#Team Fortress 2 Megathread - winter is the most chill time of year
1 messages · Page 47 of 1
nah start with the most trivial and minor changes. Then hype up the big interesting ones each time
keep saying there will be a big surprise at the middle and end of the video
Video starts: "So how did I get tf2 from this..." - shows fps counter at 60 - "... to this ... " - Fps counter now shows 120, there's a demoman doing the conga on fire this time
8h59min of pure code analysis
bring back the faze fragvid airhorns
I'm still confused on what the x64 linux branch is
After thinking for a while, I'm on the fence if this would be a good use of your time
Is it just 64-bit tf2?
It reminds me of the series of videos that guy made about fixing mario64
He got nearly double the framerate on the hardware itself
plus optimisations
And that is after the famous compiler flag
what's with the linux part of the name?
as long as you go into it as a hobby I say why not, you know?
because it's on linux for now
windows and mac will get it later
it seemed cool so they added that to the name
because I can count on 1 hand the amount of people who would have the knowledge to engage with that content, and also the interest in that in relation to tf2
depends on how exactly is presented
thats ok
trickle down balance 
you don't make things for the average player you make things for the top extreme
cool mod or crypto miner?
cant you just firewall their ip ranges temporarily to force matchmaking?
yes
stop right there criminal scum
That has nothing to do with my question about new cvars. I'm not sure why you are acting so annoyed.
referring to this
i dont think theyre annoyed
you can check new cvars using cvarlist
yeah i meant the fonts
i've been looking for something such as this, super annoying that the built in limiter doesnt work for mvm
id rather just block them on my own end though although i don't rly know if it's possible nowadays cause sdr
assuming that program actually works I guess it is
New TF2 on the Sniper runtime seems busted on flatpak, both the x11 and wayland backends fail to initialize :/
try the native package
i tried and works
works natively
damn :/
Team Fortress 2 Megathread - 🐸
frog?
"Oh idea how about when to use each classes melee weapon because they have a higher frog chance than projectile weapons"
- bhowar361 in the comments for "Team Service Announcement: Metal and Dispensers"
I'm pretty sure by "frog chance," he meant "frag-chance," and by "frag-chance," he meant "crit-chance."
Either way, most melee weapons in Team ...
I went from 30-40 FPS in extreme cases on a Dustbowl first fight with 23 bots to 60-70. And that was enough to make it feel much, much smoother than normal in these cases. AMD Ryzen 2700, GTX 2080 in 4K. Definitely looking forward to this being put into live
I'm gonna test on my steam deck when I get home
@slender nexus why did you confuse react me
whar
comfuse
this is what I meant by ''TC2 patches''
i dont get people who say spy is the worst class
hes not that bad just equip the revolver ez money
spy is the worst class because i dont play him so i suck at him because hes the worst class
is this in Team Comtress 2?
yes
can't find it, the regular images just show up on the main menu. Is it a convar?
it's not in the current patchset but in a previous one
some things are listed which are in a second patchset but given the lack of confidence i havent really invested more time into preparing that
i wonder does the x64 would be beneficial for the compiler tools?
okay that makes sense :p was it done using the code to pick a class model or is it just done in the HUD?
i guess for simd stuff maybe?
im not really qualified to comment on it though
it's using the tf player model panel but i had to massively improve it to support a bunch of stuff
because when things are front and center you notice a more bugs with it
*because when things are
front and center you notice
a more bugs with it*
especially unusuals, animations, how weapons are handled, etc.
iirc its coded as a HUD element on mainmenuoverride and is then supplied info
so hud authors can customize it and it isn't available by default if the hud doesn't have that
basemodelpanel doesn't play nice when its use in the main menu lol
Any idea what to test for on the Linux Beta?
visual bugs in general would be a good start
and gameplay
things like particles looking different
yea, there was some weird stuff happening like spawn doors not opening and stuff
does payload works has intended?
has?
if it is working as intended? I dont know. @grim parcel posted some problems earlier today
can't wait to test passtime lol
#1072696252162117752 message
trolled by the better codec
team gangsta 2
how is everything going? i didnt have time to check out
playing with bots i just saw medics shooting guns instead of syringes
its possible to have wayland support?
also, the sdl2 library was updated?
oh, doesnt have anymore the libsdl with tf2
it's now using the one packaged with the steam runtime
it feels better but now that is vulkan and using nvidia i get flashing black screens
i got that first launch and just
didn't again?
and it was only in the main menu for some reason
(driver 535 because 545 is bork)
main screen is fine for me but probably just occurs less than in-game
and im using 545
bro still uses windows 7
"If anyone asks I got a hacker to help out with clips and info. And please don't turn this into a Windows upgrade discussion. I'm not interested, thanks."
bruh
how can i control bots to test and reproduce in a better way to show?
It's already a known issue, but
map itemtest
tf_bot_add
tf_bot_force_class medic
should work
oh, thanks
i mean at least the dude knows what people are going to instantly think
kisak should answer: "sorry but win7 is unsupported as of 1 january, please upgrade and check if the issue persist"
https://github.com/ValveSoftware/Source-1-Games/issues/5435 who tf uses a mac mini from 2012 💀
If it's 64-bit linux i don't see what the problem is
HD 4000? Vulkan support is spotty on that one afaik, should still work tho
i mean is from 2012 are we sure its going to work? lol
why shouldn't it?
mildly useless since dxvk is just better, but you can still use ToGL with the -gl launch option
i though they ditched ToGL
no
it's the same as all the other source games with dxvk
you can select which api you want to use
the only difference is that it's vulkan by default for tf2
Will default to gl once the test is over I bet
togl will be gone
noooooo
why?
I doubt it? Doesn't l4d2 and portal2 still support both -gl and -vulkan?
and what is the default translation layer
fr it's literally the latest ubuntu lts lmao
isn't that the only third party distro valve officially supports anyways 
Good question actually.. if its dxvk then my argument is in the water lol
you know i really try to like
defend snaps
i don't think they're the worst thing in the world, and they do the job for your new user who just wants a functional os instead of endless bike shedding about horrible distribution issues
but man canonical has been making it hard to do that lately
flatpaks do a better job of it
100%, i just don't think up until recently it mattered too much
like chrome still worked, firefox, all that. new users would never tell the difference
but now they're just pushing it onto everything, trying to upstream it into projects that don't know much about snap and have literally already dropped it (happened to me personally), and are just making broken packages
*it updated? when
i tried i was getting the
.mp3 error*
there haven't been any updates to the branch yet
is this a part of the 64 bit branch or regular tf2
64bit
also tcmalloc is fixed because they switched to mimalloc
should've used glibc malloc smh my head
libsdl2 is updated as well, right?
woo!
i wonder if this is why i was getting that new error complaining about uncached mp3s
wait a minute
I WONDER IF THIS FIXES THE ISSUE WITH SELINUX
someone had the same thought it seems
true or reddit moment?
makes sense
I did the same test with portal 2
a long time ago
earlier we decided that might be a reddit moment
we should wait until the kenajmarks drop
kenajmarks is gold
imagine multithreading
let's goooooo
I got, I got, I got, I got, I got a 100 secret saxtons we need to kick the cheater master yambo we need to kick the cheater I'm trying to save tf- guys I'm trying to save tf2! We need to kick master yambo we need to kick master yambo hes cheating master yambo is cheating guys we need to kick him I need to save tf2 I need to save it i need i need...
We having that playtest today?
Wait, he has how many secret saxtons?
kek
we doooo
nothing official with mastercomfig
just me wanting to try out the beta with people
also I dont even know if listenservers are working
lol
I've been very busy at work so I havent been able to look into it properly
I dream of the day I will join a match and not hear: "Attention! (Expl-Explo-Explosion sound) Five minutes le-le-le-le-le-left in the miss-miss-miss-miss-mission. "
if that ever happens it would be so ominous
is this even possible to fix
well I mean it doesn't happen on decent PC hardware but the audio stutters still sometimes happen even on decent hardware

coms fixed it, although it was supposedly an unstable solution
On the x64 beta, I haven't experienced a crash yet with r_queued_decals=1, has anyone else tested this? I'm not sure if I've given it enough time. https://github.com/ValveSoftware/Source-1-Games/issues/4225
Something something asynchronous or different thread or something
It’s possible but IDK exactly
And yeah I’ve played games where the audio doesn’t stutter while loading
*And yeah I’ve played games
where the audio doesn’t
stutter while loading*
seems promising
TF2 beta not launching under flatpak is such a cursed issue, I traced it down to libwayland-client failing on the connect call to /run/user/1000/wayland-1 with a fucking.. ENOENT?? (its obviously present and works fine with non-beta Soldier runtime)
Didn't one one the mat queue mode settings fuck up how the console prints text
Maybe that was fixed
Well I found the cause - what the hell is steam-launch-wrapper doing
it's best
flatpak has a finicky runtime, use native 
I use flatpak so I don't have to install a bunch of 32bit libs :/ and now even though TF2 is 64bit, Steam itself is still mostly 32bit
i mean you're installing the 32bit libs either way
most package manages are also pretty good at removing them (or giving the ability to) by filtering packages by repo/name/arch
Well I kinda lied, I am on Gentoo so "installing" a bunch of 32bit libs would mean I would need to build a considerable amount of packages with 32bit support enabled, which quickly balloons up with the amount of deps they need. You can now see why flatpak is quite convenient for me :P
i am on gentoo
Well, there's your problem
actually the sounds works but it has these errors
as said above
wait...
so youre using flatpak to
avoid compiling packages?

if only there was a way a linux distro could perhaps provide precompiled binaries natively and allow you to opt into compiling important packages...
hmm
oh wait!
thats literally every other linux distro
For most architectures, this is limited to the core system and weekly updates - not so for amd64 and arm64 however. There we’ve got a stunning >20 GByte of packages on our mirrors
if you want a source based distro that has binaries, just use nixos it has like 400+tb
You've heard of rendering only what the player can see, with this new technique we've developed, why render anything at all!
This new optimization trick is proven to give you a 10% boost in fps
yes that is what areaportals do
truly a master piece
finally, playable wutville
i noticed that mastercomfig isnt being setup properly
but btw, its is much better for me, like, one of the biggest problems that i had with the game running at 5 fps because ????? and now doesnt seems to happen
I will be joining vc in a bit to test the beta
I'll be getting home in a bit
flatpak steam is always messy
I will join
Get the deb people
Did they like
change the branch TF2 is on
or
what
they totaly changed the bin/ folder
also

libdxvk_d3d9.so is by itself
WAiting
to be updated
?
I put in a newer version of dxvk than what tf2 ships with by default
whenveer dxvk updates
Looks like
It uses 2.3
which is the latest
Fairly certain it's just a change in the binary paths
comfig is kinda broken currently
🤯
has anyone found out why
how would somebody go about finding this out?
its probably just some bug with commands
okay I will try
renaming vpks doesn't change anything, and stuff is definitely being run
so is Gentoo masculine or feminine

yeah
mastercomfig loads
but
even with my preset set to medium-high
it isn't medium-high
it's just very borked
this is with soup
and motion blur is on 🙀
maybe its a limit with aliases? because it kinda runs but only one part
yucky
all right, hiccups aside, managed to boot into the system
off to install steam and boot up tf2
@left sand does comfig work on the windows build of the 64-bit branch? I believe it has the changes, just not the 64-bit part
yes it does iirc
hm
why are only like 5 aliases not working lol
welp, steam didnt recognize the windows files, redownloading the game
no wait i'm stupid
Would be a fascinating watch, even if people don't understand most of it. Sort of in the similar vein to Shounic's videos?
no
more like
Patreon: https://www.patreon.com/purgegamers
Merch: https://teespring.com/stores/purge-gamers
Personal coaching: https://www.gamersensei.com/senseis/purge
Facebook: http://www.facebook.com/PurgeGamers
Twitter: http://www.twitter.com/PurgeGamers
Stream: https://purgegamers.true.io/stream/
Website: https://purgegamers.true.io
Google +: http://bit....
mcurge
I made a mod https://gamebanana.com/mods/492204

@left sand @unborn pecan
# autoexec.cfg
exec test.cfg;test2
# test.cfg
alias test"echo blah"
alias test2"echo blah2"
what does this mean
semicolons dont work anymore with exec?
it's really weird
if i do exec test.cfg;test it works
but not for test2
if i put the command after the semicolon on a newline everything works fine
so is it racing?
or like, processing commands in an incorrect order?
can you just do a bunch of echos
like
exec test;echo test3
echo test1
echo test2
and can you test on mat_queue_mode 0 vs 1 vs 2
🤯
# autoexec.cfg
exec test.cfg;echo main1
echo main2
# test.cfg
echo test1
echo test2
echo test3
results in
test1
main1
test2
test3
main2
as for mat_queue_mode, is changing it in-game and then rerunnning the autoexec fine? or do i have to set it as a launch option
changing in game is fine
so basically execution order has changed
i would give this as a bug report after you see if mat queue mode is related
both the alias definition example and the echo example
to show its a command bug not a console output bug
mat_queue_mode doesn't affect anything
okay cool
good job
wait i'm confused, the name of the branch is x64_linux_test, but it was also built for mac and windows?
they aren't 64-bit, but they have all the changes. except for the mac builds which didn't get the latest build
so only the original build of the branch has a mac build
dxvk only on linux
windows and mac is probably just a result of the build system or something
its in the name...
yeah thats kidna what i was thinking
I mean I know its in the name i was just confused why it was built at all
what sort of UB?
see: my constant whining in #patch-pack
because they updated the compiler, a bunch of stuff that worked got broken because newer gcc is far more aggressive with optimizations
ah
rate my pistol aim
what the hell is your sensitivity
pro gamer
3.5
wtf
you'll lower it... in time
3.5 @ 16000 dpi
I played with 6 sens for like 5k hours
whats your sens in inch/360 or cm/360
idk I don't move my arm at all
it's pure wrist movement
so I can do a 360 without having to move my arm which is incredibly convenient
yeah that means its too high
you should be moving your arm for broad movements like a 360
Aside from health reasons, why
i mean, it all comes down to preference, but the human wrist is just not made for the type of speed and precision that aiming needs, and the higher your sens is the more precise you need to be even beyond that
you will lower it... more
fr tho I used to have a super high sens and basically every year i've lowered it and I only get better
I main pyro tho 🤷♂️
you should also fix that, but for other reasons
ok so do we ban him?
my current sens is 3 @ 2000 dpi
I do sens 4.2 for all source games and try to replicate it for non source games
1000 dpi
my 360 distance
what is this?
was just gonna ask for the cm/360
how far I have to move the mouse to do a 360
the distance between fiend and the nearest xbox 360 in the world
this is yours?
sounds right
judging by the video, I assume puddin's DPI is at least mine of 2000
so like, minimum this
even 7cm/360 is somewhat fast, as low as 40cm/360 isnt uncommon (we really need to get better terms than "high" or "low" or "slow" or "fast" for sensitivity because any word could mean either way)
but yeah i'm kinda the same as them I have a teeny tiny mousepad space
its all in the wrist
1.5@1600dpi for mine. Should be 6.1 or 6.2 inches/360.
3 meters / 360
if this site is correct, 6.8in
Maybe I'm on some other number. Let me check.
kinda funny that attack animations is client side but inspect animations is not, or at least is just laggy when you're lagging on the server
I know what I did. When I swapped mice, I dropped in 1600dpi instead of 1800dpi like on the old one.
oh yeah thats a funny one
I'm not huge on slow sens because my desk requires my wrist and hand to be way above my elbow on one plane so moving my forearm too much will be uncomfortable
carpentry desk moment
that sounds like itd be hell on your wrist too
da
Lowering my sens was driven by a desire for better aim.
ah yeah, that comes out to like 6.06
Dropped from like 2in/360 to my current sens.
I do miss how much more quickly I was improving when I was playing Highlander.
Over the course of about a season of UGC HL, I went from being almost useless with a Shotgun to an actual threat.
how do you calculate this even
duckduckgo enjoyers missing out
there's a lot of weird issues that i dont even know how to report, on x11 it changes my monitor refresh rate to 50hz and freezes my screen
actually I do use DDG I just say google cause its more understandable lol
you should yahoo it
AltaVista or AskJeeves.
before i couldn't play on wayland so i went to x11, now i can't play on x11 but i can on wayland
are you on nvidia? that’s an xwayland bug with some compositors
yeah i am but these are issues that i never had, and theres something very wrong about tf2 handling window
also im in a x11 session
this is happening for me on plasma with x11 using an amd gpu, hasn't happened on wayland so far
What happened to the cart?
your horrible settings offended it
fuck mastercomfig i need puddincomfig
thats normal when you cheat
(you are clearly cheating)
banned from uncletopia
anyone knows if demos are compatible with workshop maps?
why wouldnt they be if its the same workshop upload
is there such a thing as a demo editor
🤔
its not me
he's just french
interesting
it has been fixed!
🫡
also dunno how much of this is due to comfig now working, but breadspace runs at a solid 60fps for me now
used to get ~40fps
Less bread
needs more bread
more tc2 optimizations 👀
were there some tc2 optimizations in the previous update too?
sincos
also to call them just tc2 optimizations would be selling joshie short
he did a lot of clean up and reimplementation and his own investigation
no math afaik
oh really?
then maybe

i specifically called out trig functions to him and linked the patches
regardless
lots of good stuff
joshie is the GOAT
he got rid of the indirection
which is a step up
i called that out to him
fsincos isnt that great though
so i really hope this is just incremental tests
would rather a polynomial approximation
this is super promising though that mathlib is getting changed
2024 is exciting for tea for two
on a related note parsing .eh_frame is painful
nice
it’s actually sorta playable? but the frame time graph looks like a squiggly line
i would record it to get some updoots on reddit but whenever i try to capture the game window with obs my system hard locks
like just black screen with a cursor pointer
is my client having a stroke or is the beta branch getting updated a lot today
like every time i’ve opened steam it’s updating
its only been updated 3 times
but steam seems to really like validating my game files
ah that must be it then
join the steamdb server so you get pinged for updates
why not take a screenshot?
look up
obs = all screenshot software?
to specifically annoy you
ok, was just asking but I guess you just don't like screenshots
i was actually just lazy and didnt want to need to restart again in case something did crash
gnome's screen recorder worker just fine though?
which is surprising but ok
wow getchoo how could you be so lazy
it started when i was just a child
Optimizations being implemented means Windows will benefit from it beyond the use of Vulkan
nice
yes
maybe now comp players won't have to use dx8 anymore
heart rate monitor
bro

DXVK does not support DX8
🥳
does it even perform better than native dx?
oh also isn't d8vk a thing
stinky
ok but how many comp players actually use dx8 for performance and not for the look
and how many of them are just stupid
yeah true
like its the same thing as CS pros playing in stretched 4:3
is it for performance or is it some other reason (usually misguided)
most of the people i know who use stretched 4:3 just like the look of it
it's either people think it gives them better performance, it feels smoother to them, or they just like the look of it and/or think they play better with it
or they liuke b4nny
ye exactly
comp players copy other comp players and it perpetuates bad settings
its true. i play with 1x1080 stretched because any enemy models will be big enough to take up the entire screen if I can see them
comp players need to be hosed with hydrochloric acid
I just realized i got the ordering wrong, so the one on the left is the newest build
so it's now using the sincosf function
from the latest linux client (440) build
"It makes them bigger so it's easier to hit"
imagine when they discover that bigger monitors exist
One can only hope that after this beta goes live they just decide to axe dx8 tf2 into the shadowrealm
playing the same demo i dont notice much difference tbh on windows a few days ago, ill check it out again
the big thing is 1% and .1% lows, also, how it scales with player count compared with current vanilla version
thats what i saw on the right?
wait what?
so what is this
thats the current implementation
so why is it a function pointer unresolved on the red
because i didn't implement the necessary stuff
sorry for the confusion
i'm just as confused now
so in the first x64 build, it used the fsincos instruction, and in the second build it switched to using the sincosf function from libc
weird
i noticed x64 build on windows having a more stable higher framrate from i assume 150~ to 185~ but im not definitive ofc
note that the windows build isn't actually 64-bit
Wait, I thought the build was for linux only
i also noticed this being spammed in the console on x64 branch
Or is it just the dxvk part of it?
linux builds 64-bit with dxvk, windows builds are 32-bit with some of the other changes and fixes
the sounds work fine tho so i dont understand why thats happening doesnt appear when i use none branch im not a professional but something something "invalid sample rate 0" is the audio not properly reporting or something?
interesting, good way to see the difference whatever fixes they implemented makes
do you know what sort of changes they put?
some optimizations
and a lot of fixes for the compiler upgrade on linux, which aren't really relevant for windows unless it's been upgraded there too
its probably cuz im low end and anything helps but that higher stable framerate is kinda major ngl
voicelines and music arent working
only because the library isnt provided on windows yet
likely because of vac or something
linux proving it's the best once again 🙀
some changes similar to the ones in TC2
i love cats
i see no wonder the main menu music is missin
wait what
yeah
by coincidence or ?
both
wdym'
some things were just a consequence of their work for 64 bit, some things i have reported and given patches for
thats sick
why though? i don’t think dx8 just being in the game is really bad
it is
sonic adventure dx uses dx9 dude.
dx8 is just too old.
just don’t use it then 
exactly
but sometimes im bored after like 10 years of playing and i wanna see fucked up looking models and uber
shader quality != dx8
i’m down with dx8’s removal then, i was just worried about losing out on puddincomfig
i thought you were cool, wtf
dx8 is creeping up on 25 years old
DX9 isn't much younger.
true
In fact roughly a year younger
Despite the big changes
Josh will ax dx8 next year
I'm feeling it
that's older than me
I figured the DX9 requirement for official competetive was the first step in removing DX8.
Strong possibility if mym wasn't an omega flop
dx10 when
is this the same guy who said theyll ask questions from internet to valve because they were going on a valve tour
well technically dx9 is newer
tyler mcvicker ass
dx8 being in the game is holding the game's performance back in many ways
If that's the case, why is my fps higher when I use it? Checkmate.
the perf-boosting stuff from dx8 is available outside of it in tc2 iirc
like the shaders and particles and such
can also individually turn off the stuff that gets turned off by dx8
i hate DX8
🫡
Screw tf2 comp players
they are some of the STUPIDEST and SMELLIEST and POOPIEST people alive
joshie fixed a pretty big performance issue
in the material system
so its like pretty much off to the races
we were talking about it the other day, it was threaded access and he was considering a CSGO backport but it was gonna break mod compatibility
I see. I just got to cp_cloak for the hell of it and got upwards of 4000 fps
so i was trying to find my fix for it to avoid the flip flopping for material variables
but i couldnt find it so joshie implemented his own thing for it
*but i couldnt find
it so joshie implemented
his own thing for it*
I'm so excited!
whats the csgo thing
HasQueueFriendlyProxies
btw is the threaded networking cvar stable in tf2?
ive heard it is in csgo but gmod had to fix it to stop it from occasionally crashing
which threaded networking cvar
sv_parallel_sendsnapshot
afaik thats not stable across all source games
i mean the comment is really informative
but afaik, the reason it crashes is unstable sv framerate
if youre consistently at 66 tick then i dont think it ever crashes
the more you go below that, the more chance it has to crash
i guess uncletopia cant use it then 
does uncletopia go below 66?
supposedly this fixes it
fucked up, someone claimed my friend was a cheater, my other friend refuted it, and instantly both me and friend 2 had our games crash
simultaneously
me when i tell misinformation on the internet for my own benefit
me when steam auth ticket cancelled
seriously tho that server was cursed
a few minutes after I got airblasted into the ceiling and then instantly backstabbed by a spy on the floor
(yes i know how networking works)
Me too. You hand your packets off to messenger owls and they fly them to hogwarts where spells are cast using your packets and the magic happens on your screen🧙
just use vulkan lol
seriously ToGL gives better fps than dx9 and DXVK gives 300 fps. dx8 can't even come close.
is the dragon's fury still a lag switch?
no you’re misunderstanding, it is literally holding back performance. there are many performance improvements that cannot be added while dx8 is still in the game
also, on windows you can’t use togl, and from my tests on other source games, dxvk doesn’t help performance that much
2008…
this eventually turned into Source 2
please
i'll tell you, I got myself a 144hz monitor for the first time
Instant upgrade in games like halo infinite, overwatch, cyberpunk, etc
valve considered dx8 dead back in 2010 we-re evolving backwards....
I want to see tf2 running at 144fps without it looking like a quake mod
get yourself a computer
I want to see 32 pipes flying smoothly through the air all at once in 6.94ms intervals
I got a 5600 but the new mobo hasnt arrived yet
zamn
hav fun whenever it arrives
hopefully no billion percent tax
if u ordered from ali
😊
its actually fucking insane holy fuck
what are you on abouting
@livid oracle explain your incorrect prediction from 4 years ago
*@crawl space explain
your incorrect prediction
from 4 years ago*
in at least 5 sentences
pbr 2025
yes
Well, many non-technical people still see IT as wizardry so...
youre telling me computers arent wizardry?
If anything, it's a confirmation that people think they've become expert in something because they've watched a YouTube video and they make wrong conclusions that they hold as general truth.
no one has ever made a good STOP DOING x ever since the original
no one understands why the humor of the original was so good
its just so lazy, every remix of this meme
no one understands the sentence structure of the original, how punchy it is
"Computers are made of silicon, which is made of sand"
???
absolutely terrible, why do you have to take so long to explain something so technical
no, that would just mean that b4nny stays at the top for much longer
*no, that would just mean
that b4nny stays at the
top for much longer*
who is b4nny
6s man
you can calculate the inches/360 using this formula:
360 / (m_yaw * sensitivity * dpi)
to get the cm/360 you just multiply that value by 2.54
so in steamwork's case the calculation would be (unless the m_yaw value is different from the game's default):
360 / (0.022 * 1.5 * 1600) which results in 6.818 in/360, or 17.318 cm/360
What is m_yaw
tf2 setting
which has a default of 0.022
it's the multiplier for your horizontal mouse movement; sets the amount of degrees turned horizontally per dot (referring to the dots in dots per inch--dpi)
Is it different for other source games like cs2?
i believe it's the same in all source games
could be wrong though
at least for cs2, l4d2, and the portal games it's 0.022 (although i'm pretty certain it's the same for all source games, i don't see any reason why it would be different)
It sounds like something you could hear from a GTA radio.
how funny they change it when L4D2 has a massive issue recently lol
huh TIL, i figured the graphics api would be basically separate from everything
they're sick of paying people for portal 2 co-op RCEs 
It's kinda ridiculous I get more fps from freaking halo infinite on a 3400g than in tf2 (I did just get a 5600 but still)
i do find it kinda interesting that they've basically separated this out into
source 2 games: 200-7500
source 1 MP games: 100-2500
everything else: "fuck off we're not paying you for reporting a goldsrc vulneravility"
also interesting that they've boosted steam to be $7,500+, I wonder what they would consider critical enough to pay more
i think that's gonna backfire lol
because if you don't give a incentive people would save a exploit for themselves lol
yeah I think that is kind of a concern, like I get at the very least removing goldsrc but also dropping source SP games I think is kinda eh too
especially because you look at portal 2's updates and like
*especially
because you look at portal
2's updates and like*
the majority of updates of the past few years have had fixes reported via hackerone
yeah i guess
for portal 2 there is co-op but I guess its kinda like
who is playing co-op with a random
shrimply replace GDI for feature parity
technically this could work for windows 8/10 and 11 because of emoji rendering
yeah its not that windows can't do it its just that the current system probably doesn't support it
cause I assume its from like
vista or XP lol
yeah lol
damn votes need to end faster
ive been working on better font rendering for some time for windows
but it's very hard
*ive been working on
better font rendering for
some time for windows*
look at those crisp competitive friendly pixels
Is font rendering in video games highly tied to the OS
Or are there cross platform libraries
theres cross platform libraries but usually you want something which renders things using the OS
tf2 needs winui3
tf2 needs nvidia reflex
we have setmaximumframelatency
setmeximamfards
yeah let's make some weapons looks like shit
the death internet theory is real
I find it so funny that people think that these things look different for performance reasons
as if the current weapons don't use the exact same rendering techniques lmao
or that valve would remove something for performance
I'd rather get some higher resolution textures in the game.
that'd be nice
altho i'm not sure they were actually made at a higher res than they are in game in a lot of cases, so they would probably have to remake them from scratch
the woes of hand drawing textures instead of making them procedurally :/
the brick texture is ugly af, even for 2007 standards
is the brick one of the repainted HL2 textures
cause imo those are the worst ones
I just want higher quality shadows on older maps which will never happen
i'd like a reconversion of w models to c models to avoid the minor quality losses that were apparent between 2014 and 2017 as weapons got moved over
my main want
hold the line bros, killbind when you know a demoknight is going to kill you, we are this close to total demoknight death
v models had a few shiny perks but i'm not extremely pressed about them
they should optimize the demoman's grenade launcher to have the same number of barrels as the clip, because less barrels = less verts = more optimization
it's pretty obvious that demo doesn't use the entire clip because he's drunk
ew
I love that so many people are obsessed with the grenade launcher thing, as if soldier doesn't shove 3-5 rockets into a single barrel that most definitely could not fit that many
@livid oracle afaik the bottle breaking bug was known for years but they just hadn't gotten around to it
it was mentioned a lot on reddit
but basically a lot of functionality was lost not only because of body groups changing but also weapon classes were being managed differently
i remember jill talking about it before the crowbcat video came out
so now that TF2 is 64 bit, does this mean Source 2?
no it means source 3
incredible
are engine limits on the tablet when it comes to x64 branch?
*are engine limits
on the tablet when it comes
to x64 branch?*
rayne when s&box
s&box shouldnt be called source 2 anymore. it is deformed beyond recognition.
source 2 name is more for marketing reasons tbh
i want the grenade launcher to look uglier so people use stickies more
i don't think theres been any mention of that
i want a vgui sanity pass that permits keyboard, analog stick, and touch controls for all menus
🌈
tbh quite a few of the engine limits are arbitrary and probably didn't need extra ram anyway
iirc its mostly just that changing the values would require testing and shit cause it could cause issues
it should be called garry's mod 2
there has been, when 100 players first came out
but theyre not gonna just change everything all at once
can anyone explain how this is possible? https://streamable.com/f0o1e1
allegedly it's an interp thing
low ping too
cant bring back the original v_models but they can fix the textures and use different animations like this
honestly the old ones look worse to me
definitely because theyre more stylistic and stuff and valve just decided to care less bout the original artstyle on conversion
no it looks worse
tbh i kinda agree with you at this point cuz the flatter lighting just looks nicer on the eyes
but the minigun animation just ugly as hell so i recommend this mod https://gamebanana.com/mods/488659
tho if valve wanted to add realism they should have added pbr
*tho if valve wanted
to add realism they should have
added pbr*
you can see the barrel like its 2007 without the breaking model replacements!!!
does csgo have c models for viewmodel arms imagine tf2 had them lol
csgo used v and w models
cs2 uses c models 
wouldnt that be a bad thing if the models were really detailed
does old tf2 have a different lighting system or something?
*does old tf2
have a different lighting
system or something?*
no
vmt params and texture and mask differences
does old tf2 have a different lighting *
it seems softer (except for the weapons) or it could just be the confirmed map differences idk
oh well actually there is a difference in map compilation
*oh well actually
there is a difference in
map compilation*
is that why 2fort looks worse?
yeah
pain
its literally only 2fort btw
another reason to not play 2fort lmao
valve beta content is the greatest on earth
slammin source map tools seems to be able to bring back the old lighting bounces so thats just a fun fact
the old is the best
remember what they took away from you
🤓
Old Valve is amazing!!!!
wdym?
something about slammin source tools, a community hammer toolset is able to bring back the old lighting bounce amount/whatever else causes the change in lighting, whether its the vrad or some parameter it automatically sets
cuz the default tools dont have those old settings
double whopper day
no, source 2 runs like dogshit anyways.
people who like how it looks
it looks like dogshit XD
yeah and people like dogshit
HL for ps2 looks better graphics wise dude
the thing with DX8 is that like, valve doesn't like it or support it, and I kinda doubt they'd want to add support for DX8 graphics in DX9, but they probably don't want to remove it because it'd piss people off
So, will this be a update sized update or a festive sized update?
*So, will this be a
update sized update or a
festive sized update?*
good question
then test it right now
i wouldn't be surprised if they save it for an event update
test what, how many people would be pissed off?
too many
64bit test branch is installable on windows right now right?
More importantly, is the potted plant being watered?
so the windows client depot doesn't have it but the linux one does?
windows is x32 + changes, linux is x64 + changes
God imagine if they did public playtesting.
windows might be slightly outdated too idk
they are
it's in the beta section of the steam game's options
Unannounced.
Eh, they know we spam F5 on SteamDB 24/7.
i hope it gets finished soon, i'd love to see how people take advantage of the extra ram.
oh wait is sourcemod 32bit?
It's already being worked on.
As much as I'd like to be confident in that, it's not uncommon for Valve to have confusing and almost bipolar decision making.
someone said they hired a contractor or something
meaning whomever iss adding the TC2 patches and fixing the game for the 64x update might not be a normal valve employee
reimplement dx8 looks in dx9
ashton is the contractor and does a lot of stuff there
can't work on tf2 all the time
They should give them access to the Twitter account. Maybe a new short "Meet the contractor"
If this is the truth of the situation, the best outcome has occurred.
*If this is the truth
of the situation, the best
outcome has occurred.*
Thank you bot.
that's a good quote ngl
i rather implemnt torsion in the next man that walks by.
Achieved in sorse
source 2 is much heavier and demanding. anyone wanting it have no idea what it actually is or probably doesn't own vr headset for HL:alyx
completely normal
exacerbated by your own ping + opponent's ping + opponent's interp time
runs perfectly fine for dota 2
isn't there a mod that brings them back though
i meant valve cant but yes there is tho it would break warpaints ando ther stuff
i only recommend custom animations and textures cuz they dont break anythin
do people actually care that weapons are slightly less shiny since l&w
I would rather they tried to improve performance enough to enable all the shiny particles and stuff that destroys your fps right now
also fix some animations like the revolver and grenade launcher
And the rocket jumper
those are what come to mind
enable what
stuff like shell case ejection on the minigun, bullet decals, water interactions
these are disabled?
no, I mean improve them so we can leave them enabled without them affecting fps as much
he meant he has to disable these for good performance and he wants the game to run better to have room for them
oh you mean through a config
i teared up when the tf2 community looked at tf2's performance and said "We will mastercomfigurate this!"
thats one of worst things i ever said sorry
no but I wouldn't mind the old shiny weapons that also revealed imperfections like scratches
I think there's a mod though
not sure if it works on casual
There's this and it doesn't work on sv_pure 1 servers (Casual): https://gamebanana.com/mods/205758
Can someone please send me the file with everys single skybox in the game? GFCscape isn't working for me
this is on normal ping and i hvent seen anything like this in 10k hours
@visual egret do you mean the part where someone hits you behind the wall?
it is normal
it is
that far behinda wall?
ive never seene someone shoot me for 2 seconds behind a wall
and I always just assume it's mostly related to the ping difference
