#Team Fortress 2 Megathread - winter is the most chill time of year

1 messages ¡ Page 87 of 1

left sand
#

should scout be able to gain overheal from kits

high current
#

If the game plays similarly to TF2 then the last thing scout needs is a buff

left sand
#

trade offer: scout can overheal from kits, but medic no longer gets speed boost

high current
#

TBH medic without speed boost just sounds boring IMO.
My opinion could change in play testing, I briefly played 6s pre-speed boost, but I think the general consensus is that the game is faster and more competitive with it.

#

Just my opionion

left sand
#

i feel like theres also a simulataneous consensus that it made pocket scout a thing

#

and that its a bad thing for scout to have 185

high current
#

It definitely did make pocket scout a thing, but it also made gunboats pocket a thing.
Honestly I think if you were to revert the speed boost, pocket scout would still be a thing. I think people have realized that scattergun stopping soldiers before they land is better than pocket soldier killing bombs after they land.

left sand
#

hmm interesting

high current
#

Maybe there's some way for a team to pick between shotgun soldier with no speed boost medic OR speed boost medic but not shotgun soldier.
IDK how that'd be implemented intuitively, but its a possibility

left sand
#

should medic be able to grapple to allies?

#

should scout have reduced overheal?

#

should soldier have permanent gunboats damage resistance? (to all self blast damage, regardless of if it damages an enemy or not)

#

should medic be able to revive like in mvm?

high current
#

Medic grapple could be interesting if the speedboost is removed. I guess that'd be like mercy from overwatch? Seems like it might have some serious departers from 6s gameplay, but I'm not certain.

IMO 185 on scout is fine. I haven't played at the highest level, but the buff ends up fading to ~150 by the time you do anything after leaving beam. And if someone is blitzing your combo then 185 isn't really a substantial break point versus 150 (for example).

I think ETF2L runs a plugin that gives gunboats this behavior. IMO I think the current (non-ETF2L) implementation of gunboats is fine. It introduces the strategy of knowing you're going to die as scout, and blitzing the soldier to ensure they also die. It also makes bombs a bit less thoughtful, as you just land point blank on the medic where you deal 112 damage, with no regard for your own health, since you take the same damage regardless.

Revive bad IMO. Spawn waves and spawn timings are an important part of the meta, if you can just negate that by reviving your teammate it makes killing meaningless, you're forced to kill the medic in all situations essentially.

#

I do think soldier's innate rocket jump damage resistance should be made more intuitive though. IIRC the way it works is that the innate soldier rocket jump resistance (30%?) is applied only if you you aren't in contact with the ground. So it amplifies the gunboat issue because if you damage a teammate and you're on the ground, you go from taking ~30 damage to ~90 damage. Where as if you jump before firing in that same situation (or if rocket jump resistance applied universally) you'd go from ~30 damage to ~60 damage.

left sand
#

the problem with that is that the innate resistance affects jump impulses

high current
#

I'd just say apply the innate rocket jump damage resistance to soldier all the time, regardless if theyre on the ground, damaging an enemy, etc. Basically just self damage resistance. I think that would make it more intuitive and would make the gunboat problem less noticeable.

high current
left sand
#

yeah

#

so like

#

spawn rollouts

#

are affected

high current
#

If it was just a constant self-damage resistance, could you just offset it with a self-knockback boost? I'm not fluent enough in math to know if that would work properly.

left sand
#

yeah you can but itd have to be conditional

#

based on ground vs air

#

which isnt hard to do

high current
left sand
#

yeah

eternal haven
#

Unreal

left sand
#

if you apply the resistance on the ground also

#

he goes less distance

#

but its pretty easy to get around that

#

and just basically apply an additional non-impulse affecting resistance while on ground

high current
#

I'd be less concerned with the distance, but thinking about it, you wouldn't get as low of health. 4 floor-rockets usually gets me to ~85-95hp depending on my execution. With the added resistance you'd only get to something like 120.
Assuming you got below 120 I don't think this would be an issue, as escape plan has speed breakpoints at every 40hp iirc.

#

Keeping the knockback the same for grounded rockets would be interesting. That might also affect speed shots, IDK the exact engine quirk that enables those.

left sand
#

should scout be able to shove

#

at all times

high current
#

IMO it wouldn't ever be used. I'd never want to shove someone out of 105 damage range. Not to shoot down all your ideas, that's just my honest opinion

#

Honestly pocket soldier or both soldiers having a shove (or kick) would probably be more useful. That way if someone gets in your face to make you take more self damage, you can kick them away from you. Or maybe its an ability of the gunboats

left sand
#

i dont intend to implement any of these

#

im just saying random stuff

#

to figure some stuff out

#

and get ideas going

#

realms of possibilities

#

a soldier shove could be interesting

#

i was wondering, if shove push force should scale to self velocity

small sirenBOT
#

*i was wondering,

if shove push force should scale to

self velocity*

high current
#

Being able to shove someone into a juggle with rockets would be a crazy combo actually. That might be super fun

eternal haven
high current
#

I think generally if youre going fast you probably don't want to shove them, that usually means you're closing the distance on them. But maybe that introduces some behavior where you take a bomb route from behind the enemy medic to YEET them into your team?

high current
#

IMO it'd be worth a try

left sand
#

should soldier be able to goomba stomp?

#

should scout be able to hold space bar to gain a little extra boost directionally after a double jump (like a thruster jetpack)

high current
#

Goomba stomp, like insta kill? No
Transfering your fall damage into who you land on, negating your own fall damage? Could be cool. I always find landing on my enemy slightly disorienting, so maybe that's a reasonable tradeoff for an extra 30 damage.

#

Scout speed boost? Nah

left sand
#

not a speed boost, but you know how you go in the direction of your movement keys

#

after a double jump

#

what if holding space bar made you go horizontally in that direction a little bit more

#

like a 0.2 second extra distance

#

if you held it

high current
#

Like you don't start falling for that time?

left sand
#

like a minor amount

#

maybe, maybe not

#

just thinking about additional movement tech

high current
#

If it's just a directional thing then I don't understand how it'd be different from current scout. You can just airstrafe to change directions if you arent happy with the instant direction change from your pressed movement key when you double jump.

If it's like a little bit of a float, I don't see much reason for it, it'd be the same as just making the 2nd jump slightly more powerful. But that would probably be less intuative than both jumps being the same imo

left sand
#

like that orange bit is if you hold space bar down on the double jump

#

if you release instantly, its like normal

#

if you release halfway on the orange, you only go halfway

#

its basically just a tiny ledge jump / gap close tech

#

but i can see how it could be pointless

high current
#

Eh, I don't see much of a use for it personally. IMO coyote time would achieve the same thing, but front loaded rather than back loaded, and it would make scout movement just a hair more intuitive.
When I was first learning scout I'd feel like I got robbed of a double jump a lot when jumping gaps, when in reality it was just a skill issue of tapping space just after I had left a ledge. Can't remember how long it has been since that last happened, but I also have like 1k hours on scout now so I've gotten used to the movement speed and collision box.

#

There's not a ton of spots on maps where a tiny boost would make the difference between making a jump and not making a jump though. Usually if something is out of range it is done intentionally, and then you can usually equip winger (not sure if / how you'd want winger in your game)

left sand
#

yeah its basically to get around the fact that theres no winger

high current
#

IMO winger is more about the height than the distance. Being able to jump from the little raised floor under gully's heaven, up to heaven, is the primo example of winger mobility IMO.

left sand
#

you could also boost up if you did a straight up jump

high current
#

I think that specific example you actually have to do a slight forward momentum jump ironically.

left sand
#

cant air strafe?

high current
#

Though it could be an interesting implementation. But another use for winger is like jumping through choke to sunshine mid to avoid the sticky on the floor some demos lob.
Or if you're flank scout capping for your team, you can jump straight from sunshine's small pack on 2nd to the control point by holding w, without having to run up the ramp. Saves like 1/8th 2nd.

high current
left sand
#

should medic be able to see health at all times (and ubercharge available / not (no percentage))

high current
# left sand cant air strafe?

It is possible to do it without momentum on the first jump. But its substantially clunkier and I can't imagine I'd ever be consistent with it in combat. Not that this is done in combat often, mostly just when your team is waiting on you for a push.

#

First 2 jumps were with momentum, last 2 were no movement input for the first jump, input for the second jump.

high current
next nymph
left sand
#

sure

next nymph
#

i worry grapple seems like itd trivialize positioning, if you want to get somewhere you should always grapple to the nearest player and there's no thought process to it

jagged pawn
#

self needle boosting

orchid sorrel
#

basically the "scout takes the health kit at 124hp from the burning soldier at 5hp meme" but x10

crisp cedar
#

how impactful would it be if kits only deducted how much you need and displayed the percentage it would heal you for

#

and it would refresh the amount it has later if not used up

next nymph
#

do you mean "i took 20% from it, now this other guy can heal up to 80%" or do you mean "i took 20% from it, it'll only be 5 seconds before it's back to 100% and other people can use it" like is it still available while it's charging up

crisp cedar
#

yes

#

if you had 124 hp and touched a kit it would consume a % of that kit but it will still be available for others to pick up

#

if its still not fully consumed it recharges to full as if it respawned after some time

next nymph
#

i feel like it might be better for pubs but i think managing healthkit (and ammokit) availability is a pretty important team skill and general gamesense thing in a competitive scenario

crisp cedar
#

true

high current
#

Me wanting to strangle my scouts anytime they even think about grabbing a health pack…

next nymph
#

thoughts: healthpacks dont heal the scouts

oblique tangle
#

but they have 150hp to compensate maybe

high current
#

150 would only be substantial for overheal tbh. Or maybe for scout v scouts. Versus soldier or demo 150hp is a super situational break point.

#

Even then you’re talking 185 versus 225? Not substantial but does get you past being 2 piped and barely above 2 point-blank rockets.

rare creek
uncut spear
eternal haven
#

Why is the latest manifest in the tf2 mac depot in the public branch rather than the x64_test branch

radiant merlin
#

tf2 mac confirmed

potent wolf
#

iirc it has the exact same contents as the x64_linux_test branch

eternal haven
#

I guess you can use it to easily see which functions they changed

#

for 64 bit

#

or at least the first parts of it

jagged pawn
potent wolf
#

#1072696252162117752 message steamhapp

high current
jagged pawn
#

this was my last semester running it, passing the torch is tough but I'm hoping they can keep it growing

high current
#

Do yall only run it while youre in college? Or is it just time to step away?

jagged pawn
#

I graduated and yeah it's collegiate-ran

rare creek
#

valve stopped banning bots, all a temporary marketing ploy as always

rare creek
#

i reported a bot during december and it didn't get banned

small sirenBOT
#

*i reported a

bot during december and

it didn't get banned*

rare creek
#

actually nvm it got banned i just never got a notification </3

#

i hate when im wrong

kind falcon
#

i love polish queer tf2 players

cursive peak
high current
jagged pawn
#

lol yeah we kept it going that way

#

not a requirement ig, more of a tradition

high current
#

That’s fair. I’m glad to see the league still going

potent wolf
#

protobuf net messages when

left sand
#

source 2

potent wolf
#

worldwide slurs

next nymph
potent wolf
#

but it should be KeyValues, not json

next nymph
#

but its json

oblique tangle
#

idk if this guy is cheating or nah

rare creek
#

me on my alt? yueah

burnt dragon
#

can I play on official servers if I decompile maps then recompile with better lighting quality?

rare creek
#

no

burnt dragon
#

I think one of the biggest reasons tf2 looks old is baked lights look blurry and old

#

also the reflections are low quality and stationary

rare creek
#

you can't play on any server if your version of the map doesn't match the server's version

burnt dragon
#

rats

burnt dragon
rare creek
#

no

potent wolf
burnt dragon
#

I would enjoy playing on maps with better lighting

#

would give old gameplay a fresh coat of paint

potent wolf
#

afaik the map is checked with an md5 hash

#

and md5 is broken

burnt dragon
potent wolf
#

actually, i'm not sure if the attacks work on differently-sized data, so...

potent wolf
#

🤷

burnt dragon
#

I would also need to figure out source 1 hammer

#

Im good with source 2 hammer but dont know 2 at all

potent wolf
#

which is exactly the opposite of what you would need

burnt dragon
#

oh I cant set it to something specific

potent wolf
#

they should've stuck with crc32 smh my head

burnt dragon
#

cascading shadows would be great to have tbh

potent wolf
#

just use cheats like talon said trollfig

burnt dragon
#

can tf2 handle cascaded shadows?

eternal haven
#

Just write a netchannel proxy and modify the md5sum the server sends you trollfig

burnt dragon
#

weh...

potent wolf
high current
#

Hot take: sharp shadows look fake as hell

oblique tangle
#

well sun shadows look bad when sharp

#

but indoor lights are supposed to cause such shadows

burnt dragon
burnt dragon
#

the blurryness of shadow comes from the distance difference between objects distance from light source and ground

#

and the power of light source

high current
#

Light is complicated. I find medium shadow settings in most games to look the most realistic. You almost always have some bluring on shadows, even on a clear day. There’s usually some equivalent of a focal distance for shadows, so in some situations they can be sharp, such as light passing through tree branches, but buildings tend to have blurred shadows on the edge.

Cloud coverage also plays a massive role. Overcast will produce softer shadows and a flatter look. Partially cloudy will produce some blurring as you’re effectively getting a couple additional light sources from the reflecting of the sun. iirc most skyboxes are partially sunny because it looks the prettiest

#

Though sometimes you get something like this during an eclipse and it’s uber goofy.

oblique tangle
#

compared to an indoor light, which will closer than the SUN and thus create a sharper projection

high current
#

It depends. A more direct light source will create a sharper shadow. If you put your hand in front of a projector you’ll get a pretty crisp shadow. If you put your hand in front of a 1 meter square of LEDs (I got to do that and it was fuckin cool), you probably won’t see much of a shadow because of how soft it is. Just because of the amount of light spilling over the side.
It’s the same as how a wide angle lens makes distances between the subject and background look bigger than telephoto lenses.

next nymph
potent wolf
#

real life is pretty darn unrealistic 🤔

next nymph
#

just look at #competitive-digging-archived

left sand
#

it has to fit within perf budget

high current
tough locust
#

that method doesn't work anymore afaik

radiant merlin
#

it's amazing how the pipe airblast bug hasn't been fixed in 17 years

#

amazing is the right word?

eternal haven
#

It's the same 'method', editing the vpks

#

it's just you can edit the path in particles_manifest rather than padding out the whole pcf file so it's the same size and replacing the whole pcf file in the vpk

#

I've been doing that for custom particles in casual for like 5 years

tough locust
#

:O

rare creek
#

please remove sv pure it clearly does not fucking work lmao

eternal haven
#

the pure checks are only for the exact paths 'sound' 'models' 'materials' 'particles' 'scripts' etc

wild grove
#

If anything gamebanana should've been more responsible and trashed the mod that caused valve to enable pure before valve had to take action.

eternal haven
#

Gamebanana isn't relevant at all

#

pure was already in the game

wild grove
#

no shit?

eternal haven
#

I don't see what gamebanana has to do with anything

#

you're saying if someone hadn't posted some mod on gamebanana it would have made any difference

#

in valve eventually enabling pure on its casual servers?

#

that's ridiculous

summer steeple
potent wolf
#

please remove the custom folder

#

:)

eternal haven
#

anyways valve doesn't care about tf2 enough for it to matter

#
  • pure has been wholly client side since steam pipe
#
  • there are like 5 bugs in it that have never been fixed
#

though now two of them are popularized so maybe valve would act

summer steeple
#

solution: every frame re-validate the hashes of every file currently in use

wild grove
high current
#

Valve should just take over the US government and outlaw cheating in videogames

radiant merlin
#

I want a mod that disables all taunt unusuals because they are shit and are the worst decision valve could ever make

tough locust
burnt dragon
wild grove
glass musk
burnt dragon
sterile ferry
#

could the dev build be causing issues with explosion smoke sometimes not rendering

burnt dragon
eternal haven
#

Thats fucked up

burnt dragon
#

nuh uh, its cool

limpid panther
eternal haven
#

^

potent wolf
eternal haven
#

Chat is this true

#

https://developer.valvesoftware.com/wiki/DEM_(file_format) would never lie to me

potent wolf
#

how did you find out 🙀

#

anyways I have a choice to make here

#

do I use my existing rust code for this

#

or do I rewrite all of it in C++

eternal haven
#

C++

#

:D

left sand
#

dont use c++ cyberpunk 2077 was made in it

potent wolf
#

hm

#

I think i'll use D then

eternal haven
#

If you write in C++ you can copy paste from tf2 and if you write in rust you can copy paste from github.com slash demostf slash parser

#

tough choice

potent wolf
potent wolf
#

i've seen the leaks I can't write cleanroom code anymore guess i'll have to hit my head with a brick until i forget

#

that's a good legal defense, right?

drowsy marlin
#

can tf2 be written in rust?

potent wolf
#

there's nothing stopping you, other than the amount of work

potent wolf
eternal haven
#

easy part done

#

now you will suffer

potent wolf
velvet raft
#

@potent wolf how are you the original poster of this thread in a TF2 themed server?

potent wolf
#

because this thread is relatively new

velvet raft
potent wolf
#

some time in 2023

#

see: #tf2-discussion

eternal haven
potent wolf
#

oh right uhhhh

#

@left sand what are the requirements for the archive

#

iirc you need to link your steam acc

burnt dragon
#

did they change the plan about episode 3?

potent wolf
#

yes

burnt dragon
velvet raft
potent wolf
#

see the screenshot

burnt dragon
#

demo protocol version 3?

#

does that imply 3 demoman or episode 3

potent wolf
#

episode 3 will have 3 demomen

burnt dragon
#

KA-BEEEEEEEM!

oblique tangle
rare creek
#

number change

summer steeple
#

huge

radiant merlin
#

weird random change

#

perhaps a bug fix update is coming

eternal haven
#

Maybe they'll fix the cukie bugs

#

I bet they'll at least fix the one, it'l be interesting to see what they do about the vpks

high current
#

Watch them just force full compliance with default files

#

All customization gone

glass musk
#

I'm quitting TF2 forever once they patch out casual compatible mods

#

not really any point in playing

#

unmodded TF2 so shit

left sand
#

what if they fix the game

cursive peak
#

Only mods I really use are custom HUD/hitsound/killsound.

eternal haven
potent wolf
left sand
left sand
#

NVIDIA DLSS, NVIDIA RR, NVIDIA REFLEX, NVIDIA FG

glass musk
#

this will be TF2 in 2014

rare creek
#

why dont they just render the game in blender so that it looks good instead of bad

potent wolf
rare creek
#

damn that's really mean replaycoding wtf

#

what did mastercoms ever do to you

left sand
rare creek
#

this is what tf2 would look likr if it was realistic

left sand
rare creek
#

tf2 if they just finally just fixed the fucking uglty assgraphics

potent wolf
# left sand

that ground needs one of those "this floor is wet" signs near it

left sand
glass musk
#

😱

left sand
glass musk
#

RTGI can actually be good

#

if tweaked properly

rare creek
#

for screenshots*

#

will forever look like shit in motion

left sand
glass musk
#

husk

potent wolf
# left sand

i cant wait for them to remove the custom folder

summer steeple
# left sand

please tell me this is just reshade with poorly configured shaders

glass musk
#

it looks so fucking bad

#

as expected

rare creek
#

wdym this is peak

glass musk
#

could possibly would could get

summer steeple
glass musk
#

lmao

eternal haven
#

Why are all the floors so shiny

#

It's like a mirror on every floor

#

even the grass

summer steeple
# glass musk

real, just look at tf2c and how it looks exactly like this video

rare creek
glass musk
#

tf2c actually looks good though

summer steeple
summer steeple
summer steeple
rare creek
#

minecraft shaders suck

glass musk
#

Minecraft RTX is peak

rare creek
#

99% performance decrease for 1% graphical increase

summer steeple
rare creek
#

it's not even funny how bad it hurts fps

#

wihtout shaders i get like 500 fps but with shaders I get literally like 10

summer steeple
#

gpu bottleneck

glass musk
summer steeple
#

lol, lmao

rare creek
#

minecraft versions before 1.7 use like opengl 1.1

summer steeple
#

if you want to keep compat with regular minecraft (why) you're writing GLSL for opengl from 19 years ago

#

I hope some more modern shaders written from scratch use newer versions

rare creek
summer steeple
#

also, this is tf2 chat

glass musk
#

yop

potent wolf
#

tf2 is dead anyways

summer steeple
#

I mean i can too, but don't

potent wolf
#

its my thread after all

crisp cedar
radiant merlin
left sand
potent wolf
#

4 hours

crisp cedar
#

would rather down a hot cup of my own piss than watch this shit

summer steeple
#

oh i get it the title is like that one anime movie with the 14 year old that their pfp is of

jagged pawn
#

jesus christ

#

get ready for every minor in the tf2 community to regurgitate this video blindly for the next 6 months

crisp cedar
#

dota cs bad, tf2 only good

eternal haven
#

Started watching it to see how far in I could make it before bullshit was said

#

Got to about 40 seconds

#

The bots and server crashing issues did not start in 2016

next nymph
#

the other day at lunch I overheard another table going "are you a hashtag save tf2 guy?"

jagged pawn
small sirenBOT
#

*is this actually

what it's about or is it

just the thumbnail*

jagged pawn
#

(I don't give ad revenue to predators)

crisp cedar
#

i already told you, id rather drink a hot mug of my own piss than watch this

jagged pawn
#

fair

left sand
#

i watched like maybe 1 minute total, just skipped through each section for a sentence each and he made some good points
the comp mode tried to appeal to both casual players and 6s players and ended up appealing to no one
doomed to fail
because they couldnt make it like 6s, or else it would be too different from casual
then like the meet your match update had a lot of incorrect expectations about how matches should be formed and continued
and the bot problem took way too long to solve
i think those are the main points of the video
just flipping through the sections

jagged pawn
#

oh is this about meet your match

#

the horse is a puddle

left sand
#

oh and i think he says that community servers are like killed due to bad navigation or something

crisp cedar
#

the horse is ashes

left sand
#

yeah i dont think he has said anything that hasnt been said

#

except i think he worded the complaints about the comp mode in an accessible way

jagged pawn
#

4 hours of regurgitating existing videos is wild lol

left sand
#

which didnt blame either community

#

like

#

he did it in a way where he was like

#

more pragmatic about it

#

and more blaming valve

#

for not coming up with a magical third way

jagged pawn
#

yeah comp players didn't want this either. if idiots are gonna stop blaming comp for mym then that's good ig

left sand
#

he was like, if you do 6s, then you cant copy "6s" because theres like lots of different leagues with slightly different rules

#

and hes like

#

oh the graphics settings are enforced

#

oh theres no balance no class limits nothing

#

so no one wants to play it

#

its too limited with 6v6 already and the leave penalties and match cancelling and graphics settings for any casual player to wanna play it

#

and then the 6s players dont wanna play it either

#

i dont think ive heard it expressed like that

#

where its like both sides

#

ive only heard it be complained that like

crisp cedar
#

i always hated that because how is it possible to balance a game where players straight up are not allowed to use certain ingame mechanics

left sand
#

one side ruined the other

crisp cedar
#

literally how

left sand
#

because like

#

fortnite ranked

#

isnt like

#

removing mechanics

#

its more

#

fortnite unranked adds silly shit

left sand
#

and they just dont add it to comp

#

like

#

fortnite unranked has baby stuff

#

like a sword where you can jump all over and kill everyone in a swing

crisp cedar
#

well i mean i think theres a distinction between silly shit and balancing unlocks

left sand
#

and then ranked is like

eternal haven
#

tf2 with everything in it just isn't really balanced for 6 players

#

it's meant for 12

left sand
#

okay only serious items

crisp cedar
#

fortnite has obviously silly overpowered weapons

left sand
#

yeah thats the other thing

eternal haven
#

6 works better if you limit stuff to the core items

left sand
#

killing someone with an OP item when theres 11 other players doesnt matter

jagged pawn
#

like genuinely the only major difference between valve comp and community comp is class limits. all the weapon bans are for weapons that are too strong in casual anyway

left sand
#

killing someone when theres only 5 other players and each player has a crucial role is a huge deal

jagged pawn
#

so there's only one problem to solve imo

left sand
#

dota is different because like

#

they are the same game

#

even cs2 has casual and comp rulesets

#

though its even more similar of a game between them

#

so idk why they went the dota route for tf2

#

it seemed like very strange

crisp cedar
#

isnt casual vs comp in cs just like

#

casual has no tks

jagged pawn
#

and it's 10v10

crisp cedar
#

everyone gets more money and gets armor, etc

#

and that yeah

left sand
#

and you can leave any time

#

and you autobuy the important equipment

#

but yeah

#

its like

jagged pawn
#

yeah again the only thing cs doesn't have to deal with is class limits

left sand
#

theres different mechanics

#

but they didnt do that for tf2

#

tf2 they just did dota

#

basically

jagged pawn
#

mhm

crisp cedar
#

my point is that something as drastic as literally banning weapons never allows a meta to develop thus the devs cant figure out how to balance the game around a council of people that arbitrarily decides which weapons are ok and which arent

#

so theyj ust didnt

#

it was literally impossible to gather any data

left sand
#

it allows them to not make weapons unfun for casual

#

and not worry about them

#

and just have goofy weapons

#

like there were so many bonkers weapons which would be insane in a comp environment

#

but in casual theyre just annoying or a crutch

#

stuff like the sandman

#

or whatever

#

like you can have an item meta

#

but just have joke items

#

its like same thing as aram WTF vs. normal dota

#

aram WTF has all the cut content broken neutral items

#

and its just fun

#

and no one cares

#

and then theres still a meta game in the actual dota

#

like what is your argument

#

like valve would decide

#

okay we want these weapons just for casual play

#

and so we arent concerned about balancing them

#

still think though

crisp cedar
#

but why isnt there any weapon bans in their own comp mode

left sand
#

because they went a different route on it

#

thinking they could go cold turkey

#

it would have made sense to be an incrementalist

#

sorta like

#

captains mode in dota

#

with new heroes

#

right

#

like tf2 wasnt made for comp so basically

crisp cedar
#

sure that couldve been good yeah

#

oh for sure

left sand
#

everything could be excluded from tf2 comp at launch

#

and then over time

#

they introduce items

#

and then its like

#

okay yeah we're happy

#

same for class limits

#

they could have gone with strict class limits

#

then over time like

#

balance pyro for comp

crisp cedar
#

i guess its valid but im still just overall bitter that the community complains about something that they did themselves

left sand
#

give them an identity

#

yeah well

crisp cedar
#

the dumb protest

left sand
#

idk this video kinda convinced me

#

just scrolling through it for 1 min

crisp cedar
#

they just refused to work with valve and now are blaming them

left sand
#

like literally lol

#

no other video managed to convince me about this

#

but like

#

yeah literally

#

valve made a gamemode no one wanted to play

#

there was no plan

#

they tried to compromise both sides down to like nonsense basically

#

they made an experience that didnt make sense to anyone

crisp cedar
#

okay well

left sand
#

also they didnt launch with highlander

crisp cedar
#

heartbreaking: worst person ever

left sand
#

they wanted to do highlander

#

but then they just didnt launch it

#

it would have been cool

crisp cedar
#

wait really

left sand
#

because i bet people would have done highlander

#

like thats just the easy casual mode

crisp cedar
#

yeah i imagine at launch highlander would be popular

#

its just casual but with roles and 2 less players

#

a gamemode if you will

#

would it be wrong for me to assume that valves reluctance on doing anything with weapons mainly comes because they would have to add a new econ item

#

or atleast partly

left sand
#

they rebalanced a bunch

#

its just

#

they took the approach of wanting every item in comp

summer steeple
#

anyway valve bad, zesty bad, comp bad, casual bad, everything bad

#

valve fucked up, people complained and then valve said "damn alright" and then gave up

#

we're now almost a decade after MyM (wtf) who cares

potent wolf
#

it would be really funny if valve just decided to completely stop supporting tf2 tomorrow

drowsy marlin
#

Hindsight is a thing

potent wolf
#

shutdown the servers, have fun

summer steeple
potent wolf
#

true

#

heavy update soon

summer steeple
drowsy marlin
#

If I travelled back in time and step on a butterfly, we would be living in the heavy update timeline.

potent wolf
drowsy marlin
#

That's stepping on a frog

summer steeple
#

travel back in time and trip gabe newell as he's about to come up with the idea of valve software so he hits his head and gets amnesia

potent wolf
left sand
drowsy marlin
#

With no valve how am I supposed to lay in bed and play on my steam deck?

#

I think that's bad

potent wolf
#

smh my head

crisp cedar
potent wolf
#

they should

crisp cedar
#

why

#

if i had infinite money i wouldnt mind keeping some servers up

potent wolf
#

it would be funny

crisp cedar
#

they should shut down tf2 servers but keep artifact servers up

potent wolf
#

yes

burnt dragon
#

he has a point

burnt dragon
#

there was a semi-open beta of deadlock

#

like few months ago dude kept rambling about how screenshots are unintelligible

#

and how game won't be playable

summer steeple
#

shocking, game company wants to keep their in development game from having a ton of press because its unfinished and may change a ton

burnt dragon
#

no he hasn't even tried the game

#

he was just complaining for the sake of it

#

googling dedloke and clicking on images tab then being like, hmmm, unintelligible

summer steeple
#

yeah my point is that complaining that oh there's not much public info on this game which does not want public info is stupid

burnt dragon
#

I cant understand why people still watch him after he keeps going on and on about topics he has 0 idea about

#

this is more apparent on streams too

#

saying shit so confidently like god gave him the wisdom of allseeing eye

summer steeple
#

because he says the things that people are too afraid to say!

#

because they're stupid and incomprehensible!

burnt dragon
summer steeple
#

no its not but its the argument I've heard some people say

#

for some reason

burnt dragon
#

he says stuff that people don't care enough to bother with? maybe

#

why would anyone be afraid of saying a pyro costume that changes its body to heavy is a bad idea

summer steeple
#

he says the things that either
A. have already been talked to death
B. no one says because they're completely incorrect and baseless
C. is a slur trollfig

burnt dragon
#

and since he started rambling more and more people in comments of workshop being little shitheads

burnt dragon
#

"too wacky"
"doesnt fit character"
"we already have 4 copies of this hat"

#

yeah its a game from late 2000s what do they expect???

summer steeple
#

workshop creators should simply not make bad content (valve is the arbiter of what gets added anyway so it doesn't matter)

#

(and bad is subjective as fuck)

#

(and these idiots are extremely biased)

#

(and also have 0 experience making anything for the workshop)

burnt dragon
#

honestly I rather if valve stopped adding maps and skins

#

because holy shit a 2004 source game shouldnt be 22+ gbs

#

also the quality of maps going down can be seen imo

#

every year the maps have worse sniper sightlines

summer steeple
#

i haven't experienced this at all

burnt dragon
#

they have sharp jagged ends with props that just pop into existence

burnt dragon
#

and old maps also had this but I feel like the map pool is big enough

#

fucking harvest trollfig

summer steeple
#

maybe if valve improved how assets are packed tf2 wouldn't be so big

cursive peak
#

Ashville/Coalplant still hasn't been added.

burnt dragon
#

havent tried those I believe

eternal haven
#

You're dreaming

potent wolf
#

i'm living a nightmare

#

😔

burnt dragon
#

I think mac builds should die

cursive peak
#

I've always liked Ashville.

summer steeple
eternal haven
#

Tf2 still has mac version

burnt dragon
#

ooooh Asheville

#

its a neat map

#

choke points are a headache tho

potent wolf
#

GONE

cursive peak
#

It's fine. I've played it in HL and pubs.

potent wolf
#

more koth maps would be nice

#

i like koth

radiant merlin
potent wolf
#

nah

#

it's the native version

#

i think

eternal haven
#

Yeah

radiant merlin
#

how?

eternal haven
#

It still works

radiant merlin
#

the 32bits binaries?

potent wolf
#

the magic of "they haven't changed the network protocol"

summer steeple
#

they haven't changed any of the netprops

wild grove
eternal haven
#

^

potent wolf
#

afaik the only thing that changed was that array sizes were updated

#

but of course that breaks everything

radiant merlin
potent wolf
#

because the array size of part of the prop id

radiant merlin
#

interesting

#

upload a video or smth

#

on yt

eternal haven
#

what for

radiant merlin
#

free views steamhapp

#

tf

potent wolf
#

think of the ad revenue

radiant merlin
#

who is ha? hahaha

potent wolf
#

you'll be rich

#

what if...

#

they updated the game...

#

and it used...

#

protobufs

eternal haven
#

They did that for csgo I think

potent wolf
#

yeah

eternal haven
#

It's like protobuf and encrypted

potent wolf
#

iirc the encryption is kinda shitty though

crisp cedar
#

tf2=saved

oblique tangle
oblique tangle
#

um so the zesty jesus video makes a good point about tf2's genius design but i'm scared to watch the rest

burnt dragon
kind falcon
limpid panther
#

Evangelion: 1.0 You Are (Not) Alone. (Japanese: ヱヴァンゲリヲン新劇場版: 序, Hepburn: Evangerion Shin Gekijōban: Jo, lit. "Evangelion New Theatrical Edition: Prelude") is a 2007 Japanese animated science fiction action film, written and chiefly directed by Hideaki Anno. It is the first installment of the Rebuild of Evangelion tetralogy, based on the anime t...

summer steeple
paper sluice
crisp cedar
#

iirc he also endorses porn being drawn of this character

oblique tangle
potent wolf
#

i'm so confused 😭

#

oh i see the demos.tf parser specifically reads 24 bits instead of 32

#

but where does it do that in the tf2 code?

#

and why does it only write 3 bytes

left sand
#

probably something to do with endian?

potent wolf
#

as in?

left sand
#

like maybe the order gets stripped for a 0 in a certain endian encoding

#

i have no context on this though

#

so this is just random

#

i completely forgot the dem format

potent wolf
#

it's 1 byte for the command type, followed by a 4 byte little-endian tick number

#

literally every other command in the file follows this format

#

i'm starting to suspect that the engine is somehow failing to write the last byte of the file

#

and when tf2 goes and reads it, instead of throwing an error, it silently returns 0

left sand
burnt dragon
#

oooh that looks smooth

#

wouldnt it be better if enemies had a slightly bigger capsules for explosive damage

#

might tip off the balance but just an idea

left sand
# left sand

changes made:

  • basic enemy player support
  • ragdolls
  • viewmodel shadows and lighting enhancements
  • kills announcer
  • kill sound
  • some adjustments to explosion playback
  • sticky bomb physics, bouncing off players, better support for sticking to the world
  • direct hit grenades, including when bouncing off world (still applies reduced damage)
#

i think ill be launching playtests pretty soon now

crisp cedar
#

with mp?

left sand
#

no

left nest
left sand
#

my game

left nest
#

nice

mystic turtle
# left nest nice

imagine TF2 but purpose-built for competitive 6v6, with some extra gimmicks salted in here and there

all the personality and action, whilst now taking on a more comp-ish feel

#

I believe that's what Mastercoms is goin' for here, at least from what I've seen ghosting discussions of Hazard Pay (if I recall its title right)

rare creek
#

why are all of the worst tf2 videos happening now

#

will this finally kill the game

oblique tangle
#

i never understood how mega's AC works

#

you can't put that on official servers so what is it for

#

community servers?

potent wolf
oblique tangle
#

how is that any better than !kick

#

you can just kick cheaters or bots on community servers

oblique tangle
potent wolf
#

i think it uses rcon

kind falcon
oblique tangle
potent wolf
oblique tangle
#

i can't tell if you're being fr

potent wolf
#

nah

oblique tangle
#

so what is it even for

#

like what's the use case

potent wolf
#

auto votekicking

oblique tangle
#

how do you feel now

#

knowing you could've just said that in the beginning

kind falcon
#

its just fancy tf2botdetector that sends your live demos to the server that analyzes the demos

potent wolf
#

🥱

limpid panther
#

is he using demo files collected from users ?!?!

#

ughhhhh

limpid panther
#

nvm, he acknowledges that demo manipulation is a thing

#

very curious on how he plans to prevent people from simply modifying the nickname and steamid of players in the demo file to frame someone else

kind falcon
#

cant wait to do that

limpid panther
#

also how he plans on preventing the lack of viewangle precision on other players that clients have compared to server from influencing aimbot detections

rare creek
#

he wont

#

he's too stupid to do anything about these real problems 😊

#

initially intended on using fucking ai to detect players

#

like how vacnet bans you for moving your mouse too quickly

kind falcon
#

i didnt see any algo related to fast mouse movement

#

but sure vro

high current
#

I think it also starts from a fairly safe list of known cheaters and weights its decisions on whether a user is associated with known cheaters. Like if it’s 50/50 if someone is cheating and their friendslist is 80% spinbotters, it’s just gonna call them a cheater.

#

Tbh I’m not going to knock it till I try it. If there’s a handful of edge cases where it doesn’t work super well, it’ll still be better than nothing. I don’t see why people are complaining about him trying to do something about the cheating problem

rare creek
#

or you can stop being stupid and kick cheaters manually

high current
#

That takes more effort than requeueing

rare creek
#

then just requeue

high current
#

iirc this might be able to just be run in a browser, I could be wrong

potent wolf
#

no

high current
#

He’s not downloading this to your computer for you. What’s the problem

small sirenBOT
#

*He’s not downloading

this to your computer for

you. What’s the problem*

potent wolf
#

you can't do rcon from a browser

rare creek
#

why not

potent wolf
#

because browsers don't let you create raw tcp sockets

rare creek
#

they do

#

just use web assembly

potent wolf
#

???

#

why do I even bother

rare creek
high current
#

I think he said it could do cheater detection (if they’re on the known list) from the browser without user input. Then obviously you’d need to manually kick them.

rare creek
#

This proposal adds TCP & UDP sockets and domain name lookup to WASI

potent wolf
#

wasi is not available in browsers

#

please do more than 2 seconds of googling before making stupid claims

small sirenBOT
#

*please do more than 2

seconds of googling before

making stupid claims*

high current
#

Either way. Projects like these fall into the same category as the shit maps that get added every year, but even less intrusive. If you don’t like them you can just live your whole life never interacting with these projects

#

I think msb’s project is cool. Even if it’s just an updated bot detector, or an auto player lookup that I can use to kick people manually.

And balance projects are usually misguided imo, my problem with most is that they’re heavy handed and try to do something to everything. But I still think they’re fun to see, and I can just not play them if I don’t like how they sound.

rare creek
#

fuck megascatterbomb

eternal haven
#

Thats not very nice bro

potent wolf
#

☝️ 👆

#

why are they different sizes

#

i think i'm gonna start using🖕instead

high current
#

They’re different points. Also why’s one have a wrist

potent wolf
#

(don't answer that I just wanted to say it)

wild grove
high current
# rare creek https://youtu.be/8nUso46e0gY

Honestly probably the best balance mod I’ve heard. The pyro weapon changes he’s proposing are overcooked though, too many stats, too many repurposes. But the scout and soldier changes seemed okay, he didn’t touch the direct hit which is questionable to me, but more fine than not.
Though he added a bunch of anti-pocket-medic stats to some weapons, which just seems like a YouTuber problem imo, pocket medics aren’t that strong or that prevalent unless you’re stacking pocket medics, which is then a YouTuber problem.

oblique tangle
#

so bad

#

Over 2 million gamers have taken their aim to the next level with KovaaK’s—but it’s not just about the numbers. The real power lies in our community. It’s not just about training alone; it's about growing together with others who share your passion for skill and improvement.Explore hundreds of thousands of user-created content on our website, tr...

Price

$9.99

Recommendations

31217

▶ Play video
left sand
#

is the quick fix blast jump link good or bad?

eternal haven
#

It's good because you can troll the medic

rare creek
#

it's good when everyone is paying attention

left sand
#

my problem with it, is that it enhances medic mobility to such a large degree theoretically

#

however, in practice is the soldier really gonna help the medic at all times to escort

next nymph
#

bad, it lessens the positioning and gamesense requirements to medic

orchid sorrel
#

I dont like it because it makes it more annoying to heal a soldier if they are blast jump happy

#

Go to top off the soldier and he instantly jumps and now im just in the skybox for no reason

#

Same with how it mirrors demo charges

burnt dragon
eternal haven
#

trolled

potent wolf
#

its funny as long as you arent the medic

#

good thing i dont play medic

eternal haven
#

Hazard crew should check if the medic's steam id is Niterux's and only enable it if so

#

Doesnt tf2 check stuff for robin walker's steam id

potent wolf
#

for the condump thingy

#

iirc it checks for multiple valve employees

eternal haven
#

Wait will hazard crew be steam

#

or epic games store

#

or neither?

rare creek
#

good old games only

#

itch.io download link sent through discord dms only

left sand
burnt dragon
#

will everyone here get a free key for it or will we pay 2x the price?

left sand
#

2x0?

burnt dragon
#

we are paying double then

#

truly this is a sad day

#

well at least now I can get the early birb badge, opposed to tf2 badge from 2013 :(

left sand
#

its gonna be the early worm badge

#

the early giant sand worm gets the bird

high current
# left sand is the quick fix blast jump link good or bad?

I’ve always considered it a bad thing just because it’s kinda wonky. I’ve never seen a quick fix medic successfully attached for more than the first jump and pencil jumping is bad, especially as medic.

I dont know how you could fix that though, maybe if the beam was just a rigid pole in effect, but then what happens when a soldier zig-zags through a hall?
Or maybe it could just apply the same knockback as the soldier receives (is this what tf2 does?), but then I feel like rocket jump input is to precise for you to actually stay with your soldier. Like you could follow them with strafes, but speed shots would be damn near impossible to coordinate, ramp slides and other precise landings would be absurdly difficult.

#

In theory I think it’d be really cool. But I don’t know that there’s a way to achieve anything better than a pencil jump or at best a wall pogo.

wild grove
#

For comp, yeah, the quick fix medic jump is dumb, in casual gameplay, its a meme, look at me psuedo market garden a enemy with my ubersaw.

high current
#

Even in casual it’s never felt intuitive to me. It’s more like riding a roller coaster where you’re just like “guess I’m going here now” rather than rocket jumping

#

I’ve tried to rocket jump some friends with it before (me on soldier). And it’s very difficult as well, because in a live game even if you’re setting up for a wall pogo, there’s not many totally flat walls without corners for your medics to get stuck on.

#

Maybe skill issue though, idk

rare creek
#

is mastercoms legally allowed to make this game considering they have looked at the tf2 source code before

wild grove
#

are numbers copyrighted lol

eternal haven
#

yes

oblique tangle
wild grove
#

number 6 with extra dip

eternal haven
#

Does anyone understand how item drops in tf2 work

#

I've been playing on the mac tf2 (old version of the game) for like 6 hours and received one singular weapon drop

#

I don't understand why it wasn't either 0 or like 10

wild grove
#

You get drops randomly when you play on a server, there's a cap but it can be extended if you don't play a lot if I remember correctly.

high current
# rare creek is mastercoms legally allowed to make this game considering they have looked at ...

I assume so as long as mcoms doesn’t steal any of the code that isn’t open sourced.
There’s also some weird copyright rules that people don’t realize exist that basically say that components that are strictly functional aren’t protected under copyright. Idk how that applies to code, but with legal advice or just better understanding than I have, you could probably directly copy chunks of Valve’s code (not that Mcoms plans to do so).

But I don’t think having seen the source code has any bearing on whether Mcoms can or cannot make the game. Only that if they were accused of IP infringement that it could be used as evidence against them.

#

Unless they had to sign something like a non-compete agreement in order to gain access to it. But if they did then I assume they wouldn’t have gone this far.

wild grove
#

There was only 3 times in the U.S where game companies went to court over another game feeling and looking similar to theirs, but it was during the infancy of gaming. So tetris, pacman, and another game I don't remember.

#

although from that pac man one, the infringing game had twists that made it different from pac-man.

grim parcel
left sand
left sand
#

instead of giving medic a speed link, what if medic gave his patient a 6% speed boost (if the patient was slower) + he got a temporary speed boost to run to an ally that was far away but not too far away?

next nymph
#

(for real though I just don't think medic should have more mobility than just a faster runspeed, unless there are significant limitations like no healing while doing it)

left sand
#

basically like a link with no heal

#

and basically you get a speed boost when moving in the direction of the linked player

next nymph
#

what if medic gave his patient a 6% speed boost

I think any sort of mobility changes / mechanics should be based on the users input, not something someone else does for them. Too easy to throw you off otherwise

left sand
#

starts out slow at max range, speeds up at mid range, slows down again at min range

#

min range being heal range

wild grove
#

Ooh maybe make it like a slipstream mechanic in racing games?

#

where the more you stay in the same direction as the one being healed, it shows visible signs of a speedboost immenent, then speedboost, you could even make the length shorter or longer dependant on class.

high current
#

Eh. I think if you make things more complicated it loses elegance and skill expression.
Like you start seeing every medic just hold an identical distance from their target instead of making dynamic use of spacing to prevent enemies getting between, baiting to avoid bombs, getting close to better block incoming damage, etc.
I think nuance in simpler mechanics is more interesting than explicitly rewarding more complex mechanics.

#

At least from a player perspective. I guess big flashy mechanics are more interesting to inexperienced spectators, but to experienced spectators and players a perfectly executed simple mechanic can be way more mindblowing than something big and flashy.
Like no Mercy movement will ever be as impressive as Shade’s bhopping or airstrafing on medic to keep pace with heal targets pre-scout-speed. And bhopping in TF2 is a super marginal mechanic.

wild grove
#

give me a moment I am thinking rn.

#

because I disagree but I can't put into words why.

next nymph
wild grove
wild grove
#

Cause from someone who doesn't see comp from either game, why does overwatch get more viewers than tf2 if you think that.

#

other than visibility of tf2 comp.

radiant merlin
#

can we have troll demoknight meta?

next nymph
#

i gotta be real i think overwatch is more of a successful spectator esport mostly because blizzard invested millions into tournaments. Any individual game mechanic pales in comparison

wild grove
#

Its more complicated than money and visibility when I researched.

#

so complicated, I decided I didn't want to persue it further, my brain hurts.

wild grove
#

"In competitive Team Fortress 2, a Demoknight (Demoman with a shield and melee weapon) is generally considered a niche strategy, viable in specific situations but not a primary choice due to its reliance on flanking and picking off isolated enemies, sacrificing the class's main damage-dealing capabilities from the sticky bomb launcher, making them vulnerable to coordinated teams and requiring strong support from a pocket Soldier to be effective; essentially, it's a high-risk, high-reward playstyle." A.I might be on to something here.

#

This was so worth the smoke from google's A.I factory.

next nymph
cursive peak
#

I do believe some of the TF2 pros who made the switch to Overwatch said they'd be back in an instant if there was actual money to be made in TF2.

#

Imagine if i46 had been a tournament with like $250k in the prize pool.

left sand
#

i really like all this discussion!

velvet raft
#

but this is actually a jojo reference

wild grove
#

other content creators explained the whole mym shit way shorter and without the unnecessary harassment.

#

Lmao

glass musk
wild grove
#

some are fr fr, I aint generalizing, cause I met my best friend in tf2.

glass musk
#

I guess I should've said hardcore TF2 fans

#

does Zesty even play other games

high current
# wild grove Wait this is 4 fucking hours, whyyyy

It’s so drawn out. I watched the first hour and it was so inflated. Like ignoring who made it or what it was about, there was just SO MUCH blabbering for every single point. Easily could have been 1/4 the length with the same content

glass musk
#

I like casual

high current
#

The first 30 minutes was just glazing tf2. The second 30 minutes was just establishing what tf2 was like pre-MYM. I got to 1:10:00 before I had to leave to work and I just got into the actual release of MYM.

left sand
#

i literally skimmed through like each section for 10 seconds

#

and i think i understood the video

glass musk
#

I wonder if most tf2 players would prefer quickplay or casual

#

if you could somehow poll it

high current
#

Casual is fine. Frankly anyone who says we should revert back to quickplay probably didn’t ever play during Quickplay.
Which is also a point the Zesty makes. But I’m pretty sure the next 3 hours will be him complaining about competitive players ruining TF2.

left sand
#

i think quickplay is a good way to finding a new healthy community, and then there should be a second step to coming back to them

cursive peak
#

I still prefer the server browser.

left sand
#

like favorites

high current
small sirenBOT
#

*Are we including

people who haven’t ever

played during Quickplay?*

glass musk
#

but include all of them in those groups

high current
#

The main issue with quickplay WAS community servers, they spoofed players ran obnoxious ads, circumvented Valve’s trust. That’s why Valve stopped including community servers in Quickplay by default.
Which basically quickplay to Casual with a worse UI.

high current
# glass musk but include all of them in those groups

I think people who didn’t play during Quickplay shouldn’t have a say on Quickplay versus casual. It’d be like me going “man the 60s sure were a great time for the US” as someone born in the late 90s.

#

Meanwhile the US is trying to return to the 1860s, but that’s a different conversation.

glass musk
#

well, I'd wager that most people who played Quickplay stopped playing a long time ago Hmm you can say the same thing about them not playing casual. times change MikuShrug_2 personally, I like the casual medals, and I feel like the game would be somewhat boring without them if there's no progression

high current
#

Eh. I know a lot of people who played in quickplay and still play. I don’t think it’s super rare, tf2 is a pretty dedicated community.

glass musk
#

fair Hmm

radiant merlin
#

hopefully valve will add quickplay this year comfig_heart

cursive peak
#

If you're in a community server with regulars, you'll see progression as you improve and those better than you stop being that much better than you.

#

I ended up in the top 5 or 10 Pyro mains in an old community. Started out as a nobody.

high current
#

Problem is new players don’t care about that. They want shiny badge and funny ding sounds. If they removed casual the game would die 100%

radiant merlin
#

it probably can be integrated to quickplay

wild grove
#

just remove valve comp and put mastercom's quickplay there instead trollfig

radiant merlin
#

6s quickplay

wild grove
#

yes 😈

radiant merlin
#

no ranks, just playing with restrictions

wild grove
#

mwahahahhahah

#

quickplay is back!
rose tinted glass wearers: :D
its 6v6!
:Ⴇ

high current
#

I’d rather staple my butt cheeks together than see Valve Quickplay added back.

wild grove
#

The only change I wanted in casual was the pure setting but that basically happened without em doing anything trollfig

#

Like I am personally okay with the grab and go nature of casual

#

like you get into a match, you can leave and requeue for another one once its done but you still have the option to stay.

left sand
#

thoughts?

#

also i tried making the baked lighting similar to Source

eternal haven
#

Bro do the leaves on the suijin trees move

radiant merlin
#

don't think so

eternal haven
#

I swear I just played a valve casual game on suijin and the pink leaves on all the trees were spinning around

#

back and forth

#

never seen that before in idk how many hours

kind falcon
left sand
#

idk if its workable

#

maybe for a season 2

summer steeple
kind falcon
#

i dont know any other definitions of that word

left sand
#

joke

kind falcon
#

if someone said a slur in your game it was me

left sand
#

?

#

joker?

kind falcon
#

no yoker

paper sluice
#

The joker from binding of Isaac

summer steeple
eternal haven
eternal haven
#

Swear I've never seen this before

summer steeple
#

its kind of a synonym of toxic

summer steeple
left sand
#

dx8 issue

kind falcon
#

yes yes

summer steeple
#

looks like fucked up treesway

eternal haven
#

It's mac

#

dx9

#

togl

left sand
#

mac issue

kind falcon
eternal haven
#

Maybe

kind falcon
#

ur cheating

summer steeple
#

but i don't think suijin's trees have treesway

left sand
#

unreal engine grass sway in tf2

kind falcon
#

ur cheating u added that to tyour game YGOURE CHEWATING

summer steeple
#

yeah suijin hasn't been updated since 2015, and treesway was added to tf2 with JI

#

unless you like, played a previous map that had the japan trees that modified them to have treesway and it failed to reload the asset I don't think there's any way it could have it

eternal haven
#

I'll restart the game and load into another suijin and see if it still does it

#

Nope stopped now

#

After rebooting game

kind falcon
#

That reminds me of the videogame Counter Strike Global Offensive on the map de_lake Which Featurd a Rock that was affected by Wind

#

Subscribe for more neurogenesis

summer steeple
#

yeah it looks like cp_sulfur has modified japan pack assets to add treesway

#

classic data redundancy issue

#

i think the only way to fix this would be to add an env_wind entity to suijin

#

not sure

summer steeple
#

or fix source engine yeah

kind falcon
#

by makeing it Rust

left sand
#

make tf2 in unreal engine

summer steeple
kind falcon
#

nononoo onnoo no dont do that i want my frames

kind falcon
#

remake it in garry newmans videogame rust

summer steeple
#

oohhhh oxidization

kind falcon
summer steeple
#

wait thats literally the first thing i said

#

the game rust

kind falcon
#

what da heul

summer steeple
#

no wait sulfur doesn't have a wind entity the tree sway uses $treeSwayStatic

#

idk why this happens

#

it might still be data redundancy idk

eternal haven
#

I played several maps before

#

Can't remember which ones

#

One was a new map because I had never played it before

#

probably summer 2024 map

summer steeple
#

was it a steeltype map with japan assets

left sand
kind falcon
#

amd antilag 2.0 ✅

eternal haven
#

I'll look at the maps added recently

summer steeple
#

i'm doing forbidden things to look at the treesway code cause now i'm curious

#

i have no clue why it would do this