#Team Fortress 2 Megathread - winter is the most chill time of year

1 messages · Page 54 of 1

mystic turtle
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just a small funny thing I stumbled upon

fleet kite
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Jokes on you I play objective in highertower

high current
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Honestly I usually get the objective up the ramp on high tower then just play out the rest of the game. And by the time I’m bored timmy2015 is trying to cap and all I have to do is shoot the people trying to stop them. It’s a win-win. I get like an hour of playing Hightower, get my xp out of it, and no one is mad at me specifically for capping

tough locust
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hightower with respawn times is insanity tho 12 seconds to respawn is a nightmare

radiant merlin
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it's bugged

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yeah they made a video about a bug

tacit flare
zealous pond
crisp cedar
paper sluice
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bad music artis

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bland

crisp cedar
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idk who that is

paper sluice
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good 🙏

potent wolf
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tf2

paper sluice
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Shut

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Shit

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I swear I changed to fortnite

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Discord lied to me

potent wolf
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banned for talking in the wrong channel

mystic turtle
# zealous pond I actually prefer real respawn times to instant. On GFL there's no downtime betw...

personally, I just kinda wish there was a toggle for dominations/revenge
Getting that domination marker feels empty for me, I know I'm probably giving them bullshit
Especially when I'm not playing Med and I got the domination via assist
And dominations only exponentiate frustration for me when I'm not doing as well
It would help at least some people, but what can I say? Most I'll probably get for it is "skill issue tbh" and "it's just a game"

mystic turtle
languid haven
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i've had 30 before.

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at most ive seen, 46 second respawn

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idk what causes the increase.

summer steeple
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its because of respawn waves

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if someone died before you, you can join their respawn wave so that you don't all trickle out

languid haven
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In theory wouldn't that make my respawn shorter? not longer?

summer steeple
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my point was that you’re likely seeing shorter respawn times than the theoretical max because you’re joining a respawn wave rather than starting one

languid haven
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or you get a vague unexplained pealty.

summer steeple
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(video sourced from mr. burguers on tf2maps)

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although apparently teamsize affects it

summer steeple
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and because I was curious, I checked the code and here's how that works
when under 8 players on a team, respawn times greater than 5 seconds will get linearly scaled for each player below 8

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and also, respawn times are set by the map maker, so if you see a really long one, there probably is a good reason for it (or the map maker is mean)

surreal valley
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I want a mod that makes it so when you pop ubercharge "meet the medic" starts playing

paper sluice
summer steeple
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never seen this before, a bot started a vote on a different bot

jagged pawn
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chaotic neutral

languid haven
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and no it didn't add more time like that, it was straight up over 30 seconds.

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only spawn waves i've seen is groups of 3 or their whole team but thinking like capping the objective also triggers a spawn wave on some maps but i think that's a server plugin

summer steeple
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and no the spawn wave stuff is also done by the map maker

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some maps do it, others don’t

formal dew
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Live TF2 needs instant respawn

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and melee only random crits

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Make the game vaguely more obtuse for no reason

crisp cedar
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it needs rtd

floral sandal
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honestly I just want the Gas Passer/Neon annihilator bug fixed

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would make both weapons viable again

languid haven
broken haven
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mot the fortmite remder

unborn pecan
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love this

void slate
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Does anyone know Typescript or Javascript?
I'm trying add load order sorting and management to the TF2 extension of Vortex Mod Manager using a modified version of how the Unreal Engine extension does.
Problem is I don't know enough how to change it so that it renames the files themselves instead of folders in which the mode files reside in.
So if anyone can help complete this, it would make modding a whole lot easier for not just TF2 for all other source games.
Here's a link to the code :https://github.com/AtomicTEM/Team-Fortress-2-Vortex-Mod-Manager-Extension/tree/main

GitHub

Vortex Mod Manager Extension that adds support for Team Fortress 2 - AtomicTEM/Team-Fortress-2-Vortex-Mod-Manager-Extension

misty plover
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No, the airblast mechanics are at least functioning as intended, the haiku bot frequently gets syllable count wrong

misty plover
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Do you want me to open up ghidra

kind falcon
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i dont want you to touch anything related to nsa

misty plover
kind falcon
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!haiku syllables ub

small sirenBOT
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ub: 1 syllable

misty plover
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Tbh syllable counts are a mess because no one ever really agrees, accents, regional beliefs, etc.. etc.., even dictionaries disagree. However:

Some·thing that·'d be -> 5
Int·er·est·ting though would be v·script -> 9 Interesting is four syllables, not really any debate there. Vscript is two, but I don't fault the bot for being wrong on that.
are·na re·spawn -> 4/5 depending on source it can be are·na or a·re·na. Webster dictionary does are·na, cambridge does a·re·na.
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Forgot to reply to the bot

next nymph
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!haiku syllables jarate

small sirenBOT
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jarate: 2 syllables

kind falcon
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.

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!haiku syllables arena respawn

small sirenBOT
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arena respawn: 5 syllables

kind falcon
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!haiku syllables v-script

small sirenBOT
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v-script: 2 syllables

kind falcon
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smart bot...

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!haiku syllabes i love you haikubort

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Typo.

next nymph
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bro i was literally typing out exactly that message

paper sluice
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dustbowl with csm real

grim parcel
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(idk what csm is)

spare obsidian
grim parcel
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ZAMN

paper sluice
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cat

spare obsidian
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where did you get it?

paper sluice
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vencord plugin steamhapp

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though im using armcord which is a custom discord client that runs better and has vencord packaged

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im hypothetically using a custom discord client trollfig

spare obsidian
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you don't need that for a nice mouse 🧠

languid haven
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ja ra te like ka ra te

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wait....

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is that a fucking spongebob joke?

languid haven
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hey does anyone know if TF2 supports DDS image format?

next nymph
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pretty much everything in source is vtf

languid haven
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damn.

summer steeple
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ye, all textures in source are vtf

spare obsidian
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vtf if you think of, its valve's own dds format

summer steeple
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it uses the same compression tech anyway

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well, it actually supports more

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actually thats wrong

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at the very least compared to modern DDS, idk about DDS when source engine was made

spare obsidian
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2004

summer steeple
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1984

half rose
unborn pecan
languid haven
spare obsidian
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https://www.youtube.com/watch?v=aVeV-nRYn1U why i feel like shoinic maps are made so just one team can win 💀

https://discord.gg/8TYgJhwA7S shocord - main hangout
https://discord.com/invite/5RutXa3dGh 24/7 100 player tf2 server (+ map testing) (shounic trenches: 45.62.160.71:27015)
https://discord.gg/E2zYGKAH3q join future experiments
https://www.patreon.com/shounic patreon

channel project status
https://trello.com/b/L3B65jUX
random ...

▶ Play video
tacit flare
tough locust
spare obsidian
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most of these changes are just beneficial to blue lol

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the whole gist of the video is literally it lol

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it penalizes more red than blue

cursive peak
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Dustbowl stage 3 is heavily biased toward RED on top of defenders having advantage by default.

tough locust
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that's why the timer is insanely long like 18 mins to defend last is crazy but it makes sense bc it's a spamfest choke point the entire time

next nymph
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the best way to improve dustbowl's balance is to pick a different map

misty plover
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Dustbowl stage 3 is impossible to win with enough spam tbf so making blu centric changes is pretty good there

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Rest of the stages don't need any tweaks though really

jagged pawn
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like yes obviously these changes buff blu, he said that was the intent

misty plover
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Stage 1: Fight for tunnel, build ubers, push out, win

Stage 2: Take over right tunnel to deny being flanked, push from there with a pincer on the left tunnel as well. Take courtyard. Win.

limpid panther
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so maybe the problem persisted with 100 players

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it doesn't help that there were no statistics though

left sand
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win loss ratio probably won't help

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because you need to actually do a full analysis of what variables actually correlate to the win/loss

tacit flare
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It's like in Valve comp where sometimes I managed to get 30 kills as Spy but the soldier below me with 12 kills gets the gold medal and I don't get anything.

languid haven
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Spies don't deserve medals

radiant merlin
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crash bots again?

mystic turtle
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IDK about that, but on the Asian side of the world cheaters have been cropping up

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I saw a few isolated games with cheaters several weeks ago, then more showed up
I think they've tapered off tho

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at least in the two specific cases I remember, this new wave of cheaters isn't inclined to use full-on cheats

One could only use quickscope aimbot and I could cheese them with soldier (mobile, more than 150 health)

The other one was a lot better and even dom'd me at one point, but I later got a frag on them with a crit diamondback shot; I guess they lacked enough gamesense to hear cloaking

heavy solarBOT
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@mystic turtle has leveled up! (16 ➜ 17)

high current
# formal dew and melee only random crits

Melee random crits are the worst. Teaching people to melee to roll the dice on an insta kill is so awful.
I’d take being crocketed any day of the week instead of having to run away from every medic or engineer that pulled out their melee with 60% insta kill potential.

paper sluice
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Melee only random crits except on melee centric classes steamhapp

spare obsidian
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didn't after the 3 successful hit a crit is guaranteed?

paper sluice
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That’s for gunslinger

spare obsidian
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why would the gunslinger be so different on that? lol

high current
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It was a weird bug that just got accepted as a feature

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I think there was even a bug with the original bug that if you held right click and swung twice, you could just store the third-hit crit melee for as long as you held right click. I think they fixed that when they made the 3-hit combo a feature.

mystic turtle
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If all classes had gunslinger crits Scout would have a pretty wack melee game
it would turn that one type of scout that melee rushes you into a force to be reckoned with

languid haven
languid haven
tacit flare
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You will respect spy's melee range.

languid haven
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crossbow, stare at them and swing

spare obsidian
high current
high current
spare obsidian
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that's what i'm basically referring lol

high current
spare obsidian
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by saying in csgo i mean is the hitreg shouldn't be dependent of your ping

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wich could lead to situations like you said

high current
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Ah. Normally when I hear about people complain about melee hitreg they’re like “I HIT BUTTON BUT DIDNT GET KILL”. Then they’re shocked to learn that melee hits when it looks like it hits instead of when you click (except for spy)

spare obsidian
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is really weird that by having more ping you became a npc with a weapon that's literally a hitscan in the sence you hit the person you're looking that's way far from you lol

high current
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Just like when people play soldier for the first time and complain about the game being bad when they blow themselves up because they had their rocket launcher shoved into a wall and their crosshair was looking past the wall. Failing to realize that rockets come from your rocket launcher.

mystic turtle
high current
high current
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My hot take is that they should cap lag compensation at 100 ping. Or there should be a game rule for it so I can complain when RGL doesn’t adopt it.

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I hate getting meleed or sniped and just knowing by feel like “oh that guy is playing from EU”. Then checking ping and they’re on 100-200 ping :(

spare obsidian
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idk what approach does csgo to handle high ping knife registration but when someties i hit someone with a knife wiht 200 of ping it feels like i really hit the person without any delay

spare obsidian
high current
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I wonder if it does like a hitscan check but then holds the result until the “swing” happens. Because of the swing animation is like 125ms, then you could pretty effectively hide latency up to 125ms

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But that’s just a game theory.

spare obsidian
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the issue of demo knigth becomes more aparent when you play in MVM lol

mystic turtle
stuck locust
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yeah normally high ping is just a disadvantage

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can be a bit jarring at times

spare obsidian
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csgo, again handles high ping not perfect but doesn't let cases like this

high current
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Easier to actually implement in 6s when you know who you’re playing against and have a good sense of the classes they’ll be on

spare obsidian
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yeah

stuck locust
spare obsidian
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when you have to knife fight, for example in dm or arms race

stuck locust
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i thought it operated the same in both games

mystic turtle
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Another gripe I have with TF2's lag compensation is the fact that Detonator explosions are not lag compensated
Some folks keep shitting on the Scorch Shot and promote the Detonator instead
Every time I use the Detonator on a bad connection the flare either explodes massively off-target or blows up in my face

kind falcon
mystic turtle
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probably my least used flare gun

high current
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Scorch shot is the objectively better flare gun. The only things it’s worse at are shooting enemies on high ground, flare jumping, and clearing stickies on the back sides of the top of doors.

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It’s just so much better that if you use it you’re lame. It’s like the diamond back on spy

crisp cedar
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i looooove the schorch shot

heavy solarBOT
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@crisp cedar has leveled up! (60 ➜ 61)

mystic turtle
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and at least Spy needs every bit of bullshit he can get

high current
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It’s objectively good to get rewarded for doing literally anything. But you’re a punk for using it lol

mystic turtle
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Pyro, not as much.

mystic turtle
high current
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Idk. If spy got removed from the game I would feel any negative emotion. Same could be said for pyro though

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Actually I play spy when I’m testing things in game for hud editing and I need to afk in an offline server. That way I don’t mess up my hours played on another class. But that’d be my only loss

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Dragons fury is also kinda fun. But honestly the other flame throwers aren’t fun to play or play against. Like air blasting is cool but I could care less for spewing fire and not being able to see in front of me.

mystic turtle
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lol, that's actually interesting
Speaking of fricked up hours/stats I remember disabling sv_cheats on a local server and summoning a shitton of bots to kill with my sentry (to grind for that engie achievement, back when I was an engie main)

high current
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Fun fact: soldier banners still gain strange count even with cheats enabled.

mystic turtle
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I'm sure there was a transparent flames mod somewhere tho, maybe I should use it

high current
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I don’t think it works on sv_pure. Although isn’t basically everything bypassable now with vscript preloading? Eh idk.
But yeh idk why they changed the particles on flames in JI. Now flames look like the shitty explosion VFX in 80s movies.

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It’s been something like half a decade and I still think it was a stupid change.

mystic turtle
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exactly

high current
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I’m sure it was something like they changed the density of flame particles and the old one didn’t look right anymore. But I still think the new ones just look half assed

tough locust
heavy solarBOT
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@tough locust has leveled up! (7 ➜ 8)

grim parcel
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ngl this game is really boring to come back to after a few weeks of overwatch
i really wish they added more stuns back like the sandman. maybe added something like marked for death too but it doubles healing instead of damage

unborn pecan
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getchwatch 2

jagged pawn
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LMAOOO

grim parcel
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don't even get me started on there only being 9 classes still after all these years

jagged pawn
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bro hasn't heard of the summer 2023 update that's crazy

mystic turtle
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so, I've recently looked through the TF2 wiki
and apparently, back before the Blue Moon Update dropped the pocket pistol was a viable healing source?

I mean nowadays even if you're a tracking god it barely manages to dispense a small health pack, before it apparently had up to +7 health on hit, which is like, 63 HP if you nail the whole clip

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I get why that would be busted for balancing reasons, but I just find it funny that you used to have the chance to practically get a medium health pack's worth of HP from the PBPP

livid oracle
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pretty funny

jagged pawn
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it was absurdly good before blue moon, and even now it's still probably the best pistol

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keep in mind that the version you're describing existed for like 6 months, it got overbuffed in jungle inferno and then they fixed it in the next update

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prior to jungle inferno it was garbage. +20% damage vulnerability just for holding it, it completely counteracted the healing

livid oracle
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ive never seen that version

jagged pawn
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because no one used it

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it was like that from gun mettle to ji

livid oracle
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what ive used the most is when it had the big healing + fire rate + fall immunity + fire vuln

jagged pawn
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yeah that was pre gun mettle

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that one was fun

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no idea why they ever changed it from that to begin with tbh

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like it was a little strong I guess? but not really

livid oracle
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it had +max hp too

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almost forgot thats the big upside lmao

jagged pawn
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oh right that part was excessive

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but yeah this was the worst thing to ever happen to it

summer steeple
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over the years valve started to shy away from passive effects I think

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I remember I saw someone say that valve operated under the rule that any item that increases health needs to be visible at all times

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battalions is on your back, eyelander has the eye effect, wee booties has the different feet, gunslinger replaces the hand, etc.

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it makes sense, its helpful to know what items a player might have if they give passive effects

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there's exceptions though...

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the only ones I can think of are the solemn vow and amputator

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specifically for positive passive effects

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for things like lower health and increased damage to a specific damage type valve doesn't seem to really care

kind falcon
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The Worst Thing To Ever Happen To TF2...

jagged pawn
# summer steeple the only ones I can think of are the solemn vow and amputator

weapons with passives that have no indication that they exist most of the time:

  • pain train
  • candy cane
  • sandman
  • solemn vow
  • vita saw

there are others too but they're weapons that you're expected to be holding out most of the time (shortstop, eyelander, southern hospitality, etc), or weapons that only affect your team (back scratcher, fists of steel) so it's fine imo

jagged pawn
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amputator doesn't have a passive btw, the regen is only while active

mystic turtle
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Alright, one last thing before I go to bed
Who the fuck decided it was a good idea to make contracts reset if you leave early

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People might have real-life reasons to leave
Their internet might've bugged out

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Was it to counteract exploits or some junk?

kind falcon
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both

mystic turtle
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eh, I see
oh well, hopefully I can have another chance at this with low ping
that literally bummed me out so hard, as I had previously kept up good k/d and even nailed 20 kills in one life with the Shortstop

high current
paper sluice
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What’s even the point of melee
I feel like the rng is part of their original intention cuz like they’ve used rng for balance a lot
Not only for random crits whole reason for existing but also like within weapons themselves with the no random crits stat

left sand
drowsy marlin
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Random crits is a very cringe mechanic. There are zero arguments you could make to change my mind.

crisp cedar
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tf2 is a sandbox game that anyone can play however they like. there are zero arguments you could make to change my mind.

tacit flare
high current
# left sand randomness changes average damage vs min and max

But why use randomness for that? Why not just have a direct scaling of damage based on damage previously done if you really wanna go down that route? Or why not just have a combo like the gunslinger?
I think having such a massive variable as random crits just makes things feel unreliable.

left sand
radiant merlin
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wrong channel trollfig

lean cove
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i fw crits

radiant merlin
burnt dragon
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cant we bake a map in source 2 lightings

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and add it to source 1 with lights baked on textures

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that would look pretty great I feel like

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please ping when answering

radiant merlin
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Yes

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But expect your map to be like 800 MB

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Props can't be per vertex lit if they have bump maps so your maps would look ulgy

drowsy marlin
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Since TF2 is now 64 bit, that means a source 2 port is a lot easier since source 2 is 64 bit

crisp cedar
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valve:
tf2 fans: surely this means that they will port tf2 to source 2

high current
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I’m in no rush for them to port tf2 to source 2. CS2 on release was basically a public alpha test, and I’d prefer they get all the issues worked out in CS before anyone considers trying to get rocket jumping, ramp sliding, and all the other tf2 movement ported to source 2.

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I mean CS2 didn’t know how to crouch jump up to a box consistently for like a month or two after the public release…

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And iirc there were source 2 tech issues at a major recently-ish so that’s still a WIP

burnt dragon
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cs2 players when a newly developed engine is not as stable as a 20 year old one

kind falcon
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if youre pulling the memory of certain event(s) happening. it is nvidia driver related .

crisp cedar
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fixed ever since

tough locust
misty plover
crisp cedar
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on one side i want to say that performance requirements increasing is normal as time goes on, you shouldnt take it for granted that every game will run as well as a game released in 2013
on the other side i want to say that source 2 was promised to run very well

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(and it does on dota 2 but they havent gotten around to that in cs2 yet because, well, its kind of unfinished lol)

misty plover
crisp cedar
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i really think valve wouldve saved everyone so many headaches and angry outbursts if they simply slapped a beta sticker on cs2

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literally all they needed to do

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and people would be so much less mad

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because it wouldnt be finished

formal dew
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the dynamic leg movements in hla and the water in cs2 are the most impressive parts of source 2 for me

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very impressive

misty plover
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Source 2 does run fairly well, CS2 is just has a lot going on

crisp cedar
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but theyre trying to market an unfinished port of the previous game that has less things than the original as a finished game

misty plover
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It was a free update

crisp cedar
formal dew
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games being more performance intensive over time is a similar problem to monetary inflation

misty plover
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And again, it works fairly well, just ignore the deranged lunatics who don't understand networking saying the hitreg is worse (its not)

formal dew
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it's an inevitable process and negative externalities occur only when the pace of the rise is faster than that of the system as a whole

crisp cedar
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there have been cases of performance deteriorating over time as they made more and more updates for dota 2 but theyve also made major updates solely dedicated to bugfixes and performance improvements

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so its not out of the question theyd give cs2 the same treatment.....eventually

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dont forget

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valve always delivers

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they always deliver

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you just dont know when

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and the less you think about it the better

misty plover
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I'm still waiting for the day they release source 2 as open source for free like they promised forever ago (they won't)

crisp cedar
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they will

misty plover
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Won't*

formal dew
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Hope some other animation nerds out there enjoy this. I have been impressed with all the detailed shuffling the soldiers do to slow down or change direction. It makes them feel so weighty and real. Its hard to get a good look at them when they are shooting at you though, so it was nice of Valve to add this visual component to the audio commentary.

▶ Play video
crisp cedar
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cap

formal dew
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this shit goes hard

crisp cedar
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steam audio being released as open source directly contradicts what you say

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valve never changed

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theyll get around to it

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source 2 is straight up not done

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thats why the sdk isnt out yet lol

misty plover
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Not particularly

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Valve hasn't changed, I just don't think they're going toi actually fully open source source 2

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I'll change my tune if they ever open source rubikon for me to tear apart though

crisp cedar
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suit yourself :p

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ive got the fax

misty plover
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I mean they made the promise offhand just as the engine had started development

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A lot has changed since then

crisp cedar
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not really

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priorities shifted, sure

misty plover
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The entire engine direction has changed since then

crisp cedar
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priorities at valve are very dynamic but that would be very stupid

formal dew
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tf2 should get steam audio

misty plover
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But when we first got Dota2S2 it was confirmed that plan had changed

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A lot changes in...

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A decade and a half now?

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Ish?

crisp cedar
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finger wag

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the engine's development should not impact the idea of them releasing standalone development tools

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like i said, they expressed that they want to do it

misty plover
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Also I see Valve having more hesitation after all the asset repo leaks and all that

crisp cedar
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no

misty plover
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Esp S2 is just as tied into the games using it as S1 is

crisp cedar
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valve's attitude towards this kind of thing hasnt ever changed

misty plover
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Valve's attitude isn't a global thing, though

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it depends on what the older staff decide primarily, that's pretty well known

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Valve is pretty much driven by peer discussion internally

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So I guess in that regard speculating either way is a waste of time

crisp cedar
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itll come out

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we jsut odnt know when

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it can be 5 years from now on

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ten, twenty

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whenever they feel like the time is right

misty plover
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Tbf I only want access so I can tear it apart

crisp cedar
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i want a source 2 sdk because i think its going to start a new, interesting era of sourcemods

misty plover
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Also so I can make another 30 page ramble about how much I hate hungarian notation

crisp cedar
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ranging from very amateurish creations and great works

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all that i think could be appreciated in their own way

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source engine games/sourcemods always have this weird vibe that other games just fail to recreate

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well, not that they attempt to

languid haven
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I hope TF2 never gets ported to Source2 but instead gets modernized improvements like better texture handling or something that makes models easier to import. Maybe not FBX but definitely GLTF files or DDS textures if VTF isn't more or as efficient.

languid haven
radiant merlin
#

why u lie

radiant merlin
#

idk man

languid haven
radiant merlin
#

what i expect for tf2 if joshie still plans to upgrade it

small sirenBOT
#

*what i expect for

tf2 if joshie still

plans to upgrade it*

radiant merlin
#

is sound operator stacks

languid haven
radiant merlin
#

we have it already

#

joshie ficool and eric

green tulip
#

VTF is pretty much just DDS but with more info and iirc the mipmap order is reversed

languid haven
#

i just think it'd be better if things weren't mostly miss when it comes to porting models specifically.

languid haven
kind falcon
#

frog man is busy adding bloat to videogame

languid haven
#

like what?

#

source 2?

radiant merlin
#

64 bits

#

when we could have 86 bits

languid haven
#

the xbox360 is 64bit.

tough locust
high current
# burnt dragon cs2 players when a newly developed engine is not as stable as a 20 year old one

I mean there’s stability issues but then there’s literally not being able to crouch jump up a basic box on the scaffolding of palace on mirage. Like the most popular map in competitive and a basic piece if map traversal. iirc dust 2’s xbox jump was also broken but might be misremembering.

Plus let’s keep in mind that S2 has been around for like a decade. And there’s something to be said for new engines not being built entirely on 30 years of spaghetti and backwards comparability. Obviously it’s a new implementation and there’s going to be things to iron out. But CS2 was not ready for a full public release, especially when it many of its issues were pointed out in the beta testing and not fixed before the full launch.

burnt dragon
#

cs2 was totally not ready

#

tf2 source 2 should exist imo nonetheless

#

they should do the same they did with cs2

#

removing the extra backlog of less played maps

#

wont happen since theres other plans for tf2 already

high current
#

It probably should eventually. But that’s a big eventually. And honestly I feel like we might get a TF3 by then. Idk what would be in it to justify a sequel, but that’s my ranking of likeliness (TF3>TF2-S2 )

burnt dragon
#

tf3 seems unlikely

high current
#

I give it at least another decade before we see a new engine for the TF series

burnt dragon
#

because theres nothing to improve over tf2 except graphics and a bit QoL stuff

high current
#

Excluding 64 bit port

burnt dragon
#

lot changes in 10 years

#

maybe valves first team shooter vr title as tf vr

small sirenBOT
#

*maybe valves first

team shooter vr title

as tf vr*

high current
small sirenBOT
#

*I’d agree. But I

also feel like valve has no

plans for TF2*

kind falcon
high current
#

God tf vr would make me quit gaming

burnt dragon
#

if it were that bad, they wouldnt release it

high current
#

I think VR is a cool gimmick

kind falcon
crisp cedar
high current
crisp cedar
#

fun fact: dota almost went into tf2 style maintenance mode very recently

#

plans changed

burnt dragon
misty plover
formal dew
#

sent to the steam deck mines

high current
crisp cedar
burnt dragon
high current
#

I have not. Nor do I plan to

crisp cedar
#

i mean to be fair

#

artifact failed because it shouldve been a f2p game from the very start

burnt dragon
#

they released a banger product called steam deck

misty plover
crisp cedar
#

no idea what they were thinking behind the monetization model

burnt dragon
#

improved gaming among many platforms

crisp cedar
#

apart from that it was a solid game that innovated in the card game genre

#

playing 3 boards at once

#

pretty neat

burnt dragon
#

android to linux to even specifically meta quest

high current
misty plover
#

Vr mode officially exists, it just sucks. Valve has said it sucks in their own writeup about creating it

high current
#

Basically if TF gets the HLA treatment.

misty plover
#

Motion sickness hell

crisp cedar
#

why are you guys talking as if tfvr is in the works

#

they would never do that

#

lol

burnt dragon
high current
#

I want ricochet VR

burnt dragon
#

that was an example lol

crisp cedar
#

i dont think this really counts

misty plover
#

Whole writeup about why it doesn't work

burnt dragon
#

its not a wide enough market to put effort in

crisp cedar
#

or just

#

tf2 in vr

#

would be shit

#

hot take

#

its the same as like

misty plover
#

Motion sickness hell

crisp cedar
#

people who are like oh wow why the hell did they cut the nail gun for the scout??? its so cool!!! easy. because the nailgun was dogshit

misty plover
#

We know the nailgun was dogshit becuase its literally on the medic

crisp cedar
#

many people would argue otherwise and would want it in anyways

burnt dragon
high current
#

Syringe gun has one of the highest DPS in the game iirc

crisp cedar
#

weapon diversity for the sake of weapon diversity without any real point

burnt dragon
#

I dont believe stock firethrower also fits the game

#

but oh well

crisp cedar
#

pyro hater 🧢

burnt dragon
#

dragons fury is good

#

you hit or you miss

#

you dont spray and pray like in some guns in tf2

high current
#

If flames weren’t opaque I would like pyro 3 times more

crisp cedar
#

fair criticism

misty plover
#

I really thing their nerfs to the DF were wholey unnecessary still lol

burnt dragon
#

but thats not the issue with firethrower/heavy weapons/sniper default secondery

misty plover
#

Well "nerfs"

#

More introducing annoying extra jank

burnt dragon
#

big blasts of damage if you hit

#

thats what feels good in games

#

not doing 48 damage with the smg and dying to the spy

misty plover
#

||Also DDS probably should take longer to extinguish so the DF can get full speed against it cause otherwise its literally harder to kill a DDS sniper than it is to kill a fully revved BB heavy||

high current
#

I think sustained dps weapons are fun tbh. Smg and minigun are cool

burnt dragon
#

I dont

#

it feels too much like your average fps game

misty plover
#

I wish the revolver didn't take 37 years to become accurate again

burnt dragon
#

I like to see that juicy 108 damage

high current
#

Just most people suck at tracking so people think they suck. But I’ve smg’ed many scouts

misty plover
#

One of the best potential weapons in the game entirely gimped by a hidden-ish stat that makes it unable to hit the broad side of a barn from point blank

high current
#

Scattergun does 105 damage max if your collision box is aligned perfectly. Otherwise the fall off kicks in and it does 104 max

burnt dragon
#

fair

#

I do between 60-80 in general

#

not sure about the max hit

#

but I just feel like tracking weapons dont fit the game

high current
#

I think the amount they’re in the game is fine. It’d be weird if every class had tracking primaries. But there’s 1.5 classes that do and then a couple of tracking primaries.

#

Pyro is kinda tracking. Tracking with a buffer the size of Tennessee

burnt dragon
#

pyro flames shouldnt be opaque

misty plover
#

Tracking weapons are fine-ish

burnt dragon
#

and their crits should be more visible

#

also flame colour also should be more diversive

misty plover
#

TF2 has some lag compensation jank that makes them funky to use but they're mostly fine

burnt dragon
#

blue flames exist in irl

next nymph
burnt dragon
#

now that Im thinking

high current
#

The indicator to me that fire particles currently suck is that I hate them while playing pyro, I hate them playing against a pyro, and I don’t even want to see them from my teammates. Like when I’m playing scout trying to shoot a guy and my friendly pyro is flaming them I’m just like “get out of here I’m trying to see”

burnt dragon
#

isnt gas flames supposed to be green or blue?

high current
#

Depends on the gas

misty plover
burnt dragon
#

more C equal to blue ish colours

misty plover
# misty plover The old ones were so much more tolerable yeah

https://github.com/ValveSoftware/Source-1-Games/issues/4147
@ joshie please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please

GitHub

Jungle Inferno update changed a lot about pyro's flames, including how they look. And to be honest, now they look too bright, ugly and don't fit into TF2's artstyle This is how pyro'...

high current
#

Give pyro a more realistic flame thrower that is a narrower stream of liquid affected by gravity. That can linger on the ground👀

burnt dragon
#

better ask santa, no one else is going to do that lmao

next nymph
high current
misty plover
#

Allow pyro to adjust the flow rate

burnt dragon
#

make it less accurate

#

administrator should do something

#

thats extremely dumb

misty plover
small sirenBOT
#

*Actually not a

bad idea nvm

troll face rescinded*

high current
#

Give pyro an oxyacetylene torch as a melee

burnt dragon
#

give pyro a firethrower with no airblast

#

that gives him crits for 15 seconds if he does enough damage

high current
#

It just literally melts buildings and mvm tanks

#

Allows you to cut your enemy’s weapon in half, forcing them to resupply for a new one

paper sluice
#

I’m pretty at one point valve cited the blinding-ness of the flamethrower a feature
It’s never going away steamhapp

next nymph
#

give pyro a glock

high current
#

Game design🧑‍🍳

burnt dragon
#

so they kinda just one shot everyone

high current
#

That’s not family friendly

misty plover
#

I love it when I am playing sniper and my friend completely cucks me with the flamethrower!

burnt dragon
#

deserved imo

#

dont play sniper next time

misty plover
#

Ratio

next nymph
misty plover
#

You can enable sv_cheats 1 and run clientside only cheats in cs2 matchmaking supposedly lol

summer steeple
#

plus its a fast paced FPS game with a lot of mobility, so it also acts as a sort of test for how far you can go with movement in a VR game before people get sick

#

and I think it shows, every other VR game valve has made since was made from scratch, and were all much slower paced

#

even HL:A is much slower paced than HL2

languid haven
#

The problem with after burn is any less dmg and it's worthless but being able less basically huge hitboxes with no escape is really bad and even worse for spies whom would've otherwise not be caught if it weren't for the puddles.

summer steeple
#

valve actually considered this

languid haven
#

Basically it's supposed to allow aiming anywhere on screen without centered crosshair like holding C in Gmod.

#

Hell if people find a way tp use their eyes to aim. That sixense leftover api would be great for a new meta.

summer steeple
#

valve experimented with that too lol

#

actually no thats wrong

#

I was conflating the BCI input latency reducing with aiming with your eyes i think

languid haven
#

Bci input latency reducing?

summer steeple
#

gabes a fan of brain computer interfaces, and before no one at valve cared enough about it they did do some tests with using it to reduce input latency iirc

languid haven
#

Also i think that sixense hardware is much more expensive since the company went out of business. I wonder if it's possible to enable it again and bind a input to it.

summer steeple
#

all the commands are still there I think

#

right this was the image I was thinking of, I find it interesting that their test game in this image is TF2 and not CS or smth

languid haven
#

Well yeah but i've never really understood how to enable it.

#

Probably cause TF2 is a lot more goofy and fun while CS is.....CS. Gabe said it best, realism isn't fun.

cursive peak
#

TF2 has also long been a Valve testbed

summer steeple
#

true

languid haven
#

I wonder if i can find a way to get my depth camera to detect where my eyes are looking. At which point it might be possible to bind that data as an input for tf2 but i highly doubt it.

summer steeple
#

honestly just doing a quick look at the sixense code in tf2 and its very... separated from the default controller stuff

#

I'm not even sure how it recognizes a controller as a sixense controller

languid haven
#

Yeah that's what i worry about. I have no idea how it works cause really idk anyone whom have used the sixense controls or had the hardware but that's why i wanna figure it out.

#

Also the fact it's not cheating but is an unfair advantage.

summer steeple
#

become a prodigy with a sixense controller and get it banned in RGL trollfig

languid haven
#

Awww nevermind. It's windows only. So even if i could enable it won't work cause linux doesn't use DLLs.

languid haven
small sirenBOT
#

*Nah i was gonna

use on 2fort to always

have the fastest aim.*

languid haven
#

Hello haikubot, would you like to meet my friend Mr Magnet?!

#

Would be worth just to get the best aim.

#

Wait....is it possible for them to allow the sixense aiming without sixense? Like say if i use a camera to move my mouse where i'm looking?

#

God i hope gabe isn't interested in neuralink.

burnt dragon
#

so is cs when I think of it lol

cursive peak
#

What? That's not what I meant.

crisp cedar
#

a lot of valve projects are testbeds

#

the loadout system in portal 2 is basically the blueprint for tf2's loadout

#

csgo was a testbed for egregious monetization

cursive peak
#

They tested out cosmetics, crates, VR, etc.

#

Going F2P.

misty plover
#

But its kind of weird that its literally just a single command to do

left sand
#

im sure cheat users are 100% honest people

#

and they don't strategize other people's suffering both in and out of game

#

also cheat users are very smart people who dont just copy paste all day.

tough locust
tacit flare
crisp cedar
#

i think thats something that can be said without saying subscribe to stalin of tf2

tacit flare
#

Dane is seizing the means of production?

#

I though he was all about trickle down balance?

misty plover
mystic turtle
#

IDK, I personally see cheaters as more or less brainless people with god complexes
Some are so braindead they still get rolled by actually good players

spare obsidian
#

researching cheats is fun, what's not fun its people actually use them and i will die on this hill

radiant merlin
#

don't install revit while playing tf2

#

worst mistake of my life

spare obsidian
#

the what

kind falcon
grim parcel
#

i turned it off.

jagged pawn
summer steeple
#

ALT GAMEMODE SWEEP

grim parcel
#

all my homies love payload

kind falcon
#

yeah cus u love to

stiff flame
kind falcon
stiff flame
#

whos kid

kind falcon
stiff flame
#

where is that

#

i dont see it

#

what do you mean

#

clearly you are gaslighting me

kind falcon
#

sorry man im trolling.

jagged pawn
# jagged pawn interesting stat I found on teamwork.tf, peak casual playercount by gamemode in ...

btw at risk of it being considered spammy, here's the same stats for community servers (with community-only modes in bold):
CTF: 1569
Payload: 1241
Trading: 1066
5CP: 666
A/D: 636
KOTH: 606
Achievement: 561
x10 / x20: 528
PLR: 521
VSH: 359
Deathrun: 359
Orange: 263
MVM: 258
Jump: 240
Class Wars: 215
MGE: 185
Crazy Maps: 175
Zombie Infection: 172
Jailbreak: 161
Medieval: 144
TC: 124
Randomizer: 119
Slender: 118
Dodgeball: 94
Surf: 92
Mannpower: 83
Training: 81
Deathmatch: 77
Arena: 70
Mario Kart: 56
PD: 51
Prop Hunt: 51
Balloon Race: 41
Stop That Tank!: 37
SD: 28
Custom Weapons: 26
Smash Bros.: 25
TF2Ware: 24
PASS Time: 22

didn't count anything with less than pass time because lol

high current
jagged pawn
#

are you confident it wasn't just the same server

high current
jagged pawn
#

it's almost definitely just for dm lol yeah

limpid panther
#

you can use it as a lounge if you want

jagged pawn
#

true people talk on them a lot

#

isn't the most popular map even called trade_lounge

#

no it's trade_plaza mb

high current
jagged pawn
#

still

high current
#

Granted that’s only an error of 1 sever

jagged pawn
#

yeah I'm sure their tracking isn't perfect

#

I do think this is pretty clear evidence that "misc" as a concept isn't working though. all of the misc maps are way more played on community servers, except medieval because misc has just sorta become the de facto medieval queue

high current
#

I agree. I think maps being put in the “misc” category is a death sentence. They should rename it to “arcade” and I bet popularity of it would double

#

Double from “dead” to “pitiful”

jagged pawn
#

I don't think it's a naming issue I think it's a "when I queue for player destruction and I get spit out into hydro after 5 minutes it makes me not want to queue for player destruction anymore"

#

vsh would probably be so much more popular rn if they gave it its own spot, something it has more than enough maps for

high current
#

Damn I didn’t realize hydro was even in the misc category and I always have it on…

#

I find it weird koth_invasion or whatever that invasion update koth map was, is in the misc. category but pl_breadspace isnt.

jagged pawn
#

it's because valve hates invasion that's literally it lol

#

there is zero reason for probed to be in there beyond valve being pissed at how that update went

jagged pawn
#

did I get pinged

limpid panther
jagged pawn
#

RAAGGHHG I HATE YOU

jagged pawn
surreal valley
#

I didnt know that huds affected the fps this much

#

Before i had a cool looking hud but i was getting around 80-90 fps drops, now i installed a minimalistic hud and im getting around 200 fps with barely any drops

kind falcon
#

they dont

tough locust
# limpid panther i think there is also the social aspect

i used to almost exclusively play on trade servers to chat and kill people from like 2012-2014. Seemed like that's what everyone else was up to too because the trade maps were way easier to run on crappy computers at the time
actual trading was like the side thing you could do for fun especially bc back then trades weren't so cut and dry reliant on the market. looked at my trade history on steam and apparently my middle school self accidentally made a lot of good trades on those servers

jagged pawn
heavy solarBOT
#

@jagged pawn has leveled up! (60 ➜ 61)

jagged pawn
#

see even tatsu agrees

#

see data here

#

disabling your HUD saves a lot of resources, but unless you're doing that the difference is negligible

#

if you don't know frametime, basically on stock HUD he got 168fps and on the best possible HUD (ellshud) he got 171fps. it's meaningless

#

what HUD were you using before

surreal valley
#

Only changed the hud and got better fpd

#

Fps*

summer steeple
#

did you do actual benchmarks or are you just eyeballing fps

#

because a lot of things can affect fps

#

it also depends on what hud you're using and were using

jagged pawn
#

me when I switch from suijin to orange

surreal valley
summer steeple
#

oh well fps drops is different to consistent fps

#

I misread your message and it sounded like you were getting consistent 90fps and then all the sudden got 200 from swapping huds

surreal valley
#

No no

#

I always get around 270

summer steeple
#

although i'm not sure why a hud would cause fps drops

surreal valley
#

But with the weirdcorehud one i was getting fps drops

surreal valley
#

Like a lot

#

Is on gamebanana rn you can check it out

summer steeple
#

ye I know its just that the way that the UI works is not... i guess conducive to fps drops

#

its usually a more consistent thing

#

for the most part, the hud is essentially set in stone when the file is loaded

jagged pawn
#

WAIT THIS IS SO SICK??

surreal valley
#

Yeah thats the hud i was talking about

#

Like is sick dont get me wrong

#

But for perfomance is not good

limpid panther
limpid panther
surreal valley
#

Is on gamebanana

limpid panther
limpid panther
surreal valley
#

You should also try lighthud

#

For perfomance is amazing

limpid panther
surreal valley
#

It makesthe game look like shit because it gets rid of a lot of stuff like the player model but in exchange for a good fps boost

limpid panther
jagged pawn
#

it's so over for me

pale basalt
summer steeple
#

I saw one person say that it was bullshit and that it just shows up on backpack.tf

tough locust
tough locust
#

WHENNNNN is 64 bit coming out, do you think they're just waiting for summer?

left sand
#

they're not waiting for summer

#

sdl3

floral sandal
#

has there been word on whether any changes from teamcomtress and the mock "spring cleaning update" will make it into the x64 build?

potent wolf
jagged pawn
languid haven
languid haven
#

not it also minicrits wet targets for -20% less damage on nonwet targets

mystic turtle
#

pyro exclusive? :(

languid haven
#

NAH That's why it'd minicrit, scouts can already minicrit while airbourne

#

btw sdl3 is out and there's an sdl2 compatibility thing on aur

surreal valley
#

I never actually landed a crit with the atomizer

#

EVER

old radishBOT
#
rim52
Server Avatar
surreal valley
#

True

grim parcel
half rose
misty plover
#

I didn't know sdl3 was out damn

limpid panther
languid haven
#

I mean it works. Cemu and TF2 works on it.

surreal valley
#

Does map_phong 1 improve perfomance?

#

I heard it makes the game look more cartoony but its kinda buggy

small sirenBOT
#

*I heard it makes the

game look more cartoony but

its kinda buggy*

surreal valley
#

But theres a mod to fix it so i wanna try it out

summer steeple
#

mat_phong 1 is the default in tf2

#

I assume you mean mat_phong 0, since that does increase performance and people do associate it with "being more cartoony" although thats subjective

surreal valley
#

Ye that one

summer steeple
#

I wouldn't say its "buggy", I'd say that some of the effects in tf2 rely on phong

#

with phong disabled australiums will look very funky

#

and tbh the thing that most people don't like from phong is the rimlight, which can be controlled without disabling phong by setting r_rimlight 0

slender nexus
surreal valley
#

i dont use linux

slender nexus
surreal valley
#

also like i said theres a mod that fixes all that stuff

#

like the australiums looking like cheese

grim parcel
#

just wait for the 64bit update where they'll be using sdl3 anyways apparently

#

(maybe through that compat layer? i dont remember if mcoms said that too or not)

unborn pecan
#

SDL's compat layers r pretty goodf

#

Playing psychonauts with the sdl12compat layer is nice

grim parcel
#

i mean yeah but

#

idk

#

it's just annoying to use random system libraries

#

proton on top tbh

jagged pawn
#

lib

unborn pecan
kind falcon
languid haven
#

Why use windows when they charge for security updates now?

kind falcon
#

to get shit done

glass musk
#

Because it's still sadly the best OS for both gaming and productivity

surreal valley
summer willow
#

when you need to learn coding to use linux?

surreal valley
#

Thats what i heard at least

kind falcon
#

logic is a good trait to have

summer willow
crisp cedar
surreal valley
#

Mostly yeah

crisp cedar
#

there are a metric shitton of resources

#

and people that actually know their shit would be willing to help

#

linux is useable for consumers but its not exactly suited

#

you could if u rly wanted to but i dont see the point

#

using the terminal is just sth ull have to get used to

limpid panther
#

I am totally not coping

crisp cedar
#

with a will there's a way

tough locust
next nymph
#

couldnt say the same if they were using arch or nix or whatever

small sirenBOT
#

*couldnt say the same

if they were using arch or

nix or whatever*

crisp cedar
#

y

#

i wouldnt argue otherwise

high current
# summer steeple although i'm not sure why a hud would cause fps drops

There’s a few reasons huds can cause fps drops or lag spikes. Honestly they probably have more affect on spikes than they do on general fps.

Main one is that if they make a hit indicator the intuitive way, having an animation play with the damageplayer event, then it can have a bunch of animation stacked on top of eachother if you play something like pyro, engi, heavy, which is the most notable “gotcha” for hud fps stability. That’s why most huds trigger an event to kill then run a custom hitindicator, triggered by the damageplayer event.
Uber trackers using the text-based version can also cause lag spikes when they trigger, which if a hud uses one and the user is unaware of it they might think it’s a random lag spike.

Another thing is the friendslist on the main menu, for some reason some people will get fps instability that can be fixed by removing the friendslist from the main menu. I’ve never experienced this but I have a theory it’s related to how many friends you have on your friendslist, more friends=bigger spikes, is my theory.

high current
summer steeple
#

interesting

high current
#

Yeh. From the title “weirdcore hud” I’d expect that it probably has some animations running in the background, and if they’re relatively complex, I’d expect that to be the cause in this case.
But also with the title “weirdcore hud” I’m skeptical of the care the dev took to make sure they did hitmarkers right, so that could also be the cause.

Idk who the dev was but I remember seeing it in the hud.tf discord.

#

Or if it has some absurdly complicated custom materials. But I’m talking you’d need probably a couple hundred, if not thousand, math operations proxies to go from 200 to 90fps.
A 2D speedometer typically has 1-10 fps impact depending on its implementation. And that’s probably around 100 operations.

next nymph
languid haven
languid haven
crisp cedar
next nymph
crisp cedar
#

its cool

mystic turtle
#

Alright
So I think I've seen the extent of how Casual matchmaking can get in terms of unbalancedness
12v12 Badwater. 4 engies on blu, we can only push the cart so far
people get salty and I call team skill issue, saying that the enemy team is simply too OP
Lo and behold (unless someone was trying to mess with me) RED apparently had actual invite league players
no wonder there was a Scout with 12 kills and a sniper with like 8 or 9

I just left afterwards; I'm not gonna fight an unwinnable fight that I can't even learn from and get super frustrated

#

all I figured out was that you meatshot a soldier after they land from a jump; there was some goober with the direct hit who seemed like they just had to assert themselves, especially through chatbinds

languid haven
# grim parcel what

Windows 10 and below only have paid updates now. Yeah it's a subscription service now and no one bats an eye.

cursive peak
#

Win10 is going to the paid thing next year.

languid haven
#

At least when i use linux my security isn't being used as a bargaining chip but a corporation. Or being spied on.

next nymph
#

who is using below win10 and why

mystic turtle
#

because some doofuses swear by win7 I guess

languid haven
#

Win11 requires better and better hardware as updates go on but don't really give better performance.

#

Before you know it theres gonna be windows 12 and you'll have to jump ship again.

next nymph
#

i remember when win7 was "the new thing" and people swore by xp, and when xp was new you had people do the same before that

mystic turtle
#

Speaking of which, random question
Why is it that when I'm in a match of TF2 I sometimes get salty, even when I'm at least #3 on the leaderboard
damn this keyboard

#

but when I play MGE where I have much worse K/D I don't get that tilted?

cursive peak
#

Win7 is currently at 0.49% in the Steam Hardware Survey.

languid haven
next nymph
languid haven
#

I'm not, it's just mostly bloat and got in the way.

mystic turtle
next nymph
#

like windows has never been better overall, its got problems but you can disable them or look past them, but the stuff they've added recently is great

grim parcel
small sirenBOT
#

*that's because it's out

of service for regular

consumers lmao*

grim parcel
#

the entire goal of that program isn't to have you or anyone you know "subscribe" to windows 10, it's for enterprises who should have made the move already but hadn't

#

they did the same thing with win7 and xp

left sand
#

me when my linux 3 is getting lts patches still for free

small sirenBOT
#

*me when my linux

3 is getting lts

patches still for free*

left sand
#

do you realize how much work it is for Microsoft to sustain patching this software

limpid panther
#

coms is weirdly memey today

mystic turtle
#

yep

livid oracle
#

talon infection

languid haven
#

what about windows doesn't cost money?

left sand
#

windows is a one time fee for using it with free updates for the support lifecycle

#

beyond that, it is extended support

#

and is paid

formal dew
#

the paid post eol updates are meant for businesses

livid oracle
#

windows should be nationalised

grim parcel
#

that'd be crazy

#

glad no one does that too though haha

drowsy marlin
#

This century is the century of the linux desktop

grim parcel
#

some time in the next millennia linux will be on top

#

maybe

unborn pecan
drowsy marlin
#

the year of the linux desktop for me is when wayland stoped being buggy with discord and a bunch of games

spare obsidian
#

is more or so discord being incompetent however

unborn pecan
#

That may be soon

#

A lot of the wayland stack is getting Explicit sync support

drowsy marlin
#

when will discord stop being incompitent

unborn pecan
#

which should make wayland on nvidia amazing

potent wolf
spare obsidian
unborn pecan
#

hi kenaji

limpid panther
drowsy marlin
#

plus discord dones't support audio on screenshare

#

cringe!!!

unborn pecan
#

which the nvidia properitary driver only supports

#
#
With the explicit sync protocol being implemented in compositors and very soon in Xwayland and the proprietary NVidia driver, all those problems will finally be a thing of the past, and the biggest remaining blocker for NVidia users to switch to Wayland will be gone.```
potent wolf
unborn pecan
#

mmmvesktop

drowsy marlin
#

vesktop doesn't have keybind support

#

:(

unborn pecan
#

that is a wayland thing

#

at least on KDE you should be able to pass through x11 keybinds

small sirenBOT
#

*at least on KDE you

should be able to pass through

x11 keybinds*

unborn pecan
#

if you are running discord in x11 mode

drowsy marlin
#

oh another thing about wayland

#

when I use blender's color picker, it doesn't let my mouse leave the window

#

:(

spare obsidian
#

why not just run x11 in the meanwhile?

drowsy marlin
#

that's what I do

#

but wayland is cool and new but it has a lot of things holding me back from using it

spare obsidian
#

i don't see the urge to switch to wayland unless you want to post r/LinuxPorn DE custimized pictures lol

#

wich i bet is cool af but man

unborn pecan
#

I use wayland by default on both my laptop and pc

burnt dragon
#

vesktop feels choppier than official client

grim parcel
#

it'll have a lot of random issues depending on hardware. unlike the official client, it will just use whatever electron you give it (the systems) or theirs, which is just the latest

#

this mainly just affects linux, though. i know for a while mesa had broken hw accel in electron, and then nvidia had the same thing a bit later

#

but idk why'd you use it on another platform

languid haven
#

i'm pretty sure that's what freesync does but let me check to be sure.

#

i don't think it is on checking up on that

#

still adaptive vsync is a much bigger improvement over the normal one.

grim parcel
languid haven
#

really? i keep hearing the framerate is worse on wayland than x11 but i've never been able to try is since it's not working yet.

livid oracle
#

gayland

languid haven
#

well not on kde6, idk how to do that hyprland stuff. it's too weird to set up.

grim parcel
#

mainly because a lot of games on "wayland" are literally just running on x

#

also surprised it's not working yet for you. nvidia + wayland has it's problems but not working at all? that's rare

languid haven
grim parcel
#

it works on hyprland but i can't figure out how to set it up and personally i hate the tiling
so use something else?
also if it just uses x11 then why bother switching?
because your desktop is probably running more than just games

#

if it is just running games though, try gamescope

#

it's neat

tough locust
radiant merlin
#

xd

cursive peak
potent wolf
#

LOL

mystic turtle
#

push DENIED

#

engineer gaming

radiant merlin
languid haven
#

Just tries to run xwayland for some ungodly reason.

potent wolf
#

Probably because it's a wayland compositor?

void slate
#

why are these LODs bad and dumb?

radiant merlin
#

decompiled

#

i guess

#

mmm nvm it's probably just a rushed project

summer steeple
#

the way I understand it, at this point LODs in tf2 are kind of useless, because vertices are not really too much of an issue for performance (gpus now are pretty great at getting through tons of verts), but iirc every LOD adds an extra drawcall

#

but also as far as I know valve doesn't like asset fixes like this, they prefer you tell them how to fix something because they have the source files

radiant merlin
#

i did this, hope they notice it

jagged pawn
#

is this still roughly accurate

#

I ask because I feel like I've been seeing barely any recently but that's just anecdotal

mystic turtle
#

Much of their time was spent blasting Red Sun in the Sky

void slate
heavy solarBOT
#

@void slate has leveled up! (5 ➜ 6)

void slate
#

Also what about physics models? Some weapons (like the grenade launcher) don't have any making physics simulation more costly

summer steeple
#

I don't know the specifics, its just what i've heard

#

for asset related fixes, like I said, if you can describe to valve how to fix the issue thats what they want

formal dew
#

sydney sleeper texture still fugged

summer steeple
#

yeah lol

#

step 1. tell valve what to do
step 2. hope eric sees it
step 3. hope he remembers and actually does it

formal dew
#

tf2 screwed when eric leaves

unborn pecan
mystic turtle
#

I honestly find Gamescope most useful for having AMD upscaling

#

so you can run at low-res and it'll still look good

unborn pecan
#

yeah

#

it's good for my laptop

languid haven
summer steeple
#

no thats just kind of game dev in general, GPUS are amazing at crunching through a ton of vertices, although overdraw is an issue (when you have multiple verts, edges, or faces in a singular pixel it has to draw that pixel over and over), drawcalls are a pretty big performance issue

languid haven
#

why not just not draw it?

summer steeple
#

wdym

languid haven
#

if the issue

#

damnkeyoard

summer steeple
#

take your time

languid haven
#

had to get dirt out the keys, if the issue from LODs are because it'd increase draw calls. why not just not draw them? also vulkan handles draw calls much better than DX9 or OpenGL

summer steeple
#

like draw the models without LODs?

#

I really don't know tbh

languid haven
#

i thought not drawing them didn't cause a draw call so i'm not really sure what the issue is

summer steeple
#

ok I looked into it a bit, apparently for some reason the way that source handles LODs adds an extra draw call for every LOD

#

just no matter what

#

and in source, drawcalls are the biggest GPU bottleneck

unborn pecan
#

drawcall: fiend

summer steeple
#

hm, because sorse, it appears that setting r_lod to 0 to force highest quality LODs does reduce performance compared to -1

#

oh you know, I bet r_lod doesn't disable the LOD system

#

so it just keeps all the drawcalls, but then also forces highest poly models

languid haven
#

that'd make sense

summer steeple
#

no r_rootlod is for just model quality

livid oracle
#

i cant see how lods will ever lead to lower perf

summer steeple
#

r_lod forces a specific LOD for all models regardless of distance

#

cause more drawcalls

livid oracle
#

imo a fast switch middle ground is showing the icons while still having fast switch

livid oracle
#

the default dmg numbers does look kinda dookie

#

i make it big and yellow personally trollfig

#

LOL

#

i will continue using my 10 yr old gpu for 20 more years

#

what was this one @formal dew i cant see it anymore

#

i just realised this is from a year ago

#

and not like days ago like i thought

#

i blame whoever replied to one of these

mystic turtle
#

Random shower thought from me again: if you have cl_flipviewmodels bound to a toggle, could you theoretically shoot around any corner with quick enough fingers?

#

From what I've looked up cl_flipviewmodels affects the angle of your rockets
meaning you could potentially toggle it temporarily to shoot around a left-handed corner

kind falcon
# mystic turtle From what I've looked up `cl_flipviewmodels` affects the angle of your rockets m...

you normally can't flip viewmodels on the fly, but there's actually a trick to bypass this

place this in autoexec.cfg:
cl_flipviewmodels 0
alias fliphands fliphands_l
alias lefthanded "cl_flipviewmodels 1"
alias righthanded "cl_flipviewmodels 0"
alias fliphands_l "alias dofliphands lefthanded; record flip; stop; alias flipha...

▶ Play video
mystic turtle
#

hm, cool

kind falcon
#

maybe if u bother enough to actually use it

#

maybe thatll get you some extra cool points

mystic turtle
#

and heck, it's probably only gonna be counted as cheating by like, comp heads
since this is literally a feature Valve programmed themselves

left sand
#

You can't toggle it while in a match

next nymph
#

simply use the original

radiant merlin
#

the flipped viewmodels are stupid

#

it shouldn't affect gameplay

#

just cosmetic

next nymph
#

it would be silly if the rocket didn't come out of the visually correct side though

radiant merlin
#

it was acceptable in csgo because projectiles spawn at the middle and all weapons are hitscan

languid haven
# radiant merlin it shouldn't affect gameplay

on the contrary it can be a downside on some parts of the map and i believe the flip should be togglable and appear on your model to others. it is but not while inn a server i think.

next nymph
#

rocket trajectories should be in a superposition of all viewmodels and only collapse into a specific explosion when observed

livid oracle
#

rockets should have random velocity to make the rocket launcher less powerful at long range combat

high current
livid oracle
#

rockets should randomly come out of the left or right side as a buff to the engineer

high current
#

They should add back blast to rocket launchers

crisp cedar
#

peeking out of the right side of a wall and shooting myself because 50/50

summer steeple
#

they should add a random chance for a weapon to misfire

void slate
# summer steeple and in source, drawcalls are the biggest GPU bottleneck

Okay I did some testing, I decompiled and recompiled all stock weapons and removed their LOD models, I then loaded up itemtest with 31 demoman and spawned a spy holding revolver, went into the corner measured the FPS
Specs, TF2 on SSD, Ryzen 5 3600, MSI RTX 3060 12GB, mastercomfig high preset.
I saw a loss of FPS
To make extra sure, I also removed the Demoman's LOD models and tested the same way.
Saw an even bigger FPS drop
Conclusion, whatever drawcalls LODs adds is outweighted by the FPS gained from the lowerpoly models. Thus any addion of LOD to model that do not have them should be considered and implemented.

drowsy marlin
void slate
summer steeple
#

it probably does depend on the model, your average prop has less polygons than your average playermodel, but since we were talking about LODs for weapons in specific, I think its kind of irrelevant

#

oh man, whats the console command to view overdraw

#

uhhh

void slate
#

But since bots can't spawn with cosmetics, its difficult to test.

summer steeple
#

ye

tough locust
#

i think it's just bad bc there's so much subjective stuff that isn't a "fix" like sure some model/UI/sound overhauls and whatever look interesting but they're not exactly a fix to something that's broken it quickly just became 50/50 suggestions to actual fixes