#Team Fortress 2 Megathread - winter is the most chill time of year

1 messages · Page 98 of 1

summer willow
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when i heard about the tf2 competitive mode i always understood like its dead, in the sense there isn't competitive servers from valve and i never took a look at it

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tf2 has competitive servers right?

summer steeple
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yeah

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but no one plays it

summer willow
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if so, i wonder how much its played on brazil

summer willow
summer steeple
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its barely played in the US

summer willow
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sad

summer steeple
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even at low ranks its the kind of thing where you queue for comp and then go play casual for like an hour

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and hope that it puts you in a game

summer willow
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i wanted to try it out

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from seeing some videos tf2 competitive seems to be one of the best way of having fun playing

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apart from probably toxic players and etcetc

summer steeple
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its not impossible to find a game, but it is slow to do so, so the silver lining is that you can queue while playing casual

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if you really want to try 6s community comp is probably significantly easier to get into

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chances are whatever videos you saw were on community competitive servers

eternal haven
summer steeple
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because of the aforementioned no players

eternal haven
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Or someone leaves and it cancels the game

summer willow
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i dont want to play competitive but i like to try it out the competitive mode

summer steeple
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god yeah i forgot about pre-game

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wait an hour to get into a game, finally get in and then wait 10 minutes for the last player to somehow fail connection and then the game gets cancelled

eternal haven
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Ive played probably like 50 valve comp games and a good 20 of them had cheaters

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or bots

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sometimes it was just 6 catbots

summer willow
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oh well

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theres not much i guess, the community on brazil is very small, theres a lot of players playing casual but theres not really a community

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so if its already small on other parts of the world on brazil is pretty much non existing

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people only played at uncletopia when you couldn't play on casual because of bots

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there isnt much of jump server on brazil

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biggest brazil servers would be 2fort 24/7 from skial

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close to us there's latinos which i believe has a bigger community

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but yeah, i feel like im missing a lot from tf2 because of this

eternal haven
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I heard it was kind of expensive to host servers in brazil

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Or to find someplace to rent them from that has reliable enough connectivity for a tf2 server

summer willow
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theres just so much i can't play because theres nobody to play other than casual and its getting staled from me

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i reinvent, try new things and its cool but thats it

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the separation from f2p players is also atrocious for all of this

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tf2 one time just put me on a LA server out of nowhere and the experience is so different

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but i cant really play because of lag

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thats it

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well, could be others that dont use the local thing but also using the latency doesnt work because of servers with fake ping

eternal haven
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I think the vast majority of servers don't set the location

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sv_region or whatever

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nobody sets that

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Well I mean a lot don't

left sand
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because tf2 valve servers dont form matches, they just are allocated based on availability

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dota and cs2 servers form based on matches

summer willow
eternal haven
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I mean maybe but it seems like there would be plenty of brazil servers that haven't gone out of their way to set sv_region

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At least in other regions there are

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It's kinda annoying to query them with the stupid api that only returns 10000 results

summer willow
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can we invoke all south americans on the servers

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i want to play stuff 😭

eternal haven
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Are florida servers playable?

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Seems like florida would have the best ping to brazil

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Probably still 100ms+ though so not enjoyable to play on I guess

summer willow
eternal haven
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Huh I thought uncletopia had Miami servers for some reason I guess they don't

summer willow
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i got in a uncletopia server with 140ping but not really playable

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i wonder why i didnt got kicked also

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i mean, lag seems helpful if you're sniper andspy

eternal haven
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Sometimes

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For sniper

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Maybe for scout

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But it's just as annoying as it is helpful probably

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But yeah it does feel like you can have somewhat looser aim and still hit stuff when you have high ping

summer willow
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yeah, its not great

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most of the time im just missing

eternal haven
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High ping on soldier is complete cancer

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Can't hit anything

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Somehow b4nny plays invite soldier on like 80 ping idk how

summer willow
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i played on a chile server at 60 and seems fine

orchid sorrel
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first time seeing bots since the summer update

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and in bootcamp of all things

velvet raft
orchid sorrel
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im doing ok just finished a final project

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was gonna play TF2 before bed but the queue times for both bootcamp and casual are abysmal right now

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6 mins just to get a badwater game and 20 for a bootcamp with cheater bots

wild grove
spring kestrel
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I love it so dearly

summer willow
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the worst thing i've ever seen, this sucks so much 😭🙏

next nymph
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@summer steeple your move

high current
# summer willow from seeing some videos tf2 competitive seems to be one of the best way of havin...

Tbh it is really fun. I didn’t have to wait toooo long to find a game. But definitely play casual in the background. Last I played it was during the bot crisis and I think we played 3 games and got 1 cheater.

We ended up winning because I 4 stacked with some teammates and just vacc pocketed our own RGL Advanced sniper. Then on defense we just spammed sentries because you can’t headshot a sentry.
Honestly that game versus the cheater was the most fun I’ve had in TF2 in years.

eternal haven
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Mastercoms can reloading material system ever be beneficial

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Sometimes my game feels better after I change a setting mid game that causes a reload but I don't know whether it's placebo or not

left sand
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yeah probably

potent wolf
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update

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sdk changes have been merged

radiant merlin
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so it takes a month for changes to be merged to live

eternal haven
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Insane.

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I expect them to release updates within hours of merging my changes.

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This is why tf2 sucks.

potent wolf
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tf2 players when valve doesnt update the game: this fucking sucks
tf2 players when valve does update the game: this fucking sucks

summer willow
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we're so back

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theres some significance change?

left sand
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no dedicated server?

potent wolf
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dedi got updated as usual but no notes about it

left sand
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for sdk :(

potent wolf
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oh

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rip

summer willow
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oh

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it might fix the font issues on linux?

potent wolf
left sand
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wait

summer willow
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what the predictions fixes mean?

obsidian drift
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I like seeing github and community fixes being merged. I wish it was quicker but it gives me hope that mcoms fixes will all make it in one day

summer willow
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i think its just how valve works with updating their games

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and you need to be extra careful when changes in code is made by the community

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tf2 backdoor when

eternal haven
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Is the dedicated server thing really that big of a deal

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like having to pull in the libraries from the sdk srcds from steam to compile it

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I am kind of surprised they haven't yet merged the steamgameserverhttp PR

eternal haven
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OK but like the investment to unify the vstdlibs might be large

small sirenBOT
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*OK but like the

investment to unify

the vstdlibs might be large*

eternal haven
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Meanwhile the issue can be completely worked around by using the server one

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So like it's maybe not a priority

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I guess at the very least they should have done some action by now

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either a temporary fix or a 'proper' one

cobalt spruce
summer willow
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oh

eternal haven
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Is it me or is the default hud kinda ugly

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the borders aren't even the same width

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The positioning and angles of the things have no coherence

cobalt spruce
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ye

summer willow
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yeah

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one thing i want to know is what was the process to create this hud

small sirenBOT
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*one thing i want to

know is what was the process

to create this hud*

summer willow
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where it come from and the design overall

eternal haven
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I guess it was probably more coherent in the first version of tf2 before they added certain stuff

oblique tangle
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so they are fixing the game according to usar sumbitted changes

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?

left sand
eternal haven
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I mean they either do that or just include the _srv one in the sdk on github right

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or idk fix key values and who knows what else some other way?

small sirenBOT
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*or idk fix

key values and who knows what

else some other way?*

left sand
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im asking for there to be an out of the box way for the dedicated server to be workable

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just like there was before

eternal haven
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I thought the same bug existed before

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with keyvalues anyways

glass musk
left sand
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anyways its their responsibility to fix the engine part of the sdk

eternal haven
left sand
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it just speaks poorly to the support if dedicated servers are missing

summer willow
oblique tangle
glass musk
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Ion kno

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not a flaw imo

left sand
glass musk
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I love surviving when I'm not supposed to, thanks to crits

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always bet on random crits

eternal haven
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Yeah I mean I agree mcoms

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They should do something about it

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But I can appreciate that fixing it in a proper way might take a lot of time and effort

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And that it's really not very difficult to get it working in the current state

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Just 3 little extra steps

left sand
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yes so therefore i will wait

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the tf2 sdk, released with a pretty hacky cosmetics system with lots of problems for end users and lacking an out of the box dedicated server solution, is incomplete

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it was released in a state that makes it possible to start a mod for sure but not ready for production use

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i could invest time in it now or i could invest time in it later

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investing time into it later seems more efficient

oblique tangle
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it feels like jungle inferno

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something that was very dragged out and just released for the sake of it

left sand
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idk

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that feels like an uncharitable interpretation of both

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both are obviously huge and amazing and awesome

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but

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in this case, i dont want to delve into something yet that hasnt gone through at least one full production run through

oblique tangle
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they couldn't bother going the extra step they usually go for in fricking dota 2

left sand
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including dedicated servers

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jungle inferno had an SFM short, update page, class rework, overall game balancing, a new valve map and valve cosmetics

eternal haven
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I mean misyl showed interest in the dedicated server issues

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and nothing has been done since

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so surely a solution is either being worked on or considered

left sand
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yes

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idk what youre criticizing

burnt dragon
eternal haven
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Not criticizing anything

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I guess I just expected some form of action from valve about it by now

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but also I think at a certain point it doesn't make sense to let it delay anything for comtress

left sand
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idk i want to spend my time efficiently

eternal haven
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If there was an indication that they're going to revamp the whole econ in the sdk I would understand not doing any econ stuff in comtress

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but just the dedicated server I don't get quite as much

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it's not like valve fixing it is likely to require much work to be redone or anything

left sand
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it indicates the support attitude and the thoroughness

eternal haven
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I guess

left sand
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theres no shortage of work on my end, on different things

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theres no real time pressure for tc2 now or later

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so therefore the efficiency/duplicate work becomes a primary concern

summer willow
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oh

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i think some huds might have broken..?

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could be just the hud im not sure

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using center hud btw

cobalt spruce
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yea update broke huds that fixed the sdk update store / replay / backpack headers bug

oblique tangle
proper tangle
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yall got any more of those github fixes?

velvet raft
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@left sand do you still play tf2 regularly?

left sand
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not really

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but it hasnt been abnormal for me to take years long breaks

potent wolf
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mastercoms is a full-time toxic dota player

kind falcon
next nymph
kind falcon
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mastercoms is a jarateka

potent wolf
hidden gyro
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Fixed Mann vs. Machine bomb carrier voice line playing during normal CTF with bots (GitHub fix from mastercoms)

radiant merlin
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ye

indigo flume
# potent wolf https://www.teamfortress.com/post.php?id=243671

Really happy to see more of my stuff get in - I know it's really inconsequential and most people won't care, but it's all I can even figure out so I'm happy it's in at all.

More excited about the rest of the fixes though, it's good stuff and I hope more of them happen 😌

left sand
indigo flume
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Appreciate it! ❤️

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I appreciate everyone else's more by default, I can only do so much lol - I can't go do some code fix in the SDK or anything (I could try, and fail lol), so I really do appreciate yours and other fixes more

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I'm good at repeating myself, you get the gist

left sand
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i feel like code fixes can only go so far -- most of the reason i think people feel jaded about tf2 is probably because of the lack of a cohesive art style due to natural degradation over time, as well as falling behind in terms of visual fidelity/polish vs. modern titles

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so i would say polishing stuff in the art department is needed and goes a long way beyond just some random bugs which happen in specific scenarios

indigo flume
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That's true. I still appreciate the code fixes though, I can edit some text in a vmt file but not code haha.

I've sent a bunch of random "fixes" like the ones in this update and who knows if that'll show up later

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the fixes from me in this update, I made over 2 years ago lol, I think?

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ValveTime™️

left sand
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yeah theres stuff from like 4 years ago that still hasnt gotten merged entirely

indigo flume
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We can only hope, if not - I think it at least shows they at least have seen these sort of things

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Actually implementing and the like, whole diff story but it's nice to know they at least see some of it

left sand
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yeah

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obviously they want it just takes a lot of time

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oh someone noticed this on reddit

indigo flume
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let us pretend it is any different from when they had "individual" people make a post on there idk

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It is a bit different from the last few years I guess, having "Valve" be the post author but it doesn't change much ig?

rare creek
tacit flare
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Pain

summer steeple
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i feel like they’ve interchangeably used “Valve” “TF2 Team” and “TF Team” like, always

left sand
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i think this just reflects the reality of it

indigo flume
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eric smith credit when

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(never, ok, but he is who many sent/send things to lol)

tacit flare
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Would be funny if had ones like "The potted plant" or "The janitor"

small sirenBOT
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*Would be funny if

had ones like "The potted plant"

or "The janitor"*

tacit flare
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Thank you HaikuBot

indigo flume
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Probably easier to make those jokes in those than in the website itself (not that it'd be difficult either way)

wild grove
# left sand i feel like code fixes can only go so far -- most of the reason i think people f...

It would be nice to see more tools for making more advanced war paints, more bodygroups for cosmetics so content creators don't need to artifically inflate merc body parts because the default merc body is still being rendered, but it's clear VALVe doesn't give a rats ass towards those aspects, anything that could actually improve content isn't being done. Like they could barely implement a war paint properly, then go LALALALA can't hear you whenever the content creator asks em to fix what they broke.

indigo flume
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This is the same company that if nothing else, could really easily overall, just add a Strange Dragon's Fury and the like, but they don't. One case, adding the rest of the remaining non-stranges, nothing else - community goes nuts.

I get there could be IP issues and the like but they've worked past this plenty of times with every other item lol

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Valve are just kinda strange (no, not in reference to what I just said) ig

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happy to be proven wrong on anything, I'm a fucking idiot

left sand
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i mean to be fair the stranges are a mess

wild grove
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From what I heard they are easy af to implement LOL

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especially if its mechanics in the game already

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when it becomes hard is stuff that has mechanics that haven't been seen in a strange.

left sand
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i feel like the simplicity is overstated

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plus i dont even mean just code, though that is enough

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but also economy wise, usually these are distributed in a special way or more recently they've preferred stat clocks

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i would wager much of the current hesitation is about making a new system to support stranges in a much better way through attachments

wild grove
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is it really THAT hard to return the munitions series?

wild grove
# left sand but also economy wise, usually these are distributed in a special way or more re...

Recently as in 2017, they haven't had a contract collection since then that you could put stat clocks on. If they perferred that, we would've seen way more passes with contract war paint collections if that were the case. Also a new system would be a waste when strangifiers already exist and are basically an attachment type since it overwrites the default rarity with strange, and for both stat clocks and stranges, you can't reverse the attachment.

left sand
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yes they havent released one unfortunately

indigo flume
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I meant to follow up on what I said but forgot and now it's 3am 😭 so I'll just agree and leave it there for now lol

eternal haven
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If Im playing bad in tf2 the solution is to change my crosshair or crosshair color and then I'll play better?

uncut spear
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yes :)

eternal haven
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OK thanks

velvet raft
uncut spear
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white only ever worked for me in l4d2

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also

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new fps dropping mod just released

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-400 fps

wild grove
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LMAO

wild grove
uncut spear
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what the fuck 😭

cobalt spruce
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just tape like 2 pieces of painters tape on the monitor to make a crosshair

heavy solarBOT
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@cobalt spruce has leveled up! (3 ➜ 4)

wild grove
small sirenBOT
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*Somehow when I used

to use this mod, it did help

my aim, its so weird.*

wild grove
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Is this a good haiku, my brain says so.

cobalt spruce
wild grove
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yeah, did help immensely, I think evehud also has a similar thing too but cranked up to 11.

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At least back when it had a launcher to edit itself.

cobalt spruce
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it still do

spring kestrel
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I've been wanting to just make my crosshair a massive + for so long

eternal haven
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I cant find a crosshair that I like more than other ones

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I keep changing it

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big cross

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small cross

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big circle

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small circle

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something else

tacit flare
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Did they remove the red text in the menu when selecting Gear Grinder that says something along the lines of "This is an expert mission, you should play other missions first"?

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Or am I mandela effecting this?

summer steeple
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doesn't seem like a mandela effect, you probably just meet the requirements to not show it

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which is to say, everyone in your party has completed a mission in that tour

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here's how it works to the best of my understanding (there's some more code outside of this)
If someone in your party (including you) has not completed a mission in that tour, it will display a warning
If the LOCAL PLAYER (pretty notable if you ask me, it doesn't check the whole party) has not completed at least one advanced tour, it will deny you from queueing and display the following message:
"ATTENTION: Expert missions are MUCH HARDER than advanced missions.
You must prove your mettle by completing at least one advanced tour before you will be allowed to undertake this challenge."

If that last part is not true, it will instead display this:
"WARNING: Expert missions are MUCH HARDER than advanced missions and require all six team members to be strong contributors.
We recommend all players complete an advanced tour of duty before attempting expert mode."

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its kind of interestingly done, because it seems like if someone who has completed an advanced tour is the party leader, they can queue you for expert, but if someone who hasn't completed an advanced tour is part leader, it will not let you queue, even if someone in your party has already completed one

radiant merlin
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did valve fixed the match hud bar bug thing

tacit flare
summer steeple
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I've seen people talk about the fact that chicago is now a server location for tf2, but i haven't seen anyone notice that in the most recent update they also added strings for dallas server locations

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(chicago was already there)

eternal haven
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Dallas is mid trollfig

summer steeple
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@unborn pecan someone is spreading hate about sexas, what is your opinion on this

radiant merlin
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he's right (real)

high current
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Yeh I've never had great experiences with Dallas servers. I guess they'd probably be good for central southern or southern western US residents and residents of Mexico.
But for everyone else I feel like east coast, west coast, or chicago servers just have better routing.

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Could be placebo though, I hate Texas

jagged pawn
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ever since serveme scrapped their LA servers I've used dallas because it's the least bad for the west coast unfortunately

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obviously valve servers have more options than that tho

summer steeple
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I feel like I've asked this question before, but is there any reason why valve would decide not to predict something?

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like a lot of condition adding isn't predicted and I can't figure out why

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but others are and I've literally like never noticed the difference between the two

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Is it just to try and reduce load on the client?

eternal haven
left sand
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you dont wanna run the whole server game on the client

summer steeple
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for the most part I don't think it would cause issues

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a lot of them are basically just the AddCond call

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but I also don't really think that conditions in specific are too much of an issue to be slightly desynced

eternal haven
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Does the prediction have any noticeable performance impact

small sirenBOT
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*Does the prediction

have any noticeable

performance impact*

left sand
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yes

summer steeple
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oh yeah i did forget how prediction works lmao

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i forgot it just runs the function several times

radiant merlin
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valve should make a fastpredict function where it only runs a function twice

wild grove
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(eric smith)

velvet raft
wild grove
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gracias

kind falcon
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nvm he has 100 errywhere

glass pollen
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Hi, just to rule out that this is a solved problem: Does anyone else get errors like 'shareddefs.h' file not found (pp_file_not_found) when editing source-sdk-2013? I've stumbled upon this in the top-most include in source-sdk-2013/src/game/shared/tf/tf_shareddefs.h. I'm using clangd as an LSP server and running on NixOS, so maybe that is the cause. Or does this also happen on a normal distribution with VSCode?
source-sdk-2013 compiles fine by the way, I've gathered that this happens because source-sdk-2013/src/game/shared/shareddefs.h isn't included in the compile_commands.json put out by vpc/ninja, which is read by clangd to get info about build flags and such. But I'm not really sure how to fix this 😄

glass pollen
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Ok, got it. It was indeed caused by clang not being aware of shareddefs.h. I fixed it by adding this to my .clangd file:

CompileFlags:
  Add: [ -I/home/my-user/Development/nix-source-sdk-2013/source-sdk-2013/src/game/shared ]
radiant merlin
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Was the voiceline cutoff fix reverted?

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I remember testing it the day vale fixed it, it worked the first time but after that it still cutted off

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.

radiant merlin
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how

eternal haven
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Probably just something unstable about his gpu

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Bad overclock/settings or hardware issue or power delivery issue or who knows what

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With fps uncapped the gpu is stressed a lot more in an empty/listen server than it is in a server with stuff happening where the limiting factor is cpu

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For example on my laptop the gpu draws 100 watts in an itemtest server and only like 30 playing a pub

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Or maybe bro has the nvidia black screen bug trollfig

radiant merlin
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this was easy to fix

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for some reason valve put 0.75 as perfect accurate instead of just 1

velvet raft
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i prefer chocolate

radiant merlin
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clearly you've never tasted lucuma

velvet raft
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what even is that?

mystic anchor
radiant merlin
velvet raft
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have you ever taste a good tabaco cigar with coffee in the morning?

radiant merlin
mystic anchor
wild grove
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I have a feeling it isnt a full on gpu crash though, mine would just freeze the game's display while sound continued running.

eternal haven
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I don't think it's a tf2 problem

radiant merlin
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dutch is a language

shy edge
oblique tangle
eternal haven
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Why doesn't b4nny use Mastercomfig?

rare creek
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he does

high current
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Pretty sure he uses a customized Rhapsody config. Unless he switched in the last year or two

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But he doesn’t/didn’t use mastercomfig because he was used to his config.
Idk what all you have to get used to in a config when you can just tweak cvars. But that’s the reason.

left sand
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he tried mastercomfig once when his pc had tf2 freezing issues but since it didnt fix the issue he switched back

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he's very strict on if it aint broke dont fix it

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it makes a lot of sense at his level

rare creek
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can we kill b4nny for scamming mastercoms

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their picture is still on mannco.store

eternal haven
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It's just like stock tf2 with ragdolls and mat_phong turned off

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high settings, 1024x768, msaa 8x

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so weird

eternal haven
high current
# left sand it makes a lot of sense at his level

Eh. Regardless of skill level, I think the pro mentality of “it’ll mess up my muscle memory” is flawed. A major reason why they’re so high level is because of their adaptability. No one practices every single flick angle, tracking speed, mouse grip, etc. you just practice the general subject matter enough that your brain knows what to do whether it’s encountered that specific scenario or not.

Ironically b4nny is pretty relaxed about his sensitivity. Way back he used to play with mouse acceleration, the kind that was fps dependent iirc. And he’s said before that he feels like he can switch between any sensitivity he has previously used without issue.

eternal haven
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It's kinda funny how every tf2 player has like optimized configs and custom huds that try to make information easier to see meanwhile b4nny has his arbitrary settings and default hud and just beats everybody anyways

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Idk how he puts up with windows desktop getting messed up every alt tab

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due to 1024x768

velvet raft
eternal haven
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The best tf2 player in tf2

velvet raft
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the best tf2 player in cs

oblique tangle
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i don't think he is the best player

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that would be habib

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@next nymph notice how habib is arab while b4nny looks like lenin. that's why habib is more based

tacit flare
wild grove
#

kevin minon

high current
# eternal haven It's kinda funny how every tf2 player has like optimized configs and custom huds...

tbh optimized = tailored. For the most part at least. In b4nny’s case default hud is his optimal hud.

Custom HUDs are entirely personal preference. There’s some theory crafting about what optimal positions for things are and how to convey things optimally (mostly by me). But at the end of the day everyone plays differently and makes decisions on risk/reward given their current information. So even if there was objectively optimal ways of displaying information, the weighting of its relevance would be subjective.

#

Also in terms of portability, you literally cannot beat default HUD. I know he uses some basic hud modifications for fixes and stuff, id wager he doesn’t bother with them on LAN. Which could definitely play a factor since he has more LANs than any other TF2 player. LAN portability was a consideration for xhud but most other HUDs dont consider it at all.

oblique tangle
#

bro hasn't even bothered downloading the community hud fixes which changes 0 important stuff and fixes so much

lyric phoenix
#

I always thought b4nny's config was just a generic dx8 highframes equivelant with commonly passed around net settings. It slowly morphed into his own config after he needed to update some commands over time to fix some bugs and to dx9 for showing off comp queue and warpaints since he was trying to be an advocate for it.

cursive peak
#

Pretty sure he was on chris maxframes for the longest time and then rhapsody after that.

next nymph
eternal haven
#

like it's sort of downright better to be able to get that info without having to move your eyes

kind falcon
small sirenBOT
#

*just dont move your eyes.

sit 2 meters away from

your monitor lol*

rare creek
#

just dont look at your health and ammo

#

dont take damage

#

count how many shots you shoot

#

easy

eternal haven
kind falcon
eternal haven
#

They arent good

kind falcon
#

early onset narrow angle glaucoma

oak canyon
summer willow
#

i really like center hud

#

its simple and adds some qol things that i miss so much in others huds

small sirenBOT
#

*its simple and adds

some qol things that i miss so

much in others huds*

high current
# eternal haven I guess but having to look to the corners for health and ammo takes your focus a...

TBH at a certain point you just kinda get an idea of what your statuses are based off whether or not you got hit and by how much knockback and flinch you take.
I’d assume after 20k+ hours b4nny would be able to estimate freakishly close.

There’s also an argument to be made that your health doesn’t actually have any relevance in a fight. Before you take a fight it’s relevant in your decision on whether to commit, play your life, straight up leave etc. But if you’ve already committed then your health is essentially irrelevant, you always want to maximize damage output/input, so whether you have 300hp or 10hp you don’t really play any different.

eternal haven
#

Thats not true

#

At least not universally

high current
#

Granted I still prefer my health and ammo closer to center. But he doesn’t evidentially

eternal haven
#

Lots of times where you'll make a decision mid-fight based on health

#

or even ammo

high current
#

I mean versus invite players you can’t just turn and run once you’ve committed really.
I guess if you know you’re going to die versus a soldier you can decide to rush them so they take self damage. But it’s pretty rare that you actually decide that

#

Ammo is more important mid fight. But by now I’m sure b4nny has a good sense of when he’s shot 4 rockets/pipes or 6 scattergun shots.

eternal haven
#

Whats with all these demoknights everywhere

#

Did some youtuber make a video

#

Theres like 3 demoknights in every casual game Ive queued for recently

high current
velvet raft
#

@high current is your pfp a peach?

uncut spear
#

no

velvet raft
high current
velvet raft
#

@uncut spear see?

high current
#

what else would it be?

velvet raft
#

just like Dio killing Danny

#
JoJo's Bizarre Encyclopedia - JoJo Wiki

Danny (ダニー, Danī) is a tertiary ally featured in the first part of the JoJo's Bizarre Adventure series, Phantom Blood.

velvet raft
# high current what else would it be?
JoJo's Bizarre Encyclopedia - JoJo Wiki

The Locacaca (ロカカカ, Rokakaka) is an enigmatic species of plant featured in the eighth part of the JoJo's Bizarre Adventure series, JoJolion. Although introduced seemingly without much importance, it becomes central to the plot of JoJolion as the part develops, with multiple sides seeking and preserving...

crisp cedar
cobalt spruce
rare creek
#

chud

high current
#

Wait a second. Heads up design?

#

It’s a Heads Up Display

kind falcon
#

customized

slender nexus
#

chud fortrud 2

mystic anchor
eternal haven
#

@rare creek Why did the vgui scaling update make the health and ammo in m0rehud bigger

#

like what change causes that

rare creek
#

font sizes now uncapped

eternal haven
#

So if I lower the font size can I make the text exactly the same as it was pre-update?

rare creek
#

yeah but why would you

eternal haven
#

I like the older versions of m0rehud without all the customization and cfg stuff

#

but I want the health and ammo to be the same size they were before

rare creek
#

fucking boomer

small sirenBOT
#

*but I want the health

and ammo to be the same

size they were before*

eternal haven
#

Bro why does my hud have to toggle mat_queue_mode and do all this con_logfile stuff and all that

#

it's too much

rare creek
#

bro cannot comprehend changing 2 convars 💀

eternal haven
#

How were the font sizes capped before

#

Like was there just some max number or does it depend on yres or how would I go about calculating the cap any given font was running into pre-update

left sand
#

144 i think

eternal haven
#

Seems too big

#

might be 127

velvet raft
high current
eternal haven
#

I know bro

#

I meant I dont want all dat in my hud mod

high current
#

Why not

eternal haven
#

Personal preference I guess

#

I dont like things having added complexity that I dont use or need

#

My iq is 69 I like things to be simple

high current
#

You don’t interact with the complexity. The point is that customization is just pressing a button

eternal haven
#

Yeah but it's glitchy and adds complexity for making edits and I just dont want it

high current
#

How’s it glitchy

left sand
#

wait for comfig huds customization and then all this work will be for nothing :(

eternal haven
#

I tried it when m0rehud 7 or whatever came out and there were some things that didnt get set right

#

or didnt have their state reflected in the menu or something

#

I'm sure you could fix things like that and maybe they have but idk I still don't want to use it

high current
#

I just don’t display the state of the menu. I just have max of 4 options and obvious enough ones that if people forget which they have enabled they they’ve probably already forgotten to breath.

Though now fast menu reloads could feasibly allow for selection displaying. Too bad!

rare creek
#

applejack is by far the best ctf map

#

in the game

high current
#

Landfall is pretty acceptable

velvet raft
#

you're the best

eternal haven
#

The area by the spawns is kinda meh

#

But I guess it's no worse than any other ctf map in that regard

rare creek
#

the intelligence room is peak

high current
#

I prefer the ignorance room

eternal haven
#

Isnt applejack kinda busted for soldier

#

Soldier can take the intel and jump through the window and nobody can chase him

#

except other soldiers

eternal haven
#

no

indigo flume
#

Unrelated to anything too recently but is there a potential fix that someone smarter than me could think of for dynamic thumbnail items (mostly war painted items) having black bars in their icons (loadout menu, freezecams, etc.) at resolutions at/above 1080p?

I've got my own "fix" up on the workshop (more of a workaround, so can't say i'm that surprised it wasn't ever added atm) and sent to Eric but with the latest update it's more or less invalidated until I can figure out funny numbers that work with the latest changes - so, if anyone can figure that out, awesome, don't really care for "muh credit" or something, just it being fixed lol

#

guess I should give an example, that thing, it was fixable with some small tweaks that made the icons the tinest bit larger (which is what my workshop upload is, more or less), but I figure there's gotta be a way to "actually" do that rather than make icons large enough and likely still have the black bar exist but be "cut off" by the boundaries of the icons or w/e idk how to explain it lol

I'm kinda random with checking any Discord server (maybe I take months, maybe I check in a day, not even I know lol) so ping me or DM me if you got anything, otherwise continue as ever and ignore this 😌

high current
#

There's some kinda fix for it that is documented somewhere, I know it is in the huds.tf discord but I can't recall it

eternal haven
#

For some reason I dont have this problem

#

on stock hud 1440p

indigo flume
#

It's very random at 1440p in my experience

#

sometimes yes, sometimes no

#

somtimes it's there when you launch - go play a match and then leave or something and suddenly nope it's gone lol

#

at least w/ completely unmodded

high current
#

I don't think I do either. But it only happens with skins iirc, which aren't absurdly common, and it isn't usually 100%.

indigo flume
#

Yeah it's really only with items that have dynamically generated icons, which, for the most part, lets be real, is war painted items

#

does not happen otherwise

high current
#

TBH most the time I disable that panel all together because the autosizing of the whole panel is broken on custom huds which happens more often

high current
indigo flume
#

I don't think that happens

#

I had a festive sticky for a long while, never saw it

#

just items with dynamically generated thumbnails

#

equip a war painted item if you have any at some point in the main menu, ideally with a sheen

#

you'll notice sometimes the icon has the sheen on it

#

sometimes it doesn't - it's updated a lot

#

those sorta things

high current
#

weird

indigo flume
#

lemme try get an example

#

(watch it not work when i want it to)

high current
#

Maybe its an excuse for me to use some of my decked out skins

indigo flume
#

haha, do what you like

#

sometimes being the funny no cosmetic scout does wonders y'know

small sirenBOT
#

*sometimes being the

funny no cosmetic scout

does wonders y'know*

indigo flume
#

i'm going to pretend that didn't happen

#

ok so, ignore my names and the like, it's nothing special anyway but see

high current
#

I don't actually think I have any scout skins. Scattergun is kinda bleh for skins. But I have a blue mew rocket launcher that I only use if I'm playing against a sniper

indigo flume
#

on the second image the sheens are there

high current
#

I feel like ive seen that on aussies but I could be mistaken

indigo flume
#

Don't got an aussie anymore to test but I don't think they have that

small sirenBOT
#

*Don't got an aussie

anymore to test but I

don't think they have that*

indigo flume
#

omg

#

lmao

#

Maybe if you apply a festivizer to one

#

that makes the icons do the same stuff as war paints for anything you apply one to (australium or otherwise)

high current
#

Oh yeh I used to have festivied ones

indigo flume
#

yeeee

#

I guess it's just random overall, I just know this issue is a thing, and I've seen it very often on TF videos (not that I watch many these days)

#

Whatever fix I had before, won't work on custom HUDs

#

and given how many people use custom HUDs, alright fair enough

#

so I'm after one that'd fix it in general

high current
#

The fix has something to do with specific size values on the model panel iirc. I think budhud has a working ish version

indigo flume
#

yep

#

it's what I did with mine

#

sec

#

you don't need to read it or download it, just skim it and you get the gist

#

that's what worked for me until the recent update, since it had a position fix for the menus

#

that I don't see yet but I could be blind tbh

#

but the values changed overall and so what I had (i.e. above) don't work no more

high current
#

Yeh recent updates have been wrecking havoc on random hud things

#

Kinda the frontline of source spaghetti archaic magic

indigo flume
#

I hope I can figure out new values for this, just incase nobody else makes a "real" fix for it lmao

#

not that it was gonna be accepted, but at least for my own use lmao

#

don't take a shot anytime i end a sentence with "lmao" ok

high current
#

There might need to be different values for different resolutions

indigo flume
#

sec

#

give that desc a read rq

#

skim it if you want

#

i did really account for almost every resolution

#

or tried to, ofc i'm gonna miss something

high current
#

I know og vgui1 panels would scale with the actual resolution and you could use p sizing to make your panels scale in specific ways for resolutions.
To my knowledge (probably a safe bet) no one has just generally been able to apply that to arbitrary panels. But I'd bet it's possible in some way.

#

But then you're getting into the realm of hud tech which probably will introduce weird problems that you have to do more hud tech to fix.

indigo flume
#

yup

#

something I don't know fuck all about, look I can edit some text in a .res file or something else like a .vmt and be a monkey with a typewriter until something works, but i got fuck all past that

#

and i swear i've seen plenty of people more in the know, not want to fuck with vgui anymore lmao

#

somebody may or may not figure this out, but i'm sure they'll likely fix more than a black bar themadmanextended

high current
indigo flume
#

ha

#

fair enough lmao

#

overall - it's not a really "pressing" issue I'm focused on with anything I'm doing these days but it'd be cool to see some fix overall if and when somebody can do it and Valve say "ok yes very cool, we'll add it in a few months"

#

(and also stop a friend of mine whining about it, thems the real issues Kappa)

high current
#

Maybe I'll do a drunk hud r&d stream again and look into it.
TBH my guess would be looking into the hud parameters you can apply to the model panel that affect the model. IDK why those would have an affect but my guess would be that if sizing it hasnt resulted in a universal fix then something else might be?

#

Not my field of expertise though

indigo flume
#

I'm down to watch a drunk stream of someone trying to lmao - I'm a little drunk myself right now, so I getchu 😌

We'll see what happens though

#

They should arguably make the icons HD first, and that's an easier fix smh

#

"fix"

high current
small sirenBOT
#

*Definitely not

tonight. But maybe sometime

this week or next week*

indigo flume
#

If I happen to check this server when you do, I'll be there, even if I say fuck all or anything

high current
indigo flume
#

Oh yeah there is

#

"inventory_image_type" "1" or someshit

#

i kinda figure that in big 2025 if you can't handle that, then it's not the game anymore, and the game has many problems on that front so

#

I could be wrong!

rare creek
#

why cant valve write good code

high current
#

I think it's moreso an internet thing? Though could be wrong. I'm surprised because I think it loads each model preview individually in the backpack. Because I have like 15 of each item and it loads one at a time, even if very quickly

high current
indigo flume
#

If it's an internet thing, then yeah ok, net issues these days are real to this day and pretty much always will be so fair enough haha

#

I dunno how to really go about it, but I'm also not Valve, and they've decided to not touch it (likely because they don't think about it these days, fair enough also)

high current
#

I'd bet it is something seemingly entirely unrelated. Tends to be how things go

indigo flume
#

someshit like that is exactly why I hope someone that understands code could maybe possibly (but also maybe, and then also maybe, trust, also maybe, do you get it yet), can go into the SDK stuff and work with it

#

but I also get what they released doesn't have literally everything, so we'll see what happens

#

idk

#

someone'll do it, one day, good enough for me, i just hope it's sooner KEK

#

i will appreciate them more than they realise, because i suck at that bit

#

didn't realise it was like 6am my time and i have to be awake really damn soon so I guess that's a me issue and as such i'll shut up for now, if you ever figure it out or anyone else does, lmk (if you remember, no pressure lol, we'll both probs forget this in a day or two at most)

radiant merlin
#

always wondered why this happens

wild grove
#

Idk but its funny though

left sand
radiant merlin
#

noice

#

why did this got so many likes?

rare creek
#

because there's no potential controversey

#

no potential to break anything so everyone finds it agreeable and wants it

wild grove
#

What does it mean by gesture

left sand
rare creek
#

yeah so people who would normally be on the fence upvote this because this aont break anything

tacit flare
#

Is this a separate bug that could be investigated?

radiant merlin
#

it's because of the tele's bounding box?

summer willow
#

could we have github notifications fo source sdk?

radiant merlin
#

More

#

The override thing, it doesn't matter if it's in lowercase right?

heavy solarBOT
#

@radiant merlin has leveled up! (27 ➜ 28)

small sirenBOT
#

*The override thing,

it doesn't matter if it's

in lowercase right?*

eternal haven
wild grove
uncut spear
#

peak has been released

eternal haven
#

Telepawter

left sand
summer willow
#

cool

eternal haven
#

Should I submit a PR to fix some of the sv_pure issues

small sirenBOT
#

*Should I submit a

PR to fix some of the

sv_pure issues*

eternal haven
#

Or would that make people mad

#

I dont understand why valve hasnt already done it

left sand
#

you should, making people mad is funny

potent wolf
#

that would make people very mad and you should do it anyways because it would be funny

eternal haven
#

There would still be the issue of the vpks

#

No idea how to fix that

left sand
#

the less exploits the better

summer willow
rare creek
#

look what you fucking did

left sand
#

I already knew that would happen

rare creek
#

evil

left sand
#

I forgot to mention that it would affect taht

rare creek
#

now it's gonna have to be reverted and valve will never accept another pull request to source sdk 2013 ever again

potent wolf
#

epic abi fail

summer willow
potent wolf
rare creek
potent wolf
left sand
#

isnt this just a cheat request

potent wolf
#

not really, the linux server has symbols

left sand
#

oh its about sourcemod

lean cove
next nymph
#

nah there are other scope bypasses that i wont publicly elaborate on, cant remember if they're public or not

#

my big legacy is in transparent viewmodels

summer willow
#

would you source wizards help others people like me to contribute to the sdk? there's a lot of minor stuff that nobody really cares but its nice to change but i dont really understand the codebase so yeah

#

one example that dont have a issue open is

#

apparently sentry damage falloff when using the wrangler is based on the player position instead of the sentry

proper tangle
#

just replace whatever getPlayerPosition function the sentry is using for whatever getSentryPosition function is available

#

quick and ez

#

2 minute adventure

summer willow
#

maybe

#

how to setup an IDE to work with the sdk?

glass pollen
#

And do you have any preferences for IDEs?

summer willow
#

linux

summer willow
glass pollen
#

Hmm ok. I'm not familiar with the whole MSVC++ stuff. If you get that to work on linux through wine, you might have a fine out-of-the-box experience, but I'm not even sure whether the sdk is error-free when you develop with it natively on windows.
If you just want to do a small fix and don't care about your IDE throwing loads of errors at you, install VSCode with the C++ extension or CLion. The sdk compiles easily on linux so you should catch any of the errors you make through that

#

I'm currently trying to get clang working with the sdk, so you could just drop in a clang config and get developing without errors on any linux system, but I'm just jumping from error to error for now 🥲

potent wolf
#

you can just use gcc on linux and everything works fine

summer willow
#

building is not a problem, i can just use the script

#

i just want the part of IDE which has code completion warning these stuff yk

potent wolf
#

i used vscode but it definitely had some completion issues which I never bothered dealing with

potent wolf
#

turns out i just had to replace sed -i "s|/my_mod/src|.|g" compile_commands.json with sed -i "s|/my_mod/src|<host dir>/src|g" compile_commands.json in src/buildallprojects steamhapp

#

theres totally a more generic way to do that but i'm lazy

small sirenBOT
#

*theres totally a

more generic way to do

that but i'm lazy*

lean cove
#

clion

#

with compile_commands that should work fine

glass pollen
#

Or what does the C++ vscode extension use under the hood?

potent wolf
#

im using clangd and its working mostly fine

glass pollen
potent wolf
#

wait are you trying to build the game with clang or just use lsp?

small sirenBOT
#

*wait are you trying

to build the game with clang or

just use lsp?*

glass pollen
#

Just use lsp in my editor (helix)

heavy solarBOT
#

@glass pollen has leveled up! (4 ➜ 5)

high current
#

But yeh I guarantee a new hud removal exploit will be found in under 72 hours if it gets fixed.

#

I honestly don’t think it’s a big deal either way as long as it doesn’t break anything else.
But if it breaks cool stuff then fuck the scope

radiant merlin
#

watch it. he is gonna say "add a convar so that players can decide..."

wild grove
#

You gonna make me say it on there to troll.

#

Habahhabahahha

radiant merlin
#

do it hahaha

wild grove
#

:)

velvet raft
summer willow
velvet raft
summer willow
#

cool ig

wild grove
#

oh yeah, you can filter disconnect messages

#

button on the top right of the chat

#

idk if it affects matchmaking though

#

]

radiant merlin
#

valve never patched vac banned players being able to join casual regardless right?

wild grove
#

it seems like it's not that, it's just spamming the chat with reconnect disconnect messages.

#

so a bot in the sense they are prolly scripted to join then leave.

#

do it over and over so you can CLEARLY see the bot name.

#

which is a link

#

the funny thing is that you can filter it, so unless it can stall matchmaking, it's a tech paperweight.

#

A solution would prolly be to somehow block a player from reconnecting to a specific server after a X amount of joins and leaves in a small amount of time.

high current
#

I wouldn’t be surprised if they were just using the retry command for that

mystic anchor
summer willow
#

but why tho

proper tangle
#

because

tacit flare
#

To ensure they make hacking accusations.

wild grove
#

Happened yesterday where in a tf2 adjacent discord server, a user was accusing someone of hacking providing clips, just for me and a few others to dissect em and found nothing out of the ordinary. Then said they were cloak and daggered and they were shot by them on hightower with no other context (not enough to make a solid conclusion because they could've been near spawn and the enemy had free wallhacks from the few seconds of player outlines.)

#

unrelated to that... I crafted a buck turner's out of the 26 refined I got from the two duplicate sub zero coats I sold.

cursive peak
#

Those have permanently been on my Scout since they came out.

summer steeple
#

sick kicks

cursive peak
#

I went well over a decade wearing nothing but Chuck Taylors.

uncut spear
rare creek
#

shit that's a good idea

velvet raft
#

remove the characters after "?"

crisp cedar
#

its a sharing identifier

left sand
#

yes you can't post sharing identifiers here

uncut spear
#

oh y'all are taking that serious

#

gotcha

mystic anchor
velvet raft
#

i spent all of 2021 without a computer because i accidentally spilled milk on the keyboard while playing minecraft

uncut spear
#

damn 😭

#

did you still have to clean it up or did you just accept the loss

uncut spear
velvet raft
#

but it wasn't that bad, i played ds games and discovered ace attorney

uncut spear
#

based

wild grove
# uncut spear https://youtu.be/0pD_NV4o8sI

I see that some playtesters commented that this isn't like tug of war like the map we saw in scream fortress last year. That its a different take on it, I mean duh, it seems like a mix of payload race with king of the hill's objective of getting the timer to zero.

mystic anchor
velvet raft
mystic anchor
summer steeple
#

@left sand do you know why the game crashes with your HUD scope exploit fix? I've got a PR i'm working on rn that also makes edits in vgui_controls and I'm concerned that it will cause issues.
I'm also concerned at the fact that it hasn't caused me any issues yet

left sand
#

its because of abi changes that other modules rely on like vgui

summer steeple
#

thats kind of what I figured but I wasn't sure I wasn't just missing something, so I guess the "fix" is just to tell valve to recompile the libraries on their end whenever you make changes to something like that?

potent wolf
#

the real fix is to give me the the full source tree so i can recompile it and make a pr

high current
#

Tbh a more realistic fix would be to do what valve does with item effect meter colors, just force the scope’s position and visibility every single frame.
Not very elegant, but that’d be the Valve way to fix that bug.

eternal haven
#

They should delete the sniper scope

tacit flare
#

They should delete sniper*

eternal haven
#

That way everyone is on a level playing field

velvet raft
#

they should delete tf2

eternal haven
#

True they could delete sniper

left sand
eternal haven
#

Idk if they do it every frame dont they just like move it back once

#

or how are people moving it

#

do both people and valve move it every frame ?

tacit flare
#

Why not just simply do a complete rewrite of VGUI?

potent wolf
#

simply rewrite all of it

#

ez

eternal haven
#

tacit flare
#

Though at that point, just port it all over to source 2 to fix everything.

eternal haven
#

As long as they leave the vpk verification unfixed does it even matter how they fix the sniper scope

#

If they fix animating it then the weirdos will go edit the material or texture files for it

#

I think it would be funny if they ban everyone who loads in with modified vpks

left sand
#

though im not exactly sure

next nymph
next nymph
void slate
#

On the Valve wiki on DirectX versions page, for the supposed console exclusive dxlevel 98, dxlevel 98 has the the feature of GPU Particle Physics, what does that mean exactly?

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If this means that particles are calculated using the GPU instead of the CPU, which I remember being the case for TF2. Couldn't it be a huge boost to TF2 performance if implemented in TF2 PC build?

radiant merlin
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What's the point on keeping it secret?

rare creek
left sand
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i know the method bro

radiant merlin
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Rules right?

potent wolf
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niterux wants his cheats to last longer smh my head

radiant merlin
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Regardless, the hud also disappears when opening the menu so

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Free cheats

eternal haven
high current
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(Edited for less specificity)

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Maybe at some point it was more complicated, but it’s veryyyy easy now

next nymph
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oh? It originally just moved it once but valve patched that a while ago, the anim locking technique was developed first for this because of that

next nymph
high current
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Yeh I’ve tested it a couple of times with the intention of making it an option only in MvM, and it seems like it persists with just the simplest implementation. Idk why they’d relax the fix, maybe someone did an optimization pass and didn’t know why hudscope was set every frame?

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I don’t think the scope overlay is as essential as people make it out to be. Playing against a sniper, you don’t know what the scope covers up so you can’t really play around it, you just play as if they weren’t scoped in, especially cuz any sniper with more than 3 braincells is going to be scanning the different counter sniper spots which usually counteracts the tunnel vision whether they mean to or not.

I get it technically makes sniping harder, but it doesn’t really contribute meaningfully to balance in actuality.

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If they did fix scope removal, I hope they add an MvM upgrade for scope removal. Sniper with autorescope + max reload speed just gives me a headache with the overlay. Not like MvM bots care about sniper fov.

left sand
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i mean having to play around sniper's sightlines is different than the sniper having a higher fov and being able to act on more information

high current
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Yeh but I’m saying you can’t really be certain a sniper is scoped in. They might be quick scoping for better situational awareness, they might just have fired a shot, they may have just chased off a spy. Even if you peak the sniper to see if they’re scoped, it’s subject to change. I don’t think I ever approached a sniper outside their scoped fov but inside their unscoped fov in however many season of HL I played, it’s just not reliable.

Plus the sniper hard scoped on a single doorway isn’t the sniper that ruins the game’s balance.

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Unless they added some form of feedback for where the sniper’s scoped fov is, I honestly think removing the scope overlay would make playing against sniper more consistent.
Scope glint if you’re in their fov would be one way, though not very TF2 style.

left sand
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no i totally understand that

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im just saying

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it doesnt matter how YOU play

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its also about how they play

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if they can react to information or make a shot better due to increased fov, then thats a difference

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doesnt matter if youre playing differently or not

high current
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That’s fair. I just consider it a matter of play/counter-play. IMO balancing one side of that is a little bit muted since even if it does make playing against sniper easier, it isn’t going to feel easier. Like there’s an effect but it’s not a tangible effect. Especially since it doesn’t affect the above average sniper that is the main source of complaints.

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At the end of the day, scope overlay is a mechanic in the game, it should work properly. But I also think it should give more feedback to people playing against the sniper.

That or it should be optional, people can use it for immersion or they can disable it for information. Since that would make counter play more consistent with the feedback presented.

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Or shoot, they could just do what other games do for sniper balance and remove the scope overlay but make the scoped fov more zoomed so the fov effectively stays the same. Though I think that would get the most complaints.

rare creek
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I think they should just remove the scope overlay

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unreal tournament didn't have one

potent wolf
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I think they should fix the scope overlay exploits and ban people abusing them steamhapp

rare creek
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They could also do what other games do nowadays and have the visual model of the sniper rifle on your screen where the regular fov is used around the sniper rifle and the zoomed fov is on the sniper scope

high current
# potent wolf I think they should fix the scope overlay exploits and ban people abusing them <...

I don’t think you can reliably detect them. I know RGL allegedly will check if certain animations run the scope removal. But you can circumvent that if you have the slightest understanding of hud animation tech.

And if you tried to detect it based on players shooting people outside the overlay, I’ve seen someone while unscoped, scoped, and flicked to them without taking the time to move them into my scope overlay before the flick.

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At one point I meant to reach out to RGL to offer advice on hud exploit detection. But with how much they struggle to catch aim cheats I didn’t want to give them more to worry about.

potent wolf
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so they could start checking stuff, in theory

radiant merlin
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lambda fortress coming too

high current
high current
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Add a wobble all the time

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Sniper firing from the standing position is unstable

rare creek
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nobody can open this fortress

high current
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Fortress, can this open nobody?

velvet raft
mystic anchor
coarse spruce
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Relaxed in-game chat restrictions for certain accounts hmmm

rare creek
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fucking idiot

coarse spruce
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I would assume so?

eternal haven
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Hope so

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f2ps cant even call medic

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or couldn't?

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someone test it :D

coarse spruce
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yeah dont think they could

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could be that they enabled voice commands but chat is still restricted

cursive peak
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Where it says "for certain accounts", I assume that means accounts that are glitched with the wrong restrictions.

eternal haven
cursive peak
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Like an account that should be unlimited being limited.

eternal haven
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Idk bro

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'relaxed' sounds like not just a bug fix

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I wish changelogs weren't always as vague as possible

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It seems like everyone is in a big competition to write the most useless changelogs they possibly can. It's so rare to find one that actually summarizes the changes effectively without leaving you with more questions than answers.

hoary geyser
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F2Ps not being able to talk was what got me to spend a dollar on the game to become premium lol

left sand
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so yeah it is a competition to be useless

rare creek
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this isn't security related so they should disclose what they did instead of being vague

left sand
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it is because its related to bots

rare creek
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totally bot related rather than greed related

potent wolf
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bait used to be believable

rare creek
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greedy ass company

potent wolf
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bait used to be believable

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did the sdk get updated to fix the abi issue from the scope pr?

mystic anchor
mystic anchor
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it changed nothing

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still cant voice command

rare creek
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so they fucking lied

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cool job valve

mystic anchor
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what's up with your aggression towards valve

potent wolf
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bait used to be believable

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hope that explains things

mystic anchor
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sob

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thanks replay

rare creek
potent wolf
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bait used to be believable

rare creek
mystic anchor
rare creek
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so fucking stupid and lazy that their COMMUNITY has to maintain their game for them

mystic anchor
eternal haven
mystic anchor
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duly noted

rare creek
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"HE'S JUST TROLLING"

crisp cedar
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id kill myself

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especially as a valve dev

potent wolf
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bait used to be believable

crisp cedar
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you probably couldnt have given worse examples

left sand
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the rate of name with slurs spam went down a lot

crisp cedar
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roblox is a child scamming empire that serves slop to children, its a service of many small games
minecraft has changed gameplay design philosophies many times and barely has the same people working on it, also maintained by over a hundred people and owned by microsoft
runescape is ass idk what u want out of me for this one

mystic anchor
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ok i heard from a solarlight admin

crisp cedar
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valve isnt interested in game maintenance

mystic anchor
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F2ps are getting unmuted in waves

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it’s actually real

crisp cedar
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its really that simple and i think valve gave tf2 a lot more than it shouldve gotten

eternal haven
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I wonder how the muting works

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Is it a custom plugin they use on their matchmaking servers?

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or is it just part of the game

left sand
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its part of the game

rare creek
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controlled by a cvar

eternal haven
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Ah

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and it asks steam I guess?

potent wolf
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its in the sdk i think

left sand
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oh they didnt censor it

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It's called like

potent wolf
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GTFGCClientSystem()->BHaveChatSuspensionInCurrentMatch()

left sand
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thats different

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afaik

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i think thats the chat suspension you get when spamming

potent wolf
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gah the other method is censored

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well, the callsite is

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DisplayVoiceUnavailableMessage

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who wants to find the function in the official client i'm too lazy steamhapp

left sand
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its CanPlayerTalk?

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in tf player

eternal haven
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Yeah that seems right

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plus thats not in the 2017 leak

left sand
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I remember that being the method

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during those patches

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i had to figure that out to report some exploits to valve

potent wolf
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hacker

left sand
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so you right

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theres also something thats like

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IsLimitedAccount or something

potent wolf
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the sdk is missing the code that shows the message i guess

left sand
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not the is IsFreeAccount method they had for F2Ps when the game went f2p

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another one that was added in the chat update

eternal haven
rare creek
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i thought there was but i can't find it either

midnight pewter
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i wonder what the requirements are

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it cant be hours played right? i assume its some thing steam checks

rare creek
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oh

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time to spin up my bots again

eternal haven
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int __cdecl CTFPlayer::BHaveChatSuspensionInCurrentMatch(CTFPlayer *this)
{
  int v1;
  int MatchDataForPlayer;
  unsigned __int8 v3;
  __int64 v5;

  v1 = *((_DWORD *)GTFGCClientSystem() + 0xFC);
  if ( !v1 )
    return 0;
  v5 = 0LL;
  CBasePlayer::GetSteamID(this, (CSteamID *)&v5);
  MatchDataForPlayer = (int)CMatchInfo::GetMatchDataForPlayer(v1, v5, HIDWORD(v5));
  if ( !MatchDataForPlayer )
    return 0;
  v3 = 1;
  if ( !*(_BYTE *)(MatchDataForPlayer + 0x5C) )
    return 0;
  return v3;
}```
midnight pewter
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what does GetMatchDataForPlayer return

potent wolf
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its gc side im guessing

midnight pewter
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i assume a new steam account opening tf2 for the first time will be muted or else something isnt working lol

eternal haven
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It's just a structure coming from the GC

midnight pewter
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but now theres new requirements since it isnt just being a premium player anymore

eternal haven
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Yeah but no way to know what they are

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valve just tells you whether a certain steam account has a chat suspension

potent wolf
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find a server rce and steal the valve ds binaries trollfig

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actually no that wont work nvm

midnight pewter
eternal haven
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Niterux stole the GC code

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He's sitting on it

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waiting for the right time to release

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Dont tell anyone though

midnight pewter
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cause it'd suck if it was based on tf2 playtime

summer willow
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were so back

summer willow
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this should be illegal

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btw, a video ranting about alternative icons is what got me into tf2

eternal haven
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Havent huds been using custom images for ages

summer willow
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cool right

eternal haven
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vgui replay thumbnails

summer willow
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what?

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idk what you talking about

eternal haven
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Yeah people have been doing this for like 15 years

summer willow
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this is official behind a toggle

eternal haven
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same with the control point icons and other images and stuff

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oh

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I thought they were custom

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you can put custom ones

summer willow
# summer willow btw, a video ranting about alternative icons is what got me into tf2

Though TF2 is certainly a well-stylized game with a lot of great design choices, the successes are often more remembered than the failures. The Alternate Class Icons, as the game calls them, are absolute blunders in every sense of the word, and I feel that people have either gotten too used to them or forgotten they exist entirely, depending on ...

▶ Play video
left sand
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i think theyre fine

wild grove
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:O - imma kill you fr (joking ofc, i dont really care about this.)

eternal haven
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The normal icons are super fine

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the yellow icons arent great but a 10 min video complaining about them isnt great either

hidden gyro
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Medic Valve: I didn't say that

eternal haven
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these icons are beautiful

floral sandal
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are jiggle bones on cosmetics disabled/non-functional when taunting?

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I have "hook, line, and cinder" for pyro and it dosen't flail around at all when conga taunting

wild grove
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Doesn't say anything on the wiki about it so prolly not?

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Yeah no, it supposed to jiggle while taunting.

high current
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Damn new pull requests got added in less than 2 weeks 🫡

hidden gyro
high current
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128 tick servers before CS2

eternal haven
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I feel like higher tickrate wouldnt be that much of an improvement in tf2

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outside of like lan

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on lan it's good but online everyone has such high ping that it doesn't seem as important

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also I bet a lot of players have times where they drop below 128 fps

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idk if that really matters but it seems like it could

high current
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Yeh I think most high tick rate servers I've played on suck. But I just think it'd be funny rage bait for CS players.

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I think getting 100+ fps is easier on comp servers with 12-18 players

radiant merlin
summer willow
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casual is different now with the latest update?

velvet raft