#Team Fortress 2 Megathread - winter is the most chill time of year
1 messages · Page 77 of 1
idk i don't play comp
@left sand
why are you just pinging random people lol
@unborn pecan
6s? I don't think so.
It isn't koth or 5cp so it's already unlikely, and the map itself I don't recognize
I don't recognize that map from HL either.
mcoms knows comp
she is very smart
true...
the huntsman, crossbow, guillotine, and wrap assassin would have a word with you /j
but yea, at last. after years of waiting, a new medieval mode map
no
ok
it's whatever
maybe the mode is just poopy
perhaps
then again at least in the majority of cases the mercs make their louder and funnier crit death screams
play with bots, funniest experience you can have with the game since it's a 50/50 chance you just die from a stock bot melee critting you.
I thought the map was ok
used to play 24/7 degroot keep with my buddies back in the day the fun comes from every goofy ridiculous troll strat being viable
it felt way more DM-y then degroot
who doesn't want to hear Scout's voice enter the upper registers or Spy's loud screams
the near instant respawns and the fact that hte objective was like just in front of spawn felt weird
idk why spawn times got longer as the stages progressed
normally stage 1 is supposed to be easiest lol
working with your friends to do stupid combos that would never work in a real game like the volcano fragment plus SoaS or mad milk plus neon annihilator
same
also no bagpipe music every 10 seconds 0/10
they should allow gas and jetpack in medieval 👼
yeah it felt like 80 percent of the map wasnt used bc it was a one point moshpit i think that's why vale split up the points for a tual degroot keep so that the first 2 poibts coukd actually get capped
otherwise still any medieval stuff is automatically fun asf, feels refreshing
on god
aww, that was one of the best parts of degroot
at least you can open youtube in the background and blast Scotland Forever there, it's a passable substitute
megaton is really wierd with singleplayer bots, there's 0 flying demos.
everyone just goes to the point and stays around there which leads to moments where a good chunk of the team can die to a fart (crocket)
How'd you feel if there was a tf2 single player campaign? Like a section would even be rocket jumping from skyscraper to skyscraper.
9/11?
That depends, would it go a story driven route or the worms route (not story driven, just random pocket stories like the enemy did this, stop them before they do something worse!)
i don't get why valve still adds unusuals
they don't directly receive any money from them
unlike with war paints for example
i mean it is an indirect source of money
clearly it still makes em good money, even if not a lot.
they could just assign the new crate with a selection of previous unusuals
alongside rarer hats and paints people buy keys to get unusuals
people are more interested in gambling for new unusuals
*alongside rarer hats
and paints people buy keys to
get unusuals*
and new unusuals helps stimulate the market
plus it comes with 0 downside to valve
difference is that CSGO skin creators easily get 250k+ per skin added to the game
surprising too bc apparently CSGO map makers only get like 50k bc there aren't exactly key sales from maps
did jiggle bones for weapons break in the latest update, or is it only me?
also
is my GPU dying
encourages more unboxing, but they definitely add way too many at this point
if we even get a halloween case
Jigglebones break sometimes, plus that occurs in some jungle inferno maps too.
we'll wait and see, start rioting if they don't add one at all this year.
i think i can live without new cosmetics
I can't, I must have em all!
seeing as we're reaching a point where even the "good" cosmetics aren't distinct from stuff already in the game
MORE MORE MORE HAHAHAHAHHA
if anything i'd prefer more war paints, since there are tons of good ones on the workshop, but a lot of them have custom mapping so valve won't add them
i dunno, i think now that the bots are gone i'm less concerned with what valve adds to the game, since the game is properly playable now
with bots gone, time to dwindle playernumbers since there's nothing to bitch about 
At least nothing to bitch in the eyes of someone who realises how old the game is.
Actually the one thing I am concerned about now is maps, because there's been a pretty noticeable dip in quality in regards to visuals
I mentioned before how embargo and overgrown don't match the TF2 artstyle with all the highly saturated colors, but it's been a thing for a little while now with galleria and turbine winter
yes because i care about the maps i play on and i care that they actually look decent
omg omg it doesn't fit the style guys wah wah wah! Devs can set the style buddy.
Yes and the style has already been set
yes, what they are picking rn is the style.
Maybe I don't want the game to become an oversaturated mess like every other "cartoony" game out there
Especially since in some cases the playermodels can get lost in some of the textures used
playermodels already get lost since players want to disable rimlighting LOL
They're not nearly as easy on the eyes as basically any other map
compare embargo and camber, two "newer" maps and it's a night and day difference
Yeah cause they are new environments, something the game doesn't deviate from? Hello? Don't people want new stuff
You can make new stuff while respecting the color palette
The game didn't have snow maps or jungle maps at launch yet we have plenty of those now
bro look at the colors, they are not too different from one another
One is extremely saturated and the other is soft
They both look fine to me my g
ah yes the #1 argument of people who don't give a fuck about the visuals, "it doesnt bother me"
You don't need to be an artist to realise when shit looks off, that's like saying you can't criticise food if you aren't a chef
Shit doesn't look off here, you need to get your eyes checked dude
Can you not notice the color saturation
You don't need to be an artist to realise when shit looks off
but you kinda do need to be an artist to explain your viewpoint in any meaningful way beyond "it looks off", so if anyone ever disagrees with you you'll hit a wall
I think you're the one who needs your eyes checked
there are plenty of heavily saturated maps that you like so it's not saturation
Well I don't, I've already criticised most of the other worst offenders in the game
like I don't think it's fair to say that, say, watchtower or process for example are as washed out as some of the other older maps so it's not just saturation
gorge
foundry
there are colorful maps
hell if I wanna go extreme I could say like 2fort invasion lmao
suijin
Even gorge isn't nearly as saturated as embargo, with the sole exception of the team-colored-stripe on the building
Or even foundry's red sheet metal
I think applejack is probably the only map where this argument lands for me
bc yes that one is cranked up pretty aggressively
yeah applejack is pretty bright
The closest point of comparison would probably be harvest, which is still much softer
I think that even with that, it still looks pleasant.
what lol
mvm smg snipers
Flamethrower OP
this is the coolest texture mod ever
like look at this
this isnt painted over its the normal map creating that painterly look
like im gonna shit myself thats such a cool idea
This is pretty good
Scout's hand wraps are definitely too harsh, but the rest is really nice
If TF2 were to get a graphical upgrade ala CS2, this is the kind of thing I'd expect, touching up the models and bringing them a tad closer to that mid-century painterly look
like on the example with scout's shirt, you can see the brush strokes, it's a really nice effect
disagree on this one bc there's new maps that fit the style but the texture work and lighting on embargo is just straight bad imo. the lighting is super diffuse and low contrast, where the ambient darkness is basically the same as the brightest points in the map. OG oldhead TF2 maps have super high contrast lighting with deep ambient color outside of the playable space. Camber and Emerge are new maps that come to mind that fit the style really well. Honestly most of the new maps are pretty faithful visually except for Overgrown and Embargo. Odyssey has extremely goodl ighting too
some of the new halloween maps are some of the worst offenders when it comes to mid lighting. Examples I can think of are sandcastle, monster bash, cursed cove, and Sanitarium. At least those maps still have extremely good texture & model work that makes up for the crappy lighting though.
Hadn't considered lighting myself, but that is a contributing factor
In fact that's probably one of the reasons why I've always felt iffy about a lot of the newer halloween maps
i do think the tf2 style overall has drifted into it's own thing which isn't necessarily bad. New cosmetics (regardless of whether they "fit the artstyle durrr"!!) or not are made kinda differently. What would normally be thin slivers on things are large, geometric shapes. The physical thickness of stuff like hat brims, sleeves, and shirt collars are all chunkier and more square than they used to be since they don't have to obsess over optimization and saving polygons.
For example: take something like the Brand Loyalist vs. the Ellis Cap or the Mann co cap. It's not worse i love the new hat, it's just that it's a different style
Yeah I have noticed cosmetics getting chunkier over time
Became more professional because the creators got better over time.
Literally one of them works with SEGA hardlight
I still think they look fine since they can just be read as larger hats, which do exist IRL, but I'd be keeping an eye on it
I've noticed it a lot on body cosmetics as well where some of them will be blockier than older ones
they have to work around the games limits
yeah bc valve wont add new bodygroups so they have to build on top of stuff
I know about the fact that most body cosmetics have to be modelled over the base character model because they can't be bodygrouped out for some reason, it's why cosmetics with exposed skin tend to look a bit weird, but even then, comparing newer body cosmetics to older ones there's a noticeable difference
not only that but have to deal with valves really bad rigging
a lot of this could be solved if valve actually bothered to do anything, i can't imagine it being difficult to add some new bodygroups to the merc models seeing as they already do it for pyro's head, demo's feet, etc.
but you know, valve is gonna valve
esp bc people have already made showcases of extra bodygroups as a community fix
its possible with like 6 hours of work
They would have to email em how to reproduce it because valve doesn't accept assets for community fixes.
yeah
though, i mentioned this before, but they'd really have to fix that spy disguise bug where cosmetics don't load in and body parts become invisible, because it'd get way worse if people's torsos, arms and legs were disappearing
or they don't accept it if the community members dont get financially compensated like what happened with smissmas 2023 having community contributed new menu images.
that was because krampus got in and members made new menu images, and asked valve if they could add it, we were also close to new achievements, and a weapon reskin too.
man is content creation stuff really interesting
:(
yeah man, so close to something other than the status quo.
a summer wp case was also planned for this update but couldn't be done due to time (allegedly from cipherlock and a ""valve employee"" so I would take this with salt)
so yeah if this was true, they really couldn't wait to capitlize on themselves completely obliterating bots.
some of the war painter's reaction to this was as expected (PISSED)
time for what
to recolor a case and spend like an afternoon looking at war paint thumbnails
Again, take it with salt.
then again the war paint system is a pain in the ass to add because there isn't a modular way to make new ones, either they overwrite an existing skin or are completely made from scratch with custom stuff like rotation
it's not like a cosmetic where they can just gold star import a new one or whatever
adds csgo skins; doesnt add csgo skin workbench
I wouldn't be surprised if it's only 1 employee that knows how.
on god
cause lets be real I don't think an employee other than eric smith and joshie want to touch the tf2 source engine branch :(
its slightly less stupid with adding new maps but tis still stupid how they add them
its tragic but i dont blame them
sorry I forgot the 2nd one goes by a different name now.
*sorry I forgot
the 2nd one goes by a
different name now.*
that 2nd one is insane tho, bro did the 64 bit version and vscripting.
If it did have a update page, this would be a big thing to mention.
*If it did have a
update page, this would be a
big thing to mention.*
wow bot, you did this twice.
Embargo is good
believe or not man but most people agree with this opinion
majority of tf2 players like the map
reddit isn’t majority of players
Just because most people like something doesn't mean I have to
I think it clearly looks too saturated compared to nearly every other map in the game, maybe we should be keeping that in mind when judging new maps, not mindlessly sweeping it under the rug because "well I think it looks fine"
Imo the summer update would have been terrible if we didn’t get embargo
I wish we could have gotten extinction
I wanted to see that map added
Keep in mind that all I'm criticising are the texture choices, you could easily tone down the color saturation and the map would look much better
this is imo the first update in a long time with zero misses on the map pool
I have no idea if Im getting old, but maps were either too saturated coloured and filled with props or simply empty maps with huge sightlines
really?
I didnt really like overgrown
no maps felt incomplete thats for sure
but like, embargo is just SO saturated it feels different than your casual tf2 maps
I was bracing for another venice lol but it just never happened which is nice
it makes me feel like it should have been an overwatch map
god yea
you might be too old
overwatch mentioned 
theres some problems on map named C... something
days since a map is compared to overwatch
that window textures were borked
holy shit dejavu
so you couldnt shoot thru them but there was no texture
I’ve had this same discussion before
I'm kinda surprised venice even got into the game in the first place
Even after the rework it received, it just feels off
it is absurdly bad
It's like a CS:GO map awkwardly upscaled to fit TF2
I like the theming of megaton, it fits very well into the 60s-70s cold war aesthetic that TF2 based itself upon, I just think the layout could use a lot of work
lol
megaton is described by its creators as being designed more for those kind of 24/7 single map servers
so keep that in mind i guess
I played embargo
it plays like orange and I mean that in a good way
It can feel a lot like harvest sniper hell at times
this is about megaton not embargo btw lol
it is very clearly not meant to be taken seriously and that's ok, I like having maps like that occasionally
i'm really hesitant to say anything about the new maps rn cause i've barely played them and its just so subjective
play more of embargo
it’s such a chill map
you can just relax and have fun on it the most imo
wish people wouldn't shoot the robots as often :(
the custom music is great
Really the main sticking points for this update are overgrown, embargo, and to an extent applejack just due to their bright ass color palettes feeling out of place, I get that people like making maps for new settings that aren't the typical desert industrial areas you usually see in TF2 but I don't think this is the way to do it
tbh embargo is the only map I haven't played yet
the announcers are great
gonna try it rn
embargo chokepoints are irritating
yeah embargo does have some tight chokes
it’s still fun
I don’t mind them at all
i'm not saying its bad at all
i'm a certified dustbowl enjoyer lol
chokes are like
my home
no obv not but its tight that there was several times an engineer pyro combo just stopped the pushes for 5-6 mins
yeah some sentry spots can be rough if you don't have a bit of team coordination
its casual
i had a game where we got stuck past 3rd for so long
like we capped
and then got stuck
at that point it gets irritating
with a sentry above the point
I don’t agree
it’s way more fun for me if the game lasts the longest time possible
but I’m also a 2fort enjoyer so
imo its fine to get stuck because that means that they're putting up a good defense
its ok to lose sometimes
game progression while lasting longer is the good play imo
this
and i much prefer to lose at anywhere that isn't first or last
*and i much prefer
to lose at anywhere that
isn't first or last*
losing at first usually means a stomp
the 5cp maps added also had a similar problem
losing at last usually means overtime at the very end of the map
having 4th point in hand but the chokes are so so so bad that 5th point capture wasnt possible
so it was stalemates over and over
i just hate how long it can take
5cp is like ctf
just enjoy yourself
appletree(?) map was also real good
too vibrant again
i feel like a lot of 5cp games are either:
A. stomps
B. stalemate (game ends)
C. stalemate (keep capping the same points over and over so the game never ends)
but fun nonetheless
i couldn't even play applejack
the one time i got into it the server was friendly
a fate worse than death
get what
I... still dont like it but glad you guys enjoy it
no I think it's garbage lmfao
LOL
I finally got into it
I can see why it's so hard to queue for, no one wants to play it
this is probably my final ranking tbh
Canaveral, the victim of 5 cp
overgrown plays like ass imo
I enjoyed it when I played with single player bots.
canaveral
megaton is played way differently with sp bots too, there's 0 bots getting on the roof, most of em are on the middle, snipers are either at a window or somewhere else.
megaton roof access is the dumbest part of the map
Harvest 2 SWEEP
so theres this roof that sees the mid point AND the spawn
harvest has it better
at least in harvest theres a wall before point
Harvest 2: Harv me on vacation!
Coming to theatres 2024
You'd prolly have more fun with the map the way the sp bots play it lol
with adam sandlers cloned genin
not really, there are other options like steal
Bah dumm psst
although in 2vs2 it may be useful
rohan, give us your wisdom
I also think odyssey isnt a good map :')
it feels like 2 separate maps were stitched together
this is why i said 20 minutes ago that its all so subjective lol
you got yourself casual tf2 map with good stand points
medieval mode is so funny with sp bots as well, played the new map with em, all of them only used stock.
THEN ITS GREEK ARCHITECTURE
i was talking about Pokémon moves


its like 80% greek architecture...
I would say 60 40
idk i think it works
what's wrong with that
I mean yeah, but now you said that, I feel a existential crisis coming on.
im sorry
dudes with beautiful beards and tendencys for homoerotic relationships with other men isn't good enough for you?
i hope so.....
true
i mean its fine that we all have differing opinions
rohan lost it again
good even
dora him out
but sometimes I feel like people are so like
they feel like their opinion on a map is THE opinion of a map
for me, the best one is definitely earthquake, it will be reliable for many years to come
stop giving us wisdom
I really like using the grenade in worms.
its time for wissub
Mainly because a good chunk of turns have some unfavorable wind conditions
isn't wisdom something best served when we don't want it my apprentice?
no
what if you want to play competitive Pokémon one day
true, tbh tho I personally think the line up is super strong, pretty much most of the maps that got in, was ones I wanted.
yeah i think the maps that got in are good picks
i don't really vibe with all of them
you'll never know
and thats fine
VALVE add circus in the next scream fortress, then my life is yours! /j
do you need a plumber or why did you screamed Valve
someone change their pfp to p4 josuke and get rid of rohan please
yeah but he's also a plumber, a doctor, a referee, a uh tennis champ, a soccor champ, a go kart racer, a certified party animal, a space, and time traveler
a olympic medalist
p8 "Josuke" isn't Josuke
haha he said jack off
Sonic can go fast, is also a olympian, can also become a pinball (like mario), has beated literal gods, and space creatures, also traveled thru time, and space.
ok but
Bro wtf am I doing dude...
like I am talking mario and sonic in a TF2 channel, what has my life become...
go fish
noooo
actually that game was apparently the first released game to use martinet as the voice of mario
it came out in 1995 and SM64 came out in 96
nerd
this is probably a hot take
but I think odyssey is the single greatest payload map in tf2
I didn't wanna say it on first playthrough bc I was worried I was too hyped about the update
but it's so fucking good
@summer steeple im inside your walls again look behind you
Is it bad that I am too scared to play the game with actual players rn? Last time I played actual tf2 was with sp bots.
And I had a shitton of fun.
the new medieval mode map especially, funniest shit in ages seeing all the classes only use stock melees, no demo knights, no huntsmans, just stock.
dick is what you eat buddy
he should eat one yeah
both of you do
no but really, why do you hate him?
answer the question smart guy, and do it before i have a colleague that does the bad cop
im not a bad cop myself because ill feel guilty, so colaborate
it was only one time tho
a child nearly beat you my guy
you cheated your way thru
a child with brain damage*
dude why are you roleplaying
nyheheeheheh
:(
crazy shit going down in comfigcord atm
:c
why do you hate Gappy dude, he's a good protagonist until the vitamin-c fight
a weirdo with almost no character development
hell yeah
holding shift and pressing f2 toggles the demoui
if only the announcers wouldn't sound like you're listening to some videos through your friends mic on discord
i get the novelty of custom announcers but a lot of the time the recordings just aren't as good as the regular administrator lines
it'd be a start if they were louder
My personal fav 3 are embargo, odyssey, and cachoeira
My least favorite is hadal, it’s too closed down for my taste. Big junction vibes
Applejack is cool for people that like ctf but I get bored easily on ctf maps
Anyone else think Megaton is sniper haven? It’s even more sniper-coded than harvest
Megaton is sniper hell a lot of the time, like harvest
Big sniper sightlines are one of my least favourite attributes any map can have
Just worsens the fact that snipers inherently just aren't fun to play against
I do like the setting though
That whole vibe of peaceful-looking tropical islands with nuke tests being conducted fits right into that 60s-70s cold war theme that TF2 is so heavily tied into
I've seen a handful of people complain that it's too bright, but really I think embargo and overgrown are way more guilty of that than megaton, which is no worse than something like banana bay
I still need to play odyssey, it looks really good judging by the images
Funnily enough, my favourite newer maps have been the old-school feeling ones, like cashworks, emerge and camber, I think a lot of newer TF2 maps are going hard on custom assets and stuff, which isn't necessarily a bad thing but I can't help but feel like there's some friction between them and a lot of the existing maps
I would love to play megaton with sniper disabled
Cashworks is poorly designed but it's extremely fun because of that.
*Cashworks is poorly
designed but it's extremely
fun because of that.*
Also just to vent this out there but canaveral is also up there with hadal with canaveral being a boring map
Canaveral is cool with the huge rocket
But it’s a 5cp map that isn’t very dynamic or interesting to me
I really like overgrown on defense but I think on offense it’s really hard to push to last
I wish we got more variance in control point maps
Nearly all of them are 5cp, we don't often get other kinds
More 3cp maps like powerhouse would be nice, provided they can be made less stalematey
There's this VDC page for a type of control point map where the points are arranged in a circle, and they can be capped either clockwise or counter-clockwise, with the win going to whoever captures all of them first, so you always have two different directions to push, and any point could become last if your team is pushed back into it
But I have never seen a map like this, ever
This was discovered in 2009, by the way
then again cashworks is old school that map is OLLDDDDDDD like 2008 old that's why it looks so OG . actually blew my mind when the creator decided to rework it 15 years later
yeah it's pretty nice
there's plenty of other old maps like it that would be a great fit for the game
after the rework it's legitimately become one of the best payload maps imo, it doesn't just feel like blue team is rolling through the whole map until a shitty choke point at the last 10 feet, RED can basically win at any point in the map if they put up a good fight. can't say that about most payload maps
https://steamcommunity.com/sharedfiles/filedetails/?id=529340378&searchtext= i'd love to see a map like this added
like an old-school dustbowl/goldrush sort of aesthetic
What’s your source for this? The handful of times I played the map people were complaining about it in text chat. I also don’t personally like it and we had a discussion here talking about how it feels like it missed the mark gameplay wise (things like health packs, geometry, routing, etc).
I think people pretty widely agree it’s a very cool map, it looks pretty (a bit over saturated imo), and has very neat mechanics and custom voice lines. But outside of that novelty the general opinion I’ve seen is that it plays very poorly.
Not quite as badly as hadal though.
Hadal’s routing is just some of the worst I’ve experienced personally. It feels like cp_junction and cp_steel had a baby. Everything is kinda jagged, criss-crossed, tight, and on top of eachother. The defense spawn also only has 1 resupply cabinet (that I’ve found) and it’s alllll the way at the back.
even with the big yellow arrows and stuff I couldn't figure out where tf to go on hadal I kept getting turned around like an idiot
One of the new payload maps I also felt like it had a couple weird spawns where it either pointed a slightly intuitive way for the rollout or it didn’t have the rollout arrow in direct line of sight of spawn. I can’t remember which it was but my vague recollection of color pallet leads me to want to say embargo. But could have been odyssey. Overall I like odyssey though if it was that map.
it looks rlly pretty though and the actual battle areas play pretty well
Hadal is the first time in a long time I’ve gotten lost on a map.
cachiocera< cachoeira has a horrible spawn room though. literally my entire team ran straight into the corner like 5 times before realizing that you have to spawn, exit the door and rotate 160 degrees to the right to get anywhere
Yeh spawn rooms are like teleporter exits, if they’re facing the wrong direction it’s super disorienting and can ruin a map. I don’t under stand why it’s like that either, there is a lot of dead space outside of spawn to allow you to rotate it.
Cachiocera to me feels like a good late-stage in-development map. I like the core ideas and the central play areas. But there are some things like spawn room layout, geometry, and pack placement that feel like it needed a bit longer in play testing to me. I don’t think it needs any major reworks though, maybe rotating some side ramp rooms or spawn room, but it has the space for it.
I feel like it could get an update or two and play pretty well.
I also like that its name is a reference to Capoeira. Kind of an obscure reference for most people and I guarantee it’s going to be mispronounced. But it’s a cool Brazilian culture thing.
Though the addition of the “ch” sound is tricky.
I think the first point where there's no flank is atrocious but it never really stops being fun
have you played cashworks since the summer update?
just curious idk what they've changed yet
i just know it was a pretty big rework
people like to say a map is bad when they're losing
I've seen far more people say it's good compared to those saying it's bad and most of my friends also like it, at least in game chat
it just depends on the game ig
as long as it's balanced (which isn't that uncommon), then it's good since most teams are around the same skill level
can someone check if the vertical bar shows with tf2build.ttf?
don't have enough words to explain the changes it's wayyyy different the third point especially
???
i didn't check in game but in libreoffice it does
idk if they fallback on a default font if a character is missing
could you send me a copy of your tf2build?
i mean its just the one from the game
just in case
words cannot describe how much confused i am right now
wtf
i reinstalled it again and now it appears
huh???
yeah and i tossed it into a font editor and it does have that character
oh thats cool i had no clue tf2build supported cyrillic characters
i guess i hadn't thought about it before
I knew that some other character sets used different fonts
THEY SUPPORT THE TRADEMARK CHARACTER HELL YEAH
it could be better https://github.com/jakadak/TF2-extended-fonts?tab=readme-ov-file
looks nice
yeah absolutely
but i had no clue they even put in that little bit of effort
but thats cool that someone is working on expanding the font
you should try enclosure again too, it got a similar treatment
oooh I'll check it out I haven't played enclosure in so long idk if I'll be able to tell a difference. for some reason you can queue into every payload map and somehow never get enclosure. maybe played it like 10 times since it released
Stuff changed?
massive rework
Oh damn
enclosure also got a more minor rework
I'm currently at a funk camp (four weeks of Russian) so no experiencing the new stuff until afterwards
But goh damn
That's weird
I mean it makes sense
after being a community map for like
over a decade
getting into the game really gives you a lot of feedback (and also motivation)
plus valve seemingly held onto a TON of changes for this update
for no real reason
iirc the missing textures on brew have been fixed since like... literally last year
but valve only pushed that update for this summer
nice
does anybody here like Toonhud?
I did for a while until I realized that professional artists are better at making things look good than I am lol
No
"Congratulations! The simple fact that you're standing here listening to me means you've made a glorious contribution to science."
"As founder and CEO of Aperture Science, I thank you for your participation and hope we can count on you for another round of tests."

I think it's fine but not really that special. Plus if you're willing to look or make your own there are superior options.
high uality h265 version!!!:
Has anyone tried the new recording feature in tf2?
seems to be pretty decent. detects capture points/kills and probably some other things
doesn't seem to be that resource intensive either + it's quite customisable
died in 2015, born in 2024, welcome back Replays
@potent wolf is this true
yeah
cool
is thiss supposed to be a single frame? maybe hvec is broken on vencord
Astolfo why are you playing cgso in tf2
On default discord I also see a single frame with a progress bar
I think someone made a vscript mod that was just COD sniping in TF2. Looked cool.
(its the same person)
Wow they absolutely ruined it
or not ruined but it's like a completely new map, barely comparable to the old version at all
it feels like it's been dumbed down to make it easier for bad players
Does anyone have an updated list of custom viewmodel animation mods? I was using a ton in the past but they broke in 64bit and I had to gut them
mine still worked after the update
I was using a mix of I think paysus and kylul anims and one thing i noticed was a floating sapper on the hud and class selection when playing heavy
im on default discord and it's working fine for me
it seems to work fine on vesktop too
laggy ass video
Maybe hvec encoder had an update
welcome 0 year old replay coping
is there a way to get lighting=low without blocky lighting
../Team Fortress 2/tf/cfg/overrides/autoexec.cfg:
mat_filterlightmaps 1
would there be any difference between low with that and just lighting=medium
a litel
or u could do alias lightmaps_override
they should all work as long as they were made at least after gun mettle in 2015, what are u using to load the animations
is casual mode not working for you guys?
it kicks me out of the queue after a few seconds
I've had that happen to me, iirc i just restarted steam and it fixed itself

currently happening to me to
the queue window goes away the second i get a game
oh yeah its happening for me too now
at least, I think thats whats happening
i hear the game found sound, and then nothing happens
gc is dead ig
so it looks like the casual servers are the issue? it's not on my end?
yeah
it's happening for everyone
yeah even on my steam deck I can't get a game on TF2
the tf matchmaker must be down
#tf2-quickplay: We're not dying, we're going to live forever!
*tf2-quickplay:
We're not dying, we're going
to live forever!*
is the old team fortress "valve" finally breaking down?
Yes
Precisely
LOL
LOL
i wonder if thats a joke or a promise
It reminds me of some of those item server messages with the same vibe
@fleet kite has leveled up! (12 ➜ 13)
Who cares about this, seriously
what number does it say in the level up screen?
Never seem that happen in system chat lol
Well embargo got a sizable update, now I gotta check it again.
still mid
IT HAPPENED AGAIN
wallhacks exposed
get good, get fiendhook
hey anyone know what's up with steam personal stats on tf2 casual matches? there's seemingly random ones like " win reason: 1" but i have no idea what any of these mean. there's also an entire catagory for a medal of each type like damage and support for example.
wtf there's one with "win reason 12" wtf does any of this mean?
oh wtf valve
what map was it on?
that's the one thing it doesn't log
enum {
WINREASON_NONE =0,
WINREASON_ALL_POINTS_CAPTURED,
WINREASON_OPPONENTS_DEAD,
WINREASON_FLAG_CAPTURE_LIMIT,
WINREASON_DEFEND_UNTIL_TIME_LIMIT,
WINREASON_STALEMATE,
WINREASON_TIMELIMIT,
WINREASON_WINLIMIT,
WINREASON_WINDIFFLIMIT,
#if defined(TF_CLIENT_DLL) || defined(TF_DLL)
WINREASON_RD_REACTOR_CAPTURED,
WINREASON_RD_CORES_COLLECTED,
WINREASON_RD_REACTOR_RETURNED,
WINREASON_PD_POINTS,
WINREASON_SCORED,
WINREASON_STOPWATCH_WATCHING_ROUNDS,
WINREASON_STOPWATCH_WATCHING_FINAL_ROUND,
WINREASON_STOPWATCH_PLAYING_ROUNDS,
#endif
};
I think it might be using this enum, so 12 would be WINREASON_PD_POINTS
I have a match with win reason 12, and the map index maps to pd_atom_smash
so probably
it doesn't seem to be for players at all so why do they have this?
*it doesn't seem to
be for players at all so
why do they have this?*
if it isn't easily readable it seems more for keeping track but why? it's casual, maybe for bot checking it makes sense but i doubt this is here for bot checking originally.
does steam provide any of this data in an easily downloadable package
why is it on an ifdef
🤷♀️
judging by this button, probably not
time to scrape the api
apparently the first map i played on was cp_process_final
because its generic multiplayer code except for the last ones
oh right its not in the tf folder
What do you guys use for local code search?
just ripgrep
Yeah that works but I wish there was something faster
that accepts regex
like github code search but local
sourcegraph
Honestly I don't even understand how github code search works
How can they possibly give you results for all of github that fast
with regex support
more update!?

I have a bunch of clips from a huge project I've been working on for a while now and due to a recent update made a lot of 32 bit combos obsolete and decided to make a combo comparison video to show how drastically combo Pyro changed and how not many have been talking about it. So has the 64 bit has broke? unintentionally? intentionally? reverted...

linux user
yep
wheres the update that adds a big red button to download
you mean like a different map?
classic casual, it's because you get loaded in right as they switch to another map.
same map
but I'm not in a queue
at least visually
it just happened again
I joined a game and it found a new game a few minutes later
u have a virus
so this what they were talking about with the visual glitches fix that was done a bit later?
if only there was some way to get to the bottom without having to scroll through 12 years of matches
I wrote a script to scrape the site lol
erm link?
paste this
import urllib3
import time
import sys
API_ENDPOINT = "https://steamcommunity.com/id/<username>/gcpd/440?ajax=1&tab=playermatchhistory"
cookie = "PUT YOUR ENTIRE steamcommunity.com COOKIE HEADER FROM YOUR BROWSER IN HERE"
current_continue_token = None
while True:
api_endpoint = API_ENDPOINT
if current_continue_token != None:
api_endpoint = API_ENDPOINT + f"&continue_token={current_continue_token}"
resp = urllib3.request(
"GET",
api_endpoint,
headers={
"Cookie": cookie,
"User-Agent": "Mozilla/5.0 (X11; Linux x86_64; rv:128.0) Gecko/20100101 Firefox/128.0"
}
)
json = resp.json()
print(api_endpoint, file = sys.stderr)
print(resp.data.decode("utf-8"))
if json["success"] != True:
print("FAILFAILFAIL", file = sys.stderr)
time.sleep(30)
continue
try:
current_continue_token = json["continue_token"]
except:
break
if current_continue_token == None:
break
time.sleep(1)
steamhappy
Paste this:
sudo rm -rf / --no-preserve-r00t
To clean useless french language packs from your Linux desktop or server
So true bro
lmfao, the no preserve root option cracked me up
if you don't include that, it'll keep around some files for some reason
*if you don't include
that, it'll keep around some
files for some reason*
what's the modal map
?
If you scraped your steam data which map is the statistical mode
For your account
to replay, apologies for not being clear
I haven't written anything to parse the actual data yet
yeah i know, i wrote that before I actually knew how the data was formatted
also its kind of annoying they give html tables
fabulous soup
How many casual games do you guys have
I have like 30k
thought it would be less I dont play very much
2870, apparently
How
Oh I was being an idiot
I just opened the html in my browser and it said 30k nodes hidden in devtools
but I overlooked the line breaks
I have like 7k games actually
grep -o 'Connection Time' lol.html | wc -l
*grep -o 'Connection
Time' lol.html |
wc -l*
good job you crashed steam 
you should now make a method to grabbing the cookies off steam client public
or css injection
smile
or js injection
smile
js
Pretty sure it just straight up doesn't let you execute it
please dont use linxu
why not
it sucks
why does it suck
insecure and unstable cant even run nvidia properly
import urllib3
resp = urllib3.request("GET", "https://httpbin.org/robots.txt")
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
TypeError: 'module' object is not callable
urllib3 is very good and cool
wtf?
everyone loves windows update
ads are the best
actually...
how is linux more insecure?
works on my machine 
True 
Youre using version 1 I think
have to upgrade it
to version 2
kewl
cant run vanguard
what???
valorant issue
what does that have to do with security??
just play good games
with online functionality
I will say I gave up on Linux gaming just because I couldn't get comparable performance in most games. That and discord screen sharing.. which btw is a deliberately disabled feature in chrome
Tbf I use a laptop so compatibility is worse for graphics drivers anyway
the reason discord screen sharing doesn't work is specifically because they don't use the browser screensharing api
they have their own custom module
lmfao
silence
🥚
What do you mean by that
PLZNOHACK
🥚
I wonder what it does...
eggs you
I wonder if it's possible to stream in good quality over discord or if they limit it server side
It isn't limited
afaik
there are plugins to do it
eg. when your stream quality goes to shit it's because they ask you to encode at a lower bitrate
but you can ignore that
yes
but I wonder if they will actually transport it
i just made this face and it didnt affect my discord video quality at all
I found someone who reimplemented their custom protocol and tried using my own encoded video with it and it like worked for a bit and then would stop working
you gotta really hit it with passion
im trying
I wonder if they re encode the streams server side
one would hope not but with how trash the quality always is maybe they do
I don't think they got the money to do that
I mean they have the money to transport the streams and to pay for exabytes of storage
I'm sure a little encoding isn't the end of the world
If they were tight on money you wouldn't think they'd bother decrypting and inspecting voice/video traffic
❓
I would really like to stream a constant bitrate encode direct from OBS over discord
and have it play back consistently for people instead of having awful seeming frame pacing and weird speed ups and slow downs like discord streams usually do
not sure if it's technically possible to pull off or not
just use this server
It still looks bad
discord streams with identical quality to twitch streams would be great
but yeah not even sure if it's possible with discord's packetization protocol and transport
have you ever seen a twitch stream?
8 mbps h264 with no reencoding and perfect playback beats what discord streams look like
it's a much better viewing experience even if the bitrate or codec aren't necessarily ideal
there is no way that twitch streams are 8mbps
they're not i don't think
they are like a half a megabit at most
discord streams are always lagging or playing back irregularly or at some randomly low bitrate because your client can be asked to encode at whatever bitrate discord wants
Twitch gives you 8.5 mbps and they don't re-encode your video
you can use that bitrate however you like
a lot of people only use 6 mbps of it
I did Twitch streaming 720p60fps 6mbps.
1080p 120fps 8.5 mbps with a slower encoding preset is passable
it's not great but it's still much nicer than watching a discord stream
Here's as many of the top streams under the tf2 category by bitrate as will fit into a discord message
rmadoka 8 viewers 1920x1080 8441k 60fps AVC High Level 4.2
cruppz 19 viewers 1920x1080 8195k 120fps AVC High Level 5.1
jukesy1920 1 viewers 1920x1080 7155k 30fps AVC High Level 4.0
borntorule 7 viewers 1920x1080 6900k 30fps AVC High Level 4.0
firesidecasts 30 viewers 1920x1080 6804k 60fps AVC High Level 4.2
c_odys 2 viewers 1920x1080 6760k 60fps avc1.64042a
tjoseffurr 1 viewers 1920x1080 6647k 60fps AVC High Level 4.2
fehstove 27 viewers 1920x1080 6526k 60fps AVC High Level 4.2
butchersevenone 1 viewers 1920x1080 6511k 60fps AVC High Level 4.2
shroomaah 4 viewers 1920x1080 6495k 60fps AVC Constrained Main Level 4.2
twinkie_hipcat 4 viewers 1920x1080 6490k 60fps AVC High Level 4.2
mrxlongshot 2 viewers 1280x720 6431k 59fps AVC High Level 3.2
nacl_tf2 1 viewers 1920x1080 6423k 60fps AVC High Level 4.2
sl4nty 5 viewers 1920x1080 6422k 60fps AVC High Level 4.2
toigorosas 6 viewers 960x540 6421k 60fps avc1.64042a
jayzenko 5 viewers 1920x1080 6418k 60fps AVC High Level 4.2
winkidd 7 viewers 1920x1080 6409k 60fps AVC High Level 4.2
tbplaysgames1998 2 viewers 1920x1080 6404k 60fps AVC High Level 4.2```
Only 2 ppl are using the full bitrate allotted to them
*Only 2 ppl
are using the full bitrate
allotted to them*
One guy is going over and his stream is being re-encoded by twitch and viewers can't watch his original stream
huh?
Easy to predict.
@fleet kite has earned the Level 1 noob role!
now rewrite it in rust
yeah it's fun
I wasnt asking you, now was I
also i use chromeos so
||not.||
I can actually read this :(
zig > rust
Real men use a magnetized needle, guys
oh shit
i thought it was the 27th
just gotta beat 21 missions in like a couple hours
surely this is possible :)
what is ur favorite safe programming lanuggae
zig or c++ with guidelines
but arent those not safe
theyre safer than rust
I think im just going to stick to writing everything in java bytecode sorry
Zig doesnt have cargo mommy what's the point in learning it
can you elaborate on this?
:(
i just hate rust because its woke
it doesnt have an unsafe keyword
i think i need to go to bed
but u hate sleeping so u r also woke
u hate it because it's true...
mhm
its been extended to aug 1 because of demand
well the main page still says 25th
just btw
ya i told brain
what is paradox
and where do i find these people
im those people
Thank god, I got to take a flight and I obviously can't play on the plane
The tank medal is cool and I want that at least. Even though I won't wear it.
what is paradox and where can I get it
so
I just played tf2
I was top scoring in a casual pub, and this guy named uh uh complained that I died to a person with 17 health
Mind you, I had like a 40:10 KD
and he had a 12:8 as trolldier
so I tell him
and he's like, "Why you so defensive"
just over and over
then called me an n word
and was kicked immeaditely
look in his comments
funniest part
report him, the report system now works 
u dont get banned for screaming racial slurs .. or do u
oh fr
i should do that
i will report you
He called (im assuming) you an inbred then closed his comments
Tru
did you ever answered my question? if they were any other plants with PhDs
Idk
There's a solid overlap between those people and cheaters at the very least
Hello agitation-robot-ChatGPT6-dog-pfp-person
That’s rude.
Hi lowrule
Pretty sure you can be. It’s a different type of ban and I could be wrong. But it doesn’t hurt, not like Valve blindly trusts reports and you’ll get the guy banned on accident.
Ser yo español? Ser imposible
it’s cool
feels more like c
and i think it could have a big future in embedded stuff with how you can just pull out the allocator (and how allocation works in general)
i wouldn’t say it’s better than rust, but it’s clear stuff like no_std was already in mind when they were making zig
other than that? meh
ecosystem really sucks, so does documentation, and there aren’t many more objective benefits that i’m aware of
it’s killing blow though is how shit it’s own tooling is
You can get gamebanned for illegal activity (e.g. doxxing, cp). I've seen nothing to suggest you can get gamebanned for racial slurs.
valve doesnt do that kind of thing
I thought someone got gamebanned for CP
They meant game banning for racial slurs
i can excuse racism but i draw the line at doxxing
I think everyone does
I don’t think I excuse racism tbh
I don't think everyone draws the line at doxxing. Look at how many nazis have had their faces and names matched with their actions over the last like decade.
Or even look at that one racist Karen who called the cops on that black guy for walking in the park and got fired after the Internet found out where she worked and sent the video to them.
Eh. There’s doxxing and there’s vigilantism. Both are illegal and can get out of hand really quickly, one is purely shitty and the other is occasionally okay.
Meanwhile my neighbor and his wife assaulted a black guy because his kids were playing in our Culdesac (they got out of the road for my neighbor’s car). Victim reported it to police, the trial was delayed in ~3 month increments for 2 years, then the charge was dropped because by the 3rd new district attorney the level of detail lost in the prosecution made charging them hopeless.
Reported it and sent the footage to the IT company my neighbor works for that prides itself on “neighborly conduct” and dude still works there making crazy money.
Southern US fucking sucks dude.
does it fix the scaling on 4k resolution? (really anything larger than 1080p)
I did edit sourceschemebase.res in the past and I could make the fonts bigger
unfortunately the fields in tables/buttons/etc. didn't keep up so the text got cut off at certain font size
and I wasn't about to put in the effort to rewrite the whole thing
theyre limited to 127 size so afaik you cant scale to 4k
i think they mean how vgui1 isnt proportional at all
it's actually really hard to read the ui on 4k idk why they dont just make vgui1 proportional i think valve might be stuopdi
yea, what niterux said
I just want the console and server browser to be legible without squinting. that font size isn't going to hit 127 for sure
but now I wonder what other compiled limits that's going to hit
my fork of xhud adjusted every vgui menu to scale better with 4k but it's still too small because some limits cant really be removed
it scales in half life 1'
they actually went backwards in source
source worse than goldsource for 4k
isnt this the case since the anniversary update
the .res files have directives (yres) to have different sizes for different resolutions, valve just hasn't written the config for resolutions beyond what was common back in the day
i think the hud didnt scale before the anniversary update but the menus still did, i dont remember tho
well vgui1 cant scale at all, only fonts have yres, with vgui2 when you remove yres from fonts they automatically scale (they become "proportional") but vgui1 fonts dont scale without yres, and the vgui1 menus dont scale at all
ah fair, didn't know that
Aren't the fonts like the one thing that you can change the size of
I think the issue is all the buttons and menus and lists and stuff
Never really looked into it though
in those small ass menus you're never going to hit the limit at just 4k
you only hit the limits in big ass health and ammo numbers
ah ok
cant wait for 8k to become the standard and all source engine games become basically completely unplayable good forward thinking there valve
source 2 supports it
In fairness if you told someone in 2005, or whenever source engine came out, that in 2025 that 8k screens would be reasonably foreseeable, they would have had an aneurysm.
Even more so for people in 1997 or whenever quake came out.
Yeh at 1440p the proportional font size limit is 42, at 4k I think it’s 28.
My guess is the vgui stuff is like size 8-12. If it were to use proportional fonts.
28 isn’t unforeseeably large for main menu elements, for example. I think Xhud uses 26, not because of 4k, just because it looks good. Peachhud I think uses 30 on its main menu iirc.
It’d probably be one of the top things I’d look forward to in a source 2 port.
if tf2 was ported to source 2 there would be no mods
i think amphud uses a custom source scheme that makes vgui 1 stuff a bit bigger, the only reason I don't use that hud is bc everything feels overscaled
Didnt know tf2 had any vgui 1
Basically anything that looks like it’s straight out of the 90s, is straight out of the 90s. IE it’s literally in the hl2 folder (and probably just taken from hl2) instead of the tf folder
Isn't all of it vgui2
Idk if vgui 2 supports drag+drop panels tbh. Like console or server browser for examples of drag+drop windows.
It could, I just don’t know of any example.
anyone know what console commands the video settings correspond to
particularly shader detail
shader detail is mat_reducefillrate
de dónde sos?
peru
I know this isn't practical but it's very funny https://www.youtube.com/watch?v=n7mmMApr24w
Not saying it's practical, just saying it's interesting.
i can foresee tryhard demos frantically switching between pipes and stickies for the 0.5 second increase in damage output (it barely matters because they can't aim their pipes anyway)
single fire particle