#Team Fortress 2 Megathread - winter is the most chill time of year

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left sand
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especially dota

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why do you think valve loves dota so much?

high current
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Cuz it makes the most money

left sand
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thats backwards

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effect and cause

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valve, sure, likes the money

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but there was a time dota was small and unsuccessful

spring kestrel
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šŸ—£ļø šŸ”„ šŸ”„ šŸ”„ TIDE TURNER AND STICKY JUMPER

left sand
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valve looked at dota 1 and saw huge potential

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they loved dota because of how dynamic it was

high current
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I think they looked at LoL and saw huge money to be had

left sand
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valve was working with ice frog before lol

kind falcon
high current
kind falcon
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agre or no agre

stone linden
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also tf2 is just more stagnant in terms of like, character and item diversity. dota is not comparable because it has dozens of heroes and all that. tf2 is kind of not that open ended in terms of design. the demoman and the stickybomb launcher is absurdly strong. the medic has an overwhelming influence on the game. and these things kind of cannot change without turning the game into something entirely unrecognizable

left sand
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in dota people are way more receptive to dynamic balance

high current
small sirenBOT
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*in dota people

are way more receptive to

dynamic balance*

spring kestrel
left sand
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this is why there needs to be a pick/ban system.

stone linden
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loch is probably just banned bc medic players complain a lot

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a lot of choices are made to favor medic players because not enough people play medic already, or so i’ve heard

stone linden
high current
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The reasoning behind the ban is that it allows demo to play at a safer position while still dealing substantial damage. So it’s substantially harder to punish.
I think it’s banned in RGL HL for this reason. But it was kinda a decision based on the map pool there.

left sand
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no

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i mean dynamic meta

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balancing through player dynamism

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players overcome challenges

stone linden
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the meta is dynamic on a micro level in tf2 comp

left sand
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they dont view things as unfair

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they by definition do not

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given the fact that theyre given an out through any restrictions whatsoever

stone linden
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like the way people take mids and rollouts and pushes is very dynamic from round to round

left sand
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thats not relevant to the decision economy im talking about

stone linden
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the dynamism occurs in things like positioning and group movement and shot/attention placement

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that is a lot of decisions

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it’s not a specific button to click on a list but they are decisions that people make very intentionally nonetheless

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and have complicated play-counterplay dynamics with the individual decisions the opponent makes

heavy solarBOT
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@stone linden has leveled up! (3 āžœ 4)

left sand
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sorry but i guess you dont get my point

stone linden
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are you talking about like, character select in dota? or a shop purchase?

left sand
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im talking about meta

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do you know the core concepts of a meta?

stone linden
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yes

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i’m pretty familiar with how the tf2 comp meta works and the decisions people make within it

left sand
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thats not what im asking

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im asking do you know the abstract concepts of a meta in game design theory?

stone linden
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are you asking about my understanding of competitive meta games in general? i have no exposure to like dota and league but otherwise i am familiar

left sand
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no not any specific games

stone linden
stone linden
# left sand they dont view things as unfair

i think this is also not charitable to why the whitelists in tf2 exist at all, again. so many items are just so broken once you put them with people who have good aim and movement. im sure you understand this with like the jarate, mad milk, etc.

the fact that people don’t want to play with these items isn’t because players are too cowardly and petulant to do it. It’s less about unfairness and more about nobody wanting a clusterfuck of 4 mad milks deciding each team fight, because that’s not interesting for anyone

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tf2 unlocks are just not really balanced that well around people who can really abuse them

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it’s less of ā€œi don’t want to play against this because i’m a bitchā€ and more of ā€œif i play this, then its so absurdly strong that everyone plays this and we all sufferā€

left sand
stone linden
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yeah there is a lot of that going on in tf2

left sand
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i think its an invalid perspective

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and again, can be solved through pick/ban

stone linden
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invalid is interesting to say lol

left sand
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yes because its putting themselves in a position they shouldnt be in IMO

stone linden
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and that position is?

left sand
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designing the game

stone linden
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but like smash melee competitive adds rules, pokemon competitive does it too

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why can’t players add rulesets that make the game more playable

left sand
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those games are different because the devs werent participating

stone linden
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pokemon has the devs participating

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smogon singles is completely separate from vgc official doubles

left sand
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leagues actively went for this approach while valve was actively cooperating and saying what they wanted to see

stone linden
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sometimes people play both

left sand
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so i dont really understand this point

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valve had the competitive perspective in mind

stone linden
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people are ok with sleep clause in smogon despite that it’s literally impossible to put into a physical game without modding it

left sand
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and were willing to make it work

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i get that theres bans in tekken like for the unlockable final boss guy

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but thats fundamentally different

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anyways, i think i need to stop discusisng this, its been like 8 cumulative hours of my time explaining myself over and over to different people

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over 2 days

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fundamentally, valve said exactly what they wanted to see, the comp community didnt do that

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and here we are

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regardless of anything you wanna say

stone linden
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ok so if you have this be a pick ban thing then if people always ban the same thing then that’s just a whitelist again. not that it would be literally identical to a whitelist but everyone hates mad milk

left sand
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that will always remain true

left sand
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and better data

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because then theres opportunity cost

stone linden
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i mean you don’t even need data to know that the mad milk is broken as hell

wintry marlin
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I read what u said and in an hour I got everything I needed to know, crazy stuff

left sand
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but again

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i really do think theres nothing wrong with my position of saying that valve said what they wanted to see

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that didnt happen

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and we are worse off for it

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no matter how much we discuss the details

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this will always be true

misty plover
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RAAAAAAAAAAA

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What the FUCK is an uber šŸ¦…šŸ¦…šŸ¦…šŸ¦…šŸ¦…šŸ¦…šŸ¦…šŸ¦…

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How DARE there be actual metagame decisions and push and pull in my SHOOTER GAME

stone linden
# left sand im trying to find the talk that can explain this in depth, but basically the who...

a lot of strong things in tf2 are really only countered by itself, or countered by comparatively uninteresting things. for example, sniper is only really countered by another sniper, or by exploiting the fact that he is slow. (or a full time vaccinator lol) And since you only play sniper when the game slows down enough to accommodate the mobility issue, sniper kind of just makes everyone cowardly. Same thing with uber, mad milk, the presence of a demoman at all.

stone linden
left sand
misty plover
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I know this is like a wild thing to the rigid comp meta but... you have this thing, where you react to current events, and play the game

stone linden
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like the mad milk is the best example

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it is the fear of significantly reducing actual gameplay variety and putting so much weight on not missing your milk as opposed to doing the rest of the fight

misty plover
stone linden
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or on last etc

misty plover
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Like

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Obviously there's better options if you're pushing the advantage forward

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But he's not unusable and can definitely still contribute picks

stone linden
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yeah, i hear sniper is occasionally ran full time

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possible to make it work

misty plover
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Its mainly a reaction time and poisitioning issue more than anything

left sand
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sniper is definitely bombable as well, if people invest too much into a mellow playstyle like that

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sure you can surf

stone linden
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that’s what you have scouts for, it’s easy to defend against bombs if you have good scouts

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and the presence of a sniper will force the enemy combo to play more passively which also makes bombs harder

left sand
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scouts dont need to be as powerful as they are imo

misty plover
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I will say I kind of wish sniper had bullet travel time at longer distance which would make high mobility counterplay more effective

left sand
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its just projectiles IMO

misty plover
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But ehh

stone linden
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certainly bombing is good against snipers but good hitscan is good at denying bombs

misty plover
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Scouts being allowed to stay around as guard dogs is kind of an issue formed by the rigid class meta

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There's not really any easy way to keep them pressured and mobile when the main damage dealers are using slow projectiles

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The only other thing that can keep a scout from guarddogging is another scout trying to press in

stone linden
# left sand i like that, that sounds cool as hell

i think your view on what is cool and not cool is just fundamentally different from what a lot of comp players think. and they have a good reason for thinking that. not that you don’t have good reasons either. I’m just saying that people have genuinely thought about this and decided things for real reasons, not just bandwagoning.

It would make sense that you have a distaste for what they want if you fundamentally disagree with them on what is or isn’t interesting to play with.

misty plover
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Which in normal tf2 is countered by the heavy class, who, despite his slow mobility, is very effective at pressing and scattering enemies, because high fire rate hitscan.

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But you guys don't run them

left sand
misty plover
stone linden
misty plover
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Competitive vs casual mindset will always exist because the two groups have fundamentally different intents and beliefs for how the game should be

stone linden
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also scout is actually pretty good versus heavy if you give him a buff and some high ground

misty plover
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LIke, quite literally irreconcilable different perspectives

left sand
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i really hate "boring" as an argument

stone linden
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especially if you have mad milk, scout face tanks heavy

left sand
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its very subjective and not forward looking

stone linden
misty plover
left sand
misty plover
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The heavy isn't making good enough flicks at that point

left sand
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thats my whole point

misty plover
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Or their tracking is ineffective

stone linden
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like it is always going to be difficult to track something moving 180 degrees across your screen and using a lot of high ground, etc

left sand
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i think its just people arent interested in investing time into heavy

misty plover
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^

left sand
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and the people who do main heavy arent interested in 6s

left sand
stone linden
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all good scout players are good at heavy basically

left sand
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eh

crisp cedar
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bro u got 1 min until u gotta go

left sand
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yeah i gotta go lmao

misty plover
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Zero minutes

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Its 2:30

crisp cedar
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why u still here

stone linden
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being good at pistol translates well into minigun tracking

left sand
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thats one aspect of things

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sure, when youre in a good spot, fully revved and just tracking

stone linden
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and like heavy is purely tracking and positioning, which all players get good at if they play at a high enough level

left sand
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but getting there is just as important

misty plover
stone linden
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getting into position is pretty easy compared to the rest of it

stone linden
small sirenBOT
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*it’s really not that

different if you’re super good

at pistol tracking*

misty plover
stone linden
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oh i mean that’s a fair point lol

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you do need to first be good at tracking lol

next nymph
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tbf thats because pistol sucks and tracking is 100x more difficult as the fastest class instead of the slowest class going a fraction of max speed anyway

misty plover
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I don't disagree with that though because the pistol is a high fire rate low damage weapon that prioritizes skillful tracking over flicking but thats not skill expression that most comp players end up using, Scout has massive ammo reserves and the pistol doesn't do enough to be effective against an actively healed target

stone linden
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yeah pistol is much much harder than a minigun

stone linden
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because he’s actually good at tracking lol

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anyway there are valid reasons why people don’t play heavy much. people don’t even like heavy much in casual. heavy comparatively lacks depth and reward and that’s fine. not all classes or playstyles have an equal amount of skill expression or just entertainment value in playing well

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i like playing heavy sometimes

misty plover
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I like every class except spy who's just in an awful state

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Spy is very ineffective at any level above the bare minimum

next nymph
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i dont care if they buff spy to be the strongest class, im still not playing him

stone linden
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spy is good for solo pub stomping if you have the skill, and otherwise kind of sad

misty plover
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I think spy is kind of impossible to make fun though unless you want to make him into more support oriented rather than being a picker

wintry marlin
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Have you ever tried swatting a mosquito

stone linden
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nobody needs a pocket medic to pub stomp if you can kunai enough lifesteal

misty plover
small sirenBOT
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*Have you ever tried

blasting a mosquito with

a can of bugspray*

oblique tangle
next nymph
misty plover
# misty plover Have you ever tried blasting a mosquito with a can of bugspray

That's the heavy vs scout matchup, if you're losing the matchup its more likely you're doing something wrong, whether that be low sensitivity (tracking is very tied into sensitivity and you need to adjust your sensitivity to the scenario, I really recommend playing with various levels so you can learn to swap on the fly), or you're taking an ineffective aim path, a lot of people are conditioned to take long curves rather than straight lines when tracking (and flicking too), its a very hard habit to break

stone linden
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anyway yeah heavy is less skillful to play, and giving heavy free mobility gives free air defense to a combo. and that kind of mobile area denial is oppressive to anyone trying to push or bomb.

And then might as well have a sniper too because a heavy is great for guarding the sniper, and you want a counter for the opposing heavy.

Now all of a sudden you have to sit there and hide from a sniper, and you can’t aggress the sniper because of the heavy. And you have made highlander lite which is a sniper 1v1! Oh wait this is exactly how pro lander works

next nymph
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heavy vs scout is entirely dependent on circumstance. If the heavy is positioned well and revved up the scout should die. If the scout catches the heavy moving somewhere then the heavy should die, unless there are higher priority targets like a medic

misty plover
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Its kind of the same way with dragon'sfury pyro matchup (one of my favorite weapons lol), a heavy will win any encounter if he's prepared and ready for it

stone linden
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i guess this goes back to the earlier discussion. People dislike heavy not just for less skill but because it ā€œslows the game downā€ and introduces more stalemates. Many of the 6s design choices are focused on reducing those stalemates and promoting more team fights and aggressive actions that move the match along. And many existing comp players prefer a game like this, so much that they do not want to play anything slower in a serious format.

And if you like a slower game with more stalemates, maybe you could have been the valve tf2 comp community instead. Clearly the existing comp players don’t have what it takes for a slower game mode so those who enjoy that could have stepped up

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alternatively you could try to explore why people tend to dislike stalemates, and why they don’t see it as methodical or positive. However, everyone will have their own preferences at the end of the day, and that’s ok

high current
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You can play slower. They’re different play styles. It’s generally easier to keep momentum going than it is to get that initial momentum. That’s why the faster playstyle is more common.

But if you have a team that can be methodical, you definitely can play that way. I’ve played both styles. Both are equally valid.

Though modern scoring rewards rounds won, so slower games are more likely to be 3-x wins or whatever. Where a faster game that is something like 5-x give more points, so technically faster is better.

radiant merlin
haughty musk
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All the time

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(I’ve played like twice)

radiant merlin
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do you guys think that doors are outdated to current map design philosophies in other games?

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or, in other words, that tf2 maps shouldn't rely on doors as a balance method?

high current
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Like shutters that open/close specifically or just the openings in between two areas with a door frame type thing?

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I think either is fine as long as it seems natural. If it seems like the map maker slapped a shutter on everything in order to balance certain areas then it feels bad.

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I need a revolving door. That would be optimal

summer steeple
stone linden
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i think choke points / doors are important in many shooters, especially ones with so much varied movement like tf2

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it’s really hard to defend in open areas if your opponents have unrestricted movement

summer steeple
# radiant merlin do you guys think that doors are outdated to current map design philosophies in ...

I think it really depends, comparing tf2 map design to other games is kind of just apples and oranges most of the time imo.

as for if doors are outdated for just modern tf2... idk.
doors have upsides and downsides, some of which being baked into tf2 since launch, like sticky traps.
I feel like doors really help in 2 places, protecting areas which would have an annoying sightline without them, and one-way doors. I'm not counting doors that permanently open or close in this because I don't think it really alters moment to moment gameplay much.

one-ways definitely still have their place in tf2 imo, it can make pushes a little bit easier for one team while disallowing the defenders from (easily) overtaking the area to pincer the attackers.

doors for sightline protection is a bit rougher, since a sniper can just strattle the edge of the door open trigger and use it for safer sniping, but I think often a door can also just help an area to just slightly break up fights to be overall safer. Specifically what I'm imagining as like a gold star of door placement for this purpose is the door on the main path between second and last on Sunshine (see image). the area construction prevents most long sightlines anyway, but it's presence alone I think helps make second an easier place for attacking engis to build, and also means that defenders trying to push will potentially be a bit more prepared before fighting it

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also as a side note, there is one kind of spooky sightline that could be possible without this door

rare creek
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There's no reason to be anti door

summer steeple
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granted rendering is a bit different between hammer and ingame (i'm too lazy to boot up tf2) but thats a pretty small sniper

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also that area is in shadow on both sides of the map, but everyone has rimlighting enabled, right? :)

stone linden
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oh yeah that shutter is doing a lot of necessary work

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1 on process is maybe similar

left sand
stone linden
left sand
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you just said slowing the game down is a disliked playstyle

stone linden
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at least for sixes there is a rich set of possibilities, and for example reducing weapon bans would reduce the viable possibilities

left sand
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i dont think thats the case

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especially with a pick/ban weapon system

stone linden
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that is quite literally the case if you allow weapons like vaccinator and wrangler back in

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reserve shooter

left sand
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lol

stone linden
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accepting the vaccinator and wrangler just makes everyone’s life worse for both teams

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everyone would likely just ban vaccinator first and pick whichever one out of the next 5 problem items next each time

left sand
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thats fine by me

stone linden
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so you don’t have a problem with the whitelist then?

left sand
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lol

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you know thats not what i said, so why would you ask it

stone linden
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i mean i don’t understand the idea of ā€œglobal weapon bans are bad and reduce varietyā€ along with ā€œmaybe everyone would ban the exact same items and that’s okā€

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like those are the same effect

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some items are just terrible to play with and against

left sand
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thats totally subjective

stone linden
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and that’s fine, people can just not play with those items. extends to things like class limits and so on

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again, if you really liked playing these items so much, nobody is stopping you. but so many other players don’t like using them, so they’re allowed to play without them

left sand
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yeah so they can pick/ban those

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each team could choose what items they dont like

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because its subjective

stone linden
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and if all the teams agree on it over time?

left sand
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1, that wont happen

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2, thats totally fine as well

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you seem to have a really hard time grasping this concept

stone linden
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like this is basically what happened in community leagues. not everyone agrees on every single whitelist item and it changes over time, but the worst offenders are pretty much unanimous

left sand
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that leaving it up to the teams is way better

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no

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it didnt

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thats absolutely not true

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it is not unanimous

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especially not across leagues lol

stone linden
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is there a significant amount of people who really want to play with the vaccinator? or the jarate?

left sand
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it would be super interesting to see that variety

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of people being able to choose those things

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idk why youre arguing to not have a choice lol

stone linden
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there was nr6s seasons and it was terrible from everything i heard when people ran double vaccinator all the time. like vaccinated machina on upward last with sentries

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that’s so terrible

left sand
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that sounds fire!

stone linden
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oh my god

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maybe to you

left sand
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yes!!

stone linden
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but so many people did not enjoy that

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so you can play that if you want and others don’t need to

left sand
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thats okay, it feels like a pick/ban weapon system would fix that

stone linden
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it seems people did not enjoy medic and demo stacking as well so that’s another thing that class limits are helpful for

left sand
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i thought 6s was optimal tho

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doesnt demo have weaknesses

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he has dps sure

crisp cedar
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wait u mean when there are no weapon bans, 2 scouts 2 soldiers demo medic isnt the most optimal way to play?

stone linden
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no, it’s ā€œoptimalā€ in the sense of being interactive and enjoyable to play

crisp cedar
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wtf

left sand
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i feel like thats subjective

stone linden
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it’s not trying to literally be optimal to win because that is super unenjoyable to the majority of comp players

left sand
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thats okay

stone linden
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again, if more people liked it, then they would have done other formats

left sand
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nah

stone linden
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like clearly nobody liked playing valve nr6s

left sand
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selection bias

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i just personally think this is so insanely funny

stone linden
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but like valve nr6s was open to the whole community

left sand
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uhuh

stone linden
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there’s plenty of people that could have played it and i guess it didn’t catch on because people didn’t like it

left sand
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yeah lets make an alt mode that basically no one will play and say here you go guys, people who have never been involved in comp, try this

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yup thats totally what happened and they totally effectiveness managed it to support that

tacit flare
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We talking about Valve comp 6's?

crisp cedar
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i feel like when youre gearing up for a competitive experience you automatically forfeit any entitlement to fun

left sand
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look, without the entirety of the comp scene being forced to play a certain way, theres no staying power to any of this

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inherently

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people already selected for a particular thing

stone linden
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yeah again that’s how any developer made competitive game begins. the devs make their ruleset and their matchmaking queue, and player choose to play it if they enjoy it or if they think they can make money out of it or something

crisp cedar
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like if you play comp in any game ur not rly entitled to having a fun experience

stone linden
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you keep insisting that the fact players didn’t choose this game mode is a sin

left sand
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it is though lol

stone linden
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like maybe it just wasn’t a good time

left sand
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because valve kept saying that this was the road to getting competitive support

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for years

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so yeah

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theyre selfish and just want to have fun

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thats okay

stone linden
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and people are allowed to disagree with that if it’s no fun!

left sand
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yes but its entirely selfish

stone linden
left sand
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thats my point

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its selfish

stone linden
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is it selfish for me to go play some tf2 casually?

left sand
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competitive scene is more than just selfish fun

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yes

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its self interested

tacit flare
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Because like.. Valve comp can't be used as a genuine metric for interest or functionality for competitive. The entire thing was a dumper fire of downright broken features plagued by hackers and bots.

left sand
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like bro

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im not saying like

stone linden
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oh my god im going to feel so guilty for playing the game on my own for entertainment. im selfish for this?

left sand
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lol

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why are you taking it as a serious insult

stone linden
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like tf2 comp players are all amateur players outside of idk a few streamers maybe? people all just organized these things for fun at the end of the day

left sand
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im just saying that it wasnt a collective action to behave in that way

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it was self interested

stone linden
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and this applies to all games that are not played professionally i.e. for income and livelihood

left sand
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yeah so again

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selfish

stone linden
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so there’s nothing wrong at all for being selfish in the same way there’s nothing wrong if i go join a local basketball league for exercise, or go play some Oblivion or whatnot

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like i guess we are all selfish all the time then?

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which is honestly reasonable to say

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it’s just like really uninteresting to call people selfish for playing what they want when most our our daily activities are self centered in life

left sand
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yeah why are you taking it as an insult

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im just talking about virtues here

stone linden
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i mean i happen to find it generally offensive if you call people selfish for no reason, especially if you want them to do something for you that they don’t think they want. but ok, if everything is selfish, that’s fine. i don’t need to be offended by that.

in that case yeah like 99% of gamers ever are just selfish, including various pro gamers in other communities who are just trying to make an honest living. so calling people selfish isn’t interesting

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like they’re not any more or less selfish than others, we’re all various shades of selfish apart from great contributors (such as yourself!) who have done more than necessary for the support of others

left sand
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i feel like you dont really get what my idealism is here

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oh well

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its okay

stone linden
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i think what you want is for people to invest a lot of free time and emotions into a game mode that they don’t enjoy playing in the hopes that it might be better someday.

and i think you think it is selfish and wrong for them to have not done so.

i am saying that this is no more or less selfish than what the vast majority of people do every day to make a living and try to enjoy their lives, and it feels uncomfortably moralistic to criticize them for choosing the games they want to play, especially when they’re doing it for free

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i’m not a competitive player but i hear that it’s not only that valve comp was unenjoyable, but it was also that many players simply fundamentally disagreed with what little vision Valve had in formulating comp matchmaking. And people are allowed to have genuine differences of opinion and walk away from stuff that is ideologically different from what they envision. I wouldn’t call that selfish either, maybe that’s standing up for their own vision of things

rare creek
left sand
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sorry but when i see that so many other comp players suffered through growing pains

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and tf2 players didnt do the same

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thats just selfish and uncaring towards their own future and the potential of their scene

#

so idk

stone linden
#

maybe they found happiness elsewhere lol. maybe some of them touched some grass. maybe that was better for their future. who knows?

left sand
#

lol

#

thats so funny bro

stone linden
#

i don’t wanna judge people for choosing what to do with their time

left sand
#

thats such a cop out lmao

#

youre trying everything to not say

#

okay maybe comp players could have done something different for the betterment of their scene

#

thats all lmao

stone linden
left sand
#

and youre bending over backwards with all sorts of logical backouts just to avoid saying that

#

okay so why the argument

stone linden
#

i don’t see any problem with saying that maybe things can be better. my problem is the moralization and the disdain for them

#

im just not interested in shitting on people for choosing what they want to play, seriously

#

it’s a video game that people organized teams and rule sets to compete for fun

left sand
#

so we can say "things could have been better if people made different choices" but not "things turned out worse due to bad/unoptimal decisions made"?

stone linden
#

because it’s just not a small segment of players’ responsibility to do that. like i just don’t think they were obligated to do anything as individuals

left sand
#

what

#

so things could have been better but no one is responsible for it not being better

stone linden
#

yes! they’re not like morally at fault for doing something else, especially if they just didn’t believe in what you believed in

left sand
#

that makes no sense lmao

stone linden
#

yeah it makes sense if you don’t moralize it

#

it’s not like competitive players caused people to die by not playing valve nr6s

#

like obviously that’s not what you’re claiming but it’s not that morally deep

left sand
#

dude

#

why do you think im a priest

stone linden
#

and it’s not useful to be so angry at people for it

left sand
#

im just saying

#

that things could ahve been better

#

and people didnt do the things that could have made it better

stone linden
next nymph
#

i think the resistance to the idea is that i dont know of anyone's really to blame given the circumstance. The comp community is comfortable enough with how comp works and casual players are comfortable enough having nothing to do with comp. Of course neither was really ever gonna budge on that, not when these communities have had a decade to figure out what they want

stone linden
#

yeah i don’t even blame anyone in particular except for maybe valve for being shitty to their own game over the years lol

left sand
#

yes so if competitive players are fine with the scene not being big why do they keep complaining about it

#

i wouldnt have a problem if people were literally content

#

but theyre not

#

theyre not content the game didnt get big

#

theyre not content the game didnt get indefinite support by way of a healthy scene

#

all of these are problems

#

why do you keep pretending people are comfortable

stone linden
#

people are allowed to be unhappy about things, just as you are unhappy about things. and people are allowed to voice them

left sand
#

if people were comfortable, no one would be complaining

#

yes of course

#

and im just saying

#

heres the solution

#

that valve said they wanted

#

for nearly a decade before they gave up

stone linden
#

maybe they don’t agree with your solution and that doesn’t make them bad people inherently

left sand
#

and the comp scene didnt do that

#

because they were happy to not do that, but they still complain about how happy they are i guess

next nymph
#

why do pubbers complain about the game dying but not do more to attract and onboard newcomers? Because they're just complaints

left sand
#

sorry but comp players have more responsibility to act as leaders in the community

#

same as tf2tubers

#

they have increased investment, they are literally leading in some aspect

#

idk why you say its so bad for me to say that people made a bad choice

#

it isnt the end of the world to have made a mistake

#

especially about team fortress 2 competitive

stone linden
#

because you kept saying they are bad people for having made this choice, and some of them don’t even think it was a mistake

left sand
#

what

#

i never said that

#

i literally have not said they were bad people lol

stone linden
#

ok i guess my bad if ā€œselfishā€ isn’t an attack on their person

left sand
#

everyone is self interested in a way

#

its just an identification about a specific class of behavior in a specific circumstance

#

not a commentary on their character overall

#

i never said they were selfish people

#

i said they were being selfish

#

which is true

#

my point is that so many other scenes did put up with a brief period of unfun stink from the dev as the dev fumbled around trying to support comp

stone linden
#

ok, that’s reasonable. i’m also saying that it could be possible for them to have genuinely cared about the future of the community and just fundamentally disagreed with the vision that valve had, and that’s ok too

left sand
#

i dont think thats okay

#

because at the end of the day, you move forward WITH valve

#

things can be sorted out over time

#

but being so stubborn and picky wasnt productive

#

it just stalled things over and over

stone linden
#

like the question of ā€œshould they stick it outā€ is not an obvious ā€œyesā€ for me. it is possible to become so disappointed in Valve that you don’t see a path forward with things, especially with how bad the rest of MyM was at launch

left sand
#

theres either a comp scene with valve, or no comp scene

#

and people picked no comp scene

#

bro, again, other games had much worse launches

#

but people acted collectively to support the dev through the process

stone linden
left sand
#

because they understood that the potential to make the game they loved a big game on the scene was huge

small sirenBOT
#

*im pretty sure they’re

just being self centered when

they do that too though*

left sand
#

but more selfless than not doing that at all

stone linden
#

i think that’s an overly simplistic way of seeing things

left sand
#

i dont think so, i feel like your view is much more simplistic

#

its just to point the finger at valve, and to not reflect at all about the social mechanisms at play

next nymph
#

I think it would also have been a bad choice for the comp community to say "none of us want this but let's go back to how the game was played in beta. Maybe there's a chance something good might happen if we just suffer through it long enough!" I think the more likely outcome is that it still fails to attract new players and still wouldn't last, but you've also bleed comp players who tried to stick it out but are just no longer interested in playing with this format.

Like if it's "hey comp players should've given valve comp a better chance" yeah I agree. If it's "comp players should've switched to nr6s completely" then I think that's silly

left sand
#

valve explicitly outlined what they wanted

#

it was ignored

#

and it wasnt raw dogging nr 6s

#

it was them asking that comp as a whole would be unified and not too different from the main game

#

by easing into no weapon bans in a global whitelist, and having a pick/ban weapon system

#

they literally gave a whole plan

#

and it hasnt been done for over a decade

next nymph
#

how many seasons needed to be complete write-offs while the details get ironed out

stone linden
#

if nintendo approached smogon and said for them to start getting rid of some rulesets to get the game compatible with the actual physical cartridges, people would be upset

left sand
#

i feel like boiling the frog would have worked for sure, easing over time into less and less weapon bans

#

especially when at the time valve was heavily investing into the game

#

multiple updates every year

stone linden
#

people are allowed to have their own formats and ways to play the game

next nymph
small sirenBOT
#

*people are allowed

to have their own formats and

ways to play the game*

left sand
#

but comp ignored it

#

no it wasnt until 4 years valve asked that they even started on global whitelist

#

and then the global whitelist completely stalled out

stone linden
#

it’s not really cool for a game developer to shut down (or ask to fundamentally change) a completely separate community organized format.

left sand
#

the pick/ban weapon system had no plan to be added

#

the best of the best were playing in that format, and it would be better if they played in valves format instead

stone linden
#

smogon players are not wrong for liking singles ladder on pokemon showdown website instead of buying the game and breeding for countless hours to get good teams on vgc doubles

#

idk im just in favor of freedom for people to play the game how they want

left sand
#

beggars cant be choosers

#

imagine if dota players boycotted valve's international because it didnt include the heroes they wanted

#

lol

left sand
#

yup

stone linden
#

sure, then other players would go and play that

#

yeah, freedom to make your own rulesets…

left sand
#

you dont seem to know how competitive ladders work

stone linden
#

nobody is forcing you to play anything

left sand
#

unfortunately

stone linden
#

i think i do know how they work

left sand
#

then you wouldnt be suggesting to be gutting a vast majority of the highest levels of skill in the playerbase

#

anyways, if you are so happy, then youve already gotten everything that youve wanted and youre perfectly content with how the game is going

stone linden
#

i mean skill is built over time, there can always be other players to get better

left sand
#

sure

stone linden
#

everyone started somewhere?

left sand
#

but thats a whole new scene that takes a while to build up

#

which is something i said before but you forgot it

next nymph
#

i just think this attitude of "the comp community should've just scrapped what they enjoyed in the hopes that valve -- notoriously spotty on the game even back then and extremely notoriously slow when they do stuff -- would eventually get around to improving it somewhat" is really unfair to put on comp players as a whole. I'm not gonna claim that the comp community did everything they should've but I think when you go beyond "valve comp should've been supported better" you're getting into non-starters

left sand
#

because you brought up this same point earlier

#

im not content with how the game is going and id like to encourage the community to catch valve's attention

stone linden
#

yeah, competitive scenes do take time to build. people took like 10 years to get good at tf2

left sand
#

if the tf2 community is so great and nice and its just entirely unfair

stone linden
#

sniper got so much stronger over time because people finally got good enough at aiming for example

left sand
#

then why didnt we at least try to do this

#

it just sucks

#

and id really like to advocate and push for us to at least try

small sirenBOT
#

*and id really like

to advocate and push for

us to at least try*

left sand
#

and i really really hate

#

that even people high up in the community disagree with this

#

its honestly sickening to me

stone linden
#

i mean regardless of what might happen in an ideal world, this game is dead to valve beyond the loot boxes, which have always been the point anyway

left sand
#

i want to do everything in my power to make sure we do better

#

but i guess everyone else is like oh lemme just point the finger

#

no

#

im just sad i wasnt prominent enough or skilled enough even to do anything myself

#

or else i would have done it at the time

#

and maybe i could have helped change history

#

but i want to do my part now

#

and i am sick and tired of people saying no it was fine lets just blame valve

#

dude

#

why is it so fucking offensive to say that we should have tried

#

its not

#

unless youre an immature freak baby

#

im sorry but thats the truth

next nymph
#

i think any push to improve things has to recognize the many different types of players and what they enjoy about the game. Because I think in some ways tf2 is not just a single game but a platform for several different subgames, not just comp and pubs but also stuff like traders and modders and etc.

I don't know what that push would look like. But I don't think "we're gonna compromise on the thing you like in the hopes that it'll uplift the entire game" is possible or reasonable

left sand
#

i think it is possible

#

dude all im doing is trying to self-fund a $500,000 league

#

all im going to do is use my entire life savings on this

small sirenBOT
#

*all im going to

do is use my entire

life savings on this*

left sand
#

im that fucking serious about this

#

and i am really fucking tired of people bitching and moaning about this stupid shit!

#

it is a fucking really lowly opinion to even think of that as acceptable

#

and honestly, id expect more out of this community

#

to want to do this

#

but nah

#

this is just really fucking disappointing and gut wrenching behavior

#

to take issue with taking some fucking responsibility

#

its not a sin to do so

stone linden
#

i really respect that you’re so serious about revitalizing competitive possibilities in tf2. at the same time it is confusing that you have such a strong disdain for what 6s players have said over the years. you said that they had put the most time and effort into actually learning the game. Ok, maybe they chose some wrong decisions in your opinion. But you seem to think they also have no valid opinion at all on how competitive play in tf2 works, with your attitudes about whitelists and ā€œrestricting playstylesā€ and whatnot

left sand
#

bro that makes no sense sorry

#

yes i am critical

#

is that a big fucking problem?

#

its so fucking wrong to be critical of people?

#

like literally

#

yes you can keep playing the blame game

stone linden
#

like is it possible that they do have a correct opinion on what is actually fun and playable in tf2 at the highest levels of mechanical skill, and you don’t?

left sand
#

finger pointing

#

or you can just

rare creek
#

Remove doors

left sand
#

take responsibility

#

we only have control over ourselves

#

thats all we ever can do in our life

#

we're not gonna get anywhere blaming valve

#

how about we just fucking try

#

for one god damn time

#

to do it the other way

stone linden
#

like you keep saying things on how sixes is so boring and stale and too restrictive. Ok, maybe that’s what Valve thinks. Have you given genuine thought to why the best players of the game, as you said, think this way about competitive formats? Why they much prefer a restricted 6v6 with only one medic and demo compared to anything else?

left sand
#

yes, again, theres growing pains to this

high current
#

I’d agree like a year or two ago. But RGL is on life support right now. So I think something that would be unpopular with most the community right now would probably just kill NA comp.

high current
left sand
#

but valve said explicitly what they wanted the future to look like

left sand
#

i empathize with that

#

like legit

#

i totally take that to heart

#

but thats why im advocating for a change in tone

#

throughout the whole community

#

and i only wish i had a bigger voice to advocate for that

small sirenBOT
#

*and i only wish

i had a bigger voice to

advocate for that*

left sand
#

and change minds about this

#

to give it a chance, give it a try

#

and be graceful

#

i get that people dont like it

#

but like

#

if we all talk to one another

#

and decide rationally to do this

#

and have understanding about it

#

then why not

#

whats the harm

high current
#

I think trying something different to garner new interest would be valid. But at this point it’s such high risk that I think smaller incremental changes are the better approach currently.

left sand
#

for sure

#

whatever we can do

#

i dont really care what it is

#

as long as we reach the goal in the end

#

and try it

#

exactly what valve asked for

#

and unified across the whole comp community

#

one ruleset, no bans, a pick/ban weapon system

#

and then maybe we can get valves attention

next nymph
# left sand yes you can keep playing the blame game

idk mcoms, this is kinda the point I was trying to make. I don't see the point of framing everything in terms of "this is how the comp community messed everything up and is at fault for this" when, in my mind, I feel that everyone (comp, pubbers, valve, etc.) acted exactly as they obviously would've given the circumstance. And I agree that we should be solutions oriented towards it and focus on what we should do about it, but I don't know how effective a solution would be if it doesn't take what each community wants and acts into account without blame

high current
#

I actually think it’d be kinda neat to see a game mode where you vote on fully open whitelist and literally pure stock.
I don’t think it’d be super viable but I think it’d be kinda neat to see what people favored.

left sand
#

why is it so wrong to look inward

#

youre saying this is the blame game but no

stone linden
#

What if Valve’s vision is simply hopeless for a fun experience, according to people who are the best at abusing the shit out of the inherent unfairness in the game design?

I understand the desire for a developer supported competitive mode, of any kind at all. Yes, only the sort of organizational prestige and capital of the developer itself can create enough money opportunities and whatnot to let people make a real living from competitive play.

But i don’t think you consider the possibility that maybe Valve is just super wrong about the basic balance and interactivity of tf2 mechanics when pushed to their limits.

I personally am not taking a strong argument on this one because I’m not a great player and not in comp. But these things are why many invite players are so attached to the community rulesets/game mode, or so i’ve heard

left sand
#

i am part of this community

#

i am looking inward as well

#

im just trying to create a movement for others to do the same

#

to even suggest that is again a pointless blame game when it is quite literally taking action and taking matters into our own hands

#

how on earth could you legitimately accuse me of that

left sand
#

we can only do so much

next nymph
#

I'm sorry but you could be b4nny himself and "this is how the comp community messed everything up and is at fault for this" would still feel like playing the blame game to me

left sand
#

sorry i dont think thats a healthy way to look at things

#

if the president said "the buck stops here, i am to blame"

#

thats not the blame game

#

because its literally taking matters into your own hands

#

its not about just moaning and whining

#

its about doing

stone linden
#

A) they had so many years to balance the game
B) you said it yourself that the game is pretty casual deep in its bones. it is fundamentally nearly impossible to balance both for the people who are exploiting every small broken mechanic to their advantage with excellent aim, and those who are trying to have fun pushing the cart in casual

heavy solarBOT
#

@stone linden has leveled up! (4 āžœ 5)

left sand
#

the blame game is about the former

stone linden
#

and you said you didn’t like the post MyM balance either

left sand
#

and it contributed to the failure of valve comp

#

because of the fragmentation

#

on both ends

#

instead of just trying to bring casuals into comp

#

it became about bringing both comp and casuals into comp

#

which was such a hard, indefinite problem, especially with a hostile community, that valve gave up

#

and i just want to advocate to make things easier for them

#

and do what we can to contribute to that

#

like they literally started letting us making bug fixes

#

why not do the work of bridging that gap for them

#

why not start that movement

next nymph
# left sand because its literally taking matters into your own hands

I feel like the prolander push failed, in part, because despite it being a direct action to try and improve things, the discourse I saw around it really did feel like "we're trying to bring people into the game while you 6s players refuse to grow." I don't see doing stuff to try and improve things and blaming things as impossible to both happen, what I'm saying is they very much can both happen but it dooms things from the start

left sand
#

yeah separating things out further creates problems

stone linden
#

eh prolander just kind of sucks, that’s separate. people did try it out and it just was worse to play for most players. it was a worse version of HL

#

like time and time again, people try to make up alternate formats, and they always end up being less fun than HL or 6s. and HL is still a sniper 1v1 fest

#

the comp community would probably be pretty interested if someone successfully reinvented the wheel and came up with something new that was engaging to play, not annoying, and skill expressive. but that hasn’t happened in so many years

crisp cedar
left sand
#

people still stayed with epic after this believe it or not

#

the game was LITERALLY unplayable

#

LITERALLY

#

it was lagging

#

where people couldnt move or do anything

#

no one boycotted the event

#

they were incredibly understanding that it was growing pains

#

and epic was trying to make fortnite competitive over time

#

its insane that tf2 players didnt have the same view of the game

#

for comparatively minor issues

#

like literally, you can watch the video, the game was literally unplayable

cursive peak
#

Even the jokey competitive formats that should have appealed to pubbers never caught on. Ready Steady Pan had the meme going for it and still failed.

left sand
#

but they didnt care

#

casual players like watching the best of the best play and learn from really cool plays.

next nymph
left sand
#

it doesnt have to be a jokey format

#

i think if they were pissy about this sort of stuff, then like

#

idk we should change the attitude

stone linden
left sand
#

6s has a self selection problem

#

if you cant see that then thats idk

stone linden
#

any competitive game has a self selection thing going on

left sand
#

many people are very obviously unhappy about it

#

sure but not to this extent

stone linden
#

it’s not a perfect mode by any means, but tf2 is a super flawed game in terms of fundamental balance

left sand
#

cs2 and dota are basically the same game and of course the skill gap self selects for the best of the best

#

i dont really mind tf2 not being perfect

#

thats not the point

#

the point is going through that

#

tf2 can be refined over time by the devs at that point

#

instead of going it alone

#

like the community did that and gave themselves that opportunity but wont do it for valve ig

#

and thats precisely my criticism

stone linden
#

the biggest thing 6s selects for in terms of actual skills involved is general aim, movement, gamesense, and communication skills. i’m sure social self selection exists especially because you need to find your own team, but these are like the general game skills in tf2

cursive peak
#

Attracting pubbers to competitive modes has long been a problem.

small sirenBOT
#

*Attracting pubbers

to competitive modes has

long been a problem.*

stone linden
#

it’s not some weird hodgepodge of unimportant skills

left sand
#

people arent interested in 6s if they hear about the rumored restrictions

next nymph
left sand
#

thats a huge criticism of the game from pubbers and you can say theyre wrong but if you want to grow the scene you need to act like a product manager

cursive peak
#

I was including any variants, 6s, HL, 4s, ultiduo, etc.

left sand
#

idk

#

again

#

i am advocating for a different attitude

#

for everyone to benefit

#

idk this seems like a weird point to make

#

idk why people arent like

#

yeah mcoms! you go! omg i am excited to see if we can make it work

#

no i have to sit here for 2 days arguing

#

about insane shit

wild grove
#

How long have yall been talking about this, I was seeing y'all talk about it in the morning, and its like 7 PM over here lol

left sand
#

its actually frustrating

#

yes exactly

broken haven
stone linden
left sand
#

its incredibly horrible for my mental health

#

to see everyone of these people be such a sour fucking rude prick to me

#

over and over

#

saying oh no you shouldnt want to make things better

#

thats bad

#

you shouldnt be so long term optimist

#

no i hate you f or that

#

god damn guys

stone linden
left sand
#

i am not wrong though

#

like inherently

stone linden
#

that is a pretty confident statement

next nymph
#

my hesitation is that I don't think "the game grows bigger" is actually a high priority for 6s players. "the format I like grows bigger" is a much higher priority and "I get to play the format I like" is the highest. I don't mean to discourage you but I think that needs to be recognized without judgement or being treated as wrong

high current
#

Jumping in at a random point here:
but Mcoms, you have more pull in the community than sigafoo did when the started RGL prolander or highlander. If you wanted you could realistically garner interest in a cup at the minimum of the format you’d like.

left sand
#

like my view on things is that valve very clearly stated how they would invest in the scene

#

and they just couldnt do the social/community work necessary to bridge the gap solely through updates

#

i literally dont have money though

#

sigafoo had way more money than i do

#

i am barely scraping by

#

and i have very little pull in terms of voice/reach

#

i have no actual communication channels to talk to people

small sirenBOT
#

*i have no actual

communication channels

to talk to people*

left sand
#

and people should socially encourage people to view the game in a more optimistic and forward looking way

#

i dont think thats done through shame

#

like im not advocating for shaming people

#

im advocating for being forward looking, problem saving, encouraging and uplifting the community and thinking that we can do this

#

also the amount of time it takes to organize a league

#

i have no experience to do such a thing

#

it would maek more sensee to make this a movement to make existing organizations with all their funding and infrastructure to make a shift

#

even if temporary

#

if you wait for me to do it entirely on my own it will take another 10 years

#

i am seriously it is a contingency i have

high current
left sand
#

but it will be very late

#

yes and that was a failure

#

it needs to be on the same level or even more than the top level of competition

#

or else it wont work

#

it cant be a side piece

#

it has to be the main piece

high current
#

Like I’ve put together teams for weekend tournaments where first place was 3 keys

left sand
#

or else it doesnt work as intended

#

thats irrelevant

#

it needs to distort/alter the scene

#

not be some small thing a few teams bother to do

#

its literally rocking the boat

#

and that happens through social activity, propaganda, optimism, change of hearts and minds, etc

#

as well as organization and tournaments

high current
#

Even then. I think if you just offered a league that didn’t have rampant racism, homophobia, and cheating. And charged a league fee of $5. You could probably put together a viable league.
RGL is in worse shape currently than UGC was when RGL jumped into the HL scene.

#

IMO.

left sand
#

its a lot of work for me to do and organize and gather the people

#

especially when in my own fucking discord people are saying no to me

#

this whole fucking day has been a hug edisaster i have just been hated on for the entire day

high current
#

Or another avenue would be a decent pug service. People just want to play pugs, if you had NR6s pugs it wouldn’t have quite the scope you’re looking for. But it could definitely provide data and get some traction going.

left sand
#

i am working on a pugs service actually

high current
#

As long as it’s not captains pick teams I think that’s good

#

If you do captains people just stack teams. The only way to have a captain pug that isn’t a shit show is if captains don’t know what team they’re playing on when they pick IMO.

left sand
#

i think with the right player pick order it can work

#

but only for the highest level of play

#

the lower levels should be queued into

stone linden
#

i’m not interested in nr6s but i would consider participating if you made an automated pug system. i’m willing to try out stuff you publish

high current
#

Eh. I don’t think I’ve ever seen a captain pug that wasn’t awful. Theoretically it’s possible, but captains need to know players and their ability on roles and that’s just too much to ask imo. And then they need to either not stack the team or be equally good at stacking teams.

left sand
#

if theres a system in an invite level pug to pick the two best captains, and then they pick the teams, i think it works

#

i dont think it works in non-invite level

high current
#

I was just going to ponder on for some reason the best players seem to like captain pugs

#

They probably just get to play 24/7 when they’re invite.

next nymph
high current
#

I think rng teams is just the most accessible way to form a pug roster. Obviously not perfect, but elo takes tuning to get even remotely right and I don’t think I’ve seen a good implementation in tf2 yet.

next nymph
high current
#

Right

#

Meanwhile I have no clue who any of the people in IM are

next nymph
#

you can also play 24/7 in lobbies with randos assuming they're active enough, after all

jagged pawn
#

why would comp players intentionally force themselves to play a dogshit mode lol

I don't even get what you're trying to say here. why was the utter failure of nr6s not enough, why would it have to be the main mode for some point to be made

#

can you name like 3 weapons that are banned for this reason and not because no one likes fighting them even in casual

left sand
#

youre toxic

#

and i think you should feel ashamed

jagged pawn
#

this video is extremely old btw, I would generally recommend this one which is both more recent and by an adv player https://youtu.be/XkPZH-4UvW0

6s is notorious and often times chastised by casual players for the weapon bans and whitelist used. Often times this comes with the accusation of catering weapon bans to restrict offclassing potential. I go through every single banned weapon in RGL and talk about why it's banned, if it deserves a ban, and how the meta would look if it were allow...

ā–¶ Play video
cursive peak
#

Anecdotal, but when I was playing and we were pugging by mumble hopping and grabbing anyone who wanted to join for in-house pugs, we found it worked out way better if both captains tried stacking vs trying to balance picks.

broken haven
#

inhouse com pugs sound fire

left sand
#

also i didnt advocate for nr 6s

#

i said to do what valve suggested

#

which is a nr, pick/ban system

#

so yeah

#

im so glad i get to have to make this point again

#

for the like 10th time today

#

of people saying

#

"yeah i hate when people advocate for doing exactly what valve wants in hopes that we grow the scene"

#

"fuck you for even suggesting that, you hate every 6s player dont you?"

jagged pawn
#

this was an advanced level player sandbagging in amateur and should not be used to discuss balance in any serious way. I don't even know why he was allowed to do this

high current
#

Sandbagging was only really taken seriously in RGL like 2 seasons ago. Which just moved all sandbagging from AM to IM so IM got absolutely decimated. I think this is the first season I’ve played in like 3 years where IM wasn’t ruled by a 4+ sandbagger team.

#

Ironically I think that video may have been IM the season they cracked down on sandbagging in AM and IM was PEAK sandbaggers

stone linden
#

i really liked the solar light demoknight attempt (especially pass time, so cool!) but that also felt a little bit like sandbagging to me

#

i don’t know the rest of the team well but based on the intros, it seemed like several players who were more advanced and just less active these days who wanted to do it for fun

high current
#

Demoknight sandbagger is more forgivable. But engi is just slow scout. Which at AM/IM is just scout

stone linden
#

like solar’s team had an invite medic or something

high current
#

Oh yeh they basically don’t restrict meds and I think it’s very not smart.

#

iirc the only way to get restricted of med is to win the div on med.

next nymph
stone linden
#

at the end of the day, playing fun off strategies is cool but absurdly difficult in general if your pure skills are not just way better than your opponents to offset the strategic loss

stone linden
#

but yeah strong claim indeed

high current
#

Demoknight being a cheater would be crazy 6s drama

#

Not unheard of though. I feel like most common cheating classes in comp are engi and pyro

stone linden
#

afaik he got caught cheating on heavy with interp changing or something. someone has also accused him of wall hacks with no evidence. some folks have accused him of turn scripts without much evidence, but solar says Odin’s turning looks legit

#

i don’t know all the latest drama on it

jagged pawn
#

yeah the vast majority of cited instances of full time offclassing are just someone who is extremely good at the game bullying children essentially lmao

#

it's such a shame because it distracts from the real instances of offclassing working, like the team who ran pyro in invite a few years back or the many teams that have started including sniper in their core rotation

#

I think the sandbagging incidents hurt the cause more than they help because it just makes it look like an insurmountable battle when it really isn't

high current
#

A team ran pyro vs my team ages ago and I ended up running candy cane on flank scout cuz my shtick was taking less damage than medic anyway.

jagged pawn
#

lmao

high current
#

That was pre loch. I think candy cane + loch = bad time

jagged pawn
#

oh dear

#

yeah that would not be a good move lmao

#

but yeah back when I played in collegiate we had a guy who was trying to make engi work for a while and just couldn't get there, but pyro actually was working pretty well. obviously low skill league but still

#

he plays marvel rivals now tho so 🤷

left sand
#

pyro in what role?

jagged pawn
#

we had him replacing a scout. I believe the invite team I was talking about had the pyro replacing a soldier? but I could be wrong

left sand
#

pocket or roamer? for how relevant that distinction is nowadays

jagged pawn
#

if it was soldier then it was def pocket

left sand
#

yeah that makes sense

high current
#

I feel like replacing scout would be my go to. Single sacs are kinda worthless vs anyone with a pulse, so having only 1 soldier is about as good as having no soldier.

#

While pyro can do scouts job okay and one scout is still very effective.

left sand
#

yeah that makes sense

#

flanker and offense scout were completely even more of a non distinction

jagged pawn
#

yeah I think where pyro can excel is in filling a role that for whatever reason can't be filled by the class actually designed for it lol. like with a class limit of 2 soldiers you can simply replace a scout with a pyro and now you have 2.5 soldiers and 1.5 scouts

obviously this is an oversimplification but this is how I conceptualize it

left sand
#

thats definitely interesting yeah

#

my main gripe though is i wish the pyro mains werent so turned off by 6s

high current
#

A lot of 6s soldiers in particular have 0 idea how to play against pyros. It’s actually kinda adorable

left sand
#

i feel like theres so much missing potential and its both an image problem thats on the casuals to better understand

high current
#

They either hold m1 at the pyro or just do nothing and basically curl up into the fetal position and get burnt to death.

jagged pawn
#

yeah I don't really blame the pyro players tho. like would you rather go play the game mode where half the teams you play against are gonna call you a shitter for even daring to play the class or would you rather just stick to hl

#

like I def don't disagree with you that 6s has a culture problem

left sand
#

but also obviously the format sometimes feels like it is there to scare people off. the long rules list, with conditions on offclassing sometimes, and then the community itself hating afterburn for some reason

#

yeah

high current
#

The problem with off classing full time is 6s is you need your team to trust you enough to do that. Which at low levels where teams typically change season to season, just isn’t going to happen. And at high level you’re probably going to be playing with people that are good enough that off classing would be hard on its own, but by that point you also probably have more time on a meta class than you do on the off classing anyway.

#

There’s the rare exception. But 99% of the time it just doesnt end up in the cards. But I think full time off classes are genuinely viable.

jagged pawn
#

I think finding 5 people that are willing to do play with you isn't that tough, it's finding 6 more people that are willing to play against you

high current
#

Except spy

#

Spy has the issue where if you are a known spy player, you become worthless on spy.

left sand
#

this is why i like dota. teams scrim against each other specifically to find out those sorts of annoying strats that they can learn to counter

jagged pawn
high current
#

Actually worse than worthless. Because if a team knows you’re on spy they’re just going to take the 6v5 against your team.

left sand
#

like theyre legitimately interested in simply learning about the game rather than being scared in finding those annoying things

#

i get theres 0 incentive to do that in tf2 since theres no scene but i think we need to start somewhere

jagged pawn
#

I've been getting into pokemon tcg lately and I love how they have the same mindset over there yeah. like if a bullshit deck is starting to get popular you don't get mad about it you just account for it in your deckbuilding

high current
#

Heavy would be a hard sell. Mostly because the GRU have a weird interaction with overheal where the GRU basically remove your buff instantly.
If that wasn’t a thing I think it would be viable.

#

Engi you’re pretty much locked into jag level 1s (haven’t seen this yet) or minis.

jagged pawn
#

I honestly think heavy/pyro/engi all have some very minor issues that end up holding them back and a pretty low stakes balance patch could immediately make them all much more viable

#

like I don't mean sweeping changes but like

#

why do soldier and demo have self damage resistance but not pyro and engi, for example

#

small stuff like that adds up

#

and just makes the offclasses feel wonky

high current
#

I’d agree. They’re not generalists so you can’t just slot them in

#

And yeh no self damage resist on pyro hurts. Pyro gunboats would be halarious

jagged pawn
#

LOL not quite what I mean but that would also be funny

left sand
#

i mean, i feel like the game needs to also change pace sometimes

#

i dont think a rocket jumping flow after a mid wipe should be the formula every game

#

or else every class will have a rocket jump

#

and just feel samey

jagged pawn
#

oh yeah I don't mean this as like a "simply make the offclasses faster" dw

left sand
#

i think pyro should be able to work even without det jumping

small sirenBOT
#

*i think pyro should

be able to work even

without det jumping*

jagged pawn
#

I just think that a lot of the things they have in their arsenal come with a catch of some kind which is never the case for the main classes

left sand
#

but it sure would be incredibly interesting to ALSO open that up fully

#

yeah i mean like

#

i think in JI they definitely made pyro extremely powerful and an absolute answer in CQC

#

and then they just nerfed him to shit

jagged pawn
#

yeah lmfao

#

blue moon and its consequences

#

dragon's fury was so fun

left sand
#

because theyre in this weird position where everyone will be not used to anything that wasnt part of the power levels in the last 10 years

#

and then like

#

if they even tune the power levels people will fundamentally be unable to play

#

and then they risk killing the entire game

#

which is why valve was so slow and risk averse i feel

#

and ultimately wanted the community to do things too

jagged pawn
#

I mean I could be totally wrong on this but I don't remember anyone saying pyro was too strong past the first month. like yes people definitely reflexively did this but by january/february they had gotten used to it, I don't think people were still calling for nerfs by then

left sand
#

im pretty sure i saw stuff like that

jagged pawn
#

in large numbers anyway

left sand
#

especially from scouts

jagged pawn
#

bc like obvi there's always someone

#

LOL that could make sense

left sand
#

because scouts were very much used to meatshot

#

but its like

#

nope

#

you cant do that anymore to pyro

jagged pawn
#

especially funny bc pyro doesn't even win the matchup you just have to turn your brain on

left sand
#

he has absolute full control over this range now

#

yeah like obviously if you use your mobility and flank and get the first shot off

#

then yeah you usually win, maybe you die to after burn but if youre being healed or know packs

#

then its not so much an issue

#

but yeah people were used to taking maybe like

#

30 dmg to pyro

#

not like 80 to 90 at least

#

in that situation

jagged pawn
left sand
#

i think thats just a mindset issue though

#

in terms of the community

#

i feel like the csgo community had the same issue

#

like around 2017 to 2019 maybe

#

and then 3kliksphillip came around

#

and he was a huge voice that fostered a more positive approach to looking towards patch notes from valve

#

and being more understanding

#

"valve, pls fix"

#

instead of the prevailing mindset before "WHAT THE FUCK VALVE WHAT IS THIS I GOT CSGO'D WHAT THE FUUUUUUCK FUCK YOUUU"

jagged pawn
#

I mean I think that's a pretty different situation to a game that hasn't been rebalanced in 6 years but yeah people are very annoying about the community updates

left sand
#

it went from csgo hating any changes to like

#

valve actively feeling comfortable to even reworking the game into cs2

jagged pawn
#

this is the player that pulls out pyro sometimes in top games

#

their invite season they were using pyro to replace soldier, but since then it looks like they've also been using pyro to replace scout sometimes

#

worth mentioning that they're not even a pyro main (it's their 4th most played) so imagine an actual full time pyro trying to learn 6s and take it seriously

#

lots of potential there

#

here's some gameplay from that season https://youtu.be/4uECwV9n7Rw?si=h3S-5BVkM9lhT0KU&t=1369

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ā–¶ Play video
#

they won the mid because pyro clutched lol

radiant merlin
#

all this discussion and even then nobody would have picked spy anyways

tacit flare
broken haven
#

Discuss.

high current
#

Quagmire needs to be a spy main. Scout isn’t down bad enough.

#

I think there’s a missed opportunity for Stewie being medic. And IMO Brian seems more like engi than pyro, though I’m pretty sure they did that because ā€œpyro not human xDā€. I feel like Meg would be a more appropriate pyro.

broken haven
cursive peak
#

All that when there's an undetectable hardware hack in the Soldier Skill Enhancer

#

And Tune Squad were onto something. The Space Jam theme song was far too powerful.

#

It is winning music, even moreso when mashed up with Gangnam Style.

F'rex, I was MvMing with some friends. We were stuck on a wave for a few attempts. I looped that mashup with it louder than the game audio. Breezed through the rest of the waves.

#

I can only imagine we all would've got Golden Pans had I also engaged the Soldier Skill Enhancer.

oblique tangle
#

why are -nojoy and -nosteamcontroller still in the recommended launch options

eternal haven
#

maybe game loads a bit faster or something

velvet raft
compact spoke
#

how

velvet raft
#

wow

uncut spear
#

cow

crisp cedar
oblique tangle
oblique tangle
#

i guess it makes sense for the average user

summer steeple
#

iirc its slightly faster loads and slightly less ram usage

drowsy marlin
#

I always take off the -nojoy option. I prefer to have fun when I play TF2

velvet raft
#

10/10

radiant merlin
#

if nojoy is enabled i can still use controllers with steam input right?

slender nexus
#

Nojoy is for old Dinput controllers iirc

#

Steam input uses a different system

velvet raft
#

coal

oblique tangle
#

i'm confused by this

#

dx100 doesn't exist in tf2 and it's actually 95?

summer steeple
#

100 is unfinished on tf2's branch at least, not sure about other branches

#

its 95 with a bit of extra stuff iirc

jagged pawn
#

disabling nojoy should bring back quickplay

edit: thanks for the gold, kind stranger!

haughty musk
#

I didn’t read that fully

left sand
#

if youre interested in playtesting Hazard Crew, please join the thread!

#

currently requires an epic games account for authentication since we arent on steam

#

use the itch.io app to install it, you can copy the URL into the launcher

#

and then you will get easy access to updates

velvet raft
#

will i get special cosmetics if i do that

wild grove
#

Hazard crew workshop steamhapp

eternal haven
#

Does anyone understand why pov demos are choppier/glitchier than the actual game was while recording?

rare creek
#

I dont think so

high current
#

I think it might be related to server quality. But I’m likely wrong. The lower quality servers I’ve played on recently (teams having bootleg custom servers for scrims) have generally resulted in choppier demos.
I don’t think it’s the main cause, but it could be a contributing factor

#

Honestly with how jank the game is sometimes. If someone told me it was related to the scout’s pants fix I’d only be slightly surprised.

limpid panther
eternal haven
#

Not at all

#

Try playing back a pov demo

#

It's very glitchy and very choppy compared to how the game is while playing

limpid panther
#

it also happens randomly once every few hundred game boots for no apparent reason

#

but I assume you have already tried restarting the game

#

also happens if you have too much FPS, but that goes the same way for normal gameplay too, so I assume that's not it in your case

eternal haven
#

I feel like I'm being gaslit right now

#

I've spent probably over 1000 hours playing back pov demos (my own and others') as well as watching videos of people playing back pov demos

#

They are never not choppier and laggier than the real game is

#

I'm just wondering why

left sand
#

theres a lot of cases where demos are not smooth and they seem to be caused by configs

#

i havent been able to figure out why though

eternal haven
#

Yeah idk

#

Animations and entity position changes are just choppier and glitchier than in the real game

#

I get that it's possible to have smoother mouse movement in the real game than in the demo since it's only networked 66 times or whatever but for everything that's networked to you it should be possible to play it back exactly the same as how it happened

#

So I don't understand why that's so drastically different

stuck locust
#

in my experience it's inconsistent

#

sometimes the playback is perfect, other times it's choppy

#

seems to depend per-demo for me

eternal haven
#

It probably has more to do with the recording process than the playback

#

but I've never seen a pov demo that looks 'perfect'

#

or even very close

#

they're all bad

#

but for sure some are much worse than others

stuck locust
#

i think demo length might have something to do with it?

#

iirc with some demos i had, the longer they were the higher chance they had to playback awfully

kind falcon
#

wonder if anyone at valve has touched demos since hldm

potent wolf
radiant merlin
#

some architect's gonna see that, and it'll blow his mind

wild grove
#

Hmm, trying to figure out the map here, is this patagonia?

#

Its not easily recognisable and the most recent maps I haven't played is smissmas 2024.

radiant merlin
#

cashworks

wild grove
#

I freaking knew it, that was my first guess in my mind

#

blew it

sour oxide
#

What happened to mcomfig 9.12? #announcementsšŸ“° message

left sand
#

still fiddling around with it

rare creek
#

uhhh.... YOU"RE NOTY SUPPOSEF TO FO THAT WITH A RELEASD CANDINATE???? POL>ICE???? HELLO??????????

high current
eternal haven
#

niTeRUxMP

#

😨

rare creek
high current
#

Nah it’s cuz hardware is hard. Software is fake. And firm is in between

small sirenBOT
#

*Nah it’s cuz hardware

is hard. Software is fake. And

firm is in between*

high current
#

Bars šŸ”„

wintry marlin
#

I'm a software engineer

#

I put the soft into software

haughty musk
#

Hardware because it’s a solid, software because it’s a gas, firmware if it’s a non-Newtonian fluid or just really small

summer willow
summer willow
#

my inventory is full and is really boring to melt duplicate weapons

rare creek
high current
summer willow
#

how to get cool items in tf2

summer willow
eternal haven
#

I mean you can look through the trade before you authorize it right

summer willow
#

yeah, theres also that

eternal haven
#

Like look at every item

#

It's definitely quicker than manually clicking through all the crafting

summer willow
#

the autoscrap thing is not working 😭

light ivy
#

all the replies are not helpful in the slightest

soft lynx
burnt dragon
#

cheating technically

#

I thought flamethrower fire being obstructive was intended

light ivy