#Team Fortress 2 Megathread - winter is the most chill time of year
1 messages Ā· Page 79 of 1
positive biased mat_picmip seems to incur a performance penalty for some reason, at least on some configurations
I was able to reproduce it on windows and nvidia when using dxlevel 90 or above
mat_picmip 2 runs considerably slower than mat_picmip 0
dxlevel 8 the issue isn't present
that moment when you are forced to use high texture quality :)
it looks like mastercoms made all presets use high texture quality or higher, in the dev build
you
that cat looks like a dumbass
not like you're a dumbass
you look good
probably
you don't like to shower then...
THE DRYER IS PAINFUL
sensory issues?
fuck microfiber towels
i feel you
been saying this since 2018 and nobody believed me glad to know it's real
you made it seem like it was important
Well for what it's worth I tried it on a year old version of the game and couldn't reproduce there
does tf2 generate any crash logs
Not necessarily best shot
oomfie stands for 'one of my friends'
you would also be one of my oomfies but you haven't accepted my friend request on discord š
u sure that's not a backronym
@elfin isle has leveled up! (0 ā 1)
when i crouch in midair there is a cool effect in tf2 but sometimes it isn't there, why is that so?
one of my followers
anyone know how to make the midair crouch visual feedback consistent or is it forever random?
wdym by visual feedback?
i think that sometimes when you crouch jump your camera moves up a bit? i forget
i think its timing based
It's not really consistent I don't think
Idk what all affects it
netsettings, server, ping, idk
iirc if you crouch then jump you'll always get it
Well yeah but I think he's just talking about crouching mid air
regardless of whether you're in the air due to jumping or due to any other reason
sometimes the camera shakes a ton, sometimes it barely shakes at all
yeh, if you crouch, then jump, then crouch again, youll get the jiggle
that is not it; the effect i have in mind happens each time when i press crouch in midair.
Well you can only crouch twice mid air
and the shake happens both when you press crouch and release it
so you can get 4 shakes each time you're in the air
but yeah the amount it shakes doesn't seem consistent, it varies seemingly based on your connection to the server and how well the server is running
in my experience it is either shaking or it isn't.
i wish valve would add a cool command that you can set to 1 for shake
*i wish valve would add
a cool command that you can
set to 1 for shake*
Interesting the shake looks much different in a demo than it does live
it's much more 'smoothed' when playing back a demo
Also it seems different per class
On a listen server I have basically zero shake on scout, slight shake on solder, bigger shake on sniper
here's a weird little thing I just found out about
+context_action
it has 3 (technically only 2) purposes
its priority is
- heavy use MVM knockback rage upgrade
- use canteen
- taunt
but here's where things get weird
i said that it technically only has 2 purposes
well thats because you can activate knockback rage... by taunting
if you attempt to do the default taunt with knockback rage at 100% and with the minigun out, it will not taunt and instead will activate knockback rage
but the way they do this is also weird
since the knockback rage activating via taunting is forced in the taunt code
so the +context_action ccmd ends up just forwarding +taunt to the server unless you're in a situation where it will use a canteen instead. This also means that if you have any taunts equipped, it will just open up the taunt menu instead
this isn't a commented out command from an older version of tf2, this works right now, in modern tf2
but what this means is that you can technically have 3 different buttons bound to different commands that all will activate knockback rage
I assume the idea (mostly based on the name of the command) was that you could have a single button that would do everything you would need it to do
but in practice that probably would fall apart, as the game got more complicated and more buttons were needed, etc.
its better to just know exactly what a button will do, instead of using knockback rage when you wanted to use a canteen, or taunting when you didn't realize you used all your canteens
additionally, since i'm just in mostly canteen related code rn, it appears that at some point canteen specialist was supposed to give you +1 max canteen charges per upgrade, up to a maximum of 6 canteens
and an additional additional fun fact, there are 2 unused canteens
"Radius Stealth" (presumably would cloak you and allies? maybe related or evolved into/from the spytrap that would do the same thing) and "See cash through wall"
neither have code attached to them for actual functionality anymore, just references
but interestingly, while anything related to "See cash through wall" is marked as staging only (meaning it would only even be compiled into the game on developer builds), anything related to radius stealth is not. Which means that if you could somehow tell the game that you had that canteen, it would change the text on the hud, the icon and the model to that of the stealth canteen
unfortunately, the code that actually checks what canteen you have has zero code for that canteen, not even staging only, its just not there
fiend technical writeup
also in case anyone was wondering, the localization strings are not in the game, so the text wouldn't really work, the icons for both are just achievement icons as placeholders, and the models for both is the teleport to spawn canteen model
i got that drip
Which setting was mostly responsible?
ups
done
@velvet raft :3
Even Valve time is faster than us...
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Will this work on linux or no
I'm not gonna install some stupid ass anti cheat if it doesn't work on linux, plus
all the bots are gone
so
ĀÆ_(ć)_/ĀÆ
it is equivalent to pazer's bot detector basically
except with some automatic detection by analyzing your demos with totally accurate ai that wont false flag random people as cheaters
I should join casual matches and start spinning my mouse around fast while looking up as sniper
get put on the cheater list as fast as possible speedrun š
yeah cause ai anti cheats are known for being SUPER accurate
i think you'd have a better time at detecting cheaters by hard coding in detection for cheat methods with heuristics
Yeah I never really understood why they made a whole copy of pazers
Instead of just using that
yes he was bisexual all along
slay
itās more for cheaters now ig
dearrow has better title 
also yes
because like 5 people used pazers
Eh. It was fairly common when the bot crisis was bad. Iād say like 1/3 games you could tell someone had it by the instakick of bots. But also that deep into the bot crisis bots would get kicked naturally the moment they spawned.
I just think most people played with the chat notifications off on the bot detector cuz it was kinda cringe with the chat spam.
Did watch the video, but I think the idea with this was that itād be a more easily updateable and automated bot list, and itād know to keep a closer eye on bot sympathizers.
Idk the implementation, but if someone just made a web app where I could have chrome up on my second screen and it gives a cheating player red for me to manually kick, without me having to use a separate program to relaunch tf2 with buggy launch options, then Iād probably use it regularly.
If itās another program that automates it at the expense of buggy launch options and a non-negligible performance hit, then ehhhhh.
I donāt use it if Iām playing scrims, which means if I pub before/after Iād have to relaunch it whenever I start/stop pubbing. Which is too much hassle for me to use now that cheaters are usually just some clueless sodapopper scout or burning flames sniper/heavy.
pazer's bot detector chat spam would get you auto flagged by some variations of cathook which would then put you on their "rage" lists which would in turn make them target you more than other players
I only used pazer's for a couple days personally because it caused my game to crash a lot for some reason
I never had the chat enabled
tl;dr on that megascatterbomb bideo?
currently they're only beginning to collect demos for their own cheat detection algorithm. As for what you can do with the client right now, I recommend skipping to the usage chapter or SponsorBlock's highlight. Part 3 will feature the fully developed anti-cheat system
I wonder why it's 2 hours long.
90% of it is yapping
like 40 minutes are dedicated to a guy that died to random crits
even if i have a scrim i keep it on
- surepyās build allowed me to customize chat message
Pretty sure regular build also allows custom chat messages. I just donāt like it because itās just copy+pasting the same thing every minute or whatever. Iād rather just see a cheater and manually go āay yo, blah is a bot, plz kick <3ā
I remember this happens if a server has been on for too long. But idk about this, I do remember this occuring randomly then not happening again.
it's the map
omg is this team fortress 2
They fix edicts with a bunch of plugins to manage entity count
@frosty coral has leveled up! (1 ā 2)
The limit is still there
I still dont think adding 100 players was worth breaking demos
but they did :/
they could fix it even now
well if they change it back they break demos
someone should make a tool to fix the demos...
give demos a glock
What do you mean clean?
clean code
Is it an easy fix? I have not looked at it at all
the huntsman deflect!
sobbing rn
dx8 moment
iām using dx98
Still has 8 in it
damn 
how are you the AO of a TF2 thread in a server about TF2? š
megathread v239485
damn, who made the other 239484 threads?
so now 3 people will use this?
only one user left...
Even Valve time is faster than us...
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msb agent right here
They titling this video like they ban steam accounts
Could I get a TLDR on this project?
What does it even do
glorified tf2 bot detector
thatās going to have algorithms to review demos for cheats
But when it detects it
What does it do?
Like if we just flag bots that's cool but they weren't trying to hide for the past few years
most likely auto votekick? or have that player listed in a database?
yeah valve time was faster this time
Valve time was like 5+ years. iirc this has been in the works for a year
No one really expected anything to come out of Valve anyways
What we're seeing could either be something they set up for a proper long term plan to keep TF2 safe from bots or just a momentary thing that'll get bypassed in a year or two
Yeh I was just saying itās a little unfair to say that a tens-of-billions dollar company taking more than 5 years is the same time frame as an individual or maybe a small team lead by an individual taking 1-2 years funded out of pocket.
And even if this is just another bot detector, so? If it does it better then itās better. If it doesnāt then donāt use it and itāll fade into obscurity. Itās not like Pazer patented the concept of a bot detector.
For example: weāre all in a discord of an fps config that was released nearly a decade after Chrisās fps config and comengliaās config.
But if you look at it with the slightest bit of nuance, mastercomfig is better, more customizable, cleaner implemented, etc.
Fair enough
I am legally not allowed to comment on this can we have a different subject please
š
Valve should justā¦
discovered that using the baby face blaster in combination with the bonk atomic punch and taking maximum damage allows you to move slower than a heavy
what the fuck just happened
lmfao
I dont like your crosshair bro
i'm curious, why did it break demos
is it just that the expected length of some data isn't what the game expects
what if spy could slide sappers across the floor
like in the meet the spy trailer
would that be OP or a cool addition
That would be a really cool upgrade in MvM tbh.
Actual game, idk, it sounds kinda situational, also you would need a cooldown for it to not be ridiculously OP.
like you spam close range sappers but you cant spam throw sappers.
also couldn't a EMP grenade work a lil better? Have the range bubble show on client's end? Not have it be apart of the sapper?
I think so I forgot what it was called though
Some list got shifted around
Or array
Or just something
@potent wolf
would be cool honestly spy needs a buff I never play spy but he just gets harder and harder to play every uear
lol
are you using my crosshair trick?
mabey
which game mode is this
is it using vscript?
cool
Someones also making s cod zombies mode
didnāt ficool already do that? or did they never release it
never released i think
ah
the guy who made baurenhof from halloween 2022 is remaking his cod zombies mode with vscript
that dude has a lot of things that he shows off but never releases
*that dude has a lot
of things that he shows off but
never releases*
frustratingly
the 2022 was a weird frankenstein of rafmod lua and point templates
A video in which I spill my mental diarrhea into vocal form.
the perfect deflect
#gaming-newsš® message
@left sand please rate this meme
Yo what config is that
Or rather "mind sharing your graphical settings"
Because it looks visually pleasing to me!
realest shit of all time
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Increased the maximum number of backpack slots to 4000 (from 3000) Fixed record/stop .dem file exploit that was used to reveal cloaked Spies Fixed Robot Destruction death notice events not properly...
Oooo more backpack space
rip spy reveal exploit
doesnt affectm e already using wallhacks
it is mastercomfig medium high with some adjustments iāve done nyself
ill send later
thank you kindly!
Anything borked from this?
I wonder how they fixed the demo fullupdate spy whatever
I wanna know as well
they made it so spy didnt go visible when you start recording š
Well there are multiple ways you could approach fixing that, I wonder which they went with
And if it had any side effects
spy is now always invisible
the enemy team sure acts like it
So when spy cloaks, does the game not render him? How does that work?
A valve employee personally draws over the spy to hide him
*A valve employee
personally draws over
the spy to hide him*
can u use input type=color here so i dont have to enter in the rgb values manually?
also can u make it so i can increase the crosshair size up to 100?
64 is too small for 4k
and the 4k size isnt properly represented on the website, it's way bigger on the website than in-game
are you still supposed to use -particles 1 on ultra settings?
unplayable ngl, back to not playing this game again (cause if I don't have anyone to play this game with me, why bother?)
works on my machine
-window_name_suffix ballsfortress2
@frosty coral is my account banned from mega anti cheat for being way too SICK at the game yet?? 76561198101291574
wat
cool cursor
No it does but the shader changes their texture to transparency so it just doesn't show the texture. Sometimes the game will bug out and show his shadow.
So you kinda just see a spy's shadow and hear foot steps.
@spring kestrel yo! mind if I dm?
i hope this is true because then there might be another expansion in the next 7 years
Why not just have infinite backpack slots? That would simplify things
Not at all!
@left sand there's an issue with the dev version of mastercomfig, even though i have my texture quality module set to ultra, the in-game mat_picmip is 0 instead of -10
why is this happening?
@limpid panther
Are you going to release your data
About the whole mat_picmap thing
not yet, I need to improve the graphs a little bit
have you tested with and without texture streaming
Doesnt seem related
to the mat_picmip performance issue
I tested briefly
Does anyone know if the record;stop fix for showing invisible spies prevent the use of it to fix bugged invisible players? Or does that still work?
i don't see why it would break it
At this point I just fear stirring the spaghetti
tldr of it
nuh uh
this video is visually lossless and in 4k, enjoy!
Casual mm is fucked for me too rn
First I got matched to two servers, none of which were running a map on my list. The third server was fine. Now I've been stuck in queue for 15 minutes with 39 maps selected 
Quickplay is BACK! Find the best community matches quickly and easily with comfig quickplay, a reimplementation of the old TF2 quickplay system, right in your browser.
nah
YALL
my Australium Rocket Launcher finally sold on the community market
im getting like 106 out of it
pre ordering Sonic X Shadow Generations immediately when the money releases
Holy smokes!
TF2 IS OVER
"spin bots first started appearing the same month as MyM's launch" this sounds... wrong?
*"spin bots first started
appearing the same month as
MyM's launch" this sounds... wrong?*
you have your prioritys straight
ermmmm it was actually 2017 š¤
no i just mean like
i swear there were bots even prior to MYM
not to this extent of course
god damn it
oh its back
but very slooooooooow
they want you to back down
the government is watching you fiend
tragedy, decided to work on vscript again, remembered how hardcoded everything is
I think the definition of "spinbot" may have shifted. There were definitely people connecting to servers and using a spinbot type aimbot to attempt to troll.
earlier aimbots especially i feel like
I dunno quickplay was whatever. I feel like people want it back cuz nostalgia
Maybe community servers could be promoted more idk
I'm sorry to say this but if anyone cites EmperorLemon I always have to discard their opinion š
I'll just tap the video again https://www.youtube.com/watch?v=39g-noqtO0A
wanted to make a video essay kinda on some thoughts i had :)
also this was made mostly for practice i'll admit the ideas presented are not very developed
also the red underlines makes it look like a spelling or grammatical error
because programs like MS word and Google Docs use red underlines for errors
Low key yea
how big of a dumbass could u be to make this
they removed the pride flags from the desk engineer in the newest tf2 update.
iirc only the cosmetic creators are the ones who update the textures
sometimes valve steps in and edits things
just in general
but it is pretty rare
good
unlucky
i get it tbh
for something like the "tran s. wright" door in galleria thats just like a "haha isn't this kind of like 'trans rights'", but the flag is like a direct reference
shyould we kill valve over thi
but miss pauling is literally confirmed to be lesbian
valve doesn't have problem to have these things
wasn't she confirmed by an ex-writer not at valve anymore
pyro is any pronouns
but i think valve sees stuff like the flags a bit differently idk
i feel like is valve to just not deal with today society buzzwords of "woke == bad"
pretty much wanting to be neutral
maybe you should try
and tbh i wouldn't be surprised being "ghosted for 3 weeks" is partially due to internal discussions at valve about what to do about it
alongside usual valve time
so its more like 1-2 days of discussion, and 2.5 weeks of nothing 
sorry, no politics in a videogame filled with mentally ill people
i hope they get bought out by microsoft and then subsequently get run into the ground and then liquidated
are you the clown of the server?
because sure your jokes are so bad
bordeline unfunny
this is not a joke
evil ass company
clown college is harder to get into than harvard
yanis varoufakis and their consequences have been a disaster for the human race
imo itās just a minor thing being removed
valve
Hiding āFuck Eric Smithā on my next war paint if I ever make one again
lol}
Lol looks like someone needs a new hobby.
their hobby is eric smith
their weapon skins are mid anyways
didn't bots become a problem in like 2020
and I'm sure they existed before meet your match
i vaguely remember seeing early cat bots around like 2018
so in other words, it had nothing to do with meet your match
aside from the fact that the servers were probably less moderated than community ones
afaik the bot hosters said they did it because of a lack of updates
also the pride flags imo are a bit too on the nose in terms of an easter egg
like think about the map maker easter eggs
in like valve maps
theyre integrated into the time and feel of the world
these are very forced imo
I don't think it was that egregious but I can understand why valve didn't want it in the game
even the tran s wright i think is not clever enough
^ and that one felt forced
i think any reference to something outside of the game should be subtle and clever
i dont like it being removed, but at least this sets the precedent that people cant just sneak whatever they want in to a submission
all it takes is one first-time submitter to sneak in something really offensive
yup
ctf map named after my little pony:
at least it was removing this and not removing something that would have changed the workshop in general
like the invasion update
lol
chat how do we tell him
one moment
believe the mapās name comes from this
WHAT

.
they named a children's show character after alchoohl
pretty clever if you ask me
they named a cereal after alocol
what is rainbow dash also a real word somehowd
š¤Æ
or whatever idk what their names are
sprinkle poptart
what's next? Teletubbies' custard is real too?
that's probably a new pony in the 3d remake of my little pony where they are all named after brands like "cool coca cola" is
turn on your brain
they made a 3d reboot of the show it looks terrible
erm did they really name this pony after grungus the terrible, the cave grug who devoured 30 cave people in an hour
lol
666
I appreciate your existence.
i just
donāt want pride to be used as a weapon to piss orange man off
or anyone off, for that matter
they are actually yellow i threw jarate on them
The first pride was a riot. Pissing people off is in the very DNA of pride.
Marching our queer asses down the street is a show of force.
then lgbt was used for stabilizing far-right regimes ||(as a "threat")||
Que
Iām just bothered by their use of the word āghostedā. Ghosting implies that they reached out to Valve and never heard back. Valve reaching out to the creator is literally the opposite of ghosting and it is sorta just misusing a charged word imo.
But itās not like they saw the pride flag and wiped all the references to LGBTQ+. If they did that I could understand pushback. But this is just clearly Valve going ālook, this was too on the nose, it crossed a lineā
nice fucking model
love this scottish resistance nerf
How can this even happen? They didnt even touch the scottish resistance
valve employees have brain damage
so true
actually shut up
listen if i made a game
i dont care if youre joking its unfunny and rude
wouldnt have bugs
turn on your fucking brain
it's on full blast how else do you thuink im perfect
this is how smart the 100% sugar diet gets you
giga brain
I should sell a book on the 100% sugar diet
I did that all it did was damage my pancreas
they don't have the propper capabilities upstairs
all they do is babble all the time
no substance at all
what do you do
Reverify integrity of game files, it fixes that.
It's some spaghetti type thing, for some reason the scotres model will just bug out after a random update for no reason, then gets fixed after a reverification.
all 1781 files successfully verified
most be something you did wrong because the scottish resistance renders fine for me
I don't like the fact that the cosmetic originally didn't have the flags in the first place and only had numbers instead.
yeah it started rendering fine for me too after i reopened the game
so whatever bug caused it is probably a bit more nuanced than the model file just being missing or smth like that
if mastercoms made tf2 ans was the only programmer on tf2 the game would be perfect
ššš
are you using recompiled lod mod?
btw, not updating the game anymore
no
any mod that changes weapon models?
in my case the lod mod was causing the issue and idk how or why
i did a complete tf2 cleanup recently the only 3 mods i have are xhud, my hitsounds, and mastercomfig
Can't you just keep the old version of the texture? Then make that a mod?
*Can't you just keep the
old version of the texture?
Then make that a mod?*
why does anyone care about this lol
i lied, already updated 
making a mod for a texture that you cannot see on the model
*making a mod for
a texture that you cannot
see on the model*
I would heart this but 
I felt more icky with it being in after I saw it didn't have the flags in the first place and was added in after it got in-game.
there isn't anything better to talk about
š„±
I guess lol
love this game
How was it even changed after it was added?
I think this pyro is quite epic,,,,
Does valve just pull directly from the workshop instead of maintaining their own version?
.
oooo that looks cool
iirc workshop creators can email to make changes but they dont always go through
i think uh
there was a coat for the engineer and scout(?)
looked like overwatch tracer
VALVe told em to remove it
and they made additional variants and submitted them to valve but it never got added
anyways, when is the next community tour @orchid sorrel ?
hell yeah
idk exact date but theyre hoping for late september/early october
with moonlight dead im not sure what potato has planned after that
š¼
what happened?
mvm will fall soon...
um idk they all disbanded for reasons im not really aware of
damn we're gonna get larger gaps between community mvm tours now :(

the silver lining is most of the map/mission makers are probably just gonna be consolidated to potato
so potentially less tours, but the tours will have more stuff
maybe they'll finally get work done on reverse 2
re-reversed
there was some reverse stuff being made for the last tour, but they require way more resources than regular mvm
Spacepost reverse had a really long dev time
the dogfighter
rip
oh man, I remember that trend
Wait does windows 11 fix the gamma bug
I just tried windows 11 and the gamma bug in tf2 is fixed
what is the gamma bug
The gamma doesn't get set when you tab back into the game
Well sometimes it does sometimes it doesn't
why does that remind me of a lemon demon song?
weird
It only happens when you're using fullscreen mode
but I think windows 11 fixes it or something
Was playing with 3 of my friends who play pro Valorant and the party got autoblanced. Parties being broken up are fun sometimes
How do you get your original viewmodel to look like that?
Is it an animations mod?
like what?
It's not positioned in a way you can achieve with any combination of min viewmodels or viewmodel fov
Unless I'm missing something
āHorseyās Viewmodel Editorā, itās a script that allows you to set custom offsets for viewmodels and generate customized animations for them. Itās a lot more noticeable on my hitscan weapons where theyāre all centered. But my on soldier in particular itās non-minimal viewmodels and itās lowered a bit and actually centered.
Only on the original though. On stock rocket launchers I cant stand the minimal look or the lower look.
Looks neat
i should get a collector's original
not that much more expensive than strange ks originals iirc?
I think collectors is worth a lot more iirc. But I could be wrong. Idk though because I find stranges more interesting.
Iād recommend it. Letās you do neat things like hide your own shells, have more static animations, hide specific view models or animations with more granularity than ytriums viewmodels. Itās pretty neat.
Iāve run a handful of different setups with the mod over the past 2 years.
it's a harmeless script? idk how that stuff works sorry
yeah, iirc it just edits the weapon scripts, which comfig also does for the weapon customization
horsie is in this discord if you want to ask them questions about it!
thank you fiend 
So instead of changing my mouse DPI from 1600 to 800, I instead changed the ingame multiplier from 1x to 0.5x.
Using the in game method results in a noticeably lower sensitivity.
Why is this happening?
That's so cool
Fortress
at Night
why is TF2 making a "boop" sound when loading a match? š¤
Like the du du sound?
Kind of? It's a sound I've never heard before until I reinstalled right now. It's p annoying
Sometimes the party notif sound plays when you queue, usually with a empty box that shows up for a bit before going away.
Any way to hard disable it?
I think you can make a mod that replaces the sound with nothing.
By the way, I keep reading on this server that you ought to have antialiasing disabled to use transparent viewmodels... But I've always been able to use them with the MSAA on. Am I a rare breed? Am I the chosen one?
its not that you need it disabled, its that it literally does not function with transparent viewmodels
the game doesn't apply the anti-aliasing to the image
its a side effect of how transparent viewmodels are possible (essentially hijacking motion blur functionality)
I've wondered if using driver AA would help with that since I know AMD has a type of AA that does shit with transparent stuff
Huh?? It really is working though
I swear
I've turned MSAA on and off. Get transparency either way, clear difference in the jaggies. It's working
What hud are you using? If itās xhud and you have the āreduced blurā transparent viewmodels then antialiasing will work on most of the screen, because the transparent viewmodel texture doesnāt cover the full screen on that case.
But to my knowledge thatās the only hud that implementation.
Toonhud
The MSAA is having an effect on more than just the viewmodel though
The transparent viewmodels do have a "blur" that applies to the entire screen, but underneath that the MSAA is 100% working
Ah. I donāt think that uses any special texture. My guess is that transparent viewmodels introduce an inherent blur to the screen. Which is basically the same as what FXAA does to smooth jaggies. So maybe thatās whatās going on.
It is similar looking to FXAA (the blur)
But are you saying I'm mistaking that for the MSAA?
Itās possible. Or maybe something changed in the 64 bit update. I havenāt heard anyone talk about any change to transparent viewmodels since then, but I also havenāt heard anyone bother to check.
This is how it's worked for me for years
Or maybe ToonHud figured out a new way of doing blurless transparent viewmodels, I kinda doubt it. But thereās been crazier things in huds.
No, no. The transparent viewmodels do have that blur you're talking about. It's just that MSAA is totally working as well
Yeh but if they are drawing over the world geometry, then it should disable antialiasing on everything that is under it.
does it sound like this btw?
Nah it's not that one. If it was that HL one I wouldn't even complain lol
huh, that's odd then
I never heard this one before.
I hope Discord doesn't destroy the fine details
mann co purchase
It did not! As you can see the transparent viewmodel is working on both, as is the game respecting the respective MSAA settings. The transparent viewmodel 'blur' is present either way as well
didn't they say not to use anti aliasing when transparent viewmodels are enabled?
At least with Toonhud, the only real things I had to do to get them working was disabling Color Correction and Motion Blur
They did. But like, they're working fine?
It does appear to be working.
That's why I want to know if I'm the messiah or whatever
Now if I could only get rid of the blur...
Xhud kinda does that.
Is there any way I could use their implementation with Toonhud? Just to see what happens..
Not really get rid of it. But it only applies it to the quadrant where the viewmodel is, and blends smoothly to the rest of the screen. So if you look hard you can notice where the blur begins, but in gameplay you donāt really notice.
You could download the texture from xhudās GitHub in material/vgui/transparent_viewmodels. Then just pull the .vtf for the right-handed reduced blur, and drop it wherever ToonHud has its texture. Just gotta make sure you rename the replacement to whatever ToonHud had its original texture.
I'll try that right now
Some of the recommended settings control things like if you ADS as sniper, the metal doors at some spawns will be transparent. Which is a bit cheaty in casual and bannable in community competitive leagues.
You wonāt get instantly banned if you happen to use the wrong settings. But if you notice it and donāt try to avoid it or try to exploit it in a match, youāll get penalized.
@next nymph what was the exact reason for disabling MSAA with refracts?
Transparent.vtf yeh.
iirc itās just that it doesnāt work, so may as well disable it.
Use the transparent_right.vtf if you wanna test the reduced blur.
But xhud has so many because I have in game customization menus. And since the blur is directly proportional to the transparency of the view models, I give people the option to use whatever version they find to be the best balance of transparency and blur.
Plus my textures are like 30 bytes or something compared to the 256kb of other hudsā.
me when blue
Are you interested in Eiffel 65 news? Subscribe to the channel: http://bit.ly/1jVW9Sz
ā
Buy "Blue(Da Ba Dee)" On
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ā
Listen:
Spotify: http://spoti.fi/1XokAHa
Deezer: http://bit.ly/1jYzB3K
Blue (Da Ba Dee) is the title of the debut single of the Italian Eurodance band Eiffel 65, ex...
for a 20 year old i do a lot of millenial jokes
Weird. Thatās not even what the texture looks like. Does it look like that in game too?
use directx 9.5
They were using other transparent view models fine. So either something is goofy in toonhud, or something in how the vtf was swapped in.
My guess would be thereās some whack stuff in the .vmt file for some reason. But thatās completely unfounded so idk.
Already am. It's okay, I can still use transparent viewmodel implementation from Toonhud. Just wanted to combine it with the Xhud one. So I just reverted back.
Further curiosities I found testing the Toonhud transparent viewmodel implementation:
-
Enabling mat_motion_blur_enabled 1 reduced the blur... Massively? And transparent viewmodels continue to work
-
Motion blur looks slightly reduced on my TF2 install. That could be because I turned it off through mastercomfig. But when I change that setting (mat_motion_blur_enabled) it does work, just slight
-
I can completely disable the motion blur effect with mat_motion_blur_percent_of_screen_max 0, and the reduction of the transparent viewmodel blur STILL works.
Conclusion:
With Toonhud, for some reason, I can use transparent viewmodels, get rid of the blur, keep MSAA on, keep motion blur on (apparently) and it's all fine. All that's needed is turning off color correction (the objective glow doesn't get in the way of any of this either)
So yeah
That's my life story
note: motion blur is just a reliable way to get refracts to work on the hud. It's not really specific to motion blur though, it's more closely related to water/jarate/etc. overlays
refracts just don't use any AA so its like a transparent non-AA overlay on top of your AA screen. Looks weird IMO
on the topic of antialiasing what's the severity of the slow clear created by amd cards on linux/macos?
it's not clear, however, you can make it slower by enabling gl_clear 1 to make it clear twice for good measure
There is no macos
Play mastercoms tf2
Am I the only person that finds melee hit reg to be fine? The mechanics arenāt the most initiative but I donāt find I get bad hitreg any more than I would with hit scan weapons.
melee hitreg can be jank still because of the swing delay
but generally the hitreg itself is better than bullets
Yeh thereās the swing delay and being blocked by teammates, but with those in mind my hitreg has been fine.
yeah teammates blocking melee is ass but I'm okay with swing delay
swing delay is more of a balancing thing than jank
Thereās also the weird interaction with ping where guys with 100 ping will have arms the length of a school bus. But thatās more of an issue of being on the receiving end of melee.
Yeh. And Iām not sure itās unique to melee, thereās plenty of times a heavy playing from Australia will be shooting you a half second after youāre undeniably out of their line of sight. But itās most obvious with melee in my experience.
I've had very short periods of time where I very consistently get denied the melee hit but overall the hit registration has been fine from my experience
I love those so much, it brings me immense pain but it's always so goofy
i've had plenty of times where the melee hit sound plays but doesn't actually register, but that might just be ping shenanigans
teammates eating melee hits is actual bullshit though, that needs to go
Iād agree with that. Iām frustrated by teammates blocking melee more than any shitreg. But I also donāt melee often so itās not a major frustration of mine, but it just generally doesnāt make sense.
I assume thereās some reason for it. Maybe itās something related to engi buildings or the disciplinary action. But I feel like those could just have unique handling if thatās the case.
Or maybe they gotta protect the medieval mode balance.
can someone explain to me which servers quickplay sends you to?
official or community servers?
community
any one?
it won't send you to trade_plaza
Basically any server that meets the requirements outlined on the site and that hasn't been manually blacklisted
the idea is to send players to essentially vanilla servers
just community ones
so plugins like rtd are not allowed, custom gamemodes are not allowed, only some custom maps are whitelisted
tf2 serverd
tf2 ate
xd
if theyre telling the truth then i agree
judging by the reactions, it's prolly the latter
theyāre not. supposedly plagiarized other peopleās investigative work into tf2 mechanics on their own. also Led didnāt make a github report about the issue themselves prior so Led is getting pissy for no reason
where is this?
source github
quickly someone mentions the homophobia evidence on the github issue
I thought it was transphobia? or has that not gone public yet?
oh yay our weekly dose of stupid bugtracker "drama" 
hi replay
yeah transphobia
*TF2 content
creators try not to be
transphobic challenge*
thankyou
tf2 players have something better to talk about challenge
oh so like the cake DMCA?
idk what that is
The TF2 cake situation is crazy.
should I care
Nah
Isn't LED the one who makes videos from the github issues
yes lol
by "cake" do you mean food or body part?
food
and often incorrectly describes the issue or underlying logic
when is LED patching the bug where nasa says the earth is round
he should post on their github about it
i agree 100%
YouTubers attempt to use Source-1-Games github issues correctly challenge (impossible)
this u?
yes
hey at least it didn't get closed for being irrelevant, only because it was a duplicate!
tbh I thought discussing how the game's development can be better managed overall was enough of a distinguishing trait from the other issue, which was more focused on technical aspects.
do you use github wondering where the reddit awards button is
*do you use github
wondering where the reddit
awards button is*
oh okay
Ledari transphobia?? :( I feel so lied to
why is Ledari?
i will always think it's silly to say downvote in a github context though
That's about it though i dont have too strongly of an opinion about it, it's just that so many people go into github issues without the behavior that it's a place for professional development, filing issues and suggestions, not for support or complaints.
sorrgy
Yeah in retrospect it wasn't the smartest idea nor was it necessary, however this was at a time where the entire community was at its boiling point and other avenues had been exhausted without success.
In general it's not appropriate to do that.
Boy was I mad that day
Completely understandable
it's a shame, where else can i get my Source Engine content? š
did the Portal cake found his way into TF2?
Yes :D (not really)
why does credit matter in a GitHub bug report tho all that matters is if the bug gets fixed or not come on now
true I love seeing tf2 drama it's the only thing that keeps me going, people need to lie more often in the community
ego
The TFtuber landscape is a fucking minefield
you'll get into their stuff and realise they've said some of the worst shit
I swear the entire Source engine game scene is cursed to have literally some of the worst people in it
Mass source psychosis
That cause most of em are old grandpas that come from a time on the internet where there was no zero tolerance for bullshit.
Fax my brother..,. Spit yo shit..,.
does funke even count as a tf2ber
Historical status
š£ļøš£ļøš£ļøš£ļø
someone's gotta stop him from being so depressed his personal-log type videos have a profound sadness to them
Iāve said it before and Iāll say it again. I donāt think itās an issue unique to tf2 YouTube, I just think itās where it is brought to the TF2 player community the most apparently. Celebrities (relatively speaking) have been fuckin weirdos for as long as there have been celebrities.
Thereās probably some explanation for why perceived fame brings out the worst in people. Maybe itās the fact that people always value their opinions so they are never inclined to challenge their own flawed opinions.
can you explain it in Fornite terms
my brain is mildly fried by the heat, I'm barely pulling through with homemade posca and a bit of a breeze
but essentially it's like
- TF2's community is significantly older, much of the old guard hails from the "wild 4chan west" era of the net where people were more insensitive
- fame leads to people having feelings of invincibility, so they don't really feel as obliged to change any harmful beliefs they have
hope that's clear enough
(also btw, how ya doing? It's been some time)
when ur cracked you can do whatever u want
i'm not even just talking about tftubers or people that are "famous" in the scene, the community for tf2 is just rancid as a whole
i've never seen such rampant vitriol in any game, it rivals League
a lot of people fail to keep in mind that gaming communities are rarely isolated from each other
i hate when people attribute things to a community when in reality its gaming culture as a whole
you do have a point, honestly
like think about those xbox cod lobbies
funny as fuck but extremely toxic
nobody minded because thats just how everyone was
and people havent grown out of that yet
we're not getting less of this anytime soon
js
Valveās war on aliases continues. In this case itās specifically targets at SOCD which is basically hardware null-movement scripts. But they did so by disabling keybinds with more than 1 assigned action.
I think itād be funny if it broke the Escape key, since itās bound by Volvo to more than 1 function.
clearly, this spy did not respect the sightlines
Just tried it, yeah it fixes VGUI scaling at 4K
btw
have you noticed that the usual tf2 stutters are now somewhat "faster"?
i mean, i haven't play tf2 for some days but i thought when tf2 was stuttering it wasn't playing sounds anymore
and now it does
but faster than before the 64 bits update
there is no chance
yeah they are a lot faster after the x64 update
idk lol
make of it what you @rare creek
the console is actually readable, good enough for me xd
that's not real
but the thing is that now the sound plays lol
i put ui_scaling_test into my console and it went beep invalid command
does it just scale up or does it have a parameter
i quite literally just opted into the beta build, removed all my mods from custom and launched the game
I have no clue about other resolutions, but it seems to do the thing
i have noticed the main menu still showing up in the loadout screen slightly but that's about it
vgui moment
i'm kinda surprised they just randomly dropped a beta branch tbh
vgui_ui_scale_factor
whats the min and max
999 crashes the game
-9,223,372,036,854,775,808 to +9,223,372,036,854,775,807 
well if you set it to 0 it's more or less the same as before
*well if you set it
to 0 it's more or less
the same as before*
thank you bot
0 probably just uses default
I think anything below 1 just defaults to 1
WHAT
beta build???
yes
thats... what we're talking about
please use brain

deadlick
you win this time
i don't make the rules
ok but ign published a fucking article on it whatever it's literally no secret
ok we're not ign
is what it is, we're here to talk vgui not that
and i don't make the rules
my fault
but yeah vgui
death to vgui
panorama 4 lyfe
holy shit this update is so awesome....
0.5-1 seems to do things, anything below 0.5 nah, just seems to be no scaling
Everytime I set a command it also seems to forget the last command I inputted so I have to manually retype the command in, oh the humanity
it also seems to work above 1, i tried 10 and uhhhh
submit ig lol
SUBMIT

holy sxhit this update fixes the max font size
vgui_ui_scale_width and vgui_ui_scale_height were also added
yup
who's working onm this should i just ping them and be like "ily forever pookie <3" with a screenshot of the update
They already did waaay back in the l4d1
and alien swarm days
literally in asw and l4d1 the vgui1 panels gets scaled base on your resolution lol
no way
@high current the vgui1 fonts in xhud need to be updated to remove yres
that doesn't appear to be a new function they use, interestingly
so i'm not sure its related
tf2 has the bounds not scaled there but the function GetProportionalScaledValueEx does exist and is used
its new in the context of the tf2 branch
its at least as old as dod
they seem like they're going to do what they did for asw gameui but let players fine tune the scaling
something something asw and l4d1 and 2 doesn't have
its something like this
wrong!
i didn't say they used it on the options menu
i just said the function is not new
so i don't think its related to the fix
the option menu was a example i pick because ain't way i'm reinstalling the game again for that lol
yeah i get that
but basically is "new" in the sence its being utilize in gameui.dll
and at this point they should move gameui to the client.dll lol
gameui.dll is xbox 360 stuff
well yes but actually no
like during the tc2 days i keep hearing that having the gameui in client.dll could improve the loading times a bit because the engine wouldn't wait for gameui.dll to load and be initialize
Maybe this is what messed up friends list performance a bit ago?
Nvm didn't realize it's beta only
Adding font scaling out of nowhere is interesting. What is the potted plant cooking? Any theory crafting to be done?
no it isnt
TF3 inbound
team fortress franchise ruined
patch notes:
- custom folder removed
- null binds removed
- game now runs slow instead of fast
- poop removed
Well it's kind of more than just font scaling isn't it?
You already could change the font size
- added movement inaccuracy
- capped movement speed at 10 hu/s
But not the sizes of any of the buttons or lists or menus and stuff
randomized jump heights 
- moving mouse too fast now bans your steam account
Font scaling had a cap that was basically just enough for 2.5k resolution. It scaling further is huge. Also it was thought to be a ton of work.
Well it probably was a ton of work
Also the cap was really only an issue for like health and ammo
For the ui fonts size 128 is plenty even for like 8k
Most of the ui fonts are like size 11 to 30
I wonder if joshie did it or someone else
they literally used scaleform and panorama because they didnt solve this lol
I liked scaleform in csgo
I think at 4k the max font size was 28. Which is like just enough to get by most of the time. But basically no buffer for if 5k, 6k, or 8k screens. And no room for using small fonts or large banner fonts.
Oh you mean like max size before it would get cut off due to other elements staying the same size?
In current tf2 I'm fairly sure you can make the console, options dialog, server browser, etc. all use massive size 128 fonts that are way too big
But most of the surrounding ui (almost everything that's not a font) has its size hardcoded somewhere
A lot of things are in tf2, I looked at it a while ago
*A lot of things are
in tf2, I looked at
it a while ago*
Window sizes, list element and column sizes, I think buttons too
well ive actually modded those dialogs
there's a file for it but the game immediately overrides whatever you put in there
127 is the max font size, but that scales in size inversely to resolution. So thereās automatic font resizing used for most UI things, but itās still using the same system, so max font size is 127/(yres/480)
was
I'm definitely surprised to see that they implemented this
Seems like a ton of things would have to be ripped out and changed
Interesting didn't know yres mattered
Yres being the vertical resolution of your monitor. Not the vgui yres parameter, to be clear.
I mean still currently is on the release version.
I mean I can go above font size 42 on 1440p
It looks like I can go all the way up to 127
and it still makes it bigger
I just tested with the console font
Ah
Most of the menu UI elements like the dialogs and server browser and stuff use sourcescheme though don't they?
The stuff that looks straight out of 1995 use source scheme. The stuff that looks modern-ish like the main menu itself and your health and stuff, use client scheme
Yeh I think source scheme by default stop scaling at 2.5k res, and since source scheme font scaling is very noticeable the lack of adjustment to 4k makes it teeny tiny
the reason was the old windows font rendering couldnt allocate larger glyphs without corrupting
so they probably redid the entire windows font rendering
wait... if they redid it, that might mean we get emojis on windows!
cause i remember that was one of the limiting factors, was that windows font rendering was so old and dated that it was too much of a pain
they probably ported the freetype linux font renderer to windows
Yeh Iām just curious what prompted them to go through with all this work. Unless they just had the font rework sitting in their back pocket for a decade and just hadnāt pushed it. Or maybe Joshie is a custom hud enjoyer.
especially considering how the fonts look
Time for me to make my hud dev Christmas wishlist to Valve
this doesnt look like windows, it looks like freetype
but idk
could be just how they implemented it
but it would make sense if joshie did it, for it to just be a port of the linux freetype rendering
i guess the best way to tell is if linux font bugs now appear on windows
like medic ammo
is there a freetype dll in the bin folder?
Whatās wrong with medic ammo?
the syringe gun in a nutshell
Oh huh. Does engiās pistol do that on linux too?
cant they just vendor it? is there a freetype library used on linux?
iirc they use the steam runtime version
im pretty sure its vendored for linux but i could be wrong
maybe its changed now
theres no freetype dll at least
Does freetype automatically antialias? Because this screenshot definitely looks like it has antialiasing on the fonts.
well theres no emoji support
I wonder if that means we could get antialiased-shadowed fonts. Thatād be pretty neato for things like hud crosshairs.
Are the fonts actually the same size as before this? Or did it get the weird 1.2x enlargement that Linux has?
Idk if that was introduced by the font renderer or some other source spaghetti
i dont think you know what im talking about
it just uses the steam runtime freetype library, but at least in the leaked code they vendored the headers.
Is font antialiasing forced on linux tf2?

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