#Team Fortress 2 Megathread - winter is the most chill time of year
1 messages ¡ Page 82 of 1
oh is that new?
ms paint blue case
they forgor
i got the fucking case and my inv isn't loading ffs
looks like it's the time of year for me to regularly play tf2 again
scream fortress my beloved 
you've gotta hand it to them, they're very consistent at shipping broken updates

ui_scaling_test was merged
Console, settings, chat box
iirc you can adjust the scaling
steam won't let me sell it :c
Ope
this is not true? lol they did the grill and krampus
also this update does not seem very good ngl
what are we doing here
or here
or here
the scaling is so fucked
also i swear i didn't have the scoreboard mouse mode set to 2 before
but i mightve
I CANT READ THIS PERSON'S PING
yeah something is wrong with the tab menu lol
this should not have been merged yet :/
#fixtf2
thats kinda just normal after an update iirc
blame ficool 
nice
oh
theres no audio
but sounds atleast in vsh is completely broken
like hearing binary data
tf_scoreboard_mouse_mode now defaults to 2
WHY
what this mean?
it doesn't even have a line
lol
clicking with the scoreboard open lets you move your mouse and check other people's stats
........
that doesn't look like the ingame model
it's not even close
good
mmm it does actually
Boy I sure am glad they pushed the UI scaling update...
oh interesting, the one I sent before is from the workshop listing
*oh interesting, the
one I sent before is from
the workshop listing*
guess they just didn't update the picture
what is this
koth toxic
you can't do the new contracts lmao
idk i like it so far
it's literally laughter, same layout, same hell
can someone explain this??
idk its kinda like saying koth maps are like viaduct
?
hmm just some server browser shenanigans
33 and it's already full
33/128 max players was the weird thing i was wondering about
this drawing doesn't fit the map at all
is it too late to say fiend post-update waiting room
it's like they didn't know what else to put
*Anyone know how
I can make my console and
netgraph not blurry*
I have antialias 0 on each
yeah i agree that toxic has 0 reason to have 5 minute caps
like ghost fort is pain but at least has a gimmick
this is just koth
this mvm upgrade map is so dumb
i just emptied a whole server with phlog
just max jump height > resistance/hok
Is engie strong like that video about if mvm upgrades were in pvp?
Or were they smart enough to block sentry health upgrades?
Spy with resistances, movement speed increase đ
i played engie for 2 rounds and genuinely hated it
the map is basically all corners, so you get jumped by everybody
and may god have mercy on you if theres a spy with move speed and jump height
I did the phlog cancel exploit on like 3 different people
just because of jump height
i swear to god they do not test
even worse than ever
its so insane contraker is broken
nah i think we've had worse
its bad, but not that bad
iirc all the maps are playable
Nothing new ngl
oh
theres an exploit in freaky fair
building hp is reset whenever an engie buys and refunds building hp
so you can just keep buying and refunding and the sentry just heals every time for full
theres an unkillable sentry on the enemy team
The worse part is keeping the sentry health upgrades in general, didn't a video tell us why we shouldn't have that?
There was an entire video about this concept too
who watches tf2 videos
I do when bored also autism
very specific in my content selection from this community tho
this was the bug they fixed for anyone curious https://www.youtube.com/watch?v=hfRwn_XfMsU
so pretty standard failure to load sound glitch
is anyone else having the problem where you cant join a team when you join a server
i try to use the retry command in console but it still wont let me join a team on the halloween maps 
this bug like always comes back worse than ever
something about how source handles sounds that is just fucked up lmao
yeah it's so common lol
just in general asset caching and replacing is fucked up
so many bugs over the years
hell i mean, custom asset preloading i think is the result of how messed up asset caching is
They really should have made use of the info.vdf file in huds for this update tbh.
Or just remove it if updates like this don't qualify for a new hud version number in Valve's eyes.
holy shit i just creamed my pants
they did not cook long enough for this tbh
it broke so much
of course they didn't fix the healthbonusposadj being resolution dependent even though I reported it still being resolution dependant on github and it's literally like a 2 line fix đ
are they fucking stupid?
i mean like i said the ui scale update was not cooked long enough
*i mean like i said
the ui scale update was
not cooked long enough*
no they can work on it like half an hour once every two weeks
*no they can work on
it like half an hour once
every two weeks*
then it gets pushed live
my guess is that they dont want to have diverging branches
probably
wdym
so whenever they have to push an update to the main branch, they merge the changes onto it, even if they arent done
case in point, the x64 patch
exactly
what
literally unfinished, but they needed to push the objector crash fix
so they just pushed their main branch, which had the unfinished x64 update
omg valve developers are so stupid for not knowing what git is đ
they use perforce instead 
theh ell is perforce
evil incarnate
iirc its better than git for assets but for code...
also git LFS is much more recent than tf2, which is what makes asset work in a git repo actually like... possible
gitkraken
Oh noooooooo they put in a fucking tug of war map đ đ
nvm it's not actually that bad
perforce is git with tooling
map that requires powerup canteens that doesn't give you the powerup canteen
i dont have it
i deleted it because every mvm map equips it on you anyways even if you dont have it
etf2l is based?
hopefully the other freaky fair exploit gets fixed soon
where if you change class after a round ends, you keep all your passive upgrades
https://discord.gg/8TYgJhwA7S shocord
https://discord.com/invite/5RutXa3dGh 24/7 100 player tf2 server (shounic trenches: 45.62.160.71:27015)
https://discord.gg/E2zYGKAH3q join future experiments
https://www.patreon.com/shounic patreon
channel project status
https://trello.com/b/L3B65jUX
random feedback
https://forms.gle/bkuG...
the hats we got this year are really good!
most of the unusuals are dogshit tho
this looks like complete ass
they put in another map with fucking missing textures you have to be fucking kidding me
inexcusable laziness
Whyâd they ship the update 2 weeks earlier than last year if itâs undercooked this bad.
I bet deadlock leaves closed beta on Halloween.
what do you mean 2 weeks earlier
they always ship it in the first two weeks of october
please no more vshit maps
that's the mvm one
I thought someone said last Halloween dropped 2 weeks later than this one and didnât fact check
Still this update was so undercooked it gave us salmonella
id rather maps be created by map designers and artists than programmers who knwo nothign about the game...
Vscript fun! Who are you? Spicy Messiah??? (Sarcasm)
really shitty programmers who make billions of bugs too
valve is lazy
I donât think this year is any different than the amount of work theyâve put into scream fortress in the past decade. I just think for some reason they held themselves to a deadline and pushed something undercooked as hell when theyâre the âwe donât do deadlinesâ company.
They also make their lives a lot harder for themselves by insisting on compiling maps themselves.
what deadline???? this update came out like 2 weeks later than it should have
honestly everything valve does nowadays is mid and undercooked
and I could have done it better
There was no deadline, other than trying to not take too much longer than the update did last year.
Everything every game company does nowadays is undercooked. People buy games before they even release so why spend money finishing a game when you know you can just update it after it drops and get free media attention by drip feeding polish that should have released with the game.
yup
Not even just limited to games. Look at the shitshow that was the Tesla Cybertruck release. It was chopping peopleâs fingers off and they pushed a fix and labeled it as a feature update.
Rolling refrigerator with its gas pedal getting stuck to the floor.
indie games are uneffected but too bad most of them aren't that good in the first place
Frankly a lot of indie games are the same. Most are just the basic character controller with either online assets or paying someone else to make assets, then like slide and grapple hook mechanics copied line for line from a YouTube tutorial, and some basic medieval themed RPG story line
Thereâs some gems that come out but theyâre stupidly rare now. Or I guess non-gems are overwhelmingly more common now.
Frankly a lot of indie games are the same
pixel art
all of them are 2d pixel art or ps1 style games
hehe, have you seen the sightlines on freaky fair? one long across the whole mid with full view of the point, and every connector to last has a sightline straight from spawn, some of them two
well that's every PD map really
freaky fair is symmetric 3cp with mvm upgrades tho
not to mention that deadlock's matchmaking is literally ai slop
they used an algorithm they found by using chatgpt instead of just googling it
3cp and its consequences
i am glad that they fixed the party chat font being tiny with horrible kerning in the default hud
now it's massive
That should only be with custom huds that itâs massive. Unless valve made an oversight
@high current has leveled up! (21 â 22)
As far as I know itâs basically an issue of they suddenly forced auto-scaling to fonts and elements that previously didnât support auto-scaling at all. So hud devs were basically blindsided with the drop of this.
I havenât done any in depth investigating yet though
Thereâs so much quest bloat that itâs probably healthier to not be able to do them
I want my 6000th halloween crate >:V
They really need to start phasing out older quests. Maybe the older community maps, cuz I think the OG bosses are peak Halloween.
you should have investigated the ui scaling test in the 2 months it was out đ
or just remove least played maps from map pool
and quest pool of course
I didnât bother cuz it seemed jank and incomplete and expected it to change and be more smoothly implemented
Also tbh I half expected it to not get implemented at all
it's valve idk how you expected this
Probably more so I expected them to just let it gather dust and never implement it
Or hardcode the bjesus out of it
Its gonna be funny once they run out of space, so they make a folder called "more" that contains more community map folders :P
didnt it get applied to more things than what was in the beta
i dont remember it getting applied to the game hud in the initial update
I didnt notice anything different from day 1 ui scaling test to the current release
the game hud alwaysscaled
oh okay
there's still some stuff that doesnt scale even tho it would be super easy to make it scale
bc valve is lazy and didnt look at the github issues
it scales independently from the scaling factor convar đ
shader moment
they just need to find a way to change it up, it sucks having the same contract path every single year with no variation. it's always harvest, then mann manor, eyeaduct, then kill monoculus, then go to carnival of carnage, you can't play some of the cool maps before u finish maple ridge event ETC
i get the feeling that this is gonna be one of the last Halloweens with more than 1-2 maps, Eric Smith loves scream fortress tho
that or what I said lol
is this blazehattan?
if Eric Smith doesn't die in the next 5 years we will have 150 scream fortress maps by 2030
i figured this was why hypnotize hud was screwed up for me yesterday
are there any huds that have updated to fix it yet?
*i updated xhud
to fix everything like day
1 the branch came out*
They should've put this ui scaling thing behind an optional flag or something
It's a cool novelty but in no way is it worth chucking out the old one and breaking so much stuff
when did you start playing tf2
do you remember when every single update broke huds
like 100 players 
how
there's been an update that broke huds like literally every single year since this game came out`
but no ui version update this time
they last updated the ui version in jungle inferno tho
backwards compatibility be damned
what were the changes and why do they crash?
because that seems like it would be more due to unintentionally introduced bugs
@rare creek ?
ok
just put the xhud fixed folder in your tf2 custom folder
but i use hypnotize hud
and remove xhud if you have it
what did you do to xhud to fix it
remove hypnotize hud put xhud fixed instead
i reduced the font sizes and removed resolution dependent font sizes
it's really not half of this is just bullshit random shit
ah yeah it's updating other stuff
this doesn't seem too bad
https://github.com/rbjaxter/budhud/commit/a0bda4a7e276f31475e0cd0140a7765108db51d4
90% of the font shit is random keyvalue names ive never seen before or used
yeah this is more like it
i couldn't figure it out
using flawhud
but it seems to still have the same issue
ig budhud is the only solution
nope xhud fixed is the only solution
drone strukes you with a nuke
they call it flawhud because the flaws are immediately apparent
yup
flawhud is okay, just in modern day, it's not a creative hud.
*flawhud is okay,
just in modern day, it's not
a creative hud.*
Its legit just numbers on the screen with a transparent square behind it
if I wanted just numbers, budhud is right there.
xhud better
thats because you worked on it huh?
it's also just better
No its cuz i worked on itđ
sunset hud on top
it works for me
the only issue is medals not showing in scoreboard
âIssueâ 
team fortress 2 just dropped
contracts finally fixed
poor eric
LMAOOO
the formatting doesn't even seem like its bad
damn
Btw I think that bugfix about being stuck in spec when joining is global
probably the "in progress" part
the "in progress" part looks fine for me, but there this....
it looks fine if i extend the window
on the reply it does look kinda weird yeah
like undre "Original Message"
emails are hard
yeah
still no fix to infinite money on freak fair, huh
those fixes are not responsability of valve
but of the map maker, they just deliver what the map creator makes/updates
yeah i'm kinda surprised that ZI got a fix
cause I know that the developer of that was struggling to find a fix for getting stuck in spectate mode because they couldn't reproduce it
Howâs this update rank on the âmost broken updateâ list?
For hud devs it seems pretty high up there.
Seems kinda up there for Eric too
did i say it was
yeah, prolly the mapper hasn't found a solution to the bug or hasnt found it and fixed it fast enough for the first patch.
i mean anything that effects the hud-devs usually effects people who use huds, so unfortunately up there
releases a major update and then immediately release 2 fixes for it
they did not test this shit at all đ
Low, the broken hud thing whenever a hud change occurs isn't new, the update actually came out mostly playable, with nothing much needing fixing in terms of maps and cosmetic content. I do wonder how much worse it could've been if it came out a week ago.
It was more than just a hud change this time
Also sounds like thereâs more than nothing that needs fixing in maps and cosmetics. Considering we have had 2 fix updates to maps and cosmetics and apparently thereâs still major issues with at least Freaky Fair.
And apparently the Halloween 5 contracts werenât even accessible.
idk I think we got Bingo, seems like every category an update could break got broken.
Plus whatever this isâŚ
Eric officially resigns from tf2
does anyone know anything about these two commands?
trackerlistallfiles
trackerlistvpkfiles
they look new
nope
Nope nothing new
Looks the same as it's been for years
Has anyone done benchmarking before and after the ui scaling test?
I am noticing reduced performance
Spells and other Halloween stuff are also currently enabled, those tend to impact performance
is there any actual difference between low and medium particles settings?
looked at the console variables list thing and they look identical
*looked at the console
variables list thing and they
look identical*
I buffer overflowed and then when I reconnected I had this
I couldnt take any damage except from bleed/melee
lol
fun new exploit
true?
cool
huh, neat
why is the vote reason still a dropdown smh
design 101
should really be radio buttons instead
the dropdown wastes time and forces the user to do an extra input
oh right I don't remember if I mentioned this, but the source paths changed slightly
so I wonder if there have been some build system changes
probably because there's a lot of vote options that just are disabled in most servers
or are specific to various gamemodes, like mvm
yeah, they could hardcode so only in casual no options appear
*yeah, they could hardcode
so only in casual
no options appear*
oh did they change the website
biggest halloween update in years
this was a while ago I think
i noticed it went from a linux dir to something more familiar
So with tf2 being 64 bit, why can't it be on mac?
*So with tf2
being 64 bit, why
can't it be on mac?*
Woah
more familiar?
something ive seen before or at least remember
because joshie said they'd rather jump off a bridge than touch mac building again
wait shit do they not go by that name anymore
idk what name they go by fuck
their github page just says misyl
?
because developing for mac sucks ass
there's no directx to metal translator
and you would have to port tf2 to work on arm
probably impossible
well they transitioned at some point and I just wasn't sure if they went by the same name anymore I don't want to deadname them
ok cool
"joshie" does seem to only be a server nickname though
togl....
togl sucks ass that's why they deprecated it in the linux version
*togl sucks ass that's why
they deprecated it in
the linux version*
probably also doesn't work on arm
DXVK then MoltenVK 
yup
It would certainly be easier now that its been updated for modern compilers and 64bit
also mac users can just buy a crossover license ez pc
*also mac users
can just buy a crossover
license ez pc*
togl is perfect
đ
i just call them phys_ballsocket
what's going on today?
the creator is here O_O
how do i know when you stream? since June 29th i've been trying to stream every saturday @ 2pm est
otherwise; experiments and events happen randomly whenever they make sense and are convenient. your best bet is shocord's # upcoming-livestreams channel where i post info. there's also...
Got a haunted chicken kiev and a medimedes
cool
wish i could trade them tho
i would be rich
aboot the freaky fair thing
đŻđťđŽđŞđ´đ fair
rayne using girly Tiktok phrases
I donât think freaky is a girly tiktok phrase
shut up, let me have this
so many halloween contracts that we had to make a spreadhseet, i wonder if anyone has made some sort of automated thing where you can plug in your completed contracts with your friends and it shows you which maps to queue for
I didn't realize outburst has new objectives compared to the rest of em.
why do the CVARs for the new ui scaling have a case of RAS syndrome
*why do the CVARs for
the new ui scaling have a
case of RAS syndrome*
"Valve Game User Interface User Interface Scaling"
maybe not exactly RAS syndrome but some form of it or something like it at least
Giving off âsmh my headâ vibes
Supposedly bots are back, coming in herds. EDIT: never mind.
@wild grove has leveled up! (27 â 28)
finally am doing the devil's work of either finding mods I already have that have casual compatible versions or deleting mods that aren't/can't be
i wanna play muh halloween
quick question
do these mods work in casual?
oh
ig I was more so wondering if those types of mods are casual compatible
I'll probs test it anyways but danke for helping
the longer answer is that there's an exploit that allows most mods to work in casual that involves a startup command you have to run (this can be done automatically) before joining a match, but the mod has to support that
so it's tough to determine by "type of mod" these days, it moreso depends on whether the developer has put in the necessary work to support that exploit
yeah so I'll just test based on their words
again thanks for the help
also that'll make it more strict on what mods I'd think would work so I can organize/remove mods easier
what (possible) fun to discover after deleting a bunch of my mods
should've figured tho since a dot does hide files in general
Back in my day people just ran shotgun in bball and mge
im having an annoying bug that the engineer construction panel doesn't go up after the death screen, its consistent in the way it at some always occur but i can't reproducible alone
what secondarys do you use for each class?
i still dk what to pick
Scout: pistol.
Soldier: gunboats, but if I know the person Iâm playing and we agree then shotgun.
Demo: stickies
Any other class in MGE is a sin đ
shotgun is slept on
gunboat soldiers get aggressive and are used to both of you running lower on rockets
best soldier secondary is the recently unbanned B A S E jumper
Shotgun pocket soldiers are definitely slept on, especially at lower-than-invite divs of 6s where pacing is often slow enough that non-gunboats soldiers donât really have trouble keeping up. Plus having a soldier to splash damage bombers or scout rushers helps with non-invite pocket scouts that choke more often.
#1072696252162117752 message
The problem is people in divs where shotgun soldier can keep up donât understand why shotgun isnât run in invite.
That being said, Iâm currently playing pocket soldier in IM and run gunboats so Iâm really just out here talking shit about myself đ¤ˇââď¸
these queue times for halloween are horrendous
The problems of 700 maps
even queued for all of them it doesn't get me into a match
nobody is playting halloween anymore
this is what I was predicting would happen before the summer 2024 update
didn't expect that it would actually hit on halloween
Shotgun soldiers are based as hell but I like jumping
if valve would revert the medic buff where he can follow scouts, I gurantee shotgun soldier would make a return
medics moving at scout speed is really really stupid
I think it's fine tbh
It makes Ubers more interesting because you can chase people with them
*It makes Ubers more
interesting because you can
chase people with them*
Ain't nobody stopping you in current year from running it unless your team is compromised of bastards
k guess I'll lose
straight up shotgun soldier cannot keep up in this 6s meta with medics following scouts
too slow
that's why double roamer is a thing and you now have a pocket scout
should be the other way around
replace your pocket soldier with a pyro
jokes aside I do agree that the meta of a scout having to babysit the med definitely sucks but meds seem to prefer it this way
At least in IM I usually find myself waiting on my team to do anything as solider. Even as flank scout in Main I typically had to slow down to let my combo get in on time.
As long as you have moderate gamesense you can keep up as shotgun soldier in mid-low divs.
Even at high divs there are a few examples of people who will whip out shotgun soldier depending on maps or counter strats. But at that level your team is playing around the fact that as a team youâre playing slower and for more control than you would with double gunboat soldiers.
it was to nerf quickfix
so quickfix could be used in comp
ugh quickfix
i dunno I'm torn between quickfix being able to mirror blast jumps, and how it originally mirrored scout speed
on one hand I hate it, on the other I think it is interesting
*on one hand I hate
it, on the other I think
it is interesting*
the thing is, quickfix uber is so dogshit
so many things in the game can stop it
idk my life is a skill issue
Plot twist: quick fix is still banned!
đ¤˘
Yeh for some reason mediguns is where 6s players are still as headed as they were in ESEA.
yeah and they nerfed the wrong part of it because they had no idea what the actual problem was
faster heal rate rewards bitchmade gameplay because why fight the enemy head on when their chip damage does nothing
People say that itâs because one team running quickfix forces the other to run it. But idk, seems like sticky traps, sniper, or kritz would also be pretty strong counters.
you two keep listing reasons that the quick fix sucks offensively, and yes, it's garbage for a push, that's part of the problem
it is an incredibly powerful defensive tool that you can't push out with. so people simply don't push out
it's the stalemate gun
I havenât really done the math on DPS vs HPS on the quick fix. Itâs hit or miss in pubs, depending on whether the enemy team has their monitors turned on. And in comp itâs banned so đ¤ˇââď¸
I think if, instead of a faster heal rate, it reached crit heals faster, that would create a much more interesting dynamic
Okay but if a team is committed to playing defensively they kinda just can. Most 6s maps if the defending team is competent and committed to not pushing out they can force a round reset.
I wish it wasn't such a hidden mechanic
disagree. map dependent tho ig
Thatâs why b4nny config has 3 minute round resets.
I think most 5 cp that holds true for. Engi + heavy + sometimes pyro can hard hold a lot of last points
Snakewater and sultry for sure. Gullywash likely. Metalworks and Sunshine Iâd say more likely than not. Process Iâd say has the weakest last hold, but I still think itâs pretty doable.
I think process also has the strongest last offense kritz though, so I think quick fix being allowed wouldnât change the hold ability of last, just the strategy maybe.
i never got a gunboat :0
i didn't even knew they existed
are they tradable?
yes, the wiki says so
does someome have an extra gunboat?
Gunboats, more like Funboats.
đ
Those "bro just don't queue for those maps if you dont like them" guys are now waiting 100000 hours for the only map they play on
me yesterday trying to play upward and badlands
play 12v12, much more dynamic and fun
Sure!
Snake water last my despised
You need to do about 200 damage in a single burst to kill the medic
More so mean dps as in like sustained damage over time, like heavy minigun or sentry fire. Opposed to like a sticky trap.
I was referring to the assumption of coordinated spam at a choke but yeah
Oh yeh. I personally wouldnât be opposed to quickfix being unbanned. But maybe thereâd be some alternative meta evolved like quickfix + pyro last pushes or quickfix + quickie bomb (quick meta?) combo.
Quickies clear enemy stickies
Yeah that'd be interesting
I'd love to see how unbanning it would affect the meta
I also think there should be something to dissuade playing for round resets in the 6s config.
An idea I had recently was if a round resets, instead of resetting to mid, it resets to the defenseâs second point and the corresponding spawns. That way itâs not a free total round reset, but itâs still a kind of situation reset.
Then I guess round resetting on last again would just give the enemy team a point. So in a way itâs like a round reset counts for half a point for offense, but with an opportunity to come back for the defense.
That would help with the fear that quickfix would make defenses stronger.
What's the argument for it being stronger on defense?
I guess since the burden of sacking isnât on the defense team, the only thing they have to worry about is chip damage and exchanges. Which quickfixâs faster heal rate and Uber build rate would be better at. And itâs non-full-invincible Uber is less of a concern when you arenât the ones pushing into traps and sentries and snipers.
Iâd just take an offensive kritz into that though imo. But maybe itâs more of an issue at higher levels where mind games can be deeper
Kritz my beloved
it's not banned?
oh you meant the quick fix mb thought you meant quickiebombs
i don't have anything to give you in return tho ):
I have a billion spare weapons it's fine
Nah quickies are banned
are you european
Not in RGL
No I'm joking
Wat
Theyâre very not fun tbh
What's with the Europe bans
the wrap assassin is also banned in europe they're genuinely stupid
Isn't the back scatter banned
Not OP. But definitely not fun
no
etf2l 6s whitelist https://whitelist.tf/etf2l_6v6_autumn2024
market gardener deemed too fun, forced to leave competitive meta
what other extras do you have? i don't think i have all of Demoman shields
Ahnyes
common european L
NA on top
The gardener is banned
đşđ¸ 
Wrap assassin being banned is hilarious
đŚ
I have every weapon it's okay!
GAS PASSER BAN
why do you yell at me
I usually find the people online who blame all of tf2's problems on comp to be strange, but if they're european I honestly kinda get it, etf2l is every stereotype of comp
Gas passer has been historically banned because it can clip through walls. RGL only unbanned it on the basis of still being dog shit even if exploited
^
why would they blame comp? am i missing something?
That's so goofy
it's literally so bad that the exploit doesn't matter
this is why owl was more successful than any tf2 league
Meat your match made changes hoping to cater to the 6v6 scene and as a result mildly screwed over a lot of casual goofy stuff
Youâre not missing anything. People who blame comp for anything are huffing spray paint
But that's kinda stupid for a lot of reasons
Most meet your match changes were buffs, contrary to popular beliefs.
i think the only thing that suffered from mym was the bison
and idk like the sandman sucks now
Iâm convinced Valve just repeatedly nerfs bison as a meme
but even though it was funny, it was really annoying to play against
so it's hard to be mad
if that's catering to 6s they should keep doing it
đŁď¸đĽđĽđĽ
I think the sandman change was good, but the sandman cleaver combo should have stayed
On repeat occasions I got yelled at by people on harvest for doing it in present day
I was farming kills for my strange sandman and people started going "CLEVER SANDMAN ISN'T A THING ANYMORE GO AWAY"
People pretty much solely blame the comp community for âshit balanceâ because of the ambassador. Which wasnât even the comp community, it was solely Sigafoo who requested the change.
I wish the bison was good. It would be fun...
The comp community very vocally contested the change when the posted the article about the upcoming changes they intended to release, looking for feedback. Then Valve proceeded to not change a single proposed stat
the weapon people blame comp for the most in my experience is the base jumper, which I don't get at all because they literally just fixed an exploit? casual players can use it the exact same way they used to?
Eh. Projectiles that go through multiple people are hard to make not BS.
God bless
I want to know who was genuinely using the base jumper before the change
Like I want to know what the user demographics on that was
when I was 12 I really wanted a mod that made the scout use a sonic the hedgehog model
People complaining about base jumper change are literally insane. Thereâs a phat 0% chance any of them made use of the old OP mechanics of it and even if they did, the current implementation feels more intuitive. Yeh, itâs worse, but itâs literally just a crutch that makes you a sitting duck, so yehâŚ
shoulda used the pony models
I did find one but it was just sonic in red/blu clothes and not the sonic colors alternate red and blue sonics
I almost learned how to use blender and rip the models from sonic colors to do this to satisfy my sonic autism
The mlp mods are wild ngl
i love mlp
im thankful
it was the ultimate distraction for the diamondback
*im thankful it was
the ultimate distraction
for the diamondback*
I've come across some shockingly well made mods and it's like... You're putting this much effort into this?
diamondback has been on top for years
i played with mlp mods when i was 10. get better
the playerbase just wasn't ready
I doubt I knew what tf2 was at age 10
Diamond back is interesting. Itâs kinda like vaccinator where it seems like the community just agrees that itâs so bullshit OP that few people ever run it in casual.
Or maybe itâs because spy mains want to get the flashy 50 damage ambassador headshots still đ¤ˇââď¸
I see most spies running the letrenger
Thatâs the best option tbh
i go diamondback
just because iâm bad
vacc i donât use though
unless iâm specifically trolling
Nothing wrong with putting your best into something that may not reward you for doing so.
yo?
oh wow they automated the process.
it would finally give me an opportunity to make most of my mods work đ
finally
a time traveller moves a rock
the future: https://t.co/dGYx392cRu
TF2 if the source engine didn't SUCK
still would love to see someone make a full-fat battle Royale mode or battlefield-like mode in 100 player
Knowing csgo danger zone id expect the engine to have a stroke doing that
exactly I want to see the physical extent of what you can do with source's anaemic entity limits and tiny map size restriction
You could maybe use the old source code leak to do modifications similar to what apex legends did to make large scale maps work (if you squint).
Or you could say fuckit and not let laptop users play your map
You could shrink everything smaller lol
or just make secret teleporters like they do in big gmod maps (excess construct)
no
this is a video with a better explanation of how the infinite map works since I wasn't too proud of the last explanation
beta release: https://github.com/Mee12345/GMod-Infinite-Map
discord: https://discord.gg/cmQvg2AHgP
patreon: https://www.patreon.com/meegmod
i have an idea: replace miss pauling voice lines with merasmus
black box is overrated i consider it an f tier weapon
having one less shot in the clip is actually a criminal downside it's nearly unusable imo
yup
Itâs not good for bombing. But if all youâre doing is holding a choke it can be good. A lot of HL soldiers would run it holding tunnel on upward 2nd
it does like literally no healing for such a huge huge downside
When your only threat is a scout or engi shooting you for 30 damage, healing 15 is pretty good
I disagree
black box helps me survive in many situations where I would otherwise die
wrong
prefiring does wonders
literally prefire everything
ah yes prefire with the weapon with the samllest clip in the game what could go wrong/...
You can still prefire with the black box. You arguably do it more since you need to be proactive about getting early denies on chokes since if someone busts through you donât have the ammo to go toe to toe.
black box is the ideal weapon for the casual playstyle (never rocket jump because I'm bad)
Idk if Iâd say black box is. The existence of 12 enemies means you can pretty easily get overwhelmed by a handful of them having the same path finding and you only have 2-3 rockets to try and deal with them.
I do think banners are pretty underrated in casual though. Especially on a lot of payload maps, there isnât a ton of rocket jumping you can really do and with how many chokes there typically is, banners are basically free team Ubers.
Conch especially charges stupidly quick and its effect is like âwhoa Iâm running fast, time to hold Wâ. Itâs a pub push on demand.
Or battalions is like your lemmings are going to walk into that sniper or sentry sight line anyway. You pop that banner and walk behind them and they donât realize the only reason they arenât dying is because of you, but they arenât dying.
lmao I love the framing of your teammates being pikmin that you have to keep away from water
I think of them more like roombas on a second story. They just kinda bounce back and forth aimlessly and help a bit, but sometimes try to throw themselves down a flight of stairs.
you can cap points with the ghost canteen in freaky fair
I usually top score so there's that
I'd say 80% of the time
freaky fair be like "if everything's overpowered, hahahah, nothing will be"
Freaky fair sounds like what p diddy called his parties.
If he hosted a renaissance fair
ive been queued for carnival of carnidge for like 30 minutes
my ping limit is 80
game is so fucking dead wtf
US? @rare creek
yeah
Carnival of carnage was the first map I got after queuing for all Halloween maps yesterdayđ
it's never been more joever
the game is showing mercy on you
Queue for multiple maps, stay in the server once contract is completed, do not leave under any circumstance til casual matchmaking gives you a match
That is what I did with my friend group yesterday, had to queue for multiple maps, once we got in a server, we stayed til the queue gave us a match.
carnival of carnage is still the best halloween map btw
Helltower would like to know your location
Going to Toxic was funny since when my party joined, there was toxicity in the chat no joke.
like some people were getting mad over being killed while friendly.
*like some people were
getting mad over being
killed while friendly.*
how can you say something so controversial yet so brave
Actual answer is mouldergrove with the pvp arena
the best halloween map is the one from when I first started getting really into tf2
people have turned on carnival of carnage in the past handful of years
moldergrove is really good but it's the very common case of "every time I play this I realize I would rather just play the year round version", something that I never think while playing carnival of carnage
i disagree bc ghost fort is mid and that was the first Halloween map I remember coming out
i just feel like the controls on the bumper cars are too awful nowadays I get that's the gimmick bc they're bumper cars but they're so janky
yeah idk that's part of the appeal
They could feel fun goofy. But they donât feel fast enough to be fun goofy. They just feel like they were fun goofy, then they ran out of battery
i have been a carnival of carnage hater since day 1
shit map spells are annoying and the bumper car minigames take too long to finish
but the main map ends so fast so you just spend most of the time playing bumper cars
the only upside is theres no boss truce
10 years of hating
no way carnival of carnage is that old, tf2 is only barely 10 years old
I wonder if theres an archive of when the update went live on old FP
good times
there's an archive of my brain playing it so thats close enough, "just had to be there man" like some hippie at woodstock
that's a doomsday problem, though. the map either lasts 2 minutes or 20 minutes, nothing in between
if you cant enjoy playing the videogame, why play
it's really just map knowledge. if both teams fight for the high ground and take control of it, the map lasts forever
Yeah so now you have a bad map with annoying spells and bumper cars
*Yeah so now you have
a bad map with annoying
spells and bumper cars*
I think Halloween spells are fun honestly.
Kinda wild there hasnât been any hotfix patch in the last 7 days
especially considering that Dynamite just straight up doesn't work half the time
I have a question if this setting disables avatars in the scoreboard or only if it targets another player target id
it only affects target id
how the hell did i get the steam ui
i love seeing 6 different messages showing the game updated lol
what is no access
idk
you should've posted the steamcommunity link....
i dont want to steal it from others
WHY WONT THEY NEEF THE ZOMBIES IN ZOMBIE INFECTION THEY WIN EVERY ROUNDDDDD
when the mode was in beta back in April 2023 it was balanced just fine WHAT HAPPENED
maybe you just suck?
They accidentally buffed jar slow in freaky fair
Because the attribute is inverted
So now the slow is 10% stronger

this isn't a git gud thing, play any round of zombie infection, wait for the end of the round, and look at the scoreboard. it's 20-0 zombies-humans every time. used to be pretty even back in the day but that's bc the zombies were super weak. seems like every update just buffs them more
shit
i mean, the mode is called zombie infection, what did you expect?
yippee
people are actually playing dynamite rn, gamemode is super fun when there's actually people playing
they should just remove intro videos
intro videos are cool
@potent wolf has earned the UNREAL role!
how did they get this server list?
the master server list
oh right
i heardtheyalsoadded seattle serverd
peeattle pawshington
what do you mean by "pee"
chef pee pee
@slender nexus
theres another infinite money exploit in freaky fair
and its even easier than the last one
jarate
ok so how do i do it
@next nymph hi can you please merge my PR to update the reference hud in tf2-hud-reference with the last year of changes :)
i'll do it tomorrow
ok thank you
there are more servers
why would valve invest in more servers
new servers in argentina, it surely means the javier update
what does javier mean /srs
xavier but spanish
Next country should be colombia
Pretty the north of southameirca has like 100 ping
hopefully they update the matchmaking ui to reflect new servers 
i havent been able to play since the update dropped
waited more than 2 hours in queues
Wierd, my queue was super fast.
With the group of 3.
Tbf tho this was before 1 am.
Also selecting multiple maps instead of one.
they shpuld really just get rid of all matchmaking servers and then put one in michigan directly over my house
I stand corrected
what
Seen this before.
when that toggle mat_aaquality 0 1 hits
Is anyone able to play spineyard? our entire party of 5 crashed while we joined the map
just use toggle mat_aaquality the 1 and 0 are unnecessary đĄ
just use â â â â â â â â â â â â â â â â â â â â the â and â are unnecessary đĄ
mat_antiaircraftquality
I was able to.
With that same party amount
No issues whatsoever.
Valve got rid of their virginia servers???
nope
they did they got rid of virginia servers
if they did good riddance, those servers were always unstable as hell.
?????
west Virginia
mountain marmot (idk the lyrics lmao)
country roads
go home đ
sorry
what
bye Virginia tf2 servers
I loved vagina servers
they seemed fine to me
and I'll probably get like 80 ping now so that's not great
nah they're still there
I got 5 ping to Virginia servers from out of state, sounds like a skill issue
Itâs mountain mama, how do you know the word âmarmotâ exists but the word âmamaâ doesnât? Do you use kilometers or something?
đ
no I meant on non-virginia servers
because they said they were closing them
I more so meant to everyone that was saying that Virginia servers sucked
Yeah, I don't know what they're talking about, they're normally quite good for me
Yeh their server quality seems on par with any. And their routing is stupidly good because the servers are just outside of Washington DC and the national capital has crazy good routing because national security or something
yeah i havent noticed any virginia server problems
are you doing contacts
no i just like manor
can we play contracts togethert
Not playing tf2 rn, im engaged with totk
I just wanted to make this mod
I dont understand, what's the mod?
replaces ms pauling with merasmus
Oh okay
sounds sweet, tf2's voice files are sv_pure whitelisted in casual so the mod would even work in casual
when i lie me when i lie
where did all the virginia servers go
me with a vaguely server shaped neck
um idunno
I thought they did because they dont show up on the matchmaking settings menu anymore but ig not
That thing doesnt even work
Here it is, if you want it
https://gamebanana.com/sounds/76584
@rare creek how did you even find this commit lol #dev-logđť message
its from 2 years ago and we use r_fastzreject 1 now
*now the preloader
person is recommending
the quickprecache mod đ*
thanks haiku bot for including the emote
I thought the spread would ruin it completely
guess not
it's true i've been using quickprecache since it came out it's better by all accounts
thought it would be a bad rep thing for it but I might try it out
def is annoying the loading times of the normal preloader
i actually had to enable modern casual preloader to test the last update and it was making me rage how long the game took to load lol
extremely interesting premise for a video https://www.youtube.com/watch?v=-olvOpwaSHY
You ever hop on TF2 and join a specific map because you usually do pretty well as a specific class on that map and totally not because you just think the map's fun? Well that's what this video is all about.
Thank you very much for all the recent support in my TF2 related content. If you want to see more videos like this be sure to let me know i...
Watch plays pyro once and millions of other TF2 videos on Medal, the largest Game Clip Platform.
was tryimh to find a specific cvar
never found it btw đ
@wild marsh isthis real?
unequivocally
hey chat check out my panel
WHO IS THAT!!!!
i hate him
what is this echnology
i've decided to be evil and secretive right just now, but here is a hint
these things are fucking BROKEN
its the item carousel on the main menu that they manually update every time they add items, so i have full keyvalue access for fun
are you going to modify the contracter menued too Ive never seen a hhud do that before but I know it possibel
its possible but all of the hud animations are stupid and i hate them
i did make it faster and remove the static though
also hold on i gotta do something
you hate me cuz you aint me
the way that the contracker is cobbled together is so shocking it almost gave me an ulcer
im a big fan of the loadout preset buttons
@wild marsh has leveled up! (3 â 4)
not a fan of this thing ^
Yeh I donât really see the point of it, the only thing it does is sometimes burry a message
99% of the time itâs existence is inconsequential, and 1% of the time its existence is disruptive.
I had plot armor in this fight with the pyro.
why is host_timer_spin_ms dedicated only?
On the client they decided it's better to have you effectively use 2.25 ms for it instead of being allowed to set it to whatever you want
I guess they deemed that to be the correct compromise between performance / wasted cpu time and precision of frame timing for fps_max
is this true
I dont know how to tell whether the internal particle system of the game im playing is threaded or not
reverse engineer it and find out

@everyone how to i revert engineer tf2?
IDA Pro edit.
đĽ Learn to Edit videos like me: https://www.patreon.com/Dulge
âĄď¸Learn to hack games: https://guidedhacking.com/?referralcode=zKj7q
âĄď¸Twitter: https://x.com/dulgex
âĄď¸Instagram: https://www.instagram.com/buuucipher/
âĄď¸Discord: https://discord.gg/DtzKxEKckF
âĄď¸GitHub: https://github.com/imbuuu
#idapr...
the audacity to sell reverse engineering tools for a price... people will just reverse engineer the tools to distribute them for free!
adobe business model
they sell it to schools to get people dependent on the products?
piracy to get people dependent on them
the effects are slightly different you can see it on wood and metal iirc
i'm about 99% sure this isn't true
just looking at the code, the "new" effects system appears to just be a more flexible system, which iirc wasn't even finished for tf2
additionally i've seen a couple reports that it reduces fps, not increases it lol
is valve stupid?
definitely does not increase fps
there doesn't seem to be any threading differences, hell the regular impact effects function calls the new impact effects function
and here's that function btw
it just spawns a particle effect
i dont know what any of these runes means
maybe the CNewParticleEffect class has some changes to how particles are set up but over all its not like
finished
the old behavior uses 2006 hardcode particle system
which is kinda funny it still lives on the engine
yeah like its not a good system lol
but it is a finished one
that supports all of the particle effects
valve did wanted to passed out that system
they just didn't finish it on time
which is ironic since the source particle benchmark all of those particles...
are kinda there? lol
wow... valve is fucking stupid
i mean iirc the biggest bottleneck is particle systems, not the particles themselves, and I don't think this changes that
now imagine if they wanted to go full bobulator
like they wanted to do in that benchmark build of source
@left sand is general decals being set to low intended for the medium high preset?
why does decals=ultra set the decal limit to 512 when tf2's default is 2048 x.x
does the deselecting cpu core 0 trick work for other games or only tf2
can you not
not tell the truth or what stupid
the cpu scheduler is smart enough to not assign such an intensive task to an already occupied core
maybe in fucking 2007 that shitty trick worked but on modern operating systems it's entirely useless and stupid
not to mention that intel cpus now have performance and efficiency cores
does i3 8th gen count as now
that's newer than any intel cpu ive ever used so yes
i think they shoulsve put mkre work into this cpu..
they should manufacture their cpus at tsmc
at what
tsmc

