#Team Fortress 2 Megathread - winter is the most chill time of year

1 messages Ā· Page 79 of 1

uncut spear
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seemed to work pretty good so far

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although I was testing in a 24/7 2fort server so lol

eternal haven
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positive biased mat_picmip seems to incur a performance penalty for some reason, at least on some configurations

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I was able to reproduce it on windows and nvidia when using dxlevel 90 or above

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mat_picmip 2 runs considerably slower than mat_picmip 0

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dxlevel 8 the issue isn't present

wild grove
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that moment when you are forced to use high texture quality :)

eternal haven
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it looks like mastercoms made all presets use high texture quality or higher, in the dev build

velvet raft
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you

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that cat looks like a dumbass

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not like you're a dumbass

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you look good

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probably

velvet raft
uncut spear
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THE DRYER IS PAINFUL

velvet raft
uncut spear
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fuck microfiber towels

velvet raft
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i feel you

tough locust
velvet raft
eternal haven
left pivot
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does tf2 generate any crash logs

rare creek
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no

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your best shot is to force it to console log to a file

eternal haven
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Not necessarily best shot

slender nexus
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you would also be one of my oomfies but you haven't accepted my friend request on discord 😭

elfin isle
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u sure that's not a backronym

heavy solarBOT
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@elfin isle has leveled up! (0 āžœ 1)

elfin isle
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when i crouch in midair there is a cool effect in tf2 but sometimes it isn't there, why is that so?

left sand
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one of my followers

elfin isle
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anyone know how to make the midair crouch visual feedback consistent or is it forever random?

summer steeple
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wdym by visual feedback?

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i think that sometimes when you crouch jump your camera moves up a bit? i forget

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i think its timing based

eternal haven
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It's not really consistent I don't think

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Idk what all affects it

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netsettings, server, ping, idk

high current
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iirc if you crouch then jump you'll always get it

eternal haven
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Well yeah but I think he's just talking about crouching mid air

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regardless of whether you're in the air due to jumping or due to any other reason

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sometimes the camera shakes a ton, sometimes it barely shakes at all

high current
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yeh, if you crouch, then jump, then crouch again, youll get the jiggle

elfin isle
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that is not it; the effect i have in mind happens each time when i press crouch in midair.

eternal haven
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Well you can only crouch twice mid air

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and the shake happens both when you press crouch and release it

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so you can get 4 shakes each time you're in the air

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but yeah the amount it shakes doesn't seem consistent, it varies seemingly based on your connection to the server and how well the server is running

elfin isle
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in my experience it is either shaking or it isn't.

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i wish valve would add a cool command that you can set to 1 for shake

small sirenBOT
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*i wish valve would add

a cool command that you can

set to 1 for shake*

eternal haven
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Interesting the shake looks much different in a demo than it does live

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it's much more 'smoothed' when playing back a demo

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Also it seems different per class

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On a listen server I have basically zero shake on scout, slight shake on solder, bigger shake on sniper

summer steeple
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here's a weird little thing I just found out about

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+context_action

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it has 3 (technically only 2) purposes

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its priority is

  1. heavy use MVM knockback rage upgrade
  2. use canteen
  3. taunt
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but here's where things get weird

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i said that it technically only has 2 purposes

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well thats because you can activate knockback rage... by taunting

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if you attempt to do the default taunt with knockback rage at 100% and with the minigun out, it will not taunt and instead will activate knockback rage

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but the way they do this is also weird

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since the knockback rage activating via taunting is forced in the taunt code

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so the +context_action ccmd ends up just forwarding +taunt to the server unless you're in a situation where it will use a canteen instead. This also means that if you have any taunts equipped, it will just open up the taunt menu instead

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this isn't a commented out command from an older version of tf2, this works right now, in modern tf2

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but what this means is that you can technically have 3 different buttons bound to different commands that all will activate knockback rage

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I assume the idea (mostly based on the name of the command) was that you could have a single button that would do everything you would need it to do

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but in practice that probably would fall apart, as the game got more complicated and more buttons were needed, etc.

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its better to just know exactly what a button will do, instead of using knockback rage when you wanted to use a canteen, or taunting when you didn't realize you used all your canteens

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additionally, since i'm just in mostly canteen related code rn, it appears that at some point canteen specialist was supposed to give you +1 max canteen charges per upgrade, up to a maximum of 6 canteens

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and an additional additional fun fact, there are 2 unused canteens

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"Radius Stealth" (presumably would cloak you and allies? maybe related or evolved into/from the spytrap that would do the same thing) and "See cash through wall"

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neither have code attached to them for actual functionality anymore, just references

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but interestingly, while anything related to "See cash through wall" is marked as staging only (meaning it would only even be compiled into the game on developer builds), anything related to radius stealth is not. Which means that if you could somehow tell the game that you had that canteen, it would change the text on the hud, the icon and the model to that of the stealth canteen

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unfortunately, the code that actually checks what canteen you have has zero code for that canteen, not even staging only, its just not there

unborn pecan
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fiend technical writeup

summer steeple
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also in case anyone was wondering, the localization strings are not in the game, so the text wouldn't really work, the icons for both are just achievement icons as placeholders, and the models for both is the teleport to spawn canteen model

mystic anchor
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i got that drip

limpid panther
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bruh, it was a regression of 2%. Don't be so harsh

eternal haven
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Which setting was mostly responsible?

slender nexus
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@velvet raft :3

glass musk
summer steeple
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i'm not watching this video

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is it new

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did it just come out

unborn pecan
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I'm not gonna install some stupid ass anti cheat if it doesn't work on linux, plus

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all the bots are gone

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so

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ĀÆ_(惄)_/ĀÆ

rare creek
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except with some automatic detection by analyzing your demos with totally accurate ai that wont false flag random people as cheaters

unborn pecan
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sure let's give the community AI

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surely nothing bad would happen

rare creek
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I should join casual matches and start spinning my mouse around fast while looking up as sniper

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get put on the cheater list as fast as possible speedrun šŸ‘

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yeah cause ai anti cheats are known for being SUPER accurate

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i think you'd have a better time at detecting cheaters by hard coding in detection for cheat methods with heuristics

eternal haven
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Instead of just using that

velvet raft
summer steeple
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also like

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aren't the bots gone

velvet raft
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slay

glass musk
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dearrow has better title trol

glass musk
glass musk
high current
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Eh. It was fairly common when the bot crisis was bad. I’d say like 1/3 games you could tell someone had it by the instakick of bots. But also that deep into the bot crisis bots would get kicked naturally the moment they spawned.
I just think most people played with the chat notifications off on the bot detector cuz it was kinda cringe with the chat spam.

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Did watch the video, but I think the idea with this was that it’d be a more easily updateable and automated bot list, and it’d know to keep a closer eye on bot sympathizers.

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Idk the implementation, but if someone just made a web app where I could have chrome up on my second screen and it gives a cheating player red for me to manually kick, without me having to use a separate program to relaunch tf2 with buggy launch options, then I’d probably use it regularly.
If it’s another program that automates it at the expense of buggy launch options and a non-negligible performance hit, then ehhhhh.

mystic anchor
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i still use botdetector whenever im on tf2

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albeit sleepybuild and not pazer's

high current
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I don’t use it if I’m playing scrims, which means if I pub before/after I’d have to relaunch it whenever I start/stop pubbing. Which is too much hassle for me to use now that cheaters are usually just some clueless sodapopper scout or burning flames sniper/heavy.

rare creek
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pazer's bot detector chat spam would get you auto flagged by some variations of cathook which would then put you on their "rage" lists which would in turn make them target you more than other players

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I only used pazer's for a couple days personally because it caused my game to crash a lot for some reason

high current
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I never had the chat enabled

elfin isle
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tl;dr on that megascatterbomb bideo?

glass musk
# elfin isle tl;dr on that megascatterbomb bideo?

currently they're only beginning to collect demos for their own cheat detection algorithm. As for what you can do with the client right now, I recommend skipping to the usage chapter or SponsorBlock's highlight. Part 3 will feature the fully developed anti-cheat system

elfin isle
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I wonder why it's 2 hours long.

kind falcon
raw escarp
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like 40 minutes are dedicated to a guy that died to random crits

mystic anchor
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  • surepy’s build allowed me to customize chat message
high current
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Pretty sure regular build also allows custom chat messages. I just don’t like it because it’s just copy+pasting the same thing every minute or whatever. I’d rather just see a cheater and manually go ā€œay yo, blah is a bot, plz kick <3ā€

radiant merlin
wild grove
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I remember this happens if a server has been on for too long. But idk about this, I do remember this occuring randomly then not happening again.

radiant merlin
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it's the map

left sand
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edicts?

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or collision

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because i thought they fixed the edicts bug

radiant merlin
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100 players

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have you noticed the prediction issues too?

velvet raft
frosty coral
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They fix edicts with a bunch of plugins to manage entity count

heavy solarBOT
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@frosty coral has leveled up! (1 āžœ 2)

frosty coral
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The limit is still there

eternal haven
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I still dont think adding 100 players was worth breaking demos

left sand
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100 players is awesome though

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also they didnt have to break demos

potent wolf
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but they did :/

left sand
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they could fix it even now

potent wolf
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yes thats true

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but probably not going to happen tbh

left sand
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well if they change it back they break demos

potent wolf
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someone should make a tool to fix the demos...

drowsy marlin
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give demos a glock

left sand
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someone was but then they realized demostf api wasnt clean

eternal haven
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What do you mean clean?

left sand
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clean code

glass musk
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nvidia event happening in less than 30 days steamhapp

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wrong chat erm

eternal haven
mystic anchor
radiant merlin
mystic anchor
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i’m using dx98

drowsy marlin
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Still has 8 in it

mystic anchor
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damn big_sad

velvet raft
potent wolf
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megathread v239485

velvet raft
grim parcel
kind falcon
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only one user left...

glass musk
# grim parcel so now 3 people will use this?

Even Valve time is faster than us...

Rent a web or game server from our sponsor Capitol Hosting Solutions: https://chs.gg/

Discord: https://discord.gg/megascatterbomb
Download MegaAntiCheat from here: https://github.com/MegaAntiCheat/client-backend/releases
Written tutorial: https://github.com/MegaAntiCheat/client-backend
Our GitHub Org: https...

ā–¶ Play video
kind falcon
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msb agent right here

turbid hill
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Could I get a TLDR on this project?

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What does it even do

mystic anchor
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that’s going to have algorithms to review demos for cheats

turbid hill
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But when it detects it

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What does it do?

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Like if we just flag bots that's cool but they weren't trying to hide for the past few years

mystic anchor
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most likely auto votekick? or have that player listed in a database?

turbid hill
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I see

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Either solution seems flawed

mystic anchor
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yeah valve time was faster this time

high current
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Valve time was like 5+ years. iirc this has been in the works for a year

turbid hill
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No one really expected anything to come out of Valve anyways

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What we're seeing could either be something they set up for a proper long term plan to keep TF2 safe from bots or just a momentary thing that'll get bypassed in a year or two

high current
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Yeh I was just saying it’s a little unfair to say that a tens-of-billions dollar company taking more than 5 years is the same time frame as an individual or maybe a small team lead by an individual taking 1-2 years funded out of pocket.

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And even if this is just another bot detector, so? If it does it better then it’s better. If it doesn’t then don’t use it and it’ll fade into obscurity. It’s not like Pazer patented the concept of a bot detector.

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For example: we’re all in a discord of an fps config that was released nearly a decade after Chris’s fps config and comenglia’s config.
But if you look at it with the slightest bit of nuance, mastercomfig is better, more customizable, cleaner implemented, etc.

turbid hill
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Fair enough

misty plover
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I am legally not allowed to comment on this can we have a different subject please

kind falcon
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Valve should just…

rare creek
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discovered that using the baby face blaster in combination with the bonk atomic punch and taking maximum damage allows you to move slower than a heavy

eternal haven
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I dont like your crosshair bro

summer steeple
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is it just that the expected length of some data isn't what the game expects

floral sandal
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what if spy could slide sappers across the floor

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like in the meet the spy trailer

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would that be OP or a cool addition

wild grove
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That would be a really cool upgrade in MvM tbh.

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Actual game, idk, it sounds kinda situational, also you would need a cooldown for it to not be ridiculously OP.

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like you spam close range sappers but you cant spam throw sappers.

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also couldn't a EMP grenade work a lil better? Have the range bubble show on client's end? Not have it be apart of the sapper?

paper sluice
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Some list got shifted around

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Or array

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Or just something

velvet raft
tough locust
potent wolf
rare creek
kind falcon
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mabey

orchid sorrel
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Not my clip

orchid sorrel
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Mvm

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Medieval mvm

potent wolf
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is it using vscript?

orchid sorrel
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I think so

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Its for the halloween tour

potent wolf
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cool

orchid sorrel
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Someones also making s cod zombies mode

summer steeple
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didn’t ficool already do that? or did they never release it

orchid sorrel
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never released i think

summer steeple
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ah

orchid sorrel
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the guy who made baurenhof from halloween 2022 is remaking his cod zombies mode with vscript

summer steeple
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that dude has a lot of things that he shows off but never releases

small sirenBOT
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*that dude has a lot

of things that he shows off but

never releases*

summer steeple
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frustratingly

orchid sorrel
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the 2022 was a weird frankenstein of rafmod lua and point templates

orchid sorrel
mystic anchor
limpid panther
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#gaming-newsšŸŽ® message

broken haven
limpid panther
spring kestrel
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Or rather "mind sharing your graphical settings"

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Because it looks visually pleasing to me!

tough locust
potent wolf
coarse spruce
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rip spy reveal exploit

rare creek
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doesnt affectm e already using wallhacks

mystic anchor
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ill send later

spring kestrel
eternal haven
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I wonder how they fixed the demo fullupdate spy whatever

wild grove
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I wanna know as well

rare creek
eternal haven
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Well there are multiple ways you could approach fixing that, I wonder which they went with

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And if it had any side effects

left sand
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spy is now always invisible

rare creek
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the enemy team sure acts like it

drowsy marlin
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So when spy cloaks, does the game not render him? How does that work?

potent wolf
small sirenBOT
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*A valve employee

personally draws over

the spy to hide him*

rare creek
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can u use input type=color here so i dont have to enter in the rgb values manually?

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also can u make it so i can increase the crosshair size up to 100?

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64 is too small for 4k

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and the 4k size isnt properly represented on the website, it's way bigger on the website than in-game

rare creek
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are you still supposed to use -particles 1 on ultra settings?

wild grove
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unplayable ngl, back to not playing this game again (cause if I don't have anyone to play this game with me, why bother?)

rare creek
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-window_name_suffix ballsfortress2

rare creek
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@frosty coral is my account banned from mega anti cheat for being way too SICK at the game yet?? 76561198101291574

mystic anchor
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wat

glass musk
languid haven
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So you kinda just see a spy's shadow and hear foot steps.

mystic anchor
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@spring kestrel yo! mind if I dm?

stuck locust
drowsy marlin
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Why not just have infinite backpack slots? That would simplify things

spring kestrel
rare creek
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@left sand there's an issue with the dev version of mastercomfig, even though i have my texture quality module set to ultra, the in-game mat_picmip is 0 instead of -10

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why is this happening?

unborn pecan
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@limpid panther

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Are you going to release your data

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About the whole mat_picmap thing

limpid panther
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not yet, I need to improve the graphs a little bit

rare creek
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have you tested with and without texture streaming

eternal haven
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to the mat_picmip performance issue

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I tested briefly

high current
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Does anyone know if the record;stop fix for showing invisible spies prevent the use of it to fix bugged invisible players? Or does that still work?

summer steeple
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i don't see why it would break it

high current
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At this point I just fear stirring the spaghetti

mental warren
limpid panther
rare creek
fickle dragon
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Casual mm is fucked for me too rn

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First I got matched to two servers, none of which were running a map on my list. The third server was fine. Now I've been stuck in queue for 15 minutes with 39 maps selected NAHHH

rare creek
#
fickle dragon
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nah

slender nexus
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YALL

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my Australium Rocket Launcher finally sold on the community market

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im getting like 106 out of it

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pre ordering Sonic X Shadow Generations immediately when the money releases

drowsy marlin
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Holy smokes!

broken haven
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do they know

potent wolf
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TF2 IS OVER

summer steeple
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"spin bots first started appearing the same month as MyM's launch" this sounds... wrong?

small sirenBOT
#

*"spin bots first started

appearing the same month as

MyM's launch" this sounds... wrong?*

summer steeple
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but also yeah

velvet raft
kind falcon
summer steeple
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no i just mean like

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i swear there were bots even prior to MYM

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not to this extent of course

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god damn it

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oh its back

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but very slooooooooow

velvet raft
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the government is watching you fiend

summer steeple
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tragedy, decided to work on vscript again, remembered how hardcoded everything is

cursive peak
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I think the definition of "spinbot" may have shifted. There were definitely people connecting to servers and using a spinbot type aimbot to attempt to troll.

next nymph
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earlier aimbots especially i feel like

drowsy marlin
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I dunno quickplay was whatever. I feel like people want it back cuz nostalgia

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Maybe community servers could be promoted more idk

slender nexus
cursive peak
slender nexus
rare creek
left sand
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quickplay is fun

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but a different kind of fun

spare obsidian
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they removed the pride flags from the desk engineer in the newest tf2 update.

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iirc only the cosmetic creators are the ones who update the textures

summer steeple
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sometimes valve steps in and edits things

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just in general

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but it is pretty rare

crisp cedar
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good

spare obsidian
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rayne speedrunning getting baned any%

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/j

spring kestrel
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noooooooooo

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that's sad

glass musk
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unlucky

summer steeple
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i get it tbh

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for something like the "tran s. wright" door in galleria thats just like a "haha isn't this kind of like 'trans rights'", but the flag is like a direct reference

rare creek
spare obsidian
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valve doesn't have problem to have these things

summer steeple
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wasn't she confirmed by an ex-writer not at valve anymore

next nymph
#

pyro is any pronouns

summer steeple
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i mean i'm not trying to defend valve or anything

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I do think its kind of weird

spare obsidian
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they're literally still there

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working on there

summer steeple
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but i think valve sees stuff like the flags a bit differently idk

spare obsidian
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i feel like is valve to just not deal with today society buzzwords of "woke == bad"

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pretty much wanting to be neutral

kind falcon
summer steeple
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and tbh i wouldn't be surprised being "ghosted for 3 weeks" is partially due to internal discussions at valve about what to do about it

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alongside usual valve time

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so its more like 1-2 days of discussion, and 2.5 weeks of nothing trollfig

kind falcon
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sorry, no politics in a videogame filled with mentally ill people

rare creek
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i hope they get bought out by microsoft and then subsequently get run into the ground and then liquidated

spare obsidian
#

are you the clown of the server?

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because sure your jokes are so bad

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bordeline unfunny

rare creek
#

evil ass company

next nymph
formal dew
#

yanis varoufakis and their consequences have been a disaster for the human race

mystic anchor
kind falcon
formal dew
spare obsidian
#

lol}

languid haven
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Lol looks like someone needs a new hobby.

next nymph
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their hobby is eric smith

spare obsidian
#

their weapon skins are mid anyways

hoary geyser
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and I'm sure they existed before meet your match

orchid sorrel
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i vaguely remember seeing early cat bots around like 2018

summer steeple
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so in other words, it had nothing to do with meet your match

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aside from the fact that the servers were probably less moderated than community ones

left sand
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afaik the bot hosters said they did it because of a lack of updates

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also the pride flags imo are a bit too on the nose in terms of an easter egg

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like think about the map maker easter eggs

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in like valve maps

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theyre integrated into the time and feel of the world

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these are very forced imo

potent wolf
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I don't think it was that egregious but I can understand why valve didn't want it in the game

left sand
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even the tran s wright i think is not clever enough

mystic anchor
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^ and that one felt forced

left sand
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i think any reference to something outside of the game should be subtle and clever

orchid sorrel
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i dont like it being removed, but at least this sets the precedent that people cant just sneak whatever they want in to a submission

all it takes is one first-time submitter to sneak in something really offensive

left sand
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yup

rare creek
left sand
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at least it was removing this and not removing something that would have changed the workshop in general

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like the invasion update

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lol

orchid sorrel
mystic anchor
#

one moment

summer steeple
mystic anchor
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believe the map’s name comes from this

summer steeple
rare creek
#

WHAT

mystic anchor
rare creek
#

they named a children's show character after alchoohl

potent wolf
#

pretty clever if you ask me

orchid sorrel
rare creek
#

what is rainbow dash also a real word somehowd

orchid sorrel
#

🤯

rare creek
#

or whatever idk what their names are

orchid sorrel
#

sprinkle poptart

next nymph
#

what's next? Teletubbies' custard is real too?

rare creek
#

that's probably a new pony in the 3d remake of my little pony where they are all named after brands like "cool coca cola" is

spare obsidian
#

turn on your brain

rare creek
#

they made a 3d reboot of the show it looks terrible

orchid sorrel
#

erm did they really name this pony after grungus the terrible, the cave grug who devoured 30 cave people in an hour

rare creek
#

probably, probably

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they really did

potent wolf
broken haven
#

666

kind falcon
mystic anchor
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i just

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don’t want pride to be used as a weapon to piss orange man off

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or anyone off, for that matter

rare creek
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they are actually yellow i threw jarate on them

cursive peak
#

The first pride was a riot. Pissing people off is in the very DNA of pride.

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Marching our queer asses down the street is a show of force.

kind falcon
#

then lgbt was used for stabilizing far-right regimes ||(as a "threat")||

formal dew
#

Que

high current
#

I’m just bothered by their use of the word ā€œghostedā€. Ghosting implies that they reached out to Valve and never heard back. Valve reaching out to the creator is literally the opposite of ghosting and it is sorta just misusing a charged word imo.

#

But it’s not like they saw the pride flag and wiped all the references to LGBTQ+. If they did that I could understand pushback. But this is just clearly Valve going ā€œlook, this was too on the nose, it crossed a lineā€

rare creek
#

cool update

spare obsidian
#

nice fucking model

rare creek
#

love this scottish resistance nerf

drowsy marlin
#

How can this even happen? They didnt even touch the scottish resistance

rare creek
#

valve employees have brain damage

eternal haven
#

Maybe related to the spy fix

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Who knows

rare creek
#

so true

potent wolf
rare creek
#

listen if i made a game

potent wolf
#

i dont care if youre joking its unfunny and rude

rare creek
#

wouldnt have bugs

spare obsidian
#

turn on your fucking brain

rare creek
#

it's on full blast how else do you thuink im perfect

#

this is how smart the 100% sugar diet gets you

#

giga brain

#

I should sell a book on the 100% sugar diet

orchid sorrel
#

I did that all it did was damage my pancreas

unborn pecan
#

all they do is babble all the time

#

no substance at all

rare creek
#

what do you do

wild grove
#

It's some spaghetti type thing, for some reason the scotres model will just bug out after a random update for no reason, then gets fixed after a reverification.

rare creek
potent wolf
#

most be something you did wrong because the scottish resistance renders fine for me

wild grove
rare creek
#

so whatever bug caused it is probably a bit more nuanced than the model file just being missing or smth like that

rare creek
radiant merlin
#

btw, not updating the game anymore

rare creek
radiant merlin
#

any mod that changes weapon models?

#

in my case the lod mod was causing the issue and idk how or why

rare creek
#

i did a complete tf2 cleanup recently the only 3 mods i have are xhud, my hitsounds, and mastercomfig

radiant merlin
#

weird

#

have you verified cache?

wild grove
small sirenBOT
#

*Can't you just keep the

old version of the texture?

Then make that a mod?*

jagged pawn
#

why does anyone care about this lol

radiant merlin
crisp cedar
#

making a mod for a texture that you cannot see on the model

small sirenBOT
#

*making a mod for

a texture that you cannot

see on the model*

wild grove
potent wolf
#

🄱

jagged pawn
#

I guess lol

potent wolf
#

love this game

orchid sorrel
eternal haven
#

How was it even changed after it was added?

orchid sorrel
#

I think this pyro is quite epic,,,,

eternal haven
#

Does valve just pull directly from the workshop instead of maintaining their own version?

crisp cedar
#

oh

potent wolf
crisp cedar
#

iirc workshop creators can email to make changes but they dont always go through

#

i think uh

#

there was a coat for the engineer and scout(?)

#

looked like overwatch tracer

wild grove
#

VALVe told em to remove it

crisp cedar
#

and they made additional variants and submitted them to valve but it never got added

wild grove
#

anyways, when is the next community tour @orchid sorrel ?

orchid sorrel
#

halloween

#

uhhhhh

wild grove
#

hell yeah

orchid sorrel
#

idk exact date but theyre hoping for late september/early october

#

with moonlight dead im not sure what potato has planned after that

wild grove
#

moonlight died?!

#

wtf?!

orchid sorrel
#

šŸ‘¼

wild grove
#

what happened?

rare creek
#

mvm will fall soon...

orchid sorrel
#

um idk they all disbanded for reasons im not really aware of

wild grove
#

damn we're gonna get larger gaps between community mvm tours now :(

orchid sorrel
#

the silver lining is most of the map/mission makers are probably just gonna be consolidated to potato

#

so potentially less tours, but the tours will have more stuff

#

maybe they'll finally get work done on reverse 2

wild grove
#

re-reversed

orchid sorrel
#

there was some reverse stuff being made for the last tour, but they require way more resources than regular mvm

#

Spacepost reverse had a really long dev time

crisp cedar
orchid sorrel
#

oh that cosmetic

#

came out around 2cities

#

time flies

crisp cedar
#

they made it multiclassed

#

and submitted it

#

and it never went through lol

orchid sorrel
#

rip

wild grove
#

oh man, I remember that trend

eternal haven
#

Wait does windows 11 fix the gamma bug

#

I just tried windows 11 and the gamma bug in tf2 is fixed

rare creek
#

what is the gamma bug

eternal haven
#

The gamma doesn't get set when you tab back into the game

#

Well sometimes it does sometimes it doesn't

languid haven
rare creek
#

weird

eternal haven
#

It only happens when you're using fullscreen mode

#

but I think windows 11 fixes it or something

high current
#

Was playing with 3 of my friends who play pro Valorant and the party got autoblanced. Parties being broken up are fun sometimes

eternal haven
#

How do you get your original viewmodel to look like that?

#

Is it an animations mod?

potent wolf
#

like what?

eternal haven
#

It's not positioned in a way you can achieve with any combination of min viewmodels or viewmodel fov

#

Unless I'm missing something

high current
#

ā€œHorsey’s Viewmodel Editorā€, it’s a script that allows you to set custom offsets for viewmodels and generate customized animations for them. It’s a lot more noticeable on my hitscan weapons where they’re all centered. But my on soldier in particular it’s non-minimal viewmodels and it’s lowered a bit and actually centered.

#

Only on the original though. On stock rocket launchers I cant stand the minimal look or the lower look.

eternal haven
#

Looks neat

potent wolf
#

wow I didn't even notice that

#

neat

rare creek
#

i should get a collector's original

#

not that much more expensive than strange ks originals iirc?

high current
#

I think collectors is worth a lot more iirc. But I could be wrong. Idk though because I find stranges more interesting.

high current
# eternal haven Looks neat

I’d recommend it. Let’s you do neat things like hide your own shells, have more static animations, hide specific view models or animations with more granularity than ytriums viewmodels. It’s pretty neat.
I’ve run a handful of different setups with the mod over the past 2 years.

velvet raft
summer steeple
#

yeah, iirc it just edits the weapon scripts, which comfig also does for the weapon customization

#

horsie is in this discord if you want to ask them questions about it!

velvet raft
#

thank you fiend comfig_heart

shrewd leaf
#

So instead of changing my mouse DPI from 1600 to 800, I instead changed the ingame multiplier from 1x to 0.5x.
Using the in game method results in a noticeably lower sensitivity.
Why is this happening?

spare obsidian
#

Fortress

velvet raft
fathom eagle
#

why is TF2 making a "boop" sound when loading a match? šŸ¤”

wild grove
fathom eagle
wild grove
#

Sometimes the party notif sound plays when you queue, usually with a empty box that shows up for a bit before going away.

fathom eagle
#

Any way to hard disable it?

wild grove
#

I think you can make a mod that replaces the sound with nothing.

fathom eagle
#

By the way, I keep reading on this server that you ought to have antialiasing disabled to use transparent viewmodels... But I've always been able to use them with the MSAA on. Am I a rare breed? Am I the chosen one?

summer steeple
#

its not that you need it disabled, its that it literally does not function with transparent viewmodels

#

the game doesn't apply the anti-aliasing to the image

#

its a side effect of how transparent viewmodels are possible (essentially hijacking motion blur functionality)

uncut spear
#

I've wondered if using driver AA would help with that since I know AMD has a type of AA that does shit with transparent stuff

fathom eagle
uncut spear
fathom eagle
#

I swear

fathom eagle
high current
#

What hud are you using? If it’s xhud and you have the ā€œreduced blurā€ transparent viewmodels then antialiasing will work on most of the screen, because the transparent viewmodel texture doesn’t cover the full screen on that case.
But to my knowledge that’s the only hud that implementation.

fathom eagle
#

Toonhud

#

The MSAA is having an effect on more than just the viewmodel though

#

The transparent viewmodels do have a "blur" that applies to the entire screen, but underneath that the MSAA is 100% working

high current
#

Ah. I don’t think that uses any special texture. My guess is that transparent viewmodels introduce an inherent blur to the screen. Which is basically the same as what FXAA does to smooth jaggies. So maybe that’s what’s going on.

fathom eagle
#

It is similar looking to FXAA (the blur)
But are you saying I'm mistaking that for the MSAA?

high current
#

It’s possible. Or maybe something changed in the 64 bit update. I haven’t heard anyone talk about any change to transparent viewmodels since then, but I also haven’t heard anyone bother to check.

fathom eagle
#

This is how it's worked for me for years

high current
#

Or maybe ToonHud figured out a new way of doing blurless transparent viewmodels, I kinda doubt it. But there’s been crazier things in huds.

fathom eagle
#

No, no. The transparent viewmodels do have that blur you're talking about. It's just that MSAA is totally working as well

high current
#

Yeh but if they are drawing over the world geometry, then it should disable antialiasing on everything that is under it.

wild grove
fathom eagle
wild grove
#

huh, that's odd then

fathom eagle
#

The sound only plays when I'm alt tabbed I think

#

MSAA off / MSAA x8

wild grove
fathom eagle
#

I hope Discord doesn't destroy the fine details

kind falcon
fathom eagle
#

It did not! As you can see the transparent viewmodel is working on both, as is the game respecting the respective MSAA settings. The transparent viewmodel 'blur' is present either way as well

wild grove
#

didn't they say not to use anti aliasing when transparent viewmodels are enabled?

fathom eagle
#

At least with Toonhud, the only real things I had to do to get them working was disabling Color Correction and Motion Blur

fathom eagle
high current
#

It does appear to be working.

fathom eagle
#

That's why I want to know if I'm the messiah or whatever

#

Now if I could only get rid of the blur...

high current
fathom eagle
high current
#

Not really get rid of it. But it only applies it to the quadrant where the viewmodel is, and blends smoothly to the rest of the screen. So if you look hard you can notice where the blur begins, but in gameplay you don’t really notice.

#

You could download the texture from xhud’s GitHub in material/vgui/transparent_viewmodels. Then just pull the .vtf for the right-handed reduced blur, and drop it wherever ToonHud has its texture. Just gotta make sure you rename the replacement to whatever ToonHud had its original texture.

fathom eagle
#

I'll try that right now

high current
#

You won’t get instantly banned if you happen to use the wrong settings. But if you notice it and don’t try to avoid it or try to exploit it in a match, you’ll get penalized.

left sand
#

@next nymph what was the exact reason for disabling MSAA with refracts?

fathom eagle
#

I'm assuming that last one is the texture

#

(for Toonhud)

high current
#

Transparent.vtf yeh.

fathom eagle
#

Interesting, why are there so many?

high current
high current
# fathom eagle Interesting, why are there so many?

Use the transparent_right.vtf if you wanna test the reduced blur.
But xhud has so many because I have in game customization menus. And since the blur is directly proportional to the transparency of the view models, I give people the option to use whatever version they find to be the best balance of transparency and blur.

Plus my textures are like 30 bytes or something compared to the 256kb of other huds’.

wild grove
fathom eagle
#

It appears I've met my match

velvet raft
# wild grove me when blue

Are you interested in Eiffel 65 news? Subscribe to the channel: http://bit.ly/1jVW9Sz
ā˜… Buy "Blue(Da Ba Dee)" On
Itunes: http://apple.co/1Kty2Ab
GooglePlay: http://bit.ly/1MXcG4w

ā˜… Listen:
Spotify: http://spoti.fi/1XokAHa
Deezer: http://bit.ly/1jYzB3K

Blue (Da Ba Dee) is the title of the debut single of the Italian Eurodance band Eiffel 65, ex...

ā–¶ Play video
#

for a 20 year old i do a lot of millenial jokes

high current
# fathom eagle

Weird. That’s not even what the texture looks like. Does it look like that in game too?

rare creek
high current
#

They were using other transparent view models fine. So either something is goofy in toonhud, or something in how the vtf was swapped in.

#

My guess would be there’s some whack stuff in the .vmt file for some reason. But that’s completely unfounded so idk.

fathom eagle
# rare creek use directx 9.5

Already am. It's okay, I can still use transparent viewmodel implementation from Toonhud. Just wanted to combine it with the Xhud one. So I just reverted back.

Further curiosities I found testing the Toonhud transparent viewmodel implementation:

  • Enabling mat_motion_blur_enabled 1 reduced the blur... Massively? And transparent viewmodels continue to work

  • Motion blur looks slightly reduced on my TF2 install. That could be because I turned it off through mastercomfig. But when I change that setting (mat_motion_blur_enabled) it does work, just slight

  • I can completely disable the motion blur effect with mat_motion_blur_percent_of_screen_max 0, and the reduction of the transparent viewmodel blur STILL works.

Conclusion:
With Toonhud, for some reason, I can use transparent viewmodels, get rid of the blur, keep MSAA on, keep motion blur on (apparently) and it's all fine. All that's needed is turning off color correction (the objective glow doesn't get in the way of any of this either)

#

So yeah

#

That's my life story

next nymph
next nymph
spring kestrel
#

on the topic of antialiasing what's the severity of the slow clear created by amd cards on linux/macos?

rare creek
#

it's not clear, however, you can make it slower by enabling gl_clear 1 to make it clear twice for good measure

hidden gyro
#

HOW DO I GIT GUD AT MELEE HIT REG

#

(incl demo)

fleet kite
#

Play mastercoms tf2

high current
#

Am I the only person that finds melee hit reg to be fine? The mechanics aren’t the most initiative but I don’t find I get bad hitreg any more than I would with hit scan weapons.

left sand
#

melee hitreg can be jank still because of the swing delay

#

but generally the hitreg itself is better than bullets

high current
#

Yeh there’s the swing delay and being blocked by teammates, but with those in mind my hitreg has been fine.

drowsy marlin
#

yeah teammates blocking melee is ass but I'm okay with swing delay

#

swing delay is more of a balancing thing than jank

high current
#

There’s also the weird interaction with ping where guys with 100 ping will have arms the length of a school bus. But that’s more of an issue of being on the receiving end of melee.

drowsy marlin
#

plus it's 100 ping

#

that's entirely region dependent and vary player to player

high current
#

Yeh. And I’m not sure it’s unique to melee, there’s plenty of times a heavy playing from Australia will be shooting you a half second after you’re undeniably out of their line of sight. But it’s most obvious with melee in my experience.

spring kestrel
spring kestrel
wispy shale
#

i've had plenty of times where the melee hit sound plays but doesn't actually register, but that might just be ping shenanigans

#

teammates eating melee hits is actual bullshit though, that needs to go

high current
#

I’d agree with that. I’m frustrated by teammates blocking melee more than any shitreg. But I also don’t melee often so it’s not a major frustration of mine, but it just generally doesn’t make sense.
I assume there’s some reason for it. Maybe it’s something related to engi buildings or the disciplinary action. But I feel like those could just have unique handling if that’s the case.

#

Or maybe they gotta protect the medieval mode balance.

velvet raft
#

can someone explain to me which servers quickplay sends you to?

#

official or community servers?

radiant merlin
#

community

velvet raft
radiant merlin
#

it won't send you to trade_plaza

eternal haven
#

Basically any server that meets the requirements outlined on the site and that hasn't been manually blacklisted

summer steeple
#

the idea is to send players to essentially vanilla servers

#

just community ones

#

so plugins like rtd are not allowed, custom gamemodes are not allowed, only some custom maps are whitelisted

velvet raft
radiant merlin
rare creek
#

if theyre telling the truth then i agree

wild grove
#

judging by the reactions, it's prolly the latter

floral sandal
# rare creek if theyre telling the truth then i agree

they’re not. supposedly plagiarized other people’s investigative work into tf2 mechanics on their own. also Led didn’t make a github report about the issue themselves prior so Led is getting pissy for no reason

unborn pecan
radiant merlin
#

source github

unborn pecan
#

source-osx-linux?

#

found it....

spare obsidian
#

quickly someone mentions the homophobia evidence on the github issue

unborn pecan
#

THE WHAT EVIDENCE

#

also brodspy i love your pfp....

green tulip
#

I thought it was transphobia? or has that not gone public yet?

potent wolf
#

oh yay our weekly dose of stupid bugtracker "drama" steamhapp

unborn pecan
spare obsidian
unborn pecan
#

TF2 content creators try not to be transphobic challenge

small sirenBOT
#

*TF2 content

creators try not to be

transphobic challenge*

spare obsidian
potent wolf
floral sandal
#

idk what that is

wild grove
#

The TF2 cake situation is crazy.

floral sandal
#

should I care

wild grove
#

Nah

eternal haven
#

Isn't LED the one who makes videos from the github issues

eternal haven
#

He made a video about the item panel sv_cheats thing

#

just for clicks

green tulip
#

by "cake" do you mean food or body part?

wild grove
floral sandal
#

and often incorrectly describes the issue or underlying logic

unborn pecan
#

yummy

#

yummers.

jagged pawn
#

when is LED patching the bug where nasa says the earth is round

#

he should post on their github about it

rare creek
#

i agree 100%

frosty coral
#

YouTubers attempt to use Source-1-Games github issues correctly challenge (impossible)

rare creek
#

this u?

frosty coral
#

yes

#

hey at least it didn't get closed for being irrelevant, only because it was a duplicate!

#

tbh I thought discussing how the game's development can be better managed overall was enough of a distinguishing trait from the other issue, which was more focused on technical aspects.

rare creek
#

do you use github wondering where the reddit awards button is

small sirenBOT
#

*do you use github

wondering where the reddit

awards button is*

left sand
#

im pretty sure msb apologized for that

#

so no need to hound him

rare creek
#

oh okay

sonic cliff
#

Ledari transphobia?? :( I feel so lied to

rare creek
#

why is Ledari?

sonic cliff
#

Every time I think I enjoy a tf2 YouTuber their usually a hack

#

So sad

rare creek
#

i will always think it's silly to say downvote in a github context though

#

That's about it though i dont have too strongly of an opinion about it, it's just that so many people go into github issues without the behavior that it's a place for professional development, filing issues and suggestions, not for support or complaints.

rare creek
#

sorrgy

frosty coral
#

Boy was I mad that day

spring kestrel
velvet raft
velvet raft
wild grove
tough locust
#

why does credit matter in a GitHub bug report tho all that matters is if the bug gets fixed or not come on now

tough locust
next drum
#

you'll get into their stuff and realise they've said some of the worst shit

#

I swear the entire Source engine game scene is cursed to have literally some of the worst people in it

sonic cliff
#

Mass source psychosis

next drum
#

dont drink the water
they put something in it to make you a bigoted piece of shit

wild grove
paper sluice
#

Fax my brother..,. Spit yo shit..,.

summer steeple
#

does funke even count as a tf2ber

unborn pecan
unborn pecan
velvet raft
velvet raft
tough locust
high current
# next drum I swear the entire Source engine game scene is cursed to have literally some of ...

I’ve said it before and I’ll say it again. I don’t think it’s an issue unique to tf2 YouTube, I just think it’s where it is brought to the TF2 player community the most apparently. Celebrities (relatively speaking) have been fuckin weirdos for as long as there have been celebrities.

There’s probably some explanation for why perceived fame brings out the worst in people. Maybe it’s the fact that people always value their opinions so they are never inclined to challenge their own flawed opinions.

mystic turtle
# velvet raft can you explain it in Fornite terms

my brain is mildly fried by the heat, I'm barely pulling through with homemade posca and a bit of a breeze
but essentially it's like

  • TF2's community is significantly older, much of the old guard hails from the "wild 4chan west" era of the net where people were more insensitive
  • fame leads to people having feelings of invincibility, so they don't really feel as obliged to change any harmful beliefs they have

hope that's clear enough
(also btw, how ya doing? It's been some time)

broken haven
next drum
#

i've never seen such rampant vitriol in any game, it rivals League

crisp cedar
#

a lot of people fail to keep in mind that gaming communities are rarely isolated from each other

#

i hate when people attribute things to a community when in reality its gaming culture as a whole

next drum
#

you do have a point, honestly

crisp cedar
#

like think about those xbox cod lobbies

#

funny as fuck but extremely toxic

#

nobody minded because thats just how everyone was

#

and people havent grown out of that yet

kind falcon
#

js

high current
#

Valve’s war on aliases continues. In this case it’s specifically targets at SOCD which is basically hardware null-movement scripts. But they did so by disabling keybinds with more than 1 assigned action.

#

I think it’d be funny if it broke the Escape key, since it’s bound by Volvo to more than 1 function.

mystic anchor
potent wolf
#

ui_scaling_test

#

šŸ¤”

radiant merlin
#

huh

#

4k fix i guess

#

maybe the vgui update too?

indigo flume
#

Just tried it, yeah it fixes VGUI scaling at 4K

radiant merlin
#

btw

#

have you noticed that the usual tf2 stutters are now somewhat "faster"?

#

i mean, i haven't play tf2 for some days but i thought when tf2 was stuttering it wasn't playing sounds anymore

#

and now it does

#

but faster than before the 64 bits update

rare creek
summer steeple
indigo flume
#

idk lol

#

make of it what you @rare creek

#

the console is actually readable, good enough for me xd

rare creek
#

that's not real

radiant merlin
rare creek
#

i put ui_scaling_test into my console and it went beep invalid command

indigo flume
#

it'll work one day

#

just believe Kappa

kind falcon
#

does it just scale up or does it have a parameter

indigo flume
#

i quite literally just opted into the beta build, removed all my mods from custom and launched the game

#

I have no clue about other resolutions, but it seems to do the thing

kind falcon
#

im dumbo

#

i havent checked the branches

indigo flume
#

i have noticed the main menu still showing up in the loadout screen slightly but that's about it

radiant merlin
#

vgui moment

indigo flume
#

very true

summer steeple
#

i'm kinda surprised they just randomly dropped a beta branch tbh

potent wolf
#

vgui_ui_scale_factor

kind falcon
potent wolf
#

999 crashes the game

summer steeple
#

-9,223,372,036,854,775,808 to +9,223,372,036,854,775,807 trollfig

indigo flume
small sirenBOT
#

*well if you set it

to 0 it's more or less

the same as before*

indigo flume
#

thank you bot

summer steeple
#

0 probably just uses default

potent wolf
#

I think anything below 1 just defaults to 1

potent wolf
#

yes

summer steeple
#

thats... what we're talking about

potent wolf
#

please use brain

summer steeple
#

#dev-logšŸ“»

#

i guess we didn't really clarify what we were talking about

indigo flume
rare creek
#

deadlick

indigo flume
#

you win this time

summer steeple
#

i don't make the rules

rare creek
#

ok but ign published a fucking article on it whatever it's literally no secret

summer steeple
#

ok we're not ign

indigo flume
#

is what it is, we're here to talk vgui not that

summer steeple
#

and i don't make the rules

indigo flume
#

my fault

summer steeple
#

but yeah vgui

potent wolf
summer steeple
#

panorama 4 lyfe

rare creek
#

holy shit this update is so awesome....

indigo flume
#

Everytime I set a command it also seems to forget the last command I inputted so I have to manually retype the command in, oh the humanity

#

it also seems to work above 1, i tried 10 and uhhhh

#

submit ig lol

summer steeple
#

SUBMIT

indigo flume
rare creek
#

holy sxhit this update fixes the max font size

potent wolf
#

vgui_ui_scale_width and vgui_ui_scale_height were also added

left sand
#

omg

#

wow

#

holy fuck they figured out how to have bigger fonts?

rare creek
#

yup

#

who's working onm this should i just ping them and be like "ily forever pookie <3" with a screenshot of the update

spare obsidian
#

and alien swarm days

#

literally in asw and l4d1 the vgui1 panels gets scaled base on your resolution lol

summer steeple
rare creek
summer steeple
#

so i'm not sure its related

#

tf2 has the bounds not scaled there but the function GetProportionalScaledValueEx does exist and is used

spare obsidian
#

its new in the context of the tf2 branch

summer steeple
#

its at least as old as dod

spare obsidian
#

they seem like they're going to do what they did for asw gameui but let players fine tune the scaling

#

something something asw and l4d1 and 2 doesn't have

#

its something like this

rare creek
summer steeple
#

i didn't say they used it on the options menu

#

i just said the function is not new

#

so i don't think its related to the fix

spare obsidian
#

the option menu was a example i pick because ain't way i'm reinstalling the game again for that lol

summer steeple
#

yeah i get that

spare obsidian
#

but basically is "new" in the sence its being utilize in gameui.dll

#

and at this point they should move gameui to the client.dll lol

rare creek
#

gameui.dll is xbox 360 stuff

spare obsidian
spare obsidian
eternal haven
#

Maybe this is what messed up friends list performance a bit ago?

#

Nvm didn't realize it's beta only

high current
#

Adding font scaling out of nowhere is interesting. What is the potted plant cooking? Any theory crafting to be done?

left sand
high current
#

TF3 inbound

rare creek
#

patch notes:

  • custom folder removed
  • null binds removed
  • game now runs slow instead of fast
orchid sorrel
#
  • poop removed
eternal haven
#

You already could change the font size

high current
#
  • added movement inaccuracy
  • capped movement speed at 10 hu/s
eternal haven
#

But not the sizes of any of the buttons or lists or menus and stuff

rare creek
#
  • moving mouse too fast now bans your steam account
high current
#

Font scaling had a cap that was basically just enough for 2.5k resolution. It scaling further is huge. Also it was thought to be a ton of work.

eternal haven
#

Well it probably was a ton of work

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Also the cap was really only an issue for like health and ammo

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For the ui fonts size 128 is plenty even for like 8k

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Most of the ui fonts are like size 11 to 30

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I wonder if joshie did it or someone else

left sand
#

they literally used scaleform and panorama because they didnt solve this lol

eternal haven
#

I liked scaleform in csgo

high current
#

I think at 4k the max font size was 28. Which is like just enough to get by most of the time. But basically no buffer for if 5k, 6k, or 8k screens. And no room for using small fonts or large banner fonts.

eternal haven
#

Oh you mean like max size before it would get cut off due to other elements staying the same size?

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In current tf2 I'm fairly sure you can make the console, options dialog, server browser, etc. all use massive size 128 fonts that are way too big

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But most of the surrounding ui (almost everything that's not a font) has its size hardcoded somewhere

rare creek
#

no

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most of vgui1's dialogs aren't hardcoded

eternal haven
#

A lot of things are in tf2, I looked at it a while ago

small sirenBOT
#

*A lot of things are

in tf2, I looked at

it a while ago*

eternal haven
#

Window sizes, list element and column sizes, I think buttons too

rare creek
#

well ive actually modded those dialogs

eternal haven
#

Mod the server browser to have wider columns

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Or the options window to be bigger

rare creek
high current
#

127 is the max font size, but that scales in size inversely to resolution. So there’s automatic font resizing used for most UI things, but it’s still using the same system, so max font size is 127/(yres/480)

rare creek
#

was

eternal haven
#

I'm definitely surprised to see that they implemented this

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Seems like a ton of things would have to be ripped out and changed

eternal haven
high current
#

Yres being the vertical resolution of your monitor. Not the vgui yres parameter, to be clear.

high current
eternal haven
#

I mean I can go above font size 42 on 1440p

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It looks like I can go all the way up to 127

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and it still makes it bigger

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I just tested with the console font

high current
#

Console font doesn’t auto scale.

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Client scheme does

eternal haven
#

Ah

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Most of the menu UI elements like the dialogs and server browser and stuff use sourcescheme though don't they?

high current
#

The stuff that looks straight out of 1995 use source scheme. The stuff that looks modern-ish like the main menu itself and your health and stuff, use client scheme

eternal haven
#

The stuff that's hardest to read in 4k is the source scheme stuff

#

At least for me

unborn pecan
#

hi prismies

#

wwrong srever

#

hi mastercomfigies

high current
#

Yeh I think source scheme by default stop scaling at 2.5k res, and since source scheme font scaling is very noticeable the lack of adjustment to 4k makes it teeny tiny

left sand
#

the reason was the old windows font rendering couldnt allocate larger glyphs without corrupting

#

so they probably redid the entire windows font rendering

orchid sorrel
summer steeple
#

cause i remember that was one of the limiting factors, was that windows font rendering was so old and dated that it was too much of a pain

left sand
#

they probably ported the freetype linux font renderer to windows

high current
#

Yeh I’m just curious what prompted them to go through with all this work. Unless they just had the font rework sitting in their back pocket for a decade and just hadn’t pushed it. Or maybe Joshie is a custom hud enjoyer.

left sand
#

especially considering how the fonts look

high current
#

Time for me to make my hud dev Christmas wishlist to Valve

orchid sorrel
#

Im normally not a fan of this skin

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but i kinda like it on the bbox

left sand
#

but idk

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could be just how they implemented it

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but it would make sense if joshie did it, for it to just be a port of the linux freetype rendering

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i guess the best way to tell is if linux font bugs now appear on windows

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like medic ammo

potent wolf
#

is there a freetype dll in the bin folder?

high current
#

What’s wrong with medic ammo?

left sand
#

the syringe gun

#

it ...

orchid sorrel
#

the syringe gun in a nutshell

high current
#

Oh huh. Does engi’s pistol do that on linux too?

left sand
potent wolf
#

iirc they use the steam runtime version

left sand
#

im pretty sure its vendored for linux but i could be wrong

#

maybe its changed now

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theres no freetype dll at least

high current
# indigo flume idk lol

Does freetype automatically antialias? Because this screenshot definitely looks like it has antialiasing on the fonts.

left sand
#

well theres no emoji support

high current
#

I wonder if that means we could get antialiased-shadowed fonts. That’d be pretty neato for things like hud crosshairs.

left sand
#

no linux font bug

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so i guess its not anything like that

high current
#

Are the fonts actually the same size as before this? Or did it get the weird 1.2x enlargement that Linux has?

spare obsidian
#

check the link i send

high current
#

Idk if that was introduced by the font renderer or some other source spaghetti

left sand
potent wolf
left sand
#

ah ok

#

are we sure this is a vgui2 change?

eternal haven
#

Is font antialiasing forced on linux tf2?