#Team Fortress 2 Megathread - winter is the most chill time of year
1 messages · Page 84 of 1
valve moment
all-class too, be edgy with all of em
OMG it's jason
from multiversus LOL
also has a variant without the team colored parts
Nice to know the potted plant is a-okay!
So I guess the reason why servers would have no players joining for a while was because the server lost connection to steam?
kinda like when no more players join in specfic (unrelated to tf2) games because the server lost connection to the master server.
Iâm aboutta kiss whatever valve employee did that
jill maybe?

lmao
Team Fortress 2 Megathread - uwu
can we pin it?
it is my duty to pin whatever has pin reacts
vile
uwu
đž
i wonder who wrote that one
see like
frogman
I feel like its misyl, but i doubt a contractor would be able to do server maint
Bro worked on 64 bit and vscripting but I draw the line at server maintenance!
editing code is one thing, control of servers is another
bring up the fucking servers
so i wanted to figure out something, just how far could vscript be pushed? could it be used to, let's give an example, create a script that all it does is modify the stats of a weapon for testing?
i'd be interesting if vscript could be used to test out balance changes, without needing sourcemod
yes, easily (in most cases)
weapon attributes tend to be extremely flexible
for reference, the system that adds attributes to weapons is also the exact same system that adds the info to the weapon's description
https://wiki.teamfortress.com/wiki/List_of_item_attributes
so for the most part its literally just "add attribute to this weapon with this value"
and the game handles it
there is some funky stuff but for the most part its fluid
the game also uses this system for mvm upgrades iirc
i see. so in theory, a vscript... addon/plugin/script (unsure which would be the correct term for it) that reverts weapon stats to how they were prior to an update is possible, yeah?
for the most part yeah
items which have had their actual behavior changed (i.e. short circuit) would be a lot harder and probably would have issues
but just stat changes like fire rate or whatever are easy
i see, well that's pretty informative. thank you.
yes, potato.tf's pop extensions can do that
would popextensions even really help here
attributes are just a built in vscript feature
I guess for completely custom ones maybe
but if we're just talking stats there's not really a reason to use it
idk they asked if vscript can be used to test out balance changes so I listed a vscript mod that can do that
on that note, is there like... a place where i can check out what has already been done in terms of vscript?
afaik its pretty spread out unfortunately, tf2maps has a section on their website for vscript downloads but thats about all I know of
and its not very long
@rustic marlin do you know what's the name of the material used for the loadout popus?
oh my fucking god what asshole decided to give different netmessages the same message number (dependent on if you're runnning as a client or server)
this wasted so much time i'm so mad
Should be: resource/ui/craftingstatusdialog.res
In the future, if you ever want to find a specific element that you cannot find using vgui_drawtree 1, look up the text in the tf_english.txt file (in this case it was CraftUpdate_Success) then look up that token name in either the default TF2 HUD repo or tf2-patches to find the exact file.
invisible corners no more
this needs to be fixed too, do you know any other texture which their corners goes missing?
Damn youâve fixed this by updating the material?
In some cases Iâve had to change the corners in huds client scheme to fix it
yeah
delete $translucent and add $alphatest and $allowalphatocoverage
Cool. Hope valve adds that in
"I think Valve decided that community servers are no longer in boot camp" lol what
big if true
Things that make you go hmm...
how many vanilla community mvm servers that isn't wave 666 are even around anymore?
sometimes boot camp put u on community mvm servers
how many of y'all use the quickprecache and how reliable has it been?
heavily thinking of switching but still not sure if it's a good choice
*heavily thinking
of switching but still not sure
if it's a good choice*
honestly even looking at the comments for it scare me
no not that
comments about it being really fucky or not working
and it's a noticeable margin saying this
i say this here too since y'know the config stuff
Try it. If it works, use it. If it doesnât, donât use it.
yeah I might as well
I'm patient to wait for the other preloader
but fuck it
I've kinda made myself not want slow loading times by playing Gmod recently too so
Install tf2 to ram ez
https://docs.comfig.app/latest/setup/clean_up/ what about the viewed.res file in media?
How to completely reset TF2, including uninstalling mastercomfig or other configs.
well, 2 hours to the trash, because no matter whay i do, for some fucking reason F1 and F3 always bind to these commands that don't exist
completely ignoring config_default.cfg
and newbindings.txt
huh wierd
it's giving you the precontraker stuff?
like the paper contracts, merasmissions, invasion stuff?
quickplay too I think since show_matchmaking sounds like quickplay
me again talking without context
no it's my mistake, I didn't read that it was specifically F1 and f3
oh these two are bugs
I think they should make F1 "showmapinfo" instead and is there a way to set a bind to click the "find a game" button specifically?
I am guessing show_matchmaking was either a quickplay leftover or a command that was gonna be used in meet your match?
i know
i'm creating custom config_default.cfg, and custom options dialog.
the thing is, there's no file or anything like it that enforces those binds
i have steam cloud disabled and everything
huh, that's so wierd
anyone know where stuff related to the find a game button is located?
it's a really damn good preloader, even the dude who created the older preloader recommended using it.
ig I just saw enough of comments saying it did funky stuff that I didn't want to use it
but it literally works fine lol
whats the benefit of preloading
so you can use mods in casual/servers with strict sv_pure rules
the mods have to be casual compatible tho
also generally preloading means you load into servers faster since everything was, well, preloaded 
lmao
Hey, wanna ask, why do class cfgâs in mastercomfig have âexec app/âclassâ.cfgâ if weâre supposed to use overrides, why does the mastercomfig check for /app?
Maybe itâs for app integration, idk how in depth it is or plans to be. But see how having an app specific file path and infrastructure could be beneficial
Though I think at a certain point of abstraction you start running into issues with people not being able to understand why a command might be executed when they donât have it in their user cfg, or why a command might be overriding their user cfg if itâs configured that way.
I donât think an app/class.cfg would be that threshold, but people have surprised me before.
Just speculating that though. I dont know for certain thatâs what it is for
is there a pack of (Official) TF2 Bot Navmeshes i can get? i want bots to work on more stock maps for when i'm playing offline.
(PS: i say Official TF2 Bots because i don't want anyone to confuse them with the cheating variety)
figured to ask here because i'm not sure if there's a recommendation in terms of navmesh packs or not
This mod somehow makes the game go from high framerates to like 60 fps.
Like it's prolly better to make a dedicated server on another device, only allowing you on it, with the overhaul, would prolly have 0 performance issues that way cause the other device is pulling the weight 
the app folder exists to maintain the customizations that you set on the website without overriding any custom config files that you may want to keep
as otherwise, if you have something set in your personal overrides folder and then configure something on the app, the stuff that you would have in overrides would get completely overriden
yo where is this server located?
London (Heathrow Airport) iirc
https://potato.tf/
Not sure if beta or not but Operation Ghoulish Gambit is out!
Complete 7 missions for the Haunted Tank Medal, 15 for the Poisonous Potato Medal, Donate up to 35$ to World Central Kitchen to get 3 heart medals Corrupted Crystal (5$), Uncorrupted Crystal (15$), and Mostly-Corrupted Crystal (35$)! Event ends December 15th!
I really want to play these but good god I have no friends that plays mvm and randoms have no idea whats going on
being a medic to a clueless soldier that uses direct hit is really painful
or a heavy with brass beast only attacking the damn tank

Idk it's been pretty good playing solo for me.
then full version isnt out
when its announced it gets influx of random children
thats extremely tiring
Full version is out, just that there's no announcement on the news tab of the official tf2 page.
Also it isn't like the last moonlight mvm tour where the entire tour was straight up difficult that it was unfun in general, tie that with the varied skill levels of mvm players, tight deadline to complete, and you got what was the worst community mvm tour in a while.
Blogpost/announcement is likely the day before thanksgiving
gotta finish it before that then
the announcement pulls so many inexperienced people
and some not knowing english makes organizing so much harder
it was a really irritating experience
Or finish the expert ones at least cause intermediate and advanced shouldn't be too hard even with a super varied skill team.
meh, I want to ask here if anyone wants to do the mvm tours with me, would enjoy being a medic or a soldier or a pyro
i wonder if the hl2 workshop was ripped from tf2 or made for it
I dont think thats how workshop integration works
the code
the code
the code
the code
for reference, passtime code checks various goal related stuff every tick
poor bad robot programmers
wow i'm just finding all sorts of silly comments today (this is valve again)
what is that sound that plays for half a second at the beginning of the clip?
I keep putting it on loop
very satisfying
bwEEENG
boeING
// haha
ayo hard agree
I feel like there probably is a better way but I have no clue what it would be
I'm not entirely sure you need the 2 different LOS checks for the enemy but hmmm
I was about to ask if they managed to send valve a email about this, but they probably most likely did, they have to wait for the 0.1% chance VALVe has source 1 programmers to test out, implement this, likely the same reason we don't have the class select fix, cosmetic lighting fix, facial flex fix, importer preview crash fix, and teleporter fix in the game yet.
Does this mean the flamethrower won't hit if the pyro turns a corner?
don't think so?
flame projectiles are surprisingly long lasting, as seen in every sketchek video
if this check applies every time and not whenever the particles collides with geometry, then yea, i think it will make so you cant back away around corners while hitting the player chasing you
imagine only being able to hit players who you see with a rocket jumper
same thing, but a little more close range
there was a system announcement in game that included "uwu"
yes

Play War Thunder now with my links, and get a massive, free bonus pack including vehicles, boosters and more on PC and consoles: https://playwt.link/moonchannel | Mobile: https://mwt.game/moonchannel
Fallout New Vegas: Old World Blues is my favorite DLC in any of the Fallout games. And with an American election behind us, and a new season of...
(timestamp)
hmmm referencia
dude in a casual mod guide's comment section made a version of quickprecache that works with/alongside the comfig
das actually cool
Did the original quickprecache not work alongside comfig?
I mean for me it worked just fine I think some directions just read wrong like the autoexec or the preloader cfg not being in overrides
not sure if it makes a difference tbh but ehh
is there a way to completely stop the engine from sending split packets?
how would that happen?
how would what happen?
fwiw I already figured out what I needed to know (theres a hard limit of 1260 bytes, and anything larger will be forcibly split)
yeah i just meant, the packets are split for a reason
yeah I just wanted a way to disable it because I haven't got around to implementing split packets in my code
I ended up patching the binary as a workaround
yeah i figured, glad you could find where to patch
the only reasonable solution
the classic
I feel like some of the most toxic players Iâve run into are furries
The MLP community formed a lynch mob because I said one of them was probably going to be a sniper no-lifer (to my team) when I played them in 6s.
Then they made a sniper montage of that 6s match to disprove me?
Was a weird situation but of all the communities to be on disliked by, Iâm not heart broken its the MLP one.
Gonna say the entire playerbase to piss people off.
true. as a furry I hope Im allowed to say I hate furry fandom from my heart
look patrick! we disproved him!
burning city of the exact problem on background
why does comfig uses cmd before any bind?
iirc it reduces latency by a teeny bit
skips the game having to check if the cmd exists before forwarding it to the server or smth
and in 4th place, we have gamerconfig
3rd is the random one from gamebanana
scariest stories,,,,
do you think it's okay to put the word "su1c1d3" or is this way better?
Farewell, cruel world is far funnier
its less about funny and more just soul
2.9 years until the 20th anniversary update
thats the honorable mention
i was thinking about how fortnite is almost as old as tf2 was when i first started playing
i started playing tf2 in like 2014 or 2015 i think? so 7 or 8 years
fortnite came out in 2017
same
shits getting old
I didn't have a pc that could do games until '14
i didnât until 2017/18
random configs at like 540p is what got me through
stop that
woah time am I right?
it seems legit
I am setting up a customized comfig
and looking at stuff, which ones are the "unoptimized features" in?
like would the difference between very high and ultra matter in models?
someone better versed in vscript: In theory, would it be possible to leverage vscript to improve the functionality of the (Offline Practice) Bots?
yeah, i've seen someone working on that recently
trying to make the bots better
holy fuck, got a mini pc with integrated graphics for like 400 bucks after gaming on a macbook for like 2 years
getting 700+ frames on this little thing
never going back to mac
at least when it comes to gaming
that's so cool
hope that something does eventually come from this: would've love a... continuation of the TF2 Bot Overhaul Project, but that has no dependencies on sourcemod, allowing you to effectively... just drop it in and off you go
update
vsh updates are a major update
no subtick added this sucks
huh
what are the maps
Fortezza - Map inspired by DOD and TFC
Cutter - Payload Race map
Penguin Peak - Smissmas Reskin of Pelican Peak
Maul - VSH mall themed map
Patagonia - Map from Tropic Crisis
Overcast - the map of 1000 issues.
If you're wondering "why did you call Overcast the map of 1000 issues?" there's stolen assets that the map devs do not want to add contributors to, there's pictures of irl stuff in the map (the thing and weird al vhs) not in a hidden area, like legit in the map, a.i was used on a portrait of a youtuber in the map, the mappers were banned from tf2maps for being assholes, and the map isn't well optimized nor well designed.
bruh
and now valve can't delete it because of map stamps
it really backfired
lame ass map tf is this shit
I apologize to wutville, at least you didn't steal assets and refuse to add contributors for rev split.
refund the map stamps?
I dont think map stamps is gonna stop em from doing something about the map.
They added a intro finally
wdym
yeeeeeeesh
It makes all the other amateur maps look charming by comparison.
uh oh
like the creator of the map is defending themselves in very scummy and just like... stupid ways
like you wouldnt want an extra couple hunnid bolers
apparently the biggest thing in the email valve sends out is "HOW TO FUCKING CREDIT PEOPLE"
and also we have a few images of them being stupid in game on their map :)
lolol
remove the map
refund the stamps
say hehe
true, but would they do that
im john valve
for reference, 17+ creators not credited, literal gif from the movie the thing in the map, some more shit
this is like the fucking halloween map where they didn't credit on steroids
it really is, you can essentially just lie on your workshop page to show a cool map (full of stolen assets) and then backpedal once you get paid
I really do hope valve removes the map, but i doubt they will because valve hates removing content
its a mess but this kind of behavior shouldn't be allowed
you shouldn't be able to just get off scotfree from stealing shit by just removing it later
like bruh who tf cares about like a map not being credited 
That happened with ghoulpit
*like bruh who tf
cares about like a map not
being credited*
yeah like i said this is ghoulpit on steroids
ghoulpit at least got worked out and credited
what this guy is talking about is replacing all of the assets
Like ghoulpit got off the hook scotfree by removing the custom assets.
yeah and that was scummy too
but that was like 2 things
this is literally like half the map
more than half prolly
Again, this is what's gonna happen.
valve could ship this
I think the only time when someone who stole something that then got added into the game got punished were those CS skins that valve replaced with handmade ones and made unpurchaseable (and i think banned the guy who did it)
Please refrain from making false accusations about Counter-Strike economy. I'll educate you in two minutes after doing 10 frontflips in a row.
but honestly this really does just prove without a shadow of a doubt that valve just like doesn't fucking check the maps
Fucking liars.
they don't check the assets, they don't check if it functions, etc.
I used to give them some benefit of the doubt
but like, you'd think with the fact that valve requires that THEY compile the maps they'd fucking check the shit you send them
like I bet you could email a virus or a zip bomb and they'd just add it at this point
it especially feels weird considering how many times valve has gotten burned by the community and tries to be cautious
but then for some reason when it comes to actually adding stuff they... don't
Tbf, most of the stuff here can be easily missed, like the thing gif appears as an easter egg, you have to actively look at the tv, the a.i thing too. Asset stealing is on the mapper too, they clearly knew they were stealing.
they turned to a whitelist of creators for cs skins, who knows when thatll happen for tf2 
seventeen...
that email is a little inaccurate since it was written so quickly
there is some there that shouldn't be and some that aren't that should
me when i lie
they also did update the description of the map on the workshop to mention assets made by the community
...after they got called out
yeah no
they are still not contributors on the workshop page
you really can't go and fix it after the fact
especially when there's money involved
paid in exposure lol
If they weren't assholes, got banned from tf2maps they would've known about the whole rev split find contributers for the custom assets you used thing.
But its likely they knew and didn't add contributors out of spite from being banned.
I mean considering the fact that all the shit you download from tf2maps has licenses and credits listed in the files
and the email eric sends you literally saying to credit people
can valve manually go and do rev split or does it go through the creator
the creator has to do it.
rip
Also I heard valve doesn't change contributers anymore since 2023.
this is apparently part of the email that eric sends mappers
so you know, reading comprehension
is important
You think they are actually gonna change the custom content?
it probably will depend on what valve says to them
valve might tell them to replace the assets OR mark the people as contributors
which is such a bad solution I bet its valve will tell them
the consequences of Eric only being able to work on TF2 half an hour biweekly
mmm what about strange filters?
revert the applied strange filters idk like there are precisely 2 items max that have had that strange filter used on an item
oh yeah they have already used ai haven't they
the ai review brah image
for some reason
honestly I wonder if valve's reaction to this would change at all if someone could prove that this was done maliciously
we don't know for sure obviously but their reaction and history makes it seem plausible
I've always found that strange
like valve hates it when they're intentionally made to look like fools but when it happens incidentally that's completely fine
would not be shocked at all if this map stays
would you be mad at someone for an accident? prolly not right?
At least not long term.
i want to play tf2 again but i have GTA V installed for some reason
like
"oh i want to play GTA V again, ill just download it when im not home"
i did it and i haven't touched it, but i also don't want to uninstall it because it's 100 GB
im in the GTA V limbo
although i had to unistall Valorant to get it
and what if i install Valorant again after GTA V? the beast it's in containment
Mainly referring to accident as in breaking a vase, something like that, not that dark jesus.
im totally sane by the way
i just refer to games as hypothetical beasts
that represent my inner struggles
huh
like if it couldn't be prevented
that's the point
what are you talking about?
i don't understand if you're trying to say that accidents are only for things like natural disasters
negligence causes accidents
They literally told them what not to do and the mapper still did what they told em not to do.
this already happened before you know
so it would be reasonable to make a procedure to avoid doing it again (check mapper's history, check comments in tf2maps)
btw disasters aren't natural
does this mean tf2 now violates the steam store rules for having ai in it
lol
valve please delete tf2
valve please give monies.
awful. awful
does tf2 have vscript among us yet
there is vscript murder mistery
Man this update is going to have a lot of content for tftubers to discuss
it cant be true that valve like... actually opens these maps up at all right? like they cant have actually like, tried it out in-game before putting it in right?
there's no way
dear god
zesty is about to find the exact worst take on the issue
"the ai art is fine but it should've been pornography of a child instead"
I mean this was pretty much confirmed by wutville no? there are now several maps in the game that are just very obvious bad inclusions
wutville, frostwatch, blazehattan, and now this
there might be others I'm forgetting
their job is to make 3 updates a YEAR where they LITERALLY DONT MAKE CONTENT and they still find a way to fuck it up
TRULY INNOVATIVE
I dont fucking understand it at all, valve will randomly drop technical updates with huge code changes that actually work perfectly fine and require a lot of effort but when it comes to doing basically nothing to make an update that actually matters they find a way to fuck it up in multiple ways every single time
like straight up at this point theyve added community maps with straight up purple and black missing textures and still they just do not give a shit or somehow catch it??
an ai gotta be making these updates at this point there aint no goddamn way
the inner workings of valve are a mystery
it really is just like
confusing
at least for maps, its not like its hard to test stuff
you can... you know... go into the game type map cp_dustbowl into the console and boom dustbowl
for assets idk i guess its a bit harder to view them in game?
but then for map assets its like
valve is handed the files
they didn't think to like
ctrl-f their raw tf2 files to see if any of the filenames or folder names matched
steam comments were after it got added
cause this map was on no one's radar
tf2maps they are banned from lol
hmm I wonder what this tf2maps mapper was banned for... oh well let's just ignore the fact they are banned and add the map anyways!
wonder why
transphobia and harassment
so you know, things valve doesn't care about because its not related to the map content
damn well know they do not care about transphobia or harassment
no of course not they try to stay apolitical to a fault
the worst gremlins ever work at valve
"apolitical"
harassing people is okay because it was because of their gender!!! woo!!!
also we asked someone to remove their transgender flag easter egg just because we're so apolitical and neutral we just do not care!!! đ
I FUCKING HATE VALVE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
people give valve way too much slack
they're really just a bunch of nazi dumbasses I swear to god, not even during the george floyd protests did they care, they were actively told to do nothing
all of them
not once will they ever do the right thing when they can get away with doing nothing at all or even removing good things
Are there sources for that or are we just saying things?
i mean tbh its weird hiding trans flags in textures imo
*i mean tbh
its weird hiding trans flags in
textures imo*
Tbh the results Iâm seeing just sound like every tech / game company.
- âCompany is overwhelmingly white and male. With no attempt to remedy thatâ
- âDuring the blm movement following George Floydâs death, the company had internal discussions about whether to speak in support of the movement or stay silent. Staying silent won out but every employee was given $10,000 to use for philanthropic purposes.â
Granted doing nothing in response to injustice is effectively proliferating the existence of injustice. But itâs not like they were flying blue lives matter flags or being neo-nazis.
yeah more than anything they seem like the greyest company if anything
it helps that they have barely any social media presence
and when they do its to promote what they released
besides the cs twitter which is just for cs
Right. And the telling their employees not to say anything is probably because every game news outlet will clickbait anything any single Valve employee says because of how silent the company generally is.
its more about professionalism, i guess
And companies generally donât like being represented by employees unintentionally. I am not allowed to make political statements if press interviews me for example. Even though Iâm basically just a glorified janitor at a government-owned property.
most genuine political statements are made by individuals and not companies
i think the problem is that there isnt enough pride flag eastereggs
*i think the problem
is that there isnt enough
pride flag eastereggs*
I agree. But if you work in an environment where individuals can be twisted to represent the company, the company will often insist on employees staying out of making political statements.
Iâm not sure theyâre actually allowed to tell you not to. But I also live in a state where companies arent required to have a reason to fire employees so Iâm not going to test it.
i think the trans flag is ugly and represents gender roles which the trans movement should be seeking to eliminate, not reenforce through their fucking flag
ive always despised that flag
most trans people are binary genders, i dont think its bad to have colors that represent them. It'd suck if it was only that, but there's the white in there as well
It's also only a flag
and i gotta be real the trans flag is far from the ugliest pride flag, id rank it above average in aesthetics
I don't think that most people put much meaning in it besides it being a flag that supports the movement
idk something just rubs me the wrong way with the blue for boys pink for girls and uhmmm idk white for everyone else xD??
what the fuck is happening here
uh yeah, to symbolically represent these groups it uses well-established symbolism associated with them. I'm not really sure why you're setting the bar anywhere else
talking tf2 cosmetics
to me it always felt like it subtly reenforces gender roles
what would your trans pride flag look like rayne
something other than stereotypically associated colors for genders
like i kinda get where you're coming from but i dont see any alternative except to not really have any meaning or representation at all, and i think thats worse
oh i understand that
its more just me wishing the flag was different
i feel like it doesnt represent the trans movement correctly
idk i dont know how you can represent trans-ness without representing trans men and trans women as men and women, essentially
because its not about transitioning from one gender norm to the other but about not having them at all
the bisexual and trans flag is my favourite flag
bisexual colours are coooooool af
thats what i believe
ironically the lgbt flag still does better than any flag ever
its literally the rainbow that represents everyone
no exceptions
the problem with representing everyone is that you dont really specifically represent those that need it. Like for a long time, and still today to some extent, in mainstream recognition the rainbow flag mostly represented gay men and maybe lesbians, in practice
representing an umbrella usually ends up just representing the most visible group within it
i guess thats fair enough
but still, i just dont think the right way for the trans flag to be is to represent transitioning from one gender norm to the other
i feel like a lot of people are subconsciously given that impression, that their choices for identity are binary
non-binary do have their own flag, too
my point is that there shouldnt be a binary
but i think thats missing that most trans people's experience is on the binary, and that's valid
not that it should be the only option, but saying "but that's not what being trans should be about" is just as bad in my mind
I think the lgbt flag should be a gradient rather than district colors if I were to critique it. But thatâs pretty minor.
I just think a gradient rainbow would better symbolize sexuality and gender as a spectrum and better indicate unity. Separate colors to me always suggested compartmentalization.
Though that could also just be more complicated to print onto a physical flag
yeah, if you look at the original flags the strips were sewed together. We can print it now, but depending on the method printing distinct strips can still be easier
Yeh that makes sense. And easily hand made flags is a good thing for a movement
Each color specifically represents something. There was originally even a 7th color that got dropped due to a shortage of it at one point.
From my quick google, hot pink was dropped from fabric flags because the color was too hard to find. It was supposed to represent sex.
Looks like turquoise was also dropped, which represented magic.
So there were originally 7-8 colors.
Checks out with their logo color LOL
eermm is blue for Girls and Pink for boys . đ€ âïž
true
?
have you considered monochromatic colorblindness
no sorry :(
this chat is pain
my back hurts
it sucks polar has super christmassy assets in the map cause I would love to play it year round.
hi Im polar
and yes I have a christmussy
but yeah that dude kinda overreacted, if you dont like the content they are putting out, just filter the bloated shitty maps and dont play them, dont watch youtubers that open 6 bajillion cases advertising gambling sites
and dont spend money on tf2

you dont need to have a mental breakdown it wont change anything
if you are tired of tf2 being bloated
play TF2Classic vaultF4 servers
in US servers they are the most civil and fun people I played with
What?
backpack.tf letting me by 25+ cosmetics for $5
it's a blessing
oh wait my dumbass
I've known backpack.tf for longer so it came to mind first
also it's 5 am lol
Isnât a typical hat like 1-3 ref? Which is like 6 cents?
know deez
seems so
idk I saw valve was having a sale but a demoman sombrero was like $6 bucks lol
original price was $12 which is insane
6 cents
good for valve tbh
you WILL BE surprised when you learn where HATS are coming from!
Whuh happen
Figured to ask: is there a way to use vscript to override a certain cvar that is locked behind sv_cheats? i want to disable mannpower's Dominant status debuff for maximum chaos on my personal server
cant you just use sourcemod for that
not on listen servers
why not
-insecure is required to load plugins
idk, i don't feel like enabling something that all it is going to do is open the door for cheaters
not rlly
vac does literally nothing
and running smac or stac or whatever would help way more than vac
regardless, you're derailing the original question
ok so just put into your gameoverrides just sv_cheats 1;tf_powerup_mode_dominant_multiplier 999;sv_cheats 0
tried that before, automatically resets back to 3 once sv_cheats is set to 0
I would recommend not running tf2
kinda annoying from valve to even force this to be a "cheat" when it should be up to the server owners to decide whether or not they want to enforce the dominant status or not
then again, valve was also the ones who even made the "dominant" status debuff in the first place - despite mannpower being relatively untouched since its inception prior to this point - all because solarlight made that 84(?) frag montage. Okay.
i hate valve...
since i'm on the topic of valve mishandling things: rd_asteroid and pl_cactuscanyon. both beta maps, and both left in the dust since 2015.
well rd_asteroid was discontinued because it wasn't fun
they could've at least have the courtesy of actually saying they're abandoning the maps, or releasing them half-baked like they did with several other forgotten official gamemodes (Pass Time, anyone?)
pass time isn't that bad
it isn't bad, but barely anyone plays it
hence i'm putting it under "Forgotten official gamemodes"
99% of vscript gamemodes are put into the forgotten official gamemodes category after like 3 days
Iâd argue pass time has more replay value than vsh.
Vsh is just kind sit in the skybox and spam hale and try to not fall asleep. Or you go aggressive and die and then youâre doing nothing for 5 minutes. Itâs arena but worse imo.
Freak fortress was more fun because they had some variety in abilities and the characters were novel for at least a little bit. But vsh is just kinda bland after 3 rounds.
Krampus has the nicest vscript custom stuff Iâve seen so far. But it suffers from the same problem as ghost fort. Boss spawns too often and pausing the cap time during the boss fight makes a round last like 30 minutes.
Also regarding cactus canyon. I donât think Valve does betas well. TF2 Valve comp beta got a bunch of feedback and used none of it. Beta maps got a bunch of feedback, did something with a bit of it, then died. CS2 beta, was taken out of the oven 1-2 years too early.
I guess deadlock is a current beta that hasnât been a complete shit show, or maybe it has idk, I played it once and forgot I had it installed.
question, why not just host on a dedicated server on your own computer
would be a complicated affair on my case due to running alpine
steam alone requires flatpak because it doesn't play well with linux distros that doesn't use glibc
so for a server on the same system... probably docker?
i dont think it would be that hard plus you can install tf2 dedicated server on steam
plus i think sourcemod is kinda overkill for this, then again, so is vscript ig
ÂŻ_(ă)_/ÂŻ
"windows is so much harder to develop on than linux"
linux:
*"windows is so much
harder to develop on
than linux" linux:*
to be fair, i'm kinda handicapping myself with using a bit of a non-standard linux distro
something i might remedy in the future, as i have a desktop PC laying around doing nothing. was considering putting Ubuntu Server on it
truly year of the linux desktop,,,
Krampus is better than Ghost Fort because the boss spawns only every 1:30 of cap time and actually benefits the players who participate with him rather than being purely a waste of time, also way more fun
the fuckin
ghost fort hide and seek makes me want to kill myself
but yeah i have thought about this
And krampus only has 3 minute control point timers instead of 7 for some god forsaken reason
Have any of you tested socd in tf2, does it work the same as null scipt or does one have some advantage over the other?
it should function identically to the null-movement script
I didn't feel like making a separate help thread again, but I wanted to ask for this:
Two binds that I have using autoexec don't seem to work anymore, did I mess them up perhaps?
alias "autoattacktoggle" "autoattackon" // Bind will enable me to press [ and do +attack, and then swiftly undo
alias "autoattackon" "+attack; alias autoattacktoggle autoattackoff"
alias "autoattackoff" "-attack; alias autoattacktoggle autoattackon"
bind "[" "autoattacktoggle"
// Enable and disable netgraph v1
alias "netgraphtoggle" "netgraphon"
alias "netgraphon" "net_graph 1; alias netgraphtoggle netgraphoff"
alias "netgraphoff" "net_graph 0; alias netgraphtoggle netgraphon"
bind "]" "netgraphtoggle"```
Itâs the same as a null movement script. I use my wootingâs SOCD over a null movement script though because I figure my keyboard has a fancy processor for that so I may as well put that load onto it than whatever processes tf2 commands.
Honestly sometimes it feels a hair slower than null movement but Iâm certain that placebo.
bruh is this a hl2 asset?
Does anybody know for this?
best to make a help thread about it, dont be afraid to make multiple
Yeah, guess I have to
Is it build or destroy, or is it destroy then build?
And I don't see why it shouldn't. I dont think the game needs default bindings for those options, but they're nice to have.
build or destroy
just discoevred this obvious typo on the rocket in well lol
united vs "unteted"
literally unplayable
Up there with pasterwall and crticialdeath
It could be intentional given how both teams are supposed to be overall incompetent.
Since it's on a rocket in the '60s, it could also be a typo in some wordplay for BLU being Builder's League Untested rocket.
but thats just a theory... a team fortress 2 theory
HOLY SHART
Theyre probably just gonna shave overcast bald so its all just vanilla assets
the "issue" is that they used assets without crediting 
not a joke btw
they just nuked like everything
so in other words they did exactly what I assumed they would
just remove everything and its "no harm no foul"
which is a dangerous precedent to set
I am genuinely worried about the workshop going forward
like this isn't the first time this happened but it certainly is the largest instance of this happening
this isn't just like 1 or 2 assets this is assets from 17+ creators
If anything i feel like this will make valve more hesitant on accepting anything from non established mappers from now on
thats if they even think about that when picking maps, since they seem to remove their brain temporarily when doing so
why
best option to them, you really think hateful asses would pick a better solution?
easiest solution would've been to add the creators of the stolen map assets as contributors instead of taking the more hardworking route of removing and replacing half of the map. They worked harder not smarter (also clearly wanted money still instead of heavily reducing their pay)
because it potentially normalizes the practice of just making a map using a bunch of assets, not crediting anything (so you get more money), and then when it gets added you just remove all the assets
you get money, map is worse off because you're a dick, everyone else is mad
Thats a lot of unneeded work though.
not really
make 90% of the money from overcast go to charity
thats the ideal
I know at least one of the asset creators wanted their cut (if they got it) to go to the trevor project
as an extra "fuck you" since at least one of the mappers is transphobic
not gonna happen, again, underestimating hateful assholes, valve wont force change contributors either.
I'm sure in valve's eyes the problem is "solved"
How long was the map in its unpatched state for?
4 days
hmm, not too bad, the patch that prolly changed the assets was 3 days before the patch
we're about 90% sure it was yesterday
it shouldn't have been added in the first place
but it did
since the workshop page was updated for the first time since they changed the description yesterday
the patches for the cosmetics were also same day.
I think so at least, I know the scrooge mcdoc one was.
today was the first update after the smissmas update dropped
cause valve likes to batch things together
looks more natural
yeah the old one looked like plastic
I like the hat on the old better. But that might just be the pose making the new more pokey, idk
mfw cartoonistic game models are cartoonistic
*mfw
cartoonistic game models
are cartoonistic*
how could we let this happen
thats actually a banger +2
Valve on their way to add maps without auditing them at all for content or playability.
Wutville moment
hitting the blame jill for everything button
I swear at some point someone's going to add a hidden texture of something super illegal and it'll get accepted.
M4A4 Howl basically
Allegedly thereâs a picture of a dudes wiener on a no draw portion of upward.
Which is a Valve made map.
So either thatâs fake or someone at Valve has already asserted dominance over the mapping community.
Considering how.. insane.. parts of the TF2 community is, it will be far worse than stolen art.
I mean if it is what youâre probably thinking it is. I donât think giving Valve your financial information (for map stamps) attached to a map containing textures that would get you reported to the FBI would be the brightest idea.
At that point theyâd just remove the texture, probably revoke your map stamp sales, and report you to the FBI.
You'd think that, but I've learned not to underestimate the maliciousness and/or stupidity of people.
FBI has stepped in on things like that with Valve in the past recently. Apparently one of those bot hosters that spammed links to illegal content in chat had FBI reach out to Valve and basically track their ass down.
0% chance
I donât doubt people would try it. But itâd be handled super quickly
Apparently itâs like an inner wall of the apartments area
The fact I can just say "Sketcheks Bequest" as an example is really really sad.
iirc sketchek didnât start the rumors they were dead. But I donât know anything about the situation and TF2 drama smells like cheese so đ€·ââïž
they did tho
Valve just accepting things from the TF2 community on face value with literally no auditing is even wilder.
jill hates us
Probably more like they trust us and we continually let them down
I agree it's a shared responsibility, but Valve should at least do the basics. Is it really that much to audit maps before they're added? Basic playtest? Does it run without going into 10fps because the entire map is made of models last updated 2 years ago?
can they at least open the map and check that it has no missing textures next time
They probably told ChatGPT to do it tbh
the ice map on cs1.6 there was a booba lady pic you could see with no clip
they owned the tf2 mapping community before tf2 was a thing
I highly doubt this
I assume by nodraw portion you just mean out of bounds somewhere
cause if it was the nodraw texture, well then its just the nodraw texture
Idk, there was one video by led I think that made reference to it. Could have just been a haha funny joke.
but even so that'd just mean its in the files somewhere and I think that it'd be much more common knowledge if true
yeah ive heard a lot about that damn coconut misinformation that an actual penis would definitely be news
also since i was extremely curious, you can filter in hammer to only show used textures in a map
here's all the textures used in upward
sidenote I think its extremely funny how much dev texture there still is in the map
hidden, of course
but just faces that they didn't change the texture of since its in a wall
Yeh I was trying to track it down on google and all I found was a post about the actual dick size of all tf2 mercs.
Would not recommend googling âtf2 upward dickâ
LMAO
overcast still not gone yet 
wont be gone
sadly
remove all maps, players deservers nothing
Steam is a distraction from the revolution
itemtest is peam
ermm quite the opposite.. the chinese are invading american minds with marvel rivals release
squirrel girl psyop
why do they refuse to update wutville are they braindead
why did they release this
why is the engineer having a stroke at the end of meet the pyro
the wutville dev didn't finish their update
why cant valve finish it they hve the resouces and require ever mapper to send map source files
valve would never work on workshop content, it's not theirs
especially after the switch over from valve fully buying modder assets to the workshop
THEN WHY DO THEYNEEDTHE MAP SORSE FILES I WILL NEVER UNDERSTAND
as long as it doesn't ctd they'll ship it
valve prefers to build maps from source themselves
Achieved with Sorse
honestly it is really weird since for CS they've never required that
my god calm down
i like ham
rum ham
Dude lost his job, basically going thru more important stuff than a map.
he should sell the map rights to valve 
didn't know that, oof
Kisak is valve's strongest soldier
vdoegame
not a single day passes that I dont see niterux crying themselves for hours over tf2
Once I got over valve not doing what I want I respect their efforts to advance the industry
valve havent made a good multiplayer pvp game since a long while tbh
their single player title(s?) are(is?) banger tho
artifact
Dota underlords
Deadlock

didnt that game... received awfully
not released yet, the game cycle isnt that fun for me yet, but I will wait for full release first
Bro
Even not released
it hit 171k
its... free
Stupid conditionals
made by valve
Just to satisfy your original argument
maybe because I feel like their sp games are better because they drop support of their mainstream IPs support eventually
a single player game with dropped support is better than a badly supported multiplayer game
2/3 of your points are not even updated anymore and that makes people drop the game by time

liberal glorp vs. conservative glorp
The game needs 20 new weapons, 20 new sfms, what else...
20 slaps across the ass
A grass touching gamemode
Biggest esport and good game arenât necessarily mutually inclusive. Just look at Overwatch or any moba.
About as fun as a can opener circumcision
esports side of stuff is fine, league of legends is bigger on esports nowadays
but casual/comp game is SO bad
ruined with toxicity and cheaters
cheaters get less or at least less blatant with faceit
but then, what is a good game
I can give you like 50 criteria for it, does all matter equally to everyone?
or for all game styles?
Fun game = good game
If a game isnât fun it doesnât deserve to exist. Easy as that
every visual novel game aboutta get unexisted
I havenât met a single Overwatch or LOL player who doesnât have an abusive relationship with the game.
And CS2 is only still around because itâs too big to die. The pros hate it, the casual community hate it, theres like a small niche of community puggers who think they have a shot at going pro that enjoy the game. And even then itâs more enjoying the idea of it at this point.
Visual novels are more interactive movies than games imo. I mean the distinction is kinda silly but so is the term visual novel
this man just called osrs not a good game smh
Itâs not a good game itâs a good pass time. Itâs basically just a fidget spinner for 90s/2000s kids.
You sit in class and farm fishing. You sit in a call and farm whatever. You watch Netflix and farm something else đ€·ââïž
Idk. Could refine the definition to âa good game is positively entertainingâ. Or âgood game make silly ape brain release dopamineâ
I mean the bossing and raiding is fun kinda
if you get the drop at the rate
if not youre stuck there and theres literal places called as "red prison" by communitu
*if not youre stuck there
and theres literal places
called as "red prison"*
-2
Thatâs a solid Steam name tbh
skidibi sniper
medic should've respected the sightlines smh
skibidi fortnite collab
noob?
how does any class that isnt pyro counter this
by not walking in a straight line
(very hard secret technique)
airstrafing
(extremely hard secret technique)
anyone has a updated nav of cp_steel?
the one i had is out of date, and nav_generate's version is just wack
i was going to recommend this https://tf2maps.net/downloads/edited-nav-mesh-collection-6-attack-defense.14819/ but...
Hey Everyone! Welcome to my 6th edited nav mesh pack, this time having exclusively Attack/Defense maps. Please know that ahem SOME maps have a harder time working with bots than others, so if you wanted to see Steel in here, well... you're outta...
probably could un-jank the nav_generate version
but i'd have to figure out how to do that, i literally have no prior knowledge with messing with navmeshes
then again, that could go both ways, could also update a better version to actually work with the updated map
on the thought of cp_steel: an idea on my mind would, if possible, use the navmeshes to tell the bots to not attempt to cap Pont E prior to capping all previous points, maybe by marking the meshes to the point as "blocked" prior to capping Point C? i mean, it'd make the bots a bit predictable, but at least they wouldn't jump to their deaths trying to get to Point E when it isn't even accessible to them.
yes but it might require an edit to the map
for example, merc park on a timer enables and disables func_nav_avoid entities for the upper and lower paths at last
so every 20-30 seconds (random) blue bots will swap between pushing from above and pushing from below
alternatively it probably would also maybe be possilbe via vscript
either controlling the bots directly or editing the navmesh
vscript at least could be done on the server's end without editing the map i think
Correct me if wrong: but do bots attempt to capture a point even if all meshes leading to it are blocked via a custom mesh?
I'm not sure
if they don't, with vscript you could probably hardcode a list of navareas you want to block and then when a point is capped you could iterate through them all and then block or unlock them for the specific team
an idea would be to mark the meshes as blocked until third is capped (which is when the bridge is fully extended and bots can walk to the point), iirc TF_MARK_* has something that could be used...
there's a specific MarkAsBlocked() function for vscript
but you could also set a specific navarea attribute
oh there is tf nav attributes for this exact sort of thing
but that might affect both teams
whereas setting as blocked you can do for specific teams
yeah, a bit of a janky solution, but it'll hopefully fix bots just constantly flip-flopping from Point E to Point A, not picking a point to attack/defend
I wonder why vscript can only change attributes for both teams
if brush entities can do it individually
because I assume func_nav_avoid just adds the "avoid" attribute
*because I assume
func_nav_avoid just adds the
"avoid" attribute*
but it has a team filter
you can spawn brush entities via vscript but its janky and you can only do boxes
ahhh I see, it doesn't set the attribute
it sets a different attribute which jsut tells the game to instead run a bunch of code to see if the bot matches the filters (i.e. team, tags, etc.) that the entity has, before applying the new nav cost
smart ...but annoying for this specific use case
which applies to a lot of source engine in my opinion
Best melee weapon in the game.
We love casual mods!
i made this into a casual mod myself
has anyone also noticed that their connection with the item server breaks after a while, running a listen server?
more or less after 45 minutes or so
Patagonia's addition bothers me
not only is it completely out of place but it's also like, not a good map
did someone pay valve to have it added? lol?
i mean it's not actually that bad but still idk
it's just
so weird
why did they do this
The screenspace shader stuff is such a gamechanger
I'm plotting shenanigans as we speak
The counter to dh is not getting hit by dh. And playing so that if you do manage to get hit itâs not instant death.
So basically play at a range where the dh isnât hitscan and have good movement. Then play outside the range where you get 1 shot at your current health and donât jump around like youâre trying to avoid splash. That way if you get hit youâre just planted on the ground still and can continue hitting them with a boogie woogie
IMO dh is going to get banned from comp in like 5 years when some invite player realizes itâs bonkers and actually gets good with it.
But until then itâs just kinda underrated despite being secretly op
every time there is an engineer on the enemy team I switch to it
Basically the only way to kill an engineer that has greater than 3 brain cells and the wrangler.
respect... sightlines....
this bit is old and stupid and was never good

im going to play heavy against u now
ok
DrCactus more like... DrMario
i am dr mario and i am saving lives
wdym by out of place, like theme wise?
The whole "not smissmas themed" map has been a thing since they revived adding maps on smissmas.
leftovers from tropic crisis.
whats another map that would be a potential permanent addition for year round... hmm...
Huh...
a good chunk could actually, only one that def is gonna stay seasonal is penguin peak due to pelican peak existing.
ok cutter is also on the being kept seasonal list due to the Christmas tree on the final point
Maul too, so that leaves Fortezza, Patagonia, and ughhh Overcast.
hale buffs 
I wonder what they did with the brain cane lol
ah so that's what was done
texture is fixed and it is shining properly
bradasparky and wendy,,.,.,
goats
gonna crash the game!
class recognition.. its dead
mastercoms would say this
omg i just ran into the person who made it in casual,.,,.
*omg i just
ran into the person who
made it in casual,.,,.*
damn a strange reindoonicorn?!
you play "all I want for christmas is you" on the radio?
I don't due to its controversial nature
whats the controversy
being too popular
deep
its only controversial if you're working in retail which 99% of tf2 players aren't 
a surprising amount of them are
WHAT
yep
should i actualyl read the comics now
who am i kidding haha i cant read i have everything read to me through tts
It's a Smissmas miracle.
workshop community wil be wild these days
For concepts? Yes, for making stuff? Nah, wait til after smissmas ends.
valve, smissmas 2 please
Class Recognition has been long dead, Use No Hats Mod
is tf2 discontinued now
scroll up
I am on phone..



