#Team Fortress 2 Megathread - winter is the most chill time of year
1 messages ¡ Page 66 of 1
open tf2
have fun for 1 hr
close tf2
open internet
see most miserable ppl on the planet complaining about how they cant have fun in tf2 anymore
cycle repeats
play the new game
why did you remove your yes vote
doogie
dougie..
teach me how to. . .
move your arms out side to side
CMOM ITS TIME TO GO DO THE MARIO
Does anyone know if -enablefakeip on dedicated servers still has issues?
Issues with getting the server on the master server list, more specifically.
why would you have that option on dedicated servers anyway
*why would you have that
option on dedicated
servers anyway*
Isn't the point of SDR to mitigate DDoS, among other things?
right mb
Yeah it has issues with MvM Boot Camp.
But is that all there is?
I'm asking because I've got a report hinting that FakeIP servers might not always show up but I haven't observed this issue myself so far.
Fair enough.
thanks
Reminds me of that System32 Virus. I'm glad it's an easy fix to just delete the folder the virus is contained in.
please post this in #techđ¤ thanks
I think an argument could be made that Valve currently is getting clowned on by cheaters across their fps games, namely CS2, which has people rapidly losing faith in Valve as a company at least as far as fps games go.
This is relevant to TF2 because it has the most blatant bot problem and the absolute lowest hanging fruit in terms of cheats (spin botting, copy-paste named, multi bots). Thus if Valve wanted to restore some faith in their anticheat efforts, TF2 would be the easiest and probably flashiest way to ban tens of thousands of cheaters. Since everyone who plays a Valve game knows about TF2âs bot crisis. Valve wouldnât even really need anticheat to get a good news headline, if they just copied one of the reputable lists of bot SteamIDs they could get a headline if âValve bans 10,000 multibots and fixes 16 year old game!â
Where as TF2 remaining bot infested just sorta sends the message of âif Valve canât do something about spinbotting multibots in TF2, how are they going to ban the guy toggling in CS2 premierâ.
Itâs not an airtight argument. But I think itâs the most valid reason Valve would actually have to do something about the state of TF2
i think the solution is simple: make there be more reason for valve to fix it
I propose we bribe eric
Just start sending in fancy knives to Gabe Newell with âfix tf2â notes attached
Omg... wtf....
Did you put an ip logger on my pc đ
Fardlogger
the problem here is that there aren't 10s of thousands of cheaters
Just an example of an exaggerated problem. Maybe just some like ign article headline of like âValve fixes TF2âs Bot Problemâ. Itâs a whole lot flashier than âValve bans 2% more subtle CS2 Premier Cheatersâ. Even if those are equal in scale.
apparently having a leaderboard open for everyone to see is a great way to manually ban cheaters
And vacnet is already trained on how to detect spinbotters, so if they wanted an automatic way to detect them, they have it. Or they can just copy+paste the bot detector blacklist and manually ban them, even though theyâd be back in a week.
Either way gets the head line
there are some legit people in the detector list just sayin
namely a great member of this particular server
I mean vacnet also banned people using high dpi, easier to fix a couple false positives tbh
they unbanned both spinbotters and highdpi spinners
đ
(with some falsepositives in determining the highdpi users of course, we love the benefit of the doubt around here)
Or they could just ban users with the name omegatronic and that have 10,000% more reports than average, and that have 10,000% more voice activity than average.
The bots donât hide that theyâre cheating
ur evil man
Point is, TF2âs bot problem is the absolute lowest hanging fruit of anticheat, most anticheat devs would have a wet dream over such blatant cheaters.
A python script could ban 99% of them
why do u keep doing this
Probably wouldnât keep them away. But itâd scare off the force-a-nature aimbot scouts and itâd be good publicity.
peaches but fucked up and slightly twisted
lol
@left sand you have to mute me now
just break some rules
i probably already have
20 min video essay
Hot take: casual ainât that bad. And current casual match making is a significantly better user experience than quick play match making
honestly, agreed. rolls are not super common, and you get a nice balance of player skill levels
Though the point about party sizes of 6 being excessive and only really used by bots to be kick-immune is valid.
I never played the game when quickplay was around but the current situation with casual on valve servers plus the option to play on whichever community server you choose seems much preferable to how quickplay was
imo sv_vote_quorum_ratio should be like .4
i'm not actually sure what it is now, it might be .5 or .6
Quick play was basically just the server browser for people who didnât know map names.
I think itâs 0.6 according to the video
although, now that I say that, I don't know if changing quorum ratio would change anything
if a party of 6 still votes no instantly that'll still be at least 50% of the vote
Once you learned map names you just kinda used the server browser to find valve servers on the map you wanted to play. Or you joined like skial to play a mix of maps.
People had much more defined favorite maps back then. Now people play a much wider variety of maps
I wonder how effective preventing a party from participating in a kick vote for their party member would be đ¤
Are the bots partied up?
Adhoc connections and the ability to switch teams were pretty much the only up side to quick play. Anything else is nostalgia and/or copium.
I like that casual is matchmaking and has no adhoc connections
*I like that casual
is matchmaking and has no
adhoc connections*
If you want adhoc connections play community servers
seems perfect to me, you get each
Some bots do and will just insta-kick players. But itâs more rare. You basically have to join a brand new server that happens to be bot infested.
So is vac ineffective on linux or how doesn't cathook get detected and banned?
Pretty much. Itâs a little annoying seeing âsearching for playerâ when your friend is in your party queued for your match for the past 10 minutes. Though I think thatâs just bad implementation.
I don't think valve has actually put in the effort to let VAC detect cathook in years
i hope they add vanguard soon
probably because valve has moved onto other anti-cheat measures and tf2 just doesn't have them
Cathook probably gets detected. Itâs just VAC intentionally delays bans to prevent cheat devs from âknowing what triggered VACâ, so you can spinbot for like 2 weeks without consequence.
whatever software the bots use doesn't get detected
or at least, if it does they don't get auto banned
because many of the accounts have been bots for years
Yeah you can find bot accounts from ages ago that are not banned
I might actually go through pazer's list or something and query steam API for what percentage are vacced
Fair enough. VAC as an anticheat and as an anticheat philosophy is outdated. It was maybe relevant in 2010 at the latest.
the bot accounts that are banned are usually very specific hoster's bots
things like omegatronic, deltatronic
and even then, not all of them
and they seemed to be from manual banwaves
Is lmfaobox a banned word? Why did my post get blocked
For why. WTF
get good get fiendhook
free vac and YOU KNOW
only @ dnsense dot pub
I think VAC was targeted at people trying to subtly cheat. But frankly the difference between TimmyTurner2015 with wallhacks and some soldier with 4000 hours is irrelevant to most pubbers.
Ever since LUNCHBOX the cheater meta has basically been: go whole hog and cause as much disruption as possible, VAC be damned.
- peaches
well talking about cheats is discouraged normally
This includes no discussion of cheating/"hacks", no copyright infringement/"leaks", no self-botting, and no mature content (all content must be suitable for ages 13+).
#rulesđ
I mean yeh but why lunchbox specifically, that was relevant in 2012. If we wanted to discourage cheat discussions why arenât any of the hooks banned
i thought cathook was a banned word tbh
I mean cathook is dead now anyway. I think itâs some other fork now
we used to call it something like dogchain or something lol
well technically it's no longer a thing so why should it be banned?
*well technically
it's no longer a thing so
why should it be banned?*
Hasnât lunchbox been dead since like 2014? I donât think Iâve seen any of them in a decade.
no, it's still active
still getting updates i believe
got a pretty decent playerbase too
Weird. Maybe they just stopped spamming the âget good, get lunchboxâ in the chat
*Weird. Maybe they just
stopped spamming the âget good, get
lunchboxâ in the chat*
well it's not meant to just be a blatant cheat
But yeh VAC basically targets the wrong people to have any meaningful impact in this meta
i thought part of the chat spamming was to try and get cheaters to use the paid version instead so they don't just get instakicked
maybe it just wasn't lucrative anymore
that was likely its intention when it was first part of the cheat, but now i'm thinking it's more of a meme or just a way to get attention
idk ive played with 6 people before and you need 6 people for mvm
just watched this and was a HUGE waste of my time.
shrimply do not watch tf2bers
WHAT NO WAY
I only watch uncle dane at this point
watching people actually play the game is the best thing to do bruh đ
it's like crack tho! I love watching how doom and gloom they are.
you could be watching people play doom instead
SO TRUE
so real!
lol i didnt even watch it
Idk I think tftubers are fine. Thereâs actually a good amount of tf2 content coming out currently. Not all of it is gold obviously, but is pretty inline with the quality of YouTube overall. Like 75% of the same stuff youâve already seen and donât care about, 24% stuff youâve probably already seen but donât mind seeing again, 1% new content that youâre excited for.
And of course thereâs the doomers like Spicy Zeus, pretty much the tf2 equivalent of the people who make YouTube videos about other YouTubers who turn out to be horrible people.
Tbh tf2 community is toxic af to its YouTubers. Like most of them are fine, just the tf2 community needs something to hate about everyone.
Spicy Zeus? Awful person. Tyler McVicker tries to be the anti-Spicy Zeus? Cringe. Other YouTuber releases a video about weapon ideas? Clearly has never played competitive. Competitive YouTuber releases a video about competitive? Go back to uncletopia, TRYHARD.
Itâs out of hand honestly.
Linux
wow tftubers
What are they doing?
protesting
I still don't understand what exactly they're planning on doing tomorrow
They didnât say. Because they wanted to keep it secret? Idk it was very unclear. Otherwise Iâd participate in whatever it is
Delak and The Winglet? Kinda surprised.
casual actually is pretty good for picking up and playing tf2 ya
they are going to stop playing tf2 for 48 hours
*they are going to
stop playing tf2 for
48 hours*
speaking of this, there was one vid that was shared in this thread yesterday, pointing out megascatterbomb's servers (and a lot of other source community servers) already have sourcemods and plugins that block most bots from joining and can thus only let them DDOS these servers
Plenty of server hosts offer DDoS protection, too.
anyways, this looks real interesting
hopefully I can just sign up and lend support from a distance once they straighten out the trouble with gmail
we love squimjim
this will achieve absolutely nothing â ď¸
if everyone stops playing we can see the true number of idle bots LOL
to get rid of all the idle bots
kill all traders
finally I can rip people off for an extra 5 cents when selling specialized killstreak weapons (there are no bots undercutting me)
sup r/tf2
today i will be posting le epic chungus
Oh no 50 youtubers and prolly like 100 people are going to stop playing the game for 2 days whatever shall VALVe do!
omg wholesome đŻ Fortnite bad Minecraft good chungus keanu reeves âźď¸âźď¸
Yeh there are a lot of servers that feature anticheat plugins. Itâs mainly for stopping bots since it canât see whatâs running in the users computer like a local anticheat would, but it works for keeping the blatant things away. It just shows a comically easy it is to suppress bots in some form.
yerp
I canât imagine thereâs that many idle bots. A weapon drop is worth what like $1/10,000? Sounds like the least resource efficient crypto mining setup imaginable.
yea, it's way more resource efficient to just use trading bots instead, considering they accept quicksells that are super cheap and then pop them for way more profit than you can usually get while still selling for relatively cheap
and the trading bots from what I see only open the game when they need to, they are usually always in a non-steam game.
Inb4 all the bots also go offline during this time to fuck with everyone trying to track them â ď¸
Plot twist, theyâre not actually bots, tf2 players just have a messed up sleep schedule and no life
dawg don't point me out tf
Btw I don't think you actually have to launch tf2 to show up as playing
For instance it looks like using steamRE steamkit you can tell steam that you've started a tf2 client, and you might even need to do that for certain interactions with the item servers or GC
I think that would count you as playing the game, idk though
Youâre telling me Spicy Zeus might have not considered all of the possible explanations for tf2 players not following expected patternsđą
how
did you fall for the Epic Fail that is ppl who started playing after mym saying that pre-mym community servers were all just scam servers or whatever
They still say all community servers are terrible.
What do you mean how?
neva did đŤĄ
I like the current situation with tf2 because you can choose between matchmaking with no ad-hoc connections (casual) played only on valve servers, or you can play community servers if you'd like, where you can switch teams as you like, connect ad-hoc, etc
You get the option to choose
With quickplay, my understanding is there basically was no matchmaking
At least not casual-like matchmaking
What does matchmaking even actually add?
I'm just saying I like that there's the option to play on official valve servers that you're queued into by a matchmaking system and that people can't join ad-hoc
and I also like that there's the option to play on community servers
You could get queued into Valve servers only with quickplay, too. That was the default initially.
ok i get this opinion now with taking into account that you haven't played pre-mym
Yeah I was under the assumption that pre-mm quickplay queued you into either valve or community servers and you could connect to any servers ad-hoc
ppl still mostly used the browser
Why is there an issue with ad-hoc connections?
shit like freak fortress or whatever servers were full all the time
I like that you have the option now to play on adhoc servers or non adhoc servers
did that option exist before?
its just that they cant imagine tf2 without casual because they havent played without it
There were no non-adhoc servers.
it's really a nothing thing to say i think
nobody back then were like "yep i would love to have no adhoc connections"
if you wanted nobody to join afterwards you'd set a password
btw the state of the game pre-mym was like
you could host a listen server
and it would get filled up by players quickly
(if you've port forwarded of course)
Non-adhoc servers just make it harder to join servers with your friends. I don't see any advantages.
i still remember hosting a srcds server off my own machine when i was like 14 and just messing with sourcemod shit and like giving ppl random weapons
my isp is hitler now though
It's weird using casual and not getting to choose a server.
I mean it's sort of like all modern games
Tf2 (and csgo) are unique in that you get matchmaking and you get normal servers
You get either
That's pretty rare
I was fine with just a server browser.
it's nice to have both options
yeah it just looked for some random server in your gamemode, there wasn't any MMR or way to queue with friends you just had to get your friends to join through the server browser. They were working on a "new quickplay" that you could queue in with your friends but that was scrapped for casual
yeah I remember hosting crappy listen servers on turbine and 6 or 7 people would show up until the server started lagging on my laptop at the time
The only thing from pre-MYM I miss was ad-hoc Valve servers and being able to switch teams/spectate on demand.
That and 24/7 plr_helltower servers, god I miss thoseđ˘
Everything else casual does with better user experience tbh. Plus casual levels are kinda cool. I am an ape and I want my shiny jingles after I make TimmyTurner2015 reconsider his life choices on pl_upward.
I think just adding...
. Ability to spectate
. Ability to switch teams upon joining a server.
. Auto scramble
. Reduced downtime between matches.
. A community server queue option.
Would def improve the casual matchmaking experience and those can be done with just commands I think.
Only one that can't is the community server queue.
Spectating for long periods does count as being idle right?
If you wanted to reduce downtime between matches, just have the vote come up 5-10 minutes before the maptime ends and roll right into the next map.
Aw yeah, remove rounds to win and replace it with 44 minute time limits!
Lots of servers ran 30 minutes.
Ah yes
And you say that like it's a bad thing.
nah
The only issue with the server time thing is that the visual indicator for casual rounds caps at 9 I think? But VSH goes for super long so that shouldn't matter much.
i think matchmaking and rankings and etc ruined videogames forever
How do you even feel like you're improving with matchmaking? The ranks are kinda meaningless. At least if you're playing with regulars, you can gauge how you're doing relative to them.
I don't think anyone plays casual to feel like they're improving
at least not any more so than other servers
Isn't that the point of the numbers going up?
no?
the number going up just shows how much you've played
pretty much just a glorified hour count
Isn't it kinda the whole point of matchmaking? Push you up through ranks?
*Isn't it kinda
the whole point of matchmaking?
Push you up through ranks?*
I think of the casual rank of how much you played casual over it showing how skilled you are.
Cause you could have the max casual badge but still play like ass.
For me, sort of
I don't know why, but the closest thing to comp I've touched is MGE servers, as my connection is generally shoddy and I don't have much time to be stuck on the weekend playing nothing but 5cp matches with scouts that mop the floor with my face and having to use boring old stock scattergun
I just improve and learn from Casual, that is, when I'm not playing against a party of cracked sweats
and watch back-to-back steamrolls in the matches I queue into
Pre casual, could you get into a usually full server on pretty much any default map you choose?
There were thousands of populated servers at full/near full.
Arena maps and Hydro were difficult to find, though.
But, you know, you could join a server, !nominate, and vote for the map you wanted.
One downside of community servers is it's not really fair for who gets to join a full server when a slot opens up
even in less populated regions like Asia (in my case) or maybe South America?
One peeve I have is that there are so few vanilla community servers around here these days with decent connections that are well-populated
You can get beat by people with faster comptuers or lower ping
Or by people with tons of IP addresses
People also tended to coalesce around communities, not maps.
Imagine if Discord worked like casual where it just dumped you into a server to chat.
Well it sort of does
You don't get to pick which actual server you're communicating with
Are you being obtuse on purpose?
No not really
Picking a "discord server" to chat in is like picking a map in casual or partying with your friends
If I launch Discord, I'm always put in this server.
Imagine it being a dice roll if you got put in this one or the uncletopia one or some random fuckin' server.
Well I feel like it's not really a good comparison
to compare a matchmaking system to a chat app
It's the casual experience versus the community experience.
i dont tihnk it's a good analogy but i get what he's going for
in community servers you often see the same ppl all the time
I mean you still have the option to join any community server you like
Really the only thing taken away from you was the ability to join a specific valve server ad-hoc
what casual servers take away is that there's less players in community servers, about ~60% of players are in casual
Casual did a lot of damage to community servers.
in pre-mym the vast majority of community servers were vanilla servers
often they were no-crits but they were basically almost like casual servers
Well maybe people preferred casual
Maybe the community servers were just worse and people preferred to have the vanilla valve server experience
the way the ui is structured makes ppl basically always play casual
the ui was much worse back then
True that's the other component
people just couldn't find the community servers as easily or didn't care to bother
without quickplay
it's not just a component
The Vanilla Valve Server experience was absolutely awful back then. You'd be in there with Fresh Install PabloGonzales2010.
You still are
And who wants that?
like this is such a weird thing to say while there's bots in casual and there aren't any in community servers lol
ppl just settle for "ok enough"
Or they're just too lazy.
it's what the big button puts you in
I mean at the time, I wouldn't be surprised if a bunch of people legitimately preferred casual
the big button is very convenient
I believe it would've made a bit more sense to compare maps to topics of discussion, then, as part of that analogy.
Like, you can play 2fort like you can discuss TF2, but you could be playing on Skial or on Blackwonder just as you could be discussing TF2 in this server or in TF2CC
Now casual is shit because it's full of bots and bad players
again, back then the vast majority of community servers were basically casual servers
Valve servers were still unmoderated back then.
and then mym came and made it even less convenient to find those servers
Being able to permanently ban the bigot was nice.
Just mute and move on with your life
community servers were always strictly better because there was moderation
me when i mute a cheater and they stop aimbotting :wholesome:
I banned over 100 bigots of various flavors back when I was a community server mod.
It makes the experience better for everyone on the server.
What do you guys think about uncletopia?
I think uncletopia is just about perfect for playing casual tf2
Haven't played on there.
If casual servers were exactly like uncletopia I would be happy
what the update did is basically take those players and move them into official matchmaking servers
personally, I think that the pre MyM community server experience and the casual matchmaking experience are just 2 different niches
that's why pretty much every vanilla server died
even if you preferred community servers, you had to use casual
Pre-MM could you choose to get queued into only valve servers?
Uncletopis is well, eh
It is basically the BEST casual alternative out there, and is arguably the only community server that can compete with Valve servers ping-wise for me
But I also sorta stink at the game, and unfortunately it's a bit harder to achieve decent results down there
because that's where everyone is now
Quickplay defaulted to Valve servers only on release.
iirc yes
Or you just used the server browser to pick a Valve server.
although pre MyM queing was one of the most tedious terrible things ever
most ppl didnt use quickplay
its like they wanted you to use the server browser
we have to realise ppl don't act like they do rn lol
*we have to realise
ppl don't act like they do
rn lol*
most ppl used the browser
If most people didn't use quickplay I don't see what's missing
save from ad-hoc to valve servers
that's like the only difference
There was a noticeable drop in community server activity when quickplay dropped.
look at any tf2 video from before, they opened the browser to look for servers
quickplay players were mainly super new players and they would often transition to just using the browser
the thing about games is that there's a lot of people who just want to play, they don't want to to anything "fancy"
so a lot of people just use the default
I never found the server browser "fancy".
i'm not saying it is
So pre update, the lazy people used quickplay with its default of valve servers, post update, the lazy people use casual matchmaking to queue into valve servers?
i'm just saying that a lot of people choose the easiest option, the main option if you will
What's the difference?
whatever is considered the "default" option
The difference is that the players coming in since casual never made a jump to community servers.
Mostly because a lot of community servers are garbage now and have been for a decade
Valve servers before that were like a bike with training wheels. You'd eventually ditch them.
I'd say I personally would enjoy playing on only about 3% of all the community servers in tf2
namely uncletopia and the few other servers/groups similar to uncletopia
2014 community servers were great.
the difference is that for a good long while, community servers were hidden in the ui more than it is now
i feel like this conversation is leading to nowhere i think you just want me to admit community servers were always shit or something lol
Fucking zoomers and "I don't want to get into a community where I'm always playing with people I know".
idk why i bother since again you never experienced pre-mym tf2
what?
Well you started this conversation after I said I like that you have the option now to use matchmaking or normal servers
LMAO
That's what any matchmaking is.
which is still all I want to say
I like that you have the option to use matchmaking, and I like that you have the option to connect to any community server you want
That's about the end of my opinion on things
it started when i asked what the point of wanting no ad-hoc is
because nobody asked for that
I mean it's not just no ad-hoc, it's everything that comes with it
like idk anyone that thinks "wow i like how people dont have ad-hoc connections to my server"
Like getting queued into a random full 12v12 on the map or maps you want
What do you get out of a lack of ad-hoc capabilities?
I think "complicated" is another way to describe it?
You have the simple menu that lists maps and gamemodes, and then this obtuse, dated-looking mess that's difficult to read and presents a bunch of options
Most matchmaking doesn't allow ad-hoc connections
Imagine if you could connect ad-hoc to a fortnite lobby or something
i don't see tf2 matches in the same way as fortnite matches at all
I use the server browser myself but I feel many get turned off by it for that reason, and that's also why teamwork.tf exists in the first place
who cares about tf2 match outcomes
me
especially casual players?
ppl just get in halfway through a match
go "yay" if the lady on the megaphone says they win
True fortnite is a bad example, any battle royale game is a bad example for comparison
or go "oh no" if they lose
But all modern games with matchmaking don't allow adhoc connections
*But all modern games
with matchmaking don't allow
adhoc connections*
and then the next round starts
That just sounds like a mark against modern games.
tf2 gives you the option to have matchmaking like a modern game, or the option to join servers like normal
I don't see any downside
only upsides from having the choice
What is the upside?
most other games don't give you that choice
I don't get either side of this convo tbh
It's like "most places make you take the shit sandwich, but it's great this one gives you the choice of shit or ham!" Isn't the choice alone great?
i do not get the upside of matchmaking at all other than "uhh modern games have it"
should tf2 get a battle pass
because modern games have it
skill-based matchmaking is absolutely necessary for some games
You get auto queued into a random full server in your region running one of the maps you selected, and for the most part everyone starts playing at the start of the game unless a slot has to be filled
That's the upside of matchmaking for me
And if you sort the browsers by ping and filter for your preferred map, you get most of that.
But it's a pointless choice.
For you it is
you also can play at the start of a match in community servers though
casual servers just have the illusion that you always begin at the very start because it specifically delays it
Re-read the shit sandwich comment.
So are you guys saying everyone who plays tf2 does not like matchmaking, there's not a single person who likes it?
i genuinely dont understand the issue with joining mid-way through a match in a game like tf2
which still happens all the time with casual
because ppl still leave
and have to be replaced
and often it's the solo queuers getting placed in the empty slot
Only times I hate joining a match late is when it's my favorite map and it changes to another one like 2 minutes later.
Well it was an interesting conversation
I'm not going to change my mind, I still appreciate the fact that in tf2 you can choose whether to play matchmaking or whether you would prefer to play community servers
I don't see how anyone could argue against players having that choice being a good thing
There's no reason to choose matchmaking, though.
OK? For you there isn't, for other players there might be
What's wrong with having the choice?
If you're hungry, you can choose to eat or not. Why would you ever choose the not?
not sure how much has been said in this (there's way too much to catch up on lmao) but I do think it's worth mentioning that people always hate current version. like back when quickplay was in the game I don't think a single person liked quickplay, we would constantly talk shit on how it killed community servers with the bait-and-switch of telling them to make their servers a certain way to enter the queue and then going back on it
so anyways
people like no ad-hoc so the matchmaker can put people where they belong in casual
i know someone might think its laughable to think smurfing is a thing in a game like tf2
but some people genuinely are concerned about uneven skill in their games
casual largely corrects that
so imo, that argument against it is wrong
and then the other argument about
now we have a choice between matchmaking and no matchmaking
thats not true either
I still don't get what people are asking for when they ask for ad-hoc back
people know you can join your friends' games right
that's a thing right now
I thought casual didn't put people of similar skill in servers.
it does
when it works yeah
barely
quickplay had a choice between valve and community
in an easy to use interface
and the server browser could be used for more custom experiences
they got rid of the intuitive interface and kept the super clunky server browser in
I still don't get what's clunky about the browser.
so they essentially gave people a good matchmaking experience and those people who used to love the quickplay system to queue into community servers, they dont have that anymore
you cant think that and also think the matchmaking is good imo
*you cant think that and
also think the matchmaking
is good imo*
it depends
some folks, like Peaches, get balanced matches
Then you have folks like me who, as I mentioned earlier, queue into back-to-back pubstomps to the point where neck-and-neck even matchups that still resulted in losses are frustrating
I like both
if you understand stuff about user experience, and how it matters
I always like to have a choice instead of no choice
yeah I agree with this, keeping quickplay around as a way to find community servers while also having casual for official servers would've been a great compromise
they added matchmaking, but removed quickplay
so they removed an option
that many people liked
the server browser is a downgrade for the same experience
people who used quickplay to find a community server now do not have another option other than the server browser
I was told that nobody really used quickplay and most people used the server browser anyways
I don't know how true that is, I never played tf2 when quickplay was a thing
thats not true
most people used quickplay
the people in here probably use the server browser because its more advanced
and theyre participating in a conversation about tf2
in a discord server about configuring the game
that is absolutely not true lol quickplay was 100% the default
and they care enough to participate in said discussion
I did say there was a noticeable dip in community server activity when quickplay launched with Valve servers as the default and the option not as clearly marked to change it.
It was the beginning of the decline of community servers. The damage was done by the time they changed the default.
right, so if quickplay can impact the community servers that much
that means people were u sing it
I guess everyone just kind of has different opinions
some are just wrong
Hence again why I think having more choice is good
Obviously removing quickplay removed some choice
yes so they should bring back quickplay and have it as the default for community browsing
Perhaps it's a skill thing, since I'd continuously lose against the folks that spearhead these rolls
which is exactly what they planned to do actually
but added matchmaking while keeping community servers adds more choice than was removed by removing quickplay
but never got around to it
eh, idk
what casual matchmaking turned into
was basically the same as quickplay
but with less options
yeah I think the big issue with meet your match was never the fact that casual got added, or even the fact that it was bad honestly. I think if it was a new system that was clearly unfinished but presented the cool ideas and features that it did, people would've been excited for that. but they removed the primary way to play the game, that tens of thousands of people were using. that was never gonna go well unless they got casual absolutely perfect, which of course as we know they didn't come close to lol
they removed the main way that people were using and casual at launch was horrendous
There's also the simplified server browser UI, which is way more intuitive for less experienced users
but it's off by default for some reason and still isn't as easy to use as quickplay, from what I understand of it
Valve could add back quickplay and have both quickplay and casual
Just set aside a portion of the valve servers for use as casual matchmaking, and keep a portion for ad-hoc quickplay
Just like they set aside a portion of the servers for the competitive matchmaking that nobody plays
I think the reason they don't do that is because they've gauged the demand for that to be low
or *didn't do that
obviously they won't bother doing it now
the reason why they dont do that is they want a crafted experience
which is why at first casual matchmaking was more like dota unranked
*which is why at first
casual matchmaking was more
like dota unranked*
where you couldnt leave
there was no late joins
etc
because they wanted to make the game different
they wanted matches to matter
they wanted to bring the casual and comp community more in line
I think the game is designed great as is
the thing is, they had very little social capital
All they need to do is ban the bots in casual servers
It seems like the bots have had the effect of driving the skill level way down in casual
I assume most of the better players just decide they'd rather play uncletopia or other community servers
If that was the case, we would see way less people complaining about casual being mostly unplayable.
yeah I get the idea that they were going for. you're half right that they already weren't very popular at the time so no one was gonna trust them to make that radical of a change, but also I don't think they should really be able to tell people how to play. if they're that confident that their idea is good, add it and let people decide what they want to play, don't remove the alternative
even if they moved all valve servers to casual, and quickplay was strictly community, that would still be fine
maybe I would feel different if it worked tho lol
Apart from a 'wizard' click-thru type interface, and apart from valve servers, what did quickplay offer that going into the server browser and sorting your favorite servers by playercount doesn't?
If casual supposedly has the same same skill level as the Valve servers of old did, I don't think the skill level can go down.
Valve servers were still available via server browser during quick play. The wizard interface was it.
Well that's what I meant
you could ad-hoc join valve servers in quickplay and can't now
so you've lost that, and you've lost the wizard interface
But that's not a good thing.
in return you've gained matchmaking, and you still have community servers
I think that's reasonable
Matchmaking adds nothing and buries the server browser.
I don't really feel like reposting my ad-hoc message lol
anyway in the very literal sense it adds nothing, but it's about the presentation of it
like this is classic "why doesn't everyone use linux" logic
*like this is classic
"why doesn't everyone
use linux" logic*
I think it's usually less convenient to wait for casual (or presumably to wait for quickplay, don't know how that worked) than it is to open the server browser and click a server in my favorites
"server in my favorites"
that's the thing
barring edge cases like mine where there's basically little to no options
Well or sort all internet servers by ping, players, or filter by map
quickplay was faster than server browser but more importantly it was brainless
All are more convenient than waiting
some folks legit don't know where to look
generally, quickplay was how people found servers to favorite in the first place
you queue quickplay, if you enjoy yourself you add to favorites, if you don't you block. repeat. it was a great system
At various times, I've had buttons on my HUD's main menu for directly connecting to particular favorite servers.
I encounter teams relatively often that can't kick bots and can usually kick them after I tell them how to use the function keys on those kinds of laptops that make you Fn+F1 to use them
I think they'll have more than enough trouble looking through the server browser
Yeah unfortunately the bots have made casual not worth playing
But prior to the bots it was decent
It's a bit puzzling how valve has made lots of bandaid efforts that end up hurting real players more than bots, but seemingly no visible effort to ban the bots
more choice is good except when it doesnt suit my argument
wha
What message are you talking about specifically?
like sorry, I'm just sorta out of the loop in this whole argument
*like sorry, I'm just
sorta out of the loop in
this whole argument*
I agree removing the quickplay interface lessened choice
i think what valve should do:
- add a seasonal map rotation outside of the events
- add a workshop map voting and playtesting matchmaking system
- add a version of quickplay back for vanilla community servers, with improved options to discover different networks
- restyle the server browser slightly
they should restyle the options too because it's shit
it doesn't even scale properly
I think just adding a community server queue as a casual option would be better than another queue just for community servers. But again, any new thing that isn't given to VALVe in a silver platter (email with way to implement it) isn't gonna happen.
and another thing regarding Casual, add some way other than F1 to perform votekicks
and make the option default to Mixed, with the options to only play on community servers or valve servers. I think this is already implemented for MvM boot camp but with 0 option to force only community nor valve.
Engineer getting a high score on the leaderboard for once?
cool, good work
most engies (including me) can barely make it outta the bottom
engineers can get high score on leaderboards lots, it's just that it's usually from teleportation points
maybe it's bc I'm on Casual, then; I find a lot of players are sub-par there
but yeah, teles are generally how engies can farm points, not kills
pft, as if you can even get a match with a 4+ party...
Btw I'm thinking of hosting a rd_asteroid (and maybe some other maps) server but honestly not sure if its a good idea in terms of security and moderation. Anyone got experience with that sort of thing?
i mean they have a fake IP tunnel thing built into servers that you can enable now if you're concerned about that but moderation isn't really an issue. The server browser has thousands and thousands of perfect servers but they're just empty. I'm hosting a server and I don't see people randomly hop on it like I used to way back in the day
-enablefakeip
there's also things like "stac" or whatever for anti-cheat
its a sourcemod plugin
TF2 server hosting is also inexpensive.
I mean yeah I have a server, but I don't really want to just run it and forget it in a way that gives the rare joiners a bad experience
Hot take: I donât mind not being able to queue for community servers through the find game button.
There are a lot of community servers with rtd or donator particle effects that lag the beefiest of computers. The only community servers I bother with are uncletopia, spaceship mge/dm, or surf/jump.
Though in fairness I thing the invasiveness of donator perks like laggy particle effects is a result of community servers having to try harder to keep people coming back to them, which ironically keeps me away
I don't really want to just run it and forget it in a way that gives the rare joiners a bad experience
I'm pretty sure most servers are literally just "left to run" though.
Yeh tf2 players have shit opinions and I donât because Iâm perfect and irrefutable
obviouslyđââď¸
And since Iâm irrefutable, if yâall havenât already taken part in #FixTF2 and save.tf:
do it, or you smell like spy, and that guy has been smoking the same cigarette for the past 17 yearsâŚ
Preach peaches
tf2 twitter bouta post "we hear you!" then do nothig again
*tf2 twitter
bouta post "we hear you!" then
do nothig again*
20 year old game bro...
Itâs just a petition bro, youâre not gambling on anything. You lose nothing by participating
I really disliked this video
yeah I watched it earlier and it felt very... idk the right word for it
I had the word earlier but i can't remember
Cheugy
I think it shows what is wrong with this campaign really well
like at least he has a relatively specific demand?
does he
which is the first time i've seen anyone related to fixtf2 actually have one
this is one of the main criticisms of mine
I mean he's pretty clear that he wants a functional anti-cheat
but then goes on this weird side-tangent about how there are no good anti-cheats out there and blah blah blah
which feels very uninformed i guess?
no, but I agree with him on that
this is indeed an industry wide problem.
like he's ignoring
A. anti-cheats are always a game of cat and mouse
B. Valve has several anti-cheat measures that actually function (at least on some level) and is pretty actively working on anti-cheats, its just that TF2 doesn't have them
there's never going to be a 100% effective anti-cheat
tf2's is just... 0% effective
A is what valve has always despised and refuses to get into. B is true, and I think they are in the right track with CS2
yeah exactly
CS2 is pretty clearly their current testing ground for anti-cheat measures, although it definitely hasn't been going well considering how many they launched the game withough, even if CSGO had those measures
if I really had to guess, valve probably wants to have a pretty good baseline anti-cheat that they can just leave running without too much cat and mouse stuff before they move it to other games
hell, Dota 2 got overwatch years after csgo
I guess my thought process is that if valve adds a really half baked barely finished version of their anti-cheats to tf2, would it help that much, and would it be better than if they waited like a couple months for a more robust version
would it be better to release it now and then update it later?
*would it be better
to release it now and then
update it later?*
would anyone be around to work on it later
obviously i donât have the answers to this
and I think that valve is handicapping themselves with how small they are
*and I think that valve
is handicapping themselves
with how small they are*
steam trust, while still farmable, I think wouldn't need that much maintance and would help
yeah
this is the kind of specific point I don't see people demand
elevating the discourse is extremely important for a successful protest like this
- elevating discouse on the issue topics
- refusing to engage with people who are not serious about the issue topics
- demands scoped as narrowly as possible while still improving or fixing the issues
I see none of these here
and I am not engaged enough to try and steer the movement that way
no, I meant before
yea
ah
like I said: I'm not into it, and frankly i dont think any protest or movement of this kind would be specially effective, even if expertly coordenated.
I would be much more partial to contacting journalists and showing what the game has become
for an article with the angle of "late stage game as a service"
mfs are talking about removing text mode in other discord servers omfg
AAAAAAAAAA
That's so stupid
Removing the launch option would do literally nothing, and removing the functionality would cause people to have to spend a couple hours adding it back
this is the first main day, afaik
just make the game paid again
Doesn't Dane have direct contact with Eric?
What ever happened to artifact?
I don't remember much about robocraft I found an exploit to fly out of the map and got permabanned like three months into the game's existence 
Couldn't even do anything there
I like technical combat builder games, From the Depths is probably my favorite game of all time
When i mean far more demanding i mean on hardware. It was so stupid it looked the same but ran worse.
Unity moment ig
I wonder how FTD is doing these days I haven't played the game in a few years
From the depths just takes a long time to learn and is more of an issue of "wtf can i even do?" It's kinda like making a gun out of legos.
Yeah but its fun
I used to love making battleship water skiiers with hydrofoils
Oooh they added flamethrowers
I um.... Might've made the mistake of suggesting being able to change player models and they kinda went through and anime girl phase?
Tbf the server is full of very socially awkward weebs
Also for some reason first person attacking a ship was so much easier so i suggested that to be a bit bigger on the game so idk what came of that. I kinda wanna try it out again later.
Oh my god they actually made anime characters for it
Yeeeeeeah
TF2 is a moba
nah, too much dynamic movement. that's like calling fortnite a moba
Depends on definition
every moba has dynamic movement though?
club penguin would like to know your location
like what? dodge? move faster? fake teleports?
Are you an as written (any multiplayer online battle arena) purist or a colloquial identity (dota-like) purist
if they game's movement looks like mildly modded fallout new vegas movement and claims to be a "hero shooter" then it's a moba to me. especially from top down or over the shoulder.
blink 182
The only thing tf2 lacks to be a moba under my definition is an in-match progression system
Also character locking, maybe, idk
I'm not sure if preselected characters really count as a moba defining feature
mobas are really just a non-exhaustive collection of many different mechanics, one of the easier genres to point to for that. No mechanic defines mobas and can be found in other non-moba games, but enough of them together makes a moba
Mmmh
let's look at the common features of MOBAs:
- symmetrical PvP gameplay
- a selection of playable characters with unique attributes
- characters have some sort of time-gated abilities (usually through cooldowns) they acquire over time
- characters scale over the course of a match, usually through experience points and gold
- characters respawn at their base on a timer after they die
- characters cover different fixed roles, like tank, dps, flanker/ganker, and support
- objectives are along a fixed path
- weak computer controlled units run down these objective paths
- objectives take time or investment to capture/destroy
- completing objectives may give the capturing team an advantage
- gameplay relies on teamwork and cooperation
Tbh most game genres are defined on feel though
though feel is defined by mechanics after all
yeah these mean nothing. too broad.
TF2 checks a lot of these boxes, and arguably if you look at for example its economy system, you can argue that in terms of a meta system, it checks even more of these boxes
More or less the same list I have
You can absolutely do a moba in tf2 though
Actually....
the roles thing isn't a moba thing, that's a role playing thing.
Vscript time 
i mean
you can rp in mobas too
but idk
in my opinion, MOBAs are just a more refined version of TF2
just like TF2 is a refinement of classic arena shooter gameplay
Tbh if vscript vgui update wasn't forever sent to the shadow realm I would love to make a dota-like with tf2 because the gunplay in tf2 is phenomenal
i disagree
theres very little reactivity onto other characters except when they die
the only thing are those really weak sauce damage numbers
which dont fit the art style very well
theres no rhythm to the damage numbers
theyre awful
and hitsounds, which the default are really really bad
I wouldn't go that far to say it's tf2 refined. It's definitely leaning more on some aspects, but the more you emphasize one the less you emphasize the other. And a lot of those aspects that are sidelined for mobas are pretty integral to tf2
Mmmm true I guess but I was meaning more on the user experience side the TTK is at the right point to feel "good" to me
well, im not saying refinement as like
strictly better
more mean evolution, which doesnt mean superiority
remember that footage of the first insomnia LAN with tf2? Playing 2fort with fulltime engies or something
yeah
ratz instagib
so gaps in skill are less meaningful
i feel like it's the opposite, you miss it could push your group 10 feet back or furtherr over a single mistake cause often you aren't the only one making that mistake even if it's about aim.
Not rn
it's like pushing a boulder up a mountain, you slip you could go a little bit back or get crushed by the boulder.
why not take it to the extreme? How much teamwork is there in things like helldivers (the meta-game, not individual matches) where you have 50000 people on a team contributing points to meet a goal
I went on solo helldives and it was fun as fuck
that one people don't exactly know how to do team work also cause friendly fire but there's not much teamwork in that other than just shoot.
I think there are a lot of factors into how much a game emphasizes teamwork, but number of players is definitely a big one, and too many players will de-emphasize it
yeah, i heard helldivers killed billions of bugs in a few hours. o_o
Encouraging teamwork is hard
Gamers all have strong egos
And there's also lunatics like me who really enjoys going in alone to fight the entire team even if I lose
Because the adrenaline rush is đĽ´
then there's the dumbass who doesn't know to take 1 step to the left to dodge a slow rocket.
I think the big way to encourage teamwork is to have clear roles. If you just have 4 fighters then they may as well all be doing their thing, but if you have a tank with a dps and a healer and etc. then now the interplay between them is how you play optimally
i both agree and disagree
distinct roles usually biases a designer to create sort of middling power levels for each occupant of that role
because specialists are already strong by their very nature of specialization
(of course their weakness is lack of anything else)
Specialists are always a problem child to balance yeah
Game design is hard
Balance is harder, because there's never a right answer
but you also see the tendency too, for example, make a dedicated healer weak at healing because healing is the only thing they do
compare WoW raids to OSRS raids. In WoW they pretty much have to be done in teams because there just isn't enough role coverage by one player. Meanwhile in runescape there might be some minor roles taken on by individual players in a team, but for the most part it's a DPS check and players will optimize down to solo of possible
I hate that aspect of game design
or they make it heal too much so you could tank head on full team assault with a single heavy or soldier without ubering.
yes thats the problem
if a healer heals well
no real damage will be dealt
the game will be unplayable
if damage dealers damage too well
everyone will instantly die
the game will be unplayable
The big issue of that stems from other flaws in the design of the game
tf2 naturally has a great balance of healing even with the quickfix
i just think that every role should be a generalist in some capacity, i think roles are GREAT because of their ability to create meta slot efficiencies in terms of team composition rather than solo optimization because youre optimizing for a greater sum
How do you weaken healing mid combat, do you make it scale in proximity to enemies, do you make it weaker after taking damage?
maybe if the cross bow healed it's full amount over 3 seconds i'd think it'd be more balanced.
but i think synergies can come through more complex interlocking of multi-dimensional kits rather than just fixed single dimensional roles like an MMO
How do you prevent healer stacking onto a single person? Do you restrict healing to one source or add some sort of curve?
i think the main solution people have found to this is to just add ultimate abilities
so a relatively weak person can be OP sometimes.
just make healing better out of combat. they let their enemy retreat, it's their own fault for letting them get away.
for example, healers can have an ult which makes someone unkillable, or do mega healing
I don't really like that though because most of the time it doesn't feel earned
that's a big part of why I like tf2 actually. The generalist classes in particular have clear, but fairly ad hoc and fluid roles. Medic is a bit specialized into healing but scout vs soldier (itself pocket vs roamer) vs demo all have different role coverage without being totally pigeonholed
I get to pop off for free after waiting so many seconds, oh boy
i dont like TF2 because they almost got it right
but imo, medic is such a flawed concept
it ruins the entire game
yeah I like (subset of) tf2's role design
Yeah medic as is kinda forces you to play around them in a way most people don't realize
heal beams and their consequences have been disastrous for the human race
in tf2 you get uber after 60 seconds of healing a fully overhealed target but for anyone wounded it takes at least 40 seconds
and most of the other classes have flaws in terms of not being on the same design as medic
imo, medic presents something very interesting to the game
and i think valve did agree, given so many weapons have gimmicks about charges or bars, etc
so does sniper and spy.
and the whole random crit damage thing
Medic feels okay-ish because I have to be doing something to earn the pop off
meanwhile roles like engie or spy are extremely specific and can barely do anything outside those niches that aren't even relevant half the time
that is also very true
fuck i wished the quick fix had 50% crit resist on mega heal.
random crits kills me more often than anything doing a mega heal
stickies are genuinely my favorite weapon in any game, as a single weapon its that exact type of fluid role coverage that I was gushing about
i know this is off topic but if there was a medi-fluid charge up weapon that you could splash on the floor for aoe healing. would you take it?
imo, im just so used to stun mechanics in every game i dont mind it at all
in fact i think its a good thing because it punishes positioning for the most part
it makes positioning more of a skill based thing
and imo, stuns are one of those things where if designed well, its fun to play with on any level
because good players will know how to avoid stuns but on the other side, good players will know how to capitalize on stuns and use them effectively
but bad players dont know how to avoid stuns and also bad players dont know how to use stuns effectively or punish someone at the right moment
idk, to me, stuns mean a mistake happened before the stun
stuns arent a cause of me dying, theyre more of an effect to me
like hm, i walked somewhere i shouldnt have and now i cant get out
i cant walk back my mistake
i think thats very intersting
just personally
I think stuns are best in the form of some kind of trap or avoidable mechanic tbh
So if you get someone it's 100% their fault
But it's hard to balance that right
this dude is legit dumb
lmao
HAHAHAHAHHAHAHHAHA
that's so fucking funny
Least deranged MSB behavior
kisak savage moment
đ
people just calling kisak "rude" now
it got closed!! that means they fixed it WOO
BASED LOL
LO0L
this technically counts has a target harrastment since this mf said down vote kisak
that is true
i think is best just to report scatter github account
I think it's best to just ignore it
LMFAOOOOOOOOOOOOO
we can just observe with popcorn in hand
winner is @next nymph
what did you vote for?
https://github.com/ValveSoftware/Source-1-Games/issues/3477 the new comments are getting brainrooted
< 10 minutes
i forgot i can see the votes too lol
all these people making GitHub accounts yet they will never actually use the platform
Wow these comments are terrible.
because these people are delusional, that's it
it's now the perfect time to say that there is a thing called free and open source software that github basically is a platform for and everyone should look into what's out there to potentially decentralize yourself and the Internet 
these mfs
Very epic.
and now it's time for someone (me) to point out that github itself is closed source and centralized 
But they aint wrong tho, better to talk about existing cheats in private then in public, it prevents developers from finding a way to bypass detection.
rn people is spamming the issue tracker
it can't be the best time to spam emails now
From what I heard, the tf team's email has a aggressive spam filter.
all of their live service games probably have one
which is why some emails never get responded to.
they should add that to github so people can stop spamming the issue tracker with the same damn issue with shitty solutions.
gosh this is a mess
đ
the spam filter is gonna stop most of em.
well, did you expect anything more from them
this is so fuckinf funny
Main character syndrome.
this is why i really hate any modern "anti cheat" project in tf2
its just all idiots
well
not idiots
thats a bit too mean
more like uhm
people who dont know what theyre doing but are trying it anyway
why not put your opinion there, like, the only reason to stop these comments is by someone who knows what they're talking about
the comments will only stop with some time. Getting into arguments wouldn't result in less comments, you'd just get even more
i dont want to be associated with sludge
and that too
if theyve gone months without stopping
theyre not gonna stop now
plenty of people have told them no in life
they havent listened to any of it
Me when I stalk and harass valve employees dressed as spy tf2
it's gonna be so fun seeing them cover up the actual issues people have put it now :)
bruh
what happened to the steam discussions
please
just use that
please please please
we cant have these people here
well
i hope valve's internal triage is better
those people where sent by scatter, by the premise of downvoting kisak, that's why i said he indirectly commited target harrastment
time to be annoying and do #fixl4d2
Literally sent to harass Kisak
this is literally worth a report tbh
Kisak is one of the coolest people I'm actually livid at these motherfuckers
yeah
real cringe hours
and all this because people can't stick together and provide clear solutions as well as not being able to just use community servers
you couldn't ignore the fact some deadass send his squad to indirectly harrast one person that has nothing to do with valve
erm fix game plz x100
the mf edited the post but this is what it originally looked
What'd he change it to
politely disagree with this gentleman
"don't clutter the post with shitpost đ¤ "
instead of you know
DO NOT HARRAST KISAK
like fr
nope
ok thank GOD
upvote the shit out of that post
+2
this is why i hate savetf2 is a literall trojan horse to harras people
"because muh, save the game"
My dog just flung his drool in my eye
based
Great dane moment
let's harass valve and send them death threats on github!!!!!! surely that will get them to #fixtf2 #savetf2!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ||/s obviously||
the tf2 community never ceases to be so unhinged đĽ°
I'm watching this go down while listening to shortwave radio
*I'm watching this go
down while listening to
shortwave radio*
LOL
my brain is gonna implode and I'm fine with thay
the sounds tickle my brain
I'll post this here for y'all to enjoy
(yes it's not https boohoo it's just radio sounds)
and helldrivers 2 people literally got conformed
psp got away with screwing up people because you can't longer buy the game in those countries
remember to do your part and give tf2 a good review
like they got happy after they revoke the account requierement but not the buy status
Do your part and eat a nice dinner tonight and sleep well and be happy instead of harassing innocent people just doing their jobs please and thank you đ
I'm making a fried chicken sandwich because I don't want to make something with actual effort
oh damn
there we go
Why did you crop the name and pfp out? I sent this to another server, and they assume it's fake.
if that were the case they would've been banned so long ago
bro these people REALLY pretend to know what they're saying "nah man killing bots easy, that sounds SO simple in my mind"
cheaters in general wouldn't exist today then basically đ
in simple terms, im him
sometimes i think these people are just a character and they're playing along, but these takes are so stupid and desingineus at times đ
if i was sigma ceo at valve i would fix tf2 because i can
tf2: the twitter of video games
bruh
Closed, working as intended.
why are they larping
I'm not reading that paragraph I'm too tired
tl;dr: guys scrap the game, remade it
i love how its like
"Yeah guys just remake the game it'll only take like a weak trust me!"
*"Yeah guys just remake
the game it'll only take
like a weak trust me!"*
no we're totally serious about the bot crisis
in technicallity, they ported tf2 to s2 the thing is: there's no real reason to work on it
like, its not needed
this is totally not just a plot to get you to update the game again because we're jealous about the lack of updates
what do you gain from remaking the game in s2? peole are gonna whine regarless of what action is done
lower performance đ
What if instead of team fortress 2 they called it left 4 dead 2 and instead of fighting mercenaries you fought zombies đ
what if instead team fortress 2 they called it fortnite and you drop out of a bus and fight until ur the only one standing
Honestly this movement has already killed my interest in the game for like the next four months
They're already just proving to be terrible people as expected
wish the movement dies quickly
who though petitions at change.org even do dough water?
Can it be hit if theirs is so small that it'd require atomic level precision to strike
you know what, this is fricking it
my little brother is probably smarter than the folks behind fixmakevalveabandontf2, he knew that their efforts would only push them to give less of a shit
breaking news: tf2's playerbase has less combined intelligence than a sixth grader
this. was. a. fricking. disaster.
you did something to TF2 that begins in a F. you dummies fucked it.
congratulations on killing tf2
they brougth the game to negative review whitch wouldn't do nothing but doomed the game
this. was. a. fricking. disaster.
you did something to TF2 that begins in a F. you dummies fucked it.
congratulations on killing tf2
#savetf2 shit the bed once again
(I mean, it's not like it's that bad yet, but the potential of "Fix"TF2 has been downed by at least 99%)
and just because MSB had an ego fatter than that of a 10000 hour scout
how hard was it to just suck it up and go into that earlier issue? is it that hard?
nothing of interest
Okay.
Megascatterbomb posted a letter on GitHub, Kisak closed it and redirected him to an older issue, he and his clique take offense at it