#Team Fortress 2 Megathread - winter is the most chill time of year

1 messages Ā· Page 102 of 1

left sand
#

valve said they were gonna work on it

soft lynx
#

If the second is truly just vanilla settings you can try those. But I'm fairly certain they're not

wild grove
small sirenBOT
#

*I hope they make the

fire more orange like what the

visual fix pack did.*

rare creek
#

I think certain device id settings changes how the flamethrower fire looks no?

burnt dragon
#

I dont remember that

left sand
#

jill said it shortly after JI i believe

burnt dragon
#

then probably wont be happening anymore I suppose

#

this seems like unfair advantage with modding the game

#

therefore seems like a way of cheating

light ivy
wintry marlin
#

I don't like current vanilla fire vfx, it looks out of place and too much like out of hl2

#

Though significantly altering the flame would have implications about what is inside the gas canister.

burnt dragon
#

what is inside the gas canister?

wintry marlin
#

If I tell you I will have to kill you

burnt dragon
#

GYAS

#

in 5 minutes in 10 minutes GYAS

fallow ridge
#

hi hello yakkin, funny to be jumpscared by my own clip here lmao

to add to this, we are down a scout because our roamer is not a scout player and our pocket soldier is restricted from scout in our division due to his hl scout experience

it was interesting to watch the denver lan finals on product where NA ran bomo on sniper a lot, since it meant they were also down a scout player. imo it's kind of why he couldnt perma snipe the map despite him hitting the most nutty shots lan finals has ever seen, since papi just kept being able to bomb him with minimal pushback from bomo's one scout player

one thing we have tried on product is having one of our soldiers try switching to shotgun and sitting on pride to help deny bombers, since our sollies end up playing much more passive anyway when I am full time sniping

#

it's been fun working out how to play around me sniping, especially season 48 where we were threatened by two potential demoknight teams in our division. we had to workshop how to play koth completely from the ground up

#

playing vs demoknight was a fun challenge too, we had to balance running classes that hard countered the dknight vs limiting our viability vs the rest of their team. full time pyro was just too range limited on 5cp, but we were getting farmed by running standard team compositions because the safe positions for our players/core combo completely shifted since we had no idea where the dknight could fly in from lol

#

eventually we settled (for 5cp at least) on our pocket scout playing full time buffed heavy to deny bombers and protect me perma sniping behind him, since the shields resist blast damage so much but not bullet damage. not having easy to kill low hp scouts meant that the dknight couldnt farm katana buffs either, so long as I stayed close to the heavy

soft lynx
fallow ridge
soft lynx
#

humble as always

fallow ridge
#

brother he's invite 😭

radiant merlin
burnt dragon
#

must be the unusual hat

#

try trading it to me

paper sluice
stone linden
#

OP’s second computer has some intel integrated graphics card and that might be the cause on their end

radiant merlin
#

mmm so tf2 actually has aim assist, just disabled

potent wolf
radiant merlin
#

this seems easy to fix

high current
#

Interesting the console port didn’t have aim assist then

radiant merlin
#

also hl2 has an enhanced aim assist version, but it hasn't been included in the sdk

mystic anchor
orchid sorrel
#

ermm booooring wheres then phlog 10 kill

mystic anchor
#

fuck phlog!!!!!!!

mystic anchor
wintry marlin
#

I love when they just walk at you and hit their mouse on the keyboard and completely miss

radiant merlin
#

He's using rage faces in 2025 unironically

crisp cedar
radiant merlin
#

Coms, tfarena, 6v6, almost no weapon bans, a/d

#

You've won

eternal haven
#

Has anyone else noticed it seems like players are standing inside the floor in freezecams with higher frequency

#

than in the past

#

like 1 in 10 freezecams the playermodel's feet or something are inside the floor for me, all servers

#

maybe not quite 1 in 10 but it's a lot

wild grove
#

Could be like me where your game is just cursed af.

radiant merlin
#

It reminds me of one time when i opened tf2 and i couldn't move, and could only shoot but very fast

#

I was even able to join casual servers but still

#

The next day, it was like nothing happened

jagged pawn
#

that being said steel is a very bad choice

spring kestrel
#

yeah lol

jagged pawn
#

it works in highlander but there's just not enough going on in 6s for it

#

they should've done gravel pit or something more along those lines if they wanted to do a/d

radiant merlin
#

Gravel mid

#

Just run pl

#

You know what, Im gonna make my own pl upward pro, with only 4 points

jagged pawn
#

have you played 6s payload

#

wait it was literally you I discussed this with last time wasn't it lmfao

#

anyway yeah I stand on what I said before, it could theoretically work but there's no maps that work with the scale yet

next nymph
#

the problem with payload in 6s is who wants to babysit the slow-moving payload when every class is fairly mobile and will push up to take territory anyway

left sand
#

whats interesting about payload

#

imo, better to have lane creeps which spawn every 30 seconds and push along a track to the enemy base, meeting with the opposing sides creeps

next nymph
#

hazard crew gamemode ?

cursive peak
#

PL is an improvement over the old escort mode.

high current
# next nymph the problem with payload in 6s is who wants to babysit the slow-moving payload w...

Eh. Honestly in modern 6s people are pretty accustomed to one player basically taking their hands off the keyboard when holding certain points.
Such as process defense roamer holding IT, metalworks pocket soldier holding house (defense/offense), bagel pocket soldier holding lefty, etc.

IMO PL was one of the more fun formats from NR6s, I think it could work in 6s.
I think the issue is that 6s might have to rethink some whitelist decisions for payload. Big emphasis on might, in NR6s we had wrangler and rescue range which made last offense super difficult.

#

We ended up having a pain train + banner soldier be cart bitch. I think on most 6s maps that’d be a pretty good idea with how good scout is now.
There’s a decent bit of room for defenders to go for flank plays to delay the cart too. It’s probably more boring for the people not on cart since if they go too fast there’s a high likelihood of the enemy team just wrapping for cart.
But that also adds to the interest of playing cart bitch. The more confident you are dealing with 1v1s or 1v2s, the more your team can worry about pushing forward.

fallow ridge
#

I would rather play gravel pit than pl tbh

#

bring it back

soft lynx
#

Based pit

#

Steel, and other maps with "multiple win conditions", are always fun and there should be more of them in comp, at least in hl

next nymph
# left sand imo, better to have lane creeps which spawn every 30 seconds and push along a tr...

this is getting me thinking, part of what makes this work is that dealing with creeps comes down to using weapons and engaging in combat, the same core loop that happens in the rest of the game. So maybe we could apply that to other things, like turn control points into "towers" with health that you need to attack to take over, instead of just standing on them for a set amount of time

#

might be good to split things up into multiple lanes with their own towers just to force teams to divide their attention too

cursive peak
#

Gpit sucked in HL

next nymph
#

i didnt mind it in 6s but it could've used a pro version i think

cursive peak
#

People complain about nothing changing. Gpit in HL was give up A, defend B, and then C

fallow ridge
#

but C point gameplay was peak

next nymph
#

i think it needed just a bunch of tweaking that it could've used to make things flow better, A was the big thing in my mind too

soft lynx
#

Understandably as well though, given the innate spawn distance BLU has over RED

cursive peak
#

Steel lets offense pick which point to attack and defense has to catch up or guess.

#

And at least there's usually a token of resistance at A. Gpit could delete A and change nothing.

fallow ridge
#

swiftwater's first point being automatically given up is just a result of it being a bad map with a 2nd that it unreal hard to push

#

idk why NA still run it

cursive peak
#

Badwater and Upward get some resistance at A, too.

fallow ridge
#

bwater has a hard first to break out of, upward's is well designed. teams can hard hold on first one round and then get insta pushed back to hill the next

#

but vigil is imo the best payload map from a comp hl perspective at least, largely because sniper sightlines are nerfed by the whole map turning basically 90 degrees multiple times

#

and the last isnt as horrendous to push as upward

cursive peak
#

I've played Barnblitz in HL. The Pro version at least.

fallow ridge
#

I played every pro version back in the days when it was a staple map in etf2l

#

it was awful

#

all of them

cursive peak
#

I delighted in new flank or whatever they ended up calling it.

fallow ridge
#

first I liked, but the indoor areas around 2nd are not fun, and the last is famously dog awful

#

the only way you could fix bblitz last would be to copy paste the last from an entirely different map onto it lmao

cursive peak
#

I remember back in they day when UGC would swap between Steel and Gpit every season.

soft lynx
#

So out of 7 (or 8) pl and ad maps only two are really held at first reliably

fallow ridge
#

even barnblitz i would not say is an insta forget like swiftwater first or gpit A

soft lynx
#

Oh yeah nothing like gpit, but still there's still a huge incentive to fall back to 2nd sooner than later against evenly matched teams

fallow ridge
cursive peak
#

Gpit A was ignored entirely by defense. Maybe 1 team per season would have a cheeky Soldier play to delay it by like 2 seconds.

next nymph
fallow ridge
#

replace upward with gpit

cursive peak
#

#BringBackBorneo

fallow ridge
#

based

soft lynx
#

I knew I was forgetting a map

cursive peak
#

I'd rather never play Gpit again.

fallow ridge
#

gpit hl i have less exp with tbf

cursive peak
#

I had more fun in HL 5CP than Gpit.

fallow ridge
#

trying to take C vs a wrangler does not sound fun

fallow ridge
#

best hl 5cp map ever

cursive peak
#

You know the Pyro cheese play for Gully last?

fallow ridge
#

idk i exclusively sniped on gully hl lol

#

or spied

cursive peak
#

You run the Pyro and Med under it and uber while Pyro just cockblocks with airblast and a Scout or whoever caps.

fallow ridge
#

oh right lmao yeah

soft lynx
#

That just sounds like a last push

fallow ridge
#

i was expecting some shenanigans like badlands air vent

cursive peak
#

My team pulled that against a team 5 times in a row, even half fucking it up.

#

Gully last is particularly good for the Pyro just blocking defenders while you cap.

#

And, like, you just gotta put someone under the point or in secret to stop it.

#

I had the greatest plan on Process once. Take part of the team through IT while baiting the other team to uber through main into second. We hold second and the part of the team going IT pop out and deny them the fallback, squeezing them between Heavy, Pyro, Demo, and the rest of the team. Unfortunately, my mic was muted the entire time.

#

We may have been on Kritz at the time.

#

I was more annoyed at my team for not telling me my mic was muted. They brought me on so I could scream at them when they did dumb things, which was a nearly constant thing with them. They should have known something was up when I went silent.

#

Like, their Med got me and the Heavy killed because he went for an Amputator kill instead of running when we told him to.

uncut spear
#

sounds about right for a spy main

#

it was this or pyro

velvet raft
uncut spear
#

when did i say that 😭

#

"dirty spy mains taking all our estrogen I HATE THEM"

velvet raft
#

omg, what if they do

velvet raft
uncut spear
#

the actually people I hate are sniper mains, signed a scunt

uncut spear
velvet raft
uncut spear
#

but they deserve it cause it makes them better

#

a scout that makes you mad at how they play

#

or smthn like that

#

douchy mfs usually

#

and I play with bleed properties so :3

velvet raft
#

wait that? how can people sign a scout

#

im tired, sorry

uncut spear
#

wat

summer willow
#

what is team fortress 2 reborn

uncut spear
#

also

#

I'm not a scunt

#

I'm annoying sure but I love friendlies

uncut spear
#

this ig

#

but it was taken off steam lel

summer willow
#

i was just asking because the steamdb update was related to this game

#

just curious

rare creek
#

steamdb had an update

#

?

summer willow
#

this #dev-logšŸ“» message

rare creek
#

oh

potent wolf
#

titanfall 2 update soonā„¢ļø

rare creek
#

how tf do you even see what the update did like they dont even include change logs

potent wolf
#

because that's how steam works

rare creek
#

no that's steamdb

potent wolf
#

where do you think steamdb gets info from

rare creek
#

im gonna hit you

#

physical violence

potent wolf
#

:D

rare creek
wintry marlin
#

Shiver me timbers

lime stream
#

But that only really happens when there's a massive skill gap between the teams

crisp cedar
#

Nice article about competitive TF2 here. I gave a pretty thorough interview at the LAN and was pleased with how they represented things.

Quoting PC Gamer (@pcgamer)
ļø€
After almost 18 years, Team Fortress 2 just had its toughest tournament ever, and there could be more to come www.pcgamer.com/games/after-almost-18-years-team-fortress-2-just-had-its-toughest-tournament-ever-and-there-could-be-more-to-come

**šŸ’¬ 2ā€‚šŸ” 9ā€‚ā¤ļø 406ā€‚šŸ‘ļø 6.8K **

summer steeple
#

truly better words have never been written from a games journalist than "balls leader"

summer willow
#

a lot of tf2 updates or something

potent wolf
#

titanfall 2 is getting a lot of updates?

eternal haven
wild grove
radiant merlin
#

Probably

mighty mesa
#

does changing your settings make it recompile shaders? i was on like mostly low and turned em up to high and am getting lag spikes but because they started slowing down and only ramped up again on a new map i think it's caused by it (re)compiling vulkan shaders

unborn pecan
#

FART OIL

burnt dragon
#

isnt that just for the summer update?

radiant merlin
#

Probably not

radiant merlin
velvet raft
burnt dragon
#

ashes with the originality

#

writing the titanfall 2=team fortress 2 joke on the peak on 1983

#

just before making similar jokes gets banned in 1984

small sirenBOT
#

*just before making

similar jokes gets banned in

1984*

burnt dragon
#

good bot

oblique tangle
#

from the ashes thou have come and to the ashes thou shall return

next nymph
velvet raft
tacit flare
#

Certainly the TF2 struggle moment of all time.

velvet raft
#

Titan Fall 2

radiant merlin
#

Truck farming 2

#

Wait that game doesnt exist lol

high current
#

The fuck? 2

radiant merlin
#

Transport fever 2

uncut spear
mystic anchor
#

The sightlines are to be respected at all times. This sniper chose not to.

#

i just realized sniper's medal

#

bruh

kind falcon
mystic anchor
tacit flare
high current
#

Honestly sometimes it’s just funny to see where they end up

#

Or:

  • ā€œI know I can dodge this reflectā€
  • Dodges reflect
  • ā€œHealed by: ā€¦ā€ disappears from my hud
fathom rover
#

saying taa is needed šŸ˜’

left sand
#

it's true though

#

msaa doesn't do anything for non-geometric aliasing

fathom rover
#

We are a new indie game studio working on a new IP but a couple years ago we discovered a huge narrative behind optimization that was not only destructive to realism and motion, but also false. This false narrative is being abused more than ever by industry leaders.

We want to change the direction the industry is heading so that sufficient har...

ā–¶ Play video
left sand
#

that guy is clueless unfortunately

fathom rover
left sand
#

yup

#

the only valid argument mentioned against taa is the ghosting / smearing issues which are a known issue

#

but it's like pretending that other solutions are superior with no downsides

fathom rover
left sand
#

that's the problem, imo, taa should be improved to become more reactive

#

tsr has a heavy performance hit, not taa

#

tsr though is designed to be upscaled, taa is not

#

so that's why the performance costs are different

fathom rover
left sand
#

it's not though

fathom rover
#

ive used it and id take fxaa over the blurry mess that is taa

left sand
#

TSR is, yes, it's usually 1 to 2ms, but that's because it's expecting different resolution tradeoffs

fathom rover
left sand
#

idk, i feel like you havent properly understood reactivity controls in TAA

fathom rover
#

bros bringing it up like its a minor issue

left sand
#

no it's totally a huge issue for sure

#

but it's just when you have pixel shaded aliasing, you arent going to get any benefit from MSAA and FXAA is literally just a spatial blur

fathom rover
#

so how is he clueless but he actually has a thorough study backing up his claims

fathom rover
#

it looks sharp at least in comparison to taa

left sand
#

he is clueless because you can look at his posts from 1 to 2 years ago where he posts on forums and discord where he has no idea what he's talking about and asking for help about the most basic graphics stuff, you can even see his old posts on the unreal engine forums where he's struggling to make his first game and he doesnt understand the basics

fathom rover
#

taa is only ever used for still images in demos for a good reason

left sand
fathom rover
#

other than mastercomfig

left sand
#

im not gonna list my whole resume but ive worked on games and films

fathom rover
#

im looking at this from an objective perspective weighing in what each side has brought to the table, this guy has actually brought stuff up, i already agreed taa was slop before the video but when i got asmongolds video reacting to it i was glad it really highlighted the issue

left sand
#

idk i think theres been better videos explaining the parts of TAA which are needed

#

you can read the unreal engine documentation which does a good job explaining the challenges

#

i guess the problem is a lot of developers are unwilling to make content which can be consumed by gamers

fathom rover
#

unreal engine too is also terrible which the video (and the whole gaming community's consensus) brings up

left sand
#

because theyd rather work on stuff

#

rather than making videos

fathom rover
#

ue5 is like using ai code

left sand
#

unreal engine is pretty good but i can agree that theres a lot of pains with it

#

theres a lot of factors to why games run terribly nowadays

fathom rover
#

world of tanks blitz reforged uses ue5 because it saves development costs at the expense of the user

left sand
#

but most of it is circumstantial, based upon demands of what games need to be, the advancements in hardware and the really broad range of PC specs

summer willow
left sand
#

unfortunately people focus way too much on graphics

fathom rover
#

the point of anti aliasing is the user experience

left sand
#

and the industry has overcorrected for it

#

again, you havent really addressed the point of in-geometry aliasing

#

nor temporal aliasing

fathom rover
left sand
#

which TAA corrects and more traditional methods dont

fathom rover
#

because it doesnt affect the user experience

left sand
#

then just play with AA off

fathom rover
#

to nearly the same degree

left sand
#

theres really no point of using AA at all

drowsy marlin
#

I like to turn anti aliasing off because it makes the image really clear

left sand
#

yes exactly

drowsy marlin
#

Msaa is okay but it still blurs the image

left sand
#

if you prefer the exact pixels, then turn off AA

#

all AA blurs

#

thats what it does

#

it smooths out pixels for a reduction in aliasing

#

aliasing is some form of patterned noise that is caused by a sampling error

#

in order to reduce noise, you have to strip information from the signal

drowsy marlin
#

But when a game forces me to use anti aliasing, that is when I become a graphics engineer and whine about the failures of game optimization

left sand
#

yeah, forcing to use AA kinda sucks

#

i get why devs do it, theyre worried about the game's looks without AA but it should be up to the user

fathom rover
drowsy marlin
#

I should get a high resolution monitor, but I've been spending a lot of money

#

Maybe for my next birthday I'll get 2 matching monitors

fathom rover
#

taa completely breaks down on movement

left sand
drowsy marlin
#

But then, what do I do with my old monitors?!?!

left sand
#

if i could demo something in a video or whatever

#

then itd probably make more sense

fathom rover
left sand
#

but theres a lot of resources online already demonstrating what TAA solves

fathom rover
left sand
#

like you can read this article, it goes over a lot of the theory and reasons

fathom rover
#

genius

left sand
#

you said you wanted to look at this objectively and compare differently sources

fathom rover
#

"none of this would be possible without the power of ai" ahh

left sand
#

you look at threat interactive, i give you epic games

#

IDK what you're talking about with AI

fathom rover
left sand
#

theyre not a studio

#

theyre one guy posing as a studio

fathom rover
#

sorry

drowsy marlin
#

Fake it till you make it type vibe

fathom rover
#

ill kms

left sand
#

one guy who realized making videos complaining about stuff was more profitable than trying to make a game

#

like literally

#

look at his old posts

#

he's struggling to make the simplest gameplay stuff

#

then he starts over time blaming others

#

blaming his asset slop packs for his asset flip, blaming the tools, blaming the engine

#

he gets more aggressive and angry he cant make a game over time

#

you can see it very clearly in his forum posts

#

its actually very funny

#

he didnt even know how to finish the basic OpenGL graphics tutorial

#

he knows nothing about graphics or anything

fathom rover
#

btw i actually dont give a fuck about if he cant make a game for shit because the video is on a consumer side

left sand
#

he just plays into confirmation bias and says "everything sucks"

small sirenBOT
#

*he just plays into

confirmation bias and

says "everything sucks"*

left sand
#

he doesnt actually provide useful information

fathom rover
#

the whole point of anti aliasing isnt to make whats not there

left sand
#

it is, to a certain extent, if you believe in information theory

fathom rover
#

its to make what is there look better, and softening jagged edges makes whats there look better

left sand
#

sure, but what about jagged edges within a surface caused by pixel shading?

#

jagged edges in specular highlights

drowsy marlin
#

My girlfriend one day wants to make a game about managing a fish tank

I will help her and we will use godot (I think it can help us make a game)

left sand
#

in roughness sampling

#

in post processing filters

left sand
#

in lightwarping

fathom rover
left sand
#

its not a minor problem lol

drowsy marlin
#

What are you two talking about? What is the root of the problem

fathom rover
fathom rover
drowsy marlin
#

Okay?

fathom rover
#

because it blurs everything more instead of slightly blurring pixel edges

drowsy marlin
#

So the mastercoms can turn on taa and you can use something else

fathom rover
drowsy marlin
#

The difference is it costs a lot to move to a different country

small sirenBOT
#

*The difference is it

costs a lot to move to a

different country*

left sand
drowsy marlin
#

Oh heavens look at me! I really should not get involved in this

#

I remember arguing like this a few years back. I realize most arguments devlolve into two people telling eachother they don't care

drowsy marlin
left sand
#

TAA adds temporal stabilization to the image

burnt dragon
drowsy marlin
#

Its a delay that is considerable

burnt dragon
#

ITSA SPOOKY MONTH

drowsy marlin
#

Maybe I should make the jump to a 4k monitor

burnt dragon
#

2k is good enough imo

drowsy marlin
#

But I want 2 of the same model. I want matching monitors

#

2k is good enough

#

But I wanna be fancy

burnt dragon
#

I am not Gamer enough to need 4k yet

drowsy marlin
#

Its so fucked

burnt dragon
#

I sometimes want to use 1080p as well

#

for awfully optimized games with no upscaling and broken resolution scales

summer willow
#

the best AA is just SSAA🤷

drowsy marlin
#

Super Sexy Anti Aliasing?

burnt dragon
#

the best AA is the battery kind

left sand
#

eh, it has problems still because of the scaling method used, can introduce its own aliasing

burnt dragon
#

its used world wide

glass musk
#

TAA looks good at 5K

#

but good luck running games at that resolution

high current
#

IMO antialiasing is overrated. Just move your monitor like 6 inches farther from your face and call it a day

drowsy marlin
#

Maybe I should get a 4k 24 inch monitor

#

High pixels per inch display...

#

So maybe 27 inch models though

#

Damn

rare creek
#

i like taa because i think it looks good

summer willow
#

aliasing is my enemy

#

but yeah

#

other than that you dont notice much and are moving

#

which taa helps on this

broken thistle
#

personally my favourite is msaa, then smaa

#

I don't really like TAA, partly because I just prefer the look of smaa, but also because it can have temporal artifacts that I really really don't like

#

especially if its used with upscaling.

high current
summer willow
#

you play above 1080p?

high current
#

Depends on the resolution. On my 2560x1440 aliasing is honestly pretty ignorable in most situations.

summer willow
#

yeah

high current
#

I think if you have a 4k monitor and complain about aliasing you need more real problems in your life.

summer willow
#

1080p in some games it just feels blocky everything

high current
#

I could see that being an issue

summer willow
#

its not even the aliasing but the inconsistent and popping of edges

high current
#

Yeh that’s fair. I think chain link fences in TF2 are a pretty good example of where aliasing is very noticeable. If you’re moving they look like a fluid

summer willow
#

yess

uncut spear
#

it's literally only an issue if I fucking STARE at the pixels

#

and even then like whatever bruh

#

oh no there's PIXELS

#

scawy

#

I also turned it off cause i think it can cause input lag

#

I need my 1ms difference man :(

eternal haven
#

I like the 'round to the nearest pixel' look

#

my screen is pixels anyways no getting around that

#

why not at least have a nice sharp image

#

and better performance

rare creek
#

because it's ugly

high current
#

The peak of antialiasing technology is just rubbing Vaseline on your monitor.
No performance bit, no sharp edges, just perfection.

burnt dragon
#

we should make pixels circular tbh

high current
#

I feel like a lot of the tech we see in AA is misplaced, at least every new iteration I see is ā€œhow do we make universal AA less dog shitā€ and it’d probably be better quality and more performant if it were just more selective about what got antialiased.
I think that might be what temporal antialiasing is, but IMO in 70% of situations it misses the point and just makes it look like you need a new glasses prescription.

burnt dragon
#

or hexagon shaped

#

hexagon shaped pixels would make AA redundant

high current
#

Straight lines

#

Triangles would probably be your best bet

#

But then effectively all you’re doing is doubling your resolution

#

There will probably be non-pixel screens at some point. Idk how, but the tech will get there. That or we’ll just be satisfied with reasonable pixel density like 2.5k and sitting a healthy distance from your monitor or 4k and fogging your monitor with your breath.

burnt dragon
#

the audacity

next nymph
# high current There will probably be non-pixel screens at some point. Idk how, but the tech wi...

A vector monitor, vector display, or calligraphic display is a display device used for computer graphics up through the 1970s. It is a type of CRT, similar to that of an early oscilloscope. In a vector display, the image is composed of drawn lines rather than a grid of glowing pixels as in raster graphics. The electron beam follows an arbitrary ...

oblique tangle
uncut spear
#

LOL

wintry marlin
#

This map was meant for this game

#

It only needs a few hostages

oblique tangle
#

port the game to source 2 mfs when they find out it looks almost the same

#

if a huge amount of extra work isn't done

velvet raft
#

what's that supposed to mean

hidden gyro
#

What are the best interp settings for Rightous Bison

unborn pecan
#

equiping the shotgun

high current
#

projectile

velvet raft
oblique tangle
left nest
#

is there any ethical 3rd party tf2 cash marketplace? i used to use mannco.store and then marketplace.tf but i know mannco's practices and marketplace's team members are questionable

wild grove
#

Pick your poison.

#

Cause besides both, your only other option is selling your items for keys, then hitting up the backpack.tf forums to look for someone who buys those keys for cash.

left sand
#

theres some other sites but i dont know them well enough

high current
#

Backpack.tf is full of shit people too. Honestly if you’re looking into game economy to real economy shit. It’s never going to be the greatest people.
Pick who you hate least

left sand
#

id say marketplace is better than mannco.store

high current
#

I’ve always used marketplace. Typically to buy, but I also sold $700 worth of keys on there one time. Didn’t have an issue

odd willow
#

I've been using ctrade.tf, seems somewhat cheaper than marketplace when buying, idk how it'd be when selling

wintry marlin
#

I use skinport.

radiant merlin
#

After testing i've concluded that the xbox/nintendo joystick layout isn't optimal for fps games

#

The thumb is essential for moving, but if you want to use the dir pad you have to basicly stop moving

#

The ps layout is more optimal as you can use your index more easily

#

Just like when playing with knm

#

Also, tf2 would really benefit from native radial menus

rare creek
wild grove
rare creek
#

also I think steam input already has radial menus so just use those they're basically native

radiant merlin
#

it's too limited

#

i'd like the radial menus from l4d

crisp cedar
#

b4nny bit of a crashout

lean cove
#

it doesn't beat "nothing matters"

eternal haven
#

This guy is 32 years old

drowsy marlin
#

how did this guy change the color of the text chat

summer steeple
#

oh yeah i think people figured out you can just use the standard like color changing control characters that the localization files use in chat messages

eternal haven
#

There's special colors just for chat

#

There's one for the team color (used for names), a few other ones, and even a custom color one

#

The code that's supposed to filter it out of your message content has a bug

eternal haven
#

But to clarify the color characters that work in the chat are a special (intended) feature of the chat and they're different from the color characters used in other places

#

It's just they're supposed to be stripped from user chat messages

wintry marlin
velvet raft
#

Team Fortress 2

high current
# crisp cedar b4nny bit of a crashout

For sure.
But at the same time I understand his frustration.
Keep in mind b4nny and habib have played together almost full time for like a decade now. Not getting the synergy or feedback you’d hope for from someone you’ve played with for thousands of hours feels bad for sure.
Plus towards the end habib and paddie were definitely trying to spur him on. They were originally trying to talk him down but then just stirred him right back up, then it kinda just felt bad all around.

wintry marlin
#

Feam Torfserr 2

high current
#

At the end of the day the whole conversation kinda came off as 10% emotional intelligent productive conversation, 90% ā€œbro you mad?ā€

radiant merlin
#

Coms did you actually delete the old tc2 repo?

kind falcon
oblique tangle
#

@summer willow u got any idea if enabling vkbasalt on tf2 might trigger VAC?

potent wolf
#

there's always a chance it will, if you don't want to take that risk don't use it

summer willow
#

vkbasalt is dead anyway

oblique tangle
summer willow
#

which is a shame

#

linux sucks

oblique tangle
#

it kinda does yea

high current
#

I don’t want to hate Linux. But everytime I do anything in a Linux machine it just seems like Linux wants to be hated.

next nymph
#

linux is pretty good for configuring linux tho

drowsy marlin
#

There needs to be a company that invents an easy to use Linux machine

broken thistle
#

kid named valve:

#

tbh I use linux and I like it, but I can see why others don't.

#

I think its moving in the right direction though.

oblique tangle
#

kid named canonical

broken thistle
#

do not utter that accursed name

oblique tangle
#

canonical

#

ubuntu my beloved, the snappiest system i ever used

high current
#

Yeh it’s finally moving in the right direction after what like 3 decades?

oblique tangle
high current
#

I mean Linux has always been good for Linux stuff. But the accessible linux is theoretically hypothetically potentially a possibility now.

broken thistle
oblique tangle
#

windows is going full AI meanwhile canonical is rusting up

#

Rust/Linux

#

sudo-rs

rare creek
#

windows also has rust in it

oblique tangle
#

winget-rs

rare creek
#

And probably more rust because of how many linux kernel maintainers are against rust

#

because they're fucking stupid and grifters

oblique tangle
broken thistle
#

most are ambivalent actually, usually when you hear about something to do with rust for linux its because one of them got really pissy about it and Linus had to tell them to shut up.

#

other then that most kernel developers either don't care or are supportive.

rare creek
broken thistle
#

tbh even I think its a little early, its still missing stuff like sudo -e

#

which I love and use

summer willow
broken thistle
#

onlookers complaining about it just because its rust are stupid though, and the people talking about GPL are even stupider because the original sudo wasn't GPL to begin with.

oblique tangle
#

i like windows as well, i could probably swap every 6 months just for fun

potent wolf
#

i'd like windows more if it wasn't a microsoft product

#

with ai slop baked in

kind falcon
oblique tangle
summer willow
potent wolf
kind falcon
broken thistle
rare creek
#

I didn't know that people genuinely used flags with sudo

broken thistle
#

sudo -e is just sudoedit, so you dont have to run your editor as root.

#

sudo-rs doesn't have that yet.

rare creek
#

i always just run my editor as root

broken thistle
rare creek
#

i didn't know sudo -e existed

#

couldn't you just alias sudoe="sudo nano" or something like that

summer willow
#

its different

next nymph
broken thistle
#

thats still running it as root, the reason why you want something like sudo -e is that your editor is not running as root which means you keep your configuration if you're using something like VSCode or neovim.

#

if you use nano for editing files in /etc its probably not needed, but I dont have nano installed and use neovim/VSCode for editing.

rare creek
broken thistle
#

oh thats good, I already checked that issue a couple weeks back when I wanted to switch so its nice to see an update.

wintry marlin
#

The serverblight is getting quite popular

#

Just wait until someone draws fanart of it

sour oxide
wintry marlin
#

SFM creepypasta

barren gulch
#

so which came first, Chris's MaxFrames or M0re's High FPS Script?

high current
#

Never heard of M0re’s. But I’d wager Chris’s

cursive peak
#

Chris's goes back to like 2010/2011 at least. Just gotta figure out when m0re put out one.

#

Just found a m0re config with "september 2009" at the top.

radiant merlin
cursive peak
#

15 May 2010 is the earliest date I can find on chris.

#

Though, his Medic config is from April 3rd of the same year.

eternal haven
small sirenBOT
#

*M0re config is on

archive.org in august

2009*

eternal haven
#

Chris probably around the time same or earlier who knows

#

Chris was definitely more popular than m0re back in 2010-2013

slender nexus
#

yeag I ran chriscfg for a long ass time

tacit flare
#

Is there any way this can be fixed? I don't care if it's fixed by it no longer doing the crit noise, it just drives me insane when it does the crit noise but does nothing. A miss is a miss, do not tease me with the crit noise!

summer steeple
#

i think the only fix would be to completely ruin responsiveness for people with even slightly high ping by making the server verify a hit and/or a crit before it plays the noise

eternal haven
#

Why does everyone have this problem I dont understand

uncut spear
#

I mean I had this issue before

#

anything above 1000hz would lag tf2 esp but also cs2 strangely enough

#

just any older game would struggle

#

then one day the issue just went away lol

#

at least for playing at 2000hz

#

idk if it was before or after updating to 24H2

#

but regardless

eternal haven
#

I'm unable to understand what everyone who does or doesn't have the issue has in common with each other

#

Does it just come down to how fast your computer is? There are anecdotes to indicate it's not just that

#

Does it occur only on certain platforms (eg. AMD vs Intel) or certain generations of them? There are anecdotes indicating it's not that either

#

Is it the version of windows you're using? Nope, anecdotes from people on the same windows versions saying 8k does work without issues and others saying it doesn't

#

Is it caused by having certain programs like chrome or electron running? Maybe in some cases but not all so there's clearly more to it than that

#

Does the format of the hid reports from the mouse matter? Maybe but seems unlikely (if someone here has an affected setup and wouldn't mind sending the hid descriptor of their mouse, feel free to).

#

Do your game settings in tf2 matter? They don't seem to

#

Does it matter how many other usb devices you're using along with the mouse? Some people said things like that but again seems unlikely.

#

So idk what everyone has in common

uncut spear
#

I think I did this and it ended up helping my mouse actually work above 1000hz

high current
# eternal haven I'm unable to understand what everyone who does or doesn't have the issue has in...

It's extremely complex, it seems like it could just be down to the combination of components and OS in your system. IDK if anyone has tested identical hardware, but I wouldn't be surprised if even different units of same components had different interactions with 8khz.

If you'd like to try to understand it, your best bet is probably Endgame Gear's discord or Zaunkoenig's discord. But that's just for 8khz in general, in terms of it's interaction with 20 year old games. IDK, quake's community might know quake engine's intricacies enough to give some insight.

#

I haven't tested it in a while, but I only play with 1200dpi so I would be unlikely to saturate high polling rates reliably enough to really know if my computer had an issue.
I'd wager some of the people claiming to not have an issue are playing with under 3200dpi, which would result in rarely if ever saturating 1000+hz polling rate.

#

Polling rate tech is the financially responsible person's equivalent of hud tech in terms of bashing your head into a door.

oblique tangle
#

many manufacturers have minimum pc specs for using their mice at higher polling rates

#

and also monitor refresh rate so you can actually see the difference

eternal haven
high current
#

I think I had stutters when exceeding 1000hz. Can’t say definitively though. Using an Intel 13700k

#

CPU was running at like 40c too, so not thermal throttled.

oblique tangle
high current
high current
oblique tangle
#

is that single or double heatsink

high current
#

That’s with my old gpu. I’ve upgraded to a 4070 also.

high current
oblique tangle
#

i've come to not hate intel tbh
people love to shit on them because of stagnating improvements and 9800x3d

#

imagine if i had gotten a 13400f instead of ryzen 5 5600 for the same price
+15% performance boost and more cores

high current
#

Yeh Intel price per performance sucks. But up until recently their performance was unmatched

oblique tangle
#

AND ddr5

left sand
#

intel single threaded performance is still the best

oblique tangle
#

so multicore scores higher

high current
#

True. But their price per performance still sucks. And I think AMD’s 3d cache stuff can compensate for being outmatched in single thread performance in a lot of places.

left sand
#

amd has better multicore scores because of the cache design afaik (and more cores)

#

but imo id rather stronger multiple cores than many weaker cores and brute forcing multithreading that way

#

because real world multithreading doesnt scale like that

eternal haven
#

Does the 3d cache help much for tf2?

high current
#

But when I bought these components 3d cache was so new it had several compatability issues.

left sand
#

its still the basic meme of

#

moar corezzzz

#

from AMD

high current
#

True. AMD CPUs are just psuedo GPUs

oblique tangle
#

peaches if you had gotten a thermalright cooler you would've gotten away with single heatsink and double fan

#

ppl been complaining about this too for arrow lake

high current
#

I didn’t really care. I wanted max cooling and minimal fuss. What I’ve got was at the time the best cooling performance with best ergonomics and dust-fuck-off-ability.

#

Plus it’s not like I was pressed for space

#

If I were to build it now I’d probably put the super overkill noctua cooler on. But noctua hadnt done anything for 10 years at the time of building this pc.

eternal haven
#

noc tuah

high current
#

I could have improved thermals by delidding my cpu and using Liquid Metal for the thermal paste. But no-fuss was a major component of the build so I actually went with a thermal pad. It works fine but ngl thermal paste probably would have been easier.

oblique tangle
#

cpu contact frames too

#

idk if voids warranty

high current
#

In the winter I can crack my window the pc is next to and get my computer below room temperature. It’s a pretty funny meme

#

Doesn’t get cold enough here to worry about condensation from the house humidity. But still funny

orchid sorrel
summer steeple
indigo flume
#

very random i know but did you ever look into this (the black bars with dynamically generated icon items like war paints and the like)

if you didn't dw, i just kinda remembered this convo now so it's whatever lol

high current
#

Oh I never did. I remember having a plan to do a hud R&D stream a while back but I ended up having to do some emergency tryouts for 6s and never found the time.

radiant merlin
#

LOADING

radiant merlin
#

question: are steam input commands part of steam or from tf2?

burnt dragon
#

is this better than having it a case?

#

because airflow is extremely important

burnt dragon
#

wait no thats half life not tf2

kind falcon
#

do you have air in computer compartment? are you blasting 12 fans at your room? are you located inside of a freezer?

#

many questions to ask

burnt dragon
#

no my room is not a giant computer case

#

inside the case has more airflow I feel like

kind falcon
#

Physics. genius

#

phd?

burnt dragon
#

manners, dickhead >:c

kind falcon
#

wharrr

burnt dragon
#

no Im just curious like on open air it could be better cause it doesnt circulate the same air instead it's colder air from outside

#

in a case there's better airflow but it circulates air in the room

high current
#

Open air has better airflow. It’s just kinda physics. Your cpu cooler and gpu cooler have your entire rooms worth of heat capacity to work with. Versus a case where you have case fans to TRY to get your cpu and gpu coolers cool air to draw from.
I could mount additional fans to the plate I have everything mounted on, but it’s not really necessary and they’d point in a shit direction in my situation.

The biggest thing for me is the style of maintenance the open air lends itself towards. I hate infrequent high-effort chores, like opening a big cased pc to clean it, so I basically only ever bothered when I moved in/out of college when I attended it.
Where as the open air pc will naturally get dustier quicker, but I just have a rocket blower for cleaning cameras on my desk that I blow my pc clean with every day when I sit at my desk. Takes like 60 seconds tops so it’s just more frequent low-effort maintenance

rare creek
sacred totem
#

I cant wait for another 16 of these to hit steam with 20 players each

crisp cedar
#

remember

#

no dedicated servers no tc2

#

spam valve emails

#

(dont, this is a tyler tactic)

radiant merlin
#

hey but it worked

#

... right?

crisp cedar
#

no lol

#

he got shit for it and deleted the tweet

rare creek
#

yeah don't spam their emails

#

spam the source 1 issues git repo

radiant merlin
tacit flare
mystic anchor
oblique tangle
indigo flume
#

Did you know... the Candy Cane has different values for "$phongboost" (and nothing else) between RED and BLU...I know, game changing...

#

That little bowtie for the Candy Cane also uses a different lightwarp I've never seen before (because ofc it has a separate material file for both teams) but I don't wanna say changing that is a "fix", so I'm not sending it - idk man

left sand
#

afaik the phongboost differences between red and blu are completely intended

#

theres a lot like that

#

even the classes afaik

barren gulch
#

One of the things on my mind lately: can vscript be used to have something like sm_cvar? i'd love to explore the possibility to tweak bot related cvars without sv_cheats to get them to work better. (i'm still mad about the whole tf_bot_reevaluate_classes_in_spawn cvar being locked behind sv_cheats, valve!)

#

if you wanted to have more than 24 practice bots, tough fucking luck!

green tulip
oblique tangle
#

how do i enjoy tf2 outside of seasonal events

radiant merlin
#

you don't

#

play fortnite or smth

oblique tangle
#

i want to enjoy apex again

kind falcon
#

mr voltaic

oblique tangle
#

is that a question of affirmation

kind falcon
oblique tangle
#

24 min lag

#

tracking

oblique tangle
#

nvm i enjoy marvel rivals now

high current
#

In the words of an old wise man ā€œmy liver is looking at me like I’m fucking his daughterā€

wintry marlin
summer steeple
#

protected cvars are blocked however (for good reason, don't want vscript to fuck with rcon)

#

and worst case scenario, you can always just control the bots yourself with vscript (this is what quite a few vscript gamemodes do because there's still an unfortunate amount of things which are non-functional or inaccessible

#

most of the generic nextbot stuff like the intentiona interface and vision interface are not exposed yet

radiant merlin
#

Fiendgpt

summer steeple
#

I'm sorry, I'm not sure I understand, could you reword the question?

small sirenBOT
#

*I'm sorry, I'm not

sure I understand, could you

reword the question?*

radiant merlin
#

haikugpt

glass musk
#

did you ever figure this out?

oblique tangle
glass musk
#

but thanks

#

had to set the correct compatiblity flag

glass musk
#

it's so demanding

oblique tangle
glass musk
#

I hate this new font

#

sovless

rare creek
#

what new font

lean cove
summer willow
#

i cant see the difference

glass musk
#

glasses

#

āš ļø

summer steeple
#

i’m fairly certain it’s the same font but with different scaling

oblique tangle
#

i wouldn't be surprised if there were distinct fonts but with spacing as the main difference

eternal haven
#

The chat is actually one of the only fonts that stayed the same

#

like pixel for pixel

#

as long as you have the vgui scale on 100%

#

every other font looks different than before the update, even on 100%

#

but the chat is the same

eternal haven
radiant merlin
#

they changed the font in linux, iirc the old one didn't work well

eternal haven
#

well the tf2 fonts on linux have always looked like shit who cares

small sirenBOT
#

*well the tf2

fonts on linux have always

looked like shit who cares*

eternal haven
drowsy marlin
#

How do I change the chat font anyway? It'd be neat if I changed it to a tf2 looking font

left sand
summer steeple
#

here's the chatscheme change from the vgui scaling update

#

so yeah its the same font different settings

#

unless i'm forgetting how this works and the font for the chat gets set elsewhere

left sand
#

well windows is the only platform with verdana actually rendered, no?

summer steeple
#

I think so? apparently in february they changed the HL2 chatscheme (not the tf2 one) to have POSIX tags for height but I don't think this applies to tf2

spring kestrel
#

anyone know any place to look at used computer peripherals at any affordable price?

eternal haven
#

proportional ones anyways

#

except the chat, the chat can still be not antialiased

#

it's like a special case

#

so it's possible for it to still look the same as it did pre-update

#

if you take like net graph for instance, it's not possible to make it look the same as it did pre update

#

the closest you can do is change it to a non proportional font and disable antialiasing but the spacing is different then

rare creek
eternal haven
#

ya?

#

have you looked at it

rare creek
#

i think so yeah

eternal haven
#

The chat font can look identical to how it looked pre update

#

the net graph for instance can't

#

not in proportional mode anyways

#

This is from a screenshot from pre update

#

This is how it looks now, identical

#

Ignore the color I was using a custom hud that changed the color and didnt notice

high current
#

Pretty sure my HUDs’ chat fonts are antialiased.
Honestly can’t recall off the top of my head because I look at chat maybe twice a week total.

eternal haven
#

I think you can choose

#

with the net graph you just can't choose

#

even if you put antialias 0, it gets antialiased anyways

#

same for all proportional fonts in the game now I think

#

you can kind of get the old net graph back by changing it to non proportional and making the font huge but the layout is different then

rare creek
misty plover
#

WHAT THE FUCK

rare creek
#

late idiot

orchid sorrel
proper tangle
#

What the fuck

#

Can it be...

radiant merlin
#

Heavy metal update no fucking way

proper tangle
#

"Australium degreaser"

left sand
#

heavy on cover = heavy update confirmed

#

sputnik update

#

heavy gets the lightning gun

radiant merlin
#

Is there going to be a summer update then?

proper tangle
radiant merlin
#

Valve wants to give us one last update before ww3

summer steeple
#

aaaaaaa new MVM content

#

I mean like, community mvm more than made up for the lack of official stuff, and since this is going to be community made anyway...

#

I guess maybe new australiums or botkillers?

soft lynx
#

weapon unusualifier

cursive peak
#

Strange unusual Australiums.

radiant merlin
#

That would be bs

#

Same as unusual taunts, they were a mistake

tacit flare
#

Valve on their way to add 10 year old workshop maps and ignore all the amazing recent ones, then have a wutville moment as it crashes people's PCs.

rare creek
#

true

left sand
#

potato is now canon

tacit flare
#

God I hope there are some balance changes, especially for Spy. Give him a weak money magnet or something.

proper tangle
#

Oh thats right, new maps can use VScript

#

Or that doesnt work in mvm mode?

tacit flare
proper tangle
#

If it works, then there's a lot of cool stuff possible

#

Oh man I'm excited for this

#

I kinda wanna just jump in mvm now

#

but then I remember I'll get yelled at for playing optimally

#

and for playing non optimally

#

and for playing

#

you know what I'll wait for the update

cursive peak
#

Just get a full crew of friends for it.

proper tangle
#

are those the same things you need to get a dnd game going?

#

I'm a northeastern brazilian, barelly anyone I know even knows tf2

cursive peak
#

You couldn't get 5 other people from here for it?

proper tangle
#

I was about to say it

#

you beat me to it

#

I'm game if anyone here is

orchid sorrel
radiant merlin
tacit flare
cursive peak
#

And that's why I can't stand memers/shitposters.

potent wolf
haughty musk
#

Chat is this real

cursive peak
#

Literally on the official blog.

haughty musk
#

Just want to make sure that I am not being hoodwinked or bamboozled

summer steeple
#

you're being bamwinked and hoodboozled instead, because the tfteam actually announced something

haughty musk
#

Technical work and main game insertion of assets kinda sounds less like legacy support if it’s going to be pushed to official. Something in me says we might be getting more than cases this time around in August

high current
#

If they add new Australiums I will develope a crippling gambling addiction

#

If they add new bot killers I'll be sober and sad

haughty musk
#

Ok but what if it’s a bot killer but the eye(s) is/are a barrel

high current
#

It'd look good on scattergun and shit on every other gun in the game

#

I wouldn't be surprised if they added a botkiller-ifer, like the festivizer

#

I'd interpret it as pretty lazy, but it's doable and would be kinda neat for people who haven't had the botkiller novelty wear off.

drowsy marlin
#

what if they introduce an australium war paint

#

and you get to pick which one you want

#

(frying pan not included)

indigo flume
radiant merlin
#

They did it with a silver themed wp

drowsy marlin
#

which one

radiant merlin
#

And killed any possibility of a zealium weapon lol

#

I think it was from the last collection

indigo flume
#

Steel Brushed?

drowsy marlin
#

Tell me now!

#

steel brushed doesnt look like autralium though

indigo flume
#

Could fit "Zealium" tho (the general idea, anyway)

radiant merlin
#

Yes i said zealium

wild grove
#

if you're talking about steel brushed

#

yes it is nearing 2 years since summer 2023, yes you are getting older.

crisp cedar
#

oh holy shit

#

community mvm

#

they finally did it

#

thats awesome

proper tangle
#

coms has to remove the (dead) from this channel

#

we are so back

left sand
#

Team Fortress 2 Megathread - the fading echoes of 2013

potent wolf
#

Team Fortress 2 Megathread - even more dead than before

#

LOL

left sand
#

fuck

#

which one is better

potent wolf
#

yours lol

crisp cedar
#

1

left sand
#

Team Fortress 2 Megathread - the fading echoes of 2013

proper tangle
#

ok that was amazing

radiant merlin
#

Valve is going to test these maps a lot

#

To prevent smth like an instant wave completion

#

And avoid another crate depression situation

left sand
#

if you shoot these grass blades with a pistol, hit the fake wall with a sword, walk through, jump 5 times, commit suicide, rocket jump up the skybox to another fake wall into a room, complete the hidden jump map, defeat the secret mini boss, then you get an instant complete of all the waves

wild grove
#

more than the usual amount of time which is 2 weeks after map emails go out to map creators.

misty plover
mystic anchor
#

i so much wish

#

australium flare gun

#

or australium degreser

wintry marlin
#

New content material for gas leak gamers

oblique tangle
#

what happened?

proper tangle
oblique tangle
#

oh

proper tangle
#

Valve is asking for map makers for maps/missions

oblique tangle
#

i skimmed through the announcement and thought it was a nothing burger

#

i need to get off tiktok

proper tangle
#

Now, if its going to be just more missions we don't know

#

There's a chance they add more australiums/botkillers

next nymph
#

i hope they add an australium jarate

left sand
left sand
left sand
orchid sorrel
#

poop jarate
+deals 50 damage on impact
+knocks target on impact
+50% longer debuff duration
-no splash

proper tangle
crisp cedar
#

/r/tf2 delusional over the idea of new weapon items

#

instead of wishing for new weapons now theyre wishing for new weapon cosmetics

proper tangle
#

I would be pleasantly surprised if they just added new australiums or botkillers

#

New MvM maps/missions are already an amazing addition on their own. At least its not 10 new regular maps that add nothing but make the matchmaking worse

#

The game already has too many regular maps

wintry marlin
#

Which is why I find seasonal circulation like in csgo better.

small sirenBOT
#

*Which is why I find

seasonal circulation

like in csgo better.*

haughty musk
wintry marlin
#

Tf2 ain't fortnite, that's true but they could do some facelifts on botched guns.

next nymph
crisp cedar
#

yeah its definitely not perfect

#

lol

#

but

#

im not complaining about how they should be asking for new weapons

#

its just funny watching them ask for things they will not get

proper tangle
#

Honestly, at this point, I wish older maps would be revisited

small sirenBOT
#

*Honestly, at this

point, I wish older maps would

be revisited*

proper tangle
#

Be updated for better balance, improved visuals, etc

next nymph
#

the thing with update news is that the appeal of the actual new content itself is very short-lived but the idea of new content is what people want, so people keep hoping for more no matter what is done

proper tangle
#

As for weapons, aside from new australiums, I wish they would fix some animations

#

pipe launcher, spy's pistols, rocket jumper, etc

proper tangle
#

What I think it really needs is more polish

wintry marlin
#

I think valve still refers to the effort per value formula when it comes to fixes.

proper tangle
#

I don't know, they did some pretty big stuff recently

#

Like the 64bit update couldn't have been easy or quick to do

wintry marlin
#

On most days it is true, suppose this one is an exception.

#

I wonder what was the occasion

proper tangle
#

I forgot, can map makers submit updates to their maps?

wintry marlin
#

Yes

proper tangle
#

I know they do for a short while when their maps are added, but if its an older map?

wintry marlin
#

Not sure, they patched snakewater snakes, you know.

proper tangle
#

is it like a manual thing where they have to contact valve or is it automatic?

wintry marlin
#

It was unplayable for years.

#

Manual.

wintry marlin
#

The thing is, wutwille you see, if the map is significantly altered it sets a bad precedent.

proper tangle
#

Like I said, I wish some older maps were revisited and polished some more

haughty musk
summer steeple
drowsy marlin
#

I was the australium warpaint

wild grove
high current
# proper tangle yeah the game doesnt really **need** new weapons, maybe small-ish adjustments on...

Eh, I think some items could use some basic number tweaks.

  • Reduce damage resist of wrangler. Or make it so the damage resist disappears the moment you put it away, but keep the disabled-time.
  • Make crossbow healing affected by crit heals. So maybe current healing is with crit heals, then 1/3 of that when user has been damaged. Or more likely 0.5-1.5 should be the range.
  • Fix bugs with Fists of Steel that make it ideal in every situation.
  • Tweak Vaccinator.
  • Nerf Richeous Bison.
radiant merlin
#

valve: trollfig

tacit flare
#

Why does TF2 crash when you load into a map and you're tabbed out?

small sirenBOT
#

*Why does TF2

crash when you load into a

map and you're tabbed out?*

wild grove
tacit flare
#

Could it be... fixed?

rare creek
#

it doesnt crash for me so no

eternal haven
#

If you have it set super high I could see it crashing

#

0 would be the best as in lowest crash risk but your game will run full bore even while not focused

next nymph
drowsy marlin
#

Yeah idk why buff the crossbow. Should be nerfed

radiant merlin
#

in mvm

crisp cedar
#

i guess i ate my words

left sand
#

isn't old man morasky just saying that hes gonna open some music to answer questions

wild grove
#

I think thats why it says "may be" instead of "will be"

#

could just be me though

crisp cedar
#

i guess it wouldnt make sense for him to say hes working on something new in a random email lol

left sand
#

its like saying mike morasky said "the sky is blue" this means tf3 confirmed with 20 new songs, maybe

radiant merlin
#

upgrade station music finally added to the upgrade station????!!! šŸ™€

#

if valve were to add music to the upgrade station, imo sandwich maker fits better

left sand
#

didnt they add it or something

wild grove
#

Not that I know of, actually maybe a slowed down version on freaky fair.

#

Its a remix my bad

#

Still that sorta technically counts as valve adding upgrade station music into the game.

half rose
rare creek
#

what did they mean by this

wild grove
#

It means that people shouldn't make mvm specific items like canteens, the aussies, etc. besides the map and missions

#

If they can even do em in 2 months that is and make it look like it didnt take em that short of a time to get in a releasable state.

radiant merlin
#

@next nymph do you happen to know if the quit dialog is hardcoded?

#

i guess it's this one right?

#

damn valve hardcoded everything for JI

#

and no controller support

rare creek
#

literally all of these properties can be defined in a schema file but they decided to hardcode it for literally no fucking reason just to fuck modders over

#

the worst shit

radiant merlin
#

well now it can be de-hardcoded

glass musk
#

is it normal to not have chatscheme.res in my tf2 folder

eternal haven
#

Idk honestly I didn't look into it much

#

Try the old chatscheme from pre update

#

It's in tf2_misc.vpk

#

I think the "isproportional" "only" is the thing you don't want

#

if you want the font to look how it used to

#

but I didn't test it or anything I just had the older chatscheme in my hud mod

wintry marlin
#

Considering that tf2 sdk is completely open is there anything stopping people from making a survival horror shooter with roguelite elements

eternal haven
#

no

wintry marlin
#

Awesome, I'll get started on it

eternal haven
#

Apparently the rental PCs for RGB lan have intel arc gpus

#

I wonder how thats gonna turn out

#

Does tf2 work good on those?

wintry marlin
lean cove
#

but I've only tried the arc igpus

rare creek
lean cove
#

and that was on linux actually so nothing i say matters trollfig