#Team Fortress 2 Megathread - winter is the most chill time of year
1 messages · Page 96 of 1
someone actually got fooled wtf?!
no worries man
pinging in a 12v12 game is beyond insane
i think if valve really wanted to theyd implement it but there's probs a reason they never did
they added a ping system to portal 2, dota had it since launch, csgo got it as an update
I do not need the visual equivalent of people spamming "need a dispenser here"
give it a cooldown and honestly i think it'd be great
like pubs can be great if players actually coordinate for once, but they rarely do and I think part of the reason is that most people dont want to be the first to put themselves out there on vc and few want to join in on vc when they do. Essentially, the barrier is too high for most people to bother. Pings would be a much lower barrier
just from a game design perspective, in terms of accessibility it's a no brainer
That's true, the barrier of entry for communicating properly would be much, much lower. And since we already have outlines for player characters, introducing pings to mark specific enemies wouldn't be too far fetched either (though I think in a game like TF2 that might be a bit too strong)
cooldown version exists in cs2 and people in casual rarely use it
just pointing locations and capture points would be enough
and spy being able to ping enemies too with a tool replacing his sapper
Is it a case of not wanting to put themselves out there on VC or general social anxiety that seems to exist online?
enemy over here!
where?
there!
enemy at -5200, +135, +12 !!!
"he's soooooooo hurt"
I've heard that call before.
Testing the Nvidia GeForce RTX 5090 GPU in TF2 at 640x480, 4, 8K and 16K resolutions, using the Maximum and Lowest settings!
⏱ Timestamps ⏱
Intro, Specs, Stuff - 0:00
4K Very High - 0:41
4K Very High / 8x MSAA - 5:53
4K Lowest - 7:25
8K Very High - 10:16
8K Very High / 8x MSAA - 12:11
16K Very High - 14:04
Attempting 16K Very High / 8x M...
is bro benchmarking on cp_orange
9800x3d runs that pretty well
no mastercomfig no nothing and it's still 500 fps when looking at a bunch of players
no 100 players test
Yeah the orange is so useless
but I guess only people who actively play tf2 would know that
“Medic is ROLLED”
Translated: “Medic took 9 damage”
Possibly the highest-quality TF2 shitpost ever made, although imma be honest, I could have made it better.
Haha, Doctor Strange reference right there
Softwares used: Source Filmmaker, Blender, Houdini, After Effects, Nuke.
My social links:
Steam: https://steamcommunity.com/profiles/7...
DevianArt: https://www.deviantart.com/fis1ca
Twitter: ht...
just now i noticed i've been laughing while tauting
Free laugh taunt on april 1st
horse
hol
team work is not cool when 5/6 teammates are russians
they can talk their language
why would they use anything else
It's very much an EU thing rather than NA. I used to play TF2Center a lot with a lot of servers force requiring Mumble. I stopped playing EU servers because you'd all join the Mumble server then everyone but me and one other would mute themselves and never speak the entire match.
next update engineers bots will finally work in ctf maps
It's really cool seeing actual improvements being merged
i just realized that this spy is using beta revolver animations
matchmaking sucks so much holy shit
honestly yeah
I play A LOT in NA servers
just because I love people communicating
and how silly people can be
instead of them screaming racial slurs in their native languages nonstop
EU matchmaking is literally never fun
everytime i play tf2 classic on eu servers its so much more boring than na
and one of my friends insist on only eu servers cuz of ping
*and one of my friends
insist on only eu
servers cuz of ping*
it has racist balkans
what source game doesnt
ricochet
well thats because ricochet doesnt have players period
it still fit your parameter
i heard cs eu is harder than na
i dont play cs anymore and i didnt enjoy my time lol
*i dont play cs
anymore and i didnt
enjoy my time lol*
lost many friends with that game
cs is awesome 
sorry to hear you didn't enjoy it
you don't have to force yourself to do it
life is awesome when you realize you can play single player games
i only really play multiplayer games when i play with friends
even then its usually pve like helldivers or l4d2
actually i play guilty gear alot i forgot lol
*actually i
play guilty gear alot i
forgot lol*
cs has racist balkans and turks
overwhelmed by russians
eu server(never the actual eu, only balkans and russia is allowed)
I have an app that blocks some valve servers just for this
so I can play on western eu servers
Even poland is not safe.
russia matchmaking is way better
sometimes I get queued into stockholm servers at night and people are speaking like 3 different languages in chat and they're always boring
also so many ppl in europe are mega oldheads, NA has enough new blood to make matches fun compared to all the german 07 veterans
im tyna
no
Idk whats causing this but my laptop cant create listen servers without perma-freezing a few seconds after joining.
I can join other servers fine.
sure
Idk wtf happened to the shortstop there, didnt happen last time this occured.
This also happens in tf2 classic for me as well.
I notice that a visual bug happens before the game crashes, something with the lights happen.
I would do the mastercomfig "clean up" process and update graphics drivers and reset graphics driver settings
just to easily rule out any low hanging fruit
thats thr funny thing, I don't have mastercomfig installed.
never seen anything like that before where the screen freezes but the game is still apparently running fine
well I just mean the clean up process from the mastercomfig docs
but at least try without any custom launch options or configs or anything
My only launch options are novid and no steam input stuff.
It could be a hardware issue honestly, the glitches + crashing don't seem good
Thats the odd thing too, I can join regular servers just fine.
Its just listen servers when either the hardware freaks or the game freaks.
Do you have custom viewmodel animation mods?
Yeah try default graphics driver settings
Like go in your nvidia/amd control panel and reset to defaults
Also try with and without dxvk
If it's a software problem the best thing to do is find some configuration where it's exhibited and some where it isn't
then you can easily narrow it down
I noticed a model straight up broke before the game froze.
Like what happened with the shortstop.
Are you sure it only happens in listen servers?
Maybe play some more regular games and see if you ever get a graphical glitch
Only in listen servers, I will def try joining one
Let me join a nearly full server and see what happens.
OH.
The game froze, before, some model broke.
and started making seizure inducing visual artifacts.
And in task manager I noticed the GPU is at 0-2%
When in-game since the game is still running.
Audio is working.
is there actually any use case or niche scenario where the red tape record is preferable?
Only game that does this btw, other games on this computer doesn't have issues.
he explains in the video
(jokes aside it is very technically useful for taking longer to do anything, which makes it good at annoying gunslinger users)
so the tape recorder has higher health?
no no it just takes longer to destroy things
but most gunslinger engis don't think to manually destroy them because that's not a common thing to have to do
I don't understand. Are you saying tha twit hthe tape recording gunslinger engies won't destroy their sentries and replace them?
Sorry. This is seriously gimping me from making promos for workshop submissions I worked on, and I want it fixed yknow.
was supposed to be for this message
felt bad now
Woshee your game is cursed af cuz in my 9 years of playing this game i've never seen smth similar before
I think its intel driver issues cause I didnt have issues when it was 32bit.
This is gonna be weird as fuck but it seems removing all the sound.caches from the game fixed the issue.
that or disabling fullscreen optimisations + uninstalling + reinstalling the driver thats built for my laptop instead of for some reason a driver that wasn't.
I just find it weird that worked but maybe a corrupted sound.cache can explain the models breaking before the freeze occured, maybe its a memory leak?
about 2~ days ago this weird glitch started happening where the taunt menu became WAAY off-center
any idea on how to fix it?
ill also include my custom folder (if that has anything to do with it?)
im guessing its smth to do with absolutely hd item icons
try removing that and see if its fixed
yeah that was the issue
thanks
Oh fuck me I think that was 2 seasons ago when I played my match reckoner on pocket scout with a 103 fever.
I haven’t seen rumpus in a while though
@next nymph this actionset param related to action sets in steam input right?
i dont remember tbh
I was just testing things one by one and I think I nailed it down to mastercomfig's mod_support=off option
I would like to ask if it is possible to check all the command changes in the upcoming new config because github is clumsy for me to use and check the changes
it seems like the tf2 wiki has been compromise?
Why would you say that?
front page of the wiki had gore
(Changed protection level for "Main Page": Enable cascading protection ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading])
Lol
some dude is so mad at the tf2wiki he have decided to vandalize it for years lol
what a loser
he probably hijacked an inactive account with rights
nvm the page was editable by anyone before
Feat. Fishtank, YupKup, JoeyCheerio, and Mönkey.
This is a hodgepodge of tf2 stuff I had on my computer from 2021 to 2024. Everything in this video was filmed on my experimental dedicated tf2 server. https://www.discord.com/invite/XDJZduAAB6
Music used:
UNDERTALE: Hotel
Goat Simulator: Goat Chill
"How to destroy the celebration with a trump...
what the hell
It is very good
I had fun with this game today, I was in a discord call with randoms helping this player play TF2 for the first time in a private server.
I would say that level of pettiness surprises me, but the depths of patheticness is almost bottomless with the TF2 community unfortunately.
I read this and thought of it like the people who used to draw random stuff in science textbooks that would get handed down through the years at school. Literal textbook vandalism.
I feel like posting about the fact that I'm trying to cash out now and I'm more than halfway there already.
Yep, I'm still being fried by debts and I literally do not have even a single penny right now, none, nada. zilch.
all my accounts read 0.00
comfig.app lets you download the develop branch but does it let you download the staging branch?
the dev build is the staging branch
oooh
I pray that I won't actually need the money
THE SWEATER SOLD
little mod highlight
mod highlight from me, this is awesome, it even works on war paints.
Who's the real one?
𝗦𝗣𝗘𝗖𝗜𝗔𝗟 𝗧𝗛𝗔𝗡𝗞𝗦
@Resbik for helping me recording
@annaberuuuu for SFM part
@Weegeepootis and @hisanimations
for helping me out on technical parts
@YellowDevil for thumbnail
Gunbarrel for character drawings
𝗦𝗢𝗡𝗚𝗦 𝗨𝗦𝗘𝗗
…
people shouldn't spend this much time and money on a video game, but i liked
insert megamind image here
https://store.steampowered.com/app/2635440/Team_Fortress_2_Legacy/ evil tf2 classic
valve will allow anything but classic offensive on steam
Ah the "mod ribbon" on their header image is fake and photoshopped on
lmaoooooo
@mastercom can you port tf2 to 1 mega hurts android phone processor please
tf2 running on mediatek
they look different to me
Valve model on the left
TF2C custom model right
Tf2 legacy (not associated with tf2c) uses right
i think it is in the files
They should add a defuse mode to TF2
the next tf2 update should add de dust 2
and de vertigo
vscript
the original dust is so fuckinf ugly and weird
if dust2 is so good where's dust3
they made a dust 3
sounds like a lie and im not going to check, sorry
de_dust_pcg is Dave Johnston's third Dust-themed map and the only one he ever made specifically for Source. I have ported it across to CS:GO.
Check out his site here: https://www.johnsto.co.uk/
Subscribe to it on the workshop for CS:GO here: http://steamcommunity.com/sharedfiles/filedetails/?id=821965396
Download the VMFs here: http://www.media...
thats the pcg sequel to de_dust
like how lion king 1½ was released after lion king 2 and is a sequel to the original lion king but it is not lion king 3
it has 3 letters
de_dust_pcg is 9 letters and 2 other characters
so it's the 9th dust
i will accept that
that's what you're supposed to do
erm
No offense but I saw dev responses in the discussions and they kinda sound like children.
yeah i dont think its a serious mod
wouldnt be surprised if it got delisted at some point
so get it now while you can
LMAO
TF2 try not to have drama challenge: IMPOSSIBLE
if it's based on a stolen build why isn't it just out??
they wasted a $100 publishing fee when this will get taken down within the next week
I have a sneaking suspicion as to who did it,,, but they are those who shall nor be named
It's just... so sad. Like.. why?
how could micwoj do this
@heady juniper do you have a response to this?
I havent even logged into my steam account for months
old phone on which i have steam authenticator has broken power button, so good luck
but I miss these old lgs with back buttons, great phones\
this was greatest thing since sliced bread
@paper sluice why did you hack my broken phone and impersonate me on steamy workshops?
No comment
banned
video footage on the Gameboy Advance:
Yes please save me ace attorney
attourney
attorney
attourney
Wtf
me arguing with my autocorrect
Wait how do you go backwards in the console autocomplete if you're a steam overlay pleb
both are shift+tab
I'm back on my bullshit with this global vgui conds stuff and with every line I write I feel like this is the worst code ever and without a doubt a terrible way to do this
but if this works and is fast, I will be so happy
currently I'm working on a new system to cache res KVs so that it caches a base KV tree (i.e. no conditions applied) and then for each condition it stores only the modified keys so that they can be merged in easily, rather than forcing files with conditions to be re-read everytime the file gets asked to load
in theory it might make the first load of a file slower, its not at a point for me to test yet, but should allow further loads to be faster, which is important when uh, every file has potentially tens of conditions to read through
caching more files might alleviate some stutters during gameplay? I'm not sure how often some panels that use conditions are loaded, in tf2 its mostly gamemode huds that use them and they aren't loaded constantly afaik
economy notifications and the store page also use conditions
there's also tf_asyncpanel, which appears to only be used for leaderboards? (i.e. duel leaderboards, duck journal leaderboards)
fiend trying to not complain about vgui for 5 seconds:
/jk
vgui is evil and cursed
ohhh fuck this phone was dope
i remember having this like
8 years ago
i was a child then
listen vgui is the spawn of satan and it deserves every slander said against it
its kind of impressive how they managed to make a system that not only is super limited but also is slow at the things that it actually does do
Isn't vgui the place where devs curse the most at? damn they just dealt with this instead of a ui overhaul?
vgui2 was the overhaul
its supposed to give the artist more control 
vgui1 is like HL1 goldsrc stuff
damnnnn
on an unrelated note, I just fixed net_graph just showing raw interp
because i got mad
and yes, 30.0 is correct for 2 ticks
interp gets fed into a macro to convert the ms value to ticks, and that uses .015 as its tick interval, not .015151515 repeating (aka 1/66)
hopefully this will prevent more spy mains from thinking that an interp value that isn't locked to a tick exists
i got NaN lerp
help
also before someone gets mad at me, I feel like I will need to explain a bit
this does NOT touch your actual interp
net_graph is the only place in the code that uses interp that is not rounded to the nearest tick, which probably has lead to so much misunderstanding of how interp works in the tf2 community
every other place in the code where the game uses cl_interp (which by the way is DEPRECATED in favor of cl_interp_ratio) already rounds to the nearest tick, this is a consistency fix more than anything
u should just remove the macro and cl_intep_ratoi
well cl_intep_ratoi doesn't exist so i can't remove it sorry
hacker
im not hacker im <@&851153813577924668>
The vgui font scaling update made the net graph so ugly
it used to be sharp and nice
now it gets blurred whether you have antialias on or off
So, when is the particle system going to be completely rewritten to use my GPU proving an extra 10,000 fps?
glueless
u can transfer ur authenticator as long as u are still using the same phone number
used to have an LG G2 I think it's the older version of that, absolute goated phone
hoooly shit i just hita clip
arent colours too... saturated even for tf2?
wet dream of reshade community I guess
The colours is from vegas, ACES turns itself on every time i start it up
the game does NOT look like that
they used to say that las vegas were all about bright colourful and shiny looks and I didnt believe them
what is aces?
nothing against people who modify the colors of their games but i despise this
its so ugly 😭
aces is a plugin in VEGAS pro (the video editing software i use)
that changes the colours of the video
every time i open up vegas i have to manually go and turn it off, despite telling it to remain turned off indefinetly
oh
i prefer not to modify the colours of my game either
you use vegas just to cut videos?
yes
just use ffmpeg 🙏
when people dont want to use command lines for everything
tru but i guess its what theyre used to
i just use a gui app that only cuts thing and ts probably based of ffmpeg
half life video omg, but its literally just that
lossless cut is nice
easy to use gui for cutting at keyframes and not needing to re-encode the video
I think it's like an electron app or something but whatever it works nice
i use it both to edit fragmontages and to cut clips for discord
i do have ffmpeg but i cba to rewrite the script so it outputs mp4 instead of webm
cba?
cba
i personally find it kinda cluttered but its a good option
*i personally
find it kinda cluttered but
its a good option*
idk what this means
cba = can't be asked
WIll Smith, u da real one
u real too mr rains
Thats nice. I thought you can only do this with auth or that code that they say to write down while setting up
u reall too, pilsner
cant be arsed
😭
the windows 10 photo editor has a built in trim feature that I use but I think they nuked it for microsoft clipchamp
that would reduce the fps to 30
And we can't have that!
the blue soldier is not a ragdoll b tw
Somethingh is bad with ur game
he lost his legs in a factory accident 🙏
can we fix the demoman shield just being placed at 0, 0 of the map?
well played!
whats so funny
this is what the soldier looks like in the tank when using the panzer pants
he looks like the pic of that anime girl that ate without YouTube 🥀
*he looks like the pic
of that anime girl that
ate without YouTube 🥀*
sybau
Yeah its a bug where taunt props dont load for some reason.
so you end up with a spy lounging on a ch-air
valve could get 2 people to look at source sdk prs and update the game every week with fixes and qol features
tf2 would skyrocket
:clueless:
I was really scared to open my email today after I made that net_graph PR since it related to interp
but luckily the only reply was from jane

anyone know any tutorials for how to get crit_power to loop or the audio cut off time? there was one years ago and it helped me make a custom sound better cause it had a start up and a loop. it's been years since then and i don't remember almost any information on and google gives no results as if it was scrubbed from the internet.
crit_power? you mean the wav file?
yeah, audacity does seem to have "markers" anymore and it seems the last tutorial is 9 years old.
it just loops normally there's no start up or a-b loop
no no it did in 2021 or at least looped back to point a with no real point b other than the end of it i think.
it doesn't
there are no cue points
GoldSrc and Source detect looped sounds ONLY through cue points embedded in the file. This is a WAV-only feature, so MP3s cannot be looped.
there are no cue points
stop acting like tighten for 5 mins, god damn if even an official valve website says there is then there's no need to repeat a lie. i'm just trying to find a way to loop a wav file so my tf2 game has cooler sounds which no one else takes advantage of.
but to humor you, i have not edited my old crit_power wav file recently. meaning if it still does have cue points then it shouldn't loop the beginning of the song when using crits.
OHH you're trying to find a way to loop it I thought you were saying that there was already loops in the wav file
man why dont you say that from the beginning
yeah yeah i'm trying to find a way to loop it cause apparently tf2 supports it
i'm a little slow. XD
yeah using audacity will definitely work
yeah but i think they removed markers, i just don't know if labels are the same thing or if they are cue points. it's kinda confusing.
i might have to get an old version
Labels should work
sound scripts maybe
wait that's a thing?
alright i'll test it
ok idk how to help you with this tho
the only times i used scripts was to make more than one sound play from a single event
okay nevermind I guess audacity actually SUCKS and you can't export labels as cue markers id use a hex editor tbh
i'll just export a finished edit of whatever i'm doing and i'll just find some other way to add markers with an older version. idk what %%%%%%% removed them.
no
there's been a lot of racist players and a lot of cheaters
and not new account cheaters, fucking blatant aimbot from players with thousand hours and unusuals on the game
the most cases i've seen is heavy cheating + a friend medpockect
*the most cases i've
seen is heavy cheating +
a friend medpockect*
why people play like this
and their team will always close their eyes for these type of things
lol thinking valve would do something against racism
Consider casual to be the wild west. If you want some rules, play community servers.
the racism part i dont expect much
but at minimun i want these cheaters to never be able to play again and loose their inventory
Are you sure theyre cheating maybe theyre just good
Theres more cracked players now than there used to be
i know me just saying doesnt mean much but yeah im pretty sure a heavy fucking locking in enemies around them is cheating
i don't play serious or care to kill, die, whatever
literally just play to pass time doing whatever i want to do in the moment
but i can notice when there's cheat behavior
i can try to record if i see something like thast again
reporting does something
just another day of mastercoms spreading misinformation and trolling,,,
why valve even allows hard r?
most platforms do for some reason
Valve recently started paying attention to reports after years of them being sent into nowhere.
You can use chat filtering to avoid seeing slurs and swears.
Valve doesn't outright ban people for saying things because they're not your mom.
So essentially, they will only get involved if it is a problem to their publicity or is a public nuisance.
Racist in-circles get to play the game that way as long as they keep it to themselves.
that's bs and they know it
If someone says a slur in a forest and nobody hears it, was it said at all
I'm just saying, speech policing ain't on their radar unless IGN writes about it
Put it this way, this is a company who would rather mute all free to plays to appease the games journalists despite it doing literally nothing to solve the issue.
And then even after finally dealing with the bots, keeping them muted anyway.
it did help tho
the evil game journalists 🙀
At least let me call medic bro
I'm thankful that valve did add a chat filter and you can censor out words.
I hope slurs are filtered out by default because they should
You can choose between none, swears, slurs and swears.
Within your steam settings.
They are applied universally across all valve multiplayer games that way.
And all of steam.
Other developers can choose to implement this chat filtering system if they wish so.
i really dont care seeing slurs, people should just be punished instead of hiding their degeneracy
This is what tf2, cs2 and dota 2 uses for chat filtering.
censoring chat wont change they ruining the game
It's an individualist approach. Valve gives you the tools to deal with it instead of policing the community.
They give you the guns instead of hiring security.
Blocking someone would be the nuclear option.
❤️ ❤️ ❤️
no
doesnt change nothing in game
which is the problem
in cs2
but also it only change to you and after the game
which still sucks, maybe even worse
They only did it so the game would be allowed in china (china forces your steam chat filter to be on a specific list)
You can choose to anonymize player names and profile pictures in cs2, you can also mute each individual player and it actually works.
But I don't remember if blocking hides chat messages completely.
it still ruins the game...
Not for you anymore and that's what valve considers enough.
where do i get this
The thing is, even with all those systems in place, cs2 is a game where turks and russians go to yell racial slurs and it's fun for them.
It's a bro game. For bros.
this normally only occur when you get in game, you can block mute whatever but you still playing with the same guy until the end
Do you want to kill the guy irl or something
this only works if you would find the same guy over an over again, which doesnt happens anyway
just someone step it up and block they to play and ruin others people games
The game lets you kill them (in game) take satisfaction from that
It's fine to kill people you don't like in cold blood (in game)
I really don't see Valve, a famously libertarian company, go out of their way and follow the steps of riot games.
And shove a sportsmanship rules of honor pop up the first time you boot the game that requires you to read and accept those rules before you start playing.
And then place a dedicated community manager for each game to play the executioner all day.
Maybe if it really cut into their profits then something would be implemented
Even though I don't like how that's the only intension, better than nothing
But the way I see it, they are afraid some UAE investor with 80k$ inventory might say something out of pocket snd have their assets frozen. And that is even worse publicity than just a moral panic.
They don't want to piss off the wrong guy. A guy with lots of money.
owwwwnnn
what will valve do if a mf that has a unusual hat be mad for spamming n word??????
thats the end really
valve doesnt need this
theres nothing to justify their behavior to let people like this
Ethical choices don't make them more money. Well, some do.
Valve ain't your friend.
lets people go away from games because of toxicity, definitely this make more money that way right?
and?
theyre gonna sell their items and participate in the virtual economy that way. or do nothing and still impact x
not like valve deeply cares about the tf2 player count
valve is not my friend but should be friends of racists right?
are they friends of racists
you choose to see or not to see the racism
"why give the platform?" sure, they can monitor text chat but the voice chat is still unfiltered and networked as is without saving
idk im the racist guy anyway. tralalelo tralalala
chat is all its needed
one day
Their choices directly lead to racists being allowed on the platform.
They do this because they know who their target demographic and existing customer base is. Mostly outside US.
Besides, it is futile for them to monitor anglo-centric conduct when it can be easily circumvented with any other language.
there are a bunch of other language filters
just stop
A lot of false positives.
nvidia control panel
valve already has everything... they just turn the eye to ignore
*valve already has
everything... they just turn
the eye to ignore*
false positives or cases not covered
Main reason the way things are is that Valve are just very libertarian, to an aggravating extent. They wouldn't do anything to impose western ideals onto their playerbase unless there is pushback from western media.
right. "lesbo" is filtered out. Tough luck
"western ideals" = punishing players for being assholes
ok
I mean policing speech based on words is kinda cringe
People saying slurs and stuff aren't suddenly better to be around if they can't say those specific words
Theyre sitll bad people
Better to just avoid or block them
Who cares if their chats are censored, they're still not good to be around even then
Pretty much.
racism sure is a invention of usa
100
Well, USA also really loved slavery. So much that they went to civil war to keep their rights to it. Very libertarian country.
There is a pattern here.
Small correction then
Valve are very traditional.
Their ideals are already aligned with their home base.
Punishing assholes is a radical new concept they haven't discovered yet.
so we can agree valve is racist?
Truly, this is the darkest timeline.
Always have been.
I'm not playing devil's advocate.
I'm saying why it sucks.
Even if my reasoning is underresearched.
Niterux is also absolutely correct.
Niterux is the biggest valve hater this side of mcord, you should talk to them about it
That's me
If valve starts filtering words then you can't tell who the weirdos are
If they let people say any word then it's easier to identify the weirdos and mute them entirely or kick them from your server or block them on steam
I feel like if they just banned weirdos altogether then there would be no weirdos anymore!
That's abusable though
You'd probably get a fair amount of people typing bad words on their friend's account or tricking people into typing them
If you get instabanned from steam for bad words
oh so just letting people just say those things is better? got it
That happens on roblox on a regular basis.
And used to... on club penguin.
Yeah because it makes it easy to identify them and it's easy to block those people from the places you care about
plus you can filter it clientside if you're streaming or something or you absolutely cannot see it
Maybe all weirdos should go to prison idk, banning ain't enough, they'll just become vindictive
If they keep breaking rules just euthanize them, rip bozos
L gamer moment
or just ban them so at the very least they have to keep the weirdness to themselves
I'm afraid of sounding like steamworks with my dry sarcasm so I add slop parlance
Or perhaps I should maximize vitriol
But they'll just make another steam account
and learn not to say the bad words
and join your games
and you won't know because they wont say the bad phrases
but theyre still people you probably don't want
Steam's current system is good, allow weirdos to say whatever they want, allow users to filter it clientside if they don't want to see it, allow server owners to moderate their servers
League of Legends has disabled voice chat to minimize toxicity.
It never went away.
People are banned and then they return, again and again.
Since when
all chat doesnt work
since forever
but people publicized it recently
past few months
riot games never "enabled" team voice chat in league
what is the method bro 💔
this one sucks
I think the reason the colors don't work in all chat is because the 2 control character disables any following ones
Idk didnt look how it actually works
but spec/team/dead don't have the 2
Read thru hud_basechat.cpp vro
or just google it it's very popular
What i s .cpp . Im new to computer
C++
c preprocessor
Thanks
43++ = 44 (D)
assembly preprocessor
Anyways if you put a hex or hex alpha color code it will remove it or something but you can put another after that and it won't remove that one
this shit bangs
ur haker men
dont hack me
I didnt find it bro someone else found it
wonder when will mr. aw stop monitoring ssdk2013 issues like its his job
Pretty sure this guy's fix and description are both wrong
I mean his description is obviously wrong but I think his fix just coincidentally looks to fix it
his fix is making it change the wrong characters to color_normal
*his fix is making
it change the wrong characters
to color_normal*
which just happens to overwrite the following color code specifier character thing, breaking the bug from working
but it's not the proper way to fix it
In fact his fix might actually introduce a new bug, I think it could remove the null terminator
Let's not comment on the PR I think it would be a funny experiment to see if they actually merge this or if they spend a minute looking it over
uhh
preparasao
preparação
doesn't the ç sounds like s?
kinda
mcoms: misinformed communications
and here i thought i was miss information
😭
Should this not be a given? They can't be bothered to test basic map requirements before adding them, let alone code.
// Yes, this removes the null terminator. Too bad.
only for the first week during FixTF2, after that i stopped getting 'action taken' notifications
Gotta fill the amateur creator map quota.
does mastercomfig enable bicubic lightmaps at higher presets?
it doesn't?
yeah barely
why does comfig only let you set min crosshair size to 16
idk, that was just the random limit chosen, what is a better limit, i can change it
i mean idk what a good limit actually is but i was just curious cuz i recently changed mine to 12
but i guess smth like 8 would be nicer for those that like it smaller without it just being invisible
Does anyone know why the launch options don't work for frog fortress sourcemod
like I put -novid but it still plays vid for instance
because its gay and woke
but like actually
do you know why they dont work when launching as sourcemod?
the process is getting them
but they just like don't do anything
I know it's gay and woke but that doesn't explain why the launch options not working
I guess some launch options work but cant get novid working for whatever reason
yeah that is task manager
or process explorer whatever
that's the running process
steam passed it the arguments
but novid just does nothing, whether I put it in steam launch options for frog fortress or for source sdk base multiplayer 2013
idk tbh, do you know if it works with the mod_tf exe?
Yeah it does I think
it's something weird about launching it as a steam sourcemod
instead of using the mod_tf exe launcher
and source sdk base multiplayer 2013 accepts novid and it works
just when launching a sourcemod it doesn't work
hjave you tried moving -novid behind -game
no behidn
no it's in front of it
Niterux I am going to kill you with hammers
That was before you trolled me
no
maybe something that parses the arguments gets fucked up by the space in the game path even though it's quoted?
yup
I don't understand why some arguments would work but novid doesn't
*I don't understand
why some arguments would work
but novid doesn't*
haiku bot doesn't understand that either
It wasn't the space
@eternal haven has leveled up! (31 ➜ 32)
I tried a path without spaces and it still plays the video if novid is behind game and doesn't play it if novid is in front of it
I guess it has to do with there being 2 -games
steam inserts -game sourcetest and -game [mod path]
if you get rid of -game sourcetest it behaves as expected
valve rolls "worst code ever" asked to leave the game industry
I wonder why steam inserts -game sourcetest when you launch a sourcemod
isnt sourcetest the benchmark thing that opens when you launch sdk 2013 without launching a mod
it probably just copies the default source sdk 2013 launch options and adds another -game onto the end of it
lol
lmao even
OK can you have gaben fix it
i dont care enough to even email his publically known and open email address
Wait it does end up being a parsing error I think
"C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\hl2_win64.exe" -steam" -novid" "-nobreakpad" "-nominidumps" -game "C:\Program Files (x86)\Steam\steamapps\sourcemods\mod_tf" -insecure
that's what the game thinks it's launched with
well that's not good ☹️
If you launch without -game sourcetest the arguments don't get mangled
"C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\hl2_win64.exe" "-steam" "-game" "C:\Program Files (x86)\Steam\steamapps\sourcemods\mod_tf" "-novid" "-nobreakpad" "-nominidumps"
Yeah idk having two -games messes it up but I'm too stupid to find where the bug is
Are those potatoes
Yes
never seen before
actually this has been seen before by many
I saw that yesterday
i know
what happened to engineer va? i think its the best character in the game
Bruh is off the grid (good)
he fucking EXPLODED
he rex sploded
You get a notification if one of the people you reported gets banned
My bad. Opened discord in a bunker and it didn’t update so you’re welcome for the late reply.
actually specific question, does reporting from the leaderboard work?
maybe it's because there's like no sound or feedback to it so my brain doesn't know
it sends a report but reports dont work
are you saying that like "valve doesn't do shit lel" or they don't actually work in-game?
they work
valve doesn't do shit lel
they have been far more neglected for the most part
they did something a year ago or something
so They Do Something lel
(I reported weather for cheating)
Can anyone spot what the actual bug is here
That allows for typing colored text
Ngl it took me embarrassingly long to see it, like 30+ minutes
i thought rendering colored text was a feature of the chat
Well it is a feature of the chat to do that, but in chat messages sent from players it's supposed to filter out the custom colors and just make them default color
So players can't send colored chats
how is the ReadChatTextString function
see if you can spot the bug in it
trimping spot in burghausen
the function of a report and an action being taken on a report are two seperate things
reporting works, valve likely has a huge database of reports they can do things with
and theyve done things with them before
It's verifyably true that they store all of the reports but they just never do anything with them they dont work
stubby flare gun :3
also this finally got an update after some time
and it's looking good
its verifyably true that they ban cheaters that play 12 hours a day
*its verifyably
true that they ban cheaters that
play 12 hours a day*
Oooh that materials mod is delicious
Restores that classic metallic look that was lost
Very simple materials mod, if you REALLY want that v/w_ style weapon look, you would need to find mods that modify the base texture and alpha channels of the base, albedo texture, and its variants. Hell maybe even the AO if you're crazy enough.
If you’re even crazier you can uv transfer the v_model textures to the c model uv
When are we getting Team Fortress 2: Episode 1?
tf2 is not episodic :/
When are we getting Bejeweled 4 is the real question, all those clones forgetting what the real OG is.
swag ass song and hitsound
was vibing at midnight
Is it true that the custom folder load order is sorted using the ASCII table?
They're definitely added as search paths in alphabetical order yes
as for how files are loaded or reloaded I'm not sure
int V_stricmp( const char *str1, const char *str2 )
{
// It is not uncommon to compare a string to itself. See
// VPanelWrapper::GetPanel which does this a lot. Since stricmp
// is expensive and pointer comparison is cheap, this simple test
// can save a lot of cycles, and cache pollution.
if ( str1 == str2 )
{
return 0;
}
const unsigned char *s1 = (const unsigned char*)str1;
const unsigned char *s2 = (const unsigned char*)str2;
for ( ; *s1; ++s1, ++s2 )
{
if ( *s1 != *s2 )
{
// in ascii char set, lowercase = uppercase | 0x20
unsigned char c1 = *s1 | 0x20;
unsigned char c2 = *s2 | 0x20;
if ( c1 != c2 || (unsigned char)(c1 - 'a') > ('z' - 'a') )
{
// if non-ascii mismatch, fall back to CRT for locale
if ( (c1 | c2) >= 0x80 ) return stricmp( (const char*)s1, (const char*)s2 );
// ascii mismatch. only use the | 0x20 value if alphabetic.
if ((unsigned char)(c1 - 'a') > ('z' - 'a')) c1 = *s1;
if ((unsigned char)(c2 - 'a') > ('z' - 'a')) c2 = *s2;
return c1 > c2 ? 1 : -1;
}
}
}
return *s2 ? -1 : 0;
}```
That's the comparison function used for sorting the search paths before insertion
critical race theory found in the tf2 source code, valve cancelled
It is kinda weird that valve implemented their own stuff for all of this isn't it?
for like string compare and sort and everything
Are they just too good to use the filthy crt library functions?
It's also weird that they say it's not uncommon to compare a string to itself
that does not seem common enough to warrant an extra check in every string compare
i mean it is gonna be extremely cheap to check
Okay but how often do you compare a string to itself
Coludnt you just do the check there
I feel like in a typical codebase less than 1% of the string compares are against equivalent pointers
i mean i guess but does it even matter
its like literally 2 instructions on x86_64
But what if you do 789432708934257890345 strcmps against different pointers
and like 20 aganist same
what the ufck is the point of a "string comparsion" if it's not to check whether 2 strings are the same?????
It checks whether a string is less than or equal to or greater than another
it makes perfect sense actually
Interestiing because a friend of mine had a vpk mod, name started with [ which in windows file manager was above another mod starting with an A.
Yet the mod starting with an A overrode the mod starting with [
No scope direct hit > rpg pack > improved material \ fixed material > ultimate visual fix in cueki's preloader add-on VPK
consult with your printout of an ascii table

Yes, though in an ascii table capital letter matter
this is case insensitive
A-Z are each treated to be equivalent to a-z
order in windows file explorer is not relevant at all
to tf2
*order in windows
file explorer is not
relevant at all*
Wait does winodws not allow filenames starting with spaces?
I knew it doesn't like filenames ending in periods or spaces but I didn't know about beginning with space
windows is so stupid
windows paths are horrible
so bad
Anyways if you really care about tf2 adding your mod search path before others I think it's best to name it just a single exclamation point
seems like the first character that windows doesn't complain about
wouldnt you want to name your mod zzzzz instead
actually what order does it matter does
I guess modders are getting petty and they want their mod to override someone else's mod if both people mod the same files and the user is stupid?
otherwise yeah I can't see why it matters
maybe there are legitimate reasons to want a certain mod to override a different one if the user has both but idk I can't really think of any reason
Yes for compatibility patches, notability .vmt edits or textures or even .mdl files
How do you know what other mods a user has though and how do you know that your mod should replace parts of those?
It seems like a problem that's best left up to the user
If they have multiple mods that mod the same files they can decide from which mod they want those files to come
I don't think anything has to be done about it on the modders' part
I mean it's whatever and doesn't matter but it would just be kinda cringe if all the mods on game banana start beginning with !
wait what symbol do they use for the preloader vpk?
and it isn't a problem if they change from _?
oh wait vpk
those are all folders lel
its actually a huge perf difference
Yeah good point
valve can cut corners in some places I'm sure
and still have things work for everything they need
the CRT has to handle an extremely general and unknown case
and it's 'good enough' for a game
the valve one is decent but you can do better
Mastercoms avx 512 strcmp when ???
this is why thorium is so fast
Could you actually use avx for string compare or wouldn't it work or would it be slower
I dont really know anything at all about avx
avx for string? idk nothing but i thought it was for vectors
It's for performing the same operation on multiple data at the same time
You could treat parts of the string as the data couldnt you?
But there might be issues with like how the string ends or maybe finding the actual character it's different at would be actually slower
like I said idk anything about avx at all
maybe, seems a lot of effort for strings but i didnt get the context
why the matter on string compare?
Well it's a lot of effort for anything
but you can speed up anything that is parallelizable
potentially anyways
you probably cant because its so conditional but idk
I think glibc uses sse4 or avx2 for some string functions
including comparisons maybe?
at that point id recommend a fixed string allocator
and just pool uniques by allocation id + a case insensitive id
then you just compare ints
c is a mess lol
thats not c vro
yes it is
im complaining about the interface
the requirements
its precisely because of c that you need like all that macro junk for wcstr strrsitim nsnhhhhvcff whatever
because c is incapable of making non-shit long term interfaces
so you have to write a pile of junk
to support variants
I feel like you'd need a pile of junk at the low levels of any language that tries to be as ubiquitous and performant as c
java for example has equivalents for all these string compares and its way better
you dont understand my complaint then
how do you know there's not a pile of junk under java vms
*how do you know there's
not a pile of junk under
java vms*
i mean all the USE AS macros
because ive literally developed on the JVM?
Is there no junk under it?
literally wrote production code specifically for special case string stuff both within the low level machine code for string comparison in java and wrote modifications to the JVM
at any layer?
thats not what im talking about lol
im specifically talking about the interface pile of junk
c mandates you write all this monolithic function leaning tower of pisa shit
over 40 years
because theres no good way to distinguish variants in c
Ngl all of this is over my head
besides making new functions
so you get lpcwstricmpft_sec__n
and then you have to implement it using absurd amounts of fragile glue to support all these slight variants
look at how much macro slop is in here just because c has no good way to support mixins, traits, variants, etc at a low level
it must be a nightmare to maintain, upgrade, extend, etc
imagine upgrading and extending string code over 40 years to facilitate the needs and demands of the users
using such a limited macro slop system
where you cant even distinguish between types of memory input properly
at least c++ has support for type traits and generics with templating and shit
they dont have to go through this amount of hell
the CRT is way cleaner because of that
How is comparing strings in libstdc++ implemented?
Does it fall back to c or have they implemented it from scratch on all platforms or what?
i dont remember exactly but i remember last time i was checking for stuff relevant at least to me, a lot of it fell back to c
i think clang is different though
I guess I wouldn't be surprised if a lot of the things that are better than the "pile of junk" end up standing on the shoulders of the pile of junk
but idk much about how things are implemented
i think this is misinformation spread by proud c husks
like the notion that everything is based upon c is false
theres tons of modern systems which bootstrap themselves
solution: even more macros
i fucking love support class
ctf 2fort 500 hour
what do you work in x?
in general i mean
unemployed llc
Yes
Has anyone had issues on Linux TF2 with custom HUD fonts even after making sure everything is lowercase both in clientscheme.res and the actual files themselves? Everything seems to check out, but the fonts still revert to system defaults in most HUDs I've tried.
BudHud is the only exception but I can't seem to replicate the successful use of custom fonts in other HUDs.
I even tried deleting the libraries in the linux64 folder that relate to fonts.
do you think that it's the date their funeral was held or something?
yeah i had some issues
theres a way to fix it but i didnt look into
theres a issue on flawhud about this that @unborn pecan made (sorry for ping)
I looked into pretty much every solution I could find online. I even tried searching around in this Discord server, but alas, no luck.
https://github.com/Hypnootize/bx-hud
This is the HUD I've been trying to get the custom fonts working for. It seems like other HUD elements, such as the custom charge meter, are broken on Linux as well, though I've not even tried to see if any of this works on Windows.
@distant mango try rename the fonts to lowercase
you also need to change on the hud files
Already did this all, as a matter of fact, the latest branch of BX-HUD on Hypnootize's GitHub has all of this done, minus renaming the font definitions in clientscheme.res, though I did this on my own copy and the custom fonts still refuse to load, rather reverting to default (in my case, Dejavu Sans).
i remember to use custom font you need to install on your system?
like .local/share/fonts
but idk if its the case anymore, i can use flawhud just fine without sdoing nothing
I installed it systemwide and for the user with the KDE font installer.
you only need to install on the user btw
I'm completely stumped, but both BudHud and UltraHUD have working custom fonts on my same install, so I know it's possible. I've just not been able to replicate whatever they do differently.
i mean
I even did a fresh re-install of TF2 with no difference.
the hud updated 10 months ago, recent update broke huds so it might need to update other things
Yeah, I'm trying to figure out what else needs changed.
I've looked through the commits of the HUDs with working fonts since the SDK update that broke everything and I can't find anything different that I've not done yet.
Maybe the font name case matters?
Not just the name of the file but like the names of the fonts in the font family or whatever
I have never personally seen a case where installing (custom) fonts system wide is required in tf2
usually when people tell you to do that it is not the correct solution
but idk maybe this new linux font bug is different
Yeah, I've tried everything, I even tried changing the fonts to be completely friendly to any strange bug by making the font definition (and name of the font within the HUD) "robotocondensed" and used a find & replace across all HUD files to update to a Sourcefuckery-friendly name.
its good to remember that the file name doesnt change the internal font name
which is the one you use on tf2 sometimes (i dont really understand)
also what the format of the font?
i dont know if it could have something to do it but
i could be wrong
anyway
ever tried go to tf2 hud discord server?
even asking directly to hypnotize or creating a issue on gh
literally just one hud that they maintain got an updated https://gamebanana.com/mods/291596
i still rock my toonhud from like 2016...
@next nymph now tf2 economy can be used in political discourse
lmao
South park skit in the making.
If your economy is so bad, why are you wearing strange cosmetics, a australium scattergun, and strange skins huh?!
what
congrats!
i dont even know what i did https://cdn.discordapp.com/emojis/1099127552137764975.webp?size=48&name=sobin
I know what you did
¯_(ツ)_/¯
thats the most recent way you were supposed to be able to get it
according to the wiki
i dont think i did that lol
someone fucked up?
i think its cuz of pf2 perhaps
maybe
not complaining tho 