#Team Fortress 2 Megathread - winter is the most chill time of year
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If the second is truly just vanilla settings you can try those. But I'm fairly certain they're not
I hope they make the fire more orange like what the visual fix pack did.
*I hope they make the
fire more orange like what the
visual fix pack did.*
I think certain device id settings changes how the flamethrower fire looks no?
jill said it shortly after JI i believe
then probably wont be happening anymore I suppose
this seems like unfair advantage with modding the game
therefore seems like a way of cheating
need that mod in the game so bad...
what's like device id?
I don't like current vanilla fire vfx, it looks out of place and too much like out of hl2
Though significantly altering the flame would have implications about what is inside the gas canister.
what is inside the gas canister?
hi hello yakkin, funny to be jumpscared by my own clip here lmao
to add to this, we are down a scout because our roamer is not a scout player and our pocket soldier is restricted from scout in our division due to his hl scout experience
it was interesting to watch the denver lan finals on product where NA ran bomo on sniper a lot, since it meant they were also down a scout player. imo it's kind of why he couldnt perma snipe the map despite him hitting the most nutty shots lan finals has ever seen, since papi just kept being able to bomb him with minimal pushback from bomo's one scout player
one thing we have tried on product is having one of our soldiers try switching to shotgun and sitting on pride to help deny bombers, since our sollies end up playing much more passive anyway when I am full time sniping
it's been fun working out how to play around me sniping, especially season 48 where we were threatened by two potential demoknight teams in our division. we had to workshop how to play koth completely from the ground up
playing vs demoknight was a fun challenge too, we had to balance running classes that hard countered the dknight vs limiting our viability vs the rest of their team. full time pyro was just too range limited on 5cp, but we were getting farmed by running standard team compositions because the safe positions for our players/core combo completely shifted since we had no idea where the dknight could fly in from lol
eventually we settled (for 5cp at least) on our pocket scout playing full time buffed heavy to deny bombers and protect me perma sniping behind him, since the shields resist blast damage so much but not bullet damage. not having easy to kill low hp scouts meant that the dknight couldnt farm katana buffs either, so long as I stayed close to the heavy
like a g6 woulda won, if the had you perma sniper on product smh
there is no way i am hitting the shots botmode was against some of the best soldiers in the game haha, he was blessed for that particular match
humble as always
brother he's invite š
default gyro feels very choppy, it's like im losing frames
gyro to mouse feels way better
i was also able to get transparent fire on mostly vanilla settings with a weird setup on mac. it must be some driver bug that i donāt understand
OPās second computer has some intel integrated graphics card and that might be the cause on their end
mmm so tf2 actually has aim assist, just disabled
you can enable aim assist if you install fiendhook
Interesting the console port didnāt have aim assist then
also hl2 has an enhanced aim assist version, but it hasn't been included in the sdk
pyro... sightlines...
ermm booooring wheres then phlog 10 kill
phlog is boring
fuck phlog!!!!!!!

I love when they just walk at you and hit their mouse on the keyboard and completely miss
He's using rage faces in 2025 unironically
Has anyone else noticed it seems like players are standing inside the floor in freezecams with higher frequency
than in the past
like 1 in 10 freezecams the playermodel's feet or something are inside the floor for me, all servers
maybe not quite 1 in 10 but it's a lot
Could be like me where your game is just cursed af.
It reminds me of one time when i opened tf2 and i couldn't move, and could only shoot but very fast
I was even able to join casual servers but still
The next day, it was like nothing happened
a little unfortunate that a league branded around arena mode is just kinda completely abandoning that to run a 6s league but yeah glad they're doing a weird whitelist and map pool, always good to see more of that
that being said steel is a very bad choice
yeah lol
it works in highlander but there's just not enough going on in 6s for it
they should've done gravel pit or something more along those lines if they wanted to do a/d
Gravel mid
Just run pl
You know what, Im gonna make my own pl upward pro, with only 4 points
have you played 6s payload
wait it was literally you I discussed this with last time wasn't it lmfao
anyway yeah I stand on what I said before, it could theoretically work but there's no maps that work with the scale yet
the problem with payload in 6s is who wants to babysit the slow-moving payload when every class is fairly mobile and will push up to take territory anyway
whats interesting about payload
imo, better to have lane creeps which spawn every 30 seconds and push along a track to the enemy base, meeting with the opposing sides creeps
hazard crew gamemode ?
PL is an improvement over the old escort mode.
Eh. Honestly in modern 6s people are pretty accustomed to one player basically taking their hands off the keyboard when holding certain points.
Such as process defense roamer holding IT, metalworks pocket soldier holding house (defense/offense), bagel pocket soldier holding lefty, etc.
IMO PL was one of the more fun formats from NR6s, I think it could work in 6s.
I think the issue is that 6s might have to rethink some whitelist decisions for payload. Big emphasis on might, in NR6s we had wrangler and rescue range which made last offense super difficult.
We ended up having a pain train + banner soldier be cart bitch. I think on most 6s maps thatād be a pretty good idea with how good scout is now.
Thereās a decent bit of room for defenders to go for flank plays to delay the cart too. Itās probably more boring for the people not on cart since if they go too fast thereās a high likelihood of the enemy team just wrapping for cart.
But that also adds to the interest of playing cart bitch. The more confident you are dealing with 1v1s or 1v2s, the more your team can worry about pushing forward.
Based pit
Steel, and other maps with "multiple win conditions", are always fun and there should be more of them in comp, at least in hl
this is getting me thinking, part of what makes this work is that dealing with creeps comes down to using weapons and engaging in combat, the same core loop that happens in the rest of the game. So maybe we could apply that to other things, like turn control points into "towers" with health that you need to attack to take over, instead of just standing on them for a set amount of time
might be good to split things up into multiple lanes with their own towers just to force teams to divide their attention too
Gpit sucked in HL
i didnt mind it in 6s but it could've used a pro version i think
People complain about nothing changing. Gpit in HL was give up A, defend B, and then C
B point being so much more easy to defend than A was annoying, made it so you never really held A seriously. if both points were viable to defend you would see more variety in how teams played it in 6s
but C point gameplay was peak
i think it needed just a bunch of tweaking that it could've used to make things flow better, A was the big thing in my mind too
That is basically most PL and A/D maps though
Understandably as well though, given the innate spawn distance BLU has over RED
Steel lets offense pick which point to attack and defense has to catch up or guess.
And at least there's usually a token of resistance at A. Gpit could delete A and change nothing.
I disagree, only other examples I can think of are steel and swiftwater, but steel's cap system means that you still have to worry about A-E pushes so you have to have some attention at least in white room ready for a rotation
swiftwater's first point being automatically given up is just a result of it being a bad map with a 2nd that it unreal hard to push
idk why NA still run it
Badwater and Upward get some resistance at A, too.
bwater has a hard first to break out of, upward's is well designed. teams can hard hold on first one round and then get insta pushed back to hill the next
but vigil is imo the best payload map from a comp hl perspective at least, largely because sniper sightlines are nerfed by the whole map turning basically 90 degrees multiple times
and the last isnt as horrendous to push as upward
I've played Barnblitz in HL. The Pro version at least.
I played every pro version back in the days when it was a staple map in etf2l
it was awful
all of them
I delighted in new flank or whatever they ended up calling it.
first I liked, but the indoor areas around 2nd are not fun, and the last is famously dog awful
the only way you could fix bblitz last would be to copy paste the last from an entirely different map onto it lmao
I remember back in they day when UGC would swap between Steel and Gpit every season.
Upward and badwater you can definitely hold first hard, but vigil and barnblitz you will (and should) give it up sooner than later, given how much better 2nd is defended. Swiftwater is a joke yeah, but still applies. As for other A/D maps so far only really steel and gravelpit have been played and maybe that other steel-like map as well (caldera?) all of which will barely defend a if at all
So out of 7 (or 8) pl and ad maps only two are really held at first reliably
vigil it is absolutely possible to hard hold first, it's nothing like gpit A
even barnblitz i would not say is an insta forget like swiftwater first or gpit A
Oh yeah nothing like gpit, but still there's still a huge incentive to fall back to 2nd sooner than later against evenly matched teams
this is how every good pl map should play out
Gpit A was ignored entirely by defense. Maybe 1 team per season would have a cheeky Soldier play to delay it by like 2 seconds.
swiftwater is the worst payload map, except for all the others -- Winston Churchill
so true, if i had my way the only pl map in etf2l hl would be vigil
replace upward with gpit
#BringBackBorneo
based
I knew I was forgetting a map
I'd rather never play Gpit again.
gpit hl i have less exp with tbf
I had more fun in HL 5CP than Gpit.
trying to take C vs a wrangler does not sound fun
bring back gully hl
best hl 5cp map ever
You know the Pyro cheese play for Gully last?
You run the Pyro and Med under it and uber while Pyro just cockblocks with airblast and a Scout or whoever caps.
oh right lmao yeah
That just sounds like a last push
i was expecting some shenanigans like badlands air vent
My team pulled that against a team 5 times in a row, even half fucking it up.
Gully last is particularly good for the Pyro just blocking defenders while you cap.
And, like, you just gotta put someone under the point or in secret to stop it.
I love that little strat.
I had the greatest plan on Process once. Take part of the team through IT while baiting the other team to uber through main into second. We hold second and the part of the team going IT pop out and deny them the fallback, squeezing them between Heavy, Pyro, Demo, and the rest of the team. Unfortunately, my mic was muted the entire time.
We may have been on Kritz at the time.
I was more annoyed at my team for not telling me my mic was muted. They brought me on so I could scream at them when they did dumb things, which was a nearly constant thing with them. They should have known something was up when I went silent.
Like, their Med got me and the Heavy killed because he went for an Amputator kill instead of running when we told him to.
i am the highlander gangstalker...
i'll try to be consistent but who knows, also if i don't play one day i may dip into my backlog of clips :)
config + HUD: https://mega.nz/folder/o4ICQKDB#HYR0UenQj318P6eyArq6GA
PS don't get mad at me 4 reuploads, it probably was an accident
sounds about right for a spy main
it was this or pyro
why do you hate spy mains
omg, what if they do
hidden propaganda
the actually people I hate are sniper mains, signed a scunt
that'd be pyro mains again
what's a scunt?
but they deserve it cause it makes them better
a scout that makes you mad at how they play
or smthn like that
douchy mfs usually
and I play with bleed properties so :3
wat
what is team fortress 2 reborn
this mf has NEVER signed at the end of a letter
also
I'm not a scunt
I'm annoying sure but I love friendlies
this ig
but it was taken off steam lel
i was just asking because the steamdb update was related to this game
just curious
this #dev-logš» message
oh
titanfall 2 update soonā¢ļø
how tf do you even see what the update did like they dont even include change logs
because that's how steam works
no that's steamdb
where do you think steamdb gets info from
:D
Shiver me timbers
There was a recent prem/high game where first was hard held on vigil
But that only really happens when there's a massive skill gap between the teams
Nice article about competitive TF2 here. I gave a pretty thorough interview at the LAN and was pleased with how they represented things.
Quoting PC Gamer (@pcgamer)
ļø
After almost 18 years, Team Fortress 2 just had its toughest tournament ever, and there could be more to come www.pcgamer.com/games/after-almost-18-years-team-fortress-2-just-had-its-toughest-tournament-ever-and-there-could-be-more-to-come
truly better words have never been written from a games journalist than "balls leader"
a lot of tf2 updates or something
titanfall 2 is getting a lot of updates?
Not yet just wait bro
A lot of changenumber changes, we might see another PR merge compilation update?
Probably
does changing your settings make it recompile shaders? i was on like mostly low and turned em up to high and am getting lag spikes but because they started slowing down and only ramped up again on a new map i think it's caused by it (re)compiling vulkan shaders
FART OIL
isnt that just for the summer update?
Probably not
hopefully it is related to this https://github.com/ValveSoftware/source-sdk-2013/issues/1322
Description There is a way to avoid mp3 caching bug and custom shaders caching bug: just don't compress mp3s, wavs and shaders specifically. Bsp-bzip is compressed on per-file basis, meaning yo...
you like to copy my jokes don't you
ashes with the originality
writing the titanfall 2=team fortress 2 joke on the peak on 1983
just before making similar jokes gets banned in 1984
*just before making
similar jokes gets banned in
1984*
good bot
from the ashes thou have come and to the ashes thou shall return
@velvet raft your response?
Titan Fall 2
The fuck? 2
Transport fever 2
The sightlines are to be respected at all times. This sniper chose not to.
i just realized sniper's medal
bruh
time to say "My playtime is to be respected."
exactly
"I shall now shoot the pyro a mile across the map with my rocket. I am helpful to my team."
Honestly sometimes itās just funny to see where they end up
Or:
- āI know I can dodge this reflectā
- Dodges reflect
- āHealed by: ā¦ā disappears from my hud
saying taa is needed š
We are a new indie game studio working on a new IP but a couple years ago we discovered a huge narrative behind optimization that was not only destructive to realism and motion, but also false. This false narrative is being abused more than ever by industry leaders.
We want to change the direction the industry is heading so that sufficient har...
that guy is clueless unfortunately
you saw the video?
yup
the only valid argument mentioned against taa is the ghosting / smearing issues which are a known issue
but it's like pretending that other solutions are superior with no downsides
taa has heavy performance hit and is worse than other solutions
that's the problem, imo, taa should be improved to become more reactive
tsr has a heavy performance hit, not taa
tsr though is designed to be upscaled, taa is not
so that's why the performance costs are different
taa is literally the high performance hit anti aliasing form for games nowadays
it's not though
ive used it and id take fxaa over the blurry mess that is taa
TSR is, yes, it's usually 1 to 2ms, but that's because it's expecting different resolution tradeoffs
...so its literally unusable
idk, i feel like you havent properly understood reactivity controls in TAA
bros bringing it up like its a minor issue
no it's totally a huge issue for sure
but it's just when you have pixel shaded aliasing, you arent going to get any benefit from MSAA and FXAA is literally just a spatial blur
so how is he clueless but he actually has a thorough study backing up his claims
but its a better user experience which is the fundamental of anti aliasing
it looks sharp at least in comparison to taa
he is clueless because you can look at his posts from 1 to 2 years ago where he posts on forums and discord where he has no idea what he's talking about and asking for help about the most basic graphics stuff, you can even see his old posts on the unreal engine forums where he's struggling to make his first game and he doesnt understand the basics
taa is only ever used for still images in demos for a good reason
thats not really true in my experience comparing the two in a variety of situations
whats your development portfolio
other than mastercomfig
im not gonna list my whole resume but ive worked on games and films
im looking at this from an objective perspective weighing in what each side has brought to the table, this guy has actually brought stuff up, i already agreed taa was slop before the video but when i got asmongolds video reacting to it i was glad it really highlighted the issue
idk i think theres been better videos explaining the parts of TAA which are needed
you can read the unreal engine documentation which does a good job explaining the challenges
i guess the problem is a lot of developers are unwilling to make content which can be consumed by gamers
unreal engine too is also terrible which the video (and the whole gaming community's consensus) brings up
ue5 is like using ai code
unreal engine is pretty good but i can agree that theres a lot of pains with it
theres a lot of factors to why games run terribly nowadays
world of tanks blitz reforged uses ue5 because it saves development costs at the expense of the user
but most of it is circumstantial, based upon demands of what games need to be, the advancements in hardware and the really broad range of PC specs
idk much about, i only messed with AA stuff on reshade but TAA in there only works with movement, could be a quirk of reshade tbh, just saying
unfortunately people focus way too much on graphics
the point of anti aliasing is the user experience
and the industry has overcorrected for it
again, you havent really addressed the point of in-geometry aliasing
nor temporal aliasing
id rather that than a blurry mess
which TAA corrects and more traditional methods dont
because it doesnt affect the user experience
then just play with AA off
to nearly the same degree
theres really no point of using AA at all
I like to turn anti aliasing off because it makes the image really clear
yes exactly
only on 4k
Msaa is okay but it still blurs the image
if you prefer the exact pixels, then turn off AA
all AA blurs
thats what it does
it smooths out pixels for a reduction in aliasing
aliasing is some form of patterned noise that is caused by a sampling error
in order to reduce noise, you have to strip information from the signal
But when a game forces me to use anti aliasing, that is when I become a graphics engineer and whine about the failures of game optimization
yeah, forcing to use AA kinda sucks
i get why devs do it, theyre worried about the game's looks without AA but it should be up to the user
i dont "prefer the exact pixels" i said i prefer it to a blurry mess which is what taa is, games like war thunder used to have msaa and now they have taa slop
I should get a high resolution monitor, but I've been spending a lot of money
Maybe for my next birthday I'll get 2 matching monitors
taa completely breaks down on movement
i mean i think its just hard to argue about this in text chat, unfortunately you dont know what im talking about
But then, what do I do with my old monitors?!?!
theres literally nothing stopping you bringing up stuff i brought up someone elses video
but theres a lot of resources online already demonstrating what TAA solves
like you can read this article, it goes over a lot of the theory and reasons
genius
you said you wanted to look at this objectively and compare differently sources
"none of this would be possible without the power of ai" ahh
you look at threat interactive, i give you epic games
IDK what you're talking about with AI
they're an indie studio and they're just one voice being heard in the hate to it
Fake it till you make it type vibe
ill kms
one guy who realized making videos complaining about stuff was more profitable than trying to make a game
like literally
look at his old posts
he's struggling to make the simplest gameplay stuff
then he starts over time blaming others
blaming his asset slop packs for his asset flip, blaming the tools, blaming the engine
he gets more aggressive and angry he cant make a game over time
you can see it very clearly in his forum posts
its actually very funny
he didnt even know how to finish the basic OpenGL graphics tutorial
he knows nothing about graphics or anything
btw i actually dont give a fuck about if he cant make a game for shit because the video is on a consumer side
he just plays into confirmation bias and says "everything sucks"
*he just plays into
confirmation bias and
says "everything sucks"*
he doesnt actually provide useful information
the whole point of anti aliasing isnt to make whats not there
it is, to a certain extent, if you believe in information theory
its to make what is there look better, and softening jagged edges makes whats there look better
sure, but what about jagged edges within a surface caused by pixel shading?
jagged edges in specular highlights
My girlfriend one day wants to make a game about managing a fish tank
I will help her and we will use godot (I think it can help us make a game)
that sounds so awesome
in lightwarping
a solution that tries to solve one minor problem and creates 1000 worse ones is not a solution
its not a minor problem lol
What are you two talking about? What is the root of the problem
if tf2 had taa it would look much worse than it does now
hes saying that taa is better than msaa
Okay?
because it blurs everything more instead of slightly blurring pixel edges
So the mastercoms can turn on taa and you can use something else
"just leave the country if you dont like its laws" type shit
The difference is it costs a lot to move to a different country
*The difference is it
costs a lot to move to a
different country*
if you said this, then please read the epic games article
Oh heavens look at me! I really should not get involved in this
I remember arguing like this a few years back. I realize most arguments devlolve into two people telling eachother they don't care
TAA adds temporal stabilization to the image
disco elysium music?
doom eternal music
WAIT ITSA SPOOKY MONTH?
Its a delay that is considerable
Maybe I should make the jump to a 4k monitor
2k is good enough imo
But I want 2 of the same model. I want matching monitors
2k is good enough
But I wanna be fancy
I am not Gamer enough to need 4k yet
Its so fucked
I sometimes want to use 1080p as well
for awfully optimized games with no upscaling and broken resolution scales
the best AA is just SSAAš¤·
Super Sexy Anti Aliasing?
the best AA is the battery kind
eh, it has problems still because of the scaling method used, can introduce its own aliasing
its used world wide
IMO antialiasing is overrated. Just move your monitor like 6 inches farther from your face and call it a day
Maybe I should get a 4k 24 inch monitor
High pixels per inch display...
So maybe 27 inch models though
Damn
i like taa because i think it looks good
i like to stop an look at the scenes and maybe take a screenshot
aliasing is my enemy
but yeah
other than that you dont notice much and are moving
which taa helps on this
personally my favourite is msaa, then smaa
I don't really like TAA, partly because I just prefer the look of smaa, but also because it can have temporal artifacts that I really really don't like
especially if its used with upscaling.
TWITCH: https://www.twitch.tv/htwo2
PATREON: https://www.patreon.com/Htwo2
SECOND CHANNEL: https://www.youtube.com/@evilhtwo966
DISCORD: https://discord.gg/9d2ACHw7sT
TWITTER: https://twitter.com/Htwogamedesign
Psyche Revived: https://www.youtube.com/watch?v=mcn-RHL0maU
TF2's Movement is a Buggy Mess: https://www.youtube.com/watch?v=zyEr2_-GvOQ...
who is the pyro combo thing here in chat?
look at this insanity
Eh. IMO aliasing is only really distracting if you are moving with lots of diagonals, or diagonal things are moving. For stills I think the sharpness of no AA is actually more visually pleasing.
you play above 1080p?
Depends on the resolution. On my 2560x1440 aliasing is honestly pretty ignorable in most situations.
yeah
I think if you have a 4k monitor and complain about aliasing you need more real problems in your life.
1080p in some games it just feels blocky everything
I could see that being an issue
its not even the aliasing but the inconsistent and popping of edges
Yeh thatās fair. I think chain link fences in TF2 are a pretty good example of where aliasing is very noticeable. If youāre moving they look like a fluid
yess
when I got a new 2k monitor, I did this and dead ass I don't need anti aliasing
it's literally only an issue if I fucking STARE at the pixels
and even then like whatever bruh
oh no there's PIXELS
scawy
I also turned it off cause i think it can cause input lag
I need my 1ms difference man :(
Same bro
I like the 'round to the nearest pixel' look
my screen is pixels anyways no getting around that
why not at least have a nice sharp image
and better performance
because it's ugly
The peak of antialiasing technology is just rubbing Vaseline on your monitor.
No performance bit, no sharp edges, just perfection.
we should make pixels circular tbh
I feel like a lot of the tech we see in AA is misplaced, at least every new iteration I see is āhow do we make universal AA less dog shitā and itād probably be better quality and more performant if it were just more selective about what got antialiased.
I think that might be what temporal antialiasing is, but IMO in 70% of situations it misses the point and just makes it look like you need a new glasses prescription.
Straight lines
Triangles would probably be your best bet
But then effectively all youāre doing is doubling your resolution
There will probably be non-pixel screens at some point. Idk how, but the tech will get there. That or weāll just be satisfied with reasonable pixel density like 2.5k and sitting a healthy distance from your monitor or 4k and fogging your monitor with your breath.
A vector monitor, vector display, or calligraphic display is a display device used for computer graphics up through the 1970s. It is a type of CRT, similar to that of an early oscilloscope. In a vector display, the image is composed of drawn lines rather than a grid of glowing pixels as in raster graphics. The electron beam follows an arbitrary ...
LOL
port the game to source 2 mfs when they find out it looks almost the same
if a huge amount of extra work isn't done
what's that supposed to mean
What are the best interp settings for Rightous Bison
equiping the shotgun
projectile
you are the one that's ragebaiting š
im just saying how videogames work....
is there any ethical 3rd party tf2 cash marketplace? i used to use mannco.store and then marketplace.tf but i know mannco's practices and marketplace's team members are questionable
Pick your poison.
Cause besides both, your only other option is selling your items for keys, then hitting up the backpack.tf forums to look for someone who buys those keys for cash.
theres some other sites but i dont know them well enough
Backpack.tf is full of shit people too. Honestly if youāre looking into game economy to real economy shit. Itās never going to be the greatest people.
Pick who you hate least
id say marketplace is better than mannco.store
Iāve always used marketplace. Typically to buy, but I also sold $700 worth of keys on there one time. Didnāt have an issue
I've been using ctrade.tf, seems somewhat cheaper than marketplace when buying, idk how it'd be when selling
I use skinport.
After testing i've concluded that the xbox/nintendo joystick layout isn't optimal for fps games
The thumb is essential for moving, but if you want to use the dir pad you have to basicly stop moving
The ps layout is more optimal as you can use your index more easily
Just like when playing with knm
Also, tf2 would really benefit from native radial menus
you are a criminal and going to jail
someone made a concept for radial taunt menus, but general radials, no.
also I think steam input already has radial menus so just use those they're basically native
b4nny bit of a crashout
This guy is 32 years old
how did this guy change the color of the text chat
oh yeah i think people figured out you can just use the standard like color changing control characters that the localization files use in chat messages
There's special colors just for chat
There's one for the team color (used for names), a few other ones, and even a custom color one
The code that's supposed to filter it out of your message content has a bug
I mean maybe that's what you meant already, my bad if so
But to clarify the color characters that work in the chat are a special (intended) feature of the chat and they're different from the color characters used in other places
It's just they're supposed to be stripped from user chat messages
#sourcefilmmaker #tf2 #memes #teamfortress2 #tf2animation #teamfortress2memes
parodia de este clip: https://www.youtube.com/watch?v=FWO2FVNs8DQ
////////////////////////////////////////////////////////////////////////////
Un pyro gritandole a unos azulejos de la piscina mal colocados š”
Team Fortress 2
For sure.
But at the same time I understand his frustration.
Keep in mind b4nny and habib have played together almost full time for like a decade now. Not getting the synergy or feedback youād hope for from someone youāve played with for thousands of hours feels bad for sure.
Plus towards the end habib and paddie were definitely trying to spur him on. They were originally trying to talk him down but then just stirred him right back up, then it kinda just felt bad all around.
Feam Torfserr 2
At the end of the day the whole conversation kinda came off as 10% emotional intelligent productive conversation, 90% ābro you mad?ā
Coms did you actually delete the old tc2 repo?
@summer willow u got any idea if enabling vkbasalt on tf2 might trigger VAC?
there's always a chance it will, if you don't want to take that risk don't use it
vkbasalt is dead anyway
it kind of is yea
it kinda does yea
I donāt want to hate Linux. But everytime I do anything in a Linux machine it just seems like Linux wants to be hated.
linux is pretty good for configuring linux tho
There needs to be a company that invents an easy to use Linux machine
kid named valve:
tbh I use linux and I like it, but I can see why others don't.
I think its moving in the right direction though.
kid named canonical
do not utter that accursed name
Yeh itās finally moving in the right direction after what like 3 decades?
i don't think it was ever meant for the desktop tbh
I mean Linux has always been good for Linux stuff. But the accessible linux is theoretically hypothetically potentially a possibility now.
at least its better then the direction windows is headed lol, macOS is pretty ok I guess besides this whole liquid glass nonsense.
windows also has rust in it
winget-rs
And probably more rust because of how many linux kernel maintainers are against rust
because they're fucking stupid and grifters
i'm not aware of that
most are ambivalent actually, usually when you hear about something to do with rust for linux its because one of them got really pissy about it and Linus had to tell them to shut up.
other then that most kernel developers either don't care or are supportive.
Weren't people throwing a fit about this too
tbh even I think its a little early, its still missing stuff like sudo -e
which I love and use
thats literally everything thats new on linux
onlookers complaining about it just because its rust are stupid though, and the people talking about GPL are even stupider because the original sudo wasn't GPL to begin with.
i like windows as well, i could probably swap every 6 months just for fun
window vista
unsupported bro
theres also the existence of alternatives behind others license, they just want to shit on stuff doing progress
windows 10 users when
why use supported software if u can just not
pretty much, like once sudo-rs has implemented missing features and uutils have gotten closer to gnu corelib compatibility I'm switching my setup to them.
I didn't know that people genuinely used flags with sudo
sudo -e is just sudoedit, so you dont have to run your editor as root.
sudo-rs doesn't have that yet.
i always just run my editor as root
I used to, once I severed my contract with the accursed demon known as "destiny 2" I had no reason to keep it around.
i didn't know sudo -e existed
couldn't you just alias sudoe="sudo nano" or something like that
its different
sure but it should look like "sudo emacs" instead
thats still running it as root, the reason why you want something like sudo -e is that your editor is not running as root which means you keep your configuration if you're using something like VSCode or neovim.
if you use nano for editing files in /etc its probably not needed, but I dont have nano installed and use neovim/VSCode for editing.
oh thats good, I already checked that issue a couple weeks back when I wanted to switch so its nice to see an update.
The serverblight is getting quite popular
Just wait until someone draws fanart of it
What's serverblight?
so which came first, Chris's MaxFrames or M0re's High FPS Script?
Never heard of M0reās. But Iād wager Chrisās
Chris's goes back to like 2010/2011 at least. Just gotta figure out when m0re put out one.
Just found a m0re config with "september 2009" at the top.
15 May 2010 is the earliest date I can find on chris.
Though, his Medic config is from April 3rd of the same year.
M0re config is on archive.org in august 2009
Chris probably around the time same or earlier who knows
Chris was definitely more popular than m0re back in 2010-2013
yeag I ran chriscfg for a long ass time
Backstabs the engineer, does the crit noise, no damage.
Is there any way this can be fixed? I don't care if it's fixed by it no longer doing the crit noise, it just drives me insane when it does the crit noise but does nothing. A miss is a miss, do not tease me with the crit noise!
i think the only fix would be to completely ruin responsiveness for people with even slightly high ping by making the server verify a hit and/or a crit before it plays the noise
I mean I had this issue before
anything above 1000hz would lag tf2 esp but also cs2 strangely enough
just any older game would struggle
then one day the issue just went away lol
at least for playing at 2000hz
idk if it was before or after updating to 24H2
but regardless
I'm unable to understand what everyone who does or doesn't have the issue has in common with each other
Does it just come down to how fast your computer is? There are anecdotes to indicate it's not just that
Does it occur only on certain platforms (eg. AMD vs Intel) or certain generations of them? There are anecdotes indicating it's not that either
Is it the version of windows you're using? Nope, anecdotes from people on the same windows versions saying 8k does work without issues and others saying it doesn't
Is it caused by having certain programs like chrome or electron running? Maybe in some cases but not all so there's clearly more to it than that
Does the format of the hid reports from the mouse matter? Maybe but seems unlikely (if someone here has an affected setup and wouldn't mind sending the hid descriptor of their mouse, feel free to).
Do your game settings in tf2 matter? They don't seem to
Does it matter how many other usb devices you're using along with the mouse? Some people said things like that but again seems unlikely.
So idk what everyone has in common
In this video I'll be covering how to find the BEST USB ports to use for your mouse, keyboard, and controller. I show the Intel way and the AMD way, they are both very different.
HWINFO64āŗhttps://www.hwinfo.com/download/
āŗJoin my discord server: https://dsc.gg/xilly
I think I did this and it ended up helping my mouse actually work above 1000hz
It's extremely complex, it seems like it could just be down to the combination of components and OS in your system. IDK if anyone has tested identical hardware, but I wouldn't be surprised if even different units of same components had different interactions with 8khz.
If you'd like to try to understand it, your best bet is probably Endgame Gear's discord or Zaunkoenig's discord. But that's just for 8khz in general, in terms of it's interaction with 20 year old games. IDK, quake's community might know quake engine's intricacies enough to give some insight.
I haven't tested it in a while, but I only play with 1200dpi so I would be unlikely to saturate high polling rates reliably enough to really know if my computer had an issue.
I'd wager some of the people claiming to not have an issue are playing with under 3200dpi, which would result in rarely if ever saturating 1000+hz polling rate.
Polling rate tech is the financially responsible person's equivalent of hud tech in terms of bashing your head into a door.
faster polling rate indeed can make your cpu shit itself
many manufacturers have minimum pc specs for using their mice at higher polling rates
and also monitor refresh rate so you can actually see the difference
You'll note there are people with shit cpus saying it works fine in tf2 and people with good cpus saying it doesn't
I think I had stutters when exceeding 1000hz. Canāt say definitively though. Using an Intel 13700k
CPU was running at like 40c too, so not thermal throttled.
how u get intel run at 40c
Unlimited airflow
is that single or double heatsink
Thatās with my old gpu. Iāve upgraded to a 4070 also.
Itās a double. The fan in the middle just has a shroud so it looks like a single
i've come to not hate intel tbh
people love to shit on them because of stagnating improvements and 9800x3d
imagine if i had gotten a 13400f instead of ryzen 5 5600 for the same price
+15% performance boost and more cores
Yeh Intel price per performance sucks. But up until recently their performance was unmatched
AND ddr5
intel single threaded performance is still the best
ya but they also have more cores still even without hyperthreading
so multicore scores higher
True. But their price per performance still sucks. And I think AMDās 3d cache stuff can compensate for being outmatched in single thread performance in a lot of places.
amd has better multicore scores because of the cache design afaik (and more cores)
but imo id rather stronger multiple cores than many weaker cores and brute forcing multithreading that way
because real world multithreading doesnt scale like that
Does the 3d cache help much for tf2?
But when I bought these components 3d cache was so new it had several compatability issues.
True. AMD CPUs are just psuedo GPUs
peaches if you had gotten a thermalright cooler you would've gotten away with single heatsink and double fan
ppl been complaining about this too for arrow lake
I didnāt really care. I wanted max cooling and minimal fuss. What Iāve got was at the time the best cooling performance with best ergonomics and dust-fuck-off-ability.
Plus itās not like I was pressed for space
If I were to build it now Iād probably put the super overkill noctua cooler on. But noctua hadnt done anything for 10 years at the time of building this pc.
noc tuah
I could have improved thermals by delidding my cpu and using Liquid Metal for the thermal paste. But no-fuss was a major component of the build so I actually went with a thermal pad. It works fine but ngl thermal paste probably would have been easier.
In the winter I can crack my window the pc is next to and get my computer below room temperature. Itās a pretty funny meme
Doesnāt get cold enough here to worry about condensation from the house humidity. But still funny
discord ping attack
very random i know but did you ever look into this (the black bars with dynamically generated icon items like war paints and the like)
if you didn't dw, i just kinda remembered this convo now so it's whatever lol
Oh I never did. I remember having a plan to do a hud R&D stream a while back but I ended up having to do some emergency tryouts for 6s and never found the time.
LOADING
question: are steam input commands part of steam or from tf2?
actually curious
is this better than having it a case?
because airflow is extremely important
thats an old game, between episodes that screen pops up
wait no thats half life not tf2

depends bro
do you have air in computer compartment? are you blasting 12 fans at your room? are you located inside of a freezer?
many questions to ask
no my room is not a giant computer case
inside the case has more airflow I feel like
manners, dickhead >:c
wharrr
no Im just curious like on open air it could be better cause it doesnt circulate the same air instead it's colder air from outside
in a case there's better airflow but it circulates air in the room
Open air has better airflow. Itās just kinda physics. Your cpu cooler and gpu cooler have your entire rooms worth of heat capacity to work with. Versus a case where you have case fans to TRY to get your cpu and gpu coolers cool air to draw from.
I could mount additional fans to the plate I have everything mounted on, but itās not really necessary and theyād point in a shit direction in my situation.
The biggest thing for me is the style of maintenance the open air lends itself towards. I hate infrequent high-effort chores, like opening a big cased pc to clean it, so I basically only ever bothered when I moved in/out of college when I attended it.
Where as the open air pc will naturally get dustier quicker, but I just have a rocket blower for cleaning cameras on my desk that I blow my pc clean with every day when I sit at my desk. Takes like 60 seconds tops so itās just more frequent low-effort maintenance
Better Fortress 2 is a community-centered modded continuation of Team Fortress 2 that aims to bring new improvement and fixes while also restoring old removed & unused features, items, gamemodes, and more, as well as implement and showcase new community content like items, war paints, maps, gamemodes, and weapons, all with the goal of being a playā¦
I cant wait for another 16 of these to hit steam with 20 players each
remember
no dedicated servers no tc2
spam valve emails
(dont, this is a tyler tactic)
It all goes into the spam folder regardless. 
soldier better be respecting the sightlines next time
No worries. Is what is it is - I also just sent some fixes to Eric that're so small that're laughable lmao - so if they get in, I think I'll spend more time about that later than any of this š
Did you know... the Candy Cane has different values for "$phongboost" (and nothing else) between RED and BLU...I know, game changing...
That little bowtie for the Candy Cane also uses a different lightwarp I've never seen before (because ofc it has a separate material file for both teams) but I don't wanna say changing that is a "fix", so I'm not sending it - idk man
afaik the phongboost differences between red and blu are completely intended
theres a lot like that
even the classes afaik
One of the things on my mind lately: can vscript be used to have something like sm_cvar? i'd love to explore the possibility to tweak bot related cvars without sv_cheats to get them to work better. (i'm still mad about the whole tf_bot_reevaluate_classes_in_spawn cvar being locked behind sv_cheats, valve!)
if you wanted to have more than 24 practice bots, tough fucking luck!
at least this PR exists: https://github.com/ValveSoftware/source-sdk-2013/pull/838
how do i enjoy tf2 outside of seasonal events
i want to enjoy apex again
is that a question of affirmation
question
nvm i enjoy marvel rivals now
Copious amounts of alcohol
In the words of an old wise man āmy liver is looking at me like Iām fucking his daughterā

yes! vscript can control cvars which are listed in tf/cfg/vscript_convar_allowlist.txt (which i'm fairly certain is an editable config file? I always forget. vscript can set cvars which are cheat locked and even ones that are marked as dev only
protected cvars are blocked however (for good reason, don't want vscript to fuck with rcon)
and worst case scenario, you can always just control the bots yourself with vscript (this is what quite a few vscript gamemodes do because there's still an unfortunate amount of things which are non-functional or inaccessible
most of the generic nextbot stuff like the intentiona interface and vision interface are not exposed yet
Fiendgpt
I'm sorry, I'm not sure I understand, could you reword the question?
*I'm sorry, I'm not
sure I understand, could you
reword the question?*
haikugpt
did you ever figure this out?
https://www.forum-3dcenter.org/vbulletin/showpost.php?p=9559666&postcount=3606
this might help @glass musk @void slate
already figured it out
but thanks
had to set the correct compatiblity flag
it's so demanding
yes... if you thought msaa was bad...
I hate this new font
sovless
what new font
it's completely fine
i cant see the difference
iām fairly certain itās the same font but with different scaling
technically enough to make it a different font
i wouldn't be surprised if there were distinct fonts but with spacing as the main difference
The chat is actually one of the only fonts that stayed the same
like pixel for pixel
as long as you have the vgui scale on 100%
every other font looks different than before the update, even on 100%
but the chat is the same
*every other non antialiased font
they changed the font in linux, iirc the old one didn't work well
well the tf2 fonts on linux have always looked like shit who cares
*well the tf2
fonts on linux have always
looked like shit who cares*

How do I change the chat font anyway? It'd be neat if I changed it to a tf2 looking font
is that true on windows?
here's the chatscheme change from the vgui scaling update
so yeah its the same font different settings
unless i'm forgetting how this works and the font for the chat gets set elsewhere
well windows is the only platform with verdana actually rendered, no?
I think so? apparently in february they changed the HL2 chatscheme (not the tf2 one) to have POSIX tags for height but I don't think this applies to tf2
anyone know any place to look at used computer peripherals at any affordable price?
I mean all the other non antialiased fonts are now aliased even if you put antialias 0
proportional ones anyways
except the chat, the chat can still be not antialiased
it's like a special case
so it's possible for it to still look the same as it did pre-update
if you take like net graph for instance, it's not possible to make it look the same as it did pre update
the closest you can do is change it to a non proportional font and disable antialiasing but the spacing is different then
are you sure about that
i think so yeah
The chat font can look identical to how it looked pre update
the net graph for instance can't
not in proportional mode anyways
This is from a screenshot from pre update
This is how it looks now, identical
Ignore the color I was using a custom hud that changed the color and didnt notice
Pretty sure my HUDsā chat fonts are antialiased.
Honestly canāt recall off the top of my head because I look at chat maybe twice a week total.
I think you can choose
with the net graph you just can't choose
even if you put antialias 0, it gets antialiased anyways
same for all proportional fonts in the game now I think
you can kind of get the old net graph back by changing it to non proportional and making the font huge but the layout is different then
WHAT THE FUCK
late idiot
Heavy metal update no fucking way
"Australium degreaser"
Is there going to be a summer update then?
Yes, in a few minutes
Valve wants to give us one last update before ww3
aaaaaaa new MVM content
I mean like, community mvm more than made up for the lack of official stuff, and since this is going to be community made anyway...
I guess maybe new australiums or botkillers?
weapon unusualifier
Strange unusual Australiums.
Valve on their way to add 10 year old workshop maps and ignore all the amazing recent ones, then have a wutville moment as it crashes people's PCs.
true
potato is now canon
God I hope there are some balance changes, especially for Spy. Give him a weak money magnet or something.
Potato have moved almost entirely from rafmod to using vscript.
If it works, then there's a lot of cool stuff possible
Oh man I'm excited for this
I kinda wanna just jump in mvm now
but then I remember I'll get yelled at for playing optimally
and for playing non optimally
and for playing
you know what I'll wait for the update
Just get a full crew of friends for it.
are those the same things you need to get a dnd game going?
I'm a northeastern brazilian, barelly anyone I know even knows tf2
You couldn't get 5 other people from here for it?

They are about to find out.
And that's why I can't stand memers/shitposters.
makes ya think
Chat is this real
Just want to make sure that I am not being hoodwinked or bamboozled
you're being bamwinked and hoodboozled instead, because the tfteam actually announced something
Technical work and main game insertion of assets kinda sounds less like legacy support if itās going to be pushed to official. Something in me says we might be getting more than cases this time around in August
If they add new Australiums I will develope a crippling gambling addiction
If they add new bot killers I'll be sober and sad
Ok but what if itās a bot killer but the eye(s) is/are a barrel
It'd look good on scattergun and shit on every other gun in the game
I wouldn't be surprised if they added a botkiller-ifer, like the festivizer
I'd interpret it as pretty lazy, but it's doable and would be kinda neat for people who haven't had the botkiller novelty wear off.
what if they introduce an australium war paint
and you get to pick which one you want
(frying pan not included)
Hey, could you DM me so we can have a small talk about that anytime you can be bothered? I did try DMing you but it didn't let me
They did it with a silver themed wp
which one
And killed any possibility of a zealium weapon lol
I think it was from the last collection
Steel Brushed?
Could fit "Zealium" tho (the general idea, anyway)
Yes i said zealium
Summer 2023
if you're talking about steel brushed
yes it is nearing 2 years since summer 2023, yes you are getting older.
Team Fortress 2 Megathread - the fading echoes of 2013
yours lol
1
Team Fortress 2 Megathread - the fading echoes of 2013
ok that was amazing
Valve is going to test these maps a lot
To prevent smth like an instant wave completion
And avoid another crate depression situation
if you shoot these grass blades with a pistol, hit the fake wall with a sword, walk through, jump 5 times, commit suicide, rocket jump up the skybox to another fake wall into a room, complete the hidden jump map, defeat the secret mini boss, then you get an instant complete of all the waves
They got two months to test and stuff.
more than the usual amount of time which is 2 weeks after map emails go out to map creators.
Hrm...
i wish
i so much wish
australium flare gun
or australium degreser
New content material for gas leak gamers
what happened?
Actual MvM update announced
oh
Valve is asking for map makers for maps/missions
i skimmed through the announcement and thought it was a nothing burger
i need to get off tiktok
Now, if its going to be just more missions we don't know
There's a chance they add more australiums/botkillers
i hope they add an australium jarate
poop flare gun
poop degreaser
poop jarate
poop jarate
+deals 50 damage on impact
+knocks target on impact
+50% longer debuff duration
-no splash
"-no splash"
Well that depends...
/r/tf2 delusional over the idea of new weapon items
instead of wishing for new weapons now theyre wishing for new weapon cosmetics
I would be pleasantly surprised if they just added new australiums or botkillers
New MvM maps/missions are already an amazing addition on their own. At least its not 10 new regular maps that add nothing but make the matchmaking worse
The game already has too many regular maps
Which is why I find seasonal circulation like in csgo better.
*Which is why I find
seasonal circulation
like in csgo better.*
For a lot of TF2ās older community the game is perfected. Sure you can dump time into developing a 100% new gun but thatās just that. No one is going to use it anyways
Tf2 ain't fortnite, that's true but they could do some facelifts on botched guns.
well, "perfected" might be going a bit far. Resistant to change more like
yeah its definitely not perfect
lol
but
im not complaining about how they should be asking for new weapons
its just funny watching them ask for things they will not get
Honestly, at this point, I wish older maps would be revisited
*Honestly, at this
point, I wish older maps would
be revisited*
Be updated for better balance, improved visuals, etc
the thing with update news is that the appeal of the actual new content itself is very short-lived but the idea of new content is what people want, so people keep hoping for more no matter what is done
As for weapons, aside from new australiums, I wish they would fix some animations
pipe launcher, spy's pistols, rocket jumper, etc
yeah the game doesnt really need new weapons, maybe small-ish adjustments on some underpowered ones, but otherwise, everything is gucci
What I think it really needs is more polish
I think valve still refers to the effort per value formula when it comes to fixes.
I don't know, they did some pretty big stuff recently
Like the 64bit update couldn't have been easy or quick to do
On most days it is true, suppose this one is an exception.
I wonder what was the occasion
I forgot, can map makers submit updates to their maps?
Yes
I know they do for a short while when their maps are added, but if its an older map?
Not sure, they patched snakewater snakes, you know.
is it like a manual thing where they have to contact valve or is it automatic?
true
The thing is, wutwille you see, if the map is significantly altered it sets a bad precedent.
Like I said, I wish some older maps were revisited and polished some more
You could sell it to valve for probable staying power but you add updates to your own map
iirc for all maps you have to contact valve and tell them theres a new version (and send it to them?)
I was the australium warpaint
I think you send em the link to the workshop submission.
Eh, I think some items could use some basic number tweaks.
- Reduce damage resist of wrangler. Or make it so the damage resist disappears the moment you put it away, but keep the disabled-time.
- Make crossbow healing affected by crit heals. So maybe current healing is with crit heals, then 1/3 of that when user has been damaged. Or more likely 0.5-1.5 should be the range.
- Fix bugs with Fists of Steel that make it ideal in every situation.
- Tweak Vaccinator.
- Nerf Richeous Bison.
valve: 
Why does TF2 crash when you load into a map and you're tabbed out?
*Why does TF2
crash when you load into a
map and you're tabbed out?*
Classic source moment
Could it be... fixed?
it doesnt crash for me so no
Maybe mess with engine_no_focus_sleep
If you have it set super high I could see it crashing
0 would be the best as in lowest crash risk but your game will run full bore even while not focused
best we can do is buffing crossbow to heal even more with crit heals
Yeah idk why buff the crossbow. Should be nerfed
in mvm
isn't old man morasky just saying that hes gonna open some music to answer questions
i guess it wouldnt make sense for him to say hes working on something new in a random email lol
but thats unrelated
its like saying mike morasky said "the sky is blue" this means tf3 confirmed with 20 new songs, maybe
upgrade station music finally added to the upgrade station????!!! š
if valve were to add music to the upgrade station, imo sandwich maker fits better
didnt they add it or something
Not that I know of, actually maybe a slowed down version on freaky fair.
This Song was made by @WilsonDoesStuff
Added in The Scream Fortress XVI
Fun fact: This song is a Rendition of The Unused Upgrade Station Theme!
Download: https://www.mediafire.com/file/z45qwfrv0sb7ovg/merasmus_shop_music.wav/file
Its a remix my bad
Still that sorta technically counts as valve adding upgrade station music into the game.
what did they mean by this
It means that people shouldn't make mvm specific items like canteens, the aussies, etc. besides the map and missions
If they can even do em in 2 months that is and make it look like it didnt take em that short of a time to get in a releasable state.
@next nymph do you happen to know if the quit dialog is hardcoded?
i guess it's this one right?
damn valve hardcoded everything for JI
and no controller support
yes
literally all of these properties can be defined in a schema file but they decided to hardcode it for literally no fucking reason just to fuck modders over
the worst shit
well now it can be de-hardcoded
how do I get it to look like this
is it normal to not have chatscheme.res in my tf2 folder
Idk honestly I didn't look into it much
Try the old chatscheme from pre update
It's in tf2_misc.vpk
I think the "isproportional" "only" is the thing you don't want
if you want the font to look how it used to
but I didn't test it or anything I just had the older chatscheme in my hud mod
Considering that tf2 sdk is completely open is there anything stopping people from making a survival horror shooter with roguelite elements
no
Awesome, I'll get started on it
Apparently the rental PCs for RGB lan have intel arc gpus
I wonder how thats gonna turn out
Does tf2 work good on those?
I just described dead by daylight, by the way.
and that was on linux actually so nothing i say matters 