#Team Fortress 2 Megathread - winter is the most chill time of year
1 messages · Page 80 of 1
I don't understand why they would force it on one platform and not the other
all my homies hate antialias 0
why not give the choice?
TF2 uses a different rendering system
because the font libraries dont support it
Could be that font aliasing is built into whatever tf2 uses?
yes but only on windows
Idk all I know is windows has nice sharp chat fonts
idk
People talk about tf2 fonts here on linux
I mean it's more than just the chat fonts but it's most noticeable in chat I guess because of the drop shadow or whatever
the new ui_scaling_test doesn't scale up centerprinttext dumb ass update
Does it positively or negatively affect performance?
I don't feel like installing beta tf2 just to uninstall it
it doesn't affect performance in any way you will care about
*it doesn't affect
performance in any way
you will care about*
1 fps lost
anywaysi am aboslutely ecstatic about this update this is the best update to come to tf2 bar none..
Me too as long as it doesn't cause any issues and I can still have sharp fonts
i think it improves performance by 10%
improves performance as 2000%
yes that one
or real?
what do you think
Wheatley
elon usk
tf2 is funny one second you're losing a sniper duel 1 - 4 and then a minute later a pyro is accusing you of having sus snaps
the line between human and machine is blurring...
bro is convinced im cheating and going cloak n dagger to spec me
*bro is convinced im
cheating and going cloak n
dagger to spec me*
meanwhile I just got flanked by a pistol engie and died
Pistol is crazy if you have good aim honestly.
Also any performance boost from UI is exciting to me.
until you ask gpt how much is 2+2
The problem is that most people have bad aim so they think the pistol is bad
Are they finally adding panorama to tf2?
someday...
but first they have to add scaleform
and then they can replace it with panorama
Pistol spread is pretty brutal. But if you’re at a range where it doesn’t miss every shot because of spread then it can roll someone
I was more referring to the fact I lost a 1v1 against a pistol engie as the class that can just 1 shot the engie before he empties his clip
they need to add an element in panorama which renders vgui2 and then an element in vgui2 which renders panorama
Does vgui mean Valve Graphical User Interface?
@drowsy marlin has leveled up! (22 ➜ 23)
Niterux vgui_ui_scale_factor 9000
why not
do the funny
this only happens when im not tabbed into the game
my hud swapped out this debug text for a really tiny unreadable font, where within the hud folders can I change it back?
my exact hud: https://github.com/megascatterbomb/darhud
im p sure that's defaultfixedoutline
^
dont increase it past the default size though because it doesn't move, the x position is hardcoded
Check if your net_graph is also messed up
I think they both use defaultfixedoutline
Yeah for starters try just deleting the whole DefaultFixedOutline block in resource/sourcescheme.res
That should make it use tf2's default font for it
nodont do that
ynot
actually i forgot sourceschemebase exists yeah you can just delete the whole defaultfixedoutline block
bro doesn't value his time
worked. thanks.
@limpid panther when you get the time do you think you can benchmark the new beta tf2 branch?
The issue for me is less the color and more so the amount of empty space and the lack of object diversity in the main texture. If it had way more object variety and bit less empty space, I would like this war paint way more.
lmfaooooo
sure
I don't think they should gut casual, but more so design casual to be more about prolong game sessions than a unranked comp. Also reducing wait time for a match to start, it takes too long for a match to actually start.
@summer steeple what is it about, btw? Ive been out of the loop for the last few days
vgui rescale and other optimizations (allegedly (i havent read anything))
If I could I would just add an option to immediately restart the match at the end for people to vote instead of reconecting to the same map. And an "Allow community servers" checkbox on the Casual menu
"This is terrible, but vgui has forced my hand."
I would bring back the server time limit, remove the best of 2-3, instead it be unlimited rounds til that timelimit is done, allow team picking, alltalk vote, and the allow community servers checkbox while also finding a way to make that option not increase the queue time like it apparently did in the beta of casual.
You could also make spectator temporary but I can't test if it will kick you automatically or not once the timelimit is up.
All casual needs is reducing max party size to 5, setting it so parties of 3 or less will be stuck on the same team together or autobalanced all at once, reduce the post-round time and reduce the amount of time the server will wait for players.
Maybe they could add a system where if you stay in a server across map changes you get additional xp. But idk, I don’t mind having to requeue. I just think the TF2 community is being some whiny children about this quickplay stuff.
Like you’re telling me all these people played the game 10 years ago and ACTUALLY used quickplay? No shot, no one used quickplay cuz it sucked, you used the server browser every time you wanted to play.
Quickplay was a fucking mess, it was possible to find servers that had no ads or bots. People look back on it with rose-tinted glasses like finding a game wasn't a pain in the ass.
quickplay had problems but i still prefer it over current matchmaking
even with all of the shit servers i still preferred not having all of the annoyances that current casual has
beyond circlejerk
There's probably some hybrid solution that would solve the issues of both, though I haven't seen anybody propose a good one yet
What’s the annoyances of current casual
No team switching or scrambles, long ass warmups and map votes, no RTV for skipping maps, people join with stacked parties and pubstomp, no ad-hoc connections
Game always ends after 1 or 2 rounds so we just go through the map vote and warmup for no reason since we picked the same map again
You join a match wanting to play a particular map but it ends and you immediately go to a different one
they could add a system where if you stay in a server across map changes you get additional xp
this would be a great idea for people who just leave immediately after losing one round, but I'm not sure it'd be enough 🤷♂️
Just don't make map changes take so fucking long and people won't leave
I mean those are almost all single-variable changes. So I think it’d be easier to make Casual less annoying than it would be to make quickplay not abysmal
There is no reason to not do the map vote mid-game instead of making everyone wait for 30 seconds after the round ended, there's no reason to have a warmup at the beginning of every round
There's no reason to reload the map if the same map gets voted twice in a row
I miss actually being able to switch teams when I'm on the winning side of a roll, being rolled or rolling just straight up isn't fun
and it's most of the games in Casual
Honestly if you were to remove all of these issues casual would look a lot more like quickplay when it were restricted to valve servers
Except the quickplay queue system was actual dog water
There wasn't even one, was there?
Once you were in a server via the server browser it was fine.
*Once you were in a
server via the server
browser it was fine.*
There was. But there may as well have not been.
that probably explains why I basically forgot it existed then
98% of the time it’d send you to an empty server after 2 minutes of waiting for a server.
Complete non-sequitor here but Casual does have some kind of MMR system, right? Even if one that's a lot more loose than any kind of comp mmr
because if it does, it sucks ass
I have to question if MMR is even necessary for a game like TF2, given the massive team sizes and the prevalence of non-serious play
I have no reason they have anything other than filtering by ping
iirc it tries to basically match outliers together. While keeping a large skill gap among the teams.
It feels like for every 3 good balanced games I have, they'll be followed by a few complete stomps where one team has no way to win, then back to balanced games again
Especially if I happen to win some of the balanced games prior
I feel like most my games are pretty well balanced. If I go medic+pocket with a friend then we can roll it. But if we’re just hanging out or I go medic without a designated pocket then it’s usually well balanced
I think it’s just a matter of coordination is OP. So the moment either team has any droplet of coordination, even if it’s just 2 players, it becomes a roll. Just look at how many pub pushes there are just from the announcer counting down.
If we had team scrambles then those coordinating players would get split up across both teams, but casual doesn't do that so we basically have no way of dealing with those
Especially when players lose connection and eat a player slot for minutes at a time, so autobalance can't even do its thing either
I think even just returning valve server settings to the way they were in the quickplay era would be enough for me and most people
iirc autobalance tends to specifically target parties to split up. That or it’s just more likely to experience it since if each player has an even likelihood of being selected, then a party of x players will have an x greater probability of experiencing an autobalance.
Either way it does get dealt with, and it typically sucks when it happens and the player just retry to avoid it or requeue to get put back together.
There’s not really a way to stop rolls. Just look at uncletopia, do the autobalances ever stop the rolls? Hell naw, you just roll the dice as to whether you’re going to be getting rolled or doing the roll again.
There is no reason to not have autobalance enabled, especially via a vote. But people act like it’s a magic bullet when it’s very easy to experience that it’s not.
I mean, that happens everywhere, matchmaking or the lack there of wont solve it
thats just the nature of playing with randos
No, there's a pattern
If it were truly just playing with randoms, it'd be completely random whether the games are balanced or not
It's always a few balanced games, a few stomps, then a few balanced games, then a few stomps, pretty consistently
It doesn't matter if I win them or lose them
Sounds random to me tbh
Maybe I am just seeing a pattern in nothing, but god dammit it still feels shit anyway and I'd rather have team scrambles and switching available to alleviate it
casual uses mmr, casual rank
Idk about reducing party size to 5, casual isn't supposed to be like a competitive game
I wouldn't even mind if they increased it to 12
Often times you have more than 5 friends wanting to play together
IMO literally the single problem with big parties is votekicks
No other issues with it
Yeh maybe just make it so parties are automatically abstained from votes regarding their party members? But that’s more complicated than just changing max party size to 5
True
Tbh it’s not even that big of an issue. It’s just a solution to the whiners complaining that the bot crisis was caused by casual.
I'd rather just allow adhoc connections than have a party system
Aren't there plenty of vanilla community servers?
What would be the difference
I think a lot of people like the matchmaking and a lot of people like the ad hoc community servers and a lot of people sometimes feel like playing one and sometimes feel like playing the other
It's good to have both
they dont get enough traffic besides uncletopia, which while are ok servers they do not have as many options as valve servers
pre quickplay if I wanted to just play a regular round of say, ctf_sawmill, I could just boot up the server browser and have like 8 different valve sawmill servers to pull from
I'm late but casual needs vote scramble
Casual vote scramble is requeue tbh
Tbh it’s usually faster than waiting for a vote to pass, if it even does.
I think a lot of systems in TF2 could have their time limits shortened by 25-50% to update their “pace” to modern standards. Votes being one, waiting for player time being another, post round screen being another.
I think that would honestly be a bigger QOL update than either side of the “bring back quickplay” debate are suggesting.
except requeuing is the exact thing i don't want to have to do, because it means sitting through more loading times and having to wait for matchmaking to put me in another server, which could take a while if i'm wanting to play a specific map
i hate the constant queuing and requeuing that casual has put in place, being able to just go into a server, play for 2 hours and hop off is the exact thing people are missing from old quickplay
all of this crap like pre-round warmups, the countdown screen, end of round screen, map changes even if the same map got picked, this is all just unnecessary bullshit, there's no reason for it to be here
not to mention that you have to requeue if you want to play a different gamemode, because maybe i don't want to exclusively play payload
I’m gonna be honest. I’ve never once considered pre-rounds existence. And if you have long queue times you honestly just need to queue for more maps or accept the fact that you’re just using the system a way it wasn’t intended.
Adhoc connections could fix that complaint, but the current system is just designed to give players an easily accessible general tf2 experience. Not really a “I wanna play ctf_sawmill for 4 hours” experience.
Honestly I don't mind the gap between rounds. It gives me time to take a piss or address anything I need to address before the next round starts.
That's not to say the UX can't be improved, but I don't think the time gaps are a major factor.
for the record, i don't think any of these changes are incompatible with casual mode, i just think it's really dumb that we got a bunch of unnecessary fluff for no reason when the switch from quickplay to matchmaking happened
Matchmaking was sold as the solution for the competitive experience (hence the matchmaking beta). I don't recall anyone expecting, let alone asking for such a system to be applied to the main game.
I do queue for more maps, the problem is that the maps I want to play often aren't the most popular ones, because everyone just plays the same 5 payload maps over and over again
I don't think anyone would have complained if only competitive got matchmaking, and quickplay were tidied up a little as a standin for the current casual system, but now everybody likes to blame comp players for "ruining TF2" even though it was just valve being idiots
- I think they should add back adhoc connections, or at the very least make filling player slots more responsive for party members.
- They should also generally just speed every timed system up by 25%.
- Add back vote to autobalance.
- Fix party’s having a monopoly on votes, either by limiting the party size to 5 or making parties auto-abstain from votes regarding their members.
- Add some kind of incentive to staying in a server between map changes. Maybe some xp multiplier for your duration on the server or something. But a soft nudge to the desired behavior.
All of that is honestly fairly doable in my mind. Maybe the last two are a bit more complex.
chet is the goat I watch all of his vids I wish he talked more about the creation of VR stuff tbh
I honestly think the move from quick play to casual was one of the biggest UX improvements to the game. A lot of people were angered by change but as a general system for getting a player into a game, it’s sooooo much better.
It just needs a tune up. But even then it’s one of the better systems for match making in any game.
Quickplay was awful for me. I only ever used the server browser
Really I think a big issue with matchmaking is just how opaque it is, you never see the servers yourself and you can't manually connect so all you can do is just wait as the system silently picks a game for you, if you had the option of manually browsing the servers I feel like I'd enjoy it more since at least then I can tell why it's taking so fucking long
agree these changes could make casual way better without having to destroy the entire system. casual as is is really good it just needs a few tweaks so that you can stick around with the same people dir longer
Yeh quickplay fuggin blew as a match making system
I would take the current system over quickplay 100% of the time
Honestly my biggest complaint about casual is that the vgui code for it is dog water so it’s kinda buggy and a pain in the ass develop hud stuff for.
quickplay is just for a different era and for a different purpose
*quickplay is just for
a different era and for
a different purpose*
it has a different feel that not many people are looking for nowadays
I think they should let me alt tab while loading
Neither quickplay nor casual gives you any feeling of control over where you end up.
I think the in-game experience in the quickplay era was just better for not having all of the constant waiting and annoyances that casual has, but there's no reason why they couldn't apply them to casual anyway, which is the part that frustrates me the most
I think they should silently disable multiplayer and instead just instantly place people in games without bots and not tell anyone. But program it like forza horizon 5 to where bots will always let the player win.
I think the reason is they wanted to play everything too safe.
Like waiting for players can go on for something like 3 minutes because they wanted to guarantee everyone that was going to connect had time to connect.
They wanted to make sure that if you had an opinion on what map to vote for next that you had time to write a letter to your grandmother, come back to your computer, then place your vote, etc.
I think in reality people have a certain tolerance for imperfect games and a limited level of patience, and you gotta balance both of those things to provide the best experience. It’s not worth waiting 5 minutes to let the last 4 players connect to a 20-person server, but you obviously don’t want to start a game instantly and have a total of 4 players in the game.
It would have been smart to build a system where they could easily tweak these variables to play with that balance. Whether they did or not is beyond my knowledge.
In the quickplay era, most servers would start with a 30-second waiting time for players, which is far shorter than the 60 second wait you usually get these days
Plus you could have the game instantly start once a given threshold of players joins, like once a minimum of 12 players are in, just start the round and let everyone else connect afterwards
You could stop having connecting/lost connection players from taking up player slots for the purposes of autobalance, so if a team is down 3 players because they lost connection, autobalance will treat those as empty slots, if those players do reconnect they'll just come back on the other team
@wispy shale has leveled up! (6 ➜ 7)
The way the matchmaker interacts with team assignment is really bad
Instead of the rounds system there'd be the 45-minute server time limit like in the quickplay era, and the map votes would happen mid-game rather than at the end, if the current map gets voted again you'd just add another 45 minutes to the timer
Oh yeah they should just stop having matchmaking assign players to teams in the first place, just let players pick a team when they join
Would also mean spectate gets to come back
Eh. I think assigned teams is okay. And tbh being unable to spectate is a pretty minor loss.
If either of those had to change for the addition of new/better features that’d be fine. But I think assigned teams and not being able to go into ghost mode are kinda good for balance.
Spectator was very rarely used for anything other than cheesing or spectating hackers.
Well one of the biggest issues I have with the casual in-game experience is how frequently the teams are unbalanced, usually due to the matchmaking system being shit, and being able to switch teams in-game, or pick one upon joining the server would alleviate those
I don’t think unassigned teams would fix that. If anything it’d make it worse
Source: I can easily hop on any uncletopia and guarantee a roll with and 2 players on my friendslist.
As much as people say they used to join the losing team to root for a comeback, no they didn’t.
If anything people just see an open spot miraculously on the winning team and hop onto it.
Idk why in casual choosimg for the same map reloads it lol
*Idk why in
casual choosimg for the same
map reloads it lol*
Why don't just restart rounds?
Emesis Blue
the fact that Fortnite has bots is the most RAGE INDUCING stuff imaginable. ive only played Fortnite a handful of times but whenever I do I'm always thrown into a game with bots disguised as players. I'm not playing a game to play with padded player counts and stupid easy wins. I thought it's one of the most popular goddamn games right now, put me against real people for fuck's sake. At least something like Skial will tell you if they're a bot by the AFK tag on their name which is respectable, but it feels so hollow to get a victory against the computer when you know you could be beating a human instead
Emesis Blue
bots by the game or by random bot hosters?
game bots
I wish this could be fixed
or improved
borderless doesn't feel as smooth as fullscreen
theyre present in most non-ranked modes because the game had ventured off to be a game for all of the family to play
Borderless/windowed (same thing) has forced vsync btw
Unless you're using dxvk, that's able to sidestep it
playing with xbox like controller and holy shit
hard as fuck, it's like learning to play again
oh and it crashes when i disconnect it
that explains it
It's not quite like tf2's vsync though, it's the vsync dwm applies to your whole desktop
On my computer it adds less latency than tf2's vsync (but still quite a lot more than no vsync)
how about borderless mode + FreeSync
Don't know don't have a freesync monitor
You can pretty easily tell if vsync is enabled or not just by looking for tearing
I'd imagine freesync doesn't work on the windows desktop, if that's the case it shouldn't work in windowed mode tf2
If your monitor has an fps counter or freesync indicator, you could enable that and check
I use fast vsync via nvidia control panel + gsync
Gsync is broken in tf2 for me, Idk why
It's just a mess of inconsistent looking refreshes in tf2 no matter what I do
Looks great in the gsync pendulum demo and in most other games
fast vsync causes crashes for me
Weird
The RTSS 4 bar frame indicator really highlights the problem I have with gsync in tf2
It's very apparently inconsistent, regardless of different types of fps caps, no fps cap, different types of vsync, no vsync, dx8, dx9, vulkan, mat_forcehardwaresync 1 or 0, nvidia low latency mode off, on, or ultra
meanwhile it looks mostly good and consistent in the gsync pendulum demo at any framerate
Unfortunately i don't have a high speed camera sufficient to record it
With 240 fps vsync and gsync off the indicator is perfectly consistent, but at any lower gsync refresh rate, it's all over the place
Even like capped 200 fps and thus gsync 200 hz refresh rate looks just awful
vsync on or off
I just play without any anti-screen tearing tech. I haven’t been able to notice screen tearing at 144hz+, definitely not at 300hz on my current monitor.
Even back when I played at 60fps I didn’t really ever get bothered by screen tearing, though you could at least see it at that frame rate.
Also borderless windowed stinky, play full screen
been forced to on Linux since Wayland's compositing isn't optional and causes shit tons of performance issues in games
just switch to like xorg
and like
kde has a key combination to disable compositing on xorg
boosts performance by a lot
like it's insanely noticable
Why? I'm fine playing games in exclusive fullscreen
.because it makes a noticable difference even on the desktop
I've been fine on Wayland, I see no reason to.
exclusive fullscreen doesnt really exist on linux i think
Well it's enough to get the compositor to piss off
I should've been clearer, its non-optional unless an application is in proper full-screen
linux sucks
Disabling compositing for windowed applications, borderless or not, is not an option
yup
they took my least favorite thing in xorg with every de and made it non-optional and drive the entire desktop
cool can you show me
I believe that's it
they're both awful let's just be fr fr
and the only advantages that wayland has are completely circumvented by xwayland
like dangerous software can just use xwayland
only if the other applications you want to peep on are ALSO running under xwayland
and most DEs have the ability to hide stuff like keys from xwayland applications
(everything because nothing meaningful supports wayland yet)
Marvellous observation, thus we must work to have more applications support Wayland
browsers and DE apps do, and thats already over 90% of the needs for 90% of people
In my case, IntelliJ IDEs got support in the latest release
Wine already runs on wayland, there's just some stuff to work on, it's a massive project after all
Even NVidia just released an updated driver with several fixes
works wonders in the latest Plasma
Wayland my beloved
the Wayland experience is already very good, XWayland is genuinely something i rarely have to use
Ye
Same
The only application I use consistently that needs xwl is steam
Also @rare creek chill dude your skit of "look I'm being a jerk aren't I funny" is really old by this point
I took more issue with "Wayland sucks because xwl exists" because clearly the fix to that is to just not use Wayland and deal with the flaws of X11 everywhere
like its a complete non-starter
Just be nice and engage in conversations in a non-hostile manner because it low key hurts to read and engage with your messages when they're irony poisoned actively rude cope pieces
Yeah lol
Plus xwl is optional
Like if it bothers you that much you can just compile dwl without xwl built in
Boom flawless or something
Man I need to swap to sway or something
XWL was and still is necessary because if no apps run in WL nobody's gonna use it and then itll be deemed not worth the effort, and then we're back at square one
it isnt perfect and yes development is slow but I'd rather have that than the mess X11 is nowadays
Ye!
It's quite functional and there's not much to complain about when you're reminded that it does work
Wayland was damn near unusable for me prior to 555 but once that came to my distro I switched and genuinely forgot i had switched aside from the lack of optional compositing for windowed games
but the only reason i got into the habit of playing games windowed was when I was on Windows and games crashed a lot when you alt-tabbed - especially source games
and since alt-tabbing full screen games isnt an issue on most linux desktop environments, I don't mind going back to playing games in full-screen
Hell yeah
it's so odd to me when people respond so cynically to people trying to modernise tools and push things forward
idk man gotta run minecraft and tf2 in x way lad
i dont..?
huh? java isnt bound to X11
is it really a big deal if minecraft uses xwayland if its the only program using it?
no
so whats the problem?
i guess there is no problems
I don't take issue with your opinions, I'm complaining about the toxic nature you present them in.
also im pretty sure glfw 3.4 has native wayland support
Isnt there also a mod that makes it run under Vulkan?
there's a few attempts at creating one but none of them are really good or stable or compatible with literally any other mods
Well I think most people would be more than happy to have minecraft java running on xwayland if they could reap the benefits of it in every other regard
they will never make me switch to wayland
the main vulkan mod i was excited for got basically discontinued and then i found out one of the main developers is an absolute dick wad
I don't care that xorg is outdated because it actually functions
*I don't care that xorg
is outdated because it
actually functions*
I think you've been out of the loop for the last, like, 5 years
what were you trying to do?
if i have to use linux again im basically going to be shackled to using wayland since my monitors have different dpis and xorg doesn't support that
screen capture is the most consistent problem but other random things always spring up
really? I screencap regularly using spectacle and OBS and it hasn't been any issue
my obs settings get wiped every time I relaunch
this has happened on 3 separate distros
sounds like a too lazy to read the logs or use google issue tbh
that doesn't seem like an issue with wayland, nor should it really impact it
no it's wayland perms
every time I open obs on wayland I get a popup asking for permission to capture, I hit yes, and then it wipes my config
you think wayland is causing your obs settings to get wiped?
wayland perms wouldnt wipe ur config
I am 100% sure it's wayland lol I asked for support and they said it's intended behavior
i think there's something wack about how you're setting up OBS because that's just straight up not tenable
alright man
nice to see you're approaching this in good faith dude
Either you're bullshitting or you're doing something weird because OBS would not wipe a config over you using wayland
average linux user when you've been troubleshooting something for months but it doesn't make sense to them
good faith is when I assume that the other person is so braindead that they can't do basic checks
You have provided nothing to back yourself up
because this isn't a political debate dude lmfao I'm just making a statement of fact about my lived experience and you're saying "nuh uh" why do you think my goal has to be to win you over
god the internet has debate-poisoned so many people
Backing up what you say isn't specific to politics
and you're the one that came in saying this shit
Even more, if this is intended behaviour, that's on the OBS developers. I've been using the same OBS config across X11 and Wayland for months now
Well same but I wouldn't mind trying gsync in tf2 if it worked correctly
For times when framerate is below my monitor
nvidia fast vsync always makes my frame pacing feel weird in TF2, it's not worth the jitteriniess for a lag reduction of probably like 8 ms or something. I usually just stick with the screen tearing
my responsiveness feels perfect with fast vsync but every time i tab into the game it has like a 35% chance of crashing when fast vsync is on
it's weird too because it's not like a real crash or freeze
it's more like the game's framerate is reduced to like 0.2 like sometimes the game updates
honestly just depends on how fast ur game is running and if there's too many tears you can just limit the fps to like 2x your regular refresh rate. Tearing is unbearable in some games like Portal because it's running so fast that at 300 fps you're getting like 4 screen tears at once while turning on a 60fps monitor
also fast vsync doesn't work at all with -vulkan for me for some reason, which really sucks because i get much better performance with -vulkan and the alt tabs are faster
i think that's bc the nvidia control panel only detects the dx9 tf2
probably
wait no because regular vsync still works
it's just fast vsync that's broken
I don't think it's broken
It's just that it doesn't support vulkan at all
Actually maybe they updated it to work with vulkan idk, but it never used to
You could try dxvk.tearFree = True in dxvk.conf, I think that's similar to nvidia fast sync
When I tried it it felt kinda shitty
Alt tabs should be instant without dxvk too, if they're not you're probably doing something wrong
I just checked, you can have instant alt tabs on any dxlevel, in fullscreen mode or in maximizedwindowed (fullscreen optimizations) or in windowed mode, with or without dxvk
if anything dxvk makes the alt tabs ever so slightly slower
Before I had my freesync monitor I used rtss to get rid of tearing
or at least, make it almost invisible
Using scanline sync you can make, for example, the tearing line (almost) always appears like, 5-15 pixels from the bottom of the screeen
or the top, whatever floats your boat
Used it on overwatch, tf2 and halo infinite
for other non-competitive games, I played on gamepad anyway so I set vsync on
that + antilag was good enough for me
I just cap my fps at 301 for my 300hz monitor. I do the 1 fps extra because my theory is that if there is tearing it won’t be in the same place the whole time.
It’s worked alright for me. I’m not particular about it like I said though.
I use RTSS as well
This never looks smooth for me
Capping at 1 above monitor
The only way I can get my game to look smooth is to use vsync, or to run at the highest fps possible
eg. 2000 fps looks nice and smooth (but only works with sv_cheats on)
1000 fps looks alright but isn't achievable in real games
400-500 is and looks just okay on 240hz
240 fps vsync looks smooth but of course input lag
Webm 
sorta
it doesn’t work very well. for mc specifically you’ll probably need a patch in most cases
Thanks to the crew you can see in the chat
↓ ↓ ↓ [ Mathematics ] ↓ ↓ ↓
- Definition -
A virtual projectile shield (VPS) is the consequence of a medigun's beam being connected directly or indirectly to a real deployed shield.
- Properties -
Deals the same damage as the shield it is connected with.
Let x be the numbers of medics. If all med...
i wonder how they even found this lol
this doesn't make any sense lol
not saying its not real but just that I can't wrap my head around it
*not saying its not
real but just that I can't rap
my head around it*
like just looking at the code itself even i don't understand how its possible
WebM my beloved
what are the coolest video formats guys
i need to know what to store my frag montage in
yuv
mpeg
wrong because i’ve never heard of it
4?
smh ur not an ffmpeg fan
mods kill this guy
what the fuck is av1an
terrible
thats a color format...
raw video
what’s your color format replay
yes videos are a collection of images which are composed of colors
-c:v rawvideo output.yuv
-c:v rawvideo output.yuck
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
what does raw video have to do with this anyways?
coolest video format
consider the following: gif
considered
ffmpeg is awesome
and webm works for discord, just not directly on phone
if you want to upload to youtube just go for mp4
easiest
i get too many complains from apple loserswhen i usd webm vp9 file
solution
i'd rather not be killed lol
i ain't switching to android i want my 𝐮𝐬𝐞𝐫 𝐟𝐫𝐢𝐞𝐧𝐝𝐥𝐢𝐧𝐞𝐬𝐬
I convert all my shadowplay clips to actual film stock and store them spooled. Everytime someone plays one of my clips I actually break into their house and just unspool my film in front of their face in real time.
based
you got a point there
i use my compression script so i can specifically tailor the video quality to every person i send it to including formats and filesizes
in discord servers with smart people i use hevc and discord servers with stupid people i use avc
I just use avidemux and hand pick settings then compress it to a max file size of 2mb for discord.
It works and looks good enough for the tiny little box that discord playback is in.
Everything to mp4. The Honda civic of video formats.
switchto kaios
no
why not
it's not android it's kaios
blow torch
ain't doing that
Apple definitely leads the market in UX for mobile.
it's familiar
and easy
- i've been so adjusted to iphone so i'm not willing to switch
Honestly even if it’s not familiar it’s just a better UX.
They firstly have the advantage of having only one line of hardware they need to support, so their software is designed around that hardware specifically.
And secondly they have the advantage that everything is designed around Apple since it’s like 50% of the mobile phone market. So even 3rd party things mesh really well with their ecosystem.
Android is basically the Linux of mobile. Open-ish source, powerful if you know how to use it, the UX of used toilet paper.
I grew up on Android from my first smartphone until my senior year of college. Then I just wanted a phone I wouldn’t have to upgrade for another 5-10 years and didn’t need any crazy specs, so I got an iPhone. And it’s pretty much fit the bill of “just work” perfectly, and the thought put into the UI and UX really impressed me as a former Apple hater.
can u agree that its dumb that you cant use your phone as a usb stick
*can u agree that
its dumb that you cant use your
phone as a usb stick*
-smiles-
usb
I dont think I ever felt the need to use my phone as a USB stick
even when on android
but i have a 1TB portable SSD that i can plug into my phone to do that if i really wanted
or literally countless p2p file transfer tools
I mean is it dumb that I can’t use my laptop as a usb stick for my computer?
Maybe? Maybe I can, I’ve never tried because last time I used any USB stick functionality was like 10 years ago. Now I just upload stuff to the cloud and then download it back.
to be fair that is objectively inferior
I’m sure it is. But it saves me having to fiddle with physically plugging stuff into my computer. Which is arguably enough of an inconvenience to offset whatever upload time or compression I deal with on the cloud.
i mean you'd be surprised, im on dog slow rural UK internet, it genuinely is worth the faff under those circumstances
If I need lossless media or absurdly fast transfer times then I wouldn’t be using my phone for it anyway, 2 TB of phone storage is wayyyy expensive compared to raw storage. I’d be using a portable SSD or even just an SSD in an adapter for that.
u have the files on your phone, you can access strictly the images/videos through usb, but to drop anything else please use itunes
zumbass company
What else are you transferring? I genuinely didn’t know that was a limitation because I’ve never tried to transfer anything other than media.
yeah u can use apps yada yada
you should be backing up shit like password databases anyway
Okay but that’s some Linux user shit. If you’re a power user then yeh android is the way to go
cant even agree with that since i use both 
But Apple is just like “man I want some vanilla flavored ice cream”
It’s not exciting but it gets the job done and gets it done easily
I don’t think Android is useless. I just thing for the casual phone user iPhone does what people need 99.9% of the time with a better user experience than Android. Android can do that extra 0.1% but it feels bloaty and not as streamlined as a result.
id argue people go with iphones a lot because yes choice is good but too much choice is overwhelming, and knowing its a phone thatll work and do shit you need it to is enough for most people
my experiences with android is that i can usually do what i want, it just might take some fiddling to get it to work
my experiences with apple is that i can only do it through apple's approved service which isnt really suited for what i want
I end up doing more workarounds and fiddling with apple because of it
android is fine if you have the time and inclination to tinker with your phone
may be worth it for some but like
most people dont care
i got shit to do and working with tech is basically my career, i dont want to have to come home and do my job a second time
yeah i dont see myself wanting to tinker with my phone i just want it to work
i dont think you even need to tinker with android. It works out of the box about as well as apple
to watch youtube, to browse discord
to call and send texts
- my family migrated from android to iphone and so i was brought with them
yeah but then you're like "this android oem packaged facebook or some dumb shit app on my phone and i cant uninstall it and i want it gone"
boom, pandora's box is opened
i mean yeah it gives you the chance to fiddle (unlike apple) but who really cares if you have some random app in a folder you never access
i just leave them there
even apple lets you uninstall their own pre-loaded apps
dont want a calculator? you can remove it
naturally with apple but yeah
yea
i like my audio devices wired and im sticking with it as long as i can
i prefer wireless headphones
id lose them
id still lose them
they literally have gps and bluetooth tracking through find my
yes
and i love that
whenever i leave my desk with my airpods i get a notification saying "your autismpods were left behind"
(yes that's what i named them)
nice
you underestimate me
thank you tim apple 🙏
clearly
I use wired IEMs with my iPhone. Kinda sucks I need an adapter, but that’s just kinda life at this point. I’d need some obscure or outdated phone even with Android if I wanted to not use an adapter.
Bluetooth functionality on most truly wireless earbuds has gotten so good that I don’t really notice pairing even when I do use some for the gym or for hiking. I have the moondrop neko cakes, or whatever their name is, and I usually race to put them in because I wanna hear them connect because I have a perpetual fear of blasting music without realizing it’s not in my earbuds.
I’m sure AirPods probably have better pairing, but that’s probably like saying a formula 1 car accelerates faster than a formula 2 car, almost definitely but I’m the limiting factor either way.
shoutout moondrop 🧗
Yeh they’re cheap and not shit. I got them when I was a backpacking guide because if they got eaten by a chipmunk I wouldn’t have been heart broken.
FFmpreg
get itunes bro.....
ive honestly found that functionality of android really buggy anyways
i always just use an app instead unless i have to use the usb
*i always just use
an app instead unless i
have to use the usb*
i upload full av1 clips to discord. not my problem if people don't have the hardware to view it
gotta agree that IOS does feel cleaner but I got an iPhone XS a couple years back and immediately returned it and stuck to android. It's good for doing basically everything but the speakers are so so quiet and once you want to do something that Apple doesn't want you to do you're screwed. Had to jailbreak the thing just to be able to install a version of YouTube without ads which was so overkill. it was to the point that I was screwing around more to get the iPhone to do what I wanted than the time it takes to get all my custom stuff on android with adblockers and everything.
anyway idk what this has to do with TF2 so TF2=android overwatch=iOS Paladins=KaiOS battleborn=windows phone and super Monday night combat = Ubuntu phone
this is correct wdym
Hell yeah
am I dumb or isnt there supposed to be a whitelist file for medieval mode
uses tf_logic_medieval entity
i thought there would just be nothing on the custom folder wth
none comfig with left preset
mastercomfig none: deletes all textures
i just got kicked from my own listen server due to it being full
*i just got kicked from
my own listen server due
to it being full*
because i made a vscript which filled up the server with bots before i could join lol
i was on the main menu but the server was still running
Wonder what happens if you try to join a networked server in that state
idk, i just used the disconnect command and that shut the server down
does anyone know whats up with the tf2 birthday beachball disappearing when you shoot it?
i was curious and i enabled vcollide_wireframe and it is still there and colliding properly
it just... becomes invisible
funny
weird, that is some source jank, the soccer ball mentioned in the issue post that works is spawned the exact same way, exact same entity, etc.
the only difference is the model
ffmpeg is awesome
awesomesauce if you will
the soccer ball doesn't have jiggle bones i guess
it dont jiggle 😔
New jiggle physics update when?
vjolt update TOMORROW
Introducing the Headbanger! A new taunt animation for Team Fortress 2!
Please vote for this item on the TF2 Workshop here: https://steamcommunity.com/sharedfiles/filedetails/?id=3315415434 if you'd like…
💖 3.48K 🔁 446
bbox is amazing for skins, even worst skins look amazing on it
*bbox is amazing
for skins, even worst skins look
amazing on it*
whats the command to disable textures becoming better up close and just having them crap all the time?
well...
you can disable textures going even lower quality at a distance
but thats it
and it reduces performance
but the texture quality you have set will always be what is used up close
Anisotropic Filtering?
Then setting texture quality to low?
iirc thats not what they're looking for
Are you talking about lods?
Texture filtering too
i think so
Texture filtering is most visible on the engineer's building previews
They look like crap but get pretty okay looking over a good second or so
I believe it also happens on the viewmodels
If that's what you want it's a launch option (not a console command)
@fresh arrow sorry it's texture streaming
@spring kestrel has leveled up! (17 ➜ 18)
My bas
*bad
Just to make sure
What you're referring to is stuff like the viewmodels initially looking bad and then getting better over a brief period of time?
i think they just want the lowest quality mipmaps at all distances, which is of course, not possible
and looks like shit
Because to disable that add -no_texture_stream to launch options
ok
i did that but it doesnt change anything, is it because i am on dxlvl 81?
No clue
It works on dxlevel 81
All it does though is use normal textures instead of streaming in lower res ones first then fading to normal
On viewmodels
Or most noticeable on viewmodels anyways, some other stuff has texture streaming I think
textures have to be opted into texture streaming system in TF2 (probably because the implementation is so primitive and unstable). there are 3 different ways a texture can be opted in of which only 1 way is used in practice. check texture_preload_list.txt if you want to see the default list of stuff that's opted into the texture streaming system (this list was made in 2015/2016 and like never updated)
i think mastercomfig updates the list
seems to be so https://github.com/mastercomfig/mastercomfig/blob/develop/config/mastercomfig/texture_preload_list.txt
Honestly I found disabling texture streaming runs better
I don't think there's much point in using it if you have a fast disk and gpu
idk why texture streaming would help with performance i mean ur just loading the same texture like 100 time
i have it offf
Apparently loading the smaller texture is supposed to make your game hitch less or something
something to note about the preload list is as it's name implies it "preloads" textures by basically loading them into memory when you boot up the game which increases startup time but decreases map load time, however if you look in the list it's preloading a bunch of MVM related textures even if you don't play MVM
But in practice it doesn't seem to matter in tf2
years of time wasted loading MVM textures for players that don't play MVM
billions must load
the preloaded versions of textures in ram are streamed out meaning they only take up the amount of memory required for the lower mips and not the full texture unless the games calls to render said texture which is when it's streamed in and then the full texture is kpet in memory unless it hasn't been seen for around 30 seconds
so most of the textures opted into texture streaming are ones they have variable amounts of time they are present in the world/game such as MVM bots, viewmodels, engineer blueprints and builds, and other similar things
Is the texture preload list still used if you disable texture streaming with the launch option?
I guess it looks like not?
I wonder what tf2_texture_cache.vpk is
I'm not 100% sure although if it was still used then I would assume playing with -no_texture_stream would cause the game to take longer to boot up and take up way more ram
so it probably isn't used if texture streaming is off
one of the 3 methods I mentioned for opting textures into the streaming system
other 2 "secret" methods for opting textures into the streaming system besides the preload list are any texture found inside of tf2_texture_cache.vpk and any VTF/texture with one of the last 2 texture flags (VTF files have a max of 32 flags)
the difference between the last 2 flags is which mip level the streaming starts from
the preload list is just "enable streaming list"
the way the system works, it needs an available mip to start with
Have you found texture streaming to offer noticeable benefits with current ssds and gpus?
So texture streaming basically half-ass loads a lot of textures so that when it needs to fully load textures it's not in a rush because the user is less likely to notice a low texture converting to a high texture than they are to notice stutters of running out / not keeping up with of GPU memory?
If that's correct it'd be kinda neat to customize that. I know I personally disabled texture streaming when I started playing engi more since I found the blurry blueprints distracting, but before I played engi I could have cared less. Same goes for MvM bots, 90% of people could care less about them at all, so why waste even any memory preloading them in their case?
Of course that revolves around me interpreting that correctly.
Wait a second, its in a .txt and in the base tf directory... I could generate this with a hud 👀
does the mvm stuff not only preload when you join an mvm game?
iirc its a different file
and honestly tbh texture streaming can be fine but i swear i see so many games where its extremely noticeable
Pretty sure it's just one texture_preload_list.txt file
And it does have a bunch of mvm bot crap in it by default
*And it does have a
bunch of mvm bot crap
in it by defaut*
Realistically it's not that many textures though I can't really imagine it making any difference to have mip level 3 of those textures loaded
Probably a couple megabytes of memory
it affects the game's startup time on hard drives quite drastically
or well I assume it's a storage medium bottleneck but it could be some slow internal logic
btw, mastercomfig customizes the file
Interesting
You'd assume the game loads so much stuff on initial startup that 65 little mvm textures is hardly a drop in the bucket
But I've never checked it or anything
texture streaming has some hilarious bugs as well
for no particular reason, decorated miniguns always stay at lowest resolution in loadout menu
I haven't noticed this with any other weapons
Yeh I’ve taken a peak at it a couple of times. I never realized it was related to texture streaming, I just assumed it like pre-cached those things to memory.
Which I guess is exactly what it does, but I didn’t connect that it was the low mip ones for texture streaming.
mat_fullbright
watch this dunk
does anyone have a list of settings that tf2 competitive mode locks you out of changing? can't find anywhere
I know it makes you use dx9 but other than that I can't find any specifics
i decided to take a look into it and its very very complicated it seems like
it seems like the for the most part the answer of what is allowed is:
- any archive cvars (aka any that the game can save, so stuff thats usually in the settings menu)
- any cvars with the flag FCVAR_ALLOWED_IN_COMPETITIVE (not very many have it, some settings that are saved but aren't "archived", like
mat_trilinearhave this flag,cl_showfpsis one that notably is not saved to my knowledge. - commands that have specific competitive "mins and maxs", which unless i've missed something or something has changed, only applies to dxlevel
gamma was locked in comp for the first week
stand power aah deflect
Blame the dude who pointed out every visual flaw in a wierd way.
Well visually they're pretty similar but the old one just played so much better
what is the highest level of anti aliasing available within tf2?
8x msaa
"16xQ CSAA" is considered higher if the list ordering has any significance
Also who's to say you couldn't force 16x MSAA or something if your driver supports it?
this was only supported in csgo i think
nothing, but they said "within tf2"
I mean it's there in tf2 but I think it's hidden by nvidia now or something
it's a intel exclusive anti aliasing but im pretty sure it's hidden on there too
It's nvidia exclusive
Unless someone else has added it way later
Check optionssubvideo.cpp
I think nvidia supports but hides 16x msaa as well
didn't Nvidia literally drop CSAA from their hardware?
like iirc that's the reason you don't see it anymore
It's very possible, it's super old
It was based on msaa though so it's probably still possible to support it, Idk if they do or not
There are hidden antialiasing settings that you can only enabled through nvidia profile inspector or whatever, not sure if csaa is included among those or not
Why not use a really high resolution to eliminate aliasing?
virtual super resolution, my beloved
Can I use gamescope to upres in linux
no 😭
I think some of the nvidia modes basically do that in combination with msaa
im on steam deck and pretty sure you can't do it there
iirc one of the modes in there gives you 128x AA and I remember trying it on Half-Life 1 and it ran at around 50FPS when normally it runs at over a thousand.
I tried tf2 in 16k res and it goes from like 1000 to sub 100 fps
Interestingly 8k in tf2 runs pretty good
a shame that Nvidia only allows MFAA with DX10 and DX11
if only they allowed it with DX9
this is expected tbh
im surprised it wouldnt run sub 50 unless you had an rtx 4090
bet u ran out of vram too
No don't think so
The nvidia super resolution thing is so garbage though
You literally have to registry edit to use a resolution outside of the couple options they give you
There's absolutely zero technical reason for it
In fact a lot of things in nvidia control panel just suck more than they have to
So many limitations
yeah it was a pain in the ass when i was trying to get 4k footage on my 1080p monitor, AMD's super resolution takes like 2 clicks in the control center but the nvidia one required me to add a custom resolution with CRU and then refresh the drivers until it popped up
Well CRU EDID is one way to do it
You don't need CRU for that though
Also nvidia quadro gpus let you add a custom EDID using NCP
But geforce don't
Just because
No actual reason
I haven’t really had an issue with Nvidia DSR when I used it for testing hud resolutions. I guess it’s not quickly togglable, but also I feel like toggling DSR manually is super niche. Especially now that DLSS is fairly common in games.
You can, however tf2 gets funky at high res
Namely fonts
You can
Do they allow it with vulkan?
I stayed up late last night trying to figure out how to run tf2 at 1080p, upscale it to 4k, and then downscale it back down to 1080p using gamescope last night, which was very fun
Okie!
mario kart wii???
Is there a menu to enable gamescope on the steam deck?
Cause I've just been using launch options
steam deck is already in gamescope via game mode
:3
Interesting!
(I don't have a steam deck)
You can use gamescope to downscale/upscale, on desktop, (there are probably guides for how to do it on steam deck somewhere) by putting gamescope -w 1920 -h 1080 -W 3840 -H 2160 -F fsr -- %command% in the launch options
That's for upscaling to 4k while at an actual resolution of 1080p
The lowercase w/h are the resolution the game will be rendered at, and the uppercase W/H are what the game will be displayed at
-F fsr tells gamescope to upscale and to use fsr (you can also use nis) respectively
the fonts and icons on the menus look way better when downscaled from 4k, only problem is the tiny old vgui menus. did they ever push the vgui update???
its still in the separate branch
however this doesn't seem to work for me as mangoapp says that fsr is not functional?
I am unsure
they're working on this btw, there's a beta branch that appeared earlier this week that adds scaling to some vgui things that didn't have it before
AIN'T NO WAY
yeah
Does this work with nvidia gpus? Im totally trying this
It should
not sure tho
additionally I'm pretty sure you need to disable steam overlay for fsr to work
but I am not sure
Gamescope used to not work on nvidia
Like a year ago or whatever
I think I heard someone saying it does now, never tried it though
arch wiki states it does
It should now
starfield lol gif aged horribly
poop-o-meter
how can i change interp etc for combat when i play as demoknight?
only DX10 and DX11, nothing else
Add cl_interp_rato x to your demoman class config in cfg/overrides. You can’t really separate demoman and demoknight without getting really over complicated.
Though idk why you’d really bother changing interp for demoknight. The default demoman setting should be good for demoknight.
cl_interp_ratio*
just cl_interp is probably better
cl_interp is a legacy command
it serves the exact same function but is less clear as to how it works
*it serves the exact
same function but is less clear
as to how it works*
AMD Super Resolution is literal garbage
you're not supposed to use DSR
DSR is also shit
DLDSR is the only good one
I never noticed any difference in visual quality when using AMD Super Resolution or DSR
Unfortunately DSR is also just what they call like normal resolutions
It's not shit
If you want to run at a resolution higher than your monitor and just downsample it to the monitor's res on the gpu using a traditional algorithm, no deep learning bullshit, they call that 'DSR' now
I guess it also has optional blurring but not sure why anyone would leave the blurring on
https://discord.gg/8TYgJhwA7S shocord
https://discord.com/invite/5RutXa3dGh 24/7 100 player tf2 server (shounic trenches: 45.62.160.71:27015)
https://discord.gg/E2zYGKAH3q join future experiments
https://www.patreon.com/shounic patreon
channel project status
https://trello.com/b/L3B65jUX
random feedback
https://forms.gle/bkuG...
still waiting for the new awesome mobster vip mode basically addresses all these problems
Cuz it wasnt fun next question
no everyone is a game dev to know why it wasn't fun
remenber everyone is your average joe
play literally one match of vip and you immediately know everything he says
and how do you play that in tf2?
yeah like vip isnt in tf2 and nobody plays tfc
You dont need to because escort missions are generally regarded as some of the worst video game objectives ever
Its up there with water levels with how mainstream it is to complain about them
cs1.6 players would want to have a talk with you cactus
*cs1.6
players would want to have a
talk with you cactus*
idk i liked the theo level in celeste
Cs players are built different
Too different
you said every scort mission in any game is worst but why don't you back that up for cs1.6

Because i dont know anything about cs 1.6
But its probably not good if it never came back
in a serius note i think is the same issue has hostage resque maps in css
they're not that popular
people don't hate it
but its kinda gimmicky
and valve doesn't know how to make hostage rescue comp friendly either
since its too side for terrorists
Its also why i didnt like the escort objective in the recent potato reverse
i think giving a different gameplay to the vip would be a change of peace but that would be too deviating of the formula
something akind to the demo in tfc and the detonator pack used in some maps
then again i feel like ppl hold on too much to the concept that the VIP has to be a wimp that cant do anything
yeah it's this ^
in splatoon the vip is the strongest player on your team and the game mode is not shit as a result
splatoon my beloved
I've always wanted to play Splatoon since it came out on Wii U but I didn't have a Wii U then, and now I just don't have the time for games anymore 😭

and now if you want to play you need to pay for switch online too!
granted it is the cheapest of the console subscription services
but it still is like
man
Condition Zero?
they do not have the server quality to really make it worth it for switch online
why? ):
servers run on duct tape and broken dreams.
i mean all things considered mario kart plays fine online
way better experience than like smash bros lol
is mario kart 8 deluxe still p2p?
yea
yeah its kind of impressive that it works well
and its also kind of impressive that smash doesn't work
because its made by bandai namco now
and they like... do fighting games
splatoon also works well enough, but it has this great feature where if the game gets cancelled you have to stare at the unskippable "the game has been cancelled" screen for like 10 seconds
?????
what
what
is that like, an issue?
it also took them 3 games to get to this point btw
*it also took them
3 games to get to this point
btw*
iirc they dropped the tickrate to help it along lol
*iirc they
dropped the tickrate to help it
along lol*
thank you haikubot
bandai namco have been the co-developer of the smash games since Wii U/3DS
they've been the main devs iirc
i think its sora ltd.
sora ltd is sakurai's company
it has 1 employee
him
its kind of just a thing to help legal stuff along since he's somehow managing to do a thing where he's a contractor director
oh I see what im thinking of
kid icarus uprising was made by sora ltd. and another company called project sora
lol
yeah it seems like he founded project sora to develop that game
*yeah it seems like he
founded project sora to
develop that game*
project sora is also just a shell company
it was made up entirely of nintendo employees who immediately returned to nintendo once kid icarus uprising released
cheap
@unborn pecan dougie spotted
it do be like that sometimes
reminds of the time I was on 2fort and the game randomly decided to put a outline I could see across the map and through walls on a random pyro on the enemy team allowing me to see where they where at all times even after death
:D
Best defense is a good offense.
(may be loud)
man, slick and smooth clips here
is this offical 6v6?
unfortuantely
It’s RGL 6v6. It was just a scrim.
Though that team rolled us the night prior and we rolled them last night, so it wasn’t like they were ass (relative to our skill level).
damn that's so nice
thanks amigo
I love how smooth your aim is, makes it really fun to watch
I just got them old 24 year old wrists. They don’t move like they used to, gotta save that movement for when it counts.
brother you're in the flower of life
or whatever the say is idk
I'm Manuel, a German Physician (M.D.) - Here are my Hand Exercises for Gamers. It's a follow-along routine that just takes five minutes of your time. You can use them even if you're not a gamer, they are also hand exercises for guitar, or hand exercises for women and men that have weak hands after e.g. surgery.
this genuinely helps me out with playings games esp since my setup is not that ergonomic 💀
so my wrists are always in use compared to me being able to use my arms
which you should be relying on more as well (your arms)
also you can always add more/specific exercises and stretches on top of that vid's stuff
plenty of hand exercises for us gamers out there on the interwebs. . .
oh yeah I keep seeing mods saying you need the preloader for them to work, I'm assuming that's obviously if you're playing casual in the first place right?
don't tell me I'll need the preloader for the mods to work in community servers lol
ig I shouldn't care cause I still don't plan on playing casual anyways
but ik some mods that have been converted to casual compatible and they even have updates not seen to the original mods
Casual compatible pretty much just means it works regardless of sv_pure setting.
If a community server uses sv_pure then you still need to preload.
Just casual needs the preloader
ok then I think I'm good cause I don't play super strict community servers seemingly
danke
makes me want to KMS that the TF2 maps test server uses super strict sv_pure rules. like WHYHYHYHYYY
they want it to be as close to casual as possible, since thats what a lot of mappers are going for, for their map
only prob is that their sv_pure rules are more strict than casual so casual mods break on their server and cause the game to lag super bad
Saying 24 is old. 😭
It was kinda a meme
headache
i did some of them, i had some hats but i sold them for Fallout New Vegas
*i did it, i had
some hats but i sold them for
Fallout New Vegas*
worth it
Get more achievements
nice minecraft gameplay
So I guess mastercomfig 10 is delayed?
i thought mcoms said it would be bc of all the time spent on quickplay
top 10 essential mods for tf2 casual ?
- mastercomfig
thanks for watching
u only need one thing and its the thing that doesnt make the game run like shit
you dont need custom huds
you dont need epic custom animations
u just need the game to run. thats all.
i know
in my opinion. atleast.
i just want a more refined tf2 experience, nothing that changes completely something
being more specific things that fix the game
there's alot of mods that seems to do the same thing and what is better?
*there's alot of mods
that seems to do the same thing
and what is better?*
it's releasing after the deadlock port
#1072696252162117752 message
that airblast animation mod got me thinking
what if hot hand had knockback on hit 
I'll do you another: hot hand extinguishes enemies (or reduces afterburn time)
now you can extinguish with the Phlog without having to run the Manmelter
(this is a horrid idea, the phlog will now eat casual alive)
*(this is a horrid
idea, the phlog will now eat
casual alive)*
I think players would still opt for powerjack
fire axe best pyro melee
Extra mobility is too good to give up.
Although if i ever make stuff for potato again i might make an overclock for that
axtinguisher supremacy
oh true, forgot meta bias was a thing
is a class shooter without a meta possible?
the sniper disrespected my sightlines
most likely not
also, I'd like to ask. why'd you turn around all of a sudden
to fall back
that too LOL
eh, even if there wasn't a real meta, people would create one
which... is kind of what happened for tf2 imo
a lot of players just completely disregard most of the items in tf2, even when they're perfectly fine sidegrades
or in some cases better
its best to view meta as the most optimal way to play the game
if meta exists then off-meta exists too and that too is a valid way to play games


