#Team Fortress 2 Megathread - winter is the most chill time of year
1 messages · Page 98 of 1
if so, i wonder how much its played on brazil
oh
its barely played in the US
sad
even at low ranks its the kind of thing where you queue for comp and then go play casual for like an hour
and hope that it puts you in a game
i wanted to try it out
from seeing some videos tf2 competitive seems to be one of the best way of having fun playing
apart from probably toxic players and etcetc
its not impossible to find a game, but it is slow to do so, so the silver lining is that you can queue while playing casual
if you really want to try 6s community comp is probably significantly easier to get into
chances are whatever videos you saw were on community competitive servers
And then get a game after waiting 5 hours and theres a cheater and he kills everyone and you down rank
because of the aforementioned no players
Or someone leaves and it cancels the game
i dont want to play competitive but i like to try it out the competitive mode
god yeah i forgot about pre-game
wait an hour to get into a game, finally get in and then wait 10 minutes for the last player to somehow fail connection and then the game gets cancelled
Ive played probably like 50 valve comp games and a good 20 of them had cheaters
or bots
sometimes it was just 6 catbots
oh well
theres not much i guess, the community on brazil is very small, theres a lot of players playing casual but theres not really a community
so if its already small on other parts of the world on brazil is pretty much non existing
people only played at uncletopia when you couldn't play on casual because of bots
there isnt much of jump server on brazil
biggest brazil servers would be 2fort 24/7 from skial
close to us there's latinos which i believe has a bigger community
but yeah, i feel like im missing a lot from tf2 because of this
I heard it was kind of expensive to host servers in brazil
Or to find someplace to rent them from that has reliable enough connectivity for a tf2 server
theres just so much i can't play because theres nobody to play other than casual and its getting staled from me
i reinvent, try new things and its cool but thats it
the separation from f2p players is also atrocious for all of this
tf2 one time just put me on a LA server out of nowhere and the experience is so different
but i cant really play because of lag
thats it
well, could be others that dont use the local thing but also using the latency doesnt work because of servers with fake ping
I think the vast majority of servers don't set the location
sv_region or whatever
nobody sets that
Well I mean a lot don't
because tf2 valve servers dont form matches, they just are allocated based on availability
dota and cs2 servers form based on matches
but i think theres non others than this in this case, below 100 of ping is just a lot of US servers with fake ping
I mean maybe but it seems like there would be plenty of brazil servers that haven't gone out of their way to set sv_region
At least in other regions there are
It's kinda annoying to query them with the stupid api that only returns 10000 results
Are florida servers playable?
Seems like florida would have the best ping to brazil
Probably still 100ms+ though so not enjoyable to play on I guess
what servers?
Huh I thought uncletopia had Miami servers for some reason I guess they don't
i got in a uncletopia server with 140ping but not really playable
i wonder why i didnt got kicked also
i mean, lag seems helpful if you're sniper andspy
Sometimes
For sniper
Maybe for scout
But it's just as annoying as it is helpful probably
But yeah it does feel like you can have somewhat looser aim and still hit stuff when you have high ping
High ping on soldier is complete cancer
Can't hit anything
Somehow b4nny plays invite soldier on like 80 ping idk how
i played on a chile server at 60 and seems fine
hello dr cactus, how is it going?
im doing ok just finished a final project
was gonna play TF2 before bed but the queue times for both bootcamp and casual are abysmal right now
6 mins just to get a badwater game and 20 for a bootcamp with cheater bots
as soon as the U.S goes to sleep, the matchmaker goes down the gutter LOL, at least what I am reading from this.
6s is so much fun
I love it so dearly
https://discord.gg/8TYgJhwA7S shocord
https://discord.com/invite/5RutXa3dGh 24/7 100 player tf2 server (shounic trenches: 45.62.160.71:27015)
https://discord.gg/E2zYGKAH3q join future experiments
https://www.patreon.com/shounic patreon
channel project status
https://trello.com/b/L3B65jUX
random feedback
https://forms.gle/bkuG...
the worst thing i've ever seen, this sucks so much 😭🙏
@summer steeple your move
Tbh it is really fun. I didn’t have to wait toooo long to find a game. But definitely play casual in the background. Last I played it was during the bot crisis and I think we played 3 games and got 1 cheater.
We ended up winning because I 4 stacked with some teammates and just vacc pocketed our own RGL Advanced sniper. Then on defense we just spammed sentries because you can’t headshot a sentry.
Honestly that game versus the cheater was the most fun I’ve had in TF2 in years.
Mastercoms can reloading material system ever be beneficial
Sometimes my game feels better after I change a setting mid game that causes a reload but I don't know whether it's placebo or not
yeah probably
so it takes a month for changes to be merged to live
Insane.
I expect them to release updates within hours of merging my changes.
This is why tf2 sucks.
tf2 players when valve doesnt update the game: this fucking sucks
tf2 players when valve does update the game: this fucking sucks
no dedicated server?
dedi got updated as usual but no notes about it
for sdk :(
what are your plans for comtress then
wait
what the predictions fixes mean?
I like seeing github and community fixes being merged. I wish it was quicker but it gives me hope that mcoms fixes will all make it in one day
i think its just how valve works with updating their games
and you need to be extra careful when changes in code is made by the community
tf2 backdoor when
Is the dedicated server thing really that big of a deal
like having to pull in the libraries from the sdk srcds from steam to compile it
I am kind of surprised they haven't yet merged the steamgameserverhttp PR
OK but like the investment to unify the vstdlibs might be large
*OK but like the
investment to unify
the vstdlibs might be large*
Meanwhile the issue can be completely worked around by using the server one
So like it's maybe not a priority
I guess at the very least they should have done some action by now
either a temporary fix or a 'proper' one
no, just for one specific font which mostly appears in the hud
oh
Is it me or is the default hud kinda ugly
the borders aren't even the same width
The positioning and angles of the things have no coherence
ye
*one thing i want to
know is what was the process
to create this hud*
where it come from and the design overall
I guess it was probably more coherent in the first version of tf2 before they added certain stuff
im not asking for them to do that
I mean they either do that or just include the _srv one in the sdk on github right
or idk fix key values and who knows what else some other way?
*or idk fix
key values and who knows what
else some other way?*
im asking for there to be an out of the box way for the dedicated server to be workable
just like there was before
idk not for hl2 mods afaik
anyways its their responsibility to fix the engine part of the sdk
it just speaks poorly to the support if dedicated servers are missing
things was added later but its basically the same
is criticalflaw username a reference to critical hits being a flaw in the game??
like its such a critical feature for people to be able to host non-listen servers
I love surviving when I'm not supposed to, thanks to crits
always bet on random crits
Yeah I mean I agree mcoms
They should do something about it
But I can appreciate that fixing it in a proper way might take a lot of time and effort
And that it's really not very difficult to get it working in the current state
Just 3 little extra steps
yes so therefore i will wait
the tf2 sdk, released with a pretty hacky cosmetics system with lots of problems for end users and lacking an out of the box dedicated server solution, is incomplete
it was released in a state that makes it possible to start a mod for sure but not ready for production use
i could invest time in it now or i could invest time in it later
investing time into it later seems more efficient
it feels like jungle inferno
something that was very dragged out and just released for the sake of it
idk
that feels like an uncharitable interpretation of both
both are obviously huge and amazing and awesome
but
in this case, i dont want to delve into something yet that hasnt gone through at least one full production run through
they couldn't bother going the extra step they usually go for in fricking dota 2
including dedicated servers
jungle inferno had an SFM short, update page, class rework, overall game balancing, a new valve map and valve cosmetics

I mean misyl showed interest in the dedicated server issues
and nothing has been done since
so surely a solution is either being worked on or considered
actual update we would drool over a year ago
Not criticizing anything
I guess I just expected some form of action from valve about it by now
but also I think at a certain point it doesn't make sense to let it delay anything for comtress
idk i want to spend my time efficiently
If there was an indication that they're going to revamp the whole econ in the sdk I would understand not doing any econ stuff in comtress
but just the dedicated server I don't get quite as much
it's not like valve fixing it is likely to require much work to be redone or anything
it indicates the support attitude and the thoroughness
I guess
theres no shortage of work on my end, on different things
theres no real time pressure for tc2 now or later
so therefore the efficiency/duplicate work becomes a primary concern
oh
i think some huds might have broken..?
could be just the hud im not sure
using center hud btw
yea update broke huds that fixed the sdk update store / replay / backpack headers bug
@left sand do you still play tf2 regularly?
mastercoms is a full-time toxic dota player
cant have fun in tf2
"full-time toxic" and "dota player" are redundant
mastercoms is a jarateka
Fixed Mann vs. Machine bomb carrier voice line playing during normal CTF with bots (GitHub fix from mastercoms)
ye
Really happy to see more of my stuff get in - I know it's really inconsequential and most people won't care, but it's all I can even figure out so I'm happy it's in at all.
More excited about the rest of the fixes though, it's good stuff and I hope more of them happen 😌
i actually found yours to be a highlight! so thank you for your service
Appreciate it! ❤️
I appreciate everyone else's more by default, I can only do so much lol - I can't go do some code fix in the SDK or anything (I could try, and fail lol), so I really do appreciate yours and other fixes more
I'm good at repeating myself, you get the gist
i feel like code fixes can only go so far -- most of the reason i think people feel jaded about tf2 is probably because of the lack of a cohesive art style due to natural degradation over time, as well as falling behind in terms of visual fidelity/polish vs. modern titles
so i would say polishing stuff in the art department is needed and goes a long way beyond just some random bugs which happen in specific scenarios
That's true. I still appreciate the code fixes though, I can edit some text in a vmt file but not code haha.
I've sent a bunch of random "fixes" like the ones in this update and who knows if that'll show up later
the fixes from me in this update, I made over 2 years ago lol, I think?
ValveTime™️
yeah theres stuff from like 4 years ago that still hasnt gotten merged entirely
We can only hope, if not - I think it at least shows they at least have seen these sort of things
Actually implementing and the like, whole diff story but it's nice to know they at least see some of it
yeah
obviously they want it just takes a lot of time
oh someone noticed this on reddit
let us pretend it is any different from when they had "individual" people make a post on there idk
It is a bit different from the last few years I guess, having "Valve" be the post author but it doesn't change much ig?
Pain
i feel like they’ve interchangeably used “Valve” “TF2 Team” and “TF Team” like, always
i think this just reflects the reality of it
Would be funny if had ones like "The potted plant" or "The janitor"
*Would be funny if
had ones like "The potted plant"
or "The janitor"*
Thank you HaikuBot
they're aware, they just don't do that (that often)
last year is a good example lol https://x.com/TFSysMessages/status/1857236727980539925
The item and matchmaking servers will be unavailable for 25% more than four minutes roughly while we fix the fix we fixed #NotAPlant #ButThePlantIsFine
Probably easier to make those jokes in those than in the website itself (not that it'd be difficult either way)
It would be nice to see more tools for making more advanced war paints, more bodygroups for cosmetics so content creators don't need to artifically inflate merc body parts because the default merc body is still being rendered, but it's clear VALVe doesn't give a rats ass towards those aspects, anything that could actually improve content isn't being done. Like they could barely implement a war paint properly, then go LALALALA can't hear you whenever the content creator asks em to fix what they broke.
This is the same company that if nothing else, could really easily overall, just add a Strange Dragon's Fury and the like, but they don't. One case, adding the rest of the remaining non-stranges, nothing else - community goes nuts.
I get there could be IP issues and the like but they've worked past this plenty of times with every other item lol
Valve are just kinda strange (no, not in reference to what I just said) ig
happy to be proven wrong on anything, I'm a fucking idiot
i mean to be fair the stranges are a mess
From what I heard they are easy af to implement LOL
especially if its mechanics in the game already
when it becomes hard is stuff that has mechanics that haven't been seen in a strange.
i feel like the simplicity is overstated
plus i dont even mean just code, though that is enough
but also economy wise, usually these are distributed in a special way or more recently they've preferred stat clocks
i would wager much of the current hesitation is about making a new system to support stranges in a much better way through attachments
is it really THAT hard to return the munitions series?
Recently as in 2017, they haven't had a contract collection since then that you could put stat clocks on. If they perferred that, we would've seen way more passes with contract war paint collections if that were the case. Also a new system would be a waste when strangifiers already exist and are basically an attachment type since it overwrites the default rarity with strange, and for both stat clocks and stranges, you can't reverse the attachment.
yes they havent released one unfortunately

I meant to follow up on what I said but forgot and now it's 3am 😭 so I'll just agree and leave it there for now lol
If Im playing bad in tf2 the solution is to change my crosshair or crosshair color and then I'll play better?
yes :)
OK thanks
orange crosshair for cs, white for valorant and red for team fortress, you're welcome
white only ever worked for me in l4d2
also
new fps dropping mod just released
-400 fps
LMAO
Use this LOL
https://gamebanana.com/mods/456577
what the fuck 😭
just tape like 2 pieces of painters tape on the monitor to make a crosshair
@cobalt spruce has leveled up! (3 ➜ 4)
Somehow when I used to use this mod, it did help my aim, its so weird.
*Somehow when I used
to use this mod, it did help
my aim, its so weird.*
Is this a good haiku, my brain says so.
i mean it kinda is just an advanced aiming guide
yeah, did help immensely, I think evehud also has a similar thing too but cranked up to 11.
At least back when it had a launcher to edit itself.
That's kinda cool
I've been wanting to just make my crosshair a massive + for so long
I cant find a crosshair that I like more than other ones
I keep changing it
big cross
small cross
big circle
small circle
something else
Did they remove the red text in the menu when selecting Gear Grinder that says something along the lines of "This is an expert mission, you should play other missions first"?
Or am I mandela effecting this?
doesn't seem like a mandela effect, you probably just meet the requirements to not show it
which is to say, everyone in your party has completed a mission in that tour
here's how it works to the best of my understanding (there's some more code outside of this)
If someone in your party (including you) has not completed a mission in that tour, it will display a warning
If the LOCAL PLAYER (pretty notable if you ask me, it doesn't check the whole party) has not completed at least one advanced tour, it will deny you from queueing and display the following message:
"ATTENTION: Expert missions are MUCH HARDER than advanced missions.
You must prove your mettle by completing at least one advanced tour before you will be allowed to undertake this challenge."
If that last part is not true, it will instead display this:
"WARNING: Expert missions are MUCH HARDER than advanced missions and require all six team members to be strong contributors.
We recommend all players complete an advanced tour of duty before attempting expert mode."
its kind of interestingly done, because it seems like if someone who has completed an advanced tour is the party leader, they can queue you for expert, but if someone who hasn't completed an advanced tour is part leader, it will not let you queue, even if someone in your party has already completed one
did valve fixed the match hud bar bug thing
Thank you for this. That is really interesting.
I've seen people talk about the fact that chicago is now a server location for tf2, but i haven't seen anyone notice that in the most recent update they also added strings for dallas server locations
(chicago was already there)
Dallas is mid 
@unborn pecan someone is spreading hate about sexas, what is your opinion on this
he's right (real)
Dalls sucks ass
is true
Yeh I've never had great experiences with Dallas servers. I guess they'd probably be good for central southern or southern western US residents and residents of Mexico.
But for everyone else I feel like east coast, west coast, or chicago servers just have better routing.
Could be placebo though, I hate Texas
ever since serveme scrapped their LA servers I've used dallas because it's the least bad for the west coast unfortunately
obviously valve servers have more options than that tho
I feel like I've asked this question before, but is there any reason why valve would decide not to predict something?
like a lot of condition adding isn't predicted and I can't figure out why
but others are and I've literally like never noticed the difference between the two
Is it just to try and reduce load on the client?
I would not feel safe being listed here
probably its too hard or creates too many discrepancies
you dont wanna run the whole server game on the client
for the most part I don't think it would cause issues
a lot of them are basically just the AddCond call
but I also don't really think that conditions in specific are too much of an issue to be slightly desynced
Does the prediction have any noticeable performance impact
*Does the prediction
have any noticeable
performance impact*
yes
oh yeah i did forget how prediction works lmao
i forgot it just runs the function several times
valve should make a fastpredict function where it only runs a function twice
damn ericS isn't even the top supporter.
(eric smith)
me encanta lo orejón que es el monito que tienes en tu foto de perfil
gracias
eric enjoying a freaky fair
nvm he has 100 errywhere
Hi, just to rule out that this is a solved problem: Does anyone else get errors like 'shareddefs.h' file not found (pp_file_not_found) when editing source-sdk-2013? I've stumbled upon this in the top-most include in source-sdk-2013/src/game/shared/tf/tf_shareddefs.h. I'm using clangd as an LSP server and running on NixOS, so maybe that is the cause. Or does this also happen on a normal distribution with VSCode?
source-sdk-2013 compiles fine by the way, I've gathered that this happens because source-sdk-2013/src/game/shared/shareddefs.h isn't included in the compile_commands.json put out by vpc/ninja, which is read by clangd to get info about build flags and such. But I'm not really sure how to fix this 😄
Ok, got it. It was indeed caused by clang not being aware of shareddefs.h. I fixed it by adding this to my .clangd file:
CompileFlags:
Add: [ -I/home/my-user/Development/nix-source-sdk-2013/source-sdk-2013/src/game/shared ]
Was the voiceline cutoff fix reverted?
I remember testing it the day vale fixed it, it worked the first time but after that it still cutted off
.
how
Probably just something unstable about his gpu
Bad overclock/settings or hardware issue or power delivery issue or who knows what
With fps uncapped the gpu is stressed a lot more in an empty/listen server than it is in a server with stuff happening where the limiting factor is cpu
For example on my laptop the gpu draws 100 watts in an itemtest server and only like 30 playing a pub
Or maybe bro has the nvidia black screen bug 
this was easy to fix
for some reason valve put 0.75 as perfect accurate instead of just 1
vanilla:
clearly you've never tasted lucuma
what even is that?
he didn't respect the sightlines
best flavor ever
have you ever taste a good tabaco cigar with coffee in the morning?
I have a similar issue but it may be due to the craptop with a igpu, but it does also occur in the servers if the game stutters enough violently.
Tf2 classic also started doing this when they introduced vscripting in a update.
I have a feeling it isnt a full on gpu crash though, mine would just freeze the game's display while sound continued running.
I don't think it's a tf2 problem
dutch is a language
These abominations are why even us natives just play in English instead
snipaer
Why doesn't b4nny use Mastercomfig?
he does
Pretty sure he uses a customized Rhapsody config. Unless he switched in the last year or two
But he doesn’t/didn’t use mastercomfig because he was used to his config.
Idk what all you have to get used to in a config when you can just tweak cvars. But that’s the reason.
because he doesnt wanna change anything
he tried mastercomfig once when his pc had tf2 freezing issues but since it didnt fix the issue he switched back
he's very strict on if it aint broke dont fix it
it makes a lot of sense at his level
I dont think he really uses any config
It's just like stock tf2 with ragdolls and mat_phong turned off
high settings, 1024x768, msaa 8x
so weird
Eh. Regardless of skill level, I think the pro mentality of “it’ll mess up my muscle memory” is flawed. A major reason why they’re so high level is because of their adaptability. No one practices every single flick angle, tracking speed, mouse grip, etc. you just practice the general subject matter enough that your brain knows what to do whether it’s encountered that specific scenario or not.
Ironically b4nny is pretty relaxed about his sensitivity. Way back he used to play with mouse acceleration, the kind that was fps dependent iirc. And he’s said before that he feels like he can switch between any sensitivity he has previously used without issue.
It's kinda funny how every tf2 player has like optimized configs and custom huds that try to make information easier to see meanwhile b4nny has his arbitrary settings and default hud and just beats everybody anyways
Idk how he puts up with windows desktop getting messed up every alt tab
due to 1024x768
who is b4nny?
The best tf2 player in tf2
the best tf2 player in cs
i don't think he is the best player
that would be habib
@next nymph notice how habib is arab while b4nny looks like lenin. that's why habib is more based
kevin minon
tbh optimized = tailored. For the most part at least. In b4nny’s case default hud is his optimal hud.
Custom HUDs are entirely personal preference. There’s some theory crafting about what optimal positions for things are and how to convey things optimally (mostly by me). But at the end of the day everyone plays differently and makes decisions on risk/reward given their current information. So even if there was objectively optimal ways of displaying information, the weighting of its relevance would be subjective.
Also in terms of portability, you literally cannot beat default HUD. I know he uses some basic hud modifications for fixes and stuff, id wager he doesn’t bother with them on LAN. Which could definitely play a factor since he has more LANs than any other TF2 player. LAN portability was a consideration for xhud but most other HUDs dont consider it at all.
bro hasn't even bothered downloading the community hud fixes which changes 0 important stuff and fixes so much
I always thought b4nny's config was just a generic dx8 highframes equivelant with commonly passed around net settings. It slowly morphed into his own config after he needed to update some commands over time to fix some bugs and to dx9 for showing off comp queue and warpaints since he was trying to be an advocate for it.
Pretty sure he was on chris maxframes for the longest time and then rhapsody after that.
i remember one game where clockwork was playing ok and then started popping off and became mvp by the end of the match. He said after that he decided to change his sens mid-match
this is so fucking true
they should give you the true award
I guess but having to look to the corners for health and ammo takes your focus away
like it's sort of downright better to be able to get that info without having to move your eyes
just dont move your eyes. sit 2 meters away from your monitor lol
*just dont move your eyes.
sit 2 meters away from
your monitor lol*
just dont look at your health and ammo
dont take damage
count how many shots you shoot
easy
You still have to move ur eyes vro
check yo eyes bro
They arent good
early onset narrow angle glaucoma
default hud is goated, the only custom HUD that I use is one where its just the default HUD with the stuff moved slightly more towards the center
i really like center hud
its simple and adds some qol things that i miss so much in others huds
*its simple and adds
some qol things that i miss so
much in others huds*
TBH at a certain point you just kinda get an idea of what your statuses are based off whether or not you got hit and by how much knockback and flinch you take.
I’d assume after 20k+ hours b4nny would be able to estimate freakishly close.
There’s also an argument to be made that your health doesn’t actually have any relevance in a fight. Before you take a fight it’s relevant in your decision on whether to commit, play your life, straight up leave etc. But if you’ve already committed then your health is essentially irrelevant, you always want to maximize damage output/input, so whether you have 300hp or 10hp you don’t really play any different.
Granted I still prefer my health and ammo closer to center. But he doesn’t evidentially
I mean versus invite players you can’t just turn and run once you’ve committed really.
I guess if you know you’re going to die versus a soldier you can decide to rush them so they take self damage. But it’s pretty rare that you actually decide that
Ammo is more important mid fight. But by now I’m sure b4nny has a good sense of when he’s shot 4 rockets/pipes or 6 scattergun shots.
Whats with all these demoknights everywhere
Did some youtuber make a video
Theres like 3 demoknights in every casual game Ive queued for recently
When I played Valorant I’d just have my teammates pick a sensitivity within a range of +/- 50% of my current sensitivity.
@high current is your pfp a peach?
no
yes.
yeh
what else would it be?
just like Dio killing Danny
The Locacaca (ロカカカ, Rokakaka) is an enigmatic species of plant featured in the eighth part of the JoJo's Bizarre Adventure series, JoJolion. Although introduced seemingly without much importance, it becomes central to the plot of JoJolion as the part develops, with multiple sides seeking and preserving...
ur rly using CHUD
no thats a totally diffrent thing
https://gamebanana.com/mods/582156
chud
customized
chud fortrud 2
the flick
@rare creek Why did the vgui scaling update make the health and ammo in m0rehud bigger
like what change causes that
font sizes now uncapped
So if I lower the font size can I make the text exactly the same as it was pre-update?
yeah but why would you
I like the older versions of m0rehud without all the customization and cfg stuff
but I want the health and ammo to be the same size they were before
fucking boomer
*but I want the health
and ammo to be the same
size they were before*
Bro why does my hud have to toggle mat_queue_mode and do all this con_logfile stuff and all that
it's too much
bro cannot comprehend changing 2 convars 💀
How were the font sizes capped before
Like was there just some max number or does it depend on yres or how would I go about calculating the cap any given font was running into pre-update
144 i think
that's what she said
Because it has log-base customizations. Which were developed because people didn’t read instructions and/or got intimidated by notepad, so hud devs just took matters into their own hands and made the hud write its own customizations.
It uses con_logblah to generate the actual code by logging echos. And it has to toggle mat_queue_mode because console output isn’t thread safe.
Why not
Personal preference I guess
I dont like things having added complexity that I dont use or need
My iq is 69 I like things to be simple
You don’t interact with the complexity. The point is that customization is just pressing a button
Yeah but it's glitchy and adds complexity for making edits and I just dont want it
How’s it glitchy
ah yeah that sounds more correct
wait for comfig huds customization and then all this work will be for nothing :(
I don't remember exactly
I tried it when m0rehud 7 or whatever came out and there were some things that didnt get set right
or didnt have their state reflected in the menu or something
I'm sure you could fix things like that and maybe they have but idk I still don't want to use it
I just don’t display the state of the menu. I just have max of 4 options and obvious enough ones that if people forget which they have enabled they they’ve probably already forgotten to breath.
Though now fast menu reloads could feasibly allow for selection displaying. Too bad!
Please
Landfall is pretty acceptable
it's okay to like simpler things, don't bring yourself down like that x
you're the best
The mid is good
The area by the spawns is kinda meh
But I guess it's no worse than any other ctf map in that regard
the intelligence room is peak
I prefer the ignorance room
Isnt applejack kinda busted for soldier
Soldier can take the intel and jump through the window and nobody can chase him
except other soldiers
i can
no
Unrelated to anything too recently but is there a potential fix that someone smarter than me could think of for dynamic thumbnail items (mostly war painted items) having black bars in their icons (loadout menu, freezecams, etc.) at resolutions at/above 1080p?
I've got my own "fix" up on the workshop (more of a workaround, so can't say i'm that surprised it wasn't ever added atm) and sent to Eric but with the latest update it's more or less invalidated until I can figure out funny numbers that work with the latest changes - so, if anyone can figure that out, awesome, don't really care for "muh credit" or something, just it being fixed lol
guess I should give an example, that thing, it was fixable with some small tweaks that made the icons the tinest bit larger (which is what my workshop upload is, more or less), but I figure there's gotta be a way to "actually" do that rather than make icons large enough and likely still have the black bar exist but be "cut off" by the boundaries of the icons or w/e idk how to explain it lol
I'm kinda random with checking any Discord server (maybe I take months, maybe I check in a day, not even I know lol) so ping me or DM me if you got anything, otherwise continue as ever and ignore this 😌
There's some kinda fix for it that is documented somewhere, I know it is in the huds.tf discord but I can't recall it
It's very random at 1440p in my experience
sometimes yes, sometimes no
somtimes it's there when you launch - go play a match and then leave or something and suddenly nope it's gone lol
at least w/ completely unmodded
I don't think I do either. But it only happens with skins iirc, which aren't absurdly common, and it isn't usually 100%.
Yeah it's really only with items that have dynamically generated icons, which, for the most part, lets be real, is war painted items
does not happen otherwise
TBH most the time I disable that panel all together because the autosizing of the whole panel is broken on custom huds which happens more often
Are there any non-warpaint items that fall into this? Maybe the OG strange festive sticky launcher?
I don't think that happens
I had a festive sticky for a long while, never saw it
just items with dynamically generated thumbnails
equip a war painted item if you have any at some point in the main menu, ideally with a sheen
you'll notice sometimes the icon has the sheen on it
sometimes it doesn't - it's updated a lot
those sorta things
weird
Maybe its an excuse for me to use some of my decked out skins
haha, do what you like
sometimes being the funny no cosmetic scout does wonders y'know
*sometimes being the
funny no cosmetic scout
does wonders y'know*
i'm going to pretend that didn't happen
ok so, ignore my names and the like, it's nothing special anyway but see
I don't actually think I have any scout skins. Scattergun is kinda bleh for skins. But I have a blue mew rocket launcher that I only use if I'm playing against a sniper
on the second image the sheens are there
I feel like ive seen that on aussies but I could be mistaken
Don't got an aussie anymore to test but I don't think they have that
*Don't got an aussie
anymore to test but I
don't think they have that*
omg
lmao
Maybe if you apply a festivizer to one
that makes the icons do the same stuff as war paints for anything you apply one to (australium or otherwise)
Oh yeh I used to have festivied ones
yeeee
I guess it's just random overall, I just know this issue is a thing, and I've seen it very often on TF videos (not that I watch many these days)
Whatever fix I had before, won't work on custom HUDs
and given how many people use custom HUDs, alright fair enough
so I'm after one that'd fix it in general
The fix has something to do with specific size values on the model panel iirc. I think budhud has a working ish version
yep
it's what I did with mine
sec
basically this
you don't need to read it or download it, just skim it and you get the gist
that's what worked for me until the recent update, since it had a position fix for the menus
that I don't see yet but I could be blind tbh
but the values changed overall and so what I had (i.e. above) don't work no more
Yeh recent updates have been wrecking havoc on random hud things
Kinda the frontline of source spaghetti archaic magic

I hope I can figure out new values for this, just incase nobody else makes a "real" fix for it lmao
not that it was gonna be accepted, but at least for my own use lmao
don't take a shot anytime i end a sentence with "lmao" ok
There might need to be different values for different resolutions
sec
give that desc a read rq
skim it if you want
i did really account for almost every resolution
or tried to, ofc i'm gonna miss something
I know og vgui1 panels would scale with the actual resolution and you could use p sizing to make your panels scale in specific ways for resolutions.
To my knowledge (probably a safe bet) no one has just generally been able to apply that to arbitrary panels. But I'd bet it's possible in some way.
But then you're getting into the realm of hud tech which probably will introduce weird problems that you have to do more hud tech to fix.
yup
something I don't know fuck all about, look I can edit some text in a .res file or something else like a .vmt and be a monkey with a typewriter until something works, but i got fuck all past that
and i swear i've seen plenty of people more in the know, not want to fuck with vgui anymore lmao
somebody may or may not figure this out, but i'm sure they'll likely fix more than a black bar 
There's a reason the huds.tf hud tech role is "monkey brains"
ha
fair enough lmao
overall - it's not a really "pressing" issue I'm focused on with anything I'm doing these days but it'd be cool to see some fix overall if and when somebody can do it and Valve say "ok yes very cool, we'll add it in a few months"
(and also stop a friend of mine whining about it, thems the real issues
)
Maybe I'll do a drunk hud r&d stream again and look into it.
TBH my guess would be looking into the hud parameters you can apply to the model panel that affect the model. IDK why those would have an affect but my guess would be that if sizing it hasnt resulted in a universal fix then something else might be?
Not my field of expertise though
I'm down to watch a drunk stream of someone trying to lmao - I'm a little drunk myself right now, so I getchu 😌
We'll see what happens though
They should arguably make the icons HD first, and that's an easier fix smh
"fix"
Definitely not tonight. But maybe sometime this week or next week
*Definitely not
tonight. But maybe sometime
this week or next week*
If I happen to check this server when you do, I'll be there, even if I say fuck all or anything
I'm pretty sure there is a parameter to enable this hud side. It just slows down the item load time a lot
Oh yeah there is
"inventory_image_type" "1" or someshit
i kinda figure that in big 2025 if you can't handle that, then it's not the game anymore, and the game has many problems on that front so
I could be wrong!
why cant valve write good code
I think it's moreso an internet thing? Though could be wrong. I'm surprised because I think it loads each model preview individually in the backpack. Because I have like 15 of each item and it loads one at a time, even if very quickly
good code doesn't exist.
If it's an internet thing, then yeah ok, net issues these days are real to this day and pretty much always will be so fair enough haha
I dunno how to really go about it, but I'm also not Valve, and they've decided to not touch it (likely because they don't think about it these days, fair enough also)
I'd bet it is something seemingly entirely unrelated. Tends to be how things go
someshit like that is exactly why I hope someone that understands code could maybe possibly (but also maybe, and then also maybe, trust, also maybe, do you get it yet), can go into the SDK stuff and work with it
but I also get what they released doesn't have literally everything, so we'll see what happens
idk
someone'll do it, one day, good enough for me, i just hope it's sooner 
i will appreciate them more than they realise, because i suck at that bit
didn't realise it was like 6am my time and i have to be awake really damn soon so I guess that's a me issue and as such i'll shut up for now, if you ever figure it out or anyone else does, lmk (if you remember, no pressure lol, we'll both probs forget this in a day or two at most)
Idk but its funny though
because there's no potential controversey
no potential to break anything so everyone finds it agreeable and wants it
What does it mean by gesture
yeah so people who would normally be on the fence upvote this because this aont break anything
Your efforts are greatly appreciated. Please keep it up. 
Kick scout, he missed $15.
Play Madness Vs Machines at Potato.tf.
Is this a separate bug that could be investigated?
it's because of the tele's bounding box?
could we have github notifications fo source sdk?
@radiant merlin has leveled up! (27 ➜ 28)
*The override thing,
it doesn't matter if it's
in lowercase right?*
Because it gives people a warning prior to an engineer doing some dumb shit
peak has been released
Telepawter
cool
Should I submit a PR to fix some of the sv_pure issues
*Should I submit a
PR to fix some of the
sv_pure issues*
you should, making people mad is funny
that would make people very mad and you should do it anyways because it would be funny
the less exploits the better
look what you fucking did
I already knew that would happen
evil
I forgot to mention that it would affect taht
now it's gonna have to be reverted and valve will never accept another pull request to source sdk 2013 ever again
epic abi fail

mastercoms is literally trying to sabotage tf2 🙀
this is like when pete hegseth used signal to communicate war plans illegally
isnt this just a cheat request
not really, the linux server has symbols
oh its about sourcemod
jarateking's entire public work, eliminated
nah there are other scope bypasses that i wont publicly elaborate on, cant remember if they're public or not
my big legacy is in transparent viewmodels
would you source wizards help others people like me to contribute to the sdk? there's a lot of minor stuff that nobody really cares but its nice to change but i dont really understand the codebase so yeah
one example that dont have a issue open is
apparently sentry damage falloff when using the wrangler is based on the player position instead of the sentry
just replace whatever getPlayerPosition function the sentry is using for whatever getSentryPosition function is available
quick and ez
2 minute adventure
Are you on windows or linux?
And do you have any preferences for IDEs?
linux
anything that works
Hmm ok. I'm not familiar with the whole MSVC++ stuff. If you get that to work on linux through wine, you might have a fine out-of-the-box experience, but I'm not even sure whether the sdk is error-free when you develop with it natively on windows.
If you just want to do a small fix and don't care about your IDE throwing loads of errors at you, install VSCode with the C++ extension or CLion. The sdk compiles easily on linux so you should catch any of the errors you make through that
I'm currently trying to get clang working with the sdk, so you could just drop in a clang config and get developing without errors on any linux system, but I'm just jumping from error to error for now 🥲
you can just use gcc on linux and everything works fine
building is not a problem, i can just use the script
i just want the part of IDE which has code completion warning these stuff yk
i used vscode but it definitely had some completion issues which I never bothered dealing with
turns out i just had to replace sed -i "s|/my_mod/src|.|g" compile_commands.json with sed -i "s|/my_mod/src|<host dir>/src|g" compile_commands.json in src/buildallprojects 
theres totally a more generic way to do that but i'm lazy
*theres totally a
more generic way to do
that but i'm lazy*
Is there an lsp for gcc?
Or what does the C++ vscode extension use under the hood?
im using clangd and its working mostly fine
Hmm okay, then I might try that and see what changes 😄
wait are you trying to build the game with clang or just use lsp?
*wait are you trying
to build the game with clang or
just use lsp?*
Just use lsp in my editor (helix)
@glass pollen has leveled up! (4 ➜ 5)
I see it was already pointed out to cause crashes. But I wonder what else would be borked by checking if a panel’s parent has CanAnimate = false.
But yeh I guarantee a new hud removal exploit will be found in under 72 hours if it gets fixed.
I honestly don’t think it’s a big deal either way as long as it doesn’t break anything else.
But if it breaks cool stuff then fuck the scope
watch it. he is gonna say "add a convar so that players can decide..."
do it hahaha
:)
banana
oh yeah, you can filter disconnect messages
button on the top right of the chat
idk if it affects matchmaking though
]
valve never patched vac banned players being able to join casual regardless right?
it seems like it's not that, it's just spamming the chat with reconnect disconnect messages.
so a bot in the sense they are prolly scripted to join then leave.
do it over and over so you can CLEARLY see the bot name.
which is a link
the funny thing is that you can filter it, so unless it can stall matchmaking, it's a tech paperweight.
A solution would prolly be to somehow block a player from reconnecting to a specific server after a X amount of joins and leaves in a small amount of time.
I wouldn’t be surprised if they were just using the retry command for that
flick
but why tho
because
To ensure they make hacking accusations.
Happened yesterday where in a tf2 adjacent discord server, a user was accusing someone of hacking providing clips, just for me and a few others to dissect em and found nothing out of the ordinary. Then said they were cloak and daggered and they were shot by them on hightower with no other context (not enough to make a solid conclusion because they could've been near spawn and the enemy had free wallhacks from the few seconds of player outlines.)
unrelated to that... I crafted a buck turner's out of the 26 refined I got from the two duplicate sub zero coats I sold.
Those have permanently been on my Scout since they came out.
sick kicks
I went well over a decade wearing nothing but Chuck Taylors.
how many liquids in containers have fallen off your desk because of these clips
shit that's a good idea
remove the characters after "?"
its a sharing identifier
yes you can't post sharing identifiers here
oh y'all are taking that serious
gotcha
King of the Cart is a new gamemode combining Koth and Payload.
The cart starts in the middle of a symmetrical payload track. Once the cart enters the enemy’s half of the track, your koth timer starts counting down.
Run down the clock, or push the cart to the end of the track to win!
Featuring 3 maps
Petrichor https://steamcommunity.com/sha...
None, because I keep these on a separate desk
i spent all of 2021 without a computer because i accidentally spilled milk on the keyboard while playing minecraft

fancypants !!
2nd one, i never tried to clean it tbh
but it wasn't that bad, i played ds games and discovered ace attorney
based
I see that some playtesters commented that this isn't like tug of war like the map we saw in scream fortress last year. That its a different take on it, I mean duh, it seems like a mix of payload race with king of the hill's objective of getting the timer to zero.
as for this, i do this because it's so satisfying to hit one
specially after class
yes
@left sand do you know why the game crashes with your HUD scope exploit fix? I've got a PR i'm working on rn that also makes edits in vgui_controls and I'm concerned that it will cause issues.
I'm also concerned at the fact that it hasn't caused me any issues yet
its because of abi changes that other modules rely on like vgui
thats kind of what I figured but I wasn't sure I wasn't just missing something, so I guess the "fix" is just to tell valve to recompile the libraries on their end whenever you make changes to something like that?
the real fix is to give me the the full source tree so i can recompile it and make a pr
Tbh a more realistic fix would be to do what valve does with item effect meter colors, just force the scope’s position and visibility every single frame.
Not very elegant, but that’d be the Valve way to fix that bug.
They should delete the sniper scope
They should delete sniper*
That way everyone is on a level playing field
they should delete tf2
True they could delete sniper
that's what they do already afaik
Idk if they do it every frame dont they just like move it back once
or how are people moving it
do both people and valve move it every frame ?
Why not just simply do a complete rewrite of VGUI?
✅
Though at that point, just port it all over to source 2 to fix everything.
As long as they leave the vpk verification unfixed does it even matter how they fix the sniper scope
If they fix animating it then the weirdos will go edit the material or texture files for it
I think it would be funny if they ban everyone who loads in with modified vpks
yes afaik
though im not exactly sure
specifically, keep it in an active animation moving it offscreen to get around valve moving it every frame
removing the scope texture will still leave black bars on the side of the screen, but theres another known method that removes the whole thing and works in sv_pure
On the Valve wiki on DirectX versions page, for the supposed console exclusive dxlevel 98, dxlevel 98 has the the feature of GPU Particle Physics, what does that mean exactly?
If this means that particles are calculated using the GPU instead of the CPU, which I remember being the case for TF2. Couldn't it be a huge boost to TF2 performance if implemented in TF2 PC build?
Just say it lol
What's the point on keeping it secret?
not letting mastercoms know
i know the method bro
Rules right?
niterux wants his cheats to last longer smh my head
The known method in question: Change resolution to 4:3

That hasn’t been necessary from my testing of it. Even hiding it one time while on the main menu hides it for the rest of the session from what I’ve seen
(Edited for less specificity)
Maybe at some point it was more complicated, but it’s veryyyy easy now
oh? It originally just moved it once but valve patched that a while ago, the anim locking technique was developed first for this because of that
how else am I supposed to lord it over people? Please think about these things first
Yeh I’ve tested it a couple of times with the intention of making it an option only in MvM, and it seems like it persists with just the simplest implementation. Idk why they’d relax the fix, maybe someone did an optimization pass and didn’t know why hudscope was set every frame?
I don’t think the scope overlay is as essential as people make it out to be. Playing against a sniper, you don’t know what the scope covers up so you can’t really play around it, you just play as if they weren’t scoped in, especially cuz any sniper with more than 3 braincells is going to be scanning the different counter sniper spots which usually counteracts the tunnel vision whether they mean to or not.
I get it technically makes sniping harder, but it doesn’t really contribute meaningfully to balance in actuality.
If they did fix scope removal, I hope they add an MvM upgrade for scope removal. Sniper with autorescope + max reload speed just gives me a headache with the overlay. Not like MvM bots care about sniper fov.
i mean having to play around sniper's sightlines is different than the sniper having a higher fov and being able to act on more information
Yeh but I’m saying you can’t really be certain a sniper is scoped in. They might be quick scoping for better situational awareness, they might just have fired a shot, they may have just chased off a spy. Even if you peak the sniper to see if they’re scoped, it’s subject to change. I don’t think I ever approached a sniper outside their scoped fov but inside their unscoped fov in however many season of HL I played, it’s just not reliable.
Plus the sniper hard scoped on a single doorway isn’t the sniper that ruins the game’s balance.
Unless they added some form of feedback for where the sniper’s scoped fov is, I honestly think removing the scope overlay would make playing against sniper more consistent.
Scope glint if you’re in their fov would be one way, though not very TF2 style.
no i totally understand that
im just saying
it doesnt matter how YOU play
its also about how they play
if they can react to information or make a shot better due to increased fov, then thats a difference
doesnt matter if youre playing differently or not
That’s fair. I just consider it a matter of play/counter-play. IMO balancing one side of that is a little bit muted since even if it does make playing against sniper easier, it isn’t going to feel easier. Like there’s an effect but it’s not a tangible effect. Especially since it doesn’t affect the above average sniper that is the main source of complaints.
At the end of the day, scope overlay is a mechanic in the game, it should work properly. But I also think it should give more feedback to people playing against the sniper.
That or it should be optional, people can use it for immersion or they can disable it for information. Since that would make counter play more consistent with the feedback presented.
Or shoot, they could just do what other games do for sniper balance and remove the scope overlay but make the scoped fov more zoomed so the fov effectively stays the same. Though I think that would get the most complaints.
I think they should just remove the scope overlay
unreal tournament didn't have one
I think they should fix the scope overlay exploits and ban people abusing them 
They could also do what other games do nowadays and have the visual model of the sniper rifle on your screen where the regular fov is used around the sniper rifle and the zoomed fov is on the sniper scope
I don’t think you can reliably detect them. I know RGL allegedly will check if certain animations run the scope removal. But you can circumvent that if you have the slightest understanding of hud animation tech.
And if you tried to detect it based on players shooting people outside the overlay, I’ve seen someone while unscoped, scoped, and flicked to them without taking the time to move them into my scope overlay before the flick.
At one point I meant to reach out to RGL to offer advice on hud exploit detection. But with how much they struggle to catch aim cheats I didn’t want to give them more to worry about.
Well if you're Valve there's a lot more that you can do to check stuff since you have full control of all the client code
so they could start checking stuff, in theory
lambda fortress coming too
I think they’d need new infrastructure than what they have now if they wanted to check for that. And if they were going to do that they could just force the scope on
add a wobble for a few seconds 
nobody can open this fortress
Fortress, can this open nobody?
the second team can
flare shot!
Watch TROLLDIER CLIP OF THE WEEK :PPP and millions of other TF2 videos captured using Medal.
Relaxed in-game chat restrictions for certain accounts hmmm
for f2ps?
I would assume so?
yeah dont think they could
could be that they enabled voice commands but chat is still restricted
Where it says "for certain accounts", I assume that means accounts that are glitched with the wrong restrictions.
:(
Like an account that should be unlimited being limited.
Idk bro
'relaxed' sounds like not just a bug fix
I wish changelogs weren't always as vague as possible
It seems like everyone is in a big competition to write the most useless changelogs they possibly can. It's so rare to find one that actually summarizes the changes effectively without leaving you with more questions than answers.
F2Ps not being able to talk was what got me to spend a dollar on the game to become premium lol
security related changes are supposed to be like that
so yeah it is a competition to be useless
this isn't security related so they should disclose what they did instead of being vague
it is because its related to bots
totally bot related rather than greed related
bait used to be believable
greedy ass company
bait used to be believable
did the sdk get updated to fix the abi issue from the scope pr?
axtinguisher
a friend of mine tried it on his alt acc
it changed nothing
still cant voice command
what's up with your aggression towards valve
yeah because the f2p restrictions did soooooooooooooooo much to stop bots!!!!!!!
bait used to be believable
fucking worthless piece of shit company

so fucking stupid and lazy that their COMMUNITY has to maintain their game for them

Dont mind Niterux He's just trolling
duly noted
"HE'S JUST TROLLING"
try maintaining the same game for over 12 years
id kill myself
especially as a valve dev
bait used to be believable
you probably couldnt have given worse examples
it did tho
the rate of name with slurs spam went down a lot
roblox is a child scamming empire that serves slop to children, its a service of many small games
minecraft has changed gameplay design philosophies many times and barely has the same people working on it, also maintained by over a hundred people and owned by microsoft
runescape is ass idk what u want out of me for this one
ok i heard from a solarlight admin
valve isnt interested in game maintenance
its really that simple and i think valve gave tf2 a lot more than it shouldve gotten
I wonder how the muting works
Is it a custom plugin they use on their matchmaking servers?
or is it just part of the game
its part of the game
controlled by a cvar
its in the sdk i think
GTFGCClientSystem()->BHaveChatSuspensionInCurrentMatch()
gah the other method is censored
well, the callsite is
DisplayVoiceUnavailableMessage
who wants to find the function in the official client i'm too lazy 
I remember that being the method
during those patches
i had to figure that out to report some exploits to valve
hacker
that uses this
so you right
theres also something thats like
IsLimitedAccount or something
the sdk is missing the code that shows the message i guess
not the is IsFreeAccount method they had for F2Ps when the game went f2p
another one that was added in the chat update
Wait whats the cvar I cant find any
i thought there was but i can't find it either
i wonder what the requirements are
It's still unclear what the exact requirements are to be able to chat. I have a F2P account that doesn't have a verified phone number and only has 40 hours, but it can finally talk and scream MEDIC!!
QRT: DidTF2GetUpdate
A patch for TF2 was released!
it cant be hours played right? i assume its some thing steam checks
int __cdecl CTFPlayer::BHaveChatSuspensionInCurrentMatch(CTFPlayer *this)
{
int v1;
int MatchDataForPlayer;
unsigned __int8 v3;
__int64 v5;
v1 = *((_DWORD *)GTFGCClientSystem() + 0xFC);
if ( !v1 )
return 0;
v5 = 0LL;
CBasePlayer::GetSteamID(this, (CSteamID *)&v5);
MatchDataForPlayer = (int)CMatchInfo::GetMatchDataForPlayer(v1, v5, HIDWORD(v5));
if ( !MatchDataForPlayer )
return 0;
v3 = 1;
if ( !*(_BYTE *)(MatchDataForPlayer + 0x5C) )
return 0;
return v3;
}```
what does GetMatchDataForPlayer return
its gc side im guessing
i assume a new steam account opening tf2 for the first time will be muted or else something isnt working lol
It's just a structure coming from the GC
but now theres new requirements since it isnt just being a premium player anymore
Yeah but no way to know what they are
valve just tells you whether a certain steam account has a chat suspension
this gives kind of a lower bound, but i also want someone to test if a fairly old account playing tf2 for the first time is muted as well
Niterux stole the GC code
He's sitting on it
waiting for the right time to release
Dont tell anyone though
cause it'd suck if it was based on tf2 playtime
were so back
this person is using alternative icons
this should be illegal
btw, a video ranting about alternative icons is what got me into tf2
Havent huds been using custom images for ages
cool right
vgui replay thumbnails
Yeah people have been doing this for like 15 years
this is official behind a toggle
same with the control point icons and other images and stuff
oh
I thought they were custom
you can put custom ones
Though TF2 is certainly a well-stylized game with a lot of great design choices, the successes are often more remembered than the failures. The Alternate Class Icons, as the game calls them, are absolute blunders in every sense of the word, and I feel that people have either gotten too used to them or forgotten they exist entirely, depending on ...
i think theyre fine
:O - imma kill you fr (joking ofc, i dont really care about this.)
The normal icons are super fine
the yellow icons arent great but a 10 min video complaining about them isnt great either
Medic Valve: I didn't say that
these icons are beautiful
are jiggle bones on cosmetics disabled/non-functional when taunting?
I have "hook, line, and cinder" for pyro and it dosen't flail around at all when conga taunting
Doesn't say anything on the wiki about it so prolly not?
V2. Shows how weapons / hats with jigglebones move.
http://wiki.teamfortress.com/wiki/Jiggle_bones
http://developer.valvesoftware.com/wiki/jigglebone
Yeah no, it supposed to jiggle while taunting.
Damn new pull requests got added in less than 2 weeks 🫡
Heavy update soon
128 tick servers before CS2
I feel like higher tickrate wouldnt be that much of an improvement in tf2
outside of like lan
on lan it's good but online everyone has such high ping that it doesn't seem as important
also I bet a lot of players have times where they drop below 128 fps
idk if that really matters but it seems like it could
Yeh I think most high tick rate servers I've played on suck. But I just think it'd be funny rage bait for CS players.
I think getting 100+ fps is easier on comp servers with 12-18 players
casual is different now with the latest update?
