#Team Fortress 2 Megathread - winter is the most chill time of year
1 messages · Page 73 of 1
bort
bots
100% of players are bots
its me, im idling on main menu on 130000 accounts
This number is correct though
or at least close to correct
it's supposed to be the number of players in servers listed in the public list, which is about what it is
there's no real way to track the players who aren't in servers or are in unlisted servers
the number isnt correct for a few reasons
well
i guess like, what its advertising, yes its correct for the most part
but what people understand from it
no its not correct
teamwork.tf is bad because zetem used it
the problem with it is that steam samples player counts in real-time, and players currently having a connection to steam running that game
the player count is geocached to 10 minutes
however, teamwork.tf samples an instant in time every hour
so, if, for any reason, it fails to sample a player at that instant, it's going to be counted in the steam number but not the teamwork number
Ib4 in a couple of days Valve tweets
"There, we fixed it. Impatient much?"
idk, why should a player care, are players really that insecure that a 15+ year old game is not at 1 mil players or something?
theres several reasons why sampling players would fail
I think people mostly care about why there seem to be a lot of accounts that are unaccounted for
eg. not playing in servers
one, depending on what method they use, the master server list will not return a complete list of servers all the time
two, servers have an immense amount of churn, especially valve servers because of how casual is run
so, you need to do point based sampling to get an estimate at an "instant" but multi-sample around that range
then, imo, its not very meaningful to get live game server count, so even that multi sampling is going to be undercounting real players
what you want is count active game sessions
If you could get the steam ids of players in a server that would make it a lot easier imo
but no real way to do that
i.e, trace each individual account contributing to the concurrent user count
and basically tracking their behavior in terms of how long they will contribute to the count on average, based upon a cooldown/warmup metric averaged from an estimation from player count trends correlating to game servers over time
that way, you can track the count of real players contributing to the steam player count, and when
and then the rest, will be the count of bots
you have to imagine each individual user that makes up the count as an individual probabilistic strand
is that known user currently online on TF2? whats the likelihood of them being online? well, if theyre on a server, the probability is 1
otherwise, the probability is unknown, but we can guess that as time goes on that they arent in a game, the probability of them being online on TF2 dwindles
we can backtrace this information, if a player rejoins a game later on while our probability of them being online is still non-zero, we can update our probability metric to affirm that they did continue to be online
@frosty coral
then, you have to also imagine not only as individual strands but these players being grouped into different kinds of "players"
these are what comprise our layers
so we can have a user behavior model for each player layer
some player layers can remain fairly constant, or follow a deterministic model (because they are automated in some way)
mega scatter bomb
some player models are competitive oriented, so they follow some timeline to competitive pugs
some exclusively play on valve servers
some exclusively play on farming/achievement servers
etc
Thanks!
How would you differentiate the players who just load up a private server while working on a map or to goof around with bots from actual bot accounts?
I've seen quite a few people doing things like that who have accidentally made their listen server public
I can only imagine how many there are who keep it private
so theres actually kind of a self selection there, players using a listen server on windows that report to the master server usually are casual players IMO, but i exclude them anyway because theres like 10 of them usually
its unfortunate, because it means our real players statistic would be an undercount
but i would rather undercount than make up an unfounded guess for information we dont have
like, theres no basis for estimating how many players are playing on a private listen server legitimately
because theres 0 indication or data, besides scraping people with public game data on (which is an area of investigation)
Also I bet some people just leave tf2 open
yes they do
I've left it open for like a week
me too
either while messing around with stuff or just too lazy to wait for it to load
but those are part of the probabilistic model
if we see a reduction in player count that correlates to the players leaving, then we can assume them left, otherwise we have to continue to analyze if we are seeing replacement or if we see idling
if the main focus is just "are these bots or legitimate players" then a legitimate player accidentally leaving the game open isn't the worst thing, anyway
it's just impossible to distinguish
theres always an infinitely small chance that people will leave their game open forever
but we can discard these results usually
anyways, this is the kind of work id expect someone to do if they were claiming to do data work
rather than claiming hard data analysis and this being their work:
Usually you at least have a way to check the performance of your model
literally 0 dimensions in their results
with this you really don't
you can technically
this would be extremely helpful if someone could find
i misremembered
also
we have no guarantee that giftapults are truly random
even if they generated a random result in terms of a random generated number to select a steam ID
(which this is how they work, they randomly select a steam ID)
(we know that much at least from public data)
then, if they did it naively, which we know they probably did
steam IDs are non-random
they can actually be abused in terms of signups, at least before a certain point, i do believe valve patched it eventually but idk how well
and even then, theyre still non-random but cant be abused
so anyway, any unbiased selection of steam ID by integer generation would result in a biased selection from different clusters of steam IDs
you have to introduce bias into your random number generation to counteract the bias in steam ID generation
what if đ± they made giftapults đ± send gifts đ± to people đ± that are on public/casual servers đ±
i would heavily doubt at the point that giftapults were introduced, they were aware of this and many things suggest that they werent
and i really dont believe they would update the giftapult code to counteract this
so, we cant really exactly trust giftapult distribution data
i believe the number given was 70% of giftapults went to bots at a peak player time
also, i really dont know why if they have so many resources they cant query the master server list themselves and control the data they receive, rather than using teamwork.tf
this is what i was remembering
they were describing how a future system would work
How would you even do 2?
Without steam ids it's not really possible to tell whether it's the same player or unique players with the same name
do you guys like Team Fortress 2?
no
you can tell through heuristics and lookups
for example, 2 people connected to 2 different servers
*for example, 2
people connected to 2
different servers*
that is going to be legitimate
or 2 people connected to the same server
but one has a different ID prefix
then you just lookup bot names through reverse steam ID, though recently its easy since theres no bots
You still can't tell in all cases
I mean maybe there's a way to get a list of steam ids from a server without connecting to it
I've never looked actually
but I doubt it
you cant
Valve technically has it
all you can do is correlate public information
valve has a lot of things
why dont you just survey all the bot owners for how many they're running and subtract that by the total player count? That's got 100% precision
computers very rarely can actually generate 100% precise results
thats true
why didnt i think of that
jarateking, i will buy you 10000 tons of cheese
I wonder what the incentive to run idle bots even is
if that's what people are doing
they can manipulate the market
you control the scrap supply, you control the key price
I don't get it
Cases in tf2 are actually expensive af at first if you get a case early on, like at least 1$
and yes that too, for seasonal botters
wouldn't you have to spend more money on hosting than you would make from item drops?
but i honestly havent seen much evidence of seasonal botters
you dont make money off the item drops
More like: NERD NERD NERD NERD
you make money off of the market in general
because youre linked to a lot of trading volume
these schemes run very deep
Who would win: 10k idle tf2 bots or banana
Why do you have to GamesPlayed tf2 to do trading bots
scrap smelting
decal removal etc
I see
I wonder if you show up in the total player count if you don't set your status to online
It's crazy what people will do to avoid contributing to society
incentives of capitalism be like: totally 100% efficient
WTF why are they growing without profit incentive
*WTF
why are they growing without
profit incentive*
be 114% efficient
666% efficient
secret saxtons are cooler than giftapults
although one time I did get a factory new killstreak skullcutter from a giftapult so they arent all bad i guess
its a shame bad actors ruined gift wrap
Isnt gift wrap used primarily for signing items?
yeah nowadays thats basically its only use
@orchid sorrel server crashed 

do u remember what mission
hmm
sm_continue will let you go back to w3
tysm
joining
Are these just guesses ?
that joint used to make untradable items tradable for like 6 years and then they patched it
I traded my black rose for something cool back in the day couldn't remember what it was tho
Now tradable black roses are worth a kidney basically
Also kinda lame that you just flat out canât get a black rose anymore
can u still install AVA? i figure if u can install it you can still cheat in the achievement with steam achievement manager and it'll still work
if u have it in ur steam library đ€·ââïž
like avast?
alliance of valiant arms
I have one but it's untradable đ
I put a team shine pro KS on it
I had one on an old account I donât use anymore. If I had foresight I should have gift wrapped it. But it was so easy to get I figured Iâd just get it again from whatever game it was a promo for.
we get this but no fortnite collab, iâm done
ăQRT of Wario64 (@Wario64):ă
'Team Fortress 2 is getting new content...in the form of Funko Fusion DLC https://store.steampowered.com/app/3037360/Funko_Fusion__Team_Fortress_2_Pack/'
đ 91 đ 7
tf2 has been saved
We can stop #fixtf2 now
we did it
we saved TF2, reddit gold!! no more boycott, buy all cases and keys!!
Imagine if the next 3D worms has TF2 cosmetics? That'd be awesome.
they bring back the tf2 maps but its just 2fort directly ported
That's what they did with the reloaded forts lol
just a part of the map with the cutout of a class
Wanted dustbowl stage 1 last?
Pyro on hydro?
Scout on granary last
Engie on 2fort
ye but what I mean is that for a 3d game it should just be 2fort
like ctf_2fort.bsp
đ
thanks for the clarification
Idk if it would be possible to port direct since it's likely they use voxel tech for landscapes, thankfully we can see how that would work by creating a custom map for Worms 4/Worms Ultimate Mayhem (since both games are the most modded of the 3D titles.)
or was it poxel?
probably voxel
definitely some work would need to be done because of how source handles geo
but i know there's ports of like, CS maps into teardown, which is also voxel
would be cool to get into 3d worms mapping to make 2fort lol
*would be cool to get
into 3d worms mapping
to make 2fort lol*
I would have to tweak the level design tho, no underground areas.
the water under the bridge would be a death pit
Thanks for the information.
And here it goes.
nice
why is everyone running around as shotgun heavy what did i miss
uncle dane
?
There are two strange ranks spaced 1 kill apart
congrats!
wtf why
You just got 2 kills at whatever threshold
Idk I assume it was a funny meme from whenever stranges were first added
iirc itâs like 300 and 301? Im probably wrong
i have 1000 kills
Oh itâs 999 and 1000
I guess because itâs funny that youâre only totally ordinary for a brief period of time?
That or maybe itâs a reference to how some people thought September 9, 1999 would be the end of the world because the date would be 9999, the arbitrarily high number in a lot of computer systems. Maybe they wanted to reference that but not wait till 10k kills for the joke?
Or itâs just haha funny 1000 kill meme and not any deeper than that.
probly an accident
bc valve felt like a loittle bit cheeky when they were making the strange levels
I doubt it was an accident. 999 and 1000 are like opposite sides of the keyboard and âtotally ordinaryâ and all other strange ranks are very different.
Maybe they originally intended 999 kills to be hales own, and then they realized that was very easy to achieve in testing?
the TF2 devs have a weird tendency to use random numbers that i can never tell are a reference to something or are just completely random. "australian" rank for the stranges is 7616, the great deflate is 79
Why is hales own 8500 wtf? I thought it was 10,000
also this one like why 139
australian might be a reference to robin walker's birthday since he was born in 1976 but nobody knows the actual day that his birthday is on
139 is:
- the 34th prime number.
- a twin prime with 137.
- a Chen prime with 141.
- the smallest prime before a prime gap of length 10.
- the sum of five consecutive prime numbers (19 + 23 + 29 + 31 + 37).
- the smallest factor of 64079 which is the smallest Lucas number with prime index which is not prime.
- the smallest factor of the first nine terms of the EuclidâMullin sequence, making it the tenth term.
- a happy number.
- a strictly non-palindromic number.
a happy number.
which numbers are sad?
Goes on 4chan
As if a shit ton of tf2 maps weren't 4chan shitposts back in the day
Why turn to 4chan for sympathy? Isnât 4chan like THE place for the most messed up stuff/people on the public internet?
tbh i thought those responses were pretty tame
kinda disappointed in 4chan here, in a different way than usual
True they really just gave them a âwhatâd you expectâ basically
7616 angel number
Looks like this person is a novice linux user from thr fast their firefox browser still has a bunch of the default manjaro stuff
I remember cathook distributing a manjaro fork
cause it's the easiest way to get Arch
Arch isn't hard to install ??????
it is for cheaters
arch is a lot of fun to install, but you gotta remember to do a lot of small things
I mean TF2 is hard for cheaters
Like setting up fstrim timers, btrfs scrub timers, setting up swap, zram, sysctl.d
all that stuff
I donât think Iâve ever seen my odometer has ever read 7616.
Ig my guardian angel ghosted me :(
fr
Botters just want to gather attention, not learn how to actually use computers
The current ban waves have exposed quite a few as teenagers who definitely don't know a whole lot about programming
Iâm surprised thereâs not more viruses being hidden in bot hosting code. If that many people arenât well enough versed in computers to know how to install Linux on their own, know way theyâre versed enough to check source code for malicious stuff.
Arch users just want to gather attention, not learn how to actually use computers
Yeah I'm surprised no one tried that
false
Some hosters even took down their githubs because they were led to believe Valve was shutting them down and seeking legal actions
For every bot hoster that is not a mouth breathing idiot, there are 10 who are
At least
Most of them are not able to do anything more than download a pre-made solution and run it
true
true
what do you guys think about speed shots
need to be made more consistent
Aren't they already consistent?
I'm not really a jumper but from what I've heard speedshots are consistent and there's no randomness or anything about it
there's no randomness but it's tick perfect
so if you have a 60hz monitor it's basically impossible to hit it every time
I don't think it's tick perfect
to one tick
unless you're going insanely fast or something
a ctap for example is harder to time right than a speedshot
it is tick perfect
ctaps are way way easier to time than bunny hopping in my experience
A full height ctap is just as hard to time as a bhop if not harder
*A full height ctap is
just as hard to time as a
bhop if not harder*
speedshots are easier than both
at least for me
I guess you are timing different things
you can ctap without looking at your screen
you need to look at your screen to bhop
you can bhop in TF2?
*If you jump the same
tick as you touch a tele
you don't get tele'd*
or something like that, I don't know how it works
or with the market gardener, you can bhop to preserve the crits
you can't gain acceleration via bhopping in tf2 but you can still use it to maintain momentum or, as jarateking mentioned, preserve the "in air" status for things like market gardener or the air strike
this maintenance of momentum also allows certain otherwise impossible jumps, like jumping directly onto the 2fort bridge roof from battlements as a Spy/Medic
altho this usecase is much rarer than its main use: air strike/market gardener buff preservation
and they never send thge letters
average manjaro user
really? but i remember i gained a little bit of velocity as a Pyro with the powerjack
ermmm actually you can gain accel and the status is more like "blast jump" đ€
i know, it's just that the powejack makes it easier for me
it was in a skial server tho, idk if that has something to do with it
If valve can fix that bug where you can touch resupplies thru walls but they won't because jumpers are complaining instead of adapting their maps
That would be funny
đ
IT'S FOR BUGS you fucking IDIOT
well there are feature requests tho, no? (not like those will ever be listened to lol)
đ
mf is NOT letting anyone eat the roach poison cheese
Whaat are speed shots
I wonder how much of these are bots
And yeah I don't really know if sending all of that paper will help much
like backshots but speed
I work with linux professionally and I have no idea what most of these are đ
I mean aside from swap
They have said multiple times they make absolutely sure all signatures are legit. Only reason to think they are lying is in bad faith imo
Also this was never meant to be a massive moment lol. I'm still genuinely surprised some people think sending valve the printed out petitions would be this cartoonish good ending moment
They storm right into the office of gabe Newell's office himself and slam the petitions on his desk, and he goes "oh my God I was so wrong!! 1 million updates to tf2!" And then they hug and there are rainbows in the sky
This is a symbolic thing and not a single rational person, including those running #fixtf2, ever actually thought anything like that would happen
gabe isnt there though
I know it's just a symbolic thing
I just wonder exactly how they'll verify if every signature is real
Still pretty cool to know that a lot of people still care about the game and now play it again because of the bots being gone
We've yet to hear from Valve on if this is a long term commitment or not though
I honestly wouldnât even bother verifying them. Call me lazy, but 300k signatures is a very reasonable number of signatures to expect for something like this.
Also valve isnât going to verify all the signatures are legit, so why bother?
Yeah what's even the point of botting the signatures
Nobody would gain anything from doing that
I mean they could do a vague effort by authenticating with steam and all that
sysctls are pretty cool
You already had to have an email linked to the signature. I feel like verifying beyond that is just effort that theyâre not going to take. And I wouldnât take that effort either
If we had like 1 million signatures, Iâd raise an eyebrow. But naw
https://www.youtube.com/watch?v=T7zgnDlPtPY apparently 8 maps are gonna be in the summer update? more than i expected tbh but it's not like it takes valve any effort to add that many anywho
Start your death watches, you goofy goobers.
What are my sources, you may ask?
The majority of my information is from TF2 mappers / workshoppers who have close ties and typically know when map emails are sent, and they all wish to be anonymous.
The information regarding Eric Smith's - the lead developer of TF2 - plans on making this a smaller ...
Fair enough
I don't think the number's outrageous either tbf
So many maaaaps
last year was 14
4 of which being vsh
so you could consider it to be like 10 last year
and we only know 8 minimum, there could always be more
summer update!!!!!!!!!! 
like just shut up for like 2 seconds if you're involved in something getting added
all he said was thet there's gonna be at least 8 maps its just 6 minutes of yapping
i do not condone leaking... but when it comes to things that are already leaked... you know im slurping that shit up like a cockroach
that being said this isnt interesting
yeah sometimes I feel like a bit of an asshole
in that I spend so much time looking at the leaked tf2 code
but hate leaks
Updates are nice but I am a bit tired of simply new maps and cosmetics being thrown at us as the only source of content
Like I get it, life support and all of that
But I personally just don't care ahah
thats fair, to be honest as a mapper myself I just like that we're getting non-event maps
Oh I agree
Non event maps are cool to see
I think it's probably just fatigue stemming from just how old the game is, you can make a near infinite amount of good maps
my only fear is that casual is gonna get stretched too thin, there's already like 90 maps in the basegame pool (almost 180 when halloween is active) and there's not enough players to fill all those maps simultaneously
I think it'd be interesting if there'd be a system that gives incentive to play on less popular maps every week or so
honestly I used to worry about that but all things considered like
valve is the one hosting the servers
true double xp for dumbass hydro
as long as there are enough servers to hold all the people
I don't think there will be too many instances of like
non-full servers
Casual has a large enough player pool to choose from
Most players get choice overload and select specific gamemodes at best
with like, a few exclusions for the really bad maps
its already hard to get into any of the misc gamemodes aside from PLR
the issue is usually the gamemodes, not the maps
especially because the servers rotate maps
Me want player destruction permanentaly added as a core gamemode
It's like CTF but cooler
gonna be đŻ i think the only reason that valve doesn't add PD as its own section is because they don't have any new renders for the gamemodes and there arent any artists working on the game to add them
like even for the summer update i think they just used the jungle inferno render
That's a possibility ahah, though they did have a grill with grenades and rockets as a summer update render
yeah they actually did do that last year
and it looks really weird
because its clearly like
not rendered in source 1
Yeah lmao
tru eric had to work overtime for that thing
so the materials look all weird
And honestly I wouldn't be surprised if that was the case
At this point TF2 gets so little support that a single render could stop an entire gamemode from being added to the main pool
yeah and also the renders are supposed to be characters bc if you get the little "click play to get started!" popups, they're coming out of speech bubbles from the characters mouths so it just looks like the grill is talking to u
eh, valve does all the screenshots for the community maps, and they have plenty of renders sitting around
i was glad that the community made the krampus render for last year, maybe they'll offer valve something to add instead of the grill lol
i should clarify, screenshots for the casual map stamps and contracts
*i should clarify,
screenshots for the casual
map stamps and contracts*
I kinda wish we could get contracts for the summer update as well
Like interesting ones
I used to complete all merasmissions until the map pool got so bloated that I just physically didn't have the time to complete them all lol
there's a render I know is in the games files that I think is used
*there's a render I
know is in the games files
that I think is used*
thats like
a screenshot from a scrapped version of a scrapped gamemode of badwater
but i'm not sure where
Did badwater have a different gamemode?
it was a test during development of raid mode
they did that quite a few times, take pre-existing maps and convert them for testing since its easier
literally the only way to finish all of them is to queue up with your buddies and just play one match of every single map. I think it's super dumb that the order of maps doesn't get randomized either each year so it's like mann manor, harvest event, dumb crap over and over
I actually do not know what raid mode is, is it in the game rn?
it got turned into MVM
yeah
Oh!
there's community missions going on rn at potato.tf that are exponentially more fun than the valve missions imo, some r pretty buggy but rlly good
I should give those a shot
you could play them now or wait for it to leave beta if you're worried about bugs
It's a shame MvM doesn't get the same kind of community-fueled updates as much as regular gamemodes
found it!
materials/vgui/cyoa/node_view_contract_map_yeti_parki_01.vtf
this is the map raid_badtower
its the first point of badwater mirrored and with a tower in the middle, for boss fight testing iirc
niche I wonder what they were cooking, considering that it's 01 it's probably just a placeholder
@tough locust has leveled up! (11 â 12)
i think it is, there's also 02 and its the same image
the image without a number is an actual image of merc park
*the image without
a number is an actual
image of merc park*
i want contracts so bad I was always broke in 2015 when they made gun mettle and invasion and tough break, never actually bought the contracts until jungle inferno and immediately realized what I was missing. i would provide certain services to Eric Smith for contracts
this image is so funny to me
its hidden in game but you can see where they stopped painting over the class models they used for posing
the fucked up heavy and scout paint over to make them extra german
*the fucked up heavy
and scout paint over to make
them extra german*
And the weird girl that barely exists
I think I remember seeing her in another render?
I think its only this one?
idk
i don't think this render is used in game anymore
It's plausible I'm just rendering a new render in my head and thinking it's real
pretty sure that was the main MvM menu image right when two cities dropped in late 2013 but my memory is probably old and ancient and failing me
Memories do get foggy after a while, game's old
yeah its a 2 cities render
i dont remember her in anything else
yeah lol like looking at the original version of rd_asteroid is a trip, you forget how many weird fucked up versions that there were before it starting looking relatively normal. same with mannpower's weird ice climbing grappling hooks
Also the leaked map vid mentionned how Valve pressed the maps to be ready for the end of this week, I wonder if they're trying to ride the hype rn to evaluate if TF2 could warrant a bit more support with bots fixed-? Raw speculation on my end though they're probably just riding the wave
That map never got finished did it?
Oh my god cactus canyon,,
I miss that one
Idk if it was good but I had a lot of fun on it lmao
idk if it was planned for asteroid but in the code there's references to lower gravity and jetpacks with different speeds for each class
I don't think it ever would've really caught on but it's an interesting map still
ohhh wait that makes a lot of sense, come to think of it how many official maps has valve released since those got canned???? Powerhouse dropped in 2015 but that map was basdically done since 2007.
Mercenary park?
woulda been great for trade maps
That's the last official one we got in a LONG while
I think cactus canyon was the only official valve map in tough break-?
nah tought break didn't have any official maps, i think it added landfall and something else
. just checked, the only completely new maps that valve has made since cactuscanyon and asteroid got canned was ctf_hellfire for mannpower, powerhouse, and mercenary park
the community has essentially carried tf2s maps since around launch lol
turbine is a community map
harvest is community
mercenary park is honestly the biggest evidence that valve barely even knew how to make tf2 maps by the time that they made one again
mercenary park is just a weird map in general
since its literally just a version of gorge they started working on years ago
and it became its own not quite gorge like map
holy shit ultimate lore dump
The art on the map is nice
like in the map file you can still find old versions of gorge last
and we know it was from gorge because they showed it off in a blog post about how gorge evolved over time
:O no way
at one point merc park was a hybrid CP and PL map (yes, valve experimented with that) called Lair
in fact the soundscapes in merc park are still called "Lair"
and the TF2 vr experience is also called Lair i think?
yes
Interersting!
That's a very "experimental" route for the map to have taken
merc park imo is one of the weirdest and most fascinating maps in the game
its got so many just like
weird things
I have spend hours looking at merc park
and just finding new things
like its clear the map was a bit rushed
legitimately fuckin heartbreaking scrolling back thru the blog posts to find this. I miss checking up on the blog all the time
I think aesthetically speaking it passes really well
but even from a gameplay perspective it has so many weird ideas
the health and ammo kits from previous points get REMOVED after you cap
I kinda wish the last point wasn't so chokepoint-y but the spawn is really fun to play on
there are nobuilds in gameplay areas for specific teams
yeah, steamvr is source 2 right?
yeah
you know blue's spawn for the third point? red can't build there after B is capped
you know blue's spawn for
the third point? *red can't build there
after B is capped*
Is that the only map that does specific team restrictions like these?
*Is that the only
map that does specific team
restrictions like these?*
yeah
I cannot think of another exemple
yes
where there's a spawn door
when you cap B, that spawn is active for like 20 seconds, and iirc it instantly respawns blue there
and then after those 20 seconds are up it changes to the further up spawn
which is honestly really interesting
because it allows them to put the spawn closer to C without having blue spawn behind red as they're backing up
Interesting
another weird thing about merc park is that a ton of the grates are func_ladder for some reason?
which is a completely useless entity in tf2
it doesn't function
oh and there's so many unused rooms
like i said i literally can talk about merc park for hours
there is so much
even just in the final map, not looking at any leaked beta stuff
I find it interesting
https://www.teamfortress.com/post.php?id=8124 u mean this post?
gonna make a video talking about merc park for 12 hours 
there was no leaks other than the fact that there will be maps in the summer update cuz map emails.
Do it!
That's kinda a good idea
yes! this image in specific
oh it was 3 images separate
i thought it was 1
this
we have these points
at the very least one of the first ones
with the pillar
I would love that
honestly i can see the bones of mercenary park last in the 3rd pic
which is some weird in between gorge
well the last one is pretty similar to what gorge last is normally
but yeah if you like
flip gorge last
its surprisingly similar
yeah attacking coming from right side instead of left and its pretty much mercenary park
here's the version from cppl_lair
its not the same, and even at this point is labelled "old b"
in fact by this point last already looked pretty close to what it does now
deepest lore
how have i not seen a map file of this yet on a server or something, guess its time to download some vmfs
actually just in general the group labelled "Final" is like
90% of the way to merc park
but with alpine assets
like you look at this and at first glance it does look like merc park
the again they did the teaser of the jungle theme in like march(?) of 2016 iirc, i wonder how long they were sitting on this map
a very long time
the asset leak we have is from 2014
and actually we can trace the last time these files were edited based on the editor version in the vmf
I remember those
With the big ol' sign with the jungle setting
i tracked down some old messages, the last time lair was edited before the leak was no later than march 2010
which is only 4 months after gorge released
wow
although, as coms mentioned, gorge is a very old map
still don't know why they didnt finish up pinecrest just bc it basically felt complete, played it on a community server and it was pretty fun
apparently 5gorge was playable during the beta of tf2?
we probably will never know
maybe they didn't like it
running through it right now and its so weird like its just a boneless version no detailing and the layout is off
cool
This looks like one of these dreams where they take place in similar settings to actual ones but very different too
the most interesting thing to me about the repo leak then were the maps
the mvm maps were pretty fascinating to me
tru there's so much mvm stuff and a ton of leaked raid mode maps that are nearly done but you can't do much in because none of the gamemode logic exists
wandering around them rlly makes me wonder what it would even be like
sort of like l4d
i'm not even sure they had upgrades yet
i think it was essentially l4d in tf2
but with a big bad boss fight at the end
but i mean left 4 dead is just walk from point a to point b and hit the safe room while fighrting zombies, the raid mode seemedl ike you had to fight in arenas and stuff, weird things like stun drones and stuff
stun drones were part of the boss iirc
jorjeous
there were objectives
but its really kind of hard to tell by looking at any leak simply because of how much either never got made, got deleted, or got replaced by mvm functionality
at one point they made an entity that was just a huntsman sniper
*at one point they made
an entity that was just
a huntsman sniper*
like an unused entity that is a sniper with the huntsman, instead of a player bot with the huntsman equipped
yes i love that one
i can only assume that they scrapped it because it was much easier and more flexible to have a generic system that spawned player bots with specific items and behavior
this game already has too many damn maps
i wish they were packed
it would be if bsp packed files weren't so ass in source
bsp's that aren't ass are called "vpk"
i don't know why valve don't backport source 2 ability to load maps has a vpks
i mean bsp basically is a vpk
i dont know why valve doesnt just make team fortress 2 source 2
wdym
yeesh
bspfile.h is totally fine
you're just coping 
hello valve ninja 
bsp be like
how not to make a file format
arbitrary limits
90% of limits on the bsp format according to ficool are arbitrary or plain dumb
most of them are in stock vbsp
then again i dont think tf2 source has a way to unmount vpks without restarting the game as far as i know
yeah its bad
and a lot of them can't actually be changed without updating how the game loads bsps
or would require recompiling every map
shader cache ass solution
obscure source tip (or well tip if you didn't know): you can rebuild the ligthing of a bsp file by drag and drop the file into vrad, the limitation is the bsp has to be made on the exact same branch
arent maps literally vpk files in goldsource or source 2
just soruce 2
but didn't vpk has no compression at all?
after source valve realized having 100000 file formats sucks so they made generic ones
at least vpk v1
this is on purpose
which is why so much of s2 formats is based on DMX
i mean technically csgo introduced compression on vpks
but it was so rarely used
iirc lzma compressed vpks
like, nothing in csgo guaranted the usage of a compressed vpk at all
but they added it
bsp is just such a shit format tbh
it has so much data in it that is only helpful for decompiling
which, granted, is nice for us
but for the map itself
its a waste of space
i think the vbsp (valve's fork of idsoftware quake 1/quake 2 bsp) is the worst in how its structure
early versions of source the file format was decent
probably
i was really hoping that this was what I thought it would be when i saw the length
so glad i was right
Streamed moments of pretending to be the last remaining cheater bot.
The History of TF2's Bots by T3rr0r
https://www.youtube.com/watch?v=NLK2TVVCw4c
twitch.tv/ster
youtube.com/ster2
discord.gg/ster
twitter.com/SterLovesFood
HEY hitsound pack: https://www.dropbox.com/scl/fi/5kfrk2kpqwybp9j42004k/HEY.7z?rlkey=eqx9o0ipifmo184u699i0w8ht&dl=1
T...
you know ficool knows some obscure shit about vbsp, you can technically insert a fbx file during the processing of the map in vbsp and it would thread that fbx file has static world brushes somehow lol
wtf its the radio edit cringe
youtube
you know all of these issues can be fixed but at cost of breaking 99.99% maps of the game
sorry i dont have a personal library

tbh i'm not so sure some of these changes would break maps
some would definitely
but like
triangulation probably would be fine
I got some pretty good results when i modded VBSP to do that
well i say pretty good
i forget what the best i got was
but i'm about 99% sure the issue was me and not the game
as it turns out trying to shove in a library to code you don't understand super well that handles triangles differently is not the greatest idea
to make the bsp not suck rn in the tf2 branch mainly is killing support for older bsp lumps than sdk2013 (2007,2006,2004 (lol), sfm somehow it has support)
yeah
or like
doing some backwards compat thing
which tbh i'm not sure how hard it would be
you can do it, but no the way valve didm which is ugly has fuck
but ficool i think doesn't think its feasible
i mean it is, but its really worth it?
who would play a 2006 map in tf2?
or a 2007 map that probably doesn't work anyway
hydro
did it
oh i bet they added the comp postgame thing
right they added that to like every map
i mean i know they updated all maps to add a box outside of the playable area where the winners of competitive mode appear
yeah that one
if they were using source 2 they wouldn't need to add it to every map 
prefabs in s2 are way powerfull ngl
you can do crazy shit with them
also, technically tf2 branch can ran l4d1 maps its just the implementation is like 10% completed lol
and probably is dead code anyway
for me personally it doesn't makes sense for the tf2 branch to support maps older than sdk2013 because, well if they're not broken by the pass of time and versions
passtime breaks maps???? đ±
are you okay?
woah
ure the one whose pfp looks cooked
says the one with a discord avatar frame 
u better fear... i has Game rce youll computer will explode...
game
video games
there's no games go home
then what the hell is tf2
idk man y'all are talking about a game that doesn't exist
*idk man y'all
are talking about a game
that doesn't exist*
nuh uh
this guy had the urge to tell me that theres a game that valve is actively developing
yeah, counter strike 2
What happens when I actually try to make a decent TF2 map instead of trolling? Presumably this! This is a single player TF2 puzzle map meant to emulate an escape room. Each person is dropped in with no information and has to make it through each room as fast as they can. Can everyone make it to the end in a timely manner, or will the inferior st...
is this really the guy we chose to run fixtf2 đ đ
I couldn't tell who was the leader, it was a chaotic mess
the vid is timestamped
it's about thewhat rocket jumping into a ceiling 20 times in a row because he's lobotomized
why do u have me blocked if u just gonn read my messages anyway
fortnite
gtfo
I think Soldier got drunk and left his melees lying around
or at least he left a rusted escape plan with gardening equipment
Soldier McLeod melee leaked?
why are you looking this stuff up
it's on the home page for tf2 gamebanana
well, that's your first problem
I feel like I need to do a virus scan everytime I look at gamebanana. It's such a relic of its time lol
they just updated it
1 day ago
killing myself
bruh just don't bother with those types of mods
here, have an escape plan. get outta there.
people have uploaded literal cheat dlls to gamebanana
I remember there was an sv_pure disabler on there that was literally just a cheat
based?
It was cringe
lol I remember that, it was very malicious, near instant VAC ban because it was detectable.
if tf2 was good it would include an sv_pure disabler dll by default
undetectable
link to an undetectable vac, pure disabler: https://google.com
Search the world's information, including webpages, images, videos and more. Google has many special features to help you find exactly what you're looking for.
reported
Idk who Ashley graves is. Should I?
no
A funny mod for the disguise kit would be to put one of the pictures from meet the spy in there.
Not an r-rated one, to be clear
nah, it's from a "i'm 14 and this is dark" type game.
like it's dark for shock value and nothing else.
Ah. Boy Iâm glad Iâm not 14 anymore.
Itâs like when your brain is developed enough to think it has deep opinions, but not developed enough to know youâre just an idiot.
Maybe Iâm just an idiot still though đ€·ââïž
aren't we all
its from an incest game bro thats not that deep...
How is what I said any deeper than what you just said?
Well Iâm glad I didnât know who that was lmao
anyways, the fact there's a high chance to see fempyro on the tf2 gamebanana front page says something about it
just ignore it, and get actually good mods like beta muzzleflashes or texture improvement packs
here's an actually good fem mod :3
(it doesn't sexualize them in the thumbnail)
sorry not casual compatible 0/10
yup me when i see women
sorry not sexy mega tits 0/10
where are the giga tiddies
get off ya lazy tush and fix it, then (this will totally not take 500 hours of effort)
(this is partly a joke)
not a joke, making those festivizer color changers casual compatible, involved having to be a bugfixer for someone elses modpack LOL
took like several days
in "simple" terms, what does it mean/take to make something casual compatible?
it has to be preloaded before entering a casual server, in a way that casual won't simply reload the correct (vanilla) version
I don't know the specifics of how it works backend but that's the premise
it has to be bypassed with a CL_CheckForPureServerWhitelist hook
@summer steeple ask fiend for one
or @kind falcon for friendhook
competitor to fiendhook
not very friendly...
no im peak friend
either that or the mod just doesn't work lol
gotcha
peak fiend
âčïž
đ
this is lies and slander
@crisp cedar https://youtu.be/A7kpAO9b7QY
Streamed moments of pretending to be the last remaining cheater bot.
The History of TF2's Bots by T3rr0r
https://www.youtube.com/watch?v=NLK2TVVCw4c
twitch.tv/ster
youtube.com/ster2
discord.gg/ster
twitter.com/SterLovesFood
HEY hitsound pack: https://www.dropbox.com/scl/fi/5kfrk2kpqwybp9j42004k/HEY.7z?rlkey=eqx9o0ipifmo184u699i0w8ht&dl=1
T...
New Star Video
This is like
Up your alley
cause of jerma
yeah ik
me getting freaky with the lobster
remember when the server owner actually put effort into silly events
this guiy is like joe biden
tyrying to find the front door
nature is healing
I donât think I wanna click that link
this is blocked by my university lmaooooo
Manon, excited to learn Cybermare is a TF2 fan, embarks her for a new episode of LOVEWEB! But Cybermare's relationship with the game is a lot more cynical than Manon expected.
Check out Open Fortress now with LOVEWEB themed cosmetics: https://openfortress.fun/blog
You can also download a Cybermare announcer mod for Open fortress: https://gameba...
how tf2 nurtured its community (into large groups of bigots)
Most online communities are very "reddit" to me if that makes sense
Not using that channel ever
nobody does
I am not gonna be the first to write there
I am not a redditor!!!
But yes me thinks smaller groups are nicer to interact with than larger ones
It's a very specific exemple but smartphone brands for some reason have extremely dedicated communities (fanboys) and they will be the most annoying pricks if you dare say something negative about their favorite corporation
How is shotgun so good
You pull it out and they still push you and then they get deleted
Like what
shotgun is surprisingly powerful for a secondary
Like you can actually just shred people with it given you're in the appropriate range
Harassing its youtubers
because it's awesomesauce
watch the vid plz
90 damage is good
đ
ELMAXO UPLOADED 5 HOUR VIDEO!!!!!!!!!!!!!!!!!
Mentally ill content creator indulges in his masochistic tendencies for a second time as he decides to dedicate another one hundred days of his life to playing a silly character in a 17-year-old video game.
Big thanks to @monki_lol for all of his work animating the intro section to each part! He also made a beast intro but because of music indu...
thatâs 3 minutes for every day
Your late
why is the jarate such a buggy piece of shit
It's not jarate
i literally just threw it and it went straight through the floor
It's map geometry
||Yes||
there has been so many times where i died because i threw jarate at myself or someone else and it just didnt work
even onto a flat surface
how they fuk this up
Stop peeing on yourself. Ez
I remember playing with this person once with chet
He said feel free to join the vc and they instantly left
đ
how tf2 community became a bunch of woke individuals ⊠(True Story)
do NOT run cl_fullupdate during demo playback worst mistake of my life
Any excuse to make a new portal animation
Original text by Cypress! https://madohomurat.tumblr.com/post/731724830437769216
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they made this
so youre gonna have to convince me why i should watch anything by them
đ not this video
đ
oh wow someone actually went through the trouble of animating this
what if glados was a latina
gays,,,,
@slender nexus
also shadok is deer furry
đ @broken haven
why...
@cursive peak

đ
you're not going to bully me??? đ
trees can be ferocious... when provoked
I am NOT a tree
I know I'm human filth.
why do you have me blockedthen
i am fellow human filth
not a brony but I am a troll đŁïž
who wants to watch rainbow rocks with me sometime
I don't think I've seen that since seeing it in the theater.
Whats that
wtf? that played in theaters lol?!
The first 2 EQG movies had theatrical releases.
3rd even got one in select UK theaters.
https://youtu.be/mK8-TQUE94Q?t=5813 oh cool he talks about it in his video
Mentally ill content creator indulges in his masochistic tendencies for a second time as he decides to dedicate another one hundred days of his life to playing a silly character in a 17-year-old video game.
Big thanks to @monki_lol for all of his work animating the intro section to each part! He also made a beast intro but because of music indu...
Caught the 2017 MLP movie twice in the theater.
đŠ
@next nymph thoughts?
Hammer units are an abomination
hammer units are just like 1:1 with inches
Still an abomination
y do people play casual are they actually brainrotted
number go up
look how they massacred my boy
can you stop referring to teamwork data.
ok provide a better alternative then
its community servers counter is still probably accurate
and there are half as many people playing community servers after valve banned all the bots (arhchive . org screeshot)
joever
Idk if a holiday is necessarily the best time to look at player counts
There might be fewer people playing community servers since the quality of casual has been improved, but there are also fewer people using the internet and playing games today it seems
In the US
depends on your reference
stuff like doorsills look weirdly small if properly sized, so that kind of stuff is oversized on purpose in valve games
idk why I'm telling you this. You obviously already know
1 hammer unit = 1 kilometer
oh my god why
because it looks better that way
there is a funny pic of alyx in a doorsill showing the differences in scale
i think it is in the valve developer wiki
This video is actually good what
Thanks for sharing it I actually really like their little dynamic together
I haven't played heavy in ages and I remembered how fun it was
I've always been playing against him but playing as him is really fun, even if he's slow
I should try sniper and engineer more often too
you should take a look at the latest video from Uncle Dane
it has some cool heavy ideas
Did he talk about the mythical heavy update
no, just a good video about heavy
ideas as in: things to try out in game right now
I see, I'll check it out later
People enjoy playing in moderated game servers where they can enjoy the game without being harrassed and screamed at in racial slurs.
Imagine my shock.
Itâs also just the gamemode that is integrated into the default hud. And every hud that wasnât updated like a week ago. Which most people only update their hud when it breaks or they build a new pcđ€·ââïž
Hopefully it stays fixed
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lol
why do they have more points than me?
when my team is steamrolling the enemy I just sit at the cart uninterruptedly for the entire round racking in points and end up top scoring sometimes
kinda funny to see people complaining
Do people care that much about points
I do check it as a reference to see how I'm doing but I don't really care for my placement
Good shot
I should try playing sniper a bit more but I feel bad instantly deleting players
Ding dong, the bots are dead... for now? I guess we'll see. Until then though, it's been nice. Casual Mode is finally back to its former self and TF2 is getting a bit of a miniature renaissance as a result!
By the way, if you are a consistent viewer of these recent live commentaries, let me know if you prefer them with or without background mus...
i cant believe valve actually fixed tf2
im still going to play on community servers because they are literally just better but im not going to outright refuse when my friends ask me to play casual
ok
Uncletopia's skill level is higher so it's more fun for me
*Uncletopia's
skill level is higher so
it's more fun for me*
Stomping on new players isn't really super fun
Does this bot do anything else than repeating stuff
if you say you like it or you hate it, it'll react to your message