#Team Fortress 2 Megathread - winter is the most chill time of year
1 messages · Page 64 of 1
lmao
if there's really that many bots, then they're primarily idle bots who don't really do anything to the game
that is an idiotic estimate
other than inflate the player count
idk if people still say that, i just heard that from a while ago
like just a mathematically stupid estimate
yeah idk what they're really thinking
i agree
oh nooooooo there's 80k bots that do absolutely nothing and have no impact in gameplay
that does not really matter
if it's true, then we should keep those bots since it keeps us on the steam charts
*if it's true, then we
should keep those bots since it keeps
us on the steam charts*
the funny thing is that tf2 would still be at the top even if the count was accurate
who cares anyway
do ppl actually obsessively check the steam charts
i check it every day before i go to bed
its because theyd be embarassed that tf2 really has less players than overwatch
they cant post this
correct
does it?
youd look like a fool
what ur gonna do
im not a reputable source my hunch just tells me tf2 fans are insecure
i hope Tyler McVicker cites you as a source one day so everyone trusts you
wait what he does that?
allegedly he was writing with an alleged valve employee
it’s on the level of counter strike
would you answer hello back to Tyler
allegedly
not really
our interests dont align
would you kiss tyler on the lips
i am not into men + he is in a committed relationship already
My bad, Xitter was hiding parts of it since I wasn't logged into an account
I read it now
could you please screenshot so the rest of us can read it
@potent wolf has leveled up! (49 ➜ 50)
I just found a site that does it
no he says it's actually impressive that TF2 is still achieving 30k+ real people but the player numbers are still super inflated
and he also notes that basically every player peak since jungle inferno has been attributed to botting
why did people freak out about this and why is it an hr long vid
mainly because tf2s real player numbers have plateaued at about 30k for the past few years and
this video probably spurred the creation of the newest bots that play normally for a bit and then begin disrupting games by running mass votekicks
The video could have been 5-10 minutes long and communicated about the same stuff
holy hell and they're valuable ones
Jane meant it in a fully platonic way btw
Like a business handshake
Lock in rayne
I’m curious how he figures that. Because a lot of them are when you’d expect increased human activity. I guess item farming bots would also want to increase presence to meet the increased supply? Maybe he addresses that but video too long and doesn’t really change anything about the game.
dx8 moment
i wish dx8 would just fucking die please god
yeah what the HELL are you doing using fucking dx8 wtf is wrog with you
from github 
FARDHUB
ah, yes. the GREATEST git fork that everyone totally uses: fard
It still is somehow hosted on GitHub
it's not necessarily dx8
fard will soon overtake git
fard push into_trash git
😭
use "menuopen" and "menuclosed"
holy shit real
I swear I thought you said menopause
tf2 community
https://www.reddit.com/r/tf2/comments/1cx8qm6/a_plan_for_fixtf2_we_should_make_the_possibly/
lmao
by supporting it for 10 years with major updates which is way more than most live service games live for
and were talking about only tf2 here
why are they so smug about it
so sad
artifact and underlords
doesnt count
dota ip has had a worse track record for support than tf2
no i mean "this is how valve is gonna support it" and their example is tf2 instead of artifact and underlords?
what new game
artifact?
i really do hope they do this
itd be actually so funny because i can only see this backfiring
tf2 fans when they get shot in the head
(only their brain is hit)
Not like there's much to lose at this point anyway.
As in, if Valve can't care enough to maintain casual, at least restore quickplay and let the community moderate itself. Breath new life back into community servers would be nice.
If only people would put this effort onto making more vanilla community servers, advertising said servers. Like hell, people don't know Casual.tf came back late last year with entirely new owners.
no, people wanna play casual and comp for some reason!!!
RANKING UP WHEN IT GAINS NOTHING IS IMPORTANT TO ME 😭
There's also the system that they also used in csgo to create "balanced matches" which is far from the case lol.
its funny how bad skillbased matchmaking is for team based games
because there's just too much to take into account for actual accuracy
so a lot of games just don't
i think it works pretty well
it depends
the only thing i think could improve it is a bucketing matrix
*the only thing i
think could improve it is a
bucketing matrix*
bucketing matrix?
idk i made it up
oh lmao
idk why but I think about matchmaking a lot
its very interesting
because ideally you'd have a system that takes into account like every single variable
but there's just too much
and a lot of times you have player behavior that is good that is unintended by the devs so maybe its considered bad
the best way to account for every single variable is to stop trying and to just not use skill based https://cdn.discordapp.com/emojis/1148799686354931783.webp?size=48&quality=lossless&name=pwease
I don't even want to know what overwatch's matchmaking looks like because it probably is just barely functional
like how do you take into account the fact that every single support plays completely different, and healing isn't necessarily a priority
especially with balance changes
you acn't just use raw numbers
same with KDA
by itself its kind of useless unless you're a massive outlier
*by itself its kind
of useless unless you're a
massive outlier*
any variable is redundant
wdym
anything that contributes to a win, will make you win more
true but you also have to deal with the potential of just not being good enough to carry your team, even if you're at a lower rank than you potentially belong
its worse in games with strict team comps like overwatch imo
ideally yes
but say you're like a diamond support in OW, and your teammates just can't actually kill anyone
what can you do to help your team win in that situation aside from keep throwing them at a team that they can't win against?
so you lose, and you lose rank
ideally you should be a machine calculating enemy’s path rebuilding player movement in your head and owning every single person in the enemy team
new matchmaking concept: you press the Play button and instead of having to wait, you get a list of servers that you can pick from and join instantly
@livid oracle has leveled up! (50 ➜ 51)
we should use machine learning to have a bot replay matches and then calculate MMR by comparion player actions on what the AI would've done to get an ideal result 
chess
chess is 1v1 you can use W/L there
if youre good enough you can carry any team
tf2 should have a matchmaking mechanism that tracks how many people on the other team has been doin' yer mom

idk I think there's some situations where you just can't imo
yeah but over 20 matches
i guess maybe
idk I've had weird experiences in some games where for like one season I drop down to bronze and can't get out
and i don't want to just claim "omg elo hell this game sucks"
cause a lot of the time elo hell doesn't exist
like 99% of the time
and y'know, i'm not a game dev, and this is all anecdotal, and i'm not like a diehard competitive gamer
I think a lot of issues with skillbased matchmaking are kind of overblown because of gamers
but it kind of is a shame that for matchmaking we have to just get stuff thats "good enough"
and I think that its also unfortunate that in team based games there is a potential window for games where you aren't good enough to carry, and your team isn't good enough to be relied on
but thats just how it is
we should complain abt sbmm on twitter
super bros melee maker
ah. yes.
it counts how many times a Spy doms a Scout and says that exact line
send it in a twitter thread so half of us can't read it
fr
lmfaoooo
(this screenshot is a bit btw but he did immediately change his profile info)
what
he leaked something he should not have leaked about valve content
tbh i'm so sick of valve leaks
I don't think the stuff leaked at this point is SDK stuff so clearly its just someone there whose lips aren't sealed quite enough
unless valve is putting unreleased S2 stuff in some dev SDKs that they're giving out but i doubt it!
yeah not at all valve's fault they trusted him to give them feedback on something lol
i wonder if this is the start of the tf2 revolution
(we just got a contractor update, why are people crying)
Uncle Dane drama?!
he cheated on aunt may
noticed a quite peculiar and well known name within the Team Fortress 2 community. . .
that one Texan?
No, not Conagher--- the other guy
oh shit, I was right in saying it was a Texan, but not just any 'ol one
the frickin miami nights unusual man himself?
Anyone know how they get the breakdown per gamemode?
considering the servers are now SDR and all that
where are the tf2bers that be like "[TF2] i have a realistic but optimistic perspective"
downvote
doomer meta
stupid optimist
nuke linux support from orbit
kill tf2
how odd is it for legacy gl to set mat_dxlevel to 92 but dxvk sets it to 100?
not odd at all
dxlevel 92 is setup to have specific ToGL settings
dxvk doesn't need those
so it just uses the highest
ah ok, just checking. thanks
ye its intended behavior
To be honest the difference isn't really even that meaningful
92 basically overrides these caps from the driver to the below values, whereas 100 doesn't override any of them:
case 92:
pCaps->m_nVertexTextureCount = 0;
pCaps->m_nMaxVertexTextureDimension = 0;
pCaps->m_bSupportsVertexTextures = false;
pCaps->m_bSupportsBorderColor = false;
// 2b gets four lights, 2.0 gets two...
pCaps->m_SupportsShaderModel_3_0 = false;
if ( IsOpenGL() )
{
if ( IsOSX() )
{
pCaps->m_bSupportsStaticControlFlow = CommandLine()->CheckParm( "-glslcontrolflow" ) != NULL;
}
else
{
pCaps->m_bSupportsStaticControlFlow = !CommandLine()->CheckParm( "-noglslcontrolflow" );
}
pCaps->m_MaxUserClipPlanes = 2;
pCaps->m_UseFastClipping = false;
pCaps->m_MaxNumLights = pCaps->m_bSupportsStaticControlFlow ? MAX_NUM_LIGHTS : ( MAX_NUM_LIGHTS - 2 );
}
else
{
pCaps->m_MaxNumLights = MAX_NUM_LIGHTS;
}
pCaps->m_nMaxViewports = 1;
pCaps->m_NumPixelShaderConstants = 32;
pCaps->m_nMaxVertexTextureDimension = 0;
pCaps->m_bDX10Card = false;
pCaps->m_bDX10Blending = false;
pCaps->m_MaxVertexShader30InstructionSlots = 0;
pCaps->m_MaxPixelShader30InstructionSlots = 0;
pCaps->m_bCanStretchRectFromTextures = false;
break;```
I have a hard time finding any visual differences caused by any of these, if you know any do let me know
Also has anyone even checked that the way dxsupportlevel is forced to 100 when using dxvk actually gets properly or fully applied?
It seems like it may not be
theres lots of stuff that get affected by that and also theres some explicit dxlevel checks throughout the code
True it's definitely not just that
But looking at screenshots of the same place with setpos/setang between even dxlevel 90 and 100 I couldn't notice any visual differences
Performance differences are another question of course
youre not gonna see much different on just the world rendering
@left sand has leveled up! (77 ➜ 78)
I looked at world and some models
particles are harder to compare but I couldn't immediately notice anything
i believe its mostly characters which get changes, especially cloak
What do you think about the dxlevel 100 when using dxvk?
To me it seems like it's not properly set and it still uses some settings from your old dxlevel
I guess one perhaps decent way to compare visual differences would be to record a demo with as many different kinds of things visible as possible, and then render it to lossless images on each dxlevel or whatever
At that point you could subtract the images or whatever other comparison you want and see exactly what looks different
Maybe I'll try that sometime
i think (keyword think) setting dxlevel by anything other than the launch option will cause it to skip some setting changes
i don't know if they took that into account for dxvk, or if i'm right
but there are a few places in the code that check specifically for the -dxlevel launch option
Well certainly setting it in the windows registry or the linux videoconfig is sufficient
eg. you do not need the launch option
but the dxvk forcing to 100 seems like it's perhaps done too late into the game, when it has already set some settings according to your registry/videoconfig dxlevel
no thats what i'm saying
there are some parts of the code that specifically check the launch option
its possible that even changing via the registry is missing some things
Well, using the launch option once and then removing it for following launches should be identical to changing in registry
And it seems like the dxvk forced dxlevel 100 is not the same as setting dxlevel 100 in registry
Whether or not there are differences between registry vs launch option I'm not sure if many people care, since everyone removes the launch option after setting it
Looking through the game there are really only a few direct checks for the launch option apart from the main one
Most of them meaningless like using it to show you a number in the options dialog
Would this change to the Cow Mangler's charged shot be balanced?
Charged shot deals 150 base dmg (203 dmg from minicrits)
Charged shot explosion radius doubled
Charged shot disables buildings for 12 sec
Building disable duration increased to 24 sec if 3 or more sentries in the explosion radius
Charged shot completely disables wrangled sentries until destroyed
Can not reload until charged shot explodes
Marked for death while firing charged shot
hmm, I don't know it can still random crit
underpowered. Scrap the Marked for Death
lmfao, he now instakills medics
it's literally just this lol, it's way more profitable to say it's dying
mfs won't even say the color of what tf2 is dyeing to
Just give it five shots and increase rampup again.
tf2 is so over
Been over since 2010.
just remembered how tf2 fans tried getting the game to win a labor of love award because they thought itd make valve release an update
just remembered how tf2 fans thought that not spending money on the game would make valve pay any more attention to it instead of abandoning it more
tf2 content on youtube has been dead for at least a year
i think the creation of the wamo youtube channel marked the beginning of the end
tf2 players should play other games atp
tf2 players don't play other games
if they did they wouldn't keep complaining about tf2
they should play game like fortnite
season 3 this friday use code mastercoms when buying the battling pass
been saying this
itd be a healthy divorce
i know of at least uncle dane and soundsmith primarily playing not-tf2 according to their steam profile
tf2 purely for the occasional youtube video
yeah uncle danes been playing something
playing some fortnite 🌹
every day i thank god for not making me a fortnite pass completionist
dane's game stats are private now but last i checked he had 700 hours in drg and 200 hours in slay the spire
more of a fan of annoying people with my jam tracks
real
they're complaining about TF2 being dead? wait until they see team fortress classic. . .
or the heart attack that is day of defeat. . .
you think that's bad? What about https://steamdb.info/app/245550/charts/
The only thing more annoying than complaining tf2 fans are people who complain about tf2 fans non stop
i think ppl who complain abt tf2 fans are badass
i complain about tf2 fans at every possible opportunity
idk i think tf2 fans should be oppressed more
i agree
i think theyve gotten away with too much
cheater bots and the alleged new valve project is like the rapture for tf2 players
god's divine punishment
Fortnite sux
you can tell em directly: https://www.fortinet.com/corporate/about-us/contact-us
I have. Already sent them elephant poo.
ok the stutters from input disappeared when steam overlay is turned on. idfk why, it feels like it happens at 1/10th the intensity and goes away after but for some reason overlay being off makes the game unplayable.
i've never seen a game make steam overlay a hard requirement to play before.
tf2 is so dead omg
lol!
:\
I'm at peace with it. Maybe one day Valve will do something, but i'm not counting on it.
will be awesome to see what they've been working on the last few years
it took them like 8 to make tf2
since when
its almost the 10th anniversary of love and war :D
Didn’t they do like 85% of the actual work for the game in the last 9 months though?
I mean the whole “9 years in development” includes tf2:brotherhood of arms and tf2: alien invasion at the very least. Brain storming isn’t a waste of time by to say they spent 9 years laboring away at the product we got is just kinda not the valve way, it’s more like they spent 9 years making 10 different versions of the game that never saw the light of day.
@high current has earned the Level 2 role!
One of those versions of TF2 probably sat in the freezer until it turned into whatever that new thing Tyler McVicker said is coming out
tsk tsk
my point was just that 4 or 5 years from us hearing about a game valve is developing isn’t super long
You mean overwatch 3?
And always remember, Valve has the special ability to shelve any game they're creating all the way up to 99.9% complete.
yeah they mentioned that in like 2005-2006 they scrapped the whole thing and went back to the basics and remade TF Classic with a new artstyle
9 years of shooting into the dark and then releazing that what worked was in front of them the whole time
rip the valley of gods
IM STILL PISSED ABOUT THIS
campo santo has to make more than a single fucking game
firewatch was so good
we got skin rental in cs now
wow valve is working 
Fr, game isn't going anywhere if you leave it, that's the great thing about this game.
there's 0 fomo
well a little bit of fomo for old warioware servers
true, also the smash bros gamemode, stop that tank, and sorta parkour fortress but those are transient moments from a time long forgotten
you can still boot them up with some work i'm sure but there's nobody around still playing them
i wish they made a parkour fortress vscript mode ngl
I guess redsun is the only option if you want to play most of those now
Omg... they're... team fortress and we're... DEAD 🙀 \
Looks more like overwatch.
only problem is that gamemode madness is chronically dead I'd love to play it if it had more than 1 player at any given time
Is the new benchmark available or not yet
there's no new mastercomfig benchmark at least
the newest ones are from shounic
steam seems to be down right now
its back
thank god i can use this to my advantage on my favorite map 2fort
open
mother fucker the bots evolved again
still kickbots but when they run a vote they run an audio clip of some guy shouting 'f1 kick him f1'
lmfao
couldn't valve do a new TOS that'd get cheaters to agree to owe money to valve for everytime they bypass an anticheat? they could use that as a way of driving them into bankruptcy if it's legal.
No
if NDAs can be used to punish so could a TOS if they need a steam account to play and arre only making multiple accounts for malicious means. yes i'd say hosting bots are malicious, cheating is scum sure but hosting bots is far worse.
that doesn't do anything
fortnite sued tons of cheaters but people still cheat
same with league of legends I think
what
no because i have better things to spend time on (college, reading, spending time with friends/family, etc)
(videogames, etc)
(the videogames is tf2 and gmod)
don't let /r/tf2 know about this
If valve wanted to hold them legally accountable they could already do that. Attempting to ruin a company’s product and reputation is definitely pursuable in court and valve could definitely claim millions or tens of millions in damages.
They’d just have to do it. Which valve is known for not doing
r/tf2 balance discussions, etc.
I think sniper should be balanced by introducing wind to the game and having sniper bullets be affected by wind and wind direction. 🤯
make sniper bullets airblastable
only if they hurt everyone
that’ll benefit the bots more than regular players
give tf2 sniper the reaper sniper rifle
How about this: if everyone can headshot, functionally no one can headshot. Ez fix
there’s only two classes that headshot and only one of them is viable enough
let pyro headshot
They put a kernel level anti cheat in the game lol
(Which is bad or good depending on how much of a nerd you are.)
i think we should remove one of snipers legs so he has to walk around like Munch from oddworld
They should add the rocket beam heavies from one of the community mvm tours into the regular game so people don't play TF2 anymore.
Those things were horrible, one shotted everytime, only way you couldn't be damaged is if you used uber canteens.
would making the sniper rifle reload after each shot and setting the ammo amount to 10 solve sniper being OP?
their DPS would be lower and they would have to position on either front lines or near ammo packs/engineers which is an easier target and in the open
and that way it solves problem of high experience snipers camping on corners whole game and just killing people until they run out of ammo
while inexperienced ones dont have a change in gameplay since they dont survive that long
it would not solve anything because sniper isnt overpowered
it has an extremely high skill ceiling compared to other classes
changing those rates would still make improving said skilling useful but less increase in dps using quickscopes
i feel like the skill ceiling people assume in these balance discussions is literally unachievable by humans. Like if you watch a top sniper pov they miss, people can outmaneuver them, etc.
this hypothetical sniper that hits every shot and completely holds down an entire sightline is called an aimbot. I don't think we should balance the game around aimbots
of course, you can make it easier for the sniper if you don't try to outmaneuver them. But that doesn't have much place in this balance discussion either imo, we don't say stickytraps are overpowered because people blindly walk into them or pyros are overpowered because people let themselves be W+M1'd
if you get the timings down for scoping in and their attack interval you can do a very good job of avoiding being shot while in their sightline
the ones that can still hit you are such a tiny minority of snipers that idk why that matters
taking long breaks from tf2 and coming back and Refreshing Opinions on stuff i just always end up confirming what i used to believe
People don't understand balance and want the game to revolve around their experience rather than others?
like i hop on after months of not playing still never get superpwned by snipers even in the supposedly Sweaty uncletopia servers where the snipers supposedly headshot you instantly the microsecond they see you
it always ends up that the most annoying things i encounter are just
wrangler, vacc, airblast
Fwiw uncletopia bans all their good snipers 
unfair nerf to bad snipers you spend more time looking for ammo than looking for someone to shoot.
The way to nerf sniper is to make better maps
Like unironically that is all I can say
the wya to nerf sniper is to add a tutorial on how to use your strafe keys
yes just make a map that makes sniper useless
You need to make the sniper have a choice between sticking with their team for resources or playing in a visually advantageous but easily flankable spot.
if it's easily flankable then how does it give you the advantage?
Visually advantageous, as in, a good sightline. Make it harder for sniper to be in the frontlines, add more scenery or props to hide behind to interrupt the immediate view from the ground level, but are less bothersome if you're in a specific positions
That's kind of what it comes down to
It's hard to describe without a solid example
yeah also cause for soldier and scout even 2fort battlements are easily flankable.
the way people talk about sniper and maps is just totally different from every other class in the game. Like imagine someone saying "engie is overpowered. I was playing attack on dustbowl and ..."
People don't like losing
dude 300 hp lvl3 sentry is enough to make people call it overpowered. people will bitch regardless.
Especially when they lose without a fight
Especially when they know they shouldn't have made the mistake and should have known better and got punished for their hubris
you mean the demographic that wants to whine about a game but won't do something to demonstrate what they think would be better? and of course i mean they should test it and not make a rant video on yt. no one would listen anyways.
if TF2 was meant to be balanced it'd lower your respawn time to accomodate for the time it takes to walk to the frontlines
if anything i don't even think it's the headshots but the respawn times people are more bothered by so here's a better suggestion. halved respawn times for being killed with the sniper rifle. 15 goes to 6 or 7 and 30 goes to 15 and yes respawn times can get that bad, i've seen them get as bad as 55 seconds. i blame the maps.
the only thing that should be fixed about tf2 is removing tf_weapon_criticals... in fact, don't even give people the option to enable it. completely REMOVE tf_weapon_criticals
rip out the teeth of everyone who likes random crits
uncletopia players learn maps other than pl_upward exist colorized 2024
this is actually illegal to say even by usa constitutional laws. seriously i'd cool it on that cause it could get your whole account banned.
rip the legs off everyone who likes random crits
every idea i've seen to solve problems with bots and snipers shows why we're the people that play the games and the smart guys are the ones that actually make the games
They listened to players in the past so they weren't that smart.
true cough cough comepetitive
@tough locust has leveled up! (8 ➜ 9)
comp players aren't real players.
players arent real
I don't have the orange tf logo so just imagine this one is orange
it's so sad valve bended to the will of comp players like b4nny and made weapons unfun to use like the bison
i dont think b4nny or any comp players asked for the bison to be nerfed
really the only weapons i could think of that got fucked for comp play is like
the eviction notice i guess
the gru is literally better than it used to be
the razorback is still used
the base jumper is still good
i dont understand where this "comp players ruined tf2 balance" thing comes from
brainrot
there's like 4 comp-focused weapon changes in total
like are you gonna tell me the yer change is meant for 6s
i have gun mettle to blue moon weapon balance changes basically memorised, which is what makes me think wtf are ppl talking about when they say comp players ruined the weapon balance
the changes that ppl dislike the most are on shit that comp players never even used or never banned
Didn't they change the Phlog to uber on taunt for comp so he couldn't tank while capping? That was a dumb change.
that was ages ago
All these changes were ages ago lol
it used to be that phlog fully heals
Yeah that was better.
it was in the tough break update
idk how this is a change youre pressed about in regards to comp
*idk how this
is a change youre pressed about
in regards to comp*
The ambassador nerf was directly requested by sigafoo
I was told this by sigafoo himself
like are you seriously telling me that a secret cabal of comp players told valve to change the phlog taunt from an overheal into an uber way back in 2015
like for what purpose
because they hate all things fun, duh
that shit isnt useful in 6s at all
in hl idk it still sounds likr a minor thing
i can really only see it being a cheese strat in pubs
I do remember some conversation about it back then.
whats so bad about it anyway
Mostly HL.
It was probably banned in 6s in 2015 tbh, and then valve consulted b4nny on why things were banned. The whitelist opened up a lot when ESEA died.
literally why would you run phloh in sixes
the pyro is used pretty much exclusively for its airblast
B4nny has a video of him going through the suggested changes and explaining how much he suggested vs how much they listened to
Phlog plays exist. They’re pretty rare but I think gullywash last pushes you occasionally see a Phlog attempted
i didnt say its never used
but that its so rare and minor why would it ever be banned
Back in 2015 though it was probably just banned because “off class being able to kill = bad, on demand crits = bad, meme play = bad”
That was the competitive mentality back then
i do not remember phlog being banned at all
If it was banned, i assume it would be for popping mmph on a contested point
regardless even if the uber thing was a comp-focused change i cannot see st all how it fucked the weapon
Since prior to that you could jump on a point and pop mmph and be close to unkillable
Phlog was banned in s21 ESEA, which iirc was the most recent one played. So it had probably been banned for a while. Hard to look at historical whitelists on mobile whitelist.tf
like the capping thing is more of a dumb exploit than anything
Then they made it uber so you cant cap
like whats the big loss here
Not being able to cheese caps.
Honestly I think it’s a fine change. I wish they’d make it so the Uber was tied to the taunt, so taunt canceling would end the Uber at the same time. You’d still get extra crits but not free 1-2 sec of Uber. But something tells me that’d be too complicated
It would be fine if they kept the regen.
there's so much better reasons to hate 6s players than blaming them for like an exploit fix in 2015
I think that was more of an oversight than anything else
I think Phlog is fine as is. Flare gun afterburn dealing a full 60 regardless of splash radius makes it brain dead easy to charge. Having to think about where you use it gives the weapon some skill requirement if you squint
i never got the impression this was a competitive-minded change. Being able to cheese caps is 100% the kind of thing valve would address for pubs
Exploits are like, 90% of what makes pvp fun.
only change i'd like for it is charging through any damage
like with shotgun damage
capping a point while unkillable is barely pvp
i genuinely dont get why thats something you care so deeply about
Wouldn’t be a bad change, but honestly if it’s a discussion of viability then why use anything other than scorch shot
and why you blame that on 6s lol
its boring i like to shoot people with shotgun
I said comp not 6s.
Tbh if you were getting health regen on the control point, a demo would just 3 stick your feet
lol hl
@soft lynx has leveled up! (1 ➜ 2)
where are the bball-oriented balance changes
Fair. Scorch shot definitely isn’t fun, for anyone. It’s really a masterfully designed weapon
smh this is what the base jumper died for
Base jumper redeployment would like to know your location
my main complaint with scorch is really just that getting hit by the edge of the blast still gives you full afterburn duration
same for detonator
Scorch is fun if people whine about it.
Yeh I feel like detonator and scorch shot should have afterburn duration proportional to splash damage. And maybe buff detonator splash range a bit to give it a reason to exist over scorch shot
my biggest gripe with the scorch shot is the same as any movement inhibiting weapon: it's just terrible to be on the other end of it
det is already pretty much strictly better than scorch
Honestly the juggle is a minor gripe imo
det is better if youre playing with at least 2 brain cells
Detonator is only better at clearing doorway stickies and shooting high ground. Everything else the scorch shot is just easier to use so you can use your 2 brain cells elsewhere
I guess also det jumping, but that’s pretty niche
I think the ultimate tf2 balance patch would be to redirect tf2 installs to a good game like paladins
ppl complain a lot about the scorch 2 hits but like i dont think ive ever been hit by it other than literally from behind
true...
The 2 hits happen a lot to snipers, because if you’re stationary it’s basically guaranteed. Otherwise I guess you’d have to be holding W at the pyro shooting the scorch.
Paladins is kind of fun.
It can happen in other situations but it has to be a specific angle
Better than Overwatch.
the new fix tf2 is funny
Thank you treacherousfiend
why they are doing it on memorial day weekend is beyond me
Every valve employee is too busy revving up their grills
its so funny no one is gonna see it
#killtf2
This weekend is just stage 1. It’s 3 stages apparently
I guess June 2nd is the actual date? Idk
stage 1. complain
stage 2. complain
stage 3. cry
making the event more exhausting?
i just think its really like
if only they had a pointed direct message
but its just fix tf2, fix the bots
They tried to make it more clear but the only video I saw was like “this is stage 1, I’ll release a video on stage 2 when we get there”
lets do a #killtf2 event on may 30
like just ask like
"please finish steam trust"
you promised it in 2019
finish steam trust, and then implement it in tf2
Stage 1. Shit pants
The ultimate way to fix bots is to remove tf2 on linux duh
we need to ask something attainable for valve, something like "please make tf2 a perfect utopia with 0 issues or bugs whatsoever"
Eh. I understand the somewhat vague slogan of “fix tf2”. It’s just the hook that can go trending on Twitter. I think it’s a well intentioned movement that is currently being executed pretty badly, and I don’t see it gaining as much traction as the original savetf2. But I’m still going to support it on the off chance it does
Or, you could be pessimistic about it
i have no real opinion on it any way or the other
True, I could be pessimistic about it then complain when banned YouTuber name (cringe) is pessimistic about it because I’m the only one who gets to be pessimistic about it🤠
the problem is that the actual material of it is very aimless and meandering
testimony
LOL
lmao
True. That’s the execution I was referring to. Ironically having more clear demands was one of their goals this time around, and I’ve been following it and still don’t know.
unironically I think that'd be more likely to work. Like literally just "i dont even care anymore. Pull the plug already" shows disappointment way better than another "pretty please fix this game, again"
Not that "the community showing disappointment" is going to lead to anything or tell valve anything they dont already know
LMAO
lMfao
valve has never played their game before
is there a paragraph explaining how scoping works (links the sniper Arch video)
@left sand link the doc
I think badly written papers often feel the need to explain everything
Probably cause they are highschool level writers
Valve employees, take note, people say megascatterbomb is a pedophile
when you gotta hit the 500 word count minimum
we need to fix tf2
Fr
Like have some faith in your reader
i still think bots would've been gone in like 2 months years ago if the community didnt react to them like they did
bot hosters have always just been a tiny handful of attention seekers
your audience is longtime tf2 players and (to a lesser extent) developers. Do these people need to hear the basic description of the sniper
yeah exactly
like the cathook repo was taken down because they got bored
idk what this is about
they didn't care anymore
It’s weird because I’m pretty sure a number of these YouTubers are in college or college educated. And I know even in the US college system you learn not to over explain in a paper lol
there is literally nothing in this document taht explains anything
literally
and the website is down
like its so obvious
just make them bored
do people think that valve thinks people are making up the bot problem?
the aimbots need to go.
*do people think that
valve thinks people are making
up the bot problem?*
There are also YouTubers directly saying not to boycott financially, so yeh the execution of this is not good.
no people think that valve has been deliberately ignoring them
Probably cause the median age of a tf2 player is 15
even though valve has actively worked to improve the bot issue
Have they?
okay thats actually a good argument
Yup
they definitely exaggerate it
Another pootis W
yes? they can't name copy anymore, they can't crash servers anymore, there now can be 1 concurrent vote per team rather than per server
like i keep seeing ppl say cheater bots outnumber players like 8 to 1
well yeah, they're acting like the game is unplayable
there have been missteps (limiting f2p voice commands even though none of the bots are f2p)
but there have been improvements
Those were changes from like 5 years ago. And we’re literally like the lowest hanging fruit. Like literally falling off the vines
theres a huge portion of gamers (in general) that seems to view developers as incompetent and unaware of anything about games, especially their own games. Like the people who see "I think this is an issue" and "this perceived issue has not been fixed yet" and the only possible conclusions they can think of are "the developers must be unaware of their own game" or that they're less competent than random non-developers or etc
wasn't the vote change last year?
i'm not saying that valve is doing a good job, but i hate when people act like valve has done absolutely nothing
like the game used to be actually nigh unplayable
now its just... sort of unplayable
I think the criticism is less “valve has done literally nothing” and more “valve is just throwing bread and circuses”
i've seen bots and shit eaters say the soldier va is a pedophile but equally had no evidence.
why would you care about that
eric needs to hire a private eye to get dirt on some security specialists to cajole them into working on tf2
i didnt know megascatterbomb voiced the soldier
if u care about it then you lost already
that's pretty obvious, i was just mentioning it cause the person doesn't really seem to matter without evidence or a very high amount of suspicion.
i like that much better than valve using their billions of dollars to hire someone
the specialists are already hired by valve but are blocked from working on tf2 by the steam team
its not because of that
its because its attention seekers
do you still not get it
like theyre putting them out in his own discord
that wasn't my point, my point was on saying something like that for it to even be close to believable regardless true or false.
does it even need to piss anyone off? Just a "look at me, I'm saying shit"
all they need is 1 snitch to get their discord server and accounts banned for raiding.
and they keep doing it because he's responsive to them
oh no! i guess we have to make new accounts
yeah because now i'm pretty sure they require phone numbers
here's the solution, integrate the inane mym xp system to all online games of tf2 instead of just matchmaking games, and lock accounts out of both casual and comp matchmaking until they get a certain level of ranks from playing on community servers, this would require a bit of a revival of classic quickplay but with more stringent valve approval tokens so that only servers with default gameplay cvars and no monetization can get em
how about put players that have 500000% as much reports and 500000% as much votekicks as the average player in the same servers together
but they'll still have !rtd etc. right
it would also be cool if they also put them with players who have the same ip address as 31 other identically-named players with accounts created minutes from each other
ze phlog vill do nothing und you vill be HAPPY
-- grant "b4nny" vincent
Eric is sipping on some cold drinks on a beach it doesnt even come up as a blip on his radar
what do you have to save
my sanity
let it not occupy your mind
tf2 fans saving their mental health again? lest goo
the most fun you can have online
so whats gonna happen june 3rd
I hope Valve doesn't respond, because then maybe they'll stop trying to do this
probably won't happen, but I can wish
the summer update will release and everybody will get blued balled from valve and say "THEY LISTNED THEY FIXED Tf2!!!!"
@crisp cedar tweet this:
we should hunt down and kidnap valve employees and torture them to death with power tools #savetf2 #fixtf2
then once you get an email from valve's lawyers, make another tweet about how valve hates the tf2 community
Here's all that Valve has done for the game since #SaveTF2 (doesn't include everything, just notable things the community knew about)
Engine updates
- 64-bit update
- Fixed network edicts being used for server-side-only entities
- Updated mat_picmip to allow values below -1
- Fixed an occasional lag spike when showing the kill cam for some players
- Fixed precached particles not being deleted across map changes
Bot Fixes
- Added Steam Datagram Relay to prevent DDoS attacks
- Updated vote system
- Both teams can have a kick vote running at the same time
- Can have a global vote running at the same time as a kick vote
- Fixed sometimes not being able to vote on maps at the end of the round
- Fixed an exploit related to clearing the in-game text chat
- Fixed being able to change names during a matchmaking game
- Fixed how servers send disconnect reasons to clients
- Fixed how bots use various functionality in the game to communicate with each other (bot immunity)
- Fixed many crash/overflow exploits
- Added a game server setting, "net_chan_limit_msec", which allows server operators to limit amount of processing time the game server can spend on processing packets for each client per tick. Clients that send packets causing server CPU processing time to exceed configured number of milliseconds will be kicked from
- Fixed not being able to kick MvM Spectators
Exploit Fixes
- Fixed an exploit where players could use sv_cheats on secure servers
- Fixed an exploit where a Spy could disguise and create an invisible bullet blocking shield at their feet
- Updated func_nobuild entity with a new setting to support destroying buildings within its perimeter when activated
Gameplay Fixes
- Fixed projectiles sometimes colliding with teammates too early/late
- Fixed the Spy's feigned deaths with the Dead Ringer not showing up in the matchmaking quick team status bar
- Fixed some HUD images being blurry when using low texture settings
- Fixed an exploit where dispensers could heal through glass on some maps
- Fixed an exploit with the Huntsman in which a player could change loadout to negate the speed debuff when charged
- Fixed an exploit where players could teleport back to their own spawn by changing loadout/class while touching the other team's No Entry gate
- Added a game server setting, "tf_fall_damage_disablespread", to disable random fall damage (default: 0)
- Fixed lag compensation when melee-ing teammates
- Fixed not being able to hit a player's hitbox if it extends outside the player's bounding box during an animation
- Fixed the Iron Bomber's projectile collision size not matching other projectile collision sizes
- Fixed The Shortstop shove showing as self-inflicted damage
- Fixed Mini-Sentry guns not triggering damage alerts in the HUD
- Fixed Medi Gun charges expiring too early if a server forces add_uber_time
- Fixed Übercharge charge rate and duration upgrade not working for the Vaccinator
- Fixed the Spy being able to disguise after picking-up the intelligence
Bug Fixes
- Fixed %killername% and other placeholder names sometimes showing up on the kill cam and stats screen
- Fixed some players seeing [unknown] for their player name
- Fixed jiggle bones rendering in the loadout and item previews
- Fixed broken transparency on cosmetics
- Fixed some view model draw animations not using the snap command
- Updated item schema and localization files with community fixes
- Fixed headshot animations sometimes playing at map origin
- Fixed missing polygon on Pyro's finger
- Fixed clipped text in the Mann vs. Machine loot list screen
- Fixed some attribute descriptions being cut off in the Item Pickup dialog
- Fixed players not igniting after being shot when the map has applied the TF_COND_GAS condition
- Fixed not preserving the player's current angles when the map has applied the TF_COND_HALLOWEEN_KART condition
- Fixed duplicate reload sound entries in the tf_weapon_flaregun_revenge weapon script
Engine updates
- Implemented VScript
- Added the -vulkan command line option to render the game with Vulkan
- Added -unrestricted_maxplayers to raise the maxplayer count to 100 (feature is unsupported and not recommended)
- Added support for custom sounds, soundscripts, soundscapes, navmeshes and particles in workshop maps
- Raised the particle system limit to 8192
- Added the ability to change the skybox dynamically using the skybox_swapper entity or SetSkyboxTexture
- Implemented support for func_monitor and cameras
- Added point_worldtext, an entity that can show text dynamically, with support for multiple SDF (signed distance field) fonts, multiple colors and a rainbow mode
- Deleted some unused Steam API queries to improve client perf
- Fixed a bug where some particles were not the using correct particle types on clients
- Fixed a bug where custom replacement materials in a map could persist to other maps
- Fixed embedded workshop map soundscripts not being loaded on clients
- Fixed custom particle overrides not being reloaded on servers without sv_pure
- Fixed packed replacement materials/textures/models in a custom map could leak into other maps or rendering as wireframe
- Changes to help improve load times
- Fixed broken lighting for viewmodels in tight spaces
- Fixed missing normal map and variables for Festivized weapons
Bot Fixes
- Fixed a server crash related to multiple Heavies spam firing their weapons
- Fixed the Mann vs. Machine upgrade panel closing after receiving a matchmaking party invite
- Fixed an exploit related to uploading invalid custom decals that would crash other clients
Exploit Fixes
- Fixed exploit on pl_upward that allowed buildings to be built in an area that is later shut off from both teams
- Fixed a server crash related to the Spy sapping buildings
- Added check to URLLabel to prevent invalid URLs
- Fixed exploit related to using the td_buyback command during Mann vs. Machine matches
- Fixed an exploit related to using The Snack Attack to block the movement of other entities
- Fixed an exploit related to the ConTracker and being able to move/shoot while it's deployed
- Added check to make Mann vs. Machine invaders immune to pushback while leaving their spawn
- Fixed using the extendfreeze client command to continue spectating enemy players after being killed
Gameplay Fixes
- Exposed several movement related ConVars
- Added the ability to pass parameters and delay to MvM populator actions
- Added support for custom MvM upgrade files packed into the map
- Fixed lag compensation when friendly fire is enabled
- Fixed some instances of syringes being invisible around corners and in transitions between water and air (both directions)
- Fixed syringes triggering false hits on the client when minimal view models are enabled or a custom view model FOV is set
- Fixed The Original using the default reload sound instead of the intended sound
- Fixed entities being considered static props after long server times
- Added check to ensure bullet effects are not duplicated
- Add ConVars to control Mann vs. Machine team limits on community servers
- Added SetStepHeight and SetMaxJumpHeight inputs to the base_boss entity
Bug Fixes
- Updated the tf_logic_cp_timer entity so it can also be used for team RED
- Fixed Hat unusual effects not showing up on Unusual Caps in the loadout and item previews
- Fixed trigger_add_or_remove_tf_player_attributes not interacting well with the status of other attributes
- Fixed trigger_add_or_remove_tf_player_attributes not updating player speed correctly
- Added a spawnflag to point_hurt to bypass Übercharge
- Fixed the match status HUD not being hidden during freezecam screenshots
- Improved compile time with VRAD
- Updated 'maps *' console command to show workshop maps
- Updated the Create Server menu to show workshop maps
- Fixed some point_camera visibility issues
- Updated winter cosmetic cases to use a winterized sound when opening
- Fixed a memory leak when firing syringes as Medic
- Fixed Stat Clock cancelling out ÜberCharge and self-illuminating materials on weapons using War Paints
- Fixed the Engineer not being able to move for a short period of time after doing The High Five taunt
- Fixed teleporter particle effects
- Fixed not always hiding floating health bars when the player has the hide_enemy_health attribute
- Fixed the Pyro's right hand c_model not drawing correctly
- Fixed The Razorback not being displayed in the 3D HUD player model and the loadout preview
- Fixed the Engineer's Destruction PDA using the wrong animation in the 3D HUD player model
- Fixed a server crash related to PASS Time and the round timer at the end of a round
- Maximum frames per second (FPS) are now capped at 400 instead of 300 by default.
This also doesn't include all the new content they faciliatated to be in the game, including:
- TWO new gamemodes: Versus Saxton Hale and Zombie Infection
- 47 new maps in all sorts of gamemodes and environments, some of which were staples or have become so
- Halloween contracts for all the Scream Fortress events
- Countless new cosmetics, unusual effects, taunts and war paints
For a 17 year old game, this is more than enough support! It's fucking unheard of!
And there's community servers! Which many games do NOT get at all
This has all been done in 2 years while Valve still delivers huge updates to their main games like CS2, Dota 2, maintains the Steam Deck, launched a new Steam client, and is working on several unannounced games.
erm these are slop though gmod is not tf2 stop the slop
coms doesnt want me in the screenshot its over
eric should be a real one and silently remove comic 7 from the website to see the reaction
the kind of revival of community servers is neat
mym like killed so many of them
like almost entirely because of the ui
im with the idea of kidnapping valve employees and torturing them with the power of #savetf2
making the community tab more prominent + better ways to sort servers would be an update i'd want the most
community servers need a queue
there already is one
called quickplay
the other server ui that no one uses
wait what
thats new to me
the only thing they need to do is Steam Trust and theyre probably not very comfortable at the moment because of whats going on with cheating in CS2
how do i join the queue
so they have to know they can fix it in CS2 which is the only game with steam trust already
i'd like a dedicated vanillaish list but there isnt really a way to punish servers for marking their server as vanilla when it isnt
i guess thats always been kind of an issue when tf2 was mostly running off of community servers
but it didnt get done
wtf
but still, i dont like using this word but the amount of entitlement
its insane
the game is not unplayable
and its 17 years old
so like
idk what do you want
i think you should make a post about this, you're like the only one who can properly think
the game is currently more playable than it was 6 years ago imo
literally theres been pretty much every competitive gameplay issue addressed
in terms of bugs/exploits
not game balance
performance issues are pretty much entirely addressed
bot issue has been supressed quite a lot
like what else is it that people were asking for before they loved the game again
the real reason they do any of this is because they want 2011 to happen again
like multiple major valve driven updates every year
they think whining will get valves attention in a way which will make them work on an old game again
which uses a decade old engine
im assuming this was kinda triggered by the relatively recent zestvid?
most definitely
z3sty is so stinky
him making a 10 minute video just about a pyro cosmetic with ears is so fucking funny to me
god maybe we should kill tf2 and burn it
I don’t think the fix tf2 thing is. Maybe it’s a background motivator, but it is the 2 year anniversary of savetf2, and bot hosting is still pretty oppressive in casual.
add madcap
Add fully nude cosmetics. Let me show off my original in its full glory
this is what #fixtf2 should be
why is there like such a large number of players that know how to join community servers but exclusively play casual anyway because they've heard its impossible to enjoy the game without random shotgun spread or whatever
a large chunk of players are on like
casual 2fort
there's fucktons of 24/7 2fort servers
go there?
I've seen plenty who think community servers are either Uncletopia or allcrit rtd lowgrav dm_minecraft.
Mfw player expression that isn't the expression I like >:(
i mostly play mvm nowadays or custom plugin servers for this reason.
Community mvm is so much fun but also a pain in the ass.
I think the reason people don’t like that is that it’s just the community doing the work for valve. And like TimmyCreeperSlayer2015 isn’t going to know about uncletopia, they’re just going to queue for casual
i just want the ones with fun upgrades or custom weapons. vanilla is just too plain to me now.
that custom mvm server seemed to disappear too, it was so damn fun i miss it!
Fair, I enjoy the vanilla styled missions with new bots and stuff.
I only play vanilla MvM because I have a gambling addiction and I like gold
*Fair, I enjoy the
vanilla styled missions
with new bots and stuff.*
it was like uber upgrades if it were good
reddit gold
please no more sfm furry porn.
they don't even really use good lighting anyways.
That cosmetic tho is just plain nasty, not even halloween restricts would save it.
please more sfm furry porn
it just looks too fetishy with the tongue like that
waiter
The extremely rare instance where this is very likely true lol
stop making stuff in sfm it gives you brain damage
I've heard the guy who made the Holy Mackerel re-used the jigglebones from the horse dick stock Bat mod.
everyone can read your messages
?
insane sentence
is that why it keeps getting twisted?
Thor's Hammer! Also that would be a smart reuse.
I mean, the dildo it was based on was called Thor.
its a "whatever works i guess" thing
hat about the hamshank?
Also that's a bug but it's super funny, like the fish gets freeze dried lol
I don't think it's on Gamebanana anymore.
why would it leave gamebanana? It's a historic relic
anymore
me af
Someone should remake it so it reskins the holy mackerel, has war paint, festivizer support, and is casual compatible 
my amazing takes? yeah i know thanks
Starlight Serenity Thors Hammer 
heeeey macarana!
The version on Gamebanana is a reupload, not the original.
whats the best class in the game
You first have to define what "best class" even means.
can someone read this all out for me https://www.reddit.com/r/truetf2/comments/1d153cz/team_tf2_addressing_the_long_term_health_of_the/
Let another studio handle TF2.
shut tf2 down
can you guys
react this i wanna see what it'd look like on the starboard
@livid oracle 
heart the replied msg first
no
no
Didn’t Microsoft offer $16B to buy valve? Hey guys we can have Microsoft TF2!
microsoft is just as bad as epic, ea or google.
I thought valve was worth more than that for some reason
I mean I know its privately traded and whatnot
but still
EA tried to buy Valve once. Gabe told them they'd rather die as a studio than sell.
valve already has contractors
on like p much all their other games
the problem is with like tf2
its an outdated valve specific engine for the most part
so like
its very limited who could work on it
mostly source engine modders 
I think the biggest problem with TF2 gamers is that they want their game to be relevant and mainstream. Since it's not there will be many people that will cry in their bubble.
TF2 is a great game. I still play it because it's fun :)
this is the slogan
wow
they just got a whole 64-bit port
how is it slang
its LITERALLY called casual
Someone a bit unfamiliar with the term casual server might just say "let's join a game" or "queue for a game" and isn't aware there's strict "casual" and "competitive" servers. Just games.
idk, thats almost literally every game
Like someone who plays rainbow six siege doesn't join a casual server, they play unranked. (or quick play i don't know)
and it shouldnt be called "slang"
etc for other games
Thanks
It's simple, Valve pays Mcoms several billions and they assume direct control.
Put me in charge i will add the pikmin cosmetic and do nothing else
heart react this
Do you guys think there will be any more tf2 for mac?
no
I liked the mac version because the binaries had symbols
tf2 on mac won't be getting any more updates
In fairness the document is apparently a press pack, so it’s designed to explain the situation to gaming journalists that have never touched a keyboard in their life
Most of the tf2ubers also use default interp settings. So I don’t think many realize how big 64-bit was. Which in fairness, its patch notes didn’t do much to hype up. They could have called it a major update and people would have been frothing at the mouth, but it was like a single bullet point in patch notes
I definitely appreciated it, and I’m not trying to say it wasn’t a big deal. Just valve really could have made 64 bit whatever they wanted it to be perceived as, and it was just a bullet point so a lot of these guys were probably like “whoa they added discord detection”
no
Your only option is to use crossover
wtf
that is probably the worst document for any press
people were waiting for a performance patch since like 2015
considering joshie said they'd rather die than look at mac building ever again, probably not
none of valve's games really support mac
glad that it came at least, would've liked this way back then when the majority of users were running dual core setups
just 9 years later
Yeh and it was 1.5 bullet points. I’m saying they could have made a banner for it and released a shitty cosmetic case and called it a major update. But nothing about that patch not screams “big sexy performance update” unless you have the technical knowledge to know how big of a deal that was
ye valve mac support has been barely there since forever
the objector bug
easier to just push staging then try and figure out how to only push one crash fix
im not complaining im glad we're on 64 bit now instead of having to wait for the summer, shoutouts to the people who exploited the game
cs2 doesnt support mac, half life alyx doesnt support mac
*cs2 doesnt
support mac, half life alyx
doesnt support mac*
dota 2 barely supports mac
I mean yeh I like that we got it when we did. But if they had wanted to they could have made it almost as big of a deal as CS2 (almost being the key word). I mean technically speaking we lost less than CSGO did. But the reality is that we all it was was 1.5 bullet points, of course people are going to overlook it
coms what are your thoughts on mac
theyd rather everything speak for itself
to the average user it doesn't change very much
like, 64-bit is gonna expand edicts and stuff eventually
I think Macs have cool hardware, are overprived, and the software support for games it isn't there
Except that’s not very effective
vscript spoke for itself very effectively
it helped launch VSH
which was the biggest thing for the game
erm gmod is not tf2 stop the slop
even more than JI
wait i already did this bit earlier
people will always find something new to complain about
honestly just hearing about having to need a code to compile is horrible and tiring. needing permission to compile is ridiculous.
theyre unfortunately the only well supported hardware and software ecosystem with POSIX/Unix
Allo everyone its me monkeh we must shtop the shlop also upbote my 500 brown and gold war paints thanks
what would be the ideal OS
also mac has managed to have good laptops forever
like imagine you had near infinite resources
nothing comes close to a macbook
and influence i guess
well idk
linux but everything actually works
thatd be a very very different question and have a very meaningless answer
no linux sucks to its core
if i had infinite resources id make a new kernel
trolled into answering the question due to the mention of linux
well
i didnt really answer the question
im just excluding the possibility of reusing anything
*im just excluding
the possibility of
reusing anything*
because if you had the ideal OS with infinite resources you wouldnt reuse anything really
would valve actually be open to having servers wiht non-24 playercounts
casual servers i mean
a linux distro that is setup for you and isn't unstable. good fucking luck finding one that does both. just updating could freeze, crash things and if it freezes when updating your kernel you're gonna have to jump through a hoop or 5 to fix it.
Fedora
arch is better
😭
lol
Bro I am an arch user
but Fedora is way better for normal people
even then
it's still linux
linux sucks 
no u do
nope
puppy linux
i hope the christmas ph map makes it in on the summer update 
*i hope the christmas
ph map makes it in on
the summer update*
daily linux discussion in the thread
it's also a linux megathread
no
but edicts would enable maps to do cool stuff
linux users fading out of existence when they get ignored
i dont care either way but id love to see the outcry and rage lol
*i dont care either
way but id love to see the
outcry and rage lol*
no that's pop os. genuinely the worst distro, ubuntu has incompatibilities varying older and newer version but worse some you can't compile with so i said fuck it and switched.
sounds like someone should try out puppy linux
bark bark!
If you want to see the TF2 bots addressed in a more meaningful way by Valve, sign the petition at http://Save.TF, and let's make that request abundantly clear on June 3rd. #FixTF2
Quoting shork (@ShorKtf2)
The Negligence TF2 has faced from Valve as well as the problems it has caused are absolutely Horrendous.
It's been 2 years. nothing chang...
B4nny to save the day
save tf after getting 10 gorillion dollars by giving our names and emails to a data broker
arch is like the complete opposite of what you described
also the answer is mac
if you want something close enough to linux but good
that's your answer
DAMN IT OUTJERKED
Why would the decal patch be related to the rest of the update?
I've never really understood that
*Why would the decal
patch be related to the
rest of the update?*
because it was too hard for them to rebranch a non 64 bit
*because it was too
hard for them to rebranch a
non 64 bit*
because it was already staged into main
I see
so true
well this is a new one, demo is frozen even though its not paused
all ents are frozen, sounds still play
#fixtf2
also god I hate demo playback in tf2 so much
like oh yes it is such a good experience to press the "goto" button, wait for like 10 seconds, and then have every single voice chat message from map start to that point play at once
the problem with mac is not whether 3rd party supports it, it's whether it supports 3rd parties. clearly it's worse than having to deal with rust.
isn't that the guy who flashed his cock on stream to kids and had to fight his own instincts to not do it for a second time twice?
clearly it's worse than having to deal with rust.
🤔
"OP" ew is discord just becoming reddit now?
Wsl2
what do you mean by this
wsl is actually a lot of fun. probably the most often way i use linux now since it pretty much solved by dual boot reboot problem
(though i still have my nixos install to usually test stuff and play around)
ok the problem with rust is it takes a long time to compile but if apple forces you to validate everytime to compile something, how the fuck do you test it for bugs? who is ever that confident it will just work?
what
and also a rust/c++ flamewar megathread
have you ever actually written anything in rust?
nah i just hate C++ cause the long compile time aand rust is worse only for that reason.
rust compile times are honestly not that bad now
if it's longer than C++ then it'ss worse, if it's faster than i'd drop C++ altogether.
what are you compiling that takes more than like 5 mins max
are you on gentoo or something?
Is lto linking the longest time thing?
For me, rust linking always takes the longest
wait why would the distro matter in compile time?
