#Team Fortress 2 Megathread - winter is the most chill time of year
1 messages · Page 88 of 1
I think for sure I played swiftwater and koth_overcast_final
can't remember if other maps were in the same game session or previous
wouldn't have been either of them unless overcast is more fucked than i realized
i wonder if shader constants get reset between loads?
cause if they don't that might cause it idk?
like it tries to read if treesway is on the material, and it isn't on suijin, so it just... ignores the constants it uses, but they're already set
Maybe it was just a weird bug with the old mac client
I don't think I played any other of the maps with detail sway
*I don't think I played
any other of the maps
with detail sway*
no I don't think so, cause I remember seeing a similar bug in csgo
on windows no less
hmmmm and in the shader itself if treesway isn't enabled it never calls the ComputerTreeSway function, so if its using old data, like old model locations, or if it just is using invalid data that could cause fucked up things to happen
maybe if this could be reproduced you could put it on the issues repo for no one at valve to fix 
Dear 0 people who work on tf2 I was playing on a year old version of the game on a platform you don't support and the tress started moving funny pls fix
I mean if its not mac only it could be fixed for the rest of us
*I mean if its not
mac only it could be fixed
for the rest of us*
thank you for your sacrifice
Halloween 2024 was the first time I can actually play the halloween maps from 2020-2024.
and I gotta say, wow even with all the map updates, soul mill stinksss
*and I gotta say,
wow even with all the map
updates, soul mill stinksss*
Feel like a lot of the maps they've added recently just aren't up to the standard of the older maps
A lot of them look nice but they don't really match the tf2 art style and they don't really play well
There's some stinkers thats for sure.
I enjoy most of em though
til I lose a game, then I dont
then enjoy em when I win, repeat til I die
Before anyone says, I enjoyed embargo, even playtested it when it was on tf2 maps.
so, i've been playing a lot recently with my friends, and we usually like going into suijin with the Flying Guillotine and the Wrap assasin on Scout, hide on the trees on the enemy spawn and annoy people throwing those on their heads hahaha, really fun and all but, if you paid enough attention, suijin's rose leaves NEVER Moved, and for some reas...
Jesus christ 2020 halloween, playing most of these maps are hell, moldergrove is the best one out of these 4.
I have nightmares of megalo in my sleep.
"rose leaves"
2021 is mostly bangers, just the absolute worst of ICS and I have a massive skill issue with graveyard's contract, tip, play as heavy if you aint super skilled at staying alive with other classes.
Im gonna continue going til I reach 2024 btw, valve really trolled with a terror reskin and obvious beta map back to back, but we got some epic good year round maps, and a nice smissmas only map. Have nothing for doublefrost, its just there.
Wtf
Bruh
honestly this kind of isn't just for maps but whenever i see people talk about "the tf2 artstyle" and how things don't match I just like... don't get it
I guess what I mean is you can tell they're new maps
especially with maps, I feel like its the same sort of thing that happened with csgo, as the game gets older and hardware gets better, and more people touch the game, of course its bound to change
like just by looking at them you can tell they weren't added to tf2 5+ years ago
Valve devs in a stream jokingly said that they judge the eras as pre and post banana hat.
idk how to describe what actually looks different about them
people are pushing the engine further, both because valve is giving people more tools to do so, and because hardware is getting better
from the older maps
*idk how to
describe what actually looks
different about them*
FUNKe reference???????

I do, dustbowl is flat and has overblown lighting, phoenix is saturated and has a ton of props
the duality of desert maps
you can compare the sort of shift in artstyle, or at least technical fidelity with csgo too, not even including cs2
compare dust 2 at launch to the like... what 2 remasters they did?
yeah
in terms of fidelity and engine understanding alone, the difference is staggering
- treesway, as mentioned earlier
- displacements for nearly all the surfaces to take advantage of speed and blending
- static prop combine lets them get away with more props while getting more speed anyway
- CSM for sharper shadows
etc.
in tf2 we have treesway now, displacements for everything isn't common but is possible, and static prop combine is also starting to become more common
plus of course the people creating stuff are just getting more experienced as well
To continue we got another two stinkers, ghoulpit with the asset stealing, and soul mill for not being fun to play on, and having a bad underworld.
Crasher is fun af, and Spookeyridge becomes really fun when you figure out the upside down.
like not a lot of people know how to use it, once you learn, you can use it to your advantage.
mappers like ueakcrash have been mapping for tf2 specifically for far longer than the people who made dustbowl, or upward
for better or for worse
ueakcrash being true to his name sometimes.
I heard one of his maps caused the game to crash back in pre banana hat.
I didn't really like cashworks when it got added but it was made in like 2008, and you gotta admit, it felt like a map from that era
I like cashworks
I'm glad older maps also have a chance.
I haven't played it too much since the update
I don't know the one I dont watch tf2 youtube
I think you can also see the difference in valve's tf2 content as well
merc park felt like they were trying to push the engine a bit (probably because they were more familiar with the csgo branch at that point tho)
in robin walker times it was pre and post dangeresque too
and I mean, that map is the whole reason they backported treesway
i think you're dead

Whats worse than being bad, being both bad and painfully boring. I have nothing to say to any of these besides frostwatch, fuck frostwatch.
Probably
Gonna be a major in 15 years when they have a new idea to put into tf2 LMAO.
In 15 years they'll finally shut the servers off
write a dissertation on how tf2 is dead and in the time it takes you to make it valve decides to start supporting it again
We're gonna have valve curated community updates til the end of time.
please respect my opinion 
we're gonna celebrate the game being 50 gbs in prolly a decade or two and you're gonna like it.
i'm MONKEYing around.
going APEshit
damn 2023 was 2 years ago
So many bangers holyy, what a return to year round maps, venice is the only stinker to me, and that was because the map was made by a first time tf2 mapper who made csgo maps.
the phoenix guy, the goat
only banger after banger
VSH had a rough transition to casual.
(yes this is heard the same as "Sonic had a rough transition to 3D")
Playing all these maps, I dont really like devstation, perks, and lava pit stinks, I have a hate boner for lava pit.
That being said mannslyvania is goated because the mappers requested the contract be different and fun to do.
Oh yeah corruption's crazy af random generated underworld, can't forget that.
Oh yeah spineyard stinks too, it feels too cramped, and last is nearly impossible to push if the team is good.
Feeling like a local dollar store holy shit
I should explain perks actually, I don't like perks because the power ups feel one sided, you can either be the one with the real good power or the other team.
Imo, this is the best winter map select in recent years in my opinion, it still has a stinker, being the smissmas reskin of hightower which is now a year round.
Acrually most of these are year round now
I forgot about emerge too, fuckkkk
Maybe thats for the best, all the times I played emerge, the enemy teams was way too good.
Eh I think i'm done, imma just quickly summarize my thoughts for 2024's maps, summer had a lot of visually impressive maps, can't actually think of a stinker for this one.
Scream Fortress 2024, worst was blazehattan, the layout needs to have that one spot fixed up.
Smissmas 2024, worst was overcast, I dont need to explain why.
It seems like mannco store stole my items
"You currently have items in your site inventory that have not been listed or withdrawn in the last three months.
We will automatically delete those items in 1 day.
Please make sure to list them for sale or withdraw them from the site."
lol
Weird, why would they delete em, do they not have space to keep em.
I had hundreds of items deposited in there
I wonder if they have the 3 months in their TOS
RIP
no this was already past
its joever
i lost hundreds of items
Broooo
but I am pretty sure I had keys, vintages, unusuals, taunts, etc
so possibly hundreds of dollars
Wait when did you deposit them
eeeeeeee
last year
i priced some of them
but didnt price all of them
because it was so much
and i wanted to get around to it eventually
im not terminally online on the mannco.store website
this is just ridiculous
broooo I would be livid if it happens to me.
They've probably stolen thousands of dollars of items from people that way
AND THEY HAVE A HIGH TRUSTSCORE?!
confiscate
indeed
would it potentially against steam user terms though?
i know youre technically trading to another user
but afaik, these sites that use the steam API / steam connect have different regulations
I don't think so
"4. Acceptable Use. You agree not to use the Steam Web API, Steam Data, or Valve Brand & Links in any way that is unlawful, or harms Valve, developers and publishers of games via Steam, their service providers, their suppliers, end users, or any other person. Further, pursuant to Section 11 below, Valve may terminate your use of the Steam Web API, Steam Data and Valve Brand & Links at any time in Valve's sole discretion. "
"harms...end users"
I have suffered harm from their actions
i lost all of these items
well not all of these
im sure i listed some of them
at most all of these
but at minimum, probably 70% to 90%
This is bad, really bad
wait they say they'll contact you, and the message coms posted said that they gave her one days notice
was that all they gave you?
cause that is legitimately super sketchy and scummy if so
no
it was like
idk
4 to 6 days notice
with a message in inbox each day
only in inbox
on their site
so i dont get emailed or anything
thats stupid
i'm not entirely sure that the claim that this harms users would hold up if you actually pursued it though
why not
idk "harms" feels like such a broad word
yes its a legal term
maybe thats a good thing idk
hm i guess so
I suppose it would then depend on if valve decided that the items still belonged to you despite being in someone else's inventory? idk
like yeah they belong to you but idk if valve would see it that way
I think it would be hard to show that they violated steam's TOS by taking away your access to items you traded to them just because you traded them through steam
idk, thats how valve went after gambling sites
And even if you did show that, it wouldn't lead to you getting your items back, just them getting punished by steam
True
so they would give me my items back to resolve the harm
wait a minute i filled in the blanks since this image was cut off, their TOS says that they won't contact you when they delete your stuff
which is even more fucked up (although they did actually at least sort of attempt it idk)
Here is why they should refund my items:
- I have been a great customer for them, both for buying and selling items, which they have profited from quite a lot, and they will lose my business
- I have suffered irreparable harm from their abuse of the trading system, which uses Valve's Steam API services. They should resolve the issue to avoid violating Valve's terms.
- Their terms are illegitimate, as they advertise their inventory and marketplace in a way which suggests a guarantee or warranty for your items, but provides no remedy for their deceptive practice of deleting items.
- I will pay for any reasonable costs suffered by mannco.store in holding my unlisted items for the period in which they were listed, as long as such damages and costs are documented by the business
- If such documentation to the reasonable cost to the business for holding unlisted items does not exist, then mannco.store forfeits all rights to seizure of items at the harm of said user
honestly reading their terms the fact that the only thing they say about putting items onto the service (not buying or selling, just putting them on the site to begin with) is the fact that they can delete your stuff, and that they will ban you for overpricing items, really feels super lacking
unless i'm missing something, there are absolutely no terms regarding to the act of putting your items on their bots
Cant believe b4nny endorses these scammers!
putting items already on the bot: yep
recieving items that you've purchased from the website: yep
recieving money from items that were already on the bot: yep
putting items on the bot in the first place: no
thats a pretty big part of the site that appears to have 0 protections or terms of any kind associated with it
i didnt know they were scammers
saw someone in a casual match that said "this game isn't fun zesty was right" like
you really watched a 4 hour vid that told you that and you still went ahead and played it???
its been 0 years
im bad my sorry
@left sand can we have a channel/thread separate for your game from tea fee trees 2 so we can talk about ideas on there?
I had an American flag outside my house since I was a kid. Haven’t flown that flag since roe v wade was overturned 🤷♂️
Yeah the shadows in tf2 are crazy expensive for whatever reason
The blobby shadows are quite a bit better performance wise
rendering an animating entity to a shadow texture is very poorly handled
it's an expensive operation and no game does realtime shadows fast except those old ass games with stencil shadows or static shadow textures
It doesn't have to be as bad as tf2
not even close
is there any video game that does it good
half life
doom

that's fake
They're gonna add the community made reduxes to casual in summer 25' 
But in a sorta fantasy mindset, we might see em work on and finalize the beta maps that've been beta for a long while.
iirc didnt the person who made both maps get rehired at valve last year?
those watermarks...
LMAO
have you played 6s?
lmao
it's always either team fortress classic or team fortress (1998), never tf2
ffs
had to do it myself
next time im gonna put: ... in team fortress 2
tf does this mean lol
mastercomfig latest dev build benchmark
5600X + RTX 3070
low preset and custom flame particle mod
what preset
what are these fuckin numbers what thr fuck is 0203
ok yep
lower average fps 💔
higher lows though
why cant you make both infinite
remove every preset other than very low
low
I should spend time benchmarking TF2 on the steam deck
Me thinks that can offer helpful data idk
Chat is this real
TC2 needs to be rebased onto this
Sadly no engine/ 😔
what this means to tf2
the game is moddable like HL2 now
people can make sourcemods for TF2
Open Fortress and TF2C don't have to use leaked code
oooohh
i said that 2 years ago
also means we can submit patches to TF2 directly on GitHub
holy FUCK
TF2 Got updated
WHAT
holy shit holy shit
HUH
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added missing files for Taunt: The Travel Agent Added No Hat styles for the Cozy Cover-Up Added VScript support for HIDEHUD_MATCH_STATUS flag to hide the Match Status panel Added a borderless windo...
WAIT OPTIMIZED TF2 FINALLY???
no these are just going to be gameplay patches
4 years in the making
or longer
insane
these are really good
heck yeah
amazing
woot
huge
huge
some changes to lighting, will it affect current mcom builds?
yea, this has been a pain
Ahhhhhhh this is so cool im so sad that I will not be able to play this
this will be so cool for sharing listen server games
There already was support for steam networking though
and why would I want my steam name in my server name
mastercomfig 10 when
SNIPER
VPC was updated to use ninja 👀
i assume this means steam networking, not SDR
is hazard crew going to be turned into a standalone mod now
like p2p
oooh there's a few bits of dxvk stuff too
Team Niterux 2 coming to Steam soon.
Team Fortress 2 Megathread - SDK edition
I want to see shaderapivk
BIG
SDK EDITION
it's just shaderapidx9 but compiled to not use togl
afaik
Im just curious exactly how they did it
and I guess the rest of the game too
for dxvk
we got the sources to launcher_main 🥹
https://github.com/ReplayCoding/tf2-patches/tree/dxvk i hacked misyls computer and stole the code for it
vpc ships with debug symbols this is the big valve debug info leak
This is freaking amazing
Erm
it does work
I wonder if they'll ever fix switching from dxlevel 81 to dxvk on windows
when you do that it changes to dxlevel 100 still but it doesn't change everything right
game gets messed up
oh wait this is actually far more interesting than I originally thought
looks like the support makefile is gone
and the ninja-specific configuration was put in a VPC file
very cool
borderless window is huge
me when -noborder
i can’t believe my got damn eyes
also windowed mode has forced vsync dwm vsync so you shouldn't use it
unless you use it in dxvk for some reason dxvk can do it without the dwm vsync
didn't windows fix that like forever ago?
no
lul
u sure?
i can't believe the amount of code in here
I mean I tried it on up to date windows 10 a while ago and there was vsync in tf2 dx9 borderless windowed
I didn't try win 11
oh thats the issue
windows 10
U sure?
on windows 11 that got fixed a long time ago
rare post
for dwm vsync to be enabled in windowed mode
windows 11 doesnt force it
What do you mean force?
the vsync
It's not forced on windows 10 either, it's just that windows are composited by dwm
and it uses vsync
by design
thats what I'm saying
they would have to explicitly detect that your window is special
and disable the vsync system wide
maybe they do that now but idk I would be surprised
I don't know how they did it, but regardless, it works
bordeless shouldn't affect performance anymore
BIG
"a scalable HUD/UI" are they just gonna fake the dimensions for the existing hud, or is there gonna need to be a lot of hud work in the near future
Well so there are 2 'borderless' modes
a window with no border, and the fake fullscreen mode
the latter has never had vsync since they implemented it
games are already coming out without "exclusive" fullscreen
its bordeless or windowed
ok so
will this borderless window option still somewhat kill fps
compared to fullscreen
nooo they didn't make vpc cache crcs this is literally unusable
There's windowed mode (border or not, doesn't matter), the special "MaximizedWindowed" (fullscreen optimizations) mode, and then true fullscreen
unless they fucked something really badly, shouldn't affect performance at all
they updated the crc file version though i wonder what changed
*they updated the
crc file version though
i wonder what changed*
@rare creek whats your valve pessimistic take on the news of today?
"Fixed players being able to spam duel cancellation messages for a duel that doesn't exist"
Will this fix the spam some streammers got?
please tell me this is going to fix jittering when on the payload
*please tell me this is
going to fix jittering
when on the payload*
yes
hopefully, I will have to check when I get home, unless someone is on right now
sadje
Valve only did this because of the 2020 TF2 source code leak where people created mods on an outdated version of TF2 using illegal source code
🙄
i think this is the same change that got added to tf2 a while ago which broke huds, they just are also porting this to the other games too
Im sure joshie wanted to do this the whole time and would have done it regardless of the leak
also due to tf2c and of
what would the hl2 ones be used for
they probably just had to convince valve and it took a while
I imagine this is what the communication between those youtubers that went to valve and asked them what they meant when they took down tf2c was about
where they said they were working on it
So the pestimistic valve take is that they weren't lying or underdelivering
Frog fortress
TEAM FORTRESS 2 is source available??
Just the mod
none of the engine
or very little of it
Still
still huge
That’s par for the course so far and still huge
tf2's been source available for 5 years
I mean legally and newer
will tc2 get the post ji flames now?
Guys they finally broke the mac version
tc2 is kil
oh wait actually this means the code for that is available now
LET'S FUCKING GOOOOOOOOOO
*oh wait actually
this means the code for that is
available now*
BEST UPDATE EVER
@wget 
time to use 3 translation layers 
it's beautiful
fuck
(and broken)
Can U fix it
check for any updated valve developer rant about shitty code
they removed the ui scaling cvars
no because it's a vphysics bug
I don't follow the code
can’t wait for this source to become outdated after the summer update 
I wonder if they will update it or leave it
it'd be the funniest thing ever if they released the heavy update right after
Not much point in releasing if they just leave it and don't push updates
it truly is the most valve thing they could do though
I mean, having more access to the more recent inner workings is bound to help modders right?
tf2 no longer uses miles right?
even if they break it in the summer
ye
"small update"
-# cheaters
how is this going to help romantic infidelity
dear god it's a source 2 leak
counter-strike source fans are eatting good tonight
Source 2 port one class at a time
there is a ton of undocumented stuff if I am not playing tricks on myself
centerprinttext and borders now scales, gamma correction and vgui drawtree still don't however
I am noticing that 0.1% and 1% are super tight now, even on local servers with bots
holy shit thats actually amazing
they fixed really irritating bugs, bicubic lights will be great for future maps too
and now tf2classic can be on steam
i’m really happy we got the bicubic lightmaps
for some reason when i enable fakelag the game slows down
that was the big thing i’ve been complaining about for years and then when it got added to hl2 i was hoping it would get brought over
and it has
it's like low gravity
oooh it came with the map compilers too
For the record, the presentation model in windowed mode didn't change, so I wouldn't recommend playing on borderless fullscreen.
RTX when
this also causes -vert in ultrawide resolutions too
oh i thought you photoshopped this together no this is just in the sdk lol
and there are some interesting changes to them
maybe they should fix the system freezing when loading maps
oooooh, what sort of interesting changes
MPI is gated behind windows
which kinda implies some level of linux support
@left sand yay or nay
i thought vmpi was abandoned
as in
tc2 will get probably get rebased onto this
The source sdk base 2013 multiplayer itself got a pretty big update
Works on my machine™️
the code that calls into mpi is disabled when you're not compiling on win32
I guess they had to change a lot to make it work with tf2
oOoOoOoO
but win32 is the only platform that the map compilers are built for
Aren't a lot of the tc2 improvements in areas other than what was released?
i wouldn't be surprised if it got rebased to use the tf2 engine branch
there was plenty of stuff that touched game code
Maybe
It probably wouldn't be too hard to check
i think so, but that’s what coms said earlier
Just find some difference between tf2 engine and old source sdk 2013
and see which the current binaries look like
iirc the hl2 anniversary update had some signs it was using the tf2 branch
but i can't be bothered to look again right now
it also had the emoji support code
CVARS
print_froggy
NOT COATS
oh yeah
AUTOCORRECT AAAAA
🧥
no, the majority of the patches are gameplay patches
most of the performance fixes are already in
theres just a few stuff for bone setup and some other stuff which would help
dear god
omg when will the podman container finish downloading
left: high shader, right: very high
Right one is more realistic
at the very least, it hides the blockyness
not much, but a little bit
I fell like thats just you being used to low res blocky shadows
I garantee if they had that back in 07 they would have put it
*I garantee if
they had that back in 07
they would have put it*
OH SHIT ITS HAPPENING!!!!
is this an update that tells us they are working on tf2 for source 2
technically, they did use source 2 code in this update
actually it's being ported to unreal 5
so you can say tf2 is partially ported to source 2
hardly
it was on unity
welcome to the party
now its ported to unreal 5
and they changed it so you can make your own characters and export and sell them
with stutters and everything
oh wait no thats s box nevermind
@left sand it's sincos 
that looks sweet but is there any maps with that much sharp lighting to begin with?
maps tend to have slight dark spots
the lighting on maps could be better by just compiling again no?
I wonder if this means Source 1 engine itself could be getting open sourced soon. All the major 1st party Source 1 games are in the SDK now.
At the very least I’d like to be able to tinker with Strata Source
radial fog is client-side or does the map determines it?
Are all the source files required or are they just random?
I suspect if they would do that
it looks complete, i'm trying to compile it right now but SNIPER IS TAKING SO LONG TO DOWNLOAD
"It works, it's just that it's a new option for mapmakers that isn't enabled by default, meaning existing maps retain the old planar fog.
I guess they could change the default setting for existing maps to use the new fog though.
See the env_fog_controller entity page on the Valve Developer Wiki."
its the new PISSSSSS physics
also there are build instructions in the repo so i assume it is compilable
all that URINE PARTICLES
I hope VAC got updated as well
is the bicubic/radial stuff higher quality than the current ones
hmmm, it might be easier if i move my vscript gamemode to a sourcemod
no they made game worse its over, literally unplayable
Fucked up
but do i want to do that
Im jerking your chain
Why would you do that bro.
no more optimizing squirrel code 😢
yes it makes shadows smoother and better
terrifying
I'm thinking TF2 is back
so what does the fog do

woah, it's me
massive
what does this mean
maybe this is their last update, and thats their way of letting community handle the game
okay so
Does this mean like
TF2C
and open fortress
can be publically released on steam now?
can be on steam yeah
yes they will be able to be published on steam
yeah
and will be based on a more up to date version of the game
awesome
@left sand Does the networking changes mena you will have to update mastercomfig?
Imagine if they bring back quickplay with community-only servers and shut down their valve ones
bug mcoms to add that to team comtress
Yes
yes
Did they update the instructions on the valve dev wiki?
Do you gotta like
setup a sniper docker thing
?
there are instructions in the repo's readme
it's handled in a script
but yeah it's literally sniper in podman
So.. who's going to recreate TF2 but with quickplay then reupload it to Steam?
you cant compile server.dll atm
yeah okay
some missing vscript functions
missing vscript functions?
okay so wait replay
which ones
Does this mean that TF2's code is going to be in the source sdk from now on
or are they just going to upload it "once"
no idea
and whenever tf2 gets an update
okay
anwyays this is huge
I am litearlly in class rn
had to pull out my laptop to talk about this
oh are these the vscript files embedded in the libraries
the files seem to be there maybe the build script is broken
Does vpc use ninja?
yes
Wait if the source code it now available
the buildallprojects file refers to vpc and ninja
MEans we can submit fixes, more multithreading, more performance!!!???
this is what the mod_tf looks like
if you are wondering it just connects to the itemserver and that is it
no game coordinator

frog fortress 2
Presumably you won't be able to use this and source sdk base 2013 multiplayer to connect to actual tf2 servers?
I think engine level access is still restricted, so no multi-threading
what's really stopping you 
Damn
Ah and SDK is still only 32-bit
sorry what I meant was that if it's the entire source code you can probably work around that anyways
and GC stuff maybe?
actually I wonder if you can run this with the engine binaries from 440
Still CSS and Day of Defeat must be happy
Day of Defeat players fianlly acknowledged
RIP Richochet players
all 3 of them
btw, you can restore quickplay functionality since the files are still there
and since there is not a game coordinator at all
who cares about quickplay
for those who didn't catch the link:
why is there no gc
airplane sounds
is the code for it removed, or is it just steam not letting you use it
if i have to guess the code for gc is stubbed
the only thing the mod does is connec to the item server in read only
dude this is huge
the gcsdk headers are there
hm
I mean the functionality would be in the source sdk 2013 binaries if it was
Glorp Fortress on Steam
it probably is not
IK
Writing manifest to image destination
Error: statfs /home/hurricane/.ccache: no such file or directory
fail
pwned
Im responding to nick tick
fuck you i'm still downloading sniper
lol I am on that good university wifi
How big is sniper
1.4 GiB
like 1.5 gigs
lmao
yes
can't believe I would see the day they actually fix the messed up lighting.
ctrl+f "josh" in src/game/server/vote_controller.cpp
how it was before btw
oooh that's interesting
replay where is the dxvk code?
anti bot stuff
there are mentions of dxvk, but because you don't get matsys there is no actual code
no you get everything
it has server
it just doesn't have the core engine code
ah okay
ditto src/game/shared/multiplay_gamerules.cpp
thats how they did it..
you get the source code for the game mod specific client and server but all the 'generic' source engine you get binaries only
there are also a ton of comments under misyl
I see
oh finally it's compiling
TF2 is now source-available
🔥
i know alredy
but like is it 100% or just client or server or what
what does steam networking do?
client + server, missing engine code like x (???) said
please change your name back from a blank i beg
glorpx
it would be awesomesauce if they got a real vulkan implementation going instead of dxvk under the hood
i mean idk what it would even change or improve but im all fo rit
but it trolls micwoj
isn't that worth it?
you know what fair enough
thatis fair
micwoj showing me his linux polo supposedly rn
They're not lol
nah
Everything is so directx based on in source 1
DXVK is awesome
better than anything valve can do themselves with vulkan
i mean
I don't think valve even has any in-house vulkan developers
// HACK(misyl): If this is an official map then force on radial fog. lol
it's all abstracted, but it would be a massive pain to port the shaders
They contract somebody
I think you can compile HLSL to spirv-v now
actually
or something
couldn't they have just recompiled all maps except with it turned on?
youd need to redownload the maps for the patch if they did iirc
@dapper copper has leveled up! (0 ➜ 1)
// misyl: unfrogged this interface to be compatible [...] ⚠️ frog tampering
very cool to see some behind the scenes stuff.
@wild grove has leveled up! (28 ➜ 29)
the contractor
and awesomes
eh idk
portal 2 had linux native map compilers
and it sucks
does it look like I make maps
actually its on Godot
NOOOO
yeah i saw that but couldnt figure out what they took from godot
it's the bicubic lightmapping code lol
oooh
What does bicubic lightmapping mean
the mapping of the lighting is bicubic /s
they already updated the wiki
wow
that looks much better
@summer steeple
are u going ot use these new lights
on ur awesomesauce fiend maps
standing on a player still jitters a bit
Prepare for.. unforseen consequences..
dude
imagine how hard tyler micvicker is freaking out rn
I never think about that guy, but anytime there is anything remotely happening with valve
it's hard not to
for any tf2 mod out there, i think using quickplay for x or y mod its a wise thing to do
So.. the return of guiding people into community servers?
As in, if it got added to Steam.. Everything else the same, just with quickplay.
did the minigun always have shell casings drop before today?
Wouldn't be too hard to convince people to use it.
i mean, it would not be hard since there is no game coordinator lol
holy shit did they add the physical cartridge models from the beta, like tf2c fixed?
*i mean, it would not
be hard since there is no game
coordinator lol*
I think they did lmao
I was trying to figure out why firing was so annoying
they have bounce and everything
video clip?
think its a mod, lemme clear custom and double check
oh shit did they add nonhuman's 3D minigun casings?
ultimate tf2 visual fix?
Me watching as a source sdk mod steals all of my items
yep, but I could have sworn they never worked before today
that's from the mod
is it working on valve servers?
for actual 3d models they have to update the minigun animations
I wonder if my animations can still be used in casual
*I wonder if my
animations can still be
used in casual*
they might've updated the whitelist rules
And the casual compatibility mods still work
are the new bicubic lightmaps actually noticeable tho
maybe one day they will add this https://steamcommunity.com/sharedfiles/filedetails/?id=2941081045
yes, scroll up for comparisons
at least we can preload these
ugly as fuck i tell ya
@rugged ridge
Wait they released the source sdk 2013 base mp even for mac
thx mb
how
and tf2 engine
it looks bad in comparision
looks like softer more natural shadows
huh
are there symbols
btw, you need to compile launcher_main now
*btw, you need
to compile launcher_main now
btw*
this is better
they want someone to port tf2 to 64 bit mac externally 
Mac is dead as a gaming platform
ofc
Yeah whatever we dont care
the point is maybe it has tf2 symbols
idk if it's even tf2 engine though
for old games, yes. for new games, maybe
cyberpunk is coming to mac
looks nice
maybe apple should develop an excellent translation layer
*maybe apple should
develop an excellent
translation layer*
After how many years
Since release
And an anime
that is too much effort for the poor apple devs
made the game start with native resolution by default
Forget the heavy update, this is the real deal
when will tf2 get an anime
this year lmao
and true its been ages since release
i bet it has the exact same binaries as the hl2 anniversary update which has the exact the same binaries as the first 64bit branch build
same
same as the 'accidental' tf2 update
I HAVE STEAM
i'm very smart
Okay yeah the binaries have the same symbols
as all mac source engine stuff has
How do I tell what version it is
uhhh can you hash engine
No one ever explained to me what steam networking does.
906cf00dfa098fac7100453e320400b7f2bcba3e sha1
yeah it's the same
rip
don't mind me i just have a lot of random source engine builds downloaded
no tf2
Wait I guess this probably does indicate that source sdk is now tf2 engine, right?
why would they copy over the mac stuff from tf2 if not also the win and linux
i mean always was
Idk they're useless
where are they being built
they just stopped maintaining it
well you seem well versed in valve game shenanigans
as far as I know anyways
wait WHAT is made on godot??
but they stopped in around 2015
okay well now it seems like they actually put all the current tf2 stuff in
and gave up on upcoming branch
haven't really tried to look yet though
i'm a reverse engineering, not a mapper
but yeah idk why
what
I couldn't even get them to work on a mac
do they work if you put the old launcher in
I think it was the bicubic lightmaps stuff?
i'm guessing no
I tried all different stuff
but worth a try
there were like launcher problems, sdl problems, idk
Sdl3 for source...
I never figured out anything that worked but I didn't really put much effort
I didn't do them in a debugger and try to actually figure out what was wrong
at least you have symbols 
i meant at the very least it's easier to debug
internet points
though I did try the tf2 client and server from this version we're talking about
with the previous engine binaries
that worked (mostly)
open fortress on steam time
couple weird crashes but mostly worked
ugggh i've had to do so much downloading on slow wifi today
why is my source sdk corrupted
git issue
steam issue
wifi issue really
whats the source for this?
radial fog on pheonix is awesome.
nope viewmodels haven't been fixed :c
(where are people talking about it)
TF2 Emp
engine


