#Team Fortress 2 Megathread - winter is the most chill time of year
1 messages ¡ Page 81 of 1
the easiest way to optimally pla the game
and off-meta is harder but if you know how to play, you can excel even with off-meta things
i think really the annoying thing is just people completely disregarding off-meta things
and just completely sticking to metas
like if you're mad because some other player isn't using meta stuff
just shut up
you don't know as much as you think you do
and probably are bad and cringe and don't shower
i don't see many people complaining about off-meta stuff in tf2
not really complain, at least in tf2
it feels like most newer games have way more people wanting you to play the meta
but disregard, absolutely
how often do you see shit like the liberty launcher
or like, the shortstop
you don't see the liberty launcher often, not because it's off-meta but because its fucking boring
more what i mean is just that in tf2 there's "meta items", "joke items" and then "items that no one uses"
the beggar's bazooka is off-meta and i see people using that very often, because even if the stock or direct hit is more useful, the beggar's is just really fun
meta is defined by players
yeah and players are stupid
once a meta gets set, its pretty hard to unset it
yeah
make gamebreaking changes
so players just adopt it without knowing why
its unfortunate that even though we haven't gotten a balance update for tf2 in like
20 thousand years
people still don't really branch out
troll post
The only off meta weapons I take issue with are the vaccinator and the diamond back.
Even then most people kinda suck with them so itâs not too bad.
There are some off meta weapons that are fun as hell, like air strike. If you know how to chain together jumps you can do crazy stuff with the extra fire speed of the air strike.
Something about traveling across the entire map at Mach 7, just to land on some rando and hit them with a wet towel of a weapon is funny
i mean, isn't TF2 appeal the fact that each character is so different there's a chance of every single class being used? (not counting Spy's current state ofc)
rock paper scissors (but you have a gun and you shoot people)
Doesnât rock paper scissors technically have a meta? I think people statistically select scissors more because of recency bias, then go to the opposite of what they just played.
Also apparently pro rock paper scissors players just know how what muscles in your forearm trigger for each action, so they just watch your forearm and react to that.
(I watched a documentary on professional rock paper scissors at some point)
the gun makes it different ok
LIBERTY LAUNCHER SWEEP
I have a strange killstreak liberty launcher
if ur just reacting to their throw that's kinda cheating, real rock paper scissors is just a mind game the only meta is knowing ur opponent
Boy II Man is the Stand of Ken Oyanagi, featured in the fourth part of the JoJo's Bizarre Adventure series, Diamond is Unbreakable.
Its power allows it to steal the energy from anyone who loses to its user in a game of Rock Paper Scissors.
Boy II Man is a muscular humanoid spirit clad in riveted armor with a pointed helmet resembling those worn...
what does this mean #dev-logđť message
they added poop
casual is shutting down
team fartress poo is real 
im not using it because of that banner
but its cool
why dont you like skeletons
i was looking to rewrite in sane language (python)
python is not sane
but it uses studiomdl, which don't have a linux binary and i noticed just now they killed every binary tool (vpk that didnt work properly anyway)
thats the joke
so i was thinking how much trouble i can have by packaging the executable with the app?
without taking accounting the others dll may require, hopefully nothing
yes
just use pyinstaller to compile it to an exe then u dont gotta worry bout it anymore
it's an interesting concept, I've been keeping my eye on it to see if someone would write it in something sane and upload it to github
https://www.youtube.com/watch?v=QUzPGWJ2mFI
Apparently the #savetf2 signatures got delivered...
I guess it took so long because they printed it into a hardcover book. TBH I feel like a stack of papers you have to worry about keeping straight and/or dropping and needing to clean up would have been more effective.
#fixtf2 #tf2gameplay #teamfortress
I have mixed feelings about how we got here. But at least we got here.
Subscribe!
Timestamps:
0:00 - 0:43 The Signatures Have Been Delivered!
0:44 - 2:44 A Well Meaning Rant
2:45 - 2:55 Outro
Discord server link:
https://discord.gg/B2g6yRPEn8
Note that we make changes to the Discord server often, and when w...
Neat momento but I doubt it'd do anything that wasn't already done.
At best itâs going on a shelf in robin walkerâs or Eric smithâs office
this is fire it started working without crashing a few months ago I endorse this
it's inefficient if u don't use the auto script tho that scans the mods folder
We have the source code for studiomdl and I know momentum mod has a Linux binary for it
where can i find?
April 22nd 2020, random leaked shit.rar
I got it from here
vpk worked, you just had to properly set LD_LIBRARY_PATH
*vpk worked, you
just had to properly set
LD_LIBRARY_PATH*
not like you should ever use it though
or https://github.com/mastercomfig/tf2-patches/tree/base, if you're feeling lazy
my fork is 10000% better though
it didnt extract properly but works to compile
last time i used it, it worked đ¤ˇââď¸
but yeah don't use it, it sucks
if you want to extract stuff, https://github.com/ValveResourceFormat/ValveResourceFormat has a CLI that works on linux
sorted by first name
Def not beating the allegations (that dont exist) with "donald trump"
can't wait for Eric to go thru, get to H, and find out Hitler's corpse signed the petition.
occam's razor: donald trump signed it
"My favorite class is soldier, cause he is american and I am american and since america is the best, he is"
do you think valve would literally ignore the fact people send them a book?
yes
absolutely
valve employees might not, but is there a chance that it wouldn't cause literally anything to get done? absolutely
tf2 is like
bottom of their priority list lol
no matter what
tbh valve probably will put the book with all the rest of their fanart and community stuff
iirc they have like a little place for it
I'd be tempted to put it on the Pyroland floor.
tf2 is feature complete
I want the next two years of TF2 to be purely bug fixes
*I want the next two
years of TF2 to be
purely bug fixes*
and maybe rebalancing some idiotic weapons
or they'll get one (1) more contractor to work alongside joshie
I expect a reaction from valve about this delivery, but not much
i don't expect anything since they already fixed the bots more or oess
they'll react with wholesome 100 big chungus keanu reeves but it won't do anything to the game that wasn't already done.
My question is why did it take so long to deliver?
I could understand if they were printing the pages themselves. But getting a professional printing service to do it would take like 2 weeks, maybe a month tops. And do you REALLY need 3+ people to carry a single book into valve HQ? Naw
Like school yearbooks take less time to actually produce and are logistically more complex and print more than 1 copy.
fun fact, the example pop file that valve included in the game for people who want to make their own mvm missions appears to have been mostly written before the mvm gamemode was finalized
large portions of it (while likely functional) use features that valve didn't use for any mvm missions, and don't really make sense to
or alternatively, match hardcoded references to much older PVE gamemodes they tested like raid mode
for example, these attributes, which i've marked here with an *
RemoveOnDeath and BecomeSpectatorOnDeath are obsolete, because mvm forces ALL bots to get moved to spectator on death (to prevent respawning until they're ready to spawn a new bot)
the Aggressive flag, while functional, only still does a few things in modern tf2, with most of its uses being only used for raid mode
I hate to ask this but is there a means of running hammer on linux?
@unborn pecan had a guide on running hammer on linux iirc
If you want to use CSGO's sdk, follow this: https://andrealmeid.com/post/2020-05-28-csgo-hammer-linux/
First, open up steam through terminal with -console (steam -console)
You will now see a console tab next to your other tabs on the top bar.
Then, go to the website https://steamdb.info/...
no idea if this still works, ymmv
Hammer works on linux
Vanilla now
With hammer++
You just gotta do some fandangling with wineprefixes to keep things Clean
Also, you can replace gcfscape with vpkedit
and vtfedit with vtex2
linux natives
and vbsp, vvis, vrad with....
(my epic linux ports that may or may not still work if you use 32bit depots
)
continuing on with this
for these behavior modifiers, the "Idler" option doesn't exist at all, not even in the leaked code. The only valid options are "Mobber" and "Push", both of which just set the aforementioned "Aggressive" flag
Another interesting leftover is this one, which just picks random spots throughout the map to place sentries. not engis, just sentries.
"Where" is used constantly in MVM, but only to target specific spawnpoint entities, instead of the other options of "Behind", "Ahead", and "Anywhere", all of which were presumably for raid mode
This squad definition is interesting because it perfectly lines up with hardcoded squad classes for raid mode
does it do the engine animation or do they just spontaneously appear
engie
not sure, probably the latter
raid mode was sort of inverse MVM
more like L4D
so it probably would spawn them all before you left spawn and could see them
thank you very much!
oh damn!
thank hurricanepootis
I was unaware of vtex2 thank you very much!
@raven grove
similarly, these mob spawn definitions also perfectly match their hardcoded brother for raid mode
awesome
damn all of this is so dope
Has there ever been an attempt at reverse engineering raid mode?
and lastly, the wave description goes completely unused, and the sound that this wave would try to play no longer exists :)
uhhh, maybe
i'm currently trying to make a similar gamemode
I probably should actually try to build the leaked code with it enabled
since it still seems mostly functional
Is it all ifdef-ed out or is it just not usable?
ifdef
rip
honestly I try to ignore the fact that the code exists now that I got general ideas from reading it, but I was curious about how regular pop files worked and noticed some ismilarities
valve's code is very all over the place as they experimented with this gamemode, before pivoting to others, and finally settling on MVM
hell some code within the raid mode ifdef is ifdef'd again with just #ifdef 1, so its clearly something they wanted to not use
honestly though I do get the feeling that raid mode in the form that they left it in when they pivoted to players being defenders is just kinda... bad?
tf2 doesn't have a lot of the things that L4D has to try and make it replayable
by the time they scrapped raid mode, they seemingly didn't have pop files up, so all bots were stock and hardcoded, there was no upgrades or money
and while there's references to them experimenting with stuff like L4D style rescue closets, from what I can tell the gamemode that they were at least trying to develop was more just standard PVP attack/defend but its 4 or 5 players vs 27 bots
with standard respawns and respawn times
maybe not respawns for the bots, but definitely for players
and while obviously you could draw parallels between MVM mode and PVP gamemodes in tf2, it still is very clearly its own thing
CTF with only one flag, upgrades, bots with crazy weapons, giant bots with crazy weapons AND fucked up amounts of health, tanks, sentry busters, etc.
raid mode essentially is just A/D
the most unique thing they did have was experimenting with extremely unique boss fights and those bosses having unique minions
when i say unique in this case I mean that neither of them were just a class with a weird weapon
altho sometimes they were 
raising the bar mvm edition w/ mike booth when
i think this one was supposed to be use by tf_gamerules
the description was supposed to be used in the mvm scoreboard
*the description was
supposed to be used in the
mvm scoreboard*
its possible
all i know is that there doesn't seem to be any code reference that actually USES the description
only a getter function that is unused
Also before I forget @high current it was a good time playing hl against you like two days ago
Yeh it was a fun game. Was neat to see I still had some demo ability in me. GGs
"bring back quickplay"
i feel like almost all tf2 tubers share the same brain cell
thank god they naver gave tf2 to the community or whatever
classic clickfarm. move that gear up
the real way... is, well, to have fun!
We have no more bots, Mastercoms' quickplay is funneling players into community servers. This is much better than what we've had before
If the TF2 Classic fellas can make do with barely any weapons, we surely can
It's either gonna be yes with the same reasons as other youtubers, it's gonna be maybe, or no.
Get some friends, and try to... how do I put this... mindfully play the game?
Relish moments with friendlies, do crazy strats like uber chaining, and others.
For me, that'll be the hard part. Coordinating multiplayer sessions, especially when I barely have any time to work with anymore, is way more difficult than I wish it was.
But the dream is there :)
do you want to teach me how to play demo?
i can't even play Pyro sometimes
and ofc as a newbie i have most of my playtime spent playing Spy
i mean i stopped playing in like December 2023, i have like 180 hours?
184
i have more in Half-Life lol
i love Half-Life so much
if you see an enemy, shoot stickies at them
if you dont see an enemy, shoot stickies at the nearest chokepoint
if you have no more stickies, steal ammopacks from the engineer
can you give an example of a chokepoint?
poor engineer đ
i always steal his ammo packs as a scout
and he always stays still looking at me...
https://i.ytimg.com/vi/hK6oVlt1qmA/maxresdefault.jpg a smaller area that people need to go through between open areas
usually tunnels and hallways are good candidates
And doors.
you did great lol
speaking of which how long do u think until someone makes a GOOD tf2 custom weapons plugin in actual TF2 and not just tf2c
feel like it could be done with the MvM upgrade menu or something or vscript IDK who do i have to pay for it
Some people at potato are working on a custom weapon framework in vscript i think
Custom weapons is the last thing tf2 needs tbh
All it needs are more hats and maps.
all it needs is cocaine and strippers
fix valve competitive by removing casual and making competitive the main mode of the game
all it needs is getting rid of the community
Let's just make team fortress 3
Which is just tf2 but the content is stripped down heavily
i flare punch without shooting a flare
It would be nice for server owners since it would likely reduce heavy load on servers. For casual, that would depend on execution.
why not
something something community can't balance for shit most likely blah blah blah
this is literally true all the time
Just balance the ones we have already
8 seconds of bleed
mention me one balance mod that is objectively good and isnt too side to x or y playstyle
and doesnt nerf or buff stock guns
Thatâs cuz all the balance mods are shit rn. A balance mod isnât inherently bad.
The current ones have too wide of a scope.
You could have a balance mod that applies the crit heals to the crossbow, lowers the wrangler damage resist, and scales scorch shot burn duration to splash damage dealt and itâd be the best balance mod hands down.
Frankly, if a balance mod tries to make all syringe guns viable and/or balance sniper itâs useless.
No one knows how to do either of those and some YouTuber with VSCode probably isnât any different.
this is annoying bc it's impossible to see the rebalances without studying them religiously and taking notes, it's easier to add weapons bc u don't have expectations for what they do
you can never tell what's rebalanced on a rebalance server without playing for like 6 hours on the same server
Didn't think about it that way
how to do that:
- nerf crossbow
- give every class headshots
there: syringe guns viable and balanced sniper
next update will be dynamic shadow improvements
source?

engine
i was just saying because everyone was talking aboot things that will never happen
hopium does wonders to people
Team Fortress 2 Megathread - source?
engine
genius
This is a bad take. Just rebalance the weapons we have.
Idk why we need to study them religiously. Valve thought it would be interesting to give the shortstop a shove. Anything is possible
sorcse motor
obviously it's better to rebalance the existing weapons but unless valve does it it'll just be confusing, custom weapons are fun to mess around with. I don't think any weapon will ever be rebalanced in TF2 ever again you can quote me on that
obviously it's better to rebalance the existing weapons but unless valve does it it'll just be confusing, custom weapons are fun to mess around with. I don't think any weapon will ever be rebalanced in TF2 ever again
- pilso
LOL
I don't think anyone would want that.
People hate sequels that strip down features.
Didn't stop people from doing that tho LOL
You don't get the joke
it's supposed to be like overwatch 2...,
Me when I'm too lazy to actually check the context of a conversation.
I would be fine with a hd mode for old maps and disabling cosmetics option
also a bit better lighting would be cool, like how recompiled ones are
I gotta ask because it would be really fucking funny: is remaking this in tf2 as a mod possible? Maybe as part of a custom hud?
i think it could be possible as part of a hud
the game already has an animation it uses for the flickering red cross when youâre low on health
you can hijack that
idk if it allows sounds to be played though
it does
what's everyone's bets for the Halloween maps I still haven't seen that many this year
did holy hell get added last year?? can't even remember anymore
i wonder what Eric is gonna do once there's too many Halloween maps to fit in that same recycled contracker layout
circus, maybe holyhell.
I think people are gonna be more focused on playing the maps from 2020 onward tho now that they can actually play em proper lol
True I'm just gassed to play the existing Halloween maps again tbh PERKS IS SO GODDAMN FUN, it's tragic that it's only 1 month per year but id rather it feel special. still think they should do select Halloween maps on full moons tho, whoever suggested that is a genius
yes, titanfall 2 is a good game
really one of my favorite movement shooters
I like thunder force 2
Tea Farmer 2 is my favorite game
tooth fixer 2
The Fuck 2
TF2 was never real, the real TF2 was in our minds and hearts
The final tf2 update is the friends we made during the waiting
Perks?
percocets
It's okay. I think the map I played it on was kinda mid. But the concept is pretty neat.
TF2 recieving source 3 next week
the concept makes arena actually good, the stupid lumberyard ghosts do not make arena better
I am having the biggest deja vu hearing this conversation holy shitttt
the one before pilso
Deja vu is just a memory leak, but for the brain
memory leak huh, i experience leaks a lot throughout my day
*memory leak huh,
i experience leaks a
lot throughout my day*
weird confession but alright
whatthehell
my face as i typed that fr
no
@slender nexus cute gatito
đş
im getting cheating accusations again on tf2c
tragic
im like tilted, tired and angry and im not hitting shots but they call the hackusations...
Some people huff glitter glue. It happens
stop cheating then
Tf2c players are really bad at the game ngl
source?
i got banned for the first time bc i was locked in on sniper
I sense lies
I played tf2c and the players are really bad
Like what do you want me to cite? Some scholarly paper??
đ why you attack me
đ bro stop attack me read thread title issa jok
uwainnn uwainnn
u hurty me i no likey
Iâve never played tf2c but I agree
why not
Because, you don't need to play it. If you want to go ahead
I have no desire because my personal enjoyment in TF2 is discovering and mastering the intricacies in the use of TF2âs relatively simple mechanics.
I think a lot of rebalances and spinoff fan projects miss that aspect of the game design and make weapons with explicit complexity that dissuade non-explicit intricacy.
Thatâs just my personal take though. I understand the desire for complex mechanics, I just personally find them less fun.
I think that's a good way to put it. Stuff like scout's scattergun or demo's stickies are such interesting weapons because of what roles they form for the class and what they're oriented towards with very simple but intuitive characteristics. They've been carefully designed for lots of emergent gameplay and emergent playstyles from such a simple base.
And then stuff like TF2C is like "Valve probably had very good reason to cut the nailgun and to not do proximity-triggered stickies. But fuck it, why not?"
I do think Valve will sometimes do the "this weapon is clearly designed to be used for this specific playstyle and nothing else" too, but I don't really see any fan balanced weapons be as "emergent" as a lot of the stock weapons are
you boot up TF2C instantly get hit by a tranq gun at spawn and realize why it never made it past the cutting room floor
Plus tf2c players have an obsession with tc_hydro. No thank you
I will say I do enjoy the restoration of the v_models and some fancier lighting
the c_ models can look better just from VMT parameter editing alone, but yeah tf2c has the better weapon texturing/models.
what if the map vote was between rounds instead of at the end of the last round in casual?
i think it would be better in the case that the same map is chosen
*i think it would be
better in the case that the
same map is chosen*
if the server didn't reload
It could work. But I think defense team is usually busy between rounds, at least on payload.
IMO the whole map changing levels to the same map is an issue that a lot of people blow out of proportion.
I guess for users on hard drives or suuuuuper slow connections it could suck. But for most people it just restarts pregame, which 98% of the time is just 60 seconds of downtime.
someone make another fixtf2
I also saw a YouTuber do a poll of how many f2p people considered their ability to use chat when they made their first in game purchase. It was something like 50-60%.
So there is a world where Valve actually made more money off removing f2p communication than they lost from lost customers. Only Valve knows that exact data though.
I think if they just re-added voice commands to f2ps itâd be fine though. Itâs harder to be excessively nefarious with in-game voice commands, and frankly in the grand scheme of gaming, having to pay $5 to use text chat or voice chat when 80% of it is just people complaining about random crits or cursed furry stuff, is far from the largest price to access the âfull game.â
i was f2p until the day after they added the chat restriction
Itâd also be kinda neat if they expanded upon or revamped the voice menu. I always thought the VGS system from tribes ascend was a good way of doing the voice menu, pressing V and number keys always came off as clunkier than V and some home-row keys.
That or a command wheel, though I think those are kinda overrated imo.
"Woo-Hoo"
âShazbotâ
[VGS] Shazbot!
i only remember the "Woo-hoo" one because when i played paladins during its beta it just had a generic dude that sounded very funny saying it
he just like
said each syllable dead straight
Flying around at Mach 7 in a server full of people yelling âShazbotâ was peak gaming.
I wonder if they have it in the recent Tribes 3.
Oh is it? I played the closed beta but havenât tried it since release.
*Oh is it? I played
the closed beta but havenât
tried it since release.*
I thought Tribes Ascend VGS was better than Paladins. At least after beta Paladins reworked their VGS for the worse imo.
https://www.youtube.com/watch?v=u99BiROX73A Save, who?
340,000+ people contributed to create the coolest paper weight of all time
Discord: https://discord.gg/cTgXtsSbfh
Twitter: https://twitter.com/Thewhat89
Item Donation Link: https://steamcommunity.com/tradeoffer/new/?partner=84214958&token=BfcZFSKn
Chucklenuts: https://www.youtube.com/c/Chucklenuts
Chucklenuts...
save the girl thats reading this
the what show thinking they save tf2 when they literally ghosted a bunch of people that sign up the peticions and send those way later when valve literally did something
also kinda funny the what criticizes valve for ghosting but they did that for iirc a whole 1 month and half even after valve did something

You ain't gotta be a hater
Coulda been handled better and the video sucks but like
Iunno I think the community movement was cool
i'm not a hater im just being critical
the thing about the movement is well the whole thing was like "wait and see" instead of do something, the movement had good intention but those intentions where ehh when the delivering of the signatures where just mix, if they said they where making a book it would have been cool but it just went radio silence
anyway cool that the book is out, a bit late but cool

I pushed for the movement pretty hard and tried to contribute to it.
And everything after the community making a bunch of noise fucking sucked.
The organizers pretty heavily dropped the ball and thereâs not really a good reason why it took so long to have the book produced.
The protest would have been stronger without the promise of the physical delivery of the signatures. Just full stop if they were incapable of doing it in a relevant time frame they should have not promised it.
they criticized valve for going radio silent but the organizers when radio silent for like 1 month and half
if they even bothered to said theyre making a book and it would take time it wouldn't be a issue
so yeah
- the first #savetf2 failed because of people remenbering old days
- this one failed because of cheer incompetence of the organizers
i think it would've had more of an impact if the signatures were written in blood. Just a thought for next time
Casual has 1 min of waiting for players. Plus the time for the map to reload, i think it's enough time for people to queue for a new server
It is more prevalent in degroot keep servers
map reload time is like 30 seconds tops. Degroot keep is just not particularly popular so it probably gets multiple waiting for player rounds.
I just have beef with when youtubers complain about the pregame time taking to long and show footage of badwater, as if badwater servers are desolate.
Pretty goofy clip I got from spectating some scrims tonight

why is the blu soldier just named sweden lmao
i dont have access to my pc for 4 days what does the new ui scaling test patch change?
@high current
new tf2 update? đ
new beta update for the scaling thing
very stupid question, however in the map jump_adler attempting to use the demoman's shields results in no momentum being generated and an instant cancel
is this due to a quirk of the map or a console command
I! Am Heavy Weapons Guy! *eyebrow raise*
idk of this is a ui scale beta thing but using war paints/decorated causes the game to crash.
ok so class select just causes the game to freeze while the game can accept input and plays audio.
After 6 months in development, hopefully it was worth the wait.
Excerpt from Livin' Like 'Lysium.
Heavy Portrait by dobrapozitiva
@next nymph
Nah, I dont think I can run this game natively on my craptop anymore, even on no beta branch, the game freezes after loading.
Like you can hear audio and even click things but the screen doesn't update.
snipers never learn... respect the sightlines...
you accidentally pressed one of the function keys that triggers the report function
oh
i forgot which F key does it
sorry for ping btw
but it records a screenshot and iirc also a demo, and attaches it to the repoty
weird, never knew this existed
np, I don't mind being pinged
very interesting video that covers a lot of the happenings in tf2 as of recent. includes
- how little money valve actually makes from tf2 which I think a lot of people need to hear to shift their perspective a little
- how much of tf2's problems come entirely from weird nerds online (harassing workshop creators, not using quickplay.tf because then they can't complain about casual anymore, getting mad about deadlock for no discernible reason, etc)
- how healthy communities form in games
Download Raid to get Legendary Loki âĄď¸ https://t2m.io/Kaluka_Sep24 + 2 strong Epics âĄď¸
Epic champions are available only via my link and for new players
â Hurry, Loki the Deceiver is a limited edition Champion, available by October 23rd by logging into RAID for 7 days
COMMUNITY SERVER SPREADSHEET -https://www.reddit.com/r/truetf2/comments/1ddx...
it also mentions mastercomfig quickplay twice so its automatically a good video
so true
havenât watched the vid yet, but i think a lot of people forget that in all of valveâs games, a lot of the people spending the most money on items are using third party sites or trading already existing items
so like, none of that money is going to valve
like the average money valve gets from an unusual is probably only a little bit higher than any other cosmetic
coupled with the fact that tf2 is massively dwarfed in playerbase by dota and CS
hell even the payouts community creators get is massively lower in tf2
i forget the exact numbers but if you get a map into cs, even if just for one operation, thatâs probably like 4x the amount youâd get from getting a map in tf2
like thereâs a reason that no one is making tf2 content as a full time job
also donât forget that potential 50k for a map is split between all the contributors for the map (including custom asset creators).
and making a map good enough to get in the game is NOT a one person job
doing that all by yourself would take years, and then it might not even get into the game
you do get some royalties, stamps donât give valve any money and just go straight to the creators
i forget, but key sales might also go to everyone who helped out with the update?
now of course this says nothing about how much money valve makes off of tf2, but i think itâd be safe to say that they might be willing to pay more if they GOT more
i think its split among everyone in the case
all tf2 servers died?
tf2 is canceled, sorry
canceled by woke
valve should really pay more
Everything seems normal from steamstat.us.
50k for a game with a small sizable playerbase is nothing to scoff at but its clear people that are making stuff for tf2 are clearly doing it because they like the game and not because it pays super well, otherwise those creators would be making stuff for other, bigger games.
It's because it's thuersday
Like one of the older community item creators works at SEGA hardlight.
waow
that means they probably worked on sonic dream team and the Sega Mobile ports :3
that reminds me I need to get around to playing that eventually
I just checked their Wikipedia page and they didn't do the sega ports đ
but I do remember seeing a hardlight logo when starting up one of the Christian Whitehead remakes
Yeah pnly christian whitehead and stealth did the mobile ports
Yeah prob
Why doesnt steam just block the api that bots use for automatic trading, are they stupid?
/s
they are
I thought the video was making good points until they started complaining about casual
Seems like their complaint with it is casual is too competitive, but also itâs not competitive?
Idk what they want, any game with a team that wins and a team that loses is going to be competitive in some sense. Even any game where someone kills someone else is going to be competitive in some sort.
That part of the video is huffing glitter glue imo
Casual is only missing a few thing on my opinion
- Vote for scramble
- Vote to extend so that people don't need to sit through the ending screen and then loading on the same map for over a minute. Or at least make it so if people vote on the same map the match immediately restarts without requiring reloading everything.
- Reduce the pre-game time
- "Include community servers" toggle so that people can be redirected to community servers much like coms quickplay.
- Spectating
I think in general the casual non-gameplay experience could be sped up. Shorter map vote, waiting for player only runs once, better player slot filling algorithm.
Iâd also like to see party members be auto-abstained from votes regarding each other. That way cheaters or toxic canât have safety in numbers.
But other than that I think casual is fine and I enjoy it. A vote scramble would be a fine addition, but I hate uncletopiaâs implementation that resets the round when it scrambles.
I also think casual is probably better off not having the ability to spectate. We donât need people going afk in spectator and eating server slots, and thereâs an argument that spectating makes it easier to confirm cheaters, but someone is either blatant enough that thereâs other ways to tell or theyâre subtle enough that the average tf2 player is going to falsely accuse any above average player of cheating. Spectating could be fun for content creators, but I feel like adding a feature that would probably be bad for most people just to convenience content creators is probably not a great idea.
Spectating could be limited to like, 2 people
@proper tangle has leveled up! (12 â 13)
nice
I just donât see what it would really add to casual.
When it was a part of âquickplayâ the only time I used it was to ghost my friends on the enemy team and laugh about it in Skype.
Iâve also noticed that the issue of people leaving after 1 map seems more tied to the results of the map vote.
Going from any payload map to upward? Server is going to stay populated. Going to upward the third time in a row? People start leaving.
Just menuopen and menuclosed
casual literally just needs to reduce the time spent not playing. make the vote faster, and if everyone votes to stay on the same map then just scramble teams instead of reloading the whole server
every other complaint people have about casual makes no sense to me
I would consider a checkbox saying "Include community servers" to be godlike
why not simply play on community servers
can they also fix the bug where voting doesn't work
yeah real
sometimes the buttons just don't react to you pressing them đ
The idea is to guide new players towards community servers
So that they don't need to open the server browser and search in it or online for good servers
by adding an optional button that they won't use just like the current optional button that they don't use?
the checkbox implies integration with the casual ping/gamemode/map selection
instead of having the user opening the browser, searching for the map, setting ping preference, then looking up if the server is good or not, build a favorites catalog, etc
The idea is basically coms quickplay, in a checkbox
comfig quickplay as an in-game dialog....
Of course, it wouldn't be literally coms quickplay, at least not visually to the player
to the player, they just clicked play then got into a server
if it's a Valve server or a community one shouldn't matter
thats the idea at least
why are you answering a question from 16 days ago?
the message stays archived in the discord channel until further notice
Skooma is a hallucinatory narcotic refined from moon sugar. Extremely addictive, its victims are left in constant, alternating states of delusional euphoria and lethargy. Sustained use of the drug seemingly results in permanent confusion and mental deterioration, as well as loss of teeth.
The drug can be smoked through a water pipe or consumed i...
I sure wish some talented and ravishing hud developer would do something like thatâŚ
what if
setinfo
:)
Iâm not sure if m0rehud and budhud ever pushed their versions of a quickplay menu. But they at least had versions in some stage of development, I donât think adding an in game option for people to queue for community servers would really âbring back community servers.â
There needs to be demand for community servers in order for ease of access to be relevant in the equation, and currently I think the overwhelming majority of players are satisfied enough with casual that they donât want to spend the extra mental effort of jumping into a community server, determining if it is what they are looking for or not, and decide to stick around. When they could just queue for vanilla flavored casual.
Not to same community servers donât have a place. Just I think they will remain a minority of the player base, regardless how convenient they are.
yeah, but it still would be pretty cool to have it work in-game i think
*yeah, but it still would
be pretty cool to have it
work in-game i think*
Yeh, it wouldnât hurt to add it as a checkbox (as long as it is done right), but I also donât see enough of a reason for Valve to develop it.
Would valve have to develop it?
Who else would? Between m0rehud, budhud, and xhud, thatâs 3 of the top 10 trending huds on comfig huds, the only way to make it more accessible would be to add it to default hud.
Theyâd also probably have to make a new menu for it, if they wanted more than a checkbox. I think m0rehud and budhud reused something like the replay menus to make theirs, and I donât think Valve knows how to do the pin witchcraft I did to make my implementation.
battle of the shitcode speeds
it looks relatively balanced until you run it mutliple times in a row via a script
squirreljit when

if by pure chance it doesn't get cancelled, jesus fuck
for reference, version A is essentially me checking several criteria via an if statement, and then appending data to an array if it succeeds
version B is adding it to an array, then using squirrel's built in filter function to check the criteria, and then looping through the array to add it to a new array (since it needs to be run multiple times)
granted, I bet the extra foreach is really slowing it down
but there's no way to just like
append an entire array
i shifted around the order of the criteria in my if statement and it chopped off 24ms from the benchmark (i run it 500 times)
gdi
can't make this shit up
short circuiting leads to expensive condition not being evaluated?
yeah
my first criteria was checking to see if the value was already in the array
moved it to the back instead
i may be fucking stupid lmao
getting there
comparable, but I think thats as far as I can take it
I hate the fact that the stupid ass if statements is still faster
hmmm actually
when only running it once, version B is faster
which is good, because i'm only allowing this to run once per tick
which is good, because
i'm only allowing this
to run once per tick
That's a wild take
My take or theirs?
No casual being too competitive
I can kinda get it, two years ago or whenever I picked up tf2, I feel like casual matches were marginally more chill, but iunno if that's because I stopped queuing for ctf 'n stuff
But like casual is not sweaty by any margin unless you're really unlucky haha
I guess they were complaining it had competitive elements in it? Like the hidden mmr and I honestly donât know what else they had in mind
But the way the mmr works to my understanding is that the game still tries to have a match with a vast range of mmrs, to effectively feel like a more balanced version of random match making.
I might have misinterpreted when people broke it down and it might not be super effective. But imo that implementation makes it difficult to say itâs too competitive.
I think a lot of people blame mmr for the fact that games can often have rolls. But tbh I donât think rolls are as common as people make them out to be, the mmr system isnât to blame for that, and in games without mmr and games with highly complex mmr rolls still happen.
So unless someone does a crazy amount of data collecting to prove that the mmr system has statistically MORE rolls than a system without mmr, Iâm gonna chalk that up to people wanting stuff to complain about.
it's so easy to fix
they would literally just have to add "tf_win64.exe" to the already existing "Team Fortress 2" profile
I even had a friend who was having recording related issues because of the new exe name and I just made them manually add the new exe name to the profile and it fixed all of their problems
just now i noticed that tf2 is not updating my points in statistics, why?
i guess time still being updated? but the rest is not
yeah i think its been broken for a loooong time
TF2 Exploits #2 | HUD Used: https://gamebanana.com/mods/530465
TF2 (2024)
Played on Map: Powerhouse
Gamemode: Control Points (CP)
#TF2 #TeamFortress2 #Exploits
WTF?
i love hacking 
Easy fix: read the instructions before installing transparent view models.
One of the recommended settings fixes whatever causes certain props to be translucent when viewed through the transparent viewmodels refract and scope overlay at the same time.
Funny because the huds.tf discord was just talking about how few people read instructions.
Other transparent viewmodel recommended settings also increase the quality of the transparent viewmodels, so please benefit everyone and read instructions before installing 
thats lame
RIP mac builds forever
apparently? idk what thats about
macos is no longer supported on source games though
they updated everything
what?
mac builds were already dead
they're even more dead now
how
read the changelist i linked
out of curiosity have any of you had any luck running horsie's viewmodel editor under wine?
why the hell did they just remove a bunch of shit are they stupid?
they hate us so much fr
I HATE VALVE!!!
i think there was some discussion about it here awhile ago, maybe try searching the old messages
please try to be more original, you say this every time anything happens
seems to be a no
i forget, does it make use of some of the apps built into tf2 like studiomdl? or is it completely standalone
for example the flat textures mod uses some of those built in tools to generate the flat textures
if itâs the latter you might be able to follow some instructions for running that on linux instead?
or at least use it to help idk
I'm unsure
I used proton to get the majority of the windows tools and it's giving an error regarding being unable to find a file
does it say what file it is?
oof
pretty sure they changed how richpresence works with the 64 bits update and they are going to fix it later???
apparently rich presence still works? so it was probably just a backend change
if its any comfort, valve are working on proton for arm
might help with mac
but honestly who gives a fuck about mac lol
macs are for people who pretend to be productive
mac is a trash gaming platform
also waydroid
but proton doesnt worj on androit...
i mean mac
proton for androit...
File not found.
Failed to open '+1'```
found the file it's trying to call
asahi linux...
i wonder if tf2 player numbers are going to peak now that the bots are gone
that would prove that the previous cases were not bot swarms
but valve please don't add 10 maps this time
I may have gotten it to work!
nope but kinda
wait
okay so the problem seems to be wine reading the more batch command wrong
so I replaced it with something else
it may work?
no
turn on your brain
Okay don't tinker with it haha
It somehow consistently removed the mimeapps or something and steam became unable to launch games or the webhelper
are there any ways to view particles on linux?
the particle editor is built directly into tf2
just launch the game with the -tools launch option
might be broken, it was when x64 launched and you had to use the x32 client, i think it might be fixed tho
It's not included with the Linux versions
I guess I could theoretically use the windows exe? Let me check
another linux L...
Yep!
that's cool last time I tried I was either too inexperienced or wine has gotten better!
I ported spy's concise disguise menu to aliases. I don't really know if this will be useful to anyone but I'm very happy I did it. It was really good fun.
here's the cfg
I tried to document as much of it as possible
I'm so happy haha
it has actual use if your keyboard doesn't have numbers (me) but it's so cooolll
im stupid, i thought completing everything perfect would gave me another contract or something
why
Random tf2 bugs that occur once, dont occur again for a long while #6151515
What if car companies made the car's paint an active subscription
and liked
removed your paint if you don't pay
that'd be pretty fucked up
nice tip
last night I used my loadout quickswitch bind right as I touched a resupply and it just removed my primary and melee weapons 
I was stuck using the SMG until i touched the resupply again
wtf
i just got the processing time exceeded kick
interesting
idk what i could've done
haker
yeah :(
What is that warpaint
That shit is fire
Rare Neon-Ween enjoyer (There is good reason why it is expensive)
Orm, ascually its from scream fortress 2021, it was the only time all war paints added were implemented 100% accurate to the workshop submission đ¤ đ
scream fortress 13 = scream fortress 2021
ahhhhh
I like to use the year it came out instead since it could cause confusion, which it did with me.
game never references the year but you could just remember that it all went similarly ever since the 7th one
oh and also
scream fortress is coming!!!!!!!!
q4 is practically the time of year when tf2 becomes fresh again
or at least in some sense
2nd part is true tho, every update that has community war paints, valve fucks up the implementation somehow, and makes it inaccurate to what its shown in the workshop submission.
Summer 23' was the absolute worst war paint case in terms of botched implements
like a solid half of the case are inaccurate to the workshop submissions.
I'm very curious to see how TF2 looks on an OLED monitor
I also want to run it in 8K once I get my 5090
just hope the UI scaling update releases first or you'll have to use a magnifying glass
yop
I was expecting you to get telefragged hanging out on that tele
I love shounic's videos and I know these statements are to put every viewer on equal footing, I just think they're quite funny.
go watch @shounic 10/10 videos
This makes me realize that someone should make a shounic ytp, that would be so funny.
what would be the best way to report a bug within tf2 causing unintended items to be created
my dms
i don't know exactly how it is being done but I know who is making them, presently it is only 1 person
but im assuming they could see how it is being done
id dm mastercoms about it becausr they have all of the connections with valve staff
but dm me how to do it first if you figureit out
email valve
theydont read thosd
they do
eric or tfteam, or both
just realized the mercs have yaoi hands
this was the central argument in Game Theory speculating on pyro's gender
hello internet and welcome to game theory
joe bidens america
does keeping -dxlevel in launch options have other negative effects than resetting resolution
it resets all your graphics settings which causes a bunch of lag if you keep it alongside a config, mastercomfig recommends you launch the game with -dxlevel 100 (automatic dxlevel) one time then close it and remove the launch option
https://discord.gg/8TYgJhwA7S shocord
https://discord.com/invite/5RutXa3dGh 24/7 100 player tf2 server (shounic trenches: 45.62.160.71:27015)
https://discord.gg/E2zYGKAH3q join future experiments
https://www.patreon.com/shounic patreon
channel project status
https://trello.com/b/L3B65jUX
random feedback
https://forms.gle/bkuG...
shounic sounds like nilered
At least he doesnât sound like nileblue
but nileblue sounds very like nilered
Next youâre going to tell me blue paint smells the same as red paint.
what is paint
tf2 item
source github without context
the passtime ball is inclusive
bro why the fuck did valve ban ui_scaling_test from playing in casual??!?!??!?!???!?!??!?!?!?
đ
*bro why the fuck did
valve ban ui_scaling_test from
playing in casual??!?!??!?!???!?!??!?!?!?*
FUCK YOU
going to ac tually kill the valve contractor for this'
game is unplayable now
we need to illegalize developers ebing stupid pieces of shit!!!!!!!
uninstalling this game
no
it just looks like they forgot to update the branch
as the uh
the error message says
it says the server is running an older version
oh
so unless you mean they forgot to update the damn sever
well in any case
it seems that the versions of the game dont match
on scaling test and main branch
i would hope they would implement it in main but maybe theres still issues they have to fix
volvo my beloved
valve game servers dont run beta versions
it used to let you in fine
yes because the branch version hadnt been updated for some reason
??
it got updated and so the version changed
but it worked fine
valve ruins everything
cry about it
skill issue, just hack your game
@high current yo can I borrow your horsie's viewmodel configs?
I like how your original looked in a clip you posted way back
how?
lmaolunch
quite easily
Radeon AFMF2 now works in TF2
too bad it doesnt work at all actually!!!!!!!!!!!
What is that?
Additionally why is it significant
Free FPS Update đ
Aw
That's something I've been waiting on for ages
Somewhat disappointing that it's not in Linux but it's fantastic regardless
that no longer works since x64 released
a fellow hl2 hud enjoyer
I only stopped using it recently because I modified the default hud to have ralsei instead of class portrait
my original config is:
&::original
â˘â˘Original:
â˘Position:
X_position=-1
Y_position=0
Z_position=8
â˘Rotation:
X_rotation=0
Y_rotation=0
Z_rotation=0
â˘Hidden(y/n)=n
Keep_draw_visible(y/n)=n
Keep_attack_visible(y/n)=n
Keep_reload_visible(y/n)=n
Keep_idle_visible(y/n)=n
â˘Static_draw(y/n)=n
â˘Static_reload(y/n)=n
â˘Static_attack(y/n)=n
â˘More_static_idle(y/n)=y
â˘Remove_left_arm(y/n)=n
â˘Replace_reload_sound_with_stock(y/n)=n
&::original
with:
tf_use_min_viewmodels 0
viewmodel_fov 90
in my soldier config
I mean the vpk, linux moment
it's going to try to exec my hud config everytime you load but that shouldnt do anything bad. Other than that youre gonna have centered hitscan weapons
thank you very kindly boss!
progress
I hope to god that the ui scaling test gets put into scream fortress I dont want to wait no more đ
eh, ive been in no rush to test it
messing with a custom rocket jumper upgrade

wtb strange rocket jumpa
this looks like a nice idea to make trolldier builds actually viable in mvm lmao
is there any way to do something like uncap mat_viewport_scale?
*is there any way
to do something like uncap
mat_viewport_scale?*
I doubt it, but I wanna ask anyway
Yep!
That is exactly what I am looking for haha
is comfig10 still coming this year? 
probably not
What changes constitute a new version?
This is a legitimate question, I am quite curious!
well theres 2 new versions
one is comfig 10 and one is an upcoming performance/bug fix release minor update
comfig 10 is a rewrite
so happy to see mastercomfig adopting rust
comfig 10 will be written in zig, not rust
comfig 10, written entirely in matlab
Where is comfig 11
what's matlab?
is scream fortress discontinued?
remember when scream fortress happened late in october
Yes, it's discontinued. TF2 is cancelled.
There's rumors that maps were picked multiple weeks ago, it was supposed to release last week actually.
The lateness is prolly related to valve neing stretched really thin rn with all the stuff they are speculated to be doing on top of stuff they are doing rn (deadlock, dota 2, cs2, and tf2)
I am a villain on medic
That makes big bucks and tf2 doesn't, its a drop in the bucket for them so them actually adding new cosmetic content and maps is because they want to, not because they need to.
I dont CARE about money i care about UPDATES to actually GOOD games
YOU aren't getting any fucking CRY about it
Wah wah wah
not if i STEAL
is it even a rumor, I thought that the update deadlines were well known and public
well, deadlines for maps getting picked
as for why its not out yet, would not be surprised if they're trying to polish up bugs for custom gamemodes and shit
although seeing how every update goes now 
what custom gamemodes, a few are done but have 0 maps, and one is being made for smissmas 24' called Freeze Tag
hell, when they first announced the revamped summer update they gave out the deadline
not necessarily custom gamemodes
although updates to pre-existing ones (I know ZI has a few waiting for the patch), and potentially wacky maps that use vscript for some bullshit
true
the stinkay ass compiler
not even necessarily the compiler
just valve
idk why they still require mappers to send their vmfs
i don't think CS ever had that restriction
yes it's usually valve's map compiler that causes wierd issues that never occured in the workshop release.
just let the mapper compile it themselves in their own environment that they know works
its stupid
im pretty sure ive made this exact argument before and people called me stupid for saying that valve shouldn't need to compile map sources themselves
thats why they updating dota and deadlock https://tenor.com/view/cat-cats-tongue-tongue-out-tongue-sticking-out-gif-27660683
Deadlock CS2 and Dota 2 are good games
hey that's my cat reaction gif, get your own one
What on earth is going on with the team composition, regardless congratulations on winning the midfight
?
God bonesaw at launch was insane
I loved that it was "ctf_bonesaw"
I have an extremely fond recollection of the entire team of the saw that wouldn't push just going engineer and hitting it, all of them saying "WE WILL FIX IT" in chat
Enemy team would only push out of last if they full wiped us. Like they legitimately told us that after. We had multiple failed pushes where we lost 4 or 5 of us on last and they would at best send a soldier to try and x1 cap second.
So we got boredâŚ
God blesseth
They were also a scrim partner that we typically were slightly better than, but still a good matchup. And they basically cut a majority of their roster, so they it went from a fairly close matchup to me out dming people on medicâŚ
So we kinda wanted to actually have a fight on mid and second before bashing our head against a wall pushing last against a team set on round resetting in scrims.
tf2 doesn't have gore anymore?
?
they removed the content descriptors on the store page
and i mean granted, by modern standards tf2 is pretty tame
but also idk if this is a mistake or what
CS2 and dota 2 still have their content descriptors
although i don't see it on their store pages?
its still on their store page metadata
oh right the content descriptors show up on the age gate
thats why i can't see them
tf2 is for children now sorry bros they went the minecraft route
*tf2 is for
children now sorry bros they
went the minecraft route*
-lv enabled by default now, but the backscratcher model isn't updated yet
tf you mean lv is enabled by default now theyd never do something so insane
when will valve start using unreal engine?
never bc they're stupid
what if valve goes to the godot engine
i think kisak is way too flexible with what is allowed in the source github
What's -lv
low violence
Ohhh
best english skills on the source 1 issue repo 
fun not allowd according to ashe
I can only assume it's cause of it being as cartoonish as it is?
surprised about the general mature content tag removal tho
*surprised about the
general mature content
tag removal tho*
Potential low violence mode toggle in the advanced options?
I would love for them to make texture streaming a option.
I know most people here don't care about comp but I thought it would be interesting to look into the popularity of each format internationally. what I gathered:
- 6s and highlander are of course still the big two. highlander is at its popular by far in north america, while 6s is more generally popular
- 4s is surprisingly successful these days - having more overall teams than even highlander, though this is largely due to smaller team sizes - thanks to a huge push by customlander. particularly successful in europe, due to customlander starting as a european league
- ultiduo and bball continue to thrive as cup events. they're too wacky for anyone to want to run them for an entire season, but as a one week thing they're sick
- pass time is a recent addition to the "banger cup" list, and has almost immediately surpassed bball in player count, though bball still stands strong in australia
- prolander and ready steady pan are pretty much dead. I ran the only prolander season since rgl dropped it, and quickly realized that it sucks lol. meanwhile pan.tf is gone and the last tournament for RSP was almost 4 years ago
- ultitrio is hanging on by a thread, it's really fun but only one league runs it and the head has been too busy to run it so it's been dormant
what does that do 
what
ui scale test
find out for yourself bruh why are you pinging me over a 9 day old message
makes hud stuff bigger in ultrawide res/4k
couldve js answer the question clearly didnt go nowhere
eric smith couldn't compile the maps in hammer and now we have to wait
Interesting data.
I stand by the opinion that if prolander wasnât called âprolanderâ, it would have had a much better chance at sticking around. The name immediately compares it to Highlander which was already established, so it basically resigned itself to being a format for Highlander players to take less seriously.
And banning the froyo roster from competing in it for being too good didnât help people take it more seriously.
based
I mean the bigger problem with it is just the sniper dominance. he's already extremely good in highlander, and prolander makes every kill matter more
it's an interesting format but ultimately offclassing just isn't as common as many think
my opinion: 6 players is already too much
also my opinion: if i were to keep on going about the flaws id just end up with deadlock
LOL
flaw: there's no gremlin gargoyle creature
4s but post-heavy rework will surely be the best format
cmon tf team give us the heavy update 
bball is the best format, i will not elaborate
pass time but bad
more like ass time
heavy rework: make minigun instantly start firing but spin up firing speed over time. merge heavy and engineer, remove sentry gun and replace it with the mini sentry. the mini sentry is now buffed and you can place as many as you want given a cooldown in between placements instead of balancing around ammo packs. mini sentries now have a fixed lifetime. replace sandvich with a mini deployable dispenser which can buff multiple allies around it. remove teleporters and instead make them part of the map.
I have like 3 hours in deadlock which deadlock character is this
give him a deployable wall that does dmg and blocks sightlines so he has something he can do against snipers
^ overwatch player, please ban
Heavy rework:
Heavy gains access to a can opener. Upon opening a can of spinach Rasputin begins playing across the entire server. While the song is playing anyone who sees any Heavy is forced to work an industrial labor job.
Once more than 50% of a team is working an industrial labor job, all players of that team are afflicted with a damage over time that can only be counteracted by consuming a Sandvich.
scream fortress is joever...
if it doesn't drop tomorrow im legit ending it all
@valvekisak
If it doesnât drop tomorrow Iâll drop an egg into a pan and scramble it!
scream fortress is now going to release at october 29th again
only 2 weeks of scream fortress as before
scream fortress is feature complete
But is it turing complete?
yes with vscript
source?
this is actually extremely interesting
:)
I think I want to work on running a weirdo league that just does full time 4s with ultitrio cups lmao
do you know when the next bball cup (regardless of region) is?
zero clue because it's not like a regularly scheduled thing
it always just kinda happens out of nowhere lol
same applies to pass time
ultiduo is by far the most structured of the cup formats
for reference the most recent bball cups were:
etf2l: february 2024
ozfortress: june 2023
NA bball (an independent org that solely does bball): february 2023
no source but I can confirm that the map emails went out in mid september.
Gosh damn
I've been dragging literally all of my friends to play bball with me for no reason and so I would pull up to Ozzy servers to play a cup for the bit
actual crashout
what happened
i'll travel thru the dark marshes of manhattan
and it won't be freakyng fair for you đ
don't ask just talking cryptic xd
tf2 updateing
it's huge
huge titanfall 2 update
you must read the changed bytes yourself
How many bugs are they fixing
busts out HxD
Is there a goofy bug fix note
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:<br/> Scream Fortress XVI has arrived! Featuring 7 new community maps: Toxic, Darkmarsh, Freaky Fair, Dynamite, Circus, Outburst, and Blazehattan Added the Terrifying Trove Case Contains 21 new comm...
oh it looks like ui_scaling_test was merged
Fixed the reload speed attribute in Mann vs. Machine not scaling projectile speed and gravity correctly for the Huntsman (community fix from Marxvee)
Fixed the damage bonus attribute in Mann vs. Machine not scaling correctly for the Huntsman (community fix from Marxvee)
more community fixes 
The roof is now accessible
POG
OH SHIT
Updated several maps to fix localization issues
Localization got updated
i wonder if i should submit the patches individually
the comtress patches?
VAAAAAAAAAAALVE
Oh my god they actually fixed those broken MvM upgrades
I wanted to test out the new hud scaling so i changed my resolution
oops
no more hud
400 bajillion mvm bugs left
*features
wow