#Team Fortress 2 Megathread - winter is the most chill time of year
1 messages · Page 51 of 1
death
this codebase needs someone to click "code cleanup" in visual studio
so inconsistent in formatting...
i'm not sure how this builds in c++
or am i stupid and c++ doesn't care about whitespace
i forget
*or am i stupid
and c++ doesn't care
about whitepsace*
c++ doesn't give a shit about whitespace
python user
i despise python
I just like formatting to be good
and consistent
and CLICK THE FUCKING CODE CLEANUP BUTTON I SWEAR TO GOD
SET UP FORMATTING FOR YOUR PROJECT THAT YOU LIKE SO IT CAN DO IT AUTOMATICALLY
I SWEAR TO GOD
they should push an update to the leaked code...
some of these else ifs are one line near the end...
and they just add stuff onto the end so things get arbitrarily split up
I saw a commented out else if statement of a key that was already further up in the file
there's one else if statement with no code associated with it
like
lua, bomb buffs for players, more lua
????????
the wrangler shield stuff was added by someone using spaces, the rest of the code uses tabs

its quite possible
i checked

no one looked at the cool thing in the bottom right of VS (and i assume this is probably in other IDEs) that tells you what the spacing formatting is
and saw it said "MIXED"
why are else and else..if given different line-break rules
good.... question
at least it's consistent
?

its not
rip
at all
also sidenote why are the DevMsgs commented out and not just like... hidden behind a setting, or an ifdef
well actually thats probably fine
people can uncomment if they need them to test something
LMAO
I bet if i download this and open up the project its gonna give me like 100 warnings
for like formatting alone
what are you doing with rafmod anyways?
writing up specs for a converter of .pop to a vscript compatible file
yanderedev moment?
for a sort of vscript pop parser
no
no one reads this codebase
you do
unfortunately
custom mvm stuff iirc
i found the person who codes with spaces
I hate their commit names wow
if you do this fuck you
just write "did stuff" like a normal half-asser
no way lol
are these commit names
yes
LMAO
this one is for disabling the wrangler shield
whats the bodily discharge commit about
i don't even know, looks like some taunt stuff?
you know I forgot that a group of people was making vscript versions of the popfile extensions
so that makes my life easier because I don't have to implement all this stuff
still need to uh, do a lot because i'm not using the mvm gamemode but still
significantly less work!
(unless i decide to help them reimplement these things which i might)
i probably should join the potato.tf discord one of these days lol
they maybe probably definitely uh, know how rafmod works
Simply just pay me to implement it 
Jokes aside though, I really enjoy using and abusing vscript but its really not... the best solution of mods
There's a lot of things vscript just can't do, and implementing would be infinitely more effort than will ever be worthwhile for the devs
// This is bad dumb code but more importantly it's bad dumb code that doesn't belong here.
Its a solution for a lot of problems, sure, but without putting in so much time and effort that they're essentially creating a miniature source sdk its not going to work for everything. Don't get me wrong, I've done a lot of funky stuff with vscript, I've made an entire custom system for building bossfights with boses that can be backstabbed, airblasted, knocked in the air by rockets. I've made custom spells, custom weapons, I've made entire gamemodes just playing around with vscript.
But I don't think it'll ever be a solution for everything, especially due to the very very obvious situation of there being basically a 0% chance that we'll ever get the ability to make custom huds with player specific displays, because holy shit would it be a security mess.
Wait does Vscript have to be packed into the map or can you just run it on any map without having to have duplicate maps?
from my limited knowledge both can be true
Well i know it can be packed but idk if you can just have it load for a server and it be applied without having it packed with a map like a vscript plugin or mechanic.
Or if it's possible to have a Vscript load other ones.
you can have server vscript, map vscript and also map can have server hooks for server owners to add their own custom vscript
Thanks, that makes it a lot more clear since i haven't heard of anyone mentioning Vscript as something that could be used in a way like sourcemod. I know people use it for code in maps but i haven't seen more of a discussion like using it for custom weapons, adding tweaks and weapon balances or even making new conditions or custom pick ups. Mostly all i heard is custom gamemodes with it for maps.
yea, this is very clever
I like it
omg this is so clever asdoawoda
In all technicality, we saw hints of this in the Saxton Hale and Zombie Infection gamemodes
With the custom viewmodels and abilities of Hale and the zombies
so perhaps all that needs to be seen is the ingenuity of the coders
100? more like 100k
Play War Thunder for free and use my link to claim a large bonus pack containing premium vehicles, an exclusive vehicle decorator and more: https://playwt.link/solarlight ! War Thunder is a highly detailed vehicle combat game where players battle with intricately modelled tanks, planes and ships. You can even disable or destroy specific vehicle ...
random tf2tuber complaining about a game mechanic that's been iconic in the game's legacy for over 10mins just so they can monetize
average man that sees inflammatory thumbnail and walks off with his own conclusions
so you watched the video?

then again we do have a habit of seeing TF2bers around here as pied pipers leading the ignorant masses of the TF2 community to greater or lesser degrees of idiocy so

why would i watch any video by a tf2 youtuber
you should watch a tf2 youtuber and YOU would like it 🫵
in a serius note it doesn-t help when some tf2 tubers has friendship with voldemort
i only know that it's not a Complaining video because ive seen solarlight say what it actually is
you would be forgiven for thinking that it is because that's 99% of tf2 youtube content
wait, what's up with this dude
all I know is that you're either joking about some guy's attitude or this person is basically a textbook case of toxicity
nah solaris is a good folk i was referring to your generic tf2 tubers
yup
It's essentially "SolarLight's guide to sentry distraction"
or "how to pwn sentry with uber medic or bonk scout"
ouch sorry for ping
he should title it that
can't be a youtube video without a clickbait title
you forgot the red circle
wait a minute
"Engineers HATE this one simple trick! Learn how to survive Level 3 sentries without taking any damage without the need for an uber!"
nah he did an interview back in like 2018 and there was a pic of him he seems chill, even in 2018 he said his favorite projects to work on were scream fortress lol
to be fair the last 3 solarlight balance videos I've watched were all braindead so I'm not exactly obligated to subject myself to it a fourth time lmao
Solarlight is probably the least likely to have a video that's just bitching and whining
Excluding when it comes to anything related to pyro
LMAOOOOO what are you talking about
that's all I ever see him do
tbf it is mainly about pyro tho so you did cover that I guess
a video about pyro from a demo main seems like a conflict of interest
you got trolled by demoknight tf2
tf2 tubers are like
so shit
besides like FUNKe (who stopped making videos alltogether) and uncle dane
i really don't get why you'd wanna watch them
Tf2 tubers just say the same shit that's been said for several years
*Tf2 tubers
just say the same shit that's been
said for several years*
Incredible accidental haiku
people must consume content
basically, what i said
what happens when your game is dead
There's still community competitive and various events going on to talk about.
the competitive side of tf2 doesnt really get much talk
*the competitive
side of tf2 doesnt
really get much talk*
theres places dedicated to it but
its nowhere near as popular as just ur regular tf2 goof stuff
Competitive gaming is really niche
not really
Tf2 comp gaming
true
LuckyLuke deserves way more love.
LuckyLuke!
the tf comp scene has kind of fucking nothing going on
block it and moveo n
thats what i did
wtf b4nny kicked his entire team again
lol
Beater makes nice videos, too.
remember insomnia
We also need a new iteration of moosetracks/the metawe
You guys think the 64 bit version will launch in summer?
im sorry im not good i apologize for my ego please forgive me, im just european
I enjoy being grumpy so I will leave it unblocked
average tf2 player
I expect before then, but don't hold my word to it. It's primarily bugfixes they're focused on right now which is means the time left is more or less unknown
Stuff like the 64 bit update is exactly what I want out of TF2
Performance improvements and bug fixes
And especially since stuff from Team Contress is being implemented is really awesome
community competitive isn't interesting to most, especially on youtube. i think it's pretty obvious by the only videos being popular about it are the ones saying how unpopular it is, rather than any actual gameplay or commentary
it's also just expected
like talking about competitive seasons wouldn't change much. creators would still just be repeating themselves like they do with holiday updates or whatever
biggest difference ig is individual plays/matches, but that isn't really interesting in the long term either
It's only unpopular because of a bunch of shit heels acting like 6s and HL are unfun.
I mean, it's really not for you to decide what people find fun or not ngl
People get pissy that they can't just stare at a sandvich the entire time.
let me rephrase then: most people may just not find it fun
I think steamworks is right. The people who complain the loudest about comp are the least involved or knowledgable and by extension least qualified to complain about it
No I was referring to Steamworks lol
It's the same shitty crowd who act like removing random crits makes the game painful to play.
it did, i get very sad when i can't get funny kills
It doesn't.
A lot of the anti-comp attitude comes from people who frankly don't know what they're talking about and shouldn't be given any weight
Fucking low IQ trash. Hurrdurr funny is the only thing that makes my dick hard.
lmao
My distaste for it is because I don't find it enjoyable to play at those higher levels ¯\_(ツ)_/¯
Average comp player
im just not into personally
Im so fucking smart, unlike those other losers
Go to Hell.
like you still hear "comp bans basically everything but stock" and you look at the ban lists and it's like 90% allowed. Like just the most basic facts are incorrectly complained about
by all means i know people can have fun with it
i don't think it's bad either really
just not my cup of tea
and i think most people can identify with that, otherwise tf2 would probably be a big esport
Bunch of fucking jackasses reacting.
honestly idk
it's been around for a while, but there is a pretty big resentment against it by a few which can dissuade new players
I've heard people say "I'd play it if they didn't ban <weapon I like a lot>" and get crickets when I bring up "it's already unbanned"
I want to be able to play Pyro full time in 6s
oh yeah 100%, there are factors besides that
i just don't think they mean as much as just how the gamemode is played
*i just don't think they
mean as much as just how the
gamemode is played*
you don't have to play it, of course. But I think anyone who's been playing tf2 for this long owes it to themselves to at least give it an honest go, at the very least before forming opinions on it
if people enjoy something enough, i think they'll just play it regardless of what most people say
You get told to go play comp if you want to play objectives and/or use teamwork.
i agree, although i'm referring to the lack of new players joining comp
I saw someone last night complain that a casual lobby was "sweaty"
*I saw someone last
night complain that a casual
lobby was "sweaty"*
i think the same applies there honestly
I rarely have that problem. Then again, I don't call people shit heelers for not finding my specific game style fun.
i dont like random crits either but i feel like your reaction to this is unwarranted
there are hurdles like the stigmatism against it and the "welcoming" community but
you have a very strong opinion about a game mechanic toggleable with a cvar
like league gets new players for example
honestly i think the biggest issue holding tf2 comp back is just that there's a hurdle in the form of going to an external source
i HATE when people play the game 
You get told to fuck off the moment you get on the mic and start main calling.
i think if there was money or fame in tf2 comp people would be more incentivized
well league has a stronger competitive side than casual playing side, right?
theres not much buzz around it
i'm unfamiliar with league
no drama even
b4nny vs donovin
remember...
that was tf2 comp at its peak interest
tf2 comp is obscure because tf2 itself has also gotten obscure
everyone knows what tf2 did years ago but not what tf2 is doing now
because its not really doing anything now
well, they know about the bots
yeah it does, that's fair
your opinion would be skewed if your exposure to tf2 is this server since its a more technical server so aspects like that are obviously going to be inspected in and out but the average person knows nothing
thats pretty negative press
wdym im sure everyone is very excited about dxvk and screenshots of joshie saying something
eh, i wouldn't say it's really gotten obscure
RGL just announced their next LAN last night.
well tf2 players are annoying as ever
i think it's kinda maintained the same level of popularity within the past years
but nobody hears anything about tf2 other than the bot problem
okay i think
i should reiterate
theres no hype
I once found a video with this same song, it was basically the same as this video but I can't find it anymore no matter what so I made my own version.Tags: P...
because what is there to be hyped about
tf2 kind of just exists out in the ether
yeah, there hasn't been much external hype within the past years
literally nothing is going on in the tf2 community
its an active community to this day yes
but there is NOTHING to talk about
literally nothing
tell that to the redditors arguing over balance changes lol
its gotten to a point where discussing potential additions is uninteresting
the tf2weaponideas folk are a different breed
because theres nothing to speculate on
Again, I never have that issue. People are more than happy to push the objective if I ask on mic. Or if I say "hey medic could you spread the heals around?" They usually will.
final death rattles of the community
i wouldn't say there's absolutely nothing to talk about, but i would agree on nothing new to talk about
outside of the technical side, with the introduction of the 64-bit stuff etc
there's several different subcommunities within the community as a whole
btw when is valve dropping the facestab knife idea
id hardly count technical sides of the community
The technical stuff, competitive stuff, etc.
i would argue this server is only a minority of the tf2 community
most people wouldnt be interested in this because itd mean nothing to them
this server is lgbt-positive without being an explicitly lgbt community
stabs 1-5: clearly missed
stabs 6-9 missed due to packet loss (bad interp)
stabs 10-11 Very close, but packet loss and latency make these reasonable misses
stab 12: Likely didn't actually stab because he was already dead
that copypasta always give me a chuckle
facestab knife:
upon doing a facestab, the enemy must do a qte, if they fail, they die
nah but its not like "Bi Pyros Community" or anything where you join because you're a bi pyro
It's a tf2 configuration server
they should actually make spy more like sombra
from overwatch
he should get her shift ability
make spy more like winston overwatch
he should get a permanent cloak like sombra
and the translocator so he can finally stop fucking dying after every backstab
I am going to throw a miniature fire truck through your window
true id argue weve gotten more nazis than bi pyros in this server from what ive seen
*I am going to
throw a miniature fire
truck through your window*
i wonder if it would be banned in comp
HYPE
I did once score a date because I'm a gay Pyro main.
nice!
nice
gaycomfig
mastercomfig logo is gay but this server is about mastercomfig, the gay is secondary
people will only be mildly excited about community content
the best way to get people to consume community made content is for when valve approves it to the game
because people dont want to play open fortress
or tf2c
people will be excited by the announcement and then complain about every detail
or creators.tf where u need to install a 20 gb vpk
nemesis blue is the most interesting thing about tf2 in a while
I've still yet to watch it
yeah and thats literally it
Didn't care enough
in a community-wide sense
People will complain about the 64 bit update.
thats the most notable thing to happen in a while
I'm already talking to server owners who are very upset about it lol
people want valve-made content more than anything
and valve isnt exactly willing to supply
The community as a whole will shit on it for not being a massive update with 12 maps, 85 weapons, and a new class.
honestly I think more than anything people complained that the 2023 summer update had too many maps
because valve made content means actual meaningful changes to the game and not community maps or new hats
(and valve has said they're probably not going to add that many again)
(well, eric said that)
erics the only guy around left to say that
just not valve-made balance
We still need to get Ashville into the game.
not necessarily balance
just new shit by valve
because community content can be accessed at any time
i can’t believe tf2 won’t be able to run on my pentium
yet it is a hassle to access unless valve add a map to the game they didnt make
its really funny because
tf2 used to be a heavily community driven game
still is
but now in a way where its this weird mutation of valve-made and community-made
where valve depends on the community
if valve kept up the effort from mym we would’ve beat overwatch
and the community depends on valve servers
They simply should just give me access to the code base so I can rewrite everything in rust 
facts
i still think mym was the biggest mistake
Just drop casual and return us all to the server browser.
streamlining joining games is nice but they really left out community servers
but oh well im just waiting for the next step for tf2
yes please make the game less accessible and more annoying to new players
its going to be a long time til valve actually show interest in the tf ip again
but when they do, im sure itll be a grand return
you shouldnt ever question if valve is going to do something, the only thing you should question is when will they do something
the when is never 
The game is not less accessible and more annoying with the server browser. Games did fine for years without matchmaking.
i think a mix of casual + quickplay wouldve been perfect
TF3 TF3 TF3 TF3 TF3 TF3

I think its kinda a balancing act, because counterintuitively it helps out tf2 communities and keeps them going, which makes people stick around
I guess that's not really counterintuitive, but a slightly higher burden of entry in exchange for much greater reason to stick around isn't necessarily bad
I don't even get how anyone enjoys the soulless nature of casual.
personally I think that casual works well, and the server browser works well for some people, but probably could use an overhaul to be easier to use
its crazy how despite being less accessible, tf2 pre-mym had a shitton of influence on internet culture
like
even without casual
ideally we'd do both, but I don't know how you would
i’ve understood this more as i’ve got into the game over the years, and honestly play on community more nowadays because of this and not just bots
but i honestly don’t think i would’ve continued playing tf2 if casual was never added
tf2 had generated so much buzz somehow
i’m a certified zoomer who mainly grew up on console
so maybe i think claiming server browser was bad is a poor argument
so matchmaking was just the normal thing to me
and i disliked having sometimes pretty shitty servers or needing to manually find them
really i think just
It makes such a difference playing with a regular crowd. That's basically impossible with any sort of matchmaking.
mym was valves attempt at reinventing the wheel, which didnt work but people still kept playing because of sunk cost
which i understand
mym honestly just got me way more into the game. doing away with casual completely just sounds like such a joke to me from that standpoint
a lot of the angry people about mym still kept playing
because what else are you going to play
overwatch
Casual and quick play killed community servers.
there wasnt a concrete way
to express your dissatisfaction about tf2 that would hurt valve
other than making the devs not want to work on it anymore
people kept playing and buying the shit they pumped out
the justification for the ban lists is dumb
quickplay didnt do shit
the few weapons still banned are dumb and they indicate a lack of understanding for the game
Explain.
valve should drop an update where they remove most weapons
as for tf2 not being popular, its a live service game. the current regime is you're either a flavor of the month game or youre fortnite
and replace them with more classes
tf2 is the original fortnite tho
Live service ruined my life
I want team fortress 2 to make me happy
you think if they added quick play back youd suddenly get a bunch of community server players
but no valve was responding to trends in the gaming ecosystem
If they added quick play back, would there be a lot of bots?
tf2 as it stands is a game people play once or twice a year for a few days
"times have changed" but it sure felt like a massive hit the moment casual was launched. You went from "the game's decaying but our community server is comfy" to "this community server has been shut down due to inability to get players" pretty directly after
right, im not saying it didnt have an impact at the time
but if they kept quickplay the game would have been deader and the problems we see now would have happened anyway
Pretty much, I was on my way out before x64 was announced and I'm going to leave again once I've finished tearing apart everything
and they can't bring quickplay back either to fix the problem
i mean to be fair to valve, they probably didnt predict what kind of impact implementing such a system would have
for the sake of experimentation i think it was a good try
Quickplay coming back would be a terrible mistake anyways tbh
if valve was able to wholly dictate their vision, i think the game would be in a much healthier position
it is too late to revert
but they had to make a huge compromise for casual because they made it into a half quickplay half matchmaking
What do you mean by this?
yeah I agree there, there's a lot of factors that go into it and one is just the changing landscape of games. But I wouldm't downplay the effect of introducing casual on community servers either
instead of how they wanted it before, being an unranked matchmaking situation
it was gonna happen eventually
so might as well make the healthier decision for the game
so you can start investing in the long term player base now rather than later when its too late
theres so many either things going against community servers
largest one being the funding problem
community servers are inherently a value sink
I mean I think its pretty clear what valve wanted to do with MYM and JI that just didn't happen
JI is internally "season 1"
either you have ad ridden horrible servers
we're uh, still in season 1
wow. so is dota underlords
personally i just feel like the game lost a bit of its soul
im not thinking in a "must maximize engagement" mindset so to me really
im just upset about losing the sense of a community
tf2 season 2
its easier to be upset about things youve had before when you lose them
or you have servers which a money sink to the playerbase with donations or the server owners pay out of pocket
it is not sustainable
server costs are increasing, due to expenses of hardware going up slightly over the years from inflation, as well as other necessary aspects of hosting a game server being more prevalent, namely ddos protection
I dunno, I sometimes wonder what tf2 would be like if it took a more minecraft-style approach. Like realms are minecraft's modernization of handling servers, but it's still maintained that sense of a community within a server. Obviously it's a different model because they're very different games (above all else minecraft's world is persistent and tf2 is not) but I do wonder about it
but that doesnt really work for tf2 since it's match centric
realms would nooooot work
then finally a huge factor is that contracts dont work on community servers
people play halloween, do contracts, then leave
i only started playing around tough break so idk how it was before, but for me tf2 is like the only game with a sense of community
i think you could integrate some community servers with the casual system but then
you need people to make sure the servers dont step out of line and
ig it's just because i'm young but most games i've played in my life just didn't have community servers
and even then
why not just let valve handle it
if a community server is going to turn into just another matchmaking destination point
tf2 is like the one game where i've actually played with people over and over again, got to know them, and even became friends with just from randomly meeting in a pub
instead of a server to frequent
and all that was with casual still existing 
whatd be the point of integrating anyways then
well the theory is, you can revisit the same server once you find it
so you have a community anchor/base
i just feel like casual in general limited how you can play the game
and then players which visit that persistent playerbase
so its more like hub worlds
okay maybe
maybe i actually just dont like how casual makes you play in a certain way
okay i think i actually just had a proble mwit hte ruleset guys.
anyways, the real solution would be to approach TF2 matchmaking like an MMO/store
just like they do for Steam nowadays
tf2 should be an open world game where you travel to different maps and then play a match there
toontown online
have third party curation of Valve servers
Shhhh
and third party curation of maps for those servers
Don't leak my dumb project
tf2 battle pass
then, you have a self selecting process for both community, map, game mode, etc
this is actually ultimately what they wanted to do
that's kinda why I don't know how much tf2 being match-centric matters for this. It is, of course, but I think it's a little telling when half the community servers still going will instead keep rounds going infinitely. Because so much of the appeal seems to be the sense of community that matches don't contribute towards except arguably getting in the way
Yes but there is a defined beginning and end to play
which can be done in one session
which inherently makes it less persistent than a realm would be in minecraft
the persistence I care about is the playerbase on a server, I guess you could say
which is also the case for minecraft, minecraft just has lots of other forms of persistence to contribute to that
yes but that doesnt mean that youd look to a realms type strategy
i dont think we can really compare minecraft and tf2 here
whats this then
but yeah
trade minecraft plaza
eventually, if you connect the dots
many sniper duels were held here
you can see Valve was trying to make TF2 into a community ecosystem
but they were cut short
the update after JI would have done this
yeah, that makes sense
maybe eventually even community made contracts
but yeah, community curated hubs, community curated workshop map votes
i think tf2 suffered from having had too many iterations
where is team fortress underlords
and fed by the contract system to accomplish stuff on these different maps, infinite content essentially
u wont believe what they found in the repo leak
but it was going to rely on interest in competitive because they wanted a sink
and the competitive matchmaking mode died
because people refused to endorse it with the potential it could have served
just dismissed it outright based upon it not supporting dx8
that was a funny controversy
ideally youd have a healthy queuing body at all levels of comp matchmaking play
There were weird decisions with the comp matchmaking. Queue times were awful, and then one person leaving before readying up meant going back into the queue.
but because it wasnt perfect at launch, people would rather play their own version of the game with their friends instead of do whats best for competitive
queue times were awful mostly because there wasnt a lot of people queuing after it launched
during the beta the queue times were fine, very comparable to any other queue based game
and certainly faster than any other service for competitive besides perhaps scheduled scrims
but because the community actively discouraged people on forums as a sort of "boycott" against it
it died out very quickly and fell out under itself
a ladder system doesnt work in this case
friendliest community in gaming
I really do think the ultimate thing was that it didn't seem to offer anything for anyone. A big part of the playerbase was primed to hate anything with the word "competitive" attached to it, and then the biggest demographic of people who wanted competitive tf2 (namely, competitive tf2 players) just saw it as another pug system with a lot of restrictions or issues
and who cares
its by valve
that alone should make people play on it
but the competitive community is too stubborn
I was extremely interested in official competitive but the third party comp scene actually destroyed my interest by doing nothing but complain and boycott
community asks for official support from valve for YEARS
they get it, albeit not perfect
they boycott it
do people not understand how important and significant it is to get official developer support for competitive play?
the actual competitive community was never big enough to sustain valve comp. I don't think it's fair to pin it all on them when widespread community buyin was essential and neither did
they spread this message
actively
i lurked so much on forums
and found so many of these trends
of this myth being spread, originating from tftv users
and besides
they DID fix comp
and people still did not play it
because ultimately they said
more of the playerbase pays attention to reddit than tftv, I remember my fair share of redditors complaining because it was competitive
I forgot they threw a fit over this honestly
and getting downvoted if it didn't contribute to the consensus already on reddit
it's all coming back to me...
all im saying is that there is a farcical complaint structure
where at first the boycotts were about one thing
and everything was addressed
and they still boycotted it because of dx8
so they had no real intention of ever participating
despite asking for it
so yeah
I can agree, I just don't think it's something to pin on one subcommunity
everyone had complaints and everyone was boycotting or disinterested for any which reason
wow that was insane
Honestly with how hard the comp community came up with excuses to not use the system you'd almost think there was some sort of monetary gain for them to do so-- oh wait 
who the hell would wan to play tf2 with a graphics api that sonic adventure DX used?
because he likes tthe game looking likedogshit and unwatchable
*because he likes tthe
game looking likedogshit
and unwatchable*
CSGO players spent a decade using commands that did nothing to convince themselves it gave better ping/hitreg
performance, like the style (for some reason), gaslit into using it because tHe PrOs UsE iT
(although in fairness he had always used that resolution since he started off using a bad computer)
proffesional gamers
b4nny config
Wasn't it 1024x768 stretched?
To put my words more simply: comp players will delude themselves into believing things that aren't true on the idea it makes them perform better. Regardless of game
like fucking rituals before doing a sport. wtf is wrong with people?
people do the stupidest shit
don't worry, that's just gamers in general
there's no shortage of placebos on gamebanana either
personally i play better with a cucumber slice between my pinky and ring(?) toe
No, no, you see its specific to competitive gamers because they are horrible people.
And it is the casuals who are truly enlightened.
Fucking low IQ trash.
And that's why your parents regret not aborting you.
i gotta bind that lmao
can yall not
hey i was just agreeing with him using his own words
steamworks gotta stop acting angry and yall gotta stop baiting him into saying something stupid
y'all gotta chill out
i feel like thats not true
Perhaps it just needs to grow a brain.
maybe you need to step away from the computer and take a breather
yall gotta stop baiting him into saying something stupid
being 100% honest here, i'm not even trying
dota 2 is a heavily competitive based game yet its community is miles better than tf2s
Maybe you need to fuck off.
youll eventually pick up on his behavior
low bar
exactly
ok steamworks, continue being angry
hurripoo
hi pookie
Tbf they kind of have to be
you know what we need?
dougie
yup
hurrican taught me how to dougie
If you told someone you played Dota 2 competitively you'd have to explain wtf Dota even is
getchoo is a dougie follower
i really dont like steamworks getting mad at everything and i dont like people continuing to bait steamworks into saying dumb things after hes made an angry fool of himself
Not wanting to be used as a fucking meme isn't anger.
not when you type like this
Gotta shut the shit down.
dont call people low iq trash online, it's that easy
i see what you meant
you gotta take a chill pill, frog prescribed
and a dougie
You are pretty low IQ if you can't enjoy something without it having some bullshit kind of humor.
a lot of the times when i see steamworks involved in a conversation its him getting angry at something and people continuing to bait him so he keeps embarassing himself
i've actually had subway surfer gameplay split screened with discord this whole time because of it
and plenty of those times its someone trying to make a joke
Honestly I've never met them before today
not mean spirited or at the expense of anyone else
I lost interest pretty quick though
i really think if theres anyone with a bullshit kind of humor its you
you need not involve yourself
im trying to appeal for him to change his behavior
it happens so many times like clockwork
im not digging up more examples
you gotta take a chill pill, frog prescribed
you aggro way too fucking easily
forg
i dont like how you talk to people like that who have no mean spirit in mind
you respond like this even to simple jokes
comp channel here that only regulars can get in with tight control
sending in the dougie.mp4
*comp channel here that
only regulars can get
in with tight control*
im done sending examples but
please change your behavior
this is something that happens so often that at this point im tired of it
Off topic, anyone want the stupid airblast hitbox rendering vscript I wrote, I'm gonna clean up the code a bit and document it
not off topic
Well, its off topic to what we were discussing prior
removing the overlay doesn't solve tunnel vission
I'd just upload it somewhere, gamebanana, tf2maps (maybe), etc.
scoping in forces only rendering of a 1:1 section of your game. the rest to the sides aren't rendered
even if the remove the overlay it doesn't change the tunnel vission, only slightly treats it.
yeah could upload it to a github repo or something
then share the link here
before like 2016 I would only go to a set a 5 skial US servers
I'm almost finished testing the beta on windows. So after I'm done with that, what are some things you guys have heard people swear improves/impairs performance that you think I should test?
doesn't need to be in-game, so stuff like fullscreen optimizations or doing shit to the OS, is ok
for now I have:
- Blurry/minimalist textures
- Simpler HUDs
- Fullscreen Optimisations
- Blocky Textures (texture filtering off)
- Particle Replacement
- Blocky lighting
- NoHats
- dxlevel 81
of course, the results will only be relevant for a rig similar to mine, but it is still good to finally have statistically significant numbers on this
funke is cool but hes constantly depressed
removing random crits doesn't make the game painful but it does make some random events less fun, I like having the 1.5% chance to roll a rocket that can end a soldier's 30 killstreak that would be impossible to end otherwise. feels cheap but it feels so good after getting a revenge kill with a random crit
Or you could just outplay said Soldier.
You know, use your brain.
Oh lawdy, he's typin' an essay about how using your brain during gaming is horrible.
I'm not as skilled as a pocketed soldier, no matter how much I grind the game they'll just keep playing as often. my 12 years 3k hours doesn't even hold a candle to most guys that grind the game nonstop
why do you harbor such anger
Why do you suck at life so much?
lmao
interested in seeing if low quality textures do anything for a modern gpu, I'm firmly in the camp that it's only for clarity it seems like low textures don't make the game run faster at all if your gpu was made in the past decade
was also hyped for it and played it a few times back in the beta stress tests. It was a pretty fun challenge and I didn't see the problem (since I had 0 comp experience) but the comp players basically gave up on it before mym even released since it wasn't up to par for actual comp. by the time meet your match came out there wasn't even anyone interested in it anymore
still think valve should've decided to make a whole new competitive format. 6v6 was doomed from the start, highlander would be awesome imo but they'd need an overwatch queue system which would make queueing take forever
strong feelings about cvar
i told him to stop embarassing himself but he does it again hours later 😭
why does he keep taking it personally
bro please go offline for a bit
me too
eh
i don't think he's depressed
it's just his style
In my limited testing I was suprised to see how much of a difference (mostly negative difference, like 5%+ worse fps) some custom HUDs made. Seeing more thorough testing would be cool
480x480 by using -small (anything below 480x480 just crashes)
lighthud or xhud will probably be best for performance
I believe its mostly based on the number of panels in a hud
I think some people have already done some testing?
Nah gonna be vaporware.
pin this
this pisses me off so much bc the competitive community has done such a good job of actually listening to the complaints people have had about it over the years in the hopes of getting more people to check it out and the result has been people just repeating the same talking points from 2016 that don't apply anymore
you are literally allowed to do this, you just have to have 5 friends which is very hard for a lot of people for some reason
ok to be fair it was a lot more than this. like tf2 with no weapon bans and almost all 5cp is not fun. they needed to rework the problematic weapons FIRST and THEN add comp rather than the other way around
like yes there was a vocal group of insane idiots that were mad about dx8 but I think the reason most people didn't play in game comp is simply because it isn't as fun
and the whole "you have to play this to get what you actually want" argument that companies like to do never actually works
huge news: entire casual community joins comp tf2 in droves after the long awaited addition of the sharpened volcano fragment to the whitelist
lmfao
the only thing that I could understand complaining about is the fact that scout only gets two secondaries in rgl 6s (pistol/winger). that is pretty lame. but every other ban is so normal
and iirc they're running an experimental cup that removes even more bans
to test if it works
entire casual userbase is gonna flow into 6s after this
gonna be so fucking huge
oh wait nvm experimental cup was a month ago lmao, lemme see if I can find any results from it
all the Friendly Hoovies on 2fort will become full time 6s players after the natascha gets on the whitelist
just you wait
so true, everyone loves using the natascha in pubs
in case you're curious the weapons that they tested were:
- Cow Mangler (imo this will probably be unbanned)
- Soda Popper (no shot)
- Bonk (could go either way)
- BASE Jumper (could go either way)
- Sydney Sleeper (no shot)
- Rescue Ranger (no shot)
- Diamondback (no shot)
lol there's no way theyre unbanning the sydney and rescue ranger
i think they might actually unban diamondback, possibly
only if the logic is "spy is so ass that even having a blatantly overpowered weapon can't save him" which like maybe
who cares
who cares if its fun
its competitive officially supported by the developer
you eat that shit
Take a shot everytime you hear LAG!!!
people kept playing fortnite summer skirmish
despite it being completely unfair
and not ready at all
because they knew okay well
its early days
they can keep working on it if we keep playing
but if we boycott it then nothing will get done
I truly cannot tell if you're serious. like this is a good bit if it's not serious
it is completely serious
I'm not boycotting by not playing something I don't enjoy
players need to just suck it up and adapt
this isnt a good comparison because epic games is a multibillion dollar corp while valve is a struggling indie studio
people have fun by adapting to shitty conditions
its how almost every other game is successful
in fact, tf2 itself is extremely imperfect and people grew to learn how to work around it
and then after they got those comforts, they didnt want to learn any more
exactly why the pyro changes were received so poorly
because despite being one of the lowest effective ranged classes in the game with near 0 defensive/escape
sega dropped a half-assed port of a shit monkey ball game on switch and explicitly said "if you guys don't buy this then we have no reason to make a new game". so the entire fanbase loudly responded "we're not buying that one because it's shit, but we will buy a good one" and the way they showed that is by mass buying an indie game heavily inspired by monkey ball
sega quickly realized that they were being braindead idiots that don't know how the world works, and now there are multiple great monkey ball games on modern systems
you cannot blame people for not playing shit content and then go "oh well it's your fault that we don't have anything good", I see this line of argument constantly and I truly do not understand how otherwise smart people fall into this extremely stupid line of thinking. like I've been seeing people furious at all the hate the avatar live action is getting because "if we hate on it too much they won't make a season 2!!" like bro do you think I want a season 2 if it's gonna be this bad?? I would literally rather the game die than be forced at gunpoint to play slop
no thats not what im saying lol
what am I missing then
i think coms says that valve comp failed because the players didnt suck it up and just deal with it
which is true imo
i do understand why they didnt though
I don't see how that's not what I addressed then
you cannot possibly blame the players for choosing not to play a bad version of the game when they could simply play a good version instead
theres a difference between not participating in a live service because its not perfect and not playing a bad game
if valve wanted people to play their version, they should've made it good imo
it failed mainly i think because third party options were available
especially because the complaints were largely inane
I do think the dx8 stuff was stupid lol, like if that's your reason for not playing it then you are weird
the complaints were:
- dx8 is not supported
- the queue times are not instant
- no class limits
- no weapon bans
tf2 was held to an impossibly high standard and the significance of a competitive matchmaking getting into the game at all was not appreciated
for example, CSGO matchmaking is usually 2 to 5 minutes
*for example, CSGO
matchmaking is usually
2 to 5 minutes*
yeah point 1 and 2 are both dumb
and theres not this multi-queue system people asked for in TF2
3 and 4 are dumb as well
its valve's game
3 and 4, while bad solutions, are things that point to a very real problem
I don't think they should've done class limits or weapon bans, I think they should've balanced the game
how about you play with the broken weapons in the competitive game mode, if its so unfair then use the unfair stuff
they have the power to do that as the developers
do you find that fun
yes tahts the whole point of every fucking game
like every single fucking live service game is not going to be perfectly balanced
fucking fortnite added an infinity blade in the middle of a winter tournament
and it completely ruined the tournament
people still fucking played
because its competitive
if the point of the game is just to win then I'm gonna go to a rock paper scissors tournament, let's take the extra steps out of it all
if you dont have a competitive spirit, then dont claim to want to play competitive
thats the whole reason why i dont like 6s
most people who support that gamemode, they dont have a competitive mindset
what is your opinion on the no restriction 6s league that rgl ran for a couple seasons
or actually it was a cup
but stil
that was very interesting
l
theres something people seem to forget
game balances are eventually self selecting
because basically those who have a preference and a high practice/skill for a certain metagame, will enjoy the game more
and thus will play more, participate more
become better
etc
and thus, they are both more comfortable and more interested in that metagame
but that metagame is NOT their right
even if its the metagame for years and the developer chooses to change it
I think that it was interesting to watch one or two times, and I think it gave us good data. but I also think that if that was the format that people had to play then competitive tf2 would fully die off lol
as for balance being self-fulfilling I largely agree in most games but I also think that doesn't really apply in tf2. like if engineer was a sleeper top tier then people would've found that out in highlander rn and then implemented it in 6s
those with a competitive mindset will adapt to a new metagame
thats not what im saying
anyway i dont really have patience for this discussion, im out, ive had it too many times
I don't think that has to be the case. just because the developer changes the game doesn't mean you have to follow them. not every smash player is playing ultimate, in fact most aren't
but tf2 needs to look at literally every other competitive esport
at how imperfect everything was
and really thats all you need to do
get some fucking perspective
the biggest esports in the world had much much worse situations
I think you're looking at it from the perspective that comp tf2 players want to be the next fortnite, and I'd argue most don't. I think most comp tf2 players want to be the next melee
added comp in case that wasn't obvious lol
what makes you say that
they want to be some egotistical niche subgroup which constantly bemoans how they are so small but does everything in their power to keep it that way
which completely tracks
because tf2 comp has hissed at every single effort to make it big
that didnt come directly from within the community bubble
I just think you have a different perspective on what you get out of the game is all
no im being a realist
if you look at literally every big esport
they were shit, way, way, way more shit
than tf2
tf2 comp launching how it did, was basically diamond tier compared to what other people get
csgo, fortnite, dota, overwatch, all their comp launches were much worse
laughably worse
for every fortnite and street fighter there's a game that had big promises from the developer of being the next big thing that IMMEDIATELY died and left all the players stranded with no community platform to fall back on. rocket league, for honor, r6s, overwatch. completely dead in the water because they were too dependent on a dev that doesn't actually care
I think it's totally understandable for people to fear that outcome
oh boy 2 for 78
I love underlords
anyway
im just going to go
this is just unbearable because this is the 500th time ive talked about this
nothing will ever change
yeah you're of course not obligated to continue I just hope you get what I'm saying
alright
you're not obligated to respond but I think there are 4 potential outcomes for a competitive game. in order of ideal:
- official support from developer lasts. leads to thriving community-dev relationship and a great way for new people to get involved. all the biggest games sit here (fortnite, cs, league, street fighter)
- community support of old, forgotten game. leads to second life and community-led future, but stunts growth due to roadblocks to entry (melee, minecraft, starcraft, tf2)
- official support from developer ends prematurely, or developer otherwise fails to help competitive scene grow. competitive game essentially dies due to lack of community infrastructure (overwatch, quake champions, underlords, apex)
- including for the sake of completion, but this should be obvious: game never gets popular to begin with (artifact, brawl stars, lawbreakers, take your pick really)
the argument here at its core is whether it's worth the risk to put the fate of the game in the hands of its developer. if the community keeps it to themselves, they're stuck on option 2 forever. if they trust the dev, they can either end up on 1 or 3. obviously you can think it's worth it, but I don't see how it's crazy that some people don't agree on that, especially given valve's frankly insulting track record
if you dont understand the difference between the developer offerring support and the community taking them up on it, and the developer oferring support and the community just blatantly ignoring it, then i dont know what to tell you
your list has forgone conclusions
that are compeltely irrelevant
to what we are fucking talking about
we are talking about the given that the developer is offerring some support
the argument is about taking them up on their offer or not
*the argument is
about taking them up on
their offer or not*
and if you think there is a single permanent downside to taking them up on their offer, in the case of tf2
then i think you are being ignorant
and thats all i have to say about that
I don't see how the idea that valve could simply make one half-assed attempt at a competitive mode and then immediately give up on it, as they have done several times with several games, is irrelevant to the topic at all. it's exactly why people aren't willing to trust them and try out an imperfect attempt
to be blunt I think the fact that your approach to my responses is to assume that they're irrelevant rather than simply ask why I believe them to be relevant is a big part of that but you clearly want to drop this so I'll stop
sorry if that comes off as an attempt at getting the last word in, that's genuinely not my intent, just think it was worth saying
the weapon bans are my least favorite part about comp, if the entire game falls apart when you introduce certain classes and half of the weapons then it isn't really TF2, it's more like a custom gamemode. Highlander is TF2 imo but it seems like its less popular
what weapon ban is stopping you from playing
comp 6s doesn't "fall apart" when you offclass you just make your team lose generally lol
like you're allowed to play any class you want it just usually doesn't go well
it is a custom gamemode
that's what I mean though, team comp of scout scout soldier soldier demo medic isnt full TF2, if you like playing any of the 5 other classes then you're just bringing down the entire team
highlander is also as much of a custom gamemode as 6s is
"highlander is more tf2 than 6s" is a very surface level and pretty strange observation
all 9 classes
theyre both contrived custom gamemodes by the community
as i said, surface level
hl doesnt play like normal tf2 at all
it's a custom gamemode made in response to 6s for people who want to play like pyro and engineer full time
nothing wrong with that
but it is just as contrived as 6s is, if not more
yeah hl plays nothing like casual lol people just assume it does because more classes = more tf2
6s developed far more naturally
it developed since 2007 basically
hl was relatively recent (heavy stress on relatively)
this isn't exactly an original thought but I honestly think the actual issue with 6s is just the map pool. like the fact that people simply play the best classes for 5cp in a mode that just plays 5cp isn't shocking. engineer would be much more relevant if upward was in the map pool, as an obvious example
6s players play 5cp not because it's The More Competitive Gamemode
it's because they like it more than the other gamemodes
same reason for hl and payload
I understand that it got settled on over years and years because it ended up being the most fun yeah
but I also think that some variety would be a net positive for the format in spite of that
it's basically just an ideological statement
it utterly ignores any history
or even reality
tf2 means very different things to different people
anyway this makes no sense to me. there is no rule that you have to use this team comp. the only rules of 6s are that you can't run more than 2 of the same class (1 for demo/medic), there are like 15 weapons you can't use, the teams have 6 players, and you play on the maps in the pool. everything else just naturally develops from the best strategies within that system. by comparison highlander is extremely restrictive and forces you to play it exactly as demanded by the rules
you can't just say that one gamemode is "more tf2" than another
prophunt is the most tf2 actually
most of the stopwatch rules and stuff are pretty regular and highlander has less weapon bans than 6s, 6s is arbitrary because it's old and has to try to stay similar in a game that constantly changed for 10 years after 6s became standard
highlander is definitely a more restrictive gamemode
again though
nothing wrong wih that
it's just different
highlander is also arbitrary lol
idk what this argumwnt even is
"it is because it is"
not good
if I was an outside observer that never saw TF2 before highlander looks more like the standard game, put on 6s and the inexperienced don't know the ruleset
so youre admitting that the observation is surface level
this just sounds like you like highlander more. which is fine but that absolutely does not mean it's less restrictive lol, you can like restrictions you are allowed to like that
put on 6s and the inexperienced don't know the ruleset
how
*> put on 6s and the
inexperienced don't know
the ruleset how*
im not arguing one is better than the other btw
^ same
just that it's silly to say that highlander is less restrictive or less arbitrary than 6s
6s is just definitionally more open-ended in what you are allowed to do lol
when it's the other way around if you actually think about it
the point im tying it back to is what sells comp to more players
that's an entirely different point
6s is a far more popular mode than hl
should've said don't know the meta
yeah now I'm just lost on what you're arguing
literally not even close
idek what I'm arguing
handy dandy notes I keep of teams by format/league
prolander is gonna take off
prolander is so funny because it's supposed to be the best of both worlds but in practice it's the worst of both worlds
man 😭 I wouldn't say worst but it definitely is not what it was trying to be
They should.
reported
Natascha meta minigun S tier.
midtascha
I don't get the point of prolander ur allowed to switch classes but there's still the 1 class limit
you just explained the point of prolander
it's like highlander if 2 people couldn't make it into the game
*it's like highlander
if 2 people couldn't make
it into the game*
who knows what goes on in the genius mind of the renowned game designer sigafoo
(i think he's a good guy i dont hate him to be clear lmao)
the logic is this
- a downside of 6s is that people feel like they're weighing their team down by offclassing
- a downside of highlander is that you HAVE to have someone for each class, which removes the dynamic of offclassing and forces some frankly boring classes (like full-time spy)
prolander was trying to fix these issues by creating a one-size-fits-all solution that didn't really work
I do think those are problems worth fixing but prolander wasn't the answer
i think you cant fix those issues because tf2 is a bad game and should be delisted from steam
TRUEEE
jokes aside I think those are issues that are unfixable by the community unless they're like. somehow able to agree on a balance mod, which would never happen
hmm seems like there isn't much of a solution: if u make the game 7v7 or 8v8 with no class limits it just becomes 6v6+1 and 6v6+2, if u add class limits it just becomes highlander-1 or highlander-2
yeah
to be clear 6v6 does also have class limits they're just not 1 each for all classes
like you're not allowed to run double medic because it's boring as hell as seen in valve comp
(worth noting that I actually don't find it boring and wish it was allowed I'm just saying what the reasoning is)
i think 2 meds is just busted imo
and requires 2 meds per team
the number of teams are bottlenecked by the number of medic players lmao
3v3 but it's sniper and spy only and nothing happens and also it's on mannpower
so youre just halving the total teams if you let ppl have 2 meds
lol true
worth noting that it's less mandatory than you might think, at least for now. when rgl did nr6s about half of the teams ran 1 med and the other half ran 2, and both compositions did pretty much equally well (which tbf could just be bc that's what people are used to)
meta for 2 med was one med runs stock and is the "main med", other med runs vacc and is a flex heal like in overwatch lol
Honestly I wouldn't see many problems with it, spy is a very very weak class, especially in competitive. The diamondback isn't particularly strong all things considered either: massive spread recovery time, 102 damage crit isn't that strong even at long range (sniper exists and is better), and you need to actually... get kills and live which is very hard when people have microphones. Plus again sniper exists and is infinitely more effective as a pick class.
Also frontier justice is unbanned which is objectively infinitely more broken lol
yeah idk I think the best argument I've heard in favor of it is that you're never gonna actually get much use out of it since to get a crit you have to get a kill which is rare enough as it is lol
But again
Why take the risk to get a kill to maybe get another
When I can snipe
And kill three people in the same time
I'm just still worried about the idea of a spy getting to two shot your medic after getting a kill on a stray scout or something
because competent teams can delete a sniper pretty quick, or just avoid the sightline he's watching until necessary
If your sniper is dying, they're the incompetent one tbh
mucho texto
The avoiding sightline argument is valid though
not necessarily kill him but just force him into a position where he's not very useful
if was mostly just mcoms and me arguing over comp tf2 philosophy and getting nowhere with each other lol, probably not worth reading through
I mean, the only way to consistently pressure a sniper to where they're not able to be useful is to be an active aggressor in their face
Which means you're sacrificing at least one player to deal with them, whether that's via another sniper or by having your scout mark them constantly
I don't necessarily think that's a bad thing depending on context. better to have a 5v5 because your scout is harassing the sniper than have no med because the sniper got to do his job
i skimmed it, i got the tldr
True, though I think it also depends on how skilled the sniper is whether one scout is enough
I haven't met any comp snipers at that level ofc
But it's not an impossibility
oh for sure
I'm just saying that spy has a reason to exist, obv sniper fills a lot of his niche but not all of it
and in a world where spy serves a purpose I'm scared of him having the potential to get a free med pick bc of a scout being in a bad position once lol
but that's what experimental cups are for ig
Tbf I think part of that is also comp players have a... not sure how to describe this
Over attachment to medic, where their hyper aggressive plays cannot work without healing to fall back on
Which makes a team incapable of functioning if their dies, so spy getting a pick off a bigger concern than what I would feel
Or rather, the entire idea of consistent free heals makes you used to playing on a strategy where riskier plays are all you're used to since "the med will save me", they're not really survivability aware in their play style
how do i play tf2 if i can get instazoomed and hs'ed
they should give sniper parkinsons
I do not want to get into the sniper balance discussion because it is a lose lose
Everyone leaves unhappy
sniper is mid tier
I mean I would argue that without a medic you wouldn't be able to make most plays so that's kinda built into the game. comp mindset does exacerbate it tho
Mmmmm maybe, I think it's not impossible but it requires playing in ways most TF2 players aren't capable of
Well, if we also exclude the existence of engineer that is, without medic you can't really do much about the texans on some maps
Idk game mechanics are wack
