#Team Fortress 2 Megathread - winter is the most chill time of year

1 messages · Page 77 of 1

unborn pecan
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hey

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isn't this a comp map?

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@summer steeple

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overgrown

summer steeple
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idk i don't play comp

unborn pecan
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@left sand

summer steeple
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why are you just pinging random people lol

hoary geyser
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@unborn pecan

spring kestrel
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It isn't koth or 5cp so it's already unlikely, and the map itself I don't recognize

cursive peak
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I don't recognize that map from HL either.

unborn pecan
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she is very smart

summer steeple
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true...

mystic turtle
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the huntsman, crossbow, guillotine, and wrap assassin would have a word with you /j
but yea, at last. after years of waiting, a new medieval mode map

eternal haven
unborn pecan
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ok

unborn pecan
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maybe the mode is just poopy

mystic turtle
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perhaps
then again at least in the majority of cases the mercs make their louder and funnier crit death screams

wild grove
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play with bots, funniest experience you can have with the game since it's a 50/50 chance you just die from a stock bot melee critting you.

summer steeple
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I thought the map was ok

tough locust
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used to play 24/7 degroot keep with my buddies back in the day the fun comes from every goofy ridiculous troll strat being viable

summer steeple
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it felt way more DM-y then degroot

mystic turtle
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who doesn't want to hear Scout's voice enter the upper registers or Spy's loud screams

summer steeple
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the near instant respawns and the fact that hte objective was like just in front of spawn felt weird

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idk why spawn times got longer as the stages progressed

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normally stage 1 is supposed to be easiest lol

tough locust
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working with your friends to do stupid combos that would never work in a real game like the volcano fragment plus SoaS or mad milk plus neon annihilator

unborn pecan
summer steeple
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also no bagpipe music every 10 seconds 0/10

orchid sorrel
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they should allow gas and jetpack in medieval 👼

tough locust
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otherwise still any medieval stuff is automatically fun asf, feels refreshing

unborn pecan
mystic turtle
unborn pecan
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what if they renamed gas passer to

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fard passer

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that'd be awesome I think

wild grove
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megaton is really wierd with singleplayer bots, there's 0 flying demos.

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everyone just goes to the point and stays around there which leads to moments where a good chunk of the team can die to a fart (crocket)

languid haven
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How'd you feel if there was a tf2 single player campaign? Like a section would even be rocket jumping from skyscraper to skyscraper.

kind falcon
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9/11?

wild grove
radiant merlin
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i don't get why valve still adds unusuals

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they don't directly receive any money from them

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unlike with war paints for example

summer steeple
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i mean it is an indirect source of money

wild grove
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clearly it still makes em good money, even if not a lot.

radiant merlin
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they could just assign the new crate with a selection of previous unusuals

summer steeple
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alongside rarer hats and paints people buy keys to get unusuals

soft lynx
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people are more interested in gambling for new unusuals

small sirenBOT
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*alongside rarer hats

and paints people buy keys to

get unusuals*

summer steeple
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and new unusuals helps stimulate the market

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plus it comes with 0 downside to valve

wild grove
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Unrelated but

TF2 war painters and CS2 skin creators only getting 1 case a year

tough locust
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surprising too bc apparently CSGO map makers only get like 50k bc there aren't exactly key sales from maps

floral sandal
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did jiggle bones for weapons break in the latest update, or is it only me?

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is my GPU dying

orchid sorrel
orchid sorrel
wild grove
wild grove
wispy shale
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i think i can live without new cosmetics

wild grove
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I can't, I must have em all!

wispy shale
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seeing as we're reaching a point where even the "good" cosmetics aren't distinct from stuff already in the game

wild grove
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MORE MORE MORE HAHAHAHAHHA

wispy shale
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if anything i'd prefer more war paints, since there are tons of good ones on the workshop, but a lot of them have custom mapping so valve won't add them

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i dunno, i think now that the bots are gone i'm less concerned with what valve adds to the game, since the game is properly playable now

wild grove
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with bots gone, time to dwindle playernumbers since there's nothing to bitch about trollfig

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At least nothing to bitch in the eyes of someone who realises how old the game is.

wispy shale
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Actually the one thing I am concerned about now is maps, because there's been a pretty noticeable dip in quality in regards to visuals

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I mentioned before how embargo and overgrown don't match the TF2 artstyle with all the highly saturated colors, but it's been a thing for a little while now with galleria and turbine winter

wild grove
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omfg

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this shit?

wispy shale
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yes because i care about the maps i play on and i care that they actually look decent

wild grove
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omg omg it doesn't fit the style guys wah wah wah! Devs can set the style buddy.

wispy shale
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Yes and the style has already been set

wild grove
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yes, what they are picking rn is the style.

wispy shale
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Maybe I don't want the game to become an oversaturated mess like every other "cartoony" game out there

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Especially since in some cases the playermodels can get lost in some of the textures used

wild grove
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playermodels already get lost since players want to disable rimlighting LOL

wispy shale
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They're not nearly as easy on the eyes as basically any other map

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compare embargo and camber, two "newer" maps and it's a night and day difference

wild grove
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Yeah cause they are new environments, something the game doesn't deviate from? Hello? Don't people want new stuff

wispy shale
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You can make new stuff while respecting the color palette

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The game didn't have snow maps or jungle maps at launch yet we have plenty of those now

wild grove
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bro look at the colors, they are not too different from one another

wispy shale
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One is extremely saturated and the other is soft

wild grove
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They both look fine to me my g

wispy shale
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ah yes the #1 argument of people who don't give a fuck about the visuals, "it doesnt bother me"

wild grove
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Plus are you an artist?

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Do you know anything about that?

wispy shale
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You don't need to be an artist to realise when shit looks off, that's like saying you can't criticise food if you aren't a chef

wild grove
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Shit doesn't look off here, you need to get your eyes checked dude

wispy shale
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Can you not notice the color saturation

jagged pawn
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You don't need to be an artist to realise when shit looks off
but you kinda do need to be an artist to explain your viewpoint in any meaningful way beyond "it looks off", so if anyone ever disagrees with you you'll hit a wall

wispy shale
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I think you're the one who needs your eyes checked

jagged pawn
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there are plenty of heavily saturated maps that you like so it's not saturation

wispy shale
jagged pawn
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like I don't think it's fair to say that, say, watchtower or process for example are as washed out as some of the other older maps so it's not just saturation

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gorge

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foundry

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there are colorful maps

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hell if I wanna go extreme I could say like 2fort invasion lmao

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suijin

wispy shale
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Even gorge isn't nearly as saturated as embargo, with the sole exception of the team-colored-stripe on the building

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Or even foundry's red sheet metal

jagged pawn
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I think applejack is probably the only map where this argument lands for me

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bc yes that one is cranked up pretty aggressively

wispy shale
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yeah applejack is pretty bright

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The closest point of comparison would probably be harvest, which is still much softer

wild grove
wild grove
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what lol

orchid sorrel
wild grove
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Flamethrower OP

paper sluice
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this is the coolest texture mod ever

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like look at this

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this isnt painted over its the normal map creating that painterly look

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like im gonna shit myself thats such a cool idea

jagged pawn
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I really don't like his hand wraps in this

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rest is cool tho

wispy shale
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This is pretty good

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Scout's hand wraps are definitely too harsh, but the rest is really nice

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If TF2 were to get a graphical upgrade ala CS2, this is the kind of thing I'd expect, touching up the models and bringing them a tad closer to that mid-century painterly look

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like on the example with scout's shirt, you can see the brush strokes, it's a really nice effect

wild grove
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Everik is goated

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You should support their comic too they are working on

tough locust
# wild grove omg omg it doesn't fit the style guys wah wah wah! Devs can set the style buddy.

disagree on this one bc there's new maps that fit the style but the texture work and lighting on embargo is just straight bad imo. the lighting is super diffuse and low contrast, where the ambient darkness is basically the same as the brightest points in the map. OG oldhead TF2 maps have super high contrast lighting with deep ambient color outside of the playable space. Camber and Emerge are new maps that come to mind that fit the style really well. Honestly most of the new maps are pretty faithful visually except for Overgrown and Embargo. Odyssey has extremely goodl ighting too

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some of the new halloween maps are some of the worst offenders when it comes to mid lighting. Examples I can think of are sandcastle, monster bash, cursed cove, and Sanitarium. At least those maps still have extremely good texture & model work that makes up for the crappy lighting though.

wild grove
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I aint changing my mind.

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thanks for the insight tho

wispy shale
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Hadn't considered lighting myself, but that is a contributing factor

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In fact that's probably one of the reasons why I've always felt iffy about a lot of the newer halloween maps

tough locust
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i do think the tf2 style overall has drifted into it's own thing which isn't necessarily bad. New cosmetics (regardless of whether they "fit the artstyle durrr"!!) or not are made kinda differently. What would normally be thin slivers on things are large, geometric shapes. The physical thickness of stuff like hat brims, sleeves, and shirt collars are all chunkier and more square than they used to be since they don't have to obsess over optimization and saving polygons.
For example: take something like the Brand Loyalist vs. the Ellis Cap or the Mann co cap. It's not worse i love the new hat, it's just that it's a different style

wispy shale
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Yeah I have noticed cosmetics getting chunkier over time

wild grove
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Became more professional because the creators got better over time.

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Literally one of them works with SEGA hardlight

wispy shale
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I still think they look fine since they can just be read as larger hats, which do exist IRL, but I'd be keeping an eye on it

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I've noticed it a lot on body cosmetics as well where some of them will be blockier than older ones

wild grove
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they have to work around the games limits

tough locust
wispy shale
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I know about the fact that most body cosmetics have to be modelled over the base character model because they can't be bodygrouped out for some reason, it's why cosmetics with exposed skin tend to look a bit weird, but even then, comparing newer body cosmetics to older ones there's a noticeable difference

wild grove
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not only that but have to deal with valves really bad rigging

wispy shale
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a lot of this could be solved if valve actually bothered to do anything, i can't imagine it being difficult to add some new bodygroups to the merc models seeing as they already do it for pyro's head, demo's feet, etc.

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but you know, valve is gonna valve

tough locust
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its possible with like 6 hours of work

wild grove
tough locust
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yeah

wispy shale
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though, i mentioned this before, but they'd really have to fix that spy disguise bug where cosmetics don't load in and body parts become invisible, because it'd get way worse if people's torsos, arms and legs were disappearing

wild grove
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or they don't accept it if the community members dont get financially compensated like what happened with smissmas 2023 having community contributed new menu images.

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that was because krampus got in and members made new menu images, and asked valve if they could add it, we were also close to new achievements, and a weapon reskin too.

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man is content creation stuff really interesting

wild grove
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yeah man, so close to something other than the status quo.

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a summer wp case was also planned for this update but couldn't be done due to time (allegedly from cipherlock and a ""valve employee"" so I would take this with salt)

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so yeah if this was true, they really couldn't wait to capitlize on themselves completely obliterating bots.

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some of the war painter's reaction to this was as expected (PISSED)

orchid sorrel
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time for what

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to recolor a case and spend like an afternoon looking at war paint thumbnails

wild grove
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Again, take it with salt.

tough locust
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then again the war paint system is a pain in the ass to add because there isn't a modular way to make new ones, either they overwrite an existing skin or are completely made from scratch with custom stuff like rotation

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it's not like a cosmetic where they can just gold star import a new one or whatever

formal dew
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adds csgo skins; doesnt add csgo skin workbench

wild grove
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I wouldn't be surprised if it's only 1 employee that knows how.

wild grove
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cause lets be real I don't think an employee other than eric smith and joshie want to touch the tf2 source engine branch :(

tough locust
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its slightly less stupid with adding new maps but tis still stupid how they add them

tough locust
wild grove
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sorry I forgot the 2nd one goes by a different name now.

small sirenBOT
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*sorry I forgot

the 2nd one goes by a

different name now.*

wild grove
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that 2nd one is insane tho, bro did the 64 bit version and vscripting.

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If it did have a update page, this would be a big thing to mention.

small sirenBOT
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*If it did have a

update page, this would be a

big thing to mention.*

wild grove
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wow bot, you did this twice.

glass musk
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believe or not man but most people agree with this opinion

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majority of tf2 players like the map

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reddit isn’t majority of players

wispy shale
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Just because most people like something doesn't mean I have to

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I think it clearly looks too saturated compared to nearly every other map in the game, maybe we should be keeping that in mind when judging new maps, not mindlessly sweeping it under the rug because "well I think it looks fine"

glass musk
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Imo the summer update would have been terrible if we didn’t get embargo

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I wish we could have gotten extinction

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I wanted to see that map added

wispy shale
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Keep in mind that all I'm criticising are the texture choices, you could easily tone down the color saturation and the map would look much better

jagged pawn
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this is imo the first update in a long time with zero misses on the map pool

burnt dragon
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I have no idea if Im getting old, but maps were either too saturated coloured and filled with props or simply empty maps with huge sightlines

burnt dragon
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I didnt really like overgrown

glass musk
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the sight lines are pretty bad on most of the new maps

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that’s my only complaint

burnt dragon
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no maps felt incomplete thats for sure

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but like, embargo is just SO saturated it feels different than your casual tf2 maps

jagged pawn
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I was bracing for another venice lol but it just never happened which is nice

burnt dragon
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it makes me feel like it should have been an overwatch map

glass musk
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you might be too old

summer steeple
burnt dragon
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theres some problems on map named C... something

jagged pawn
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days since a map is compared to overwatch

burnt dragon
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that window textures were borked

glass musk
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holy shit dejavu

burnt dragon
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so you couldnt shoot thru them but there was no texture

glass musk
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I’ve had this same discussion before

wispy shale
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I'm kinda surprised venice even got into the game in the first place

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Even after the rework it received, it just feels off

jagged pawn
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it is absurdly bad

wispy shale
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It's like a CS:GO map awkwardly upscaled to fit TF2

glass musk
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I’m more surprised we got that terrible nuke map

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Venice is way better than that map

wispy shale
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I like the theming of megaton, it fits very well into the 60s-70s cold war aesthetic that TF2 based itself upon, I just think the layout could use a lot of work

jagged pawn
summer steeple
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megaton is described by its creators as being designed more for those kind of 24/7 single map servers

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so keep that in mind i guess

unborn pecan
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I played embargo

jagged pawn
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it plays like orange and I mean that in a good way

wispy shale
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It can feel a lot like harvest sniper hell at times

unborn pecan
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but

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I played it with a really unbalanced team

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it was not fun

jagged pawn
unborn pecan
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Megaton was really fun

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I love megaton

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Megameow

jagged pawn
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it is very clearly not meant to be taken seriously and that's ok, I like having maps like that occasionally

summer steeple
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i'm really hesitant to say anything about the new maps rn cause i've barely played them and its just so subjective

burnt dragon
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awful sightlines

glass musk
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it’s such a chill map

summer steeple
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thats the map i've played the most i think

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i do like it a lot

glass musk
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you can just relax and have fun on it the most imo

summer steeple
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wish people wouldn't shoot the robots as often :(

glass musk
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the custom music is great

wispy shale
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Really the main sticking points for this update are overgrown, embargo, and to an extent applejack just due to their bright ass color palettes feeling out of place, I get that people like making maps for new settings that aren't the typical desert industrial areas you usually see in TF2 but I don't think this is the way to do it

jagged pawn
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tbh embargo is the only map I haven't played yet

glass musk
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the announcers are great

jagged pawn
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gonna try it rn

burnt dragon
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embargo chokepoints are irritating

summer steeple
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yeah embargo does have some tight chokes

glass musk
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it’s still fun

summer steeple
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not impossible by any means

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but a little tight

glass musk
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I don’t mind them at all

summer steeple
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i'm not saying its bad at all

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i'm a certified dustbowl enjoyer lol

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chokes are like

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my home

burnt dragon
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no obv not but its tight that there was several times an engineer pyro combo just stopped the pushes for 5-6 mins

summer steeple
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yeah some sentry spots can be rough if you don't have a bit of team coordination

burnt dragon
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its casual

summer steeple
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i had a game where we got stuck past 3rd for so long

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like we capped

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and then got stuck

burnt dragon
summer steeple
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with a sentry above the point

glass musk
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it’s way more fun for me if the game lasts the longest time possible

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but I’m also a 2fort enjoyer so

summer steeple
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imo its fine to get stuck because that means that they're putting up a good defense

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its ok to lose sometimes

burnt dragon
summer steeple
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and i much prefer to lose at anywhere that isn't first or last

small sirenBOT
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*and i much prefer

to lose at anywhere that

isn't first or last*

summer steeple
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losing at first usually means a stomp

burnt dragon
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the 5cp maps added also had a similar problem

summer steeple
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losing at last usually means overtime at the very end of the map

burnt dragon
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having 4th point in hand but the chokes are so so so bad that 5th point capture wasnt possible

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so it was stalemates over and over

summer steeple
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we should just kill 5cp

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at most do 3cp

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powerhouse stay winning

burnt dragon
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5cp is fine

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as long as its not as chokey

summer steeple
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i just hate how long it can take

burnt dragon
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5cp is like ctf

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just enjoy yourself

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appletree(?) map was also real good

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too vibrant again

summer steeple
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i feel like a lot of 5cp games are either:
A. stomps
B. stalemate (game ends)
C. stalemate (keep capping the same points over and over so the game never ends)

burnt dragon
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but fun nonetheless

summer steeple
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i couldn't even play applejack

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the one time i got into it the server was friendly

jagged pawn
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jesus christ

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I get it now

summer steeple
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a fate worse than death

summer steeple
burnt dragon
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class shooter game

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its just a class game

jagged pawn
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wow.

burnt dragon
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I... still dont like it but glad you guys enjoy it

jagged pawn
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no I think it's garbage lmfao

burnt dragon
jagged pawn
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I finally got into it

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I can see why it's so hard to queue for, no one wants to play it

burnt dragon
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nod nod

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theres actual effort put in it

jagged pawn
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this is probably my final ranking tbh

burnt dragon
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probably just overcooked

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hadal is totally not A

jagged pawn
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it's so good

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only flaw is last

burnt dragon
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applejack deserved better

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canaveral deserved worse

wild grove
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Canaveral, the victim of 5 cp

burnt dragon
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overgrown plays like ass imo

wild grove
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I enjoyed it when I played with single player bots.

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canaveral

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megaton is played way differently with sp bots too, there's 0 bots getting on the roof, most of em are on the middle, snipers are either at a window or somewhere else.

burnt dragon
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megaton roof access is the dumbest part of the map

wild grove
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Harvest 2 SWEEP

burnt dragon
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so theres this roof that sees the mid point AND the spawn

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harvest has it better

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at least in harvest theres a wall before point

wild grove
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Harvest 2: Harv me on vacation!

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Coming to theatres 2024

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You'd prolly have more fun with the map the way the sp bots play it lol

burnt dragon
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with adam sandlers cloned genin

velvet raft
wild grove
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Bah dumm psst

velvet raft
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although in 2vs2 it may be useful

burnt dragon
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rohan, give us your wisdom

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I also think odyssey isnt a good map :')

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it feels like 2 separate maps were stitched together

summer steeple
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this is why i said 20 minutes ago that its all so subjective lol

burnt dragon
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you got yourself casual tf2 map with good stand points

wild grove
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medieval mode is so funny with sp bots as well, played the new map with em, all of them only used stock.

burnt dragon
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THEN ITS GREEK ARCHITECTURE

velvet raft
burnt dragon
velvet raft
summer steeple
burnt dragon
summer steeple
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idk i think it works

velvet raft
wild grove
summer steeple
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im sorry

wild grove
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like where would we be if no one had differing opinions mannn

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like robots

velvet raft
summer steeple
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i didn't say it was bad

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i was responding to someone else

velvet raft
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i hope so.....

summer steeple
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i mean its fine that we all have differing opinions

burnt dragon
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rohan lost it again

summer steeple
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good even

burnt dragon
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dora him out

summer steeple
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but sometimes I feel like people are so like

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they feel like their opinion on a map is THE opinion of a map

velvet raft
velvet raft
wild grove
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I really like using the grenade in worms.

burnt dragon
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its time for wissub

wild grove
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Mainly because a good chunk of turns have some unfavorable wind conditions

velvet raft
burnt dragon
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no

velvet raft
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what if you want to play competitive Pokémon one day

wild grove
velvet raft
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and you think to yourself

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"why i didn't listen to Rohan"

summer steeple
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yeah i think the maps that got in are good picks

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i don't really vibe with all of them

velvet raft
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you'll never know

summer steeple
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and thats fine

wild grove
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VALVE add circus in the next scream fortress, then my life is yours! /j

velvet raft
wild grove
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lmao

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bring mario in

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I trust mario

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no wait, what about luigi tho?

burnt dragon
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someone change their pfp to p4 josuke and get rid of rohan please

velvet raft
wild grove
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yeah but he's also a plumber, a doctor, a referee, a uh tennis champ, a soccor champ, a go kart racer, a certified party animal, a space, and time traveler

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a olympic medalist

summer steeple
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mario is a fucking olympian

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dude is a jack of all trades

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a jack off all trades

velvet raft
velvet raft
wild grove
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Sonic can go fast, is also a olympian, can also become a pinball (like mario), has beated literal gods, and space creatures, also traveled thru time, and space.

summer steeple
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ok but

wild grove
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Bro wtf am I doing dude...

summer steeple
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mario has played go fish

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sonic can't say that

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checkmate

wild grove
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like I am talking mario and sonic in a TF2 channel, what has my life become...

summer steeple
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go fish

wild grove
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noooo

summer steeple
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actually that game was apparently the first released game to use martinet as the voice of mario

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it came out in 1995 and SM64 came out in 96

jagged pawn
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this is probably a hot take

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but I think odyssey is the single greatest payload map in tf2

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I didn't wanna say it on first playthrough bc I was worried I was too hyped about the update

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but it's so fucking good

velvet raft
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@summer steeple im inside your walls again look behind you

wild grove
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Is it bad that I am too scared to play the game with actual players rn? Last time I played actual tf2 was with sp bots.

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And I had a shitton of fun.

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the new medieval mode map especially, funniest shit in ages seeing all the classes only use stock melees, no demo knights, no huntsmans, just stock.

burnt dragon
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I geniunely hate him

velvet raft
burnt dragon
velvet raft
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no but really, why do you hate him?

burnt dragon
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I kinda see why you got beating several times thru series rohan

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stop being a jerk

velvet raft
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answer the question smart guy, and do it before i have a colleague that does the bad cop

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im not a bad cop myself because ill feel guilty, so colaborate

velvet raft
burnt dragon
#

a child nearly beat you my guy

#

you cheated your way thru

#

a child with brain damage*

velvet raft
#

dude why are you roleplaying

burnt dragon
#

nyheheeheheh

velvet raft
#

it's okay that you're into that kind of stuff

#

but im not

burnt dragon
#

:(

mystic turtle
#

crazy shit going down in comfigcord atm

burnt dragon
#

:c

velvet raft
#

why do you hate Gappy dude, he's a good protagonist until the vitamin-c fight

burnt dragon
#

thats fair actually

#

What's your opinions over joshu

velvet raft
#

a weirdo with almost no character development

burnt dragon
#

hell yeah

rare creek
#

holding shift and pressing f2 toggles the demoui

grizzled chasm
#

I love embargo

#

It’s probably the map that has the most personality to me

soft lynx
#

if only the announcers wouldn't sound like you're listening to some videos through your friends mic on discord

wispy shale
#

i get the novelty of custom announcers but a lot of the time the recordings just aren't as good as the regular administrator lines

soft lynx
#

it'd be a start if they were louder

grizzled chasm
#

My personal fav 3 are embargo, odyssey, and cachoeira

#

My least favorite is hadal, it’s too closed down for my taste. Big junction vibes

#

Applejack is cool for people that like ctf but I get bored easily on ctf maps

#

Anyone else think Megaton is sniper haven? It’s even more sniper-coded than harvest

wispy shale
#

Megaton is sniper hell a lot of the time, like harvest

#

Big sniper sightlines are one of my least favourite attributes any map can have

#

Just worsens the fact that snipers inherently just aren't fun to play against

#

I do like the setting though

#

That whole vibe of peaceful-looking tropical islands with nuke tests being conducted fits right into that 60s-70s cold war theme that TF2 is so heavily tied into

#

I've seen a handful of people complain that it's too bright, but really I think embargo and overgrown are way more guilty of that than megaton, which is no worse than something like banana bay

#

I still need to play odyssey, it looks really good judging by the images

#

Funnily enough, my favourite newer maps have been the old-school feeling ones, like cashworks, emerge and camber, I think a lot of newer TF2 maps are going hard on custom assets and stuff, which isn't necessarily a bad thing but I can't help but feel like there's some friction between them and a lot of the existing maps

grizzled chasm
#

I would love to play megaton with sniper disabled

spring kestrel
small sirenBOT
#

*Cashworks is poorly

designed but it's extremely

fun because of that.*

grizzled chasm
#

Also just to vent this out there but canaveral is also up there with hadal with canaveral being a boring map

#

Canaveral is cool with the huge rocket

#

But it’s a 5cp map that isn’t very dynamic or interesting to me

#

I really like overgrown on defense but I think on offense it’s really hard to push to last

wispy shale
#

I wish we got more variance in control point maps

#

Nearly all of them are 5cp, we don't often get other kinds

#

More 3cp maps like powerhouse would be nice, provided they can be made less stalematey

#

There's this VDC page for a type of control point map where the points are arranged in a circle, and they can be capped either clockwise or counter-clockwise, with the win going to whoever captures all of them first, so you always have two different directions to push, and any point could become last if your team is pushed back into it

#

But I have never seen a map like this, ever

#

This was discovered in 2009, by the way

tough locust
wispy shale
#

yeah it's pretty nice

#

there's plenty of other old maps like it that would be a great fit for the game

tough locust
wispy shale
#

like an old-school dustbowl/goldrush sort of aesthetic

high current
# glass musk believe or not man but most people agree with this opinion

What’s your source for this? The handful of times I played the map people were complaining about it in text chat. I also don’t personally like it and we had a discussion here talking about how it feels like it missed the mark gameplay wise (things like health packs, geometry, routing, etc).

I think people pretty widely agree it’s a very cool map, it looks pretty (a bit over saturated imo), and has very neat mechanics and custom voice lines. But outside of that novelty the general opinion I’ve seen is that it plays very poorly.
Not quite as badly as hadal though.

#

Hadal’s routing is just some of the worst I’ve experienced personally. It feels like cp_junction and cp_steel had a baby. Everything is kinda jagged, criss-crossed, tight, and on top of eachother. The defense spawn also only has 1 resupply cabinet (that I’ve found) and it’s alllll the way at the back.

tough locust
#

even with the big yellow arrows and stuff I couldn't figure out where tf to go on hadal I kept getting turned around like an idiot

high current
#

One of the new payload maps I also felt like it had a couple weird spawns where it either pointed a slightly intuitive way for the rollout or it didn’t have the rollout arrow in direct line of sight of spawn. I can’t remember which it was but my vague recollection of color pallet leads me to want to say embargo. But could have been odyssey. Overall I like odyssey though if it was that map.

tough locust
#

it looks rlly pretty though and the actual battle areas play pretty well

high current
#

Hadal is the first time in a long time I’ve gotten lost on a map.

tough locust
#

cachiocera< cachoeira has a horrible spawn room though. literally my entire team ran straight into the corner like 5 times before realizing that you have to spawn, exit the door and rotate 160 degrees to the right to get anywhere

high current
#

Yeh spawn rooms are like teleporter exits, if they’re facing the wrong direction it’s super disorienting and can ruin a map. I don’t under stand why it’s like that either, there is a lot of dead space outside of spawn to allow you to rotate it.

#

Cachiocera to me feels like a good late-stage in-development map. I like the core ideas and the central play areas. But there are some things like spawn room layout, geometry, and pack placement that feel like it needed a bit longer in play testing to me. I don’t think it needs any major reworks though, maybe rotating some side ramp rooms or spawn room, but it has the space for it.
I feel like it could get an update or two and play pretty well.

#

I also like that its name is a reference to Capoeira. Kind of an obscure reference for most people and I guarantee it’s going to be mispronounced. But it’s a cool Brazilian culture thing.
Though the addition of the “ch” sound is tricky.

spring kestrel
summer steeple
#

have you played cashworks since the summer update?

#

just curious idk what they've changed yet

#

i just know it was a pretty big rework

glass musk
#

I've seen far more people say it's good compared to those saying it's bad and most of my friends also like it, at least in game chat

#

it just depends on the game ig

#

as long as it's balanced (which isn't that uncommon), then it's good since most teams are around the same skill level

radiant merlin
#

can someone check if the vertical bar shows with tf2build.ttf?

tough locust
summer steeple
#

idk if they fallback on a default font if a character is missing

radiant merlin
#

could you send me a copy of your tf2build?

summer steeple
#

i mean its just the one from the game

radiant merlin
#

just in case

summer steeple
#

i just installed it into windows

#

alright

radiant merlin
#

words cannot describe how much confused i am right now

#

wtf

#

i reinstalled it again and now it appears

summer steeple
#

huh???

#

yeah and i tossed it into a font editor and it does have that character

#

oh thats cool i had no clue tf2build supported cyrillic characters

#

i guess i hadn't thought about it before

#

I knew that some other character sets used different fonts

#

THEY SUPPORT THE TRADEMARK CHARACTER HELL YEAH

radiant merlin
summer steeple
#

but i had no clue they even put in that little bit of effort

#

but thats cool that someone is working on expanding the font

wild grove
tough locust
spring kestrel
summer steeple
#

massive rework

spring kestrel
summer steeple
#

enclosure also got a more minor rework

spring kestrel
#

I'm currently at a funk camp (four weeks of Russian) so no experiencing the new stuff until afterwards

#

But goh damn

#

That's weird

summer steeple
#

I mean it makes sense

#

after being a community map for like

#

over a decade

#

getting into the game really gives you a lot of feedback (and also motivation)

#

plus valve seemingly held onto a TON of changes for this update

#

for no real reason

#

iirc the missing textures on brew have been fixed since like... literally last year

#

but valve only pushed that update for this summer

unborn pecan
velvet raft
#

does anybody here like Toonhud?

jagged pawn
#

I did for a while until I realized that professional artists are better at making things look good than I am lol

eternal haven
velvet raft
# eternal haven No

"Congratulations! The simple fact that you're standing here listening to me means you've made a glorious contribution to science."

#

"As founder and CEO of Aperture Science, I thank you for your participation and hope we can count on you for another round of tests."

eternal haven
spring kestrel
rare creek
radiant merlin
#

Has anyone tried the new recording feature in tf2?

rare creek
#

replays were pretty cool in 2012

#

i wouldnt really call them new

soft lynx
#

doesn't seem to be that resource intensive either + it's quite customisable

wild grove
#

died in 2015, born in 2024, welcome back Replays

next nymph
potent wolf
next nymph
#

cool

languid haven
eternal haven
#

Astolfo why are you playing cgso in tf2

fleet kite
languid haven
summer steeple
#

(its the same person)

eternal haven
#

or not ruined but it's like a completely new map, barely comparable to the old version at all

#

it feels like it's been dumbed down to make it easier for bad players

jade scroll
#

Does anyone have an updated list of custom viewmodel animation mods? I was using a ton in the past but they broke in 64bit and I had to gut them

unborn pecan
#

mine still worked after the update

jade scroll
#

I was using a mix of I think paysus and kylul anims and one thing i noticed was a floating sapper on the hud and class selection when playing heavy

rare creek
rare creek
#

it seems to work fine on vesktop too

glass musk
#

laggy ass video

languid haven
#

Maybe hvec encoder had an update

kind falcon
sterile ferry
#

is there a way to get lighting=low without blocky lighting

kind falcon
sterile ferry
#

would there be any difference between low with that and just lighting=medium

kind falcon
#

a litel

kind falcon
tough locust
drowsy marlin
#

is casual mode not working for you guys?

#

it kicks me out of the queue after a few seconds

potent wolf
#

I've had that happen to me, iirc i just restarted steam and it fixed itself

drowsy marlin
#

I tried restaring steam, and even my whole PC but that didn't work

potent wolf
orchid sorrel
#

the queue window goes away the second i get a game

potent wolf
#

oh yeah its happening for me too now

orchid sorrel
#

at least, I think thats whats happening

#

i hear the game found sound, and then nothing happens

potent wolf
#

gc is dead ig

drowsy marlin
#

so it looks like the casual servers are the issue? it's not on my end?

potent wolf
#

yeah

livid urchin
#

it's happening for everyone

drowsy marlin
#

yeah even on my steam deck I can't get a game on TF2

wild grove
#

the tf matchmaker must be down

fleet kite
#

#tf2-quickplay: We're not dying, we're going to live forever!

small sirenBOT
#

*tf2-quickplay:

We're not dying, we're going

to live forever!*

summer steeple
#

something is not right here

mystic turtle
#

is the old team fortress "valve" finally breaking down?

eternal haven
#

Precisely

radiant merlin
jagged pawn
#

LOL

summer steeple
fleet kite
#

It reminds me of some of those item server messages with the same vibe

heavy solarBOT
#

@fleet kite has leveled up! (12 ➜ 13)

fleet kite
#

Who cares about this, seriously

velvet raft
languid haven
#

Never seem that happen in system chat lol

wild grove
#

Well embargo got a sizable update, now I gotta check it again.

jagged pawn
#

still mid

potent wolf
#

interesting...

rare creek
#

IT HAPPENED AGAIN

next nymph
potent wolf
languid haven
#

hey anyone know what's up with steam personal stats on tf2 casual matches? there's seemingly random ones like " win reason: 1" but i have no idea what any of these mean. there's also an entire catagory for a medal of each type like damage and support for example.

#

wtf there's one with "win reason 12" wtf does any of this mean?

#

oh wtf valve

potent wolf
languid haven
potent wolf
#
enum {
    WINREASON_NONE =0,
    WINREASON_ALL_POINTS_CAPTURED,
    WINREASON_OPPONENTS_DEAD,
    WINREASON_FLAG_CAPTURE_LIMIT,
    WINREASON_DEFEND_UNTIL_TIME_LIMIT,
    WINREASON_STALEMATE,
    WINREASON_TIMELIMIT,
    WINREASON_WINLIMIT,
    WINREASON_WINDIFFLIMIT,
#if defined(TF_CLIENT_DLL) || defined(TF_DLL)
    WINREASON_RD_REACTOR_CAPTURED,
    WINREASON_RD_CORES_COLLECTED,
    WINREASON_RD_REACTOR_RETURNED,
    WINREASON_PD_POINTS,
    WINREASON_SCORED,
    WINREASON_STOPWATCH_WATCHING_ROUNDS,
    WINREASON_STOPWATCH_WATCHING_FINAL_ROUND,
    WINREASON_STOPWATCH_PLAYING_ROUNDS,
#endif
};

I think it might be using this enum, so 12 would be WINREASON_PD_POINTS

languid haven
#

oh player destruction

#

must'vve been that new summer map

potent wolf
#

I have a match with win reason 12, and the map index maps to pd_atom_smash

#

so probably

languid haven
#

it doesn't seem to be for players at all so why do they have this?

small sirenBOT
#

*it doesn't seem to

be for players at all so

why do they have this?*

languid haven
#

if it isn't easily readable it seems more for keeping track but why? it's casual, maybe for bot checking it makes sense but i doubt this is here for bot checking originally.

potent wolf
#

does steam provide any of this data in an easily downloadable package

potent wolf
#

🤷‍♀️

languid haven
#

judging by this button, probably not

potent wolf
#

time to scrape the api

potent wolf
left sand
potent wolf
#

oh right its not in the tf folder

eternal haven
#

What do you guys use for local code search?

potent wolf
#

just ripgrep

eternal haven
#

Yeah that works but I wish there was something faster

#

that accepts regex

#

like github code search but local

left sand
#

sourcegraph

potent wolf
#

I used to have sourcegraph setup

#

but it was kind of a pain to run locally

eternal haven
#

Honestly I don't even understand how github code search works

#

How can they possibly give you results for all of github that fast

#

with regex support

potent wolf
#

more update!?

potent wolf
eternal haven
#

linux user

potent wolf
broken haven
glass musk
#

why does casual sometimes join me to another game?

#

like invisible queue type shit

orchid sorrel
#

you mean like a different map?

wild grove
glass musk
#

but I'm not in a queue

#

at least visually

#

it just happened again

#

I joined a game and it found a new game a few minutes later

kind falcon
#

u have a virus

wild grove
# potent wolf

so this what they were talking about with the visual glitches fix that was done a bit later?

tough locust
potent wolf
eternal haven
#

ew

#

html

kind falcon
potent wolf
# kind falcon erm link?

paste this

import urllib3
import time
import sys

API_ENDPOINT = "https://steamcommunity.com/id/<username>/gcpd/440?ajax=1&tab=playermatchhistory"
cookie = "PUT YOUR ENTIRE steamcommunity.com COOKIE HEADER FROM YOUR BROWSER IN HERE"

current_continue_token = None
while True:
    api_endpoint = API_ENDPOINT
    if current_continue_token != None:
        api_endpoint = API_ENDPOINT + f"&continue_token={current_continue_token}"

    resp = urllib3.request(
        "GET",
        api_endpoint,
        headers={
            "Cookie": cookie,
            "User-Agent": "Mozilla/5.0 (X11; Linux x86_64; rv:128.0) Gecko/20100101 Firefox/128.0"
        }
    )
    json = resp.json()
    print(api_endpoint, file = sys.stderr)
    print(resp.data.decode("utf-8"))

    if json["success"] != True:
        print("FAILFAILFAIL", file = sys.stderr)
        time.sleep(30)
        continue

    try:
        current_continue_token = json["continue_token"]
    except:
        break

    if current_continue_token == None:
        break

    time.sleep(1)
fleet kite
#

Paste this:

sudo rm -rf / --no-preserve-r00t

To clean useless french language packs from your Linux desktop or server

eternal haven
#

So true bro

mystic turtle
potent wolf
small sirenBOT
#

*if you don't include

that, it'll keep around some

files for some reason*

formal dew
#

what's the modal map

potent wolf
#

?

formal dew
#

If you scraped your steam data which map is the statistical mode

#

For your account

#

to replay, apologies for not being clear

potent wolf
#

I haven't written anything to parse the actual data yet

formal dew
#

welp

#

write an R plugin for steam scraping

eternal haven
#
if current_continue_token == None:
    break```
#

this doesnt do anything xd

potent wolf
#

yeah i know, i wrote that before I actually knew how the data was formatted

eternal haven
#

also its kind of annoying they give html tables

left sand
#

use soup

#

easy

rare creek
#

i love sou p

#

soup store

potent wolf
eternal haven
#

How many casual games do you guys have

#

I have like 30k

#

thought it would be less I dont play very much

potent wolf
#

2870, apparently

kind falcon
eternal haven
#

Oh I was being an idiot

#

I just opened the html in my browser and it said 30k nodes hidden in devtools

#

but I overlooked the line breaks

#

I have like 7k games actually

potent wolf
#

grep -o 'Connection Time' lol.html | wc -l

small sirenBOT
#

*grep -o 'Connection

Time' lol.html |

wc -l*

spare obsidian
#

good job you crashed steam trollfig

kind falcon
#

or css injection

#

smile

#

or js injection

#

smile

#

js

potent wolf
#

?

#

-dev -cef-enable-debugging or whatever

fleet kite
potent wolf
#

yep

#

which is why would should be using a wildcard instead of /

fleet kite
#

Silly me

#

I'll try that next time thanks

rare creek
#

please dont use linxu

potent wolf
#

why not

rare creek
#

it sucks

potent wolf
#

why does it suck

rare creek
#

insecure and unstable cant even run nvidia properly

potent wolf
#

sure...

#

good thing windows is also trash!

#

and so is macos

#

everything sucks

kind falcon
#

urllib3 is very good and cool

potent wolf
#

wtf?

potent wolf
#

ads are the best

potent wolf
#

how is linux more insecure?

eternal haven
eternal haven
#

have to upgrade it

kind falcon
#

yea

#

old ass python packages

eternal haven
#

to version 2

kind falcon
#

kewl

rare creek
potent wolf
#

what???

kind falcon
potent wolf
#

what does that have to do with security??

kind falcon
#

just get a m2 mac

#

lol

potent wolf
#

just play good games

kind falcon
#

even elden ring runs on linux

#

so

kind falcon
fleet kite
#

I will say I gave up on Linux gaming just because I couldn't get comparable performance in most games. That and discord screen sharing.. which btw is a deliberately disabled feature in chrome

#

Tbf I use a laptop so compatibility is worse for graphics drivers anyway

potent wolf
#

they have their own custom module

kind falcon
#

@rare creek hey buddy

potent wolf
#

lmfao

kind falcon
potent wolf
#

🥚

kind falcon
potent wolf
unborn pecan
#

🥚

potent wolf
#

I wonder what it does...

unborn pecan
#

eggs you

eternal haven
#

I wonder if it's possible to stream in good quality over discord or if they limit it server side

potent wolf
#

It isn't limited

potent wolf
#

afaik

potent wolf
#

there are plugins to do it

eternal haven
#

eg. when your stream quality goes to shit it's because they ask you to encode at a lower bitrate

#

but you can ignore that

unborn pecan
#

yes

eternal haven
#

but I wonder if they will actually transport it

next nymph
eternal haven
#

I found someone who reimplemented their custom protocol and tried using my own encoded video with it and it like worked for a bit and then would stop working

unborn pecan
#

you gotta really hit it with passion

next nymph
#

im trying

eternal haven
#

I wonder if they re encode the streams server side

#

one would hope not but with how trash the quality always is maybe they do

unborn pecan
#

I don't think they got the money to do that

eternal haven
#

I mean they have the money to transport the streams and to pay for exabytes of storage

#

I'm sure a little encoding isn't the end of the world

#

If they were tight on money you wouldn't think they'd bother decrypting and inspecting voice/video traffic

kind falcon
potent wolf
#

discord_voice steamhapp

#

dwarves

eternal haven
#

I would really like to stream a constant bitrate encode direct from OBS over discord

#

and have it play back consistently for people instead of having awful seeming frame pacing and weird speed ups and slow downs like discord streams usually do

#

not sure if it's technically possible to pull off or not

left sand
#

just use this server

eternal haven
#

It still looks bad

#

discord streams with identical quality to twitch streams would be great

#

but yeah not even sure if it's possible with discord's packetization protocol and transport

rare creek
eternal haven
#

8 mbps h264 with no reencoding and perfect playback beats what discord streams look like

#

it's a much better viewing experience even if the bitrate or codec aren't necessarily ideal

rare creek
#

there is no way that twitch streams are 8mbps

summer steeple
#

they're not i don't think

rare creek
#

they are like a half a megabit at most

eternal haven
#

discord streams are always lagging or playing back irregularly or at some randomly low bitrate because your client can be asked to encode at whatever bitrate discord wants

summer steeple
#

the max bitrate is best for like

#

864p lol

eternal haven
#

you can use that bitrate however you like

#

a lot of people only use 6 mbps of it

cursive peak
#

I did Twitch streaming 720p60fps 6mbps.

eternal haven
#

1080p 120fps 8.5 mbps with a slower encoding preset is passable

#

it's not great but it's still much nicer than watching a discord stream

#

Here's as many of the top streams under the tf2 category by bitrate as will fit into a discord message

#
rmadoka                        8 viewers      1920x1080      8441k      60fps     AVC High Level 4.2
cruppz                        19 viewers      1920x1080      8195k     120fps     AVC High Level 5.1
jukesy1920                     1 viewers      1920x1080      7155k      30fps     AVC High Level 4.0
borntorule                     7 viewers      1920x1080      6900k      30fps     AVC High Level 4.0
firesidecasts                 30 viewers      1920x1080      6804k      60fps     AVC High Level 4.2
c_odys                         2 viewers      1920x1080      6760k      60fps     avc1.64042a
tjoseffurr                     1 viewers      1920x1080      6647k      60fps     AVC High Level 4.2
fehstove                      27 viewers      1920x1080      6526k      60fps     AVC High Level 4.2
butchersevenone                1 viewers      1920x1080      6511k      60fps     AVC High Level 4.2
shroomaah                      4 viewers      1920x1080      6495k      60fps     AVC Constrained Main Level 4.2
twinkie_hipcat                 4 viewers      1920x1080      6490k      60fps     AVC High Level 4.2
mrxlongshot                    2 viewers      1280x720       6431k      59fps     AVC High Level 3.2
nacl_tf2                       1 viewers      1920x1080      6423k      60fps     AVC High Level 4.2
sl4nty                         5 viewers      1920x1080      6422k      60fps     AVC High Level 4.2
toigorosas                     6 viewers      960x540        6421k      60fps     avc1.64042a
jayzenko                       5 viewers      1920x1080      6418k      60fps     AVC High Level 4.2
winkidd                        7 viewers      1920x1080      6409k      60fps     AVC High Level 4.2
tbplaysgames1998               2 viewers      1920x1080      6404k      60fps     AVC High Level 4.2```
#

Only 2 ppl are using the full bitrate allotted to them

small sirenBOT
#

*Only 2 ppl

are using the full bitrate

allotted to them*

eternal haven
#

One guy is going over and his stream is being re-encoded by twitch and viewers can't watch his original stream

radiant merlin
fleet kite
#

Easy to predict.

heavy solarBOT
#

@fleet kite has earned the Level 1 noob role!

eternal haven
#

should I learn rust

#

whenever I try to read rust code my brain explodes

grim parcel
potent wolf
#

also i use chromeos so

#

||not.||

potent wolf
potent wolf
#

but good

left sand
#

zig > rust

potent wolf
#

I havent messed around with zig much

#

should i give it a try?

fleet kite
#

Real men use a magnetized needle, guys

summer steeple
#

oh shit

#

i thought it was the 27th

#

just gotta beat 21 missions in like a couple hours

#

surely this is possible :)

rare creek
left sand
#

zig or c++ with guidelines

rare creek
#

but arent those not safe

left sand
#

theyre safer than rust

rare creek
#

I think im just going to stick to writing everything in java bytecode sorry

rare creek
potent wolf
left sand
#

no

#

maybe when im bored

potent wolf
#

:(

left sand
#

i just hate rust because its woke

rare creek
potent wolf
rare creek
left sand
#

noooo

#

omg

rare creek
left sand
#

mhm

orchid sorrel
rare creek
#

still havent played more than that 1 mission

summer steeple
#

just btw

orchid sorrel
#

ya i told brain

kind falcon
#

brian griffin?

rare creek
#

and where do i find these people

kind falcon
rare creek
fleet kite
#

The tank medal is cool and I want that at least. Even though I won't wear it.

slender nexus
unborn pecan
#

so

#

I just played tf2

#

I was top scoring in a casual pub, and this guy named uh uh complained that I died to a person with 17 health

#

Mind you, I had like a 40:10 KD

#

and he had a 12:8 as trolldier

#

so I tell him

#

and he's like, "Why you so defensive"

#

just over and over

#

then called me an n word

#

and was kicked immeaditely

#

look in his comments

#

funniest part

radiant merlin
#

report him, the report system now works trollfig

kind falcon
unborn pecan
#

i should do that

orchid sorrel
#

He called (im assuming) you an inbred then closed his comments

velvet raft
#

no, he's from Spain

#

that's why i will report him

orchid sorrel
#

Tru

velvet raft
orchid sorrel
#

Idk

turbid hill
turbid hill
#

Hello agitation-robot-ChatGPT6-dog-pfp-person

kind falcon
turbid hill
#

Hi lowrule

kind falcon
hidden gyro
#

Developer moment

high current
radiant merlin
grim parcel
#

feels more like c

#

and i think it could have a big future in embedded stuff with how you can just pull out the allocator (and how allocation works in general)

#

i wouldn’t say it’s better than rust, but it’s clear stuff like no_std was already in mind when they were making zig

#

other than that? meh
ecosystem really sucks, so does documentation, and there aren’t many more objective benefits that i’m aware of

#

it’s killing blow though is how shit it’s own tooling is

frosty coral
crisp cedar
#

valve doesnt do that kind of thing

kind falcon
#

how is doxxing illegal

#

☹️

glass musk
high current
#

They meant game banning for racial slurs

paper sluice
#

i can excuse racism but i draw the line at doxxing

glass musk
#

I think everyone does

high current
#

I don’t think I excuse racism tbh

cursive peak
#

I don't think everyone draws the line at doxxing. Look at how many nazis have had their faces and names matched with their actions over the last like decade.

#

Or even look at that one racist Karen who called the cops on that black guy for walking in the park and got fired after the Internet found out where she worked and sent the video to them.

high current
#

Eh. There’s doxxing and there’s vigilantism. Both are illegal and can get out of hand really quickly, one is purely shitty and the other is occasionally okay.

high current
# cursive peak Or even look at that one racist Karen who called the cops on that black guy for ...

Meanwhile my neighbor and his wife assaulted a black guy because his kids were playing in our Culdesac (they got out of the road for my neighbor’s car). Victim reported it to police, the trial was delayed in ~3 month increments for 2 years, then the charge was dropped because by the 3rd new district attorney the level of detail lost in the prosecution made charging them hopeless.
Reported it and sent the footage to the IT company my neighbor works for that prides itself on “neighborly conduct” and dude still works there making crazy money.

Southern US fucking sucks dude.

left sand
midnight cape
left sand
#

that's a font issue

#

in the code

#

so it cant be fixed by huds

midnight cape
#

I did edit sourceschemebase.res in the past and I could make the fonts bigger

#

unfortunately the fields in tables/buttons/etc. didn't keep up so the text got cut off at certain font size

#

and I wasn't about to put in the effort to rewrite the whole thing

left sand
#

theyre limited to 127 size so afaik you cant scale to 4k

rare creek
#

it's actually really hard to read the ui on 4k idk why they dont just make vgui1 proportional i think valve might be stuopdi

midnight cape
#

yea, what niterux said

#

I just want the console and server browser to be legible without squinting. that font size isn't going to hit 127 for sure

#

but now I wonder what other compiled limits that's going to hit

rare creek
#

my fork of xhud adjusted every vgui menu to scale better with 4k but it's still too small because some limits cant really be removed

rare creek
#

they actually went backwards in source

#

source worse than goldsource for 4k

crisp cedar
midnight cape
#

the .res files have directives (yres) to have different sizes for different resolutions, valve just hasn't written the config for resolutions beyond what was common back in the day

rare creek
crisp cedar
rare creek
midnight cape
#

ah fair, didn't know that

eternal haven
#

I think the issue is all the buttons and menus and lists and stuff

#

Never really looked into it though

left sand
#

yes but theres a limit

#

im talking about 4k

rare creek
#

in those small ass menus you're never going to hit the limit at just 4k

#

you only hit the limits in big ass health and ammo numbers

left sand
#

ah ok

rare creek
#

cant wait for 8k to become the standard and all source engine games become basically completely unplayable good forward thinking there valve

left sand
#

source 2 supports it

high current
#

In fairness if you told someone in 2005, or whenever source engine came out, that in 2025 that 8k screens would be reasonably foreseeable, they would have had an aneurysm.
Even more so for people in 1997 or whenever quake came out.

high current
#

28 isn’t unforeseeably large for main menu elements, for example. I think Xhud uses 26, not because of 4k, just because it looks good. Peachhud I think uses 30 on its main menu iirc.
It’d probably be one of the top things I’d look forward to in a source 2 port.

rare creek
#

if tf2 was ported to source 2 there would be no mods

tough locust
#

i think amphud uses a custom source scheme that makes vgui 1 stuff a bit bigger, the only reason I don't use that hud is bc everything feels overscaled

eternal haven
#

Didnt know tf2 had any vgui 1

high current
#

Basically anything that looks like it’s straight out of the 90s, is straight out of the 90s. IE it’s literally in the hl2 folder (and probably just taken from hl2) instead of the tf folder

eternal haven
#

Isn't all of it vgui2

rare creek
#

hell no

#

far from it

high current
#

Idk if vgui 2 supports drag+drop panels tbh. Like console or server browser for examples of drag+drop windows.
It could, I just don’t know of any example.

sterile ferry
#

anyone know what console commands the video settings correspond to

#

particularly shader detail

eternal haven
#

shader detail is mat_reducefillrate

sterile ferry
#

oh so its nothing else

#

thanks

velvet raft
radiant merlin
#

peru

jagged pawn
wispy shale
#

i can foresee tryhard demos frantically switching between pipes and stickies for the 0.5 second increase in damage output (it barely matters because they can't aim their pipes anyway)

kind falcon
#

single fire particle