#Team Fortress 2 Megathread - winter is the most chill time of year
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Cuz it makes the most money
thats backwards
effect and cause
valve, sure, likes the money
but there was a time dota was small and unsuccessful
š£ļø š„ š„ š„ TIDE TURNER AND STICKY JUMPER
valve looked at dota 1 and saw huge potential
they loved dota because of how dynamic it was
I think they looked at LoL and saw huge money to be had
valve was working with ice frog before lol
thoughts bro ?
EU
agre or no agre
also tf2 is just more stagnant in terms of like, character and item diversity. dota is not comparable because it has dozens of heroes and all that. tf2 is kind of not that open ended in terms of design. the demoman and the stickybomb launcher is absurdly strong. the medic has an overwhelming influence on the game. and these things kind of cannot change without turning the game into something entirely unrecognizable
its definitely the mindset of the players also
in dota people are way more receptive to dynamic balance
ETF2L huffs spray paint with their whitelist.
IMO loch is unfun but itās balanced in 6s.
*in dota people
are way more receptive to
dynamic balance*
Loch being banned is weird because it's really good but also not immediately game breaking
this is why there needs to be a pick/ban system.
loch is probably just banned bc medic players complain a lot
a lot of choices are made to favor medic players because not enough people play medic already, or so iāve heard
what do you mean by dynamic balance? like frequent balance patches?
The reasoning behind the ban is that it allows demo to play at a safer position while still dealing substantial damage. So itās substantially harder to punish.
I think itās banned in RGL HL for this reason. But it was kinda a decision based on the map pool there.
no
i mean dynamic meta
balancing through player dynamism
players overcome challenges
the meta is dynamic on a micro level in tf2 comp
they dont view things as unfair
they by definition do not
given the fact that theyre given an out through any restrictions whatsoever
like the way people take mids and rollouts and pushes is very dynamic from round to round
thats not relevant to the decision economy im talking about
the dynamism occurs in things like positioning and group movement and shot/attention placement
that is a lot of decisions
itās not a specific button to click on a list but they are decisions that people make very intentionally nonetheless
and have complicated play-counterplay dynamics with the individual decisions the opponent makes
@stone linden has leveled up! (3 ā 4)
sorry but i guess you dont get my point
are you talking about like, character select in dota? or a shop purchase?
yes
iām pretty familiar with how the tf2 comp meta works and the decisions people make within it
thats not what im asking
im asking do you know the abstract concepts of a meta in game design theory?
are you asking about my understanding of competitive meta games in general? i have no exposure to like dota and league but otherwise i am familiar
no not any specific games
so can you elaborate on this?
i think this is also not charitable to why the whitelists in tf2 exist at all, again. so many items are just so broken once you put them with people who have good aim and movement. im sure you understand this with like the jarate, mad milk, etc.
the fact that people donāt want to play with these items isnāt because players are too cowardly and petulant to do it. Itās less about unfairness and more about nobody wanting a clusterfuck of 4 mad milks deciding each team fight, because thatās not interesting for anyone
tf2 unlocks are just not really balanced that well around people who can really abuse them
itās less of āi donāt want to play against this because iām a bitchā and more of āif i play this, then its so absurdly strong that everyone plays this and we all sufferā
im trying to find the talk that can explain this in depth, but basically the whole concept of how the meta evolves with strong things and counters becoming strong and so on
i honestly do not care about this perspective
yeah there is a lot of that going on in tf2
invalid is interesting to say lol
yes because its putting themselves in a position they shouldnt be in IMO
and that position is?
designing the game
but like smash melee competitive adds rules, pokemon competitive does it too
why canāt players add rulesets that make the game more playable
those games are different because the devs werent participating
pokemon has the devs participating
smogon singles is completely separate from vgc official doubles
leagues actively went for this approach while valve was actively cooperating and saying what they wanted to see
sometimes people play both
people are ok with sleep clause in smogon despite that itās literally impossible to put into a physical game without modding it
and were willing to make it work
i get that theres bans in tekken like for the unlockable final boss guy
but thats fundamentally different
anyways, i think i need to stop discusisng this, its been like 8 cumulative hours of my time explaining myself over and over to different people
over 2 days
fundamentally, valve said exactly what they wanted to see, the comp community didnt do that
and here we are
regardless of anything you wanna say
ok so if you have this be a pick ban thing then if people always ban the same thing then thatās just a whitelist again. not that it would be literally identical to a whitelist but everyone hates mad milk
that will always remain true
thats fine, and there will be some variation
and better data
because then theres opportunity cost
i mean you donāt even need data to know that the mad milk is broken as hell
I read what u said and in an hour I got everything I needed to know, crazy stuff
i know that its hard as a player to understand the dev's perspective on this
but again
i really do think theres nothing wrong with my position of saying that valve said what they wanted to see
that didnt happen
and we are worse off for it
no matter how much we discuss the details
this will always be true
How dare someone want to have the ability to make and press an advantage. This is RUINING MY IMMERSION
RAAAAAAAAAAA
What the FUCK is an uber š¦ š¦ š¦ š¦ š¦ š¦ š¦ š¦
How DARE there be actual metagame decisions and push and pull in my SHOOTER GAME
a lot of strong things in tf2 are really only countered by itself, or countered by comparatively uninteresting things. for example, sniper is only really countered by another sniper, or by exploiting the fact that he is slow. (or a full time vaccinator lol) And since you only play sniper when the game slows down enough to accommodate the mobility issue, sniper kind of just makes everyone cowardly. Same thing with uber, mad milk, the presence of a demoman at all.
i mean yeah, you can have four scouts throwing milk on each other every team fight and have the outcome decided on who didnāt miss their milk. that is a valid way to play, but just kind of stupid
It's a phone app
i like that, that sounds cool as hell
Have you tried... spacing out?
I know this is like a wild thing to the rigid comp meta but... you have this thing, where you react to current events, and play the game
most competitive players really really donāt like these for reasons of overcentralization
like the mad milk is the best example
it is the fear of significantly reducing actual gameplay variety and putting so much weight on not missing your milk as opposed to doing the rest of the fight
Not really sure if I'd argue that sniper has a mobility issue, most comp maps have massive sightlines which kind of makes that point mute
yeah i just mean that itās hard to run sniper in transition or to mid, etc, but heās very strong in a stalemate if you have time to roll him out
or on last etc
I'd say thats just inherently a skill issue
Like
Obviously there's better options if you're pushing the advantage forward
But he's not unusable and can definitely still contribute picks
Its mainly a reaction time and poisitioning issue more than anything
sniper is definitely bombable as well, if people invest too much into a mellow playstyle like that
sure you can surf
thatās what you have scouts for, itās easy to defend against bombs if you have good scouts
and the presence of a sniper will force the enemy combo to play more passively which also makes bombs harder
scouts dont need to be as powerful as they are imo
I will say I kind of wish sniper had bullet travel time at longer distance which would make high mobility counterplay more effective
its just projectiles IMO
But ehh
certainly bombing is good against snipers but good hitscan is good at denying bombs
Scouts being allowed to stay around as guard dogs is kind of an issue formed by the rigid class meta
There's not really any easy way to keep them pressured and mobile when the main damage dealers are using slow projectiles
The only other thing that can keep a scout from guarddogging is another scout trying to press in
i think your view on what is cool and not cool is just fundamentally different from what a lot of comp players think. and they have a good reason for thinking that. not that you donāt have good reasons either. Iām just saying that people have genuinely thought about this and decided things for real reasons, not just bandwagoning.
It would make sense that you have a distaste for what they want if you fundamentally disagree with them on what is or isnāt interesting to play with.
Which in normal tf2 is countered by the heavy class, who, despite his slow mobility, is very effective at pressing and scattering enemies, because high fire rate hitscan.
But you guys don't run them
for sure, but i think its part of the growing pains
Their reason is it doesn't conform to their belief on how the game should be designed yeah
first of all im not a comp player so its not about me, but yeah many people have discussed both how strong heavy is in every way if you remove his mobility restriction via map choice, etc, and how boring he is to play at a high level. boring is subjective i guess but it makes sense
Competitive vs casual mindset will always exist because the two groups have fundamentally different intents and beliefs for how the game should be
also scout is actually pretty good versus heavy if you give him a buff and some high ground
LIke, quite literally irreconcilable different perspectives
i really hate "boring" as an argument
especially if you have mad milk, scout face tanks heavy
its very subjective and not forward looking
i understand that, but people just quit boring games
I'd argue again thats a mechanical skill issue
not if theyre optimistic about the potential
The heavy isn't making good enough flicks at that point
thats my whole point
Or their tracking is ineffective
it is very very hard to play heavy that well in comparison to having really good scout movement
like it is always going to be difficult to track something moving 180 degrees across your screen and using a lot of high ground, etc
i think its just people arent interested in investing time into heavy
^
and the people who do main heavy arent interested in 6s
the community wasnt optimistic enough to go through a year max of growing pains
all good scout players are good at heavy basically
eh
bro u got 1 min until u gotta go
yeah i gotta go lmao
why u still here
being good at pistol translates well into minigun tracking
thats one aspect of things
sure, when youre in a good spot, fully revved and just tracking
and like heavy is purely tracking and positioning, which all players get good at if they play at a high enough level
but getting there is just as important
They're both aim heavy but the mechanical skill expression is very different
getting into position is pretty easy compared to the rest of it
itās really not that different if youāre super good at pistol tracking
*itās really not that
different if youāre super good
at pistol tracking*
(Most 6s players I've fought with are awful with pistol lol)
tbf thats because pistol sucks and tracking is 100x more difficult as the fastest class instead of the slowest class going a fraction of max speed anyway
I don't disagree with that though because the pistol is a high fire rate low damage weapon that prioritizes skillful tracking over flicking but thats not skill expression that most comp players end up using, Scout has massive ammo reserves and the pistol doesn't do enough to be effective against an actively healed target
yeah pistol is much much harder than a minigun
idk b4nny uses pistol all the time
because heās actually good at tracking lol
anyway there are valid reasons why people donāt play heavy much. people donāt even like heavy much in casual. heavy comparatively lacks depth and reward and thatās fine. not all classes or playstyles have an equal amount of skill expression or just entertainment value in playing well
i like playing heavy sometimes
I like every class except spy who's just in an awful state
Spy is very ineffective at any level above the bare minimum
i dont care if they buff spy to be the strongest class, im still not playing him
spy is good for solo pub stomping if you have the skill, and otherwise kind of sad
I think spy is kind of impossible to make fun though unless you want to make him into more support oriented rather than being a picker
Have you ever tried swatting a mosquito
nobody needs a pocket medic to pub stomp if you can kunai enough lifesteal
Have you ever tried blasting a mosquito with a can of bugspray
*Have you ever tried
blasting a mosquito with
a can of bugspray*
sounds like someone has a problem with gentlemen
swatting people is illegal, people could die when you do
That's the heavy vs scout matchup, if you're losing the matchup its more likely you're doing something wrong, whether that be low sensitivity (tracking is very tied into sensitivity and you need to adjust your sensitivity to the scenario, I really recommend playing with various levels so you can learn to swap on the fly), or you're taking an ineffective aim path, a lot of people are conditioned to take long curves rather than straight lines when tracking (and flicking too), its a very hard habit to break
anyway yeah heavy is less skillful to play, and giving heavy free mobility gives free air defense to a combo. and that kind of mobile area denial is oppressive to anyone trying to push or bomb.
And then might as well have a sniper too because a heavy is great for guarding the sniper, and you want a counter for the opposing heavy.
Now all of a sudden you have to sit there and hide from a sniper, and you canāt aggress the sniper because of the heavy. And you have made highlander lite which is a sniper 1v1! Oh wait this is exactly how pro lander works
heavy vs scout is entirely dependent on circumstance. If the heavy is positioned well and revved up the scout should die. If the scout catches the heavy moving somewhere then the heavy should die, unless there are higher priority targets like a medic
Agreed on this too
Its kind of the same way with dragon'sfury pyro matchup (one of my favorite weapons lol), a heavy will win any encounter if he's prepared and ready for it
i guess this goes back to the earlier discussion. People dislike heavy not just for less skill but because it āslows the game downā and introduces more stalemates. Many of the 6s design choices are focused on reducing those stalemates and promoting more team fights and aggressive actions that move the match along. And many existing comp players prefer a game like this, so much that they do not want to play anything slower in a serious format.
And if you like a slower game with more stalemates, maybe you could have been the valve tf2 comp community instead. Clearly the existing comp players donāt have what it takes for a slower game mode so those who enjoy that could have stepped up
alternatively you could try to explore why people tend to dislike stalemates, and why they donāt see it as methodical or positive. However, everyone will have their own preferences at the end of the day, and thatās ok
You can play slower. Theyāre different play styles. Itās generally easier to keep momentum going than it is to get that initial momentum. Thatās why the faster playstyle is more common.
But if you have a team that can be methodical, you definitely can play that way. Iāve played both styles. Both are equally valid.
Though modern scoring rewards rounds won, so slower games are more likely to be 3-x wins or whatever. Where a faster game that is something like 5-x give more points, so technically faster is better.
do you guys think that doors are outdated to current map design philosophies in other games?
or, in other words, that tf2 maps shouldn't rely on doors as a balance method?
Like shutters that open/close specifically or just the openings in between two areas with a door frame type thing?
I think either is fine as long as it seems natural. If it seems like the map maker slapped a shutter on everything in order to balance certain areas then it feels bad.
I need a revolving door. That would be optimal
average valve comp game
i think choke points / doors are important in many shooters, especially ones with so much varied movement like tf2
itās really hard to defend in open areas if your opponents have unrestricted movement
I think it really depends, comparing tf2 map design to other games is kind of just apples and oranges most of the time imo.
as for if doors are outdated for just modern tf2... idk.
doors have upsides and downsides, some of which being baked into tf2 since launch, like sticky traps.
I feel like doors really help in 2 places, protecting areas which would have an annoying sightline without them, and one-way doors. I'm not counting doors that permanently open or close in this because I don't think it really alters moment to moment gameplay much.
one-ways definitely still have their place in tf2 imo, it can make pushes a little bit easier for one team while disallowing the defenders from (easily) overtaking the area to pincer the attackers.
doors for sightline protection is a bit rougher, since a sniper can just strattle the edge of the door open trigger and use it for safer sniping, but I think often a door can also just help an area to just slightly break up fights to be overall safer. Specifically what I'm imagining as like a gold star of door placement for this purpose is the door on the main path between second and last on Sunshine (see image). the area construction prevents most long sightlines anyway, but it's presence alone I think helps make second an easier place for attacking engis to build, and also means that defenders trying to push will potentially be a bit more prepared before fighting it
also as a side note, there is one kind of spooky sightline that could be possible without this door
There's no reason to be anti door
new image (now with sniper)
granted rendering is a bit different between hammer and ingame (i'm too lazy to boot up tf2) but thats a pretty small sniper
also that area is in shadow on both sides of the map, but everyone has rimlighting enabled, right? :)
oh yeah that shutter is doing a lot of necessary work
1 on process is maybe similar
comp shouldnt be any one play style. that's the bad part. other competitive games, especially valve ones, accomodate a rich set of possibilities. there shouldn't be a comp community for each playstyle, the one comp community should be more accepting for everything.
i like apples and oranges
there is not one play style. i think youāre confusing loadout and class selection with play style
you just said slowing the game down is a disliked playstyle
at least for sixes there is a rich set of possibilities, and for example reducing weapon bans would reduce the viable possibilities
that is quite literally the case if you allow weapons like vaccinator and wrangler back in
reserve shooter
lol
accepting the vaccinator and wrangler just makes everyoneās life worse for both teams
everyone would likely just ban vaccinator first and pick whichever one out of the next 5 problem items next each time
thats fine by me
so you donāt have a problem with the whitelist then?
i mean i donāt understand the idea of āglobal weapon bans are bad and reduce varietyā along with āmaybe everyone would ban the exact same items and thatās okā
like those are the same effect
some items are just terrible to play with and against
thats totally subjective
and thatās fine, people can just not play with those items. extends to things like class limits and so on
again, if you really liked playing these items so much, nobody is stopping you. but so many other players donāt like using them, so theyāre allowed to play without them
yeah so they can pick/ban those
each team could choose what items they dont like
because its subjective
and if all the teams agree on it over time?
1, that wont happen
2, thats totally fine as well
you seem to have a really hard time grasping this concept
like this is basically what happened in community leagues. not everyone agrees on every single whitelist item and it changes over time, but the worst offenders are pretty much unanimous
that leaving it up to the teams is way better
no
it didnt
thats absolutely not true
it is not unanimous
especially not across leagues lol
is there a significant amount of people who really want to play with the vaccinator? or the jarate?
it would be super interesting to see that variety
of people being able to choose those things
idk why youre arguing to not have a choice lol
there was nr6s seasons and it was terrible from everything i heard when people ran double vaccinator all the time. like vaccinated machina on upward last with sentries
thatās so terrible
that sounds fire!
yes!!
but so many people did not enjoy that
so you can play that if you want and others donāt need to
thats okay, it feels like a pick/ban weapon system would fix that
it seems people did not enjoy medic and demo stacking as well so thatās another thing that class limits are helpful for
wait u mean when there are no weapon bans, 2 scouts 2 soldiers demo medic isnt the most optimal way to play?
no, itās āoptimalā in the sense of being interactive and enjoyable to play
wtf
i feel like thats subjective
itās not trying to literally be optimal to win because that is super unenjoyable to the majority of comp players
thats okay
again, if more people liked it, then they would have done other formats
nah
like clearly nobody liked playing valve nr6s
but like valve nr6s was open to the whole community
uhuh
thereās plenty of people that could have played it and i guess it didnāt catch on because people didnāt like it
yeah lets make an alt mode that basically no one will play and say here you go guys, people who have never been involved in comp, try this
yup thats totally what happened and they totally effectiveness managed it to support that
We talking about Valve comp 6's?
i feel like when youre gearing up for a competitive experience you automatically forfeit any entitlement to fun
look, without the entirety of the comp scene being forced to play a certain way, theres no staying power to any of this
inherently
people already selected for a particular thing
yeah again thatās how any developer made competitive game begins. the devs make their ruleset and their matchmaking queue, and player choose to play it if they enjoy it or if they think they can make money out of it or something
like if you play comp in any game ur not rly entitled to having a fun experience
you keep insisting that the fact players didnāt choose this game mode is a sin
it is though lol
like maybe it just wasnāt a good time
because valve kept saying that this was the road to getting competitive support
for years
so yeah
theyre selfish and just want to have fun
thats okay
and people are allowed to disagree with that if itās no fun!
yes but its entirely selfish
wait thatās why we all play games though whatās wrong with that
is it selfish for me to go play some tf2 casually?
Because like.. Valve comp can't be used as a genuine metric for interest or functionality for competitive. The entire thing was a dumper fire of downright broken features plagued by hackers and bots.
oh my god im going to feel so guilty for playing the game on my own for entertainment. im selfish for this?
like tf2 comp players are all amateur players outside of idk a few streamers maybe? people all just organized these things for fun at the end of the day
im just saying that it wasnt a collective action to behave in that way
it was self interested
because you keep insisting that they should have done something you want, when we all play this game in our free time for our own fun and thereās nothing wrong with that
and this applies to all games that are not played professionally i.e. for income and livelihood
so thereās nothing wrong at all for being selfish in the same way thereās nothing wrong if i go join a local basketball league for exercise, or go play some Oblivion or whatnot
like i guess we are all selfish all the time then?
which is honestly reasonable to say
itās just like really uninteresting to call people selfish for playing what they want when most our our daily activities are self centered in life
i mean i happen to find it generally offensive if you call people selfish for no reason, especially if you want them to do something for you that they donāt think they want. but ok, if everything is selfish, thatās fine. i donāt need to be offended by that.
in that case yeah like 99% of gamers ever are just selfish, including various pro gamers in other communities who are just trying to make an honest living. so calling people selfish isnāt interesting
like theyāre not any more or less selfish than others, weāre all various shades of selfish apart from great contributors (such as yourself!) who have done more than necessary for the support of others
i think what you want is for people to invest a lot of free time and emotions into a game mode that they donāt enjoy playing in the hopes that it might be better someday.
and i think you think it is selfish and wrong for them to have not done so.
i am saying that this is no more or less selfish than what the vast majority of people do every day to make a living and try to enjoy their lives, and it feels uncomfortably moralistic to criticize them for choosing the games they want to play, especially when theyāre doing it for free
iām not a competitive player but i hear that itās not only that valve comp was unenjoyable, but it was also that many players simply fundamentally disagreed with what little vision Valve had in formulating comp matchmaking. And people are allowed to have genuine differences of opinion and walk away from stuff that is ideologically different from what they envision. I wouldnāt call that selfish either, maybe thatās standing up for their own vision of things
Do you think doors should be in TF2 or shouldn't be in TF2
sorry but when i see that so many other comp players suffered through growing pains
and tf2 players didnt do the same
thats just selfish and uncaring towards their own future and the potential of their scene
so idk
maybe they found happiness elsewhere lol. maybe some of them touched some grass. maybe that was better for their future. who knows?
i donāt wanna judge people for choosing what to do with their time
thats such a cop out lmao
youre trying everything to not say
okay maybe comp players could have done something different for the betterment of their scene
thats all lmao
yes absolutely! maybe better things could have happened! i fully agree
and youre bending over backwards with all sorts of logical backouts just to avoid saying that
okay so why the argument
i donāt see any problem with saying that maybe things can be better. my problem is the moralization and the disdain for them
im just not interested in shitting on people for choosing what they want to play, seriously
itās a video game that people organized teams and rule sets to compete for fun
so we can say "things could have been better if people made different choices" but not "things turned out worse due to bad/unoptimal decisions made"?
because itās just not a small segment of playersā responsibility to do that. like i just donāt think they were obligated to do anything as individuals
what
so things could have been better but no one is responsible for it not being better
yes! theyāre not like morally at fault for doing something else, especially if they just didnāt believe in what you believed in
that makes no sense lmao
yeah it makes sense if you donāt moralize it
itās not like competitive players caused people to die by not playing valve nr6s
like obviously thatās not what youāre claiming but itās not that morally deep
and itās not useful to be so angry at people for it
im just saying
that things could ahve been better
and people didnt do the things that could have made it better
not literally a priest but you were talking about blame and virtue and selfishness
i think the resistance to the idea is that i dont know of anyone's really to blame given the circumstance. The comp community is comfortable enough with how comp works and casual players are comfortable enough having nothing to do with comp. Of course neither was really ever gonna budge on that, not when these communities have had a decade to figure out what they want
yeah i donāt even blame anyone in particular except for maybe valve for being shitty to their own game over the years lol
yes so if competitive players are fine with the scene not being big why do they keep complaining about it
i wouldnt have a problem if people were literally content
but theyre not
theyre not content the game didnt get big
theyre not content the game didnt get indefinite support by way of a healthy scene
all of these are problems
why do you keep pretending people are comfortable
people are allowed to be unhappy about things, just as you are unhappy about things. and people are allowed to voice them
if people were comfortable, no one would be complaining
yes of course
and im just saying
heres the solution
that valve said they wanted
for nearly a decade before they gave up
maybe they donāt agree with your solution and that doesnāt make them bad people inherently
and the comp scene didnt do that
because they were happy to not do that, but they still complain about how happy they are i guess
why do pubbers complain about the game dying but not do more to attract and onboard newcomers? Because they're just complaints
sorry but comp players have more responsibility to act as leaders in the community
same as tf2tubers
they have increased investment, they are literally leading in some aspect
idk why you say its so bad for me to say that people made a bad choice
it isnt the end of the world to have made a mistake
especially about team fortress 2 competitive
because you kept saying they are bad people for having made this choice, and some of them donāt even think it was a mistake
ok i guess my bad if āselfishā isnāt an attack on their person
everyone is self interested in a way
its just an identification about a specific class of behavior in a specific circumstance
not a commentary on their character overall
i never said they were selfish people
i said they were being selfish
which is true
my point is that so many other scenes did put up with a brief period of unfun stink from the dev as the dev fumbled around trying to support comp
ok, thatās reasonable. iām also saying that it could be possible for them to have genuinely cared about the future of the community and just fundamentally disagreed with the vision that valve had, and thatās ok too
i dont think thats okay
because at the end of the day, you move forward WITH valve
things can be sorted out over time
but being so stubborn and picky wasnt productive
it just stalled things over and over
like the question of āshould they stick it outā is not an obvious āyesā for me. it is possible to become so disappointed in Valve that you donāt see a path forward with things, especially with how bad the rest of MyM was at launch
theres either a comp scene with valve, or no comp scene
and people picked no comp scene
bro, again, other games had much worse launches
but people acted collectively to support the dev through the process
im pretty sure theyāre just being self centered when they do that too though
because they understood that the potential to make the game they loved a big game on the scene was huge
*im pretty sure theyāre
just being self centered when
they do that too though*
i would say seeing someone tolerate through an unfun period just to see something they value make it through is selfless and selfish
but more selfless than not doing that at all
i think thatās an overly simplistic way of seeing things
i dont think so, i feel like your view is much more simplistic
its just to point the finger at valve, and to not reflect at all about the social mechanisms at play
I think it would also have been a bad choice for the comp community to say "none of us want this but let's go back to how the game was played in beta. Maybe there's a chance something good might happen if we just suffer through it long enough!" I think the more likely outcome is that it still fails to attract new players and still wouldn't last, but you've also bleed comp players who tried to stick it out but are just no longer interested in playing with this format.
Like if it's "hey comp players should've given valve comp a better chance" yeah I agree. If it's "comp players should've switched to nr6s completely" then I think that's silly
valve explicitly outlined what they wanted
it was ignored
and it wasnt raw dogging nr 6s
it was them asking that comp as a whole would be unified and not too different from the main game
by easing into no weapon bans in a global whitelist, and having a pick/ban weapon system
they literally gave a whole plan
and it hasnt been done for over a decade
how many seasons needed to be complete write-offs while the details get ironed out
if nintendo approached smogon and said for them to start getting rid of some rulesets to get the game compatible with the actual physical cartridges, people would be upset
i feel like boiling the frog would have worked for sure, easing over time into less and less weapon bans
especially when at the time valve was heavily investing into the game
multiple updates every year
people are allowed to have their own formats and ways to play the game
didnt this literally happen though
*people are allowed
to have their own formats and
ways to play the game*
but comp ignored it
no it wasnt until 4 years valve asked that they even started on global whitelist
and then the global whitelist completely stalled out
itās not really cool for a game developer to shut down (or ask to fundamentally change) a completely separate community organized format.
the pick/ban weapon system had no plan to be added
the best of the best were playing in that format, and it would be better if they played in valves format instead
smogon players are not wrong for liking singles ladder on pokemon showdown website instead of buying the game and breeding for countless hours to get good teams on vgc doubles
idk im just in favor of freedom for people to play the game how they want
beggars cant be choosers
imagine if dota players boycotted valve's international because it didnt include the heroes they wanted
lol
yeah thats why theres restrictions on the game
yup
sure, then other players would go and play that
yeah, freedom to make your own rulesetsā¦
you dont seem to know how competitive ladders work
nobody is forcing you to play anything
unfortunately
i think i do know how they work
then you wouldnt be suggesting to be gutting a vast majority of the highest levels of skill in the playerbase
anyways, if you are so happy, then youve already gotten everything that youve wanted and youre perfectly content with how the game is going
i mean skill is built over time, there can always be other players to get better
sure
everyone started somewhere?
but thats a whole new scene that takes a while to build up
which is something i said before but you forgot it
i just think this attitude of "the comp community should've just scrapped what they enjoyed in the hopes that valve -- notoriously spotty on the game even back then and extremely notoriously slow when they do stuff -- would eventually get around to improving it somewhat" is really unfair to put on comp players as a whole. I'm not gonna claim that the comp community did everything they should've but I think when you go beyond "valve comp should've been supported better" you're getting into non-starters
because you brought up this same point earlier
im not content with how the game is going and id like to encourage the community to catch valve's attention
yeah, competitive scenes do take time to build. people took like 10 years to get good at tf2
for sure but this is what we can do as a community
if the tf2 community is so great and nice and its just entirely unfair
sniper got so much stronger over time because people finally got good enough at aiming for example
then why didnt we at least try to do this
it just sucks
and id really like to advocate and push for us to at least try
*and id really like
to advocate and push for
us to at least try*
and i really really hate
that even people high up in the community disagree with this
its honestly sickening to me
i mean regardless of what might happen in an ideal world, this game is dead to valve beyond the loot boxes, which have always been the point anyway
i want to do everything in my power to make sure we do better
but i guess everyone else is like oh lemme just point the finger
no
im just sad i wasnt prominent enough or skilled enough even to do anything myself
or else i would have done it at the time
and maybe i could have helped change history
but i want to do my part now
and i am sick and tired of people saying no it was fine lets just blame valve
dude
why is it so fucking offensive to say that we should have tried
its not
unless youre an immature freak baby
im sorry but thats the truth
i think any push to improve things has to recognize the many different types of players and what they enjoy about the game. Because I think in some ways tf2 is not just a single game but a platform for several different subgames, not just comp and pubs but also stuff like traders and modders and etc.
I don't know what that push would look like. But I don't think "we're gonna compromise on the thing you like in the hopes that it'll uplift the entire game" is possible or reasonable
i think it is possible
dude all im doing is trying to self-fund a $500,000 league
all im going to do is use my entire life savings on this
*all im going to
do is use my entire
life savings on this*
im that fucking serious about this
and i am really fucking tired of people bitching and moaning about this stupid shit!
it is a fucking really lowly opinion to even think of that as acceptable
and honestly, id expect more out of this community
to want to do this
but nah
this is just really fucking disappointing and gut wrenching behavior
to take issue with taking some fucking responsibility
its not a sin to do so
i really respect that youāre so serious about revitalizing competitive possibilities in tf2. at the same time it is confusing that you have such a strong disdain for what 6s players have said over the years. you said that they had put the most time and effort into actually learning the game. Ok, maybe they chose some wrong decisions in your opinion. But you seem to think they also have no valid opinion at all on how competitive play in tf2 works, with your attitudes about whitelists and ārestricting playstylesā and whatnot
bro that makes no sense sorry
yes i am critical
is that a big fucking problem?
its so fucking wrong to be critical of people?
like literally
yes you can keep playing the blame game
like is it possible that they do have a correct opinion on what is actually fun and playable in tf2 at the highest levels of mechanical skill, and you donāt?
Remove doors
take responsibility
we only have control over ourselves
thats all we ever can do in our life
we're not gonna get anywhere blaming valve
how about we just fucking try
for one god damn time
to do it the other way
like you keep saying things on how sixes is so boring and stale and too restrictive. Ok, maybe thatās what Valve thinks. Have you given genuine thought to why the best players of the game, as you said, think this way about competitive formats? Why they much prefer a restricted 6v6 with only one medic and demo compared to anything else?
yes, again, theres growing pains to this
Iād agree like a year or two ago. But RGL is on life support right now. So I think something that would be unpopular with most the community right now would probably just kill NA comp.
With this
but valve said explicitly what they wanted the future to look like
i totally get that
i empathize with that
like legit
i totally take that to heart
but thats why im advocating for a change in tone
throughout the whole community
and i only wish i had a bigger voice to advocate for that
*and i only wish
i had a bigger voice to
advocate for that*
and change minds about this
to give it a chance, give it a try
and be graceful
i get that people dont like it
but like
if we all talk to one another
and decide rationally to do this
and have understanding about it
then why not
whats the harm
I think trying something different to garner new interest would be valid. But at this point itās such high risk that I think smaller incremental changes are the better approach currently.
for sure
whatever we can do
i dont really care what it is
as long as we reach the goal in the end
and try it
exactly what valve asked for
and unified across the whole comp community
one ruleset, no bans, a pick/ban weapon system
and then maybe we can get valves attention
idk mcoms, this is kinda the point I was trying to make. I don't see the point of framing everything in terms of "this is how the comp community messed everything up and is at fault for this" when, in my mind, I feel that everyone (comp, pubbers, valve, etc.) acted exactly as they obviously would've given the circumstance. And I agree that we should be solutions oriented towards it and focus on what we should do about it, but I don't know how effective a solution would be if it doesn't take what each community wants and acts into account without blame
I actually think itād be kinda neat to see a game mode where you vote on fully open whitelist and literally pure stock.
I donāt think itād be super viable but I think itād be kinda neat to see what people favored.
dude this is just laughably nonsense sorry
why is it so wrong to look inward
youre saying this is the blame game but no
What if Valveās vision is simply hopeless for a fun experience, according to people who are the best at abusing the shit out of the inherent unfairness in the game design?
I understand the desire for a developer supported competitive mode, of any kind at all. Yes, only the sort of organizational prestige and capital of the developer itself can create enough money opportunities and whatnot to let people make a real living from competitive play.
But i donāt think you consider the possibility that maybe Valve is just super wrong about the basic balance and interactivity of tf2 mechanics when pushed to their limits.
I personally am not taking a strong argument on this one because Iām not a great player and not in comp. But these things are why many invite players are so attached to the community rulesets/game mode, or so iāve heard
i am part of this community
i am looking inward as well
im just trying to create a movement for others to do the same
to even suggest that is again a pointless blame game when it is quite literally taking action and taking matters into our own hands
how on earth could you legitimately accuse me of that
the thing is, the dev can actually balance the game
we can only do so much
I'm sorry but you could be b4nny himself and "this is how the comp community messed everything up and is at fault for this" would still feel like playing the blame game to me
sorry i dont think thats a healthy way to look at things
if the president said "the buck stops here, i am to blame"
thats not the blame game
because its literally taking matters into your own hands
its not about just moaning and whining
its about doing
A) they had so many years to balance the game
B) you said it yourself that the game is pretty casual deep in its bones. it is fundamentally nearly impossible to balance both for the people who are exploiting every small broken mechanic to their advantage with excellent aim, and those who are trying to have fun pushing the cart in casual
@stone linden has leveled up! (4 ā 5)
the blame game is about the former
and you said you didnāt like the post MyM balance either
sorry but theyi couldnt continue, they expressly said why having a disjoint comp scene is unhealthy
and it contributed to the failure of valve comp
because of the fragmentation
on both ends
instead of just trying to bring casuals into comp
it became about bringing both comp and casuals into comp
which was such a hard, indefinite problem, especially with a hostile community, that valve gave up
and i just want to advocate to make things easier for them
and do what we can to contribute to that
like they literally started letting us making bug fixes
why not do the work of bridging that gap for them
why not start that movement
I feel like the prolander push failed, in part, because despite it being a direct action to try and improve things, the discourse I saw around it really did feel like "we're trying to bring people into the game while you 6s players refuse to grow." I don't see doing stuff to try and improve things and blaming things as impossible to both happen, what I'm saying is they very much can both happen but it dooms things from the start
yeah separating things out further creates problems
eh prolander just kind of sucks, thatās separate. people did try it out and it just was worse to play for most players. it was a worse version of HL
like time and time again, people try to make up alternate formats, and they always end up being less fun than HL or 6s. and HL is still a sniper 1v1 fest
the comp community would probably be pretty interested if someone successfully reinvented the wheel and came up with something new that was engaging to play, not annoying, and skill expressive. but that hasnāt happened in so many years
Take a shot everytime you hear LAG!!!
people still stayed with epic after this believe it or not
the game was LITERALLY unplayable
LITERALLY
it was lagging
where people couldnt move or do anything
no one boycotted the event
they were incredibly understanding that it was growing pains
and epic was trying to make fortnite competitive over time
its insane that tf2 players didnt have the same view of the game
for comparatively minor issues
like literally, you can watch the video, the game was literally unplayable
Even the jokey competitive formats that should have appealed to pubbers never caught on. Ready Steady Pan had the meme going for it and still failed.
but they didnt care
casual players like watching the best of the best play and learn from really cool plays.
yeah I'm not saying prolander was ever become the primary format or even a good idea. But I think it only failed so badly because it wasn't really considering what any community actually wanted or what appeals to them, it was kinda just "this is what I think 6s should've done years ago" almost and that only pissed people off
it doesnt have to be a jokey format
i think if they were pissy about this sort of stuff, then like
idk we should change the attitude
i agree, im just trying to highlight the fact that 6s isnāt a stupid format. It has withstood the test of time even despite Valveās dislike of it for actual gameplay reasons
any competitive game has a self selection thing going on
itās not a perfect mode by any means, but tf2 is a super flawed game in terms of fundamental balance
cs2 and dota are basically the same game and of course the skill gap self selects for the best of the best
i dont really mind tf2 not being perfect
thats not the point
the point is going through that
tf2 can be refined over time by the devs at that point
instead of going it alone
like the community did that and gave themselves that opportunity but wont do it for valve ig
and thats precisely my criticism
the biggest thing 6s selects for in terms of actual skills involved is general aim, movement, gamesense, and communication skills. iām sure social self selection exists especially because you need to find your own team, but these are like the general game skills in tf2
Attracting pubbers to competitive modes has long been a problem.
*Attracting pubbers
to competitive modes has
long been a problem.*
itās not some weird hodgepodge of unimportant skills
people arent interested in 6s if they hear about the rumored restrictions
of course it does! But they figured out what they want and they're not gonna leave it unless the new thing also does what they want
thats a huge criticism of the game from pubbers and you can say theyre wrong but if you want to grow the scene you need to act like a product manager
I was including any variants, 6s, HL, 4s, ultiduo, etc.
sure but if people are forward looking then
idk
again
i am advocating for a different attitude
for everyone to benefit
idk this seems like a weird point to make
idk why people arent like
yeah mcoms! you go! omg i am excited to see if we can make it work
no i have to sit here for 2 days arguing
about insane shit
How long have yall been talking about this, I was seeing y'all talk about it in the morning, and its like 7 PM over here lol
this has been going on for days hasnt it
it is unfortunately possible that the pubbers are actually wrong about the restrictions, and relaxing them makes the game borderline unplayable at a high level. obviously i donāt know for sure, but this is a real possibility
its incredibly horrible for my mental health
to see everyone of these people be such a sour fucking rude prick to me
over and over
saying oh no you shouldnt want to make things better
thats bad
you shouldnt be so long term optimist
no i hate you f or that
god damn guys
i think itās awesome that youāre trying very hard to improve things. i just also think you might be wrong about 6s, restrictions, and how people play this game at the highest level, and why they do or donāt like certain things
that is a pretty confident statement
my hesitation is that I don't think "the game grows bigger" is actually a high priority for 6s players. "the format I like grows bigger" is a much higher priority and "I get to play the format I like" is the highest. I don't mean to discourage you but I think that needs to be recognized without judgement or being treated as wrong
Jumping in at a random point here:
but Mcoms, you have more pull in the community than sigafoo did when the started RGL prolander or highlander. If you wanted you could realistically garner interest in a cup at the minimum of the format youād like.
like my view on things is that valve very clearly stated how they would invest in the scene
and they just couldnt do the social/community work necessary to bridge the gap solely through updates
i literally dont have money though
sigafoo had way more money than i do
i am barely scraping by
and i have very little pull in terms of voice/reach
i have no actual communication channels to talk to people
*i have no actual
communication channels
to talk to people*
yes and i think thats incredibly disappointing
and people should socially encourage people to view the game in a more optimistic and forward looking way
i dont think thats done through shame
like im not advocating for shaming people
im advocating for being forward looking, problem saving, encouraging and uplifting the community and thinking that we can do this
also the amount of time it takes to organize a league
i have no experience to do such a thing
it would maek more sensee to make this a movement to make existing organizations with all their funding and infrastructure to make a shift
even if temporary
if you wait for me to do it entirely on my own it will take another 10 years
i am seriously it is a contingency i have
Idk what the first prolander season prize pool was. But most 1 day cups or even smaller tournaments have a prize pool of like $50 tops. Usually substantially less.
but it will be very late
yes and that was a failure
it needs to be on the same level or even more than the top level of competition
or else it wont work
it cant be a side piece
it has to be the main piece
Like Iāve put together teams for weekend tournaments where first place was 3 keys
or else it doesnt work as intended
thats irrelevant
it needs to distort/alter the scene
not be some small thing a few teams bother to do
its literally rocking the boat
and that happens through social activity, propaganda, optimism, change of hearts and minds, etc
as well as organization and tournaments
Even then. I think if you just offered a league that didnāt have rampant racism, homophobia, and cheating. And charged a league fee of $5. You could probably put together a viable league.
RGL is in worse shape currently than UGC was when RGL jumped into the HL scene.
IMO.
its a lot of work for me to do and organize and gather the people
especially when in my own fucking discord people are saying no to me
this whole fucking day has been a hug edisaster i have just been hated on for the entire day
Or another avenue would be a decent pug service. People just want to play pugs, if you had NR6s pugs it wouldnāt have quite the scope youāre looking for. But it could definitely provide data and get some traction going.
i am working on a pugs service actually
As long as itās not captains pick teams I think thatās good
If you do captains people just stack teams. The only way to have a captain pug that isnāt a shit show is if captains donāt know what team theyāre playing on when they pick IMO.
i think with the right player pick order it can work
but only for the highest level of play
the lower levels should be queued into
iām not interested in nr6s but i would consider participating if you made an automated pug system. iām willing to try out stuff you publish
Eh. I donāt think Iāve ever seen a captain pug that wasnāt awful. Theoretically itās possible, but captains need to know players and their ability on roles and thatās just too much to ask imo. And then they need to either not stack the team or be equally good at stacking teams.
if theres a system in an invite level pug to pick the two best captains, and then they pick the teams, i think it works
i dont think it works in non-invite level
I was just going to ponder on for some reason the best players seem to like captain pugs
They probably just get to play 24/7 when theyāre invite.
I'm sorry for contributing to that, I need to be clear that I think the goal of growing the game is good. What I was arguing about was a lot more rhetorical, but I think I should've done better to recognize that I was jumping into an argument late and things always get a bit heated then
I think rng teams is just the most accessible way to form a pug roster. Obviously not perfect, but elo takes tuning to get even remotely right and I donāt think Iāve seen a good implementation in tf2 yet.
it probably helps that they'd know a decent chunk of their likely teammates at that point
you can also play 24/7 in lobbies with randos assuming they're active enough, after all
why would comp players intentionally force themselves to play a dogshit mode lol
I don't even get what you're trying to say here. why was the utter failure of nr6s not enough, why would it have to be the main mode for some point to be made
can you name like 3 weapons that are banned for this reason and not because no one likes fighting them even in casual
this video is extremely old btw, I would generally recommend this one which is both more recent and by an adv player https://youtu.be/XkPZH-4UvW0
6s is notorious and often times chastised by casual players for the weapon bans and whitelist used. Often times this comes with the accusation of catering weapon bans to restrict offclassing potential. I go through every single banned weapon in RGL and talk about why it's banned, if it deserves a ban, and how the meta would look if it were allow...
Anecdotal, but when I was playing and we were pugging by mumble hopping and grabbing anyone who wanted to join for in-house pugs, we found it worked out way better if both captains tried stacking vs trying to balance picks.
inhouse com pugs sound fire
also i didnt advocate for nr 6s
i said to do what valve suggested
which is a nr, pick/ban system
so yeah
im so glad i get to have to make this point again
for the like 10th time today
of people saying
"yeah i hate when people advocate for doing exactly what valve wants in hopes that we grow the scene"
"fuck you for even suggesting that, you hate every 6s player dont you?"
this was an advanced level player sandbagging in amateur and should not be used to discuss balance in any serious way. I don't even know why he was allowed to do this
Sandbagging was only really taken seriously in RGL like 2 seasons ago. Which just moved all sandbagging from AM to IM so IM got absolutely decimated. I think this is the first season Iāve played in like 3 years where IM wasnāt ruled by a 4+ sandbagger team.
Ironically I think that video may have been IM the season they cracked down on sandbagging in AM and IM was PEAK sandbaggers
i really liked the solar light demoknight attempt (especially pass time, so cool!) but that also felt a little bit like sandbagging to me
i donāt know the rest of the team well but based on the intros, it seemed like several players who were more advanced and just less active these days who wanted to do it for fun
Demoknight sandbagger is more forgivable. But engi is just slow scout. Which at AM/IM is just scout
like solarās team had an invite medic or something
Oh yeh they basically donāt restrict meds and I think itās very not smart.
iirc the only way to get restricted of med is to win the div on med.
I think solarlight has a strong claim to being the literal best demoknight out there. If it takes that to be able to play comp at any level, with the benefit of your opponent needing to improvise against your unconventional strats that wouldn't hold if demoknights became a known thing to deal with, it really just isn't viable
at the end of the day, playing fun off strategies is cool but absurdly difficult in general if your pure skills are not just way better than your opponents to offset the strategic loss
thereās a lot of debate about Odin going on so idk if Odin is better or cheating or what
but yeah strong claim indeed
Demoknight being a cheater would be crazy 6s drama
Not unheard of though. I feel like most common cheating classes in comp are engi and pyro
afaik he got caught cheating on heavy with interp changing or something. someone has also accused him of wall hacks with no evidence. some folks have accused him of turn scripts without much evidence, but solar says Odinās turning looks legit
i donāt know all the latest drama on it
yeah the vast majority of cited instances of full time offclassing are just someone who is extremely good at the game bullying children essentially lmao
it's such a shame because it distracts from the real instances of offclassing working, like the team who ran pyro in invite a few years back or the many teams that have started including sniper in their core rotation
I think the sandbagging incidents hurt the cause more than they help because it just makes it look like an insurmountable battle when it really isn't
A team ran pyro vs my team ages ago and I ended up running candy cane on flank scout cuz my shtick was taking less damage than medic anyway.
lmao
That was pre loch. I think candy cane + loch = bad time
oh dear
yeah that would not be a good move lmao
but yeah back when I played in collegiate we had a guy who was trying to make engi work for a while and just couldn't get there, but pyro actually was working pretty well. obviously low skill league but still
he plays marvel rivals now tho so š¤·
pyro in what role?
we had him replacing a scout. I believe the invite team I was talking about had the pyro replacing a soldier? but I could be wrong
pocket or roamer? for how relevant that distinction is nowadays
if it was soldier then it was def pocket
yeah that makes sense
I feel like replacing scout would be my go to. Single sacs are kinda worthless vs anyone with a pulse, so having only 1 soldier is about as good as having no soldier.
While pyro can do scouts job okay and one scout is still very effective.
yeah that makes sense
flanker and offense scout were completely even more of a non distinction
yeah I think where pyro can excel is in filling a role that for whatever reason can't be filled by the class actually designed for it lol. like with a class limit of 2 soldiers you can simply replace a scout with a pyro and now you have 2.5 soldiers and 1.5 scouts
obviously this is an oversimplification but this is how I conceptualize it
thats definitely interesting yeah
my main gripe though is i wish the pyro mains werent so turned off by 6s
A lot of 6s soldiers in particular have 0 idea how to play against pyros. Itās actually kinda adorable
i feel like theres so much missing potential and its both an image problem thats on the casuals to better understand
They either hold m1 at the pyro or just do nothing and basically curl up into the fetal position and get burnt to death.
yeah I don't really blame the pyro players tho. like would you rather go play the game mode where half the teams you play against are gonna call you a shitter for even daring to play the class or would you rather just stick to hl
like I def don't disagree with you that 6s has a culture problem
but also obviously the format sometimes feels like it is there to scare people off. the long rules list, with conditions on offclassing sometimes, and then the community itself hating afterburn for some reason
yeah
The problem with off classing full time is 6s is you need your team to trust you enough to do that. Which at low levels where teams typically change season to season, just isnāt going to happen. And at high level youāre probably going to be playing with people that are good enough that off classing would be hard on its own, but by that point you also probably have more time on a meta class than you do on the off classing anyway.
Thereās the rare exception. But 99% of the time it just doesnt end up in the cards. But I think full time off classes are genuinely viable.
I think finding 5 people that are willing to do play with you isn't that tough, it's finding 6 more people that are willing to play against you
Except spy
Spy has the issue where if you are a known spy player, you become worthless on spy.
this is why i like dota. teams scrim against each other specifically to find out those sorts of annoying strats that they can learn to counter
ehhhh, I don't think full time heavy or engi are really viable either. maybe on smaller maps
Actually worse than worthless. Because if a team knows youāre on spy theyāre just going to take the 6v5 against your team.
like theyre legitimately interested in simply learning about the game rather than being scared in finding those annoying things
i get theres 0 incentive to do that in tf2 since theres no scene but i think we need to start somewhere
I've been getting into pokemon tcg lately and I love how they have the same mindset over there yeah. like if a bullshit deck is starting to get popular you don't get mad about it you just account for it in your deckbuilding
Heavy would be a hard sell. Mostly because the GRU have a weird interaction with overheal where the GRU basically remove your buff instantly.
If that wasnāt a thing I think it would be viable.
Engi youāre pretty much locked into jag level 1s (havenāt seen this yet) or minis.
I honestly think heavy/pyro/engi all have some very minor issues that end up holding them back and a pretty low stakes balance patch could immediately make them all much more viable
like I don't mean sweeping changes but like
why do soldier and demo have self damage resistance but not pyro and engi, for example
small stuff like that adds up
and just makes the offclasses feel wonky
Iād agree. Theyāre not generalists so you canāt just slot them in
And yeh no self damage resist on pyro hurts. Pyro gunboats would be halarious
LOL not quite what I mean but that would also be funny
i mean, i feel like the game needs to also change pace sometimes
i dont think a rocket jumping flow after a mid wipe should be the formula every game
or else every class will have a rocket jump
and just feel samey
oh yeah I don't mean this as like a "simply make the offclasses faster" dw
i think pyro should be able to work even without det jumping
*i think pyro should
be able to work even
without det jumping*
I just think that a lot of the things they have in their arsenal come with a catch of some kind which is never the case for the main classes
but it sure would be incredibly interesting to ALSO open that up fully
yeah i mean like
i think in JI they definitely made pyro extremely powerful and an absolute answer in CQC
and then they just nerfed him to shit
because theyre in this weird position where everyone will be not used to anything that wasnt part of the power levels in the last 10 years
and then like
if they even tune the power levels people will fundamentally be unable to play
and then they risk killing the entire game
which is why valve was so slow and risk averse i feel
and ultimately wanted the community to do things too
I mean I could be totally wrong on this but I don't remember anyone saying pyro was too strong past the first month. like yes people definitely reflexively did this but by january/february they had gotten used to it, I don't think people were still calling for nerfs by then
im pretty sure i saw stuff like that
in large numbers anyway
especially from scouts
because scouts were very much used to meatshot
but its like
nope
you cant do that anymore to pyro
especially funny bc pyro doesn't even win the matchup you just have to turn your brain on
he has absolute full control over this range now
yeah like obviously if you use your mobility and flank and get the first shot off
then yeah you usually win, maybe you die to after burn but if youre being healed or know packs
then its not so much an issue
but yeah people were used to taking maybe like
30 dmg to pyro
not like 80 to 90 at least
in that situation
yeah I remember them saying this in an interview a year or so ago, in their eyes the game is basically settled and they don't want to change anything about the formula which I think is a shame
i think thats just a mindset issue though
in terms of the community
i feel like the csgo community had the same issue
like around 2017 to 2019 maybe
and then 3kliksphillip came around
and he was a huge voice that fostered a more positive approach to looking towards patch notes from valve
and being more understanding
"valve, pls fix"
instead of the prevailing mindset before "WHAT THE FUCK VALVE WHAT IS THIS I GOT CSGO'D WHAT THE FUUUUUUCK FUCK YOUUU"
I mean I think that's a pretty different situation to a game that hasn't been rebalanced in 6 years but yeah people are very annoying about the community updates
it went from csgo hating any changes to like
valve actively feeling comfortable to even reworking the game into cs2
was searching for a bit lol finally found it https://trends.tf/player/76561197991387894/
this is the player that pulls out pyro sometimes in top games
their invite season they were using pyro to replace soldier, but since then it looks like they've also been using pyro to replace scout sometimes
worth mentioning that they're not even a pyro main (it's their 4th most played) so imagine an actual full time pyro trying to learn 6s and take it seriously
lots of potential there
here's some gameplay from that season https://youtu.be/4uECwV9n7Rw?si=h3S-5BVkM9lhT0KU&t=1369
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they won the mid because pyro clutched lol
all this discussion and even then nobody would have picked spy anyways
No love for Spy, no matter the mode.
Quagmire needs to be a spy main. Scout isnāt down bad enough.
I think thereās a missed opportunity for Stewie being medic. And IMO Brian seems more like engi than pyro, though Iām pretty sure they did that because āpyro not human xDā. I feel like Meg would be a more appropriate pyro.
All that when there's an undetectable hardware hack in the Soldier Skill Enhancer
And Tune Squad were onto something. The Space Jam theme song was far too powerful.
It is winning music, even moreso when mashed up with Gangnam Style.
F'rex, I was MvMing with some friends. We were stuck on a wave for a few attempts. I looped that mashup with it louder than the game audio. Breezed through the rest of the waves.
I can only imagine we all would've got Golden Pans had I also engaged the Soldier Skill Enhancer.
The sequel to the critically acclaimed Soldier Skill Enhancer⢠returns to the ring to deliver the most honest soldier experience to date with Soldier Skill Enhancer⢠2
Unprecedented honesty puts you right in the drivers' seat of the easiest class in the game to experience ground shooting, large splash radius and the sense of accomplishmen...
why are -nojoy and -nosteamcontroller still in the recommended launch options
skips useless garbage
maybe game loads a bit faster or something
does this imply that some
garbage is useful?
why wouldnt they be?
how
wow
cow
well you know the saying "one mans garbage another mans treasure"
because im trying to play tf2 with a controller
erm game still loads to main menu in <10 seconds
i guess it makes sense for the average user
iirc its slightly faster loads and slightly less ram usage
I always take off the -nojoy option. I prefer to have fun when I play TF2
10/10
if nojoy is enabled i can still use controllers with steam input right?
coal
100 is unfinished on tf2's branch at least, not sure about other branches
its 95 with a bit of extra stuff iirc
disabling nojoy should bring back quickplay
edit: thanks for the gold, kind stranger!
I didnāt read that fully
if youre interested in playtesting Hazard Crew, please join the thread!
currently requires an epic games account for authentication since we arent on steam
use the itch.io app to install it, you can copy the URL into the launcher
and then you will get easy access to updates
will i get special cosmetics if i do that
Hazard crew workshop 
Does anyone understand why pov demos are choppier/glitchier than the actual game was while recording?
I dont think so
I think it might be related to server quality. But Iām likely wrong. The lower quality servers Iāve played on recently (teams having bootleg custom servers for scrims) have generally resulted in choppier demos.
I donāt think itās the main cause, but it could be a contributing factor
Honestly with how jank the game is sometimes. If someone told me it was related to the scoutās pants fix Iād only be slightly surprised.
the glitching part only happens if you use gototick, if you play it normally, it looks ok besides old demos that inevitable break
Not at all
Try playing back a pov demo
It's very glitchy and very choppy compared to how the game is while playing
I've done that for about 200 hours, in my experience, which granted is a year old now, the choppyness only happens after you fuck with the playback in some way
it also happens randomly once every few hundred game boots for no apparent reason
but I assume you have already tried restarting the game
also happens if you have too much FPS, but that goes the same way for normal gameplay too, so I assume that's not it in your case
I feel like I'm being gaslit right now
I've spent probably over 1000 hours playing back pov demos (my own and others') as well as watching videos of people playing back pov demos
They are never not choppier and laggier than the real game is
I'm just wondering why
theres a lot of cases where demos are not smooth and they seem to be caused by configs
i havent been able to figure out why though
Yeah idk
Animations and entity position changes are just choppier and glitchier than in the real game
I get that it's possible to have smoother mouse movement in the real game than in the demo since it's only networked 66 times or whatever but for everything that's networked to you it should be possible to play it back exactly the same as how it happened
So I don't understand why that's so drastically different
no client movement prediction or something
in my experience it's inconsistent
sometimes the playback is perfect, other times it's choppy
seems to depend per-demo for me
It probably has more to do with the recording process than the playback
but I've never seen a pov demo that looks 'perfect'
or even very close
they're all bad
but for sure some are much worse than others
i think demo length might have something to do with it?
iirc with some demos i had, the longer they were the higher chance they had to playback awfully
wonder if anyone at valve has touched demos since hldm
theres actually a dedicated team at valve that is responsible for figuring out how to break demo compatibility in tf2 updates
some architect's gonna see that, and it'll blow his mind
Hmm, trying to figure out the map here, is this patagonia?
Its not easily recognisable and the most recent maps I haven't played is smissmas 2024.
cashworks
?
What happened to mcomfig 9.12? #announcementsš° message
still fiddling around with it
uhhh.... YOU"RE NOTY SUPPOSEF TO FO THAT WITH A RELEASD CANDINATE???? POL>ICE???? HELLO??????????
That read like a tweet from Donald trump.
do you think hardware are like tops because they are hard and software are bottoms and firmware are switches because they are in-between hard and soft
Nah itās cuz hardware is hard. Software is fake. And firm is in between
*Nah itās cuz hardware
is hard. Software is fake. And
firm is in between*
Bars š„
Hardware because itās a solid, software because itās a gas, firmware if itās a non-Newtonian fluid or just really small
my inventory is full and is really boring to melt duplicate weapons
no
I've known people who have used it to craft. I have trust issues so I'm paranoid itll accidentally mistake a strange for a normal item or something and make me cry
how to get cool items in tf2
i dont have strange items so š¤·
I mean you can look through the trade before you authorize it right
yeah, theres also that
Like look at every item
It's definitely quicker than manually clicking through all the crafting
the autoscrap thing is not working š
https://www.reddit.com/r/tf2/comments/1jybx79/make_pyros_flame_particles_less_opaque/ anyone have an idea on how this person got the flames to look like the 2nd image?
all the replies are not helpful in the slightest
the op claims to not be using that mod or any mod