when the other 2 out of 3 flare guns achieve same result way more consistently

cursive peak
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What if the Dragon's Fury could jump?

wintry marlin
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It might invalidate the jetpack.

cursive peak
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Or what if the Thermal Thruster behaved more like Phara's flight ability?

wintry marlin
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I can get behind that but they went out of their way to make sure it's not.

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Imagine the chaos it would cause with phlog.

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It is balanced on soldier but not pyro.

cursive peak
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When they first announced the DF and Thermal Thruster, I imagined them as a killer combo where Pyro just bombs in and fucking melts Medics akin to a Soldier bomb.

crisp cedar
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youd just be a sitting duck

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itd be cool if pyro had a jetpack though

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like

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you could hold space to hover

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and it drains your charges

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but also retaining the functionality of the jump ability

left sand
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what if the thermal thruster emitted fire below it

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but idk i think thermal thruster was a bad idea

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but its hard

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but yeah giving a rocket jump to a class who didnt have it

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inherently flawed concept

high current
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Thermal thruster isn’t worthless. It’s just absurdly niche.
Pretty much the only time it’s good is when your team is so overwhelmingly offensive that it doesn’t matter that you’re basically jumping through the air like Patrick Star in the SpongeBob SquarePants movie.
So basically only 7 man’s in Highlander.

Even in casual where people are 90% clueless. The sound design and visual design of the jetpack just screams “shoot at me” to the point that even TimmyGonzoles2018 will know to shoot the pyro.

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But pyro jumping into an already chaotic situation is actually really strong. Flames have a wide effect and go through teammates and enemies. So jetpack pyro can be king of the chaos.

velvet raft
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like, what's the criticism here

burnt dragon
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you cant control it in tf2, making it similar to cs2 removes the games simplicity

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its literally tf2, I like shooting big meaty shoots on rectangular engy body

high current
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CS technically has bullet spread. Even if you have perfect recoil control there is bullet spread that worsens with shots fired iirc.

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Excluding Negev

wintry marlin
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Shotguns and SMGs most affected.

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On pistols it is treated like a fact of life.

high current
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I thought deagle had the most pronounced bullet spread

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Which is heart shattering

wintry marlin
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It has perfect first shot accuracy but the recovery is bad.

burnt dragon
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I genuinely dont like bullet spread being a mechanic in games

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especially when head shots are a primary damage source

wintry marlin
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So on a triangle between valorant, tarkov and borderlands where you at

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Doom?

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It's kind of a necessary evil.

burnt dragon
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I love doom gun play

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borderlands is also great

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but its not fitting on multiplayer I feel like

wintry marlin
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It will make gunplay feel rather tasteless.

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I mean, you are free to go and open a unity project and build a character conttoller with a gun with perfect precision and you will feel how it lacks feedback.

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Every game starts with a raw base where every shot goes directly into one point.

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It's not like developers add it for no reason other than making skill expression invalid, it genuinely makes the shooting feel better.

glass musk
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oh

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I think I figured it out

languid citrus
left sand
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okay so

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did you all know this graph is wrong

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crit chance goes from 2% to 8%

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not 2% to 12%

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wtf

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oh

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dude

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its because they didnt update all the usages for the multiplier from 4 to 6...

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dude

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also this means

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the max damage for max crit chance is 533

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not 800

balmy bronze
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Thermal Thruster sucks at covering long distances due to ignition mechanics but excels at covering short distances

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You use it to jump scare enemies

wild grove
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use it to escape from enemies when you have the intel because for some reason, the thermal thruster doesn't have the "can't get the pass time jack, and intel" stat.

burnt dragon
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with headshot tech it would be like another random crit story

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when I hit a meaty shot I know it will do around 90 damage, and I dodge accordingly, imagine someone using a scattergun and only aiming for head so the random bullet spread god smiles upon them and does 200 damage

limpid panther
left sand
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it is already corrected on the wiki

wintry marlin
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You can't really compare shotguns from this game to cs or val because the damage falloff is there to prevent this

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Especially when they're 90% of all hitscan weapons in this game ngl

burnt dragon
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but according to that you need to change the gunplay of the entire game is set up on

wintry marlin
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Ambassador nerf

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The code for it is already in place

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It's not difficult to implement

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There's really nothing random about someone aiming their shotgun at the enemy head when they're close enough to hit all of the pellets on the body

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If majority of weapons had headshots enabled they would presumably deal reduced crit damage because falloff scales the base damage

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Presumably.

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The formula for headshots and crits might be the same and amby is the only exception

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Dragon's fury has the inverse.

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It deals reduced base damage and does full damage on ignited

burnt dragon
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thats an interesting take, I would love to see a test server for this tbh

mystic anchor
wintry marlin
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Actually crits might be affected by falloff, I don't exactly remember, go on tr walkway and use pistol on scout and test different ranges.

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Same with shotgun

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Pretty sure the lowest damage a pellet can do is 3

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A single one

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In that case it would only exclude crit rockets and stickies from falloff.

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Or just read the wiki I guess.

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Nevermind, crits ignore falloff on hitscan weapons too.

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18 per pellet.

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The wiki page for ambassador is the only one that shows crit damage as a range.

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The only one in the entire game.

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I second guessed myself

high current
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I crits fall off with splash damage. So maybe you just got those scrambled

small sirenBOT
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*I crits fall off with

splash damage. So maybe you

just got those scrambled*

wintry marlin
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So yea I second guessed myself

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A rocket will hit for 270 no matter the distance from player if it is dead center

kind falcon
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now guess what the damage is for non-explosive projectiles

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difficulty... simple

wintry marlin
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Huntsman has no falloff it depends on charge

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But crossbow...

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It has the inverse behavior on heals

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Rampup with distance

kind falcon
wintry marlin
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Oh cool

left sand
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crossbow is based on lifetime not distance it doesn't actually have rampup/falloff

wintry marlin
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I believe crits are affected by rampup on it

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Oh that makes sense

left sand
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its damage just scales up

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based on lifetime

wintry marlin
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Because medic could take tele and still get max heals

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On a player near exit.

next nymph
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crossbow buff: -80% prpjectile speed

wintry marlin
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It is a hyper specific scenario.

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It might have been done that way for various reasons.

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Pyro reflects dealing more damage as a result I guess.

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Or copied from huntsman.

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That makes two weapons with a crit range.

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But one is range based and other is lifetime based. Incredible.

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Hitscan and projectile.

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Valve are psychotic

kind falcon
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what r the damage types for arrows for vacc

wintry marlin
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Bullet

kind falcon
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maybe

wintry marlin
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If pomson are bullets, so are arrows

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Rescue ranger also

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Baseballs are also affected.

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And cleaver.

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Feel free to correct me with proof.

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If you test this on bison it might be quite cruel

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Beating a dead horse.

eternal haven
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Beating a dead bison.

wintry marlin
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Bravo.

kind falcon
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theyre silly

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and not what u expect

wintry marlin
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I don't have a pc that can run the game rn

kind falcon
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wiki

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🙏

wintry marlin
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Here's a curveball, I think wrap assassin ball isn't affected by vacc

eternal haven
wintry marlin
eternal haven
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Impossible sorry

wintry marlin
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The implications are immense

oblique tangle
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when approximately is the playtest?

kind falcon
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10 years

eternal haven
oblique tangle
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notice the difference in the two responses

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what does that tell you about the character of the two users

wintry marlin
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And yeah, wrap assasin bauble is "melee/explosive"

oblique tangle
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who would you rather entrust your burger with

wintry marlin
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It's not bullet and it's not resisted by vacc as explosion either.

#

Oh, there's 3. Sandman balls are affected by lifetime just like crossbow bolts.

#

Useless trivia.

#

Manmelter deals both fire and bullet.

#

And so do other flare guns.

#

Psychos designed this game.

#

Actual alchemy voodoo magic.

wintry marlin
#

I can't sleep.
I realized I still love looking at this game.

#

Not letting my decade long fixation die ig.

velvet raft
#

ill only eat half i promise i promise

oblique tangle
balmy bronze
#

So gameplay wise the weird damage types of these weapons didn't matter

#

And then some sick mf at valve designed the vaccinator

wintry marlin
#

Except in mvm

balmy bronze
radiant merlin
#

not trying to be conspiranoic but... 4 days, 273 ratings, how

wintry marlin
#

Emporium

high current
velvet raft
unborn pecan
#

love this dude

#

best jojo protag ever

opal bolt
oblique tangle
#

thanks jarateking, very cool!

fresh arrow
#

what dxlevel gives the most fps?

mighty mesa
#

depends

oblique tangle
drowsy marlin
#

DX level vk

high current
#

A lot of people find dx8 / 81 to get the best fps because it disables a bunch of stuff but it’s very prone to bugs. Anything dx9 or above depends heavily on your pc and the quality and fps differences aren’t super notable.

#

You either gotta benchmark them yourself or just use something an not think about it too deeply

radiant merlin
velvet raft
#

stop killing games

wintry marlin
#

Maybe they should stop spawning

radiant merlin
#

back from the grave once more

wild grove
#

Wtf is [merlin] liberation music?

#

People trying to steal music for themselves?

cursive peak
#

Pretty much.

livid urchin
#

Does anyone know why TF2 includes but ignores cl_mouseenable and cl_mouselook but other games like L4D2 actually use them? Seems odd to include these seemingly dead cvars.

eternal haven
#

They're ignored only when using raw input mode in tf2

#

When not using raw input they do disable the mouse

oblique tangle
#

im sick of tf2 trolling me

#

autobalance

#

matchmaker throws me into a match that's finished

kind falcon
oblique tangle
#

alr twin

burnt dragon
#

free 3k xp

glass musk
#

@left sand do you plan to release the next mastercomfig update in time for the summer update, assuming nothing breaks that'd postpone the update? CR_Wave

left sand
#

sure!

glass musk
opal bolt
wintry marlin
#

You ate the sandwich

#

Idk why it's still on the floor though

soft lynx
#

The sandvich itself doesn't heal anymore, it's the ammo pack dropped if the sandvich is held during the time of death

opal bolt
soft lynx
#

The sandvich at the floor is just "the weapon"

opal bolt
#

and it would have healed more then 50 i think

wintry marlin
#

Ok yea that explains it

#

This makes scout's achievement functional, come to think.

#

I thought it was broken or simplified after the update.

radiant merlin
#

Discussin time 3: do you think valve should simplify jumping, so that crouch jumping is irrelevant, and rocket jump is the same whether you crouch or not?

left sand
#

no

#

that would increase the magnitude / distance of jumping significantly

radiant merlin
#

Of course fixing that issue

#

The hitbox thing

left sand
#

what hitbox thing?

#

and i mean the distance from the ground would change, it would be insanely powerful

kind falcon
#

is "smaller hitbox when crouching" an issue

#

or that u jump higher if u first crouch and then jump an issue

#

are there Any Issues With The Videogame

potent wolf
radiant merlin
#

Like in l4d2

left sand
#

crouch jumping instantly boosts you up

#

jumping does not do this

radiant merlin
kind falcon
#

is it an issue

radiant merlin
#

I mean

left sand
#

your mass is the same no matter what

radiant merlin
#

If valve were to make it more simpler, it wouldn't be necessary

small sirenBOT
#

*If valve were to make

it more simple, it wouldn't

be necessary*

radiant merlin
#

To achieve max distance

left sand
#

they simply boost your knockback by a factor of like 1.6 if you are crouching

radiant merlin
#

Alright then

#

Fucking hwo guy

left sand
#

who?

radiant merlin
#

Htwo that's his name

left sand
#

oh

#

right that guy

eternal haven
#

I think you guys interpreted 'mass is lower' differently

left sand
#

idk if ive ever felt more informed or knowledgeable after watching their videos unfortunately

#

they put a lot of effort and their presentation is good

#

but would appreciate more research and consultation maybe

left sand
#

there's a misconception that theres "a bug in the physics engine"

#

where if the box collider shrinks, the mass gets automatically lowered

radiant merlin
#

No i didn't mean it was a bug

left sand
#

and valve couldn't counteract it

eternal haven
#

I mean I think ashe meant that you are closer to the ground

radiant merlin
#

I was just saying what if it wasn't necessary

eternal haven
#

not that your mass is less

left sand
#

in fact a valve employee got this wrong too

#

because the comment is misleading

left sand
#

youre closer to the ground when you jump only

#

notice how if you jump and rocket jump you take more damage

#

than crouch jumping

#

same if youre on the floor

#

but you miss out on a 2x good rocket jump multiplier and the 1.6x multiplier when crouching

#

so the fraction of 146 radius to 90 damage can't compare to literally 3.2x more knockback

#

crouch jumping instantly teleports you up to your eye height before crouching

#

this is different from jumping which will travel vertically over time

#

you're only a few units off of the ground after a frame of jumping

#

whereas you teleport more off of the ground when you crouch jump

#

if they were to change it, without massively changing rocket jump heights, theyd have to do extremely weird heuristics for figuring out how to adjust the self knockback

eternal haven
#

they should not change it

left sand
#

and then if they did that, theyd affect certain rollouts especially preround

left sand
eternal haven
#

imo they already changed too much with this prediction update

#

game literally feels different due to it

#

and it feels worse

#

not to mention the bug when you stand on someones head that they still havent done anything about

left sand
#

i think it was two steps forward one step back but ultimately theyre in a tricky spot where they cant focus enough detail whenever they do change stuff

#

and it affects a lot of people

#

i mean just consider the demo breakage

#

it was considered sacrilege to ever break a demo

eternal haven
#

I don't think they have the faculties to fully test these sort of major changes

left sand
#

and now it's happened like 5 times

left sand
#

well id say resources

#

faculties sounds like its a mental issue

eternal haven
#

I don't mean it like that

left sand
#

though ik you meant it generally

#

yeah

radiant merlin
#

It was just because having to crouch jump with a controller is shit, or maybe i just have to git gud

left sand
#

crouch jump bind?

radiant merlin
#

Yes but now i also would have to bind a only jump button

#

For scout

cursive peak
#

Just rebind it to regular jump in scout.cfg

next nymph
#

i thought people used crounchjump binds on scout no problem, am i missing something

radiant merlin
#

Idk i don't do that lol

eternal haven
#

This idiot writing this up like they discovered it and are 'making it public'

#

As if it wasn't widely known 5 years ago not to mention made extremely public by cukei 6 months ago

#

And they don't even go in and describe the root cause or related issues or anything

#

Idk it's just like clout chasing for no reason

#

I gave valve three months to patch it guys now Im making it public bros

wild grove
#

I sent valve a email about this idk how long ago about the vmt parameter, never got a response back.

#

but I think the whole game ban for game exploits was PROLLY (I SAID PROLLY NOT DEFINITELY) the response.

left sand
#

ignorez is WHY sv_pure exists lol

next nymph
#

October 1, 2024 - discovered how the exploit could be used for wallhacks
try 2004

tacit flare
#

I've heard quite a lot about sv_pure being about as useful as wet tissue paper. Is there a reason Valve have never fixed it or is it just another Valve Moment?

left sand
#

sv_pure is okay but it has a lot of exploits and due to the various competing interests it's hard to figure out a good solution

#

for example, servers simply do not have the data files needed for a full integrity check, unlike csgo, and adding these would monumentally bloat up the server install footprint

#

therefore for tf2 they went with a practically client-side only sv_pure

#

tf2, unlike csgo, does not have a huge emphasis on competitive integrity so it's a waning interest to fix it past a certain point for many years, unlike csgo

#

tf2 also has used a lot of bsp packed content and Source has a very sensitive model loading and content loading system, so it can be delicate to make sure custom maps/servers with replacements don't break while still ensuring modified content is blocked

#

it would be a huge risk to break pure in that way and have something like a summer update have all the models break

#

like what happened a few years ago when they fixed a few pure issues (and introduced some new ones)

#

i think its also fair to say that despite the legendary capability and knowledge of the people who work on tf2, first hand knowledge to modify the various loader systems is a bit of a faded/lost art

tacit flare
#

Always more complex than it seems. Thank you for the explanation, that does make a lot more sense.

left sand
#

i mean, im not even motivated to fix it because i have low confidence that i could, its very daunting. and even if i took the time to dig in and commit to it, the engine code is different in that area and anything i could do without direct access or a long reverse engineering process wouldn't really help

tacit flare
#

You could probably dedicate an entire library to these kinds of explanations.

cursive peak
#

WikiComs

left sand
radiant merlin
#

that's on views, not on evidence based data

tacit flare
#

Would be one hell of a FAQ

high current
# eternal haven I gave valve three months to patch it guys now Im making it public bros

ngl, with how easy it is to get away with actual wallhacks, this just seems like extra effort.

Also as far as competitive leagues, as it is mentioned they forwarded this info to comp leagues: RGL has known about this from places. Don't know if they shared it with other leagues, but this would fall into RGL's blanket ban on sv_pure bypassing.
Comp leagues would enforce this the same way the enforce injected wall hacks. If people look at people through walls, they are wallhacking. Typically it is nearly impossible to hide as people naturally look at their targets.

#

Also I don't hate them doing this write up. It's a pretty substantial sv_pure bypass and if Valve added a check for it people would at least have to turn to other bypass methods that have more drawbacks and limitations.
Could they have submitted it privately? Probably, but I'd bet a substantial amount of eggnog that people already did years ago.

eternal haven
#

I guess but many people have already contacted valve about it over the years and the RGL and other league AC has been well aware recently

#

All this guy served to do is spoonfeed it with step by step instructions to people who want to use it to cheat

#

It is surprising that valve hasn't fixed the low hanging fruit stuff though

small sirenBOT
#

*It is surprising

that valve hasn't fixed the low

hanging fruit stuff though*

eternal haven
#

I thought for sure with cukei's thing they would

left sand
#

me too but ig they just want to nip it in the bud

#

rather than just patching each exploit one by one

#

also yeah, contacting the leagues wasn't really anything

#

it didn't help them at all, just fill them with concern it was gonna be released publicly

#

also

#

i got asked to review this post days ago but i didnt read it much to notice it said they were gonna make it public

#

i thought it was gonna be a documented report about the exploit to send to valve and leagues

#

also when i reviewed it, it wasnt as detailed with basically a tutorial on how to cheat

eternal haven
#

It will be really interesting to see what valve ends up doing

#

about sv pure

small sirenBOT
#

*It will be really

interesting to see what

valve ends up doing*

left sand
#

i mean tbh the easiest thing they could do is just completely lock down tf2

#

"modders ruined tf2"

eternal haven
#

I mean they'd have to still also fix the prevailing issues

#

otherwise the modders would keep on using them lol

left sand
#

how

left sand
eternal haven
#

well that's the thing

#

the vpk chunks are not checked at all

left sand
#

yeah, thats what i mean by lock down tf2

#

both that & not allowing any custom content anymore

#

from "untrusted" sources

eternal haven
#

the current system in place (but not used) for verifying the chunks is quite slow

left sand
#

isnt verification done async?

#

meant to be

eternal haven
#

I don't remember but I remember trying it and it was slow

small sirenBOT
#

*I don't remember

but I remember trying

it and it was slow*

left sand
#

im pretty sure its meant to like

#

error out

#

as soon as it encounters an integrity error

#

but its like async or something

#

or its supposed to be

high current
#

Easiest thing they can do is nothing. And tbf that's probably not far from what they're going to do. VAC hasn't done much for years and whatever steps they take to counter cheaters currently is what they can do with this. Honestly if anything this is easier for leagues to check for with pov demos and console.

left sand
#

VAC is fine

high current
#

I do think adding a check for the file would be reasonable. As it is a pretty major oversight.

eternal haven
#

I mean they should at least fix the low hanging gameinfo thing

#

if they decide to do nothing

#

just comment out the thing that skips file tracking if not multiplayer

small sirenBOT
#

*just comment out the

thing that skips file tracking if

not multiplayer*

eternal haven
#

or completely remove the option for tf2 to be anything but multiplayer

#

it never needs to be singleplayer or anything else

#

it's a 5 minute fix really

#

some of the other bypasses are a bit harder to fix

#

and the chunk verification is either hard to fix or will make the game load slow

left sand
#

it doesnt have to load slow, as long as it just exits the game upon encountering lack of integrity

#

thats how CSGO worked, when you connected to a server

#

since they had server side pure

#

but they couldnt have verification happen during connecting state, since it would load too slow

#

so instead it happened asynchronously

#

and it would kick you upon failing

eternal haven
#

Well it's normal to not fail

#

so everything would have to be checked

#

in the normal case

left sand
#

yes but it wouldnt affect load times

eternal haven
#

Tbh I don't know how the loading works

left sand
#

the thinking is that if you are cheating, it'll find the bad file before youre able to really do any harm

#

and for anyone else, its as if the game didnt change

eternal haven
#

Well yeah but you're saying that you can md5 sum 20 gigabytes of data for everyone else in the same time they already spend loading stuff?

left sand
#

no

#

where did i say that?

eternal haven
left sand
eternal haven
#

I didn't read it too carefully

#

but I think I got it all

#

cheaters will fail sure

#

the normal case is not failing

#

which means all the data has to be checked

#

I guess I'm missing something

left sand
#

yes

#

you can still play the game

#

while its checking

eternal haven
#

I don't think it's set up like that currently

left sand
#

thats all im saying

eternal haven
#

What if someone has a fast disk

#

their cpu is pegged for the first minute of gameplay?

#

is there a limit built in to prevent stuff like that

#

it's been like 2 years since I looked at how the verification was supposed to work

left sand
#

yeah afaik it was like some number of files every few seconds and also rarely is anyone ever disk bound

#

superfetch is a thing

#

the cpu wouldnt be pegged anyways

eternal haven
#

maybe theyre on a quad core bro

#

or does that like reduce the amount of worker threads

#

I dont remember

#

Im gonna go read the code again before any more pointless speculation

left sand
#

im not talking about any code necessarily

eternal haven
#

well there was code in tf2 for verifying the chunk hashes

#

I think anyways

#

they just didnt use it

#

maybe they only ever intended that to be used by the server

#

when launching with -sv_pure_verify_hashes

#

it does actually get used when you do that and iirc it goes through them all sequentially

#

no async

#

I guess that would be normak for the server

left sand
#

in csgo its 75 files per second

#

and only files actually being used atp

eternal haven
#

Does tf2 have csgo's thing?

#

I don't see it

left sand
#

no

#

they have entirely different pure systems

#

tf2 has client side pure

#

csgo has server side

eternal haven
#

tf2's used to be kind of server-inclusive

#

pre-2013 steampipe stuff

#

they commented it all out lol

left sand
#

yeah that stuff isnt so relevant

eternal haven
#

yeah

left sand
#

im just saying, it would have to ultimately be similar to csgo's system because of the performance issues

eternal haven
#

the client is not required to send the server anything

#

at all

#

in tf2

#

for pure I mean

left sand
#

as in, just checking files loaded over time

#

and then exiting the game if a fail is found

#

75 files per second seems decent

#

could probably be done within the main frame too

eternal haven
#

you really think valve has it in them to bother setting that up in tf2

left sand
#

doesnt have to be concurrent/threaded

#

just async

#

its not too hard

#

well

eternal haven
#

I mean it's a good couple days of work surely

left sand
#

compared to other options

eternal haven
#

but I guess the other option is just do nothing

wild grove
#

I mean this kind of thing can go under a game exploit which can get you game banned if many people report you for seemingly having walls. Then there's also comp leagues noticing the same and banning you.

high current
#

Yeh this is pretty much the main reason sv_pure was implemented for. So people could use wallhack custom models.

drowsy marlin
#

This is what heavy needs

uncut spear
#

LMAO

#

I vouch for this

#

put this in tc2 🗣️

left sand
#

im thinking of splitting up the tc2 balance pack and tc2 base optimizations, similarly to tf2 og since that seems to have worked successfully

wintry marlin
#

Just give him ability to wallclimb

#

Orangutan heavy

uncut spear
#

LIKE VENOM IN MARVEL RIVALS

#

that would look so funny

uncut spear
left sand
#

yesh they're just disabled now, completely unused

left sand
#

youre epic

uncut spear
#

woah,,,

#

like Hatsune miku

radiant merlin
#

pr to fix blank names when

uncut spear
#

what if the name is just blank

eternal haven
#

Now me personally if I got fish killed I wouldnt admit to it

radiant merlin
#

name is actually blank lol

#

how

eternal haven
#

link it

radiant merlin
#

mmm

#

not really want to witchhunt

uncut spear
#

bro if any of us witch hunt, just put a curse on us

#

"YOU FUCKING GOT A FISH KILL, FUCK YOURSELF"

eternal haven
#

Lmfao

high current
# radiant merlin name is actually blank lol

Fun fact: you can also have blank profile pictures that’ll bug out in CS and just duplicate a random profile picture of someone else in the server.
But in TF2 it just appears as blank.

wild grove
#

That sounds kinda creepy af

radiant merlin
#

Tf2 clearly better

eternal haven
#

If someone sets their steam name to avatar, tf2 makes their pfp wider in the friends list

#

or it used to anyways maybe that was fixed cant remember

#

tbh it's kinda scary that a steam name can be interpreted as something to do with the hud

glass musk
#

PauseChamp let's see if today is the day

glass musk
#

no update 🥀

#

dead game

next nymph
burnt dragon
#

dead game

tacit flare
uncut spear
oblique tangle
#

this game is officially dead to me

#

casual is so unbalanced and everyone disconnects the second a round is lost

#

uncletopia is where all the soldier and spy tryhards migrated to and it's too hard to play there

#

i can't find a place in tf2 anymore where i can have laid back fun

burnt dragon
#

somehow people there now know who I am

#

and kinda nice to be a part of a small niche community :3

small sirenBOT
#

*and kinda nice to

be a part of a small niche

community :3*

burnt dragon
#

take it before its too late

oblique tangle
#

actually fps games are not very fun to me anymroe

#

only dota

burnt dragon
#

maybe its time to play some different genre

#

or start with new hobbies

#

sometimes changes can be needed :3

oblique tangle
high current
#

If you don’t like the game. The game isn’t going to make you like it.

small sirenBOT
#

*If you don’t like the

game. The game isn’t going

to make you like it.*

radiant merlin
#

updoot vandaag

uncut spear
wintry marlin
#

I find mental and creative work more fulfilling than mindless dm at this point

kind falcon
high current
wintry marlin
#

I still find trolling by doing very esoteric strats entertaining tho

#

Spawncamping or going medic

#

Can be fun to do solo

#

Exactly the way fatmagic does it.

#

Always finding sidequests to do.

high current
#

Medic in pubs can be fun. But at times you uber on someone and they literally don’t know what uber does so they start running away like they’re getting ult’ed on in overwatch.

#

Honestly probably about 50% of the time

crisp cedar
oblique tangle
# crisp cedar beast mode

nah dude when it's my turn to play ranked and try to improve and get out of herald, i get matched against 2013 players with 4k matches and grandmaster on multiple mid heroes, and they are nEVER on my side

#

meanwhile i have a friend who started playing literally last year and is already archon or legend i think

#

he did say he was from the philippines so maybe that's why

crisp cedar
#

no he probs just doesnt suck

#

hardest pill to swallow is that ultimately you didnt lose because the matchup wasnt fair, you lost because you werent good enough

#

no match is unwinnable

#

if an enemy is too good smart or fed

#

abuse the weak link

#

you need to recognize when you can stop the smurf headon or by abusing his teammates

#

he will try to do the same

#

also if you like it

#

you can enable strict solo only matchmaking

#

for ranked

#

its more preference, no right answer imo

left sand
#

just know this: rtz would go 40/0 in your games and win 100% of them

crisp cedar
#

mason would go 100/0 in your games and win 80% of them and get banned in 4 months for behaviour score boosting

orchid sorrel
#

When summer update

kind falcon
#

next summer

oblique tangle
#

i need to play like a guardian probably in a sup role too

small sirenBOT
#

*i need to play like

a guardian probably

in a sup role too*

oblique tangle
#

problem: play like a guardian and not a herald

next nymph
#

like something stupid like 5 hard carries

crisp cedar
#

probably disruptor, chen, oracle, ringmaster, grimstroke

kind falcon
#

mid grim is evil

wild grove
wild grove
#

Did you know that 2008 was the year that AAAAAAAAAAAAAAAA

burnt dragon
#

😎

mystic anchor
wild grove
#

say the line bart!

mystic anchor
#

MIKE, reflect those rockets please!

tacit flare
# mystic anchor

Ah yes, the enemy team mindlessly firing pills and rockets at the pyro causing the death of someone else. A classic.

radiant merlin
#

damn i'd like to have my director taunt back

#

also xd

burnt dragon
#

I thought that was removed few months ago

oblique tangle
#

it did but not for everyone i think

radiant merlin
#

they removed voice command restrictions

jagged pawn
potent wolf
#

omg titanfall 2 update

jagged pawn
#

valve's obsession with koth will never end

potent wolf
jagged pawn
#

so true

#

Reduced default value for ConVar 'tf_mm_next_map_vote_time' from 30s to 15s
casual is saved

#

(this is a good change I'm just being annoying)

radiant merlin
#

this unu is cool

radiant merlin
#

what happened to the 5 maps per update

coarse spruce
#

need even MORE maps

radiant merlin
#

it took 10 years

#

actually that is the only change to the tips xd

high current
#

Hey they updated the post-round map vote thing. Casual QOL improvements yay

next nymph
proper tangle
#

fucking hell 10 new maps

#

holy matchmaking batman

potent wolf
proper tangle
potent wolf
#

holy shit this is massive (not)

potent wolf
proper tangle
#

99% was just tweaking nginx files but that 1% was python being a pain

kind falcon
summer steeple
#

how long have people been asking for this?

#

like 50 years?

radiant merlin
#

why tf did valve think a vertical map was good?

summer steeple
#

wait damn they added a tauntkill?

#

smh p2w game

#

(ok but seriously that is cool)

oblique tangle
potent wolf
radiant merlin
#

they are not going to add slaughter to the game

summer steeple
#

wait what lmao

#

de-halloweened version of the halloween map instead of the original map??

radiant merlin
#

slaughter has a 1000 times better them than this

summer steeple
#

i guess the mappers just preferred the theme

#

¯_(ツ)_/¯

radiant merlin
#

also 5 min timer lol

summer steeple
#

it says 4 in your image

radiant merlin
#

oh it's 4

summer steeple
#

i still don't really like longer koth times tbh

radiant merlin
#

yeah laughter has a longer timer because of the hell event

oblique tangle
summer steeple
#

sumer

#

ancient sumeria

oblique tangle
#

i am humbly asking you to parrot the changleog to me

potent wolf
potent wolf
#

Summer 2025!

potent wolf
#

Featuring 10 new community maps: Citadel, Aquarius, Fulgur, Cargo, Conifer, Boardwalk, Blowout, Mannhole, Demolition, and Pressure

summer steeple
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sumer

potent wolf
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Added the Summer 2025 Cosmetic Case

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Contains 23 new community-contributed items

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Added 4 new community-contributed taunts to the Mann Co. Store

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Taunt: The Final Score

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Taunt: Bear Hug

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Taunt: Texan Trickshot

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Taunt: Flying Colors

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Added 14 new community-created Unusual effects

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7 new effects for Unusual hats

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7 new effects for Unusual taunts

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*Added 14 new

community-created

Unusual effects*

potent wolf
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All cosmetic and taunt cases will grant Summer 2025 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.

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The Summer event runs through September 15th, 2025

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General

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Fixed the Frontline Field Recorder not using its normal map

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Fixed The Texas Half-Pants not fully using rimlight

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Fixed the Das Hazmattenhatten's materials not using its normal map

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Fixed The Bazaar Bargain's scope being painted when using the Saccharine Striped, Team Detail, Gobi Glazed, and Team Charged war paints

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Fixed some outdated in-game tips

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Reduced default value for ConVar 'tf_mm_next_map_vote_time' from 30s to 15s

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Updated materials for The Candy Cane to fix consistency issues

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Updated lightwarptexture setting for the blood version of the Half-Zatoichi

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Updated the Strasbourg Scholar to improve clipping

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Updated the Heavy's model to add a 'bullets' bodygroup for cosmetics

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Updated/Added some tournament medals

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Updated cp_fortezza

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Reworked routes between Point A and Last

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Improved lighting and visuals across the map

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Clipping fixes

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Updated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock

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Big thanks to Whurr, Starfall and Bradasparky for reporting bugs and suggesting changes.

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Balance changes

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Consecutive Wall Climbs no longer cut your preexisting speed

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Mini-Sentries now deal 80% damage (up from 50%)

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Crit-boosted Miniguns now deal 70% damage (up from 60%)

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Reduced the Mighty Slam's damage at point-blank range

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Rebalanced Hale's damage against buildings

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Level 1 buildings are destroyed with a single punch

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Level 2 and 3 buildings now require two punches

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The Wrangler Shield adds an additional punch to the required count

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Ability-based damage to buildings is unchanged

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*The Wrangler Shield adds

an additional punch to

the required count*

potent wolf
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Bugfixes

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Fixed a crash caused by the string pool overflowing over time