I think you're both right. Like mcoms is correct that live service games need players to be viable and if you don't get the players then it'll fail, but you're right that that this relies on an understanding that valve will keep supporting the game and address the issues of the time (even if they don't "fix" everything and they introduce more issues, as long as they're trying) and there was 0 indication that this would happen. It just was not in the cards to expect the entire community (not just comp) to suck it up for an inferior experience in the vague hope that valve might eventually start treating tf2 like a huge esport
#Team Fortress 2 Megathread - winter is the most chill time of year
1 messages · Page 52 of 1
it did not help that it was 3am and i was fighting fortnite's editor to make a simple healing mechanic for 10 hours straight
to be honest comp is what ruins games if you focus too much, if weapons are built around being fun then on whether they're fair to fight with and against then finally determining if it's too similar to a previous weapon. is the best way to balance a weapon or to add new ones that aren't bad.
no one plays comp because all it does is restrict how you're allowed to play the game fair or not.
there goal of comp is consistent and predictable gameplay, shit that no one watches. 64bit casual matches would make a better Esport.
not because it makes sense or is stupid but the fact it's not always predictable and keeps your attention for more than 5 mins. although not to say random crits should stay in it but instead maybe random minicrits.
im going to be honest
everything you just said felt like a slurry of words barely connected to each other
i could not derive any considerable meaning from this paragraph
give me a break, i only got 2 hours of sleep
also some idiots think sharpened volcano fragment being added to comp somehow matters.
biggest change to the meta in years
like this one makes zero sense idk what you actually mean here
Here it is! The same hardware as my other benchmark, but on Windows 11:
- The demo used is of a 12v12 casual match on pier, with players wearing cosmetics (no unusuals, unfortunately). This demo was chosen because it has a little bit of everything: water, ragdolls, explosions, gibs, fire, things at different lods, cosmetics, etc.
- "high" and "low" correspond to the max and minimum graphical settings that you can set through in-game menus (except for anti-aliasing and blur, which were turned off for every test, but including advanced options like the hud playermodel)
- You saw that right:the x64 beta on high performs almost better than mastercomfig_low and better than low
- The SVG fametime data is averaged over 5ms
- You should open up the SVG file in you browser to easily scroll through the data. If you open it up in Illustrator similar programs you are gonna have a bad time.
- Looking at the frametime data you can see that the improvement is basically the same over the entire demo, this is probably because the demo itself is kind of homogeneous. Maybe I should make a more synthetic demo file to check out where most of the improvement actually lies
- Timedemo distorts the relative improvements between tests, so I'm not using that. Please read the notes under the graphs to understand the setup and options used
- I've included a video of the demo file.
- I will not create a graph that includes both Windows and Linux because I don't believe they are directly and fully comparable, since the game looks slightly different even at the same graphical options on either platform. But SOME comparisons can be drawn: #1072696252162117752 message
linuc
that's a windows 11
like 1st sentence is just false on all accounts and 2nd sentence is a nonsense sentence that doesnt seem to mean anything or is connected to anything
linux has better averages across the board, except for mastercomfig_low without the beta 
ok so why would useless weapons need to be removed from comp if they have no impact? why would it be so important?
does the demo have parts where you look at particles at close range
what
I think a rocket is shot at your feet at one point. You can check that out in the video I included
i mainly was thinking of like
the heal particles
or looking at a burning player up close
cow mangler too good for sixes
(8GBx2) TEAMGROUP-UD4-3000 16-18-18-38
that has cause my game to suffer when getting close to a lot of enemies burning in the same spot.
bless your computer with some netac shadows
🙏
hwinfo doesn't list the chip manufacturer, but you can probably look it up with the ram model
idk why particles would cause lag since i assume they're just supposed to be imgs but could be the transparency or something.
I do that in the demo
amount of them
(very meny.)
also heal and crusader's crossbow particles visible and close by throughout
do most of them get culled at a distance?
wouldn't make sens for 60 fps at a distances but 5 upclose.
they have more pixels when theyre up close
something about having a bunch of transparent shit on top of each other or whatever i dont remember exactly
huh?
idk why there's no way to just calculate the alpha's value and say "anymore particles in this area won't change what you see but can degrade performance"
idk waht thatm eans
nvm, it has better averages across the board I read the chart wrong
impossible i thought the nvidia driver was meant to be doodoo
its kinda funny to say this because that was moreso grapevine's point and less so mcoms: the main reason comp bans weapons because those weapons are just terribly unfun to play with/against (either in general or specifically because of the format)

this is awesome to see though kenaj, great work! :)
people like comp because the format is oriented towards what's actually oriented to fun, and didn't like valve comp because its got a bunch of unfun stuff too (what mcoms was saying people should just suck it up and play to win)
have you watched comp before
64bit!?
sixty-four bits
i prefer 32bit casual matches personally
rarely, sometimes good but they don't often allow sniper or demoknights.
fun is extremely subjective
I'm not sure what your point here is. Sharpened volcano fragment is already unbanned. I think the only people thinking it matters are people under the misunderstanding that it's banned and draw conclusions about their unfounded assumptions
people who use the wrangler are having fun
people who like that mechanic, find it very fun to balance dps, healing, etc and tank an uber
so its not fair to say that comp bans weapons that are unfun
played on a server that disabled the aim assist, never had more trouble aiming in a game
they ban weapons that are outside of the 6s mindset
whos to say that sniping a medic is fun
should I have said "prefered game design for the target audience" instead? You know what I mean
its not fun for the medic but because of the mindset of 6s balance, its fair to have a basically perma sniper offclass roamer
says the sout or spy who kills them
or a demoknight since they directly counter snipers
yes but the target audience is very different when we are talking about 6s players solely and people who want to play tf2 seriously/competitively
so you cant just assume it, thats my whole point
this is just the average community 2fort player
no really some take it really seriously
the point of competition, and really play in general, is to be given a set of constraints by a ruleset, and to excel within that ruleset.
not to then bend that ruleset to skew play in a prefered direction. that would be a different game.
idk I feel like this is stretching it. I have extreme doubts that there's this mass of players who want to play competitively and would form the competitive community, if only they had a wrangler. I think it's a safe assumption to make
no, thats not necessarily what im saying
maybe half of those do that
and maybe the other half sucks it up and plays the 6s game
thats my point
my point is that game design still exists and it's not enough to just want to excel under a set of constraints, those constraints have to actually be what people want to play
comp is mostly dead because no one likes random rules, it's stupid and we already have that issue in community servers with RTD being in every god damn server.
that is true but whos to say the 6s game is what people want to play?
*that is true but whos
to say the 6s game is what
people want to play?*
- mcoms
and also, pure fun is not equal to enjoyment
theres many types of enjoyment
adversarial experiences, especially where different sets of players can carve a niche, and excel in a specific adversarial climate, is where the best competitive games come from
ultimately, fun is extremely subjective, according to all theories of it. so it depends entirely on the audience, and i cannot see any other way of describing the 6s playstyle as anything other than self selecting
i don't mind taking the game seriously but if restrictions are even mentioned. just use stock cause it's pointless to argue about which weapons should be removed cause then you get into the arguement of what classes get crits and you end up either removing a class or something dumb.
the point of a game design is not to smooth everything out
To be frank, I don't know. I haven't gone and rigorously tested tf2's design and analyzed it with design principles. I cannot tell you how to balance the game properly, nor am I trying to.
But I'm pretty confident tf2's current state is not there, and I think it's a reasonable concern that valve was probably never going to embrace tf2 to the extent of dota or csgo to do what needs to get there (for a variety of reasons that this would not happen)
comp is, have you seen the configs some use? it's like plastic
but when the choice is between giving valve a chance and not, why would you choose the latter
what is the downside
can you please explain that to me
whats the downside of sticking through comp for a few months
people abandoned it first day
you can still play scrims, you can still play in the 6s community
just queue for ranked matchmaking in your normal playing sessions
you mean CS:2. unlike tf2, csgo was completely abandoned.
tf2 a least gets fixes everynow and then but it really was the end of the line for CSGO
cs2 is ultimately still csgo
it's not, can't even run it without better hardware.
i can run switch games at 30 fps but can't run cs2
*i can run switch games
at 30 fps but
can't run cs2*
- jimbimbum
what does hardware have to do with balance
graphics and major engine changes making you need beefier hardware
See this is where I think you're fairly correct mcoms, I think ideally it wouldn't have been abandonned as quickly. Especially from valve's perspective and for the ultimate state of the playerbase, I think it would've been much better to
My only hesitation is that "opt into a worse experience for however long it takes and maybe things will get better eventually, no promises though" is a very hard sell, and it's tough for me to blame the playerbase on rejecting that
*graphics and major
engine changes making you
need beefier hardware*
- jimbimbum
do i just fucking speak in haikus?
csgo launch was rough.
dota launch was rough.
there was no indication that these games would really succeed.
yeah if people wanted that they can just go play overwatch 2. look what happened.
but the pro players thought well, between choosing languishing just as we always have, and valve supporting our competitive scene
then well,
we should choose the option that has a chance of valve supporting our competitive scene
because lets say valve fails
then youre in the same place
no harm
if you dont support valve at all, youre in the same position as if valve failed
anyone remember that comp tf2 servers that had it's own kernal anti-cheat that still got bypassed?
and maybe played through like a culmulative 100 hours or so of bad matchmaking
dota literally did the first international without all the heroes, a lot of the skills were buggy or half implemented, none of the art was there
the meta of the first international was so skewed because counters to heroes did not exist since they were not implemented
I think csgo and dota had a major advantage in being singificantly different games. People wanted to migrate to them because they could see there was something there as a tangible improvement over dota 1 or css. There was an understanding that these would get stuff sorted out eventually because they were ramping up
TF2 wasn't in the same situation and it certainly didn't feel like that was a safe bet
thing is what does valve even get out of comp? that's why tf22 has paid to enter comp matchmaking because they get something out of it.
cs:s was abandoned entirely at that point.
it felt like valve was out of their element for cs.
csgo is too at this point
no one had much confidence in cs:go
but they knew it was the game's future
so they gave it a shot
it looked fun but not something i'd care if it were an esport
and i have no idea how on earth you could claim that tf2 wasnt in the same spot
everyone was bemoaning how tf2 comp was languishing
*everyone was
bemoaning how tf2
comp was languishing*
- mcoms
they weren't releasing tf3, that's what I mean
and valve comes out with a huge new matchmaking system
yes but they were releasing a new matchmaking system
it was ramping up
they literally launched an entirely new feature that completely reworked how the game was played
i prefer valve pub servers honestly. less bots too
how can you see that launch and go, oh valve isnt doing work on this
*how can you see that
launch and go, oh valve isnt
doing work on this*
- mcoms
because CSGO and CS2 are not the same. it's a port to a engine with more graphics.
gun mettle was literally a revitalization to the game's balance to be more competitively oriented, and they continued to make improvements update after update (tough break after that)
was it entirely finished on launch? no, did it need more time in the oven? yes but what game doesn't these days?
and then they launched meet your match
valve added turbine to the map pool, removed it after backlash, and secretly added it again later
how could you not see that as valve trying and the game being on the up and up
i knew gunmettle wouldn't be permanent and i hate it for that reason.
it just wasn't long enough.
instead i'm stuck with a shitty contracker that is just sitting in the background being useless.
they literally sucked the soul out of the game, all for competitive players
removed almost every casual mechanic in the game, including the sandman
2forts
yeah, kinda why i hate comp. let them decide and they'll decide to force it down everyone's throats which is why i don't want them to get even an inch cause they take a mile then they'll try to take everything. theey have vscript andd sourcemod. comp is a community thing and needs to stay that way.
if they want to hold events sure, don't expect valve to do it for you and with people giving a shit enough they can make their own rebalance or changes on their own servers and if no one likes it then just don't play on it but the way gun mettle did that shows why the game can't be competitive, it will ruin it for everyone else.
i still haate that stupid GRU change
i know heeavy is strong but 100 HP is less than a scout
*i know heeavy is
strong but 100 HP
is less than a scout*
- jimbimbum
i hate this bot
no, it has no soul, it's not real.
you are not real.....
hi haikubot
I love you @small siren
is jarareking ok? they've been typing this whole time even through my rant.
it's tough to be in this kinda argument because on the one hand I understand where you're coming from and I agree with some of your main points. Like yeah, valve was making changes. Some of them were big changes! But I remember feeling back then that it felt kinda like it was taking quite some time, and even that felt like a burst of effort by a smaller team that probably wouldn't stick around and maintain pace (let alone accelerate it) even if valve comp was a reasonable success. It sucks that it flopped that hard and it's stupid that some of the contributing factors were essentially misinformation by players, but it was obvious it was never gonna eclipse dota or cs or anything like that. And it felt like it had to do that to be sustainable. And sure, people could've sticked around to try longer, as far as the playerbase goes it would've been great to, but I don't think it's fair to blame (a small subset of) the playerbase for something that was realistically not going to happen
I dunno mcoms, I just feel like you're using reasonable perspectives on playerbases to make unreasonable arguments against a relatively small subsection of the playerbase. It's stuff like going from "the mindset should be about exceling under the game's constraints" to "they literally sucked the soul out of the game" -- two seemingly incompatible stances in my mind (do the particulars of the constraints matter or not?) that are only held together by "fuck comp players" -- that makes me thing you're overstepping the argument
sorry for the negative connotation
i should have said, sucked the original soul out of the game and inserted a new soul
tf2 when it was made was very care free and casual oriented
its not about saying fuck comp players, the point is that they hard committed
and just steered tf2 into a new direction, for nothing
all for nothing
like im saying the very essence of decisions that led to the sandman being a stun
those were sucked out
in favor of a new approach
which can be argued, yes is better, especially if you want to be a competitive game
but to drastically change the vision and pillars of the game
all for a comp playerbase that ultimately did not help
i feel like your feelings may have been a mix of valid sentiment as well as bias, as they always are for anyone
if you look back at it, they did everything fast
I've done a bit more thinking about it and I guess the way I'd put it is "all these problems are excusable as unavoidable or blameless unfortunate circumstances -- unless they could have something to do with comp players, in that case they're the ones who are wrong." Like seeing what playerbases do as nothing more than just responding to circumstance, but not extending that same courtesy to the comp playerbase
we were just viewing things through a certain emotional lens
because the comp player is motivated and directed
they bemoan the objective of trying to get their comp scene off the ground
the casual playerbase has no centralized directive or motive
they just wanna play the game, and it really isnt opinionated
oh absolutely, but my point is more "I remember the emotional lens I was viewing it from, and I understand that many (most?) other players viewed it in a similar way, so I think it's hard to critique the actions of the playerbase as if they weren't under that emotional lens"
yes but the csgo playerbase, the competitive players
realized this
they were like
oh shit, we need to get out of this emotional state
because this is the future of the game
the future of counter strike as an esport
we could be big now
if the comp players are going to direct the developer to change their ways, and then not participate in the very thing they asked for, the thing that would help them get what they want
then i can absolutely blame them for that
im not even saying everyone is faultless, this is your position
i am just merely pointing out the fault of one group
i did not exclude anything else
and yes, sure, valve could have CERTAINLY just thrown money on a million dollar tournament and that would have just shut everyone up
i can concede that
but in terms of the risk to them, thats a much larger risk than people sucking up a non-perfect matchmaking to play their favorite game
I dunno, I can't help but feel that last point is a little hollow when it's been repeatedly pointed out "this required a lot of things from every area of the playerbase" and your response has mostly been "but it's the comp players who are at fault here" as if implicitly every other subgroup is excluded from this
or at least, a variant of their favorite game
i definitely think the onus is on the competitive players more than any other group
and i explained why above
the competitive community is a relatively small, but very visible group. most of the streamers and clip creators at the time were competitive or competitive oriented. they are also largely aligned on their goals to make a tf2 esport for their own benefit. the general playerbase is just a chaotic soup of whatever. you cant really point to anything there.
and again, valve could have thrown $1 million to a tournament
and shut everyone up, got everyone participating that way
but for some reason, they didnt want to take that risk before they reshaped the community
and thats their fault, perhaps, for not taking that risk
but i can also criticize the competitive playerbase, which is largely homogenous with maybe slight variance (especially comparatively so to the entire population), which has the largest voices in the community, etc
which just completely dropped the ball as an advocacy group
advocacy groups dont have to be the entire population
they just need to be enough eager, motivated people who advocate for a goal
and for people who largely keep saying omg it sucks that tf2 didnt become an esport
well, i cant really see it as anything else besides what i have said
rather than being an advocacy group, they instead contributed to sabotage.
like why would you do that?
and this happens every time
i remember even before valve stepped in, other major esports players, i believe one in the UK (maybe it was faceit?) offered to make tf2 into an esport (like 2011?) and the community just couldnt get it together
and its like, okay, well if you wanna just keep being this small 300 person thing forever, cool.
do that
but dont claim that you did everything you could and its just that everyone else wasnt fair to you!
yeah, I can agree there for the most part. Maybe it's just a "agree to disagree" situation but I don't know how much of comp players are as an advocacy group, though: the chaotic soup of whatever that is the general playerbase was absolutely needed to make valve comp a success, and I don't know how much b4nny saying "we need to get our shit together and make it work" would be listened to by the general playerbase
Teeth Fart Dress 2 c:
i dont specifically label comp players as an advocacy group just because they are comp players
i do that because how much they bemoan the loss of tf2 as an esport
as if it was just everyone mistreating them
and they had nothing to do with sabotaging their own chances
like if youre going to constantly and consistently complain about conditions, why actively try to keep those conditions
they did, absolutely. But I don't think tf2 would be an esport in an alternate universe where the comp community as a group did everything right
i do think so
because you can see that happen in other games
and sure
observationally, we cant really know for sure
but i would say theres a heck of a big chance
and one day, valve is going to pick tf2 up again out of boredom
or the tf ip
and i hope to god
that this time
the comp community will welcome them with open arms
I think that's really the root of it. We're arguing over hypothetical untestable alternate universes. I can't say for sure that tf2 wouldn't be a major esport if things went differently, but I'm not taking it on faith that it would be either
but why not have that positivity to at least try?
like at the end of it, we're advocating for either a completely angry community which spits on everything handed to them
or a community that is welcoming, forgiving, understanding
even if it didnt turn out great
i would have felt it was more pleasant if there was a body of comp players that earnestly give everything a chance, give constructive feedback after that period, etc.
and tftv is definitely not where that happens
and unfortunately, thats where the community is
I think the tf2 community, and in particular the comp community, should become more welcoming, forgiving, and understanding. But I think it should do it for its own sake, I don't know if it ought to be motivated by financial success and social prestige
for sure
im just pointing that out as a consequence
which is why i was talking about mindset, taking things with more humility rather than ego
fair enough
and yes, the tf2 community should be better but IMO tftv is a much worse cesspool than reddit
like at least reddit is largely socially liberal, very accepting of people, etc
tftv is just a step away from an imageboard
too many unchecked chuds on tftv
then a big thread about a serious topic like sexual assault comes out and all the serious members of the community say "we need to do better" and the chuds get downfragged and then a month later nothing changes
Too many meme lords and not enough people at the top telling them to fuck off.
It did at least seem to get more toxic when the old guard of the top talent started bleeding off.
At least on the HL side.
Honestly that's the entire valve community as of late for whatever reason
If its slightly different to what they want they throw a tantrum
I saw perople complaining about the half life remaster even though its amazing in every way
Most cries for "balance" are smokescreens for self-serving agendas. 😀
Right, fixing under/over powered weapons is just an agenda.
Yup.
ego driven agenda
How much of a piece of shit do you have to be to think that "Gee willikers, it's awful to fix a game!"?
you really can't go 5 seconds without insulting someone, can you
Who's ego driven agenda was it to split the Equalizer?
*Who's ego driven
agenda was it to split
the Equalizer?*
- steamworks
Fix a game based around what, exactly? If someone advocates for the Wrangler being OP, what is the objective basis for that? Because it interferes with the advocate's preferred mode of play? Because it wastes that person's time with stalemates? Because it centers the entire game around it irrespective of mode, format, map, or condition? Spoiler: it's not the latter.
People that don't like being one-shot by Soldiers moving at Scout speed.
*People that don't like
being one-shot by Soldiers
moving at Scout speed.*
- lordexor
So it'd be perfectly fine to have a weapon with a hitbox big enough to kill everyone on a map that does a million DPS?
Fixing it would be wrong.
I said most not all.
And there are conditions where such a weapon could have a legitimate use in a game loop.
It'd just be some shit agenda by people who didn't like it.
*It'd just be some
shit agenda by people
who didn't like it.*
- steamworks
I'm talking a TF2 weapon with that design.
Just spawn and hold down mouse1 to kill the entire other team constantly.
No counter play at all.
And how many weapons in the history of TF2 satisfy that condition.
You're the one insisting anyone wanting an OP weapon fixed has an agenda.
A selfish one at that.
"Most..." And specifically within the context of TF2, there have been very few weapons that are egregiously OP to the point where the opposing players may as well just give up and uninstall.
There was a brief time where the arrow hitbox for the Festive Huntsman was broken. You could fire the damn thing down a hallway and hit anyone standing in it. Might as well have been an arrow wider than Heavy.
Should that have been left?
That's a bug.
It made it overpowered, though.
But it's an unintended bug. I don't see how that factors in here. We're not discussing bug fixes.
Maybe you have an agenda ignoring the overpowered nature of the damn thing and dismissing it as a bug.
"Everyone who takes issue with balance is a narcissist"
seems pretty fun, they should bring it back
Yes, it's fun to be hit by an arrow 10 feet to your left. Fuck off you ignorant piece of shit.
LOL
This is why you're human filth.
LMAO
you must be fun at parties
That example is not a balance issue
steamworks, i feel like we have given you way too much leeway
you can't be this toxic to people
even if they frustrated you by saying different opinions in a non combative way
if you do it again, ill have to ban you
There's not a better way to shut down the jokes.
And I also never said that people proposing balance changes were narcissists, merely that they tend to have personal stakes in the issues they're deeming problematic. A Scout main or someone playing 6v6 claiming Natascha is bad for TF2 because it impairs mobility in a game supposedly defined by its advanced movement (two out of nine classes are defined by advanced movement) is self-serving. Someone that plays primarily Engineer is probably not going to care what minigun the Heavy uses and typically isn't the person making a thread about it on r/trueft2. They're overstating the impact of this weapon because they want to advance a narrative that portrays something as far more of an issue than it is.
And rinse and repeat for the majority of weapons people complain about, especially now.
if you're joking, i dont think people are in on it
please make it more clear
I was talking about others throwing in jokes in the middle of serious conversations.
He's saying it's a good way to stop joking, not that it's a joke.
i think all you end up doing is aggravating the conversation
if you want serious conversations, discord ain't the place for it, or at least this one for most part
So then what has been all this talk in this thread for the past day or two?
*So then what has been
all this talk in this thread for
the past day or two?*
- steamworks
Bored people talking about silly hat game.
Yeah, not as serious as you think it may be
Yeah, coms and jarateking from a couple hours ago was just all giggles.
I wasn't here a couple of hours ago, so I wouldn't know
*I wasn't here a
couple of hours ago,
so I wouldn't know*
- potasiummmmmmmmmmmmmmmmmicrowave
love you, haiku bot
What else would you call that?
The tone doesn't seem that serious, although they are talking quite in-depth
this server is extremely serious! if you make a joke, you'll be executed 🙀
I just don't see the tone there
about time.....
That's a serious conversation.
maybe to you it seems serious, but maybe you're misreading the convo
If that was happening in person and someone burst in screaming a joke, wouldn't that be inappropriate?
me when i join a 6s server
#community-archived message
self post throwback,.
Well this isn't happening in person, and this is happening in a discord server where people know each other well, and are comfortable with one another
omg
;vom
I remember ;vom
ulteriormotives... good times
that would be pretty funny tbh
It shouldn't make a difference.
Well, who are you to dictate how a conversation should be
also, just because you don't like it doesn't mean you can be an asshole
Let's just go spam memes in all the help threads.
oh god what ever will we do. it would be the end of the world
Whatever you wanna do, buddy
You know that'd be inappropriate.
#1072696252162117752 message and this is an appropriate response?
i can pull up more if you want
it really ain't
Responding to someone's request for help with just gif spam?
they would literally die if someone did that
oh actually remember that one guy
Yeah, I don't see how gif spam equates to a joke
Haha funny le epic meme gif
Yeah, how about we spam that at you a hundred thousand times next time you have a question?
it's not about "allowing" it's about demoknight being an objectively worse way to play demo, you're just making yourself play worse lol
obv you can get away with it in casual bc people are bad there but demoknight is the equivalent of those old muselk "can I get a 20 killstreak with only my pistol" videos
idk but something about this is wrong....
Do you have no empathy for anyone asking for help and just getting memes in response?
who was asking for help
You're bringing up a hypothetical that does not exist, and is irrelevant to this conversation
lol so real
It's inserting jokes into a serious discussion.
Which is, about your insulting other people at the drop of a hat whenever they say something you don't like
you are literally going to die if someone makes a joke
Furtheremore, why can't you understand that because some people may be having a conversation that is discussing something in-depth, it's not neceissarily serious. There is nothing necessarily serious about this server tbh, especially when it comes to TF2
It's all casual
and that justifies you being an asshole
Yeah, all that talk about Palestine is just jokes.
this is a tf2 thread.
get over it
and the talking about tf2 is serious?
it's not neceissarily serious
we can have serious talks, but nothing about tf2 is serious
"There is nothing serious about this server"
Sure, none of the devs have ever had serious TF2 discussions.
I can edit my statement to fit in an exception you brought up steamworks
Does not change the reality of the sitatuion
happy now?
Do you want everything dictated verbatim for you?
So, what? I'm not welcome because I want actual discussion and not jokes?
oh man I know a good conversation is happening when I just see "8 blocked messages"
and others aren't welcome because they want to make jokes?
somebody tell grapevine to unblock me.....
I would like to appollogize over freaking out over your DM, which was an over reaction on my part 100%
But this isn't a serious place. That apology is just a joke.
In-depth conversations? Just jokes.
anyway I think the comp discussion lost the plot a little. like I think the problem was that there were so many issues with the comp launch that it satisfied no one. there was the group of weird nerds that didn't play because it had no dx8, sure, but then there was also the group that didn't play because of the poor weapon balance, and another because it was all 5cp and there was no variety, and another because they kept getting put against top players bc the matchmaking sucks. there were so many reasons that different people didn't give comp a chance and I think it's dismissive to say that it was all just "comp players being unfair"
i think tf2 comp is destined to be doomed
holy shit it's peter griffen
big fan
Competitive TF2 should be up there with CS and Dota.
lol
same. my whole view on it changed after funke said that having a difference between specialists and generalists made the meta stale
There's that attitude that you can't play TF2 in any way other than being friendly or whatever.
"Go play CS if you want teamwork" "Go play CS if you want to communicate with teammates"
"Go play CS if you want to play the objective"
i like to think of it more as "go play CS if you want a lively comp scene most of the playerbase enjoys"
yeah
oh great
in CS2
not this shit again
The comp and casual game are basically the same
despite like differences in round numbers etc
its a pretty simple game to understand
my whole view on it changed after funke said
average tf2 player
valve has the perfect esport in their hands
also
its an insanely simple spectator sport to watch
fuck you dyno
im glad i can keep the circlejerk going
too much trolling 😔
the generalist/specialist thing would be fine if they played on maps that actually needed specialists anywhere other than last
european weezer....
hurricane 5 mins dont post funkeLETSGO challenge
lmao
STFU UP DYNO YOU PIECE OF SHIT
(easier to stop doing crack)
comp players just need to use GRU more
they don't understand how the game is meant to played
lmao
comp players need to wash their bootain stains out of their underwear
I do think it's worth noting that even in nr6s, absolutely no one played heavy unless they were defending on payload, because he sucks at everything else. it's not a "he would be played if we unbanned x" thing
if people want him to not be that then they need to beg valve for rebalancing lol
guys I have family members who lvie in Bellvue
should I go over, and breaking into valve's offices
yes or no
one yes from skyrym
yes and ask them to shut tf2 down permanently
Why not just get a tour of the place?
wtf discord wiped my saved gifs
honestly, I wonder if I email the right people and say
I was gonna send the one of steamhappy detonating a nuke
"Hey I am literally right next to your office, could I get a tour"
I don't think they really do tours anymore outside of content creators
I know recently a mapper got a tour and talked with eric
just make sure not to promise the tf2 community a qna
Can't hurt to ask at least.
hey guys cipherlock here
they will flay you alive for asking about the next comic issue
funny you mention that rayne
leak the sex update
you know that part of the us that disney owns
ok poookie wooki bear ❤️
valves working on that one too
TF2Maps Blog
On the 21st of February, 2024 I had the privilege of receiving a brief tour of Valve's headquarters in Bellevue, WA. While seeing the holy halls in which our favorite games were made was truly awe-inspiring, the real highlight of the tour was the conversation with Eric Smith, current de-facto lead developer of Team Fortress 2 and main point of c...
good on em
No Access
fard media
I brought up mod projects related to TF2. Eric acknowledged that Valve had been working on better support for mods within TF2, as an alternative to outside projects that Valve may object to for intellectual property reasons or violations of the Steam Subscriber Agreement.
carefully worded
most shocking thing
tos violation! reported!
they actually test maps 
ok pookie
why you callin me your pookie
ah yes they pick maps based on if they're fun, for sure man I believe them
*ah yes they pick maps
based on if they're fun, for sure
man I believe them*
- grapevine
exactly
we dont share things in common
you dont meet the criteria nor have you unlocked said dialogue options
truue
hurripoo we should reenact the tick tock video
you wouldnt play fortnite festival with me
so you dont qualify
yes great idea getchpoo
WHO REMOVED MY EMBED
rayne probabl;y
wow i could actually get away with murder
whats this for
who are you murdering first
you
real real
There are official color swatches available if you want to choose a different TF2 color.
yeah i was just about to grab it
it's a nice color :(
😳
use light mode 
maybe i just have bad taste, i think it's fine
i think i just prefer brighter more saturated colors
bruh i think the color they use for the main logo isn't even in the palette
contracker be like
LMAO
omg you're right
its true
what is this?
^
I decided to open up hammer for the first time in a while but i just realized i lost the most recent version of my map when my HDD died
and i don't remember what changes i made
10 months ago since i last comitted
and i don't even know when i last worked on it
god this map is SO BAD lol
but i have no clue what to do with it
place it on a flash drive and mail it to gabe personally
youre like
projecting what you like onto everyone
like
i don't consider the csgo comp community dead just because i dont like it lol
*doesnt play it* wow! nobody plays this!
come on
no you don't get it my opinion is gospel
literally
you can definitely dislike tf2 comp i just think youre acting like your surface level opinions are facts
it's literally the shit with ppl saying that comp bans every non stock weapon even though almost everything is on the whitelist right now
same people with really strong opinions about it
the whitelist has definitely regressed backwards
i personally think that valve shouldn't change weapons for community comp
not even hl
they have their whitelists and shit
det and scorch are unbanned in eu right
this is EU
huh was it the other way around
yes
but yeah, there was a big push a few years ago and there was some amount of progress made
but idk if you were in those whitelist meetings lmao
RGL 6s currently bans 0 Pyro weapons.
it was just a guy for each weapon moaning about a specific scenario he didnt like in one of his scrims
it was completely subjective and based on personal pleasure not competitive viability or interesting choices or anything like that
b4nny was pretty much the only person earnestly pushing for it at the time
and now that effort has been abandoned
global whitelist is gone
and people are banning more and more weapons again for no reason out of nowhere
for example loch n load
just because one person complains about it performing well in a very specific scenario
which is literally the point of unlocks
it was like oh demo with lnl can reach further with pipes and theyre faster
yes you just described the weapon
it also has downsides
competitive games do have separate casual and comp rulesets, thats entirely fine
but tf2's is without a doubt completely based upon the comfort of a few people
not for the health of the game, its viability for competitive play, or spectator sport
i think that a lot of weapon bans definitely have very weird theorycrafty reasons, but i really really doubt that more people are gonna be playing or start watching comp because they can use the loch
thats not really the point of all of this
for one, it does close off opportunities for play
some people prefer stalemates and defensive playstyles
some people find that interesting to watch too
other thing is it affects balance is really weird ways and actually fucks over 6s' metagame
what's going on here btw
its just that none of the weapon unbans ever have increased player count or made it more super interesting to viewers or suddenly less stale
the statue got unbanned and it didnt like
make 6s suddenly super unstale
just some medics used it more
That checks out
Having a simple gimmick won't suddenly attract more players
and i think adding things can take away
NR6s didn't seem to attract all that much attention.
i think it improves some stuff
what the statue took away was there was less ubersaws, whether you think thats good or bad idk but it did take something away
and also its a big opportunity to advertise, oh we unbanned all the weapons for real
i mean, valve did look at this themselves
That also could make sense, given it literally just becomes closer to casual
weapon variety does improve the game
imo this an often ignored consequence in general in regards to game design
Personally, we'd have to do a bit more testing, as some weapons could be nice to have
I mean, coming back to an old point, why is the Detonator banned in comp? Because they don't like Pyro having extra mobility?
Because it gives the pyro a cheap AoE fire explosive that can be mitigated by spreading out, and doesn't even have the Scorch Shot's endless streams of shit?
adding features can take more than they add
(IDK, just an outside observer's viewpoint)
like with the loch and n load example you mentioned, i think the ban is stupid
but if i use your logic with subjectivity
there is something that feels "pure" about the whitelist being stock + kritz + gunboats. I don't think we should go back to that, but it does have strengths over what we have now
what if i like watching players play with rollers
what if loch eventually overtakes the ib/stock and takes epic roller play away
remember when darwin's was basically "if you have a sniper you should run darwin's because you will win every sniper fight then"
wait, was this back in the day when the Croc-o-Style Kit gave you headshot immunity?
the easiest example of "more variety is less" is when one of those options is a degenerative strategy
or does this have to do with an old version of the Darwin's?
it was when they removed set bonuses but buffed it to give you enough resistance to survive an uncharged headshot
which is most of what sniper fights are so
oh, I see, I see
so it's essentially similar, yeah
the only thing about the set bonus is that you couldn't use stock sniper with it, so it wasnt a free win in a sniper fight
sydney sleeper is powerful for other reasons, but not so much for sniper fights
I liked how UGC handled the sets. Instead of banning any of the weapons, they banned the hats.
bro no fucking way they have lnl banned thats insane
I can't believe my eyes i checked too
like you know what else has faster projectiles so that they go further and also does more damager? the direct hit????
arguably direct hit is better because it still explodes on contact with the ground, shoots even faster projectiles, does more damage to everything and not just buildings, and it doesn't even have a smaller clip
you need los with dh
I do think RGL might have the less restrictive whitelist.
EU used to ban almost every single unlock. It was, like, everything except Kritzkrieg and Ubersaw.
you're right though, RGL is much less restrictive
its etf2l but without the actually insane bans
EU had Gunboats banned back in the day.
got owned too hard
what running 3 projectile classes does to a mf
also like i liked watching meds hit ppl with the ubersaw because it looked funny but they just use the statue now because theyre cowards
Wish I could remember which match it was where a Med getting a clutch as fuck Ubersaw hit totally flipped an all but lost match for the team.
if I wanted to make a big comparison between loch and dh it'd be that stock rockets are still relatively easy to hit because of splash, while rollers are only reliable as spam area control and not an actual direct attack. dh doesn't make it easier to hit in general (only airshots), while loch feels like cheating with how easier it is to hit in general
i think a new class would be a really cool way to shake up the meta
maybe even make it a woman
meet the tf2c deathmatch merc
tf2 should add a new class every few months
i would 100% be a miss pauling main
guard dog (girl) 😳
The pure amount of unbridled salt that that would cause would be a sight to behold.
weapons:
- primary: lesbian pride gun
- secondary: throwable pronouns
- melee: dyed hair
@crisp cedar
guaranteed that secondary would be banned in 6s
is this still the guard dog (girl)
too broken
yeah she is a furry also
mg level broken even
come up with a concept first then you can make it a woman, but if we're going for diversity i'd prefer an actual dog because they're more cute and more scary.

also it pisses off peta which i fi d funny
btw this is the exact naming scheme a roblox dbz game had.
the concept is a woman
the concept isn't good enough just like some random guy isn't a good enough concept, you need character instead of a netflix exclusive main character.
the character is woman
what is a netflix exclusive main character
ok if its only "the women" she'd have no weapons because you didn't state any and even if she did we all know how many fucks would use the frying pan cause they think it's funnier. or people go around trying to melee her wwhile making a domestic abuse joke every 5 god damn seconds. you don't have a character theen all you get is the bottom of the barrel shit.

sounds good
valve needs to add this
I'm so excited for the domestic abuse update!
god damn it
LOL
what if she could use banner type weapons but her primary grenades with varying effects.
the banners autocharge over time but the grenades would be ike prefortress grenades.
if you headshot someone with a grenade it bonks them for 2 seconds XD
can i have "she'd have no weapons"
we have "she'd have no weapons" at home
the "she'd have no weapons" at home:
no
can'tt blame them, there's no gamers on mac.
steve jobs was a monkeyball gamer
he also did drugs and became a hippie for a short time.
not my stevie
you'd be surprised
in europe this is definitely true, etf2l sucks ass
so based
anyway yeah I think etf2l is the caricature that non-comp players have in their heads of banning things because they hate fun
like every complaint that yall have said here about comp absolutely does apply over there
I think it's a philosophical thing about where they should experiment though, because:
- etf2l has absurd weapon bans but are very willing to try out new maps all the time. the weapon bans exist to allow more unique maps to stay fun without getting cheesed
- rgl has a pretty reasonable whitelist but they refuse to play on any even remotely weird maps because they always end up getting cheesed by some unlock
it's a difficult problem to solve because either way you're sacrificing variety
that's one of the best summaries i've ever read
although i hate comp but i want the airblast cone back, not for comp but because that big box is just bullshit. feels fair for projectiles but unfair for players. projectiles it feels good.
they shouldn't be airblasted so easily since it can be easier abused when you don't have to aim.
so, I had a class earlier, but I'm back
a bit of spitballing:
In order for the Administrator's secretary to be a viable concept, we'd need to somehow figure out how to give her a niche that doesn't make her gunspy on a diet
altho now that I think about it she could also specialize in buffs/debuffs, IMO something not too often explored in TF2
I mean, you have throwables, banners, mediguns, and that's mostly everything. None of the classes really revolve around inflicting status effects, exempting Jarate sniper and banner soldier
Oh hey, I'm basically the average tf2 redditor now lmfao
I mean, they already kinda did this with the TF2C civilian, where he could minicritboost others
It's also in character for her, especially when she's the one passing around contracts
like a reverse mark for death that whomever kills the contracted player they get a overheal or something?
Oh, that could be interesting
it would need limited range tho or we could have demoknights or roaming soldiers charging in, getting the pick, and leaving for free
We'd preferably want something that isn't simply "free minicrits"; many classes already provide that stuff
Perhaps she could also see enemies' HP
an item has that although if she doesn't take advantage of it there would be no point and worse is that mechanic snitches out spies.
although she does work with both teams so might be so bad
maybe if she had a dart gun primary with varying effects (or push reload or attack 3 to cycle the effects) and a disruptive secondary of some kind
Oh yeah
I think they also did this in TF2C, partly, with Spy's tranquilizer gun
yeah but that just debuffs enemies by slowing them down and desaturating their game to black and white. it's funny though
even if it has minimal gameplay impact and i've never seen some die from it.
i love it as a troll weapon but it just doesn't do enough.
nice reoad anim
not mine btw but like thats the demoman reload on scout's ☠️
i still like it more than default
real cuz the default kinda sucks
TF2 needs more stun mechanics.
ana sleep dart
instead of comp tf2 lets practice for fncs 
i think the most defining moment of my tf2 career was getting a free ffw and getting called out on tftv
it doesnt rly matter anymore
Custom HUD shootout: Doesn't really matter, at least not on linux
from heaviest to lightest is about 5 fps or about 3% performance
ellshud is notably lighter than the rest of the ones tested
now i need to make the most bloated hud possible
already exists it's called coolhud lol
ur doing the Lord's work with these tests love these
thanks! any requests?
new idea: wearing the HHH head automatically gives an AoE stun in a 4096 hammer unit radius every 5 seconds
yeah still interested in that mat_picmip test
magnumhud/jofrehud
but jofrehud performed fine!
Omphud and GoatHUD
I didn't even think about this being a possibility lmao
middle mann
every little bit helps
I suppose
don't tell comp players about this or they'll start playing hudless
sidenote I'm not shocked at all that kbnhud was the worst one you tested, you can tell it's not optimized even just while using it. so much of it is just duct taped together
it has the same problem as the game itself so honestly it's the most faithful hud
I can't help but point out that if my test is representative of real-life performance, you would not be able to notice the difference
about 1.5% change from default, and no change in variance (not pictured)
oh I just mean in the sense that nothing fits with each other in design philosophy on kbnhud, I'm not saying I can see the game lagging more lol
that's cool! I didn't know that
ah! ok!
though this does make me a little curious now if a HUD exists that actually does offer a noteworthy performance boost. I have to imagine not but if something actually got, say, halfway between no HUD and default HUD performance-wise without removing any info that would be commendable I think
yeah thats what ellshud was supposed to be
but I think the root of it is that just having the bare minimum incurs most of the cost
whatever is on top of that is relatively minor in comparison, if jofrehud is close enough to ellshud
fair enough, makes sense
ellshud performs notably better than the rest, as you can see in the graph
yeah I see that I just didn't realize it was intentionally made to do that and was wondering if it could be done better
after I finished testing I noticed that Hypnotize also has another one called "lighthud"
but it seems to be less light than ellshud, at least by the looks of it 😭
*but it seems to be
less light than ellshud, at least
by the looks of it 😭*
- kenajcrap
Maybe. I don't know how much difference it'd be. It might be better by not having the friendslist
I think lighthud is less about being resource-light and more about just not having a lot on screen
ellshud does stuff like unaliased text, but I wouldn't take it on faith that this has any practical significant effect on performance (or possibly even any whatsoever)
it does not iirc
actually i heard that cosemetic with the axe prevents you from getting stunned by the HHH
it does same with paper bag masks iirc
Only with the Saxton Hale mask
I've completed all contracts in all Scream Fortresses since 2015 and I still don't have all the class masks to craft the Saxton Hale one
my question is it stun immunity or just from HHH?
boo
Tune in TONIGHT @ 9:30PM ET for our seasonal FROG (FroggieLand) VS TOAD (somebody help) match on pl_vigil! With this being the 2nd last match, somebody help has the season point advantage at #4, and FroggieLand at #5 - for now! Join us @ 9:30PM ET @ http://twitch.tv/RGLgg
💖 1 🔁 1
pl_vigil is a cool map
true
MAGA county?
lol
@limpid panther I was wondering what software you use to collect frametime data while you run these benchmarks, I have a laptop that I often play on with an anaemic GPU and I was wondering how you get such accurate tests since timedemo isn't the most accurate measure of performance
naur...
https://youtu.be/5yqF4Xi7CUE?feature=shared
random vid
Does the quality of a game's appearance actually matter when it comes to gameplay? In this video, we discuss the question "Do lower graphics provide benefits that higher graphics don't?" Through changing TF2's settings and config, we can answer that question!
If bro really wanted absolute trash graphics, they should've gone with mastercomfig very low and cleantf2+
they overall made decent points, but IMO the fact he has a buff PC kinda skews his view
When you have a good CPU and a great GPU, you take that for granted
so while his preference for high graphics partly arises out of his ability to run them, for folks like me it's moreso a "nice-to-have"
As one of the comments pointed out, old comp players made their game look like shit back in the day due to weaker hardware
and old habits die hard
anyways, it was so awkward watching him attempt to explain the console commands that change graphics quality
at least he mentioned the TF2 wiki as a source
should’ve actually used puddin config
actual banger
uncletopia ban worthy at one point even
most of the mods in the puddingfig dont give any extra perf
yeah they do
wasn't this that one fullbright mod exhibited here at one point
(part of it I mean)
ok sorry the only mod i contributed to that does not. i am simply blinded by my ignorance
lol tried out lighthud out of curiosity and it's so bad. they removed wayyyy too much, including the vacc meter so you just have no idea when you're gonna get a new charge
u sure
ah right it has the uber charge counter and thas it
vacc user = cheter
real
but yeah I feel like the counter is NOT enough information to use the vacc well
lol the discussion earlier got me going down the hud rabbit hole again and it's crazy how like 90% of huds are unfinished
reinstalled rayshud for the nostalgia and despite saying it's updated it just breaks with certain weapons and game modes lol
wish there was a tag for "actually works" but obviously it's hard to check everything
not really unfinished but more like they have some work they still have to do
most huds are totally very usable
I made a small tool to help me with that. But keep in mind I'm not a developer.
https://github.com/Kenajcrap/demoknight
oh
i love you bro
I too choose this guys bro
so as I think I mentioned a few days ago i'm getting back into mapping
jesus christ my brushwork on this old map is HORRENDOUS
I don't blame u I opened up one of my maps from like 6 years ago and there were SO many textures that you couldn't see that weren't nodraws and I wondered why the map ran like shit
keeping brushwork clean and tidy is a constant uphill battle
that won't really affect performance
plus if they were in walls then 90% of the time vbsp will remove them anyway
extra faces really just affect filesize from extra lightmap data
and of course how easy it is to edit stuff
interesting I never knew it culled the faces when it's compiled
making maps is so much fun but making fun maps is so hard, it feels like good gameplay is some sort of arcane magic that you have to understand to make a map balanced. A billion iterations and complete overhauls when u just want to finally be able to do the artpassing
this specific map is on alpha 6 (for stage one alone for a payload map) and has gone through several complete overhauls
including once (maybe twice?) where i just deleted the entire map and restarted from scratch
Rate jane
cheatre
a bit
Jane will tell you the most obscure source wizardry one minute then gaslight you into thinking pyros gloves have no fingers the next
they don't have fingers though...
🙀
lol that's awesome
I would give a trillion billion dollars for them to restore the feature from half life/gmod that makes the characters lips move according to the voice chat
Makes me wonder if there are other features like that
I know that the voice chat thing is possible with vscript, at least in some form
there's someone doing a port of quake (some SP, mostly MP i believe) and they made the face texture change when voice chat is enabled
and there is this...
actually I seem to remember ficool randomly posting a video (as they tend to do) of the characters faces moving with voice chat, but I think they did that as a joke via editing the game's code rather than vscript
i need this to be real!!!!
they used to do it in gmod but removed it as a feature
yeah it uses the same thing that the hl1 scientists use
lmao this is just as awesome as id hoped
the hl2 one was improved greatly
me noticing 132 instances of "ptrace attach of tf_linux64 was attempted by steam" in dmesg after playing on official casual with the 64bit beta using that silly trick, meaning VAC hasn't been loading all this time
But then how the hell did it let me ingame in the first place, if VAC fails to load it yells at you before you can even connect
oooorr the new flatpak runtime is missing CAP_SYS_PTRACE for steam, kek
new challenge: recreate a tf2 match with the sounds
just disable vac
i wonder how those bots with vac bans were able to play
hey after the 64bit update and higher object limit, would it be possible for anyone at valve to work on sfm or is that just too much? i'd love to use it but it crashes when copying lights and lots of other shit.
surprisingly it's one of those things that if it's steamdeck verified then that's really bad.
doubt
sfm didn't receive updates even when valve was actively updating tf2
I mean, it did receive a few until like, the bread update
but you know what I mean
that was almost a decade ago
i know i know, it'd just be great if bugfixes were done
they didn't promise higher object limit as far as i know
seems like I was right, after adding it manually with nvm?? bruhsetcap, it no longer logs that
@coarse spruce has leveled up! (3 ➜ 4)
you just confirmed what i said
The intent seems to be more on the "we want to do this soon™️"
you just confirmed what i said
Not particularly? "They didn't promise as far as I know" has the connotation of "this won't happen to my knowledge"
the keywords are "allow" and "would like"
And that's leaning more into the side of this will happen
Especially since they've already played around with it prior. Ficool even has a demo video of it.
Jane being a bully 😔✊
as in after 64bit they're gonna see if the limit being raise would cause problems or affect nothing at all.
you can already raise it manually and seemingly doesn't affect anything but that might trigger VAC and wouldn't change the limit crashing a server since that'd need it to be changed as well. shounic did a video on it i think
the limit seemingly just triggers a crash. that's all i've heard it do.
jane is being correct
oh bw facial flexs add onto the object limit in tf2 which can cause crashes in servers with a lot of player models.
to be honest this sounds useful and beter future proofing
also idk if it's similiar to pooling entities that are similar or the same.
From my point of view it doesn't matter
one could be a partial ram leak.
Unless C++ doesn't try to allocate dynamically sized arrays contiguously in memory which would be stupid lol
C++ vectors do allocate contiguously
i have noticed the game using 6GBs of ram which whether seen as good or not, 2fort probably shouldn't need that much ram.
the issue with a dynamic array in this situation is essentially that it's more complication to handle edge cases for relatively little gain.
You want this to be consistent and not crash by using up too much memory, so reasonably you should set a limit, and you should be confident that at least that limit will always be available. So... just allocate it all up-front
sorry, replying to this
not is literally not possible. game would crash or if it was my os. my computer would be dead.
beta
big array mean big file size!
Wait did they say that
yes but it means no more having to go around it and what does the entity list pre-allocate anyway?
Oh my god they did
My brain completely filtered that out cause "no one could be that wrong right?"
*My brain completely
filtered that out cause "no one
could be that wrong right?"*
- undefinedbhvr
a pre-allocated list is basically just "here are all the slots in memory for things to go, even if we don't have anything to put in those slots yet"
Tbh the memory savings wouldn't be particularly meaningful anyways
Unused memory is wasted memory™️
note that I'm not disagreeing with increasing the size of the list at some point, but it should still be a fixed size
cause if it just loads everything including hats. it means a dynamic one would have significantly less ram usage.
Memory used by a linked list is also wasted memory 
CreateInterface 🙀
this is wrong
seriously, if my ram gets to 14GBs being used my pc stutters and lags bad. 500MBs left and it locks up.
The three principals of good software are:
Use as much memory as you need for fast accesses (disk reads are painfully slow, avoid them at all cost)
Use cache efficient data structures (reading from memory is painfully slow, fit as much of the working set in the cache as you can.)
Don't use Python / Don't write OOP
unused ram is more like a buffer incase something happens or it's needed but no more ram means a hard os crashor freeze that it'd be faster to force a restart of the pc.
Windows lies about how much memory is actually being used, protip
i use python for an auto key spammer
i don't use windows
well, there's your first problem 
Mmmm, the only time I've had an OS lock up from high memory usage was specifically on arch linux
Still not sure why it did
their ui looks more sterile than having a vasectomy.
proably zen kernal. oh it's great for gaming i hate morons
Never used it, don't play games on any of my linux machines
blasphemy
gaming kernels are one if the stupidest things I've ever heard to make games go faster
I always return to windows, its like my abusive ex
mac is bad and linux does suck when you use ubuntu or have to set up everything manually i used endeavourOS arch cause i'm lazy asf
Tell that to that one "debloated" windows install that cut out all security features and protections, even disabling windows defender
Forget its name
also wayland sucks causeit either doesn't work or needs to be setup manually
Deranged
i remember seeing someone swear by some bios settings that supposedly improved performance by a few nanoseconds
only time it's needed is when pirating, do not pirate.
That is... not true in the slightest 
when does a virus get installed? because you downloaded it, installed it and gave it admin perms.
should've used linux
linux doesn't get viruses because nobody can make them work properly on linux

Simply should have used a mac, they're virus proof didn't you know!
linux has viruses too but you can't get infected through wine 99.99% of the time.
someone did then it got patched cause everyone can see the sourcecode
*someone did then it
got patched cause everyone can
see the sourcecode*
- jimbimbum
it's not that they don't have viruses, it's that their 3rd party support sucks.
I don't think it sandboxes at all yeah, its not an emulator
you can remove read and write perms to Z which is your normal directories but you can also just use bottles for that.
it can it just normally doesn't due to no reason, it's used as a compatibility layer instead of a VM replacement.
the bottles sandbox isn't part of core wine
you are joking, right?

