#Team Fortress 2 Megathread - winter is the most chill time of year

1 messages Ā· Page 67 of 1

slender nexus
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the TF2 community does a little harassment campaign for fun

crisp cedar
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ok so what replay said

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i thought something interesting or funny happened

mystic turtle
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all they had to do was follow the link lmfao

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anyways, yes. fixtf2? more like fucktf2. see you folks later, and good luck with whatever you're doing.

limpid panther
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black beans, white rice, omellete and tomatoes

cursive peak
limpid panther
limpid panther
wild grove
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This doesn't, if anything, I want to play the game more now.

unborn pecan
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people misusing github issues

crisp cedar
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tale old as time

unborn pecan
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Cook your tomatos

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or idk

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Salt them at least

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or cook them as a part of the omlete

limpid panther
limpid panther
unborn pecan
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I just watched the uncle dane video

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It's kinda stupid ngl

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Us TF2 players are angry and we deserve an update

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you can't make anything on we get fixed

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It'll ruin everyting, you'll see

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I may have to unsub from dane for this

grim parcel
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it’s funny how the community treats literally anyone not showing the same amount of interest in the game after 17 years

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from youtubers to random valve employees

uncut spear
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that was beautiful

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it's funny he says soldier wouldn't give two fucks and just run into battle

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which is so true lol

next nymph
unborn pecan
rare creek
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Valve should add a hardware anti cheat into Team Fortress 2. A physical PCIE card that you plug into your computer and set contacts on your body in order to play, if it detects you cheating (at the hardware level) it will instantly kill you with 3000 volt electrical shock, followed by banning you.

sour oxide
mystic turtle
mystic turtle
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nah, from Philippines, Southeast Asia's shit internet hotspot

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I do know quite a few folks from Brazil tho

sour oxide
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I'm new to this community, joined a few weeks ago.

heavy solarBOT
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@sour oxide has leveled up! (3 āžœ 4)

mystic turtle
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hm, I see

sour oxide
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WAIT, WAS TF2 ALWAYS "TEAM FACTOR"?! (Nvidia control panel)

kind falcon
limpid panther
sour oxide
limpid panther
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I'm at work though, won't be able to accept until later today

sour oxide
left sand
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the game developer will be aware of the problem now

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they werent before but now they will

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(sarcasm)

limpid panther
grim parcel
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vaccinated my wife and kids sad

cursive peak
kind falcon
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penguinz0 video incoming yada yada

crisp cedar
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lol

rare creek
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and that's why it has so many signatures,,,

radiant merlin
spare obsidian
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kind falcon
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gambling addict

high current
high current
spare obsidian
high current
# rare creek and that's why it has so many signatures,,,

I mean the pace it got signatures at was pretty much what you’d expect. They slowly approached 100k signatures during the kinda half-assed ā€œphase 1ā€ before June 3rd. Then fairly rapidly approached 200k once literally YouTuber that plays tf2 actively made a video on it.

crisp cedar
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i think itd be really funny if valve doesnt react

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which is what they will do i think

high current
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I agree. I don’t think valve is going to do anything tbh

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But they can’t accuse us of not trying to get their attention

spare obsidian
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what happened yesterday, well about that

limpid panther
high current
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Also it probably worked in FixTF2s favor that the Jake Paul vs Tyson fight got postponed. If that had been yesterday like it was planned iirc, then that shit would have entirely eclipsed us

rare creek
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the who vs who?

spare obsidian
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the who figth

limpid panther
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what would be tragic though, is if they have been cooking something and release it soon-ish and people get into their heads that campaing was the reason

high current
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A YouTuber was going to fight someone’s grandpa on Netflix live

spare obsidian
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youtuber drama

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got it.

high current
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Pretty much. TF2 just got lucky that yesterday was generally uneventful other than FixTF2

mystic turtle
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so in the end, it doesn't add up to anything
if Valve does something, then good
if not, invest in community servers (and hope server networks can get their shit together so that folks like me don't suffer much from the absence of Casual. The only server where I live that can compete with Valve servers in regards to ping is Uncletopia, and that's full a lot of the time)

limpid panther
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lower it a little bit but not too much as to be abusive

rare creek
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lowerign it to 0 ms thanks for this info

high current
misty plover
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Tbh my personal belief is that this movement is doing way more harm than good and that if I was Valve I would actually just close the servers for a day out of spite and say go touch grass

slender nexus
misty plover
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You know something that's been crossing my mind a lot lately is how much revenue does tf2 even generate for Valve

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A lot of the economy is transfers and not inputs these days no?

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Theres new goods bought every now and then but it's mostly just items changing hands now not many people are actively opening crates and cases anymore

spare obsidian
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tf2 generates pennies to what other valve ips, heck even hardware

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monetay speaking TF2 is worth less than a penny

crisp cedar
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tf2 is still a silver earner every summer sale, no?

small sirenBOT
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*tf2 is still

a silver earner every

summer sale, no?*

next nymph
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Valve takes a sizeable cut of nearly every PC game sale, that's where the money is

crisp cedar
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its pennies but they dont even do any work

spare obsidian
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tbh valve is sealing the high sea, gabe rn is focusing now in neurolink too

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so, games for valve isn't their priority

teal sand
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man i miss jungle inferno

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that shit was so fun when it dropped

kind falcon
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man i miss tf2... (Video Essay)

teal sand
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What Happened To Team Fortress 2? [4:55:32]

languid haven
teal sand
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did i ever tell u guys about how i showed my friend tf2 one time and the second casual match we got into (i.e. her second ever game) we got matched against b4nny while he was streaming

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that was pretty funny

tough locust
# crisp cedar i think itd be really funny if valve doesnt react

i remember chet faliszek saying in a video that valve usually doesny respond to these kinds of thinga (srry my autocorrct isnt workibg for some reason) abd that they ususally wait in the background to see what the people are saying. Chet said that whenva company says "we're working on it giys" the people stop giving feedvack and will only get angrier if the problem doesnt get resolved. if anything I expect that there will be a small update relating to the bots in the summer update but theyll never cone out and say "we're workibg on it guys!" since the fact that they did iit in 2022 made them look bad

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wow this is typed horribly but i think it makes sense

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If I can find his exact video after work i'll pull it up

small sirenBOT
#

*If I can find his

exact video after

work i'll pull it up*

misty plover
next nymph
languid haven
potent wolf
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please keep this to #competitive-digging-archived

languid haven
misty plover
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Its not tf2 either graaaaaaaah

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Talk about tf2 or else

misty plover
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šŸ™€

potent wolf
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erm yes it is

misty plover
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Wait is that not titan fall 1 I don't remember

potent wolf
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no it's titanfall 2

misty plover
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Oh it is

left sand
misty plover
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Surely this will make valve implement the magic anticheat that instantly bans all botters!!! Right??? Clueless

misty plover
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Honestly I'm not even sure what the movement is expecting to happen

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For Valve to just drop everything and focus solely on tf2?? For them to hire more contractors? Valve to construct a new emergency VAC team just for tf2?

glass pollen
misty plover
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Yes

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Oh my god my internet is dying what is happening

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Correction discord is dying

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Hitting a nice juicy 800ms ping time

next nymph
misty plover
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Whatever, I'm just gonna forget about this and go work on my own game

wild grove
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There's another expert mission which is mostly fine until they spawn these giant heavies that shoot fast crit bison projectiles that straight up kill you instantly if you're not ubered.

summer steeple
high current
# slender nexus I'm surprised valve hasn't taken the nuclear route and just shut off all revenue...

If they do that they set the precedent that their virtual economies have no actual value and that would have implications to the much more lucrative CS2 economy. Even if it wasn't a total nuke like some copium-huffing TFtubers seem to think, if it impacted the CS2 economy by say 10%, that's a metric bootyload.

Also Valve takes 15% of sales on the Steam Community Market, and they obviously get 100% of their direct sales. So people buying/selling keys, skins, items in both TF2 and CS2 make them bank. So nuking either economy would probably cost them more than server up keep.

broken haven
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my case selling for 3 cents on the market

misty plover
high current
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To be clear, people know items are essentially valueless, but CS2 set the precedent that Valve does care about the virtual economy by porting it to the "new" game. If TF2 shut down and contradicted that, it would be bad news bear

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Dudes will get their CS2 dual-butt-plugs priced higher because in the glint of lighting on specific maps you can see funny shapes on different parts of the knife. Those kind of sociopaths would panic at a parallel economy evaporating.

left sand
high current
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Oh true. IDK what the split on that is, but still Vovlo makes bank off TF2 and CS2. Not as much as Steam game sales, but not a dismissable ammount

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Well, Valve could dismiss it, but they'd be braindead to.

slender nexus
uncut spear
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team fauci 2

hidden gyro
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Github moment

rare creek
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gigachad kisak

rare creek
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I LOVE GAMBLING!!!!!!!!!!!!!!

grim parcel
mystic turtle
# hidden gyro

"downvote the hell out of that post"

my brother in Christ this is standard github procedure. Too bad you didn't use Linux... you wouldn't understand

hoary geyser
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only linux users understand github

drowsy marlin
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I use linux but I don't understand it

mystic turtle
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since it's usually Linux users outside of full-time programmers that crawl github issues

wild grove
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I do crawl thru the source-1 issue tracker when I am bored

summer steeple
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I check it like every week or so

eternal haven
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I wonder why valve hasn't patched the party invite crash that's been going around for like a month

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It seems like adding one check to the GC that ensures you're friends with the user you're inviting would be sufficient to fix it

summer steeple
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well at the very least looking at the github shit people haven't been spam creating issues

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unless there's a way to just straight up delete issues i'm not aware of

left sand
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there is

summer steeple
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well unless it also fixes up issue numbers it doesn't seem like its happened

left sand
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it doesnt

jagged pawn
livid oracle
uncut spear
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BRO NO LMAO

rare creek
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they stole my fucking idea sue the hell out of this guy #1072696252162117752 message

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literally the same exact thing...

jagged pawn
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that has to be a bit

rare creek
# livid oracle

mastercoms fidn this guy's exact geolocation down to 28 decimal points

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copyright infringement on my idea

mystic turtle
# livid oracle

ah, yes. the game already lags well enough as is
as has been mentioned before you can just somehow run TF2 with an intentionally busted X window compositor to get all the effects of textmode without having to directly call textmode

wild grove
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running the game in 100 x 100 pixels

rare creek
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i mean with textmode you dont need a gpu

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if textmode was removed bot hosters would just use an older version of the game or patch it back in lol

wild grove
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it would be worked around because people are stupid enough to publically talk about it instead of emailing valve in private.

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same with talking about the cheat that bot hosters use, like y'all are asking for more bots.

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if you want a cheat to be effective, you need to be private or at bare minimum vague about it, otherwise people are gonna workaround it all the time. This is why a patch note has "security improvements" instead of what they specifically fixed for security reasons. But I think people here know that already.

livid oracle
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i think cheaters would notice textmode being gone right away

eternal haven
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Not to mention textmode doesn't really do too much other than prevent some code from being run

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It would be trivial to add the functionality back even if it was completely stripped out

livid oracle
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it's the same shit with ppl saying that the retry command should be removed

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because they think it's what cheaters were using to bypass votekicks

small sirenBOT
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*because they think it's

what cheaters were using to

bypass votekicks*

grim parcel
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what if valve just removes the ability to cheat

wild grove
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what's gonna happen to those signatures on the save tf2 website?

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sent as emails to be shredded by the aggro spam filter? trollfig

spare hedge
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From my understanding they're gonna be printed and sent to the Valve offices in person. And they might get shredded as soon as they receive them :/ .

burnt dragon
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ballin

unborn pecan
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you gotta add dougie to it vro....

radiant merlin
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i made the issue

unborn pecan
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oh fr?

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lol

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do u like dougie

radiant merlin
livid oracle
fleet kite
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so, idiots

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(im late sorry)

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Ill be just reading chat and realizing too late that its been 2 days

small sirenBOT
#

*Ill be just reading

chat and realizing too late

that its been 2 days*

livid oracle
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youtubers told them it's impossible to have fun without random shotgun spread or whatever so they dont want to play on community servers

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they already play 2fort and turbine constantly so idk what's really the issue with playing on any one of those 24/7 2fort or turbine servers

wild grove
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The only kinda understandable reason people don't want to play on community is because they are in a server region that doesn't have any near them, but at that point, they should think about setting one up then if there's none.

burnt dragon
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I dont like community servers because it feels fake experience

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main reason being a new player wont jump on a community server

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I enjoy seeing new players just goofing around not going for meta 100%

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and other people not screaming racial slurs just because someone uses a non meta weapon

jagged pawn
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yeah I agree. when I'm in the mood for a serious match with a smart team, I play a pug. when I'm in the mood to see people doing weird things an experimenting, I play casual. uncletopia satisfies neither

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it occupies a weird middle ground that I don't care for

burnt dragon
livid oracle
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wow

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that sure happened

burnt dragon
livid oracle
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screamed at for using force a nature instead of soda popper, daily thing that happens in community servers because theyre so sweaty and competitive

burnt dragon
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people also get angry when others play sniper in harvest...

burnt dragon
livid oracle
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remember when valve deleted the entire chat and voice feature from f2ps because bots kept spamming slurs in chat

burnt dragon
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yep, oddly enough I think it is one of the things that killed communication in tf2 teams

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people dont really talk at all in casual nowadays

uncut spear
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but that does sound like a community server thing

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it's like l4d2 versus lobbies

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those things need to die

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way too competitive and there's literally no prize or rank involved

wild grove
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so aschully casual and quickplay are the fake experiences and not community servers šŸ¤“

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I mean casual is the reason bots are a big issue in the first place, if quickplay was still around, or no matchmaker at all, this wouldn't be an issue.

fleet kite
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lmao the solution was there all along: reverse Meet Your Match

mystic turtle
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the only question is what to do with the contracts tbh, and the casual rank badges
altho in all honesty since casual rank doesn't matter you should get exp for it from a wider variety of servers and gamemodes, save for idle/grinding servers

next nymph
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give people a new gibus with their casual rank on it

pure tiger
kind falcon
#

šŸ’Æ
steamhapp trollfig 😱

livid oracle
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@next nymph thoughts

high current
burnt dragon
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I would do it if they let me visit their headquarters

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but the problem is

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it wouldnt be 200k papers

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since its just email and name

cursive peak
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Seeing several posts on r/tf2 talking about attempting to sue Valve.

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Wouldn't it be easier and cheaper to just abandon casual and play community servers exclusively?

burnt dragon
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slams table crying

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HOW DARE THEY!!

misty plover
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They always talking about fix tf2 but never about fixing their love lives

broken haven
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im with my team making green in my fortress 2

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this paper stack high as a tower šŸ¤‘

burnt dragon
burnt dragon
broken haven
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im that soldier fly as a spy

livid oracle
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kinda wish the end of round scoreboard showed which team actually played better as like a compromise between stopwatch and no stopwatch

broken haven
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hit all my shots like sniper on fire call me pyro

spare hedge
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Valve should just shut down casual, redirect people to community servers and allow contracts to be completed on then. This isn't a perfect solution, but considering Valve doesn't really care about tackling the bot issue head on this seems like the most realistic solution.

livid oracle
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like says one team scored 5 points in 4 mins vs scored 5 points in 6 mins

broken haven
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valve shutting down causal and letting people play on furry pound

spare hedge
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Considering Valve added the vore flag into the game, I don't think they'd mind trollfig

heavy solarBOT
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@spare hedge has leveled up! (3 āžœ 4)

high current
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To give a physical representation of the number of people signing the petition

rare creek
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what

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no

spare obsidian
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yeah uhh good luck with that

high current
# spare obsidian yeah uhh good luck with that

I mean it’s not that outlandish. A 5,000 pack of printer paper costs $45, maybe less. So if one person fronted the cost of that it would be around $2000 in paper. There’s the cost of ink and the cost of delivering it, either in person, like I think the plan was, or by postage.
I doubt it’d all be 1 person though, realistically I think 3-4 of the main YouTubers were in agreement, and each printer can probably do 2 pages per second or more, so worst case it’s like 10 hours of printing.

It’s a lot but not an unreasonable effort for a protest

next nymph
#

can people see the images when I post it this way or does it screw up for everyone else too

high current
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It screws up for everyone

next nymph
spare hedge
broken haven
wild grove
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people who said that are delusional, it's not the vore flag.

broken haven
#

this some real hater shit

spare hedge
wild grove
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It's even more funny that the creators renamed weapons that had the war paint applied with that stuff to mess with people.

spare hedge
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lol Didn't know about that.

burnt dragon
spare obsidian
#

tf2 community thinks they can pull out a WoW type of move

orchid sorrel
#

The difference between this and wow is that wow still had people working on it sukutori

spare obsidian
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plus WoW movement was pacifict

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here, well

rare creek
#

mmos are run and controlled by their players, the same is not true for any other genre

spare obsidian
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savetf2 movement using hell drivers protest is also ironic because they literally settled down when they removed the account requieriment but keeped the buy restriction which is so ironic

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i guess it was never about letting everyone play the game glub

rare creek
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also sony is a public company

left sand
spare obsidian
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show this to a tf2 player

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they would go mad

next nymph
misty plover
misty plover
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https://twitter.com/thexpaw/status/1729519712449474695
xPaw made a tweet in response as well to Chet's initial complaint (which he purged off the internet because gamers were gamers and started sending death threats)

@chetfaliszek saw your post about player numbers on steamdb, and that number comes directly from the steam api.

It doesn't matter if the game is small or big, there is no interpolation. And its concurrent players, not daily players. Same data visible to you on partner site.

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Fwiw I don't know how Valve currently handles the system for the real time count, but its definitely a lot more precise than lazy sampling, even for entirely dead games you can see it change in real time when you query the api, even for dead games

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I'm almost certain that Valve is just using a push model (active reporting which Chet claims it isn't) with an in memory data store though, probably with some aggregation somewhere along the line to prevent a stampede. Very similar to how social media feeds work, or how youtube handles views. Its a dead simple, stupid, scalable system. I could architect it in a day, throw it up, and have it scale it up to Steam's player size fairly easily.

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(Source: I have... literally architected that system in a day)

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I mean, its literally writing a single integer mapped to a game id, and there's only what, like 110k games? That's trivial.

high current
eternal haven
#

What do you guys think does make up the difference between the 70000 players reported by steam vs the 14500 players in servers listed on the master list currently?

misty plover
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Master list?

misty plover
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That list doesn't count idle/in private servers

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Or in single player

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It's also maybe not reliable in general because community servers misreporting

eternal haven
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I tried using steamkit to talk to the tf2 GC and you do need to be 'playing' tf2 to interact with it eg. by sending CMsgClientGamesPlayed for tf2

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but it only seems to count you as playing tf2 if you set your profile status to online

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so it looks like even for bots that interact with the tf2 GC (eg. crafting and whatever), it's optional whether they appear as playing

next nymph
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feel like it'd be easy to test by just re-polling in quick succession

eternal haven
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like verify whether it actually counts you in the player count

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but even if you're online in other sessions but don't set online status in the session playing tf2, it doesn't show you as playing tf2 in your status

misty plover
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There are a lot of players who are invisible on steam or have private profiles, it'd be pretty funny if that was the source of the missing data, but I doubt it

eternal haven
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well if anything that would be lowering the 70k player count

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eg. there would be even more players than steam reports, if that's how it works

misty plover
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IE: game times and last played date are (obviously) updated when invis

left sand
#

all will be clear once i launch my player stats website

misty plover
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The masterstats...

eternal haven
#

btw I figured that teamwork.tf is not using tf2 GC for valve server stats

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I looked through all GC protobufs and tried some of them, there's none that give that info

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teamwork.tf is querying master server list for 'whitelisted' servers which are only valve servers

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then they're getting region by the server name

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and gamemode by the map name

left sand
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how do valve servers show up on the master server list

potent wolf
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oh huh

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that's funny

eternal haven
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Idk but I tried making a fake valve server with fake players and it didn't show up on teamwork.tf

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so I know they're checking only for 'white' servers

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which can only be valve

misty plover
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I want to make a meme project that's steamrep except it doesn't validate anything you just send in a plus one or minus one with a comment and it accepts anything

eternal haven
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since valve servers use SDR you can basically make fake valve servers that look identical to real ones

misty plover
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And see how long till people start trying to use it for their bot detectors

eternal haven
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except when getting master server list with whitelist 1 as filter they don't show

misty plover
eternal haven
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but you get ratelimited super fast on this so I don't think they are

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its a public api no keys

misty plover
high current
# eternal haven What do you guys think does make up the difference between the 70000 players rep...

Idk but I highly doubt there’s 55k bots like tftubers came to the conclusion of. At the end of the day why would the be that many? Maybe a couple hundred trade bots, maybe a couple thousand item idling bots (why?).

I’d bet either the master list isn’t accurate, or there’s some steam bug/quirk listing people as online TF2 when they shouldn’t be.
Like maybe the community market lists players as always ā€œonlineā€ the game they have an item listed on because it has to verify it is in their possession. I doubt that’s actually it but it’s just an example of what kind of spaghetti there might be.

eternal haven
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I don't know, it doesn't make any sense

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Idling bots don't seem profitable

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From everything I can tell, it's completely optional for every single trading bot to appear as playing

high current
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Only reason I could conceive for there being 55k bots would be that people try to counteract the bot crisis by artificially inflating player count by just having like 1000 main menu instances open with their fps capped to 1.

eternal haven
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I think all trading bots can do everything they ever need to do without ever appearing as playing tf2

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if they want anyways

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including interacting with tf2 GC

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no way to confirm that though, at least not that I'm aware of

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apart from getting thousands of steam accounts and testing it lol

high current
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Right. Like coming to the conclusion that: TF2 doesn’t follow the expected peak hours = 50,000 bots seems like a stretch.
As for the inaccuracy for server reporting, idk, I’d wager it’s an indicator of a problem elsewhere in the pipeline than bots.

eternal haven
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You can delist servers from the valve master list

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It's completely optional whether you advertise to that or not

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but it's default to advertise to it

high current
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Maybe steam player count assumes all tf2 parties are full of 6 players? The mismatch between reports is 4.66 times, so it’s not a stretch that some of the 15,000 players are actually in parties, hence why it’s not a perfect multiplier?

eternal haven
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Steam player count is supposed to just count how many people have launched app 440 on steam

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nothing to do with parties

high current
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Yeh but maybe there’s some funkiness in how Steam tracks it? I wouldn’t be surprised

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Spaghetti is the answer. What spaghetti exactly is anyone’s guess

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It could just be the the Valve reporting has a multiplier in the code because of some internal testing and they forgot to take it out.
Wouldn’t be the craziest spaghetti to be cooked by Valve.

misty plover
# misty plover No one looks at this average

Wait I just noticed Chet mentioned the daily average, that's not even viewable on steam itself anymore iirc only 24hr peak and current players, and I don't think steamdb reports it either???

eternal haven
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Yeah I don't see any daily average

left sand
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steamcharts does it afaik

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which is what everyone uses

eternal haven
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Well I meant from steam

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But yeah I wonder how steamcharts computes that

left sand
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well chet is saying "then the sites"

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"the metric the kids use"

eternal haven
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I'm pretty sure steam only reports player count at 10 minute intervals right?

left sand
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afaik its realtime most of the time

eternal haven
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I've heard so many people saying this but I've never seen an example

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of anything on steam that shows player count that will change even minute to minute

left sand
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xpaw posted

eternal haven
#

Link?

summer steeple
#

#1072696252162117752 message

eternal haven
#

That doesn't say it's not a sample from every 10 minutes

#

or however many minutes, I haven't even checked

#

it could well be every 15 or 20

#

I guess maybe they cache it per IP?

#

I really don't know what to make of this

#

The only explanation I can think of is I'm hitting multiple different servers and they don't update at the same time

#

Yeah I guess it depends on your region and stuff

#

They have load balancing/caching/proxying/whatever for multiple backend servers and they don't seem to be in sync

#

Which is somewhat understandable, it's not necessarily an easy problem to solve

#

Unless someone has a better explanation

#

I tried with IP addresses from different parts of the world and get somewhat different numbers

left sand
eternal haven
#

The best resolution seems to be a sample every 10 minutes

#

it's not 'realtime'

#

and it's not consistent between servers/regions

cursive peak
#

Where did this notion that it's over an hour begin anyway?

small sirenBOT
#

*Where did this notion

that it's over an hour

begin anyway?*

wild grove
#

Sucks they got death threats for speaking facts.

spare obsidian
#

TF2 Players speedrunning being the worst people ever rn

unborn pecan
#

i hate tf2 youtubers

#

besides funke

#

šŸ˜

misty plover
#

You know

#

I hope Valve finally does something about A2S caching

eternal haven
#

What do you mean?

#

You hope valve adds A2S caching to srcds?

misty plover
#

No

eternal haven
#

or you hope they do something about the servers using anycast cdns to cache it

misty plover
#

Yes

#

I mean there's not a whole lot that can be done to stop the issue outright, obviously, but its against valve's tos to do it (iirc) and they've refused to punish anyone doing it for years and years now

eternal haven
#

Yeah I don't know what they'd even do

#

Other than replacing a2s with an entirely new protocol or something

misty plover
#

That's not really going to fix it

eternal haven
#

What if they made it require connected netmessages

misty plover
#

The solution is to start enforcing shadowbans against servers who participate in the behavior

eternal haven
#

rather than unconnected

#

like required you to login with steam

#

and 'connect' to a server in some way

misty plover
#

The only way to have someone know the true ping of a server is to actually be on the server and communicating in a way that requires high enough traffic that you can't just fake it

eternal haven
#

Yeah I guess you're right

misty plover
#

Doesn't matter what game, if its trivial to cache its trivial to cache

eternal haven
#

Unrelated but I wonder how the server browser isn't full of fake servers

misty plover
#

You can add a "challenge" but then they'll just make the challenge done on the cache layer

misty plover
eternal haven
#

All you need is an anonymous steam login to list a server

small sirenBOT
#

*All you need is an

anonymous steam login

to list a server*

eternal haven
#

You don't need a steam account

eternal haven
#

It's so weird

#

people have done it for css and csgo and stuff

#

but barely tf2

misty plover
#

There's not much to gain by doing it fwiw

eternal haven
#

like if I was a bot hoster I would probably spam the server list with thousands of fake servers

misty plover
#

Getting blacklisted isn't worth it

eternal haven
#

I don't know if you actually need ips to list servers

#

besides, there's SDR

misty plover
#

SDR does not play nice with the server browser whatsoever

#

Don't have time to go into detail but it breaks everything

small sirenBOT
#

Don't have time to go

into detail but it

breaks everything

eternal haven
#

well sdr servers get listed

#

and there might even be a limit on how many servers you can request through steam client messages

misty plover
#

Anyways there's nothing to gain by spamming fake servers anyways

eternal haven
#

I know there's a limit of 20000 through the web api

misty plover
#

People play skial uncletopia or gfl

#

And they usually check their history tab to do it

#

Not the main browser

eternal haven
#

I guess

#

I'm just surprised it's not been abused

misty plover
#

Its a waste of time for literally no benefit

eternal haven
#

it seems very vulnerable to it

eternal haven
#

in casual

misty plover
#

It won't even annoy players enough to complain

misty plover
eternal haven
#

I think if you really cared you could break the server browser for everyone

#

at least until valve manually fixes/moderates it

#

a lot of people use the favorites list and stuff

#

also I wonder how valve deals with people spamming SDR

#

you can use SDR with an anonymous steam login

#

hopefully they have a limit of SDR sessions per IP or something

slender nexus
misty plover
#

Back to the a2s caching/anycast issue, it's technically possible to determine if an IP is anycast by tracerouteing it from multiple locations, but thats somewhat unreliable if the ips you use for it are well known.

Though, if you avoid that issue it's pretty trivial to keep a database of known anycasters and throw up a warning for a player that their connection may be worse than expected cause of it

tough locust
misty plover
uncut spear
#

they're gonna join and get scared

#

they don't have true strength

eternal haven
#

To go back to the steam player count discussion, it seems to update about every 15 minutes, and it's super janky when it does

#

that's what it reports over the course of an hour or so

#

pretty consistent across different regions, more so than I thought at first

mystic turtle
#

I look at the chat once again
What is the community on, do we have to be contrarian trolls to put a single ounce of sense in their heads?

First it's MSB (this acronym sounds like something else and I will keep that unintended meaning until you unglue it from my cold dead hands) telling his fans to go ham over getting redirected to an open issue, now it's... sending Chet Faliszek fucking death threats after he contradicts what our least favorite Texan had to say about it.

#

someone get the obligatory "TF2 community, fuck you" macro

misty plover
#

He made a spiritual successor people dislike and gamers did what gamers do best and be absolutely horrendous abominations without any morals

misty plover
#

No

#

It starts with an A

#

Came out in December

mystic turtle
#

oh

misty plover
#

Anacrusis

#

Couldn't remember the name

#

Game kind of flopped and hasn't had an update since January

mystic turtle
#

I see

limpid panther
#

Dr. Face posted

cursive peak
#

Didn't see one of the people I know who went in that video.

small sirenBOT
#

*Didn't see one of

the people I know who went

in that video.*

unborn pecan
limpid panther
unborn pecan
#

kenaj is an unc

limpid panther
unborn pecan
#

Uncle

#

Specifically, with the connotation of being an old-head

small sirenBOT
#

*Specifically,

with the connotation of

being an old-head*

rare creek
#

did valve do anything yet

mystic turtle
#

nope, not at all

#

not even a single acknowledgement via Twitter

#

Yep, this was indeed a dud

summer steeple
#

didn't it take valve a while to send the original tweet

rare creek
#

nah they sent it on the first day p sure

jagged pawn
#

lmfao were you guys expecting them to respond within the day

mystic turtle
#

nah, I'm mostly just joking
altho yea, we should give Valve some slack, they're slower than a crouched revved brass beast heavy

jagged pawn
mystic turtle
#

anyways
[in Heavy's voice] Team Fortress is dead. Not big soup rice.

summer steeple
#

also they haven't even sent the petitions to valve yet i thought

small sirenBOT
#

*also they haven't

even sent the petitions

to valve yet i thought*

jagged pawn
#

correct

#

they're still sorting through it

summer steeple
#

and that was like the main thing

jagged pawn
#

so yeah there's no reason to expect a response rn lol

#

if they respond at all it'll be at some point in the second half of june imo

rare creek
#

nah tf2 is mega dead

misty plover
misty plover
rare creek
#

should i dress up as spy and go to their office again

jagged pawn
rare creek
broken haven
#

nothing burger with a side of fries

tough locust
crisp cedar
#

apparently half life and portal is being review bombed lol

rare creek
#

why?

uncut spear
merry vault
#

they patched extendfreeze? are u fukkin kidding me?

#

is there another way to extend respawn time?

left sand
#

comp players

#

no

merry vault
#

dammit, how tf am i supposed to spec cheaters with more than 1 braincell of subtelty

rare creek
#

you cant

#

they dont want you to spectate cheaters obv

merry vault
#

valve doing more damage then anyone else as usual

rare creek
#

extendfreeze being removed might be my fault

#

like a couple days before it got removed i had a alias loop set up and added like an hour of respawn time to me so people in the server would react because funne

#

lol

#

i think you can use menuopen to delay respawn time now but it doesnt work for watching enemy players

merry vault
#

does anyone know how it was beign abused in comp, did it do something other than extend timer?

heavy solarBOT
#

@merry vault has leveled up! (7 āžœ 8)

merry vault
rare creek
#

JUST ALLOW SPECTATOR IN CASUAL GODDAMMIT

merry vault
#

Hmm i was wrong, executing menuopen just once seems to keep your respawn timer looping, but you can open the class screen to select someone and then spawn in.

rare creek
#

?

merry vault
#

After using menuopen the respawn timer counts to zero then go back to 1, it just loops. For me this seems to last until I open my class select menu then pick a class. However it sounds like that may be because my custom hud.
https://github.com/ValveSoftware/Source-1-Games/issues/5275
If you dont have a custom hud you may have to use the menuclosed command to stop the loop, idk.

rare creek
#

what

#

no

merry vault
#

??

rare creek
#

menuopen and menuclosed are vanilla they're supposed to be triggered when opening and closing the class selection screen so your respawn can be prevented

#

it has nothing to do with any custom hud shenanigans

wild grove
#

I do know that there's a server command to make it so being idle for too long puts you in spectator, then kicks you after that.

wild grove
#

Hm, there could be a way to have it enabled but make it so spectators are kicked if they are in there too long, I would have to research the console commands more to see if there is a command that kicks you if you idle in spectator too long.

#

okay so we can limit the amount of spectators so there isn't many taking the slots, by default, it is 4.

merry vault
# rare creek it has nothing to do with any custom hud shenanigans

Ah ok, I thought it might have mattered from some of the comments on the github thread.
I tried it with my hud off and can confirm it works the same on default hud, just trigger it with menuopen and you can get it to stop looping your respawn timer by opening the class select screen and choosing a class(or just pressing class select again to close it). No need to use menuclosed.

#

The day is saved

wild grove
#

okay so this is what I got so far in commands that can be put in casual server configuration files to bring spectator into casual back

#

mp_idledealmethod 1 from 2
mp_idlemaxtime 1 (I am unsure if 1 minute is too short to see someone cheating, maybe bump it to 2 minutes?)
mp_allowspectators 1 from 0

rare creek
#

why not like 10 minutes

wild grove
#

Default is 1 minute, I assume it's cause time idling doubles when you set the dealmethod to 1.

#

I could check what VALVe sets the idletime to.

#

Idletime is 5 minutes, so if we set the time to 2.5, that's 2.5 minutes idling in the game, then another 2.5 minutes idling in spectator.

#

at least I assume it's doubling the idle time if you set the dealmethod to 1

#

You could even bring back server time limits with no round win cap at all, although I question if the end of final round scoreboard and map vote occurs when both the server time limit is up and the round is done.

#

This would also add being allowed to extend time in the server, meaning you wouldn't even need the same map occuring in the map vote if implemented.

#

Like Casual being better could've been done 100% with commands lol, why they decided to keep it the way it is, with it being worse than how Quickplay server was in terms of features in server is beyond me.

#

lmao you can disable being able to hear players voice chatting that are dead.

mystic turtle
wild grove
kind falcon
#

šŸ’Æ

wild grove
small sirenBOT
#

*Low chance of getting

implemented but hey, worth

a shot anyways.*

wild grove
#

What is the standard server time limit amount?

#

Is it 30 minutes?

fleet kite
broken haven
next nymph
#

have we tried simply gangstalking valve employees? Maybe hiding subliminal messages in the news and in weather patterns?

broken haven
#

sunny with a cast of save tf2

wild grove
slender nexus
formal dew
#

Maybe the solution to the TF2 problem is playing tf2 and having fun

livid oracle
formal dew
#

Richard Garfield be like

mystic turtle
#

hunt down the gaben

high current
#

We should steal valve employees milk so they have no milk for their cereal.

#

That’ll fix the bot problem.

paper sluice
next nymph
spare hedge
spare obsidian
broken haven
#

and people are ANGRY

spare obsidian
#

would be incredible funny if this leads to nothing

high current
# spare obsidian https://youtu.be/1bog9YqX2TM šŸ’€

Honestly it’s probably the best ā€œcoverageā€ of the tf2 situation from an outside perspective. Basically: he assumed the tweet from Valve after SaveTF2 resulted in sweeping changes, but this is the first he had heard that the bots have gone largely unchecked.

tough locust
#

just heard about casual.tf which is cool but it's just a list of servers. Always wondered why someone hasn't made some kind of quickplay/matchmaking system in a browser that you can load with the steam overlay? Teamwork.tf is kinda close but it's still just a server browser that requires you to sift through servers.
Imagine you could click a button and be tossed into one of the trillions of vanilla comunity servers at the same time as other people

unborn pecan
#

there has been

#

remember

#

lol

rare creek
tough locust
# unborn pecan creators.tf

still think creators.tf was a ton of wasted potential due to all the drama and for being a walled garden. Would've been awesome if more servers could use their custom weapons but nope it was restricted to their servers only

tough locust
unborn pecan
#

what was the drama even

#

was like

#

tyler mcstinker

#

?

tough locust
#

no idea but it got shut down bc of it

#

tf2 community memembers cannot handle a single project without getting angry and shutting it down

rare creek
unborn pecan
#

cringe.

hidden gyro
#

What if valve added something that requires a GPU to complete timely for the game to function like a GPU miner

#

Make money while making money

#

Absolutely no downsides

tough locust
#

i also think that they were around at the wrong time. They came and died in 2020, and considering that Casual was still pretty much okay and people weren't disillusioned by it yet nobody was trying it out. I'm pretty sure it didn't even have a matchmaking system tho it was also just a list of servers. There were only like 5 total and they were always full so there was no point to use the hats and stuff that only worked on those 5 servers

hidden gyro
#

Valve added 64bit to TF2, why not make it a requirement

tough locust
#

the bots are already on the 64 bit version

unborn pecan
#

valve should require

#

tpm

hidden gyro
#

Yes

#

Anything newer than 4th Gen i series has one anyway

tough locust
#

the bots also have tpm modules then

left sand
tough locust
#

and my laptop is an intel i7-3570m I dont even have TPM and it runs TF2 fine

left sand
#

and even if they removed 32 bit, it wouldnt be too hard for hosters to maintain updates to the 32 bit version

hidden gyro
tough locust
#

you can talk to the bot hosters they make videos on youtube all the time

left sand
#

it would help though

#

because the more work it is

#

the more bored theyll get

tough locust
#

does anything even change between 32 bit and 64 bit in that eregard i thought they use directx dll files

orchid sorrel
#

multiple gigs of content for just a bunch of server only hats

small sirenBOT
#

*multiple gigs of

content for just a bunch of

server only hats*

orchid sorrel
#

it was great in the early days when the asset pack was relatively small

tough locust
orchid sorrel
#

the hats were a nice carrot on the stick for their contract system, but it wasnt really sustainable in the long run due to how much new hat packs bloated the asset pack

jagged pawn
#

LMAO

hidden gyro
#

WAT

#

The upwards dong?

high current
#

huh?

hidden gyro
mystic turtle
high current
mystic turtle
#

oh man, I remember hearing about that callout
that was goofy

left sand
#

i think itll be really funny if the summer update comes out with a lot of fun stuff for the community and everyone just stops talking about fixtf2

hidden gyro
#

New TF2 Update:

  • Removed Linux Support
  • Updated Localization Files
  • 103 new community provided items
mystic turtle
#

true, that would be silly
especially since they'd be going back on the whole "keep pressuring Valve" thing

mystic turtle
#

oop sorry for ping

hidden gyro
#

lmao it's ok

wild grove
mystic turtle
#

oh man

broken haven
mystic turtle
#

anyways, a random idea I had, before I head out
what if the BFB's boost drained over a period of time (to be determined through testing) instead of instantly disappearing
It might be able to encourage players to stay in fights as boost loss is not as much of a problem, possibly even with the harsh boost lost after taking 20 damage the gun already has
and at least for me it seems much more appealing than just reducing the amount of damage needed to drain boost or the alternative of having boost drain over time when out of fights, meaning you're stuck with the speed penalty almost all the time when playing defensively or waiting for picks like a Spy with the C&D and the Big Earner
which kinda beats the point IMO because Scout is a pick class and his utility falls off once he has a group of reasonably skilled players focusing him, let alone sentries

But IDK, I'm not some sorta balance god

#

as for how the drain works, to prevent some sort of EarthBound "rolling HP meter" type of scenario where a chip shot for 20 can completely stop boost drain, perhaps the actual value of your boost could work just as usual, with the functional amount of boost you have being affected by that drain over time
so it lags behind the actual amount of boost you have

uncut spear
#

that cosmetic actually goes hard

wild grove
summer steeple
#

replaced entirely with proton trollfig

unborn pecan
#

if vac worked with proton

#

which it doesn't

summer steeple
#

intentional decision so they can kill linux tf2 support

spare obsidian
#

kill linux when valve invest heavy on linux? most unrealistic take

summer steeple
#

no you see it'll fix every single problem with tf2

#

removing linux support will add 20000 new weapons to the game

hidden gyro
#

Kill Linux TEMPORARILY (Permanently) with a promise (tweet) to add it back when they add VAC support to proton (never)

spare obsidian
#

how about valve remove every single bone of every tf2 player that would fix the problem trollfig

summer steeple
#

dear TF2 fans, we hear you! We see how out of control this problem has become, and we are removing Linux to fix it

spare obsidian
#

lol

unborn pecan
#

die

next nymph
#

owned

spare obsidian
#

is tf2 save yet?

next nymph
#

yea

merry vault
#
  • removed official servers
#

game saved

hidden gyro
#

Yeah, quickplay seems like the likely solution

#

that or paid to play again

#

but like $30

#

but maybe they'll give us a free keyless crate monthly to make up for it

merry vault
#

Honestly Im not sure if there would be enough people to moderate community servers if official servers died.

cursive peak
#

There were enough back in the day.

hidden gyro
#

UncleTopia on DDOS watch

merry vault
#

Premium matchmaking plus hiring people to manually ban people in that MM would be good tho.

summer steeple
#

back in the day sure, but there's way more players now, and there's a lot less community servers (though i'm sure if official servers died more would pop up)

merry vault
#

given people say teamwork.tf numbers arent reliable, and that steamcharts numbers arent reliable, is there a reliable estimate of human players?

summer steeple
#

wait for coms player numbers website

spare obsidian
#

how much i bet voldemort will say mcom website is inacurate lol

summer steeple
#

well considering he can't read

#

high

cursive peak
#

If that happens, we all collectively show up and take a shit on his desk.

paper sluice
#

They’ll never let it happen

spare obsidian
cursive peak
#

Even better if he's streaming when it happens.

#

Door gets kicked open, a parade of the over 1000 people in this server coming in, dropping a fat shit, and leaving.

spare obsidian
#

he would have a lot of guts to be proud of being wrong if that happens

cursive peak
#

Assuming he's not buried in the process.

summer steeple
# paper sluice They’ll never let it happen

for some reason i've been misreading this message as "they'll never let it happen again", and I was trying to figure out if there was already a scout beard cosmetic in the game and what kind of nightmare it unleashed when added

next nymph
#

already happened twice

unborn pecan
#

the west has falen

summer steeple
#

billions must shave

tough locust
# left sand i think itll be really funny if the summer update comes out with a lot of fun s...

okay but imagine if they change 2 lines in the source code and allow for larger MvM robot teams with unrestricted_maxplayers and bump up the edicts from 2048 to 4096. I'd still be salty about the bots but i'd be distracted for a week. All the little changes that they do always end up being the most exciting (like the 100 player 'support' that they shadowdropped for mostly no reason)

tough locust
merry vault
# tough locust i mean as-is official servers dont have any moderation and every server has a ha...

Honestly I have no idea how effective sourcemod anticheat is, I kinda assumed its bad since everyone says anticheat is too hard to make and doesnt even work with kernel level drivers.
I.e. with no humans to moderate, community servers would just turn into valve servers 2.0 and if they readded like a community server quickplay the good ones would just delist themselves and its back to the server browser.

cursive peak
#

I don't know why you'd expect community servers to go unmoderated. There are always people in the community around said server who want mod on it.

#

Like, how many discords are totally unmoderated?

merry vault
tough locust
#

skial's mod army is like some huge corps of people playing for thousands of hours to become mods, i'm sure with more users coming to community servers demand would get even higher

cursive peak
#

WIth more players, that means the admins would have a bigger pool to pull potential mods from.

tough locust
#

they were able to mdoerate themselves just fine from 2007-2010 before valve servers were enev around and then from 2011-2016 before valve pulled the plug on quickply

merry vault
#

I was a post f2p updater. I think I first tried TF2 after a "TF2 killer" called Brink launched and flopped lmao.

cursive peak
#

And community servers usually have a way to report problem players that persists even if every available admin/mod is offline/AFK.

#

I do believe there are even plugins that let you !report in in-game chat that relays the info to a channel in a discord.

#

Even the old community I was in had a report command that posted on the community's forum.

merry vault
#

I mean maybe, i just assume the lowest common denominator would be more like the pinion server ad days.

cursive peak
#

I just blacklisted those servers.

#

And null routed pinion.

merry vault
#

Blacklist works for the server browser, but if there was a quickplay style queue to bypass the issue of seeding community servers i think youd run into the same problem as back then. Idk what null routing means.

cursive peak
#

I do believe quickplay honored your blacklist.

#

I had edited my hosts file to redirect the pinion URLs to 127.0.0.1.

tough locust
spare obsidian
high current
#

IMO it's one of his worst videos, it seems based on the idea that anti-cheat measures need to stop 100% of cheaters in order to warrant existing.

#

He also made it sound like Steam Trust Factor is near impossible to make differentiate between human and bot accounts

wild grove
high current
#

He's also fixated on the idea that Valve would make the game pay-to-play.

livid oracle
#

do they have literally no other programmers

tough locust
#

maybe someone will make one now with shounic's shphere of influence

summer steeple
wild grove
#

They should fix not being able to connect to servers from the steam web browser, for some reason, it doesn't work and I have to manually copy paste IPs.

high current
high current
#

its so bad

#

And in fairness there's a lot of some people in comments calling him out for it

spare hedge
wild grove
summer steeple
livid oracle
summer steeple
#

idk a lot of his videos are bad

#

its so hard to pick his worst one

#

don't worry, any inaccuracies in his videos are actually intentional due to "simplifying it for the audience" trollfig

high current
#

This one is like a 4th graders assumption of anticheat and ai

livid oracle
#

i really dont like that one because he explicitly says the fps boost is from porting to 64 bit so now everyone parrots that

#

especially when JOSHIE AND FICOOL WERE TALKING ABOUT THE OPTIMISATIONS IN HIS OWN SERVER

spare obsidian
#

last point "build your own site" did shounic did got the memo about c.tf failing? lol

high current
#

Basically ā€œbecause AI exists, we’ll never be able to differentiate between humans and botsā€. As if tf2 bots use AI and as if that’s at all relevant to the situation in the first place lol

#

Yeh idk. His bug rundown videos are pretty interesting. But I feel like when he tries to cover more than 1 basic topic in a video he just butchers everything

tough locust
high current
#

I like most of his stuff honestly. But he has some stinkers that he doesn’t really do anything to correct.

summer steeple
#

its funny because many of his bug videos are wrong or have really shitty fix ideas too

left sand
#

i like how he conveniently made it seem like smooth 100 player servers are exclusive to his server

high current
#

Eh. It’s still kinda interesting to see the vague idea of how bugs might be caused

summer steeple
#

conviently adds everyone who said anything to him to the credits of his 100 player server vid except mcoms (who did most of the work)

high current
tough locust
left sand
#

i dont believe he mentioned me by name at in any video, i mean not like that even matters

wild grove
left sand
#

the important part is just linking people like

spare obsidian
#

also one good thing shounic broguth is that valve did got restructure in 2016 according to the final days of HLA

left sand
#

the config to make 100 players smooth

#

it would be like

#

go to this link you can download it right now and have your own smoothly running 100 player server

#

but nah instead internally they said my config was mostly useless

#

even though they use it lol

high current
tough locust
spare obsidian
#

like i don't think shounic is wrong in the last point too

radiant merlin
#

Hopium take: valve is still working on steam trust

left sand
#

yeah the plugins are super simple theres no point in not releasing them imo

#

and its like

#

when i announced i was researching it and i made my test server

small sirenBOT
#

*when i announced i

was researching it and i

made my test server*

left sand
#

i was begged

#

to release my work

#

even though i was already intending to

#

it was just annoying

radiant merlin
#

Why? Persoanally i find it weird that valve had been doing these game type events like mmo week, so probably they are collecting data from the users

tough locust
#

new 100 plater lore

left sand
#

because i was constantly asked by people who had no intention in releasing their own work

#

lol

high current
radiant merlin
#

Most users will at least interact with the ads, buy games, etc, so that's how they detect bots

wild grove
high current
spare obsidian
#

šŸ¤”

radiant merlin
#

Yes, bots can also "interact" with steam features, but i believe valve figured out how to differentiate an user already, and they have already marked several real users as real

spare obsidian
#

you have to asume eeveryone is a cheater until proven inocent type of thing

summer steeple
#

also bots don't try to be subtle

high current
#

Also I think there’s something to be said about the fact that TF2 bots are as bad as they are because they can basically just be bots, they can just do the most optimized, basic, blatant version of everything. If you raise the bar to them doing things, they’ll meet the bar, but they won’t be able to host as many bots on each machine

spare obsidian
#

i think the reason bots are so blatant in tf2 is because even bot makers don't see a monetary incentive like they see in cs2 or dota

high current
#

If you need 10% of your bots to be pretending to be humans on Steam, that’s 10% less bots spinning on casual servers.

radiant merlin
#

And probably making bots behave as humans in steam is more cpu costly than tf2 bots lol

high current
spare obsidian
high current
#

Sure there’s still bots, but less.

merry vault
#

is the CS2 cheater problem human cheaters or bots?

spare obsidian
#

bypassing steam trust could be potentially be bypassable with actual AI bots, like those AI Bots in twitter or youtube

radiant merlin
#

Valve could also fix the automated steam account generator

high current
spare obsidian
#

which it could backfire

#

because iirc they use the steampi to automate this

misty plover
#

And even then I was pretty direct about how I don't work with tf2's code enough to know what to even expect in gains esp because Joshie and Ficool made so many changes and fixes for that release

radiant merlin
misty plover
spare obsidian
#

not gonna work, when elon made the api cost money people figure out how to scrap the api

#

which objetively is the best way to work with apis, scrap it trollfig

summer steeple
#

I mean scraping is reading, I assume the account generator uses API functions

spare obsidian
#

yeah they do and even if people for some reason don't want to use official API there's like a re-implementation of the API iirc

radiant merlin
#

So basiclly, the treadmill work probably works in ther way too

misty plover
#

I would just rate limit the endpoint based on ip

spare obsidian
#

that's piss easy to bypass lol

#

setup a vpn relay with a kill switch everything you got rated limited

misty plover
#

Disallow creation when using an IP block hosted at a known VPN or datacenter. It's really not that complex?

#

Like you're talking to a developer who has implemented protections against this type of spam

#

The two methods are restricting creation or adding more annoying captchas

radiant merlin
#

Yeah that's easy to bypass for someone who knows what they are doing

small sirenBOT
#

*Yeah that's easy to

bypass for someone who knows

what they are doing*

radiant merlin
#

But it also adds up to the treadmill work for the hosters

spare obsidian
#

i mean setting up a vpn kill switch isn't that hard

#

like it doesn't take more than a minute

#

some apps even automate this

#

ex: qtbittorrent

misty plover
#

Is a VPN Killswitch not what I think it is?

radiant merlin
#

Also idk about the vpn. The only issue with vpn i belive valve has is buying games at cheaper prices

spare obsidian
misty plover
#

I thought it just prevents you from using the internet while not connected to the vpn

#

Which doesn't really stop rate limiting

#

Is it not that?

#

I don't really use or work with vpns beyond the fact I usually have them blacklisted from sites I work on just because of the high rate abuse

orchid sorrel
spare obsidian
#

that doesn't matter if rn mvm is unplayable because of severe perf issues with bots

orchid sorrel
#

do u mean the stuttering you get in valve servers

wild grove
#

It's fine in community.

spare obsidian
orchid sorrel
#

yea

summer steeple
#

what kind of stuttering?

orchid sorrel
#

server will randomly stutter, most common when the server needs to spawn a lot of robots at once (or constantly spawning new bots)

summer steeple
#

huh, i don't remember seeing that

#

idk how recently i've played mvm tho

orchid sorrel
#

its a pretty old issue

#

its most common in bigrock and mannhattan missions

#

and I think ghost town

wild grove
#

yeah valve mvm servers are ran on duct tape, band aids, and john.

#

john as in john the old homeless man that spills beer on the dataserver once in a while, pretty chill guy.

#

why can't more community server brand websites have this feature?!

#

copying the ip?!

eternal haven
#

I think it would be interesting to see how long a simple server side anticheat would be effective against the bots

#

Something like StAC that community servers run, that would ban the bots just out of the box wouldn't it?

#

And it doesn't really have any false positives for real players

#

I bet the bot runners are too lazy to work around something like that

#

Certainly you could identify behaviors that the bots do that are impossible for real players to do

left sand
#

i mean there's already server side anticheat stuff

eternal haven
#

And even if they work around that, suddenly they're a lot more killable

#

since they're not allowed to do that anymore

wild grove
#

at that point, you're just playing with expert training bots lol

eternal haven
#

That would be somewhat better than aimbots wouldn't it?

radiant merlin
#

No if they still kick

eternal haven
#

Disable votekicks

mystic turtle
fleet kite
jagged pawn
jagged pawn
wild grove
#

well that sucks I guess, but ngl I would rather take ads in the motd (that you can disable) than the game being unplayable officially at this point.

merry vault
#

Some servers had stuff to discourge disabling MOTD. I cant remember if it was outright not letting you play or just a nag. There was a short cfg you could try to use to bypass it iirc and some server would kick.

wild grove
#

it just replaces the default motd's text with "please enable motd :("

#

on pretty much all servers.

mystic turtle
wild grove
#

Def sounds like one to avoid.

mystic turtle
#

yea
then again, it's one of those servers that I class with Skial 2fort Asia and others that don't seem to bother getting a good internet connection for their server

#

and for some reason, I find sweaty players more often than bots in casual, I can confidently say that I've left more servers because of sweats than because of bots
Asia I guess

#

so at least over here Casual is usable, and so I don't bother with those servers usually

wild grove
#

US and EU is where the bot issue is more prevalent, its severely lessened on other regions.

mystic turtle
#

perhaps it's because the TF2 playerbase is concentrated there
down where I live, the PC gaming market is smaller because, well, 3rd world country

#

free mobile games get more traction because it's free and because people already have the hardware

jagged pawn
#

like sorry if this comes off as dismissive but you're seriously saying you'd rather have built-in ads rather than just opening your server browser and selecting uncletopia? come on lol

wild grove
#

Ew uncletopia, I have never had a good experience there.

jagged pawn
#

I mean same but you get my point, any other community server

#

I'm just not getting why you need them to be accessible through quickplay

wild grove
#

I don't want quickplay back.

jagged pawn
#

well that sucks I guess, but ngl I would rather take ads in the motd (that you can disable) than the game being unplayable officially at this point.

eternal haven
#

I love uncletopia

#

It's like casual but slightly better

#

and no bots

wild grove
#

MvM Boot Camp already does the whole community queue thing while also not being quickplay, it just doesn't have the option to specifically queue for community servers.

#

But also I completely fine with looking thru the server browser, much better if there's a website I could search servers thru like Moonlight MvM.

#

(Can you tell I mostly play TF2 for MvM from all this MvM talk?)

eternal haven
#

I mean you could make your own super easy

#

valve has a web API that lists all servers

#

only issue is you can only list 20000 servers with it

#

but usually there's only about half that many tf2 servers

wild grove
#

and exclude the amount that's a valve server since they can't be joined by ad-hoc?

eternal haven
#

well valve servers are included if you want

wild grove
#

Or are those already excluded?

eternal haven
#

it's optional

#

you can specify a filter for valve to filter on their end

wild grove
eternal haven
#

well it wouldn't be matchmaking

neon knot
#

HOW MUCH MONEY TO GET MASTERCOMS TO FIX PREC

left sand
rare creek
#

HOW MUCH MONEY TO GET VALVE TO DELETE TF2

neon knot
rare creek
burnt dragon
jagged pawn
left sand
#

im raging

wild grove
#

What is Prec?

jagged pawn
#

recording software for demos

#

pretty much every comp player uses it

#

x64 broke it

wild grove
#

ahhhhh

#

it sounds useful outside of comp.

rare creek
#

just use the ds_ cvars??/

#

are comp players stupid

wild grove
#

what is the ds_ convars?

rare creek
#

demo system

#

they let you auto record demos

jagged pawn
#

it's not just about the auto recording, you can do that with in game settings

#

it has other quality of life stuff like logging killstreak timestamps

rare creek
#

ds_ also does that

jagged pawn
#

oh?

#

well I'm sure there's other stuff but I never used it myself because I don't need more than the in game stuff

rare creek
#

in fact i think you can even set up a bind to create a custom timestamp at any time while recording

kind falcon
left sand
#

queue into team fortress 2 casual at 3am
expect unplayable bot crisis
have normal boring game of tf2

jagged pawn
#

I've always wondered if they only hit certain modes

#

or not only obv but like prioritize

rare creek
#

they dont queue for degroot keep

left sand
wild grove
#

bussy?!

jagged pawn
#

egypt my beloved

wild grove
#

Also why the payload cart playing?

left sand
#

we had to kick like

#

1 bot

#

every 10 minutes

#

tf2 is unplayable

jagged pawn
#

lmao

left sand
#

okay that one had 6 bots