#Team Fortress 2 Megathread - winter is the most chill time of year

1 messages · Page 92 of 1

kind falcon
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i have a bind on my mouse that opens notepad when i press mouse4 so i can fake rce

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more money earning methods in bio 👉

left sand
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i think they removed most of the staging only?

summer steeple
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its possible, I saw that there were still some references but i didn't look very far into it

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uhhh, did valve completely break any protections SDR had for not leaking your IP?

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I noticed on my profile that no matter what options i changed, launch options i changed, etc. it just showed my actual IP as the connect link

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gonna need to start going invisible i guess...

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like even in game the status command showed my local ip but my profile join link just showed the actual one

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hidden lan server with no steam networking btw :/

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unless somehow the steam website just shows that IP if it detects you're on the same IP address, which would be stupid

eternal haven
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Are you launching game with enablefakeip?

summer steeple
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I was and then i removed it but I think actually i mistyped it

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added underscores between the words

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i'll need to try it again

eternal haven
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I wouldnt be surprised if you still need that

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or at least need to start a server with sv_use_steam_networking 1 prior to ever net_start

naive prawn
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are you not able to play tf2 demos in tc2?

potent wolf
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does it not work?

naive prawn
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no

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something about tf2 and tc2 being different file paths

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im rebuilding, ill try to send the output

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COM_CheckGameDirectory: game directories don't match (tc2 / tf)

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the demo is in my tf2 directory

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same error if i try it in tc2

potent wolf
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open a hex editor and replace tg with tc2

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probably still wont work cause of this though

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but try it

naive prawn
naive prawn
eternal haven
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I just skipped it and it worked after that

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but idk maybe comtress changes would break stuff

potent wolf
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nice

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wait no it is in engine

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hacker

eternal haven
summer willow
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LOL

naive prawn
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wait why are there 2 mega threads

potent wolf
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Team Fortress 2

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Team Comtress 2

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Titanfall 2

naive prawn
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ahh

half rose
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interesting

potent wolf
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?

summer steeple
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not really, its kind of just for compat purposes

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i think the tools like the particle editor still require 32 bit, this just makes it easier than setting up your own bat file for the 32bit exe

livid urchin
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is there documentation for the new sdr client commands that were added recently? I only see server-related documentation.

eternal haven
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The sdr stuff has been around for like multiple years at this point

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I think you can just type sdr and press tab to list all the options

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Most of them are named in a self descriptive way

left sand
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theyre documented in the open source repo by valve software

eternal haven
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The gamenetworkingsockets one?

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Or I guess you meant this

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?

velvet raft
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lol

potent wolf
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yep

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it's from this

potent wolf
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lmao

velvet raft
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a lot of apollos it seems

velvet raft
velvet raft
potent wolf
velvet raft
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he disappeared

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where is he??

potent wolf
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dead

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why does steamdb have this lol

naive prawn
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Has anyone else encountered a bug where your kill sound plays but your target doesn't actually die? I want to see if its just me or not before I open an issue or something.

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I've noticed this most frequently trying to destroy buildings

livid urchin
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I've had it happen with engineer stuff

potent wolf
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omg i just realized the funny tf2 logo spinner thingy is now in the sources

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they did the math

potent wolf
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i remember reversing that lol

rare creek
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so is cdimmerbutton

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and now we can see they hardcoded absolutely everything in cdimmerbutton

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they could have just added it to the mainmenuoverride .res file and let hud mods edit it

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but no 🙃

potent wolf
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mastercoms exposed

kind falcon
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aga

potent wolf
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VPC_ENABLE_CCACHE 🤔

potent wolf
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can't figure out how to get it to do anything though

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nvm i figured it out

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VPC_ENABLE_CCACHE="1"

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or anything greater than 0

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why isn't this enabled by default 😭

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wait its broken hm

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ccache thinks everything is uncacheable

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for some reason

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oh i guess ccache doesn't support pch what the fuck

left sand
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Hey TF2 Gamers, Today I'd like to explore a fascinating idea with you all; whether or not Valve should drop Windows support for TF2 in favor of Linux; here's why I think it would make sense... 1. Performance boost; Linux tends to run better, with even greater selections of hardware, than the same hardware would ever run on Windows. This could so...

potent wolf
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I agree, if windows users want to play it they can use tools such as WSL

eternal haven
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🐧💻 Why Valve should drop TF2's support from Windows in favor of Linux
Hey TF2 Gamers,

Today I'd like to explore a fascinating idea with you all; whether or not Valve should drop Windows support for TF2 in favor of Linux; here's why I think it would make sense...

  1. Performance boost; Linux tends to run better, with even greater selections of hardware, than the same hardware would ever run on Windows. This could solve the evercoming issue of TF2's struggles to perform on newer hardware.

  2. Privacy and security; Linux has a priority for privacy and security over Windows, and by changing their stance to exclusively support Linux, TF2's playerbase will know that their data is safe and respected by Valve.

  3. Sustainability; Linux has already been proven to be a lifesaver for many systems running older hardware. As the looming threat of newer hardware becoming less and less compatible with TF2 approaches, exclusively focusing on Linux would be a great idea -- as Valve's own official gaming computer runs on their own Linux distribution!

  4. Promote technical skills; A great portion of TF2's community runs off of what the community produces with their know in tech, such as custom maps and cosmetics. With Linux, technical know-how is encouraged and promoted, and a new golden era of TF2 community content could awaken.

While there'd be some challenges to overcome, the benefits of Valve switching to Linux would be greatly lucrative for the TF2 community.

What do you think?

kind falcon
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please no linux

potent wolf
kind falcon
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please dos

left sand
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theyre remaining adamant that their tos is valid

grim parcel
heavy solarBOT
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@grim parcel has leveled up! (54 ➜ 55)

grim parcel
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we did it reddit

mental scaffold
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niterux moment

balmy root
balmy root
rare creek
misty plover
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If you do IE: map itemtest it makes a public server anyone can join, that shouldn't be the default

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It should be if you use the create server button though

wild grove
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The issue and idk if anyone has thought of it yet but the game doesn't have a full maplist to go off from if you're in a listen server by default, meaning everytime you want to change maps that aren't on the small list, you'd have to type "map X", and if thing change gets added, you'd also have to enable steam networking over and over although I suppose if the maplist was also updated to be bigger, I would agree with the change.

eternal haven
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Before, you had to launch with -enablefakeip to have a publicly visible/joinable server created by typing map itemtest

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Now that's the default, just by typing map_itemtest and having sv_cheats enabled, anyone from the public can execute arbitrary console commands in your game and probably other stuff too

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Which is not something people expect

potent wolf
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if map == itemtest then disable sdr

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easy

eternal haven
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Tbh people didn't really expect the old behavior either

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I remember joining a few sdr itemtest listen servers a while back and people were surprised about it

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even though they had gone out of their way to add -enablefakeip to launch options

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I think sv_lan should be default 1

wild grove
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You telling me it isn't?

eternal haven
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Pretty sure it's default 0

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They still havent fixed sv_lan lol

potent wolf
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not using binja smh my head

eternal haven
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Me when I join sv_lan 1 servers on my public address within 192.169.0.0 - 192.255.255.255

balmy root
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both create server option and via console

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I believe you should check a box (set a convar) if you want to make your server public

sterile ferry
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what could possibly cause black lines on my screen bruh

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was slenderman close by

eternal haven
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The new shaders trollfig

sterile ferry
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true

balmy root
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flashlight module enabled?

rare creek
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are you on linux

sterile ferry
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windows 🙏

sterile ferry
potent wolf
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So how does the whole SDK inventory thing work

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is it possible to restore the live tf2 code and use that

paper sluice
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Idk

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I read somewhere that it’s a read only version so I assume it just checks the items game and then checks your steam inventory then says yeah looks about right

left sand
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Then it uses like a special GC function seemingly to get a ticket from the server and then the GC

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so like the client can't lie about their items

eternal haven
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What the cringe

left sand
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restoring the live TF2 code would be illegal

potent wolf
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but is it possible

left sand
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Yes obviously

potent wolf
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without using leaked code?

left sand
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you could paste the whole tc2 code into the sdk and build it

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and then itd work

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without using leaked code it would be hard and also i think just their license makes it illegal to mess with econ like that

potent wolf
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hm i guess it's a matter of if you would need to reimplement parts of gcsdk

eternal haven
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Well you could implement it but it would still be against steam ToS steamhapp

potent wolf
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You are entitled to use the Content and Services for your own personal use, but you are not entitled to: (i) sell, grant a security interest in or transfer reproductions of the Content and Services to other parties in any way, nor to rent, lease or license the Content and Services to others without the prior written consent of Valve, except to the extent expressly permitted elsewhere in this Agreement (including any Subscription Terms or Rules of Use); (ii) host or provide matchmaking services for the Content and Services or emulate or redirect the communication protocols used by Valve in any network feature of the Content and Services, through protocol emulation, tunneling, modifying or adding components to the Content and Services, use of a utility program or any other techniques now known or hereafter developed, for any purpose including, but not limited to network play over the Internet, network play utilizing commercial or non-commercial gaming networks or as part of content aggregation networks, websites or services, without the prior written consent of Valve; or (iii) exploit the Content and Services or any of its parts for any commercial purpose, except as expressly permitted elsewhere in this Agreement (including any Subscription Terms or Rules of Use).
I guess it would fall under this part

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so strict 😭

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oh on an unrelated note it seems like the version of VPC used in the sdk is from csgo

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so i guess they backported that

left sand
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i thought it was source 2

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well i suppose csgo had that

potent wolf
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what are source 2 bundles

eternal haven
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Team comtress should use its own GC

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Who needs valve

potent wolf
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against tos smh my head

left sand
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we need the GC to grant items

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we can't grant items outside their GC

eternal haven
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You can grant items

left sand
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no you can't

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it's against their terms

eternal haven
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They will be mastercoms items

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Who needs valve items

left sand
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then we're just making hazard crew

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on a worse engine

potent wolf
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hazard crew on source 2 when

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oh hey that rhymes

left sand
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what ears does that rhyme on

potent wolf
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ears?

left sand
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thats how i hear rhymes

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ohhh i see

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sorry I thought you meant crew and when

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but you mean crew and two

eternal haven
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Hazard Crew 2

left sand
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its like helldivers 2

potent wolf
left sand
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whhhennana

left sand
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why did it take so long

balmy root
eternal haven
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The windows fonts were so perfect before the vgui ui scaling update and then they ruined them

heavy solarBOT
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@eternal haven has leveled up! (26 ➜ 27)

rare creek
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????????????

eternal haven
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They used to be nice and sharp

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Now they're blurry always

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even with antialias 0

rare creek
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they look better to me

eternal haven
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I mean it's nice that you can scale them bigger

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But too bad it made them blurry no matter what even at normal 100% scale

drowsy marlin
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So with TF2 SDK being released, what does this mean for future TF2 updates?

potent wolf
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nothing really

drowsy marlin
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Idk how the versioning would work. If TF2 updates, can mods made with the SDK require updating as well?

eternal haven
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Valve probably just released it to make things easier for tf2 classic and open fortress and stuff

eternal haven
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Nobody really knows if valve will push tf2 updates to the tf2 sdk as ewll

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hopefully they do

potent wolf
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the sdk is a completely separate thing, valve may update the sdk, but they don't need to

drowsy marlin
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Ohh

potent wolf
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we'll just have to wait and see, we don't even know if they're accepting PRs

drowsy marlin
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Well knowing Valve they'll support it for a bit and then leave it alone

small sirenBOT
#

*Well knowing Valve they'll

support it for a bit and

then leave it alone*

drowsy marlin
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Honestly that applies for most things

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People make cool things and eventually abandon it

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Better enjoy it while it lasts

eternal haven
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Does anyone know what "isproportional" "only" in a tf2 font definition does

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Or what the other options are in place of only

potent wolf
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seems like there's a reference to it in the csgo src, so maybe take a look at that

rare creek
eternal haven
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OK that seems right

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Do you know what else can go where only goes?

rare creek
rare creek
eternal haven
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:D

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Thx Niterux

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I guess it seems like the "antialias" option is just ignored on proportional fonts

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since the vgui scale update

rare creek
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based

eternal haven
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I think it still works on non proportional

rare creek
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that's aweosme

eternal haven
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prior to the update it worked on both

rare creek
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i hate aliasing!!!!!!!!!!!!!!!!

eternal haven
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before you could choose

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to have the antialiasing applied or not

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now the choice was removed

rare creek
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Ive been removing anti aliasing for years......

eternal haven
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yes

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but you now can't

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on proportional fonts

eternal haven
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Niterux is there any way to make a different font get used for proportional than not proportional?

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Similar to how you can do different fonts based on screen height

rare creek
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no

potent wolf
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is there a way to disable pch project-wide in vpc

potent wolf
small sirenBOT
#

*nvm getting

ccache to work with it seems like

a better idea*

merry vault
#

Can someone eli5 to a layman the impact of open sourcing the TF2 SDK?
I know that the TF2 SDK code "sits on top" of the closed-source Source Engine code. But then Source Engine being closed-source doesnt matter (for TF2) because all of TF2's code runs on top of the open-source Source SDK Base 2013 Multiplayer?

kind falcon
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they both sit on top of the same thing thats closed source

potent wolf
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just had to readthedocs

old radishBOT
potent wolf
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LOL

rare creek
old radishBOT
rare creek
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yippie

languid haven
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anyone notice that using legacy opengl mode that performance is just so much worse than it used to be?

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i'm getting like between 15 and 25 fps. idk what happened it used to be at least 60 to 90. sure vulkan is 60 to 140 but isn't weird that it used to be over 300 fps during the 64 bit beta?

rare creek
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it's called legacy for a reason! it's not supported anymore

north void
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okay now I know it's obs that's causing issues with my game capping at 60 fps being displayed

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idk why tho

eternal haven
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Are you windows or linux bro

potent wolf
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macos of course

eternal haven
#

Maybe he actually is

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OBS has massive overhead on macos

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Any screen recording does but OBS is especially bad

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Actually I guess it's better on the ARM macs now but on some Intel ones you couldn't even get a 60 fps recording of the screen

glass musk
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everything is at least 5x better on arm macs

oblique tangle
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why does it look better

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oh my god

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my ass just finding out about mapbase Glorp

glass musk
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so like

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is ficool cool

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or nah

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one would assume that he's cool based on his username

radiant merlin
#

he's fi cool

tawny gate
#

he's fecal

misty plover
orchid sorrel
balmy root
kind falcon
kind falcon
lean cove
kind falcon
radiant merlin
#

what's the condition ghosts apply when they scare you?

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(no jokes pls c:)

cursive peak
radiant merlin
#

scary cond

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rce the user pc if used

potent wolf
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DEFINE_SCRIPTFUNC( FiringTalk, "Makes eg. a heavy go AAAAAAAAAAaAaa like they are firing their minigun." )

summer steeple
#

does not make heavy go AAAAAAAAAAaAaa :(

balmy root
#

was made for heavy
does not work for heavy

balmy root
#

(moved to #1343802340179705856)

eternal haven
#

What makes you think it changed?

mighty mesa
#

whats with these funny macros in the code ive always wondered

#ifdef CLIENT_DLL
#define CTFBat C_TFBat
#define CTFBat_Wood C_TFBat_Wood
#define CTFBat_Fish C_TFBat_Fish
#define CTFStunBall C_TFStunBall
#define CTFBat_Giftwrap C_TFBat_Giftwrap
#define CTFBall_Ornament C_TFBall_Ornament
#endif
potent wolf
#

actually no i lied

left sand
#

client classes

potent wolf
#

yeah but in this case it's just a weird naming change that doesn't affect anything afaict

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is it just a consistency thing or something

potent wolf
#

Potential scam sent by @kind falcon was deleted.

kind falcon
#

github blocked

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nice

mighty mesa
#

whoa/

kind falcon
#
    {
        fireInfo.m_iTracerFreq = 2;
    }```

    tc2/src/game/shared/tf/tf_fx_shared.cpp
potent wolf
#

@left sand when do i get the valve private key :(

mighty mesa
#

2032

kind falcon
#

2025

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jan 3

eternal haven
#

Does anyone know if tf2 server downloads the item schema

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If it does, maybe we could use that same method to make web api requests in mod_tf dedicated server

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dedicated server works completely fine apart from web api

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even sdr works on it

potent wolf
#

well

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it's a gc message

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OH

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looks like it uses isteamhttp

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econ_item_system.cpp:581

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it's using the same api except for the function call to get it 🤔

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the heck is SetGameserverFlag, though

eternal haven
#

Idk but I think with a little bit of changes it should be possible to use that on a game server right?

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Oh also mod_tf compiles completely fine without the steam sniper docker image

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I just compiled it normally

potent wolf
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yeah

eternal haven
#

had to install ninja and libsdl2 and it just worked

potent wolf
#

it'll compile, but it's just more painful for distribution

eternal haven
#

true

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anyways this items thing on dedicated server should be really not too bad to solve

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I'll try tomorrow

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Oh also vac works on dedicated server

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Idk if it works on client I didn't really wantto test

small sirenBOT
#

*Idk if it

works on client I didn't

really wantto test*

potent wolf
#

coward

eternal haven
#

I can make an alt and test it

grim parcel
kind falcon
#

encrypted with the balls

#

stored in the piss

oblique tangle
#

TF2 classic HAS A STEMA PAGE‼️

burnt dragon
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link for those who want to wl it

oblique tangle
#

awesome saucers

crisp cedar
#

cringe now has a steam page

oblique tangle
jagged pawn
#

well that was fast

rare creek
paper sluice
#

They already have the steam page 😭 probably not

glass musk
rare creek
fiery kindle
#

Changing the name requires valve to care about tf2, so I don't think a name change is likely

rare creek
#

i mean the sdk release and update proves that they care about tf2!

fiery kindle
#

if anything its valve saying please stop bothering us

potent wolf
#

and 100players and vscript and 64bit and the bot fixes

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idk

fiery kindle
#

all done by a contractor who picked up the game and wanted to marginally improve it in his spare time at valve?

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its been almost a decade since valve even gave the pretance of caring, why would that change now

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like the comic + sdk is really valve saying we are done, heres the source code so you can make you're own stuff if you really want, now please stop emailing us about the heavy update thanks

eternal haven
#

Valve cares about tf2 more than literally any other company cares about any 17 year old game

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or 18 year old game

rare creek
#

makes patches way easier to contribute I imagine that valve is going to be way more active with the community now

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the sdk took a lot of effort to release

fiery kindle
#

when has valve ever been active with the community??

eternal haven
#

All the time

rare creek
#

yeah they regularly include community maps

fiery kindle
#

like aside from scraping the workshop?

rare creek
#

yeah they included a bunch of patches from mastercoms in the 64 bit update

potent wolf
#

remember that they didn't have to release the sdk at all

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they could just stop updating the game completely

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shut down the game coordinator

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goodbye tf2

#

if they wanted the community to stop bothering them then they would have killed the game or stopped updating it

eternal haven
#

They post about community events and stuff on their website, include community maps and items, accept patches and fixes from the community, provide services to the community for free

#

What more do you want from them

rare creek
#

yeah they do like as much as they can to interact with the community now outside of like a ama or somethin g

burnt dragon
fiery kindle
eternal haven
#

Thats why they call it bad water

eternal haven
rare creek
#

they never stopped updating the game??

eternal haven
#

It's more than just bug fixes

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in fact all the new features have probably introduced more bugs than have been fixed

rare creek
#

they made the game actually bearable on 4k monitors

fiery kindle
#

the last notable and not just fixing or tweaking things was blue moon back in 2018??

potent wolf
#

how is vscript not notable

rare creek
fiery kindle
#

im really not

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like ill drop it to avoid annoying people

rare creek
#

id even argue that the fixes and shit they've done take way more effort than any balancing changes ever have

#

they fixed the bots they updated to 64 bit they banned macos players they released an sdk fixed ui scaling added vscript what more could you ask for

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oh and they released the last comic!!

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fuckign

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webm support they added webms to the game!!!!!!!

potent wolf
#

oh?

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well, i guess that means they're accepting prs to sdk2013

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but will they merge changes to tf2

rare creek
#

yeah :)

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as the world is so joever... tf2... a beacon of light... has never been so barack

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🖊️ 🔥

left sand
#

im not sure how fast things will be accepted though

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into tf2

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so i might continue with the tc2 hard fork

left sand
#

i mean, i think the only thing that would be valuable to players at that point would be balance changes and more risky changes that valve wouldnt accept

rare creek
#

I think pull requests will have a higher chance of being accepted if they are actually good and not buggy and breaking things

potent wolf
#

???

left sand
#

hm?

eternal haven
#

Still no Niterux fortress

#

Where is it

rare creek
#

i gave up on programming

#

ill never be a real programmer

summer willow
#

lets goo

rare creek
#

💔

#

i see how it is jakez..

radiant merlin
#

wait so this means valve won't pay me 1000$ for my hard effort?

#

shame

left sand
#

only ficool PRs will be accepted trollfig

rare creek
#

slop codebase incoming

summer willow
#

i was saying to valve merging pull requests

oblique tangle
#

yall need to pull some maidens

summer willow
#

you can be a good programmer if you want

#

i was looking on what you been doing and its a lot more than i do in general being "not quite programmer"

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which doesnt mean much but well

glass musk
left sand
#

holy shit its real

potent wolf
#

soon

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i hope

glass musk
#

billions must create good pull requests

wild grove
left sand
#

it says it can be used for the SDK repo and "other Valve projects"

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so yeah its not out of the question

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also afaik, misyl really wants to have this be the way to do things

glass musk
glass musk
rare creek
#

yeah why not

potent wolf
#

i think it does

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but that boolean is evil

glass musk
#

that's shit if it does

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should make it team only

potent wolf
#

why

glass musk
#

VC icon is team only, and idk, you could kill people when they're typing shrug

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or be killed when you're typing

tacit flare
potent wolf
#

it doesn't

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you can be killed when you're typing anyways

#

because you're standing still

glass musk
#

yes but this will tell others you're typing

uncut spear
#

I'm skeptical about it appearing when you just open chat rather than when you're typing

green tulip
#

what about team only for team chat and team only for normal chat if all talk is off?

#

aaa I've been awake too long idk if my message takes into account the whole PR or whatever else

glass musk
#

I think I will buy myself a Döner tomorrow

#

self care day

radiant merlin
paper sluice
paper sluice
#

At least I would 😝

potent wolf
#

true

#

i would kill you though

paper sluice
#

If you get that dm me immediately

north void
#

the refresh rate is locked to whatever monitor obs is on

#

so when I keep the window on my 60hz monitor it locks tf2 to 60hz

eternal haven
#

Are you using like a really old ass windows 10 build

#

That used to be an issue

#

like 5+ years ago

#

I think they fixed it

#

there's also some nvidia setting you can change to fix it

#

or you can use real fullscreen instead of fake

north void
#

uhh i cant remember when i last updated but windows was last installed like 2 years ago

#

also i use AMD

eternal haven
#

Oh idk then

north void
#

dunno if my vulkan issues are related at all though

balmy root
#

@left sand https://github.com/ValveSoftware/source-sdk-2013/pull/625 maybe add new values to skip only specific hints individually too?

from the top of my head, in addition to power-up canteen, I also remember Grappling Hook and Spellbook

GitHub

Veteran players may want to equip another action item like the contracker, or in the case of some community MvM servers, equip the grappling hook or spell book for custom gameplay. So follow their ...

left sand
#

that's in the PR?

balmy root
#

no

#

currently, you can only skip only the power-up canteen or all of them

#

you can't like only skip Spellbook or only skip Spellbook+Hook without Power-Up Canteen and so on

#

that's what I mean

#

also, probably a good idea to add FCVAR_ARCHIVE so it gets saved to config.cfg

left sand
#

those combinations aren't relevant to any gameplay case

#

the checks are individually skipped but yes theres only 2 for all

#

1 for the mvm case

#

2 for anything

balmy root
potent wolf
radiant merlin
#

You were right

mental scaffold
#

Surely VALVe will look at this and think it's worth listening to the community

kind falcon
#

Posted by Zesty Jesus.

#

wow thats a real person

glass musk
#

@kind falcon you are real

mental scaffold
mental scaffold
#

I've seen him being so insufferable over and over

oblique tangle
#

20 minutes

hoary geyser
#

what

oblique tangle
burnt dragon
#

john gaben himself just got up his chair and clicked the button to release the sdk and ban bots

#

because thats how it works

#

rahhhh

high current
# mental scaffold Surely VALVe will look at this and think it's worth listening to the community

I’ll stand by the sentiment that anyone in the US with minute plus wait times is doing something wrong.
Maybe lesser populated regions of the world, but in the US: just select something other than mannpower mode and you’ll get less than 1 minute queue time, often less than 10 second queue time.

There’s a lot to complain about but wait times in TF2 and casual ranks aren’t them.

eternal haven
#

If you have like 5 people the queue times are pretty long

#

but yeah for solo it's usually 10 seconds when everything is working good

orchid sorrel
#

Even ignoring queue times theres a ton of fat that could be trimmed

#

Servers end too early, pre game lasts too long, map vote is too slow

wild grove
#

Only time I feel matches end early is capture the flag and even then, players artificially extend it by not capping.

eternal haven
#

Bro I've seen capture the flag go on forever

orchid sorrel
#

Ctf is like the only one that doesnt end early lol

#

Well i guess the good ctf maps end early

eternal haven
#

There are no good ctf maps steamhapp

orchid sorrel
#

Wrong

#

Applejack and double cross

#

Owned

eternal haven
#

Idk what applejack is

orchid sorrel
#

🚬

eternal haven
#

doublecross is mid

orchid sorrel
orchid sorrel
eternal haven
#

It's alright I guess

#

they added it pretty recently right

orchid sorrel
#

Ye summer 24

heavy solarBOT
#

@orchid sorrel has leveled up! (61 ➜ 62)

orchid sorrel
high current
# orchid sorrel Even ignoring queue times theres a ton of fat that could be trimmed

I don’t really think it’s super necessary. Literally every multiplayer game I’ve played has at least a minute of character selection (even games where you can swap characters), like 2 minutes of waiting for the guy playing on a floppy disk to load in so everyone loads together, a minute or two of setup time, and usually longer queue times from the get go.

Being able to jump around the map and play the game without the objective for a minute or two (almost never goes to double or triple waiting for player time) is a better use of time than any game I’ve played and people who complain honestly just need to stop.

#

It could be sped up sure. But I don’t mind playing the game for one minute with no objective. It’s just not a concern that crosses my mind

#

I’m going to start holding my breath during waiting for players times when I play casual on stream just so people who complain can see how petty they’re being.

orchid sorrel
#

The minutes add up, especially when youve come from a version of the game that didnt have all of these time wasters

#

Its just extra bloat with not much benefit

fiery kindle
#

honestly i do wonder how many of people here defending casual over quickplay, actually played the game during the quickplay era?

#

because coming from quickplay to what we have now is just a straight up downgrade imo

#

even when the matchmaker is at its best

high current
#

I have played since the MvM update in 2012.
I’ve seen the opposite honestly, most people who want quickplay back started playing post MYM

#

ADHOC is what people want back. Literally everything else about quickplay was just aspirations of what the casual system is now.

fiery kindle
#

not really, the whole way quickplay worked is what people really want back imo

heavy solarBOT
#

@fiery kindle has leveled up! (1 ➜ 2)

high current
#

Can you elaborate

eternal haven
#

There are so many community servers that are absolute dogshit

fiery kindle
#

the fact that it just placed you into a game, without any faff from sbmm

eternal haven
#

It's way preferable to carefully select the server(s) you want to play on

fiery kindle
#

this was not an issue from 2014 onwards

eternal haven
#

IMO anyways

high current
#

Sbmm is pretty negligible in casual

eternal haven
#

And ad hoc connections encourage people to leave and join in the middle of matches, the matchmaking makes it where most people join at the start and many stay until the end

#

And you still have the option to play on ad hoc servers

#

You can choose

#

Now we have more choice than existed before

orchid sorrel
#

What ad hoc servers lol

eternal haven
#

Every single community server

#

Every single non valve server

orchid sorrel
#

The community badwater with 4/32 players?

eternal haven
#

There are many active community servers that provide a vanilla or roughly vanilla experience

fiery kindle
#

yes but pre-mym, they could be found the exact same way as valve servers

small sirenBOT
#

*yes but pre-mym, they

could be found the exact same

way as valve servers*

high current
#

That’s not casual’s fault. That’s literally community servers ruining their reputation with valve

eternal haven
#

Valve removed community servers from quickplay before switching to casual matchmaking didn't they?

#

Or I mean made it valve servers only by default

fiery kindle
#

now they are fully segrated off in the server browser

high current
tacit flare
#

Invasion Moment

eternal haven
fiery kindle
#

they were still eligible, but it only looked for valve servers by default

orchid sorrel
fiery kindle
#

you had complete freedom of choice

eternal haven
#

You have complete freedom of choice right now

high current
eternal haven
#

Literally the only thing that was removed was valve providing servers that allowed ad-hoc connections

fiery kindle
#

really? try dueling your friends by choice

eternal haven
#

Nothing else was lost

orchid sorrel
high current
fiery kindle
#

they litterally changed the entire flow of the game

eternal haven
#

And in return you gained the option to play matchmaking if you like

orchid sorrel
#

They made more sense when you couldn’t leave

fiery kindle
#

why should a core feature of game be segragated to community servers?

high current
orchid sorrel
#

Why is team switching disabled nowadays anyway

high current
#

And cuz I can stack the hell out of a server and ruin everyone’s fun if you give me the option to

fiery kindle
orchid sorrel
#

Why would the matchmaker care about anything besides player count

eternal haven
high current
#

“I hate getting rolled but I wish valve would readd the feature that allows for team stacking”

velvet raft
orchid sorrel
#

True its better to have a 4v8 you are very smart peaches

small sirenBOT
#

*True its better to

have a 4v8 you are

very smart peaches*

orchid sorrel
#

Thanks bot

velvet raft
high current
#

And team balancing was pretty quick to act before tbh

eternal haven
#

I guess the ideal thing would be if valve changed half of their servers to be ad hoc with team picking enabled

#

Then everyone would be happy

#

They don't need 10000+ casual servers do they

#

surely 5000 is enough

velvet raft
#

how many people play tf2 weekly?

orchid sorrel
#

I just think casual can be improved lol

#

I dont even want qp back

high current
#

I mean it could be streamlined. I just don’t think it’s nearly as much of an issue as everyone says it is. People just like complaining

eternal haven
#

Tf2 community is full of professional complainers

tacit flare
#

Casual destroying the community server hubs was the biggest loss in my opinion. So many communities faded away.

orchid sorrel
#

yeah its all just complaining for the sake of complaining

#

ok

high current
#

Casual did absolutely nothing to community server hubs other than provide a better alternative

left sand
#

a full quickplay revert is dumb, the old quickplay algorithm was bad too, i think casual can just be made more like quickplay. dump the match concept because that's not what tf2 casual is about, and then rework it from there

eternal haven
#

I legitimately think they should have both

#

casual and a 'quickplay' like thing

left sand
#

add a system where community servers can participate in casual

eternal haven
#

we could see how many people play each

left sand
#

theres really no reason for both, you just make a good system for jumping into tf2

eternal haven
#

there is a reason for both

rare creek
#

we need an html vgui panel to add mastercomfig quickplay into tf2

eternal haven
#

some people want to play matchmaking with matchmaking rules, some people don't

#

some people want to play one sometimes and the other other times

tacit flare
eternal haven
#

why not just put 2 big buttons in the menu

#

a matchmaking button and a quickplay button

high current
#

Honestly just remove the mainmenu and just drop people directly into a game. Remove the disconnect button and requeue buton.

left sand
#

doesnt make sense to me because theyre not mutually exclusive

eternal haven
#

they pretty mcuh are

potent wolf
eternal haven
#

all the quickplay complainers also dislike the other parts of casual

#

apart from the matchmaking

#

they dislike the autobalance and the disable team picking and the no ad hoc and everything about casual

left sand
#

wait how does vgui work can i make a panel that just renders with another ui library

heavy solarBOT
#

@left sand has leveled up! (84 ➜ 85)

rare creek
left sand
#

or can i only do primitive draw commands

#

(not texture copies)

#

because unfortunately gameui is engine only

#

so you cant override the main menu

rare creek
left sand
#

no that one is fake

rare creek
#

huh?

#

how?

#

it borrows steam's cef

left sand
#

its fake

rare creek
#

oh okay

left sand
#

also quickplay had autobalance

rare creek
#

idk maybe it's not possible 💔

eternal haven
#

Keep the casual matchmaking but enable stuff like team switching and ad-hoc connections?

left sand
#

a system thats actually good

#

coming soon ™️

potent wolf
left sand
#

no sorry itll be chrome again

potent wolf
#

all the cheats just submit render commands directly 😔

eternal haven
#

hot take maybe but the imgui ui is really not that good

#

like it doesn't communicate things as clearly as other UIs

potent wolf
#

oh yeah it's terrible

high current
# tacit flare Why yes, completely diverting all players to dedicated Valve servers and cutting...

Casual did not cut off access to community servers. We have said like 8 times in the last 20 minutes that it was removed from quickplay before MYM.
“But there was a checkbox-“
No one clicked it, it may as well not have existed, if you were going to queue for a community server during QP you used the server browser which is how community servers currently are.

And valve just made queuing for their official experience a better user experience. I would bet both my testicles that at no point did anyone at Valve say “when we implement casual, make sure we divert people away from community servers”

If community servers were as thriving of communities as people suggest, they wouldn’t be dead. Look at the ones that are currently surviving, they’re mostly Casual+, the major servers that died were ones that were monetized out the ass and were fun for 30 minutes until RTD and lag from everyone having custom particles got old.

potent wolf
#

only good thing about it is that it's easy to integrate and develop for

eternal haven
#

I guess it gives the impression that everyone likes it

#

just because it's so easy to use get started with so everyone uses it

fiery kindle
high current
#

Who reported that

#

Skial? Monetized out the ass and spammed custom particles

eternal haven
#

Casual probably saved tf2

#

I bet there would have been under 10k players by now if not for casual

high current
#

Why would you use the community server checkbox in quickplay if you were going to connect to a server whose community you were a part of? You’d just connect to them via the server browser because they’d be on your favorites.
It just doesn’t make sense

fiery kindle
#

and wrong at that

eternal haven
#

And it's probably true

high current
#

I stand by that

#

I’d go so far as to say if valve reimplemented quickplay as it was, TF2 would die within 2 years.

eternal haven
#

You guys are just hating casual without reason at this point

fiery kindle
#

so many people left post MyM

high current
#

For reasons not related to casual in its current implementation

eternal haven
#

You dislike some parts of casual so you delude yourself to the point of absolutely hating it and everything to do with it

#

and aren't able to see that it had benefits too

left sand
#

TF2 had and always had EXTREMELY HIGH churn

high current
#

A lot of people’s favorite playstyles changed in MYM

potent wolf
#

I hate casual because whenever I play TF2 i'm at the bottom of the scoreboard

left sand
#

you gotta realize, you're a minority of the playerbase that continues to play the game past 10 to 20 hours

#

casual improved that, reduced churn

#

because it was a much better experience for new players

#

however, TF2 just doesn't have the appeal of modern titles

high current
#

People don’t want quickplay back, they want playing videogames in 2012 back.

left sand
#

especially for the asia market

#

TF2 is a very western focused experience and doesn't have the appeal like many other games like league, val, overwatch, dota, fortnite, etc have for a broader playerbase

#

some of the classes were specifically designed for a 2006 kind of gamer

high current
#

Even if you did hypothetically revert back to quickplay. People would still be the sweaty tryhards that are complained about. People would still be toxic over poor performance. People would still quit after every capture point lost. Etc.
Gaming culture is different than it was 15 years ago.

left sand
#

and a western kind of that

#

i still do think something was lost

#

with community servers

#

we need a way to revisit designated hubs

#

and build friendships over time

eternal haven
high current
#

I think so as well. But I don’t think MYM is what killed them

#

Honestly I think a lot of community server players either had children and real careers and moved on, or started playing competitive TF2.
Mutually exclusive of course.

tacit flare
high current
#

It’s more profitable to control everything in your game.
Don’t hate the game, hate capitalism.

left sand
#

not really

eternal haven
#

riot games would profit more by allowing community valorant servers ✅

left sand
#

erp server

rare creek
#

valorant hvh

tacit flare
#

Though it is ironic. All these new games, and yet TF2 persists, often times outliving them.

potent wolf
left sand
#

thats like saying cod4 outlives games because people play it

eternal haven
#

nobody plays cod4

#

tf2 has like 1000 times as many players as cod4

small sirenBOT
#

*tf2 has like

1000 times as many

players as cod4*

left sand
#

yeah but thats just an exaggerated example, cod4 isnt a live service

#

i could name p much every live service and theyre all more popular than tf2

eternal haven
#

tf2 would be many times more popular than cod4 right now even if valve had shut down all servers years ago

left sand
#

idk about that

eternal haven
#

people would just play on community servers

left sand
#

with no hats

tacit flare
#

Overwatch "The TF2 killer" somehow having to die then relaunching with lootboxes returning was funny.

eternal haven
#

it would probably only be 5k players but still way more than cod

left sand
#

i think people would give u p

high current
#

TBH, I think Valve fumbling Valve Comp probably saved the game. As far as I can think, TF2 is pretty much the only casual-first multiplayer fps in a market smothered by competitive shooters.

left sand
#

like a crude exaggeration only used by tf2 players to help them cope

tacit flare
high current
#

Eh overwatch pros also so the game is dead, but that’s because as a pro it basically is

eternal haven
#

Idk if it's cope to say tf2 outlived overwatch

left sand
#

overwatch is still really popular

rare creek
#

nuhuh

left sand
#

and its not a bad game

high current
#

Overwatch still has more players than tf2 concurrently iirc

tacit flare
#

Imagine what TF2 could be if Valve didn't leave it in decay for a decade though..

high current
#

Honestly it’d probably be a mess

left sand
#

valve tried for years to grow tf2 and it didnt work

eternal haven
#

^

high current
#

Look at CS2

left sand
#

why do you think it would work now in the last decade

#

it is just an extremely flawed title at its core

eternal haven
#

tf2 is kind of just a finished product more or less, valve would probably have to just make a new game if they wanted to seriously grow it

left sand
#

which is deadlock

rare creek
#

tf2 is a shower not a grower

high current
#

I think it Valve leaned into the casual play style of TF2 it could probably be successful. But I’d be happy calling casual tf2 complete tbh

left sand
#

the characters aren't diverse enough (not diversity meme, but like literally it doesnt have broad appeal, its like a joke that's only good for maybe 10 years but the internet has moved past that, same will happen with skibidi toilet)

high current
#

Deadlock is not going to overshadow TF2 imo

left sand
#

the items system is really convoluted and weird to any new player, since you have to unlock fundamental aspects of the class or pay for items which is not a good look to a lot of people

high current
#

I think it’s going to be way less successful than people think and TF2 is going to remain at the same player base it always has

left sand
#

the very fact that you can change loadouts for a singular class is really unfamiliar to a lot of people, people prefer distinct characters per kit

eternal haven
#

Idk bro

#

a lot of games let you change weapons

high current
#

Weapon unlocks aren’t really a unique idea to most gamers tbh. Nor is putting things behind play walls / pay walls.

eternal haven
#

^

left sand
#

thats not my point lol

high current
#

And most the core features of classes your referring to are things that new players wouldn’t even be aware of existing.

left sand
#

nor am i talking about like cs

eternal haven
#

okay I see your point but it takes someone like a couple sessions of playing to learn how tf2 items work

#

and it adds extra depth to the game

left sand
#

but its bad depth imo

eternal haven
#

I think it's good

left sand
#

yes the depth is like oh i dont know what abilities this guy has bc i dont know his items

#

wow

eternal haven
#

you learn that easily

left sand
#

literally 0 decision making besides playing conservatively for every possible case

eternal haven
#

when I started playing tf2 I was not confused or feeling like I didn't know what abilities a class had

left sand
#

in overwatch and val, the abilities are per character which makes them much more flashy and makes people more comfortable

#

thats really not what im talking about

#

im not really talking about conscious choices people are making

tacit flare
#

As in, all of that is irrelevent anyway. Doesn't really matter how popular TF2 is, people will come and go, it won't ever reach the insane levels of the latest and greatest games, but the spirit is something that will persists after many of them have burnt out.

left sand
#

im talking about something much more innate to data flow in the game

high current
#

Weapons unlock videos is what got me into TF2 tbh. I watched mincraft YouTube play borderlands with Jerma, which led me to watching weapon unlock videos, which let me to Star discussing weapons in MvM and that got me to try TF2.

Without weapon unlocks I’d still probably just be playing battlefield hero’s or Roblox

eternal haven
#

so you're saying tf2 is held back by certain abilities being per weapon rather than per class?

left sand
#

yes

eternal haven
#

I guess I just don't agree

left sand
#

i mean, it might have been cool for 2007

#

but just look at p much any game

#

theres a reason all of them do heroes instead of unlocks

eternal haven
#

it doesn't take very long to unlock all the weapons you want

left sand
#

theres not only benefits to readability at a subconscious level, but its also good for marketing, economy

eternal haven
#

or buy them for 2 cents

left sand
#

unique animations, particles, tells, you can know the realm of each hero instantly

glass musk
#

off topic but who's excited for Valve Deckard? will you guys be buying?

left sand
#

each hero can be balanced outside of just stats alone

#

they can be balanced holistically

glass musk
eternal haven
#

the weapon unlocks also give new players an incentive to keep playing

left sand
#

its just a weird system

high current
# left sand in overwatch and val, the abilities are per character which makes them much more...

I think flashy abilities like you’re saying are very split on opinions.
A lot of people complained about every ability in Valorant, OW, Pladins, etc for being too prevalent, even if not OP.

Sure weapon unlocks are nuanced but they’re also less influential than character abilities usually, so you have a harder time learning them but you’re punished less by not knowing them.

I don’t think either is necessarily an inferior system, I think they’re two different styles.

eternal haven
#

and if anyone's annoyed about not having a weapon, 2 cents, big deal

#

I like the system

left sand
#

i have literally surveyed like

#

thousands of threads on the general internet about tf2

small sirenBOT
#

*thousands of threads on

the general internet

about tf2*

left sand
#

the common sentiment is 2 things

eternal haven
#

okay but most of those people would play tf2 for an hour and then put it down and never play again

#

even if it didnt have weapon unlocks

left sand
#

uhuh

#

oh that game with the pay to win items
oh that game with the random crits lmao and they wanna make it an ESPORT?

#

well, theres also a third thing

#

haha funny youtube poop

#

but thats not about the game

left sand
#

i would say people are much more comfortable with the hero approach

small sirenBOT
#

*i would say people

are much more comfortable with

the hero approach*

left sand
#

its obviously way more successful

eternal haven
#

the weapon unlocks are just not that big of a deal for anyone who intends to play for longer than dozen hours

#

plus the base weapons are already perfectly good

left sand
#

you are ignoring most of my points about unlocks

eternal haven
#

can you restate one or two of them

left sand
#

spy with feign death vs spy without feign death

#

sure, it adds "depth"

#

but all you have to do is assume the worst

tacit flare
#

I thought Overwatch had an issue with new heros either overlapping previous heros, or being a balancing nightmare?

left sand
#

and its just annoying

high current
#

When were these forums from? Because I feel like anyone in the modern gaming sphere basically wouldn’t notice the differences in weapon unlocks. When compared to abilities in other games where some shouts something and you have to know to break line of sight, rush them, get out of an area, shout back at them, etc.
Some guy with a rocket launcher that does rocket launcher things but maybe if you squint it looks a little different is going to feel not even noticeable, let alone pay to win.

left sand
#

i would say overwatch has probably some of the best archetypes in an FPS with the large roster they have

#

the game i would say feels samey is val

high current
#

I can see how in the 2010s when you had CS and COD, people would look at TF2 weapons and think they’re must haves. But I think now they’d just be like “oh he was using a different rocket launcher”

left sand
#

yeah thats true

#

maybe things have changed

#

but again, i still feel like unlocks werent a fully thought out concept

#

base tf2 on launch was pretty well designed

#

the live service was slop

#

which ultimately made tf2 get abandoned

#

because it was just slop on slop

#

and it got too hard to do anything with it

tacit flare
#

Unlocking weapons through achievements was.. interesting but probably not helpful

high current
#

Having played Valorant. The lines between archetypes are basically nonexistent.
And in Overwatch I felt like the lines were basically tank, healer, and guy that feeds constantly but presses a button every 2 minutes and insta kills everyone.

left sand
#

i mean idk

#

i think overwatch, healers especially, is really innovative

high current
#

Like I genuinely couldn’t tell you what the goal of damage roles are in OW. If you replaced them with DVA the game would play the exact same if not better.

left sand
#

like youd think theyd run out of ways to make unique healers

#

yeah, the DPS role in OW doesn't make much sense

#

especially OW2

#

i think deadlock does actual ROLES a lot better

#

but im not talking about roles

#

im talking about archetypes

#

as in, kits

#

like OW has so many unique styles of character kits

#

that are all unique

#

many people couldnt think of anything other than medic when it came to tf2 weapon ideas

#

and thats another thing ig

high current
#

Overwatch healers make me want to light myself on fire. They feel so garbage to play with and fight against because they’re TOO impactful. If someone has a healer it’s GG, if someone doesn’t have a healer it’s GG. It’s just not fun IMO.
I think medic tends to strike a good balance of being influential, but not overly so, and being vaulnerable in order to have that impact.

left sand
#

making new heroes lets you make an entirely new archetype

#

unlocks can be derivative

left sand
high current
#

Yeh that’s fair. But I like that TF2 has pretty clear lanes it stays in with weapons

left sand
#

the problem with overwatch is that people are too specialized

high current
left sand
#

so therefore the balance of the game relies on the strength of their specialization

#

a healer is so concentrated on being a healer

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that even a slight balance mistake can make them too strong

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thats why i like deadlock more in that regard

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they have much more generalist kits

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which means their one thing CAN be good

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like ivy, shes kinda support but shes also damage, so she doesnt have like 50 healing abilities which all need to be shit or else its too annoying

high current
#

It also just feels more rock paper scissors like imo then. Which just kinda feels bad to me. Maybe that’s just my 6s player showing, but having extreme niches and ults in the same game just feels awkward. Like you played a character for a bit, the enemy switched to one that shuts you down, but you are at 70% ult so you just have to suck it up because you can’t waste that ult charge.
It’s a mechanic interaction that I don’t like.

left sand
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but im just talking from an archetype standpoint, not necessarily a balance standpoint

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like the way they can just think of new kits like that

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it always impresses me

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i think the healers especially

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like gosh, what a great game for any support player

high current
#

Honestly Overwatch seems the most fun as a healer

left sand
#

so many engaging, fun to play heroes with such diversity

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idk if OW2 is back at 6v6

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but when they had the tank DPS thing

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it was really weird

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it felt great as a tank

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but the dps is like ???

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its like more supporting spam class

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its like a damage gate

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rather than actual DPS

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DPS is just there to reverse their heals

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and tank was there to actually kill their HP

high current
#

DPS in OW is basically just pick classes in TF2. You have ones that aren’t pick classes, but they’re honestly just filling a slot at that point.

left sand
#

yeah

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roles in OW really suck

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but its tradeoffs i think

high current
#

Like why pick soldier 76 or phara when you could pick DVA.

left sand
#

i mean, its the legacy of an MMO

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so i get why it sucks

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in terms of roles

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they did their best in that regard

high current
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Right, but I think it holds itself back in the desire to stay mmo-esque

left sand
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yup

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but idk, its like

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does every game wanna be the perfect game

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and thats really my point

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i didnt wanna like

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say tf2 needs to be reworked

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im just saying, theres tradeoffs for every unique experience

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if you wanna homogenize everything to be perfect

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then thats like a game without real decisions about its design

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no convictions

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tf2's design has flaws

high current
#

Eh. I think have the best execution for your purpose is a good goal.
Like yeh Overwatch isn’t going to be a perfect RTS game. But they should try to nail down what they’re doing and do it well

left sand
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and maybe some of those are not a result of amazing design, but rather just valve learning about live services

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but still at the end of the day

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they did choose those, and that makes the audience

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so it doesnt make sense to rework it

high current
#

I mean in OW’s case they said they were going to rework it in the sequel. Then just kinda didn’t

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But yeh I don’t think TF2 is a perfect game. Nor will it probably ever be. But I think it strikes a damn near perfect balance of arena shooter fundamentals with mechanics that make it digestible to a wider audience.

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Battle Royals did a similar thing but just in a different execution. Take the arena shooter format, put a spin on it that makes it digestible for mass market.

eternal haven
#

The weirdest thing about tf2 to me was the engineer

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Before I started playing it

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I just didn't really understand the how engineer worked

high current
#

Basically took arena shooters, made team play important, diversified objectives, added classes that people can lean into their strengths to get invested in their role in TF2.

Battle Royals took arena shooters and made the arena bigger. That made it so mobility could be flashier but less impactful than the smaller arenas of true arena shooters. They also added means of making your large arenas subdivided into smaller arenas (smoke grenades, building, etc).

orchid sorrel
#

Coms i am interested in seeing your take on killing floor 3 at some point if i can get a beta key

Theres a lot of controversy in the game right now from moving from the previously established loadout system 1 and 2 had to a more standardized class/hero system

I think it would be interesting to see a fresh pair of eyes on the game rather than someone who is just unhappy with the game for changing

high current
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I’d say TF2 and OW are similar in like a convergent evolution way. Overwatch took MMOs/MOBAs and made them more shootery, TF2 took arena shooters and made them more MMO/MOBA-y

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Ended up resulting in something that looks similar but feels totally different

radiant merlin
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i would like ow more if it didn't have that air drag thing

left sand
#

well theres no self damage so

radiant merlin
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it would be fun to surf damage

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but instead you get halted midair like if it were pyro's airblast

high current
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OW has more air drag than Minecraft and it feels SO bad

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Especially when you have characters like phara that have utility that could be really cool mobility.

summer steeple
#

and also the fact that the biggest reasons people left when MYM launched were fixed

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like the extremely long wait times, being forced to requeue (people still do it anyway though), sbmm (still there but so heavily toned down that its not really that noticeable)

high current
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I’d be more worried if they didn’t spawn my spleen

radiant merlin
#

who wants to beta test comp matchmaking?

high current
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Can those still be transferred? I have an inventory full of them on a different account from my current one lol

radiant merlin
#

nope, untradable

slender nexus
#

cue George Lopez theme

paper sluice
#

Look at this

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Ooaiuamagoad

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It’s beautiful..,,

unborn pecan
summer steeple
#

this is what tf2 will look like in 2013

radiant merlin
paper sluice
#

Idk lmao

radiant merlin
#

leather?

paper sluice
#

I just assumed it was some random fabric

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Nah leather would be weird

radiant merlin
#

in the comics they fixed it

summer steeple
#

AH SCARY

paper sluice
#

Uncanny heavy..,,

summer steeple
#

i'm not the biggest fan of some of these changes

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good work, just not my thing

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demo probably is my least favorite

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partially because of the beanie

paper sluice
paper sluice
cursive peak
#

I don't see where any of those changes make any real difference.

summer steeple
#

they don't which i think is kind of the point

paper sluice
paper sluice
#

The normals have visible brush strokes on em it’s so cool

unborn pecan
#

oh

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I thought they meant demo as in the class

summer steeple
#

i did

paper sluice
#

Oh and pyros eye goggle reflections are just 10000% better

summer steeple
#

I think the thing that bugs me for a lot of these is that some of the new details are a bit too much contrast

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like if they were subtler they'd be great

paper sluice
#

You can see it better here the effect the goggles have are on the model itself not painted just for the mask