#Team Fortress 2 Megathread - winter is the most chill time of year
1 messages · Page 61 of 1
I read that you can't have anti-aliasing on for transparent models, could you use gpu anti-aliasing like what amd has to avoid that caveat?
i do not like squirrel at all
it has numbers as both int and floats
but it's a dynamic language where it's unclear if youre working with a float or not
there's no typing or anything
yeah
i spent a lot of time figuring out why the fuck something isnt working
and it's because
abs()
converts to int
why
yeah but this is a dynamic language
ah yeah true
every other dynamic language will have their abs function overloaded
i don't think it supports overloads either so...
either this or all numbers are just doubles
genuinely hate squirrel actually
understandable
Squirrel is not a real language and should return to the pits of hell
*Squirrel is not a
real language and should return
to the pits of hell*
dynamically typed languages were a mistake
it actually is if you take lua and had someone that's embarrassed by lua to "fix" it
It's bad enough to use, I had to suffer with making a language server for it which I gave up on fast
I barely got past parsing before I surrendered
i honestly don't mind using squirrel but i would prefer something else tbh
i haven't used lua but i kinda don't want to
ppl complain about lua but its internal logic is easy to understand once you get it
squirrel just seems like random bullshit to try to be more like a Real Language
its like C if it was bad
No that's Pawn
idek what pawn is
nooo the index starts at 1
who cares
Pawn is a fucking nightmare and the fact that it's the only choice for sourcemod is baffling
we should abandon scripting languages and just allow real langauges like c++ for scripting 
All I want are events that are actually events
Give me the ability to cancel them or change them before the game handles them
i wish, but it'll never happen
i hate the fact that so much of vscript is either remaking something that already exists from scratch because you have no access to it or undoing something that the game just did
If you guys can convince Eric to give me access to the codebase I'll add wasm support 
(honestly the fact no one uses wasi in plugin systems is saddening)
like I get the fact that valve has to be worried about safety and security more than sourcemod does but man its annoying
vscript is so limited even within those confines
because so much just isn't supported yet
like oh they added support for one nextbot component
not the other ones
and i mean i guess joshie is probably busy with other stuff like, y'know, 64bit port
Even when it is supported most of the time the implementation is pretty painful ngl
can you convince eric to change squirrel for lua
I actually wonder how hard that would be, vscript does have support for multiple languages supposedly
Supposedly because I've never seen any game use more than just one
oh my god i just remembered something that pissed me off
you can't see animation events
so i like
have to hardcode it
by manually checking the animation and finding the tick
and then converting that to the fucking 0-1 cycle
The events are more like reactions than events tbh and I hate it
we should get clientside vscript
that won't happen
I wish but hard no
too much of a security risk
cowardice
Joshie, Eric, and Ficool all say no
i want custom shit with proper prediction
god i wish
all those extra movement mechanics done in vscript are dogshit until theyre predicted
anyway
i want to clean this script up so i can actually link it
I feel like there has to be some way without sending code to the client to tell the client what a specific action should do
like not something that exists yet
but there has to be some solution
The major thing I want is just custom huds
god yeah
do other games have a triangle debug draw
i really do want to know what "security issue" stopped vgui support
probably running arbitrary concommands
doesn't seem like it
rebinding stuff is the big thing i think
The web access stuff and maybe commands
Both are trivially solveable in terms of effort, but long in terms of time
limit it to editablepanel, CExLabel, and like
thats it
and just limit what inputs you can have
or like
Listen all I need is the ability to draw a square and that's it
let us set up a res file before hand and just give vscript access to size, position, visibility, and like 32 variables for CExLabel
the ability to draw a pixel 
I mean handling the variables wouldn't even be something omega complex anyways you can do those in so many ways
If they gave me a month with the code base I would have vgui update done 
*If they gave me a
month with the code base I would
have vgui update done*
they should give us the ability to send dlls to the client
I mean from some of the videos ficool showed vgui support seemed at least functional
Unaware
seriously tho there are so many solutions for the VGUI issue
Forcing players to download my map with the antivirus test string hidden in it 
like come on the VSH vscript has to use fucking unicode characters for its ability bars
thats ridiculous
Honestly I'm 99% sure that the issue is from the legal department saying no moreso than anything
why would legal care
isnt that why ppl freaked out about sprays
no they freaked out about the idea of bots putting illegal images onto their pc
which they could never do lmao
I mean they could
well, not in casual
But not in casual yeah
i mean the spray deleting cvar is good to have
Unless decals are cached maybe they could have used objectors
but the fact that people panicked so hard about the whole spray thing because one person foudn out that sprays were cached and they saw porn
even though it was from a community server
and not casual
I mean my issue personally is the game never cleaned it up so you'd have gigs of random bullshit on your pc
yea
But then again I'm a psycho who records every demo of every game I play so I can't complain
apparently too many debugoverlays will crash your game
pardon me?
wait what
what
no xss allowed !!
gay
lmfaoooo
All these squares form a circle.
i really dont think you should refer to it that way
to be clear i was laughing at the fact that it's disallowing angle brackets, not that wget called it gay
says right ther you can use 🐱
🐱 F

So I know hud_player_model=on got a big performance boost with 64bit, do we know of any other specific settings that got a relatively big boost?
(inb4 "all of them duh")
https://github.com/ValveSoftware/Source-1-Games/issues/5904
this is NOT caused by the 64-bit update, this bug has been around ever since the Huntsman was first added to the game
(yes, it has been like this for 15 years now)
this bug can be fixed by changing this line in CTFProjectile_Arrow::ArrowTouch in the file game/shared/tf/tf_weapon_snipe...
guys i found this random cool vid on YouTube
showing an old bug with the huntsman
I've seen that message, I'm well aware there are lots of (awesome) under-the-hood changes. But I was asking if anyone had noticed those under-the-hood changes translating to in-game settings/mastercomfig modules that can have their quality increased without much performance impact, similar to what happened with hud_player_model.
For example, those notes mention memory system bottleneck fixes, cache memory limit fixes, and memory alignment fixes. Do we (yet) know if those changes mean specific modules like textures or lod can be maxed out on most systems without a performance impact now?
Mostly just asking if anyone has done the testing for that yet
*Mostly just asking
if anyone has done the
testing for that yet*
whats sse2 and the hunk
idk but being lazy sse2 is a set of instructions that cpu's have to deal with numbers, basically everything that handles number now probably uses sse2 and is more performant and even more correct? its more complex than this but yeah
actually i think most instructions is to deal with number because computers beep boop
its interesting how sse2 got into tf2 when 97% of the playerbase had that in their systems
now its 100% due to steam itself requiring that. i think. or osmething. its old
it seems that the error of null.mp3 is lagging the game so i was thinking, instead of huds having the file why don't mastercomfig have this file included?
first coherent talon sentence
theyre dedicated to compatibility
does playdemo automatically enable the match hud
i love you
https://discord.gg/8TYgJhwA7S shocord - main hangout
https://discord.com/invite/5RutXa3dGh 24/7 100 player tf2 server (+ map testing) (shounic trenches: 45.62.160.71:27015)
https://discord.gg/E2zYGKAH3q join future experiments
https://www.patreon.com/shounic patreon
channel project status
https://trello.com/b/L3B65jUX
random...
can we ban this guy for being a shounic agent
shounic fucking lied about the spy's gun not having random crits.
the penny is you
https://www.youtube.com/watch?v=FhvxaxFGO8M
In this video, I drop a penny into nitric acid and I let it react until it completely disappears.
NileRed Beaker mugs: https://nilered.tv/store
■ NileRed: https://www.youtube.com/c/nil...
the existence of a wget implies the existence of a lgive
ltake

is this how normal people actually think about jane's name? that's funny
lmao
youre replying to pudding; you might wanna reconsider your adjective.
"No WoW64 layer on Windows" what? isn't this just inherent to something being 64-bit on Windows, like there isn't anything at all you can do to change or decide this besides the application itself being 32-bit or 64-bit
feels like a semi weird thing to list
but like that's just inherent to 64-bit and is implied by something being 64-bit, I guess a similar thing could be said about "SSE2" since on 64-bit it's the minimum however unlike "SSE2" there is 0 choice in the matter with WoW64
it doesn't make any sense because there is no choice to be made with WoW64
So you're just bothered that mastercoms listed that as one of the differences the update brought about since it sort of goes without saying?
I guess
and also currently it's technically not even true because TF2 still comes with 32-bit binaries and if they didn't use WoW64 then they just wouldn't run on 64-bit systems at all
yes i listed an explicit benefit for windows, because the WoW64 layer has slight overhead
"on top of 64-bit" means beyond just it expanding address space because that was the question
it's meant to counteract the premise that "64-bit won't do much, it'll just slow down the game and make it be able to bloat past 4GB RAM"
Nothing wrong with that premise IMO
Most of the performance improvements come from other changes
Only a small portion from changing the target architecture
that you compile for
yes but it was in the context of the 64 bit update for tf2, so i wanted people to be aware and thus remain optimistic about the long list of factors that can bring higher performance
Yeah makes sense
there was a lot of doom and gloom in forums and discord about how valve is tone deaf and only doing a 64 bit update so they can bloat the game with more hats or unusuals or something that doesn't even make sense
This is maybe a stupid question but would compiling tf2 with /O2 in MSVC offer improved performance or nothing noticable?
or do they already do that
Even for release?
||i'm joking||
im still a little annoyed that most ppl think the +5 billion fps increase is entirely just from porting to 64-bit
lol
with that context it makes a lot more sense though I think separating things by something like "changes unrelated to 64-bit binaries" and "benefits brought from the binaries being 64-bit" would be nice if there ever is another revision to that list
shoes!
I mean they keep debug symbols in the macos builds
or they used to when there were macos builds
that's because they don't strip the binaries properly on mac
they always build debug info in all versions, but it's removed before it gets released
i get that!
fun fact: valve ships linux builds of half-life with DWARF info
I mean it's kinda because everything else is undocumented unless you look hard enough and the update was just released with the changelog only saying "The game is now 64-bit" and like nothing else
That changelog is awful
the changelog should properly credit mastercoms with full name and address and landline number
i thought you said landmine mumber for a second
i think of the word wet but with a random g in it
i pronounce it in my mind as wayget
you all have a nasty habit of adding the g at the end
yeah. 64 bit integers are only 4.3 billion times larger than 32 bit integers. That doesn't account for all of the 5 billion
Has anybody worked out the fix for vulkan tf2 crashing the entire DE in fullscreen?
Yeah it does that for me and a few other people
also if I run in borderless windowed my game appears to run at like 15 fps with crazy input lag after like 20 mins of playing but it's fine if I'm spectating someone when dead?
Legacy OpenGL works fine but it would be nice to be able to play in vulkan
That's interesting to hear though, here's hoping they fix it with xorg
i open the game in desktop 1, let the game switch my monitor to 1080i50, switch to desktop 2 and once it switches back to 1080p60 i can go back to desktop 1 and play without any issues
never had that problem
on xorg
Could be Nvidia only
I believe it's KDE doing it. KDE6 crashes for any reason. I install something CRASH Update something even on steam CRASH i launch a game CRASH i launch a browser CRASH i go into fullscreen CRASH i leave my desktop up and don't launch or touch anything CRASH
I tried with only i3wm and it still froze
but I was using KDE apart from that, so maybe there's something there
not even kidding when i say airblasting is 100000x easier with this mod
erm mods
ban skyrym for hacking......
hey
if you are having issues with kde
you should try nuking ur KDE configs
in ~/.config and ~/.local/share/
Why would configs have anything to do with crashes?
Also updates replace or "nuke them" anyways on my distro. I ain't gonna mess with shit and end up with it not working at all cause it's missing configs.
That's not how it works
The configs in ~/.config and ~/.local/share are generated by the programs
I'm just saying, sometimes, resetting KDE to factory defaults and starting over can fix stuff
Or just update so it stops.
or maybe u just have a really shit config somewhere in ur distro
or idk
use gnome?
Maybe stop trying to give advice when no one asked?
no need to be rude bro
you could just say, "Hey I don't want advice"
gnome requires a lot of tweaking for me to like it
I gotta go deep into dconf
and ofc shell extensions
Last time I used gnome I had like 20 extensions and it was awful
lolol
I usually get the app indicator one and the display monitor ddcutil brightness one
KDE can control my display's brightness with ddcutil out the box
cause they added support to their daemon or whatever for it
Gnome is kinda weird trying to uninstall too. Somethings try to lie and claim its a dependency. So they got nuked with it too.
what
i am going to uninstall steam for more fps since steam is 32 bit
cool
this mod freakin awesome.
why are tf2's files writable while playing the game? why would the game need to write over very important files while the game is running like textures?
i think a great way to prevent crashes from corrupting such files is to just not let the game be allowed to write over them in anyway. so my hamshank doesn't just turn black like frostbitten toes after my dumbass decides to fuck around with funny mvm upgrades and finds out in almost the worst way possible.
what are you saying
funny scout shotgun, blew load, many particles and crashed now my meat turned black upon restarting tf2. yes i verified integrity now but why is it even possible for a game crash to do this to game files?
Ok now i think it just crashed my DE.
I had to force my pc off cause seemingly whatever tf2 did prevented me from shutting down my pc and the screen was black.
Tty worked though
my condolences
There's a GitHub issue that suggests it's happening on both Nvidia and AMD cards in multiple DEs so I think it's an xorg thing.
@heavy moat has leveled up! (0 ➜ 1)
does preloading viewmodel animations still cause random crashes
(the huntsman thing)
i actually have no idea how to explain it less technically
i guess this is me asking for help 
what is "the huntsman thing"
does it matter
does what matter
yeah it matters
it's not easy to notice because it's not hitscan
loadout i stole from steam community 🤤
Idk
When I was using it I didn’t seem to crash
Hit box no spinny when should spinny
Bad math = :(
(that's as least technical as I can go)
he looks smelly
i just ended up making this image
hopefully the average person can see the issue here
real
image
you will be timed out for TWENTY WEEKS if you ping me again for no reason
so what view angle is most immune to the huntsman
@livid oracle
You will die if you die 🙀
people used to call it lucksman and I wouldnt agree
maybe they are right
will I get muted too?
Bro
@livid oracle can you make a topdown gif with spy spinning
*@Green Light (Breaking
Bad) can you make a topdown
gif with spy spinning*
Jesus
yes my child
suggestion: to reinforce the change in world angle, do the same image but in a recognizable spot in a map where the 4 backgrounds are different
this is in addiction to the caption, of course
Maybe
can anyone check to see if sound cache still uses heap size? host_parms.memsize as clamped by mem_max_heapsize and mem_min_heapsize @potent wolf maybe
Gotta add more clickbait red arrows
no not since summer of last year
whar
so I'm working on the mockup for my hud again and I've hit a bit of a snag
I like how the metal is on this old mockup, but i forgot that if you are using the widowmaker or have a weapon out that has no ammo it causes the ammo panel to disappear
and because of how its setup, it'd look kinda weird on its own
last night i experimented with putting it underneath the ammo, but i'm worried that it might be a bit too far out of the way
I could maybe swap the actual number and the metal icon, as well as make the font a bit bigger but I don't think it'll help too much
If they fix consistency with the Huntsman they should do the same with every other weapon that has inconsistent results. 
how
how
What should i be looking at specifically?
S_Init?
and then is that value passed to audiosourcecache Init used?
I'd assume that's data_9f6da0
decompiled game code
cool
what does any of this mean
code
what even is a heap size or a sound cache
I think he meant what decompiler?
I recognize the ghidra but not the other one
o
binary ninja
There was a bug fix in the summer update I think that stopped the game from crashing all the time when it unloaded models on valve servers and animations are technically a model IIRC
it also meant that you can use custom models on valve servers with some trickery
i just got mandela effect-ed
cp_steel's one way door for red on point a was only added last summer?
i thought it always there
Suggestion: Can you do a let's drown in A Hat in Time? I believe it's possible to drown yourself, and I haven't played the game for myself to see what happens. Please upload that.
I don't have enough space on my switch to download it 😭
lmfao
bumping in case anyone has suggestions
im a sucker for putting metal above the buildings ui personally. But remind me what exactly gets hidden when widowmaker or whatever: is a hardcoded element hidden, or is the %metal% text set to blank?
I haven't actually checked, but I looked at the code yesterday and it hides the entire hudammoweapons file if the weapon uses metal, uses no ammo, or is an energy weapon
I can double check rn
if the panel wasn't partially transparent I could just have the metal UI also have the ammo UI
I kinda backed myself into a corner
yeah the widowmaker just hides the whole ammo UI
it may not be ideal, but a quick fix might be to round that edge there
maybe if I have it so that like
the part of the curve thats the straight line is the same length
on both panels
so its seamless
im not following
yeah thats ok
i explained it weirdly but i essentially just did what you suggested
it also looks pretty good with the ammo panel
I guess I can always have like, the 2 options as an a customization
lol when did cp_brew get added
joined a casual game last night and im pretty sure that was the first time I even saw that map
me and like 3 other people were asking "when the FUCK did this get added?!"
i like it I guess
summer 2023
but I literally had zero clue it existed until last night
i guess most of the maps got overshadowed by VSH at the time
Now that the "Hunk" has been removed, can it be assumed that r_hunkalloclightmaps does nothing now?
i think @potent wolf confirmed it didn't do anything
but what im more curious about is what r_lightcache_zbuffercache does now
looks like it's still used in the same way as before
Actually that makes sense now, smismass was practically unplayable
not sure if the hunk code itself has been changed, it's been moved into CHunkDeprecated
oh hm
i suppose there will be further updates, maybe 64-bit update is not complete yet
I mean we know that it was rushed out for the objector crash fix
Seems like the bulk of the update should be wholly separate from the objector fix
Isn't it probably like a 1 line check
Or maybe a check when uploading them and a check when loading them
*Or maybe a check
when uploading them and a
check when loading them*
smissmas 2023
https://cdn.discordapp.com/attachments/627648330725589012/1234335932543668284/image.png?ex=66305c6b&is=662f0aeb&hm=e1c563dfd50df894bcfdc90a878af5fa44c99cabda05a06c87ff547c1f5c6122& when i tried to open MegaAntiCheat it said this has anyone here tested to make sure its sefe to download?
ignore warnigns liek those
on all programs
it's just microsoft tryign to get developers to send them $100
it's actually more expensive now in a lot of cases since they started requiring HSMs
HSM?
yeah wtf is an hsm
huge shitty microsoft
ham shank man
I'm sorry, I didn't mean to sound entitled with the suggestion thing. I will not do it again
So it's safe to use?
it's unknown whether or not
but
that warning doesn't necessarily mean its more or less dangerous
scanning the file with windows defender is a much much better indicator of if it is dangerous
scanning kms software:
who tf is codign suicidal software
scanning w10privacy
Also I can't believe people use kms and redo it every 180 days instead of just going hwid route
exactly what you think
is it true if you prevent tf2 from using core0 that it'd properly multithread?
Are you implying it doesn't properly multithread?
If you prevent it from using core 0, none of its threads will be scheduled on core 0
That's about the extent of it
to my knowledge the only thing about core0 is that a lot of things on your computer use it so tf2 has to complete with other things a bit more
Yeah
A lot of interrupts for drivers end up getting handled by core 0, system processes seem to get scheduled more on it, etc
How do I set core affinity in linux?
pick up your computer and throw it out the window
no
splash damage 3d
what
??
oh
id idnt see your message
i just copypasted that
hardware security module
it 100% does keep a key more secure than just being a regular old file...but obviously dedicated (or cloud) hardware is still an additional cost on top of that cert
at prism for example we got kinda screwed over by this
our rates went up like $75-$100/yr i think?
Stupid question with an obvious answer I'm sure, but how does microsoft enforce how you store your keys anyways?
please tell me prism didn't start signing the executables
i dont want microsoft robbing open source developers 😔
well even though we don't get certs directly from microsoft, i'd imagine they still have a pretty big say in how the intermediary companies distribute their keys - or else they just won't sign their certs anymore and they'll go out of business
we did in 8.0 iirc?
but yeah not anymore
we actually ended up getting an apple cert since it's cheaper
(it was also needed more since macos is more annoying with these things)
I've done a few code reviews of MAC, while I think its a nightmare software and very unmaintainable, its not a virus.
@grim parcel hey bro can I have the cert to sign my driver (non-malicious intent)
Wait, apple certs work for windows?? Or am I misunderstanding
I didn't think Apple was a part of the trusted root for apps program
I know Microsoft has their own service for application signing now but they're scummy with it, you need to be a registered business with 3 years of tax information
But its only $10/m if you can provide that to them
Free while it's in public preview
Sidenote, it really is curious that all the same sharks from the SSL mafia that made having https sites impossible for anyone who wasn't a rich business are the same people who do certificates for application signing now
but have you ever noticed how the world has gone to shit ever since letsencrypt? War and plague and such
Maybe it would be good to provide the basic signing capability for free so that people can associate their applications with the same signing key. The only problem is the question of if risk of losing built trust (and subsequently having to re-register) is a worthwhile deterrent to sharing keys.
Right now, it is that way because of the cost and business verification, but is the sole cost being the time lost spent building trust sufficient?
I mean my big personal issue is that its only the top tier certificates (EVs) that smart screen will not flag on
Organization and Individual (OV, IV) both get flagged till you have a large number of independent users,
And iirc self signed applications are the same way, where you need a certain install amount for smart screen to not flag?
If you're not paying for the top tier $300+/y EV certificate you better pray your userbase is large enough to not get smart screen flagging
well that's by design
Yeah and I hate the design
Esp since it doesn't deter malware authors, they all manage to sign their stuff
no, i meant we got the ones from apple for macos instead
*Yeah apples is so
much cheaper than the rest of
the CA mafia*
mafia
Meowfia
I really need to put this behind me I can't sleep this has taken all my brainpower and attention
Since the July 7, 2022 patch it is possible to shoot players who stand behind some walls
-you are shooting at them from far back enough (typically starts working around 1000 to 2500units, about the distance between hightower sniper platforms)
-shoot...
looks like they're trying to crash players with object limit
Link to merch store(!!!): https://store.dftba.com/collections/angela-collier
Link to @ToddintheShadows country music videos:
Faith Hill: https://www.youtube.com/watch?v=qJpK_SGIcj4
Jolene & Beyonce: https://www.youtube.com/watch?v=5i7aeWCdxyg
Link to Patreon — one exclusive video per month:
https://www.patreon.com/acollierastro
Angela Collier is a TF2 fan confirmed
lets fucking gooo
@summer steeple also a bloons fan
who
Idk either
a cool youtuber that does videos about physics and chemistry
and just general science and/or academia sometimes too
it usually just boots u from the server for some packet issue
*it usually just
boots u from the server for
some packet issue*
afaik this is caused by the fix for this https://m.youtube.com/watch?v=q0l0mRV7UC8
Hitboxes can extend past the player's bounding box, which causes hitscan attacks to completely miss them
sigsegv's video showing this happening to giant heavy robots: https://youtube.com/watch?v=HFttM3floNo
This doesn't happen in other source engine games like CS:S and CS:GO, because they specifically check for this: https://github.com/VSES/So...
i talked to the person that made that vid and had then compare the version immediately before the patch vs the version immediately after
and it definitely seems to be that patch
I kind of want to set my spray to the sexy lady calendars in tf2 just to see how many servers would ban me for a texture that's literally built into the game
No one will even notice the spray probably
this bot using autoteam macro
the what
u cant change teams in casual
and you cant change teams in vsh even if it wasnt casual
I still like TF2.
This song is a parody of Bo Burnham's 'Welcome to the Internet' - https://www.youtube.com/watch?v=k1BneeJTDcU
My Patreon - https://www.patreon.com/hintshot
My Discord server - https://discord.com/invite/Z3PUnw8
Thank you.
what a great cover!
I wish they did the slow part too
the original slow part is so nostalgic, it would be perfect for tf2
There's no way they could do the evil laugh Bo does justice. Don't blame them for not attempting.
he said he didnt don't he other part because he got into TF2 in 2016, so he didn't live throught the times people are nostalgic about
ayo this is fire
Only thing I'm nostalgic about back then was the optimism by the community
even when valve went silent most didn't care, the next update surelly is going to be a banger
game is always getting better, etc
NISLT, Muselk, Jerma, Ster
Not saying there isn't great content and great youtubers now
but just, the overall mood within the community
Tbh the thing I’m nostalgic about was being shit at the game. Tf2 was my first real first person shooter and I had a lot of fun being shitty spy mains with my friends in middle school. Now I’ve graduated college and played several games at competition level and going negative in basically any game feels like a failure.
I picked up film photography recently as my outlet for having fun just by being entirely incompetent at something.
There’s something to be said about a singular game nearly being old enough to vote and having a community that has stuck with it since it came out or since it went f2p.
Or hell, there’s people in highschool playing the game competitively that didn’t exist when tf2 came out.
tf2 died when it went free to play and let all the normies in
*tf2 died when
it went free to play and let
all the normies in*
the last time tf2 was good
i would genuinely want valve to release that with a tf2 install so people can try out some older stuff they made.
not install both at the same time, just owning tf2 would make you own that kind of tf2.
I find this video offensive.
Seems to check out though
i mean tf2 was banger after banger back then. Joined right before mvm came out and it was like mvm -> pyromania -> tons of average sized updates -> Helltower -> two cities -> LOVE AND WAR!!!!!!!! -> Bumper Car Scream Fortress -> end of the line (i liked the animation) -> gun mettle
Not to mention there was so much stuff being tested in the meantime like mannpower and asteroid, it never really felt like valve was ever going silent.
the first whispers i ever heard of "tf2 is falling off broze..." was when invasion came out. Invasion was the king of mid updates back then and it showed due to mismanagement and stuff. The first time people started to lose hope was when meet your match came out and everyone stopped playing on Valve servers and valve mysteriously disappeared for months. But even then everyone had hope that the next update would be better, and it was!! jungle inferno was pretty sick, though I would've appreciated it even more at the time had I known that was really it for big updates
also if this is about player count v bot count I am so confident that he misrepresented it somehow lol
honestly all three community updates got dunked on pretty hard by the community, I think the reason you first started seeing it with invasion was because it had become a pattern by then and people were getting upset with how often it was happening
nah at the time people really really cared about valve going silent
even though they were releasing multiple big updates every year
*even though they were
releasing multiple big
updates every year*
tf2 died shortly after they released the pyro update in 2008
I don't know what circles you were following, but there was a decent amount of negativity surrounding Valve from Pyromania onward.
All anyone did on SPUF was whine.
I mean, sure, there are still people that think even going fp2 was a mistake, not saying there wasn't any negativity, but the overall community was thriving
I wish they went nuts and just expanded the bumper cars into an actual gamemode full of emergent gameplay options just like the base game
driving games are so boring
they need some more source jank
yeah it's sad, it seemed like it could have been a great game
tf2 is like quake
it'll never die
but
it's in hospice
a small dedicated group will still be grinding it, and a lot will still return every once in a while for nostalgia
but yk it's never going to be as popular as it once was or be up there with fortnite
not until the source 2 update anyways 
well ofc
Unless a company flubbs up and pushes literal horseshit (Overwatch 2 on release, anyone?), TF2 is irrelevant against any modern shooter competition-wise
tf2 fans still bringing up the overwatch comparisons is amazing
IDK that was the first thing I thought of
IDK why I didn't just pull COD Modern Warfare 3 smfh
i don't think that a new game having a bad launch really helps tf2
It doesn't
I'm moreso saying that unless a shooter is junk
Which feeds folks using that argument
TF2 is practically irrelevant against them
gtg cya
fortnite is like roblox.
makes a shit ton of money, soulless, can't even say it's a game and no one liked the core mechanic but were too much of pussies to say the truth.
online gaming is dead
actually fps games are dead
i will exclusively be playing btd6, slay the spire and geometry dash
it's not dead, it's just really expensive to make and run the servers but the people who make them don't even like them.
every time something good comes along it gets bought out by a big corporation or is made into a big company that ends up making so much they don't have to do anything.
btd6 is like an fps
this may or may not describe tf2

https://gamebanana.com/mods/206389 bomb shooter btd6
kind of a bad analogy because hospice is preparing for death
you mean it describes half life?
i will boycott valve software by only pirating games
their launcher sucks anyways
300mb electron garbage
I know what I’m going to recreate using Vscript now
Tbh I can’t remember the last modern shooter that wasn’t absolute horse shit on release. The only thing about shooters that I know is going on right now is that overwatch 2 devs and tarkov devs are having a race to see who can kill their game the fastest.
I guess one of the cods probably released well, but I genuinely couldn’t tell you the name of any recent cod releases since World At War 2020+. idk if that’s even the name of one, it could have just been rumors.
I see
I think I was moreso referring to the ones that got absolutely panned on release
but yes, as long as the quality is marginally good enough for gamers to suck it up and ignore it, the big game is always gonna perform better than the smaller one
and that's discounting TF2's preference for shotguns; I K there are too many lousy video essays about it but I feel it could be a turnoff for at least some
its like super long hospice
the community is just dragging around an almost dead body
*the community
is just dragging around an
almost dead body*
but it is a fun dead body
found some guy cheating in an mvm lobby 
||ignore the vinesauce audio ||
there's a shrek in his underwear just overlooking you in the waterpark
the shrek underwear overlord
so basically a retirement home
Unironically true.
If I look up "200 killstreak" on YouTube the only results are for Roblox. Gaming ded.
this is why gravestone is the best scream fortress map (you get to race the cars)
does anyone know how teamwork.tf gets valve server info now?
since the servers were moved to steam datagram?
oh they dont
TF2 stocks after this video 📉📉📉
teamwork.tf is no longer actively maintained, and most of the site has deteriorated to the point of not working. it would be insane to base any serious claims off of its data
yeah it's still there but try using half of its features
ah yes the #1 official map, mvm_coaltown_over
it's true
its so over
what the hell is coaltown_over
exactly
whar
Doesn't it also compare player numbers differently compared to steam charts?
yes
thats intentional though
they were more interested in how many people were playing on a server, rather than just in tf2
it's also incorrect
^
super niche question, but does anyone know when tf2_playerstats.dmx broke? it seems like a really cool time capsule for old data, but I can't figure out exactly when it stopped working. my best guess is that it broke with casual
hmmmm i did a tiny bit of research and some of my map playtime from maps prior to MyM isn't there either
i didn't play as much as i do now, so i'm not sure how true it is that I didn't play those maps while it was functional
yeah I was mainly just wondering for the map data, it's cool to see what maps I liked the most when I was a kid (they were basically all attack/defend)
these are all my maps over 20k seconds
Dustbowl: 84447 (23.5 hours)
Gorge: 61449 (17.1 hours)
Upward: 47187 (13.1 hours)
Egypt: 41532 (11.5 hours)
Steel: 34060 (9.5 hours)
Gravel Pit: 33999 (9.4 hours)
Mountain Lab: 31103 (8.6 hours)
Harvest: 28206 (7.8 hours)
Gold Rush: 26141 (7.3 hours)
Doomsday: 24737 (6.9 hours)
Nucleus: 24638 (6.8 hours)
Badlands: 20924 (5.8 hours)
Junction: 20746 (5.8 hours)
my guess is that I just kept choosing attack/defend in quickplay and barely ever tried anything else lmao
will the 64 bit tweaked config release have a sizable uplift or is it mostly QOL and some "free" graphical improvements?
i think there's one that you can see with steam achievement manager though idk if its not just the exact same stats from this file
kinda shocked that 2fort isnt up there, ik 2fort and turbine would be my number one by a MILE out of the official maps when I started out
... or maybe he can strafe and I can't walk.
My E-Mail: [email protected]
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Sources:
The Interview w/Robin Walker, (J...
the video ain't bad too
is it possible to do that now?
i assume theyre just using matchmaking population data
because they only show per gamemode results
no afaik
Surprisingly good video for McVicker
Well researched too
If i deleted everything in my maps folder, you think it'd just download it if a server needs me to have it?
i don't need a majority of the maps and they just take up space so why not?
It seems to just throw an error if you don't have a map
when do you really get to play all those maps? especially holiday ones? those all have to add up. why not have a way to download it when you need them from tf2 and add a command to download all maps at once for people with server hosting?
yeah i know
they do this for community servers
but i mean official maps
yeah
you probably shouldn’t need to download them just to join a game
it’s not like tf2 is a big install anyways
for a 2007 game it's pretty big lol
but yeah it's not that large overall, although if someone is pushed for space it's not tiny
isn’t it like 20gb?
my steam says 26.21GB
idk if that includes the custom folder
no it does not
valve could shrimply reduce the filesize by going back through every official map and painstakingly finding spots where lightmaps are not needed and changing a face to nodraw or increase the luxel scale, and then compile the map and repack it
I mean there's a lot of stuff that's just not used
I think all the hl2 stuff is in tf2 even though only a little of it's used
clearly the size of the game isn't that much of a concern for valve, and if it was, I don't think they'd start addressing it by changing maps
valve didn't start removing HL2 content from their games until like... portal 2
and at this point enough community content (and sometimes official valve content) relies on it that it'd be annoying to a lot of people to remove it
also large drives are so prolific now that if you're pressed for space, the easiest way would be to just buy more of it than wait for devs to reduce it
you can get 120gb ssds for 20 dollars in most places
I think there is a bit of a concern with maps getting bigger and bigger now, alongside the fact that a lot of maps share content which is packed within them
just download more storage https://github.com/IridiumIO/CompactGUI
for example, VSH has all of its audio files packed into every map
source games compress very well
with basically zero cpu cost
tf2 goes down to about 16gb
additionally, these settings are nice
idk what they consider "poorly compressed" in tf2
maybe they could use https://github.com/treacherousfiend/LightmapUtil
why is this an app
how is it different from the built in compression in newer versions of windows
its not
it just has a bit more functionality in that it keeps track of before/after sizes and can skip formats which do not compress well
Even less, isn't the steam download for it like 10gb?
compress.exe is different
the steam download is compressed way more, that's why steam uses a ridiculous amount of cpu (close to 100% if you have fast internet) when you download stuff
My bad didn't read the whole conversation thought you were talking about the download
not the windows NTFS thing
I mean if you think about it, the most noticeable thing to people downloading games is the time it takes, so steam might as well compress things for the people with limited internet access
as a sidenote i like compressgui because it keeps track of the folders you have compressed and tells you if the files changed to become uncompressed (because compress.exe is a one time thing unfortunately)
uh, oops
i installed custom animations for sniper and my game crashed like 2 minutes after i entered casual
Is there a new benchmark for 64 bit version or i need to do it by myself
to my knowledge we're currently using shounic's benchmark
its on the docs somewhere
Ye i found it right now xD
this place was getting to quiet 
god bless getchoo
WTF try to put the following commands in ur autoexec
cl_always_flush_models 0
mod_load_anims_async 0
mod_load_mesh_async 0
mod_load_vcollide_async 0
mod_touchalldata 1
mod_forcetouchdata 0
mod_forcedata 1
mod_lock_mdls_on_load 1
or overrides.cfg or whatevr if ur using mastercomfig
r u sure those even do anything
they could save space by adding the VSH/zombie infection assets to the base game so thatthey don't have to be duplicated inside the file for every single map
positive i had to trial and error test these out for multiple days back when scream fortress broke preloading
though custom animations need to be preloaded by going into itemtest or something when u boot
why
bc sv_pure still blocks them but if you load animations in beforehand they won't get overwritten
They should really add a means for vscript assets accepted into the official game to being stored in a universal-ish capacity.
Like currently vsh hud assets are a per-map basis, even though they’re basically the same between maps since they’re made by the same team. If they followed the precedent set with community hats and had like a resource/ui/workshop file then you could share assets between maps of the same gamemode. Making the mapper’s job easier, the file sizes smaller, hud devs jobs easier, and everyone’s life easier with a bit more initial investment.
I used huds as an example here because I work with huds and it seems like a pretty big part of new vscript modes. But same applies to other assets. I know there’s some physical map assets that get absorbed into the generalized map making arsenal, but it’d be nice at a broader scope.
it's annoying too because the resources in maps override everything else even if it's in your custom folder so you can't edit the sounds or Hud or anything
maps need to be vpks like source 2
but i dont think source 1 can easily get the addons system
Maps should be .wav format
left 4 dead 2 addon
Not sure what you mean by "addon system". L4D uses those VPK addons.
But I guess you're talking about something else.
yeah l4d addon system would be nice too
but im talking about the new content structure they have in source 2
i guess it's probably an extension of l4d
like with the addition of vscript gamemodes we now have to deal with every map in VSH getting updated when the gamemode gets updated
waste of time
and bandwidth
would this change much all I know is that source 2 maps use up a ridiculous amount of space
did Valve talk about BSP maps compatibility in Source 2?
cute I'm glad that they're not trying the """community update"""" thing anymore and instead just making a really good reasonable pack of themed maps, I'd love to see some of these in game this summer
there's so many good maps that dropped this week though I wonder what will get in
that’s not because of the file format that’s due to how much actual content is stored in them
@summer steeple has leveled up! (82 ➜ 83)
Brazilium!
Cuba Grandiosa
I just hope I get to play one of the maps added this summer before the bots render all new maps unplayable…
Did anything ever come of the bot hoster dox? Was it just a fake publicity stunt like everyone thought?
last summer the maps were mostly fine except for Venice, seemed like the bots were specifically targeting that map last time
the person that tried to dox one left their internet persona and promised to come back as an overwatch meme account
even if something like that is real what would happen it's just a guy hosting cheat bots I don't think that's illegal
It might not be illegal but it’s definitely prosecutable in a civil court. Valve could sue the person for potential lost revenue, which at valves scale would be all the possessions of the bot hoster and their entire family lineage.
Sounds about right tbh.
Also sounds about right
I think that's a little harsh for someone hosting tf2 bots
dear peach,
you care about playing the videogame too much
sincerely, me
Eh. Make an example out of them. If you enjoy ruining the hobbies of tens of thousands of people then I think getting sued into poverty is fair
It’s also most likely explicitly against TOS of valves games, but I haven’t read it so I would know or really care. But yeh valve could absolutely do something about it
Beyond just the copy pasta of “kernal level anticheat” like our lord and savior, valorant (sarcasm)
id rather the bot hosters not be able to host the bots but I don't rlly want them to be tortured for being a bored teenager circumventing valve's badly programmed anti cheat. it should be on valve to prevent them from cheating anyway it's not like it's all the work of one mastermind
I doubt they’re a bored teenager
one guy gets horribly effed in the a and then a dozen bot hosters pop up anyway to take his place but stay anonymous
reasonable punishment is to just vac ban the accounts including his main account but that requires valve to actually do a manual ban wave again
Eh. If you make an example of one people tend to be a lot less audacious. Doesn’t stop everyone but they at least spend more effort looking over their shoulder when they do it
Blizzard sued cheat/bot-makers in the past and I don't think it solved the problem.
(For Overwatch.)
Anticheat is kinda a futile effort, you gotta make the gain of cheating less worth the risk. Currently it’s 0 risk and basically all reward.
whats the reward
are there any problems with having mat_aaquality set to any other value than 0?
Aaquality does nothing
the risk is losing your account I don't think they need a machine that chops off your balls and throws them in a woodchipper if you cheat in a video game
🤤
What if the person doesn’t care about their account though?
It’s like suspending a kid from school for skipping class
Bet they wouldn’t cheat though👀
i don't know much but iirc but 0 and 1 do the same thing (keeps whatever aa setting youre already using) but if you set it to 2 it does some more stuff. TF2 never goes past 1 by default tho
i don't know it's a free video game there will always be cheaters
*i don't know it's a
free video game there will
always be cheaters*
TF2 does not use this convar explicitly AFAIK
it is most used to force a "game" reload (I believe it's a material system reload)
toggle mat_aaquality 0 1 is a good way to reload the material system without changing any anti aliasing settings or dxlevel
mostly used by custom HUDs
yes
what benefit is there to realoding it
what I'm unsure about is whether there would be any performance problem in playing with this ConVar at a value other than 0
fix HUD bugs or test live changes
there are some things that hud_reloadscheme alone doesn't reload properly
for the first one does hud_reloadscheme not work aswell? or is a material system reload better
oh
custom huds need it for main menu stuff like the thing that dims the screen when you click "find a game", I use it for preloading mods in casual
the dim is cursed
even toggling mat_aaquality sometimes it just reappears
I like flawhud's approach to accomodate the HUD to fit within the dim
reloadscheme doesn't reload everything, just most things. Refreshing the entire rendering system will reload basically everything except scheme files
ie. main menu
so it could be used to fix the budhud missing ammo thing
cuz iirc hud_reloadscheme doesnt
missing ammo is not specific to any custom hud and can happen with default. The fix is you need to inspect a player or weapon or something
I don’t think toggling aaquality fixes that either. And it’s not a budhud issue it’s just a hud issue in general
most annoying bug in TF2 IMO
makes sense but i was most used to seeing it with budhud
I haven’t seen it in a while tbh
i mean its not really common
it's related to the inspect panel getting in a funky state. If you never use it then you wont get it iirc
does inspectign it again fix it
it's been years so I'm going off of memory, but I believe so
*it's been years so I'm
going off of memory,
but I believe so*
now i must remember this for a month until it happens again
Typically yes
PearForceOne is a GREAT name. I approve
damn
counterargument: its really close to perforce
wait we're doing tropic again? isn't this just mayann 2?
I’m looking for the ancient Puebloan themed update.
That’d actually be bad ass, you could have a stone village carved into a sandstone cave as a section of a map, with dynamic irrigation canals as another feature. But no one is nerdy enough for that :(
also lol the salvador creator must be asleep, it's still marked private
are there any servers actually running these maps
i need brazil in tf2
i never understood this maps because it has nothing about brazil
The Arecibo Observatory, also known as the National Astronomy and Ionosphere Center (NAIC) and formerly known as the Arecibo Ionosphere Observatory, is an observatory in Barrio Esperanza, Arecibo, Puerto Rico owned by the US National Science Foundation (NSF).
The observatory's main instrument was the Arecibo Telescope, a 305 m (1,000 ft) spheric...
wait thats not even in brazil LMAO
it was in peurto rico
Cradle from GoldenEye.
indeed
standin may be the only map where you can hear the chainlink footsteps
*standin may be the
only map where you can hear
the chainlink footsteps*
actually no lol, it uses "metal" as surfaceprop
Aw sad. I was looking forward to hearing metal footsteps and having an obscure piece of trivia.
only 2 materials use "chainlink" in tf2
I’ll have to go on a scavenger hunt.
i just found that mvm has some sort of "casual bypass" protection?
wdym casual bypass
custom sounds in casual
wym
they should just remove sv pure
they should just remove tf2 from your computer
I heard there's mods on gamebanana that bypass it so it doesn't really do anything anymore
particle mods cany be bypassed afaik
no it doesn't it just uses level_sounds_mvm.txt which overrides all the game_sounds_weapons.txt. it just means you have to edit that sound script as well. found out about it a few days ago and showed it to flpstrike idk why people didn't try it out B4 tho
Idk why MvMs sound script overrides everything else though
34 minutes just to say "yes"
gotta squish the renew
no
I enjoy the stalemate like back and forth of teams
I always felt thats the actual core gameplay
and whoever pushes more wins or whichever team weakens first loses
Like a tug of war
Also surprised they're more angry about stalemates than the fact a scout can cap faster then the time to spawn or for a heavy to spawn in and walk out.
so, er
@next nymph , recently I was thinking about trying to see if I could get flat-textured weapons in TF2, and I was wondering if I could somehow manipulate the CleanTF2+ script to reprocess those textures
Sure, it sounds stupid (and would probably take away all detail from weapons) but I'm kinda of interested in it
you could, there's a list of textures to grab when flattening and you could just modify that list
your mileage may vary on it doing anything in sv_pure though
yea, I was sort of expecting that; without that casual bypass for custom textures/models we'd have to settle for grainy-looking guns, what with viewmodels being up in your face and all
but heck, if I figure out how to get that working and scripted I might just drop a pull request your way
i think this guy is an actual 6s player ive seen his name around when looking for deranged posts to laugh at in tftv (the only good way to use it)
im guessing its just clearing up a misconception about what "5cp has a flaw with stalemates" actually mean
like most casual players that complain about how 6s only uses 5cp thinks it means
like it means literally that 5cp has the Stalemate round outcome
so they go and suggest payload or a/d as gamemodes that dont have that issue
god this reminds me of how this server was like 4+ years ago
*god this reminds me
of how this server was like
4+ years ago*
most of the ppl here were tftv guys
yeah he is and I'm subbed to him I just thought the length of the video was funny
this was definitely one of his more rambly videos for what is a very easy thing to explain
is it just
"pushing into last can be hard"
or like "a team with a point advantage can just stall the game instead of pushing"
no he started talking about how it's more of a config issue (in competitive, the ruleset is usually what causes the problem, because in most regions doing absolutely nothing is a win condition if you're already in the lead)
oh yeah the second thing you said, sorry I was still typing
this is already solved in NA though so idk why he was blaming the issue on that
so this?
ye
another user trolled by shounic demos
#1019788401588830249
but I highly doubt demos can change settings, especially changes that persist after the playback finishes
they do
yeah it's really stupid
Ye strange
#1072696252162117752 message can someone try this demo and see if it has the same issue?
I made a blender plugin called AutoMDL which can very easily compile models where the blend file is, as if the engine reads .blend files
Paired with AutoVTF, my workflow is now so much simpler 🙏
kinda surprised they made their own plugin instead of building on a pre-existing one
still extremely neat
omg I was about to link fiend to this
well I do use blender, but i don't use photoshop
altho tbh, I think there's too many source addons for blender lol
there's like 20 of them
some of which with similar functionality
this is cool
blender is so cool....
fiender
definitely seems nice for iteration
although there is a part of me that cringes seeing someone change a mesh after there's already a finished texture uvmapped onto it
like no
thats how you get inconsistent texels
you either do multiple materials procedurally and apply them to the mesh and bake that down later, or finish the model and then do the texture
what did coms mean by this
big monitor are turning us into prey with widescreen
what does that make 21:9
if you're not on 3:2 you're not gaming right
trex doesnt exist
i'm actually more surprised you didn't use curved screens as an example though since those make more sense.
A predator is a carnivore that stalks another animal to kill it for food. The animal being stalked is called the prey and may be a herbivore, an omnivore, or another carnivore. If the prey is the same...
An animal is prey if it is hunted by another animal for food. It may be a prey animal, something which is regularly hunted by other animals, or it may only be prey while it is actively being hunted.
One...
ok thank you
I like the push and pull tug of war of 5 though
My favorite moments in tf2 are when roughly equal teams are pushing and fighting for one to come out on top
I mean I didn't say it was bad but it's obviously flawed
koth and stopwatch have inherent win conditions that have to be met in a reasonable amount of time, because one of the teams' timer will hit zero at some point. 5cp and ctf don't have this
True but then you also have the issue that teams may want to continue to fight it out
Psure extend current map is disabled on casual now
Tbh the gamemode should have some limit though
oh I mean that's a casual issue, it should simply not force you to stare at the scoreboard every other match
Tbh the casual environment is all I'm interested in
They need to make more improvements there than anywhere else
yeah real
If it wasn't, every server would be 24/7 2fort, with no round timer.
Why doesn't CTF have a round time?
I mean idk if this is overly speculative but I've always felt like ctf was meant to be a longer experience
You must finish the round to complete this contract.
big maps, lots of paths, intel is super far back so it's really hard to get
like every map other than turbine is pretty clearly designed to take a long time
Also, wtf is with your team getting crits when you cap? Capping means you've successfully broken their defence and they're scrambling to rebuild it.
"Lol we capped, time to smash your barely setup defence with 5 seconds of crits."
yeahhhh that part's always been weird. only thing I can think of is that it's meant to encourage people to care about their intel getting capped
like if you're fighting someone random and you see the intel get snagged, you need to do something about it otherwise you're about to take 20 crits to the head
obviously this is a bad method but I think it's a threat basically
Could someone explain result id 227 in the mastercomfig benchmarks airtable
It's not clear to me
looks like essentially the bare minimum settings on dx8 with a powerful cpu
altho idk what the hell is up with their launch options lmao
*altho idk
what the hell is up with their
launch options lmao*
It should be around 700 fps max on benchmark test with that hardware
I don't understand how they supposedly get 1000
That doesn't have too much of an effect when you have a normal gpu
idk then, its the biggest outlier in terms of settings ¯_(ツ)_/¯
going from 1080p to 640x480 on a modern nvidia gpu is usually only about a 5-10% improvement I would say (assuming dx8 low settings)

