#Team Fortress 2 Megathread - winter is the most chill time of year
1 messages · Page 50 of 1
also, there is another bug where the steam ovelay crashes while tf2 launches and steam as a whole cashes
make the bug report with the instuctions you gave me and attach the demo
that way devs can repro it
ah it's probably reloading matsys (we all love matsys reloads)
journalctl
are you sure? Shouldn't I try to isolate the root cause first and not involve a whole custom .vpk in the bugreport?
you don't need to include the vpk? it's reproducible with only the demo
reset config and playdemo like you said
and it crashes the game
uhm. ok then
why would they need the vpk?
because it's a way to make the game not crash
oh
i think you misunderstood
if i reset the game by removing comfig vpks and cfg, and verify game files, then play the demo, it crashes
if i play it with comfig, it doesn't
yes, precisely. I though it would be useful information to mention that
that's all they need to know
just play the demo on a fresh install, and the game crashes
but I then thought it would be best to narrow it down to "if I do these commands specifically, the game doesn't crash"
🤷♀️
ok, it you say so
on an unrelated note
i'm porting my convar dumper thingy to x64 for gametracking
and i got it working
but oh my god what was i thinking when i wrote the original thing
the code is so bad
me every few days
HAHAHA i am now implementing dynamic_cast_at_home
Never forget asking yourself why you named a variable something and why it won't work later because you're very epic and used a similar naming scheme for another important task
i never name my variables something
I name all my variables after ancient Chinese rulers based on how often I think it'll break down
you mean bust it down
@next nymph peep the vgui
looking swagge
Do we know if there will be any changes to the mastercomfig presets because of 64bit/vulkan? Like for example, I heard there were performance improvements to HUD_player_model=on, so it could make sense to enable it on presets lower than high. Anything like that planned?
youre fucked up and twisted
i shall make my gt1030 cry and fry by tf2 being the executor
Also i'm sure the game can handle the performance hit also due to the increase in stability.
to be completely honest, your gt1030 will probably be fine anyway since tf2 is so cpu bottlenecked
The best config for tf2 is a freaking x3d cpu
nah, stutters too much and lack of ram use as of now but with vulkan i get more fps on higher settings than on the 32bit one with lower settiings
the newer one definitely feels more playable and watchable. never played a game that had such stable and consistent framerate. or maybe this is the first time the lowest fps was about 50-75.
after 64-bit comes out I can finally play Watergate without it crashing my game 4 times in a row
Does the old ass speex codec work in the beta branch
I still can't get a proper demo for benchmarking grhhh
because valve servers are taking a shit
also every match is full of bots until we are finally able to fill a lobby
uncletopia São Paulo is not full so it isn't even an option
it's full now, nvm
now I just need a map with some water
oh, logwash has water
and it's what's being played
@limpid panther
porra, eu fiquei lendo seu nome lá um monte de vezes enquanto jogava e nem me liguei q era tu
adawdiajawi pior foi eu
eu fiquei lendo seu nome
"porra quem que é kenaj o nome é familiar"
e fiquei pensando e pensando e so fui me ligar em borneo
hsauhsuahsuhausha
I am finally able to just let it run without having to babysit
the only real problem is switching branches. There is seemingly no way to do that without using the steam UI
maybe download them manually using depotdownloader or something, and run them from there?
like having the builds side by side
Yea, I mean, I can just chose the branch, copy the whole Team Fortress 2 folder and launch that one manually though sniper. But I would really rather have a way to tell steam to use the beta and launch it through there. To keep everything as much in a black box as possible. I
I can already launch games through terminal directly and have everything work fine. I just wanted to also have the option to do it through steam
steam console doesnt support it?
thats basically steamcmd
can you access that console remotely?
yeah i think steam can take source style console launch args
only download_depot is available
I looked into it but couldn't find one that did what I wanted
yea... :(
you can send commands through a terminal
@potent wolf pls investigate why the charging sound (stickybomb launcher) continues after death if m1 is hedl
@potent wolf you gonna let this guy boss you around?
why dont you say anything of that sort to wget
because he already stands up to her:
#tech🤖 message
probably because it stops the sound after you fire the weapon
or something like that
why are soldier weapons the only ones whose sounds cut off when you switch weps
Make a bug report
but wheres the fun in that
it's been a known bug for like 15 years
Because he deserves it.
gigashit per gigafart
reread my message agane
still don't get it
in other news, I was planning on leaving both my laptop and desktop benchmarking overnight
completely forgot that you can't play 2 games at the same time in the same account
Is there any new TF2 copium available? I kinda ran out yesterday.
at least we're not titanfall 2
what are you hoping for
There's usually fascinating tipbits of information here, mainly involving TF2 actually recieving developments other than more unusuals to the point that the particle system is begging to be taken out back and shot.
I still find it funny that my unusual taunt makes peoples game lag. Funny in a depressing way, but still funny.
yes.
#1072696252162117752 message
(lower is better, since its frametime, not fps)
btw this is not just for linux, I just havent gotten to benchmarking windows yet
My hopium supplies last another day.
We do enjoy a bit of soy
this is hosted by jane btw
/j or /srs
hypnosis tf2 goes insane
To latency in there is very good im adding it to favorites
i thought part of the 64 bit update was to help out the particle system from running out of space since the slots are getting filled with each coming year
@tough locust has leveled up! (6 ➜ 7)
waiting for the day that TF2 will run as smoothly as typical colors 2
probably will be posted on the tf2 blog when eric gets to it but
https://tf2maps.net/threads/major-contest-18-stack-the-deck.51757/
Banner artwork by @Pdan4, background by @MC_Labs15
Main Thread | Uploads | Voting | Results
Pick a card, any card! Watch your free time disappear with TF2maps.net's 18th Major Contest, Stack the Deck! Choose any four cards (requirements) from the Gameplay Deck, any two cards from the Detailing...
is there a reason why tf2 ragdolls now just stay in place sometimes
more likely thats something on your end than anything
no i meant like
you can see it on everyones sides
when you kill bind your ragdoll stays in place
like loses its momentum]
when you killbind midair?
I've gotten such surprising results that I'm gonna have to double check it before I show the graphs
yea
yes that happens sometimes
reminder that you can CHEAT during setup time as demoman by launching your ragdoll through the gates to see into what the red team is setting up
ah yes this totally makes sense for networked entities
please send the link to where this is, so i can laugth hard
the github page on increasing the edict limit
real as fuck
tf2 is so cooked 😭
https://steamcommunity.com/sharedfiles/filedetails/?id=3122211113&searchtext= i think this is the best thing someone could to to hydro
how is this bad advice? Not knowledgeable enough to understand why
dynamic lists exist in source
the whole point of the system is to have a fixed list
so that IDs and data structures have a limit which allows for lower memory usage, faster lookups, etc
...the higher the memory usage and file size.
huh?
maybe referring to demo files? idk
idk cause the list is in the dll itself or smth? thats how i'm interpreting the post
but also
its 13.5MB
it's highly likely that it isn't going to waste file space since it's zero-initialized data
at least i assume it is zero-inited
/uninitialized
i'm not saying they're right, i'm just guessing wtf they mean
🤷♀️
the fact that it's down on every metric is perhaps the best part. saw some worrying tests early on that suggested that average would be down but there were spikes, which I was hoping was just an effect of it being early in development. happy to see that that was correct
Here it is! Very impressive stuff!
- The demo used is of a 12v12 casual match on pier, with players wearing cosmetics (no unusuals, unfortunately). This demo was chosen because it has a little bit of everything: water, ragdolls, explosions, gibs, fire, things at different lods, cosmetics, etc.
- "high" and "low" correspond to the max and minimum graphical settings that you can set through in-game menus (except for anti-aliasing and blur, which were turned off for every test, but including advanced options like the hud playermodel)
- You saw that right:the x64 beta on high performs almost better than mastercomfig_low and better than low
- The SVG fametime data is averaged over 5ms
- You should open up the SVG file in you browser to easily scroll through the data. If you open it up in Illustrator similar programs you are gonna have a bad time.
- Looking at the frametime data you can see that the improvement is basically the same over the entire demo, this is probably because the demo itself is kind of homogeneous. Maybe I should make a more synthetic demo file to check out where most of the improvement actually lies
- Timedemo distorts the relative improvements between tests, so I'm not using that. Please read the notes under the graphs to understand the setup and options used
- I've included a video of the demo file. Don't mind the audio, OBS was messed up.
what?
?
I tried to send it but it said that it failed. Can you see a message from me befoer this last one?
yes lol
I see both
discord is dumb sometimes
the first one is just this
second one has more written
ope now it's deleted LOL
yea, so there is no confusion
some other graphs I made to check the validity of the data:
I consider the big variance at the same pass for hl2_high and hl2_low to be a coincidence, because there is no reason I can think of for it to repeat at the same pass like that
the fact running tf2_x64 on high is faster than the 32bit on low is pretty shocking
right?? this is what I meant when I said that I had gotten surprising results but wanted to double check.
spent the day double checking and could not find a problem that would invalidate the results
Am I reading this wrong or are you still on kernel 5.15? Isn't that like 2yrs+ out of date now?
LTS kernel
its pretty sick it just goes to show how much the game is CPU limited on most GPUs, the performance bump gave headroom to run higher shadows and stuff since that's all done on the CPU IIRC, i just don't know if both are running on ToGL in this demo or if the 64 bit version runs vulkan by default on linux
it runs on vulkan by default
can't wait for tf2 steam deck to not perform like shit
:o the performance bumps could be cpu and gpu then kinda makes it hard to isolate one variable
Gotcha, that certainly doesn't invalidate the results but I'm curious how much of a difference a more recent kernel would make. I think on PopOS I'm on 6.6.10
Also isn't the fps_max capped at 300 on 32 bit and capped at 400 on 64 bit?
you can still run with opengl with the -gl launch option, but idk if kenaj tested that
the tests were run with +fps_max 0
okay i just thought it still hit the 300 and 400 fps limits even if u set fps_max to 0
iirc joshie has posted some screenshots with like 2000fps
are there any 0.1% lows for frametimes to see peak framerates
ohh i guess the 64 bitbranch removed the cap then
iirc there never was a real cap
its just that over 1000fps the game started breaking
there was never a real cap, the game would start to fast-forward at about 800fps and be more ponounced at 1000+ (in listen servers)
ohh
in other servers you would notice it as prediction errors iirc
its why comfigs default fps limiter is 1000
prediction is cheating! use your brain dude
has anyone tested the new x64 build on steam deck
if not is anyone interested in me doing it
aren't there issues with it not launching at the moment?
i thought someone found a workaround for that but idk
if you can get it working it would be really cool to see how well it runs
imma test this later to see if it launches
frick
yea, I thought it was fine since it's lts. Is it bad? Should I go to 6.6.10?
tf2's rockets use prediction to change rocket trajectory up close.
It might improve the FPS a bit across all runs, but since we really only care about 32b ToGL vs. 64b Vulkan, don't think it matters that much for this specific test
thats not prediction
they rebuild player movement in their brain and predict according to their projectile speed and possible player velocity and direction
dunno, its probably fine though
why is that door closed?
real as fuck
if me circa 2018 saw that the optimization update was real hed be ecstatic
Most people have just become cynical about tf2, they could've done this update at any time.
dead game paladins better
paladins 2
i mean not before they got joshie as a contractor there's no way eric smith wouldve wanted to do all of this
That is true
shitty explanation, it doesn't somehow magically fix shadows appearing on the backside of walls (wtf is that even supposed to mean just say the other side of the wall), it just disables dynamic shadows on that wall completely, its a shitty hack
(also LED is a transphobe and is cringe)
you mean they didn't have a perfect fix for shadow bleeding through walls, and then only used it on exactly two spots?
not every wall has that problem
yeah these two don't
Wtf really?
I’ve seen some of their videos randomly but damn never knew that
*I’ve seen some of their
videos randomly but
damn never knew that*
#1072696252162117752 message
Jarate, I can't holy shit
how are you so clever, I am so fucking envious
I don't know why you'd even want the shadows through walls thing fixed.
to be sure that the scout that preaimed me is actually wallhacking
Team fortress 2 is perfect and feature complete
As in, Shadows aren't a problem when spawn wallhacks exist.
"Just don't camp outside spawn it's simple"
[Proceeds to take a level 3 teleporter to the middle of the map and have spawn wallhacks on for a good 10 seconds.]
I always feel bad and a little guilty when I use spawn outlines to kill a spy
Cuz like I’ll just track the dude through walls until it runs out lol
*Cuz like I’ll just track
the dude through walls until it
runs out lol*
Looks so suspicious
I've called out so many Spies when the spawn wallhacks allowed me to see myself in another part of the map.
if i apply a non tradeable paint to a misc
that misc will become non tradeable
but if i restore it so it has no paint
will it remain untradeable?
i think the non tradable will still last until the paint was supposed to become tradable
i don't, bastard shouldn't be stalking spawn doors.
tf2 has to have like
trolldier detection
and i was like hmm ill play something i dont play much
and played some trolldier got it
then every other server now is just trolldiers
like i never got them before
im trying to send my emoji image links
😢
just say :compressed image of hideo kojima looking into the camera:
let us use markdown
never
the outlines obviously have gameplay dvantages but i side with the oldheads too hard on this one I don't like all the stuff popping up when you spawn
fun police

Like anyone needed them in the first place
Markdown is a construct for lazy web devs and GitHub users
Ok, JK, I use that for writing and as a base to be exported to PDF when working on some school assignments
true, you should be writing pdfs manually
yup
offtopic, but I'll be frank
I am too lazy to work with Word/Google Docs formatting
oh well
back to TF2 I guess
i fiddled around with writing pdf's by hand. It actually went okay. I just had to hope my pdf reader was fine with me completely skipping half the "required" sections that weren't plaintext
you could probably get away with that
it worked on firefox and chrome's builtin pdf reader
i didnt want to try it on more in case it stopped working
there's a launch option for tf2 that's like -condump but properly logs everything but i can't rmemeber what it's called
i think so thank u also is there a way to prevent Warning : Particle system (medicgun_beam_red_muzzle) using unassigned ControlPoint 1! from getting spammed every frame in the console
it was -condebug
-condebug
too late 
can someone verify if this works? https://www.youtube.com/watch?v=gr_e0q3sDr4
C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\steam.inf
PatchVersion=8622567
ClientVersion=8622567
ServerVersion=8622567
ProductName=tf
appID=440
ServerAppID=232250
seems like a potential oversite with versions
i'm gonna say not real because they're somehow playing from a magical game that has all of its content (including a custom hud) even though there are only 5 files in the tf folder, 2 of which are vpk directories and 2 of which are sound caches
makes sense
altho looking at the code itself, I don't really see anything (i could be missing it) that actually prevents you from joining servers if the version is different aside from the version number in that file. I assume that in most cases the game might just crash if the difference between versions is too much and you try to force a connection, but in this case its possible that the 2 versions are similar enough that it won't
so it might be possible, but this video is sketchy as fuck
they also pause the recording several times, you can see them press the pause button on their crappy recording program lol
i'll try it
Wait a minute
How is this thing, like, not triggering VAC or smth
bc steam notes the beta "cannot connect to public servers or matchmaking"
I kinda suspect VAC could be triggered by differing versions, I mean, it does flag Proton
Also, with what you said earlier, this only makes even more sense
How tf is everything working when this person's folder doesn't even have any important directories (most notably /custom and /cfg)?
I think you might also need a binary patch to get this working but idk for sure
@kind falcon ping
I hope you get banned on your main for this
skill issue
huh, I wonder if this is an x64 exclusive bug or if its just like
most of the time its not an actual like... issue
?
cause like there's no reason to run a different version of the game
probably the latter
what if joshie has been playing with dxvk for months
like most of the time the client either wouldn't be compatible with the server or you're just playing without a bugfix or something and will desync or just have a worse experience
playing this in a pub is pretty cool though, i actually have a decent idea of performance now
WAIT
@limpid panther I CAN GET A DEMO WITH COSMETICS
i think he wanted that right?
huge
you can get that with the public branch too
yeah but i thought old demos didn't work with this one?
vusaline on top
i can't tell if this is a high effort shitpost or real.
fucking wifi...
oh btw there was a change with airblasts in the 64bit version
i mean, it makes sense but i would strongly advise not to do this
free VAC and you know!
remember to do this on your main for best results
extra 20fps
really?
oh yeah
bug i think
seems intentional, smaller hitbox i think but idk how to do hitbox sv_cheats to check
Airblasting enemies up works way too weird vs 32bit version. It feels a bit off and inconsistent with airblasting enemies straight up. The problem is there is no intuitive sign between working and ...
im not
libfardso is
this is the same account i ended up playing cracked cs2 on by accident
by accident?
that airblast thing looks right to me 
😿
in terms of like
how they designed it
you arent meant to ever be able to airblast someone up from a ground level by looking up
its intended for you to look down first then look up
why doesn't the resupply command work anymore :(
your punishment for cheating
like flipping a burger
true
i have better performance than everyone else
more fps = cheating XD
hvh
has if VAC does something lol
it only triggers if you use poors man cheats
i wonder what using entirely different binaries from usual would do...
hmmmmmmmmmmm
really makes you think
probably a desync and server would attempt to fix that so you'd probably be jittering back and forth.
no thats not what meant
as long as they're compatible there won't be any issues there
well, who knows what vac checks against
is it really a bug?
well
at the very least it's an unintended feature
since i don't think you're supposed to be able to use matchmaking when the beta says you can't use matchmaking
i guess is the same method has to get into the MM servers without being added in?
literally to get into a casual server without using the MM system
how is that related?
what??
bro tf do you want more
64bit builds can't use matchmaking because the build id is different
*64bit builds can't
use matchmaking because the
build id is different*
if you change the build id it works
because you can now use the mm system
this isn't bypassing anything except for a version check
what if 64 bit tf2 somehow revived the cone that ji airblast originally had in conjunction with the box
but then became just the box
it looks like if the airblast bbox was a cone again
i loved the cone more
according to the ji patch notes it should be a cone
nerf to compensate for gas passer buff 
wtf pyro rewrok?
nah a revert
before jungle infero it was a cone and box i think
Just watched the 2h TF2 vs OW video and just got depression again
why?
imo bug
yeah
is it not possible to check hitboxes in the 64bit version?
i think you need to modify your client?
Cause it just hammered that the reason I'm not playing TF2 rn is because valve doesn't give a shit
idk how sigsegv did it
server plugins iirc
client plugins!
While it continues to milk talent to get money from players
ok
welcome to your doomer stage!
Oh no when I saw that everyone basically said "aight that's enough" when valve made the #savetf2 tweet as if that changed anything I already gave up
Occasionally jumping in on uncletopia but that was it
tf2 has got some pretty good updates recently
Some bug fixes, and vscript
vscript, 100 players, and now 64-bit
get over it
there's tf_airblast_cray_debug
valve is not your friend
"company wants to profit a game" what an unheard concept
capitalism bad
🤯
mf when tf2 youtuber indirectly spreads communist propaganda

Apparently I'm not allowed to dislike the fact that one of my favorite games got ruined by negligence and make a comment about it. I'm not even making a tweet of campaigning, just made a coment
But aight I'll see myself out
wait did joshie change the fact that the sphere check and shit just does a box check anyway
yeah it's against the rules you're going to be banned
tbh i'd rather an abandoned game that is good than a game that gets random changes for the hell of it and has no direction
and owned by a company that has a dark history of sexual harrastment that dates way back and a ""journalist"" that knew all of this shi
just to sell a book
All I want is to be able to play without bots on casual
*All I want is to
be able to play without
bots on casual*
That's it
I was happier before 2018 when the game was way buggier than it is now
Now if I want to play I have to choose between high ping uncletopia or low ping uncletopia on select hours of the week when there's actual people playing on the 2 Brazilian servers
yeah thats fair
So, yeah, 100 player servers are a cool possible feature, vscript enabled cool possibilities but I can't enjoy them on casual because casual is unplayable due to a handful of teenagers with a credit card
lets be realistic, is impossible to kill bots
they're like a hydra
cut one head two appears
i know you are upset, i believe everyone is here, but these type of comments do nothing but disheart the people that are new to the game and still have things to discover
And yet, no other games faces this on this scale
they do
yes they do lol
You know what I'll stop, I'll just go play cyberpunk or whatever
CS has this issue, apex has this issue, titanfall 2 has this issue, i'm sure several cod games have this issue
literally even fricking titanfall 2
and apex legends suffers this
heck even valorant
with a kernel anti cheat
valve needs to release steam trust
that was announced for 2019 lol
its a good thing we're not in china then 
idk both human and computer anti cheats has proven to be flawleed
almost like cheating is a problem you can't solve perfectly
almost like it's something that has existed for a veeeeeeeery long time
this is why all games should be cloud streamed 
honestly tho the issue really is just that no matter how good heuristics get its going to be impossible to get 100% accuracy of detecting cheaters and 0% detecting real players
every step of the way of making an anticheat is compromises
because you don't want false positives (valve especially)
it also doesn't help that cheaters are now getting their cheats to hardware level
:/
sometimes people get lucky, sometimes people act like bots as a joke, the bots themselves can try to throw random things in to make them seem "more human"
yeah that's why i get tired of "muh valve should just kill bots" like, has the game industry find a good way to kill bots yet?
this is not a valve issue this is literally a issue that the game industry has been facing ever since the quake 1/Unreal tournament days
I am trying to run the 64 bit version of TF2 but it can't launch. Missing executable hl2.sh
I did launch from the steam ui
I'll try restarting steam
but first I am verifying files
your files are fine the game is no longer named hl2
it works?
Yea
that 2h video
complains about not being able to stack 6 winstons anymore, huh blizzard hates fun
"stacking 6 engies at last is not fun"
and now for some reason, TF2 now sets my monitors refresh rate to 50hz
I swear to God
always one thing after another

does anyone who knows how to edit animation .qcs know if there's a way to go to the next sequence once the first one finishes?
maybe it's related to https://github.com/ValveSoftware/Source-1-Games/issues/3688#issuecomment-948412675 ?
maybe with this stuff? i've never done animatiosn before
i sent an email about that a million billion yrs ago and explained in detail why i think it's probably a bug but i'm 100% sure that emails on tf2 official website doesn't do anything
i sent the iron bomber fix there also a million billion yrs ago and it only got fixed when i asked steph to send it to joshie
tell steph to tell joshie to join here
jarateking tells wget to tell steph to tell joshie to join the mastercomfig discord server
feels like 90% of the time joshie gets brought up it's "hey joshie's currently looking into this thing we already have a working fix for from last year"
its funny cause I once asked eric if I should email him directly about issues or the tf email and he said "either works"
clearly not the case 
i watched the vid in the issue and it doesn't seem related
i don't think i've mentioned the sphere thing elsewhere outside of this discord, the IMMEDIATELY SHREDDED EMAIL, and some youtube comment somewhere
although tbh one email is a communal one that I'm sure someone (probably eric) tries to wade through like once a month and stuff will get buried in and one is eric's actual email which he probably reads more often
this is why communism is bad
I wonder how much outright abuse gets sent to the TF Team email.
is more likely you would get an answer on the HLDS Mail
but unless you're be able to handle THAT dude
i remember seeing a guy who would periodically send extremely angry emails to the tf team that a specific hat with a specific unusual effect's position adjustment was positioned wrong, and he did this several times until eventually it got fixed
idk this was shared by true gamers a day after release
legits get to have fun a month after the fact
oh well that explains it
free vac bypass and you know
cheat
cheat preloaded
Should I use proton for the linux version of tf2?
I can't stand the tiny and ugly font on native linux
no
you can try installing mscorefonts iirc?
but it's still pretty bad
wait
it's fixed in the beta branch

Hate to break it to ya, but proton ain't gonna work
IIRC VAC doesn't recognize it and you can't play on secure servers
As getchoo said you can grab mscorefonts
it works
The x64 branch fixes the font so I may as well wait for that
*The x64 branch
fixes the font so I may
as well wait for that*
Good bot
Does anyone know what actually happens to cause the HUD bug where your health stays in the low-health-warning state? Like from a code perspective.
My guess from monkey-with-a-typewriter reverse engineering is that dying seems to either block or halt animations running, at least during the freeze cam, but maybe during the whole respawn process. Because things like the ReplayReminder animation don't seem to trigger, and manually triggering animations during the freezecam don't seem to do anything.
IDK if its that the death code blocks animations, if it just causes a lag spike that sometimes blocks animations, or if it hides hudlayout so your health isn't actually there to animate (this shouldn't be the case), or what the cause is. Honestly I'm just more curious than I am looking for a solution.
Slight revision:
It seems like spawning is what actually halts animations... So I guess sometimes your HealthDyingPulseStop animation tries to trigger when you spawn and that blocks it? Is it because spawning refreshes your HudLayout? Have I reverse engineered this correctly or am I just a monkey with a typewriter?
yes

yes you’re getting an unintentional game advantage by a slight fps increase
on linux it’s even worse because you finally get an almost normal experience compared over retail
i can’t wait to remove shit from the docs after this
no more native library sections

wait a few years and someone's going to break everything again
i wouldn’t be surprised
maybe valve should just use proton instead as the main way to play
win32 is the most stable abi on linux after all
// Yes. This will cause a memory leak. Too bad.
i really had to make sure that wasnt actually blog.hitler.eu
lmao
there's reason i don't touch TF2C anymore.
?
worse performance on proton with dxvk than native with togl
*worse performance on
proton with dxvk
than native with togl*
what the fuck is a haiku?
brain hurts
are u fr
yep
FATAL ERROR: RecvTable_MergeDeltas: overflowed in RecvTable 'DT_TFTeam'.
huh
datatables changed again?
Remember to Subscribe! :)
Help support my video making and get access to cool stuff ► https://www.patreon.com/HootYTOfficial
► DISCORD SERVER: https://discord.gg/6PPtqWGCe7
► TWITTER (Dms open): https://twitter.com/hoot_yt
► PUT MY VOICE TO USE: https://www.fiverr.com/hoot_yt/record-a-smoke-voiceover-for-you-from-rainbow-six-siege
► TIKTOK LUL...
just use vac bypass 2025
effected
its actually wrong. Doubles are twice as big (because 64 bits is twice of 32 bits) so the bounding box is halved
true
Minor #TeamFortress2 news shared by a community member who asked Eric Smith direct questions about #tf2 https://t.co/51uspTI9wr
open fortress mentioned
hopefully they won't add 10 normal maps
what you got against textured representations of surface normals, huh?
they clearly should add height maps instead
Why the fuck your lying? Why you always lying? Mm oh my gosh, stop fucking lying
This statement cannot be true for Wutville.
different people were responsible for selecting the maps over the years
snowtower
emerge: not fun, not interesting lol
what's blud yapping about
wutsville
they should add 100 more maps like wutville to the game
i want to see all of the youtube videos complaining about them because there's nothing better going on in the community
Why are higher level casual players increasingly more bigoted
Chat is always sayin some shit
what do expected from base dwellers that are starving for content for over 8+ that they want to figth with people to just cope
being a tf2 fan is very serious business
stop the cap
then again tf2 did have more devs in 2020 during covid including the guy that absolutely ruined mannpower
i wouldnt be surprised if someone picked them that wasnt eric that shit definitely did not get tested tho
spawn in and turn around and there's just some rainbow effect like a trade map
the guy who ruined mannpower also created it
he also burned my crops and salted my land and poisoned my water supply
🫡
he killed my wife and kids
we love dario casali here ok
The future is bright.
nah fr tho what did they do with mannpower 😭
heavy can no longer jump out of a grappling hook which makes reaching certain parts of maps nearly impossible becasue not every part of a map has a roof to grapple to
you can't cap the enemy's intel while your intel is away and it takes ~15 seconds to go back to your spawn meaning that you have to aimlessly wait out a timer to be able to cap the intel 90 percent of the time, and if both intels are being held NOBODY CAN CAP THE FUCKING INTEL
while holding the intel your grapple speed is reduced to about 1/3rd of its regular speed
the "dominant" status which means you just get nerfed to shit for being good at the game and it doesn't go away for like 10 minutes
literally a million things got overhauled over the course of a week in 2020 with no playtesting and it went from meing mid to being impossible, it was designed to be like threewave CTF where the points are captured super fast (WHICH IS WHY THE CAP LIMIT IS SET TO 10 DARIO) and the changes make a game of mannpower literally impossible to complete, you can stay in a lobby for 3 hours and not even have 5 caps yet
its a tragedy how bad they massacred that mode
only change i like tbh
yesterday i met another wiki cap owner
he told me that he obtained it in 2011
it's this guy
the oldhead's helm
valve employee jumpscare
this comment crashed my pc
dario nextbot
anyone tested the dragon fury performance on x64
idk i have a good pc but
scorch shot in comparison
not sure if they updated the df particle so 🤷♂️
is the lag because of the giant particle stretched over the whole screen or is it because of the light that it spawns whenever u click
The dynamic light is cheap
The issue is how for both the shooter and other clients the weapon spawns multiple instances of the fireball particle
retail tf2
doesn't it spawn like 100 different particle systems or some shit
thats probably wrong
idk about that but i've noticed that the first projectile always causes a green spike
probably because it's the first non-player non-map entity created?
Iirc someone found it was between 1,000 and 8,000 instances
I think the airblast is using the cone again on x64, I did some quick vscript to make a display of how the cone and box should look from memory (I think the cone was 37 degrees from the center of the player's chest?), and it seems to be the case
I did mess up the box, I forgot to add the vertical component to it but its close enough
@misty plover doesnt look like theyre in the cone when they get airblasted
the old behaviour checks if the middle of the player is in the cone
Did it?
it's awesome you can do that
Hm
yes, it didn't check if the cone touches the player
Here it seems to be as long as the BB is intersecting my simulated cone, so maybe its something different then
Hmmm
no it's only airblasting those in the cone
@misty plover https://youtu.be/sZ0axNXvNik?si=inH2j3DT_8KR5nog&t=48
Airblast detection uses a 256x256x256 cube, not a cone
Projectiles and players touching the cube will be airblasted. The cube does not rotate with the pyro, so projectiles and players can be reflected from behind at certain angles.
Before Jungle Inferno, a 256x256x128 box was used, which is half as tall. In addition, players had to be within a...
based on the video you can check the frames it starts the knockback
see timestamp
cone is definitely smaller
can you render a sphere instead
same size and position as the box
can you try the other practice map where everyone is just jumping
Don't have it installed, got a WS link?
tr_rocket_shooting2 i dont see it on the workshop :(
it might be easier to compare and aim at angles on this one
since theyre not walking forward
Yeah probably
😱
Hm
Sorry for massive videos, too lazy to re-encode
Also not sure why the lines are disappearing like that, they didn't do that before, how weird
My angle on the cone may be wrong? Anyways, here's the sphere you wanted as well
Or maybe the airblast comes from higher up on the player?
I'm so confused
That sphere draw is expensive
What about
On if it's just the cone or the airblast is broken. I noticed it didn't airblast the moving spy in the cone in your previous video and if any of this effects projectiles.
The spy was outside the cone in all of those misses
Its kind of hard to tell though
Its weird for this behavior to have been reverted though
Cause I don't think it'd be something under a conditional compilation flag
Or maybe? Is the x64 build a STAGING build and they just left it under that when they removed it? That'd be really weird though?
Anyways, I'm tired, @ me if you have any more things to test on this and I'll do it tomorrow
I prefer it this way cause it seems less buggy compared to a giant box.
whats the offset youre using for the sphere
@livid oracle has earned the wicked role!
this doesnt look right at all
maybe it's just the angle of the vid
i preferred testing with a pyro bot instead of being the pyro
makes it much easier to actually see
I'll do that tomorrow then
yeah just reverse engienmre the 64x buiol;d ... and whatever
I don't know how to control bots to make them fire on command though lol
*I don't know how to
control bots to make them fire
on command though lol*
Can I execute this bot
I decided to be silly and make it rotate as you look around, should be centered on the player though
It takes like... a really long time to draw because I decided to be silly and make it use DrawLine (and a bunch of them at that) instead of making it out of circles like a normal person
idk why couldn't valve make the airblast box detection rotate
ur kinda smelly..
sowwy..
frowning emoji
This update keeps getting better and better. Readding airblast cone? Fuck yes! This has happened to me multiple times throughout the years.
https://www.youtube.com/watch?v=IoXVlKBQm0Q
For a better understanding, click this link: https://www.youtube.com/watch?v=sZ0axNXvNik&ab_channel=Jane
"Lets remove the airblast cone and make the hitbox so fucking huge it goes behind the pyro's model lmao."
this is a bug 
airblast being a box is actually good because your field of view is a rectangular trapezoidal shape
more consistent
make an airblast frustum dependent on your aspect ratio
make it dependent on FPS
Dragons Fury users can now hinder the airblast capabilities of all pyros in sight
such a fucking waste of food
They should release Blue Moon II
2 moon
Nah it’s the only thing fish is good for
Other than sashimi
And sushi
this is why the scout uses the fish as a weapon
so he can slap you for hating fish
friendly reminder that the Holy Mackerel stinks due to being an unrefrigerated fish being used primarily in hot areas (the Badlands)
"One shudders to imagine what smells lie wrapped in that newspaper, what stenches could be awaiting when one is hit by his rotting fish" -not the Spy
and just bc fish smell in general
Make it dependant on ping
Higher ping the smaller the box 

shit
fuck
fuck
shit
just spent the whole day benchmarking this shit on windows and forgot to turn on the GPU time option in presentmon
I still have the normal data but I could have the cool gputime data too!
Here is the data anyways:
- The demo used is of a 12v12 casual match on pier, with players wearing cosmetics (no unusuals, unfortunately). This demo was chosen because it has a little bit of everything: water, ragdolls, explosions, gibs, fire, things at different lods, cosmetics, etc.
- "high" and "low" correspond to the max and minimum graphical settings that you can set through in-game menus (except for anti-aliasing and blur, which were turned off for every test, but including advanced options like the hud playermodel)
- As you can see in the footnotes of the graphs, this is a laptop with a Vega integrated graphics card that can barely run the game.
- The SVG fametime data is averaged over 5ms
- You should open up the SVG file in you browser to easily scroll through the data. If you open it up in Illustrator similar programs you are gonna have a bad time.
- Timedemo distorts the relative improvements between tests, so I'm not using that. Please read the notes under the graphs to understand the setup and options used
- I've included a video of the demo file. Don't mind the audio, OBS was messed up.
there is barely any improvement, so if you play on windows on a slow laptop and think this update is gonna allow you to finally play TF2, you are gonna be disappointed, which is a shame
have you already tested dxvk?
no. this is the game stock besides graphical options inside the game (or mastercomfig, when noted)
I mean, I did test it on linux on my main rig:
#1072696252162117752 message
i think it's worse than normal but it's more stable
on windows?
yes
right, I will test that when I can
i doubt also doesn't make sense
im also skeptical about it
eh
I think I remember whenever I tested portal 2 with dxvk
I saw more stable frame times
while a lower max fps
but i mean it's like
you know
a source engine game
Yeah, I saw similar with Portal 2 and DXVK, and I don't think it was huge cut in terms of lower FPS.
Like 630 with DirectX and 600 with DXVK.
Or something similar.
I think having stable frames is more important than max fps
sounds about right
Stable frames are nice, especially when it's not costing all that much in terms of overall frame rate.
yeah
surprised that the 0.1 percent highs spike so high for 64 bit even if they are outliers
@limpid panther Good work btw! Quite refreshing to see someone who can actually produce proper benchmarks.
thank you!
Btw, tf2 srcds works on arm64 if you try hard enough (currently with qemu-user-static, seemingly also with FEX which should offer better performance, haven't tested fully yet)
NOOOOOOO WAYYYYY
NO ONE REPORT IT
PLEASE
NO ONE REPORT IT
too late
Since gl_mtglflush_at_tof won't be available anymore with the switch to vulkan, should Linux users start enabling mat_forcehardwaresync?
I'm no expert
but you can still use toGL via -gl
so if that runs better than DXVK (in the unlikely case it does) then keep that off
IDK how it would work with DXVK
i will investigate, but it's likely yes
although they spike high, the variance graph shows that frametimes inside each individual run vary way less in tf_w64 than in hl2
so, on average, if you account for all deviations from the mean (all "spikes", not just a certain percentage) from all runs, tf_win64 is way more consistant
how
classic
after 16 years, prediction on payloads carts is still shit
that's why they need to remove it
are you guys able to connect to the item servers rn?
thanks, I forgor
probably because the output to convert the payload into a prop is fired before the point is actually capped
that doesn't explain the payload behaves like that in the middle of a game tho
reverse engineer vac and fix it
this is me trying to join a community server
tf2 og update: no internet boogaloo
no but like: its a brazillian server and it's full of people
*no but like: its a
brazillian server and
it's full of people*
His hair looks like that one point in cp_badlands
【QRT of HoodFamousTV (@HoodFamousTV_):】
'Rate the cut https://t.co/IM3Lqknp3C'
💖 13
what if every game had a og update
Thanks to MANSCAPED for sponsoring today's video! Get 20% OFF + Free International Shipping + 2 Free Gifts with my promo code INDII at https://manscaped.com/indii
Let's make Team Fortress 2's final major update. Is it the heavy update? You'll have to see for yourself. Let's get some new unlocks, cosmetics, warpaints, not maps ETC
CREDITS:
@P...
the spire cut....
that was quick
this is the good part of the community showing
My Discord: https://discord.gg/tmv
Watch My Streams: https://twitch.tv/tylermcvicker
Support the Patreon: https://www.patreon.com/tylermcvicker
Follow My Twitter: https://twitter.com/Tyler_McV
Support My Floatplane: https://www.floatplane.com/channel/TylerMcVicker
A member of the Team Fortress 2 Classic production team was given a tour of Valve...
fellas
18 minutes ago
eric smith looks like dean norris
lol
these investment videos do be looking like tf2 videos tho
i hope that tf2c door mechanic gets added to tf2 maps
what if every game had a built in emote where
wow that is not how i imagined him
he look so happy i thought he was going to be like a 30 year old miserable ginger
woah the dynamic light thing looks neat
also baptiste in tf2c 
wait what?????
why is the video 11 minutes now????
cut out things he wasn't supposed to talk about 
idk i haven't watched it but i would not be surprised :)
it's more likely that he accidentally spread misinfo tbh
gaben scunt
buying green accessories with Steam profits instead of updating (insert game or series here)
"accidentally"
fellow newpipe enjoyer 
he was jus reading off an email
his servers suck
i love crits
vscript
I mean... idk about what other people think but this sort of thing seemed agiven
is that a word? agiven?
it seemed obvious
yes valve would be perfectly fine with you using leaked code
like if valve was ok with the way tf2c and of were they would never have C&D'd them
vscript was the first step to mod support within tf2
and to be completely honest, I think for the most part TF2C and OF can be done via vscript
pf2 stays safe 🙏
is PF2 leaked stuff or is it on 2013 sdk exclusively?
leaked lol
its based of tf base i think i cant remember and has some other leaked stuff
they (valve) just dont know
vscript is obviously the future
idk why people havent already seen that its valve's solution
because its not perfect idk
just a given, like a lot vs alot
ah
if they want to improve vgui... they would have to scrap vgui and implement panorama
and that ain't gonna happen xd
just a pple, not apple
yeah in its current state its not the same as just making a standalone thing with free reign over everything
so yeah, we'll have to wait for that vscript vgui update
like off the top of my head the biggest thing that vscript can't touch is UI, and with a lack of UI that limits things a lot
Tim A. Pple
valve very obviously is trying to tread very carefully with vscript, specifically in regards to UI
we've straight up been told that security issues have been a major limiting factor
and valve has had issues in the past with things like this
anything with extra client access is an extremely big risk
yeah...
simple just kill the dude that's trying to exploit shit 
like one of the biggest boons of vscript security wise is that it is completely on the server
effectively, vscript currently has the same amount of power as a server plugin does
eh... a bit less
i wouldn't trust the "sandboxing" with anything
server plugins can just hook into game functions
oh power as in security wise
not having client stuff is quite annoying, but it is for the best
*not having client
stuff is quite annoying, but
it is for the best*
vscript only being on the server makes basically anything related to the player annoying
prediction, ui, etc.
and to be honest, a lot of the most important things we can do with vscript right now are kind of exploits in a way
mostly just abusing how the game works
like you look at the vscript examples and you see shit like this
getting something to only show up for one player iirc is like... teleport them to a room so that they're in the same PVS with the object you want them to see and then teleport them out i think
or like, editing the wireframe engi buildings when you're about to place it
imma be honest, better wait and see, since eric is the only who's working atm, jhosh is on vacations and ficool too
yeah of course
joshie has just returned
i think
well he's still in his vacations i guess xd
honestly even unrelated to vgui support there's still a lot that vscript is missing
can't access pop files, animation events, most of the nextbot interfaces
what we do have is often very indepth
immo the way in how pop files is just too hacky
wdym
see the code for it you would understand it lol
kv shouldn't be use for big ass files 
i'm uh, currently, as we're talking, working on my specs file for a vscript pop parser
do you think json could be a better choice?
idk i'm not super familiar with file parsing
for this i need to also write a program to convert .pop to .nut because you can only load non vscript files that are like, less than 16kb
also this (for loading non-vscript files)
file packing is so stupid imo
would be better if its bloob binary
please just make maps a vpk
real shit
as a side note, you can get some client cvars, specifically ones that are sent to the server
but just reading them of course, not writing to them
not fail
explain
they should nuke pcs
we are all in hell
aren't we?
lol
tf2 is very secure
tf2 should be ported to a memory safe language like rust because the white house hates c++
they don't want people using the sdk because it's in C++
i really doubt that
in terms of like gamemodes prolly
vscript afaik can't run clientside
just not everything else they have
step 1. gain code execution on client 
jane cannot read
skips like 50 messages
to what?
Jane's reading ability
what ability
my favorite thing in the world is inconsistency for how the teams are referred to
sometimes its strings like "Red" and "Blue", sometimes things support "Blu", sometimes they support numbers (and sometimes those numbers are the internal numbers where red and blue are 2 and 3 and sometimes they're not those), sometimes they support both
anyway rafmod does this and i hate it
