#Team Fortress 2 Megathread - winter is the most chill time of year

1 messages · Page 78 of 1

radiant merlin
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i just realized, the "gas" string is now in uppercase

jagged pawn
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was it not before

radiant merlin
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no

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mmm wait it's not wtf

kind falcon
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GAS!

radiant merlin
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oh it's the hud

mystic turtle
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I think I actually did this sorta, with the huntsman
switching to Jarate/an SMG and back negates the long cooldown between Huntsman shots where Sniper has to rack another arrow, I believe
so it did help me fire a bit faster (still couldn't aim the shots for shit tho)

orchid sorrel
mystic turtle
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I get the golden pan is legendary but it's literally just a mass of pixels on a screen. why complain about a pan that someone knowingly deleted. it's their stuff, they do what they want with it

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there will always be more pans to come as long as people still play mann up and the item servers stay running

orchid sorrel
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honestly idc but i recognize this greg guy

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hes pretty infamous toxic mann up player

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I played mecha once with coms and he was just spamming nbombs in the voice chat with another dude

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i think these same two were also spectator griefing coms in mecha when that was also going on

wild grove
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the only times I accept someone destroying pixels is for charity or just for the lols

teal sand
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its insanely stupid to delete one unless youre just filthy rich

mystic turtle
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I mean with what DrCactus is saying about this doofus making Tacobot look like a buncha amateurs

teal sand
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you'd have to be pretty well off to destroy a pan tho

mystic turtle
orchid sorrel
naive prawn
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wow there like only one message from me that I can search before this

small sirenBOT
#

*wow there like only

one message from me that I

can search before this*

naive prawn
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probably because mastercoms keeps changing the channels

potent wolf
unborn pecan
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tf2 megathread 1

high current
velvet raft
slender nexus
high current
#

I mean maybe the dude recognized he had a gambling addiction unironically and that was how he made a big move to himself to stop🤷‍♂️

glass musk
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hate this shit

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please valve make the text scale with 4K and up resolutions

high current
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Apparently that would be pretty much impossible in the current engine.

rare creek
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not rlly

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why would it be

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just like

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width*proportion

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height*proportion

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fontsize*proportion

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boom

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scaling

midnight cape
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Yea, they have the source code so they can fix it. Already did on half life 1

high current
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Oh thought you were referring to the 127 font size limit, not the lack of font scaling in VGUI1 elements

rare creek
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127 font size limit is easy too just replace the font rendering engine with something that isnt stupid and dumb like freetype2

broken haven
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the mge strat

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i knew this one guy who would rocket then shotgun it was so annoying

high current
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Throwback to when mge was just implied rocket launcher + shotgun.

mystic anchor
kind falcon
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degreaser user

mystic anchor
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of course

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i love the degreaser

kind falcon
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frowning2

mystic anchor
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there's nothing wrong with the degreaser + i got like 5 stranges i have to get to hale's own

orchid sorrel
mystic anchor
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phlog 💀

kind falcon
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imlove phlog

orchid sorrel
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I must admit, I do have a decked out phlog

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👼

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I need to give my deg more love tho

wild grove
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I use a tie

glass musk
orchid sorrel
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collectors sux tho

glass musk
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nah

orchid sorrel
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actually can you have a strange collectors phlog

glass musk
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yeah

heavy solarBOT
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@glass musk has leveled up! (15 ➜ 16)

glass musk
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it's overpriced

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mfw

kind falcon
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mfw scm pricing

orchid sorrel
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apparently the gpan deletion guy got his pan back from steam support

summer steeple
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"valve pls help my cat stepped on my keyboard and mouse in the perfect way to delete my golden pan btw here's my cat"

kind falcon
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lol

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why is it that ref to key prices keep going down

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its like at 5 year low now

mystic turtle
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or deflation

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idk if youre saying "more ref needed for keys" or "a ref is now a bigger fraction of a key"

kind falcon
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looks like neither

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key price go down.. ref price go up

tough locust
orchid sorrel
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cuz the naughty prefix is funny

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and i dont care about pvp kills on phlog

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there are some guns that I basically only use in mvm, so I just give them a filter I like

high current
kind falcon
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imlove prof ks gunboats

tough locust
# orchid sorrel

y do u have random filters on them tho like taunting player kills

high current
# kind falcon imlove prof ks gunboats

I have a set of spec ks collectors gunboats. Total it cost me $90 to craft in like 2018 or something.

I regret not buying a blank pro ks for them, because at the time those were $200 and I was like “naw those are too expensive”. Now those blank pro ks kits are like nearly more valuable than a golden pan.

orchid sorrel
glass musk
kind falcon
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prob someone had to quicksell one

drowsy marlin
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one of my favs

summer steeple
rare creek
kind falcon
potent wolf
slender nexus
mystic anchor
high current
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what is jcapps?

heavy solarBOT
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@high current has leveled up! (20 ➜ 21)

teal sand
# high current what is jcapps?

guy who had a burning tc and like 3 houwars who got vac banned from the lbox vac wave in 2016 and wrote a giant essay sob story about how it was actually on purpose

summer steeple
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so i just found out that the "show matchmaking" button in the settings menu
A. exists
B. doesn't work

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the command doesn't exist

eternal haven
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Are you guys able to play a demo completely offline in the current version of tf2?

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In past versions this was always an option

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I can't get it working now, tf2 just crashes with a null dereference or something

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eg. open tf2 with no steam open and play a demo

potent wolf
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its crashing for me too

eternal haven
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I swear this used to work

potent wolf
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yeah

eternal haven
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actually just tested with a version of tf2 from a year ago and it works

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for sure

potent wolf
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shouldn't be crashing either way, since if you load a map it'll just not let you join the server

eternal haven
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yeah but demos skip that

summer steeple
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what is this like plaintext patchnotes lol

kind falcon
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imlove powerhouse

jagged pawn
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lol I forgot it was originally called the manndate

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such a bad name

left sand
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the Claidhomieh

summer steeple
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bazaar bargin

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a couple interesting changes in these patchnotes

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"Now has 50% close range damage bonus that all scatterguns have"

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extra damage on burning toargets (on top of minicrits?)

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this would've been kind of crazy for vacc

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dalakoh's was 15s instead of 10s

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and most importantly someone called the dead ringer damage resist "armor" trollfig

eternal haven
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Turns out the limitation is completely artificial and dxlevel 81 works fine with the dxvk that ships with tf2

summer steeple
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completely unsurprised

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that valve does not want people to use dx8

eternal haven
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on linux it would be a massive hassle to get it working though because there are so many checks and stuff that expect no dxlevel 81 on linux

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but on windows it's like 1 check preventing you from using dxlevel 81 with dxvk

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but yeah the dxvk that comes with tf2 is from before they 'added dx8 support' to it

summer steeple
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huh

eternal haven
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so tf2's dxlevel 8 is really d3d9 shader model 1

summer steeple
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so thats like

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definitive proof that dxlevel 80 is not dx8

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weird

eternal haven
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well idk what the difference is really

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maybe dx8 is fully a subset of dx9

summer steeple
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i have to assume that at some point it was dx8 cause that seems like it would be a massive oversight

eternal haven
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no clue

summer steeple
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if the idea was dxlevel80 for compat

eternal haven
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regardless it never creates a d3d8 device, only d3d9

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too lazy to download some 2007 version of tf2 and check if that uses a d3d8 device but I sort of doubt it would

summer steeple
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it has to

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there's no way they would release a game with dx8 support for the express purpose of compat if it still requires dx9

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unless it literally is some weird feature d3d9 has to somehow still be dx8

eternal haven
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not all d3d9 devices necessarily support the same features do they?

summer steeple
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idk much about this stuff

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but i would assume that in order to be compatible with systems that don't support dx9 it would have to be a d3d8 device

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maybe i'm wrong and its some d3d9 device back compat setting

eternal haven
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who knows

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from what I can tell, dxlevel 8 in tf2 creates a d3d9 device but tries not to use any shader model 2.0 features

summer steeple
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i guess not?

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this is specifically from like d3d5 to d3d9

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with d3d10 it has mandatory requirements

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so yeah, I guess it is just a d3d9 device, but using only dx8 things

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or maybe not only dx8 things

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but like

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not dx9 features

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kinda neat that they did that but it does seem like it could potentially be a massive pain in the ass so i see why they stopped with dx10

eternal haven
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Well I'm sure some linux users would like to use dxlevel 81 graphics

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too bad they can't due to artificial limitations

velvet raft
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imagine a shooter where you shoot piss to enemies instead of cooler bullets like the explosive ones

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oh wait, there's one

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what was it called

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hmmmm

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i wonder

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ah yeah, Overwatch

mystic anchor
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in today's sesh of tf2:
racism
transphobia
compliments
salt

heavy solarBOT
#

@mystic anchor has leveled up! (50 ➜ 51)

mystic anchor
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we are gaming

turbid hill
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(I disable chat messages and voice chat for that reason)

mystic anchor
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i have them enabled because i need that salt

turbid hill
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I hate that salt lol

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But I'm glad you're able to deal with it

mystic anchor
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over the years i've built a mental wall

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so it's easier for me to deal with said salt

left sand
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i dont think its healthy to need it

glass musk
# turbid hill (I disable chat messages and voice chat for that reason)

Playing without chat must be kind of weird. I guess if you're playing on US servers, it's much less weird since people actually talk there in voice chat. But disabling voice chat too? SCshocked The most fun I've had playing TF2 was on US servers, where more than half of the players were talking in VC and just having a good time

turbid hill
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I've never really had a lot of fun VC moments

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I've had a better time recently when trying out community servers properly for the first time

glass musk
turbid hill
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Maybe it's because servers tend to mix players who don't always speak the same language or something like that?

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I'm not too sure

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I don't really mind it though

glass musk
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Also, by disabling chat you miss out on duels which are really fun in my opinion. If you're bored, just duel someone and you'll have a reason to keep playing steamhappy

turbid hill
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I don't actually really like one on one competition lol but I've never tried duels

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I am rather bored of TF2 already but I'd play a lot more of it if I had friends to play with

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None of my IRL friends own PCs capable of running it though

mystic anchor
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but it's free entertainment

left sand
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theres better things for your brain state

glass musk
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like a cheeseburger

turbid hill
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I used to think I was immune to all the toxicity but then as I grew up I realised it was just annoying

wispy shale
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having racist assholes in chat is only funny if you're actively trolling them

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otherwise it's just really annoying and i'd prefer for them to go outside for once in their lives

mystic anchor
kind falcon
small sirenBOT
#

*what do u use for

clips. why do your videos

have no thumbnails*

mystic anchor
kind falcon
#

shadowplay

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grow up

mystic anchor
#

wdym big_sad

kind falcon
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obs

paper sluice
#

Obs eats all my resources like a hoe

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🖕

kind falcon
mystic anchor
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i’m sticking with the simple

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shadowplay does the jib

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job

kind falcon
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the jib and the job

mystic anchor
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exactly

paper sluice
kind falcon
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thats when the third world war is going to start

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approximatelly

mystic anchor
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i shall be the cause for ww3

mystic anchor
uncut spear
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not a bad thing either there just seems to be patterns or smthn

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also I like how your hit sound sounds like mini basketballs :3

tough locust
paper sluice
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At least my game can go past 30 fps 🙏

wild grove
kind falcon
paper sluice
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I’m not ☹️

kind falcon
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user issue

mystic turtle
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or is this, like, switch combos

high current
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Out performing trickstab spies isn’t hard, they telegraph so hard.

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And jumping bean scouts vs heavies is kinda a bleh strat imo. It makes it hard for the heavy to track, but it also hurts your ability to aim as scout. I do like you without Bfb, just long strafes and change direction when the heavy’s aim catches up.
Makes it a lot easier to 3 or 5 shot the heavy but you also usually walk away with like 75% health. A bit less reliable if the enemy heavy has high ping though

uncut spear
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noticed she was sorta aiming to the ground too

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plus the way her aim just stayed still when she airblasted that rocket

radiant merlin
mystic turtle
high current
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Oh yeh, the strafing technique is tougher with pyro because they ignite you if they touch you at all. I usually just stay away from them and chip them for like 30-60

unborn pecan
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but yeah

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long strafes and being "ahead" of the heavies aim is also good

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depends on the heavy tbh

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and the environment

high current
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true. I just generally prefer making aiming easier when possible. IMO the less possible error you introduce on your side, the better. I've encountered a few heavies that can actually track well enough that jumping bean is better. It does happen though. Both valid techniques depending on situations and preference

mystic anchor
uncut spear
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yeah should've concluded that lol

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good playing anyways steamhapp

mystic anchor
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although my positioning’s quite unique

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my frontline is the enemies’ backline

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always

mystic anchor
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objective’s overrated lmao

kind falcon
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tbf all i do is just walk around

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if u drugged me id do mostly the same in a pub

mystic anchor
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LOL

velvet raft
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do you guys have cool videos of pure rocket jumping in TF2?

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Demoman or Soldier

burnt dragon
grim parcel
mystic anchor
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truth

jagged pawn
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TRUE

grim parcel
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honestly

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i always just keep shooting rockets

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i try to play with timing but i rarely have a shotgun equipped so fuck it

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you’d be surprised how many people just don’t know how to reflect

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it also kinda gets me into that lead water soldier mindset

jagged pawn
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yeah I'll like wait a second every now and then and the vast majority of pyros don't know how to react to that lol

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they're used to playing against brainless drones

uncut spear
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I love fighting a pyro that does know how to airblast well but

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I shoot just far away enough to hit the ground near em and they can't hit it either because it's far away enough or they whiffed a guessing airblast

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and if I turn a corner and they're still chasing me?

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hoo boy

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might even get a second kill in that time

velvet raft
mystic anchor
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m2 + w

turbid hill
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The funniest change with the pyro update has been pyro duels

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I am not kidding, if you're fighting another pyro as a pyro, circle around them while using your flamethrower

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Now that flames require some tracking, a lot of pyros just panic

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I have no clue why

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I don't know why it works but ever since I discovered that trick I genuinely win most duels

mystic anchor
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i've realized that as well

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it even works for spies

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(sometimes)

turbid hill
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To be fair going around in circles is a pretty good tactic in general to make hitscan classes struggle to hit you

mystic anchor
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yup

turbid hill
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It just is weirdly more effective for pyro duels

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I'm so happy pyro got fixed though, it's so much better to have a consistent main source of damage

jagged pawn
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to be fair

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you can't see shit on the screen while you're using a flamethrower

small sirenBOT
#

*you can't see shit on

the screen while you're using

a flamethrower*

jagged pawn
#

if I saw that my opponent was kiting me while I was playing pyro I would probably just killbind

turbid hill
#

Maybe the fire effects are why circling around as pyro works better

mystic turtle
turbid hill
mystic turtle
#

oh
oh I see, thought there was a new balance patch

glass musk
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but I learned my lesson about ever dueling a pyro main on any map other than 2fort

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near impossible as a soldier especially if their team is leading by a mile

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@mystic anchor I think I'd be able to get you on 2fort but not other maps steamhapp

left sand
#

circle strafing was always good for pyro v pyro

high current
# grim parcel

At a certain range pyros just have to rely on knowing rocket fire rate and just predict the soldier holding m1 basically, if you just let go of m1 and fire a rocket reactively after they airblast, it works wonders. You gotta make sure you’re close enough that they’re relying on prediction though, it’s basically playing chicken with a pyro, it’s kinda funny.

Then there’s like the high level pyro v soldier strat where both players are awkwardly waiting for the other to attack, so they just stare intimately into eachothers eyes for like 8 seconds then both just go “screw it” and walk away.

turbid hill
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I just fire when it feels right

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Somehow that actually just wins me a lot of duels

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they may reflect one or two rockets but as long as I'm alive at the end I win eheh

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I think it's such a fun matchup

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I haven't played any other game where this kind of tension is built

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Whether I'm soldier or pyro I'm always looking forward to that kind of duel

left sand
#

you can fake the shoot animation in some scenarios

turbid hill
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That's no fun

left sand
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theres a few ways to do it

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one is just moving your mouse up and down

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usually most pyros fall for that

turbid hill
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Oh I see

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I thought you meant a bug

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That's fun then

left sand
#

the second is you can cancel some animation cycles with right click since it's a cow mangler attack button

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the third you can sometimes make the reload animation look like an attack anim if you time it right and cancel it

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even experienced pyros will get fucked up by it because they get insecure about predictions

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and then they become a mess and they'll be easier to fight

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because they really dont know if youre faking or not

left sand
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you can also intentionally miss a few shots

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or shoot the ground

turbid hill
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Splash damage is essential

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Unless you're playing direct hit

left sand
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this also gets the reload anim working

turbid hill
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Chipping away at their health with splash damage is usually really effective

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Direct hit pyro duels are fun also

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Also a great tactic is to not have shame and have a shotgun equipped

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close quarters it can surprise a pyro enough to fit a shot or two

high current
#

I usually don’t risk going for splash damage. Airblast is so whacky that there’s like an 80% shot they’ll resurrect the rocket from the grave just to rubber band it back your direction

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I hate when a med pops kritz on you the moment they see a pyro. It’s like “bro this fight was manageable until you put us into sudden death”

turbid hill
#

Yeah crockets vs pyro is a SCARY matchup

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As a pyro it's so fun though

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You see this massive opportunity to blast two people instantly if you airblast right

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or you get shotgunned

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again the shotgun's great

high current
#

Honestly most the time it’s just the medic. I’m pretty confident in my ability to dodge, but then I’ll get splashed for like 100 and my healer id will disappear and I’ll be like “oopsie”

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Or I love when I’m playing 6s, switch to pyro for a last hold, and a soldier sacs for my med and I get to airblast the rocket at them. Because it basically auto aims a really flashy airshot, but none of my teammates know that so they’re all like “HOLY SHOT HES GOATED”.
As if I wasn’t staring 45 degrees away from the soldier the whole time.

cursive peak
#

What was funny was I was in a Pyro v Pyro with my Shotgun when I airblasted to give myself some space while reloading an unexpectedly reflected a rocket into the other Pyro.

high current
#

calculated

unborn pecan
#

@azure plover will your ultimate-visual pack work in casual with preloading? Also, if not, would it be sane for somebody to take the time and effort to make it casual compitable?

rare creek
#

most things cant be made casual compatible

mystic turtle
#

only things that work are models/texture changes, and a select group of sounds

unborn pecan
#

which is what ultimate visual pack is

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no?

eternal haven
#

Stupid question maybe but why don't the models get reloaded properly?

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In the 'casual compatible' mods

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I understand the textures, they're just in a whitelisted folder

rare creek
eternal haven
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Well sure but I meant is there anything different between the models in normal mods and those in casual compatible mods

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Apart from referencing texture materials from a different location

tough locust
# eternal haven Stupid question maybe but why don't the models get reloaded properly?

Back in summer 2023 valve fixed a bug that caused the game to crash all the time when you loaded into a valve server with model mods, and their solution was to just allow the models themselves to load in casual.
The game is supposed to automatically revert the models when you go back into an sv_pure 1 server, so they made some sort of new solution to stop custom models in scream fortress 2023.
It turns out that reloading the material system a few times while in-game just makes it work again anyway because of magic or something (i still dont know how it works). with the casual preloader I was just going by ear and doing tons of trial and error until i discovered that you could keep the models loaded by reloading the material system. Even the new one quickprecache made by goopswagger still uses that material system reload. maybe someone who can read the source code might have an idea but the changes all happened last year which means we don't know how the new system works

#

otherwise casual-compatible models are just the same as regular models with a different texture directory for sv_pure

summer steeple
wild grove
mystic turtle
#

particles have always been the pandora's box and the holy grail of TF2 casual compatibility

You could get stuff like What's Left of Ye or other cool particle mods working but you could also pull bullshit like eternal spy smoke and ubered medic "ping" particles

kind falcon
#

can someone send me the eternal spy smoke

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-smiles-

mystic turtle
#

Idk, haven't bothered with source particles in ages

summer steeple
wild grove
#

Went on a 2 boxes tour and surprise 2 boxes :D

unborn pecan
radiant merlin
kind falcon
#

what the weapon

mystic turtle
#

loch and load reskin?

wild grove
#

seems like it

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china lake grenade launcher but in tf2 style

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prolly is a port of the one from open fortress

azure plover
azure plover
glass musk
eternal haven
#

Probably not on modern gpus

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I don't think the complexity of the meshes is the limiting factor in tf2's performance for most people

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I guess you can test between rootlod 2 and 0

proper tangle
#

best tweak you can do is just get a cpu with more l3 cache

small sirenBOT
#

*best tweak you can do

is just get a cpu

with more l3 cache*

proper tangle
#

and install comfig

high current
#

Probably like changing the oil on a car with no wheels.
It’s not bad, and technically it’s good, but there are bigger fish to fry probably.

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Though if someone came out with deep rock style low-poly models😍

glass musk
#

I guess it'd probably give a solid 5 fps boost

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at the very least

radiant merlin
mystic anchor
#

degreaser no. 3 completed

left sand
#

source has a lot of cpu bound stuff with meshes

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and bad instancing

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so all the typical stuff about LODs probably doesn't apply as much

eternal haven
#

The difference between rootlod 0 and 2 has been minimal in my testing

left sand
#

indeed

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see this series of messages though

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LODs do help, i don't think it's as serious as people say though

mystic anchor
#

reached this milestone as well

glass musk
paper sluice
# left sand LODs do help, i don't think it's as serious as people say though

Only time I know LODs made a noticeable difference was when pf2 first added their player models
They used to not have LODs and I and others would get noticeable frame drops and choppiness
I made a mod with some really shitty LODs using the decimate modifier as well as the normal shadowlod and flexes stuff and it ran way smoother

radiant merlin
#

They are using my medigun beam mod steamhapp

wild grove
#

dude seeing people using your mods is such a serotonin rush

small sirenBOT
#

*dude seeing people

using your mods is such a

serotonin rush*

left sand
#

imagine what happens to me with mastercomfig..

jagged pawn
#

LMAO

#

when I started learning korean people told me there would be zero overlap with my existing knowledge, meanwhile the first word in this screenshot is pronounced "play" and means "play"

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also I think you like pyro

mystic anchor
summer steeple
#

sometimes i think "man i play too much tf2"

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but then it turns out my most played class (also pyro) is only at 177hrs

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i have 3k hours in the game lol

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but i bet a lot of forgetting to close the game and also mapping

proper tangle
tough locust
cursive peak
#

As long as you're not blowing past 112 hours/week, you should be fine with how much TF2 you play.

jagged pawn
#

korean, people

#

read it again with the comma there

kind falcon
turbid hill
#

Happy birthday by the way

summer steeple
#

I reported all of these things :)

Updated koth_megaton
- Fixed the grates around the capture zone allowing blast damage to pass through 
- Fixed a few cases of alpha painted displacement seams
- Improved lighting on several models, especially on the rocks throughout the map 
- Fixed several pixelwalks along thatch roofing and exteriors of the team buildings
- Improved clipping throughout 
wild grove
#

Megaton now hits tf2's frame rate 20% less or lesser (depends on specs)

green tulip
#

"- Improved lighting on several models, especially on the rocks throughout the map"

lightmapped props or something else?

kind falcon
#

Mayber

radiant merlin
radiant merlin
green tulip
summer steeple
#

ugh i forgot thats a limitation of lightmapped props

#

lightmapped props are so limited

#

they use the same UV map as the prop itself so you can't have any overlapping UVs or else the lightmap can be inaccurate

#

it sucks

green tulip
#

does anyone know why interpolation for nextbots was added and then removed shortly after? this happened a few years ago https://steamcommunity.com/games/TF2/announcements/detail/3364766987577536484

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed an exploit related to clearing the in-game text chat Fixed an exploit where players could use sv_cheats on secure servers Fixed an exploit where players could teleport back to their own spawn...

#

Fixed laggy animations on Halloween bosses, skeletons, ghosts and other ghoul-like beings

#

I don't remember when it was undone

#

I remember people saying/complaining that they looked weird now because they where so used to the choppy animations but that couldn't have been the reason right?

#

maybe it wasn't undone/removed? I'm really not sure anymore

small sirenBOT
#

*maybe it wasn't

undone/removed? I'm really

not sure anymore*

green tulip
#

ok I guess it just only works at certain interp values or something

wild grove
#

I think it only works on default interp like the sentry animations

left sand
#

it always only worked on default interp

#

there is a shounic video which claims that it only works on certain interp, citing it didnt work on cl_interp 0 but does work on 0.03 but then the video doesn't demonstrate it working on 0.03

#

i remember some reddit posts saying it was working on the skeletons and people saying omg skeletons looking smooth is weird

#

so maybe it was reverted but idk

green tulip
#

me and a friend did some tests, it wasn't reverted I was just misremembering why it wasn't working it seems

eternal haven
#

Wonder why it only works on default interp

wild grove
#

clearly you aren't supposed to use any interp settings other than the default trollfig

left sand
#

the patch note doesn't make sense if it only works on default interp

small sirenBOT
#

*the patch note doesn't

make sense if it only works

on default interp*

left sand
#

because it always did work on default interp

#

the NPCs were never stuttery on 100ms

#

because they get updated that often

#

same thing in half life 2

#

the lip sync gets stuttery at lower interp because of how the game handles updates

#

interp smooths over a lot of stuff, that's how it was designed, for 100ms

high current
#

Anyone have a picture of the new killfeed icon for the megaton nuke?

#

I’m at work but I want to mentally prepare myself for updating my hud to support it

potent wolf
#

I think this is the one you mean? Not my screenshot though so idk

high current
#

Does it look a bit low res in game? Or is it just discord compression? The text and everything else looks sharp.

high current
#

Now im waiting for the “top 10 most graphic / culturally insensitive killfeed icons” out of a tftuber

proper tangle
radiant merlin
misty plover
potent wolf
radiant merlin
#

are they all still in the same file?

potent wolf
#

iirc they added another texture for them

#

nvm i lied

high current
high current
# misty plover Ficool posted the entire list yesterday

Today I learned that the shotgun kill icon has different entries for each class, even though it’s the same icon. Makes me even more salty there isn’t a unique mini-crit icon…

Though I wonder if there’s something cool we can do with the class specific shotgun icons.

potent wolf
#

I really hate how killicons work

high current
#

It’s kinda smart when you think about it from the game perspective, you only have 6 textures to load and then it’s just a little snippet of each texture to look up when needed.
But from a modder perspective it’s a pain in the dinkleberg.

potent wolf
#

no, thats fine

#

but so much of it is hardcoded

#

like the sharp dresser backstab icon

#

no other knife can have a custom backstab icon without changing the code

high current
#

Oh is it? I thought as long as there was a game event entry you could edit mod_textures and point to wherever in a texture

potent wolf
#
        case TF_DMG_CUSTOM_BACKSTAB:
            if ( FStrEq( msg.szIcon, "d_sharp_dresser" ) )
            {
                Q_strncpy( msg.szIcon, "d_sharp_dresser_backstab", ARRAYSIZE( msg.szIcon ) );
            }
            else
            {
                Q_strncpy( msg.szIcon, "d_backstab", ARRAYSIZE( msg.szIcon ) );
            }
            break;

:)

high current
#

Ohhhhhh I know what you mean now. Yeh I just realized for over a decade I’ve been staring at the same backstab icons (almost) regardless of knife.

#

Though the sharp dresser was super popular when I actually enjoyed spy around 2014.

unborn pecan
#

megafart

velvet raft
#

a decade ago i was a decade old

high current
#

I played my first pug around a decade ago. I did the math recently and I think as of like 3 weeks ago I’ve been playing tf2 for more than half my life.

rare creek
#

my mercenary badge says i got the game in like 2013 or smth

#

my first achievement is in like,,.., 2018 tho

hoary geyser
#

have you family shared with someone before

#

I think it's just when the game was added to your inventory, not when you first played it

rare creek
#

im p sure the game was free by then so it wouldnt have been family sharing

#

least toxic tf2 casual server

hoary geyser
rare creek
#

wtf is up with casual lately, first it suggested and let us join snowytower, next it goes from kong king to probed???

midnight cape
#

Both were added to koth rotation in the summer update

high current
#

Kong king has always been in koth queue. And what’s wrong with probed? I love probing

void slate
rare creek
#

nah

void slate
#

Depending on scenerio you can get a 30% fps increase

rare creek
#

nah

paper sluice
#

Yea

eternal haven
#

Or just testing between tf2's models and your mod

glass musk
#

damn @void slate is the mod gonna be done after this?

void slate
#

All weapons will have LODs

#

Maybe Drag will start doing Hats after

#

Look LODs make a difference, as long as you have the right settings, which mastercomfig provides

glass musk
void slate
eternal haven
#

r_rootlod 0;r_lod -1

#

basically tf2 defaults

#

if you pick 'high' model detail

void slate
#

Well for me that been enough

glass musk
#

got it

eternal haven
#

I'm not really buying it

void slate
#

Highest LOD up close, 5 meters out lower LODs

eternal haven
#

unless you have a garbage gpu there's almost zero difference in most scenarios

void slate
glass musk
#

what about like 15 players in front

void slate
#

Of course this depends on what weapons they have and what distance

eternal haven
#

Are you just modding the weapons or also the playermodels and hats?

small sirenBOT
#

*Are you just modding

the weapons or also the

playermodels and hats?*

high current
#

I’ll benchmark it on a 2070 super when I boot my computer up. I’ll have to put together a pub benchmark for it though.

glass musk
#

tbh tf2 is source spaghetti so I wouldn't be surprised if it makes a solid difference HmmTodayIwill

void slate
#

And 100 different other mods

#

Like Jiggleboned Jarate

glass musk
#

got a link to that mod?

eternal haven
#

I guess with tons of models on screen you start to see a bit of a difference

#

but in normal gameplay scenarios it's really minimal

rare creek
#

idk why it would matter of a recompilation, surely the original compilations are good enough if not better...

eternal haven
#

I think some of the mods basically move the lods

#

so lod 2 becomes 0 and 4 becomes 2

#

some probably also modify them further to be simpler

#

haven't really looked

radiant merlin
wild grove
#

how are you playing halloween maps in august?

#

like is this a community server event or something?

#

Summerween?

wild grove
#

otherwise you don't get a gold star.

#

I say most because the promos and valve made hats are prolly the ones that might not have lods.

#

like the worms reloaded promo has more polygons than any other hat in the game, like they took the model from worms 4 mayhem promo images and put it into the game with eyebrows and the steal icon added onto it.

#

Oh and 3D wires instead of being textured onto the hat.

radiant merlin
wild grove
#

Makes sense

wild grove
# void slate RTX 3060 12gb

I stream this game, it's usually a rig with a rtx 20XX series gpu, I disable lods, MvM with that at its most intense doesn't go below 90 fps, only time I saw a large fps decrease below 60 was megaton before the patch.

#

and that was with bots wearing nothing

high current
#

I stream this game and I drag my ass through broken glass if I drop below like 280 fps.

frosty coral
#

The biggest bottleneck TF2 faces is RAM latency

#

There's a reason X3D cpus double the frame rate compared to their non X3D counterparts: it's because the extra cache cuts down the number of cache misses

#

Some benchmarks a friend did for me with their 7950X3D (which has a mix of x3d and non x3d cores)

rare creek
frosty coral
#

Ensure your RAM is actually running at its rated spec (my friend's wasn't and you can see in the spreadsheet that it can improve FPS by up to 10%)

#

If you're looking to upgrade, purchase a 7800X3D

rare creek
#

hopefully tf2 makes an update that fixes ram latency

eternal haven
frosty coral
#

My benchmarks were post 64 bit

eternal haven
#

I mean it could be that I guess

#

You could always download the old version and test on that too

#

To see whether or not it is

frosty coral
#

The contractor did confirm to me that tf2 is pretty cache heavy, so I'm not surprised at the results

eternal haven
#

Yeah it makes sense

#

I'm just confused as to why some people have reported no difference with lower memory latency

frosty coral
#

Those tests seem to be using way shorter demos

eternal haven
#

I mean it was the old mastercomfig demo, back when that still worked

small sirenBOT
#

*I mean it was the

old mastercomfig demo,

back when that still worked*

eternal haven
#

I'd imagine it hits most of the same things as the shounic demos would

glass musk
glass musk
#

tried to join uncletopia

#

got this??

#

using a VPN perma bans me?

eternal haven
#

It's probably not a permaban

#

re join with an address they haven't marked bad

#

probably the ASN is permabanned but your steam id isn't

glass musk
#

why do I not have my items

#

or cosmetics

#

on uncletopia

#

uncletopia is so scuffed

#

now my chat box won't close

hoary geyser
#

that's not normal

high current
# void slate Smaller, but still better fps

Ran some benchmarks on a 2070 Super + 13700K on Shounic's 24 player benchmark demo.

-------------
 Without Mod (pray for sv_pure 0 + offline steam + disabled main menu friends list)
-------------
5032 frames 15.092 seconds 333.43 fps ( 3.00 ms/f) 42.550 fps variability
5032 frames 15.145 seconds 332.24 fps ( 3.01 ms/f) 40.048 fps variability
5032 frames 15.149 seconds 332.18 fps ( 3.01 ms/f) 40.126 fps variability
5032 frames 15.655 seconds 321.43 fps ( 3.11 ms/f) 38.637 fps variability
5032 frames 15.628 seconds 321.98 fps ( 3.11 ms/f) 38.616 fps variability

AVG FPS: 328.252    AVG MS/F: 3.048

----------
 With Mod (pray for sv_pure 0 + offline steam + disabled main menu friends list)
----------
5032 frames 14.233 seconds 353.54 fps ( 2.83 ms/f) 43.264 fps variability
5032 frames 14.191 seconds 354.59 fps ( 2.82 ms/f) 43.842 fps variability
5032 frames 14.760 seconds 340.92 fps ( 2.93 ms/f) 42.132 fps variability
5032 frames 14.531 seconds 346.28 fps ( 2.89 ms/f) 42.694 fps variability
5032 frames 15.093 seconds 333.40 fps ( 3.00 ms/f) 41.170 fps variability

AVG FPS: 345.746    AVG MS/F: 2.894
#
-------------
 Without Mod (Modern Casual Preloader + offline steam + disabled main menu friends list)
-------------
5032 frames 15.433 seconds 326.05 fps ( 3.07 ms/f) 39.349 fps variability
5032 frames 15.494 seconds 324.77 fps ( 3.08 ms/f) 39.035 fps variability
5032 frames 15.696 seconds 320.59 fps ( 3.12 ms/f) 37.938 fps variability
5032 frames 15.607 seconds 322.42 fps ( 3.10 ms/f) 38.619 fps variability
5032 frames 15.554 seconds 323.51 fps ( 3.09 ms/f) 39.656 fps variability

AVG FPS: 323.468    AVG MS/F: 3.092

----------
 With Mod (Modern Casual Preloader + offline steam + disabled main menu friends list)
----------
5032 frames 14.915 seconds 337.37 fps ( 2.96 ms/f) 40.864 fps variability
5032 frames 14.951 seconds 336.57 fps ( 2.97 ms/f) 41.703 fps variability
5032 frames 15.030 seconds 334.79 fps ( 2.99 ms/f) 40.814 fps variability
5032 frames 14.978 seconds 335.95 fps ( 2.98 ms/f) 41.202 fps variability
5032 frames 15.441 seconds 325.88 fps ( 3.07 ms/f) 38.453 fps variability

AVG FPS: 334.112    AVG MS/F: 2.994
#

TLDR on a 24 player server: a 5.33% increase on sv_pure 0 with no preloading, a 3.29% increase using the Modern Casual Preloader.

tough locust
high current
#

My testing wasn't airtight, normally I'd unplug my internet and make sure the minimum programs were running on my pc for testing, but for this "quick" benchmarking I did nothing beyond what was listed.
But there was some improvement. I think in 6v6 you might reach a point where the decreased fps of the MCP offsets the optimization of the LODs, but for 24 player you don't reach that yet. Also not sure what causes the drop in fps for the MCP.

#

Also testing was done with comfig module lod=high

high current
tough locust
#

can the pi run tf2 through x86 emulation nowadays???

rare creek
#

i dont think raspberry pi supports tf2

high current
#

I think I've seen people run TF2 on it?

#

Eh, might just get a steam deck whenever they go on sale again then.

tough locust
#

you could get a different SBC pc, but those are all super CPU bottlenecked by comparison

high current
#

Honestly I have an open air test bench pc and an old gpu on a shelf somewhere, I should just swap my GPU for testing...

rare creek
#

have you heard of oracle vm virtualbox

#

free download

#

2024

high current
#

I've been meaning to, but then I honestly just go "actually, fuck Linux". It's like a monthly cycle.

rare creek
#

you shouldnt support linux

#

add the linux crash panel

summer steeple
eternal haven
#

You can probably overclock it or tighten the delays

summer steeple
#

i just went into my mobo settings and enabled XMP and now my pc is running but not running

#

oopsie!

#

also i just remembered that the reason i had it disabled is because it causes this mobo to post in safe mode 80% of the time

#

honestly I wonder if its about time that I get a new PC

#

I know i've been asking myself this for years tho

#

and like

#

for most things it still works fine

#

so idk

#

like I don't really see too much of a reason to upgrade

#

i mean i guess i can add "slow af ram" to the list

unborn pecan
#

while tf2 is open

#

You could've lost connection to steam services

#

restart tf2

summer steeple
#

lets see, list of reasons to get new pc

unborn pecan
#
  1. more storage for dougie gifs
summer steeple
#
  1. GPU struggles a bit to keep consistent fps at my refresh rate on newer games
  2. my case sucks mega shit
  3. ryzens seem pretty cool
  4. slow af ram
#

but like

#

idk

#

those don't seem like big enough reasons

#

I can still play the games i want to play

unborn pecan
#

now would be the time to upgrade to am5

summer steeple
#

up until now i didn't even consider the ram an issue

unborn pecan
#

With the Ryzen 7000 cpus discounted

small sirenBOT
#

*up until now i

didn't even consider

the ram an issue*

summer steeple
#

or i could wait longer and they'll maybe get cheaper

#

idk I also like

#

don't want to drop a fuck load of money on a new PC

unborn pecan
#

¯_(ツ)_/¯

summer steeple
#

unless this one is like

#

dying

unborn pecan
#

i upgrade my tech around every 4 years

#

i just did a cpu upgrade 2 years ago

#

from a 2600 to a 5600x on the same board

#

I'm gonna jump to am5 in 2 years

summer steeple
#

i won't be able to upgrade without getting a new board

unborn pecan
#

yeah, which is why am5 may be the move now

#

cause the 7000 cpus are cheap

#

and then there is still at least 1 more cpu generation left in am5

#

so in the next 4 years for you, you can upgrade to a new cpu

summer steeple
#

i mean i don't see myself upgrading in 4 years

#

if i get a new PC at least

#

i've had this pc for... fuck idk how long at this point

#

7 years

#

and it still feels good enough

#

for most purposes

unborn pecan
#

upgrade fiend

#

or else I will install swagsoft malware on your pc

#

and fry it like egg

#

🥚

#

🔥

summer steeple
#

no

#

do it you won't

summer steeple
#

i'm not downloading that

#

actually

unborn pecan
#

here is source code....

summer steeple
#

is it dougie cube

unborn pecan
#

no

#

I can compile that later

#

i don't have the code on me rn

#

here is what dougie.exe is

#
#include <stdio.h>

int main(){
  printf("dougie\n");
}
#

most advance dougware known to man

summer steeple
#

how is that 39kb lol

unborn pecan
#

it's statically compiled

summer steeple
#

is stdio that big

unborn pecan
#

cause I am using mingw

#

I stripped it too

summer steeple
#

wtf

unborn pecan
#

so you are getting everything you need in a self-contained binary

summer steeple
#

programs are bloated nowadays smh

unborn pecan
#

Cause I don't wanna send you the mingw dlls

summer steeple
hoary geyser
#

thanks hurricane thank2

unborn pecan
#

owned

left sand
#

i9 14900k tho

high current
#

@tough locust is there a reason you toggle mat_aaquality twice in the Modern Casual Preloader? Is it essential to the preloading or is it to reset mat_aaquality to whatever its prior value was?
If its the latter then iirc mat_aaquality doesn't have any actual effect besides being convenient for forcing reloads, so it should be safe to only toggle it once, speeding up the script. Though I could stand corrected

rare creek
tough locust
#

for some reason I can't actually get it to keep the models loaded unless u load it twice, ive tried doing it once at all diff points in the loading process but it doesn't do anything

#

im gonna be real i dont know how preloading works i just got lucky with that part

high current
#

Oh so the usual Source spaghetti? It works one way from some reason

small sirenBOT
#

*Oh so the usual

Source spaghetti? It works one

way from some reason*

tough locust
#

im sure there's like an actual reason if u dig through the source code but it's years and years out of date and i cant read it for the life of me

high current
#

I'm sure, even if the reason has some crazy out of pocket developer comment next to it

naive prawn
kind falcon
#

wow

#

its as if amd was doing nothing in that 6 years

rare creek
#

they say they updated from a 8700k not to a 8700k

kind falcon
eternal haven
#

Guys my Niterux is broken please help

mystic anchor
rare creek
#

tf2 still very much uses the cpu for computing stuff like layout and setting up the panels in memory

#

your optimizations make xhud run significantly better than the default

#

removing panels likely helps a lot with reflowing performance (aka hud elements moving eachother around and how they attach to eachother)

#

something interesting to consider is that centered text runs significantly worse than non-centered text

rare creek
high current
#

I think vmt proxy optimizations are also basically all gpu

rare creek
#

yes

#

either way it all improves performance becuz it's not threaded i think

#

it's all appreciated because tf2 is gpu limited on my system

high current
#

Yeh and there's still the loading of textures to the GPU which is the interaction between different systems

rare creek
#

avoid overdraw and translucency to minorly increase gpu perf

#

the backgrounds to the health and ammo on the default hud cause performance issues because uses a gpu outline 4 some reason

potent salmon
#

does anybody know why tf2 is starting to tear even with vsync forced in Nvidia control panel?

#

Ill be playing and it stutters and tears and then goes away

rare creek
#

screen tearing can still happen depending on which setting you used in the nvidia control panel

potent salmon
#

just have Vsync forced to ON and i also tried Vsync fast

#

It was running great for a while then i updated mastercomfig

rare creek
#

try it with on and triple buffering

potent salmon
#

will that increase input latency?

#

its just so weird it never used to do it

rare creek
#

yes

#

vsync increases input latency

#

in general

#

that's why i run with it disabled and just have 500 fps so my game looks like jello

potent salmon
#

i have a gysnc monitor so i have a FPS limiter set to 141hz and vsync on is there to prevent any tearing, never actualy needing vsync unless it overshoots beyond 144 fps

heavy solarBOT
#

@potent salmon has leveled up! (3 ➜ 4)

rare creek
#

using gsync will help a lot i think

potent salmon
#

thats what ive been using and it still finds a way to tear

#

and lag

rare creek
#

are you sure it's on

potent salmon
#

yes, my monitor is reporting freesync ultimate enabled

rare creek
#

you may not have enabled gsync correctly tho anyway

#

idk i could never get freesync to work on my monitor 😭

small sirenBOT
#

*idk i could

never get freesync to work

on my monitor 😭*

potent salmon
#

im also using -vulkan maybe i should try not?

high current
rare creek
#

yes

potent salmon
#

theres many ways to confirm its working visually

rare creek
potent salmon
#

Ok, i actually just enabled no border since i was having it with fullscreen with vulkan

#

both seem to do it but let me try not using vulkan

rare creek
#

xhud is mostly fine with it tho

#

i wouldnt change anything about xhud in terms of performance

high current
#

Yeh I just don't have unnecessary stuff everywhere.

#

Some menus have a good number of panels, but their performance doesn't really matter since you arent supposed to use them while playing anyway

summer steeple
#

otherwise you'd get fucking jagged ass hud

#

that looks cringe

rare creek
#

idk how it would change jaggedness

summer steeple
#

in fact some hud panels don't use the outline

#

and it looks garbage

rare creek
#

also it looks like shit on dx8

summer steeple
rare creek
#

i think they did it as some workaround for their way of coloring things with a gradient

summer steeple
#

so on higher res you'd see the pixels

rare creek
#

same with a gpu outline since ud be outlining something with jagged pixels anyways

summer steeple
#

in theory yes but it looks pretty damn good and the resolution of the image it uses is tiny so it barely uses any VRAM

rare creek
#

uses fill rate a lot

#

i personally dont feel it's worth it if that's why they did it

summer steeple
#

i think it looks nice

rare creek
#

looks like shit on dx8

summer steeple
#

everything looks like shit on dx8 lol

#

ok one thing for the default hud where it basically is necessary

#

the spy outline

#

when you disguise

#

cause that covers your whole screen

#

imagine like a 512x spy out line covering your screen on a 1080p or higher monitor

rare creek
#

spy outline doesnt use gpu outlines

summer steeple
#

yes it does

rare creek
#

it doesn't it's different

#

it's a different shader

#

it's doesn't help that much anyways either they could have just used the a8 format for that texture and it probably would have looked better

summer steeple
#

on modern displays?

rare creek
#

the extra bandwidth they'd have to carry because they have to use dxt5 for that shader makes it kind of innefficient

#

if they used a8 and a higher resolution it would have used the same vram

summer steeple
#

also it does use the same features lol

#

soft edges, distance alpha

#

glow

#

here's the ammo panel

#

also the spy outline is bgra8888, which, yeah, should've been a8, even worse than dxt5 lol

rare creek
#

you're right, sorry

rare creek
#

but if they just used a8 and quadrupled the resolution without using the fancy shader it would be better performance and the same amount of vram

summer steeple
#

although, I know later (non valve related) implementations of distance field stuff uses all 4 channels

#

I think valve just uses alpha?

rare creek
#

ive made my own spy disguise outline using the leaked vtex configuration files at some point

summer steeple
#

honestly I think it was kind of just an experiment that they figured out worked pretty well so they decided to use it

#

cause the siggraph paper they did showed it with overlays, but none of the map overlays in the final game use it

#

idk how true this is

green tulip
#

uhh doesn't a8 just get converted internally to bgr888/rgb888 on most GPUs?

rare creek
#

no

#

those formats dont carry alpha

#

i doubt any format gets converted other than the removed formats that had indexed color

green tulip
#

uhhhhhhh

rare creek
#

even dxt5 doesn't get converted

#

it just wouldn't make any sense

green tulip
#

with dxt you pretty much guarantee it will not get internally converted on most GPUs because most GPUs natively support dxt

#

although I don't think most GPUs natively support i8/a8/l8

rare creek
#

unity supports a8 on all platforms

potent salmon
#

So nvidia control panel isnt able to force vsync onto tf2 for some reason. enabling the in game vsync fixes the tearing but it isnt very good

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doesn't work at all anymore

summer steeple
#

you said you were using -vulkan earlier, are you still using it?

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not sure if that would matter

paper sluice
#

🤤

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So beyta

potent salmon
#

like i am getting moments where it stutters and it looks baaad

#

idk what is wrong with this game suddenly. I have more than enough power to run it

summer steeple
summer steeple
# rare creek idk how it would change jaggedness

i opened tf2 for a completely unrelated reason, but noticed this and figured i'd follow up on this, you can see the ammo panel has the soft outline and the heads and stickies are super jagged

#

there's still some jaggedness on the ammo panel but its much less noticeable

rare creek
#

i honestly dont notice a difference

unborn pecan
#

I do

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I see what fiend is saying

next nymph
#

smaller ones are very noticeably pixelated diagonals, ammo panel is still a bit but nowhere near as much

formal dew
#

hud shader waiting in the wings

eternal haven
#

It's much less noticable if you're resampling the image

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for example viewing it at '100%' in a browser with windows scaling set to something other than 100%

rare creek
#

mastercomfig 10

kind falcon
#

mastercom

grizzled chasm
#

master

rare creek
#

mastercomfig x

grizzled chasm
#

mastercomfig diez

glass musk
#

is there a mod that upscales these class icons?

#

or redone identical icons would be nice

uncut spear
#

dumb question (but it helps me learn so whatever) but does the enhanced weapons from TIP conflict with the tweaked default weapons mod?

velvet raft
#

i hope that helped you

uncut spear
#

it did thank you comuwu

wild grove
#

especially the stock weapons in TIP

uncut spear
#

gotcha

tough locust
broken haven
eternal haven
#

Tldw

rare creek
#

window xp blue screened of death

wild grove
jagged pawn
#

LOL

summer steeple
#

the summer update didn't even change anything i don't think

eternal haven
#

I think valve had some downtime that kind of sort of was around the same time as the update even though it wasn't related

#

The casual queuing was down for a bit and I think a while later SDR didn't work for a bit

#

so that's probably that video's about

burnt dragon
radiant merlin
#

pyro blue axe enjoyers be like:

limpid panther
#

@left sand here is the demo file I use for benchmarks currently.
I was able to reproduce the bug like this:
1- Load game
2- Load demo
3- gototick 2300
4- play the demo for a few seconds
5- disconnect
6- repeat steps 2 through to steps 6 2 more times

tomorrow I will try other demos and stuff, Im too tired from work rn

#

also, I'm sending this here because I cant upload in the thread

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here is an untrustorty graph I made by relaunching the game after every playback, so that it doesn't crash due to the bug

#

tf_win64_mastercomfig_low_vulkan should be totally disregarded because it crashes every time so only the last attempt went through into the graph due to a bug on my part.
The rest should be taken with a big grain of salt because performance for the first run after launching the game is not representative of normal gameplay due to caches and buffers and shit. But this is what I cna give you for now

eternal haven
#

Presumably 9.10.2 didn't have these elevated frametimes for you?

#

I noticed slightly longer frametimes going from 9.10.2 to 9.10.3

limpid panther
#

which elevated frametimes are you talking about?

eternal haven
#

Maybe I'm interpreting it wrong, it looks like 9.10.3 has higher average frame times than the development version?

#

I was wondering if you also happened to have checked 9.10.2 compared to 9.10.3

limpid panther
limpid panther
#

also "elevated frametimes" is kinda relative. From tf_win64_mastercomfig_low to tf_win64_mastercomfig_dev_low it goes from 186,21 average fps to 190.11

#

thanks to basic statistics™️ , this is most likely a real change and not the effects of variance, but there is still a 15% chance that the null hypothesis holds true between these

eternal haven
#

Oh interesting I guess mastercoms must have been able to reproduce the mat_picmip issue

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Seeing as low preset now defaults to high texture quality in the dev version

limpid panther
#

more graphs here: #tech🤖 message

loud egret
#

woddop woddop comfig 10 when maties

rare creek
#

long time

loud egret
#

🙀

#

wasn't the trailer date for august

summer steeple
#

there was a trailer?

#

oh there was, i forgor

#

well it is august

rare creek
summer steeple
#

but there is still many more weeks of august

#

rewrite mastercomfig in rust trollfig

loud egret
rare creek
#

rewrite mastercomfig in rust!!!!!!!

#

yes ,itm ust be a secret language i am uninformed of

loud egret
#

the dev build reminds me, earlier this year benchmarks demo's were broken, are they fixed? May try out the dev builds then

summer steeple
#

the demos are broken because of tf2 updates, not comfig updates

#

i think we're using a demo shounic made now?

#

its somewhere on the docs

loud egret
#

so i was wondering maybe a new one was made?

loud egret
#

I'll check

#

oyea there's a new demo file

summer steeple
#

oh that reminds me i was supposed to work on a way to make a benchmark demo consistently after breaking patches

#

oops

#

one day

loud egret
#

😭

summer steeple
#

yeah...

loud egret
#

one day I'll get a life i swear

left sand
#

comfig 10 won't be out this august

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im sorry but been too short on time

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probably wont free up until october

loud egret
#

🙏 you've done plenty for the community tbh take your time

left sand
#

the worst thing is still not pushing out an update for comfig that fixes the issues in 9.10.3

#

i feel terrible about that

loud egret
#

wdym terrible

#

i don't even notice any issues lol

left sand
#

its not fair to the community to have to suffer through such a bad release of comfig

loud egret
#

don't beat yourself up over it

left sand
#

i reduced performance by a lot

loud egret
loud egret
#

yeah i read someone on reddit complaining that comfig didn't help and they'd reverted to stock tf2 settings

#

but i think that was someone with an uber spec'd pc too

rare creek
loud egret
#

so those users have little need for a comfig especially casual players

left sand
#

i mean comfig is still supposed to be good even on a good computer

loud egret
small sirenBOT
#

*no mastercomfig

premium would be tf3

before tf3*

left sand
#

its supposed to provide more value than a typical fps config which just makes everything look worse

loud egret
loud egret
#

the customizability too

grizzled chasm
#

honestly the dev build is super promising

#

been playing on ultra with all of my mods and it’s way smoother than last build

#

i usually stick to the high preset to maintain consistent fps but i never get any dips in fps with this build

#

pls take ur time, you are doing awesome work and we all appreciate what you do for the tf2 community 🙏

rare creek
#

for some reason even on non-pyroland maps, the texture of ropes still gets changed

uncut spear
#

so there's only conflicting if I install certain weapons which it thankfully gives me a choice to pick all the non-default weapon mods

#

sick

eternal haven
#

mastercoms what do you make of the mat_picmip issue

wild grove
#

what's wrong with mat_picmip?

uncut spear
#

going to be testing the dev version rn :3