#Team Fortress 2 Megathread - winter is the most chill time of year
1 messages · Page 44 of 1
it's Henchman
or like
Goon
Diamondback is Rough Diamond
OMG THIS IS SO COOL
Wanga Prick is Knife on Skull
which is a reference to a Slogan from our Special Operation Force known as BOPE
it's like a Brazilian SWAT
wow
and with this i'm finished
i just noticed that sandwich is sandvich in english and the translation is "sandviche"
oh man hats are a whole new level
I think this one is my favourite
one of the few on the level of wordplay of the English items in general
I GOT UNBANNED
why are people attacking the dude who made the map with a painting of his dead cat
FROM UNCLETOPIA FR NOW
unfortunate
ah yes
sorry for your loss
it's 1 am why would anyone be playing
the thing is nobody plays
go to bed then
five nights at Freddy's
just when casual is unplayable because bots
nice job
why you was banned?
this is not true
they did not like my config very much
hmmmmm
it is
ok i trust you because i haven't played in it for like 8 months
back in my old good days it was alive
*ok i trust you
because i haven't played in
it for like 8 months*
so like, as i said, when you cant play casual because of bots the 2 servers of uncletopia is full
i dont get mad at these things
a lot of people probably play as bad as that but they don't cry about it
ppl are mainly dunking on the fact that he cries like a little baby about these
it doesnt matter if these are 2 years ago
he's an adult
adults arent supposed to act like this
he should be malding about like
if he was 15 then sure
if i was 30 yrs old and you showed me clips of myself from 5 yrs ago crying about a videogame i would have zero excuse
i cant say oh but that was years ago no lol
😭
if i was 20 then there i have a good excuse
you were in your mlg phase
basically it's completely valid to make fun of someone acting like a whiny baby if they're a grown man
theres 1 guy in my guy with 5 ping but hes basically floating jumping like if theres was 300 ping
there a WHAT in your guy?
not quite what i expected to see
I don't get mad at it either, just frustrated. Which for me is usually just grumbling about it inbetween lives. And in fairness this guy didn't seem mad in the clips, hes just abrasive so I think hes just screeching out of frustration. Mad was just a more concise way to describe it.
But yeh I don't take issue with clowning on the guy, just that they were obscure old clips of fairly reasonable things.
they should just replace all displacements with brushes
they should remove the world
everything should be a model
i wonder if this is a payload collision bug
though itd require some coordination
i wonder if this only happens on linux servers
If they dont update the entire map to be a 2d texture, I uninstall.
like how there's stuck spots with displacements that only happen on linux servers
i dont think so
optimization issue?
why all of these OOB are so "you need a friend to do this" and looks so over specifict like how do you has a mapmaker gonna know if your map has a OOB spot? lol
Because any of the simpler ones are found during development/testing and eliminated.
its not only in the beginning, a little bit foward in close like the rock where curve too
i guess they got kicked
why does the game moves the player upwards when crouching in the air?
balance reasons
so they did that but they didn't prevent players going through ceilings?
*so they did that but
they didn't prevent players
going through ceilings?*
that's because of bug
so that didn't happen in 2007's tf2?
its old like
this happened even in HL2DM
My Discord server: https://discord.gg/BhVvB8bFxS
SourceRuns Discord server: https://discord.com/invite/sourceruns
i think they only fixed it in csgo
iirc this issue has been reported in the bug tracker
What's CSGO?
*iirc this
issue has been reported
in the bug tracker*
cago
the idea is you tuck your legs up when you crouch jump
its because tf2 players have small balls which means they have less weight to push up while jumping
thanks but I won't believe it until patchbot says so
#gaming-news🎮 message
thank you patchbot!
~3 minutes before you said that 
Anything interesting in this patch that's not said?
not that i can see
can we get a new tran door screenshot with a different spread pattern
hahahaha
will this work
(this took far too long to draw because of bullet spread)
why did it remove the reply
@left sand ^
i saw the same dude making the oob on frontier
i tried to screenshot but kde bugged 
but im gonna try replicate
honestly wouldn't be surprised if this gets fixed next update, considering frontier got updated literally today
was something here using the dispenser
these things feels like being overly specific to pull out lol
its probably something like exact coords and pixels
how demos works? kinda want to "record" the guy and understand better if i found him
demos only record things in your current PVS, because the game only sends you network data of players you can potentially see
but i can record on casual?
but i can like noclip and see other things? never used demos or replay
i think so?
can you actually freecam in non-replay demos without converting them?
oh yeah i forgot demoui exists
tell me that the window bug was fixed
damn it was too much for valve
they also fixed being able to build in blu's last spawn
i never seen in a game but i dont mind because its funny
what
what
lol what the half zatoichi was nerfed in carrier
vscript balance patches are real
were people actually fucking walking up to the giant to melee them
other way around
yeah but the giant is slow as shit
and it's
giant
i guess there's griefing potential
erm
this is the issue i have playing with wayland, it doesnt use my gpu and this happens but the weird thing is that did not happen before, only when today i switched to x11 and then comeback do wayland
and has some weird issues with transparency
also they could just add SDL_VIDEODRIVER=x11 like they did with cs2 just to not have issues
valve when making the huntsman animations messed it up and swapped the arms, but you can't tell unless you use a custom arm model
@summer steeple https://gamebanana.com/wips/79779
vscript god bless?
you're welcom (i put the script as public domain so no one even asks me if they want to add it)
also you should thank skyrym too they're higher on the creators list than me smh
wow thanks Skyrym for creating vscript
ehhm actually it was valve 👆 🤓
it was john lennon
yeah he clearly just made it casual compatible 
I JUST SENT IT IN THE COMMENTS
I copied it from a fempyro mod with vscript preparing cuz I remembered seeing that and thought it woulda worked much better for that map
🥸🥸
🤨
fempyro
@summer steeple @paper sluice
weed in casual
@lean cove
WEED
even appliues to skins
WEEED
That’s sick
ikr
iss lit
new mod i am getting
perhaps I get this

tgey shoudl add this to tf2
it would be swag
🐱
it would be so awesome
bottom left
I think my hud is overwriting it
for the icons
😳 he kinda bad though

so true bestie
add me you play like god
this will be tf2
robin was playing??????
@paper sluice you were playing?!?!?!?
wait is delal the gmod guy
I saw DRiller was playing too
i made the server they're on 😭
why are flame mods so bugged for pyro?
i was using TF2 UVF pack
and they kept appearing and disappearing
i tried other flame mods and same thing
normal behavior for flames
if you have limited particle count
(you definitely do)
cursed af
yeah there's a reason they switched to half lambert it makes the player models way easier to distinguish from the environment, ppl r obsessed with the beta lighting when it just makes the characters looks weird IMO
cl_particle_batch_mode messes up flamethrower particles from my experience
1 or 0
i would assume 1
srry the hierarchy on there is just whatevr gamebanana defaulted to when i clicked add contributor
uhhhh 2 but i havent checked with 1. when i play the particles won't appear if you start spraying again right as the original particles are fading out, could be a similar issue that's happening in the particle mods that makes them invisible
oh you're the creator, thats cool! I'm just joking around I really didn't think there was any thought put into the sorting of the names lol
(we mess around and joke a lot here)
undocumented changes:
camber also got cubemap changes
localization file update
how dare they not document the localization files
what kinda cubemap changes,.,
it seems that localization files updates are no longer in the patch notes
diff locations it seems like? could just be a compiler moment
I still think those Ordinary Carbon skins on Gamebanana should be uploaded as a warpaint.
christian brutal sniper
@livid oracle
question: why is jpeg_quality 95 and not 100?
@radiant merlin has leveled up! (20 ➜ 21)
i just saw chimparoncito trying probably an out of bound in borneo
i knew that looked different!
I can't find any documentation on this
and it doesn't always show up either, idk what the determining factor is
actually wait I have an idea
nope nvm thought maybe it would be killing a burning player with the panic attack. but it's not that either
the gimmick got stale
the killicons were updated last with the smissmass update because of krampus
i wonder why the panic attack icon is different
yeah a friend of mine said they got this bug on december 7 so you're right about it having existed since then
I just can't figure out what causes this, because I can't replicate it, everything I try makes it show up the old way
and it's not a smissmas map thing either because someone I know got it to show up on hightower
its only on the negative color image
where the kill icon is black
OH MY GOD I SEE WHY
THERES SOMETHING IN THIS IMAGE THAT LOOKS WEIRD
try to find it
I know the green and red part is unrelated but what the hell is that
crocodile
you're 12
you're 12
the real answer is this
notice that it shows up twice
the bottom right one
is one of the krampus kill icons
the top left one
is the panic attack and the very bottom of the quickie bomb launcher
oh my god
they copied the color channel of the krampus kill icon over the panic attack on accident
that's so funny
krampus effect
ok but that doesn't explain why it only shows up sometimes
bc sometimes the panic attack just works normally
are there multiple panic attack icons?
it only shows up on the negative color one
oh right you said that
you know how when you kill someone the background of the killfeed is white?
*you know how when you
kill someone the background of
the killfeed is white?*
thats where it shows up
its not even their fault i bet
can i use your image on this bug report @jagged pawn?
yeah that's fine
The bug didn't make it into the black and white icon pack😎
tactical and masterful eric gambit
nerfing the panic attack so people will use better weapons
Long live the butcher Eric who works in spite of himself to create the conditions for a F2P uprising
bring back the old panic attack I'm begging
valve is so scared of weird weapons it sucks
It was begars bazooka in shotgun form
^
the clear answear here is to adopt the KTBM's doctrine
it sucked on 3/4 of the classes it was on, which is why they changed it and I totally understand that. but old panic attack made engi so fun
I loved having a full nest set up and every time someone tried to challenge me I would just immediately flood them with 4 shots
Just give everyone ak47s with the ability to one hit headshot
so true
Meet the TF:GO mode feat. Two Twins Engineers! (Counter-Strike Global Offensive)
Team Fortress 2 CS:GO Gameplay (no commentary)
TF2 becomes a Call Of Duty Zombie game - https://youtu.be/z0Y_MPa_Cjo
done
that's why they put them on the comp medals
Oh I've actually played the csgo mod in tf2. Some of my collegiate valorant team played it at 2am one day
It was basically cyber bullying the randoms just wanting to play whacky game mode tf2
this looks more fun than cs2
no stupid slow on damage and 300 hu/s
also damage numbers
does this just remove the stat that makes it lose accuracy when you shoot it
i would prefer if it got more accurate when you shoot it rapidly because that sounds funny
wdym it completely changes the weapon
shotgun that pulls up and fires faster but has lower clip and reloads very slowly
Id rather just take the panic attack now, and remove the accuracy penalty while firing
And maybe remove the faster swap speed too
Make it a meatier shotgun
Make it a panic attack for them rather than for you
I miss seriousmartin
using a single image to manage all the kill icons instead of creating separate files is very dumb and i wonder why this hasn't been changed like 10 years ago
alternative reality ashe: using separate images to manage all the kill icons instead of creating a single sheet is very dumb

It could be a method of optimization. Id assume it’s more efficient to load a small handful of large materials for frequently used textures than it is to load hundreds of small images. Decompressing lots of small materials would also be more intensive than decompressing and caching a few large materials. Though that was probably more of a consideration 16 years ago than it is today, since iirc GPUs handle that decompression, and DXT compression is designed to be very quick to do.
Also the default killfeed icons use dxt5 image format which requires the image to have dimensions that are a power of 2. If you had individual materials for each icon you’d end up wasting a lot of space (though there are formats not supported by TF2 that mitigate this).
to clarify: DXT compression is block-based and doesn't have any real decompression time, it just stores blocks of 4x4 pixels with reduced precision and less bytes, and when the GPU tries to access one of those pixels it figures it out then
Yeh I probably should have added “marginally” to that bit. But probably immeasurably on modern hardware. Idk if it would be different on the hardware of 2007, though the killfeed convention is probably a carry over from things before where it might have been on CPU?
Even then I think the first sentence of DXT’s Wikipedia would probably be about being a “meh” compression format for file size but dummy fast to do.
Also most killfeed icons are something like 32x128 anyway, so the point about being a power of 2 is mute too. But I think they aren’t strictly bound to that with the current system.
I’d bet the actual reason is it’s just easier to load the 6 unified killfeed files than it is to load hundreds of small ones.
idk i think you just suck
shots 1-5: clearly missed
not my clip
alternative reality ashe: good case of splash bug
update...
when
now...
never
the update ever!!!
I'm so confused
so this isn't nr6s but it also isn't regular 6s
is it just different whitelist
i assume it still has class limits, and only unbans weapons they're considering to remove from the banlist
for example, looks like crit-a-cola and guillotine are still banned in this format
someone should make a cs2 tf2 mod
we must keep up the tradition
mods being new games
ermmm
if someone mentions sbox I will drop on the floor and start crying
s&box

sbox
they massacred my boy source 2
s&box
chat is this real?
oh my god
thisi s the real twitter account
😭
twitter accounts are going more and more insane
this
tradeits' "erm... but hear me out who would have the best of?"
😭
look at this shit
twitter is just a place for gooners and cs traders
🫡 god bless elon musk
you see it's funny because they're women
i wouldnt buy your onlyfans buddy
also yes. women funny
I don't want you on it anyway
the body is round
I love this
feedback: where is femscout mod
they didnt have to use the model with the exposed booty cheeks man
yes. that much is true. zorn website
only been useful for that.
thanks for valuating my opinion rayneclowney
Where are the localization updates
hidden content
i actually looked into this a few days ago, they stopped using that patch note with last years scream fortress
fiend be like
yes
pand
@left sand is mastercomfig in scalu still happening?
yes
pand
Is there a WIP branch on GitHub I can look at?
no
Ok
explain your response (at least 2 sentences) right now
you have 15 minutes to do this before you get a 1 week timeout
lol tf2's forgetting to scale it back
haven't seen that before
@crisp cedar thoughts?
i didnt like carrier, the idea is cool but its very weird to play
*i dont liked carrier,
the idea is cool but its
very weird to play*
you cannot contain the frog
never would happen because it would be embarrasing to document a failure but i would love a detailed text on tf2's development from late 14 to meet your match
I'm conflicted on this video because on the one hand casual is clearly still flawed but on the other the community tab is still right there so he could just as easily use that? but idk
i feel like honestly
i feel like if they wanted to do matchmaking/competitive right
well, besides actually working on it, they couldve just kept quickplay for casual play
and competitive play would have matchmaking, itd kind of make sense
since competitive stats, elo, etc would have to be regulated by valve's matchmaker
whereas none of that would have to matter in quickplay
since its just for some quick get-in get-out fun
game definitely couldve catered to both sides but it really fell apart imo
there is a competitive game mode. What are you talkening abourt
wasnt quite neato.
okay Dumb ass
what im trying to say
is
Sorry I like my turbine 3 hour sessions
point is
quit blanketing
their mistake wasnt introducing a competitive matchmaking system
im veranoing
their mistake was replacing what made the casual experience good
sure, people will still play it
ur giving me flashbacks im terrified I’m traumatised please consider
but it definitely took away from it
whats wrong with valve comp
besides the fact that it was abandoned very fast
erm…. valve comp enforces dumb game settings… buh buh
easily adressable problems. i think.
just some server cvars. they are.
point obsolete. because itd be adressed. if it wasnt abandoned.
i think.
everything would be addressed if the game wasn’t in a maintenance mode
who even plays tf2 nowadays…
my friends
been spendin most my life livin in a
who the hell is this guy
idk if its because im not too involved with the tf2 community
basil from omori 1!1!1!1
Team Fortress 2 Megathread - Wutville Update Waiting Room
but it feels like every so often the l4d director ai will randomly spawn one of the most obnoxious shitheads ever and everybody has to nod along and pretend that they existed for the last several years
wutville revert to original state waiting room
Hi
weezer Green Album
Ok guys… I think medic is the most based class in tf2 because it references technologies invented in nazi germany that were wiped during the aftermath of world war 2… read more by searching ww2 rule 3 point 4
madpack (mad swag)
me showing you the modpack i wont be playign with you talon
i have everything
quality of life modpack
non-steam patch
you have nothing
and in a way i dont either im making this for a friend not me
*and in a way i
dont either im making this
for a friend not me*
why would i need anything if i don’t have anyone to play with
copium be like
:FoxBoop:
exactly
explain
im here to argue all day
and im right
if youre wrong you will stop arguing with me
and ill move on
lol
i explained my point of view
you, in a barbaric manner, simply laughed at me
why is this
tldr?
nostalgium hits very hard these days
toxicity, griefing, slander, i assume
in slightly over 50 minutes of ad-revenue generating video
Thanks man
you are not being very productive
i took my time explaining myself
yet you pointlessly attempt to ridicule me
idk you are just stuck in the past
okay now im actually being serious
you have wikitf in your name
wtf are you actually talking about
you just need to realize that casual is quickplay but better
a mix of community and valve servers that you could join and leave at free will is literally better
than being funelled into servers
playing in the same team with up to 4/5 other players
no team choice
its not nostalgia
it literally was better
the only difference is that you can't change teams and can't spectate
which doesn't matter really
its literally just a very inconvenient system
for a game like tf2
i get it for games like cs or something
but its just not a system fit for a game like tf2
especially in casual play
if you are not comfortable with the server you are in you can just leave the server
its a system that singlehandedly killed off community servers
for a game that is so heavily reliant upon its community thats arguably a terrible thing
not to mention
its literally unplayable due to bots
community servers are still there
and valve arent showing too much interest in combatting it
theyre nowhere near what they used to be
well that isn't a problem with the casual system
i used to play on community servers a lot before
and literally all of the ones i used to frequent have went under
i have a favorites tab full of dead servers
you can still play community servers
my fav server also died
why would you ever bother
browsing servers
when you can have a matchmaker do it for you
the system worked fine before it
people before matchmaking systems used to thrive
it was good
it was never broken
it never had to be "fixed"
theres little sense of community anymore
every time i played casual matchmaking theres not a single person saying anything
not a single familiar face
when community servers thrived you would meet regulars which in turn would let you create connections with people
idk if valve said it was broken
valve, famously never making mistakes
tf2's soul wasnt just in the game but the community
tf2 is literally nothing without its community
do you want to know what tf2 is without its community
this is so stupid
look at overwatch
*do you want to know
what tf2 is without
its community*
or, well, look at day of defeat i guess
i feel like there were valid reasons for wanting a good matchmaking system, but what we got had its problems and one of those was that community servers took a huge hit almost immediately
overwatch is still there
to be fair
i was open to the idea at first too
like it was a good idea on paper dont get me wrong
i dont think anyone expected community servers to be affected heavily by that
it did seem underestimated how people would rather spend 1 second looking for a game than 30s or a minute while also having to think about it
like for experimentation's sake i think it was something worth doing to figure out how itd affect the game
idk why would anyone care about that, even people that only has like 30 min to play
tf2 is a very unique game that players dont interact with similarly to other shooters so i dont blame them for experimenting
yeah the atmosphere at the time was very "tf2's on a decline and we should fix some issues, namely how hard it is to get new players in when they have to rely on the server browser, and this should be a way to do it that's better for everyone!" But it didnt really work out that way
youre not really taking into account that not everyone has an equal thought process
it matters more than you think it does
nothing to scoff at
the changes were pretty radical and, like i said
for experimentations sake it was something that needed to be done
its just unfortunate that it happened towards the decline of interest in developing for tf2
because its pretty much what we ended up being stuck with
i imagine a world where valve didn't add casual, and it would probably end like hl2dm, full of fake servers
just like casual is full of bots
uh
how do you think
people played valve games
before they had any matchmaking systems
like
all of them
im not sure what exactly is the main point you're getting at ashe. Are you denying that community servers are worse off now than they were before? Or is there a more nuanced point im not understanding
cs, tf2, hldm
if theres a demand for community servers, quality can be supplied by the people that do it for the love of it
besides come on
hl2dm
youre stretching this so far
i'm saying that casual isn't a bad system, it is literally quickplay but with valve servers and some less features that didn't matter that much. yes, the update hit hard community servers but that was a problem with valve, not the system
i think valve just had to add a "verified" tab in the community servers window
casual works
but quickplay worked better
they fixed something that didnt need fixing
quickplay was literally
casual
without medals
and more free options ingame
it was literally valve servers + vanilla community servers
like thats exactly what ur describing
casual ruined the game by introducing matches into tf2
no one was asking for casual
they just wanted a competitive mode
but the competitive mode had near 0 changes addressed from the beta
and wasnt even the main focus
casual also ruined server accessibility
but the real problem is that tf2 was abandoned
all of these issues would have been fixed by now
yep. yep. yep. what i said but much better
me when I have to requeue every round because the entire lobby leaves
you can blame that on the players I guess but it's a ux issue
no you can blame valve for that one because it’s just muscle memory from MyMs launch where you literally could ONLY requeue
yeah real
nah all of the issues people have with casual are just because it was rushed and unfinished. even jungle inferno didn't fix it
it would just be objectively better than quickplay if they continued to streamline it but they gave up
at the end of the day I think a lot of people have rose-colored glasses with quickplay. oh boy I love queueing up for this new game I just installed- aaaand that's a motd with porn
and sure they tried to mitigate that but it never went away until they straight up disabled community servers, which goes against what everyone claims to love about quickplay
i just dont think casual is a system that does good by the community
tf2 is a game defined by its community more than anything
so itd only make sense the spaces youd play in made you feel part of said community
matchmaking isnt a bad system by itself
its just not a good system for tf2
it works for many other games
just doesnt for tf2
I just don't like when people act like there has ever been anything better in tf2. as long as people are just complaining about the very real issues with casual that's fine but as soon as they say "and that's why we need quickplay back" they lose me
but casual is literally just quickplay
but with hidden skill based matchmaking
levels
and valve only servers with restrictions
imo
best of both worlds can work
this simply is not true lol there are so many differences
if people lost the ability to queue up for specific maps they would absolutely just quit tf2 forever
watch me explicitly DESTROY YOU
me implying best of both worlds
means we can have quickplay with map choices
also
you could literally select the gamemode you wanted to play
if you could select what game you want
you could just as easily select what map you want
not to mention casual already tells you how many players are in certain maps
me implying best of both worlds
implies best of both casual and quickplay
quickplay was undeniably better but casual does have some improvements that they couldve put into quickplay
as was mentioned previously
a lot of problems either system has is purely because the game is just straight up abandoned
theres nobody left to address the matchmaking/server problems
either way
they called quickplay the way they did for a reason
is it so?
i thought it was how much people queue for that map
the zombie infection maps werent too popular
so they werent being queued for too often
this is how regular maps looked like during scream fortress
to be fair i dont know
what htis means actually lmao im just guessing
but im assuming its basically the popularity of said map
maps like degrootkeep at that time had like nothing
like no bar, grey
yeah it's how many people queue
so modes that you're meant to play for longer tank which is why vsh and zi look dead
also part of why 2fort/hightower aren't nearly as high as they should be, because people just stay on them and the round never ends
casual is technically more impressive than quickplay
but the vibes of quickplay are better
I was fine enough with just the server browser.
Let me tap the video again. https://youtu.be/39g-noqtO0A
wanted to make a video essay kinda on some thoughts i had :)
also this was made mostly for practice i'll admit the ideas presented are not very developed
dont feel like giving shounic 10 mins of my time atm
unserious take lol
oh no
Oh no what?
server browser is ok but it could do with a revamp
its like
the exact same server browser they ve had since the goldsrc days
Didn't want a big shitfest to begin over the comment above mine
The server browser should have the ability to filter out servers with bots enabled
@distant mango has leveled up! (4 ➜ 5)
Can't see it. Presumably some smooth brained idiot saying something moronic
Isn't there a server tag for bots? You can filter based on that.
Only thing I'd change about the server browser itself is adding a time left column.
Ditch casual, ditch quickplay, bring us back to the glory of community server dominance.
halo 2 and its consequences
Halo itself was a harbinger of doom for the genre.
I don't view it as anything seperate from the inevitable progression of the internet
Things were sacrificed for both profit and accessibility
All we can do in modernity is hold on to the good of the old and look for the good in the new
Halo dumbed down the already dumb genre to make it work on consoles.
And that helped spell doom for arena shooters.
Shame that no one thought of a weapon wheel
Dumbed down movement, too.
There's things that are simply not workable with a controller
And slowed down the games.
if only spelling doom for FPS just meant going back to DOOM
*if only spelling
doom for FPS just meant
going back to DOOM*
there should be a bunch of arena shooter fans that oppose mouses and do og doom controls only
So, yeah, fuck Halo and fuck the frat fucks who learned to LAN on Xbox and killed a genre.
there still are some people that use keyboard controls
mouse controls ruined the FPS genre
oh probably not
shame
off the top of my head I think there's a youtuber who was doing a doom nightmare playthrough and broke his hand, and instead of waiting to heal he just... learnt how to play with keyboard
let me see if i can find it
ah its vytaan, he doesn't still do it, but heres the playlist
https://www.youtube.com/playlist?list=PLHisvY7hcPGImPkiM53b40fp_jwY8S5XP
nice
i'm just rewatching a video that had various doomtuber recommendations to try and find some
this guy is only keyboard "because I'm a dirty whiny millenial"
https://www.youtube.com/@BeefGeeTV
Yeah probably idfk I'm not valve, I'm not dr. valve from valveland idk man you got any cigs?
I like the idea of the video, but 90% of the video was “what if valve cared about TF2” more than “what would S2 do for TF2?”.
There’s also a few points in the video where I think the narrator gets a bit confused. He talks like S2 is the only way TF2 could technically achieve better graphics, but Valve could just improve graphics (smoother weapon models) on TF2, there isn’t technically anything stopping that to my knowledge. Wouldn’t happen but something I noticed.
Also he makes a point of talking about how porting TF2 to S2 would be a tough decision as a lot of people wouldn’t have powerful enough PCs for that, as if Valve showed any remorse for doing exactly that with CSGO>CS2.
Though I think it is kind of interesting to think about. I wonder what features we saw in CS2 could make their way to TF2S2. Like could the volumetric smoke grenades from CS2 somehow make flamethrowers billow better, or improve splash damage, etc. I guess we’d also probably see things like mad milk and jarate having that fancy physics effect like Molotovs have, though they kindaaaa already fake that better than CSGO did. Otherwise the main difference I see between the games is subtick and they rubbed baby oil on every surface. Subtick would be cool if they can work the kinks out in CS2 before they tried it in TF2. And oiling everything would just look bad in TF2, but I’m probably in the minority with that opinion.
@high current has leveled up! (16 ➜ 17)
not watching the video, but overall the "better graphics" that source 2 would provide to tf2 is basically just PBR, there are some pretty strict mesh quality limits in source 1, or at least tf2, but its not that big of a deal
I don't see how volumentrics would help tf2 in any way
for flames, that would make them more confusing, for splash damage, you don't need volumetrics, csgo already had a solution for explosions bending around walls, and we know that valve tried it for tf2 and it made sticky traps ridiculously strong
imo the biggest improvements source 2 would bring to tf2 is mostly on the content creator end of things, improving workflows for basically any type of content in the game
https://fxtwitter.com/BigJoeySlaps/status/1738337407546614177?s=20 mcoms use that script again
talking about what would tf2 s2 be like is like talking about what a communist society would be like today
it aint happening
the tf2 player numbers script
holiday break? smissmas update?
its the quickplay update
true and real
idk did a famous youtuber played tf2?
doesnt seem like anything interesting came around
? have classes just ended in us?
like last week probably idk
but like
the past few big updates have brought record players
so we're seeing that over a holiday break
like these are the updates this year
there is always a massive spike when a content update comes out
also today is the start of a weekend, for those who aren't on a break
Most schools in the US that are lower than college level tend to only let out the week before and week after Christmas.
combination of classes getting let out, smissmas update, and probably tfconnect yeah
it's a valve dev screwing with us
TF2:S2 would break a decade and a half of mods :(
imagine if in gmod instead of joining servers to play like prop hunt or ttt or whatever and hanging out while playing the game and leaving whenever you like, maybe see thr server a friend is in and join that
like instesd of that
there's a
queue for prop hunt button
queue for ttt
you get put in a server with ppl you're unlikely to ever play with again
you do like
best of 3 for prophunt
and then get kicked out of the match when its over
and you get more points on your season pass or whatever if you win or did certain things
sounds miserable
Valve try to make good game design Impossible
i feel like "valve dont abandon maintaining your projects challenge (impossible)" is more accurate
they cant make good game design if theyre not even working on the game
unless its cs
*they cant make good game
design if theyre not even
working on the game*
ik it's a fucked up opinion for some reason but i hate that games are focused on extrinsic rewards now or ehatever theyre called
like you play so you can get points on your elo or exp or whatever
instesd of to like
play the game
i think a metric that shows your skill/how long youve played is ok
but i feel like
that kind of thing shouldnt be influenced by like
if you play because you'll eventually get a skin or someshit for it imo thats miserable
cs2 even has weekly reward crates
(game crashes)
i deliberately dont do contracts in tf2 because i hear of ppl talking about them like its a chore or a job and they dont realise it
me when the chore is a chore
and most other games have worse systems like that
tf2 contracts invented the battle pass
i saw that edit. You were throwing shade at systemd
tim sweeny copying homework
fall guys preyed on my brain's poor chemical composition to play to see a bar go higher
i just randomly stopped for a moment and realised this shit isnt fun
tf2 kinda invented or popularized a lot of monetization today. Like lootboxes were originally crates. Tf2 wasnt the first to have microtransactions but it's the first non-MMO i know of. Would ref/scrap count as a primitive ingame currency?
i dont think tf2 has an equivalent of ingame currency
i guess there's keys
but they're always 2.5 dollars
the mann co crate key index
the exchange rate is always consistent unlike other ingame currencies
if scrap metal and keys were a number on the inventory screen, they absolutely would be. I'm not sure if technically being unstacked items changes it though
tf2 is powered by autism
i think its weird because theyre not analogous to other ingame currencies at all
csgo doesnt have this
not really
There is no central governing body for the economy
its very unique
a lot of games have their loser free currency, usually that you slowly accumulate or get by recycling duplicate items. Which is what scrap metal is
theyre more like community currencies
tf2 is pure free-market, so bad economy
we need valve to step in
and like
Stop out the inflation problem
delete a bunch of scrap from inventories
metal sink?
while keeping keys at 2.50
the metal sink idea is silly
craftable keys that cannot be traded or marketed
opened items cant be traded or marketed
metals are free
its surprising they have any value at all
they couldnt even get the brightest mind of greek economics to fix tf2
it survived that once
why did you say rizz tf2
to curb consumer spending and loans
you edited it out
fiz
the only way to increase metal value is to stop weapons from being crafted into scrap metal
craft keys into scrap metal
I've long viewed the key as the base currency for TF2. They're pretty stable in terms of USD, and, in that regard, getting a key and trading for metal is getting better and better a deal.
if the USD crashesh
besides the economic caos in the world
i am gonna hella get into that tf2 keys 
59 ref for $2.50 gets you all the weapons in the game with plenty left over for cosmetics.
Keys should be 2 refined so it can be like the good old days
And buds should be worth 50 keys
Oh and 4 refined should be able to craft into a tour of duty ticket for de lolz
just watched this vid, i missed it earlier. I personally don't mind the system that the game has now, but hearing the same complaints that a i've heard for years echoed by someone who worked on the game, even if they were just a writer, its... yeesh
and it really just helps cement in my mind just how questionable the rationale behind MyM was
csgo devs were a big force on the tf2 team from 14 on so it might have been them
they could've focused all their resources on making a functional competitive mode and then worried about attracting new players later, they already had an audience, they had a competitive community that wanted to see valve officially acknowledge it and bring it to the game.
instead they released a competitive mode that no one in the competitive community liked, and then changed how casual worked in an attempt to... bridge the gap?
like if no one in the competitive community wants to play your competitive mode, why would the casual community want to play it just because of a big button on their main menu
as i mentioned prior, I don't mind the current matchmaking system, but I genuinely am struggling to see any benefit to its existence aside from keeping people away from like... fucked up community servers
like for CSGO, I feel like there was a clear purpose to adding matchmaking, it already had not just an existent, but very large competitive community, and the game was overall a serious game
first and foremost, to my knowledge, CS was CS
tf2 is almost the complete opposite
it must be calculated based off of how many people are entering a server, zombie infection was programmed to take like an hour between map relods which means that people weren't flooding the game coordinator with new connections so it was falsely skewed against the zombie mode
vsh said it had basically 0 players during most of the summer update when it had a ton of players but the matches never ended due to how the map was programmed
it wasn't about the map it was about valve
they decided the round count
for both its the same, 50 rounds
it used to be infinite at VSH's launch, and then they changed it
TF2 has a door problem. Let's fix that.
0:00 Intro
0:20 Door Mechanics
1:26 Spawn Doors
1:50 Visualizers
3:04 Taunting Into Spawn
4:25 Teleporting Into Spawn
6:31 Damaging Through Doors
8:49 Door Stuck
9:32 Deadly Doors
11:09 Door Launch
12:32 More Door Stuck
14:54 Outro
▶ Shooting through Walls Video: https://youtu.be/J3KRQXqBgFY?si=c8PZh7FH9...
WE LOVE KALUKA YES YES YES
probably my favorite new tf2 guy, solid videos
what no lol
you are a transphobephobe
the script was ok but kinda weird
and the points were not very good idk, i agree with the premise though
i love the among us musical
TF2 is unique among multiplayer FPS games in that it only has a few bullet-shooting weapons that can headshot. But what if that wasn't the case? What if every single (feasible) weapon dealt crits when connecting with the head? Well, that's what I wanted to not only theorize but also test and examine: TF2, but every weapon headshots.
Headshot se...
Finally. Skill in TF2.
that's so sad
also apparently this lmao
Why are all the boring content creators so hateful and phobic of everything
Idk. You could maybe say that the personality that causes someone to dig overly deep into edge cases on tf2 maps would also be conducive to the personality that would form impossible to change opinions, such as conspiracies.
But honestly I’m just gonna chalk it up to there’s probably a proportional amount of YouTubers with shitty opinions as there are normal people with shitty opinions, and it just seems more noticeable because YouTubers voice that opinion more publicly.
what making videos on a maintenance mode game does to u
gamers will burn
why are ppl being surprised that there's a ton of tf2 players rn
this happens every christmas
i vaguely remember this guy beefing with someone who asked him to give permission for using someone else's work in a video
what are you talking about
why are you psychoanalysing some tf2 youtuber
With the influx of followers, let me recap the rules... plus constantly trying to see what equipment/setup works best for both here and TikTok.
it's fucking over for uncletopia you guys
how long until you get banned from that server for your fucked up config
*how long until you
get banned from that server for
your fucked up config*
Permanently
Until I sent an appeal and got unbanned
"there are other accounts that [report on rumors] poorly"
omg he's a tyler mcvicker fan
I don't even use the config i literally lost it
soytopia
becuase people think tf2 is dead
it is
tf2 is dead internet
tf2 is dead play fortnite instead
shoutout redd vs bloo by matercoms play now and get free gifts for playtime
Someone asked why tftubers are like that. So I gave a theory. A GAME THEORY
a GAYYYYY THEORY
my name is MatPat
and I love men
gyatt theory
It's holidays people like to be around their family
In recent days through to now, TF2 has been enjoying a surge in its concurrent player figures, surfing right around 200K nearly consistently, with a ~215K peak today. Whether this surge is legitimate players, cheating farms, or both, is anyone's guess. https://steamdb.info/app/440/charts/
💖 3
Bot accounts.
Bots are people too.
Nice try HAL-2000
what a comparison
wdym
Call human resources for both