#Team Fortress 2 Megathread - winter is the most chill time of year
1 messages · Page 92 of 1
i think they removed most of the staging only?
its possible, I saw that there were still some references but i didn't look very far into it
uhhh, did valve completely break any protections SDR had for not leaking your IP?
I noticed on my profile that no matter what options i changed, launch options i changed, etc. it just showed my actual IP as the connect link
gonna need to start going invisible i guess...
like even in game the status command showed my local ip but my profile join link just showed the actual one
hidden lan server with no steam networking btw :/
unless somehow the steam website just shows that IP if it detects you're on the same IP address, which would be stupid
Are you launching game with enablefakeip?
I was and then i removed it but I think actually i mistyped it
added underscores between the words
i'll need to try it again
I wouldnt be surprised if you still need that
or at least need to start a server with sv_use_steam_networking 1 prior to ever net_start
are you not able to play tf2 demos in tc2?
does it not work?
no
something about tf2 and tc2 being different file paths
im rebuilding, ill try to send the output
COM_CheckGameDirectory: game directories don't match (tc2 / tf)
the demo is in my tf2 directory
same error if i try it in tc2
open a hex editor and replace tg with tc2
probably still wont work cause of this though
but try it
doesnt work
??
I got this when I tried to play a tf2 demo in mod_tf with source sdk 2013
I just skipped it and it worked after that
but idk maybe comtress changes would break stuff
oh its in in engine?
nice
wait no it is in engine
hacker
wait why are there 2 mega threads
ahh
?
not really, its kind of just for compat purposes
i think the tools like the particle editor still require 32 bit, this just makes it easier than setting up your own bat file for the 32bit exe
is there documentation for the new sdr client commands that were added recently? I only see server-related documentation.
The sdr stuff has been around for like multiple years at this point
I think you can just type sdr and press tab to list all the options
Most of them are named in a self descriptive way
theyre documented in the open source repo by valve software
The gamenetworkingsockets one?
Or I guess you meant this
?
yep
it's from this
lmao
a lot of apollos it seems
i love him because he's one of the only 2004 characters i know
thanks, do you have some for chronicles?
i wasn't the one in a plane
i don't have anything for that, but the ace attorney discord has this
Has anyone else encountered a bug where your kill sound plays but your target doesn't actually die? I want to see if its just me or not before I open an issue or something.
I've noticed this most frequently trying to destroy buildings
I've had it happen with engineer stuff
omg i just realized the funny tf2 logo spinner thingy is now in the sources
they did the math
yeah :)
i remember reversing that lol
so is cdimmerbutton
and now we can see they hardcoded absolutely everything in cdimmerbutton
they could have just added it to the mainmenuoverride .res file and let hud mods edit it
but no 🙃
mastercoms exposed
aga
VPC_ENABLE_CCACHE 🤔
can't figure out how to get it to do anything though
nvm i figured it out
VPC_ENABLE_CCACHE="1"
or anything greater than 0
why isn't this enabled by default 😭
wait its broken hm
ccache thinks everything is uncacheable
for some reason
oh i guess ccache doesn't support pch what the fuck
Hey TF2 Gamers, Today I'd like to explore a fascinating idea with you all; whether or not Valve should drop Windows support for TF2 in favor of Linux; here's why I think it would make sense... 1. Performance boost; Linux tends to run better, with even greater selections of hardware, than the same hardware would ever run on Windows. This could so...
I agree, if windows users want to play it they can use tools such as WSL
🐧💻 Why Valve should drop TF2's support from Windows in favor of Linux
Hey TF2 Gamers,
Today I'd like to explore a fascinating idea with you all; whether or not Valve should drop Windows support for TF2 in favor of Linux; here's why I think it would make sense...
-
Performance boost; Linux tends to run better, with even greater selections of hardware, than the same hardware would ever run on Windows. This could solve the evercoming issue of TF2's struggles to perform on newer hardware.
-
Privacy and security; Linux has a priority for privacy and security over Windows, and by changing their stance to exclusively support Linux, TF2's playerbase will know that their data is safe and respected by Valve.
-
Sustainability; Linux has already been proven to be a lifesaver for many systems running older hardware. As the looming threat of newer hardware becoming less and less compatible with TF2 approaches, exclusively focusing on Linux would be a great idea -- as Valve's own official gaming computer runs on their own Linux distribution!
-
Promote technical skills; A great portion of TF2's community runs off of what the community produces with their know in tech, such as custom maps and cosmetics. With Linux, technical know-how is encouraged and promoted, and a new golden era of TF2 community content could awaken.
While there'd be some challenges to overcome, the benefits of Valve switching to Linux would be greatly lucrative for the TF2 community.
What do you think?
please no linux
what about freebsd
please dos
theyre remaining adamant that their tos is valid
no hardware acceleration in browsers == more mappers
@grim parcel has leveled up! (54 ➜ 55)
we did it reddit
niterux moment
is this chatgpt
show your support 👍 https://github.com/ValveSoftware/Source-1-Games/issues/7091
normally those kind of posts are the inverse (why valve should drop tf2's support from linux in favor of windows) xD
I think the steam networking should still default to on because the main option to run a level literally says "create server" and many people over the years have been confused why that doesn't allow them to play with friends
That's not what they're talking about though
If you do IE: map itemtest it makes a public server anyone can join, that shouldn't be the default
It should be if you use the create server button though
why not
The issue and idk if anyone has thought of it yet but the game doesn't have a full maplist to go off from if you're in a listen server by default, meaning everytime you want to change maps that aren't on the small list, you'd have to type "map X", and if thing change gets added, you'd also have to enable steam networking over and over although I suppose if the maplist was also updated to be bigger, I would agree with the change.
Because people don't expect it
Before, you had to launch with -enablefakeip to have a publicly visible/joinable server created by typing map itemtest
Now that's the default, just by typing map_itemtest and having sv_cheats enabled, anyone from the public can execute arbitrary console commands in your game and probably other stuff too
Which is not something people expect
Tbh people didn't really expect the old behavior either
I remember joining a few sdr itemtest listen servers a while back and people were surprised about it
even though they had gone out of their way to add -enablefakeip to launch options
I think sv_lan should be default 1
I thought it was.
You telling me it isn't?
not using binja smh my head
Me when I join sv_lan 1 servers on my public address within 192.169.0.0 - 192.255.255.255
I'm also talking about that
both create server option and via console
I believe you should check a box (set a convar) if you want to make your server public
The new shaders 
true
flashlight module enabled?
are you on linux
windows 🙏
no
So how does the whole SDK inventory thing work
is it possible to restore the live tf2 code and use that
Idk
I read somewhere that it’s a read only version so I assume it just checks the items game and then checks your steam inventory then says yeah looks about right
It uses the Web API
Then it uses like a special GC function seemingly to get a ticket from the server and then the GC
so like the client can't lie about their items
What the cringe
restoring the live TF2 code would be illegal
but is it possible
Yes obviously
without using leaked code?
you could paste the whole tc2 code into the sdk and build it
and then itd work
without using leaked code it would be hard and also i think just their license makes it illegal to mess with econ like that
hm i guess it's a matter of if you would need to reimplement parts of gcsdk
Well you could implement it but it would still be against steam ToS 
You are entitled to use the Content and Services for your own personal use, but you are not entitled to: (i) sell, grant a security interest in or transfer reproductions of the Content and Services to other parties in any way, nor to rent, lease or license the Content and Services to others without the prior written consent of Valve, except to the extent expressly permitted elsewhere in this Agreement (including any Subscription Terms or Rules of Use); (ii) host or provide matchmaking services for the Content and Services or emulate or redirect the communication protocols used by Valve in any network feature of the Content and Services, through protocol emulation, tunneling, modifying or adding components to the Content and Services, use of a utility program or any other techniques now known or hereafter developed, for any purpose including, but not limited to network play over the Internet, network play utilizing commercial or non-commercial gaming networks or as part of content aggregation networks, websites or services, without the prior written consent of Valve; or (iii) exploit the Content and Services or any of its parts for any commercial purpose, except as expressly permitted elsewhere in this Agreement (including any Subscription Terms or Rules of Use).
I guess it would fall under this part
so strict 😭
oh on an unrelated note it seems like the version of VPC used in the sdk is from csgo
so i guess they backported that
what are source 2 bundles
against tos smh my head
You can grant items
what ears does that rhyme on
ears?
thats how i hear rhymes
ohhh i see
sorry I thought you meant crew and when
but you mean crew and two
Hazard Crew 2
its like helldivers 2
im eminem i can rhyme crew with when
whhhennana
you can the tell it's windows due to the font size of the health bar
The windows fonts were so perfect before the vgui ui scaling update and then they ruined them
@eternal haven has leveled up! (26 ➜ 27)
????????????
they look better to me
I mean it's nice that you can scale them bigger
But too bad it made them blurry no matter what even at normal 100% scale
So with TF2 SDK being released, what does this mean for future TF2 updates?
nothing really
Idk how the versioning would work. If TF2 updates, can mods made with the SDK require updating as well?
Valve probably just released it to make things easier for tf2 classic and open fortress and stuff
no, they're not tied to tf2
Nobody really knows if valve will push tf2 updates to the tf2 sdk as ewll
hopefully they do
the sdk is a completely separate thing, valve may update the sdk, but they don't need to
Ohh
we'll just have to wait and see, we don't even know if they're accepting PRs
Well knowing Valve they'll support it for a bit and then leave it alone
*Well knowing Valve they'll
support it for a bit and
then leave it alone*
Honestly that applies for most things
People make cool things and eventually abandon it
Better enjoy it while it lasts
Does anyone know what "isproportional" "only" in a tf2 font definition does
Or what the other options are in place of only
seems like there's a reference to it in the csgo src, so maybe take a look at that
It stops the game from generating entries to non-proportional versions of the font
"no" which seems to be the default
:D
Thx Niterux
I guess it seems like the "antialias" option is just ignored on proportional fonts
since the vgui scale update
based
I think it still works on non proportional
that's aweosme
prior to the update it worked on both
i hate aliasing!!!!!!!!!!!!!!!!
No it's absolutely awful
before you could choose
to have the antialiasing applied or not
now the choice was removed
Ive been removing anti aliasing for years......
Niterux is there any way to make a different font get used for proportional than not proportional?
Similar to how you can do different fonts based on screen height
no
I <3 Noto fonts
is there a way to disable pch project-wide in vpc
nvm getting ccache to work with it seems like a better idea
*nvm getting
ccache to work with it seems like
a better idea*
Can someone eli5 to a layman the impact of open sourcing the TF2 SDK?
I know that the TF2 SDK code "sits on top" of the closed-source Source Engine code. But then Source Engine being closed-source doesnt matter (for TF2) because all of TF2's code runs on top of the open-source Source SDK Base 2013 Multiplayer?
they both sit on top of the same thing thats closed source
i think i got it 
just had to 
LOL

yippie
anyone notice that using legacy opengl mode that performance is just so much worse than it used to be?
i'm getting like between 15 and 25 fps. idk what happened it used to be at least 60 to 90. sure vulkan is 60 to 140 but isn't weird that it used to be over 300 fps during the 64 bit beta?
it's called legacy for a reason! it's not supported anymore
okay now I know it's obs that's causing issues with my game capping at 60 fps being displayed
idk why tho
Are you windows or linux bro
macos of course
Maybe he actually is
OBS has massive overhead on macos
Any screen recording does but OBS is especially bad
Actually I guess it's better on the ARM macs now but on some Intel ones you couldn't even get a 60 fps recording of the screen
everything is at least 5x better on arm macs
so like
is ficool cool
or nah
one would assume that he's cool based on his username
he's fi cool
he's fecal
Yeah but he's pretty busy and keeps to himself most of the time
is this team comtress 2?
Wtf stop Cheating!!!!!!!
where's this from
my jouse
It's Steel week, the best week.
DEFINE_SCRIPTFUNC( FiringTalk, "Makes eg. a heavy go AAAAAAAAAAaAaa like they are firing their minigun." )
(moved to #1343802340179705856)
What makes you think it changed?
whats with these funny macros in the code ive always wondered
#ifdef CLIENT_DLL
#define CTFBat C_TFBat
#define CTFBat_Wood C_TFBat_Wood
#define CTFBat_Fish C_TFBat_Fish
#define CTFStunBall C_TFStunBall
#define CTFBat_Giftwrap C_TFBat_Giftwrap
#define CTFBall_Ornament C_TFBall_Ornament
#endif
actually no i lied
client classes
yeah but in this case it's just a weird naming change that doesn't affect anything afaict
is it just a consistency thing or something
Potential scam sent by @kind falcon was deleted.
whoa/
{
fireInfo.m_iTracerFreq = 2;
}```
tc2/src/game/shared/tf/tf_fx_shared.cpp
@left sand when do i get the valve private key :(
2032
Does anyone know if tf2 server downloads the item schema
If it does, maybe we could use that same method to make web api requests in mod_tf dedicated server
dedicated server works completely fine apart from web api
even sdr works on it
well
it's a gc message
OH
looks like it uses isteamhttp
econ_item_system.cpp:581
it's using the same api except for the function call to get it 🤔
the heck is SetGameserverFlag, though
Idk but I think with a little bit of changes it should be possible to use that on a game server right?
Oh also mod_tf compiles completely fine without the steam sniper docker image
I just compiled it normally
yeah
had to install ninja and libsdl2 and it just worked
it'll compile, but it's just more painful for distribution
true
anyways this items thing on dedicated server should be really not too bad to solve
I'll try tomorrow
Oh also vac works on dedicated server
Idk if it works on client I didn't really wantto test
*Idk if it
works on client I didn't
really wantto test*
I can make an alt and test it
stored in the balls
Team Fortress 2 Classic is a mod for Team Fortress 2 that re-imagines the early post-launch era — circa 2008 to 2009 — of the original game. Starting from there, we've added quality-of-life features, remade and reworked scrapped content, and built onto it with full-size updates in homage to TF2's timeless style and tone.NEW-OLD FEATURESMeet the ...
2025
link for those who want to wl it
awesome saucers
cringe now has a steam page
?
well that was fast
valve is probably going to ask them to change their name I think
They already have the steam page 😭 probably not
this will be TF2 physics in 2018
counter strike classic offensive had a steam page before valve asked them to change their name to classic offensive to prevent confusion with counter strike
Changing the name requires valve to care about tf2, so I don't think a name change is likely
i mean the sdk release and update proves that they care about tf2!
if anything its valve saying please stop bothering us
all done by a contractor who picked up the game and wanted to marginally improve it in his spare time at valve?
its been almost a decade since valve even gave the pretance of caring, why would that change now
like the comic + sdk is really valve saying we are done, heres the source code so you can make you're own stuff if you really want, now please stop emailing us about the heavy update thanks
Valve cares about tf2 more than literally any other company cares about any 17 year old game
or 18 year old game
not really imo
makes patches way easier to contribute I imagine that valve is going to be way more active with the community now
the sdk took a lot of effort to release
when has valve ever been active with the community??
All the time
yeah they regularly include community maps
like aside from scraping the workshop?
yeah they included a bunch of patches from mastercoms in the 64 bit update
remember that they didn't have to release the sdk at all
they could just stop updating the game completely
shut down the game coordinator
goodbye tf2

if they wanted the community to stop bothering them then they would have killed the game or stopped updating it
They post about community events and stuff on their website, include community maps and items, accept patches and fixes from the community, provide services to the community for free
What more do you want from them
yeah they do like as much as they can to interact with the community now outside of like a ama or somethin g
holy heck this is like bad water but instead of bad water graphics its like toilet water
aside from bugfixes they did stop updating the game; but they will never kill tf2 not while its economy is so tied up with conter-strike's and dota's
Thats why they call it bad water
They haven't stopped updaing the game though
they never stopped updating the game??
It's more than just bug fixes
in fact all the new features have probably introduced more bugs than have been fixed
they made the game actually bearable on 4k monitors
the last notable and not just fixing or tweaking things was blue moon back in 2018??
how is vscript not notable
you are a bot sent from twitter to the mastercomfig server to troll us and waste our time and cause infighting
id even argue that the fixes and shit they've done take way more effort than any balancing changes ever have
they fixed the bots they updated to 64 bit they banned macos players they released an sdk fixed ui scaling added vscript what more could you ask for
oh and they released the last comic!!
fuckign
webm support they added webms to the game!!!!!!!
oh?
well, i guess that means they're accepting prs to sdk2013
but will they merge changes to tf2
yeah :)
as the world is so joever... tf2... a beacon of light... has never been so barack
🖊️ 🔥
im not sure how fast things will be accepted though
into tf2
so i might continue with the tc2 hard fork
okay that's pretty neat :3
i mean, i think the only thing that would be valuable to players at that point would be balance changes and more risky changes that valve wouldnt accept
I think pull requests will have a higher chance of being accepted if they are actually good and not buggy and breaking things
???
hm?
lets goo
only ficool PRs will be accepted 
slop codebase incoming
yall need to pull some maidens
you can be a good programmer if you want
i was looking on what you been doing and its a lot more than i do in general being "not quite programmer"
which doesnt mean much but well
huusk

can ficool stop being so cool... https://github.com/ValveSoftware/source-sdk-2013/pull/824
There is an unused particle in TF2 named speech_typing, and it appears to have been forgotten about given no code for it ever existed. This PR restores it so it appears when the player has their ch...
holy shit its real
billions must create good pull requests
So I assume PRs for the sdk is gonna be also used for the main game right?
it says it can be used for the SDK repo and "other Valve projects"
so yeah its not out of the question
also afaik, misyl really wants to have this be the way to do things
stolen from XONOTIC smh
Forward this friendly reminder to your coworkers and software engineering friends to approve your pull requests!
Thanks to Big Man Tyrone for the Video!
Follow me on social media!
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If you are curious t...
would this also show for enemy players? https://github.com/ValveSoftware/source-sdk-2013/pull/824
yeah why not
why
VC icon is team only, and idk, you could kill people when they're typing 
or be killed when you're typing
Valve would add this, see it reveals enemy spies and do absolutely nothing about it for 10 years.
it doesn't
you can be killed when you're typing anyways
because you're standing still
yes but this will tell others you're typing
I'm skeptical about it appearing when you just open chat rather than when you're typing
what about team only for team chat and team only for normal chat if all talk is off?
aaa I've been awake too long idk if my message takes into account the whole PR or whatever else
yop, this would be good
I think I will buy myself a Döner tomorrow
self care day
Team fortress 2 classic will be changed to classic
Yeah and then they’ll spare you to see what you say and if it’s funny enough they might spare you
At least I would 😝
lol I finally figured out the issue and its an obs issue actually
the refresh rate is locked to whatever monitor obs is on
so when I keep the window on my 60hz monitor it locks tf2 to 60hz
Are you using like a really old ass windows 10 build
That used to be an issue
like 5+ years ago
I think they fixed it
there's also some nvidia setting you can change to fix it
or you can use real fullscreen instead of fake
uhh i cant remember when i last updated but windows was last installed like 2 years ago
also i use AMD
Oh idk then
dunno if my vulkan issues are related at all though
@left sand https://github.com/ValveSoftware/source-sdk-2013/pull/625 maybe add new values to skip only specific hints individually too?
from the top of my head, in addition to power-up canteen, I also remember Grappling Hook and Spellbook
that's in the PR?
no
currently, you can only skip only the power-up canteen or all of them
you can't like only skip Spellbook or only skip Spellbook+Hook without Power-Up Canteen and so on
that's what I mean
also, probably a good idea to add FCVAR_ARCHIVE so it gets saved to config.cfg
those combinations aren't relevant to any gameplay case
the checks are individually skipped but yes theres only 2 for all
1 for the mvm case
2 for anything
fair argument, I agree
woah
You were right
Surely VALVe will look at this and think it's worth listening to the community
@kind falcon you are real
Fixes the minigun viewmodel having crazy high barrel spin velocities on high latency servers.
Unfixed behavior:
https://github.com/user-attachments/assets/af1d8046-454d-455a-a353-174e339dd80f
Fixed...
i think i am
He is such a chud
You tell me
I've seen him being so insufferable over and over
20 minutes
what
i edited the photo posted up above
valve released SDK out of FEAR of him!!!!
john gaben himself just got up his chair and clicked the button to release the sdk and ban bots
because thats how it works
rahhhh
I’ll stand by the sentiment that anyone in the US with minute plus wait times is doing something wrong.
Maybe lesser populated regions of the world, but in the US: just select something other than mannpower mode and you’ll get less than 1 minute queue time, often less than 10 second queue time.
There’s a lot to complain about but wait times in TF2 and casual ranks aren’t them.
If you have like 5 people the queue times are pretty long
but yeah for solo it's usually 10 seconds when everything is working good
Even ignoring queue times theres a ton of fat that could be trimmed
Servers end too early, pre game lasts too long, map vote is too slow
Only time I feel matches end early is capture the flag and even then, players artificially extend it by not capping.
Bro I've seen capture the flag go on forever
Ctf is like the only one that doesnt end early lol
Well i guess the good ctf maps end early
There are no good ctf maps 
Idk what applejack is
🚬
doublecross is mid
Noob
Oh I know this map but didn't know what it was called
It's alright I guess
they added it pretty recently right
Ye summer 24
@orchid sorrel has leveled up! (61 ➜ 62)
I don’t really think it’s super necessary. Literally every multiplayer game I’ve played has at least a minute of character selection (even games where you can swap characters), like 2 minutes of waiting for the guy playing on a floppy disk to load in so everyone loads together, a minute or two of setup time, and usually longer queue times from the get go.
Being able to jump around the map and play the game without the objective for a minute or two (almost never goes to double or triple waiting for player time) is a better use of time than any game I’ve played and people who complain honestly just need to stop.
It could be sped up sure. But I don’t mind playing the game for one minute with no objective. It’s just not a concern that crosses my mind
I’m going to start holding my breath during waiting for players times when I play casual on stream just so people who complain can see how petty they’re being.
The minutes add up, especially when youve come from a version of the game that didnt have all of these time wasters
Its just extra bloat with not much benefit
honestly i do wonder how many of people here defending casual over quickplay, actually played the game during the quickplay era?
because coming from quickplay to what we have now is just a straight up downgrade imo
even when the matchmaker is at its best
I have played since the MvM update in 2012.
I’ve seen the opposite honestly, most people who want quickplay back started playing post MYM
ADHOC is what people want back. Literally everything else about quickplay was just aspirations of what the casual system is now.
not really, the whole way quickplay worked is what people really want back imo
@fiery kindle has leveled up! (1 ➜ 2)
Can you elaborate
Do you really want to be randomly dumped into a community server?
There are so many community servers that are absolute dogshit
the fact that it just placed you into a game, without any faff from sbmm
It's way preferable to carefully select the server(s) you want to play on
this was not an issue from 2014 onwards
IMO anyways
Sbmm is pretty negligible in casual
And ad hoc connections encourage people to leave and join in the middle of matches, the matchmaking makes it where most people join at the start and many stay until the end
And you still have the option to play on ad hoc servers
You can choose
Now we have more choice than existed before
What ad hoc servers lol
The community badwater with 4/32 players?
There are many active community servers that provide a vanilla or roughly vanilla experience
yes but pre-mym, they could be found the exact same way as valve servers
*yes but pre-mym, they
could be found the exact same
way as valve servers*
That’s not casual’s fault. That’s literally community servers ruining their reputation with valve
Valve removed community servers from quickplay before switching to casual matchmaking didn't they?
Or I mean made it valve servers only by default
now they are fully segrated off in the server browser
Community servers were removed from quickplay before MYM
Invasion Moment
Which provides a better experience than being randomly dumped into a server that has a high likelihood of being trash
they were still eligible, but it only looked for valve servers by default
No they added a check box to let you choose
you had complete freedom of choice
You have complete freedom of choice right now
Just like how people still actively queue for the misc map category now…
Literally the only thing that was removed was valve providing servers that allowed ad-hoc connections
really? try dueling your friends by choice
Nothing else was lost
The dumb round limits were also added
Uncletopia
they litterally changed the entire flow of the game
And in return you gained the option to play matchmaking if you like
They made more sense when you couldn’t leave
on a valve server
why should a core feature of game be segragated to community servers?
Cuz people rarely actually did that and if they say otherwise they’re lying. Just look at how many people requeue when their party gets broken
Why is team switching disabled nowadays anyway
And cuz I can stack the hell out of a server and ruin everyone’s fun if you give me the option to
cuz it breaks the matchmaker
Why would the matchmaker care about anything besides player count
source?
“I hate getting rolled but I wish valve would readd the feature that allows for team stacking”
engine
True its better to have a 4v8 you are very smart peaches
*True its better to
have a 4v8 you are
very smart peaches*
Thanks bot
why so passive aggressive dude
Recent update massively improved filling empty player slots
And team balancing was pretty quick to act before tbh
I guess the ideal thing would be if valve changed half of their servers to be ad hoc with team picking enabled
Then everyone would be happy
They don't need 10000+ casual servers do they
surely 5000 is enough
how many people play tf2 weekly?
I mean it could be streamlined. I just don’t think it’s nearly as much of an issue as everyone says it is. People just like complaining
Tf2 community is full of professional complainers
Casual destroying the community server hubs was the biggest loss in my opinion. So many communities faded away.
Casual did absolutely nothing to community server hubs other than provide a better alternative
a full quickplay revert is dumb, the old quickplay algorithm was bad too, i think casual can just be made more like quickplay. dump the match concept because that's not what tf2 casual is about, and then rework it from there
add a system where community servers can participate in casual
we could see how many people play each
theres really no reason for both, you just make a good system for jumping into tf2
there is a reason for both
we need an html vgui panel to add mastercomfig quickplay into tf2
some people want to play matchmaking with matchmaking rules, some people don't
some people want to play one sometimes and the other other times
Why yes, completely diverting all players to dedicated Valve servers and cutting off access to being put into community servers had absolutely no impact at all.

why not just put 2 big buttons in the menu
a matchmaking button and a quickplay button
Honestly just remove the mainmenu and just drop people directly into a game. Remove the disconnect button and requeue buton.
doesnt make sense to me because theyre not mutually exclusive
they pretty mcuh are
using an outdated version of CEF with like 20 vulnerabilities
all the quickplay complainers also dislike the other parts of casual
apart from the matchmaking
they dislike the autobalance and the disable team picking and the no ad hoc and everything about casual
wait how does vgui work can i make a panel that just renders with another ui library
@left sand has leveled up! (84 ➜ 85)
yassss queeeeeen 💅 👑
or can i only do primitive draw commands
(not texture copies)
because unfortunately gameui is engine only
so you cant override the main menu
source already has a html vgui but it's a bit hard to work with from what ive looked into
no that one is fake
its fake
oh okay
okay but whats mutually exclusive there?
also quickplay had autobalance
idk maybe it's not possible 💔
I mean what are you suggesting?
Keep the casual matchmaking but enable stuff like team switching and ad-hoc connections?
imgui integration with vgui when
no sorry itll be chrome again
all the cheats just submit render commands directly 😔
hot take maybe but the imgui ui is really not that good
like it doesn't communicate things as clearly as other UIs
oh yeah it's terrible
Casual did not cut off access to community servers. We have said like 8 times in the last 20 minutes that it was removed from quickplay before MYM.
“But there was a checkbox-“
No one clicked it, it may as well not have existed, if you were going to queue for a community server during QP you used the server browser which is how community servers currently are.
And valve just made queuing for their official experience a better user experience. I would bet both my testicles that at no point did anyone at Valve say “when we implement casual, make sure we divert people away from community servers”
If community servers were as thriving of communities as people suggest, they wouldn’t be dead. Look at the ones that are currently surviving, they’re mostly Casual+, the major servers that died were ones that were monetized out the ass and were fun for 30 minutes until RTD and lag from everyone having custom particles got old.
only good thing about it is that it's easy to integrate and develop for
I guess it gives the impression that everyone likes it
just because it's so easy to use get started with so everyone uses it
people did use it tho, not tons sure but enough that servers post MyM reported player count drops as high as 70%
Casual probably saved tf2
I bet there would have been under 10k players by now if not for casual
Why would you use the community server checkbox in quickplay if you were going to connect to a server whose community you were a part of? You’d just connect to them via the server browser because they’d be on your favorites.
It just doesn’t make sense
that is a scolding hot take and a half
and wrong at that
And it's probably true
I stand by that
I’d go so far as to say if valve reimplemented quickplay as it was, TF2 would die within 2 years.
You guys are just hating casual without reason at this point
so many people left post MyM
For reasons not related to casual in its current implementation
You dislike some parts of casual so you delude yourself to the point of absolutely hating it and everything to do with it
and aren't able to see that it had benefits too
TF2 had and always had EXTREMELY HIGH churn
A lot of people’s favorite playstyles changed in MYM
I hate casual because whenever I play TF2 i'm at the bottom of the scoreboard
you gotta realize, you're a minority of the playerbase that continues to play the game past 10 to 20 hours
casual improved that, reduced churn
because it was a much better experience for new players
however, TF2 just doesn't have the appeal of modern titles
People don’t want quickplay back, they want playing videogames in 2012 back.
especially for the asia market
TF2 is a very western focused experience and doesn't have the appeal like many other games like league, val, overwatch, dota, fortnite, etc have for a broader playerbase
some of the classes were specifically designed for a 2006 kind of gamer
Even if you did hypothetically revert back to quickplay. People would still be the sweaty tryhards that are complained about. People would still be toxic over poor performance. People would still quit after every capture point lost. Etc.
Gaming culture is different than it was 15 years ago.
and a western kind of that
i still do think something was lost
with community servers
we need a way to revisit designated hubs
and build friendships over time
I think so as well. But I don’t think MYM is what killed them
Honestly I think a lot of community server players either had children and real careers and moved on, or started playing competitive TF2.
Mutually exclusive of course.
So many modern games have stripped almost all community features away. You play your game then banished back to the queue.
It’s more profitable to control everything in your game.
Don’t hate the game, hate capitalism.
not really
riot games would profit more by allowing community valorant servers ✅
erp server
valorant hvh
Though it is ironic. All these new games, and yet TF2 persists, often times outliving them.
that would be cool
its not though
thats like saying cod4 outlives games because people play it
*tf2 has like
1000 times as many
players as cod4*
yeah but thats just an exaggerated example, cod4 isnt a live service
i could name p much every live service and theyre all more popular than tf2
tf2 would be many times more popular than cod4 right now even if valve had shut down all servers years ago
idk about that
people would just play on community servers
with no hats
Overwatch "The TF2 killer" somehow having to die then relaunching with lootboxes returning was funny.
it would probably only be 5k players but still way more than cod
i think people would give u p
TBH, I think Valve fumbling Valve Comp probably saved the game. As far as I can think, TF2 is pretty much the only casual-first multiplayer fps in a market smothered by competitive shooters.
thats an exaggeration
like a crude exaggeration only used by tf2 players to help them cope
Was more quoting Star_ there but yeah.
Eh overwatch pros also so the game is dead, but that’s because as a pro it basically is
Idk if it's cope to say tf2 outlived overwatch
overwatch is still really popular
nuhuh
and its not a bad game
Overwatch still has more players than tf2 concurrently iirc
Imagine what TF2 could be if Valve didn't leave it in decay for a decade though..
Honestly it’d probably be a mess
valve tried for years to grow tf2 and it didnt work
^
Look at CS2
why do you think it would work now in the last decade
it is just an extremely flawed title at its core
tf2 is kind of just a finished product more or less, valve would probably have to just make a new game if they wanted to seriously grow it
which is deadlock
tf2 is a shower not a grower
I think it Valve leaned into the casual play style of TF2 it could probably be successful. But I’d be happy calling casual tf2 complete tbh
the characters aren't diverse enough (not diversity meme, but like literally it doesnt have broad appeal, its like a joke that's only good for maybe 10 years but the internet has moved past that, same will happen with skibidi toilet)
Deadlock is not going to overshadow TF2 imo
the items system is really convoluted and weird to any new player, since you have to unlock fundamental aspects of the class or pay for items which is not a good look to a lot of people
I think it’s going to be way less successful than people think and TF2 is going to remain at the same player base it always has
the very fact that you can change loadouts for a singular class is really unfamiliar to a lot of people, people prefer distinct characters per kit
Weapon unlocks aren’t really a unique idea to most gamers tbh. Nor is putting things behind play walls / pay walls.
^
thats not my point lol
And most the core features of classes your referring to are things that new players wouldn’t even be aware of existing.
nor am i talking about like cs
okay I see your point but it takes someone like a couple sessions of playing to learn how tf2 items work
and it adds extra depth to the game
but its bad depth imo
I think it's good
yes the depth is like oh i dont know what abilities this guy has bc i dont know his items
wow
you learn that easily
literally 0 decision making besides playing conservatively for every possible case
when I started playing tf2 I was not confused or feeling like I didn't know what abilities a class had
in overwatch and val, the abilities are per character which makes them much more flashy and makes people more comfortable
thats really not what im talking about
im not really talking about conscious choices people are making
As in, all of that is irrelevent anyway. Doesn't really matter how popular TF2 is, people will come and go, it won't ever reach the insane levels of the latest and greatest games, but the spirit is something that will persists after many of them have burnt out.
im talking about something much more innate to data flow in the game
Weapons unlock videos is what got me into TF2 tbh. I watched mincraft YouTube play borderlands with Jerma, which led me to watching weapon unlock videos, which let me to Star discussing weapons in MvM and that got me to try TF2.
Without weapon unlocks I’d still probably just be playing battlefield hero’s or Roblox
so you're saying tf2 is held back by certain abilities being per weapon rather than per class?
yes
I guess I just don't agree
i mean, it might have been cool for 2007
but just look at p much any game
theres a reason all of them do heroes instead of unlocks
it doesn't take very long to unlock all the weapons you want
theres not only benefits to readability at a subconscious level, but its also good for marketing, economy
or buy them for 2 cents
unique animations, particles, tells, you can know the realm of each hero instantly
off topic but who's excited for Valve Deckard? will you guys be buying?
each hero can be balanced outside of just stats alone
they can be balanced holistically
mcoms, are you also interested in how they managed to make VR run well on Linux,
the weapon unlocks also give new players an incentive to keep playing
its just a weird system
I think flashy abilities like you’re saying are very split on opinions.
A lot of people complained about every ability in Valorant, OW, Pladins, etc for being too prevalent, even if not OP.
Sure weapon unlocks are nuanced but they’re also less influential than character abilities usually, so you have a harder time learning them but you’re punished less by not knowing them.
I don’t think either is necessarily an inferior system, I think they’re two different styles.
and if anyone's annoyed about not having a weapon, 2 cents, big deal
I like the system
*thousands of threads on
the general internet
about tf2*
the common sentiment is 2 things
okay but most of those people would play tf2 for an hour and then put it down and never play again
even if it didnt have weapon unlocks
uhuh
oh that game with the pay to win items
oh that game with the random crits lmao and they wanna make it an ESPORT?
well, theres also a third thing
haha funny youtube poop
but thats not about the game
i mean idk
i would say people are much more comfortable with the hero approach
*i would say people
are much more comfortable with
the hero approach*
its obviously way more successful
the weapon unlocks are just not that big of a deal for anyone who intends to play for longer than dozen hours
plus the base weapons are already perfectly good
you are ignoring most of my points about unlocks
can you restate one or two of them
spy with feign death vs spy without feign death
sure, it adds "depth"
but all you have to do is assume the worst
I thought Overwatch had an issue with new heros either overlapping previous heros, or being a balancing nightmare?
and its just annoying
When were these forums from? Because I feel like anyone in the modern gaming sphere basically wouldn’t notice the differences in weapon unlocks. When compared to abilities in other games where some shouts something and you have to know to break line of sight, rush them, get out of an area, shout back at them, etc.
Some guy with a rocket launcher that does rocket launcher things but maybe if you squint it looks a little different is going to feel not even noticeable, let alone pay to win.
not really?
i would say overwatch has probably some of the best archetypes in an FPS with the large roster they have
the game i would say feels samey is val
I can see how in the 2010s when you had CS and COD, people would look at TF2 weapons and think they’re must haves. But I think now they’d just be like “oh he was using a different rocket launcher”
yeah thats true
maybe things have changed
but again, i still feel like unlocks werent a fully thought out concept
base tf2 on launch was pretty well designed
the live service was slop
which ultimately made tf2 get abandoned
because it was just slop on slop
and it got too hard to do anything with it
Unlocking weapons through achievements was.. interesting but probably not helpful
Having played Valorant. The lines between archetypes are basically nonexistent.
And in Overwatch I felt like the lines were basically tank, healer, and guy that feeds constantly but presses a button every 2 minutes and insta kills everyone.
Like I genuinely couldn’t tell you what the goal of damage roles are in OW. If you replaced them with DVA the game would play the exact same if not better.
like youd think theyd run out of ways to make unique healers
yeah, the DPS role in OW doesn't make much sense
especially OW2
i think deadlock does actual ROLES a lot better
but im not talking about roles
im talking about archetypes
as in, kits
like OW has so many unique styles of character kits
that are all unique
many people couldnt think of anything other than medic when it came to tf2 weapon ideas
and thats another thing ig
Overwatch healers make me want to light myself on fire. They feel so garbage to play with and fight against because they’re TOO impactful. If someone has a healer it’s GG, if someone doesn’t have a healer it’s GG. It’s just not fun IMO.
I think medic tends to strike a good balance of being influential, but not overly so, and being vaulnerable in order to have that impact.
well yeah, but thats a ROLE thing again
Yeh that’s fair. But I like that TF2 has pretty clear lanes it stays in with weapons
the problem with overwatch is that people are too specialized
I’m on mobile so I couldn’t see your messages while typing.
so therefore the balance of the game relies on the strength of their specialization
a healer is so concentrated on being a healer
that even a slight balance mistake can make them too strong
thats why i like deadlock more in that regard
they have much more generalist kits
which means their one thing CAN be good
like ivy, shes kinda support but shes also damage, so she doesnt have like 50 healing abilities which all need to be shit or else its too annoying
It also just feels more rock paper scissors like imo then. Which just kinda feels bad to me. Maybe that’s just my 6s player showing, but having extreme niches and ults in the same game just feels awkward. Like you played a character for a bit, the enemy switched to one that shuts you down, but you are at 70% ult so you just have to suck it up because you can’t waste that ult charge.
It’s a mechanic interaction that I don’t like.
but im just talking from an archetype standpoint, not necessarily a balance standpoint
like the way they can just think of new kits like that
it always impresses me
i think the healers especially
like gosh, what a great game for any support player
Honestly Overwatch seems the most fun as a healer
so many engaging, fun to play heroes with such diversity
idk if OW2 is back at 6v6
but when they had the tank DPS thing
it was really weird
it felt great as a tank
but the dps is like ???
its like more supporting spam class
its like a damage gate
rather than actual DPS
DPS is just there to reverse their heals
and tank was there to actually kill their HP
DPS in OW is basically just pick classes in TF2. You have ones that aren’t pick classes, but they’re honestly just filling a slot at that point.
Like why pick soldier 76 or phara when you could pick DVA.
i mean, its the legacy of an MMO
so i get why it sucks
in terms of roles
they did their best in that regard
Right, but I think it holds itself back in the desire to stay mmo-esque
yup
but idk, its like
does every game wanna be the perfect game
and thats really my point
i didnt wanna like
say tf2 needs to be reworked
im just saying, theres tradeoffs for every unique experience
if you wanna homogenize everything to be perfect
then thats like a game without real decisions about its design
no convictions
tf2's design has flaws
Eh. I think have the best execution for your purpose is a good goal.
Like yeh Overwatch isn’t going to be a perfect RTS game. But they should try to nail down what they’re doing and do it well
and maybe some of those are not a result of amazing design, but rather just valve learning about live services
but still at the end of the day
they did choose those, and that makes the audience
so it doesnt make sense to rework it
I mean in OW’s case they said they were going to rework it in the sequel. Then just kinda didn’t
But yeh I don’t think TF2 is a perfect game. Nor will it probably ever be. But I think it strikes a damn near perfect balance of arena shooter fundamentals with mechanics that make it digestible to a wider audience.
Battle Royals did a similar thing but just in a different execution. Take the arena shooter format, put a spin on it that makes it digestible for mass market.
The weirdest thing about tf2 to me was the engineer
Before I started playing it
I just didn't really understand the how engineer worked
Basically took arena shooters, made team play important, diversified objectives, added classes that people can lean into their strengths to get invested in their role in TF2.
Battle Royals took arena shooters and made the arena bigger. That made it so mobility could be flashier but less impactful than the smaller arenas of true arena shooters. They also added means of making your large arenas subdivided into smaller arenas (smoke grenades, building, etc).
Coms i am interested in seeing your take on killing floor 3 at some point if i can get a beta key
Theres a lot of controversy in the game right now from moving from the previously established loadout system 1 and 2 had to a more standardized class/hero system
I think it would be interesting to see a fresh pair of eyes on the game rather than someone who is just unhappy with the game for changing
I’d say TF2 and OW are similar in like a convergent evolution way. Overwatch took MMOs/MOBAs and made them more shootery, TF2 took arena shooters and made them more MMO/MOBA-y
Ended up resulting in something that looks similar but feels totally different
i would like ow more if it didn't have that air drag thing
well theres no self damage so
it would be fun to surf damage
but instead you get halted midair like if it were pyro's airblast
OW has more air drag than Minecraft and it feels SO bad
Especially when you have characters like phara that have utility that could be really cool mobility.
and yet, average player numbers are higher now than they were before MYM launched
and also the fact that the biggest reasons people left when MYM launched were fixed
like the extremely long wait times, being forced to requeue (people still do it anyway though), sbmm (still there but so heavily toned down that its not really that noticeable)
I’d be more worried if they didn’t spawn my spleen
valve tested the new competitive matchmaking but didn't even test casual lol
who wants to beta test comp matchmaking?
Can those still be transferred? I have an inventory full of them on a different account from my current one lol
nope, untradable
all mah gatos knows a lowrider
cue George Lopez theme
Look at this
Ooaiuamagoad
It’s beautiful..,,
Gato rider
this is what tf2 will look like in 2013
about demo's beanie, what material is it supposed to be made from in vanilla tf2?
Idk lmao
leather?
in the comics they fixed it
AH SCARY
Uncanny heavy..,,
i'm not the biggest fan of some of these changes
good work, just not my thing
demo probably is my least favorite
partially because of the beanie
With how shiny it is in retail I think I always kinda interpreted it as a weird rubber/latex thing
If I had to keep one change for demo that’d definitely but the one I’d keep tho..,. 😢
I don't see where any of those changes make any real difference.
they don't which i think is kind of the point
Yeah the zippers are a little eh to me but the rest

The normals have visible brush strokes on em it’s so cool
i did
Oh and pyros eye goggle reflections are just 10000% better
I think the thing that bugs me for a lot of these is that some of the new details are a bit too much contrast
like if they were subtler they'd be great
You can see it better here the effect the goggles have are on the model itself not painted just for the mask


