#Team Fortress 2 Megathread - winter is the most chill time of year
1 messages · Page 90 of 1
14 mb of pyro inflation
debug symbols
gaben says so
literally
NOTHING NEVER HAPPENS
static link everything
they are good for storing stuff so yeah
I have a snack container
massive af binaries but it would probably work
and my fridge has containers for vegetables
the solution to linux distribution
use go
rust
500 byte container
it has the massive part down
for your lunchbox items?
sometimes yeah
Did you guys know hex rays leaked ida 9 beta with all decompilers
I just found out about it fairly recently
yes i even have a copy
i downloaded it from the original site
it works pretty well
ilfaks defcon present
no noticeable 'beta' issues really
patch a branch and switch to the graph view
erm worked fine
Maybe the windows version is supreme
youre right
are respawn room visualizers broken now?
it what
anyways i use binja cause i hate myself
fucks up the graph edges
the graph what
the funny green and red arrows
what is ida?
Wait it messes up the disassembly I think
when patching
but graph edges are perfect
wtf
?
Idk it's writing $+2 instead of the location I put
when I changed a jump to a labeled location
okay well the patching is maybe jank but the rest mostly works good
I don't really use the patching in ida much anyways
is this why i have never heard of this ida
what
because java is the greatest
Wait I just tried a different program and got the graph edge bug and now it wrote the disasm right
this is so weird
Ghidra has bsim and supports more architectures than binja thats like the only reason i still use it
is the graph edge thing it draws a diagonal line rather than drawing it right?
yeah
rewrite tf2 in javascript, or else
rewrite tf2 in python
idk i just copied the server and client into my tf2 install and ran that
i'll take a look tomorrow i really should be sleeping
oh hm
ill do that
mcoms do you know how the 'shared content base' is supposed to work I couldnt figure it out
Oh I think maybe it's not for sharing resources between tf2 and hl2 and sdk2013
I think it just makes it so the 'mod_tf' sourcemod uses tf2's vpks
and the hl2 stuff from sdk2013
frogfig
yeah source sdk engine seems basically identical to tf2 now
it has dxvk, the ui scaling, everything
This is a mock up of a breakable fence in team fortress 2 using SDK, made using the techniques in 3kliksphilip awesome fake DMM vid, but tweaked slightly to adapt to tf2 and erm, the fact its a fence and not a window. Still needs work and I'm not sure how to apply it to a tf2 map really but cool all the same.
really cool to see what people are doing with the new sdk
*really cool to see
what people are doing with
the new sdk*
brought to you by fraps tv
how are you doing the exe
for 64 bit
i cant tell how to do that
just drop in sourcemods folder
The sdk doesn't wanna work for me lol
Mm
i downloaded it and blindly clicked vpc and blindly clicked build in vs 2022 and then put the files in steam steamapps common sourcemods and then clicked play in steam
and it just worked
my brain was shut off the whole time
or sorry steam/steamapps/sourcemods
@eternal haven has leveled up! (25 ➜ 26)
no common
if you mean build the exe from the sources released today I don't think you can, the code simply isn't there
it's just code for client.dll and server.dll
but for sourcemods you don't need an exe
i mean theres launcher_main too
is that all of it?
yes
THEY CAME BACK CAUSE OF THE UPDATE
LETS FUCKING GOOOOOO
now where the FUCK is the quickprecache person bro
they added linux support and dipped
so sad
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Valve has just dropped a game-changing update by releasing the complete TF2 source code as part of a massive overhaul to the Source SDK, an...
also here's this ofc
Huh youre right replay
launcher main builds the exe
and it works
so no app framework needed
i think im gonna have fun rebalancing tf2
so hazard crew is gonna be paused for now
tc2 is going HARD FORK EDITION
quickplay 
mcoms you prob already figured it out but install 'C++ MFC for latest v143 build tools' in vs installer to get that header file required for launcher_main to build
if you don't have already
then it builds exe
oh yeah what y'all think of this
ive had mfc for years
stl 😔
OK well I thought that might be why the exe wasnt building for you
o
so you got it launching?
wonder if all of this could end up with the woman mercs ending up in the game. . .
thats already a thing though
wat
How have you not accidentally run across those mods yet is my question
oh i have
literally have two of them lel
im just talking the characters that valve had designed but left in the dust
My decision is to develop TC2 as a hard fork of TF2, with Hazard Crew and TC2 essentially having in tandem development, TC2 having an "echo" of HC balance
basically a tick tock development cycle
yuh ahh
y'all, 2fort 24/7 is popping off
do they actually accept pulls though?
before the recent changes the last commit was in 2015
they dont accept pulls through github but afaik theyve internally integrated pulls in the past
Econ is readonly on sdk
makes sense.
heavy like a brick truck?
since the sdk updated, is this the same sdk as csgo?
*since the sdk
updated, is this the same
sdk as csgo?*
I see a situation where Team Comtress quickly becomes the "definitive" method of playing TF2, in the same way that the first piece of advice given to a new player is "Go download MasterComfig."
not even close
csgo branch still has a lot of things that this branch doesn't
I could see this being the case for like the comp scene and other organized events like that but the game relies far too much on the existence of a casual audience for people to move over en masse imo
I would guess tyler's video on the sdk release in which he basically says exactly this
it makes sense though community will just do things that valve ain't willing
truly valve is abandoning tf2, which is why they have continued to add content and support the game for nearly 2 decades
tf2 classic has been the closest thing we've had to classic updates for years now this isn't exactly a new development
creators.tf 2.0?
anyway, if you listen to idiots, valve has been abandoning tf2 every other month
ughhhhh my build of the SDK assert spams in utlbuffer and then crashes due to read access violation
always in the same spot
i don't get it
Set the utilbuffer to always ignore
That assert is worthless
Build in release not debug
bruh
valve only targets release i guess, no wonder their updates ship with so many bugs and untested content 
I may or may not have just fixed the SetMission() vscript function not working by changing its inputs from uint to int
its so stupid that I feel like I have to be missing something
like this is going to break something else
i have been informed that this is a bad fix
since the root issue is just that vscript doesn’t handle uint correctly
i took a quick look at the underlying vscript code and i’m lost lol
granted i’m on my phone at “late as fuck” o clock
See, this is why they should have used python
:p
I'm getting a pScheme crash for some reason
and i cant get rid of it
idk what im doing wrong suddenly
in vgui
I really should have picked the C/C++ class in college instead of Java
I would have been unemployed, sure, but I would be able to join in stuff like this
im sure ill figure it out tomorrow, im really tired
a good nap, a cup of coffee after and the fix will present itself
PRs welcome
ive stayed up till 7am
so im going to sleep
good morning
how can I get that wonderful logo
someone should put it up on gamebanana

Its in the sdk
*someone pls make this
into a mod that replaces
the default logo*
Oh neat
I'm so glad for the state that TF2 is currently in
it was so much bleaker when no mods worked, and when the game also ran quite worse
does tf2c include comfig improvements?
i threw the vpks in
some parts work
weirdly the default interp value for them is 0 which mastercomfig doesn't use obviously because vanilla doesn't allow it
It would be better if all these mods could be accesible from retail tf2
Some similar to Fortnite creative
maybe a custom hud button that launches them could be added?
@proper tangle has leveled up! (14 ➜ 15)
and yes I have no idea how custom huds or these mods work
Very carefully
barely
I doubt it. You can’t really load files arbitrarily with huds with the exception of .txt files pretty much.
Also you can only kind of restart tf2 with HUDs, which is a major barrier. iirc it’s using a language file command that restarts the game, all other restart methods are broken.
I think most likely someone will come out with a launcher with profiles / presets, similar to modded Minecraft launchers.
That would be neat
a launcher that just selects which mods you want or none at all
Or even select which hud you want when launching
Seems that the sky really is the limit at this point.
someone should add clientside vscript with prediction support
I was already impressed with the crazy things made possible with VScript.
someone should add native arm64 support
im trying to follow the instructions on the source-sdk-2013 repo and im getting errors how do i actually build
Since valve will allow these mods to be added to steam we could even get something like the skse launcher on skyrim
@summer steeple
im genuinely shocked that valve actually delivered
it can't get better than this it's all downhill from here..
can someone check why doesn't the pressure meter appear with the dragon's fury?
also wtf, why does it still cut off?
it can, they can start accepting coms pull requests so the game runs better
I want to double my fps
mastercoms will fix sv_pure and all of the fun exploits and then leave
already happening... https://github.com/ValveSoftware/source-sdk-2013/pull/653
is this the reason? haha
fun (literally cheating)
how is this literally cheating
valve didn't consider that some people play without viewmodels
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advantage in comp
is every mod now literally cheating now
genuinely immagine giving a shit about comp
well i do
i dont screwyou
as far as im concern this doesn't affect anything else
if youre gaining a competitive advantage then yes
yoy know what valve should do? Just add an advanced option to get rid of it, dont fuck over the majority of players using this who use it only in casual just because of comp
oh sorry ill uninstall mastercomfig then
it should be patched but there's more to it than just this method
how about they remove custom huds
true...
it would be pretty effective
I agree scope removal is kinda cheap. Basically makes every sniper the classic, which makes that weapon even more shit.
I think it’s fine in MvM because MvM goofy and OP anyway.
why dont they just add a toggle to the advanced options to turn off the scope so everyone is happy
you shouldnt be able to remove the scope
yes you should
it is cheating
HOW IS IT CHEATING IF IT WAS AN OPTION THEN HUH????
EVERYTHING IS CHEATING TO YOU I GUESS
JUST REMOVE THE WHOLE DAMN CUSTOM FOLDER IT ALL ONLY EXISTS TO GIVE AN ADVANTAGE AND NOT MAKE THE GAME MORE FUN OR ANYTHING LIKE THAT
GOD
its literally cheating it gives you a pretty big advantage lmao
LMAO he left again
or not
i got blocked 
wtf was this meltdown
I think they did actually leave
nice
Hopefully they are fast with accepting patches and actually releasing them
at least with the bug fixes and performance improvements
theres a chance they just arent accepting patches too
shush let me believe
At the very least, I want a "Team Comtress" icon on my steam library :p
If this isn't yet in the Mastercomfig docs, it should be: https://www.pcgamingwiki.com/wiki/Nvidia_Profile_Inspector#Layer_Vulkan.2FOpenGL_on_DXGI_swapchain
I avoided using Vulkan in TF2 because alt-tabbing caused display mode changes regardless of fullscreen type, but this finally fixes it. Alt-tab in normal fulscreen is instant and works as expected in borderless
NITERUX LEFT OVER THE SNIPER SCOPE DEBATE
but why vulkan
Enables use of VRR/G-sync while playing in borderless mode
and it reduces input lag
why borderless
Handy for multiple monitors
idk, I know it does, I always avoided borderless mode in TF2 because it made my mouse noticably more floaty
but it no longer does that with Vulkan/DXVK
oh compared to normal windowed alr
*Basically feels
the same as normal fullscreen
with DX9 now*
good bot
i fucking hate haiku
I will pay you $100 if you don't post anything nihilistic for a week
Oh they left
I guess you better find that $100
I will not pay you $100 if you release your custom vscript implementation but i will be happy
🥺
Its so tiring listening to people be negative why can't people just find joy in the little things the world sucks enough as is without someone going "erm well it's only gonna get worse from here"
Just be positive 
not being an ass is literally free
could you theoretically connect to standard (non-valve i assume because of the matchmaking) tf2 servers with a modded client now the sdk has been released? or would you only be able to connect to server running that mod?
you'd probably be able to connect if you change the appid
sometimes dxvk can be faster than whatever the native dx was trying to do
Kind of, not worth the time investment though
it better be a vac insecure server though
yeah technically if youre not a fan of vac
the sdk is abi compatible with stock tf2 afaik, so you can just replace the client and server and itll probably work
Pessimistic people are the worst
although you will also probably get banned
I fucking hate them
ah that makes sense, i was just wondering how many fan remasters we were gonna see to clean up bits of the client but still connect to a normal server
@fiery kindle has leveled up! (0 ➜ 1)
lets focus on the good stuff then
like
would they accept a change to an animation?
i mean it does make sense why that would be not allowed but still
I wanted to see the rocket jumper reload fixed for years
by they I mean the valve github, as a merge request
fan improvements (i added silent aim to my tf2 build)
yh fair lol
whats broken about it?
the soldier's hand clips with the tip of it
does TF2 still run like shit with Vulkan
thats a content change so it should be submitted on the workshop
I haven't noticed any performance difference with Vulkan
are you on Win or Linux
neither when I tested it with my own timedemo months back or right now when I'm just playing
Yeah
It's nice even without borderless, since Windows 11 24H2 kinda fucked up alt-tabbing so it's slower, but with Vulkan + DXGI swapchain it's literally instant
nah, togl is better
well I guess it can be great on Windows too lol
will valve merge pull requests ?
opengl forever
hopefully
fun fact togl actually crashes the game on at least one map
togl runs better on integrated grpahics
Oh I see someone already submited a fix for it
just hasn't been accepted yet for whatever reason
Depends on driver
AMD vulkan driver is awesome
AHHHHHHHHHHHHHHHHH
source?
DIE FIE DIE DIE DIE DIE DIE
it runs better on this shit
it is literally the best piece of software ever written
you're just a hater
Intel drivers r kind of ass if I remember correctly
Rocking back in forth in the corner
9800X3D
I'm jelly
Run it on this instead
damn, positivo
me too and I have a 7950x
bro it was so difficult to get, when I got an e-mail that it's in stock, I literally pulled my car to the side to order it, 2 minutes later the stock was already gone
sorry but togl doesn't run on bad operating systems
I got lucky all things considered
I have bad news
Nah, I'm one of those weirdos that don't find higher resolutions worth it
I played on a 32" 4K and the wow effect was zero, I'd rather have higher hz
I've been on 1440p since 2017 and it was still cheap even back then
what Hz is your monitor
240 Hz
what I did notice was the jump from 60hz to 165hz
I ain't getting a new monitor until OLED gets good enough that burn-in is no longer an issue
If it's in 10 years, so be it
It's mostly a non issue nowdays
I don't baby it
It is, it's less an issue but it still is
the time it takes for burn in to actually take effect with modern displays is basically the same it takes for lcds and ips to shit itself
white borders, dead pixels, etc
Also plenty of time for it to get cheaper since I'm not willing to spend that much for one, even despite all its advantages that I really would like to experience at one point
I only paid less than 600 for mine
really good value
considering the MSRP was like 1k probably
The "value" propositions for 1440p are still like 1000+ EUR here
EU is fucked with the prices
I feel like prices went up
not down
insane

I would never pay 1000 for a monitor
have you got a source for that?
The source engine
i can't even be mad at you i did the same thing
gta 4 which has a terrible pc port
other than that
idk
on linux maybe
on windows it checks if the dlls are signed by valve and just puts you in insecure mode if they arent
though I guess you could just skip that check if you wanted to get vac banned
quite a few dx11 games are faster on dxvk than native dx, at least with amd hardware
thats partially due to the fact that the dx11 amd driver is kinda ass
on windows
while with mesa it runs a lot better
main reason nobara linux benchmarks score higher than windows
other times the translation layer is just better like vkd3d running cyberpunk
(unless you enable ray tracing)
dude 1440p is so much better to me
although I'm on an rx 6600
so like
i only get to do it natively on less demanding games
*i only get to
do it natively on
less demanding games*
lol
i got the rx 6650 xt for 1440p
weren't you able to find one for like 30 bucks more?
i got the 6600 for like $100
ah
it was open box and shit
yeah crazy value
too good of a deal to warrant spending more
fsr 2 quality looks decent enough on 1440p anyways
my friend bought it for me so we could actually game together
before i was using the integrated graphics on my ryzen 7 5700g
i got the 1440p display after the gpu
rx 6600 has quite a bit of oc headroom
i don't overclock cuz some games like star citizen get fucky with it
greed citizen
and i killed an old gpu's fans by ocing one time
real as shit
steam remote play too 😋
remote play together*
i don't have mastercomfig right now, should i get it again?
mainly to set max graphics
like what can i not set to max without it?
why do you want max graphics
cuz tf2 is pretty with max graphics
is your monitor 60hz?
do it, although you can get pretty much "max graphics" without actually going "max graphics" with mastercomfig
240hz
mastercomfig low
pretty sure medium-high already looks better than the game default "max"
i don't think 5700g + 6600 can handle max tf2 at 1440p
some settings are way too overkill
Dev comments continue to not disappoint
well it can, but like 70 fps
depends on how many frames you want
is there a good way to show you all my specs?
60+? sure.
160+? no way
yeah im the type to reduce settings until i hit monitor limit
system information
I have a 5600+6700xt
I use mastercomfig mediumhigh
I get around 150 in busy fights
i wish i could use freesync on my monitor but it flickers really badly and it hurts my eyes
depending on the map, it can drop to 120
i have an innocn 27g1s
specially if the map was added within the last 2 years :p
unrelated tip
have you enabled hdr by any chance
get one of those bicicles for exercise and put them in front of the pc
@vague dune you should join pcmr discord they know stuff there too
bruh i just walk around my room for 5 minutes during my breaks
thats what I'm saying, get one of those, even cheap ones, if you play any games with gamepad, even better
you dont even need to push too much
you quickly get used to idle while pedaling
thats the idea, but more comfortable
sup
is your 5600 oc'd
i was able to push mine to 4.7 ghz and stable 50c when gaming but i just juiced my thermal paste all over the cpu when i was building
thing is i tried to get 4.8 but it crashed
idk if the power limit was too high, i don't remember what im using rn but i think it's around 1.180v maybe
no? i don't think my monitor is really capable of hdr
That screen is where he stores his hatred for Nvidia when it's not needed
do you have backlight strobing
FUCK
it does have strobing as an option
old sfm file i came back to every now and then in 2-5 month periods when i had nothing else to do
breaking the bad, lefting 4 dead
2 decades of tf2 is near
Not really, I already got really high temps with it
most games don't even have hdr so it'd be kind of pointless and fuck up screensharing on discord
don't
well maybe but it's probably going to reduce total brightness
hdr sucks unless it's real hdr hardware (oled)
idk why freesync is flickering for you i'd ask around on pcmr
gotta try this
it's me! it's very simple but tedious? and valve hasn't accepted any submission so there's that 
is this https://github.com/Orbmu2k/nvidiaProfileInspector nvidia profile inspector?
Yeah
it flickers because it changes brightness at low refresh rates and so in loading screens or if a game is inconsistent it flickers a lot
it's just a shitty implementation
i'll try this out
what's a good way to benchmark btw?
well
i copied settings from optive
he benchmarked the impact of each module so he could customize his game to look as good as possible while running faster
on a 6600 with 8gb for example you can push texture quality to ultra without worrying about performance
do i need to benchmark personally or could you send me your config?
i'll dm you some stuff hold on
okay
btw any idea for tf2 classic
i also like to play that sometimes but i know it doesn't work the same
althought thinking now
yeah i downloaded that today
it is gonna be a newer sdk so like
idk i just threw in my mastercomfig and classes cfg in the folder
it works fine ig
cool
Ryzen 7 5700G
Radeon RX 6600 8GB
32(2x16)GB 3600MHz
1440p 240Hz
that's the important specs
It is btw, I've tested it, dxvk borderless windowed and dx9 fullscreen have roughly the same input latency
dx9 borderless windowed has higher latency due to the dwm vsync
Here's hoping they accept it
kinda wish they allowed that to be sent with the github repo, although, we don't know they will accept anything from there to begin with
I'm curious, how did you test/measure it? The only tool I'm aware of that can show this kind of stuff is Special K, but I wasn't feeling confident in letting it inject into TF2 due to VAC
I mean, you can inject reshade and whatnot
microcontroller simulating usb mouse movement and a photodiode to measure when pixels change on screen
Oh so you have proper measuring tools, that's awesome, I've heard about those
well good to know hard data confirms my "feel" then, thanks for letting me know
sign that you're well tuned to fps shenanigans
Kinda of a shitpost
(i know it's probably just leftover files)
(not enough red arrows probably tho lmao)
the episode3 stuff is funnier
Valve infamously doesn’t remove stuff, they just disable it on the off chance they need to recycle it.
I assume its still used for mvm since bootcamp would put you in community servers.
Just look at their Sixense support, and then google what the Sixense was
It would take effort to go through and properly remove things
who would want to do that
effort? yuck
I mean I’m glad they don’t. Their weird outdated stuff lets us do things like log-base customization
They should just add proper scripting to the hud system 😢
if PRs get accepted and merged theres a few low hanging fruit to make scripting infinitely better
doesnt even need to be a thorough scripting system, basically just needs to not rely on aliases for all logic flow
If you change the vgui UI scale in frog fortress the server browser forgets its team fortress filter
and starts showing all servers published to the valve list
for all games
vscript...
Merges are going to be for the sdk, not for the game
Valve can also merge them into the game
or do you have a source that says no
Has anyone heard if they plan to continually update the tf2 sdk release
with changes from the game
Idk that's how github works 
Yes valve can merge code manually too
hell i dont think they even use git for source
they use perforce
you guys think tf2 demos will play in source sdk 2013 base multiplayer ™
yes i bet
actually there was one issue i had with datatables when i was replacing my tf2 client but didnt replace the server
so maybe not idk
try it
Also hlae is dead
Yeah I will bro Im busy rn
And the devs are not planning to update to 64bits
When we were getting very close to releasing Half-Life (less than a week or so), we found there were already some projects that we needed to start working on, but we couldn't risk checking in code to the shipping version of the game. At that point we forked off the code in VSS to be both /$Goldsrc and /$Src. Over the next few years, we used these terms internally as "Goldsource" and "Source". At least initially, the Goldsrc branch of code referred to the codebase that was currently released, and Src referred to the next set of more risky technology that we were working on. When it came down to show Half-Life 2 for the first time at E3, it was part of our internal communication to refer to the "Source" engine vs. the "Goldsource" engine, and the name stuck.
so the name goldsrc just comes from half life going gold...
VSS
they used to use vss
So I guess they used vss for goldsource and mostly p4 for source?
idk
it works. thanks
now let's see if vulkan improves performance at all 
Awesome, I only tested Vulkan vs DX9 on my config with a timedemo and nothing else, results were within margin of error. If it's the same for you, maybe try measuring with CapFrameX?
Wait what does dxgi swapchain get you besides HDR?
I don't think it should offer any other benefits really
VRR in borderless mode
Yeah that and it fixed the monitor mode switches when alt-tabbing for me
Only happened with DXVK and not bare DX9
Is your tf2 a different res than windows desktop or something?
*Is your tf2
a different res than windows
desktop or something?*
Nope, desktop and TF2 running in native resolution and max refresh rate
That's weird it never mode switches when on the same res for me
dxvk, layered on dxgi swapchain or native, dx9, borderless, fullscreen
any combination no mode switch
gsync on or off too
I wonder if you have weird launch options like -nod3d9ex or -dxlevel
I haven't the slightest clue why, for me it only happened with DXVK without DXGI swapchain, on both fullscreen or windowed
Lemme fetch my launch options
-vulkan -novid -nohltv -particles 1 -precachefontchars -no_texture_stream
hmm so not that
I'll have to double check mine again but I'm 99% sure it didn't mode switch
Yeah no it doesn't, dxvk, prefer native, gsync on (or off, same behavior), no mode switch on alt tab
What version of Windows are you on? I'm on 11 24H2

How much does the latest comfig update improve performance? (I'm too lazy to test it right now)
Omg it works replaycoding
tf2 demos playing fine in source sdk 2013 base multiplayer ™
epic
so this means you could connect to tf2 servers
now make it so i can rewind demos without restarting them
vac not withstanding
impossible
someday...
what if they just randomly fix replays next?
oh i didnt mean that lol
Re-enable replays on Valve servers 
do replays even work on linux?
i know they don't really anymore on windows but they used to at least
Isnt the issue that the youtube api and quicktime apis are really old and outdated?
They're doing so much maintenance to it, might as well update the Youtube API to the current one and replace QuickTime with... what, ffmpeg?
was it replaced or just completely removed.
Idk what it was even used for
was it used for startmovie?
it was used on mac for the intro videos but on windows those were bink
now theyre webms
I'm guessing it was used for rendering the replays before they were being sent to Youtube
encoding* more like
iirc startmovie supports webms on linux idk on windows
Yeah I guess they replaced quicktime with libav for webms?
So basically ffmpeg
ffmpeg uses libav as well
How do you do it?
the description is still outdated lol
i may be wrong check the source code
wtf highres console
Wait wtf there was webm startmovie in the 2017 tf2?
I thought it was added in 64 bit update my b
but yeah it looks like webm not enabled for windows still and quicktime is now gone on windows 64 bit
Stable mean currently 9.10.3 and these with higher fps new upcoming verions?
what do you mean class packs
Isn't the .io TLD going away in ~4 years
new classes or new weapon bundles or what
Wait genuine question how are they going to avoid vac banning linux players who drop their own client into normal tf2
while still banning cheaters
Like afaik there are no safeguards on linux to prevent a player from accidentally connecting with a modded client
On windows it has a safeguard
i think they just expect you not to do that
idk why they would bother, it's a dumb hack
but now they've made it super easy for tons of clueless players to do that
accidentally or intentionally
they either ban everyone who does it and punish innocent clueless people or they don't ban and hence cheaters could do it
i'm on the side of ban
if you're messing with game files like that you have to accept at least some risk
Maybe theyve added safeguards on linux now I haven't actually checked
in the leaked 2017 code there were no safeguards
What's a class pack lol
is the recent update big news?
The recent mastercomfig update or tf2 or tc2?
The mastercomfig update is fairly routine, similar to all previous updates, but I guess it's big news
the tf2 update is quite big news, it allows anyone to make custom tf2 mods
you can modify the client or server (but not the base source engine)
tc2 is now one of such mods
That does sound bigger than a language file patch.
It's probably really difficult to make any mods without any experience is it?
I guess it depends on how complex you're looking to go
someone with no experience at all can download the source code and get it compiled and running quite easily
and making small changes is easy enough for anyone to figure out
if you want to change something in a complex way it will require some experience or research
Oh wow, the Steam Networking works really good, just had a few people connect to me after hosting a listen server to test things on.
You can do sv_lan 1 if you want to block their connections, or hide_server 1 to skip advertising it to the valve master list
Can I give myself WALLHACKS to give myself a slight advantage playing the game?
Probably you could
If you try it on actual real tf2 servers you risk getting vac banned of course
I did have to compile a build of TC2 on Linux from the Github source code though
So Valve releases modding tools but bans you if you try to play with mods?
The mods are meant to be new games
You aren't meant play base tf2 with a modded client, you're meant to make a new game with a client and server that are based on tf2 but that you have customized
My interest has deflated.
Do they check the authenticity of the client and server DLLs if that's the case?
On windows there's a simple check that will put you in insecure mode
*On windows there's a
simple check that will put you
in insecure mode*
on linux, there was no such check, but I have not looked recently
after that, it's up to vac
Using these tools maliciously sounds like a great way to get them taken away.
nobody really knows what exactly vac does and valve can change it at any point, but it's good to assume that if you cheat, you will be banned
If you use gameplay enhancers and VAC arbitrary decides it's a cheat and bans you foreverialy.
What kind of "gameplay enhancer" needs to mess with the memory that's not a cheat?
I don't know. I'd like to have r_picmip unlocked to have flat walls for example.
They could easily make the base tf2 engine incompatible with source sdk 2013 engine if they wanted to
Maybe they should
Well I don't mean make incompatible for a determined attacker
just for the average person
i guess
but yeah anyways @elfin isle just don't use a modded tf2 client on real tf2 servers and you will be fine
Also worth noting that the code they released is not even the part of the game where mat_picmip resides
Tbh there's a really common misconception in the tf2 community that the engine itself was released
Like over 90% of comments I'm reading imply the assumption that it was
It's just the SDK Source Decal Kit whatever that means right?
It's like all the tf2 specific stuff
think of half life 2 and team fortress 2
most of what is different about tf2 from half life 2 was released
most of what is the same between the two games is still private closed source
*most of what is the
same between the two games is
still private closed source*
"I just wanted r_picmip unlocked" sounds like a shitty BS excuse someone would use when talking about getting VAC'd over a modded client that does so much more than just that.
Why?
Because it's just like "It was my little brother"
Bottom line is valve intends you to only use modded clients to play on modded servers, not real tf2 servers
It's really that simple
and also if valve is letting people use modded clients on live tf2
thats on them imo
I mean that's what I was talking about earlier
they don't 'let' you do it on windows
they may still freely let you do it on linux (haven't checked recently)
Another thing which would be neat is replacing the water with just some translucent texture.
I think there are already mods for clear water
that you can use on servers that allow mods
What about trying to find a way to do such things with regular mods without touching the source code?
what about it???
I know. I think you need to manually add stuff for each map that has water on it for it to work though.
And?
ohhh like niterux with sniper scope removal 
totally not cheating
It breaks in sv pure and makes water look even worse, not very ideal.
anyways
So?
I think removing the sniper scope is fine if you aren't playing on etf2l or some league.
using modded clients in live tf2 is begging for a ban
don't do it without insecure
and there's really no reason to do it in the first place
since sdk2013 has everything that tf2 has, other than being able to connect to live games
I think that it's like reading an elder scroll in skyrim, you get some higher knowledge from looking at the source code maybe.
You're just trying to justify getting upset when you get banned for using a modded client with built in hacks and such.
You can do all that without ever connecting to a real TF2 server.
And bypassing sv_pure in any way should probably earn a ban anyway.
Why are you thinking this?
Shitty ass flimsy reasons for wanting to build a whole ass modded client.
The SDK isn't intended to connect to live TF2 servers.
ok cool we agree
So if a motherfucker is using it to connect to live TF2 servers, it's safe to assume they're being malicious.
Ideally these visual clarity enhancements should be toggles in the base game.
I don't agree
water is intentionally fucking annoying
for everyone
if one person doesn't have to look at the water, they have an advantage
anyone know what the deal is with game_shader_generic_example
Water is an eyesore and I don't want to suffer having to see it on 2fort.
Then don't play garbage like 2fort.
and cp_well, let's not forget the other map with water in it
Alright but you have to admit there's a point to having 'bound' on certain graphics settings
seems like it
*and cp_well, let's
not forget the other map
with water in it*
and they've set the bound on water to 'you will look at it'
2fort is the best tf2 map out there
if you allow people to customize literally everything about the graphics, with absolutely zero restrictions, the game devolves
tf2 already gives you a far greater amount of customization than other games
IMO players should just be happy and thankful for that
i'd like to disagree with the developers
Wallhacking on 2fort against players who are barely more cognizant than amoebas sounds like such boring gameplay.
I don't think being able to actually tell there are players under the surface of a body of water constitutes wallhacking.
That's just part of tf2
Awfully bold of you to assume we're going to trust it's just about transparent water.
you can accept it, play on servers that allow you to mod it, cheat, or just not play tf2
playing hvh for better water 
If you wanted to you could mod the water shader
shaders aren't a consideration for sv_pure
I'm not sure whether that would be considered cheating or not
but you may do it if you want
the water is more than just the water shader though so you may not be able to get your desired effect
I'll ask ChatGPT how to do it.
Alright.
@elfin isle noob
Quick Topic: Improved Default HUD or Community HUD Fixes?
the latter
Are those names of existing custom huds and you're asking for recommendations?
existing ones
@rustic marlin u dat goat!!!
thankyous
Seems with the latest update you can't use the the -tools command using the tf.exe
@potent wolf
HAHA
real
i was right it was hardcoded lmao
Community hud fixes its gets updated more frequently.
true we should just make every team just boxes vs. capsules
why does people hate competitive in tf2? now i know that a game doesn't need a special "competitive" mode to still be fun
it depends what you mean by "hate competitive"
most Quake games had their tech and way of playing with no external "ranks"
*most Quake games had their
tech and way of playing with
no external "ranks"*
do they hate the idea of a game being "competitive" or the way most companies nowdays handle the term "competitive" with poor made gamemodes?
that could mean
A. hate valve comp (usually for valid reasons or because its not like community competitive)
B. hate community comp (usually annoyed at all the weapon bans)
I think its a bit of both
The hate extends to competitive players, too.
yeah
well if they hate the first one they're kinda dumb
some people see tf2 exclusively as this 12v12 casual game
and don't like comp in it at all
what does this mean?
And by "casual" they mean "playing the objective is tryhard and comp"
others are interested in tf2 comp but don't like the options
*And by "casual" they
mean "playing the objective
is tryhard and comp"*
not really in my experience, just the format
Even in here, you get told to go play comp if you want to play the objective.
can we not get into this, every time this gets brought up it just devolves into shitflinging
well, i tried
i honestly see it, i like casual too, the thing is that i don't like people thinking balance changes or special mechanics are designed for "competitive" like, the stereotype of casual is a pyro running with their flamethrower, instead of a pyro that uses tech like mouse2 for deflecting rockets from Soldier, when in reality you can have a casual game with people that still know how to play
i personally love games with movement and i like using them in casual gamemodes, even if some people think that's too much for casual
well a lot of the balance changes in MyM, JI, and blue moon were to try and make the game more "competitively viable"
I dont comprehend what that has to do with competitive versus casual tbh
taking items that were arguably ridiculous in competitive (and usually rightfully banned in community comp) and then changing them to in theory fit better in comp
whether they succeeded is a matter of opinion
Valve dropping a few days' worth of key sales on LAN prize pools would've done a lot towards making it viable.
a "competitive" game mode simply must be the way the game handles different levels of skill play in the mechanics stated by the game, they shouldn't make a new kind of mindset or mechanics for it, unless there's a broken item or something
Valve didn't even get 9v9 working, let alone the mess that was launched.
i46 was hype. i46 with even a modest $100k prize pool would've been overwhelmingly hype.
well that was kind of what happened, community competitive groups banned items that were broken in the right hands, in 6v6, or both
otherwise it was just tf2 but with a smaller team size and slightly different match rules
I don't hate casual players, I don't love competitive players.
I think tf2 has really good skill expression on nuanced execution of simple mechanics, which tickles my head raisin. I think 6s lets me develop and express that skill expression the best so I enjoy it and play it the most.
Highlander lets me use my brain more, which as a veteran player I enjoy as well.
Casual is casually fun, which I enjoy as well.
They all coexist and can coexist perfactly fine, IDK what the conversation of exclusivity around one is.
exactly
I think Valve could have done more to support TF2's competitive community, they chose to invest their resources into Valve Comp, which wasn't executed well and they didn't listen to their beta feedback that the recieved.
I think if they had invested those resources into a prize pool for the Insomnia lan, or maybe even down the line they invested it into an RGL or ETF2L lan, that would have done more for both the casual and competitive community.
But that's easy to say with a decade of hindsight and watching dozens of other games launch successful esports.
yeah valve without a doubt failed at making tf2 comp more popular
idk if i'd say it was the wrong decision to try and do what they did, but they failed at it impressively
People act like community competitve having weapon bans ruins the game for casual players. But hate to be the bring bad news, but when I ran my collegiate Valorant team I had to memorize a 40 page document of banned things on every map. Molotovs placed in decoration on the ground with no clipping, jumps that were deemed too strong or exploitive, etc. Effectively the same thing just a different flavor.
what you say shouldn't be categorized as "casual" or "competitive" competitive should just mean a system seeing if you're destroying people with 100 hours and you having 10000 or if you make a new account and have like 50 hours but still playing as someone with 5000 hours of experience
Are you referring to MMR?
a pyro should still use their flamethrower with 10 hours or 10000 hours of experience
Do they not?
yes, i recognize elo is still a flawed system tho
the full extent of it, i didn't explained myself correctly sorry
Money was pretty much always the issue. I think Invite prize pool for ESEA was like $15k at peak.
In fairness I think when it was $15k, CS's prize pools weren't that much higher. It wasn't until Valve started investing in the scene that prize pools really went crazy. Event then I think IEM has a bigger prize pool than Valve Majors
Competitive gaming was grass roots until like 2012ish
Mobility
you can't have an objective way of measuring your performance of a whole life time, but at the same time there needs to be a way of you playing with people of your skill level
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
It is on last on smaller maps
but shotgun soldier doesnt have much mobility either
vs gunboats soldier
plus pyro can guard the medic better with airblast
He theoretically stays at 300HP, too.
this was valve’s plan all along mastercoms you can’t fall for it
hazard crew isnt cancelled
maybe pyro is weaker vs. scout? dont have much comp exp but im just guessing
pinky promise?
i just need to port every single tc2 change to the new sdk
Scout can shoot medic for 60 damage while pyro can't touch him with flame thrower.
Pocket soldier when pocketed can have good mobility, but has largely fallen out of favor because of his lackluster mobility.
I'd say pyro and pocket soldier see equal pocketing situationally in modern 6s.
so modern 6s has gotten even faster and has left pocket soldier and pocket pyro behind when pyro didnt even have much of a chance?
are you accepting prs?
yes prs welcome
do i still need to sign the mastercoms cla
Pretty much. Pyro was even worse pre-JI iirc, and by that time the meta had sped up enough to leave shotgun soldier in the dust already.
yeah
It is a lot of double Gunboats and a more pockety Scout anymore.
process has fallen
I had a most delicious pincer play called out on Process once. Unfortunately, it was in the second half and I hadn't unmuted myself after a break during the half.
The Fallen is a boss that can appear on any main path Chapter, with the prerequisite that Isaac has entered (not just encountered) a Devil Room through any methods, and with the following exceptions:
It cannot appear on floors with predetermined bosses such as Mom, Mom's Heart, Isaac, etc.
It also cannot...
13 year old me thought he was the worst boss pre wrath of the lamb
actually no wait the bloat is worse
what do you think of this @high current?
the ones with homing attacks are the worse, that one dude that looks like the devil with bandages on their heads
and i had some other one but i can't remember
yeah he was added in afterbirth I think
homing brimstone is one of the worst things they added to an enemy
dogma is genuinely harder than the beast because of it
I mean you can measure metrics that correlate to in game performance. With enough data you can definitively say X person is better at Y person in Z field.
You'd run into issues with people trying to pad stats to game the system, but generally including a weighting system for wins / losses and updating algorithms help with that.
Even just raw win statistics is a decent metric, but I also hate that, I feel like it breeds toxicicty. Individual performance is easier to manipulate and more prone to inaccuracy, but results in less toxicity.
what is it used for
prevents specific cvars from being accessed by vscript, even if added to the whitelist
neat
its a no-no
which ones
I wonder if it's possible to have a client side toggle for transparent view models now.
the funny
for reference
I think its all engine cvars, i don't see any references to either of these cvar flags in the sdk
lets see if i can find it in the code leak!
there we go
yeah i can see why you don't want vscript to be able to access that
for FCVAR_SERVER_CANNOT_QUERY it looks like its just rcon_address and rcon_password
which yeah, i can see why you don't want vscript to access that
i'm just now getting around to looking at some of the changes they made yesterday
they removed tf_crashclient :(
nooooo
I think they meant playvideo


fall damage save