#Team Fortress 2 Megathread - winter is the most chill time of year
1 messages · Page 46 of 1
i didnt think of that
Third consecutive hit with the Gunslinger is also a guaranteed crit.
I LOVE SQUIMJIM
SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM V
the goat
THIS IS FROM SQUIMJIM SERVER
SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM SQUIMJIM
he will make a follow up video with the things that he missed
I'm excited for current flamethrower mojo to become more publicly known
pondering if this is anthracite or an accidental gem
I have no idea what that means
anthracite is the highest level of coal
accidental gem in this context is something so coalish that it turns the other way around and becomes a gem
read theory.
this is not floppa
you are the reason why i have this ideo saved
ana from overwatch
image
heavy should get a rein shield
every merc should get a passive heal in s9
https://youtu.be/znFmPQGTUIw ah yes increasin the max limit of something works*
- at cost of breaking something
24/7 100 PLAYER TF2 SERVER INFO
search for the "shounic" tag in the server browser, server name is "shounic trenches"
or: add | 45.62.160.71:27015 | to your server browser favorites
also https://discord.com/invite/5RutXa3dGh -- important updates, info, voting, report a player & appeals: bans/mutes
(7800X3D hosted in chicago, https://physgun.c...
big hell
big bill hell's
I know at launch it used to spawn literally every boss lol
*I know at launch it
used to spawn literally
every boss lol*
is it possible that the stuff required for that is still sitting there just inactive? not a mapper so idk how any of this works but that would be my immediate guess
it is
also i think there's a bunch of stuff like all of the pumpkins in the cart are their own entity because making models is hard i guess
what the fuck lmao
still insane to me that it ever got added. like it's better now (still not great) but launch bloodwater was easily the biggest mistake they've ever made, even moreso than wutville imo
halloween stuff takes a lot of entities
sure but it was so badly made regardless
ok this cart is FUCKED
and yeah, every object in the cart is a different prop because i hate my life
halloween maps also have pumpkin spawnpoint ents, gargoyle spawnpoint ents (maybe serverside only?), spellbook spawnpoint ents
this map in specific has multiple boss spawn ents, skeleton spawn ents, etc.
its bad
granted, not all of these point ents take up an edict
for example, static props are point entities but don't take up an edict because there's nothing to network, they don't move
To wutvilles credit, it’s so bad that it’s kinda funny.
A lot of the boss-spam Halloween maps are just bad. The maps themselves are usually like a 4/10, but then the map devs over the past 3 years just decided that more bosses = better?
I’m excited for next year though. Krampus showed off what’s possible with vscript’s ability to make NEW bosses, in a relatively short time frame. So next Halloween we’ll see what people have been cooking for a full year.
Those Halloween maps make me feel like I'm in a Minecraft Trade server
*Those Halloween maps
make me feel like I'm in a
Minecraft Trade server*
honestly minecraft trade servers are less chaotic
tf2 could reduse the number of ents if they combine some entities into one like to make the payload card in its most basic form you need like 3 entities
yeah like valve could so stuff to reduce ents and edicts
i mean they have
last year (i think?) they made a lot of ents that didn't need to be networked not do that
having the train be basically a prop_ entity ala black mesa source would be nice too
brah
what is the script even supposed to be
a hold to zoom script for sniper
that is literally mouse 2
thinking abt suicide rn
nope you constantly zoom in and out
@limpid panther do you have a copypasta explaining why using "cl_interp 0" in the console is bad
i've just had the most frustating convo about this trying to painfully explain to someone why they were wrong about interp 0 being the best value for all classes
no, sorry. I don't
unlucky!
I do have this, though https://www.youtube.com/watch?v=Z5bEfKqm1o8
There's something that really bugs me, and that's when people are arrogantly wrong.
There are some people who claim that their special network config gives them 0 interp in Team Fortress 2, and that it improves hitreg, even when this claim is provably false on both counts (that it actually gives them 0 interp and that it improves hitreg).
This...
the description explains it
thanks ^^
it's not really bad
it basically forces cl_interp_ratio to be used instead
they're all multiples of 11,.,
theyre also all multiples of 1
Download HONKAI: STAR RAIL here: https://hoyo.link/0FHgF9AL - And use Code: 2AQA294J5R37 to redeem new character Dr. Ratio & Stellar Jade ×50!
DISCORD: https://discord.gg/TZX4bXM
PATREON: https://www.patreon.com/afterbreakfast
TWITTER: https://twitter.com/_AfterBreakfast
STEAM GROUP: http://steamcommunity.com/groups/afterbreakfastclub
DA: http:...
Invisible fire that uses no ammo
🤔
I should make this a bind
iirc it uses ammo, it just uses a small amount that doesn’t show on the UI. If you do it repeatedly it still drains.
And since jungle inferno added the ramp up for prolonged flaming people, you’re basically just throwing a warm towel at you enemy doing this.
i think the original bug refers to when the flanethrower appears to fire flames but just client side
i think it happens when you have connection issues
blind gaming
What about it?
https://github.com/ValveSoftware/Source-1-Games/issues/5413 don't you love when you can get out of bounds? clearly they should remove engineer 
Remove engineer. Give scout the widow maker
is there a reason why my game dies when i join a 100 player server? it doesn't happen all the time
does this occur on many 100 player servers? or just one
it could be that the server's dropping some people due to the high pressure
there's only one 100 player server
nah i see all the other players playing normally
yeah not sure
there've been cases of players randomly dropping out of various servers with seemingly nothing attributed to their game
could record it with net_graph 4 if you want
what if i increase the bandwith?
also, are you using wi-fi?
was this with the rate increased? or just net_graph 4 footage of the issue
then yeah i'd increase the bandwidth value if possible and see what happens
i did and it still doesn't work
was that after disconnecting/reconnecting?
yes
if you connect to a different server, does the issue still occur?
*if you connect to
a different server, does the
issue still occur?*
yeah could be something bad that spontaneously goes across your routing to that specific server
or maybe the high pressure causes something along your connection to throttle it
since half of the packets are missing
Using the SourceOP plugin, I spawned a car and then attached wheels, thrusters, and a sentry gun effectively creating a mobile sentry gun. Thanks to the blue team for not getting too angry and thanks to all the regulars on the SourceOP.com valve maps server for being so awesome!
this will be tf2 in 2027
the finals
unlucky!
i think this is just gonna be saying that those stairs are unclipped
if you try to rampslide off of that specific staircase it doesnt work
truly evil...
Neat that they're testing it on Linux first apparently.
windoze l
It might only be for linux 
no way, macos players (1 player) will be finally able to play tf2 again!
also finally another joshie work i guess
I wonder if they dropped that this late on a Friday on purpose.
It's a private branch
liar the javier update is coming
It's private, but we know it exists, and now we have all weekend before Valve is back in the office to speculate.
Is it true? TF2 coming to 64bit?
maybe im crazy but what if its a steam deck thing
cause i think thats probably what that really is
in what way?
updating it for better steam deck compatability
but
if i was to imply theyd do it for steam deck compatability
they might as well update the game in general
and
okay
nevermind
now it sounds like its not a steam deck thing anymore
most of the linux stuff they do is for steam deck
eventually the optimal way to play TF2 will be emulating the Linux build in windows
thats pretty much the only reason i guessed its for steam deck stuff
It probably is because tf2 kinda runs like ass without comfig on deck
oh wtf i still have tf2 installed
vulkan and 64 bit helps steam deck
we'll see if dxvk comes along with it
tf2s steam deck compatability is marked as playable
*tf2s steam deck
compatability is
marked as playable*
so maybe theyd want to look into changing that
and maybe finally a tcmalloc issue fix 
unlikely though
its that way because of the main menu
They can't because there's too many keyboard commands to map
getting voice comms (Z,X,C) mapped on deck would be hell
consistent arrow key control of all menus when
afaik the steam input support introduced in JI added action layers
Also does this mean Joshie is finally getting around to fixing that VAC error thing that mainly affects Deck users?
It means absolutely nothing until something is announced, or the branch is made public
i hope that it doesnt just stay 64 bit for posix
i really need to get in those fixes
for demo support
because prec is gonna die
if they do windows
wait do people still use prec?
primarily comp players
wasn't it mym?
or idk some time around it
when they introduced the steam controller
JI fixed some issues afaik
question how compat for demos is going to be keeped for x64 branch?
would it even be a problem?
not sure that's why i'm asking lol
I'm going to go with probably not, but don't take my word on it
I'm going to go
with probably not, but don't
take my word on it
Or they'll have a demo compatibility branch.
one more for the pile
i doubt its actually 64bit unless they are cheating it
emulation trickery
????
what?
what do you mean by emulation trickery?
Other than the depths of cynicism, why would you think it's not legitimate 64 bit support?
never, we love the game being literally not functional, it's quirky and endearing!!!!!
macos
huh, didn't know that
its actually 64 bit just like every other Source engine 64 bit port
erm where is your proof?
anyways hopefully it's going to be a public test branch like vscript.
unlike vscript this one really needs a long testing lol
64 breaks a lot of things
but i trust josh
so would there be a benefit to this besides optimization/modernization
not that that's a bad thing ofc that's sick, just wondering if there are broader implications than that
mac support
i don't think i've ever seen tf2 use more than 2 gb of ram
a bit late for mac support now that valve killed support for steam on it
tf2 often gets very close to reaching the memory limit due to system copies of textures
especially on linux and mac
i easily hit the limit on 32-bit gmod on servers with a billion 4k textures
i guess that's why
who designed this oyg
The old casting HUD?
While the x64 upgrade would be great for macOS, I'm not sure that's in their cards anyway.
a "x64" upgrade to "macos" is meaningless anyway
Unless you're playing on semantics, it is since TF2 can't run on macOS 10.15+. I know modern Macs use AArch64 chips though.
yes
i can't believe valve is updating the game for bots
hey guys look now people can call me a loser and be right
the admins did it somehow
Security guard man screaming “no” while on his knees reaction meme
no macos update?
mac is dead 
noooo client symbols 😭
actually they're probably going to be gone if it's ported to x64 anyways...
rip
hoping they screw up really badly and leave the DWARF sections in the binaries 
like in hl1
the most intelligent move for valve is to make macos players install proton? to play tf2
like how some games make you install a directx thing or even worse, their launchers
proton doesnt exist for mac though?
oh right
nuh uh
game pooping toolkit
omw to nametag the kitties “catbots”
why we talking about chatbots
yhoull get game banned
@raven grove be like: meow
☹️
mcoms the model quality image would be better if you add a heavy near the orange rocks
to see that the lod doesn't change
me at the local animal shelter
Wait lowkey though I should do that
Maybe one day
what is this.
i have no idea i saw it on another discord server
i sanction this
ok
vulkan time
I don't know if we already knew it was vulkan but they just updated it again and now it's named so
Now my frames can go from 300 to 301!
they wont...
Am I allowed to get my hopes up? Or will it once again be violently crushed?
what would you even be getting your hopes up for
do you think vulkan is a codename for the heavy update
like
vulkan is the code name for the jungle inferno update
Did l4d or half life run better when they got it?
not on windows but yes on linux
@floral lava has leveled up! (1 ➜ 2)
I need to fix my tool to prepare for this
might have some time in the next few days
At 1080p the Left 4 Dead 2 game is rather CPU bound with modern hardware, but switching to Vulkan did provide some minor performance benefits.
When running Left 4 Dead 2 at 1440p, the Vulkan advantage was more noticeable across the different Radeon GPUs tested.
At 4K obviously the L4D2 Vulkan performance enjoyed the most uplift over the existi...
Well that looks promising
it's probably more of a deck effort then
cool
tl;dr: 4.8% improvement at 1080p, 5.8% at 1440p, and 8.8% at 4k, on a version of DXVK that is 2.5yrs old now
Yeah but, 1% and .1% lows are just as important, hopefully the improvements there are more significant. But even a 8.8% at best is already welcome
64bit TF2?
I mean I know we're switching to 128bit CPUs eventually that won't support 32bit apps
"eventually" is an important word there
Yeah, IIRC we'll only need 128bit CPUs when we need more than 16 exabytes (EB) of RAM... which is 1 million terabytes.... that is quite a bit of RAM
it will take a while indeed
We're 1/1000th the way there though. Modern supercomputers have 10-16 Petabytes
Give it like another 10 years tops
and how many of those supercomputers run steam? 😂
All of them (once I break in)
the better question to ask: how long until supercomputers can run The Sims 3 without visible lag?
What about Cities Skylines 2?
I would bet a real life whole dollar that someone tried to run crysis on it
Or doom
It will be a while, even the most recent threadripper can't run a big city on it since the game tops out at using 64 cores
It's playable... With a 4090 and drops under 20 fps at 1440p
One more step to get rid of 32bit libraries on linux
not that closer really since steam itself still uses them
but still
backwards compatibility D:
I do always wonder about games like that, like how does it get to that point without a developer saying "something needs to be done, we can't even develop the damn thing, let alone expect people to run it." I'm sure the low level devs raise it as an issue, but does production just not see it as a blocker?
modern x86-64 cpus still support running 32bit apps though
also that's ubuntu, not "linux"
what do you mean
Pretty sure it's just another case of "we'll fix it later"
ubuntu is linux
some games are released on specific deadlines just to appease investor/shareholders
as long as "it works" well enough
was crysis an attempt to appeal to investors or shareholders
at the end of the day, whoever pays for the dev time decides the launch date
Crysis was a wrong bet on the future of cpu dev
what do you mean wrong
they assumed that by 2010 we would have 6Ghz+ cpus that would run the game fine
we did have one
Instead both amd and intel were like... "what if more cores instead?"
fx8350 best cpu to date
Also crysis was kinda of a product demo of the engine for other devs
so it had to look good so other companies would pay for cryengine
*so it had to look
good so other companies
would pay for cryengine*
*Modern l4d
the most buggy source engine
game i stg*
👀
native vulkan and valve
any news?
ducks vk
frog vk
can’t wait for tf2 players to enjoy the wonderful experience of running vulkan anything with the steam runtimes
i mean catbots. no sane person plays tf2 in 2024
can't wait for the day linux players can hurl themselves into the pit on precipice without crashing the game
Damn it’s been a while since I or anyone else thought of this.
I have all the of UI for this done, and the buttons do basic aliases. I just haven’t gotten around to making those aliases correspond to executing, generating, and saving comfig aliases.
Which probably isn’t actually all that complicated, at least with my familiarity with the method. Though alias logic can often come with some cookie surprises.
Basically I just ran out of time, went backpacking for 3 months, returned from the desert, then didn’t really care to continue. I might though, depends how bored I get.
reading the article, it looks like a collaborative effort
old software should still run fine with these libraries, no?
yes
It's also about nudging developers to update whatever needs to be updated so maintainers don't need to bend over backwards for specific features or for specific software to work
tf2 vulkan incoming
@potent wolf sniper :)
sorry for being so adamant without specifying why
awesome
official mastercomfig™️ time machine :)
a mac update :O
wtf lmao
ah yes
does TC2 fix pyro's flamethrower ramp up?
or is it more of a balance change than bug fix
that's a post JI
and as far as i understand its intended
its a good solution for a bad problem
oh yeah tc2 is pre JI I forgot
nothing other than strict accuracy check for the flamethrower will match the power curve of pyro
since JI, players have made clear they will not accept a change to pyros power curve
the fact that pyro is weak is definitely a feature
did the flamethrower get any changes in TC2 to compensate for the jank pre-JI flames
no tc2 has not touched things which are already changed in the future
oh I see
except for one specific minor case where we reimplement the same functionality with some scout melees
i like venice no cap
it's an overwatch map i can screw around on
the bar for PL map design in casual is already low as long as Vigil isn't on the map pool
wasnt venice supposed to get multiple reworks
so as long as it isn't a wutville or a hoodo i'm fine with playing it
didnt they say keep buying stamps, we will rework the map
lol
fixed like baby errors
like cubemaps
and Italian flags
i mean its a great map in a lot of ways
a great map for a different game 
gmod
for a map made by 2 experienced mappers (one of which, i believe the main GAMEPLAY developer, had never played tf2 before) in only a few months, its impressive
but also
they made a map in a few months, artpassed it before the gameplay was even good, ignored critical feedback (like the fact that chickenwire should be solid to bullets in tf2), and by their own admission rushed the map to try and look as pretty as possible for the update deadline just to get it in
I know it definitely caused a bit of drama in the tf2maps community
cause it felt low effort and some people hurt the feelings of the map devs in there
because they were rightfully upset
I think one of the devs in response to why they hadn't updated it yet like a few weeks after launch said like "I got married", which on one hand is like, ok congrats, but also marriages take a LOT of time and effort to prepare for, so this mf supposedly was spending a lot of time on this map to get it out for a game he had never played before while also getting married??? what kind of shitty decision making leads you to that and you just keep going with making this map?????
and also
it is no longer summer 2023
it is january 2024
i mean typically only one person does anything for planning
while the other just sits on the couch
honestly I hate shitting on people, especially for stuff like maps
because I know from personal experience how hard it is
but this isn't the first project these 2 people had done before
they have done CSGO maps
in fact, one of those maps won a mapcore tournament
they can do VERY good maps
but I just do not understand the decision making that led to this map
"hey lets make a map for a game one of us has never played before and try to get it in the game"
it feels like a dare
ok so they did update the map twice with some pretty heavy gameplay reworks
except uh, not really for the main payload path, which arguably was the biggest problem
oh
well they did supposedly fix an issue a few days after the last update
so maybe they are working on it
but also supposedly the wutville dev is working on that so...
ok but the wutville dev is literally putting in WORK
he wasnt even aware his map was gonna be picked lmao
true
there is a difference between just mapping for the sake of making a map and mapping for the sake of trying to get it into the game
not that there's anything wrong with either
but tbh I think some of the responses i've seen them make to people complaining really kinda... uh, shows the people that they are
well, when they actually respond with something thats not "thanks!"
ive been following the wutville dev
every week i see wutville update progress but i dont think valve has implemented any of it lol
cause he hasn't submitted it
tbh looking back at some tf2m discourse, I think a lot of people just got offended by venice's existence because it clearly wasn't finished
it felt like a joke
mappers taking a lot of pride in their work and then getting one-upped by a map made in a few months
i'd like to see venice succeed
i'd like to see every map succeed
good on them for getting a map into the game
but god damn it if you want to stop getting shit on you need to put in the work and show you're doing it
i mean of course they don't need to update the map
what about framerate stability?
damn it, i'm getting heated just talking about this map
it still pisses me off despite my best efforts
i think this is what matters the most in tf2
between venice's release and now, they have since released 3 event skins for Ember (DZ map), a wingman map (looks much better than venice) and a CS2 remake of Mutiny, their mapcore winning map
not that they can't have multiple projects
and also i'm sure thats much more appealing
because you're not trying to please a bunch of angry tf2 fans
but it is kinda disappointing
you're right that the quality was good enough for valve
if anything the people we should be mad at is valve
but I can't help but be disappointed by the mappers themselves for even making venice in such a short period of time for the update in the first place
vulkan has been removed, togl time
reading back some of the messages here, i'm pretty excited
owned
i kinda thought dxvk wouldn't be coming after vsh like what was said, but this is pretty cool
it'll give me a new game to test with nvk 
can't wait for the 50 videos to come out about it by every youtuber
i actually kinda have high hopes for that since apparently it beats out the proprietary driver in some cpu bound settings
so when the GPU doesn't matter 
let josh cook
yeah 
but hey still more performance
fr
im betting most youtubers will just be saying it's a steam deck update with 64bit
but all the linux outlets will lose their shit again like cs/hl/l4d
get ready for the phoronix forums
this is how I feel everytime I enter phoronix forums
*this is how I feel
everytime I enter
phoronix forums*
"this pigs should open source the game already! proprietary trash"
huge
"this changelist affected 113649 other apps"

tf3 confirmed
tf4
tf113647
tfhikikostar
Its public?
cool
IDK venice is a totally fine map IMO, it shouldn't ever be a mapper's fault that a map gets into the game and it's not even like Valve gives mappers feedback with playtests anymore like they used to. If you had a map that you thought was pretty good and valve came up to you and said "do you want this in the game?" wouldn't you jump at the opportunity? Theyve put in some work to make it better too when people presented issues. Obviously the gameplay isn't perfect but tons of other maps have glaring gameplay issues, at least it feels finished unlike bread space or that one parking garage zombie infection map. It shouldn't be the creator's discretion to say "no don't put my map in the game Valve even though I worked hard on it put a different map in instead," Though I don't think it should be out of the question to ask other veteran mappers for help if a map does get into the game
if you played it at launch it did NOT feel finished
also, i'm not saying that its the mapper's fault that it got added
and as for feedback, sure valve doesn't give them feedback... but they did test it on tf2maps, in fact i participated in at least one of those tests and they completely ignored some of that feedback
it was a map made in a very short amount of time to get in before the deadline
they have gone on record saying that
in fact, the version that they put in for the last test was the exact same as the one that was added to the game, despite happening at least a month prior to the summer update (minus issues that arose when valve compiled it)
I'm harsh on venice specifically because I know that the mappers can do better because you look at their workshop and its ALL way better
it's all more polished, more graphically impressive, cohesive, etc.
compared to their other work, venice looks lazy, it reflects poorly on them and it reflects poorly on valve
even if you just ignore the gameplay, from an art perspective it pales in comparison to their prior work
the main artist on the map already worked on a map in the game; precipice event
i wonder if they ever removed the copy pasted merc park speedboats at blu spawn
or made any of the flags a different model that looked more like a flag instead of just 1 weird stretched looking model with 20 skins
So the x64_linux_test is live apparently. Are the other improvements included as well?
live in that there's a branch being tested, yeah
and what improvements are you referring to
Yes, I meant the branch is live.
From what I was told there were things like a higher entity limit planned.
GUH
so erm TF2 on Windows won't get DXVK? Why Linux only 🤔 I imagine DXVK would also help on Windows with performance
yeah I would be shocked if this wasn't universal testing
they're just testing it on linux first and then they'll move onto the lesser operating systems
"the lesser operating systems"
lmao
really happy to see the tcmalloc issue is gone 
it's what happens when you're developing for higher operating systems
TRUE
wait, its already here?
the beta yeah
i haven't played shit on linux for a while
but now I will have time
time to fix my tool and get to benchmarking, I guess lol
early test on reddit shows a 50% improvement but not many details
there is no fucking way
ugh, I already antecipate the influx of "uhm, guys, the game FEELS different" posts
Wait, actually, 28%+
still, kinda impressive
more like very impressive (in project farm's voice)
that is with a 5800x3d and a rx 5700 on nvme
but I'll see that for myself
i forgot how shit tf2's fonts are on linux
yea, it´s terrible
you can´t really read the text chat at high resolutions
Imagine this improvement + what coms did, but stable
i miss the lesser operating system already 
@potent wolf already did it
watchu mean?
pretty sure he got dxvk working in tc2 lmao
*pretty sure he got
dxvk working in
tc2 lmao*
Oh I see
it's probably really dependent on hardware
i havent rany any actual benchmark, but just playing around for a bit and looking at framerate, it doesn't seem like a major jump
less hitches and lows though
but still the regular tf2 drops when a ton of people are on the payload
yea, I currently have the a vega 7 integrated graphics laptop and a desktop with a ryzen 3600. I will test it on both
also I am now able to test on windows and linux on both
*also I am now
able to test on windows
and linux on both*
lots of potential for insights
I just want to be able to play a 12v12 on suijin and not see the fps go bellow 60
this matters more to me ngl
yeah that's vulkan for ya
i don't think windows is getting dxvk is it?
insane to me how I can jump from 250fps to 60 at any given time with no warning lol
so if stability is noticeably improved then this is a massive win
lol
it is
I don't know for sure, but even if they don't, windows vs linux benchmarks are always fun
the numbers Mason!
can someone test a demo created before the update please?
I'm at work, would gladly do it
I'm curious if I'm gonna have to create a new demo for benchmarking
me too lol
but it's literally 9am still over here
yeah i can rn
currently in a instruction about tubes
we are timezone pals
what caused that? H265?
uku 
lol
so that's a no on old demos
huh, great...
do yall wanna do a playtest tomorrow night?
we're the tf2 fanbase, we don't actually play the game
(jokes aside I probably won't be able to make it sorry)
I'm up for it
@proper tangle has leveled up! (9 ➜ 10)
ye
wait, let me clarify: tomorrow night = 25/01/24 20:00 UTC
thats exactly when I punch out
lol live USB gaming
I should be home about half an hour later
I'm waiting for plasma 6 to make the full switch
fuck, that reminds me that GNOME still doesn't have tearing on wayland so since I'm gonna have to play on the notebook I will have to switch it to x11 and deal with whatever breaks
nah, gnome is just too good
even though it doesn't have """bleeding edge""" features
gnome is a lot of fun
i mean it really depends on your definition of basic
we're also talking about linux here
recently discovered the default touchpad gestures
a lot of projects aren't supporting basic shit 
they are so fucking smooth I keep playing with them while waiting for shit to load
tray icons, or minimize windows
oh that's just the design philosophy
they have entire blogposts about that stuff explaining why they got rid of it
yea, I don't miss those
I didn´t even use them in windows anyways
It's still stupid regardless
your loss 🤷♂️
minimize is literally built in and a toggle (although it's worthless in gnome if you actually use their workflow) and extensions can bring back appindicator
well just one that has worked for like 10 years now
hey at least they're trying to do something different for the linux desktop
all the other desktops are either ultra minimal window managers that make you choose 5,000 tools to have a basic desktop or yet another windows
or just a straight macos clone
the fact that it's the first thing that someone sees when they boot a very mainstream distro like ubuntu is also great and healthy for the ecosystem
gnome is pretty unique imo and the design decisions - while super opinionated - make for an experience literally unmatched on linux
like, a non-techy person is gonna be exposed to a different design philosophy
like there is not a single other general purpose DE that has the level of consistency and polish as gnome...assuming you like their choices (this is where the "problem" is)
even if you don't like their choises, slap 3 extensions in and you get a windows clone
yeah i think that's a lot better than mint or something where people are just going to be like "yeah this is shitty windows lmao"
slap other 2 and you get one of those weird ones where you can't superpose windows for some reason
x64 + Vulkan Linux oddities:
- Syringes from non-local players are rendered as grappling hooks
- Mastercomfig configs seem broken for some reason
Is it some specific feature or command that's broken?
Or does it like, not load at all?
Parts of it load but it seems some parts don't
Or does it like, not load at all?
mastercomfig =/= hl2_osx.
it seems coms has some work ahead. Or it could be just linux things
what are you running on?
ubuntu? Arch? Fedora?
Steam Deck?
Arch
well, the chance of being "linux things" has increased
Here are some console warnings that seem relevant:
Unknown command "preset=low"
Unknown command "preset"
Unknown command "modules_c"
Unknown command "block_antialias"
Unknown command "logo"
very interesting
that's the map's fault
it renders like half of the map at all times
Still, on team comtress I got it
So the game itself could be improved
without any tweaks to the map at all
suijin you say? https://www.youtube.com/watch?v=Jj4IjW0EQ6Q
More benchmarks to come on different systems and scenarios!
Team Comtress 2 repository on GitHub: https://github.com/mastercomfig/team-comtress-2#welcome-to-team-comtress-2
mastercomfig's Discord: https://discord.gg/CuPb2zV
Team Fortress TV discussion: https://www.teamfortress.tv/56836/team-comtress-2
Testing methodology:
0.1 - TF2 was downloa...
I THOUGHT I WAS SEEING SHIT OR THAT WAS JUST A THING ON LINUX LMAO
haven't played on it in so long at this point
yeah i got those too
and come to think of it, it seemed like a lot didn't apply
my autoexec did and so did the addons, but my settings were still all set to low
I mean, if "preset=low" was unknown, then not a single module applied, no?
even though i had the ultra vpk on a fresh install, and the preset set to high on pre_comfig.cfg

that's just remember that from my log
i figured i installed something wrong but didn't care lmao
lol I wonder what broke
i dont think ive ever seen that
i kinda doubt the tc2 perf stuff will ever get added, there seems to be an everpresent doubt they have that the numbers are fake or something
for some reason
all those hours running benchmarks 😩
its probably just valve.rc or some shit
that one was really not my best work
it was a the very start, I wasn't controlling a bunch of variables
i mean ive sent new stuff but idk
theres always this thing happens where its like, "i tested a few patches on my machine and i didnt see a huge difference myself"
and idk how that works but personally it seems a bit like throwing something out because of bottlenecking elsewhere
If only there was like a beta system or something so that people with different configs could test it
this also shows how important it is to include the context for the results IN THE PICTURE. So that people know what those numbers represent. Joshua probably thought the benchmark was just standing still looking at something
but I get why
if I had said what was the benchmark OF, this could have ended differently
i mean theres no need to dump a bunch of info upfront
its just one graph
i have no idea what goes on, but to me it feels a bit premature.
I should at least mention how its the playback of a demo, averaged dozens of times
but its like
but I get what you are saying
theres no curiosity or seeking understanding
its just, oh yeah these must be fake because casually i get good fps
granted, at the time this was when tc2 was mostly experimental and i hadnt formed patches yet
so it wouldnt be much use to joshie
honestly, the big amount of hype about tc2 probably did more harm than good
because all people saw was just a blob of work
not that i was gonna formulate patches later on
ehh... I wouldnt be here if it wasnt for the huge amount of hype, so Im split on that
Casually I noticed an immediate positive difference with tc2 and I'm not very picky
I mean, at this point, one way or another, they must know that tf2 has performance issues for most users even if "Works well in my machine" right? I mean, everyone and their mother installs comfig
Did they fix whatever causes that weird stutter with spawnroom type doors yet
but its not fine? its unstable, and doesnt account for cpu architecture differences. on pretty much any cpu made in the last 10 years you get an fps limit way lower than what you set
idk, i dont know why and i dont wanna assume anything, but there must some reason why theres distorted dismissals about it
probably some bad first impression
or some opinions shared about it
but yeah, i dont have any hope for at least joshie implementing anything
and eric i dont think has the time
Maybe if there was more data from more setups, given the testing method is consistent
i mean ive tried to provide that, at least casually with the near hundred people who tried it during our playtests
getting everyone to set up formal benchmarking and not play is kinda hard to ask of them
At this point, we could do a full phoronix style article on it and it would probably be ignored
but who knows
but i feel like theres enough evidence to at least try it and i dont know why its being tossed so readily
yea, im gonna try to facilitate that a little bit. but its hard to get actually valid data without being really attentive, and I cant expect most people to be that attentive
it seems very irrational to me so i am surely missing something
Probably because it's "fine" as it is
I want the networking and hit registration fixes from TC2 to be merged at the very least
And some of the bug fixes, ideally
tbf you've seen the sorts of misleading benchmarks tf2 players swear by, wouldnt be surprised if the impression is just lumping it in with the rest of the community
Would have to be largely automated I guess
#64bitTF264tickservers
also can ppl who cant load mastercomfig try renaming the mastercomfig.vpks to soup1.vpk, soup2.vpk, etc
it is. But some stuff is really hard to automate, like making sure your PC doesn't get hotter over time
i wanna see if its just blocked by vpk name
if it is, please dont use mastercomfig for the test
I made a plugin lib for a small game once and people actually added the lib dll to the plugin folder, the geniuses
id also like to see if the autoexec runs at all with a simple tf/cfg file with an echo
Hardcoded mastercomfig VPK block
yeah thats true. i just wish it would be investigated a bit more fairly because of the potential benefit
also, theres so much i wanna fix or do, but i personally dont have the time to do all of it for free
have you talked with joshie
so i can understand if it feels incomplete or things are not as good as they could be
i don't think mastercomfig has a bad reputation but there are a handful of ppl that swear against it
mainly afaik because they tried to use it, encountered a mild roadblock, and decided it ruined tf2 or something
yup or people being sexist
dont forget the misplaced transphobia!
also quite a lot of ppl have been banned from this server
its a form of sexism
the immediate mistrust of mastercomfig and tc2 i've seen from people is quite odd
like they don't start off with a neutral opinion
yes! I think when people that usually dont get banned from discord servers get banned. they become extremely impacted by it
ive seen a lot of people not explain their bans correctly
like not even a perspective thing
but just kind of like an intentional falsehood to start a crusade
*but just kind of like
an intentional falsehood
to start a crusade*
anyways, i went ahead and asked joshie a very innocent question about SSE2 that might open the door
whenever I hear someone say "I was banned for x" and then I look into it and it's never just "x", so I naturally don't trust anybody to be accurate on why they were banned
every time ive seen it in the context of tf2 and mastercomfig
ppl like instantly are suckers for it
its very strange
to start a crusade the person in question would probably need to have some weight in a community. Idk how many of people like that we actually baned
what I see is mostly random people thinking anonymity = le funny trolling
like it'll be as blatant as "I was banned for disagreeing and voicing my opinion" when they were just saying slurs repeatedly
but yeah ive also noticed a very small handful of people who seem to completely hate everything to do with me and mastercomfig
and ultimately i dont understand what truly motivates them
but ig i dont have to
because its dumb anyway
ik a lot of ppl here who started like that and ended up not doing that anymore
but of course i havent interviewed them to see what goes on
but whatever, it doesn't really matter
the amount of kindness and support this community has shown is mind boggling
true
and im glad there's a lot of indicators to show that what im doing helps people
this is a tc2 change
but i suppose he found it on his own
Are there still issues with cjk characters on linux
i just hope he does it for windows too, i cant remember if that part of font cache is platform specific
every time i've said why i was banned from the uncletopia discord it has been accurate
hey @livid oracle why where you banned from the uncletopia server?
someone was complaining about finding nazis in a casual 2fort server and i replied with "you should slit their throats"
wait i was wrong i said "you should skin them alive"
oh
they already hated me there because i argued a lot about tf2 game balance so that was probably just strawcamelback
I like the sentiment but you really shouldn't be surprised for being banned by saying someone should be skinned alive or have their throats slit
just sayin
Also, its just another tf2 discord
i dont think they wouldve banned me if the mods didnt hate me because ive seen ppl say far worse things there
all sort of BS happen everywhere
see, every time someone says why they were banned they're saying something else
i also distinctly remember i argued with someone about ttt for some reason
i said traitor testers were bad and boring and lame and they started psychoanalysing me
they are boring and make or super easy for the T
you sound like an INTJ
like going on about how im psychologically inclined to force people to only have my viewpoint or some shit
because i had an opinion about game design
i am psychologically opposed to slop
I tried to share a ban from another server and I said a word I shouldn't, got timed out
but nah like "hey a social deception game probably shouldn't have an immediate and easy 'figure out who's lying' mechanic" really shouldnt be controversial
no quoting is pretty much fine
Rule: Bad Words
i didnt know to revert it
to be fair i was being annoying i think, like getting too "in-your-face" about it but i still think it's funny to be pissed off about that
because it's about videogame design
ttt suggestion: every player is immediately put into a traitor detector, which will be clear to everyone through the entire game. To balance this, there are as many traitors as terrorists, and both have equal access to weapons
amongus isnt as big as it was either
i dont think the genre is going anywhere, social deception has been around for ages, but it certainly has booms and busts
Wink wink nudge nudge sort of question
I like it
different ppl are making their own s&box (lol) ports of ttt which imo aren't gonna be as big at all
they want to make like a
sanded off and polished ttt experience which i think is not what ppl play gmod ttt for
that's fine by me
let someone make something cool and new
i dont have a problem with it at all
i just don't think they understand what made ttt successful
i have a problem with it and its called s&box
like seriously when i gather a bunch of ppl to play ttt, it's not so we can stare at the pretty pbr textures or whatever
why is the rayne hate spreading? 😩
it's so we can play a social deception game in an environment with wacky physics interactions and maps with unique elements
oh, you mean graphically impressive? that's even dumber
the maps they've advertised with sbox ttt so far are like
unminecraftified ttt_minecraft_b5
lololololol
I wish I could play party games like that with you guys without latency being unfun. I would have definitely have organized a game night by now if that was the case
so many cool games that are not competitive but also do require somewhat good latency to be fun
i play with ppl from the US where i have 150-200 ping
I get it, Its more of a me thing, I really dislike the prediction errors
they do exist
there is also other fun party games that are social but not deception
i personally just got very used to it
combat is mainly hitscan
for our server i do add a lot of physics elements in combat but i've still found success with it, just harder to predict
Like: I get 130ms playing TF2 with people from this server and I already dislike it
i wish getting demos into video was easier in gmod i havea bunch of recordings of kicking physics props and throwing guns at ppl and it never gets old
You can use my approach
like what? IEDs?
play enginner
turn-based physics games
omg you have throwing guns? thats awesome
I played the first few RGL seasons on a 150ping, that was kinda hilarious
kicking props and throwing guns
I did like to play engi for a long time e few years ago... I will try that next time
mechanics stolen from fistful of frags 
havent played engi in a long time
actually here's a clip i do have from last week https://cdn.discordapp.com/attachments/462389994204561419/1198858402420490341/simplescreenrecorder-2024-01-22_13.00.42.mp4
i bought a t weapon that increases kick damage (both directly and with kicked props and kicked doors)
adding kicking from fof is the best decision ever
this made me realize something that would really benefit vanilla TTT
4 player ttt
yes we were waiting for other ppl because everyone LOVES to be late
yeah adding fistful of frags combat literally made it 500 times more fun
who is we
gamers
also, what was that thing that you shot at the first time? was that a gun?
*also, what was that
thing that you shot at the first
time? was that a gun?*
dynamite
maybe fof devs shouldve considered adding ttt (trouble in troublemaker town)
oh
you've played fof right
no
if you do i guess you would know how much of a brick the mares leg is
*if you do i guess
you would know how much of a
brick the mares leg is*
when you throw it at max charge and it hits someone it deals 60 damage
quite funny
oh yeah for this ttt session i briefly turned off the server password and some random guy joined and actually stayed for the rest of session
and it was his first game of ttt because he got the achievement for playing a second gamemode
i was so surprised he didnt immediately start trolling or something and actually quickly learned how to play
now he'll never be ever to have the same experience because public ttt servers are all p2w slop now 
vanilla ttt has the deagle that just ohkos everyone
and my friend group is Gamers so basically every engagement is the first person to shoot will immediately dome everyone
true
I have nowhere to play
and a lot of public ttt servers ive played on
make all weapons basically bullet hoses with high damage
the server is run solely from the funds of one of our friends whose fiance is a lawyer
we should hop to https://discord.com/channels/389089828249010188/1073934742346539119
ok then publish the source?
ah
ttt but with fistful of frags mechanics
https://steamcommunity.com/sharedfiles/filedetails/?id=2881307920
these clips are from my demo recordings of our very first playtesting session with the mod, which lasted roughly 3 hours, so i have way more clips that i wanted to include but this video is already too long
anything weird-looking in the vid...
wait, but if you guys play once in a while, why not just host on someone's PC when you do and then close it down when you are done?
because hosting on a home pc is kinda bad
isnt a decent fulltime server like less than $10 a month or something
a dedicated server is easier
i may be stupid
yes i was just exaggerating the costs
no no, but if its on the workshop nevermind hosting it
no need
kinda wanna make a second video of this now that i have a fuckton more footage but my god was this a ridiculously difficult and time-consuming process
gmod's demo player
doesn't have free roam or whatever
and the slowmo effect we use at round end kinda breaks demos and makes it jitter all over the place
gmod doesn't have stv or anything
you could try this upgraded version of gmod, its called sandbox
I think it's one of the "make it on your own" things
doesnt the s in sampersandbox stand for stv
yeah so basically it's nonexistent 
seems like something changed with console fonts in the x64 beta
rendering is worse than before I think
you will have to complain to joshie in shounic's discord (official tf2 communication line)
has anyone found new cvars in the x64 beta?
maybe
@livid urchin see #announcements📰
it was promising!
where that
the one from his youtube?
i actually dont remember how i joined the server
good!!!
this was a jok by wget jane. Just use the github repo from #announcements📰
would anyone be interested in a youtube video going over each and every tc2 patch
like a developer commentary / directors cut
tc2 video essay
i would
oof. Sounds like a lot of work.
it would be a description of each change, my thought process, cut content, caveats, potential alternatives
etc
That sound great
this sounds awesome. But I would definitely start by the most interesting/exciting ones for you instead of cronological order or something
just in case you get bored after doing a few
I mean, it could be broken down into smaller videos for each patch, depending on how much was done
In any case, I love the idea
that's what I thought from the start
9 hours
It's gonna go over most people's head