#Team Fortress 2 Megathread - winter is the most chill time of year

1 messages · Page 61 of 1

tacit flare
#

Goonsona.

uncut spear
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I read that you can't have anti-aliasing on for transparent models, could you use gpu anti-aliasing like what amd has to avoid that caveat?

livid oracle
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i do not like squirrel at all

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it has numbers as both int and floats

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but it's a dynamic language where it's unclear if youre working with a float or not

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there's no typing or anything

summer steeple
#

yeah

livid oracle
#

i spent a lot of time figuring out why the fuck something isnt working

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and it's because

#

abs()

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converts to int

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why

summer steeple
#

isn't that the same in c++ too

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you have to use fabs

livid oracle
#

yeah but this is a dynamic language

summer steeple
#

ah yeah true

livid oracle
#

every other dynamic language will have their abs function overloaded

summer steeple
#

i don't think it supports overloads either so...

livid oracle
#

genuinely hate squirrel actually

summer steeple
#

understandable

misty plover
#

Squirrel is not a real language and should return to the pits of hell

small sirenBOT
#

*Squirrel is not a

real language and should return

to the pits of hell*

summer steeple
#

dynamically typed languages were a mistake

livid oracle
#

it actually is if you take lua and had someone that's embarrassed by lua to "fix" it

misty plover
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It's bad enough to use, I had to suffer with making a language server for it which I gave up on fast

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I barely got past parsing before I surrendered

summer steeple
#

i honestly don't mind using squirrel but i would prefer something else tbh

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i haven't used lua but i kinda don't want to

livid oracle
#

ppl complain about lua but its internal logic is easy to understand once you get it

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squirrel just seems like random bullshit to try to be more like a Real Language

summer steeple
#

its like C if it was bad

misty plover
#

No that's Pawn

summer steeple
#

idek what pawn is

livid oracle
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who cares

misty plover
#

Pawn is a fucking nightmare and the fact that it's the only choice for sourcemod is baffling

summer steeple
#

we should abandon scripting languages and just allow real langauges like c++ for scripting trollfig

misty plover
#

All I want are events that are actually events

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Give me the ability to cancel them or change them before the game handles them

summer steeple
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i wish, but it'll never happen

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i hate the fact that so much of vscript is either remaking something that already exists from scratch because you have no access to it or undoing something that the game just did

misty plover
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(honestly the fact no one uses wasi in plugin systems is saddening)

summer steeple
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like I get the fact that valve has to be worried about safety and security more than sourcemod does but man its annoying

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vscript is so limited even within those confines

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because so much just isn't supported yet

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like oh they added support for one nextbot component

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not the other ones

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and i mean i guess joshie is probably busy with other stuff like, y'know, 64bit port

misty plover
#

Even when it is supported most of the time the implementation is pretty painful ngl

livid oracle
#

can you convince eric to change squirrel for lua

misty plover
#

I actually wonder how hard that would be, vscript does have support for multiple languages supposedly

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Supposedly because I've never seen any game use more than just one

summer steeple
#

oh my god i just remembered something that pissed me off

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you can't see animation events

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so i like

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have to hardcode it

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by manually checking the animation and finding the tick

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and then converting that to the fucking 0-1 cycle

misty plover
#

The events are more like reactions than events tbh and I hate it

summer steeple
#

"not actually exposed, no functions exist"

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like whats the fucking POINT

livid oracle
#

we should get clientside vscript

summer steeple
#

that won't happen

misty plover
#

I wish but hard no

summer steeple
#

too much of a security risk

livid oracle
#

cowardice

misty plover
#

Joshie, Eric, and Ficool all say no

livid oracle
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i want custom shit with proper prediction

summer steeple
#

god i wish

livid oracle
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all those extra movement mechanics done in vscript are dogshit until theyre predicted

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anyway

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i want to clean this script up so i can actually link it

summer steeple
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like not something that exists yet

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but there has to be some solution

misty plover
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The major thing I want is just custom huds

summer steeple
#

god yeah

livid oracle
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do other games have a triangle debug draw

summer steeple
#

i really do want to know what "security issue" stopped vgui support

livid oracle
#

probably running arbitrary concommands

summer steeple
livid oracle
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rebinding stuff is the big thing i think

misty plover
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The web access stuff and maybe commands

summer steeple
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just give us fucking editablepanel then

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thats it

misty plover
summer steeple
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limit it to editablepanel, CExLabel, and like

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thats it

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and just limit what inputs you can have

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or like

misty plover
#

Listen all I need is the ability to draw a square and that's it

summer steeple
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let us set up a res file before hand and just give vscript access to size, position, visibility, and like 32 variables for CExLabel

livid oracle
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the ability to draw a pixel trollfig

summer steeple
#

is the PD hud even like, limited

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or can you just put a URL panel in it

misty plover
#

If they gave me a month with the code base I would have vgui update done ujel

small sirenBOT
#

*If they gave me a

month with the code base I would

have vgui update done*

livid oracle
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they should give us the ability to send dlls to the client

summer steeple
#

I mean from some of the videos ficool showed vgui support seemed at least functional

summer steeple
#

seriously tho there are so many solutions for the VGUI issue

misty plover
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Forcing players to download my map with the antivirus test string hidden in it ujel

summer steeple
#

like come on the VSH vscript has to use fucking unicode characters for its ability bars

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thats ridiculous

misty plover
summer steeple
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why would legal care

livid oracle
summer steeple
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no they freaked out about the idea of bots putting illegal images onto their pc

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which they could never do lmao

misty plover
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I mean they could

summer steeple
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well, not in casual

misty plover
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But not in casual yeah

summer steeple
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i mean the spray deleting cvar is good to have

misty plover
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Unless decals are cached maybe they could have used objectors

summer steeple
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but the fact that people panicked so hard about the whole spray thing because one person foudn out that sprays were cached and they saw porn

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even though it was from a community server

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and not casual

misty plover
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I mean my issue personally is the game never cleaned it up so you'd have gigs of random bullshit on your pc

summer steeple
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yea

misty plover
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But then again I'm a psycho who records every demo of every game I play so I can't complain

livid oracle
#

apparently too many debugoverlays will crash your game

misty plover
#

Yeah

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They're networked entities iirc so

kind falcon
livid oracle
livid oracle
kind falcon
livid oracle
rare creek
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lmfaoooo

tacit flare
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All these squares form a circle.

crisp cedar
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i really dont think you should refer to it that way

rare creek
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to be clear i was laughing at the fact that it's disallowing angle brackets, not that wget called it gay

kind falcon
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how do i even shorten your name

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if orgot what i used to call you

livid oracle
kind falcon
tacit flare
dreamy marlin
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So I know hud_player_model=on got a big performance boost with 64bit, do we know of any other specific settings that got a relatively big boost?
(inb4 "all of them duh")

limpid panther
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guys i found this random cool vid on YouTube

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showing an old bug with the huntsman

dreamy marlin
# high current

I've seen that message, I'm well aware there are lots of (awesome) under-the-hood changes. But I was asking if anyone had noticed those under-the-hood changes translating to in-game settings/mastercomfig modules that can have their quality increased without much performance impact, similar to what happened with hud_player_model.

For example, those notes mention memory system bottleneck fixes, cache memory limit fixes, and memory alignment fixes. Do we (yet) know if those changes mean specific modules like textures or lod can be maxed out on most systems without a performance impact now?

dreamy marlin
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Mostly just asking if anyone has done the testing for that yet

small sirenBOT
#

*Mostly just asking

if anyone has done the

testing for that yet*

sterile ferry
summer willow
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idk but being lazy sse2 is a set of instructions that cpu's have to deal with numbers, basically everything that handles number now probably uses sse2 and is more performant and even more correct? its more complex than this but yeah

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actually i think most instructions is to deal with number because computers beep boop

kind falcon
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its interesting how sse2 got into tf2 when 97% of the playerbase had that in their systems

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now its 100% due to steam itself requiring that. i think. or osmething. its old

summer willow
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it seems that the error of null.mp3 is lagging the game so i was thinking, instead of huds having the file why don't mastercomfig have this file included?

kind falcon
livid oracle
formal dew
sterile ferry
#

does playdemo automatically enable the match hud

kind falcon
spare obsidian
kind falcon
#

can we ban this guy for being a shounic agent

languid haven
limpid panther
craggy ridge
summer steeple
#

AHAHAHAHA

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tf2 players read anything challenge

craggy ridge
#

the existence of a wget implies the existence of a lgive

slender nexus
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ltake

misty plover
grim parcel
potent wolf
#

lmao

left sand
green tulip
# high current

"No WoW64 layer on Windows" what? isn't this just inherent to something being 64-bit on Windows, like there isn't anything at all you can do to change or decide this besides the application itself being 32-bit or 64-bit

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feels like a semi weird thing to list

eternal haven
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Tf2 wouldnt use it anymore

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(It used to, of course)

green tulip
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but like that's just inherent to 64-bit and is implied by something being 64-bit, I guess a similar thing could be said about "SSE2" since on 64-bit it's the minimum however unlike "SSE2" there is 0 choice in the matter with WoW64

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it doesn't make any sense because there is no choice to be made with WoW64

eternal haven
#

So you're just bothered that mastercoms listed that as one of the differences the update brought about since it sort of goes without saying?

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I guess

green tulip
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and also currently it's technically not even true because TF2 still comes with 32-bit binaries and if they didn't use WoW64 then they just wouldn't run on 64-bit systems at all

eternal haven
#

true

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Wow64 is still of course used if you run the 32 bit version

left sand
#

"on top of 64-bit" means beyond just it expanding address space because that was the question

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it's meant to counteract the premise that "64-bit won't do much, it'll just slow down the game and make it be able to bloat past 4GB RAM"

eternal haven
#

Nothing wrong with that premise IMO

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Most of the performance improvements come from other changes

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Only a small portion from changing the target architecture

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that you compile for

left sand
#

yes but it was in the context of the 64 bit update for tf2, so i wanted people to be aware and thus remain optimistic about the long list of factors that can bring higher performance

eternal haven
#

Yeah makes sense

left sand
#

there was a lot of doom and gloom in forums and discord about how valve is tone deaf and only doing a 64 bit update so they can bloat the game with more hats or unusuals or something that doesn't even make sense

eternal haven
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This is maybe a stupid question but would compiling tf2 with /O2 in MSVC offer improved performance or nothing noticable?

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or do they already do that

potent wolf
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they compile with no optimizations and debug assertions enabled

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obviously

eternal haven
#

Even for release?

potent wolf
#

||i'm joking||

livid oracle
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im still a little annoyed that most ppl think the +5 billion fps increase is entirely just from porting to 64-bit

eternal haven
#

lol

green tulip
livid oracle
eternal haven
#

I mean they keep debug symbols in the macos builds

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or they used to when there were macos builds

potent wolf
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that's because they don't strip the binaries properly on mac

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they always build debug info in all versions, but it's removed before it gets released

potent wolf
green tulip
eternal haven
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That changelog is awful

summer steeple
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true

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they just lump in performance improvements with 64bit

livid oracle
#

the changelog should properly credit mastercoms with full name and address and landline number

summer steeple
#

i thought you said landmine mumber for a second

craggy ridge
#

i pronounce it in my mind as wayget

craggy ridge
next nymph
heavy moat
#

Has anybody worked out the fix for vulkan tf2 crashing the entire DE in fullscreen?

grim parcel
#

what

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that’s horrifying

heavy moat
#

Yeah it does that for me and a few other people

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also if I run in borderless windowed my game appears to run at like 15 fps with crazy input lag after like 20 mins of playing but it's fine if I'm spectating someone when dead?

eternal haven
#

Does it for me too

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When using xorg

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No crash with wayland

heavy moat
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Legacy OpenGL works fine but it would be nice to be able to play in vulkan

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That's interesting to hear though, here's hoping they fix it with xorg

raw escarp
#

i open the game in desktop 1, let the game switch my monitor to 1080i50, switch to desktop 2 and once it switches back to 1080p60 i can go back to desktop 1 and play without any issues

unborn pecan
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on xorg

eternal haven
#

Could be Nvidia only

languid haven
# eternal haven Could be Nvidia only

I believe it's KDE doing it. KDE6 crashes for any reason. I install something CRASH Update something even on steam CRASH i launch a game CRASH i launch a browser CRASH i go into fullscreen CRASH i leave my desktop up and don't launch or touch anything CRASH

eternal haven
#

I tried with only i3wm and it still froze

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but I was using KDE apart from that, so maybe there's something there

paper sluice
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not even kidding when i say airblasting is 100000x easier with this mod

unborn pecan
#

ban skyrym for hacking......

unborn pecan
#

if you are having issues with kde

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you should try nuking ur KDE configs

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in ~/.config and ~/.local/share/

languid haven
#

Why would configs have anything to do with crashes?

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Also updates replace or "nuke them" anyways on my distro. I ain't gonna mess with shit and end up with it not working at all cause it's missing configs.

unborn pecan
#

That's not how it works

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The configs in ~/.config and ~/.local/share are generated by the programs

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I'm just saying, sometimes, resetting KDE to factory defaults and starting over can fix stuff

languid haven
#

Or just update so it stops.

unborn pecan
#

or maybe u just have a really shit config somewhere in ur distro

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or idk

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use gnome?

languid haven
#

Maybe stop trying to give advice when no one asked?

eternal haven
#

Gnome is kind of awful

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It's like macos if macos was somehow worse

unborn pecan
#

you could just say, "Hey I don't want advice"

unborn pecan
#

I gotta go deep into dconf

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and ofc shell extensions

eternal haven
#

Last time I used gnome I had like 20 extensions and it was awful

unborn pecan
#

lolol

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I usually get the app indicator one and the display monitor ddcutil brightness one

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KDE can control my display's brightness with ddcutil out the box

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cause they added support to their daemon or whatever for it

languid haven
#

Gnome is kinda weird trying to uninstall too. Somethings try to lie and claim its a dependency. So they got nuked with it too.

grim parcel
#

what

rare creek
#

i am going to uninstall steam for more fps since steam is 32 bit

kind falcon
#

cool

half rose
languid haven
#

why are tf2's files writable while playing the game? why would the game need to write over very important files while the game is running like textures?

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i think a great way to prevent crashes from corrupting such files is to just not let the game be allowed to write over them in anyway. so my hamshank doesn't just turn black like frostbitten toes after my dumbass decides to fuck around with funny mvm upgrades and finds out in almost the worst way possible.

livid oracle
#

what are you saying

languid haven
# livid oracle what are you saying

funny scout shotgun, blew load, many particles and crashed now my meat turned black upon restarting tf2. yes i verified integrity now but why is it even possible for a game crash to do this to game files?

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Ok now i think it just crashed my DE.

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I had to force my pc off cause seemingly whatever tf2 did prevented me from shutting down my pc and the screen was black.

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Tty worked though

kind falcon
#

my condolences

heavy moat
heavy solarBOT
#

@heavy moat has leveled up! (0 ➜ 1)

rare creek
livid oracle
#

(the huntsman thing)

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i actually have no idea how to explain it less technically

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i guess this is me asking for help trollfig

rare creek
#

what is "the huntsman thing"

rare creek
#

does it matter

livid oracle
#

does what matter

rare creek
#

that the hitboxes arent rotated

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liek nobody even noticed

livid oracle
#

it's not easy to notice because it's not hitscan

rare creek
#

loadout i stole from steam community 🤤

paper sluice
#

When I was using it I didn’t seem to crash

misty plover
#

Bad math = :(

#

(that's as least technical as I can go)

half rose
#

#doorstuck

kind falcon
livid oracle
#

hopefully the average person can see the issue here

rare creek
#

ah

#

ig that would be a problem

half rose
rare creek
#

real

kind falcon
livid oracle
next nymph
kind falcon
#

@livid oracle

misty plover
burnt dragon
#

maybe they are right

sterile ferry
#

Bro

kind falcon
#

@livid oracle can you make a topdown gif with spy spinning

small sirenBOT
#

*@Green Light (Breaking

Bad) can you make a topdown

gif with spy spinning*

misty plover
#

Jesus

kind falcon
limpid panther
#

this is in addiction to the caption, of course

misty plover
#

Maybe

left sand
#

can anyone check to see if sound cache still uses heap size? host_parms.memsize as clamped by mem_max_heapsize and mem_min_heapsize @potent wolf maybe

misty plover
#

Gotta add more clickbait red arrows

tough locust
kind falcon
slender nexus
#

whar

summer steeple
#

so I'm working on the mockup for my hud again and I've hit a bit of a snag

#

I like how the metal is on this old mockup, but i forgot that if you are using the widowmaker or have a weapon out that has no ammo it causes the ammo panel to disappear

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and because of how its setup, it'd look kinda weird on its own

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last night i experimented with putting it underneath the ammo, but i'm worried that it might be a bit too far out of the way

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I could maybe swap the actual number and the metal icon, as well as make the font a bit bigger but I don't think it'll help too much

zealous pond
#

If they fix consistency with the Huntsman they should do the same with every other weapon that has inconsistent results. steamhapp

rare creek
potent wolf
#

S_Init?

potent wolf
left sand
#

and then is that value passed to audiosourcecache Init used?

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I'd assume that's data_9f6da0

potent wolf
#

DEFAULT_WAV_MEMORY_CACHE was raised but i don't think anything else was

potent wolf
left sand
#

cool

rare creek
#

what does any of this mean

kind falcon
rare creek
#

what even is a heap size or a sound cache

eternal haven
#

I recognize the ghidra but not the other one

rare creek
#

nno

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im too dumb to decompile a game decompiling is hard

eternal haven
#

o

potent wolf
eternal haven
#

Nice

#

I was going to say it doesnt quite look like what hex rays would produce

tough locust
# rare creek how

There was a bug fix in the summer update I think that stopped the game from crashing all the time when it unloaded models on valve servers and animations are technically a model IIRC
it also meant that you can use custom models on valve servers with some trickery

grim parcel
#

i just got mandela effect-ed

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cp_steel's one way door for red on point a was only added last summer?

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i thought it always there

eternal haven
#

wow

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I thought that was always there too

livid oracle
potent wolf
mystic turtle
#

lmfao

summer steeple
next nymph
summer steeple
#

I haven't actually checked, but I looked at the code yesterday and it hides the entire hudammoweapons file if the weapon uses metal, uses no ammo, or is an energy weapon

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I can double check rn

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if the panel wasn't partially transparent I could just have the metal UI also have the ammo UI

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I kinda backed myself into a corner

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yeah the widowmaker just hides the whole ammo UI

next nymph
#

it may not be ideal, but a quick fix might be to round that edge there

summer steeple
#

yeah i thought of that but man I don't like that

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hmmm actually

next nymph
#

I would space it out further but that's a few seconds worth of paint.net editing

summer steeple
#

maybe if I have it so that like

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the part of the curve thats the straight line is the same length

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on both panels

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so its seamless

next nymph
#

im not following

summer steeple
#

yeah thats ok

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i explained it weirdly but i essentially just did what you suggested

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it also looks pretty good with the ammo panel

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I guess I can always have like, the 2 options as an a customization

slender nexus
#

lol when did cp_brew get added

unborn pecan
#

i love CP_brew

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it looks so cool

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reminds me of the slaughterhouse meat map

slender nexus
#

joined a casual game last night and im pretty sure that was the first time I even saw that map

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me and like 3 other people were asking "when the FUCK did this get added?!"

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i like it I guess

orchid sorrel
#

summer 2023

slender nexus
#

but I literally had zero clue it existed until last night

orchid sorrel
#

i guess most of the maps got overshadowed by VSH at the time

slender nexus
#

TF2 wiki says it was one of the maps added for smissnass last year

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lol

livid urchin
#

Now that the "Hunk" has been removed, can it be assumed that r_hunkalloclightmaps does nothing now?

left sand
#

i think @potent wolf confirmed it didn't do anything

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but what im more curious about is what r_lightcache_zbuffercache does now

left sand
#

oh maybe i misremembered

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but i thought you checked

potent wolf
orchid sorrel
potent wolf
left sand
#

oh hm

#

i suppose there will be further updates, maybe 64-bit update is not complete yet

summer steeple
#

I mean we know that it was rushed out for the objector crash fix

eternal haven
#

Seems like the bulk of the update should be wholly separate from the objector fix

#

Isn't it probably like a 1 line check

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Or maybe a check when uploading them and a check when loading them

small sirenBOT
#

*Or maybe a check

when uploading them and a

check when loading them*

tough locust
opal bolt
rare creek
#

ignore warnigns liek those

#

on all programs

#

it's just microsoft tryign to get developers to send them $100

grim parcel
#

it's actually more expensive now in a lot of cases since they started requiring HSMs

spare obsidian
#

HSM?

rare creek
#

yeah wtf is an hsm

summer steeple
#

huge shitty microsoft

orchid sorrel
#

ham shank man

limpid panther
opal bolt
left sand
#

it's unknown whether or not

#

but

#

that warning doesn't necessarily mean its more or less dangerous

rare creek
#

scanning the file with windows defender is a much much better indicator of if it is dangerous

left sand
#

scanning kms software:

rare creek
#

who tf is codign suicidal software

eternal haven
#

scanning w10privacy

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Also I can't believe people use kms and redo it every 180 days instead of just going hwid route

rare creek
#

what

#

what kmsmeans in this context

left sand
#

exactly what you think

rare creek
#

uh

#

the only thing that comes to my mind is killing myself

languid haven
#

is it true if you prevent tf2 from using core0 that it'd properly multithread?

eternal haven
#

Are you implying it doesn't properly multithread?

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If you prevent it from using core 0, none of its threads will be scheduled on core 0

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That's about the extent of it

summer steeple
#

to my knowledge the only thing about core0 is that a lot of things on your computer use it so tf2 has to complete with other things a bit more

eternal haven
#

Yeah

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A lot of interrupts for drivers end up getting handled by core 0, system processes seem to get scheduled more on it, etc

drowsy marlin
#

How do I set core affinity in linux?

summer steeple
#

pick up your computer and throw it out the window

sterile ferry
#

splash damage 3d

livid oracle
#

??

#

oh

#

id idnt see your message

#

i just copypasted that

grim parcel
# spare obsidian HSM?

hardware security module
it 100% does keep a key more secure than just being a regular old file...but obviously dedicated (or cloud) hardware is still an additional cost on top of that cert

#

at prism for example we got kinda screwed over by this

#

our rates went up like $75-$100/yr i think?

eternal haven
#

Stupid question with an obvious answer I'm sure, but how does microsoft enforce how you store your keys anyways?

rare creek
#

i dont want microsoft robbing open source developers 😔

grim parcel
grim parcel
#

but yeah not anymore

#

we actually ended up getting an apple cert since it's cheaper

#

(it was also needed more since macos is more annoying with these things)

misty plover
kind falcon
#

@grim parcel hey bro can I have the cert to sign my driver (non-malicious intent)

misty plover
#

I didn't think Apple was a part of the trusted root for apps program

#

I know Microsoft has their own service for application signing now but they're scummy with it, you need to be a registered business with 3 years of tax information

#

But its only $10/m if you can provide that to them

#

Free while it's in public preview

#

Sidenote, it really is curious that all the same sharks from the SSL mafia that made having https sites impossible for anyone who wasn't a rich business are the same people who do certificates for application signing now

next nymph
#

but have you ever noticed how the world has gone to shit ever since letsencrypt? War and plague and such

left sand
#

Maybe it would be good to provide the basic signing capability for free so that people can associate their applications with the same signing key. The only problem is the question of if risk of losing built trust (and subsequently having to re-register) is a worthwhile deterrent to sharing keys.

#

Right now, it is that way because of the cost and business verification, but is the sole cost being the time lost spent building trust sufficient?

misty plover
#

Organization and Individual (OV, IV) both get flagged till you have a large number of independent users,

#

And iirc self signed applications are the same way, where you need a certain install amount for smart screen to not flag?

#

If you're not paying for the top tier $300+/y EV certificate you better pray your userbase is large enough to not get smart screen flagging

left sand
#

well that's by design

misty plover
#

Yeah and I hate the design

#

Esp since it doesn't deter malware authors, they all manage to sign their stuff

grim parcel
misty plover
#

Ah

#

Yeah apples is so much cheaper than the rest of the CA mafia

small sirenBOT
#

*Yeah apples is so

much cheaper than the rest of

the CA mafia*

kind falcon
#

mafia

slender nexus
#

Meowfia

left sand
rare creek
#

what is going on in valve vsh

#

wtf did i just find

languid haven
# rare creek

looks like they're trying to crash players with object limit

rare creek
#

sometimes they start running around

#

and playing as a demoknight bot

#

??

limpid panther
#

Angela Collier is a TF2 fan confirmed

#

lets fucking gooo

#

@summer steeple also a bloons fan

summer steeple
#

who

rare creek
#

Idk either

limpid panther
#

a cool youtuber that does videos about physics and chemistry

next nymph
#

and just general science and/or academia sometimes too

tough locust
small sirenBOT
#

*it usually just

boots u from the server for

some packet issue*

livid oracle
# left sand https://www.youtube.com/watch?v=_SJsI5ATrxM

afaik this is caused by the fix for this https://m.youtube.com/watch?v=q0l0mRV7UC8

Hitboxes can extend past the player's bounding box, which causes hitscan attacks to completely miss them

sigsegv's video showing this happening to giant heavy robots: https://youtube.com/watch?v=HFttM3floNo

This doesn't happen in other source engine games like CS:S and CS:GO, because they specifically check for this: https://github.com/VSES/So...

▶ Play video
#

i talked to the person that made that vid and had then compare the version immediately before the patch vs the version immediately after

#

and it definitely seems to be that patch

rare creek
#

I kind of want to set my spray to the sexy lady calendars in tf2 just to see how many servers would ban me for a texture that's literally built into the game

paper sluice
#

No one will even notice the spray probably

half rose
languid haven
rare creek
#

u cant change teams in casual

#

and you cant change teams in vsh even if it wasnt casual

limpid panther
#

what a great cover!

#

I wish they did the slow part too

#

the original slow part is so nostalgic, it would be perfect for tf2

tacit flare
limpid panther
proper tangle
#

ayo this is fire

proper tangle
#

even when valve went silent most didn't care, the next update surelly is going to be a banger

#

game is always getting better, etc

#

NISLT, Muselk, Jerma, Ster

#

Not saying there isn't great content and great youtubers now

#

but just, the overall mood within the community

high current
#

Tbh the thing I’m nostalgic about was being shit at the game. Tf2 was my first real first person shooter and I had a lot of fun being shitty spy mains with my friends in middle school. Now I’ve graduated college and played several games at competition level and going negative in basically any game feels like a failure.

I picked up film photography recently as my outlet for having fun just by being entirely incompetent at something.

#

There’s something to be said about a singular game nearly being old enough to vote and having a community that has stuck with it since it came out or since it went f2p.
Or hell, there’s people in highschool playing the game competitively that didn’t exist when tf2 came out.

potent wolf
#

tf2 is dead

#

again

#

oh well

summer steeple
#

tf2 died when it went free to play and let all the normies in

small sirenBOT
#

*tf2 died when

it went free to play and let

all the normies in*

next nymph
#

the last time tf2 was good

languid haven
#

not install both at the same time, just owning tf2 would make you own that kind of tf2.

zealous pond
#

I find this video offensive.

fleet kite
#

Seems to check out though

tough locust
# proper tangle even when valve went silent most didn't care, the next update surelly is going t...

i mean tf2 was banger after banger back then. Joined right before mvm came out and it was like mvm -> pyromania -> tons of average sized updates -> Helltower -> two cities -> LOVE AND WAR!!!!!!!! -> Bumper Car Scream Fortress -> end of the line (i liked the animation) -> gun mettle
Not to mention there was so much stuff being tested in the meantime like mannpower and asteroid, it never really felt like valve was ever going silent.

the first whispers i ever heard of "tf2 is falling off broze..." was when invasion came out. Invasion was the king of mid updates back then and it showed due to mismanagement and stuff. The first time people started to lose hope was when meet your match came out and everyone stopped playing on Valve servers and valve mysteriously disappeared for months. But even then everyone had hope that the next update would be better, and it was!! jungle inferno was pretty sick, though I would've appreciated it even more at the time had I known that was really it for big updates

jagged pawn
#

also if this is about player count v bot count I am so confident that he misrepresented it somehow lol

jagged pawn
left sand
#

even though they were releasing multiple big updates every year

small sirenBOT
#

*even though they were

releasing multiple big

updates every year*

rare creek
#

tf2 died shortly after they released the pyro update in 2008

zealous pond
#

All anyone did on SPUF was whine.

proper tangle
#

I mean, sure, there are still people that think even going fp2 was a mistake, not saying there wasn't any negativity, but the overall community was thriving

limpid panther
#

driving games are so boring

#

they need some more source jank

hoary geyser
spare obsidian
#

tf2 is like the people saying the world will end

#

it happens a lot

grim parcel
#

tf2 is like quake

#

it'll never die

#

but

#

it's in hospice

#

a small dedicated group will still be grinding it, and a lot will still return every once in a while for nostalgia

#

but yk it's never going to be as popular as it once was or be up there with fortnite

#

not until the source 2 update anyways pepe_tinfoil

mystic turtle
#

well ofc
Unless a company flubbs up and pushes literal horseshit (Overwatch 2 on release, anyone?), TF2 is irrelevant against any modern shooter competition-wise

grim parcel
#

tf2 fans still bringing up the overwatch comparisons is amazing

mystic turtle
#

IDK that was the first thing I thought of

#

IDK why I didn't just pull COD Modern Warfare 3 smfh

grim parcel
#

i don't think that a new game having a bad launch really helps tf2

mystic turtle
#

It doesn't
I'm moreso saying that unless a shooter is junk
Which feeds folks using that argument
TF2 is practically irrelevant against them
gtg cya

languid haven
#

makes a shit ton of money, soulless, can't even say it's a game and no one liked the core mechanic but were too much of pussies to say the truth.

rare creek
#

online gaming is dead

#

actually fps games are dead

#

i will exclusively be playing btd6, slay the spire and geometry dash

languid haven
#

it's not dead, it's just really expensive to make and run the servers but the people who make them don't even like them.

#

every time something good comes along it gets bought out by a big corporation or is made into a big company that ends up making so much they don't have to do anything.

next nymph
potent wolf
rare creek
orchid sorrel
rare creek
#

actually this is the 000 bomb shooter

#

and this is the 120 bomb shooter

next nymph
rare creek
next nymph
rare creek
languid haven
rare creek
#

i will boycott valve software by only pirating games

#

their launcher sucks anyways

#

300mb electron garbage

floral sandal
#

I know what I’m going to recreate using Vscript now

high current
# mystic turtle well ofc Unless a company flubbs up and pushes literal horseshit (Overwatch 2 o...

Tbh I can’t remember the last modern shooter that wasn’t absolute horse shit on release. The only thing about shooters that I know is going on right now is that overwatch 2 devs and tarkov devs are having a race to see who can kill their game the fastest.
I guess one of the cods probably released well, but I genuinely couldn’t tell you the name of any recent cod releases since World At War 2020+. idk if that’s even the name of one, it could have just been rumors.

mystic turtle
#

and that's discounting TF2's preference for shotguns; I K there are too many lousy video essays about it but I feel it could be a turnoff for at least some

grim parcel
#

the community is just dragging around an almost dead body

small sirenBOT
#

*the community

is just dragging around an

almost dead body*

grim parcel
#

but it is a fun dead body

orchid sorrel
#

found some guy cheating in an mvm lobby Chickun

#

||ignore the vinesauce audio ||

summer steeple
orchid sorrel
#

the shrek underwear overlord

slender nexus
grim parcel
#

yeah

#

perfect for a boomer shooter

zealous pond
zealous pond
#

If I look up "200 killstreak" on YouTube the only results are for Roblox. Gaming ded.

jagged pawn
left sand
#

does anyone know how teamwork.tf gets valve server info now?

#

since the servers were moved to steam datagram?

#

oh they dont

rare creek
#

TF2 stocks after this video 📉📉📉

jagged pawn
#

teamwork.tf is no longer actively maintained, and most of the site has deteriorated to the point of not working. it would be insane to base any serious claims off of its data

rare creek
#

??

#

since when

#

the website is still up

jagged pawn
#

yeah it's still there but try using half of its features

#

ah yes the #1 official map, mvm_coaltown_over

rare creek
#

it's true

left sand
#

its so over

orchid sorrel
#

what the hell is coaltown_over

jagged pawn
#

exactly

slender nexus
#

whar

oak canyon
jagged pawn
#

yes

summer steeple
#

thats intentional though

#

they were more interested in how many people were playing on a server, rather than just in tf2

left sand
#

it's also incorrect

jagged pawn
#

^

jagged pawn
#

super niche question, but does anyone know when tf2_playerstats.dmx broke? it seems like a really cool time capsule for old data, but I can't figure out exactly when it stopped working. my best guess is that it broke with casual

summer steeple
#

hmmmm i did a tiny bit of research and some of my map playtime from maps prior to MyM isn't there either

#

i didn't play as much as i do now, so i'm not sure how true it is that I didn't play those maps while it was functional

jagged pawn
#

yeah I was mainly just wondering for the map data, it's cool to see what maps I liked the most when I was a kid (they were basically all attack/defend)

#

these are all my maps over 20k seconds

Dustbowl: 84447 (23.5 hours)
Gorge: 61449 (17.1 hours)
Upward: 47187 (13.1 hours)
Egypt: 41532 (11.5 hours)
Steel: 34060 (9.5 hours)
Gravel Pit: 33999 (9.4 hours)
Mountain Lab: 31103 (8.6 hours)
Harvest: 28206 (7.8 hours)
Gold Rush: 26141 (7.3 hours)
Doomsday: 24737 (6.9 hours)
Nucleus: 24638 (6.8 hours)
Badlands: 20924 (5.8 hours)
Junction: 20746 (5.8 hours)
#

my guess is that I just kept choosing attack/defend in quickplay and barely ever tried anything else lmao

foggy frost
#

will the 64 bit tweaked config release have a sizable uplift or is it mostly QOL and some "free" graphical improvements?

tough locust
#

kinda shocked that 2fort isnt up there, ik 2fort and turbine would be my number one by a MILE out of the official maps when I started out

rare creek
unborn pecan
#

Tyler McVicker

#

🤢

spare obsidian
#

the video ain't bad too

unborn pecan
#

yeah yeah

#

i am enjoying it

#

BUT still

potent wolf
left sand
#

i assume theyre just using matchmaking population data

#

because they only show per gamemode results

potent wolf
#

oh right

#

did they make any of the stuff open source

left sand
#

no afaik

misty plover
misty plover
#

Well researched too

languid haven
#

If i deleted everything in my maps folder, you think it'd just download it if a server needs me to have it?

#

i don't need a majority of the maps and they just take up space so why not?

hoary geyser
#

It seems to just throw an error if you don't have a map

languid haven
#

when do you really get to play all those maps? especially holiday ones? those all have to add up. why not have a way to download it when you need them from tf2 and add a command to download all maps at once for people with server hosting?

languid haven
#

yeah i know

grim parcel
#

but i mean official maps

#

yeah

#

you probably shouldn’t need to download them just to join a game

#

it’s not like tf2 is a big install anyways

hoary geyser
#

for a 2007 game it's pretty big lol

#

but yeah it's not that large overall, although if someone is pushed for space it's not tiny

grim parcel
#

isn’t it like 20gb?

summer steeple
#

my steam says 26.21GB

#

idk if that includes the custom folder

#

no it does not

#

valve could shrimply reduce the filesize by going back through every official map and painstakingly finding spots where lightmaps are not needed and changing a face to nodraw or increase the luxel scale, and then compile the map and repack it

eternal haven
#

I mean there's a lot of stuff that's just not used

#

I think all the hl2 stuff is in tf2 even though only a little of it's used

#

clearly the size of the game isn't that much of a concern for valve, and if it was, I don't think they'd start addressing it by changing maps

summer steeple
#

valve didn't start removing HL2 content from their games until like... portal 2

#

and at this point enough community content (and sometimes official valve content) relies on it that it'd be annoying to a lot of people to remove it

slender nexus
#

also large drives are so prolific now that if you're pressed for space, the easiest way would be to just buy more of it than wait for devs to reduce it

#

you can get 120gb ssds for 20 dollars in most places

summer steeple
#

I think there is a bit of a concern with maps getting bigger and bigger now, alongside the fact that a lot of maps share content which is packed within them

rare creek
summer steeple
#

for example, VSH has all of its audio files packed into every map

rare creek
#

source games compress very well

#

with basically zero cpu cost

#

tf2 goes down to about 16gb

summer steeple
#

additionally, these settings are nice

#

idk what they consider "poorly compressed" in tf2

grim parcel
summer steeple
#

one day i'll update that

#

2 years ago????

#

wtf

summer steeple
grim parcel
#

how is it different from the built in compression in newer versions of windows

summer steeple
#

its not

#

it just has a bit more functionality in that it keeps track of before/after sizes and can skip formats which do not compress well

grim parcel
#

smh my head

formal dew
#

shield through walls

eternal haven
left sand
rare creek
eternal haven
#

My bad didn't read the whole conversation thought you were talking about the download

#

not the windows NTFS thing

summer steeple
#

I mean if you think about it, the most noticeable thing to people downloading games is the time it takes, so steam might as well compress things for the people with limited internet access

#

as a sidenote i like compressgui because it keeps track of the folders you have compressed and tells you if the files changed to become uncompressed (because compress.exe is a one time thing unfortunately)

#

uh, oops

rare creek
wispy meteor
#

Is there a new benchmark for 64 bit version or i need to do it by myself

summer steeple
#

to my knowledge we're currently using shounic's benchmark

#

its on the docs somewhere

wispy meteor
#

Ye i found it right now xD

languid haven
#

this place was getting to quiet trollfig

grim parcel
#

dead game

#

move to #1071852623738708049

kind falcon
#

god bless getchoo

tough locust
#

or overrides.cfg or whatevr if ur using mastercomfig

rare creek
#

r u sure those even do anything

tough locust
tough locust
#

though custom animations need to be preloaded by going into itemtest or something when u boot

rare creek
#

why

tough locust
#

bc sv_pure still blocks them but if you load animations in beforehand they won't get overwritten

high current
#

They should really add a means for vscript assets accepted into the official game to being stored in a universal-ish capacity.
Like currently vsh hud assets are a per-map basis, even though they’re basically the same between maps since they’re made by the same team. If they followed the precedent set with community hats and had like a resource/ui/workshop file then you could share assets between maps of the same gamemode. Making the mapper’s job easier, the file sizes smaller, hud devs jobs easier, and everyone’s life easier with a bit more initial investment.

I used huds as an example here because I work with huds and it seems like a pretty big part of new vscript modes. But same applies to other assets. I know there’s some physical map assets that get absorbed into the generalized map making arsenal, but it’d be nice at a broader scope.

tough locust
#

it's annoying too because the resources in maps override everything else even if it's in your custom folder so you can't edit the sounds or Hud or anything

balmy root
#

hi there people

#

look at this new shiny thing

left sand
#

maps need to be vpks like source 2

#

but i dont think source 1 can easily get the addons system

high current
#

Maps should be .wav format

rare creek
#

left 4 dead 2 addon

lusty ice
#

Not sure what you mean by "addon system". L4D uses those VPK addons.

#

But I guess you're talking about something else.

left sand
#

yeah l4d addon system would be nice too

#

but im talking about the new content structure they have in source 2

#

i guess it's probably an extension of l4d

summer steeple
#

like with the addition of vscript gamemodes we now have to deal with every map in VSH getting updated when the gamemode gets updated

#

waste of time

#

and bandwidth

tough locust
balmy root
#

did Valve talk about BSP maps compatibility in Source 2?

tough locust
# balmy root https://tropic-crisis.tf2maps.net/

cute I'm glad that they're not trying the """community update"""" thing anymore and instead just making a really good reasonable pack of themed maps, I'd love to see some of these in game this summer

#

there's so many good maps that dropped this week though I wonder what will get in

summer steeple
heavy solarBOT
#

@summer steeple has leveled up! (82 ➜ 83)

high current
#

Did anything ever come of the bot hoster dox? Was it just a fake publicity stunt like everyone thought?

tough locust
#

last summer the maps were mostly fine except for Venice, seemed like the bots were specifically targeting that map last time

kind falcon
tough locust
kind falcon
#

their zoophile friend got doxxed, too

#

lets not talk about the bad things

high current
high current
tough locust
#

I think that's a little harsh for someone hosting tf2 bots

kind falcon
#

dear peach,
you care about playing the videogame too much
sincerely, me

high current
#

Eh. Make an example out of them. If you enjoy ruining the hobbies of tens of thousands of people then I think getting sued into poverty is fair

#

It’s also most likely explicitly against TOS of valves games, but I haven’t read it so I would know or really care. But yeh valve could absolutely do something about it

#

Beyond just the copy pasta of “kernal level anticheat” like our lord and savior, valorant (sarcasm)

tough locust
#

id rather the bot hosters not be able to host the bots but I don't rlly want them to be tortured for being a bored teenager circumventing valve's badly programmed anti cheat. it should be on valve to prevent them from cheating anyway it's not like it's all the work of one mastermind

high current
#

I doubt they’re a bored teenager

tough locust
#

one guy gets horribly effed in the a and then a dozen bot hosters pop up anyway to take his place but stay anonymous

#

reasonable punishment is to just vac ban the accounts including his main account but that requires valve to actually do a manual ban wave again

high current
#

Eh. If you make an example of one people tend to be a lot less audacious. Doesn’t stop everyone but they at least spend more effort looking over their shoulder when they do it

kind falcon
lusty ice
#

Blizzard sued cheat/bot-makers in the past and I don't think it solved the problem.

#

(For Overwatch.)

high current
#

Anticheat is kinda a futile effort, you gotta make the gain of cheating less worth the risk. Currently it’s 0 risk and basically all reward.

kind falcon
#

whats the reward

balmy root
#

are there any problems with having mat_aaquality set to any other value than 0?

high current
#

Aaquality does nothing

tough locust
high current
#

What if the person doesn’t care about their account though?

#

It’s like suspending a kid from school for skipping class

high current
tough locust
tough locust
small sirenBOT
#

*i don't know it's a

free video game there will

always be cheaters*

kind falcon
#

i love when this thread descends into degen solve-cheater-issue convo

#

keep it up

balmy root
#

it is most used to force a "game" reload (I believe it's a material system reload)

tough locust
#

toggle mat_aaquality 0 1 is a good way to reload the material system without changing any anti aliasing settings or dxlevel

balmy root
#

mostly used by custom HUDs

sterile ferry
balmy root
#

what I'm unsure about is whether there would be any performance problem in playing with this ConVar at a value other than 0

balmy root
#

there are some things that hud_reloadscheme alone doesn't reload properly

sterile ferry
#

for the first one does hud_reloadscheme not work aswell? or is a material system reload better

#

oh

tough locust
balmy root
#

the dim is cursed

#

even toggling mat_aaquality sometimes it just reappears

#

I like flawhud's approach to accomodate the HUD to fit within the dim

next nymph
#

ie. main menu

sterile ferry
#

so it could be used to fix the budhud missing ammo thing

#

cuz iirc hud_reloadscheme doesnt

next nymph
#

missing ammo is not specific to any custom hud and can happen with default. The fix is you need to inspect a player or weapon or something

high current
#

I don’t think toggling aaquality fixes that either. And it’s not a budhud issue it’s just a hud issue in general

sterile ferry
high current
#

I haven’t seen it in a while tbh

sterile ferry
#

i mean its not really common

next nymph
#

it's related to the inspect panel getting in a funky state. If you never use it then you wont get it iirc

sterile ferry
#

does inspectign it again fix it

next nymph
#

it's been years so I'm going off of memory, but I believe so

small sirenBOT
#

*it's been years so I'm

going off of memory,

but I believe so*

sterile ferry
#

now i must remember this for a month until it happens again

orchid sorrel
radiant merlin
#

southamerican themed pack with european map

#

lol

#

nvm trolled by a comment

high current
#

PearForceOne is a GREAT name. I approve

spare obsidian
#

damn

next nymph
jagged pawn
#

wait we're doing tropic again? isn't this just mayann 2?

radiant merlin
#

mayann was central american themed

#

this is southamerican themed

#

😎

high current
#

I’m looking for the ancient Puebloan themed update.

#

That’d actually be bad ass, you could have a stone village carved into a sandstone cave as a section of a map, with dynamic irrigation canals as another feature. But no one is nerdy enough for that :(

jagged pawn
#

also lol the salvador creator must be asleep, it's still marked private

rare creek
#

are there any servers actually running these maps

summer willow
#

i need brazil in tf2

jagged pawn
summer willow
#

i never understood this maps because it has nothing about brazil

summer steeple
#

The Arecibo Observatory, also known as the National Astronomy and Ionosphere Center (NAIC) and formerly known as the Arecibo Ionosphere Observatory, is an observatory in Barrio Esperanza, Arecibo, Puerto Rico owned by the US National Science Foundation (NSF).
The observatory's main instrument was the Arecibo Telescope, a 305 m (1,000 ft) spheric...

#

wait thats not even in brazil LMAO

#

it was in peurto rico

jagged pawn
#

LMAO

#

that's so funny I never knew that

zealous pond
#

Cradle from GoldenEye.

radiant merlin
#

standin may be the only map where you can hear the chainlink footsteps

small sirenBOT
#

*standin may be the

only map where you can hear

the chainlink footsteps*

radiant merlin
#

actually no lol, it uses "metal" as surfaceprop

high current
#

Aw sad. I was looking forward to hearing metal footsteps and having an obscure piece of trivia.

radiant merlin
#

only 2 materials use "chainlink" in tf2

high current
#

I’ll have to go on a scavenger hunt.

radiant merlin
#

i just found that mvm has some sort of "casual bypass" protection?

summer steeple
#

wdym casual bypass

radiant merlin
#

custom sounds in casual

kind falcon
orchid sorrel
#

they should just remove sv pure in mvm

rare creek
#

they should just remove sv pure

potent wolf
eternal haven
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I heard there's mods on gamebanana that bypass it so it doesn't really do anything anymore

orchid sorrel
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particle mods cany be bypassed afaik

tough locust
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Idk why MvMs sound script overrides everything else though

radiant merlin
#

oh

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well at least most of the work is done

jagged pawn
#

34 minutes just to say "yes"

spare obsidian
#

gotta squish the renew

radiant merlin
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favela: this wall is not well designed

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it should be like this

kind falcon
burnt dragon
#

I always felt thats the actual core gameplay

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and whoever pushes more wins or whichever team weakens first loses

languid haven
#

Like a tug of war

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Also surprised they're more angry about stalemates than the fact a scout can cap faster then the time to spawn or for a heavy to spawn in and walk out.

mystic turtle
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so, er

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@next nymph , recently I was thinking about trying to see if I could get flat-textured weapons in TF2, and I was wondering if I could somehow manipulate the CleanTF2+ script to reprocess those textures
Sure, it sounds stupid (and would probably take away all detail from weapons) but I'm kinda of interested in it

next nymph
#

you could, there's a list of textures to grab when flattening and you could just modify that list

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your mileage may vary on it doing anything in sv_pure though

mystic turtle
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but heck, if I figure out how to get that working and scripted I might just drop a pull request your way

livid oracle
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im guessing its just clearing up a misconception about what "5cp has a flaw with stalemates" actually mean

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like most casual players that complain about how 6s only uses 5cp thinks it means

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like it means literally that 5cp has the Stalemate round outcome

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so they go and suggest payload or a/d as gamemodes that dont have that issue

livid oracle
small sirenBOT
#

*god this reminds me

of how this server was like

4+ years ago*

livid oracle
#

most of the ppl here were tftv guys

jagged pawn
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yeah he is and I'm subbed to him I just thought the length of the video was funny

#

this was definitely one of his more rambly videos for what is a very easy thing to explain

livid oracle
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"pushing into last can be hard"

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or like "a team with a point advantage can just stall the game instead of pushing"

jagged pawn
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no he started talking about how it's more of a config issue (in competitive, the ruleset is usually what causes the problem, because in most regions doing absolutely nothing is a win condition if you're already in the lead)

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oh yeah the second thing you said, sorry I was still typing

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this is already solved in NA though so idk why he was blaming the issue on that

jagged pawn
#

ye

wispy meteor
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Is it normal that benchmark changed my settings?

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Like crosshair viewmodels etc

potent wolf
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another user trolled by shounic demos

mystic turtle
#

#1019788401588830249
but I highly doubt demos can change settings, especially changes that persist after the playback finishes

potent wolf
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they do

mystic turtle
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wait what

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that's strange

potent wolf
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yeah it's really stupid

wispy meteor
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Ye strange

potent wolf
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#1072696252162117752 message can someone try this demo and see if it has the same issue?

radiant merlin
#

I made a blender plugin called AutoMDL which can very easily compile models where the blend file is, as if the engine reads .blend files

Paired with AutoVTF, my workflow is now so much simpler 🙏

▶ Play video
summer steeple
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kinda surprised they made their own plugin instead of building on a pre-existing one

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still extremely neat

limpid panther
summer steeple
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well I do use blender, but i don't use photoshop

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altho tbh, I think there's too many source addons for blender lol

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there's like 20 of them

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some of which with similar functionality

unborn pecan
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blender is so cool....

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fiender

potent wolf
summer steeple
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definitely seems nice for iteration

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although there is a part of me that cringes seeing someone change a mesh after there's already a finished texture uvmapped onto it

#

like no

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thats how you get inconsistent texels

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you either do multiple materials procedurally and apply them to the mesh and bake that down later, or finish the model and then do the texture

left sand
summer steeple
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what did coms mean by this

unborn pecan
#

big monitor are turning us into prey with widescreen

jagged pawn
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what does that make 21:9

rare creek
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if you're not on 3:2 you're not gaming right

languid haven
left sand
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trex doesnt exist

languid haven
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i'm actually more surprised you didn't use curved screens as an example though since those make more sense.

next nymph
# summer steeple what did coms mean by this
misty plover
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My favorite moments in tf2 are when roughly equal teams are pushing and fighting for one to come out on top

jagged pawn
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I mean I didn't say it was bad but it's obviously flawed

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koth and stopwatch have inherent win conditions that have to be met in a reasonable amount of time, because one of the teams' timer will hit zero at some point. 5cp and ctf don't have this

misty plover
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True but then you also have the issue that teams may want to continue to fight it out

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Psure extend current map is disabled on casual now

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Tbh the gamemode should have some limit though

jagged pawn
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oh I mean that's a casual issue, it should simply not force you to stare at the scoreboard every other match

misty plover
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Tbh the casual environment is all I'm interested in

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They need to make more improvements there than anywhere else

jagged pawn
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yeah real

tacit flare
#

Why doesn't CTF have a round time?

jagged pawn
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I mean idk if this is overly speculative but I've always felt like ctf was meant to be a longer experience

tacit flare
#

You must finish the round to complete this contract.

jagged pawn
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big maps, lots of paths, intel is super far back so it's really hard to get

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like every map other than turbine is pretty clearly designed to take a long time

tacit flare
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Also, wtf is with your team getting crits when you cap? Capping means you've successfully broken their defence and they're scrambling to rebuild it.

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"Lol we capped, time to smash your barely setup defence with 5 seconds of crits."

jagged pawn
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yeahhhh that part's always been weird. only thing I can think of is that it's meant to encourage people to care about their intel getting capped

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like if you're fighting someone random and you see the intel get snagged, you need to do something about it otherwise you're about to take 20 crits to the head

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obviously this is a bad method but I think it's a threat basically

eternal haven
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Could someone explain result id 227 in the mastercomfig benchmarks airtable

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It's not clear to me

summer steeple
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looks like essentially the bare minimum settings on dx8 with a powerful cpu

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altho idk what the hell is up with their launch options lmao

small sirenBOT
#

*altho idk

what the hell is up with their

launch options lmao*

eternal haven
#

It should be around 700 fps max on benchmark test with that hardware

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I don't understand how they supposedly get 1000

summer steeple
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low resolution maybe?

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they ran the game at 640x480

eternal haven
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That doesn't have too much of an effect when you have a normal gpu

summer steeple
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idk then, its the biggest outlier in terms of settings ¯_(ツ)_/¯

eternal haven
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going from 1080p to 640x480 on a modern nvidia gpu is usually only about a 5-10% improvement I would say (assuming dx8 low settings)

summer steeple
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the weird thing is that further up there's another benchmark that is the same settings but with different resolution and the higher res one ran better for them

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296 & 297