#Team Fortress 2 Megathread - winter is the most chill time of year

1 messages · Page 88 of 1

summer steeple
#

wait am i stupid? does this check if the material has no bumpmap OR has treesway enabled? wouldn't this just mean that every vertexlitgeneric material that doesn't have a bumpmap would use treesway?

eternal haven
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I think for sure I played swiftwater and koth_overcast_final

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can't remember if other maps were in the same game session or previous

summer steeple
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wouldn't have been either of them unless overcast is more fucked than i realized

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i wonder if shader constants get reset between loads?

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cause if they don't that might cause it idk?

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like it tries to read if treesway is on the material, and it isn't on suijin, so it just... ignores the constants it uses, but they're already set

eternal haven
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Maybe it was just a weird bug with the old mac client

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I don't think I played any other of the maps with detail sway

small sirenBOT
#

*I don't think I played

any other of the maps

with detail sway*

summer steeple
#

no I don't think so, cause I remember seeing a similar bug in csgo

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on windows no less

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hmmmm and in the shader itself if treesway isn't enabled it never calls the ComputerTreeSway function, so if its using old data, like old model locations, or if it just is using invalid data that could cause fucked up things to happen

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maybe if this could be reproduced you could put it on the issues repo for no one at valve to fix trollfig

eternal haven
#

Dear 0 people who work on tf2 I was playing on a year old version of the game on a platform you don't support and the tress started moving funny pls fix

summer steeple
#

I mean if its not mac only it could be fixed for the rest of us

small sirenBOT
#

*I mean if its not

mac only it could be fixed

for the rest of us*

summer steeple
#

thank you for your sacrifice

wild grove
#

Halloween 2024 was the first time I can actually play the halloween maps from 2020-2024.

#

and I gotta say, wow even with all the map updates, soul mill stinksss

small sirenBOT
#

*and I gotta say,

wow even with all the map

updates, soul mill stinksss*

eternal haven
#

Feel like a lot of the maps they've added recently just aren't up to the standard of the older maps

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A lot of them look nice but they don't really match the tf2 art style and they don't really play well

wild grove
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There's some stinkers thats for sure.

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I enjoy most of em though

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til I lose a game, then I dont

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then enjoy em when I win, repeat til I die

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Before anyone says, I enjoyed embargo, even playtested it when it was on tf2 maps.

eternal haven
wild grove
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Jesus christ 2020 halloween, playing most of these maps are hell, moldergrove is the best one out of these 4.

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I have nightmares of megalo in my sleep.

wild grove
wild grove
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Wtf

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Bruh

summer steeple
eternal haven
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I guess what I mean is you can tell they're new maps

summer steeple
#

especially with maps, I feel like its the same sort of thing that happened with csgo, as the game gets older and hardware gets better, and more people touch the game, of course its bound to change

eternal haven
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like just by looking at them you can tell they weren't added to tf2 5+ years ago

wild grove
#

Valve devs in a stream jokingly said that they judge the eras as pre and post banana hat.

eternal haven
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idk how to describe what actually looks different about them

summer steeple
#

people are pushing the engine further, both because valve is giving people more tools to do so, and because hardware is getting better

eternal haven
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from the older maps

small sirenBOT
#

*idk how to

describe what actually looks

different about them*

summer steeple
#

I do, dustbowl is flat and has overblown lighting, phoenix is saturated and has a ton of props

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the duality of desert maps

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you can compare the sort of shift in artstyle, or at least technical fidelity with csgo too, not even including cs2

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compare dust 2 at launch to the like... what 2 remasters they did?

unborn pecan
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yeah

summer steeple
#

in terms of fidelity and engine understanding alone, the difference is staggering

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  • treesway, as mentioned earlier
  • displacements for nearly all the surfaces to take advantage of speed and blending
  • static prop combine lets them get away with more props while getting more speed anyway
  • CSM for sharper shadows
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etc.

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in tf2 we have treesway now, displacements for everything isn't common but is possible, and static prop combine is also starting to become more common

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plus of course the people creating stuff are just getting more experienced as well

wild grove
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like not a lot of people know how to use it, once you learn, you can use it to your advantage.

summer steeple
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mappers like ueakcrash have been mapping for tf2 specifically for far longer than the people who made dustbowl, or upward

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for better or for worse

wild grove
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ueakcrash being true to his name sometimes.

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I heard one of his maps caused the game to crash back in pre banana hat.

summer steeple
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I didn't really like cashworks when it got added but it was made in like 2008, and you gotta admit, it felt like a map from that era

eternal haven
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I like cashworks

wild grove
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I'm glad older maps also have a chance.

eternal haven
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or liked it before the latest update

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now it's worse IMO

summer steeple
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I haven't played it too much since the update

wild grove
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dude took the video personal

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yknow the one

eternal haven
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I don't know the one I dont watch tf2 youtube

summer steeple
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I think you can also see the difference in valve's tf2 content as well

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merc park felt like they were trying to push the engine a bit (probably because they were more familiar with the csgo branch at that point tho)

radiant merlin
summer steeple
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and I mean, that map is the whole reason they backported treesway

unborn pecan
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I think TF2 is dead

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imo

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not dead, but done

summer steeple
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i think you're dead

unborn pecan
wild grove
unborn pecan
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I will blast uw itrh glorp

eternal haven
wild grove
eternal haven
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In 15 years they'll finally shut the servers off

summer steeple
#

write a dissertation on how tf2 is dead and in the time it takes you to make it valve decides to start supporting it again

radiant merlin
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imo

wild grove
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We're gonna have valve curated community updates til the end of time.

radiant merlin
wild grove
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i'm MONKEYing around.

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going APEshit

wild grove
# wild grove damn 2023 was 2 years ago

So many bangers holyy, what a return to year round maps, venice is the only stinker to me, and that was because the map was made by a first time tf2 mapper who made csgo maps.

radiant merlin
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only banger after banger

wild grove
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VSH had a rough transition to casual.

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(yes this is heard the same as "Sonic had a rough transition to 3D")

wild grove
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Oh yeah corruption's crazy af random generated underworld, can't forget that.

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Oh yeah spineyard stinks too, it feels too cramped, and last is nearly impossible to push if the team is good.

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Feeling like a local dollar store holy shit

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I should explain perks actually, I don't like perks because the power ups feel one sided, you can either be the one with the real good power or the other team.

wild grove
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Acrually most of these are year round now

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I forgot about emerge too, fuckkkk

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Maybe thats for the best, all the times I played emerge, the enemy teams was way too good.

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Eh I think i'm done, imma just quickly summarize my thoughts for 2024's maps, summer had a lot of visually impressive maps, can't actually think of a stinker for this one.

Scream Fortress 2024, worst was blazehattan, the layout needs to have that one spot fixed up.

Smissmas 2024, worst was overcast, I dont need to explain why.

left sand
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It seems like mannco store stole my items

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"You currently have items in your site inventory that have not been listed or withdrawn in the last three months.

We will automatically delete those items in 1 day.

Please make sure to list them for sale or withdraw them from the site."

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lol

wild grove
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Weird, why would they delete em, do they not have space to keep em.

left sand
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I had hundreds of items deposited in there

eternal haven
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I wonder if they have the 3 months in their TOS

wild grove
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Damn you gonna have to withdraw hundreds of items.

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or sell em.

eternal haven
left sand
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no this was already past

wild grove
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its joever

left sand
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i lost hundreds of items

wild grove
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you're bidone.

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how much did you lose

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in usd?

left sand
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IDK

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I have no idea what the items were

wild grove
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Broooo

left sand
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but I am pretty sure I had keys, vintages, unusuals, taunts, etc

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so possibly hundreds of dollars

eternal haven
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Wait when did you deposit them

wild grove
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eeeeeeee

eternal haven
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In 2021 they didnt have the three months in TOS

left sand
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last year

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i priced some of them

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but didnt price all of them

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because it was so much

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and i wanted to get around to it eventually

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im not terminally online on the mannco.store website

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this is just ridiculous

wild grove
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broooo I would be livid if it happens to me.

left sand
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it costs them nothing to store items

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like $5 per account

eternal haven
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They've probably stolen thousands of dollars of items from people that way

left sand
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yeah

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i assume by "delete" them mean they just sell them themselves

wild grove
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AND THEY HAVE A HIGH TRUSTSCORE?!

left sand
#

confiscate

wild grove
#

prolly botted

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or people dont have this issue often

left sand
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or people dont notice

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this is insane

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unacceptable

wild grove
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indeed

left sand
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i know youre technically trading to another user

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but afaik, these sites that use the steam API / steam connect have different regulations

eternal haven
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I don't think so

left sand
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"4. Acceptable Use. You agree not to use the Steam Web API, Steam Data, or Valve Brand & Links in any way that is unlawful, or harms Valve, developers and publishers of games via Steam, their service providers, their suppliers, end users, or any other person. Further, pursuant to Section 11 below, Valve may terminate your use of the Steam Web API, Steam Data and Valve Brand & Links at any time in Valve's sole discretion. "

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"harms...end users"

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I have suffered harm from their actions

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i lost all of these items

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well not all of these

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im sure i listed some of them

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at most all of these

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but at minimum, probably 70% to 90%

wild grove
#

This is bad, really bad

summer steeple
# eternal haven RIP

wait they say they'll contact you, and the message coms posted said that they gave her one days notice

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was that all they gave you?

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cause that is legitimately super sketchy and scummy if so

left sand
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no

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it was like

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idk

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4 to 6 days notice

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with a message in inbox each day

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only in inbox

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on their site

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so i dont get emailed or anything

summer steeple
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thats stupid

left sand
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i have to be like actively online on their site

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to know

summer steeple
#

i'm not entirely sure that the claim that this harms users would hold up if you actually pursued it though

left sand
#

why not

summer steeple
#

idk "harms" feels like such a broad word

left sand
#

yes its a legal term

summer steeple
#

maybe thats a good thing idk

left sand
summer steeple
#

hm i guess so

#

I suppose it would then depend on if valve decided that the items still belonged to you despite being in someone else's inventory? idk

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like yeah they belong to you but idk if valve would see it that way

eternal haven
#

I think it would be hard to show that they violated steam's TOS by taking away your access to items you traded to them just because you traded them through steam

left sand
#

idk, thats how valve went after gambling sites

eternal haven
#

And even if you did show that, it wouldn't lead to you getting your items back, just them getting punished by steam

left sand
#

well

#

they wouldnt wanna get punished by steam

eternal haven
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True

left sand
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so they would give me my items back to resolve the harm

summer steeple
# eternal haven RIP

wait a minute i filled in the blanks since this image was cut off, their TOS says that they won't contact you when they delete your stuff

#

which is even more fucked up (although they did actually at least sort of attempt it idk)

left sand
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Here is why they should refund my items:

  • I have been a great customer for them, both for buying and selling items, which they have profited from quite a lot, and they will lose my business
  • I have suffered irreparable harm from their abuse of the trading system, which uses Valve's Steam API services. They should resolve the issue to avoid violating Valve's terms.
  • Their terms are illegitimate, as they advertise their inventory and marketplace in a way which suggests a guarantee or warranty for your items, but provides no remedy for their deceptive practice of deleting items.
  • I will pay for any reasonable costs suffered by mannco.store in holding my unlisted items for the period in which they were listed, as long as such damages and costs are documented by the business
    • If such documentation to the reasonable cost to the business for holding unlisted items does not exist, then mannco.store forfeits all rights to seizure of items at the harm of said user
summer steeple
#

honestly reading their terms the fact that the only thing they say about putting items onto the service (not buying or selling, just putting them on the site to begin with) is the fact that they can delete your stuff, and that they will ban you for overpricing items, really feels super lacking

#

unless i'm missing something, there are absolutely no terms regarding to the act of putting your items on their bots

eternal haven
#

Cant believe b4nny endorses these scammers!

summer steeple
#

putting items already on the bot: yep
recieving items that you've purchased from the website: yep
recieving money from items that were already on the bot: yep
putting items on the bot in the first place: no

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thats a pretty big part of the site that appears to have 0 protections or terms of any kind associated with it

rare creek
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i didnt know they were scammers

uncut spear
#

saw someone in a casual match that said "this game isn't fun zesty was right" like

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you really watched a 4 hour vid that told you that and you still went ahead and played it???

rare creek
oblique tangle
#

true

#

10 years no republican president think about what that does to a patriot

summer steeple
#

its been 0 years

oblique tangle
#

im bad my sorry

burnt dragon
#

@left sand can we have a channel/thread separate for your game from tea fee trees 2 so we can talk about ideas on there?

high current
left sand
radiant merlin
#

just disabling r shadows in 100 players gave me stable 60 fps

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nice

eternal haven
#

Yeah the shadows in tf2 are crazy expensive for whatever reason

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The blobby shadows are quite a bit better performance wise

left sand
rare creek
eternal haven
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not even close

rare creek
#

is there any video game that does it good

kind falcon
#

half life

burnt dragon
#

doom

potent wolf
rare creek
#

that's fake

radiant merlin
wild grove
#

They're gonna add the community made reduxes to casual in summer 25' trollfig

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But in a sorta fantasy mindset, we might see em work on and finalize the beta maps that've been beta for a long while.

orchid sorrel
#

iirc didnt the person who made both maps get rehired at valve last year?

broken haven
potent wolf
uncut spear
#

LMAO

spring kestrel
#

have you played 6s?

jagged pawn
#

lmao

radiant merlin
#

it's always either team fortress classic or team fortress (1998), never tf2

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ffs

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had to do it myself

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next time im gonna put: ... in team fortress 2

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tf does this mean lol

half rose
#

mastercomfig latest dev build benchmark
5600X + RTX 3070
low preset and custom flame particle mod

uncut spear
#

what preset

rare creek
#

what are these fuckin numbers what thr fuck is 0203

uncut spear
#

was gonna ask that too

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assuming bigger number is newest update

left sand
#

02 03 = february 3

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02 18 = february 18

uncut spear
#

ok yep

rare creek
#

lower average fps 💔

left sand
#

higher lows though

rare creek
#

why cant you make both infinite

uncut spear
#

remove every preset other than very low

half rose
drowsy marlin
#

I should spend time benchmarking TF2 on the steam deck

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Me thinks that can offer helpful data idk

eternal haven
#

Chat is this real

left sand
#

TC2 needs to be rebased onto this

eternal haven
#

Sadly no engine/ 😔

summer willow
#

what this means to tf2

eternal haven
#

They should just open source whole tf2

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at this point

left sand
#

people can make sourcemods for TF2

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Open Fortress and TF2C don't have to use leaked code

summer willow
#

oooohh

summer willow
left sand
#

also means we can submit patches to TF2 directly on GitHub

sour oxide
#

TF2 Got updated

patent folio
#

HUH

left sand
patent folio
#

WAIT OPTIMIZED TF2 FINALLY???

left sand
#

4 years in the making

#

or longer

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insane

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these are really good

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heck yeah

#

amazing

patent folio
#

some changes to lighting, will it affect current mcom builds?

limpid panther
left sand
#

2fort fixed

limpid panther
#

Ahhhhhhh this is so cool im so sad that I will not be able to play this

left sand
#

this will be so cool for sharing listen server games

eternal haven
#

There already was support for steam networking though

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and why would I want my steam name in my server name

summer willow
#

mastercomfig 10 when

potent wolf
#

SNIPER

potent wolf
#

VPC was updated to use ninja 👀

left sand
next nymph
#

is hazard crew going to be turned into a standalone mod now

left sand
eternal haven
#

Oh

#

huh

#

Does that still go thru SDR or is it direct?

left sand
#

both

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it depends on your privacy settings afaik

potent wolf
#

oooh there's a few bits of dxvk stuff too

rare creek
#

Team Niterux 2 coming to Steam soon.

potent wolf
#

Team Fortress 2 Megathread - SDK edition

eternal haven
#

I want to see shaderapivk

potent wolf
#

afaik

eternal haven
#

Im just curious exactly how they did it

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and I guess the rest of the game too

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for dxvk

potent wolf
#

we got the sources to launcher_main 🥹

potent wolf
#

vpc ships with debug symbols this is the big valve debug info leak

proper tangle
#

This is freaking amazing

potent wolf
#

it does work

eternal haven
#

I wonder if they'll ever fix switching from dxlevel 81 to dxvk on windows

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when you do that it changes to dxlevel 100 still but it doesn't change everything right

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game gets messed up

potent wolf
#

looks like the support makefile is gone

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and the ninja-specific configuration was put in a VPC file

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very cool

proper tangle
#

borderless window is huge

eternal haven
#

me when -noborder

summer steeple
#

i can’t believe my got damn eyes

eternal haven
#

also windowed mode has forced vsync dwm vsync so you shouldn't use it

#

unless you use it in dxvk for some reason dxvk can do it without the dwm vsync

proper tangle
#

didn't windows fix that like forever ago?

eternal haven
#

no

potent wolf
proper tangle
potent wolf
#

i can't believe the amount of code in here

eternal haven
# proper tangle u sure?

I mean I tried it on up to date windows 10 a while ago and there was vsync in tf2 dx9 borderless windowed

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I didn't try win 11

proper tangle
#

windows 10

eternal haven
#

U sure?

proper tangle
#

on windows 11 that got fixed a long time ago

worn hedge
eternal haven
#

How do you mean fixed?

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It's not a bug, it's intended

potent wolf
glass musk
eternal haven
#

for dwm vsync to be enabled in windowed mode

proper tangle
#

windows 11 doesnt force it

eternal haven
#

What do you mean force?

proper tangle
#

the vsync

eternal haven
#

It's not forced on windows 10 either, it's just that windows are composited by dwm

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and it uses vsync

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by design

proper tangle
#

thats what I'm saying

eternal haven
#

they would have to explicitly detect that your window is special

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and disable the vsync system wide

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maybe they do that now but idk I would be surprised

proper tangle
#

I don't know how they did it, but regardless, it works

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bordeless shouldn't affect performance anymore

radiant merlin
#

BIG

next nymph
#

"a scalable HUD/UI" are they just gonna fake the dimensions for the existing hud, or is there gonna need to be a lot of hud work in the near future

eternal haven
#

Well so there are 2 'borderless' modes

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a window with no border, and the fake fullscreen mode

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the latter has never had vsync since they implemented it

proper tangle
#

games are already coming out without "exclusive" fullscreen

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its bordeless or windowed

glass musk
#

ok so

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will this borderless window option still somewhat kill fps

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compared to fullscreen

potent wolf
#

nooo they didn't make vpc cache crcs this is literally unusable

eternal haven
#

There's windowed mode (border or not, doesn't matter), the special "MaximizedWindowed" (fullscreen optimizations) mode, and then true fullscreen

proper tangle
#

unless they fucked something really badly, shouldn't affect performance at all

eternal haven
#

On windows 10 the first has vsync while the last 2 don't

#

I'll have to test win 11

potent wolf
small sirenBOT
#

*they updated the

crc file version though

i wonder what changed*

limpid panther
#

@rare creek whats your valve pessimistic take on the news of today?

proper tangle
#

"Fixed players being able to spam duel cancellation messages for a duel that doesn't exist"

Will this fix the spam some streammers got?

radiant merlin
#

please tell me this is going to fix jittering when on the payload

small sirenBOT
#

*please tell me this is

going to fix jittering

when on the payload*

proper tangle
radiant merlin
rare creek
potent wolf
#

🙄

summer steeple
eternal haven
radiant merlin
#

also due to tf2c and of

sterile ferry
eternal haven
#

they probably just had to convince valve and it took a while

rare creek
#

I imagine this is what the communication between those youtubers that went to valve and asked them what they meant when they took down tf2c was about

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where they said they were working on it

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So the pestimistic valve take is that they weren't lying or underdelivering

eternal haven
#

Frog fortress

west pilot
#

TEAM FORTRESS 2 is source available??

radiant merlin
#

the particle preloader hasn't been patched

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i think

eternal haven
#

none of the engine

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or very little of it

west pilot
#

Still

potent wolf
west pilot
#

That’s par for the course so far and still huge

rare creek
glass musk
#

they updated it @radiant merlin

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I think

west pilot
craggy ridge
#

will tc2 get the post ji flames now?

eternal haven
#

Guys they finally broke the mac version

radiant merlin
#

tc2 is kil

potent wolf
rare creek
small sirenBOT
#

*oh wait actually

this means the code for that is

available now*

rare creek
#

BEST UPDATE EVER

potent wolf
#

@wget trollfig

radiant merlin
rare creek
#

nah im kidding

#

this was already the best update ever

potent wolf
#

it's beautiful

proper tangle
potent wolf
#

(and broken)

eternal haven
#

Can U fix it

craggy ridge
#

They updated the game on Basil's birthday

#

this is like

#

incredible

radiant merlin
proper tangle
#

did it change?

rare creek
#

they removed the ui scaling cvars

potent wolf
proper tangle
#

I don't follow the code

summer steeple
#

can’t wait for this source to become outdated after the summer update trollfig

eternal haven
#

I wonder if they will update it or leave it

craggy ridge
#

it'd be the funniest thing ever if they released the heavy update right after

eternal haven
#

Not much point in releasing if they just leave it and don't push updates

summer steeple
#

it truly is the most valve thing they could do though

proper tangle
#

I mean, having more access to the more recent inner workings is bound to help modders right?

radiant merlin
#

tf2 no longer uses miles right?

proper tangle
#

even if they break it in the summer

summer steeple
#

ye

tacit flare
#

"small update"

next nymph
potent wolf
#

dear god it's a source 2 leak

rare creek
#

counter-strike source fans are eatting good tonight

proper tangle
#

Source 2 port one class at a time

dapper copper
#

there is a ton of undocumented stuff if I am not playing tricks on myself

rare creek
#

centerprinttext and borders now scales, gamma correction and vgui drawtree still don't however

dapper copper
#

I am noticing that 0.1% and 1% are super tight now, even on local servers with bots

burnt dragon
#

holy shit thats actually amazing

#

they fixed really irritating bugs, bicubic lights will be great for future maps too

#

and now tf2classic can be on steam

summer steeple
#

i’m really happy we got the bicubic lightmaps

radiant merlin
summer steeple
#

that was the big thing i’ve been complaining about for years and then when it got added to hl2 i was hoping it would get brought over

#

and it has

radiant merlin
#

it's like low gravity

potent wolf
#

oooh it came with the map compilers too

ashen smelt
#

For the record, the presentation model in windowed mode didn't change, so I wouldn't recommend playing on borderless fullscreen.

proper tangle
dapper copper
summer steeple
potent wolf
radiant merlin
summer steeple
potent wolf
#

which kinda implies some level of linux support

craggy ridge
summer steeple
#

i thought vmpi was abandoned

potent wolf
#

as in

summer steeple
eternal haven
#

The source sdk base 2013 multiplayer itself got a pretty big update

ashen smelt
potent wolf
#

the code that calls into mpi is disabled when you're not compiling on win32

eternal haven
#

I guess they had to change a lot to make it work with tf2

craggy ridge
potent wolf
#

but win32 is the only platform that the map compilers are built for

eternal haven
potent wolf
#

there was plenty of stuff that touched game code

eternal haven
#

It probably wouldn't be too hard to check

summer steeple
eternal haven
#

Just find some difference between tf2 engine and old source sdk 2013

#

and see which the current binaries look like

potent wolf
#

iirc the hl2 anniversary update had some signs it was using the tf2 branch

#

but i can't be bothered to look again right now

summer steeple
#

hl2dm had tf2’s vscript in it

#

was the big one

#

and like tf2 coats

potent wolf
#

it also had the emoji support code

summer steeple
#

CVARS

potent wolf
#

print_froggy

summer steeple
#

NOT COATS

potent wolf
#

oh yeah

summer steeple
#

AUTOCORRECT AAAAA

potent wolf
#

🧥

left sand
#

most of the performance fixes are already in

eternal haven
#

Oh true

#

64 bit update

#

added some of those right?

left sand
#

theres just a few stuff for bone setup and some other stuff which would help

radiant merlin
potent wolf
#

omg when will the podman container finish downloading

eternal haven
#

imo right one looks worse

radiant merlin
#

left: high shader, right: very high

proper tangle
#

Right one is more realistic

#

at the very least, it hides the blockyness

#

not much, but a little bit

eternal haven
#

Feel like it's too blurred and doesn't match the rest of the graphics in t2

#

tf2

proper tangle
#

I fell like thats just you being used to low res blocky shadows

eternal haven
#

No it looks unnaturally blurry

#

like not soft in a realistic way

proper tangle
#

I garantee if they had that back in 07 they would have put it

small sirenBOT
#

*I garantee if

they had that back in 07

they would have put it*

void slate
#

OH SHIT ITS HAPPENING!!!!

burnt dragon
#

is this an update that tells us they are working on tf2 for source 2

proper tangle
#

technically, they did use source 2 code in this update

potent wolf
proper tangle
#

so you can say tf2 is partially ported to source 2

potent wolf
#

hardly

burnt dragon
glass musk
burnt dragon
#

now its ported to unreal 5

#

and they changed it so you can make your own characters and export and sell them

proper tangle
#

with stutters and everything

burnt dragon
#

oh wait no thats s box nevermind

glass musk
#

damn!

potent wolf
#

@left sand it's sincos steamhapp

proper tangle
#

more

burnt dragon
# glass musk

that looks sweet but is there any maps with that much sharp lighting to begin with?

#

maps tend to have slight dark spots

summer willow
#

the lighting on maps could be better by just compiling again no?

west pilot
#

I wonder if this means Source 1 engine itself could be getting open sourced soon. All the major 1st party Source 1 games are in the SDK now.

At the very least I’d like to be able to tinker with Strata Source

radiant merlin
#

radial fog is client-side or does the map determines it?

eternal haven
#

Are all the source files required or are they just random?

burnt dragon
potent wolf
#

it looks complete, i'm trying to compile it right now but SNIPER IS TAKING SO LONG TO DOWNLOAD

glass musk
# radiant merlin radial fog is client-side or does the map determines it?

"It works, it's just that it's a new option for mapmakers that isn't enabled by default, meaning existing maps retain the old planar fog.

I guess they could change the default setting for existing maps to use the new fog though.

See the env_fog_controller entity page on the Valve Developer Wiki."

potent wolf
#

also there are build instructions in the repo so i assume it is compilable

burnt dragon
#

all that URINE PARTICLES

coarse spruce
#

I hope VAC got updated as well

burnt dragon
#

wait I just saw theres a beta on source sdk 2013

#

for old sourcemods

sterile ferry
#

is the bicubic/radial stuff higher quality than the current ones

burnt dragon
#

called previous2021

#

means they were working on this since 4 years

summer steeple
#

hmmm, it might be easier if i move my vscript gamemode to a sourcemod

burnt dragon
sterile ferry
#

Fucked up

summer steeple
#

but do i want to do that

burnt dragon
#

Im jerking your chain

sterile ferry
#

Why would you do that bro.

potent wolf
burnt dragon
#

yes it makes shadows smoother and better

sterile ferry
#

terrifying

glass musk
#

I'm thinking TF2 is back

sterile ferry
#

so what does the fog do

glass musk
unborn pecan
potent wolf
#

woah, it's me

unborn pecan
#

yo

#

wait

#

is this huge

#

@potent wolf

#

axplain to me

potent wolf
#

massive

unborn pecan
#

what does this mean

potent wolf
#

it's an updated source sdk

#

with the tf2 source code as a treat

burnt dragon
#

maybe this is their last update, and thats their way of letting community handle the game

unborn pecan
#

Does this mean like

#

TF2C

#

and open fortress

#

can be publically released on steam now?

burnt dragon
#

can be on steam yeah

proper tangle
#

yes they will be able to be published on steam

potent wolf
#

yeah

proper tangle
#

and will be based on a more up to date version of the game

unborn pecan
#

awesome

#

@left sand Does the networking changes mena you will have to update mastercomfig?

coarse spruce
proper tangle
#

god I hope not

#

Only playable servers for me are valve's

burnt dragon
tacit flare
unborn pecan
#

awesome

#

@potent wolf how are you building the new source sdk?

potent wolf
#

yes

unborn pecan
#

Did they update the instructions on the valve dev wiki?

#

Do you gotta like

#

setup a sniper docker thing

#

?

potent wolf
#

there are instructions in the repo's readme

unborn pecan
#

oh fr?

#

awesome

potent wolf
#

but yeah it's literally sniper in podman

tacit flare
#

So.. who's going to recreate TF2 but with quickplay then reupload it to Steam?

unborn pecan
#

ah

#

it needs podman

frigid panther
#

you cant compile server.dll atm

unborn pecan
#

yeah okay

frigid panther
#

some missing vscript functions

unborn pecan
#

owned

#

🔥

potent wolf
#

missing vscript functions?

unborn pecan
#

okay so wait replay

potent wolf
#

which ones

unborn pecan
#

Does this mean that TF2's code is going to be in the source sdk from now on

#

or are they just going to upload it "once"

potent wolf
#

no idea

unborn pecan
#

and whenever tf2 gets an update

frigid panther
unborn pecan
#

okay

#

anwyays this is huge

#

I am litearlly in class rn

#

had to pull out my laptop to talk about this

potent wolf
#

the files seem to be there maybe the build script is broken

unborn pecan
#

Does vpc use ninja?

potent wolf
#

yes

void slate
#

Wait if the source code it now available

unborn pecan
#

the buildallprojects file refers to vpc and ninja

potent wolf
#

makefile and xcode is DEAD

#

murdered

void slate
#

MEans we can submit fixes, more multithreading, more performance!!!???

frigid panther
#

yep

#

you can summit game fixes now

unborn pecan
#

Fuck makefiles

#

fuck xcode

frigid panther
#

this is what the mod_tf looks like

#

if you are wondering it just connects to the itemserver and that is it

unborn pecan
#

should I compile tf2 in class

#

on my laptop

frigid panther
#

no game coordinator

unborn pecan
potent wolf
#

frog fortress 2

eternal haven
#

Presumably you won't be able to use this and source sdk base 2013 multiplayer to connect to actual tf2 servers?

floral sandal
eternal haven
#

Steam

#

?

#

idk

void slate
#

Ah and SDK is still only 32-bit

potent wolf
# eternal haven Steam

sorry what I meant was that if it's the entire source code you can probably work around that anyways

eternal haven
#

and GC stuff maybe?

potent wolf
#

actually I wonder if you can run this with the engine binaries from 440

void slate
#

Still CSS and Day of Defeat must be happy

#

Day of Defeat players fianlly acknowledged

#

RIP Richochet players

potent wolf
#

all 3 of them

frigid panther
#

btw, you can restore quickplay functionality since the files are still there

#

and since there is not a game coordinator at all

unborn pecan
#

who cares about quickplay

proper tangle
unborn pecan
#

when we have comfig.app

#

alright

#

I am building tf2 in class on my laptop

#

✈️

potent wolf
unborn pecan
#

airplane sounds

potent wolf
#

is the code for it removed, or is it just steam not letting you use it

frigid panther
#

if i have to guess the code for gc is stubbed

#

the only thing the mod does is connec to the item server in read only

unborn pecan
#

dude this is huge

potent wolf
#

the gcsdk headers are there

unborn pecan
#

I am freaking out

#

tf2c on steam

#

open fortress on steam

potent wolf
#

hm

eternal haven
#

I mean the functionality would be in the source sdk 2013 binaries if it was

unborn pecan
#

Glorp Fortress on Steam

eternal haven
#

it probably is not

eternal haven
#

IK

unborn pecan
#
Writing manifest to image destination
Error: statfs /home/hurricane/.ccache: no such file or directory
#

fail

potent wolf
#

pwned

eternal haven
#

Im responding to nick tick

unborn pecan
#

IT'S COMPILING!!!!

#

3197 jobs....

potent wolf
#

fuck you i'm still downloading sniper

unborn pecan
#

lol I am on that good university wifi

eternal haven
#

How big is sniper

unborn pecan
#

1.4 GiB

potent wolf
#

like 1.5 gigs

unborn pecan
#

yeah I stopped compiling

#

I don't wanna make a lot of sound

potent wolf
#

lmao

unborn pecan
#

does Source Sdk 2013 have dxvk support

#

native linux dxvk support or no

potent wolf
#

yes

wild grove
potent wolf
#

i think

#

there's dxvk related code in the repo

coarse spruce
#

ctrl+f "josh" in src/game/server/vote_controller.cpp

potent wolf
#

oooh that's interesting

unborn pecan
#

replay where is the dxvk code?

potent wolf
#

anti bot stuff

unborn pecan
#

oh shit

#

are bot creators gonna be able to make better bots now?

potent wolf
#

there are mentions of dxvk, but because you don't get matsys there is no actual code

unborn pecan
#

ah okay

#

oh yeah isn't source sdk just like the uh

#

client side?

#

or whatever

potent wolf
#

no you get everything

eternal haven
#

it has server

potent wolf
#

it just doesn't have the core engine code

unborn pecan
#

ah okay

coarse spruce
#

thats how they did it..

eternal haven
#

you get the source code for the game mod specific client and server but all the 'generic' source engine you get binaries only

potent wolf
#

there are also a ton of comments under misyl

potent wolf
#

oh finally it's compiling

unborn pecan
#

can you feel the power replay

#

I wanna go to my dorm and on my desktop

oblique tangle
#

so what happened tldr

#

i got no time for this

potent wolf
#

TF2 is now source-available

oblique tangle
#

🔥

oblique tangle
#

but like is it 100% or just client or server or what

wild grove
#

what does steam networking do?

void slate
#

Quickplay return comfirmed!!!

potent wolf
#

client + server, missing engine code like x (???) said

eternal haven
#

Imagine like tf2 classic

#

you get 'that part' of tf2

#

open sourced

potent wolf
#

please change your name back from a blank i beg

unborn pecan
#

glorpx

oblique tangle
#

it would be awesomesauce if they got a real vulkan implementation going instead of dxvk under the hood
i mean idk what it would even change or improve but im all fo rit

eternal haven
#

isn't that worth it?

potent wolf
#

you know what fair enough

unborn pecan
#

thatis fair

oblique tangle
#

micwoj showing me his linux polo supposedly rn

unborn pecan
#

Everything is so directx based on in source 1

#

DXVK is awesome

#

better than anything valve can do themselves with vulkan

potent wolf
#

i mean

unborn pecan
#

I don't think valve even has any in-house vulkan developers

coarse spruce
#

// HACK(misyl): If this is an official map then force on radial fog. lol

potent wolf
#

it's all abstracted, but it would be a massive pain to port the shaders

unborn pecan
#

They contract somebody

#

I think you can compile HLSL to spirv-v now

#

actually

#

or something

oblique tangle
#

but dote 2 work vulkna

#

cs2 meanwhile crappy

potent wolf
#

oh right

#

well regardless, it's probably not worth it

floral sandal
potent wolf
#

dxvk is very fast

#

time to port the map compilers to linux again

dapper copper
#

youd need to redownload the maps for the patch if they did iirc

heavy solarBOT
#

@dapper copper has leveled up! (0 ➜ 1)

coarse spruce
#

// misyl: unfrogged this interface to be compatible [...] ⚠️ frog tampering

unborn pecan
#

who is

#

misyl

#

🐸

#

frog?

wild grove
heavy solarBOT
#

@wild grove has leveled up! (28 ➜ 29)

potent wolf
#

the contractor

unborn pecan
unborn pecan
#

portal 2 had linux native map compilers

#

and it sucks

potent wolf
#

does it look like I make maps

left sand
potent wolf
#

NOOOO

unborn pecan
#

YOOOOOO

coarse spruce
potent wolf
coarse spruce
#

oooh

unborn pecan
#

What does bicubic lightmapping mean

coarse spruce
#

the mapping of the lighting is bicubic /s

unborn pecan
#

they already updated the wiki

#

wow

#

that looks much better

#

@summer steeple

#

are u going ot use these new lights

#

on ur awesomesauce fiend maps

radiant merlin
tacit flare
#

Prepare for.. unforseen consequences..

unborn pecan
#

dude

#

imagine how hard tyler micvicker is freaking out rn

#

glorpie I never think about that guy, but anytime there is anything remotely happening with valve

#

it's hard not to

potent wolf
#

hl3 confirmed

#

releasing tomorrow

frigid panther
#

for any tf2 mod out there, i think using quickplay for x or y mod its a wise thing to do

tacit flare
#

So.. the return of guiding people into community servers?

frigid panther
#

only on mods

#

not in TF2 itself

tacit flare
#

As in, if it got added to Steam.. Everything else the same, just with quickplay.

dapper copper
#

did the minigun always have shell casings drop before today?

tacit flare
#

Wouldn't be too hard to convince people to use it.

frigid panther
#

i mean, it would not be hard since there is no game coordinator lol

floral sandal
small sirenBOT
#

*i mean, it would not

be hard since there is no game

coordinator lol*

dapper copper
#

I think they did lmao

#

I was trying to figure out why firing was so annoying

#

they have bounce and everything

radiant merlin
#

?

#

are you using a mod?

floral sandal
dapper copper
wild grove
#

oh shit did they add nonhuman's 3D minigun casings?

radiant merlin
#

ultimate tf2 visual fix?

unborn pecan
#

Me watching as a source sdk mod steals all of my items

dapper copper
radiant merlin
#

that's from the mod

floral sandal
radiant merlin
#

for actual 3d models they have to update the minigun animations

unborn pecan
#

I wonder if my animations can still be used in casual

small sirenBOT
#

*I wonder if my

animations can still be

used in casual*

floral sandal
#

they might've updated the whitelist rules

unborn pecan
#

And the casual compatibility mods still work

rugged ridge
#

are the new bicubic lightmaps actually noticeable tho

floral sandal
glass musk
#

at least we can preload these

unborn pecan
eternal haven
#

Wait they released the source sdk 2013 base mp even for mac

rugged ridge
eternal haven
#

I wonder why they bothered

#

also I wonder if it has dsym

glass musk
eternal haven
#

and tf2 engine

unborn pecan
glass musk
#

it looks bad in comparision

rugged ridge
#

looks like softer more natural shadows

potent wolf
#

are there symbols

eternal haven
#

Idk I haven't donwlaoded it

#

I just looked on steam db

frigid panther
#

btw, you need to compile launcher_main now

small sirenBOT
#

*btw, you need

to compile launcher_main now

btw*

radiant merlin
#

this is better

wild grove
unborn pecan
#

Mac is dead as a gaming platform

wild grove
#

ofc

eternal haven
#

the point is maybe it has tf2 symbols

unborn pecan
#

Not anymore

eternal haven
#

idk if it's even tf2 engine though

rugged ridge
#

cyberpunk is coming to mac

glass musk
radiant merlin
#

maybe apple should develop an excellent translation layer

small sirenBOT
#

*maybe apple should

develop an excellent

translation layer*

unborn pecan
#

Since release

#

And an anime

frigid panther
fleet kite
#

made the game start with native resolution by default

Forget the heavy update, this is the real deal

potent wolf
rugged ridge
#

and true its been ages since release

frigid panther
#

working on it

potent wolf
eternal haven
#

Super possible

#

I'm downloading it

potent wolf
#

same

eternal haven
#

it looks broken, like it won't run on an actual mac

#

no hl2_osx

potent wolf
#

or rather i'm downloading dotnet so i can run depotdownloader

#

wait

eternal haven
#

same as the 'accidental' tf2 update

potent wolf
#

I HAVE STEAM

eternal haven
#

download_depot

#

xd

potent wolf
#

i'm very smart

eternal haven
#

Okay yeah the binaries have the same symbols

#

as all mac source engine stuff has

#

How do I tell what version it is

potent wolf
#

uhhh can you hash engine

wild grove
#

No one ever explained to me what steam networking does.

eternal haven
#

906cf00dfa098fac7100453e320400b7f2bcba3e sha1

potent wolf
#

yeah it's the same

eternal haven
#

rip

potent wolf
#

don't mind me i just have a lot of random source engine builds downloaded

eternal haven
#

no tf2

radiant merlin
#

oh yeah

#

viewmodels no longer jitter with lag

#

that's cool

wild grove
eternal haven
#

Wait I guess this probably does indicate that source sdk is now tf2 engine, right?

#

why would they copy over the mac stuff from tf2 if not also the win and linux

potent wolf
#

yeah

#

actually i wonder why these binaries keep getting pushed

eternal haven
#

Idk they're useless

potent wolf
#

where are they being built

left sand
#

they just stopped maintaining it

eternal haven
#

well yeah

#

tf2 had many changes ahead of sdk 2013

oblique tangle
eternal haven
#

as far as I know anyways

left sand
#

yes but they updated sdk 2013 many times

#

from tf2 stuff

oblique tangle
#

wait WHAT is made on godot??

left sand
#

but they stopped in around 2015

eternal haven
#

okay well now it seems like they actually put all the current tf2 stuff in

left sand
#

and gave up on upcoming branch

eternal haven
#

haven't really tried to look yet though

potent wolf
left sand
#

and then now they seem to have unified hl2 as well

#

so its even more so

eternal haven
oblique tangle
eternal haven
#

I couldn't even get them to work on a mac

potent wolf
#

do they work if you put the old launcher in

wild grove
potent wolf
#

i'm guessing no

eternal haven
potent wolf
#

but worth a try

eternal haven
#

there were like launcher problems, sdl problems, idk

unborn pecan
#

Sdl3 for source...

eternal haven
#

I never figured out anything that worked but I didn't really put much effort

#

I didn't do them in a debugger and try to actually figure out what was wrong

potent wolf
#

at least you have symbols steamhapp

eternal haven
#

old ones

#

year old broken version of the game

potent wolf
#

i meant at the very least it's easier to debug

eternal haven
#

true

#

but I just didn't bother because whats the point

potent wolf
#

internet points

eternal haven
#

though I did try the tf2 client and server from this version we're talking about

#

with the previous engine binaries

#

that worked (mostly)

broken haven
#

open fortress on steam time

eternal haven
#

couple weird crashes but mostly worked

potent wolf
#

ugggh i've had to do so much downloading on slow wifi today

#

why is my source sdk corrupted

left sand
#

git issue

potent wolf
#

steam issue

oblique tangle
#

wifi issue really

left sand
wild grove
#

radial fog on pheonix is awesome.

radiant merlin
left sand
#

(where are people talking about it)

wild grove
potent wolf