#Team Fortress 2 Megathread - winter is the most chill time of year
1 messages · Page 91 of 1
honestly they probably just like switched to another font library or headers or whatever again and that is causing everything
Which is it bro
I think they mean there's no need to touch the characters
Anyways it can't possibly be good to have a bunch of people randomly editing fonts to change the names
Just wait for valve to fix bro
welcome back niterux
i was going to respond to this earlier but you left the server while i was still asleep, the missing afxres files means you don't have the c++ MFC and ATL for latest build tools installed
you can add it in the VS maintenance program
the process of compiling the sdk requires having the source sdk installed or is just needed to run?
its required to compile as well
since the sdk doesn't come with engine code it needs to link it from dlls that are in the sdk on steam
good question
gonna try here and i report later
that seems to have fixed most of the errors but there's still this one and 114 warnings
winblows moment
linux conterization dev environments for the win
they use podman instead of docker, valve always based
never seen that one :/ warnings are normal i think
can you send a screenshot of what stuff you have installed in the visual studio installer?
this is the right one right?
idk how to show all of the components i have installed in the visual studio installer
screenshot the Desktop Development with C++ category on the side panel, that should be good
oh it was the wrong one
didn't know visual studio even ran on linux 💔
it doesn't, that's why it works
*do they mean these or
am i supposed to open
some other project*
hitting the run button isn't working for me
It just worked on windows for me bro
build as release, debug is broken (also it has incorrect launch params which is why its tryint to launch the dll but its broken in other ways so its not worth fixing that)
me when rundll32
randomly select some function to be the entrypoint
ohokay
ahh
wtf
Fiend hook ?
yeah
@left sand the next mastercomfig stable release will pull changes from which branch? develop or staging?
staging
is it possible to host a tc2 server?
should be
afaik you can host one either using the source sdk 2013 base multiplayer client as a listen server, or download the dedicated server and use the server.dll with that
haven't yet tried the latter though
@left sand
//net_queued_packet_thread 1 // Queued packet thread
net_queued_packet_thread 581304 // Queue all packets
by the description of this convar:
Use a high priority thread to send queued packets out instead of sending them each frame.
isn't it a boolean value then?
@left sand
also, regarding r_lightcache_zbuffercache, it seems to provide a performance boost when it is enabled - see https://github.com/Facepunch/garrysmod-requests/issues/2542
maybe we should consider enabling it for all presets (Ultra included)
581304 is a special value
Internally they label it NET_QUEUED_PACKET_THREAD_DEBUG_VALUE
So yeah the cvar is normally used like a boolean but giving it that int value enables special behavior
yes but it makes things lit less accurately
also im not sure if you have to ping me for each message you post
*also im not sure
if you have to ping me for
each message you post*
it's to make sure you are going to see it since there doesn't seem to be a public talk-only-about-mastercomfig-here channel 😅
I'm crafting a PR right now before the new release with some changes of mine
many thanks for the clarifications, coms and x
mcoms is pretty active here tho so
pretty sure you can put stuff in #1019788401588830249 too for it to be noticed as well
there's a suggestion tag
does tc2 have every performance improvement from comfig?
I would love to see tc2 have cascaded lightmaps
yes I am still following my hopes and dreams
having comfig essentially just packaged into the game would be nice
unfortunately requires engine changes
I think something I'd like to see is the ability to easily drag and drop multiple items in our backpack, with the option to have them drop in the same order or one by one in the unocoppied slots in the page we dropped them. idk if that makes sense (if needed I could make a shitty ms paint example)
also the option to mute the backpack sounds
and idk if this has been suggested before or added already but also that melees don't get blocked by teammates
I would love to see engine changes on tc2
I got bored and now I'm working on a custom ui system
your dumb
not possible with modding
I am excited to see how hazard crew will turn out
by tc2 do people mean team comtress or typical color
*by tc2 do
people mean team comtress or
typical color*
I mean in this server they probably mean comtress
but it usually gets used to mean typical colors in other places
idk
tc2 means true crime 2
no where
except in like general usgae
but every tf2 server is like meaning comtress but the more geenric you go the less it is
sometimes people say tfc they either mean team fortress classic or tf2 center or some other bull 
done 🫡
seeing as tc2 is increasing default fov, are there any reasons for why default vm fov isn't being raised? 70 is the highest officially supported and I think it matches 90 fov a lot better
I believe you would encounter some angry users if you raise the default viewmodel fov
the fov from 75 to 90 is almost an universally agreed change
but not the viewmodel fov
i mean the whole reason of viewmodel fov is that its independent vs the view fov so i dont see why we should change it
that's fair
i personally really like 54
viewmodel fov 70 with kylul animations my beloved
what do the asterisks mean in tf2's source code is it roleplaying iwth me?
I believe it means <anything>pWeapon
so anything that has pWeapon after some text matches
no
but that's a great idea for a programming language
someone should make that
programming where all variables are searched at runtime with their names as regex
it means that terms and conditions apply
Idk if you're joking or not but it's a pointer
It means rather than storing a CTFSniperRifle, pWeapon stores only a simple value, that value is a memory address where a CTFSniperRifle may be located.
oh okay thanks
c is so confusing and archaic feeling...
why did it ever get invented who wanted this
why anyone purposefully make a language where you can create vulnerabilities and shit I will never understand
i know its because 60s computers were pieces of shit so the performance burden of making things safe and bugless was a burden or whatever but ugh
does anybody disagree?
Clearly stuff should've been done with assembly, the real muscular person way!
i guess c was pretty cool for being basically portable assembly and like also inventing syntax but now everything does that but better
sorry im just venting now or smth i dont even fucking know tbh
i need to be put out of my misery
honestly I hate computers, the world would be a better place without silicon
just even right now, me being here. I make the world a worse place through the use of a computer
but you still refuse to ban me, i will never understand why. i only harm this place
youre mostly harming yourself vro
:)
bicubic lightmap filtering only works on greater than dxlevel 95 (or 90 on linux), dx9 gamers stay winning
Is "Reverse Quantum Crouch" in the game still? https://www.youtube.com/watch?v=KvvUt5vKbWw
part 1: https://youtu.be/PTD-DqfU0gY
song: Psyc[H]osis by LumiDEst
anyways
i got the sniper charge proxy value to be overriden when you are holding a weapon that isnt a sniper rifle
no idea if it works with other sniper rifles, steam is broken
also no idea if it will eventually cause crashes memory leaks vulnerabilities
idk how c++ works and like deleting things or allocating things or whatever
this alone will allow hud mods to add a custom sniper charge texture but I plan to overhaul this proxy so it returns a number instead of a matrix so then hud mods will be able to do fancy things like tell you how much damage you're gonna do
that would take all of the fun out of it but that's what comp players are about im sure every comp hud will integrate that as a feature to just show you a boring number instead of a meter
@high current do you agree
Update on mannco.store they closed my ticket by referencing the ToS but I realized that when signing up you are not presented with terms in any way
so therefore their ToS is not legally valid
that's cool
Whar
Nvm read into it
That's highly illegal 
Like genuinely highly illegal we had a whole legal briefing at my irl job over the rules of virtual items (they're considered the users property in most jurisdictions) and you have to get very very long reasonable warning before you nuke them
Outside of Japan (where virtual currencies specifically must expire in 180 days) you can't just nuke it with a one day notice
it was 7 day notice and only on their site
no email
That's not good enough yeah
also why not just return the items to me through trade request?
literally
if you trade request they get removed from your inventory no?
its in steam's escrow
cause then they cant sell them

they stay in your inventory
well even so seems like a fair practice
MANNCO.STORE: YOUR SITE'S INVENTORY HAS EXPIRED AND YOU MUST ACCEPT THIS TRADE OFFER WITHIN 7 DAYS OR WE WILL HAVE TO REMOVE YOUR ITEMS
MANNCO.STORE: Hey btw we're gonna take your stuff, fuck you :D
*MANNCO.STORE: Hey
btw we're gonna take
your stuff, fuck you :D*
Which one is more profitable
The feedback I got from my sniper main friends when I played HL was that they’d rather have the meter because after a few thousand hours it’s easier to just see it out of the corner of you eye based off the size of it and just know the corresponding damage it’ll do.
The idea with xhud’s meter was to still provide that feedback but give newer sniper players clearer queues for where the break points are.
im going to also make it so you can make a material that just shows how much damage your sniper shot will do
if they "gave demo a glock" what slot would it be on?
melee
out of grenades vs stickies
grenate
mentioned him in a thread instead
what
Giving Demo a Glock is based on racial stereotyping?
^
Sue them over it?
is that worth it
Do you guys know what is the highest polling rate that TF2 supports?
Grenade, stickies are too powerful, would receive no use
Why would you run gock if the stickies are just so much better™️
even with damage spread one tapping scouts?
Would it be that powerful?
Yes
would stickies be too powerful for a Glock
TC2 unnerfing loch n load confirmed??!?!?!?!!!!
I'd still say yes because stickies just have... ridiculous dps for some reason
hmm alright
Would need to be oneshotting medics bare minimum
(I'm unironically in favor of this btw I think the nerf was pointless)
Uh oh
demo needs a combo playstyle
Yes
it supports all polling rates but the processor interrupts will start to cause fps drops if your polling rate is high enough and your cpu is too slow
do you think that a i9900k can handle 8k? (TF2 with mastercomfig low)
oh mye god i've been playing source sdk 2013 for 5 hours because i used the quit command on tf2c instead of the quit button
wait what is the difference between these two
different versions of source
but this implies source sdk is the newest because it doesn't have a year label
a lot of source games require 2007
maybe the source sdk is the original 2004 version?
that's the only explanation because all the others are in ascending order
but it's the only one that has a community hub while all the others don't
so idk
even with a rtx 2080?
doesn't matter
Ok, thanks for the heads up!
why do you want 8k
i think lossless scaling might work with tf2 so maybe you could try upscaling 4k to 8k
He means 8000hz mouse polling
Btw whatever tf2 has to do upon receiving mouse updates is probably many many times more expensive than the cpu being interrupted up to 8000 times a second to process the hid reports
demo does, its stickies into stickies
huh
I think you should just try it
If it doesn't work, all 8k mice allow you to drop it down to 4k or 2k
I don't have any high polling rate mice but I tried simulating a microcontroller whipping the cursor around in circles at 8k hz in tf2 and it works fine on i7 10750h which should have similar or worse performance to 9900k
The fps is lower but it's still plenty playable
how did you made the simulation? Can I try it for myself?
I used a mcu that can simulate usb hid input
yeahh, I like your funny words
I have no idea on how would I setup that
any tutorials?
I don't know bro
Find a mcu dev board with a chip that has built in support for usb hid
Then just look up how to do it
Arduino compatible ones are really easy
You can get actual arduino boards or cheap chinese clones that are the same thing, other arduino compatible options are esp32 from espressif or the teensy line from PJRC
If you want to do something more advanced look into STM32 or NXP chips
What is this and what does it mean?
idk that's for you to figure out
Exercise for the reader 
what are these diffs of
leak vs sdk
no...
they wouldnt remove bogus...
okay bogus still exists in the sdk 
241 matches 
but their whole claim was that it was taking up space
lmao
too much space for too little profit
i mean it genuinely might be worth getting a lawyer to draft a letter and hope they fold right there
like tf2 items can cost money and if you dont actually go to court over it then the legal fees for just consult + letter might be less
idk how small claims works over internet transactions but thats probably the normal recommendation
outlines (glows), warpaints, bicubic lightmaps and counting
dx9 gamers staying strong over dx8 gamers
💪
Source SDK is now family-friendly 
Cool bro Ill take my 500 fps over outlines and lightmaps and ugly skins
i hope they remove the directx backend and force everyone to use shaderapivk with a fixed dxlevel
Spawn wallhacks my beloved
I hope they remove directx 9 and force everyone to use directx8 through ToGL
togl 🙏
that's the joke
yeah it'd probably crash instantly

they should cap framerates at 60 so we dont have to argue anymore
why 60, what about 24fps
so many nice things only work on dx9
and they still have to keep this ancient graphic rendering
more cinematic
I set my monitor to 24 hz just for fun and you can actually literally see it scan out
the human eye can only make out approximately 12 distinct images per second
true
like you can see it draw the top pixels first and work its way down
that's awesome
I mean it's still pretty fast to notice it but the effect is noticeable
so itd be even cooler at 12fps
12gps
i hope they add DirectDraw rendering to tf2
I think it bugged out if I went much below 20

tbh haven't tried it for like a year
software rendering 
you made a typo
i hope your stub your toe and it really hurts
FUCK
The fonts in tf2 might be directdraw idk what directdraw is really
i made another typo off to hang myself
directdraw is anything lower than dx8
fonts are currently rendered by libfreetype and libfontconfig
consistency between platforms!!
99% chance it doesn't matter at all
probably 0 difference between 1khz and anything more
just marketing scam
8kh polling rate is made to decrease your mices battery life. The big government wants you working more, gaming less.
Wireless mice?
yes thats the norm nowadays
source engine games would shit themselves on anything above 1k polling rate for me
saving you money
8k polling wmo goated tho
There's a noticeable difference in smoothness/regularity between 1000hz and 2000hz mouse on high refresh rate monitors
like 480 or 540 hz
but anything higher than 2000 it becomes super hard to notice
I don't have those so they don't exist
some youtubers and stuff have done videos comparing with high speed cameras
i don't have a car so cars aren't real 🔥
i also think 8khz polling might make source games implode
It seemed fine for me in brief testing with fake 8000 hz
on an old laptop
and it really was 8000 hz
fps was lower in tf2 but still very smooth and playable
What if mannco store has an insider within the mastercomfig community
idk what did i say that would be held against me
Nothing but they would know it's just a bluff
it was me all along
is this possible or no?
Am I insane or is loading maps slower on mastercomfig 9.12.0? Anyone else tested it?
as opposed to what?
As opposed to the current stable version
It's like 5 seconds slower flat
i wonder if this makes the case more of a slam dunk or harder to handle
i think it shoots themselves in the foot
because it says "Mannco.store have the right to delete and remove virtual items that are not priced or listed after three months."
it doesn't say they have the right to retain or sell
i sent them a demand letter
my thinking was the easiest resolution would be to just give everything back, but yeah immediately selling them for their own profit removes a lot of doubt
but we did not know at the time that they had also listed these items for sale themselves
so yeah
this just strengthens the case i think
in any case
stop using mannco.store
they are a bad company
you might be buying items from people they took items from
make sure to archive the current site and tos and stuff
I heard some people say that the tf2 update from 2 days ago made connecting to a server slower, Idk if there's any truth to that though
I didn't notice anything like this yesterday
unless it's something sporadic
lol
so there is no good trading sites for tf2?
thats actually awesome
i think its actually very transparent that this is their business model
why make like 5% commission when you can get 100%?
i wonder if thats how their key prices are low too
cause i know that marketplace and scrap and backpack are run by pedos
Wait why didnt anybody like my funny picture
comfig.app/shop when
not everything needs a reaction
i liked it
wait are you the void pointers that @next nymph told me so much about?
yop
Are you gonna make Niterux fortress?
I will play it
whos mannco dot ru
Good question
a russian redirect to mannco.store?
when are people getting hacked by downloading a modified version of tf2 with disabled anti rce checks? 
what
You could get hacked by downloading a modified version of tf2 period
yeah why the extra step
tf2 definitive edition 🙀
Also there are probably still dozens of undiscovered exploits in release tf2 right now
arent tf2 like aslr'd tho or whatever like isn't actually like rce impossible or something
If you're really paranoid you should enable some of the mitigation features windows provides, or run tf2 in a vm that's isolated from anything you care about :D
well it would still crash from my understanding
you can bypass aslr if you have a pointer
ASLR will not make something crash
oh okay
It just makes it so you have to have an info leak to know where things are
or guess many times
You could get hacked by downloading an executable
I mean I guess indirectly ASLR will lead to likely crashes due to failed exploits
but it's not like "crash this program rather than allowing someone to exploit it"
i remember reading something about that
yeah xinput for csgo
Anyways windows has 'control flow guard' settings and 'validate heap integrity', I don't really know how they work but probably those would cause tf2 to crash should they detect issues
i have everything except force aslr
The serious answer is i just call them that because theyre shady like a russian key reseller or something like that
of course linux has similar stuff too, before someone has to point that out
nuh
for cfg doesnt the app have to be compiled with that enabled
you know what the pyro needs? The jetpack as a passive ability
pressing jump when airborne to yeet
When it was teased, I was hoping it'd work like Phara's jetpack.
there were the glorious 3 days between the trailer and the update coming out where everyone was speculating that the jetpack was going to be a part of pyro's base kit and everyone was excited about it, even comp players theorizing about shaking the meta but then it was revealed as a weapon and it instantly became a gimmick
I was there when it all happened.
If it had the level of control Phara's has, I don't think it'd be quite as much of a gimmick.
Even with the screenshots of the weapon in-game people though it would allow the pyro to hover and the bar was a resource meter
instead it was just a cooldown timer
the gimmick-y-ness really isnt helped by the fart kill taunt
Now here's the real question
the fart taunt is awesome what are you on about
Can we realise this dream? And by "we" I mean yall folks that know how to program in languages that weren't made in a week
tf2 is written in c++
I think bro was referencing javascript
this
im aware 
for anyone dicking around in TF2 UI code, any signs of the old translucent item boxes around still?
I have worked with javascript, java or python through most of my life
I had also hoped the Dragon's Fury would be a little more like incendiary rockets. With a Phara-like jetpack and rockets, bombing Pyro would've been a brutal thing.
not quite my first choice mind you but its what the market here demands
the df is actually pretty darn fun
the dragon's fury is weird to me because unlike demo's or soldier's weapons I can't quite get the sense of range and distance
I don't know if its the particle effect, the animation or what
the feedback is just...
Yikes
oh the particle sucks ass its so big and blinding
the DF rebalance ruined it
but you only need like 2 or 3 hits to kill an enemy
and its really satisfying to hit your shots
unlike the other flamethrowers
I am mentally scarred by the DF due to 12 pyros with it running at me
from playing casual right after jungle inferno came out
I mean its a neat design mechanic wise, I just don't like the feel of it
Did they ever fix where it lags your game or it still does that?
I believe they fixed it
really?
At least, people would complain a lot still if they didn't
Although I haven't used it in literally years
So I can't confirm
they didnt fix it
well shit
dumb fuck
oh hey that's me
I need dragons furry
the bait
I want to be part of the DILF Foundation.
what does the dilf stands for?
Wait the df does weird lighting stuff even with r_drawparticles 0
I never knew this
It lights up props and stuff
and playermodels too
yeah its a dynamic light for whatever reason
Is that why it lags?
no the reason it lags is because it stacks a bunch of transparent particles right on top of eachother right in your face causing insane translucent pixel overdraw
no
No we are just reminiscing the original dream and some of its issues
btwwwwww
i don't think it needs the source sdk 2013 installed to compile the sdk
on linux at least, it compiles inside a container and it doesn't mount or bind any directory outside the source code and ccache
just a note whatever
valve lied to us
it's just needed to provide the source engine when actually running the game
erm actually its not needed at all
nerd
I wonder if I should make an alt steam account and test if you get vac banned
for using the tf2 sdk client in live tf2
seems like a lot of effort just to probably never even get vac banned
that's hurtful
@modereater
does the game accept custom eject shells in weapon data?
just like custom explosion particles?
Ugh idk how to explain it but its related to model files I think. Because I've seen mods that use custom shells like the pistol enhancer and the smg eject.
I have not tried but I see no reason it shouldn't
you could probably even get them to work in sv_pure by placing the models literally anywhere (besides the checked folders) and the textures in vgui/replay/thumbnails, similar to how some of the 'casual compatible' mods are made
By changing BrassModel in the weapon script I was able to make shotguns eject minigun shells instead
oh yeah it works now
I think in theory you should be able to change it to any model anywhere
which would allow both using custom models and using them in pure servers
i was asking because i tried it before and for some reason it didn't work
Make it in rust using cloudflare workers so you can advertise it as serverless and memory safe for investor funds
rewrite comfig quickplay in rust and use wasm to run it in the browser
udp support when
tf2 on quic
it's on google...
i dont do fake standards anymore
what would you need udp for anyways
pinging all the available servers from the browser? 
yeah
which is what the tf2 client's quickplay does
and the server browser
i mean i do like my solution to the restriction
make it part of comfig 10 powered by fiendhook
because it makes quickplay nearly instant
How do I learn the details of QUIC
Usually I would look at the wikipedia page but the wikipedia page for QUIC is ass
read the spec idk
put subway surfers gameplay in a split window beside it
oooh thats nice
but its basically just
we made tcp again
but no actual streams
because mobile networks are shitty
should've done http over netchannels
gamenetworkingsockets > quic
Quic is pretty good for most purposes
It's overhead is lighter than tcp so if you want tcp you should prefer quic but otherwise
the gcsdk library that's in the sdk has debug symbols that's neat
wtf lol
full types too it's not just function names
what doed thid mean
comboing as in flares
demoman shield charge + sword crit combo
sticky + loose cannon double donk combo
??????
Sticky into air pipe isn't a sick enough combo?
Today I shall enter the Spy's melee range. (Clueless)
mcoms should hire me to test the stabs in tc2 imo
alright ever since the latest patch tf2's performance has tanked
*alright ever since
the latest patch tf2's
performance has tanked*
like I went from 200~ frames to like <60 frames after
Ive even lowered my config settings and it hasnt improved
Im starting to worry that team fortress 2 classic wont actually bother porting their codebase to the new sdk, they havent made any blog post on it or anything, wtf
okay after a bit of testing
it turns out that vulkan was killing my frames
using dx im getting like 180-190 fps consistently
vs vulkan with like 50
idk how that's even possible
Are you on linux or PC?
odd.
9800x3d + 7800xt
even with a lower config and using d3d 9 im getting lower frames than before the update
why didn't they say that anywhere on their website or their public social medias
wtf
is discord just the default way to do fucking everything now
to announce shit
*is discord just the
default way to do fucking
everything now*
wait for a graphics driver update
don't use vulkon
im still getting crazy low 1%'s without vulkan
shader stutter idk
shouldn't happen with dx9 though
there is some weirdness
like when I alt tab sometimes it becomes smooth again
until i alt tab another time
I have no idea whats going on
sometimes its smooth when i look around
other times its choppy
i dont think its even a frame rate issue
when i crank my resolution all the way down and im getting consistent frames its still choppy
False alarm on this one, went back to 9.10.2 and it's still happening. Something strange about TF2's latest update I guess, when I played on the current update on day one, it seemed fine.
Try checking file validation or something
I did, all files successfully validated
yeah even using a high preset config doesnt change my performance on directx mode
but im not getting a smooth display
running 180hz display btw
i can't believe we live in a world where tf2 has the no border option in the settings
zzz
💔
fov higher than 90 breaks maps
stop making bad masp
it's not even bad maps lol
good mappers make everything at 45 degree angles so you can't get close to any walls
soft soldier nerf
what about 100 fov
It doesn't really have to do with the actual angle does it?
Like with an ultrawide monitor on servers that allow it you can have 138 degrees horizontal fov and it's not broken, right?
I mean you could go wider too but that's just what a 32:9 aspect ratio gives you, 138 or 139 degrees with fov_desired 90
Maybe it does break the rendering still idk
I guess if you go wide enough it does break stuff regardless, 48:9 for example
is this tc2 or tf2
tf2 just puts a cap on your horizontal and starts restricting vertical
unless the server allows you to have unrestricted
sv_restrict_aspect_ratio_fov is the setting
most competitive servers restrict you in both fullscreen and windowed mode, most non competitive servers restrict you in windowed mode only
tc2 changes the default setting for the restcit asect ratio
Ah
to 0 or 2?
I guess 0
tbh I don't even understand why they made any distinction between windowed and fullscreen for it
on most systems it's just as easy to use a custom fullscreen res as it is to use a custom windowed one
Yeah I can see through some walls with my multi-monitor setup like this. Pretty neato.
All games should permit hardware-based advantages like this.
Hop on Wide Fortress 2
jesus christ
Best way to play.
If you put your tf2 in 16k res, three screenshots = 1 GB
Cool
actually I think i know what can cause the choppy frame rates
@north void has leveled up! (7 ➜ 8)
does tc2 download another copy of all game assets like maps, i dont have much disk space?
TC2 is 46MB
There isn't currently a linux build, but you can compile it manually yourself
just follow the instructions at https://github.com/ValveSoftware/source-sdk-2013
it changes running through the executable to running as a sourcemod?
any idea how long that might take?
not too much but will depend on hardware
install this to run team comtress 2 on linux https://www.microsoft.com/en-us/software-download/windows11
no
why are you recommending ai slop
ew
you can also cut time removing hl2dm
it's healthy and nutritious
:\
we must setup ci replay
do ccache works?
inside the container yes
sccache on top
yeah but once its compiled theres nothing in .ccache
yeah but im not paying for actions
it's free?
i dont think the limits for free will fit
big as in storage size?
I think it would work
because of that i removed both mount and env but then it doesn't work for some reason
There's lots of big projects that use github actions free
yeah
big as in lots of code to compile and big storage size
you can get linux runners to ~20gb+ easily
mixed messages 
Idk they really don't make the limits very clear
Is the storage limit for artifacts or for build process?
And does it include code?
I guess they only really say artifacts
Is it really that big?
im in bed now so i cant check but its pretty big
I think on windows it was like 240 mb including pdbs
for the client and server and that weird shader thing and the launcher
*for the client and
server and that weird shader
thing and the launcher*
Running script inside registry.gitlab.steamos.cloud/steamrt/sniper/sdk:latest
Trying to pull registry.gitlab.steamos.cloud/steamrt/sniper/sdk:latest...
Getting image source signatures
Copying blob a38821df287b done |
Copying config 720b8a492d done |
Writing manifest to image destination
Error: statfs /root/.ccache: no such file or directory
???
mkdir ~/.ccache
U could probably just remove it from the sdk_container script too
I don't think it even uses it
Does it use it?
.
also use rootless 
oh
does it?
I don't think it actually does anything with it
but from what jakez said sounds like it needs the env variable set anyways?
Idk when I ran it on linux it didn't put anything in my ~/.ccache
Running script inside registry.gitlab.steamos.cloud/steamrt/sniper/sdk:latest
ERRO[0000] IPAM error: failed to get ips for container ID ceb5635da7d419e5c4a3209e9f8460435883201a8f663eba131cd8c123dc1604 on network podman
ERRO[0000] IPAM error: failed to find ip for subnet 10.88.0.0/16 on network podman
ERRO[0000] Cleaning up container ceb5635da7d419e5c4a3209e9f8460435883201a8f663eba131cd8c123dc1604: removing container ceb5635da7d419e5c4a3209e9f8460435883201a8f663eba131cd8c123dc1604 network: netavark: IO error: no static ips provided
Error: netavark: create bridge: Netlink error: Operation not supported (os error 95)
now what
actually i might have made a mistake doing so
Erm what the linux
Wait does it even need networking
Or does it have everything needed?
Well yeah but you can probably just pass some argument to disable network
If it's not needed
to work around this
or i mean extra repo
ok yeah I added --network=none to the script and its working now
Hopefully it doesnt need internet for anythng
surely it wont need to phone home to valve
good to see the podman page on archwiki
4 minute build
AHH STARTUP MOIVE JUMPS CARE
this is for the cache i'm pretty positive
this is not the storage space on runners
you're not looking at the right page
Yeah
People said runners have 25-29 gb disk space apparently?
Idk if that's old info or still current
that's about it yeah
you should also be able to get around any artifact size limits by building it in a container
:)
do i need to remove mastercomfig like before?
I think it should be fine to keep it
mastercoms put some of the settings from mastercmofig in the config files for tc2 and maybe she changed some defaults idk
but for the most part mastercomfig should still work in tc2 fine if you want to use it
i wouldnt recommend it but its okay
why not ?
because you should be using gamerconfig
Isn't comfig, like, tuned specifically for TF2
so with the addition of TC2's optimizations and changes some of the usual settings might actually tank performance
or at least that's the explanation I recall
well for one the tick rate in tc2 is 64
Okay but that should be no problem
then 2 i dont want people using graphics configs atm so we can test things and make better defaults
understandable
presumably sv_maxupdaterae 64?
well for the old comtress that was more true, for this one it shares most of the engine with tf2, they're identical in that respect
so for the most part mastercomfig works fine in it, but I guess like mastercoms said there are some differences and she doesn't want people using graphics configs for testing
depends on what you mean by engine its different
plus some of it is redundant
theres still a lot of differences in the client rendering code and will be more
erm
most of it will work the same
@eternal haven has earned the Level 3 role!
some of it is redundant
a tiny bit is different
and mastercoms doesnt want people using it
I think thats the summary ?
Wait they finally fixed fps_max wtf
You can change it while connected
Description is still outdated but finally you can change it
What I don't understand is how someone could remove the FCVAR_NOT_CONNECTED but not also spend 1 second changing the description that's literally on the same line
On the utility side of things, think it'd be worth it to create a mod specifically to aid in development of HUDs?
just update team comtress 2
that seems like a neat idea, what kind of features are you imagining?
Will serverme die now that everyone can easily make their own server?
make what server?
one where you're local and on your home internet?
at least for comp, i dont see it dying
i wasnt aware its used casually and funded by that
serveme probably has better routing and whatever
same with any server service
so for comp it's not going to die
It was always fairly easy to make your own server? Guides all over the place on setting up a dedicated server + SourceMod.
Plus this functionality was already in tf2
They just added a button in the menu but you could already -enablefakeip for a year or two now
Nobody's gonna play competitively on some player's listen server, this will have no impact on serveme
toonhud
be based, use https://nixos.org/ as @potent wolf does 😎
Nix is a tool that takes a unique approach to package management and system configuration. Learn how to make reproducible, declarative and reliable systems.
Ray traced TF2 with RTX Remix
https://cdn.discordapp.com/attachments/1133959564824424458/1342451013465931796/Team_Fortress_2_Screenshot_2025.02.21_-_04.01.39.55.png?ex=67baffef&is=67b9ae6f&hm=3e3e8f028e6b8da06c839b143018e6a29c929dcabe57aba2643fba663caa07d1&
https://cdn.discordapp.com/attachments/1133959564824424458/1342436086768603169/Team_Fortress_2_Screenshot_2025.02.21_-_03.01.19.61.png?ex=67baf208&is=67b9a088&hm=08e2c0594767d400007a3d00c066432e4650eef832eda006d317c3c7ff4b43a4&
https://cdn.discordapp.com/attachments/1133959564824424458/1341829363464671252/Team_Fortress_2_Screenshot_2025.02.19_-_10.51.58.25.png?ex=67bab73a&is=67b965ba&hm=e7fdff5f28c49ca8a8870e14a4301c8534b0158a884386b1d03ada8f0785e293&
https://cdn.discordapp.com/attachments/1133959564824424458/1341739101572825099/Team_Fortress_2_Screenshot_2025.02.19_-_04.53.18.81.png?ex=67bb0bea&is=67b9ba6a&hm=ce59f2c8a50a8008b140f838396342c1a7c8701d6cce20eb0603fa53d0580bbd&
https://cdn.discordapp.com/attachments/1133959564824424458/1342453187063578686/Team_Fortress_2_Screenshot_2025.02.21_-_04.10.48.97.png?ex=67bb01f5&is=67b9b075&hm=a3ebfe8d96ee42e21e733c5c1534f5422bcd262c12b652b418ab1953e258849f&
source 2 port when?
Gorp
Huh, that looks surprisingly good
The UI is pretty messed up though lol
there is definitely potential 
Thats just a spy burning to death ignore it
me if i hated my framed rate
Also, I thought RTX Remix wouldn't run with tf2?
1 fps gameplay
Binary Space Partions are actually suprisingly cheap to raytrace on
then why does portal rtx run like shit on my rtx card
*then why does portal
rtx run like shit on
my rtx card*
Cause its poorly made?
hmm
the dude is running on latest build actually
but 32-bit

A BSP is a form of BVH (more or less) which has dedicated hardware (allegedly) on RTX cards
because it's path tracing
full ray tracing
WAIT THEY MANAGED TO MAKE IT WORK AGAIN?
better than nothing
I mean it's not really downgrading is it
current tf2 on windows still has both 32 and 64 bit versions
that version is insecure
wat
I think maybe they mean most people forget to launch it with -steam?
it cant join secure servers with vac
with rtx?
I mean maybe it would work with rtx remix i've never tried it
suggested that to the person that was messing around with rtx
you wouldn't want to do that anyway
^
unless u want to get vac banned
its not a reshade
its technically a reshade
and using reshade still bans you
does it?
Is there any way to use it without installing this nvidia app bloat ware
I don't think so
probably
nvidia app is needed to modify it, you can just install the dxvulkan stuff and it works
those exist on github
just checked and you're right, bummer
yes you can, freaking forgot what the name for it is though, fudge!
Well I got it to be loaded by 64 bit tf2 but when I try to open the rtx menu thing with alt x it crashes
soruce?
engine
2
3 when
gold
Gorp
could anyone check if they have a "user.scr" file in their cfg folder pls?
I have one here. What's up?
I had one too. I recently deleted it, verified cache and it wasn't redownloaded
That file is the advanced options menu, but i guess it fallbacks to user_default.scr
I could send mine in a DM, if it's ok with you
That's normal isn't it?
It's not something that's downloaded, the game creates it
I guess so
Im creating an updated adv options menu, i know why it wasn't working now
yeah, it's there now
kinda pointless file, it's supposed to save your options but commands already do that
lol
The new prediction changes might be abysmal dogshit
First time playing after the update and the game is not feeling good
what
Im playing tf2 for the first time since the update on the 18th
and it feels really bad
like 30 ping feels like 90, melee hits missing, not good
maybe SDR is just lagging rn, I'm playing casual
*maybe SDR
is just lagging rn, I'm
playing casual*
getting shot behind walls, shooting people behind walls
this isn't affected by prediction
idk what all changed
either my internet is bad or the servers/sdr or bad or the game changed
i havent noticed any difference in networking
there's some pretty sick PRs on the sdk already
ficool on a roll (probably had all these changes built up for years emailed to valve that didn't get added yet)
https://github.com/ValveSoftware/source-sdk-2013/pull/718 (Add colored console chat history)
https://github.com/ValveSoftware/source-sdk-2013/pull/679 (Fix memory leak from unreleased script variants)
other people also got smoe great ones in too
https://github.com/ValveSoftware/source-sdk-2013/pull/698 (Add NetProps preventing Hale from earning Heavy achievements)
oh no
does this mean I can no longer play with 100 ping
https://github.com/ValveSoftware/source-sdk-2013/pull/706 (Add FCVAR_SERVER_CANNOT_QUERY to cl_disablehtmlmotd)
this one is really nice, prevents shitty servers from kicking you if you have html motds disabled since they just can't check if its set or not
i spy with my little eye
broken demos
hm i didn't consider that
I wonder if there's a better solution
maybe a vscript function that just sets an internal variable rather than a netprop
why would this break demos
datatables
no but i assume it did because it added new netprops
and old demos wont have them
so the game will reject them
anyways i guess its not like it matters we'll just need another branch
why?
because that is how the video game works
@mcom please fix this patch engine.dll immediately
Yeah idk you guys should see how the game feels
Cus it's feeling like straight dirt to me rn
It could be my connection tho
yeah I don't see why this would need to be a netprop tbh
hm well actually looking at the achievement and stat code I didn't realize how much of it actually is on the client's end
like obviously the server does the final validation but they get stats from the client
and in this case the idea is to have it be editable on a per player basis
so maybe it does have to be a netprop
gwell if it valitaded by the sever couldnyt ou just change the valitdation
maybe
tc2 feels great and it has the prediction changes
try connecting to a VPN
get mullvad and then ask for money back
diffing a file since I wanted to port a change I made at one point to the new SDK and i noticed hte line numbers didn't match up
they removed the staging only building targeting for mediguns (its green cause i fucked up how i did the diff)
the functions still exist but they've been completely cleaned out
version from what the old version of tc2 i have downloaded still
Hey
What cvar do I use to disable steam networking
nevermind I got it
sv_use_steam_networking 0
Kinda weird they have the default settings set such that when you type map in console it makes a server that anyone can connect to
and publishes it to server browser
people could probably fuck up your game if you typed map in console and had sv cheats on
There's also a checkbox in the create server menu.
people could probably fuck up your game if you typed connect in console
yeah... they just need an rce vulnerability...
you dont have one?