#Team Fortress 2 Megathread - winter is the most chill time of year
1 messages Ā· Page 67 of 1
all they had to do was follow the link lmfao
anyways, yes. fixtf2? more like fucktf2. see you folks later, and good luck with whatever you're doing.
tuff as hell
black beans, white rice, omellete and tomatoes
RGL Highlander S18 starts soon.
I forgot the salt on the fucking omellete SHIT
ćQRT of elmaxo (@elmaxo_swag):ć
'@stephenasmith Whoās making your starting five out of the Team Fortress 2 characters?'
š 34 š 8
HOW COULD THE TF2 COMMUNTIY DO THIS
This doesn't, if anything, I want to play the game more now.
people misusing github issues
tale old as time
bro wtf
Cook your tomatos
or idk
Salt them at least
or cook them as a part of the omlete
tehy are salted
they are also part of the omelete
good
I just watched the uncle dane video
It's kinda stupid ngl
Us TF2 players are angry and we deserve an update
you can't make anything on we get fixed
It'll ruin everyting, you'll see
I may have to unsub from dane for this
itās funny how the community treats literally anyone not showing the same amount of interest in the game after 17 years
from youtubers to random valve employees
bro did that with efficiency
that was beautiful
it's funny he says soldier wouldn't give two fucks and just run into battle
which is so true lol
a nice fresh tomato kinda quirky doe
true true
Valve should add a hardware anti cheat into Team Fortress 2. A physical PCIE card that you plug into your computer and set contacts on your body in order to play, if it detects you cheating (at the hardware level) it will instantly kill you with 3000 volt electrical shock, followed by banning you.
@mystic turtle the classic brazilian plate...
yo
I don't really know you, I think?
but yea, that was pretty nice to look at earlier today lol
Are you also a br tf2 player?
nah, from Philippines, Southeast Asia's shit internet hotspot
I do know quite a few folks from Brazil tho
I'm new to this community, joined a few weeks ago.
@sour oxide has leveled up! (3 ā 4)
hm, I see
WAIT, WAS TF2 ALWAYS "TEAM FACTOR"?! (Nvidia control panel)
lmfao
it wasnt always tf.exe.. yk
I am one
I think I've played some casual matches with you sometimes, may I add you on Steam?
sure, why not
I'm at work though, won't be able to accept until later today
No worries mano xD
the game developer will be aware of the problem now
they werent before but now they will
(sarcasm)
vaccinated my wife and kids 
No idea, but I saw a screenshot of a tweet the other day accusing him of genocide.
shooorely
penguinz0 video incoming yada yada
lol
Eres pecausa?
https://fxtwitter.com/DEWILL_yt/status/1797966456648520051 brainrooted tf2tuber
Still, I don't think Valve's level of maintenance to TF2 is justifiable. Yeah, they DID something, technically, but... Practically, nothing changed as we see.
And it especially sucks that one of the things they did was muting all the F2P accounts.
Quoting mcoms (@mastercoms)
Also, a lot of people seem to think Valve has done nothing for the ...
gambling addict
I see where theyāre coming from. Valve treated symptoms of the bot crisis but didnāt fix the bot crisis itself.
.
I mean the pace it got signatures at was pretty much what youād expect. They slowly approached 100k signatures during the kinda half-assed āphase 1ā before June 3rd. Then fairly rapidly approached 200k once literally YouTuber that plays tf2 actively made a video on it.
i think itd be really funny if valve doesnt react
which is what they will do i think
Yeh Iām not being sarcastic. What about it
I agree. I donāt think valve is going to do anything tbh
But they canāt accuse us of not trying to get their attention
what happened yesterday, well about that
I don't think it would be funny
Also it probably worked in FixTF2s favor that the Jake Paul vs Tyson fight got postponed. If that had been yesterday like it was planned iirc, then that shit would have entirely eclipsed us
the who vs who?
the who figth
what would be tragic though, is if they have been cooking something and release it soon-ish and people get into their heads that campaing was the reason
A YouTuber was going to fight someoneās grandpa on Netflix live
Pretty much. TF2 just got lucky that yesterday was generally uneventful other than FixTF2
so in the end, it doesn't add up to anything
if Valve does something, then good
if not, invest in community servers (and hope server networks can get their shit together so that folks like me don't suffer much from the absence of Casual. The only server where I live that can compete with Valve servers in regards to ping is Uncletopia, and that's full a lot of the time)
tip: cl_resend sets how quickly the game tries connecting when you enable "auto-retry" in a full server
lower it a little bit but not too much as to be abusive
lowerign it to 0 ms thanks for this info
https://www.reddit.com/r/tf2/comments/1d7d3t1/spotted_a_gem/
šššš
I think the idea is: doing this risked nothing but has the minuscule chance of resulting in positive change.
Tbh my personal belief is that this movement is doing way more harm than good and that if I was Valve I would actually just close the servers for a day out of spite and say go touch grass
I'm surprised valve hasn't taken the nuclear route and just shut off all revenue streams from TF2 by shutting down the mann co store and tf2 steam community market
So they can say they no longer have a financial incentive to provide upkeep
You know something that's been crossing my mind a lot lately is how much revenue does tf2 even generate for Valve
A lot of the economy is transfers and not inputs these days no?
Theres new goods bought every now and then but it's mostly just items changing hands now not many people are actively opening crates and cases anymore
tf2 generates pennies to what other valve ips, heck even hardware
monetay speaking TF2 is worth less than a penny
tf2 is still a silver earner every summer sale, no?
*tf2 is still
a silver earner every
summer sale, no?*
Valve takes a sizeable cut of nearly every PC game sale, that's where the money is
why would they do that
yeah but you would rather earn 100% money than 99% money
its pennies but they dont even do any work
tbh valve is sealing the high sea, gabe rn is focusing now in neurolink too
so, games for valve isn't their priority
man i miss tf2... (Video Essay)
What Happened To Team Fortress 2? [4:55:32]
myocarditus caused by spike proteins in the mrna injections. especially in children.
did i ever tell u guys about how i showed my friend tf2 one time and the second casual match we got into (i.e. her second ever game) we got matched against b4nny while he was streaming
that was pretty funny
i remember chet faliszek saying in a video that valve usually doesny respond to these kinds of thinga (srry my autocorrct isnt workibg for some reason) abd that they ususally wait in the background to see what the people are saying. Chet said that whenva company says "we're working on it giys" the people stop giving feedvack and will only get angrier if the problem doesnt get resolved. if anything I expect that there will be a small update relating to the bots in the summer update but theyll never cone out and say "we're workibg on it guys!" since the fact that they did iit in 2022 made them look bad
wow this is typed horribly but i think it makes sense
If I can find his exact video after work i'll pull it up
*If I can find his
exact video after
work i'll pull it up*
I eated it
fun fact! Covid infections are much more likely to cause myocarditis than covid vaccines
Fauci is in the news for supporting #saveTF2
Quoting elmaxo (@elmaxo_swag)
@stephenasmith Whoās making your starting five out of the Team Fortress 2 characters?
it uses the same shit as the virus, there is no evidence to prove it's more likely to cause it then again no one seems to remember the blood clotting caused by the virus.
please keep this to #competitive-digging-archived
it's not political.
THIS IS NOT TF2
š
erm yes it is
Wait is that not titan fall 1 I don't remember
no it's titanfall 2
Oh it is
Surely this will make valve implement the magic anticheat that instantly bans all botters!!! Right??? 
Honestly I'm not even sure what the movement is expecting to happen
For Valve to just drop everything and focus solely on tf2?? For them to hire more contractors? Valve to construct a new emergency VAC team just for tf2?
"The company continues to support the game with events, the latest of which ends on June 30" do they refer to the latest community mvm campaign there?
Yes
Oh my god my internet is dying what is happening
Correction discord is dying
Hitting a nice juicy 800ms ping time
probably just took a peek at the teamfortress site
4/5ths of the crisis is just because tf2 players actively complain about it and motivate the hosters to keep going
Whatever, I'm just gonna forget about this and go work on my own game
That community campaign is mostly fun but some of the expert missions are way too hard, one of them especially, the mission gave you 300$, and you not only have to deal with giants but two tanks in the first wave at the same time!
There's another expert mission which is mostly fine until they spawn these giant heavies that shoot fast crit bison projectiles that straight up kill you instantly if you're not ubered.
classic video game journalism, read for 10 seconds, don't process it, repeat incorrectly
If they do that they set the precedent that their virtual economies have no actual value and that would have implications to the much more lucrative CS2 economy. Even if it wasn't a total nuke like some copium-huffing TFtubers seem to think, if it impacted the CS2 economy by say 10%, that's a metric bootyload.
Also Valve takes 15% of sales on the Steam Community Market, and they obviously get 100% of their direct sales. So people buying/selling keys, skins, items in both TF2 and CS2 make them bank. So nuking either economy would probably cost them more than server up keep.
my case selling for 3 cents on the market
To be clear, people know items are essentially valueless, but CS2 set the precedent that Valve does care about the virtual economy by porting it to the "new" game. If TF2 shut down and contradicted that, it would be bad news bear
Dudes will get their CS2 dual-butt-plugs priced higher because in the glint of lighting on specific maps you can see funny shapes on different parts of the knife. Those kind of sociopaths would panic at a parallel economy evaporating.
direct sales they share with workshop creators as well
Oh true. IDK what the split on that is, but still Vovlo makes bank off TF2 and CS2. Not as much as Steam game sales, but not a dismissable ammount
Well, Valve could dismiss it, but they'd be braindead to.
why is this in the tf2 channel
team fauci 2
Github moment
gigachad kisak
I LOVE GAMBLING!!!!!!!!!!!!!!
yeah itās not like they invest a vast majority of their time into a game storefront, hardware to play games, developing tools to make games, and making/updating their own games
"downvote the hell out of that post"
my brother in Christ this is standard github procedure. Too bad you didn't use Linux... you wouldn't understand
only linux users understand github
I use linux but I don't understand it
I know, it's a key part of the joke
since it's usually Linux users outside of full-time programmers that crawl github issues
I do crawl thru the source-1 issue tracker when I am bored
I check it like every week or so
I wonder why valve hasn't patched the party invite crash that's been going around for like a month
It seems like adding one check to the GC that ensures you're friends with the user you're inviting would be sufficient to fix it
well at the very least looking at the github shit people haven't been spam creating issues
unless there's a way to just straight up delete issues i'm not aware of
there is
well unless it also fixes up issue numbers it doesn't seem like its happened
it doesnt
Review bombing a free game that came out 17 years ago
Quoting SteamDB (@SteamDB)
Team Fortress 2 received 25,000 negative reviews on Steam, dropping recent reviews to mostly negative.
Players are unhappy as the official servers are overrun by cheating bots: #FixTF2
BRO NO LMAO
they stole my fucking idea sue the hell out of this guy #1072696252162117752 message
literally the same exact thing...
that has to be a bit
mastercoms fidn this guy's exact geolocation down to 28 decimal points
copyright infringement on my idea
ah, yes. the game already lags well enough as is
as has been mentioned before you can just somehow run TF2 with an intentionally busted X window compositor to get all the effects of textmode without having to directly call textmode
running the game in 100 x 100 pixels
i mean with textmode you dont need a gpu
if textmode was removed bot hosters would just use an older version of the game or patch it back in lol
it would be worked around because people are stupid enough to publically talk about it instead of emailing valve in private.
same with talking about the cheat that bot hosters use, like y'all are asking for more bots.
if you want a cheat to be effective, you need to be private or at bare minimum vague about it, otherwise people are gonna workaround it all the time. This is why a patch note has "security improvements" instead of what they specifically fixed for security reasons. But I think people here know that already.
what do you mean
i think cheaters would notice textmode being gone right away
Not to mention textmode doesn't really do too much other than prevent some code from being run
It would be trivial to add the functionality back even if it was completely stripped out
it's the same shit with ppl saying that the retry command should be removed
because they think it's what cheaters were using to bypass votekicks
*because they think it's
what cheaters were using to
bypass votekicks*
what if valve just removes the ability to cheat
what's gonna happen to those signatures on the save tf2 website?
sent as emails to be shredded by the aggro spam filter? 
From my understanding they're gonna be printed and sent to the Valve offices in person. And they might get shredded as soon as they receive them :/ .
ballin
gonna do the funny
wait u got access to the valve github
you gotta add dougie to it vro....
i made the issue
this?
its over
so, idiots
(im late sorry)
Ill be just reading chat and realizing too late that its been 2 days
*Ill be just reading
chat and realizing too late
that its been 2 days*
youtubers told them it's impossible to have fun without random shotgun spread or whatever so they dont want to play on community servers
they already play 2fort and turbine constantly so idk what's really the issue with playing on any one of those 24/7 2fort or turbine servers
The only kinda understandable reason people don't want to play on community is because they are in a server region that doesn't have any near them, but at that point, they should think about setting one up then if there's none.
I dont like community servers because it feels fake experience
main reason being a new player wont jump on a community server
I enjoy seeing new players just goofing around not going for meta 100%
and other people not screaming racial slurs just because someone uses a non meta weapon
yeah I agree. when I'm in the mood for a serious match with a smart team, I play a pug. when I'm in the mood to see people doing weird things an experimenting, I play casual. uncletopia satisfies neither
it occupies a weird middle ground that I don't care for
when does this happen
it happened to me like twice in some community servers because I used force o nature instead of soda popper
people are weird
screamed at for using force a nature instead of soda popper, daily thing that happens in community servers because theyre so sweaty and competitive
people also get angry when others play sniper in harvest...
it happened to me enough to just mute voice chat alltogether
remember when valve deleted the entire chat and voice feature from f2ps because bots kept spamming slurs in chat
yep, oddly enough I think it is one of the things that killed communication in tf2 teams
people dont really talk at all in casual nowadays
I swear I've never had that happen š
but that does sound like a community server thing
it's like l4d2 versus lobbies
those things need to die
way too competitive and there's literally no prize or rank involved
erm, aschully, back then before casual, quickplay, they were just called servers and you had to navigate the browser to find one š¤ āš½
so aschully casual and quickplay are the fake experiences and not community servers š¤
I mean casual is the reason bots are a big issue in the first place, if quickplay was still around, or no matchmaker at all, this wouldn't be an issue.
lmao the solution was there all along: reverse Meet Your Match
the only question is what to do with the contracts tbh, and the casual rank badges
altho in all honesty since casual rank doesn't matter you should get exp for it from a wider variety of servers and gamemodes, save for idle/grinding servers
give people a new gibus with their casual rank on it
According to ChatGPT, TF2 has conditional if statements and aliases are variables š± AI's are so helpful 𤣠Edit: here is a link to my chat https://chatgpt.com/share/14194001-e063-45a0-9c32-bb21fa721d97
šÆ
š±
@next nymph thoughts
I mean 200,000 pieces of paper is a lot. Thatās like tens of pounds of paper probably, and if you shredded 1 every second it would take 55 hours to shred all of those. Which theyāre going to assign to some intern probably.
I would do it if they let me visit their headquarters
but the problem is
it wouldnt be 200k papers
since its just email and name
Seeing several posts on r/tf2 talking about attempting to sue Valve.
Wouldn't it be easier and cheaper to just abandon casual and play community servers exclusively?
For what?
I GAVE THEM MY MONEY WITH MY OWN CONSENT AND THEY DIDNT DO WHAT I EXACTLY ASKED THEM TO DO/s
slams table crying
HOW DARE THEY!!
They always talking about fix tf2 but never about fixing their love lives
im with my team making green in my fortress 2
this paper stack high as a tower š¤
as high as high tower or higher tower?
im that soldier fly as a spy
kinda wish the end of round scoreboard showed which team actually played better as like a compromise between stopwatch and no stopwatch
hit all my shots like sniper on fire call me pyro
Valve should just shut down casual, redirect people to community servers and allow contracts to be completed on then. This isn't a perfect solution, but considering Valve doesn't really care about tackling the bot issue head on this seems like the most realistic solution.
like says one team scored 5 points in 4 mins vs scored 5 points in 6 mins
valve shutting down causal and letting people play on furry pound
Considering Valve added the vore flag into the game, I don't think they'd mind 
@spare hedge has leveled up! (3 ā 4)
whats the vore flag
The literal point is to print 1 page per signature
To give a physical representation of the number of people signing the petition
yeah uhh good luck with that
What
I mean itās not that outlandish. A 5,000 pack of printer paper costs $45, maybe less. So if one person fronted the cost of that it would be around $2000 in paper. Thereās the cost of ink and the cost of delivering it, either in person, like I think the plan was, or by postage.
I doubt itād all be 1 person though, realistically I think 3-4 of the main YouTubers were in agreement, and each printer can probably do 2 pages per second or more, so worst case itās like 10 hours of printing.
Itās a lot but not an unreasonable effort for a protest
can people see the images when I post it this way or does it screw up for everyone else too
It screws up for everyone
its how they eat
This, they added it as a warpaint

people who said that are delusional, it's not the vore flag.
The https://t.co/jUBX4n3enm website temporarily needed to remove all TF2 imagery from the site because a malicious actor IMPERSONATED a Valve lawyer and filed a fraudulent DMCA against the site.
Needless to say, this is ILLEGAL, and it won't be tolerated.
#Fixtf2 #SaveTF2
this some real hater shit
Probably wasn't the intention. But I still find it funny 
It's even more funny that the creators renamed weapons that had the war paint applied with that stuff to mess with people.
lol Didn't know about that.
that sounds like a really huge waste, sad
tf2 community thinks they can pull out a WoW type of move
The difference between this and wow is that wow still had people working on it 
mmos are run and controlled by their players, the same is not true for any other genre
savetf2 movement using hell drivers protest is also ironic because they literally settled down when they removed the account requieriment but keeped the buy restriction which is so ironic
i guess it was never about letting everyone play the game 
also sony is a public company
His information is outdated, kinda
No one looks at this average
https://twitter.com/thexpaw/status/1729519712449474695
xPaw made a tweet in response as well to Chet's initial complaint (which he purged off the internet because gamers were gamers and started sending death threats)
@chetfaliszek saw your post about player numbers on steamdb, and that number comes directly from the steam api.
It doesn't matter if the game is small or big, there is no interpolation. And its concurrent players, not daily players. Same data visible to you on partner site.
Fwiw I don't know how Valve currently handles the system for the real time count, but its definitely a lot more precise than lazy sampling, even for entirely dead games you can see it change in real time when you query the api, even for dead games
I'm almost certain that Valve is just using a push model (active reporting which Chet claims it isn't) with an in memory data store though, probably with some aggregation somewhere along the line to prevent a stampede. Very similar to how social media feeds work, or how youtube handles views. Its a dead simple, stupid, scalable system. I could architect it in a day, throw it up, and have it scale it up to Steam's player size fairly easily.
(Source: I have... literally architected that system in a day)
I mean, its literally writing a single integer mapped to a game id, and there's only what, like 110k games? That's trivial.
200,000 pieces of paper is probably like 0.0001% of Starbucks paper cups thrown into the trash every hour.
What do you guys think does make up the difference between the 70000 players reported by steam vs the 14500 players in servers listed on the master list currently?
Master list?
That list doesn't count idle/in private servers
Or in single player
It's also maybe not reliable in general because community servers misreporting
I tried using steamkit to talk to the tf2 GC and you do need to be 'playing' tf2 to interact with it eg. by sending CMsgClientGamesPlayed for tf2
but it only seems to count you as playing tf2 if you set your profile status to online
so it looks like even for bots that interact with the tf2 GC (eg. crafting and whatever), it's optional whether they appear as playing
Now that's an interesting one
tbf they aren't necessarily mutually exclusive, unless I misunderstand. You could keep track of the accurate number of players but you only update the numbers obtained from the API periodically
feel like it'd be easy to test by just re-polling in quick succession
I don't have any way to verify it
like verify whether it actually counts you in the player count
but even if you're online in other sessions but don't set online status in the session playing tf2, it doesn't show you as playing tf2 in your status
There are a lot of players who are invisible on steam or have private profiles, it'd be pretty funny if that was the source of the missing data, but I doubt it
well if anything that would be lowering the 70k player count
eg. there would be even more players than steam reports, if that's how it works
Because that'd be like one of very very few systems that respect player status
IE: game times and last played date are (obviously) updated when invis
all will be clear once i launch my player stats website
The masterstats...
btw I figured that teamwork.tf is not using tf2 GC for valve server stats
I looked through all GC protobufs and tried some of them, there's none that give that info
teamwork.tf is querying master server list for 'whitelisted' servers which are only valve servers
then they're getting region by the server name
and gamemode by the map name
how do valve servers show up on the master server list
Idk but I tried making a fake valve server with fake players and it didn't show up on teamwork.tf
so I know they're checking only for 'white' servers
which can only be valve
I want to make a meme project that's steamrep except it doesn't validate anything you just send in a plus one or minus one with a comment and it accepts anything
since valve servers use SDR you can basically make fake valve servers that look identical to real ones
And see how long till people start trying to use it for their bot detectors
+rep good idea
except when getting master server list with whitelist 1 as filter they don't show
Thank you for encouraging my intentionally awful ideas
I thought maybe teamwork was using this api to check for message key which only valve servers have https://api.steampowered.com/ISteamApps/GetServersAtAddress/v1?addr=169.254.1.2
but you get ratelimited super fast on this so I don't think they are
its a public api no keys
I also considered doing this except instead of a comment its a fixed category but I feel like that one's too obviously intentionally stupid
Idk but I highly doubt thereās 55k bots like tftubers came to the conclusion of. At the end of the day why would the be that many? Maybe a couple hundred trade bots, maybe a couple thousand item idling bots (why?).
Iād bet either the master list isnāt accurate, or thereās some steam bug/quirk listing people as online TF2 when they shouldnāt be.
Like maybe the community market lists players as always āonlineā the game they have an item listed on because it has to verify it is in their possession. I doubt thatās actually it but itās just an example of what kind of spaghetti there might be.
I don't know, it doesn't make any sense
Idling bots don't seem profitable
From everything I can tell, it's completely optional for every single trading bot to appear as playing
Only reason I could conceive for there being 55k bots would be that people try to counteract the bot crisis by artificially inflating player count by just having like 1000 main menu instances open with their fps capped to 1.
I think all trading bots can do everything they ever need to do without ever appearing as playing tf2
if they want anyways
including interacting with tf2 GC
no way to confirm that though, at least not that I'm aware of
apart from getting thousands of steam accounts and testing it lol
Right. Like coming to the conclusion that: TF2 doesnāt follow the expected peak hours = 50,000 bots seems like a stretch.
As for the inaccuracy for server reporting, idk, Iād wager itās an indicator of a problem elsewhere in the pipeline than bots.
You can delist servers from the valve master list
It's completely optional whether you advertise to that or not
but it's default to advertise to it
Maybe steam player count assumes all tf2 parties are full of 6 players? The mismatch between reports is 4.66 times, so itās not a stretch that some of the 15,000 players are actually in parties, hence why itās not a perfect multiplier?
Steam player count is supposed to just count how many people have launched app 440 on steam
nothing to do with parties
Yeh but maybe thereās some funkiness in how Steam tracks it? I wouldnāt be surprised
Spaghetti is the answer. What spaghetti exactly is anyoneās guess
It could just be the the Valve reporting has a multiplier in the code because of some internal testing and they forgot to take it out.
Wouldnāt be the craziest spaghetti to be cooked by Valve.
Wait I just noticed Chet mentioned the daily average, that's not even viewable on steam itself anymore iirc only 24hr peak and current players, and I don't think steamdb reports it either???
Yeah I don't see any daily average
I'm pretty sure steam only reports player count at 10 minute intervals right?
afaik its realtime most of the time
I've heard so many people saying this but I've never seen an example
of anything on steam that shows player count that will change even minute to minute
xpaw posted
Link?
#1072696252162117752 message
That doesn't say it's not a sample from every 10 minutes
or however many minutes, I haven't even checked
it could well be every 15 or 20
I guess maybe they cache it per IP?
I really don't know what to make of this
The only explanation I can think of is I'm hitting multiple different servers and they don't update at the same time
Try it yourself, it's https://api.steampowered.com/ISteamUserStats/GetNumberOfCurrentPlayers/v1/?appid=440
Yeah I guess it depends on your region and stuff
They have load balancing/caching/proxying/whatever for multiple backend servers and they don't seem to be in sync
Which is somewhat understandable, it's not necessarily an easy problem to solve
Unless someone has a better explanation
I tried with IP addresses from different parts of the world and get somewhat different numbers
The best resolution seems to be a sample every 10 minutes
it's not 'realtime'
and it's not consistent between servers/regions
Where did this notion that it's over an hour begin anyway?
*Where did this notion
that it's over an hour
begin anyway?*
Sucks they got death threats for speaking facts.
TF2 Players speedrunning being the worst people ever rn
No
or you hope they do something about the servers using anycast cdns to cache it
Yes
I mean there's not a whole lot that can be done to stop the issue outright, obviously, but its against valve's tos to do it (iirc) and they've refused to punish anyone doing it for years and years now
Yeah I don't know what they'd even do
Other than replacing a2s with an entirely new protocol or something
That's not really going to fix it
What if they made it require connected netmessages
The solution is to start enforcing shadowbans against servers who participate in the behavior
rather than unconnected
like required you to login with steam
and 'connect' to a server in some way
The only way to have someone know the true ping of a server is to actually be on the server and communicating in a way that requires high enough traffic that you can't just fake it
Yeah I guess you're right
Doesn't matter what game, if its trivial to cache its trivial to cache
Unrelated but I wonder how the server browser isn't full of fake servers
You can add a "challenge" but then they'll just make the challenge done on the cache layer
Which is, exactly what happened
All you need is an anonymous steam login to list a server
*All you need is an
anonymous steam login
to list a server*
You don't need a steam account
No one's really tried
There's not much to gain by doing it fwiw
like if I was a bot hoster I would probably spam the server list with thousands of fake servers
IPs aren't free
Getting blacklisted isn't worth it
SDR does not play nice with the server browser whatsoever
Don't have time to go into detail but it breaks everything
Don't have time to go
into detail but it
breaks everything
well sdr servers get listed
and there might even be a limit on how many servers you can request through steam client messages
Anyways there's nothing to gain by spamming fake servers anyways
I know there's a limit of 20000 through the web api
People play skial uncletopia or gfl
And they usually check their history tab to do it
Not the main browser
Its a waste of time for literally no benefit
it seems very vulnerable to it
so are the bots
in casual
It won't even annoy players enough to complain
The benefit are those make people enraged and whine
I think if you really cared you could break the server browser for everyone
at least until valve manually fixes/moderates it
a lot of people use the favorites list and stuff
also I wonder how valve deals with people spamming SDR
you can use SDR with an anonymous steam login
hopefully they have a limit of SDR sessions per IP or something
I wuv that server I don't want it to be flooded by normies š
Back to the a2s caching/anycast issue, it's technically possible to determine if an IP is anycast by tracerouteing it from multiple locations, but thats somewhat unreliable if the ips you use for it are well known.
Though, if you avoid that issue it's pretty trivial to keep a database of known anycasters and throw up a warning for a player that their connection may be worse than expected cause of it
i just assume that bots can use a direct X hook to disable graphics rendering even if it isn't a true "textmode"
I'd have to think on the exact details to approach it, but it's possible
it's not gonna get flooded dw
they're gonna join and get scared
they don't have true strength

To go back to the steam player count discussion, it seems to update about every 15 minutes, and it's super janky when it does
that's what it reports over the course of an hour or so
pretty consistent across different regions, more so than I thought at first
I look at the chat once again
What is the community on, do we have to be contrarian trolls to put a single ounce of sense in their heads?
First it's MSB (this acronym sounds like something else and I will keep that unintended meaning until you unglue it from my cold dead hands) telling his fans to go ham over getting redirected to an open issue, now it's... sending Chet Faliszek fucking death threats after he contradicts what our least favorite Texan had to say about it.
someone get the obligatory "TF2 community, fuck you" macro
The Chet death threats were from L4D2 players
He made a spiritual successor people dislike and gamers did what gamers do best and be absolutely horrendous abominations without any morals
back 4 blood, right?
oh
Anacrusis
Couldn't remember the name
Game kind of flopped and hasn't had an update since January
I see
Dr. Face posted
Compilation of footage I took during my time at Cfz 2024.
Music Used:
Caravan Palace - Reverse
Beastie Boys - Gratitude
Jefferson Airplane - Somebody to Love
Didn't see one of the people I know who went in that video.
*Didn't see one of
the people I know who went
in that video.*
who is dr. face
an old tf2 animator
kenaj is an unc
whats an unc
*Specifically,
with the connotation of
being an old-head*
I see
did valve do anything yet
nope, not at all
not even a single acknowledgement via Twitter
Yep, this was indeed a dud
didn't it take valve a while to send the original tweet
nah they sent it on the first day p sure
lmfao were you guys expecting them to respond within the day
nah, I'm mostly just joking
altho yea, we should give Valve some slack, they're slower than a crouched revved brass beast heavy
the original save tf2 video by squimjim was posted on may 7, 2022. valve responded on may 26, 2022
anyways
[in Heavy's voice] Team Fortress is dead. Not big soup rice.
also they haven't even sent the petitions to valve yet i thought
*also they haven't
even sent the petitions
to valve yet i thought*
and that was like the main thing
so yeah there's no reason to expect a response rn lol
if they respond at all it'll be at some point in the second half of june imo
nah tf2 is mega dead
Valve responded after people started being weird outside their office and security kicked them off the property
Specifically that spy cosplayer who was outside their office all day
should i dress up as spy and go to their office again
lol I always forget that was the same day
Yes
nothing burger with a side of fries
show up to valve software in suits and ski masks 
apparently half life and portal is being review bombed lol
why?
how more stupid can this get
they patched extendfreeze? are u fukkin kidding me?
is there another way to extend respawn time?
dammit, how tf am i supposed to spec cheaters with more than 1 braincell of subtelty
valve doing more damage then anyone else as usual
extendfreeze being removed might be my fault
like a couple days before it got removed i had a alias loop set up and added like an hour of respawn time to me so people in the server would react because funne
lol
i think you can use menuopen to delay respawn time now but it doesnt work for watching enemy players
does anyone know how it was beign abused in comp, did it do something other than extend timer?
@merry vault has leveled up! (7 ā 8)
Thanks, seems like a decent extendfreeze alternative.
JUST ALLOW SPECTATOR IN CASUAL GODDAMMIT
Hmm i was wrong, executing menuopen just once seems to keep your respawn timer looping, but you can open the class screen to select someone and then spawn in.
?
After using menuopen the respawn timer counts to zero then go back to 1, it just loops. For me this seems to last until I open my class select menu then pick a class. However it sounds like that may be because my custom hud.
https://github.com/ValveSoftware/Source-1-Games/issues/5275
If you dont have a custom hud you may have to use the menuclosed command to stop the loop, idk.
??
menuopen and menuclosed are vanilla they're supposed to be triggered when opening and closing the class selection screen so your respawn can be prevented
it has nothing to do with any custom hud shenanigans
That depends, does spectating take a player slot, if so, then that's why it's not enabled in Casual, if not, does staying in there not kick you? If so, then that's why.
I do know that there's a server command to make it so being idle for too long puts you in spectator, then kicks you after that.
it does but so what?
Hm, there could be a way to have it enabled but make it so spectators are kicked if they are in there too long, I would have to research the console commands more to see if there is a command that kicks you if you idle in spectator too long.
okay so we can limit the amount of spectators so there isn't many taking the slots, by default, it is 4.
Ah ok, I thought it might have mattered from some of the comments on the github thread.
I tried it with my hud off and can confirm it works the same on default hud, just trigger it with menuopen and you can get it to stop looping your respawn timer by opening the class select screen and choosing a class(or just pressing class select again to close it). No need to use menuclosed.
The day is saved
okay so this is what I got so far in commands that can be put in casual server configuration files to bring spectator into casual back
mp_idledealmethod 1 from 2
mp_idlemaxtime 1 (I am unsure if 1 minute is too short to see someone cheating, maybe bump it to 2 minutes?)
mp_allowspectators 1 from 0
why not like 10 minutes
Default is 1 minute, I assume it's cause time idling doubles when you set the dealmethod to 1.
I could check what VALVe sets the idletime to.
Idletime is 5 minutes, so if we set the time to 2.5, that's 2.5 minutes idling in the game, then another 2.5 minutes idling in spectator.
at least I assume it's doubling the idle time if you set the dealmethod to 1
You could even bring back server time limits with no round win cap at all, although I question if the end of final round scoreboard and map vote occurs when both the server time limit is up and the round is done.
This would also add being allowed to extend time in the server, meaning you wouldn't even need the same map occuring in the map vote if implemented.
Like Casual being better could've been done 100% with commands lol, why they decided to keep it the way it is, with it being worse than how Quickplay server was in terms of features in server is beyond me.
lmao you can disable being able to hear players voice chatting that are dead.
ah, yes. sv_gravetalk, IIRC
perfect for countering salty bozos like me screaming into the mic after dying to the cracked scout (I am salty, sometimes, but I don't scream into VC)
I was gonna a write an email to eric smith about this like what I did with the community fix, but rn, I am a little too lazy to basically baby a company.
Low chance of getting implemented but hey, worth a shot anyways.
*Low chance of getting
implemented but hey, worth
a shot anyways.*
10 hours of printing if the printer works*
so, it might take 2 months

have we tried simply gangstalking valve employees? Maybe hiding subliminal messages in the news and in weather patterns?
sunny with a cast of save tf2
This is getting childish at this point.
ā ļø I have a feeling someone is going to take this way to fucking far eventually
make the change you wish to see
Maybe the solution to the TF2 problem is playing tf2 and having fun
we should hunt down and kidnap valve employees and torture them to death with power tools
Richard Garfield be like
Hunt down?
hunt down the valve employee
hunt down the gaben
We should steal valve employees milk so they have no milk for their cereal.
Thatāll fix the bot problem.
Did this guy just time travel from 2016 or what
this happened at activision-blizzard and it didn't improve their games
Wait... Are you suggesting that stealing Gaben's breast milk wouldn't fix tf2 ?
In this video Moist talks about over 200k team fortress 2 fans wanting Valve to fix the game but them refusing to.
#moistcr1tikal #tf2 #valve
and people are ANGRY
would be incredible funny if this leads to nothing
Honestly itās probably the best ācoverageā of the tf2 situation from an outside perspective. Basically: he assumed the tweet from Valve after SaveTF2 resulted in sweeping changes, but this is the first he had heard that the bots have gone largely unchecked.
just heard about casual.tf which is cool but it's just a list of servers. Always wondered why someone hasn't made some kind of quickplay/matchmaking system in a browser that you can load with the steam overlay? Teamwork.tf is kinda close but it's still just a server browser that requires you to sift through servers.
Imagine you could click a button and be tossed into one of the trillions of vanilla comunity servers at the same time as other people
still think creators.tf was a ton of wasted potential due to all the drama and for being a walled garden. Would've been awesome if more servers could use their custom weapons but nope it was restricted to their servers only
apparently its still around but there's not many people in it
no idea but it got shut down bc of it
tf2 community memembers cannot handle a single project without getting angry and shutting it down
tyler mcvicker was promoting it in his videos like he just found the server and liked it while he actually co-owned it
cringe.
What if valve added something that requires a GPU to complete timely for the game to function like a GPU miner
Make money while making money
Absolutely no downsides
i also think that they were around at the wrong time. They came and died in 2020, and considering that Casual was still pretty much okay and people weren't disillusioned by it yet nobody was trying it out. I'm pretty sure it didn't even have a matchmaking system tho it was also just a list of servers. There were only like 5 total and they were always full so there was no point to use the hats and stuff that only worked on those 5 servers
Valve added 64bit to TF2, why not make it a requirement
the bots are already on the 64 bit version
the bots also have tpm modules then
theyre using the 32 bit version
and my laptop is an intel i7-3570m I dont even have TPM and it runs TF2 fine
and even if they removed 32 bit, it wouldnt be too hard for hosters to maintain updates to the 32 bit version
How would you know unless
you can talk to the bot hosters they make videos on youtube all the time
does anything even change between 32 bit and 64 bit in that eregard i thought they use directx dll files
c.tfs biggest problem was the huge download times
multiple gigs of content for just a bunch of server only hats
*multiple gigs of
content for just a bunch of
server only hats*
it was great in the early days when the asset pack was relatively small
true i honestly didnt give a damn about the hats but the custom weapons were pretty cool. Seems unnecessary when tf2 already has literally any hat you could possibly want
the hats were a nice carrot on the stick for their contract system, but it wasnt really sustainable in the long run due to how much new hat packs bloated the asset pack
LMAO
Use the Link: https://playwt.link/kaluka to join up in Warthunder and get access to a suite of bonuses!
TF2 has cool melee weapons I sure hope valve doesn't abandon the very concept of fun for 20 years
Special thanks to:
Chris Christodoulou: D...
WAT
The upwards dong?
huh?
Watch like 10 seconds from the timestamp
oh man, looks like the Original isn't the only Soldier weapon that leads to a paenis joke
huh, i mean the most common prop in the game is dick rock
oh man, I remember hearing about that callout
that was goofy
i think itll be really funny if the summer update comes out with a lot of fun stuff for the community and everyone just stops talking about fixtf2
New TF2 Update:
- Removed Linux Support
- Updated Localization Files
- 103 new community provided items
true, that would be silly
especially since they'd be going back on the whole "keep pressuring Valve" thing
2 of which are weapons, one of which is a reskin (the community goes insane, we have had no new weapons since Jungle Inferno)
oop sorry for ping
lmao it's ok
Both are gonna be reskins, gonna be put in the commando grade-assassin grade slot like invasion.
oh man
New Scout Collection, The Gooner! Vote now on Steam Workshop: https://t.co/PnYOFIxirZ #TF2
anyways, a random idea I had, before I head out
what if the BFB's boost drained over a period of time (to be determined through testing) instead of instantly disappearing
It might be able to encourage players to stay in fights as boost loss is not as much of a problem, possibly even with the harsh boost lost after taking 20 damage the gun already has
and at least for me it seems much more appealing than just reducing the amount of damage needed to drain boost or the alternative of having boost drain over time when out of fights, meaning you're stuck with the speed penalty almost all the time when playing defensively or waiting for picks like a Spy with the C&D and the Big Earner
which kinda beats the point IMO because Scout is a pick class and his utility falls off once he has a group of reasonably skilled players focusing him, let alone sentries
But IDK, I'm not some sorta balance god
as for how the drain works, to prevent some sort of EarthBound "rolling HP meter" type of scenario where a chip shot for 20 can completely stop boost drain, perhaps the actual value of your boost could work just as usual, with the functional amount of boost you have being affected by that drain over time
so it lags behind the actual amount of boost you have
LMAO
that cosmetic actually goes hard
That and another tweet or retweet.
They would never remove linux support
NEVER EVER
replaced entirely with proton 
that'd be fine
if vac worked with proton
which it doesn't
intentional decision so they can kill linux tf2 support
kill linux when valve invest heavy on linux? most unrealistic take
no you see it'll fix every single problem with tf2
removing linux support will add 20000 new weapons to the game
Kill Linux TEMPORARILY (Permanently) with a promise (tweet) to add it back when they add VAC support to proton (never)
how about valve remove every single bone of every tf2 player that would fix the problem 
dear TF2 fans, we hear you! We see how out of control this problem has become, and we are removing Linux to fix it
lol
die
owned
is tf2 save yet?
yea
Yeah, quickplay seems like the likely solution
that or paid to play again
but like $30
but maybe they'll give us a free keyless crate monthly to make up for it
Honestly Im not sure if there would be enough people to moderate community servers if official servers died.
There were enough back in the day.
UncleTopia on DDOS watch
Premium matchmaking plus hiring people to manually ban people in that MM would be good tho.
back in the day sure, but there's way more players now, and there's a lot less community servers (though i'm sure if official servers died more would pop up)
given people say teamwork.tf numbers arent reliable, and that steamcharts numbers arent reliable, is there a reliable estimate of human players?
wait for coms player numbers website
how much i bet voldemort will say mcom website is inacurate lol
If that happens, we all collectively show up and take a shit on his desk.
Scout beard cosmetic, immediately rejected
Theyāll never let it happen
that would be so funny to watch
Even better if he's streaming when it happens.
Door gets kicked open, a parade of the over 1000 people in this server coming in, dropping a fat shit, and leaving.
he would have a lot of guts to be proud of being wrong if that happens
Assuming he's not buried in the process.
for some reason i've been misreading this message as "they'll never let it happen again", and I was trying to figure out if there was already a scout beard cosmetic in the game and what kind of nightmare it unleashed when added
already happened twice
the west has falen
billions must shave
okay but imagine if they change 2 lines in the source code and allow for larger MvM robot teams with unrestricted_maxplayers and bump up the edicts from 2048 to 4096. I'd still be salty about the bots but i'd be distracted for a week. All the little changes that they do always end up being the most exciting (like the 100 player 'support' that they shadowdropped for mostly no reason)
i mean as-is official servers dont have any moderation and every server has a handful of mods or at least some kind of sourcemod anti cheat
Honestly I have no idea how effective sourcemod anticheat is, I kinda assumed its bad since everyone says anticheat is too hard to make and doesnt even work with kernel level drivers.
I.e. with no humans to moderate, community servers would just turn into valve servers 2.0 and if they readded like a community server quickplay the good ones would just delist themselves and its back to the server browser.
I don't know why you'd expect community servers to go unmoderated. There are always people in the community around said server who want mod on it.
Like, how many discords are totally unmoderated?
Its in regards to the hypothetical of valve pulling the plug on official servers and community servers having to bear the entire burden.
skial's mod army is like some huge corps of people playing for thousands of hours to become mods, i'm sure with more users coming to community servers demand would get even higher
WIth more players, that means the admins would have a bigger pool to pull potential mods from.
they were able to mdoerate themselves just fine from 2007-2010 before valve servers were enev around and then from 2011-2016 before valve pulled the plug on quickply
I was a post f2p updater. I think I first tried TF2 after a "TF2 killer" called Brink launched and flopped lmao.
And community servers usually have a way to report problem players that persists even if every available admin/mod is offline/AFK.
I do believe there are even plugins that let you !report in in-game chat that relays the info to a channel in a discord.
Even the old community I was in had a report command that posted on the community's forum.
I mean maybe, i just assume the lowest common denominator would be more like the pinion server ad days.
Blacklist works for the server browser, but if there was a quickplay style queue to bypass the issue of seeding community servers i think youd run into the same problem as back then. Idk what null routing means.
I do believe quickplay honored your blacklist.
I had edited my hosts file to redirect the pinion URLs to 127.0.0.1.
those pinion pot of gold ads were actual painful slop to have running in the background while you were trying to play the game
https://discord.gg/8TYgJhwA7S shocord - main hangout
https://discord.com/invite/5RutXa3dGh 24/7 100 player tf2 server (+ map testing) (shounic trenches: 45.62.160.71:27015)
https://discord.gg/E2zYGKAH3q join future experiments
https://www.patreon.com/shounic patreon
channel project status
https://trello.com/b/L3B65jUX
random...
I was just about to ask if anyone had watched that
IMO it's one of his worst videos, it seems based on the idea that anti-cheat measures need to stop 100% of cheaters in order to warrant existing.
He also made it sound like Steam Trust Factor is near impossible to make differentiate between human and bot accounts
I saw this video and the whole quickplay section is incorrect, at some point in quickplay's life, they addressed the issue of ads in motds, training bots in servers, by making servers that did that not able to be in quickplay.
https://web.archive.org/web/20210302211648/https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
Article "TF2 Quickplay Overview"
He's also fixated on the idea that Valve would make the game pay-to-play.
isnt this just because the cathook guy got bored lol
do they have literally no other programmers
i like that we came to the same conclusion about community quickplay major W
maybe someone will make one now with shounic's shphere of influence
valve, the company who made csgo f2p will make a game pay to play 
They should fix not being able to connect to servers from the steam web browser, for some reason, it doesn't work and I have to manually copy paste IPs.
that is wildly annoying actually. I just want to click a button and join servers again
Exactly. This seems like a troll video tbh
its so bad
And in fairness there's a lot of some people in comments calling him out for it
Agreed, a lot of weird assumptions
I should actually report it, I have a feeling it hasn't been reported yet.
holy shit tf2 players with brains????
no his worst video is the 64-bit one where he pretends that the +100 fps boost is entirely from porting to 64-bit
idk a lot of his videos are bad
its so hard to pick his worst one
don't worry, any inaccuracies in his videos are actually intentional due to "simplifying it for the audience" 
I mean at least that one had the vague concept of ā64 bit better than 32 bitā right
This one is like a 4th graders assumption of anticheat and ai
i really dont like that one because he explicitly says the fps boost is from porting to 64 bit so now everyone parrots that
especially when JOSHIE AND FICOOL WERE TALKING ABOUT THE OPTIMISATIONS IN HIS OWN SERVER
last point "build your own site" did shounic did got the memo about c.tf failing? lol
Basically ābecause AI exists, weāll never be able to differentiate between humans and botsā. As if tf2 bots use AI and as if thatās at all relevant to the situation in the first place lol
Yeh idk. His bug rundown videos are pretty interesting. But I feel like when he tries to cover more than 1 basic topic in a video he just butchers everything
i still think creators.tf died because it was walled garden and wasn't exactly "for the community" like tyler mcvicker heralded. it just fragmented the community with its closed ecosystem, had drama, and died
I like most of his stuff honestly. But he has some stinkers that he doesnāt really do anything to correct.
its funny because many of his bug videos are wrong or have really shitty fix ideas too
i like how he conveniently made it seem like smooth 100 player servers are exclusive to his server
Eh. Itās still kinda interesting to see the vague idea of how bugs might be caused
conviently adds everyone who said anything to him to the credits of his 100 player server vid except mcoms (who did most of the work)
That was basically copying what you figured out on your server, and with plugins other people made which he credited as āsomeone made a plugin thatā¦ā. Right? Or am I misremembering
i thought he mentioned mastercoms directly in his first 100 platyer video
i dont believe he mentioned me by name at in any video, i mean not like that even matters
Was mcoms also involved š„ŗ ?
the important part is just linking people like
also one good thing shounic broguth is that valve did got restructure in 2016 according to the final days of HLA
the config to make 100 players smooth
it would be like
go to this link you can download it right now and have your own smoothly running 100 player server
but nah instead internally they said my config was mostly useless
even though they use it lol
Yeh for some reason I still see people talk about how Valve still has peopleās desks on wheels so they can move around freely. As if itās 2010 still.
so more people can do 100 player servers since his is full 24/7, shows off plugins to get servers restarted after a crash and doesn't release them for anyone
literally, i've read the final hours of HLA the reason of why they did it because they got too many things doing
like i don't think shounic is wrong in the last point too
Hopium take: valve is still working on steam trust
yeah the plugins are super simple theres no point in not releasing them imo
and its like
when i announced i was researching it and i made my test server
*when i announced i
was researching it and i
made my test server*
i was begged
to release my work
even though i was already intending to
it was just annoying
Why? Persoanally i find it weird that valve had been doing these game type events like mmo week, so probably they are collecting data from the users
new 100 plater lore
because i was constantly asked by people who had no intention in releasing their own work
lol
But how are they going to figure out what account behavior is human and what behavior is bots? According to Sonic itās impossible!
Most users will at least interact with the ads, buy games, etc, so that's how they detect bots
one good thing is that I was right about VALVe not wanting anything to deal with tf2 because it doesn't make as much money as the other stuff VALVe does 
Yeh the meme is that sonic basically made it sound like itās impossible to differentiate between humans and tf2 bots using steam trust, and that youād need an impossible amount of data to have a chance.
From the video youād think they havenāt implemented it anywhere
i think the question is: how do you differenciate pro players vs cheaters? like how do you know that snipper for example isn't cheating but is just good?
š¤
Yes, bots can also "interact" with steam features, but i believe valve figured out how to differentiate an user already, and they have already marked several real users as real
you have to asume eeveryone is a cheater until proven inocent type of thing
also bots don't try to be subtle
Also I think thereās something to be said about the fact that TF2 bots are as bad as they are because they can basically just be bots, they can just do the most optimized, basic, blatant version of everything. If you raise the bar to them doing things, theyāll meet the bar, but they wonāt be able to host as many bots on each machine
i think the reason bots are so blatant in tf2 is because even bot makers don't see a monetary incentive like they see in cs2 or dota
If you need 10% of your bots to be pretending to be humans on Steam, thatās 10% less bots spinning on casual servers.
And probably making bots behave as humans in steam is more cpu costly than tf2 bots lol
Well itās because TF2 is only protected by VAC, which apparently isnāt even updated anymore. So they donāt even get detected by VAC to my understanding.
i mean outside of that, making cs2 bot farms are far best invertion that a bot maker could do tbh
Exactly. So having 10% of your bots pretending to be human on steam is like 25-50% less bots in casual.
Sure thereās still bots, but less.
is the CS2 cheater problem human cheaters or bots?
bypassing steam trust could be potentially be bypassable with actual AI bots, like those AI Bots in twitter or youtube
Valve could also fix the automated steam account generator
They donāt really have spin bots because VACnet can autodetect those.
that really means making the api cost money
which it could backfire
because iirc they use the steampi to automate this
Did he actually I never watched the vid despite him asking me questions about what the potential benefits were (such as new optimizations from the new compiler version and simd extensions that aren't active by default in 32bit msvc)
And even then I was pretty direct about how I don't work with tf2's code enough to know what to even expect in gains esp because Joshie and Ficool made so many changes and fixes for that release
Mmm maybe increasing the price and making discounts to trusted partners?
Do they still not do captcha for sign up, I thought they did
not gonna work, when elon made the api cost money people figure out how to scrap the api
which objetively is the best way to work with apis, scrap it 
I mean scraping is reading, I assume the account generator uses API functions
yeah they do and even if people for some reason don't want to use official API there's like a re-implementation of the API iirc
So basiclly, the treadmill work probably works in ther way too
I would just rate limit the endpoint based on ip
that's piss easy to bypass lol
setup a vpn relay with a kill switch everything you got rated limited
Disallow creation when using an IP block hosted at a known VPN or datacenter. It's really not that complex?
Like you're talking to a developer who has implemented protections against this type of spam
The two methods are restricting creation or adding more annoying captchas
Yeah that's easy to bypass for someone who knows what they are doing
*Yeah that's easy to
bypass for someone who knows
what they are doing*
But it also adds up to the treadmill work for the hosters
i mean setting up a vpn kill switch isn't that hard
like it doesn't take more than a minute
some apps even automate this
ex: qtbittorrent
Is a VPN Killswitch not what I think it is?
Also idk about the vpn. The only issue with vpn i belive valve has is buying games at cheaper prices
they tecnically fixed it by making those countries use USD by default iirc
I thought it just prevents you from using the internet while not connected to the vpn
Which doesn't really stop rate limiting
Is it not that?
I don't really use or work with vpns beyond the fact I usually have them blacklisted from sites I work on just because of the high rate abuse
not the same thing I know, but rafmod/sigmod lets you do this currently
that doesn't matter if rn mvm is unplayable because of severe perf issues with bots
do u mean the stuttering you get in valve servers
It's fine in community.
it only happens in valve servers?
yea
what kind of stuttering?
server will randomly stutter, most common when the server needs to spawn a lot of robots at once (or constantly spawning new bots)
its a pretty old issue
its most common in bigrock and mannhattan missions
and I think ghost town
yeah valve mvm servers are ran on duct tape, band aids, and john.
john as in john the old homeless man that spills beer on the dataserver once in a while, pretty chill guy.
why can't more community server brand websites have this feature?!
copying the ip?!
I think it would be interesting to see how long a simple server side anticheat would be effective against the bots
Something like StAC that community servers run, that would ban the bots just out of the box wouldn't it?
And it doesn't really have any false positives for real players
I bet the bot runners are too lazy to work around something like that
Certainly you could identify behaviors that the bots do that are impossible for real players to do
i mean there's already server side anticheat stuff
And even if they work around that, suddenly they're a lot more killable
since they're not allowed to do that anymore
at that point, you're just playing with expert training bots lol
That would be somewhat better than aimbots wouldn't it?
No if they still kick
so essentially waves with snipers on higher MvM difficulties, got it.
not much trouble
Should have licensed it as GPL3 /s
late but extremely good video
no they didn't. they tried to but it continued happening all the way until they caved and removed community servers from quickplay completely
well that sucks I guess, but ngl I would rather take ads in the motd (that you can disable) than the game being unplayable officially at this point.
Some servers had stuff to discourge disabling MOTD. I cant remember if it was outright not letting you play or just a nag. There was a short cfg you could try to use to bypass it iirc and some server would kick.
it just replaces the default motd's text with "please enable motd :("
on pretty much all servers.
I don't know if this practice was there back then, but I recall there's this one achievement_engineer server that forces you to enable MOTD by constantly opening a small Source popup
which unfortunately also happens to prevent you from switching weapons with the number keys, which is definitely obstructive to gameplay
Def sounds like one to avoid.
yea
then again, it's one of those servers that I class with Skial 2fort Asia and others that don't seem to bother getting a good internet connection for their server
and for some reason, I find sweaty players more often than bots in casual, I can confidently say that I've left more servers because of sweats than because of bots
Asia I guess
so at least over here Casual is usable, and so I don't bother with those servers usually
US and EU is where the bot issue is more prevalent, its severely lessened on other regions.
perhaps it's because the TF2 playerbase is concentrated there
down where I live, the PC gaming market is smaller because, well, 3rd world country
free mobile games get more traction because it's free and because people already have the hardware
this is the take of someone who did not play back then
like sorry if this comes off as dismissive but you're seriously saying you'd rather have built-in ads rather than just opening your server browser and selecting uncletopia? come on lol
Ew uncletopia, I have never had a good experience there.
I mean same but you get my point, any other community server
I'm just not getting why you need them to be accessible through quickplay
I don't want quickplay back.
well that sucks I guess, but ngl I would rather take ads in the motd (that you can disable) than the game being unplayable officially at this point.
I want community server queueing added. That doesn't require quickplay coming back.
MvM Boot Camp already does the whole community queue thing while also not being quickplay, it just doesn't have the option to specifically queue for community servers.
But also I completely fine with looking thru the server browser, much better if there's a website I could search servers thru like Moonlight MvM.
(Can you tell I mostly play TF2 for MvM from all this MvM talk?)
I mean you could make your own super easy
valve has a web API that lists all servers
only issue is you can only list 20000 servers with it
but usually there's only about half that many tf2 servers
and exclude the amount that's a valve server since they can't be joined by ad-hoc?
well valve servers are included if you want
Or are those already excluded?
I wish I could do that. A community matchmaker would be nice. But 0 skills in relation to making a website :(
well it wouldn't be matchmaking
HOW MUCH MONEY TO GET MASTERCOMS TO FIX PREC
just this
its coming
HOW MUCH MONEY TO GET VALVE TO DELETE TF2
I LOVE U
I agree
you should've said like $10k so jazz would've dono'd
im raging
What is Prec?
what is the ds_ convars?
it's not just about the auto recording, you can do that with in game settings
it has other quality of life stuff like logging killstreak timestamps
ds_ also does that
oh?
well I'm sure there's other stuff but I never used it myself because I don't need more than the in game stuff
in fact i think you can even set up a bind to create a custom timestamp at any time while recording
thereās no point in maintaining 32bit if u can benefit from the performance the 64b update provided
queue into team fortress 2 casual at 3am
expect unplayable bot crisis
have normal boring game of tf2
I've always wondered if they only hit certain modes
or not only obv but like prioritize
they dont queue for degroot keep
bussy?!
egypt my beloved
Also why the payload cart playing?
lmao
okay that one had 6 bots