#Team Fortress 2 Megathread - winter is the most chill time of year

1 messages · Page 80 of 1

eternal haven
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The fonts always look so blurry in like chat and stuff

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meanwhile windows tf2 the chat font is nice and sharp

rare creek
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yes

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like it should be

eternal haven
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I don't understand why they would force it on one platform and not the other

rare creek
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all my homies hate antialias 0

eternal haven
unborn pecan
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TF2 uses a different rendering system

rare creek
unborn pecan
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Could be that font aliasing is built into whatever tf2 uses?

rare creek
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yes but only on windows

eternal haven
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Idk all I know is windows has nice sharp chat fonts

unborn pecan
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idk

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People talk about tf2 fonts here on linux

eternal haven
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I mean it's more than just the chat fonts but it's most noticeable in chat I guess because of the drop shadow or whatever

rare creek
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the new ui_scaling_test doesn't scale up centerprinttext dumb ass update

eternal haven
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Does it positively or negatively affect performance?

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I don't feel like installing beta tf2 just to uninstall it

rare creek
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it doesn't affect performance in any way you will care about

small sirenBOT
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*it doesn't affect

performance in any way

you will care about*

uncut spear
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1 fps lost

rare creek
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anywaysi am aboslutely ecstatic about this update this is the best update to come to tf2 bar none..

eternal haven
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Me too as long as it doesn't cause any issues and I can still have sharp fonts

left sand
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i think it improves performance by 10%

rare creek
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improves performance as 2000%

left sand
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yes that one

eternal haven
left sand
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what do you think

eternal haven
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Idk vgui is slow

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maybe they ripped stuff out and made it faster

left sand
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Wheatley

rare creek
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elon usk

orchid sorrel
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tf2 is funny one second you're losing a sniper duel 1 - 4 and then a minute later a pyro is accusing you of having sus snaps

left sand
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the line between human and machine is blurring...

orchid sorrel
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bro is convinced im cheating and going cloak n dagger to spec me

small sirenBOT
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*bro is convinced im

cheating and going cloak n

dagger to spec me*

orchid sorrel
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meanwhile I just got flanked by a pistol engie and died

high current
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Pistol is crazy if you have good aim honestly.

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Also any performance boost from UI is exciting to me.

radiant merlin
drowsy marlin
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The problem is that most people have bad aim so they think the pistol is bad

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Are they finally adding panorama to tf2?

potent wolf
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but first they have to add scaleform

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and then they can replace it with panorama

high current
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Pistol spread is pretty brutal. But if you’re at a range where it doesn’t miss every shot because of spread then it can roll someone

orchid sorrel
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I was more referring to the fact I lost a 1v1 against a pistol engie as the class that can just 1 shot the engie before he empties his clip

left sand
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they need to add an element in panorama which renders vgui2 and then an element in vgui2 which renders panorama

drowsy marlin
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Does vgui mean Valve Graphical User Interface?

heavy solarBOT
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@drowsy marlin has leveled up! (22 ➜ 23)

rare creek
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bad news

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ui_scaling_test might have a memroy leaj

eternal haven
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Niterux vgui_ui_scale_factor 9000

rare creek
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that sounds like a bad idear

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i wont enter that

kind falcon
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why not

radiant merlin
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do the funny

rare creek
frosty coral
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my hud swapped out this debug text for a really tiny unreadable font, where within the hud folders can I change it back?

rare creek
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im p sure that's defaultfixedoutline

eternal haven
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^

rare creek
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dont increase it past the default size though because it doesn't move, the x position is hardcoded

eternal haven
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Check if your net_graph is also messed up

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I think they both use defaultfixedoutline

frosty coral
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the numbers on the graph look just as small yeah

eternal haven
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Yeah for starters try just deleting the whole DefaultFixedOutline block in resource/sourcescheme.res

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That should make it use tf2's default font for it

rare creek
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nodont do that

eternal haven
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ynot

rare creek
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because then it wont be the right font

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just increase the size

frosty coral
rare creek
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actually i forgot sourceschemebase exists yeah you can just delete the whole defaultfixedoutline block

velvet raft
summer steeple
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@limpid panther when you get the time do you think you can benchmark the new beta tf2 branch?

wild grove
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The issue for me is less the color and more so the amount of empty space and the lack of object diversity in the main texture. If it had way more object variety and bit less empty space, I would like this war paint way more.

crisp cedar
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so glad i resubscribed

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this is a video btw this is not just an angry image of chet

jagged pawn
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lmfaooooo

wild grove
# crisp cedar so glad i resubscribed

I don't think they should gut casual, but more so design casual to be more about prolong game sessions than a unranked comp. Also reducing wait time for a match to start, it takes too long for a match to actually start.

limpid panther
kind falcon
proper tangle
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If I could I would just add an option to immediately restart the match at the end for people to vote instead of reconecting to the same map. And an "Allow community servers" checkbox on the Casual menu

tacit flare
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"This is terrible, but vgui has forced my hand."

wild grove
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You could also make spectator temporary but I can't test if it will kick you automatically or not once the timelimit is up.

high current
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All casual needs is reducing max party size to 5, setting it so parties of 3 or less will be stuck on the same team together or autobalanced all at once, reduce the post-round time and reduce the amount of time the server will wait for players.
Maybe they could add a system where if you stay in a server across map changes you get additional xp. But idk, I don’t mind having to requeue. I just think the TF2 community is being some whiny children about this quickplay stuff.

Like you’re telling me all these people played the game 10 years ago and ACTUALLY used quickplay? No shot, no one used quickplay cuz it sucked, you used the server browser every time you wanted to play.

next drum
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Quickplay was a fucking mess, it was possible to find servers that had no ads or bots. People look back on it with rose-tinted glasses like finding a game wasn't a pain in the ass.

wispy shale
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quickplay had problems but i still prefer it over current matchmaking

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even with all of the shit servers i still preferred not having all of the annoyances that current casual has

next drum
wispy shale
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There's probably some hybrid solution that would solve the issues of both, though I haven't seen anybody propose a good one yet

high current
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What’s the annoyances of current casual

wispy shale
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No team switching or scrambles, long ass warmups and map votes, no RTV for skipping maps, people join with stacked parties and pubstomp, no ad-hoc connections

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Game always ends after 1 or 2 rounds so we just go through the map vote and warmup for no reason since we picked the same map again

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You join a match wanting to play a particular map but it ends and you immediately go to a different one

next drum
wispy shale
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Just don't make map changes take so fucking long and people won't leave

high current
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I mean those are almost all single-variable changes. So I think it’d be easier to make Casual less annoying than it would be to make quickplay not abysmal

wispy shale
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There is no reason to not do the map vote mid-game instead of making everyone wait for 30 seconds after the round ended, there's no reason to have a warmup at the beginning of every round

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There's no reason to reload the map if the same map gets voted twice in a row

next drum
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I miss actually being able to switch teams when I'm on the winning side of a roll, being rolled or rolling just straight up isn't fun

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and it's most of the games in Casual

wispy shale
high current
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Except the quickplay queue system was actual dog water

next drum
high current
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Once you were in a server via the server browser it was fine.

small sirenBOT
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*Once you were in a

server via the server

browser it was fine.*

high current
next drum
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that probably explains why I basically forgot it existed then

high current
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98% of the time it’d send you to an empty server after 2 minutes of waiting for a server.

next drum
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Complete non-sequitor here but Casual does have some kind of MMR system, right? Even if one that's a lot more loose than any kind of comp mmr

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because if it does, it sucks ass

wispy shale
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I have to question if MMR is even necessary for a game like TF2, given the massive team sizes and the prevalence of non-serious play

proper tangle
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I have no reason they have anything other than filtering by ping

high current
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iirc it tries to basically match outliers together. While keeping a large skill gap among the teams.

wispy shale
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It feels like for every 3 good balanced games I have, they'll be followed by a few complete stomps where one team has no way to win, then back to balanced games again

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Especially if I happen to win some of the balanced games prior

high current
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I feel like most my games are pretty well balanced. If I go medic+pocket with a friend then we can roll it. But if we’re just hanging out or I go medic without a designated pocket then it’s usually well balanced

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I think it’s just a matter of coordination is OP. So the moment either team has any droplet of coordination, even if it’s just 2 players, it becomes a roll. Just look at how many pub pushes there are just from the announcer counting down.

wispy shale
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If we had team scrambles then those coordinating players would get split up across both teams, but casual doesn't do that so we basically have no way of dealing with those

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Especially when players lose connection and eat a player slot for minutes at a time, so autobalance can't even do its thing either

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I think even just returning valve server settings to the way they were in the quickplay era would be enough for me and most people

high current
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iirc autobalance tends to specifically target parties to split up. That or it’s just more likely to experience it since if each player has an even likelihood of being selected, then a party of x players will have an x greater probability of experiencing an autobalance.
Either way it does get dealt with, and it typically sucks when it happens and the player just retry to avoid it or requeue to get put back together.
There’s not really a way to stop rolls. Just look at uncletopia, do the autobalances ever stop the rolls? Hell naw, you just roll the dice as to whether you’re going to be getting rolled or doing the roll again.

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There is no reason to not have autobalance enabled, especially via a vote. But people act like it’s a magic bullet when it’s very easy to experience that it’s not.

proper tangle
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thats just the nature of playing with randos

wispy shale
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If it were truly just playing with randoms, it'd be completely random whether the games are balanced or not

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It's always a few balanced games, a few stomps, then a few balanced games, then a few stomps, pretty consistently

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It doesn't matter if I win them or lose them

high current
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Sounds random to me tbh

wispy shale
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Maybe I am just seeing a pattern in nothing, but god dammit it still feels shit anyway and I'd rather have team scrambles and switching available to alleviate it

left sand
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casual uses mmr, casual rank

eternal haven
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I wouldn't even mind if they increased it to 12

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Often times you have more than 5 friends wanting to play together

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IMO literally the single problem with big parties is votekicks

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No other issues with it

high current
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Yeh maybe just make it so parties are automatically abstained from votes regarding their party members? But that’s more complicated than just changing max party size to 5

eternal haven
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True

high current
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Tbh it’s not even that big of an issue. It’s just a solution to the whiners complaining that the bot crisis was caused by casual.

wispy shale
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I'd rather just allow adhoc connections than have a party system

eternal haven
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Aren't there plenty of vanilla community servers?

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What would be the difference

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I think a lot of people like the matchmaking and a lot of people like the ad hoc community servers and a lot of people sometimes feel like playing one and sometimes feel like playing the other

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It's good to have both

orchid sorrel
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pre quickplay if I wanted to just play a regular round of say, ctf_sawmill, I could just boot up the server browser and have like 8 different valve sawmill servers to pull from

fleet kite
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I'm late but casual needs vote scramble

high current
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Casual vote scramble is requeue tbh

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Tbh it’s usually faster than waiting for a vote to pass, if it even does.

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I think a lot of systems in TF2 could have their time limits shortened by 25-50% to update their “pace” to modern standards. Votes being one, waiting for player time being another, post round screen being another.

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I think that would honestly be a bigger QOL update than either side of the “bring back quickplay” debate are suggesting.

wispy shale
# high current Casual vote scramble is requeue tbh

except requeuing is the exact thing i don't want to have to do, because it means sitting through more loading times and having to wait for matchmaking to put me in another server, which could take a while if i'm wanting to play a specific map

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i hate the constant queuing and requeuing that casual has put in place, being able to just go into a server, play for 2 hours and hop off is the exact thing people are missing from old quickplay

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all of this crap like pre-round warmups, the countdown screen, end of round screen, map changes even if the same map got picked, this is all just unnecessary bullshit, there's no reason for it to be here

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not to mention that you have to requeue if you want to play a different gamemode, because maybe i don't want to exclusively play payload

high current
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I’m gonna be honest. I’ve never once considered pre-rounds existence. And if you have long queue times you honestly just need to queue for more maps or accept the fact that you’re just using the system a way it wasn’t intended.

Adhoc connections could fix that complaint, but the current system is just designed to give players an easily accessible general tf2 experience. Not really a “I wanna play ctf_sawmill for 4 hours” experience.

frosty coral
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Honestly I don't mind the gap between rounds. It gives me time to take a piss or address anything I need to address before the next round starts.

That's not to say the UX can't be improved, but I don't think the time gaps are a major factor.

wispy shale
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for the record, i don't think any of these changes are incompatible with casual mode, i just think it's really dumb that we got a bunch of unnecessary fluff for no reason when the switch from quickplay to matchmaking happened

frosty coral
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Matchmaking was sold as the solution for the competitive experience (hence the matchmaking beta). I don't recall anyone expecting, let alone asking for such a system to be applied to the main game.

wispy shale
wispy shale
high current
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  • I think they should add back adhoc connections, or at the very least make filling player slots more responsive for party members.
  • They should also generally just speed every timed system up by 25%.
  • Add back vote to autobalance.
  • Fix party’s having a monopoly on votes, either by limiting the party size to 5 or making parties auto-abstain from votes regarding their members.
  • Add some kind of incentive to staying in a server between map changes. Maybe some xp multiplier for your duration on the server or something. But a soft nudge to the desired behavior.
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All of that is honestly fairly doable in my mind. Maybe the last two are a bit more complex.

tough locust
high current
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I honestly think the move from quick play to casual was one of the biggest UX improvements to the game. A lot of people were angered by change but as a general system for getting a player into a game, it’s sooooo much better.

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It just needs a tune up. But even then it’s one of the better systems for match making in any game.

frosty coral
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Quickplay was awful for me. I only ever used the server browser

wispy shale
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Really I think a big issue with matchmaking is just how opaque it is, you never see the servers yourself and you can't manually connect so all you can do is just wait as the system silently picks a game for you, if you had the option of manually browsing the servers I feel like I'd enjoy it more since at least then I can tell why it's taking so fucking long

tough locust
high current
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Yeh quickplay fuggin blew as a match making system

frosty coral
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I would take the current system over quickplay 100% of the time

high current
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Honestly my biggest complaint about casual is that the vgui code for it is dog water so it’s kinda buggy and a pain in the ass develop hud stuff for.

left sand
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quickplay is just for a different era and for a different purpose

small sirenBOT
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*quickplay is just for

a different era and for

a different purpose*

left sand
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it has a different feel that not many people are looking for nowadays

eternal haven
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I think they should let me alt tab while loading

cursive peak
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Neither quickplay nor casual gives you any feeling of control over where you end up.

wispy shale
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I think the in-game experience in the quickplay era was just better for not having all of the constant waiting and annoyances that casual has, but there's no reason why they couldn't apply them to casual anyway, which is the part that frustrates me the most

high current
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I think they should silently disable multiplayer and instead just instantly place people in games without bots and not tell anyone. But program it like forza horizon 5 to where bots will always let the player win.

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I think the reason is they wanted to play everything too safe.
Like waiting for players can go on for something like 3 minutes because they wanted to guarantee everyone that was going to connect had time to connect.
They wanted to make sure that if you had an opinion on what map to vote for next that you had time to write a letter to your grandmother, come back to your computer, then place your vote, etc.

I think in reality people have a certain tolerance for imperfect games and a limited level of patience, and you gotta balance both of those things to provide the best experience. It’s not worth waiting 5 minutes to let the last 4 players connect to a 20-person server, but you obviously don’t want to start a game instantly and have a total of 4 players in the game.

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It would have been smart to build a system where they could easily tweak these variables to play with that balance. Whether they did or not is beyond my knowledge.

wispy shale
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In the quickplay era, most servers would start with a 30-second waiting time for players, which is far shorter than the 60 second wait you usually get these days

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Plus you could have the game instantly start once a given threshold of players joins, like once a minimum of 12 players are in, just start the round and let everyone else connect afterwards

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You could stop having connecting/lost connection players from taking up player slots for the purposes of autobalance, so if a team is down 3 players because they lost connection, autobalance will treat those as empty slots, if those players do reconnect they'll just come back on the other team

heavy solarBOT
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@wispy shale has leveled up! (6 ➜ 7)

frosty coral
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The way the matchmaker interacts with team assignment is really bad

wispy shale
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Instead of the rounds system there'd be the 45-minute server time limit like in the quickplay era, and the map votes would happen mid-game rather than at the end, if the current map gets voted again you'd just add another 45 minutes to the timer

wispy shale
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Would also mean spectate gets to come back

high current
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Eh. I think assigned teams is okay. And tbh being unable to spectate is a pretty minor loss.
If either of those had to change for the addition of new/better features that’d be fine. But I think assigned teams and not being able to go into ghost mode are kinda good for balance.

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Spectator was very rarely used for anything other than cheesing or spectating hackers.

wispy shale
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Well one of the biggest issues I have with the casual in-game experience is how frequently the teams are unbalanced, usually due to the matchmaking system being shit, and being able to switch teams in-game, or pick one upon joining the server would alleviate those

high current
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I don’t think unassigned teams would fix that. If anything it’d make it worse

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Source: I can easily hop on any uncletopia and guarantee a roll with and 2 players on my friendslist.

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As much as people say they used to join the losing team to root for a comeback, no they didn’t.

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If anything people just see an open spot miraculously on the winning team and hop onto it.

radiant merlin
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Idk why in casual choosimg for the same map reloads it lol

small sirenBOT
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*Idk why in

casual choosimg for the same

map reloads it lol*

radiant merlin
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Why don't just restart rounds?

velvet raft
tough locust
# high current I think they should silently disable multiplayer and instead just instantly plac...

the fact that Fortnite has bots is the most RAGE INDUCING stuff imaginable. ive only played Fortnite a handful of times but whenever I do I'm always thrown into a game with bots disguised as players. I'm not playing a game to play with padded player counts and stupid easy wins. I thought it's one of the most popular goddamn games right now, put me against real people for fuck's sake. At least something like Skial will tell you if they're a bot by the AFK tag on their name which is respectable, but it feels so hollow to get a victory against the computer when you know you could be beating a human instead

radiant merlin
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bruh wtf

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why does it have 220

velvet raft
velvet raft
tough locust
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game bots

glass musk
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or improved

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borderless doesn't feel as smooth as fullscreen

kind falcon
# tough locust game bots

theyre present in most non-ranked modes because the game had ventured off to be a game for all of the family to play

eternal haven
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Unless you're using dxvk, that's able to sidestep it

radiant merlin
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playing with xbox like controller and holy shit

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hard as fuck, it's like learning to play again

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oh and it crashes when i disconnect it

glass musk
eternal haven
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It's not quite like tf2's vsync though, it's the vsync dwm applies to your whole desktop

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On my computer it adds less latency than tf2's vsync (but still quite a lot more than no vsync)

half rose
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how about borderless mode + FreeSync

eternal haven
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Don't know don't have a freesync monitor

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You can pretty easily tell if vsync is enabled or not just by looking for tearing

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I'd imagine freesync doesn't work on the windows desktop, if that's the case it shouldn't work in windowed mode tf2

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If your monitor has an fps counter or freesync indicator, you could enable that and check

frosty coral
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I use fast vsync via nvidia control panel + gsync

eternal haven
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Gsync is broken in tf2 for me, Idk why

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It's just a mess of inconsistent looking refreshes in tf2 no matter what I do

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Looks great in the gsync pendulum demo and in most other games

rare creek
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fast vsync causes crashes for me

eternal haven
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Weird

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The RTSS 4 bar frame indicator really highlights the problem I have with gsync in tf2

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It's very apparently inconsistent, regardless of different types of fps caps, no fps cap, different types of vsync, no vsync, dx8, dx9, vulkan, mat_forcehardwaresync 1 or 0, nvidia low latency mode off, on, or ultra

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meanwhile it looks mostly good and consistent in the gsync pendulum demo at any framerate

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Unfortunately i don't have a high speed camera sufficient to record it

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With 240 fps vsync and gsync off the indicator is perfectly consistent, but at any lower gsync refresh rate, it's all over the place

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Even like capped 200 fps and thus gsync 200 hz refresh rate looks just awful

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vsync on or off

high current
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I just play without any anti-screen tearing tech. I haven’t been able to notice screen tearing at 144hz+, definitely not at 300hz on my current monitor.
Even back when I played at 60fps I didn’t really ever get bothered by screen tearing, though you could at least see it at that frame rate.

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Also borderless windowed stinky, play full screen

next drum
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been forced to on Linux since Wayland's compositing isn't optional and causes shit tons of performance issues in games

rare creek
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just switch to like xorg

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and like

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kde has a key combination to disable compositing on xorg

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boosts performance by a lot

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like it's insanely noticable

next drum
rare creek
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.because it makes a noticable difference even on the desktop

next drum
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I've been fine on Wayland, I see no reason to.

rare creek
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exclusive fullscreen doesnt really exist on linux i think

next drum
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Well it's enough to get the compositor to piss off

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I should've been clearer, its non-optional unless an application is in proper full-screen

rare creek
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linux sucks

next drum
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Disabling compositing for windowed applications, borderless or not, is not an option

rare creek
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yup

next drum
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atleast personally

rare creek
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they took my least favorite thing in xorg with every de and made it non-optional and drive the entire desktop

next drum
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Xorg isnt going anywhere

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but for general use I much prefer Wayland

slender nexus
rare creek
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i have no fucking idea i cant find it on google

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it might be alt + shift +f12?

next drum
rare creek
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and the only advantages that wayland has are completely circumvented by xwayland

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like dangerous software can just use xwayland

next drum
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and most DEs have the ability to hide stuff like keys from xwayland applications

rare creek
next drum
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Marvellous observation, thus we must work to have more applications support Wayland

proper tangle
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browsers and DE apps do, and thats already over 90% of the needs for 90% of people

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In my case, IntelliJ IDEs got support in the latest release

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Wine already runs on wayland, there's just some stuff to work on, it's a massive project after all

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Even NVidia just released an updated driver with several fixes

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works wonders in the latest Plasma

spring kestrel
next drum
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the Wayland experience is already very good, XWayland is genuinely something i rarely have to use

spring kestrel
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Ye

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Same

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The only application I use consistently that needs xwl is steam

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Also @rare creek chill dude your skit of "look I'm being a jerk aren't I funny" is really old by this point

next drum
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I took more issue with "Wayland sucks because xwl exists" because clearly the fix to that is to just not use Wayland and deal with the flaws of X11 everywhere

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like its a complete non-starter

spring kestrel
spring kestrel
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Plus xwl is optional

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Like if it bothers you that much you can just compile dwl without xwl built in

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Boom flawless or something

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Man I need to swap to sway or something

next drum
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XWL was and still is necessary because if no apps run in WL nobody's gonna use it and then itll be deemed not worth the effort, and then we're back at square one

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it isnt perfect and yes development is slow but I'd rather have that than the mess X11 is nowadays

spring kestrel
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Ye!

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It's quite functional and there's not much to complain about when you're reminded that it does work

next drum
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Wayland was damn near unusable for me prior to 555 but once that came to my distro I switched and genuinely forgot i had switched aside from the lack of optional compositing for windowed games

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but the only reason i got into the habit of playing games windowed was when I was on Windows and games crashed a lot when you alt-tabbed - especially source games

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and since alt-tabbing full screen games isnt an issue on most linux desktop environments, I don't mind going back to playing games in full-screen

spring kestrel
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Hell yeah

next drum
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it's so odd to me when people respond so cynically to people trying to modernise tools and push things forward

rare creek
next drum
rare creek
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jav

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a

next drum
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huh? java isnt bound to X11

rare creek
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thjered no way

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lwjgl 2 on way land???

next drum
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is it really a big deal if minecraft uses xwayland if its the only program using it?

rare creek
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no

next drum
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so whats the problem?

rare creek
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i guess there is no problems

spring kestrel
next drum
#

also im pretty sure glfw 3.4 has native wayland support

#

Isnt there also a mod that makes it run under Vulkan?

rare creek
#

there's a few attempts at creating one but none of them are really good or stable or compatible with literally any other mods

next drum
#

Well I think most people would be more than happy to have minecraft java running on xwayland if they could reap the benefits of it in every other regard

jagged pawn
#

they will never make me switch to wayland

rare creek
#

the main vulkan mod i was excited for got basically discontinued and then i found out one of the main developers is an absolute dick wad

jagged pawn
#

I don't care that xorg is outdated because it actually functions

small sirenBOT
#

*I don't care that xorg

is outdated because it

actually functions*

next drum
jagged pawn
#

I tried it again last month

#

it still sucks ass

next drum
#

what were you trying to do?

rare creek
#

if i have to use linux again im basically going to be shackled to using wayland since my monitors have different dpis and xorg doesn't support that

jagged pawn
#

screen capture is the most consistent problem but other random things always spring up

next drum
#

really? I screencap regularly using spectacle and OBS and it hasn't been any issue

jagged pawn
#

my obs settings get wiped every time I relaunch

#

this has happened on 3 separate distros

rare creek
#

sounds like a too lazy to read the logs or use google issue tbh

next drum
#

that doesn't seem like an issue with wayland, nor should it really impact it

jagged pawn
#

no it's wayland perms

#

every time I open obs on wayland I get a popup asking for permission to capture, I hit yes, and then it wipes my config

next drum
#

you think wayland is causing your obs settings to get wiped?

rare creek
#

wayland perms wouldnt wipe ur config

jagged pawn
#

I am 100% sure it's wayland lol I asked for support and they said it's intended behavior

next drum
#

i think there's something wack about how you're setting up OBS because that's just straight up not tenable

jagged pawn
#

alright man

next drum
#

nice to see you're approaching this in good faith dude

#

Either you're bullshitting or you're doing something weird because OBS would not wipe a config over you using wayland

jagged pawn
#

average linux user when you've been troubleshooting something for months but it doesn't make sense to them

#

good faith is when I assume that the other person is so braindead that they can't do basic checks

next drum
#

You have provided nothing to back yourself up

jagged pawn
#

because this isn't a political debate dude lmfao I'm just making a statement of fact about my lived experience and you're saying "nuh uh" why do you think my goal has to be to win you over

#

god the internet has debate-poisoned so many people

next drum
#

Backing up what you say isn't specific to politics

#

and you're the one that came in saying this shit

#

Even more, if this is intended behaviour, that's on the OBS developers. I've been using the same OBS config across X11 and Wayland for months now

eternal haven
#

For times when framerate is below my monitor

tough locust
#

nvidia fast vsync always makes my frame pacing feel weird in TF2, it's not worth the jitteriniess for a lag reduction of probably like 8 ms or something. I usually just stick with the screen tearing

rare creek
#

my responsiveness feels perfect with fast vsync but every time i tab into the game it has like a 35% chance of crashing when fast vsync is on

#

it's weird too because it's not like a real crash or freeze

#

it's more like the game's framerate is reduced to like 0.2 like sometimes the game updates

tough locust
rare creek
tough locust
#

i think that's bc the nvidia control panel only detects the dx9 tf2

rare creek
#

probably

#

wait no because regular vsync still works

#

it's just fast vsync that's broken

eternal haven
#

I don't think it's broken

#

It's just that it doesn't support vulkan at all

#

Actually maybe they updated it to work with vulkan idk, but it never used to

#

You could try dxvk.tearFree = True in dxvk.conf, I think that's similar to nvidia fast sync

#

When I tried it it felt kinda shitty

eternal haven
#

I just checked, you can have instant alt tabs on any dxlevel, in fullscreen mode or in maximizedwindowed (fullscreen optimizations) or in windowed mode, with or without dxvk

#

if anything dxvk makes the alt tabs ever so slightly slower

proper tangle
#

Before I had my freesync monitor I used rtss to get rid of tearing

#

or at least, make it almost invisible

#

Using scanline sync you can make, for example, the tearing line (almost) always appears like, 5-15 pixels from the bottom of the screeen

#

or the top, whatever floats your boat

#

Used it on overwatch, tf2 and halo infinite

#

for other non-competitive games, I played on gamepad anyway so I set vsync on

#

that + antilag was good enough for me

summer steeple
#

scanline sync is the shit

#

great feature

high current
#

I use RTSS as well

summer steeple
eternal haven
#

Capping at 1 above monitor

#

The only way I can get my game to look smooth is to use vsync, or to run at the highest fps possible

#

eg. 2000 fps looks nice and smooth (but only works with sv_cheats on)

#

1000 fps looks alright but isn't achievable in real games

#

400-500 is and looks just okay on 240hz

#

240 fps vsync looks smooth but of course input lag

radiant merlin
#

Webm trollfig

grim parcel
#

it doesn’t work very well. for mc specifically you’ll probably need a patch in most cases

orchid sorrel
#

Thanks to the crew you can see in the chat

↓ ↓ ↓ [ Mathematics ] ↓ ↓ ↓

- Definition -
A virtual projectile shield (VPS) is the consequence of a medigun's beam being connected directly or indirectly to a real deployed shield.

- Properties -
Deals the same damage as the shield it is connected with.
Let x be the numbers of medics. If all med...

▶ Play video
#

i wonder how they even found this lol

summer steeple
#

this doesn't make any sense lol

#

not saying its not real but just that I can't wrap my head around it

small sirenBOT
#

*not saying its not

real but just that I can't rap

my head around it*

orchid sorrel
#

yea its wacky

#

I had to scrap my damage shield overclock because of it lol

summer steeple
#

like just looking at the code itself even i don't understand how its possible

mystic anchor
grim parcel
#

what are the coolest video formats guys

#

i need to know what to store my frag montage in

green tulip
#

for archival or showing/distributing?

#

oh wait..

grim parcel
#

both bro

#

or maybe even one that’s good for both

rare creek
kind falcon
grim parcel
grim parcel
rare creek
#

mods kill this guy

grim parcel
#

i use av1an

#

frmpeg is too mainstream for me

#

and old

rare creek
#

what the fuck is av1an

grim parcel
rare creek
#

terrible

grim parcel
#

many great options

potent wolf
rare creek
#

raw video

grim parcel
#

what’s your color format replay

rare creek
#

-f rawvideo

#

or something

#

idfk

eternal haven
potent wolf
rare creek
#

-c:v rawvideo output.yuv

kind falcon
#

-c:v rawvideo output.yuck

potent wolf
rare creek
#

no wait it is -f

#

fuck man the brain worms are getting to me

potent wolf
#

what does raw video have to do with this anyways?

rare creek
#

coolest video format

potent wolf
eternal haven
#

consider the following gif

rare creek
#

considered

mystic anchor
#

ffmpeg is awesome

#

and webm works for discord, just not directly on phone

#

if you want to upload to youtube just go for mp4

#

easiest

rare creek
#

i get too many complains from apple loserswhen i usd webm vp9 file

mystic anchor
#

solution

rare creek
#

kill

#

also vp9 sucks and looks worse than h264

mystic anchor
#

works wonders

rare creek
#

i think you misundertsod

#

kill apple suers

#

usrs

#

users

mystic anchor
#

i'd rather not be killed lol

rare creek
#

then stop using apple

#

those r ur 2 options

mystic anchor
#

no thanks

#

i'd rather not go back to android

rare creek
#

that'sfair actualyl

#

i mightswitch to kaios

mystic anchor
#

i ain't switching to android i want my 𝐮𝐬𝐞𝐫 𝐟𝐫𝐢𝐞𝐧𝐝𝐥𝐢𝐧𝐞𝐬𝐬

high current
#

I convert all my shadowplay clips to actual film stock and store them spooled. Everytime someone plays one of my clips I actually break into their house and just unspool my film in front of their face in real time.

mystic anchor
#

based

high current
#

If your video format doesn’t slowly degrade back into wood, is it even art?

mystic anchor
#

you got a point there

rare creek
#

i use my compression script so i can specifically tailor the video quality to every person i send it to including formats and filesizes

#

in discord servers with smart people i use hevc and discord servers with stupid people i use avc

high current
#

I just use avidemux and hand pick settings then compress it to a max file size of 2mb for discord.
It works and looks good enough for the tiny little box that discord playback is in.

#

Everything to mp4. The Honda civic of video formats.

mystic anchor
#

no

rare creek
#

why not

rare creek
#

it's not android it's kaios

mystic anchor
#

point still stands

#

i ain't switching

rare creek
mystic anchor
#

ain't doing that

rare creek
#

yyou are blow torsed

#

goodbye

#

blow toch cockroach gif

high current
#

Apple definitely leads the market in UX for mobile.

mystic anchor
#

it's familiar

#

and easy

#
  • i've been so adjusted to iphone so i'm not willing to switch
high current
#

Honestly even if it’s not familiar it’s just a better UX.
They firstly have the advantage of having only one line of hardware they need to support, so their software is designed around that hardware specifically.
And secondly they have the advantage that everything is designed around Apple since it’s like 50% of the mobile phone market. So even 3rd party things mesh really well with their ecosystem.

Android is basically the Linux of mobile. Open-ish source, powerful if you know how to use it, the UX of used toilet paper.

#

I grew up on Android from my first smartphone until my senior year of college. Then I just wanted a phone I wouldn’t have to upgrade for another 5-10 years and didn’t need any crazy specs, so I got an iPhone. And it’s pretty much fit the bill of “just work” perfectly, and the thought put into the UI and UX really impressed me as a former Apple hater.

kind falcon
small sirenBOT
#

*can u agree that

its dumb that you cant use your

phone as a usb stick*

kind falcon
#

-smiles-

kind falcon
#

smiles

#

and so cant i

mystic anchor
#

oh like that

#

no the only thing i can do is extract images

next drum
#

I dont think I ever felt the need to use my phone as a USB stick

#

even when on android

#

but i have a 1TB portable SSD that i can plug into my phone to do that if i really wanted

#

or literally countless p2p file transfer tools

mystic anchor
#

i have my secondary pc acting as a private server

#

sooo

#

no worries there

high current
next drum
#

to be fair that is objectively inferior

high current
#

I’m sure it is. But it saves me having to fiddle with physically plugging stuff into my computer. Which is arguably enough of an inconvenience to offset whatever upload time or compression I deal with on the cloud.

next drum
#

i mean you'd be surprised, im on dog slow rural UK internet, it genuinely is worth the faff under those circumstances

high current
#

If I need lossless media or absurdly fast transfer times then I wouldn’t be using my phone for it anyway, 2 TB of phone storage is wayyyy expensive compared to raw storage. I’d be using a portable SSD or even just an SSD in an adapter for that.

kind falcon
#

zumbass company

high current
#

What else are you transferring? I genuinely didn’t know that was a limitation because I’ve never tried to transfer anything other than media.

kind falcon
#

i had had a windows iso at all times on my android phone

#

or my keepassxc database

kind falcon
next drum
#

you should be backing up shit like password databases anyway

high current
#

Okay but that’s some Linux user shit. If you’re a power user then yeh android is the way to go

next drum
high current
#

But Apple is just like “man I want some vanilla flavored ice cream”

#

It’s not exciting but it gets the job done and gets it done easily

#

I don’t think Android is useless. I just thing for the casual phone user iPhone does what people need 99.9% of the time with a better user experience than Android. Android can do that extra 0.1% but it feels bloaty and not as streamlined as a result.

next drum
#

id argue people go with iphones a lot because yes choice is good but too much choice is overwhelming, and knowing its a phone thatll work and do shit you need it to is enough for most people

next nymph
#

my experiences with android is that i can usually do what i want, it just might take some fiddling to get it to work
my experiences with apple is that i can only do it through apple's approved service which isnt really suited for what i want
I end up doing more workarounds and fiddling with apple because of it

next drum
#

android is fine if you have the time and inclination to tinker with your phone

#

may be worth it for some but like

#

most people dont care

#

i got shit to do and working with tech is basically my career, i dont want to have to come home and do my job a second time

mystic anchor
#

yeah i dont see myself wanting to tinker with my phone i just want it to work

next nymph
#

i dont think you even need to tinker with android. It works out of the box about as well as apple

mystic anchor
#

to watch youtube, to browse discord
to call and send texts

#
  • my family migrated from android to iphone and so i was brought with them
next drum
#

boom, pandora's box is opened

next nymph
#

i mean yeah it gives you the chance to fiddle (unlike apple) but who really cares if you have some random app in a folder you never access

#

i just leave them there

next drum
#

even apple lets you uninstall their own pre-loaded apps

#

dont want a calculator? you can remove it

mystic anchor
#
  • airpods
#

airpods compatibility is superb

next drum
#

naturally with apple but yeah

mystic anchor
#

yea

next nymph
#

i like my audio devices wired and im sticking with it as long as i can

mystic anchor
#

i prefer wireless headphones

next nymph
#

id lose them

mystic anchor
#

i can track wherever my wireless headphones are

#

which is hella nice

next nymph
#

id still lose them

next drum
#

they literally have gps and bluetooth tracking through find my

mystic anchor
#

yes

#

and i love that

#

whenever i leave my desk with my airpods i get a notification saying "your autismpods were left behind"

#

(yes that's what i named them)

next drum
#

nice

next nymph
mystic anchor
#

thank you tim apple 🙏

next drum
high current
#

I use wired IEMs with my iPhone. Kinda sucks I need an adapter, but that’s just kinda life at this point. I’d need some obscure or outdated phone even with Android if I wanted to not use an adapter.

#

Bluetooth functionality on most truly wireless earbuds has gotten so good that I don’t really notice pairing even when I do use some for the gym or for hiking. I have the moondrop neko cakes, or whatever their name is, and I usually race to put them in because I wanna hear them connect because I have a perpetual fear of blasting music without realizing it’s not in my earbuds.

#

I’m sure AirPods probably have better pairing, but that’s probably like saying a formula 1 car accelerates faster than a formula 2 car, almost definitely but I’m the limiting factor either way.

high current
#

Yeh they’re cheap and not shit. I got them when I was a backpacking guide because if they got eaten by a chipmunk I wouldn’t have been heart broken.

slender nexus
rare creek
#

ive honestly found that functionality of android really buggy anyways

#

i always just use an app instead unless i have to use the usb

small sirenBOT
#

*i always just use

an app instead unless i

have to use the usb*

rare creek
mental warren
#

i upload full av1 clips to discord. not my problem if people don't have the hardware to view it

tough locust
# high current I don’t think Android is useless. I just thing for the casual phone user iPhone ...

gotta agree that IOS does feel cleaner but I got an iPhone XS a couple years back and immediately returned it and stuck to android. It's good for doing basically everything but the speakers are so so quiet and once you want to do something that Apple doesn't want you to do you're screwed. Had to jailbreak the thing just to be able to install a version of YouTube without ads which was so overkill. it was to the point that I was screwing around more to get the iPhone to do what I wanted than the time it takes to get all my custom stuff on android with adblockers and everything.

#

anyway idk what this has to do with TF2 so TF2=android overwatch=iOS Paladins=KaiOS battleborn=windows phone and super Monday night combat = Ubuntu phone

tough locust
#

this is correct wdym

orchid sorrel
#

am I dumb or isnt there supposed to be a whitelist file for medieval mode

left sand
daring siren
#

i thought there would just be nothing on the custom folder wth

rare creek
#

none comfig with left preset

frosty coral
#

mastercomfig none: deletes all textures

summer steeple
#

i just got kicked from my own listen server due to it being full

small sirenBOT
#

*i just got kicked from

my own listen server due

to it being full*

summer steeple
#

because i made a vscript which filled up the server with bots before i could join lol

#

i was on the main menu but the server was still running

eternal haven
#

Wonder what happens if you try to join a networked server in that state

summer steeple
#

idk, i just used the disconnect command and that shut the server down

summer steeple
#

does anyone know whats up with the tf2 birthday beachball disappearing when you shoot it?

#

i was curious and i enabled vcollide_wireframe and it is still there and colliding properly

#

it just... becomes invisible

rare creek
summer steeple
#

funny

#

weird, that is some source jank, the soccer ball mentioned in the issue post that works is spawned the exact same way, exact same entity, etc.

#

the only difference is the model

unborn pecan
#

ffmpeg is awesome

rare creek
#

awesomesauce if you will

radiant merlin
rare creek
#

it dont jiggle 😔

high current
#

New jiggle physics update when?

kind falcon
#

vjolt update TOMORROW

burnt dragon
#

bbox is amazing for skins, even worst skins look amazing on it

small sirenBOT
#

*bbox is amazing

for skins, even worst skins look

amazing on it*

fresh arrow
#

whats the command to disable textures becoming better up close and just having them crap all the time?

rare creek
#

there isnt any

#

obviously

summer steeple
#

well...

#

you can disable textures going even lower quality at a distance

#

but thats it

#

and it reduces performance

#

but the texture quality you have set will always be what is used up close

wild grove
#

Then setting texture quality to low?

summer steeple
#

iirc thats not what they're looking for

spring kestrel
#

Texture filtering too

fresh arrow
#

i think so

spring kestrel
#

They look like crap but get pretty okay looking over a good second or so

#

I believe it also happens on the viewmodels

#

If that's what you want it's a launch option (not a console command)

#

@fresh arrow sorry it's texture streaming

heavy solarBOT
#

@spring kestrel has leveled up! (17 ➜ 18)

spring kestrel
#

My bas

#

*bad

#

Just to make sure

#

What you're referring to is stuff like the viewmodels initially looking bad and then getting better over a brief period of time?

rare creek
#

i think they just want the lowest quality mipmaps at all distances, which is of course, not possible

#

and looks like shit

spring kestrel
#

Because to disable that add -no_texture_stream to launch options

fresh arrow
#

ok

fresh arrow
spring kestrel
#

No clue

eternal haven
#

It works on dxlevel 81

#

All it does though is use normal textures instead of streaming in lower res ones first then fading to normal

#

On viewmodels

#

Or most noticeable on viewmodels anyways, some other stuff has texture streaming I think

green tulip
# eternal haven Or most noticeable on viewmodels anyways, some other stuff has texture streaming...

textures have to be opted into texture streaming system in TF2 (probably because the implementation is so primitive and unstable). there are 3 different ways a texture can be opted in of which only 1 way is used in practice. check texture_preload_list.txt if you want to see the default list of stuff that's opted into the texture streaming system (this list was made in 2015/2016 and like never updated)

rare creek
#

i think mastercomfig updates the list

green tulip
eternal haven
#

Honestly I found disabling texture streaming runs better

#

I don't think there's much point in using it if you have a fast disk and gpu

rare creek
#

idk why texture streaming would help with performance i mean ur just loading the same texture like 100 time

#

i have it offf

eternal haven
#

Apparently loading the smaller texture is supposed to make your game hitch less or something

green tulip
#

something to note about the preload list is as it's name implies it "preloads" textures by basically loading them into memory when you boot up the game which increases startup time but decreases map load time, however if you look in the list it's preloading a bunch of MVM related textures even if you don't play MVM

eternal haven
#

But in practice it doesn't seem to matter in tf2

green tulip
#

years of time wasted loading MVM textures for players that don't play MVM

rare creek
#

billions must load

green tulip
#

the preloaded versions of textures in ram are streamed out meaning they only take up the amount of memory required for the lower mips and not the full texture unless the games calls to render said texture which is when it's streamed in and then the full texture is kpet in memory unless it hasn't been seen for around 30 seconds

#

so most of the textures opted into texture streaming are ones they have variable amounts of time they are present in the world/game such as MVM bots, viewmodels, engineer blueprints and builds, and other similar things

eternal haven
#

Is the texture preload list still used if you disable texture streaming with the launch option?

#

I guess it looks like not?

#

I wonder what tf2_texture_cache.vpk is

green tulip
#

so it probably isn't used if texture streaming is off

green tulip
#

other 2 "secret" methods for opting textures into the streaming system besides the preload list are any texture found inside of tf2_texture_cache.vpk and any VTF/texture with one of the last 2 texture flags (VTF files have a max of 32 flags)

#

the difference between the last 2 flags is which mip level the streaming starts from

left sand
#

the preload list is just "enable streaming list"

#

the way the system works, it needs an available mip to start with

eternal haven
#

Have you found texture streaming to offer noticeable benefits with current ssds and gpus?

left sand
#

its also pcie

#

i think making bandwidth a lot more managed makes sense

high current
#

So texture streaming basically half-ass loads a lot of textures so that when it needs to fully load textures it's not in a rush because the user is less likely to notice a low texture converting to a high texture than they are to notice stutters of running out / not keeping up with of GPU memory?

If that's correct it'd be kinda neat to customize that. I know I personally disabled texture streaming when I started playing engi more since I found the blurry blueprints distracting, but before I played engi I could have cared less. Same goes for MvM bots, 90% of people could care less about them at all, so why waste even any memory preloading them in their case?
Of course that revolves around me interpreting that correctly.

#

Wait a second, its in a .txt and in the base tf directory... I could generate this with a hud 👀

summer steeple
#

does the mvm stuff not only preload when you join an mvm game?

#

iirc its a different file

#

and honestly tbh texture streaming can be fine but i swear i see so many games where its extremely noticeable

eternal haven
#

Pretty sure it's just one texture_preload_list.txt file

#

And it does have a bunch of mvm bot crap in it by default

small sirenBOT
#

*And it does have a

bunch of mvm bot crap

in it by defaut*

eternal haven
#

Realistically it's not that many textures though I can't really imagine it making any difference to have mip level 3 of those textures loaded

#

Probably a couple megabytes of memory

radiant merlin
green tulip
#

it affects the game's startup time on hard drives quite drastically

#

or well I assume it's a storage medium bottleneck but it could be some slow internal logic

left sand
#

btw, mastercomfig customizes the file

eternal haven
#

Interesting

#

You'd assume the game loads so much stuff on initial startup that 65 little mvm textures is hardly a drop in the bucket

#

But I've never checked it or anything

midnight cape
#

texture streaming has some hilarious bugs as well

#

for no particular reason, decorated miniguns always stay at lowest resolution in loadout menu

#

I haven't noticed this with any other weapons

high current
# left sand btw, mastercomfig customizes the file

Yeh I’ve taken a peak at it a couple of times. I never realized it was related to texture streaming, I just assumed it like pre-cached those things to memory.
Which I guess is exactly what it does, but I didn’t connect that it was the low mip ones for texture streaming.

rare creek
#

mat_fullbright

mystic anchor
jagged pawn
#

does anyone have a list of settings that tf2 competitive mode locks you out of changing? can't find anywhere

#

I know it makes you use dx9 but other than that I can't find any specifics

summer steeple
#

i decided to take a look into it and its very very complicated it seems like

#

it seems like the for the most part the answer of what is allowed is:

  • any archive cvars (aka any that the game can save, so stuff thats usually in the settings menu)
  • any cvars with the flag FCVAR_ALLOWED_IN_COMPETITIVE (not very many have it, some settings that are saved but aren't "archived", like mat_trilinear have this flag, cl_showfps is one that notably is not saved to my knowledge.
  • commands that have specific competitive "mins and maxs", which unless i've missed something or something has changed, only applies to dxlevel
formal dew
#

gamma was locked in comp for the first week

mystic anchor
eternal haven
#

I still hate the new cashworks

#

Old was so much nicer

wild grove
#

Blame the dude who pointed out every visual flaw in a wierd way.

eternal haven
#

Well visually they're pretty similar but the old one just played so much better

spring kestrel
#

what is the highest level of anti aliasing available within tf2?

rare creek
#

8x msaa

eternal haven
#

"16xQ CSAA" is considered higher if the list ordering has any significance

#

Also who's to say you couldn't force 16x MSAA or something if your driver supports it?

rare creek
rare creek
eternal haven
rare creek
#

it's a intel exclusive anti aliasing but im pretty sure it's hidden on there too

eternal haven
#

It's nvidia exclusive

#

Unless someone else has added it way later

#

Check optionssubvideo.cpp

#

I think nvidia supports but hides 16x msaa as well

green tulip
#

didn't Nvidia literally drop CSAA from their hardware?

#

like iirc that's the reason you don't see it anymore

eternal haven
#

It's very possible, it's super old

#

It was based on msaa though so it's probably still possible to support it, Idk if they do or not

#

There are hidden antialiasing settings that you can only enabled through nvidia profile inspector or whatever, not sure if csaa is included among those or not

drowsy marlin
#

Why not use a really high resolution to eliminate aliasing?

uncut spear
#

virtual super resolution, my beloved

drowsy marlin
#

Can I use gamescope to upres in linux

slender nexus
#

no 😭

eternal haven
slender nexus
#

im on steam deck and pretty sure you can't do it there

green tulip
eternal haven
#

I tried tf2 in 16k res and it goes from like 1000 to sub 100 fps

#

Interestingly 8k in tf2 runs pretty good

green tulip
#

a shame that Nvidia only allows MFAA with DX10 and DX11

#

if only they allowed it with DX9

rare creek
#

im surprised it wouldnt run sub 50 unless you had an rtx 4090

eternal haven
#

I mean I was just on an empty map

#

probably would be 50 fps in real gameplay

rare creek
#

bet u ran out of vram too

eternal haven
#

No don't think so

#

The nvidia super resolution thing is so garbage though

#

You literally have to registry edit to use a resolution outside of the couple options they give you

#

There's absolutely zero technical reason for it

#

In fact a lot of things in nvidia control panel just suck more than they have to

#

So many limitations

tough locust
eternal haven
#

Well CRU EDID is one way to do it

#

You don't need CRU for that though

#

Also nvidia quadro gpus let you add a custom EDID using NCP

#

But geforce don't

#

Just because

#

No actual reason

high current
#

I haven’t really had an issue with Nvidia DSR when I used it for testing hud resolutions. I guess it’s not quickly togglable, but also I feel like toggling DSR manually is super niche. Especially now that DLSS is fairly common in games.

spring kestrel
#

Namely fonts

spring kestrel
spring kestrel
slender nexus
#

show Mii :3

spring kestrel
rare creek
spring kestrel
#

Is there a menu to enable gamescope on the steam deck?

#

Cause I've just been using launch options

slender nexus
#

steam deck is already in gamescope via game mode

slender nexus
spring kestrel
#

(I don't have a steam deck)

#

You can use gamescope to downscale/upscale, on desktop, (there are probably guides for how to do it on steam deck somewhere) by putting gamescope -w 1920 -h 1080 -W 3840 -H 2160 -F fsr -- %command% in the launch options

#

That's for upscaling to 4k while at an actual resolution of 1080p

#

The lowercase w/h are the resolution the game will be rendered at, and the uppercase W/H are what the game will be displayed at

#

-F fsr tells gamescope to upscale and to use fsr (you can also use nis) respectively

tough locust
#

the fonts and icons on the menus look way better when downscaled from 4k, only problem is the tiny old vgui menus. did they ever push the vgui update???

kind falcon
spring kestrel
#

I am unsure

summer steeple
spring kestrel
#

AIN'T NO WAY

summer steeple
drowsy marlin
spring kestrel
#

not sure tho

drowsy marlin
#

And a ui scaling brach is also hype

#

I wonder it itll annihilate huds though

spring kestrel
#

but I am not sure

eternal haven
#

Gamescope used to not work on nvidia

#

Like a year ago or whatever

#

I think I heard someone saying it does now, never tried it though

spring kestrel
#

arch wiki states it does

radiant merlin
#

just update lol

unborn pecan
#

It should now

tough locust
orchid sorrel
#

poop-o-meter

summer willow
#

how can i change interp etc for combat when i play as demoknight?

green tulip
high current
rare creek
#

just cl_interp is probably better

summer steeple
#

cl_interp is a legacy command

#

it serves the exact same function but is less clear as to how it works

small sirenBOT
#

*it serves the exact

same function but is less clear

as to how it works*

rare creek
#

nah it's actually the other way around

#

i do all the math in my hea

#

d

glass musk
#

you're not supposed to use DSR

#

DSR is also shit

#

DLDSR is the only good one

#

I never noticed any difference in visual quality when using AMD Super Resolution or DSR

eternal haven
#

Unfortunately DSR is also just what they call like normal resolutions

#

It's not shit

#

If you want to run at a resolution higher than your monitor and just downsample it to the monitor's res on the gpu using a traditional algorithm, no deep learning bullshit, they call that 'DSR' now

#

I guess it also has optional blurring but not sure why anyone would leave the blurring on

spare obsidian
tough locust
#

still waiting for the new awesome mobster vip mode basically addresses all these problems

orchid sorrel
jagged pawn
#

fr lmao

#

no idea why it needed a video

rare creek
#

idk i liked it

#

at the least it tells you why it wasnt fun

spare obsidian
#

remenber everyone is your average joe

jagged pawn
#

play literally one match of vip and you immediately know everything he says

spare obsidian
#

and how do you play that in tf2?

rare creek
#

yeah like vip isnt in tf2 and nobody plays tfc

orchid sorrel
#

You dont need to because escort missions are generally regarded as some of the worst video game objectives ever

#

Its up there with water levels with how mainstream it is to complain about them

spare obsidian
#

cs1.6 players would want to have a talk with you cactus

small sirenBOT
#

*cs1.6

players would want to have a

talk with you cactus*

rare creek
#

idk i liked the theo level in celeste

orchid sorrel
#

Too different

spare obsidian
#

you said every scort mission in any game is worst but why don't you back that up for cs1.6

orchid sorrel
#

Because i dont know anything about cs 1.6

#

But its probably not good if it never came back

spare obsidian
#

you should play cs1.6 escape the tf2 trenches brudda

orchid sorrel
#

Im playing other games

#

Foolish noob

spare obsidian
#

they're not that popular

#

people don't hate it

#

but its kinda gimmicky

#

and valve doesn't know how to make hostage rescue comp friendly either

#

since its too side for terrorists

orchid sorrel
#

Its also why i didnt like the escort objective in the recent potato reverse

spare obsidian
#

i think giving a different gameplay to the vip would be a change of peace but that would be too deviating of the formula

#

something akind to the demo in tfc and the detonator pack used in some maps

tough locust
jagged pawn
#

yeah it's this ^

#

in splatoon the vip is the strongest player on your team and the game mode is not shit as a result

mystic anchor
#

splatoon my beloved

slender nexus
# mystic anchor splatoon my beloved

I've always wanted to play Splatoon since it came out on Wii U but I didn't have a Wii U then, and now I just don't have the time for games anymore 😭

mystic anchor
summer steeple
#

and now if you want to play you need to pay for switch online too!

#

granted it is the cheapest of the console subscription services

#

but it still is like

#

man

velvet raft
summer steeple
#

they do not have the server quality to really make it worth it for switch online

wild grove
summer steeple
#

and most games are p2p

#

because fuck you

#

peer to peer mario kart

orchid sorrel
#

i mean all things considered mario kart plays fine online

#

way better experience than like smash bros lol

rare creek
orchid sorrel
#

yea

summer steeple
#

yeah its kind of impressive that it works well

#

and its also kind of impressive that smash doesn't work

#

because its made by bandai namco now

#

and they like... do fighting games

#

splatoon also works well enough, but it has this great feature where if the game gets cancelled you have to stare at the unskippable "the game has been cancelled" screen for like 10 seconds

rare creek
summer steeple
#

what

rare creek
#

what

summer steeple
#

is that like, an issue?

summer steeple
small sirenBOT
#

*it also took them

3 games to get to this point

btw*

summer steeple
#

iirc they dropped the tickrate to help it along lol

small sirenBOT
#

*iirc they

dropped the tickrate to help it

along lol*

summer steeple
#

thank you haikubot

orchid sorrel
# rare creek ?????

bandai namco have been the co-developer of the smash games since Wii U/3DS

summer steeple
#

they've been the main devs iirc

orchid sorrel
#

i think its sora ltd.

summer steeple
#

sora ltd is sakurai's company

#

it has 1 employee

#

him

#

its kind of just a thing to help legal stuff along since he's somehow managing to do a thing where he's a contractor director

orchid sorrel
#

oh I see what im thinking of

#

kid icarus uprising was made by sora ltd. and another company called project sora

#

lol

summer steeple
#

yeah it seems like he founded project sora to develop that game

small sirenBOT
#

*yeah it seems like he

founded project sora to

develop that game*

jagged pawn
#

project sora is also just a shell company

#

it was made up entirely of nintendo employees who immediately returned to nintendo once kid icarus uprising released

unborn pecan
radiant merlin
#

i have so many clips

#

i gotta start a channel or smth lol

summer steeple
#

@unborn pecan dougie spotted

half rose
#

i have esp

kind falcon
#

it do be like that sometimes

green tulip
#

reminds of the time I was on 2fort and the game randomly decided to put a outline I could see across the map and through walls on a random pyro on the enemy team allowing me to see where they where at all times even after death

mystic anchor
high current
high current
mystic turtle
#

man, slick and smooth clips here

half rose
rare creek
#

unfortuantely

high current
# half rose is this offical 6v6?

It’s RGL 6v6. It was just a scrim.
Though that team rolled us the night prior and we rolled them last night, so it wasn’t like they were ass (relative to our skill level).

spring kestrel
high current
#

thanks amigo

spring kestrel
high current
#

I just got them old 24 year old wrists. They don’t move like they used to, gotta save that movement for when it counts.

velvet raft
#

or whatever the say is idk

uncut spear
#

this genuinely helps me out with playings games esp since my setup is not that ergonomic 💀

#

so my wrists are always in use compared to me being able to use my arms

#

which you should be relying on more as well (your arms)

#

also you can always add more/specific exercises and stretches on top of that vid's stuff

#

plenty of hand exercises for us gamers out there on the interwebs. . .

uncut spear
#

oh yeah I keep seeing mods saying you need the preloader for them to work, I'm assuming that's obviously if you're playing casual in the first place right?

#

don't tell me I'll need the preloader for the mods to work in community servers lol

#

ig I shouldn't care cause I still don't plan on playing casual anyways

#

but ik some mods that have been converted to casual compatible and they even have updates not seen to the original mods

high current
#

Casual compatible pretty much just means it works regardless of sv_pure setting.
If a community server uses sv_pure then you still need to preload.

orchid sorrel
uncut spear
#

danke

tough locust
#

makes me want to KMS that the TF2 maps test server uses super strict sv_pure rules. like WHYHYHYHYYY

summer steeple
#

they want it to be as close to casual as possible, since thats what a lot of mappers are going for, for their map

tough locust
#

only prob is that their sv_pure rules are more strict than casual so casual mods break on their server and cause the game to lag super bad

high current
#

It was kinda a meme

mystic anchor
#

headache

velvet raft
#

does anyone want to gift me a hat steamhapp

#

my Pyro's head look so lonely without one...

drowsy marlin
#

You should try getting an achievement

#

That gives you hats to wear

velvet raft
#

i did some of them, i had some hats but i sold them for Fallout New Vegas

small sirenBOT
#

*i did it, i had

some hats but i sold them for

Fallout New Vegas*

velvet raft
#

worth it

drowsy marlin
#

Get more achievements

half rose
wild grove
#

nice minecraft gameplay

void slate
#

So I guess mastercomfig 10 is delayed?

tough locust
#

i thought mcoms said it would be bc of all the time spent on quickplay

summer willow
#

top 10 essential mods for tf2 casual ?

crisp cedar
#
  1. mastercomfig
#

thanks for watching

#

u only need one thing and its the thing that doesnt make the game run like shit

#

you dont need custom huds

#

you dont need epic custom animations

#

u just need the game to run. thats all.

summer willow
#

i know

crisp cedar
#

in my opinion. atleast.

summer willow
#

i just want a more refined tf2 experience, nothing that changes completely something

#

being more specific things that fix the game

#

there's alot of mods that seems to do the same thing and what is better?

small sirenBOT
#

*there's alot of mods

that seems to do the same thing

and what is better?*

grim parcel
summer steeple
orchid sorrel
#

what if hot hand had knockback on hit catastrophic

mystic turtle
#

(this is a horrid idea, the phlog will now eat casual alive)

small sirenBOT
#

*(this is a horrid

idea, the phlog will now eat

casual alive)*

orchid sorrel
#

I think players would still opt for powerjack

rare creek
#

fire axe best pyro melee

cursive peak
#

Extra mobility is too good to give up.

orchid sorrel
#

Although if i ever make stuff for potato again i might make an overclock for that

hoary geyser
#

axtinguisher supremacy

mystic turtle
velvet raft
mystic anchor
mystic turtle
mystic turtle
mystic anchor
#

to fall back

kind falcon
#

to press the clip button

#

🔥

mystic anchor
#

that too LOL

summer steeple
#

which... is kind of what happened for tf2 imo

#

a lot of players just completely disregard most of the items in tf2, even when they're perfectly fine sidegrades

#

or in some cases better

crisp cedar
#

its best to view meta as the most optimal way to play the game

#

if meta exists then off-meta exists too and that too is a valid way to play games

summer steeple
#

i mean yeah but i think in more cases than people realize, not just in tf2, the difference between the 2 is very slim

#

and mostly dependant on playstyle and skill

#

rather than actual balance

crisp cedar
#

yeah

#

i feel like meta is just