#Team Fortress 2 Megathread - winter is the most chill time of year
1 messages · Page 48 of 1
i was under the impression interp was capped at like 30 ms
simply use 200ms interp while playing heavy weapon man .. easy win easy earnings
is there something other than cl_interp and cl_interp_ratio in use or what?
nop
so cl_interp 0.03 is 200 ms then?
*so cl_interp
0.03 is
200 ms then?*
cap is 500 ms
cl_interp 0.5
I have since realized my mistake
I just assumed since I never saw anyone above 0.03 that was the cap
The video is 0.2 on low ping vs low ping
Time to turn on the modem and discover the Gifs for the new millenium!
ok but be quick i gotta make a call in a little bit
cl_interp 5
I need to take a shower after this one.
Essentially, cl_interp 5, lag hard, strafe backwards into enemies, hold M1, and pray lag compensation comes through for you.
to change it back. default is cl_interp .1, but i'd recommend cl_interp .0152 for best performance
Song : Pilotredsun - Deathly
Classic reload animation - https://gamebanana.com/skin...
Who on earth needs cl_interp 5 as a genuine setting?
It clamps to 0.5. I suppose if you had an awful enough connection, you'd need 500ms of interp. Bad dialup, perhaps? Bad satellite?
Too ted kaczynski to live in the woods but not ted kaczynski enough to give up tf2
it's not a real setting you can actually use in normal play
also again it's clamped to 0.5
that's 500 ms
idk why everyone says cl_interp 5 is the max, that's ridiculous
any tf2 video you see where they show you a handful of clips of something working
is just that
it is a handful of clips
they don't show all the countless hours they spent attempting to make it work
because youtube videos are for entertainment
would you make a fragvid that's just 50 hours of unedited gameplay? of course not, you'd just cut it down to 5 mins of all the cool kills you got
i genuinely don't get why people can't grasp this
like you can probably convince The TF2 Community that the huntsman is overpowered by making a 5-minute fragvid of you killing people with the tauntkill titled like "This Tauntkill is DEFINITELY Fair..."
does anyone know when was the zoom to first person after taunt effect removed?
shitty filipino mobile internet would like to introduce itself
While I'm no expert at configuring internet settings, that sort of connection is utter horseshit
150 ping for close servers, 200 everywhere else
Undeterred by losing his job, Heavy decides to restore his good graces with Valve by making an all-new, definitely-way-better-and-not-disastrous-in-any-way update. Will John Valve be impressed?
Credits I forgot to put in... well, the credits:
Zant's Throne port by BlueTyphoon and BaG 2.0: https://steamcommunity.com/sharedfiles/filedetails/?id=...
This is just reverse sniper
Aim where they used to be
I think this makes weapons look too plastic like
medigun looks cool the glass texture seems fine
doing a very lousy benchmark to check how well the new TF2 beta runs, focusing on consistency
From what I last recall, cl_showfps 1 told me that TF2 ran at around 40 fps or so, sometimes better, sometimes worse
This was when framelimited by strangle to about 60 fps
Let me see how well it holds up now, and get some numbers for both
also sod comparing them at a limit of 60 fps, I found mailbox mode vsync doesn't cap game FPS
So I'll just compare them straight
So far, when looking at an unoccupied tr_walkway, fps is at about 200
FPS is much more variable when playing, ranging from 120-200
Now to reboot and test with normal TF2
I'll be also posting all tweaks and stuff I have up, and my specs later on
welp, this is gonna take a while
seems as though TF2 boots a bit faster with the optimizations? or that's just me, IDK
yea, it was most likely just me
So, without strangle, stock TF2 runs at about 40 fps usually, just as I remember
Sometimes it rises above 80 but that's rather rare
I had to use cl_showfps 2 this time, mangohud doesn't seem to work and I'm too lazy to get it to work
That would imply over 100% gains, kinda nuts
of course things vary between users and configs, but holy moly
*of course things vary
between users and configs,
but holy moly*
@summer steeple Vpkedit 4.0.0 came out yesterday
it can now edit BSP packlumps
so
No more VIDE
they are going to add the feature to automatically scan in needed assets
also added a cli
i don't think anyone uses vide anymore anyway lol
most people just use compilepal for final compiles
still, a feature worth having and I'm glad that we're still getting new source engine tools in 2024
you embed custom assests into the .BSP
like with compilepal?
like this
you can see everything inside of the bsp
alos has model previews
is pretty cool
Quite the display case item.
(level 2 sentry beep 3 times) mish-mish-mish-mish-egins in ten seconds
https://gamebanana.com/mods/475115 this version by dweeb works on casual
That's actually nice, thanks!
Uncovering What Meet the Spy Could have been. Make sure to get Honkai Impact 3rd! for FREE https://hoyo.link/6fbgFEAL it's an awesome game!
Thank you all for watching! Please make sure to check out @AltraNade and @Polybrow who I recreated this lost version of Meet the Spy with! Big thanks to the sponsor for helping with future projects too!
I...
would someone mind testing the inventory character rotation speed on the 64bit version of linux tf2?
curious to see if it would solve the blazing fast speed issue on the regular version of tf2 linux
I don't see why it would fix that but I do hate that issue a lot lol
seems to be caused by m_rawinput being enabled
well it's got a bunch of optimizations/improvements so maybe one of them might fix it
if not maybe someone can tell joshie about it lol
i wouldn't imagine it'd be a difficult fix
I remember having this issue where scroll wheel would switch weapons, even though I had both directions bound to jump
But I tried x64 tf2 and that issue was fixed which is super hype
Now I just need to fix the ugly fonts and linux tf2 is golden
that is an SDL2 issue
pretty sure
Imagine being able to play wutville with a stable FPS.
yeah i'm imagining alright
unfortunately, wutville's issues are not really engine related
its just uh, not optimized
And they never will optimize it.
13 thirteens has been working on it though
That's caused by the older SDL i think, it's been "fixed" on regular tf2 ever since I made it load a newer sdl version (one which also had wayland support)
Pretty sure its caused by the same issue that causes the sensitivity discrepancy between old and new sdl
it's fixed
sorry for the double ping
sorry theres no more good news
Did they fix Linux TF2 stealing your credit card info and blood type
thats a windows feature
Did they fix Linux?
heavy update coming soon
*heavy runtime 
pootis runtime here
i feel like i can guess what the entirety of this 21-min video has to say just from the title and thumbnail
Linux runtimes on steam are labeled after the tf2 mercs like how android used to label their major versions as names of candy.
Shit you'd know in 5 mins of loading into 2fort.
I watched most of it
Try your luck
I'll tell if you got close yay or nay
I'm very tired of TF2 essays
Which is a shame because a lot of coal creators put a lot of effort into them
coal
But they are either a coal take or a cold one
stocking
assault rifle = generic, shotgun = epic
is that it
didnt the purple guy already make that video
A lot of them would be closer to Anthracite imo
Yep spot on!
He goes in a bit more detail about how shotguns are better than rifles when it comes to game design
so it is just lazypurple's video again
What if… tf2 had weapon interactions.. like when you throw jarate at a heavy revving up huo long dragon the piss would evaporate and create a threat to any people that are above you…
they should make it so when you spawn, there's a 1% chance that your character will have a piss fetish and when they get hit by jarate, instead of taking more damage, they get ubered + crit boosted from the excitement
Just use vscript.
ok jimjim
https://steamcommunity.com/sharedfiles/filedetails/?id=3135938352 can someone confirm it works in linux? it should but i'm not making shit up
I kinda skimmed through, what's the point in that?
I can test it right now but idk what the point is.
have the localized voices even been updated since launch
idk if they just have the english voice lines for all the unlocalized lines or if its just silent but consistency probably would be nice for some people.
how do you imagine implementing that
forgot to add something important. “Valve”
they play in english
wdym implementing that
if the localized voice line didn't exist it would either just have the english version in the vpks (which apparently it does), or if it was missing it would not play and give an error in the console
Shocked…
nvm he mentions fistful of frags in 2024 it is instantly a good video despite my qualms about it
not biased at all
does he mention fortnite
idk im only halfway into the vid
he did a whole video on fistful of frags recently
kaluka was my favorite tf2ber until someone in this server sent me clips of him being transphobic and then I reluctantly unsubbed 😔 (edit for those searching his name, I was misinformed when I wrote this)
fistful of mid
though the ideal version of fof is right before Rebel "Hitler" Yell removed crouch jumping
i personally just assume every youtuber is benito mussolini until proven otherwise
fair
source?
fiend
oh my god
did I really go this long thinking he was responding to me
the most recent message was mine about kaluka, didn't realize he just jumped right over me lmfao
i felt like you were but i wasnt sure
resubscribing to based kaluka as we speak
not that I'm aware of
well whatever then
@jagged pawn you misled me
i was watching his fof vid and he didnt seem like a guy that would be transphobic
like maybe just mildly edgy
I would never mislead anyone
are you prepared for his libel suit
FUCK I watched the shotgun video and he does 😭 this has been a roller coaster
We shouldn't rest until every TFtuber is good and canceled.
true...
banger video alert https://www.youtube.com/watch?v=cq-MZauZ_uM
Check out War Thunder and use my link for a free large bonus back with boosters, vehicles, and more: https://playwt.link/uncledane ! War Thunder is a highly detailed vehicle combat game containing over 2,000 playable tanks, aircraft, and ships spanning over 100 years of development. Immerse yourself completely in dynamic battles with an unparall...
I had no idea this was a thing
tldr the short circuit ball deals double damage when exploding on things like doors, control points, and dynamic props
someone in the comments made a good point that it seems like the surfaces that this applies to are just the surfaces that stickies can't stick to which is an easy way to remember them
I had a thought while watching this video earlier
this is a bug, clearly, but is it the kind of bug the tfteam would fix
like disregarding how active they actually are, if the tfteam saw this bug, would they fix it, or would they keep it as a form of skill expression
its not game breaking, the only thing about it thats weird is the multiple explosions on specific surfaces
i think they would fix it
why
honestly aside from the multiple explosions its kinda working as intended for the most part, the extra damage tick on the engi is weird but otherwise it makes sense
i think they would fix it exploding on dynamic stuff
im lookinga t it from the perspective of like
"if the tf team was active" = back when it would be delfy that would show this off
the damage ticks being inconsistent is also weird
like self damage was added to punish the engie for hitting an enemy point blank with the secondary fire
but that happens instantly with the explosion?
idk who checked out the short circuit behaviour but i guess shounic is likely involved because he asked me about it some days ago about how to see the short circuit hitbox
but a MAJOR error is like
in the video it specifies 0.105-sec intervals
and i would assume that it's because it's actually a 0.1-sec interval but they remembered that the 66.67 tickrate just rounds it up to 0.105 secs
however they forgot to do the same for the 0.5-sec interval
which would be 0.51 secs if you take tickrate into account so this is a huge error in the video and uncle dane needs to formally apologise for spreading misinformation
i would assume that someone decompiled the short circuit code to figure it out, since this seems like a very annoying thing to actually test
i wanna know if it's done with an incrementing timer or based on current total ticks or whatever
@left sand sentries do it every 3 ticks right? like ALL sentries think on the same ticks?
sentries dont think on ticks 
oh wait do you mean like
not tick time
sorry im not reading you correctly
iirc they think every 0.045 secs
even if it's technically a form of skill expression it's way too arbitrary in where it actually shows up for them to keep it around imo. it's like the old wrap assassin bug but in a positive direction rather than a negative
If they were as active as they were pre-2015, the tf team would surelly fix this short circuit bug
almost done fixing my tool to start doing extensive testing of the new beta
nice
i never understood why in tf2 the tickrate is 66.67 while in csgo it was 64
built different
tf2 is simply better
15ms was the chosen tick interval for Source
however, 15ms does not have a whole network packet rate
so in CSGO they changed it
i would just make the short circuit a jumper for engi and see what that does
better than it's current interation i'd say 🤷
Idk I don't like engi being able to completely stuff demo and soldier ubers by standing near a dispenser
or completely annihilate bombing attempts
It's fair
soldier and demos shouldn't have an auto win condition just because they have more mobility
ubers should be an anti-stalemate tool and there are already ways you can fight against them
what does this mean
my epic are slash tf2 weapon ideas rework for the short circuit would just be like
make it a timing thing instead of a spam thing
Like it was before?
no
m1 shoots a small projectile with much cheaper metal cost, m2 explodes it and deletes projectiles in a radius
honestly, the simplest change they could do is simply add a "charging up" to the alt fire
right click, it charges for like a second and then fires it
i dont think the short circuit needs a nerf
it would need an animation for it, but still
it would stop all the soldier mains bitching about it
while retaining basically the same function
quick question: do you know how to surf rockets
yes, why?
this has been noted
its so strange that valve made uber a stalemate-breaking mechanic
and then added a ton of shit that easily wastes ubers with little effort
nerf the wrangler and its fine me thinks
I had noticed that for a while but I had no idea what caused it https://www.youtube.com/watch?v=nfibASDgaXI&lc=UgwLyMYibhl3kNYvbv14AaABAg
so 64 tickrate is more acurate than 66?
So I know someone said the command execution order issue was (or will be) fixed in the x64_linux_test branch, but how many other issues are still in that branch? Anyone know if it's relatively polished, or still a little buggy?
im not aware of any more bugs
yes
queue the reddit conspiracy theory that valve lowered tickrates to save money
tick changes are not on the table
"BUT IT SAVES THEM LIKE, 15 WHOLE DOLLARS A YEAR"
how so?
something like cs2's net graph
panorama backport
something that isn't just small, but compact
dragon ball engineer
so far only bug i've heard of was the sticky syringe, haven't seen any but they have been posting to the source 1 github for bugfix reports.
Just took a peek at that github. Other than the dude running TF2 on a 2012 Mac Mini running Ubuntu, seems pretty polished. A few commands crash the game and there are a few cosmetic bugs but that seems to be it so far, nice
thats fixed
Passtime is fixed?
it was a funny glitch, i wonder what could've caused it.
New update: All surfaces are now dynamic surfaces
Wth why is your sniper arm fixed
yeah
but i was kinda surprising that the commentaries acknowledge this and call as a spyware, that the video is just for ad
Thanks!
surce 2
fuck u movistar
ITS NOT A NEW ENGINE
ITS JUST SOURCE ON 64 BIT
imagine if tf2 released with only dx8 and we were getting dx9 support now do you think he'd call that a new engine
like sure "what is a new engine" is a massive gray area but this is like...
nothing idk
this isn't like a major engine rewrite as far as i know
its not like a complete render engine rewrite or anything
i'm not even sure we're getting limits raised (yet)
replay would probably know more they set up something to diff the game binaries
jesus christ tyler
tyler exagerating things has usual
in his defense I do think that it's tough to summarize what this means in a title
like "new engine" is pretty bad but also I'm not sure what he should say instead. I feel like "new API" wouldn't land bc way more people know what an engine is
plus he explains it fairly well in the vid after he stops yapping about spyware
who thinks it would be funny if we just started gaslighting Tyler
*who thinks it would be
funny if we just started
gaslighting Tyler*
what experts did tyler talk to?
yeah we're getting a new engine
edict limit is getting effectively removed
this means valve 100% cares about tf2 again and there's gonna be a massive 10 day update in the summer
valve's been doing that for years
shounic
source?

i shouldn't have expected anything...
"i made up"
me
though whyy tyler why did you talk about shounic in the end
i hosted your 100 player server man..
Huge anti-mcoms squad in the building
linux users get better graphics now 
erasure
cause mcdicker is a dumbass
you should get your social media presence up
Comfigcrew Media
shounic my balls
@potent wolf hey give me shounic server invite
whar
server invite
https://discord.com/invite/8TYgJhwA7S what could go wrong
it's not like its in every one of his videos or anything...
can't wait for the member count to go up to 5,064, and then 10 minutes later go back down to 5,063 
its true
dxlevel 92 to 95
what are the differences?
banned instantly
wait so linux didn't have hdr?
no lightwarps doesn't make any sense to me
why should i care about 64 bit tf2 32 bit works fine
watch tylers video
ew no
in summary better perf + more memory + dxvk + emoji support on linux (best feature)
why would I want tf2 to use more memory
it can use more than 4GB now, it doesn't mean that it does
ive never seen tf2 use more than 1gb of memory
more than 4gb limit on memory
no more relying on stinky 32bit libs
directxfard
why would i want to play the game through a directx translation layer when it normally supports opengl
another tf2 L.........................................
its also using a translation layer for opengl
togl
vscript already proved that expandign the limits of tf2 is a bad idea
there was also another post from valve that i remember explaining a specific shader model feature that was noticeably missing from TF2
erm not my fault opengl SUCKS
yeah remember the -dxlevel 100 stuff?
they forgor 💀 to finish it but you can force some parts of it on
opinion invalid
audit log: user obliterated (reason: minority)
hey guys shounic just confirmed he used his keyboard to type the n word
now determine whether its an r or no r
ok byr
"engine update" is the correct term
thats crazy
in other words HALF LIFE 3 IS COMING OUT according to mister valve "tyler mcvicker" news network
no r
he is a safe good boy and will live to see another day
hopefully
unless we mail a pipebomb
the 100 player server bouta be 99 
That'll be upped after the 64bit update due to any issues it may cause.
What does this mean to windows players
I like your pfp
shitty maps.,.,
We got Krampus, Zombie Infection and VSH is a few changes away from being as good as the community version
and those changes have nothing to do with objects
why am i trying to argue with a tf2 player
why didn't we just simply port tf2 to dx12 ultimate
and forcibly remove everything else
dx13
windows still get some optimizations and theyre still really good i dont think they get 64 bit atleast not yet?
try out the branch and compare with demos
lucian
i am lucien
you'd still be able to use dxvk on windows so possibly better performance
proof?
dxvk on windows benchmarks vs directx
what an unfortunate day for users still using ancient cards with no mature vulkan support
(cutoff point for nvidia is 1060)
Finally. TF2 in a new engine
Does this mean it's easier to add new content to the game, and they'll start fixing bugs?
hahahahaha
Will Mac users be able to play the game?
the vicker strain of hopium
mac is dead
i think valve will do something this time! i think the world is healing
😭
be me
develop for mac
apple drops 32bit
have to update to 64bit
apple drops x64
oh and it doesn’t even support vulkan
or modern opengl
togl is still in there
what version of opengl does that target?
even if it is i can see why devs dont support it
its specific to one platform used less than linux for games
thank god there isnt much parity loss in compatibility layers
i mean they already hate vulkan so thats expected
we rollin with dx and gl 4ever
i mean vk is slowly becoming a lot more common
i dont really know of any games released recently that support ogl off the top of my head
the only ogl game thats still active i can think of in present age is osu
and its successor osu!lazer is getting a native vulkan backend too
(what a horrible day to still be using anything older than a 1060)
moltenVK
Doom 2016?
Maybe doom eternal?
¯_(ツ)_/¯
minecraft 
Doom Eternal is vulkan only afaik
L TAKE vscript gamemodes have been awesome but zombie infection still needs to be rebalanced a bit, if we never got vscript i wouldnt even care about TF2 at all right now
yep doom 2016 was the last id game with opengl i think
Is Quake Champions in DX?
PCGW says DX11
Who is PCGW
pcgamingwiki probably
Woah
ye pcgamingwiki
I check it basically everytime I go to start a new game
cause a lot of the time there's some sort of mod or patch that I should download that I just didn't know about
guys
can you check something
https://www.youtube.com/watch?v=TEBCHyiwsgE is this video at 60 fps? the video says so but i feel that it isn't
A video demonstrating The Winger
https://wiki.tf/Winger
Base: 17
Max Ramp Up: 150% (26 damage)
Max Fall Off: 50% (10 damage)
Point Blank: 25
Medium Range: 15-19
Long Range: 10-12
Mini-Crit: 23
Critical hit: 52
Attack Interval: 0.15 (6 rounds/second)
Reload: 1.1
Spread Recovery: 1.25
This is part of an ongoing weapon demonstration project.
Hel...
yeah its 30fps
for reference you can use the < and > keys to move frame by frame on a youtube video
and boy oh boy those frames sure are doubled
the beginning part in the loadout is... weird
sometimes the frames are doubled and sometimes they aren't
but once they get in game its 30
thanks
all the tf2 wiki demonstration vids are required to use motion blur
they actually are required to use motion blur it's in the submission requirements
why u lie
Per-object motion blur is kewl
Ew motion blur
in a cinematic context motion blur is fine
motion clarity is only really relevant for g*mers playing the vidya and certain niche media
does the new branch fix the small ammo pack count calculation on windows servers
once 64 bit is done, yes

I understand he needs to eat, but half the video being an advert.. lol
its actually very unfortunate because 64 bits take up twice the space as 32 bits so the 2048 edict limit would become 1024
we love spreading misinformation
check the imgur link its amazing
man thats like the worst image to embed
this hud is great i love it
I might be a little mentally deficient but how many times did your head hit the ground for you to get that one?
Being on the internet for extended periods of time easily accomplishes that
maybe if you wee raised on it
its quite simple, if the limit is 2048 edicts, then each edict is 32 bits, so at 64 bits it fits in half the space duh
you use windows don't you?
today I saw some goofy old TF2 videos showcasing some absolutely dumb exploits
There was one of blu engies building under red spawn on Gravel Pit
and another one of people using the high five taunt to clip into enemy spawn
the first one seems to have been made during the very early days, given that everyone was hatless and they were all using stock weapons
is this a direct port of busan (surprised i recognize it?) I'm guessing based off of things like the white planes
like a direct import from like
owmap to vmf
so are you mentally deficient or is he
me 
i think you’re actually mentally efficient but whatever you say funny guy
itd be cooler if the map wasnt so small
The problem with big details is they need a big space.
Also that looks like a splatoon map.
not updoot
FYI a new x64 update dropped with a x64 Windows executable.
huh
does it work?
i can access 32 bit vulkan tf2 but not seeing 64 bit so far, and directly opening the exe isnt working
The x64 engine is unable to mount VPKs apparently.
Why is queuing into just control point actually impossible
Long ass queue times
Like it’s not dead the thing says there’s players tf2 just wants to shit in my mouth or something
And then when it queues the mf game is already over
I wish a plague befalls any and all tf2 devs or they trip and fall
it might seem crazy what im about to say but cant you just stay till the map restarts
cp be dead as hell the
WHY ARE THEY FROTTING????
DOG WHAT IS YAKUZA EVEN ABOUT 😭
Sniper needs just a simple change or two.
Remove sniper class
Add guard dog class
That's it. That's all that needs to be changed. As he s
😭
ok but that sounds so funny
daidwjaidjawiad
imagine watching a sniper pov on highlander and its just him waddling around the map for ammo
wait they should actually add that
sniper jump maps
heres what id do: make bodyshots lethal because that would be more realistic
no more complaining about headshots
headshots deal reduced damage because of the metal plating in every merc's skull
oh also id make it so sniper is mainly about watching the enemy from far away and recognizing the chain of command at that encampment, for days on end and writing detailed logs of activities and supply lines. then when i plan to leave, id shoot the highest ranking officer i could at a quiet time
on headshot: if you're wearing a hat you don't take damage but the hat is destroyed
That's a Cloak and Dagger spy basically
yes but from far away and at no risk of danger
id make it so sniper spawns in a new sniper platform in the skybox on every map
and they get to scope in from miles away
also you write a book later in life and get shot by a veteran with ptsd while driving a car
sniper v sniper gaming
This is pay to win--
remembers the Ghostly Gibus exists
or give sniper a laser and delayed aim but thats cool too
they should strap sniper to a chair and tickle his toes with a feather
wtf is wrong with u
With the 64bit version of TF2, do you think theyll use the opportunity to update the icon and name from hl2.exe to TF2.exe?
Always found it funny that TF2 isn't recognised as a game, only Halflife2.
Truly achieved in sorse.
it would reduce performance
Somehow.. I believe that.
tf2 is a mod
that you find in a separate folder
if tf2 didn't use hl2.exe than it couldn't access all of the optimazations valve made to let half life 2 run on 2004 hardware
it would reduce performance
maza
zaza
dnhud
How if I had 80ish ping in both clips
I would just have sniper have reverse damage falloff
at close range, headshots do a maximum of 125 dmg
and just delete the current version of the razorback
this wouldnt change anything lol
Well, I don't think the class needs to change that much
maps do
but that is a whole other can of worms
Sniper doesn't need changes, if you can't kill a sniper then you just suck at the game.
Fuck i've killed a sniper as every class, even medic. It ain't hard, you're just bad.
imagine getting airshot by a lagging soldier
thats cringe
Maybe take a sniper by surprise instead of running in a straight line
Or bonk, or bleed to knock their aim
Or ya know. Shoot at them to make them flinch. Only cause who doesn't deal flinch is heavy.
Unless it's the shotgun.
Lazy splash damage is enough if you know how to aim and juggle him to disorientate. Even W M1 pyro is effective. There's really no excuses.
Sniper is actually underpowered
sniper needs to be removed
personally I think insta-kills are not great game design, but compared to other games sniper really isn't that annoying
i guess i should clarify, insta-kills unless the whole game is designed around it
spy op
i.e. games like CS where everything can headshot, with many weapons instakilling on headshot
like, sniper is frustrating, not overpowered
how overpowered sniper is determined by how braindead your team mates are
tf2 sniper discussion aren't real discussions because theyre all just thinly-veiled rants about sniper bots in casual
true....
like does anyone actually think a sniper "can shut down a whole server"
like seriously
sometimes when you get those ones with like 100 points it feels like it
but thats not really because of the sniper
yeah its because of your team
like maybe that team would be losing if they didn't have the sniper
but also that team could be losing if your team was able to kill the other team so you could kill that sniper
packet dropping
xhud
There's no reason to care what anyone says about Sniper, or any class or mechanic. None of the complaints matter when no action will be taken to address them. If you like Sniper just play it and giggle at the ornery people.
true
i'd be lying if i said that I didn't like headshotting and sticky trapping people
as much as I think its stupid that they're in the game
I think there are many unsucessful or short lived games that would benefit imensily from a longer ttk
0 people infected
except for poor joshua ashton
damn kinda ootl
just realized windows has 64bit and vulkan too 
well it only released yesterday so you're fine
and it doesnt work unless you extract all vpk assets
ah i just hadn't tried to use that branch yet on windows
im using it without doing that?
on windows
that opens 32 bit tf2 with vulkan for me
oh huh it is 32bit
the 64 bit win version cant load vpks rn
the exe will straight up not work unless you extract all the base game files out of the vpks into the tf2 folder
wtf
Did they base it off a positively ancient build?
i highly doubt it
well this kind of thing is why they're primarily developing for linux for this build until they get everything down for that
windows io be like
how
Can 64bit apps use win32 apis?
why did you look up
hacks,,,,
my mouse is broken or something and very rarely it will just snap to a random location very fast and it literally looks like aimbot with an fps camera
eventually it will snap to someone's head and i will get permanently banned from gaming
nope
just to block an arrow
because of how arrows work, aiming upwards reduces the headshot area
i would simply tank it because im not a pussy
i will make you one 💪
lmao same except mine always snap to the top
r/truetf2 moment
well what are you gonna do, help the poor guy
and his mighty crusade against a long range class whose everyone hates but never care to think about how to deal with them
has there been any updates to the beta branch?
Sniper is the vibe check
that's why the linux one is being made first. why even bother with win api when you can just make the equivalent that runs on anything?
what
what?
what do you mean by that
do you mean the windows API?
if so, it has nothing to do with 32-bit
there are Win64 extensions to Win32 (which are just part of Win32 and just add a few extra 64-bit sized stuff)
but Win32 is a 64-bit library on 64-bit versions of Windows

isn't the same thing going to happen because the new 64-bit EXE is named "hl2_win64"?
will it forever?
i don't see why they wouldn't keep it as hl2_{plat}64, like cs:go
the only reason I can see renaming the EXE would affect performance is because of GPU drivers (and sometimes the host OS) and stuff applying hacks or other tweaks based on the EXE's name which would mean "hl2_win64" would have the same problem that "tf2" or "tf2_win64" would have
wouldn't it be better to just have what some other games (like Garry's Mod) have where both the 32-bit and 64-bit EXEs have the same name but are just in different folders?
??? is this how it's setup on Linux? because on WIndows it;s not like this at all
it never got 64-bit support on windows. how was it setup on windows?
true however on Windows the 32-bit version was just called "csgo.exe" and for cs:go:s2 which is 64-bit it's just "cs2.exe"
on linux its just hl2_linux for the 32-bit build, and cs2 is a completely different thing because it's source 2
also most other source games I know that have 64-bit binaries on Windows have them all named the same
which ones?
Garry's Mod, Blade Symphony, and It seems anything on the Chaos/Strata engine/branch
nothing by valve then?
im pretty sure csgo got 64 bit on windows later on?
not that i'm aware of
Valve doesn't have any 64-bit Source engine games on Windows and iirc 64-bit TF2 is not being done by Valve
i saw a lot of stuff for 64 bit CSGO on Windows, i guess they never shipped it
the current beta has the name hl2_win64, so i don't see why they would change it
they would change it bc rn its to give the option between the 2
csgo never got 64-bit binaries on Windows however there's leftover code for 64-bit in general, Linux might have got 64-bit binaries but idk fully since I haven't checked the Linux builds
64-bit TF2 is being done by Valve afaik
csgo had 64-bit on linux and mac for sure
or they could keep the binary name and change the launch configuration
🤷♀️
they did that for csgo on linux
on linux its very uncommon but on windows its a death sentence
only the shitty proprietary AMD adrenalin driver on linux broke with csgo changing its name
oh right drivers
yes, i know the nvidia driver has a compatibility profile for tf2
based on hl2.exe
im pretty sure the amd driver has one as well
and maybe windows does too
50% sure on windows
70% sure on amd
100% sure on nvidia
the nvidia driver's detection for Source games has been busted for who knows how long, it falls back to thinking almost every single game is "Half-Life: Source"
does it just match on executable name or something?
yes and no
mostly yes
it tries to do folder detection since all source games are "hl2.exe" but it fails or doesn't work properly
though the profile for Half-Life: Source has most of the stuff needed to make most Source games happy enough
it's missing some things that Nvidia added to the profiles for some of the other Source engine game profiles
stuff like Ansel and background FPS fix stuff
TL;DR Nvidia's drivers pretty much just match profiles based on EXE name and almost nothing else
what does windows use to classify programs in control panel/settings app
the list of installed programs? it uses a local database somewhere that programs write to when they install themselves
I c
that's why some games that are yet or never release are added
for some unknow good reasons
i can bet nvdia for some unknow reason added hl3.exe despite the fact it was never release lol
oh
I though win32 was somehow tied to 32bit
its just a new version of windows APIs from 16-bit
because windows significantly changed from 16 to 32
and then they avoided that
so anyways are we ever getting the workshop community fixes https://steamcommunity.com/workshop/browse/?appid=440&browsesort=trend§ion=mtxitems&requiredtags[0]=Community+Fix&actualsort=trend&p=1&days=7
or at least most of them
Maybe, the issue is that its currently not a priority for the devs. Not to mention because of a arbitrary rule, any and all visual bigs items, weapon, etc made by the community can only be reported and fixed by the original creator, even if the bug is caused by valve poorly implmenting. For example the panic attack has a ejection port, the only issue with it is that its not rigged to the bone, even though its meant to. The Iron Bomber grenade you reload uses the wrong textures, also the valve forgot to rig the barrel to spin.
Furthermore, because of the tf2 repo leak we know that many valve's sources for TF2 assets which include all of the sources given by community creators are either outdated, missing/lost. That's happpens when you don't have consistent developer team and all maintenance tasks, such as maintaining repos, is de-incentivised because its not good as working on new flashy prjects that get cancelled 2-3 years later.
do you actually play team fortress 2
not anymore
what's team fortress 2?
Did you mean, Titan Fall 2?
I mean it's like a jump to EFI
It's the same engine
Just some new performance features
Are there any other major issues apart from that?
dunno i dont use windows
yeah same, the linux build seems pretty solid

is there any 64 bits benchmark?
yes it’s 2x as fast as the 32bit build
video?
https://knockout.chat/thread/57603/22#post-2121073 Gas Passer wetness might be fixed soon
A thread by Vladim in Gaming Megathreads
mmm
@radiant merlin has leveled up! (21 ➜ 22)
it would be the first balance change in years lol
everyone would be playing pyro like in JI
hell maybe they'll make the thing recharge when you spawn instead of taking 45 minutes
pyrosharks have now evolved to be on land
not sure what the beta branch update today did bc the vpk problem is still present
there was no beta branch update
there was just the addition of a 64-bit launch option in steam
woops
is this a believable source (genuine question)
not getting it when you spawn is a good thing and they should nerf the mad milk and jarate to also work this way
yes
That's literally buffing gas passer in MVM, MVM tryhard would be malding lol
it is lol
tf2 players suffering is funny and good
afaik the gas effect goes away after ignition
*afaik
the gas effect goes away
after ignition*
ah so it's just an order of operations issue then
no its a bug fix/buff, it just isn't considered as a player being "wet" when they have the effect
we dont really know
its the remix to ignition
A 64bit launch option?
edit the picture so the legend is in the same message
17 Views. Watch NEGO DOCE SPY and millions of other TF2 videos on Medal, the #1 Game Clip Platform.
team fortress 2
why didnt they just reload it takes like 2 secs
Prob scared of spy holding w and taking self damage
Their spy beefed hard so it would have been a good play if he had slightly better movement since whip range is huge
Welp. One month and a half's worth of work finally done. Initially planned to make this video as an explosive way to start the year but took a little longer than expected. My heartfelt love letter to the game we all know and love and it's long standing community. With that said, hope you all enjoy!
Once again thanks to https://twitter.com/taff...
heh they renamed the branch
they updated the executable icon, nice
tf.exe
😭
uh when i add -vulkan the game crashes
i made a issue on the issue tracker not sure if josh knows but is better nontheless
@spare obsidian has leveled up! (58 ➜ 59)
hmm why not tf2.exe o_O
probably because the game mod is tf
That makes sense actually
HA! They did as well!
can someone send a full file listing of the 64-bit Windows branch?
I can't figure how to view it on SteamDB
steamdb only checks the default branch iirc
but its not like its very different iirc
its just different exe names
everything else is internal
probably
holy shit
I just want to see how all the binaries are laid out
thanks!
Does the contractor have a Patreon? 
are the x64 bin files actually compiled in 64 bit
yes
oh nice
means that people won't have to run LDR and HDR lighting separately on vrad
cause on some maps it would run out of memory if you used -both
altho that probably could also be fixed if it just cleaned out memory after compiling one
it does them sequentially anyway
// Yes. This causes a memory leak. Too bad.
//feb 2024 update: this no longer causes a memory leak : D
I wonder what dev comments the contractor will add.
// no longer sucks
// Shout out to Simpleflips
rip
working as intended 
nice lag
umm sir vulkan crashes atm in windows
vulkan doesn't crash for me
but it is behaving like it was on fullscreen
but it is on windowed
i think that issue also happened with l4d2
works on my machine
well it doesn't crash for me under HL2/Portal
funnny...
they shipped a build from the beginning of the x64 beta but without videos and scripts
the final mac build 🫡
(probably)
aaaaand they did that with the linux builds too
LMAO
Oh yeah, by the way the Mac binaries are still x86 only, the executable+script were removed but nothing else.
RIP.
good
wait
does this mean like
cheat makers are gonna have a harder time without client symbols
Especially with the jump to 64bit?
not really
are there any sv_pure servers being hosted rn? Want to see if preloading still works
no
😭
threads dont have settings
i put it in #dev-log📻
woah, thanks!
mac is working with crossover
its over
intel is weird, in their page they say Intel(R) HD Graphics 630 only supports vulkan 1.2 but the system reports has it can support 1.3

like this is from vulkan configurator console:
- Physical Devices:
- Intel(R) HD Graphics 630 with Vulkan 1.3.215
- deviceUUID: 86801259040000000000000000000000
- driverUUID: 33312E302E3130312E32313131000000
heyyy can anyone with a steam deck check if the x64 branch works now
and if so how's the performance on there
rip all the work jill did for opengl memory consumption
dxvk is just better
wait did the update actually get released already?
no lol
god damn it
but we're probably close to release according to joshie
hopefully someone tells driver people to recognize tf.exe in their driver packages
fuck i haven't updated the gametracking stuff yet
what's that?
DirectX to GL, or dxvk but opengl
it's what the linux & mac ports have been using since they released
this video gets better each consecutive time I watch it
@radiant merlin @potent wolf @left sand found the issue of why vulkan was crashing to me
running the game with -sw crashes the game instantaly
*running the game with
-sw crashes the
game instantaly*
right? fucking awesome
i think the TF2 community can be really united at times which is pretty sweet
remember when Rick died and they added the statue to the game?
Pretty much all servers became friendly for like a week or more
and everyome was talking about how the game and the characters impacted their lives
how many online shooter communities would do this?
will x64 tf2 break mastercomfig in any meaningful way?
It was broken early on, but it works fine now
well the game crashes if you use -sw (Vulkan Only)
but everything else
it works fine
i forgor 💀 what does -sw do?


