#Team Fortress 2 Megathread - winter is the most chill time of year
1 messages · Page 99 of 1
(GitHub fix from mastercoms)
🥹
Looks like another update
Mmm update Coming?
We've released a mandatory update for TF2. The new version number is 9742395. The notes for the update are below.
Thanks.
-Eric
-Re-enabled all players to be able to use voice commands and party chat
-Added more detailed options for server visibility and privacy when creating a server
-The "Use Steam Networking" checkbox has been replaced with a dropdown, allowing the creation of Local, Friends Only, Unlisted and Listed servers -- defaulting to Unlisted
-Using map command by default will no longer create a join-able game
-Fixed a crash on exit under Linux
omg steamworks has direct contact with eric smith
So now only certain f2ps can talk i guess
And now everyone can use voice commands
Friends only SDR that's interesting
First actual new SDR feature I think
for tf2 in the past several years
I wonder how it works
That's the funny thing, it doesn't lol
When creating a friends only server, you can't connect because you aren't your own friend.
What the sigma
I am my own friend
I wonder if the steam api would let you add yourself as a friend has anyone tried
huh im kinda surprised this was added now
Did they not test this a single time
lol
can you change it after starting the server
There's a cvar sv_friends_only
idk if it would take effect or not
I wonder if the friend filtering happens at the SDR level or just in tf2
and whether you can use the friend filter with non SDR servers or not
replay are you able to download the tf2 dedicated server
from steam console
I cant download it idk why
Depot download failed : missing app info (Missing configuration) ```
Classic Valve Moment™️
I guess they probably had a test setup that wasnt the same as a normal steam account
otherwise idk how they would have released it how it is now
i'm getting the same issue
depotdownloader is working though
frag out
We've released a mandatory update for TF2. The new version number is 9742990. The notes for the update are below.
Thanks.
-Eric
- Fixed some players not being able to start Friends Only servers
some players
maybe it was only some players
How much u wanna bet
i said maybe im not that confident
Im just trolling
but I bet it was 'a majority' or 'nearly all'
I guess maybe it could have to do with steam friend privacy settings or something weird like that
yeah the steam friend api is weird
"ISteamFriends" yeah you steam friends, i usually stir fry my friends but steaming them is fine as well
Im going to steam you
Now you're thinking with portals
steam fiend api
we became friends with ourselves people!
@limpid panther how did you do tf2 benchmark?
Probably playdemo and frameview
I developed a shitty tool for it
it used mangohud on linux and presentmon on windows to capture frametime data
its probably broken on windows rn because iirc presentmon chanced their csv export fields at some point
do you have the demo file and settings that you use?
I think there are like 2 versions of presentmon people use
The intel version and then like some forked version
IIRC
https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/vgui2/matsys_controls
youre welcome 
mastercoms forces valve to release code by breaking their sdk
hm this needs more red arrows and allcaps words
can you break vphysics next?
its broken by frog already
on august 20 it will be 10 years since i started playing tf2
i did benchmarks to see the difference using steam .deb (official package from valve) flatpak and snap
not really in a scientific way or using the kenajcrap tool but basically there's no difference
its only on margin of error
if anyone cares
its worth checking but im not surprised theyd be the same tbh
how do I unlock the camera from a POV demo? I tried the demo.tf editor and the demo only shows a black screen now
yeah iirc it gets set to the map origin
Want to know how to make super smooth flybys of levels? Here it is. I use Counter Strike Source but any Source programme should be roughly the same to use.
Teleporting back to your starting position when you click MAKE KEY?!?!
prvtdom has told me that minimising the game and opening it up again will fix any of these problems. So far, it seems ...
did it start you in a black screen?
No but it was some place way far away from the player
I didnt check if it was map origin
I can check
yeah it is
position 0 0 0 viewangle 0 0 0
for some maps it's possible that that is outside of the map
like outside of the skybox
which is just black usually
try cycling through camera modes
replays have some issues with viewmodels unfortunately so I do want to get the demo working
how?
I think just left click and right click?
oh yeah space sorry
yeah idk then
for me in a pov demo unlocked with the demos.tf editor I can switch camera between players with left and right click and switch between camera modes with space
maybe I should try on an older demo
0:00 - Intro
0:07 - How to record a demo
0:29 - Loading a demo and demo smoothing
2:55 - Special making of feature!
This video shows you HOW to demo smooth, but doesn't explain the steps or why.
When you record a demo, it records the positions of everybody in the map and your own camera view (Not your body though- you can't move the camera to ...
ill watch it in a bit
ok I picked a demo from 2024 and now it just doesn't even load
the original does but not the edited
docs.comfig.app/latest/benchmarks
this is cool but unfortunately not what I'm looking for
im going to eat you
wtf it works fine with this
oh i think i encountered similar issues
iirc theres a bug in the library that means that stuff gets reencoded incorrectly
another random demo of mine also doesn't load
that would make sense why like 3-10 mib go missing
for the sbmark24 only .1mib gets removed
same
no it's like one packet
the serverinfo packet
I might be stupid
fun fact valve actually records some stuff multiple times 
i don't remember if serverinfo is one of those things tho
it's from here https://github.com/demostf/edit/blob/e95a9e4a2cabe16a879c96fb136086abd57fc229/wasm/src/pov.rs#L61
no it shows that some packets have to be modified every time
no difference
replays are stv demos
you literally just attach a dmx file
they don't have to be 
true...
yeah cause it doesn't actually check
lol
i think there's some weird chunking thing that runs on the server but I never looked to closely at the replay system
i'll try their standalone parser
instead of the web wasm thing
cause it's an entirely different codebase
it's using the same library
yeah but different mutators
i guess but it's like only 2 less changes
Use replaycodings parser
actually that might work if i add back the hacks to skip unknown messages 
2 argument required sir
well the cli isn't randomly losing 2+ mib
oh?
well now it has the stv ui along the whole demo instead of only halfway through
actually most of the ui was missing on the web edited one
unfortunately still stuck at 0 0 0
I wonder if you load it and dont start playing
and goto some tick part way in
then play
sometimes that gets around weird issues
*patch the engine and
set the stv bool when
i reads the message*

:D
still broken
m_bIsHLTV = true time
I'll wait for the fiendhook update
when will mastercoms break the engine abi and force valve to release the sources
https://youtu.be/R3BdNZAqAt8?si=MED13ULzTyemTaii
SPECULATIVE
In this deep dive, I unpack the curious new Source 2 engine code name “TF” that popped up in last week’s Deadlock update. You’ll learn how Valve uses code names to manage multiple projects on the same engine, why leaks in one game can hint at future titles, and what this mysterious “TF” entry might (or might not) mean for Half-Life, ...
He sounds so depressed in this. The suffering never ends.
unfortunate
no
theres more chance of being titanfall 3 than team fortress 3
The better tf
trickstab
I bet a 0.01, gonna be canned 3 years into dev, this is the last we ever hear of this.
We’ll see TF3 eventually
real
This probably ain’t it. But it will happen
deadlock is tf3
why you cant flip the viewmodel ingame?
It changes where projectiles originate from
why
Because you hold rocket launchers on your right shoulder, and rockets fire from the rocket launcher
bullets come out of your eyes
projectiles
bullets arent real
me after getting shot
they can't hurt me if i don't believe in them
because it would look wrong if rockets came out of your eyes
but the game can't fake for you?
Projectiles coming from the rocket launcher is more intuitive if you have more than a handful of hours on the class
Also since projectiles have actual collision boxes instead of being a ray cast, it has gameplay implications. Hence why rocket launcher and original are situational sidegrades
ok i was being a little annoying but
there isnt a way of making it work independently of your viewmodel position?
*Projectiles take
a different path if you shoot
at a close object*
That path changes based on viewmodel being left or right
It's like a feature of the game
why should it matter when flipping viewmodels? it will look weird on the world, wouldnt?
You could make rockets always come from the right, but it would look goofy with left hand viewmodels.
It's less noticable in third person, but can be noticed if you are looking really hard. You've probably come across someone using lefthand viewmodels, whether you noticed or not is up in the air
makes sense
but even allowing flipping and changing the angle, is even something significant?
i thought it might be more of preventing bugs but on a balance side, would really affect something?
It's less significant than changing interp mid life but it's basically in the same boat as that
If you could flip mid life you could use it to shoot around corners
need to shoot around a wall on the right side? flip your rocket launcher to left
need to shoot around a left wall? flip it back
it's cringe
so it's disallowed
plus if it was allowed then jump maps would probably like start requiring it for some jumps
which Im sure jumpers would find annoying
hmmm
i was gonna flip viewmodels but the command is only when disconnected or in spectator, so this means i can't control switching classes?
because i dont want to mess up my rockets
oh ok
Or shortly after changing class
i thought it was allowed
Same as interp
in RGL
fcvar_not_connected
I think it is and rgl is just being silly
kid named record d;stop
and saying you're not allowed to change it mid life
even though you already cant do that without cheating
rgl also says you arent allowed to use certain particle mods
even though the game prevents you from using them anyways
kid named cookie
they already have a rule against no sv pure exploits
its good to spell it out
etf2l was saying something about how you're not allowed to change interp mid life
ignoring that that's not possible without cheating
or they were saying you're not allowed to have binds to switch between interp values
how is it not possible without cheating
I dont mean the short bit after spawning
they didnt mean that either
theyre saying you cant have binds to switch between different interp values while playing
did they fix the demo thing?
they even linked that video of someone doing that
back in 2013
or whatever
prior to valve making interp fcvar_not_connected
it's like they don't realize that that hasn't been possible for a decade
am i blocked or something
ok
Idk what you mean by this
tf2 fixed it right?
yes
how did they actually fix it
people have been talking about how they can switch viewmodels live
probably defaulting cloak to full or changing the transition upon initialization
so it skips the transition from uncloaked to cloaked
you could see it in SDK if so
good point
#1072696252162117752 message
holy shit lmao
i dont see anything specifically addressing invis but the cloak code is kind of a mess
Huh I guess you can change cl_flipviewmodels
if you do record stop
at least in a listen server
online server too
valve vac ban this guy rn
I tried changing interp the same way and it like flashes to the new value for a split second and then back
idk why it gets reset back but flipviewmodels doesnt
but yeah idk record stop would mess up your demos for rgl
fps_max used to be a not connected didn't it?
until like really recently
but for some reason you couldnt change fps_max even while you were dead
but for the interp and flipviewmodels and other userinfo settings you can
strange
it's because it's hard coded
If the code is hard, would it become soft if ported to Source 2? ||
||
Source 2 flaccid confirmed
2 clips and yes i know about the colour in the second clip its vegas
probably not
did f2p really got unmuted? playing everything seems to be the same
i was thinking that new f2p might not even know about the voice commands because its not really an intuitive thing at first
Voice commands other than medic are kinda clunky and not really worth using.
Text chat people only use to flame other people and trade. And voice chat people haven’t used widespread since like 2015.
TBH. I don’t think f2ps were missing much.
I think a lot of modern games don’t even have voice or text chat.
wrong
Theyre worth using
even nintendo games have voice chat now
If you get away with some stupid garbage on pyro you can say "Thanks" to tilt people
in the freeze cam
i wish other games had voice commands like tf2
What I do is I bind mouse 2 to also say the voice command "nice shot!" and I play Pyro. I wave my mouse around wildly like a chicken with its head cut off and hold right click, most of the time my team votekicks me but when I finally get a kill once in a lifetime, I save the clip and log into my alt account to post it to Discord with a copy paste caption like "should have respected the sightlines" which doesn't make any sense but I do it anyways. Nobody likes me doing this for the 1000th time but I do it anyways because I think it's reaaaaaaaaally funny.
Nice
If I didn’t feel like an ass on the rare occasion someone sees me and goes “hi peaches, I like your hud” and missed it, I would just play with text chat disabled. And I have voice chat enabled full time because I hate the forced ducking it has on game volume.
I wonder who this is targeted towards
so players can now start private games without port-forwarding? or dedicated servers?
maybe we could start doing mcom server matches kind of like what they do with dota
Youve been able to do that for several years
like 5 ish?
am i confusing this then?
They just added a filter for steam friends
So non friends can be blocked from joining if you want
sexybuster
That does sound hilarious af
OC Donut Steel
guys am I funny⁉️#tf2 #tf2memes #jjba #jjbameme #fyp #fyppppppppppppppppppppppp #fypシ @? @hasan

brood
hi dr cactus, how are you
eepy
I was right, big surprise tf2 is more fun with a party even if its 1 other person.
hola monito orejón
I’m hearing that bots are starting to return
not for long
I believe the opposite of not is just, not specifying not
They've been attempting to for a while.
3 clips of sightline disrespects
What do you mean by sightline disrespects?
Bait used to be believable
players hate this one simple trick
🫡
Thought you meant sniper sight lines and I was trying to spot the snipers
*Thought you means sniper
sight lines and I was trying
to spot the snipers*
lol no
Lately Ive been taking damage from stuff that should not hit me in tf2
For instance I will be playing soldier and jump out of the way of a crit rocket or a demoknight or something and it still hits me even though on my screen I am a full rocket jump's distance away
and both me and the attacker have low ping
has anyone else noticed this?
would any of the recent updates have caused changes in this regard?
Maybe servers have just been struggling more
Crossbow reflects aren't that common.
Highlight from Huey Lewis' stream found here: http://www.twitch.tv/HueyLewisTF2
For more awesome TF2 streams check out http://teamfortress.tv
That one's from Huey Lewis, my favorite Pyro of all time.
I got my Planets Pyromancer's Mask signed by him.
getting a reflect flare punch is satisfying af
Hell is full of pyros
Pyros go to hell and they burn there for eternity
I did once get an underwater Scorch Shot kill.
i've gotten a few cool reflect kills as well
main reflect kills i am such a fan of is flick
I always like the instinct ones.
1080p this time and maybe a high enough bitrate to still look good once it's finished.
Yeah, yeah, the frame rate is inconsistent. That's what happens when I'm encoding my stream with NVENC and recording with Shadowplay at the same time.
And a crappy compilation. That was like a summer's worth.
I love the DF so much, its great as an anti-pyro weapon, and as an anti-anti-pyro weapon
It's a double edged sword
I still am degreaserpilled but sometimes i just whip it out and decimate heavies
Install Mastercomfig [CITATION NEEDED!]
outdated instructions 💔
how
fiendcomfig is better
you dont get vpks from downloading mastercomfig anymore you get a folder to merge with your tf2 folder
dafuq
I just download the vpks
from github releases
straight up jorking its. and by it's. my peenits.
I don't understand but I am happy for you none the less
theres a hud where the payload panel is on top instead of the bottom?
I'm sure it exists, but I cant recall any off the top of my head. No reason you couldn't iirc
Put it in the middle
payload progress crosshair
xbox's will just become steam machines then
Can't beat em, join em
Microsoft is bad at everything lmao
Kinda makes me want to pray for them
microsoft store like the windows UWP app or just the xbox shop?
because then valve's prophecy comes true and they hit big in developing steam os
cant even do something universally good without getting shit on, damn
no i don't care about being real, i care about shitting on microsoft
you don't understand the level of commitment here
next level microsoft haters spell it with a $
how about straightup putting it on the receiving end of horrid puns
microshit, for example
That's cool though
its acceptable if it has a clear implied accusation (ie. microshill) but if its general profanities then its not the same
Microsoft Store allows non UWP apps now
Still not using it now
microserfs
good book
Microserfs is an epistolary novel by Douglas Coupland published by HarperCollins in 1995. It first appeared in short story form as the cover article for the January 1994 issue of Wired magazine and was subsequently expanded to full novel length. Set in the early 1990s, it captures the state of the technology industry before Windows 95, and anti...
The AC team inadvertently included "Flip Viewmodel script" which was not the correct terminology, as flipping viewmodels animations while alive is an exploit that is disallowed in RGL.
Oh yeh the updated it last night. Tbh that’s the article they should have released from the beginning. Rule changes actually explained 🫡
Though I disagree with their ban of snap tap and their take on it
Snap tap banned but movement cancel binds allowed is diabolical
“Keeb software looks like null movement. Keeb software also looks like hacks. If we thinks it’s hacks then it’s hacks”
So should I not use null movement???
It’s just dumb. You’re really telling me I need to switch keyboard profiles to disable my keyboard null movement, so that I can use tf2’s null movement exclusively?
Can I use snap tap if I also have null movement enabled in game too???
I guess maybe they want to be able to tell by looking at your demo if you're using null movement?
If that's even a thing you can tell from a demo idk
But that's kind of a stretch even if it is
rapid trigger + null movement on tf2. truly diabolical
replaycoding to the rescue
I mean then I’m not relying on snap tap, I just don’t have to remember to change from my gaming profile to my tf2 profile….
Maybe the solution is to just press the movement keys yourself
instead of using snap tap or null movement binds
this guy is stupid. throw bricks at him
Do aliases get recorded in demos?
Making xbox serve steam library is not only a sign of weakness but gives mixed signals.
Microsoft is going to buy Valve Corporation
Just how they bought actiblizzard?
Maybe they'll buy epic games first
Point is, microsoft is a hive of wasps
why would they bro
Idk bro
Why else would rgl care that you're using in game aliases vs. keyboard firmware features to achieve the same end result
hey bro open appdata and then.. like scroll down.. oh hey you have these three 5-symbol files...
They are present
Idk if they record the aliases. But iirc they’d record the inputs associated with the aliases.
But in what world that allows null movement is snap tap going to look sus? It’s not even software
Yeah idk I think the forward back left right inputs would be pretty much the same between the keyboard doing it vs the tf2 binds doing it
They function identically iirc. You’d have to really go out of your way to even try to discern between the two. And why would you when there’s a 90% chance someone is just using allowed null movement.
Unless it came out that snap tap was somehow faster. But I don’t see that being the case. I guess technically you’re putting the processing load onto your keyboard’s mcu instead of your computer’s cpu. But what difference does that make on 4ghz CPUs
It wouldn't be anything like that
There's a vast range of monitors, computers, keyboards, internet connections that players use
With a 'speed' / latency range thousands of times larger than whatever the difference between snap tap vs null movement could end up being if you could even measure one
Exactly. The anticheat definitely has better shit to do than write a way to discern between null movement and snap tap.
i think its just the principle of using external software and where it would end
And there’s no world in which I have enough faith in them to not have a 50+% false positive
It’s not even external software. It’s keyboard firmware
that is external software
anyways yeah that's what it comes down to
we're just saying it's weird to specifically disallow something while allowing an in game feature that achieves a functionally identical result
I mean yeh. But I think the rules refer to it as meaning a program running on your computer.
they should either ban both or allow both
They already have such a selective rule set that specifically allowing snap tap and disallowing something like an autohotkey script to get perfect ctaps, wouldn’t be anything out of the norm.
i think null move is just far gone
For better or for worse. They already have a precedent of this not being an issue
whereas they dont wanna expand it
Eh. I don’t think they’d ban null movement even if they could
RGL should really get one of their more technical people to revamp the rules IMO
or like propose a set of changes to make them more consistent and logical
and enforceable
I think Aad is their anticheat admin. Idk if they are just ill informed about snap tap or they weren’t the one that wrote this rule. But this is really some spray paint huffing shit.
They also write a handful of RGL plugins. So it’s not like it’s someone unfamiliar with computers.
I wonder if rgl could get valve to add features to demos that could improve cheat detection or allow their rules to be better enforced
That might be an interesting avenue for them to pursue
medics didn't respect my sightlines ....
Eh. Tbh I feel like just developing a demo analyzer with the given information would be good enough. That’d weed out the blatant stuff, potentially even pick up on things a human analyzer might miss.
Trickier stuff is what the AC team should be for. Though I’d bet my lunch money they don’t have a demo analyzer
NGL, the medic probably doesn’t know what that weapon does. Better question is wtf these heavies are doing playing on Wii controllers.
this is a very good question
and the vacc medic was actually aware of what it does
he was just not prepared for it at all
because he never saw someone use the third degree like so lol
miku
gup
Is there any way to mute everything but voice chat in tf2
*Is there any way
to mute everything but voice
chat in tf2*
like a snd_soundmixer command or something idk
End game victory or loss music is considered “sound effects” so good luck, I don’t know
try using voice_overdrive to make the audio ducking for the rest of the game like 100%
quite smoking
if you type it into the console the spy quacks
Yeah thats what I ended up doing, good enough for my purposes
For some reason the start of voice chats seems cut off for me not really sure why
I vaguely remember other people having a similar issue and it ended up being due to some net setting but I can't remember where
thats a bug with high overdrive afaik
It seems to happen even with overdrive on 0 or 1 or 2
You should be able to fuck with the sound mixers, also there's a couple of commands to write voice chat data to audio files
Description
Currently disguise wearables will set the disguise bodygroup of a disguised Spy based on the current model of the disguise target which causes the disguise to look incorrect if the disg...
Fix ALL the spy bugs!
Eric Smith: "i fucking hste spy, gabe always plays him and i grt owned"
Rejected
Hey I can finally stop being asked by spy mains to show feet on my hud’s 3d player model
this out of context seems weird ngl
How do you think I felt getting asked for it
But yeh in context it makes sense. Though idk why you’d be disguising as demo.
It makes sense out of context too
as long as the 'spy mains' part is included it makes sense
True unfortunately
can you explain?
Demo's boots often are invisible due to the bug, making it obvious they're a spy.
Spy never should have had a disguise mechanic. He should have been designed around spamming the DR with 90% resistance from the beginning.
Nah, living forever is fun. It's also more reliable than stealth in a game like TF2.
you had me on the beginning ngl
pictured: me getting the achievement for killing someone with a grenade by somehow getting assist credit on a different person dying to their own grenade
a story in 3 acts
No.
I think it was the "prediction changes" update that introduced it
*I think it was the
"prediction changes" update
that introduced it*
and they just havent done anything about it since
"Chudha, will Valve ever fix-"
"No"
Every comp league should just mandate default settings for everything except for fov, mastercomfig medium high and call it a day
Ok I admit I just don't want to watch comp with potato graphics
I think some do
Esp CS2 leagues
its ok to want the game to look a certain way. But I believe there is a lot of people who really think doing that will make their game run smoother
which is very sad
also a bunch of people who deep down believe that but cope by saying they like the way their game looks
I primarily watch the casted matches, which usually do feature pretty high settings.
The flip side of this is that I like the look of muddy textures and blocky lighting, but use max settings because I stream my matches.
Honestly the only setting people change that really gives a benefit is shadows.
Max shadows = occasional wall hack.
No shadows = decent fps boost
Also no comp league is going to put a rule like that in place. We all know there’s a grand total of like 4.5 people who watch comp stream POVs, meanwhile you have at least 10 people who actually play comp.
medium low does run smoother for me
I didnt mean lower than mastercomfig medium, I meant lower than mastercomfig low
I meant how @craggy ridge plays his game
oh no my config got nuked at some point
when i rebooted my laptop
fun memories.....
i just use mastercomfig low now with flat textures
good
I actually think they made TF2 better.
I have this now: patreon.com/user?u=82987840
Sources: https://pastebin.com/xN9QFz83
Music in Chronological order: https://pastebin.com/CErfwzfR
Chapters:
- Intro - 0:00
- "TF2 was designed to be casual" - 5:36
- "Comp Ruined Weapon Balance" - 57:28
- "Comp Ruined TF2" - 1:27:02
- "Tryhards suck" an...
Here's some background noise
The point is in the title and all the yapping is things you already know
Competitive ruined tf2
I have no idea if he has anything new to say and I nearly fell asleep 30 minutes in
I cannot be ragebaited
do you have screenshots @craggy ridge?
0 depth perception gaming
The fog gives depth perception
Idk how flat textures users are able to put up with some of the textures being flat and some of them being full res
Isn't it so jarring?
Seems like you'd want either all textures to be shit or all to be normal
Superhot on the windows PC
bien
I assume I agree with this guy. But what is it about the whole comp tf2 bad argument that warrants multi-hour long videos???
Comp scene didn’t do shit to hurt Casual. End of story. Thanks for coming to my ted talk.
I personally ran flat textures on scout and quit running them on soldier. On scout depth perception doesn’t matter, just shoot target.
Flat textures really make rocket jumping impossible
Since you lose your orientation when you look at a wall and it's just all one color
If it's a detailed texture it's easy to keep track of exactly where you are and what your angles are
Because blaming someone that talks back is better than blaming someone where their actions speak louder than words.
comp tf2 will continue to be boring until heavy is meta
Hey I just got to that point in this guy’s video
Even then: MyM was like 90% buffs. People claiming it ruined weapons weren’t even around when the patch notes dropped.
I think they are more so mad about the amby no longer being diet sniper, the sandman no longer stunning, and the panic attack no longer being mega ass 
""unique"" weapon mechanics even though they sucked ass to fight against or use.
It was just busted
sandman stunning is busted
spy sniping people across the map is busted
The sandman is actually pretty cool in mvm, if you can get charge rate reduced, and the mark on death, it basically becomes a ranged fan of war.
And then there's the whole casual thing with valve removing quickplay for casual.
and for some reason comp community being blamed for it.
Casual is superior to quickplay
There could be less downtime but yeah.
No game should have in game competitive. It’s never well made and fun
When I was playing with a friend, they actually did stay in the server, very different vibe when you stay.
Just make sure it isn't a map that people would play over and over.
TF2 getting a "revised" matchmaking system was inevitable. Most issues I have with the current casual system, is more so about how they handle stuff like map votes, team balance and the "stiffness" that comes with not being able to swap team on demand
I like that we have the choice
I think if ambassador wasn’t nerfed, it’d be absurdly busted modern day.
People are just more accurate than they were 10-20 years ago. 5 years ago bad scout accuracy was below 60%, now bad scout accuracy is 70%. Doesn’t sound like a ton, but across an entire league over 5 years, ambassador would be CRAZY now.
to play the valve matchmaking or to play on any server we want
very few games have that
casual just need to lower downtime and allow a couple more features
like the votes to change/extend the map, immediate rematch without reloading the map, rebalance vote, things like that
It doesn't need to be scrapped, it shouldn't
Eh. The downtime isn’t abnormal for even modern games. It’s just more than people want
people underestimate the value of having a "play" button that does the work for you
and how much heavy lifting that does for attracting new players
It's nice for playing with friends too
It feels like there is more downtime than there previously was and that just feels kinda off. Extending the map timer felt much smoother than voting for the same map these days. There's also something about the scores not resetting that just felt right
it's hard to get your friends all into a full server and everyone joins at different times and it just sucks sometimes
but casual lets you all join in together
usually at the start of a game, instantly
I am one of those that look back at meet your match with absolute disgust
but mostly because of the implementation and the state it was released
I look it back with "wow, that was bad, its much better now."
not the intention
I actually got mad at a mobile game because they didn't have the feature to move around while queuing in the lobby
I still think it is, it many ways, the worst update this game ever received
mostly because of the difference of playability and features the game had before and right after
eventually, years later, yeah, the game is in a better state
*eventually,
years later, yeah, the game is
in a better state*
but man they could not fuck it up more if they tried
hum... debatable
at launch, you could play cs2
as in
open the game, click play, and then get into a match
You got banned for having high dpi…
meet your match literally broke casual servers for half the planet
as in, they couldn't play the game
And you couldn’t jump up boxes specifically designed to be jumped up.
I think the actual broken bits of MYM was fixed faster than CS2.
They also removed a bit of content too, meet your match only removed the old matchmaker.
and i don't mean break as in the balance was fucked or they changed game mechanics
I mean that, outside of the community servers
you literally couldn't play the game
I don’t recall that but I’m sure it was fixed in a week at most
There were a few hiccups I can remember from back then, but nothing unplayable, no.
they "fixed" it somewhat for NA and EU in the following weeks
*they "fixed" it somewhat
for NA and EU in
the following weeks*
but for regions like brazil you had to wait over half an hour to get queued into a map
any map
It wasn't a population issue, it was a matchmaking issue
those took months to be fixed
and it wasn't until jungle inferno where queue times got somewhat acceptable
Actually I think the worst update was invasion even though thats a community update, what happened behind the scenes fucked up community updates to this day.
Like with meet your match, the negative stuff was mitigated over time, shit wasn't the same anymore after invasion.
But again, I'm pretty happy with the current system
reading up on the changes to the casual system and once again being glad, that they got rid of the "rematch system" rather quickly
minus a few feature requests
I think it's superior to pre-meet your match quickplay
by a lot
They prolly haven't added team switch, map extends, spectating due to some kind of negative impact to the matchmaker.
Someone make a PR that enables those votes
Yeah I imagine that freely swapping teams doesn't play nice with a matchmaking system
Oh yeh spectating and team switching screws any server
I can guarantee a roll on uncletopia with like 3 friends, regardless how hard the server tries to balance us.
And team scramble wouldnt work with a map vote after 1-2 wins.
And vote scramble doesn't work either, from experience in uncletopia, those votes usually never go thru.
I wish I'd go through a single uncletopia match without a scramble
They do. But the issue is rarely the average skill level, it’s usually 1-2 outliers max. And scrambling doesn’t help that.
people will lose the first point in any gamemode and call for a scramble and 50% of the time it goes through
To be fair, the audience in uncletopia is fairly different than the overall casual audience
Not that much anymore tbh
Though it does happen much more frequently, ever since they changed how scrambles are done. The new "few votes for the actual vote" system makes it easier for lazy people to engage with a srcamble, for the worse.
I wouldn't be surprised if half the playerbase don't even notice a vote is happening if they see it on the screen
like, seriously
Uncletopia used to have a reputation for being sweatier. But it’s now pretty casual
They auto press F1 LOL
Anecdotally speaking, scramble votes have like an 85%+ vote participation on average.
And I remember the pre-mym times
kick this guy bot f1
if a third of the server actually voted? Oh man that did numbers
Scrambles were much rarer, when they were solely done through chat. Same still goes for rtv lol
I’d say most do not notice
When you spend over a decade having your eyes burnt by people erotic role playing or calling eachother slurs in text chat, you either disable it or mentally disable it.
a slightly more structured white line in a chat, that is mostly white doesn't really stand out
so to me, vote scramble: nice to have, but not really game changer
can even be funny once in a while
one thing I would really want is the insta-rematch if the curent map is voted again
Scrambling rarely actually fixes anything and usually just leads to some people only getting to experience one part of a map
don't present it as "rematch", just keep the current map on the voting list
IMO vote scramble: never seen it balance things.
Vote extend: what’s the point
Vote to enable Halloween: based
if its voted, just spawn everyone
just for downtime purposes
I know it's probably a technical thing, but still
Eh. I don’t mind the map change. Just set waiting for player time to a max of 60 seconds.
Which in my experience is usually all it goes for. Maybe I just play mainly at peak hours
oh I just found a little time capsule
I posted this on reddit like, a couple days before MyM was released
And then this 3 days after the update was out
Valve just needs to go back to dropping massive things with no announcement. The biggest mistake for MYM and CS2 was overhype.
thats their usual method of releasing things
we got a big dota update dropped out of nowhere in the middle of a big tournament lol
kinda based
not the first time theyve done that, too
$250k on the line and all of your strats fly out the window when you wake up
and you need to read like a hours worth of patch notes
I feel bad for the teams
but at the same time I find it hilarious
So I want more of that
True
Nothing more boring than a predictable match
Although I hope that, if eventually valve realises my dream of developing a fighting game, they don't do that there
it gives bad teams an opportunity to beat unprepared dominant teams
Man I can only imagine how deadlock will be
I mean, aside from the obvious microtransationskinsboxes shitshow they are for sure going to implement
trueee
and false
it's between the middle
literally this gif
paradox
PARADOX I SAID!!!
@high current does Valorant and CSGO count? since they did the comp first but introduced other game modes later
Yeh. Valorant's comp scene was complete shit. Community competitive tournaments and leagues were the only fun I had in it.
I do own a Froyotee IRL.
no dude yea when i was in hi skool i used to rock that shit
kaluka cooking as usual
that video is so bad lmao
it's about much more than that imo
its completely misinformation
how so
robin explicitly said he didnt like 6s
kaluka claimed robin is like some deeply comp pilled person
he was just talking about the broader point that people delude themselves into that tf2 is an inherently casual game
when that couldnt be further from the truth
then he brings up complete strawmans about tf2s designs
tf2 is an inherently casual game
lol
like half of the classes are inherently designed to accomodate casuals
kaluka supposedly has a huge knowledge of robin interviews but he excluded this one
🤔
kaluka spends like so much time saying robin is like always watching comp but then you see robin literally say he doesnt anymore
other than pyro I genuinely do not know who else you're referring to
because comp devolved into something seriously awful
also I'm not seeing how this contradicts anything said in the video
isn't this quote from like, 2014-ish
he was talking about the original design of the game
yes he brought up nothing burger quotes
in fact he explicitly said 2007-2012
where valve was talking about super generic ass statements with listening to players
but it has no bearing on the context of how people talk about how competitive ruined the game now
thats the whole point
he just gish gallops with irrelevant bullshit that isnt even proving his point
the title of the video is never really addressed
people dont like comp players for this express reason that robin articulates
and kaluka dodges this despite claiming supreme knowledge of robin interviews
comp players really need to look inward and really figure out why there is this truth to why casual people dislike comp players
instead of saying "your opinion is wrong bro but you can have it"
*instead of saying
"your opinion is wrong bro
but you can have it"*
the whole video was another example of a comp pilled person basically trying to dominate and steamroll over other people's view of the game
why do you say this :(
stagnant, uninteresting, stubborn
everyone else who was worth anything moved on IMO
the people left are stuck in this self selection cycle
like at the very least, kaluka could have acknowledged that these opposing sides have a reason to exist and are valid because the game caters to both
but no he tries to shove his opinion down everyones throats, just like every comp person, this is the whole problem
he... did?
in a disingenous hand-wavy way
I'm kinda at a loss for where literally any of this is coming from
like it just feels like we watched two different videos to the point where I can't thoughtfully engage with what you're saying
he said "you are inherently entitled to an opinion, as like, a human being, but its still wrong"
he spent so much time going into each topic explaining why casual players were wrong
thats the whole point of the video bro
thats what the title is
and thats what the video is
going into irrelevant tangents where he misunderstands or misrepresents almost everything
i mean i could record a full response video idk
but i feel like thatd be stupid
theres no value getting into these discussions imo
because inherently, comp players, by their nature, are not going to be open to the other side, same thing for casuals
i remember when i used to be so comp pilled when i was younger
*i remember when
i used to be so comp pilled
when i was younger*
i used to be on tf2c beta tests and a NDA game and like
they would constantly ask me for like "pro" feedback
tldr it was stupid because its not really that competitive
I think 55:40 would be my immediate response to this. is it possible that you're confusing his weird tangential jokes with serious commentary? because 55:40 is fully genuine and is meant to encapsulate the chapter on casual
the most obvious proof is not wanting to play 6v6 pl lol
they say they don't like it, but so what?
but of course since they are also the one who organises matches they won't host any pl match
I mean. have you played 6s payload
you could at least make this argument for 6s a/d, which I find to be pretty fun
but 6s payload is so ass
it's not the mechanic, it's the maps that are boring
sure that's fair
because they were not designed for 6s
but then are you asking that 6s simply runs shitty maps until it motivates someone to actually make a good one
bc that feels like a bad order of operations
the most popular maps are big for 6s, in ow there are only 4 point pl maps
while badwater and upward have like 6?
? badwater has 4 points
yeah
badwater has 4 points
oh are you referring to how like, in overwatch you have to capture the payload first
correction, badwater and upward have 3 capture points, while ow maps have only 2
just one extra point makes it too long
I get what you're saying now
or at least one big reason why comp players may dislike it
I guess that does overlap with why I prefer a/d, since it has a lot more maps that are actually short
also ow has the time bank system which imo it's an improved version of the stopwatch system
this is from 2018 so it's missing a lot of newer stuff but here's every map at the time sorted by total time to push the cart to win. which suggests that barnblitz and badwater (which were in fact the two maps that got experimented with the most in comp) are the shortest non-multi-stage maps
so yeah this theory does hold some water. interesting
so the thing is, there have been like 15 years for at least one player to make even a dev texture map, but with good layout and points
which probably had happened, but then, where are they?
the only one i can remember is waste, and even that is not classic payload and not played since 2010?
anyways, valve had also been in fault for not developing comp before. if they wanted people to play the way they wanted
I think it is addressed pretty well. I also think most their points were valid, though potentially over extrapolated.
Robin Walker did say they kept an eye on how comp players played the game, and they were saying that long before MYM, which is when everyone blames the comp community for ruining the game. I don't think they were trying to imply that the game was designed specifically to be competitive, just that it was designed casual-comp agnostically.
Also I think hand waving them as "comp pilled" isn't productive and pretty much exactly what you're calling the creator out for.
I don't see anything that specifically points to them being a comp player, in their past content and the entire video. I think they borrowed clips from comp players and used clips from casual and TF2 Classic, which IMO pretty comfortably positions them as at least empathetic to Casual, if not a Casual player themself.
btw, it's funny that valve nerfed the wrangler 5 years after, despite knowing very well how op it was lol
again, none of this addresses the core premise
But I would add that I don't think comp ruined TF2. I think comp exists in its own sphere of the community and Casual is mainly what the game IS.
just because you say that valve looked at competitive before mym doesnt address how the game was ruined after
its not an actual point
I mean their video is formatted a rebuttle of like 3 or 4 points.
its pretending to be a point
their video is a bunch of strawmans and mischaracterizations
again, no one has a problem with people playing the game competitively, that isnt the core premise of anyones complaints
That specifically is a rebuttal to the claim that MYM was the comp community's update and soley their fault for ruining the game.
the main complaint people have with competitive is how they ultimately have self-sabotaged every single attempt at growing the scene and game
like yes the game was balanced with competitive in, and got a hugely competitive focus over time, especially with mym and beyond
but for what?
I think this is pretty directed at a response to Lemony Dahmer. Who did claim that the Comp community actually ruined the content of the game
valve risked alienating their casual player base to make the game more competitive
and the comp players boycotted the comp matchmaking
instead of tolerating it and helping it grow into something more
actually recognizing the huge deal it was
they didnt do that
I don't think they really balanced the game in a way that suggested they were hugely competitively focuses.
they just complained it didnt let their graphics config make the game look like clay
they did
How so?
they ruined several weapons just for comp play
Like what
the sandman, the base jumper are the most casual oriented weapons which got completely gutted and are now totally useless unfun wastes of inventory space
and theres others
but i dont play the game enough anymore to remember
Comp players gave feedback to valve during the playtesting and very high profile people extensively played valve comp on release and gave feedback both publicly and privately. They even the created nr6s to provide feedback to the gamemode.
Didnt we talk about how those several weapons were unfun to a casual audience anyway? I dont think casual players liked the amby making the spy turn into diet sniper or the sandman.
im just saying, these items were there for a reason, to contribute to a certain feeling of the game that was present before gun mettle and mym. the games balance took a turn. it wasnt robin anymore. the games direction took a huge shift
the video doesnt make sense precisely because of this reason
they use evidence from robin and from 2011 and shit to justify things that are being criticized later
and even then, they dont fully represent all the data
2011 comp was a lot different from how it is now
I don't think sandman was balanced because of community comp. No one like the stun and it was mainly an issue in casual. Competitive banned it and ended it at that. Base jumper just didn't function as Valve wanted, and while there was feedback given by the comp community, it didn't ruin the weapon by any means and IDK if they even gave the specific feedback that was decided on.
Tons of people still use base jumper so calling it ruined is just false IMO.
my main issue with comp has always been that they abused a risk averse valve to make a huge investment, and then made it implode and flop
Actually why hasn't official comp been removed yet?
sure, valve could have burnt money and resources for a while and maybe may have found a way to make it work
and sure they do have the money and resources to do that
but really, from their perspective
why would their third or fourth attempt be any more successful?
the comp community fundamental was being stubborn
and they basically left the game half-finished in this new direction
*and they basically
left the game half-finished in
this new direction*
precisely because of this terrible response for the exact group of people valve bet the entire game on
They gave valve extensive feedback and valve listened to none of it. Valve literally botched comp despite the comp community's best effort. Blaming the comp commmunity for the flop of the comp gamemode isn't fair imo
How
they listened to a lot of it, but there was a few things they didnt believe in
this is PRECISELY why comp players are so annoying btw
What did they listen to? I didn't see any updates based on the feedback given in the beta
they want to dominate the game to their own image
its their way or the highway
its always been like this
and this comes up with any conversation with a comp player too
*and this comes up with
any conversation with
a comp player too*
You're just writing me off for being a comp player because I'm asking you to elaborate on what they changed based of player feedback
no, thats not what i was referring to
anyways, i think the best format for this is for me to collect my thoughts and make my own video essay but that will never happen because i have way better things to do
Yeh I think the video format was okay, but being 2 hours long was insane. If it had been 10 minutes I think it would have been better.
every time this comes up, im at a disadvantage because youtube videos are incredibly powerful in terms of audience saturation, how they influence opinions, and how they can present data nd give people a way to ingest facts uncritically
and they are incredibly long and hard to address everything
I can understand cause that's whats going on with the workshop community rn.
I think there are more videos blaming the comp community for "ruining the game" unfairly IMO.
i dont think so tbh
most of tf2tube is comp oriented, ik theres the people like zeebus but
those are still a minority though growing
uncle dane style tubers are still the main thing imo
though they are fading for sure
The "just tf2 gameplay with friends" tubers are my favorite.
IDK what corner of TFtube you're in but I would like to know where it's at. I haven't seen decent comp content, or really any comp content in years.
There's b4nny but even they only upload like once a month now.
i think a growing one is wild rumpus
UncleDane isn't a comp tuber anymore IMO. They have comp experience but I think they mainly just release content about enjoying the game.
tho his videos are a bit too long for me lol
Which IMO is good
IDK, there's like a bunch of "watch my play casual", "weapon fun facts", "goofy map hide and seek", "weapons with x stats", etc. videos. IMO that's a majority of content.
And pretty much all of them have blamed the comp community for "ruining the game"
Also IMO the game isn't even ruined. It's not in its golden age, but I think it's in the best game state it's ever been in IMO.
My wishes is for more bodygroups and custom war paint bases to be added, people put a lot of work into em, and I think they should be implemented (100+ community content creators signed the letter for a reason), I think both are realistic wants.
My wish is that Valve replaces every sound in the game with the wrap assassin melee hit sound.
Is this like a jab at me, you think what I am asking for is unrealistic or are you joking?
where's the "/j" smhh
Nah I’m just memeing around
I think new body groups would be cool. IMO they should add less war paints each round but I’m all for continuing to add them, I just think they should be more selective.
Or did you mean war paint bases like weapons that can’t currently be war painted should have the ability to be updated? That’d be neat
But I do also think the wrap assassin melee sound is really funny and if they added some cardboard shoes with the sound effect, I’d definitely run them.
my wishes is for tf2 to be bug-free and with the best optimization source can allow
and being able to run tf2 at fullscreen without the game not letting alt tabbing while loading maps, but from what i saw, it's impossible
uncle dane is not a comp youtuber at all… he makes helpful stuff that’s mostly about 12v12 payload
there are actually like no popular competitive tf2 youtube channels other than b4nny and most of his content nowadays is fun pub clips
competitive play is such a small group of people and a small group of creators with small audiences
also like if existing competitive players have their own format and don’t like the weird half-measure that valve made in the beginning of mym, it’s not their “fault”. nobody is obligated to play a game mode that is not fun
the base jumper is also just not anyone’s fault but valve’s
the tiny competitive community does not have any control over the game and its balance, only valve did
i don’t know how a small group of players is supposed to “abuse” valve
the game’s success was never related to the tiny competitive community with very little monetary investment anyway. it was always a nice cash cow from crate unboxing and cosmetics
also comp is not even that stale tbh. im not a comp player but just following the meta history of the last ten years has been pretty interesting. there’s been a lot of optimizations in terms of playstyles and a couple new weapons even worked their way up. the loch and load has somewhat recently seen a resurgence because people just slept on it
but the rest of it is just consistent in the sense that the ideal techniques have been mostly solved. it’s just an old game with some things that have been shown to be stronger than others
it’s very difficult to have quick meta changes because people have tried most of it out, and either it has been so broken that it was banned, or it simply is not as effective on average
i don't think the loch and load gameplay is very game changing
it ends up being just more x of this stat, less y of this stat
it was game changing enough to get banned in etf2l as well as banned in rgl HL
and it completely changes the threat zone of a demo
and a lot of weapons are like that in tf2
Eh. Tbh the meta changes pretty often, it’s just not super obvious unless you know roles pretty well. But the balance of how much flank vs combo counter parts play in certain spots, when they’re aggressive, how they’re aggressive, etc change constantly. Even team to team it varies pretty substantially.
Also quickie bombs have become a viable off-strategy which is pretty substantial, relatively speaking. Even loose cannon is seeing some occasional use.
yeah i just don’t wanna overstate things since i’m not very well versed in the competitive scene
i know there’s a lot of incremental innovation that happens from round to round and season to season but im not the right person to explain it
yeah i saw loose cannon on some videos, quite fascinating
TBH. Anyone who says comp meta is stale doesn’t care enough to look into it. The weapons mostly stay the same, though there’s counter examples, but the roles change non-stop.
seems to be genuinely viable in the right hands on the right maps
nobody complains about soccer being stale but maybe there’s even more change in tf2 comp year to year than soccer year to year. im not an expert on either so idk
Honestly I’d say the last 2-3 years have been the most meta flexible years in comp since the scout speed change.
i mean regardless of how flexible comp is. i don’t really care
im just saying the notion that a small number of competitive players somehow abused and exploited Valve, one of the biggest game companies in the world, is just completely absurd
and the notion that it’s somehow their fault for not playing a game mode that everyone hated
when they represent a tiny percent (maybe like 1-3%) of the player base and a similarly small percent of the revenue
People will complain about things they don’t like.
I find football boring to watch. I’ll be the first to admit I don’t know shit about it. So I just don’t watch it.
I’m sure it’s fun to play and fun to watch if you know it. But that’s not me and I think that’s valid.
Tbh I think the whole community abuses Valve. Not even necessarily the TF2 community even, but I see TF2 and CS communities doing it. I’m sure every community abuses the developer of their game.
I think Valve just has occasionally thrown their communities bones. Which is good because it shows they care enough to, but it also means it’s more painful when you can tell they don’t care enough to.
if Valve tries to make a game mode for me in particular, and I don’t personally like it, it’s not my fault if nobody likes it. If it was any good, someone else would have liked it. don’t blame a single customer for the failure of a product. maybe the product is the problem
But in fairness, Valve is also makes like a $15 billion a year. I don’t feel sorry for them in the slightest.
valve is perfectly capable of making their own decisions and they are solely responsible for those decisions.
For sure
I think the most valid point of the video in question is that “people should be blaming valve, but they won’t hear anything from valve so they blame eachother because at least then they get a response.”
obviously the game did not develop the way anyone would have hoped post MyM. But i’m absolutely tired of strange ideas about how this tiny, nearly inconsequentially tiny, segment of a playerbase manipulated big daddy Valve into doing something that nobody wanted
i didn’t see the video, im just responding to strange claims made by mastercoms and others in this thread
Hot take: Without MYM the game would be dead currently.
For all the hate casual gets, I think it has kept TF2 alive in modernity.
whether comp tf2 is fun to watch or interesting to play or even connected to the original vision by Robin doesn’t matter at all.
Valve is responsible for valve and that’s it
Quickplay would not have survived the 2020s
we are all just customers
I’m just that one guy on yelp like “ay yo, idk what all the complaining is about”
a random group of competitive players doesn’t have the power to destroy a game like this even if they wanted. If MyM competitive mode was actually any good, enough other players would have tried it
and if enough people played it, people would get better at it over time. and then maybe it would have taken off!
but it’s the game developer’s responsibility to create an interesting enough game mode that people are willing to commit many hours to get good at it
the whole “designed for competitive or not” debate makes no sense anyway. nobody was thinking about that back in 2003 etc. even counter strike was just made for people to have fun at first
A big problem at the time was that it forced certain settings that were parts of very popular configs at the time, to the point of crashing when changing things like dx level, having PREC installed, just the many other graphics settings that were forced for reasons.
So a good portion of the community just flat out couldn’t play the game mode. Which was pointed out in the beta, and fell on deaf ears. If valve really wanted to take a stand against those settings they needed to say something and/or enforce them in casual (look at SOCD in CS2)
adding to this, i think a better answer to “what made valve panic and build this” is Overwatch, not competitive subculture tf2 players
It was also a majority of the community that would have been most passionate about playing and creating content for the gamemode.
and a lot of players did leave to overwatch immediately because it was clear that valve had no real vision on how this could succeed
again, the customer just chooses the better product (although overwatch has its own problems lmaoooo)
Eh. I think it was in the works before Overwatch was revealed. I’ve heard Overwatch has no bearing on meet your match. I don’t believe that much, but I do believe it was at least in the works before OW was a concern.
i don’t think overwatch in particular was necessarily the issue, but just the changing tides of multiplayer shooter design, which includes the rise of OW
I think Valve forgot how to launch products after like 2012. Just look at the Steam Controller, Steam Link, OG Steam OS, TF2 Comp, MannPower, PassTime, Artifact, and CS2.
god 4v4 community pass time is so fun to watch
Hell, even HalfLife Alyx was only an okay launch. It was probably the biggest VR launch, but it was a niche product.