#Team Fortress 2 Megathread - winter is the most chill time of year
1 messages Ā· Page 68 of 1
clearly you should never play payload
honestly maybe thats just my region but its still not as bad as it was back in the SaveTF2 days
There are bots yes but I dont often run into situations where a bunch of them join and they become unkickable
4am peak queue hours for washington
makes sense lol
isnt nature beautiful
this isnt to discredit all the bad stuff the bot hosters do
and like
yadda yadda
dont clip me saying this
no I agree, it's bad but also overstated
gottem
get her ass
SHe said bot hosters did nothing wrong omg!!!
its mostly a mild inconvenience
can't believe valve would want to work on newer more popular games
i could definitely see it killing new player interest though
SMH
I get people wanting valve to do more, but the whole "savetf2 did nothing" isnt true at all
its not like tf2 had a great time with new players
i believe in 2015 the median playtime was 4 hours
also true!!!! it really bothers me when people say this
i can't believe valve did 5 updates which improved the bot issue and thats IT
Valve makes games?
but yeah given the updates they did on (checks notes) passtime, if they could have "easily fixed it by adding a captcha" they would have. Not to say that they cant do more effort, its obviously still a ROI problem
special delivery payload 5cp
honestly a passtime fix is a miracle
valve literally can't do anything to passtime
in 99% of ways
when will they fix it by making it fun
how dare you
how true is this actually
I've always assumed it's urban legend
the whole bad robot legal thing
they don't have the rights
yeah people emailed eric about it
Im still mad they picked passtime over rd_asteroid
passtime update will be coming with the half life and portal movies
*passtime update will
be coming with the half life
and portal movies*
Im going to host 24/7 rd_asteroid soon for copium reasons
if I say asteroid is genuinely very fun will people say it's nostalgia bait
i won't
ok huge asteroid is so good
I think RD is better CTF
FULLY AGREE
RD and PD are my favorite gamemodes, they always have cool gameplay features. "gImMiCKs"
its CTF but it fixes the biggest issue which is engi nest holds causing the game never to end
i know some people like that but i don't :)
i also like powerhouse having a timer fight me
-flashbacks to having to complete a contract on 2fort-
my hightower contract took me years to complete
every map should have a timer honestly
yeah
if you dont want me to cap on a CAPTURE THE FLAG map then go play highertower
where I will still try to cap
yeah exactly rd fixes the issue of having one objective in one location in a game that uses staying in one place as a balancing downside lol. it just clashes so much with what tf2 is, and rd actually makes it work
like tbh part of ctf's issue is map design
I know CTF is bad but I actually really like turbine
*I know CTF
is bad but I actually
really like turbine*
but rd also just like... prevents that from even being an issue
no no you don't get it the flag has to be right next to or behind spawn always, it's funny
this is art
the best ctf map is frosty and valve is evil for putting it in the christmas rotation
#fixtf2 but it's about the map pool
i never even played frosty because i just didn't play tf2 during that smissmas lol
shame
damn
there's always this year
genuinely do think it's fantastic
My exclusions from the map list:
- CTF
- KOTH
- Dustbowl
I like basically everything else
for reference I think pelican peak is second, if that gives any idea for my ctf taste
my map rotation is all of the core modes except ctf, plus then also most of the misc maps
and invariably if I forget to exclude them I get sent to 2fort 
lol do you not just save it
why don't you have it saved
so real
I forgor every time
the only reason I don't queue for pelican peak is because of the bug where you queue up for a map and it puts you in right as the vote is happening so you end up on a map you didn't queue for
I very rarely queue for individual maps because of that, because it doesn't actually work a lot of the time lol
also #fixtf2 but bring back vote scramble
ehhhhh
bot detection suggestion: how about pop up captcha when detected abnormal gameplay
i have a suggestion, materialize gun out of computer and see if player has reaction
the sweaty sniper that has a gaming catheter and literal tunnel vision:
Bot detection suggest: make the bots...
https://youtu.be/Wd-O5wqzVz0?si=yZoE7SQ9E67FsizD
Literally just make tf2 a randsomware virus that works on linux
valve should make bots that kill the cheater bots
terminator-terminator?
random crits but they damage your character instead
DO A 500 PIECE JIGSAW PUZZLE NOW!
Oop your mouse movement was too fast, now you have to beat a game with 0 deaths!
bruh
hm, #killhalflife...
should we go get r/halflife to declare war on r/tf2?
kidding ofc
dont fight with us halflife fans,
we have a family at home we care about
yes
valve is likr the combine from half life 2
breen is like gabe newl
the moment bots become indistinguishable from good human players is the moment I stop caring about bots
might raise the overall skill level, but if I can't tell the difference then there's no difference to complain about
if everyones killing you in the 50ms after you peek, thats the way to live
sit close up to your monitor and let your purest reaction do the job
i just need to get better then
they never should've promoted the github on the blog bro šš
I used to play asteroid a ton in summer 2014 and I really liked it
ā ļøā ļøā ļø
The cheaters being subtle about it are less intrusive at the very least. I've mostly seen that kind of super subtle behavior in community competitive. What incentive is there to expend all the mental energy toggling and such in a pub?
one of them has aimbot
GitHub moment
Is it really github if someone doesn't make a huge wall of text in an issue every once and a while
i remember some servers would require you to enable html motd or you'd get kicked
skial because they have reserved slots
that moment when I played on skial's trade server so much, I have enough points to remove the server logo.
That moment when you can remove it by cutting off a hud element by like 40 hud units
I think itās HudMessage, but I could be mistaken. Itās easier with logos on the bottom of the screen, because those are the only hud messages that go there. Logos in the top left are protected by MGEās hud message.
Skial still does this
actual slop
strange, Skial never did that where I am
In this video, I talk about what it would mean for the team fortress 2 community if the valve never steps in to deal with the bot crisis. I propose that regardless of valve's actions, the correct course of action for the community along with campaigs like #savetf2 and #fixtf2 is to continue creating and using high quality community servers.
0:0...
do you think they even know?
Considering they follow MegaScatterBrain as a leader of the movement I don't expect them to know anything about the game
Bots fixed
How? No questions!
Real
I still basically never encounter bots
Like maybe five times this past month?
And I normally play casual at peak bot hours
(late night/early morning)
It's more common to see if you're a full party
Since the bots also are a full party usually
And parties usually get matched with parties
N-no?
who?
bots never queue in parties unless theres a nolifer who gets them into a party
then you see the guy with an aussie sniper and three stacked unusuals
*then you see the guy
with an aussie sniper and
three stacked unusuals*
Odd. It always seems like they all leave at the exact same time
That doesn't mean they're partied the bots just leave on dumb simple logic
*That doesn't mean they're
partied the bots just leave on
dumb simple logic*
which region are you from, btw
I also never really run into bots, and it seems as though they're confined to certain locales only
I get matched to LA and Virgina
Though I usually dc on Virginia servers because I frequently have weird issues on the server
me when im a bot hoster and im unable to serve everyone equally
Presents! :D
bruh
WE DID IT REDDIT
have a reddit platinum kind stranger
That's my 69th

you know how tf2 players are so delusional that the supposedly "real" tf2 subreddit is has dumb has the other one says a lot
r/truetf2 was much better at one point.
what is this sentence
stroke sentence
Usually the places who have more restrictions on the spam of memes are more sane to interact with yeah
The old weekly threads for how everyone's HL/6s matches went were nice.
Yup
we aint helping tf2 fans
why tf are people review bombing hl2
maybe they should do overwatch next
so true
I asked viewers to submit demos of suspected cheaters in Counter-Strike 2. Detective WarOwl is on the case, I'll let you know if they're cheating, or if they're just better at the game. If Valve won't give us Overwatch for CS2, then I'll do it myself. Names of suspects have been anonymized.
Twitter āŗ https://www.twitter.com/thewarowl
Periphe...
(timestamp)
he on to something
What if we made cheating illegal. That can solve it
Entire Valve Office Found Dead Once Realizing Breathing is Treadmill Work
More at 11
Slot machine go brrrrr
and because mvm doesnt soft ban players kicked from a server anymore he can just keep rejoining
get the noobs to play on community servers
that is all
good luck with that
SLOP
Uncletopia is fine
Theyāre mainly at low MMRs so you can basically out rank them. They also seem most common on badwater/upward maps, so if you donāt queue for those and have more experience you basically avoid the problem.
Source: I made an any% speed run of queuing into a server with a bot
casual is designed to queue you in with a couple players with bad mmr, a couple with okay mmr, and a couple with high MMR. I may be bad at the game but they can take over like 20 percent of matches and will pop up at least once in like 90 percent of matches
Maybe itās entirely map selection then, or maybe bots have high mmr so I end up filling a slot they could also occupy?
I don't get why you'd play 2fort unironically š
playing community servers on that map is already hellish enough
I can't imagine it with bots
unicode moment
finally I find one guy that gets it
https://www.reddit.com/r/tf2/comments/1cwn0sq/quake_players_opinion_on_the_tf2_playercount/?chainedPosts=t3_15duueu
I know I don't usually use reddit, but finally
I only play 2fort in hopes that I'm less likely to find sweaty players there
My worst experiences of getting put on a shit team to "carry" them have all happened on KOTH and Payload, sometimes 5cp but it's real rare to queue into those types of maps
LMAO
2fort is noob central
so valid
legit playing that one 24/7 2fort server (literally just called that) the only actually good people are the snipers
and most of the time you can just charge from one side to the other and kill them as demo knight lol
got that bridge charge on lock
also those years of surfing pay off
No one should care about it, talking as a Worms player. As long as it aint 0 most of the time, you good.
it's nice too as well having a small community like that too
cause you can get to know people you'll play with often
funny thing is, Asian servers are a real center for sweats
so even going to 2fort often still matches you against pretty relatively skilled players anyway
Worms Reloaded fort games are no joke, it serious business but I am straying away from TF2 or am I? >:)
I'm pretty sure I've told this story before, but one extreme case I recall was a team of a bunch of players, including me, and 4 battle engies on badwater offense. The enemy team? The most cracked a team could ever get: there were cracked Scouts and Snipers farming killstreaks, and I later heard from RED themselves that one of their players is in an invite league
sweating on 2fort š
me playing siege where my whole team is bronze at beast, no rank at worst and the other team is fucking diamonds bro š
y'know, I don't even mind straying away from TF2, it helps keep one's sanity
the problem is that the TF2 fanbase won't branch out, hence they're all up in arms thinking they can get Valve to descend from heaven to save the game
come to think about it, not branching out from things often leads to people generally getting a bit worse, ranging from children getting sucked into content farms to Omori fans (not all of them ofc but a lot) making themselves look like a bunch of dummies
shrimply play competitive mode 
and then get dunked on your team for coming to the party with a 4G tower connection 
(in all seriousness I'm basically stuck with it for the next few years, though, so I've gotten sorta used to that low bar)
I will cast a spell on me that expels glass out of all my face holes before I ever played ranked on siege
you love waiting games don't you?
if you're just waiting you're doing somehting wrong
i clearly did something wrong then 
Naw. If I want an infinite length match I go to Hightower.
Idk the appeal of 2fort. Itās cramped so you have no real fun movement options. Itās basically only fun if you want to sticky jumper to harass the snipers on the battlements or if you want to pyro shark. As any other class itās HIV positive.
I find that 2fort is most fun when there's less players around and there are as few engies as possible
then you can run around and wreak havoc as bfb scout or tomislav heavy
Engies basically can defend most of the base with a single sentry placed between spawn and courtyard, and when that happens you basically have to force the whole team to switch to power classes and meds while having a few engies to watch the briefcase
which is why maps like doublecross and pelican peak are based, they're more open and give you actually usable options
I admit to loving playing turtle engineer on ctf_sawmill
That's the only thing I was good at back in the day
- internet issues
yippie
you can always help the cause and host some more
I actually have a server with enough power to host around 100 bots
I can prolly help the cause if you want
wrong?
I keep getting bots in Frankfurt servers
there's bots in every region..
equal amounts?
Probably not
Thereās probably some deeper sociological explanation for why different regions have different quantities of bots. But at the end of the day theyāre stinky and that should be punishable by swirly
russian servers are cheaper for lower uptime and quality
I think Russian servers are also in a jurisdiction to where Valve has no real course of action to stop bot hosters (other than make functioning anticheat). Because if you tried to sue Russian bot hosters theyād just go āyour court is jokeā
Not that itās relevant because Valve isnāt going to stop bot hosters anywhere. But if they were going to Russia would be kickin back sipping on some vodka
What if valve just only allowed residential addresses to connect to casual servers
That would make life a lot harder for the bot runners
And probably only hit like 1% of real players
I host bots using my Minecraft Redstone computer. Each music disc is a different bot
good for you
How about limiting the number of players in casual based on IP address in conjunction with that
This. They probably just have an old laptop they donāt use any more or they bought one from a thrift store for dirt cheap and even a piece of dookie laptop can host like 50 spin bots on it.
They can just use a vpn
How about valve just does magic and fixes everything
(In conjunction with blocking datacenter addresses)
And/or hardware spoof of hardware ID bans is a recommendation
I think they should just copy+paste the code from one of the many super basic server plugins that is capable of detecting spin bots because no human can do 1080 degree trick shots with near 100% accuracy.
dota
Do hardware id bans even do anything to virtual machines? Canāt you just be like āoop my virtual machine has blah hardware, oops now it has blah+1 hardwareā
then bots just shoot into walls while walking towards the enemies
no oneās hosting virtual machines for bots
HWID ban in conjunction with effective virtual machine blocking like valorant has can actually be like almost 100% effective at keeping people banned
A bot being forced to miss is a bot thatās not shooting a personš¤·āāļø
*A bot being forced
to miss is a bot thatās not
shooting a personš¤·āāļø*
There are so abundantly many hardware identifiers that you can't really ever hope to spoof everything
also you have to more or less reinstall windows every time you get banned
riot games sux tho 
Hardware ID spoofing circumvents that. And whoever told you valorant blocks virtual machines is mistaken. You can quite literally entirely bypass the requirement for Vanguard to be running with a single line code edit on a virtual machineās OS.
LOL
This literally happens all the time
ā
Riot Vanguard is just a good deterrent, but itās not perfect by any stretch. If someone wants to cheat they absolutely will with relative ease. Itās just if you want to cheat in a game, Valorant has more hoops to jump through when you could just cheat in CS2 that has a joke of an anticheat or TF2 that essentially doesnāt have an anticheat.
Anticheat isnāt about stopping all cheaters. Itās about making people who just want to cheat in some game go somewhere else with worse anticheat. Which unfortunately Valve is pretty much the bottom of the barrel as far as anticheat goesā¦
True
Valve is basically stuck in 2005 when it comes to anticheat
Which is nice because it's not invasive or whatever, but it's not really effective at preventing any cheating
If it's so easy, try it yourself
You will not be able to run valorant in a vm
Even if you spent 3 months at it, you wouldn't be able to
In fairness though the concept of VACnet being an AI driven anticheat is actually a fairly good idea, weāre rapidly approaching the point where thatās basically going to be the main way to detect cheaters as they essentially move to non-software cheats.
But Valveās implementation is just ineffective against anything other than spin bots. Idk if they just have it tuned to be overly passive or if they just generally ineffectively implemented it
Bro you can probably watch some guy do it live on twitch rn. Or look up a YouTube video on it.
Nope
You could probably count the number of people in the world who have figured it out on your hands
and soon riot will ban them
Iāve literally seen a guy in real time edit the code of a virtual Machineās OS, launch the VM, then queue into a ranked game of Valorant. He didnāt cheat during it and basically immediately abandoned the game after loading in so the game could /remake. But he proved the point
Okay
that's bad for places like college domes where 500 people live in a cramped tin can
valve should let everyone on earth create an account and then close account creation
then if bot hosters want to host bots, then they have to make kids
which wont happen since that requires a woman so yay!
what about when the bot hosters develop cloning technologies to annoy valve
cloning would be awful in general for cs2 too
imagine having 20 clones just dropping cases all day
with different accounts etc
so Im sure valve would find a solution to that
I wonder how many people it would really inconvenience
Tf2 isn't that popular, I bet it's pretty rare to have more than 5 or so people ever playing casual from the same address
Plus most CGnat / university networks use multiple public addresses, it's not like it's just one single one usually
Yeah, the university I went to owned the entire 151.141.x.x address block. Pretty sure every single device had a unique IP.
There is a collegiate TF2 league. And with the rise of esports, more colleges have dedicated practice centers for teams. Idk of any that specifically made practice centers for TF2, but Iām certain there are TF2 teams that benefitted from practice centers.
Source: I ran a collegiate esports team and negotiated varsity team status, player salaries, and the construction of an esports center.
Fun fact: all of those negotiations were accepted, and went into effect the semester after I graduatedš¢
I also co-founded the collegiate TF2 league.
That wouldn't apply to casual anyway though. Large events like that wouldn't queue for casual
Yeh but a lot of collegiate teams end up just hanging out in their practice center. So 6 college dudes queuing from the same IP wouldnāt look very different from 6 bots queuing from the same IP.
tf2 college espots
Not many, realistically. Its easy to make exceptions for college ips and such upon request
I feel like an IP restriction would be super easy to circumvent. Itād be as effective as banning the bot accounts. Momentarily useful but circumvented the moment the host realized
Not really, if you only allowed residential addresses
Not in the slightest.
Residential proxies are fairly expensive, fairly laggy, and usually only support http
No udp gaming really
unless you pay out the ass
You're coming from the mindset that there's an approach that bans everyone
*You're coming from the
mindset that there's an approach
that bans everyone*
YOu only want to make it annoying enough that most don't do it
*YOu only want to
make it annoying enough
that most don't do it*
I think it would definitely make it more annoying
combine it with some automated or manual banning and it's suddenly a big hassle to run bots
Double haiku is crazy
I wish I could tell this bot to fuck off honestly
š
Its just spam
Moderators please ban this user
and please revoke this user's moderation privileges
Nuh uh
then latam will be banned
what do you mean by that š¤
They use the literal ban hammer. Theyāre strapped with the hardware like Home DepotšØ
are all tf2 servers really on ipv4?
Yes
I actually don't know if any variant of srcds works with ipv6
Yep, no version works with ipv6
wtf
I think it's more surprising that you expected otherwise
fun fact the reason why the whole fake ip system exists is because it was easier to do SDR through that because the servers and clients expect an ipv4 address
i can't wait for the day everything is ipv6....
same
idk how exactly it works
Well I mean does it work if you use an ipv6-only connection
but valveās documentation says that the fake ip system was a workaround for codebases like tf2
wtf I never knew about this website
I gotta read all of this now
thanks fiend
SDR just uses the fixed valve.net IPs
well, some regions don't have a valve.net but yeah
ipv4 only
usually youll have a gateway on an "ipv6-only" network to access ipv4 sites
Won't happen, ISPs move slower than molasses
The only reason were seeing any adoption is because we're literally out of ipv4 addresses to assign
one day
And are also run by complete idiots who think cgnat should be used still with ipv6
ew
kid named non static public ip
bot hosters ip gets banned, oh well let me just unplug replug the modem!
Limit per IP
Wonder if you could use the mobile authenticator to make running the bots too annoying. Have to punch in the code from the authenticator after a random number of casual matches.
no
why do people think of every way to fix this issue other than just moderating the damn servers....
Because Valve prefers automation.
fuck what valve prefers
what valve prefers is what lead to the bot problem in the first place
That's useless for getting them to actually implement ideas.
intercontinental ballistic nuke
And that's why you have 0 value.
moderation doesn't scale
does it need to in a dying game
Also seems like that unofficial desktop authenticator should be dealt with, too.
uhhuh and how do you think valve would do that
valve didn't stopped workshop downloaders after they started to re-appear again
More likely would make the game inaccessible in a way that causes people to quit in large volumes
moderate casual or dont have casual at all
Moderate how?
with human beings instead of dumbass robots
Valve doesn't use robots to moderate TF2 though?
cs2 anticheat sucks lmao
Wrong
I check an account occasionally that literally admitted to cheat
still not banned
like dude shows where I am behind walls in duos competitive
valve's anti cheat is the worst anti cheat of any anti cheat other than really really old ones like punkbuster or whatever the fuck
VAC used to be scary
Walls are near impossible to detect. So if they're using something who's signature isn't known by VAC there's literally nothing that can be done.
The same as its always been.
That's why systems like overwatch were in place.
⨠so it doesn't work
No anticheat works then
were until cheaters abused it
š
they also had aimbot

dude cs2 anticheat doesnt work I played it enough to know it
thank god casual doesnt have too much cheaters
Team Fortress 2 Megathread - Valve should just...
all the toxicity goes towards rank grinding in comp
I think one person could implement sufficient protections against the bots and occasionally repair them when they're bypassed
Cheating is an impossible problem to solve. Especially on f2p games.
you probably wouldn't even have to pay them very much to do it
I play in prime enabled
ive only encountered 1 cheater in valo sooo
Valorant players aren't particularly intelligent fwiw so even if they were cheating you couldn't tell because they're too busy trying to efuck eachother
worst comeback of 2024
the one guy who was cheating told me they were cheating lol
they got banned after only like a couple minutes
armchair anticheat
vanguard apparently worked so well they're backporting it to league of legends
so well that people fooled it
I mean the big reason you don't encounter cheaters would be the barrier to entry is higher, moreso than vanguard being good fwiw
RuneScape also has bots lmao
day 1201 of talking about what dumb solution valve can introduce to save tf2 from bots
its huge amount of economy is run by bots
ok but jagex actually tries
nah
instead of sitting on their ass and doing literally nothing
several jmods are knıwn gold sellers
and runs gold farms
with unknown size of a botnet
they are kinda a part of the problem
I wonder how many people run groups of tf2 bots
Which the barrier of entry is way higher, since the way to go detected is to either be on dedicated hardware for cheating, or to operate at kernel level too. And they issue HWID bans, which prevents makes the barrier of entry higher. Especially since it bypasses most traditional spoofing methods by, once again, being kernel level.
and if it's been the same people the whole time, or if people get bored and new people start
ah shit cant mention his nme
the drama shitting tf2ber has a video over that
some botnets with 10k~ similar/same names
It's also somewhat puzzling why they even do it
There's nothing to gain by doing it
theres a second market for it
HWID Bans are also easy to bypass lol
Certainly the funny moments xd of people getting mad at the bots or whatever stop being funny after a few years
shitton of refs and cases
I bet the bot hosters literally only continue because the community is so vocal about the bots
If everyone just ignored the bots they'd probably stop
Not if your AC is operating at the kernel level, as I said.
possible
didn't cheaters are also relying in hardware cheats nowdays? @misty plover
Anyways, on the subject of Vanguard. Here's an article from Riot's own senior engineer about how much of a pain in the ass anticheat is.
https://twitter.com/ItsGamerDoc/status/1796233961720422533
thats how anticheats work yes
DMA isn't infallible, its not impossible to detect. But it is way harder.
whoever digs deeper wins
Anti cheat seems so much easier than cheating
To cheat you have to spend all this time finding undetected methods only to have them probably fixed
To anticheat, all you have to do is search for something you already know exists and fix it
You lose the battle by doing that alone.
The best anticheat is one that makes it harder to even get started with cheating.
Not the one that's the most up to date.
CLEARLY NOT! Otherwise instead of talking about and participating in a movement that won't do jackshit, this thread would be way more inactive 
dying game when player numbers consistently rise
ok
I think tf2 should be removed at this point......
I guess
I'm sure it's quite challenging to design the former
Yeah, it is
But the investment is worth it
If you raise the barrier high enough eventually you get to the level where free cheats are basically never a thing pushing out 99% of cheaters entirely.
"umm well you see voldemort says the numbers are fake because bots!!!!,,, š¤ "
You cannot say that name!!!
You doomed us all!!
should i get out of bed to play tf2
Kinda. A new-ish technique was called āarduino cheatsā. Basically you have an arduino cheat for you, then send usb signals as if it were a mouse being moved, and so you cheat without actually having cheats on your computer.
Very difficult to detect, but apparently Vanguard was recently updated to be able to detect those. Idk how they do it, but it sounds wildly impressive and Iād like to know how, but they probably wonāt say since that makes it easier to circumvent.
Do we actually have any good estimate on TF2's actual player count?
wait until mcoms release its website
Enough to play however much you want in casual or community servers. Beyond that who cares.
Mcoms is cooking something up
which ain't gonna stop voldemort of complaining by saying the website is wrong
nvm ill get out but not for tf2
I have faith in their work moreso than any youtuber, even though they use the worst viewmodel fov known to mankind
wdym fov 90 is pretty good lol
I'm quite curious about what she is going to come up with
mcoms sniper gaming
Thatās not vm fov 90. Thatās like vm fov 15.
POV: you donāt know which eye to close when looking through the scope
I'm waiting for the era the cheating war goes so far that games start requiring you to run their own proprietary OS 
valorant is not worth instaling JinxOS or whatever theyd come up with
80 with minimal view models is pretty nice. Though minimal view models are cursed on soldier.
custom bsd distro
Subjective, I actualy didn't like it
didnt that guy get arrested (for other reasons)
I think fairly soon it will be accepted to require hardware with a unique key in a secure enclave that no end user could possibly change or read and that you have to sign things with to do certain actions
I'm not looking forward to that but I can see it happening
My aiming fundamentals are really solid, I climbed hard when I played, I just didn't enjoy the game
I didn't feel like I was being challenged or forced to do anything interesting
I'd enter autopilot constantly
That's not what I meant
I meant that I wasn't really being challenged in the game when I played it, people were... as egotistical as it sounds, not at my level, so I got bored and moved on
I played collegiate valorant and now I donāt touch that game with a ten foot stick. Viper+astra meta made me want to flush myself down a toilet.
I like to throw myself at a brick wall and bash it down
R6 was pretty fun back in the day but the game kinda lost the plot in terms of balance
Counterstrike I also didn't enjoy though, slow games aren't really my style in general especially if the only skill is just pure aim
They werenāt particularly fun to play, they were abysmal to play against, they were just so blatantly OP that they had a 100% pickrate for like a full year.
play tf2 in bed
Sponsored by steam deck
i use 54 like robin walker intended
never playing this game in bed
*tactical shooters
are dynamical, maybe
try Ready or Not*
I am going to throw you out a window
No shot that was vieemodel fov 54.
that was 20 as a joke
Ay I was pretty close with the 15 guess
Yeah I posted the sc without any context
They got made fun of by Rayne for using bad fov so they made it worse
im glad i can make at least one person happy š
*They got made fun of
by Rayne for using bad fov
so they made it worse*
pookie
STOP
Sweetie gaves me the same cringe reaction that the word moist does.
It actually gives me physical pain to read and hear
swedish
Sweetie just sounds like Iām being talked to by an old woman about to give me sweet tea
baby gronk
Grog
I know people who think Adam Driver is hot. Some people just have fucked up tastes
adam walker tho,,,
Mcoms a baseball fan?
True, it really does depend
Hi Iām your HR representative, can we have a chat
i don't think id feel anything
She threw a beer can at me and told me to get out of the way of the tv :(
Can we cancel them?
Did you catch the beer can?
good one
if i wanted to pass as a cis woman i should change my pronouns to she/they
just she/her makes it too obvious
what
idk
joke: a lot of cis women change their pronouns to she/they
and if that's the case then most people using just she/her are trans women
thats the uh joke
text flavor so there is personality and quirk to my messages
Sorry my masculinity is my entire personality I'm going to have to give you a 12 hour mansplain rant on why you're wrong /j
Wait is mansplain still used?
Where's the hidden goku how am I supposed to laugh at this
i love getting invited to baseball club seats and then the game is so boring they have to use constant music and food to make it interesting
didbreakingbad predict the ps5
my favorite kind of post is like
sports event scran and its the worst food imaginable
Nah its fine dw I sometimes call people "love" just to mess with them and annoy them
idk i feel like ive seen plenty of trans people use she/they kind of like giving up and leaving gender
but still wanting to be seen as fem
leaving gender is the ultimate level of ascension
i like to think of myself as a caterpillar
they eventually turn into butterflies, no
i guess
i think what will end up happening is society will end up basing everything off sex in the end if gender truly gets abolished
and then we will have momentary equilibrium
and then sex based burdens will engrain our society with prejudice and bias again
and gender will become a thing again
i feel like a lot of people dont fully realize the full spectrum of human experience
Tbh I think the big issue is there's not really adequate words to describe every identity, nor even come close to doing so
i think having gender abolished for any time at all would be an insane event
it takes a lot of effort to walk in someone elses shoes
because that hasnt ever happened unfortunately
anyways
its been this way since forever and it sucks
#competitive-digging-archived
I'm not familiar with TF2's code base, why did Sixense support and VR mode break in the 64 bit version of TF2?
I think that was my message? Mentioning a Quake player's post on r/tf2 and noting how putting everything into one game leads to pointless optimism
And crazyass behavior, from rather innocuous fandom quirks to things like the TF2 community showing that they're doofuses on the Source 1 GitHub tracker?
apologies for not responding for a bit, internet's being slow as frick
like, I brought up the Omori fandom as an example of more innocuous action
as sometimes folks would be so brainrotted that they'd overhype the game and, er, just be kinda annoying to be around
not necessarily bad but I'd rather keep my distance
I know this is sorta a bad comparison but what if TF2's general fandom also suffers from this disorder of thought, so to speak
everyone's huffing copium, overvaluing the game and making fun of Valve for being scared of working on something that would've already died off by now
and they're complaining loudly and some are even being assholes about it
Until those bastards get the cops called on them the bot hosters are basically profiting, as they know Valve does nothing about them and they can even swat people and defame them with generative AI voices
I hate to be cynical here but I'm just tired of this whole farce, it's been so long and yet nothing constructive happens
Why wasn't the answer to leave Casual for dead and invest in actually worthwhile community servers
not pathetic jokes that spoof ping, run rtd plugins, and remain half-empty much of the time
Because investing in a community is harder than push button, receive game.
Not to mention everyone is too wrapped up in one million layers of irony to actually form a community.
A lot of these nerds never really played anything without matchmaking. It's a totally foreign concept to join a server and see the same faces daily.
š¤
And there's the whole cultural concept that online spaces aren't to be considered special.
mastercoms singlehandedly saves team fortress 2 once again?
It's seen as taboo to get emotionally invested in online people and spaces.
you're cooking, you're cooking
this with a system to choose the amount of buddies that you're playing with so that your friends can join off you too without the server being full
didnt teamwork.tf havr community quickplay but people didnt use it
weird, tbh
heck the fact people join discord servers makes this more confusing, unless people just shut each other out
just like me fr fr
Can I write a desktop app version? 
i couldnt imagine a more sad server
actually wait i have a gmod map on the workshop but that's it https://steamcommunity.com/sharedfiles/filedetails/?id=3182734242
If all you do is meme and shitpost on discord, are you even really considering it a community?
this one still isnt quickplay though its just a better server browser
then I look through and the only options are 200 ping Skial 2fort, 200 ping 32-player Skial 2fort, and a full Uncletopia
and a buncha empty servers
/hj, I'm not really taking back my point as much as pointing out one thing that must be tackled before going through mass community server adoption
the only community servers that exist nowadays sorry
there are probably over 100 ugc servers
maybe it's just experience, then; I usually camp around small servers
even in large discord servers you have a ton of people lurking or people only interacting in a vapid way
and then a small "community" of the people that actually chat
that's fair
we found uncletopia's evil twin
the furry pound if it was evil
Its really not quickplay in the slightest
And they basically don't moderate the servers on the list
See: 4chan's racist transphobic party /v/an server being listed lol
and to tack onto this
I have 1600 hours in TF2; I still don't have much to show for it
it takes years of effort to make a prodigy, and even the gifted must hone themselves over time
Its just a worse server browser
It's more dependent on how you spend those 1600 hours. 500 hours of 24/7 2fort is worthless.
nah, I'm using it in a more general sense
and IIRC I've seen prodigy being used to refer to someone who just dropped a high-skill bombshell with the audience not knowing about the training that preceded it.
hm, true
especially since I only have around 100 hours each on my most played classes
I've got 10x that on Pyro alone.
oof
there's tons of resources, valve develeper community, tf2maps (and its associated discord), TopHattWaffle and UEAKcrash's videos, hell even 3kliksphillips old CS:S vids still are helpful
there's more but those are the ones i can think of off hand
one benefit of source is that its been around for so long that there are TONS of resources for most of the tools it offers, and most of them still have valuable information even if they're over a decade old because things don't change that much
especially because uh, if you want to get something into the game valve needs to be able to compile it with their tools
but a lot of the knowledge carries over between source games, which is nice
Masterchef cause you are cooking š„š„
See, I think it's moments like this one that just aren't possible in matchmaking. Everyone on the mic in this clip was a regular, so we were all just comfy with each other and joking around while playing. https://www.youtube.com/watch?v=E1sFKcYCt9o
The conversations are real. -- Watch live at http://www.twitch.tv/aethwolf
electron
(electron fork)
No
Its literally just a game ui lib I wrote that uses flexbox as its layout system but otherwise is just rendering textures
I do have some very lazily made styling options but its not really that good yet
Sorry I'm not a fivem dev I wouldn't embed chromium into my games
Html and CSS is the best way to write uis but I do not want chromium
thems be fightin words
It's true though
jquery is the best way to write ui
(the first part, not wanting chromium is fair)
Like it is genuine cope to think otherwise
if your UI is basically just a styled up form then fair game, though I mean most UI tools are suited for that. If your UI is like a game or something then no. Different use cases require different tools.
There's not a better way to do it that's been invented, it's simple enough that I can teach anyone to do it, expressive enough that you can make basically any design, there's nothing that comes close.
Like it's straight up the best. The rest of the web is stupid bloat but html and css are solid
vgui is better
Vgui is a mess
(hudpilled)
In a lot of ways
there is no game ui system that's actually good. But HTML+CSS is an even worse fit there
minecraft java's hud system where everything is a hardcoded mess and in a giant atlas is better sorry
most superiorest hud system
Agree to disagree then. Cause nothing comes remotely close in my eyes.
Flexbox is godtier. Html/Xml are the most readable/easy to write way to describe a tree based layout. CSS is a simple language for actually adding styling. You don't need the full fat web.
I'l say there's a reason why you look at webgames and most of them render their UI straight into a canvas. They could've used HMTL+CSS and in fact have the perfect environment to, but it's really far from the ideal use-case
tell that to Garry Newman
I'll tell a lot of things to Garry Newman
(like, please do, no joke)
They don't do it because it's a pain in the ass to have to write your UI in html with a js callback into the game. Not because html and css are bad for uis. The rest of the developer experience is just dogshit.
Asp.net has this thing called Razor.
Filename is FriendName.razor
@using Sandbox;
@using Sandbox.UI;
@namespace Menu
<root class="friend-name @FriendClasses()">@Friend.Name</root>
@code
{
public Friend Friend { get;..
making a decent workflow for this would be 10x easier than building a new UI system from scratch, but the standard practice is to do the latter
I think you're coming from the mindset of using it for the web in its entirety, not just using it for just describing the layout and basic styling
web tech is probably the single ui library which has had the most technical development and engineering put into it on the planet
its features for layout and styling are very good for the most part
HOWEVER
you would need to do a lot of work to make a game UI library for it
Yep, there's a reason most modern ui frameworks, even game uis, take inspiration from the web
Isn't web kind of overkill for most UI tasks
For desktop apps you basically have to ship chrome or use system chrome I guess
Even if you strip it down as much as possible there's just all of this extra garbage that you probably don't need for your specific application
It's also not really that fast on low end computers
I advocate for starting from the foundation of html and css, the rest of the web sucks mega balls. Electron is awful, Tauri is just as bad. Do not use nor ship full fat web shit.
Well enlighten me on other options for accurately rendering modern css
apart from just using a modern browser engine
I said the foundation. Not the entirety.
I guess
They're simple languages that are easy to parse. Don't implement everything, transform it into what you want it for.
But does anyone actually do that?
my favourite part of when casual ppl complain about community servers is when they say that nobody plays on uncletopia because all the servers are full all the time
I mean I wouldn't argue with that
What about the ones who complain about Uncletopia being nothing but tryhards?
If you're implementing things from scratch, html and css seem like as good of choice as any for how you do your layout and styling
That one's even more funny
my second favourite especially right after i close tf2 after i kill like 3 people by sneaking behind and tauntkilling them
Uncletopia players don't really play that differently from like the upper 50th percentile of casual players
Uncletopia has a history of banning competent snipers, and I see more memery and shenanigans on the server than anywhere else.
"Uncletopia is so sweaty"
They go to dustbowl and upward for the 3000000th this week
Like if you think it's a tryhard server you just simply haven't played there
I do know someone who's a good sniper who got banned for cheating
I don't think he cheats
I think some who complain about Uncletopia being tryhards just want to pubstomp little Billy FreshInstall
I have seen way more high skill players on skial servers than UT ones
why else would you play tf2 in 2024?
I would put UT players around 40th percentile
i need clips for my frag movie
Just because you're not used to fighting anyone near or above your skill level doesn't make it tryhard š
Nemu's servers way back in the day were more sweaty than what I've ever seen out of UT
I wonder what happened to those actually
It looks like they may be back
Are they?
i guess that party never went through
I honestly don't even mind if I pubstomp or not
I just want to do decently well, even if I lose and get pissed about it
what's not fun is when the enemy team is so skilled that Team Fortress 2 becomes a walking simulator where you watch yourself die over and over again
then I just change servers and requeue, no use trying to get meat from a rancid carcass
I still think they have the ugliest default player model i've ever seen.
It looks like a rejected rick and morty side character.
perfect for gmod 2
Guess that means i've been protesting for 2 years
Slacktivism is modern activism.
Btw anyone know why tf2 wont go above 60 fps? I have a 75 fps monitor and vsync off but i have no idea what it's doing.
as should also protest outside of valveās offices
Also did mcoms come back from hell? that server icon looks spooky XD
If you aren't waterboarding valve employees you aren't protesting in a meaningful way
LMAO
Enforce minimum FPS
this is just like:
- harms legitamate players
- stupid
- either doesn't affect bots or bots can just... fake it
like imagine enforcing minimum fps
how would you do that
its the like
ask the player if they're cheating
all over again
cl_ischeating 1 
-ischeating launch option
lmao
Not having textmode imo is like an alright suggestion but even then tf2 uses very little resources anyway
I mean I wouldn't be mad if they removed sniper entirely
the thing is removing textmode does nothing because there is nothing stopping bot hosters from re-adding it or using an older client
they're still using the x32 client
not rendering is such a trivial thing to do
on linux, it's harder to render the game 
what happens if you tell them this is a horrid idea?
LETS MAKE THE GAMEPLAY BAD ENOUGH THAT PEOPLE STOP PLAYING!
I suggest reverting all tf2 builds to team fortress classic
i don't see any issues with this except on servers with 100 players
i've seen what happens to a client when there's a sudden update out of nowhere. it's surreal
dawg I'll just do this without cheaters
honestly just try fiddling around with hammer and see what you can make, it's pretty easy to get started messing around since it uses the brush system that's been around since Quake. I'd suggest learning about scaling first because otherwise it becomes a nightmare if you start working on a map and it becomes too big or small. UEAKCrash has TF2 specific mapping tutorials and 3kliksphilip and tophattwaffle have lots of regular hammer tutorials for stuff like gmod. Making maps for gmod is a fun place to start because you don't have to think too hard about gameplay, you can kinda just make whatever you want and it'll be fun to spawn props in regardless. For TF2 maps I've been trying to make them for like 9 years now and I've been coming back to this same project for like 5 years, ive restarted it from scratch at least a dozen times and just now am i feeling confident that it plays well all these tries later. some people have a good innate sense for what plays well but I was not as blessed
yees these I didn't even notice this lol
Is there any reason why textmode is able to connect to secure servers? I donāt really understand why it isnāt like the -insecure (or whatever) launch option that just opts you out of joining secure servers.
I know that wouldnāt really stop cheaters beyond just requiring them to make a new git push. But it always struck me as weird that textmode works in the way it does.
Wait people are unironically asking to de-optimize the game? WTF.
Imagine working hard to release 64-bit and implementing optimizations, only for the community to go āgAmE rUnS 2 gOoDā
Iām hearing remove Linux support (meme)
If I were to change the client, I'd also update it so it breaks network compatibility with older versions. At least make the bot creators have to work a little bit harder at fixing it.
theres only so much you can do with making that hard
Given that every solution is going to get bypassed, isn't doing nothing the simplest solution?
yes
really? I kinda gave up at somw point after people telling me it isnt even on
thats neat
I've seen action taken on reports on the Steam profile for things. Reported a lot of item names with slurs on them. Found them removed when I checked later.
Valve does act upon manual reports quite often
There's this ragehacker that's been following and harassing me and a friend for over a year now who we've gotten the account of banned like 7 times now.
Though tbh the bans were meaningless because they have a pending trade for all their items constantly which lets them escape the trade restriction once they get their ban
User is suspected to be on an old Android Discord client
That's wild... Regarding that thing with pending trades, have you reported it to Valve as abusable? Any way to make cheating a little less attractive for seemingly legit (as in high value) accounts would be nice.
They know, unsure if it's been fixed yet
I hope they lose interest in you at some point :/
I had a shower thought
What if valve helped some communities to host their servers?
Expecting of course they are "vanilla"
Imagine a community who want to host vanilla servers but the host bills are somewhat high for them, so they pay valve a few bucks and they host some of their servers. The prices should be low enough to be cheaper than renting servers from other companies
Then imagine valve improves the server browser and adds some sort of community quickplay. Valve hosted community servers can always qualify to be promoted
Back in the day, there was a community created server blacklist floating around. Why can't we create a list of good servers and just play those? Patreons and such can help with hosting bills. None of that requires Valve to do anything.
It could help reduce hosting bills
Valve wouldn't even throw $1 at community competitive. What makes you think they'd throw even $0.01 at servers they have 0 control over?
valve alerts the community of major events
thats enough to keep the game alive
shorely
I want to make a server list that excludes scummy community servers that do shit like fakes players and fake pings
That's what I suggested like 3 lines up.
I'll throw up a proof of concept with cloudflare workers at some point
Fuck asia servers with 200 ping. Told me it was 20.
depends, I know for sure that when VALVe announces a new mvm community event from moonlight or potato.tf, the players on the servers increase.
Iāve been debating starting a server. Iād have to do a ton of research though because I donāt know much about hosting a TF2 server and I wouldnāt want to royally soil it.
@high current has leveled up! (18 ā 19)
Not as hard as you think, the hardest part is the bills for keeping it running and advertising.
What would you focus on? Wacky maps, vanilla experience, cool custom maps, etc?
hammer++ is way better since it has tons of bugfixes and extra cool features like the physics tool, a preview of the actual lighting for the map (since regular hammer doesn't let you see what the lighting will look like before compiling a map which is INSANE) a better particle browser, and also a better map compiler that doesn't crash and force you to leave your PC while a map compiles. It's drag-and-drop to install for TF2 so I'd suggest using that one
https://wiki.teamfortress.com/wiki/Windows_dedicated_server only takes a few hours tops (most of which is spent downloading the server). If you know how to install mods for TF2 getting sourcemod for your server is pretty trivial too
also requires port forwarding so depending on your network situation it may or may not be possible to host a public server
NOOOO PUT ME BACK
š 187 š 42
Probably Vanilla and/or Vanilla+.
Iād definitely have the cookie cutter stuff: no random crits, no random spread, no random fall damage. Iād also probably have some high quality custom maps, nothing super experimental, but things like the map from the Frontline community campaign or the Jurassic community campaign.
The maybe included things would be a balance mod, but not a shitty YouTuber one based on my personal opinion. But stuff generally agreed upon, like tuning down the wrangler a bit, making scorch and detonator afterburn duration scale with splash damage, maybe making crossbow affect by crit heals. Pretty minor things in the scheme of balance mods.
I think thatād realistically be the main draw of the server, because everything else would basically be uncletopia.
If I had more than 1 server Iād probably also have a no-elo MGE server. Elo in a practice mode is cringe af, and most no-elo MGE servers do some whack shit that makes your game laggy until you restart.
The other main draw would just being a better quality experience than other servers. I wouldnāt have weird donator perks that lag peoples games like skial. Wouldnāt have that weird lagginess like UGC. Itād just be a decent server that Iād probably lose money runningš¤·āāļø
is there anyone that has any archive of this article? or remembers what it said?
it is the TF2 Quickplay FAQ
my only problem with the rebalance servers is that it's basically impossible to see what the rebalances are at a glance and which weapons have been cha ges
Article "TF2 Quickplay Overview"
Damn
it doesnt load for me
Yeah its not loading parts of the page
so i mean like
it literally doesnt load the page when i visit
oh
it works on chrome
Article "TF2 Quickplay Overview"
There's another archive date that doesn't have that blank 7 and 8.
Quickplay required accurate ping, player, and bot reporting
Can you spoof players or is that not possible?
The thing I typically saw was bots copying loadouts and names from people who had previously connected.
Obviously for a2s queries you can but for reporting to valve's master server
I know it's supposed to use steam to authenticate each player or whatever
Yes, and you're supposed to get blacklisted if you do lie about it
*Yes, and you're supposed
to get blacklisted if you
do lie about it*
But Valve never enforces it
they used to
Its been forever since they did
Then again those servers who break the rules are their biggest ones now
And I don't think Valve wants to deal with the bad PR from nuking Skial or GFL or Wonderland
Yeh Iād try to make it clear in some way. In an ideal world they wouldnāt feel massively different to use, but would feel much better to play against.
I also think rebalance mods tend to āovercookā changes. In that they overcomplicate things way too much.
plus rebalancing stock weapons is kinda silly
Yeh. I wouldnāt rebalance any stock weapons. Honestly thereād probably be like 10 weapons total Iād want to tweak. If that.
And sniper would remain untouched, not because heās fine, but because I donāt know a good way to balance him and neither does anyone else.
When is valve removing the Heavy ramp up nerf
when the heavy update drops in summer 2018
When are they adding Dragons furry but for heavy
replace heavy's gun with a giant ship cannon that shoots cannonballs. boom
I hope they never add dragons furry
I rather they add a non-minigun primary. It's about time heavy got something
i would rather if they put all stats a weapon has instead of making the players go to the wiki and reads them
if you want I have a machine, I cant guarantee 100% uptime because yk, tornadoes and shit
We get huge value out of good server operators. While we do want to control
new players first impressions of the game, the goal is to have new players find
all the diversity out there and get into a community so they can kill each
other in the way they most enjoy. Having a set of servers with known
characteristics is good, to ensure that if you want to play you can always find
a server with a good ping, etc. But keeping all the traffic on generic servers
that we have to maintain and host is not really a huge win for us.
outside of the obv issues with quickplay, quickplay also failed because of servers abusing the system?
I dont think quickplay failed
valve wanted to test stuff
tf2 was the board
now we got this half complete system that for some reason cancels queueing automatically
then issue gets fixed few days later on my side
Honestly i just joined official valve community servers than use quickplay.
It was never a good option but a valve server was always populated and always a map outside of a 24/7 2fort
It's just official Valve server, not Valve community server.
about this, it doesn't have to be tf2 as well, I can help whoever that needs it, better than wasting extra ram staying idle
can you join valve tf2 servers with direct IP nowadays?
you could be able to in quickplay time
Well they run servers differently now that's why i said a valve community server cause it was hosted in that way.
"Valve community server" makes no sense. "Community servers" are servers ran by the community instead of Valve.
didn't valve pushed a change to the server browsers to separate community servers with official servers? some .res files suggest that existed
official unofficial servers
Using "retry" doesn't even work on MM servers
according to the string text those servers are "official"
Matchmaking you need to be queued to join. A community server doesn't have that restriction which is why i mentioned them in the way i did.
The distinction comes from who's running them, the community or Valve, not how you connect.
i think its better to just distinguish old valve servers and new valve severs by saying "valve matchmaking servers" and maybe something like "valve quickplay servers"
idk
This isn't true, if you type retry you'll get joined back in
I don't know whether it's the auto rejoin thing or the connect that causes it
but it 'works'
That's the thing i never touched quickplay. I just joined the pubs.
idk there's not really a good way to say it i guess
valve servers just sounds generic
valve matchmaking servers works for the current servers, but valve quickplay and valve community are both inaccurate
I think they used to name them "valve pub servers" or something.
looking at an old video, it was just valve "gamemode" server
*looking at an old
video, it was just valve
"gamemode" server*
this is a screenshot from 2013
Weird
Collectively, they were just Valve servers.
version number maybe? idk
I don't think so
Probably something that only meant something to Valve.
Maybe one was the physical machine and the other was server instance on said machine.
yeah thats kinda what i was thinking
physical machine or datacenter maybe
probably the former
valve so have servers in texas
certainly much higher than 147
WE NEED MORE TEXAS SERVERS
although interesthingly these ones more seem like id numbers
huh
1010, 2010, etc.
I never knew valve had servers in India
i believe the ones listed on steamstatus are all the regions valve has servers in
anything marked as N/A for CS2 seems to also apply to tf2
although i don't see any texas servers?
at least not game servers
Lame
At least since I am in the middle of the country
I get like
40 ping to both LA and Virginia servers
and 60 to washington
for US its like, Virginia, washington, LA
ok here's an interesting thing
the 3 letters after the srcds id is the shortened region name
with a few weire exceptions seemingly
like washington being eat instead of sea
but CS2 apparently has chicago and texas servers, but tf2 does not
I was gonna say it looks almost like a bitfield for flags or something since you have a lot of 1013, 2013 type stuff
but it's decimal so that doesn't make any sense
it could be bitmask portrayed as dec who knows
then you wouldn't have numbers that change in that pattern
Idk I'm sure somebody has figured out what the numbers mean
*Idk I'm sure
somebody has figured out
what the numbers mean*
I mean 2013 and 1013 are pretty similar
0111 1101 1101
0011 1111 0101
This is a problem we're obviously aware of. It's definitely not that we don't
care. However, it is essentially an arms race that is provably unwinnable by
Valve. Furthermore, any change we make in the name of security will almost
certainly cause a disruption of legitimate service, due to bugs on our part, or
usage cases we're just not aware of. It is a classic conflict between security
and accessibility.
Hopefully those two reasons help explain our reluctance to address these sorts
of problems through technology. They will create an ongoing arms race, in
which we can possibly limit this activity and make it harder, but probably
never eliminate it completely. Furthermore, this benefit comes at a cost of
taking resources away from adding features and fixing bugs, and also disrupting
legitimate users.
When we can do simple and safe things to make it harder to do these sorts of
things, we will. We have some protocol changes that will make it harder to do
this sort of spoofing, which have been beta tested for some time now. We'll be
rolling those out in the next couple of months.
Crowdsourcing using the abuse reports helps us stay out of the arms race, and
it's the safest and simplest way to deal with this problem and many others like
it.
Your humble servant,
Fletch
That doesn't really work. I don't want to get into the details on this public
forum, but I can guarantee that the result of what you describe is that the
problem would just be escalated higher, meaning more convincing bots with
avatars, with valid steam accounts that are logged into steam, etc. A few
weeks (or maybe even a few days) later, we'd have the same problem, only the
avatars would be fixed and it would be even harder for a human to recognize
them. This is exactly what I meant by an arms race. We would spend all that
time, and maybe some people decided it was too much effort for them, but likely
many would still continue to do it.
The delusion that the problem is trivial or that there is magic bullet is only
enabled by ignorance of what people are able to and the lengths they go to do
this sort of thing.
- Fletch
idk i'm probably looking for a pattern that isn't there
tl:dr

