#Team Fortress 2 Megathread - winter is the most chill time of year
1 messages ¡ Page 41 of 1
Do you mean a way to make a script that can detect what value a conVar is set to? Or are you just looking for a way to provide the user with the value of what a conVar is set to?
just want to se what is setted
i believe if you type the command with no value it will return its setting. like inputting mat_antialias will return mat_antialias = '0' or something along those lines
ah, i mean, during the gameplay
like hl speedrunners just send in the chat but in a multiplayer game... and thats why i wanted to use party but i cant
maybe theres a way to create a fake party or something
theres a command to show console output while in game. I forget what it is, but that plus a console filter plus a bind to trigger the command would give what I think youre looking for
say party shouldve worked tho?
nop
developer 1
no sorry im banned there
why
scamming
yes i scam furries
i cant craft yer :(
played a bunch of different community servers and several times i've encountered snipers that seemed suspicious
like i was almost sure they had wallhacks
but each time i just ignored it and thought that maybe i was just being too predictable
and then eventually they get banned by the server's anti cheat
i guess maybe being instantly headshot as soon as i try to peek any new angle i try is more suspicious than i thought
i realise i make it sound like this was one session this was over the course of a week idk why i encountered vastly more cheaters this week than any week before
this is the main reason I use a player tagging tool like tf2bd or roto's bd
to mark suspicious players suspicious so that I can spectate them when they are on my team
and if I confirm my suspicions I just mark them as cheaters and leave for another server
dont wanna waste more of my time than I absolutely need to in these situations
wah?
gambling
where?
i dont use that i just try to shoot them instead and think "damn i should try another strategy" when they magically know my position behind a wall yet again
just use hacks
u dont get banned for it ..
they got banned by ac plugins
the best part is that it keeps them marked forever, so if I join a server with them 1 year from now, I will still know who they are and that they cheat
why do you even need anything more than wallhacks its not that hard to click on tf2 guys
walls seems to be the actual biggest thing that gives cheaters an advantage
and i dont think its something that any ac can actually detect
its something that they can prevent to an extent
culling
You could maybe track how often a player hovers their crosshair over a person that isnât currently visible, or maybe track their reaction time to people becoming visible. But youâd need a really large sample size and itâd be quirky. Like what if youâre just staring at the spawn room?
Honestly you could probably just train an ai to review an stv every so often. I feel like most walls are somewhat trivial to catch if you know common patterns.
But thatâs probably more resource intensive than community server hosts are willing to use.
https://sigwiki.potato.tf/index.php/Entity_Additions i wonder how much of these could be added to base game
a lot of these can be done relatively easily with vscript
you can disable the mvm bomb carry effects in vscript?
iâm not sure if you can do that
granted it probably would be easier for people not familiar with vscript if these were just added to the ents, especially considering the fact that theyâre already accessible to vscript
nvm
New Smissmas Unusual Effect, Hoarfrost! Vote now on Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3084748605 #TF2
đ 21
This one is so col
https://www.youtube.com/watch?v=niO0KEKDMrU
HL1 major updateđ
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Today was awesome. Only two days before Half-Life's 25th anniversary,...
rule1. do not post tyler mcvicker
then someone else make a content overview for the hl1 update
you read the letters written on the official page
thank you masterbombs
did senior mcvicker do something naughty or something
he wont play fortnite with me
well guess he gets my sub
no people just think he's annoying
which is fair
oh i dont disagree with that. i just thought it was neat there was an hl1 update
hes many things but the quickest to report on anything volvo, he usually is
i just don't get it. how updating hl1 was really necessary to spend 2 months for no profit but tf2, a popular game in media and, if done right, very profitable, doesn't get any minimal support to at least make some balance changes to 2-3 weapons?
itll happen on the 20th anniversary
cause valve works in mysterious ways
it's truly not complicated, they care about half life
the only reason of this move i can think of is hl3
not wanting to work on something and not caring are different things
*not wanting to work
on something and not caring
are different things*
tho i do vaguely recall something about valve devs not liking tf2 because of its humor
cause its a big anniversary thats literally it
The fact they updated the default settings for the game was interesting. Maybe they finally update TF2's default fov in 2027?
Other than that my opinion is HL is overrated. But neat something happened
HL can stand for half life or highlander
if you had to choose between hldm and highlander
you would pick highlander because you play team fortress
exploding head
but if i had to choose between highlander and huffing vinegar, id choose the latter
lol
First, it was Pier. Then, it was Breadspace. Is this the next year-round Smissmass map?
âś Link to map: https://steamcommunity.com/sharedfiles/filedetails/?id=3070057072
0:00 Intro
1:15 Valor
1:52 Control Point
2:25 Layout
3:21 Inspiration
4:06 Dog
4:28 Birds
5:26 Buildings
6:10 Music
6:58 Tram
7:32 Outro
đ Get 25% OFF your first server: https...
for one moment i thought that was a brazilian map
but also has brazilians making the map, which is cool
MDS
i didnt even notice that the map is about corruption with gold from south america
needs to be in the game.
I see someone credited for optimization, they have my support.
Holup thereâs a dog on the map?!? Valve add this
whats updog?
is trading with this guy safe?
I just want to make sure there's not some Steam exploit that lets people use fake items in trade offers or something
i am not aware of any trade exploit like that, but i would say it's suspicious that a limited account has anything of value in the inventory
it's probably a burner account, if possible you can view the trade history for the item and view the real account
I'm selling australium black box
yeah
alright I got the keys
apparently yes
lol black box moment
that's still like
45 bucks
for a digital item
what a steal am i right
maybe because black box sucks .
Tbh $45 for a weapon skin is pretty standard in games these days. I think thatâs similar to the average price of valorant skins.
Overpriced? Sure. But people pay it.
Also iirc keys are usually around $2 in value in the trading market, so itâs closer to around $35-40
valorant skins are comical
valorant dragon weapon
Nice thing about cosmetics is you donât have to buy them
this is false, you do
I mean with my level of self control and adhd, pretty much
Who out there thought it was a good idea to name a map cp_hardwood
Who thinks itâs a bad idea?
pudding does
For why
Itâs a classification of tree and the wood produced by it. Such as oak and frequently misattributed to cedar
extendfreeze got patched https://cdn.discordapp.com/emojis/831369737186967602.webp?size=48&name=cryaboutit~1&quality=lossless
uhhh, that was awhile ago
normal for source games
awesome
what m_filter does in source games?
ragdolls are gold
flat textures AND has hud playermodel turned on AND has ragdolls on
you can say I have oddball tastes
flat textures are just an aesthetic preference.
I prefer it but if you play projectile classes it makes depth judgement difficult
i just shoot red or blue personally
iâm literally keanu reeves bro fent all the way
i am literally ryan gosling the way i am j
men kissing gif
bros look like justin tiemblerkae
On the price of tf2 skins:
Spending money on game cosmetics is stupid, but at least TF2's prices are dictated by supply and demand, rather than being an arbitrary fixed price
I mean that's still arbitrary
like it's fictional supply, it's not like it takes any actual labor to "create" more supply
so like yes it simulates a real market better but that doesn't make it not arbitrary
bla bla words
enables/disables mouse filtering
smoothes out mouse movement over frames or something along those lines
.
congratulations
?
I installed tf2 on windows
𫡠forgot about alt+tabing, and immediatly did it
đ
Hm? Alt-tabbing works fine for me
works on my machine 
use borderless
alright
do I have to right click on the hl2.exe to do that? cause in tf2 settings, I just see full screen and run in window
yeah I have the master copy of TF2
oh that's probably why it works for for me
launch options
-sw -borderles s
does anyone have that video of b4nny trying to kill a medic all the time and he keeps fucking up
nah I just wanna have tf2 on windows
average b4nny moment
i think its captioned by "steps on something, please dont be dogshit, the shoe:"
*i think its captioned
by "steps on something, please dont
be dogshit, the shoe:"*
@unborn pecan -noborder in launch options then select run in a window
thank u
would running borderless affect freesync in anyway? Cause if I remember, at least on linux, you need an actual fullscreen to do freesync
isnt there is no "actual fullscreen" for linux afaik
*isnt there is no
"actual fullscreen" for linux
afaik*
at most it toggles the compositor off while the game is in focus
no pretty sure xorg and wayland both have real fullscreen options
that is a KDE thing
huh ive never had a game that i couldn't instantly alt tab in and out of on xfce and gnome even when theyre set to exclusive fullscreen
Only times fullscreen alt+tabing is weird on linux is whenever the game is loading
besides that, it is perfect
but on Wayland, running an xorg app on fullscreen has no problems
with alt+tabbing
btw on xfce it doesnt turn your compositor off you have to do it manually 
its fucked up
yeah
I made a keybind to do it
for me
Whaaat⌠I am a noob
sad that after all these years valve didn't add a borderless windowed in the options
@paper sluice https://developer.valvesoftware.com/wiki/VTFEdit_Reloaded did u make this?
omg u did
đ¤Ż
linux release when
Not really but kinda âď¸
𫡠check your issues
Joshua Ashton really did all the work I just forked it, heâs the valve contractor guy
I just did minimal edits and released it on gamebanana
swag
stolen
Yeah
How come tf2 alt tabs fine, but l4d2 throws a hissy fit when I tab in and out of that game?
Windows 10 btw
What are your tf2 launch options.
I forgor but it's probably whatever is recommended my mastercomfig
*by
Does that have something to do with it?
the only source game i had slow alt tabbing with was csgo
I'll have you know, crying over getting another worthless hat from an unbox is a lot of work
that was the 40000th message in this chat
how do you feel having made this achievement?
put this in launch options
-sillygibs +violence_ablood 0 +violence_agibs 0 +violence_hblood 0 +violence_hgibs 0
or just equip pyrovision
Or if youâre using mastercomfig use the module
Ty
will anyone write the guide for fixing tcmalloc crashes on linux?
*will anyone write
the guide for fixing tcmalloc
crashes on linux?*
most commented issue after the vscript one
just saw that bazzite is telling to use libtcmalloc_and_profiler.so.4 which weird
are these something new? no idea what you are taking about, but I haven't played in a few weeks
it's so weird
like it's well made but
it's
wrong
@left sand what was that one video with the Andrew rate thumbnail and it was of a tf2 cheater
How 2 cheat or whatever
Found it
Andrew Rate
i saw that before. sometimes you can't tell if a cheater is trying to be obvious or legit lol
that part at 4:43 holy shit
why
i really liked
question is how to reproduce it?
well ill look into it soonâ˘ď¸
the funny has arrived
All I do is just use a libtcmalloc_minimal.so from my system
i just run tf2 through a script that auto deletes the FAKE tcmalloc lib that tf2 comes with
wtf is thjis
looks like unreal engine tf2 recreation or source engine code
where is this called?
actually it's from mastercomfig/tf2-patches/blob/changes/src/game/shared/tf2/tf_gamemovement.cpp
this will calculate the gravity adjustment, based on a wished direction vector. It uses a hardcoded table based on various different values of the delta of the z position, compared against hardcoded thresholds. Most set the modifier to a specific value but at least one case is linear based on z position delta
did you feed this into chatGPT
this is mostly used for the cut jetpack mechanic see in asteroid's outher space
this is true
jargpt, actually
damn
big hud
tf2 25th anniversary hud
private branch when
i'm trying to figure out if fov is 90 in this image or not
like it feels zoomed it but idk if its just the hud
true, I do play with high viewmodel fov + min viewmodels
idk why, I just like seeing arms
higher viewmodel fov kinda feels better but still with the problem that i have with viewmodel in tf2
what is that problem?
is not very good to see things basically, is kinda viewmodel + animations but idk what would be better
viewmodel fov 84 min viewmodels is my perfect combo
feels better and my guns dont cover the screen or feel 50 feet away from me
i dont like min viewmodel but i use sometimes just because its really hard to see
like with direct hit
Higher viewmodel FOV looks closer to what you'd see if you were to actually hold the weapons like the mercs in real life.
to be honest its pretty far off either way. Like look at medic:
- world model holds medigun at hip level
- viewmodel looks like its coming from his shoulder
Just saying, it's way closer with higher FOVs. At the default FOV, it's like you've got your sticky launcher resting against your cheek.
the default fov was actually chosen very specifically
*the default fov was
actually chosen very
specifically*
I still think the positioning looks wrong.
"use windows"
Like, try holding that so you get that exact same view in your vision.
*Like, try holding that
so you get that exact same
view in your vision.*
just use minmode
That pretty much sums up my point about the different viewmodel FOVs.
minmode + a specific bind to disable viewmodels only on the black box is the real setup
black box vom
Do they mean like 35mm film? If so that has nothing to do with fov. If they mean 35mm lens then 42mm is generally considered the most naturally looking lens length on full size sensors. It's also what a majority of shots in professional films use, despite being a kinda weird lens length outside of pro-cinematography
Is this the hud someone made for the steam deck?
yeah
idk if is good and also i like how it uses min mode as desktop mode
instead of just using min mode as steam deck mode
and desktop mode being the normal and you dont need to do anything
Anyone who doesn't use 90 FOV is a noob.
finally some tech admin managed to fix the 503 errors in the wiki
for now, for that indonesian bot hoster, rip bozo đ
i saw this and im confused
tf2 people echoing things without understanding what's happening (folders are case sensitive on linux but insensitive on windows, thats the main difference)
simply get mastercomfig, free cheat config for team fortress 2
so basically
for folders to work on linux
you need everything in the mod to be lowercase and have no spaces
some mod creaters of windows use upercase names for the files, directories, etc
it's lame
if u download a vpk, and it doesn't work
try setting its name to be lowercase without spaces
fiendhook best hacks for tf2 working 2023 real
free VAC and YOU KNOW
fiend how's the progress on fiendhook v13 going?
cancelled (never existed)
For things like huds where you can create the file and the filepath, it doesnât necessarily need to be lowercase, it just needs to be the filepath verbatim, case sensitivity in mind.
So if you had a hud file with #base MyCoolStuff.res, a Linux computer will still look for MyCoolStuff.res even though its upper case in places
yea i know
was thinking in a script and a utility scripts for tf2 mods that includes "clean vpk", because to every mod i manually rename
i hate that mods ships with sound/sound.cache
and even in .vpk that just gets ignored and makes a ugly file .vpk.sound.cache
me too
Mod creators not deleting their sound.cache file before their upload should be punishable by huffing vinegar
𫡠word
also i was thinking in a way to do priority in mods because i dont have a clue how tf2 works
the only problem is that i dont like using 2 vpk programs, 1 to extract and other to create when the one to create should extract but doesnt work
mostly doesnt have a problem but idk if maybe there is a difference extracting between tools
i mean, who knows
I use gcfscape to extract vpks
and the built in source engine vpk tool to create them
on linux you gotta do some LD_LIBRARY shenagins to get it to work
is not ideal to use gcfscape in a script and theres also wine in the middle
tbf, i tested sometime ago using gcfscape, vpk (python) and vpkedit to extract and they seems to extract everything exactly the same
but creating vpk is different
wdym by vpk (python)
đŚ Open, Search, Extract and Create VPKs in python. Contribute to ValvePython/vpk development by creating an account on GitHub.
I found this
never heard of vpkedit
gotta check that out
cool
is kinda gcfscape and seems to work and getting update, i have issues on wayland and idk how to solves
I am gonna try vpkedit rn
compiling it
Seems like it compiles libvtflib as a shared library
might wanna make that a static lib
vpkedit uses this vtflib
I use this https://github.com/panzi/VTFLib to package vtflib on aur
Linux port of Nem's VTFLib http://nemesis.thewavelength.net/index.php?p=40 - GitHub - panzi/VTFLib: Linux port of Nem's VTFLib http://nemesis.thewavelength.net/index.php?p=40
looks like I'mma change it now
what is strata source
effectively a community branch of the source engine, used in momentum mod, p2ce, and a few other games
1 game and 1 mod that will never come out
lol
but i didnt know that momentum mod used source
i mean
TF2 community user moment
momentum mod is about source engine movement
i thought that was using other engine but recreating tf2 movement and that will also have other implementations of others game movements etc
it's the actual movement code afaik
except for tf|2 (the better one)
fard f 2
https://store.steampowered.com/app/601360/Portal_Revolution/ oh cool it's planned for jan 5
oh cool
wasn't there another portal mod
where it's like
recreating it with hdr
pbr
etc
the one that josh helped to add full dynamic ligthing?
i forgot the name
when i saw about the portal revolution i thought that was this game
Portal 2 Desolation
but i dont remember the name
ooooh yeah that game
forgot it existed :P
đ
looks cool
guys
is it just me
or
WHenever I click on the page for portal revolution, it ain't loading
Loads in a priavte steam tab
But not whenever I am logged in
đ¤
weird
can game devs block people from viewing a page? 
yeah they banned your steam account specifically
đ
what did you do?
idk
I never knew about this project
I need to play some portal mods
theya re so cool
this is one of my favorite mods
never saw this
mod.db has some esoteric stuff
hey
I think I am going to write MIME support for vpkedit
so you can auto open programs with vpkedit
so I can replace gcfscape on my system
and never have to use wine again
nice
𫡠making MIMEs are so hard
I had to create a source xml file listing the file types, comments, icon, and pattern to look for in a file
then I had to edit the .desktop file of vpkedit to be associated with that mimetype, and ot be able to take arguments in the Exec line
and had to give the .vpk files an icon
but now, you can just double click on a vpk and it opens up vpkedit
i mean
I did all of this in my PKGBUILD
I could make a pull request
but I don't know how to do anything cmake related
look at the package()
way superior package to vpkedit-bin 
gonna try
man i really prefer the csd of qt applications
i dont want ssd with gnome fat titlebar with nothing related
They even go for comanglia's config before mastercomfig.
stuff inside a vpk is case-sensitive right
i'd imagine it's not (to mirror windows), but i don't remember
yup
gnome csds suck
you can make folders insensitive on linux actually
also _jakez
if you are on arch use my aur vpkedit
i guess?
yeah they are so fat
im using your aur with distrobox
if i try to use the build from the github it doesnt shows decorations
oh word
The Cmake install they use is stupid
they copy over the qt6 libs into the install folder
on my AUR package, I remove that, and just have it use the actual system libraries
Also, do you see how ever vpk file has an icon and can be double clicked now?
like this
well no, but i guess is because of im using distrobox
đ
in my PKGBUILD I hacked in mime for vpk
you have to create a mime file, add the mimetype to the .desktop, and create a mimetype icon
I might make a pull request officially getting in mime support
make it
i heard about with valve doing something related to this, i see as a feature being sensitive but is something you could always do?
@summer willow has leveled up! (34 â 35)
so much pain
iirc its a flag you can set in ext4 for folders, but its intended to be used to improve performance when dealing with programs that expect case-insensitive paths to work (mainly windows apps running under wine/proton)
hmm i guess i saw valve doing this for btrfs
i think there was a talk at fosdem about it but i cant be bothered to look rn
tf2 custom folders love this one simple trick:
for file in tf/custom/*.vpk; do [ -f "$file" ] && mv "$file" ${file,,}; done
ir solder my bleoved
doesnt work for me but what is this supposed to do?
make all vpks lowercase
Why does mcoms torture us with dreams đ
Team Fortress 2: The Last Stand update
Valve accepts this and the community is still confused on why it isn't the Heavy update
extremely tangential question but what do you use for web design? I've tried a lot of the like template-y sites (squarespace, wordpress.com, wix, etc) but they're all so ass
html
ok sure but like is that it
i mean all template sites are is easy to use collections of html and css
right yeah but I guess I'm asking if this is from scratch
I was thinking, cant we mail eric together?
do not do that
that would kinda be spam but if we sign a petition
and then send it thru mcoms
maybe he cab relay that to valve for extra support for one last update to tf2
adding everything mcoms suggests
and made
this page has SO MUCH stuff that irritated me over my general playtime, fixing all of those issues would be so perfect
can you tell valve to make this real
Printing this out, taping it to a brick, and chucking it through valve's windows as we speak
Just saw the mock update page
If it actually happened, I'd love to see the firestorm of MvM pyro mains lose their shit over not being able to phlogcancel
Oh, and the engies who use eureka binds as a crutch
and loadout changes only being applied on touching a locker or respawning, blocking a trick also used by engies for convenience
IIRC they also added that to TC2, right?
the locker thing? I don't think so, that would probably be a very controversial change and she tends to avoid those
that's not just an engi thing it's useful for pretty much everyone
hm, I see
IDK, always associated that tech with engie due to his need to resupply more often
altho I can see it used for things like escaping a team trying to spawncamp
lol a lot of people would be mad
Also I got a chuckle out of the fact that someone managed to figure out that reflected rescue range bolts donât heal friendly buildings, and the thought of someone doing Goliath brain pybro strats to heal their teamâs building.
@high current yes thats correct, but there are many more private versions of that exploit which show enemy information
Oh interesting. I wonder why the RGL rules havenât been updated to restrict those exploits.
Do you just sv_cheat restrict the spooky hud command?
yes
Neat!
what is the spooky hud command?
theres was some response from valve about the patches of tc2?
I don't see that mentioned anywhere.
No itâs not. Without going into too much detail, itâs a command presumably intended for debugging. But well-intentioned hud devs realized it could be used to display neat information about their team. And apparently less well-intentioned people realized it could display information about the enemy team, which gives an unfair advantage.
hmmm
And to my tangential frustration, it falls under RGLâs cheat/exploit rule section of âif we donât explicitly say something is allowed, then use it at your own riskâ.
Which is not a statement I think an anticheat team should make, butđ¤ˇââď¸
Frustrating because the well-intentioned use of it is genuinely really cool, but you could maybe be punished for it unknowingly. But also they arenât explicitly banning the malicious use of it, so people can use it and get a slap on the wrist for not knowing.
I mean my pitch black skyboxes and solid color playermodels
Orwell
At least i can probably get unbanned from uncletopia now
i get that its tough, its impossible to really know everything and tf2 is in a weird spot where some stuff is valid (ie. hud modding) but others arent (ie. pure bypasses) but the line can be blurry too (ie. scope removal)
its just not in the cards to have an exact formal criteria because you cant really
I get that. I think the issue is with the wording of it. It comes across as âwe donât care to look into things, but if we ban you then we ban youâ. I know thatâs probably not what it means and Iâm sure you could have a conversation with an admin about the circumstances if they put you under investigation, but the wording seems apathetic to me.
Also the specific exploit with the âspooky hud commandâ was commented on by an RGL anticheat admin on TFTV a year or more ago when the neat well-intentioned implementation was shown off. So theyâve known about it for multiple revisions of the rule book, and just havenât updated it.
Their unofficial ruling on the tftv thread was something along the lines of âhud modifications that provide an advantage that canât be obtained without hud modification arenât allowedâ. Which sounded vague enough to go into the rule book to be a bit more narrow than ânot explicitly allowedâ. But it also didnât actually apply to the exploit in question since you CAN do it on default hud.
we
hm?

???
forget about it
If the player is crouching, they can heard their footsteps 2023-07-30.15-08-54.mp4 However, there is a discrepancy with thirdperson, where players can't hear footsteps of crouching players. 202...
@mcoms can you look if the proxy "InvulnLevel" is hardcoded or smth?
it looks like its just setup to return 0 or 1 depending on if the player has uber or not
returns as a float i guess so that you can use it for opacity
mmm i guess we aren't supposed to change it in the vmt files i guess
i would like to remove the uber effect for weapons
i don't even see that proxy in the weapon vmts i'm looking at
granted i'm only looking at a few
yeah looks hardcoded
is there any extensive list of all the bugs/exploits tf2 has?
the source bug tracker ig?
not extensive enough
the source code 
a
no new maps but the old ones are back ye
waiting for prophunt
same
wutville's #1 fan (i follow 13 thirteens on twitter)
I can't wait for prophunt! TF2 IS Gmod!
why is the V in SnowVille capitalized?
yeah thats a bit weird, they should edit wutvilles name to WutVille so it doesnt look weird
where is WhenvillE though?
Whenville?
whoville > whatville > whenville > whereville > whyville
howville
whomville?
whomstdveville
wtfville
wutville runs terrible
I am not sure where to ask this issue about tc2
so I will carry the issue here
I get these Xes every time I shoot
is that normal?
I especially took another screenshot in singleplayer
I think it happens in hitscan weapons only?
it's a tc2-side thing, wait for a fix
#cafeâ message same issue (i fixed it by raising the particle string table bits by 1)
cant see :3

yes mx replay o7

10 Years. This very special episode features a selection of clips that we think make some of the very best of TF2 plays that have been submitted to our Top10 TF2 plays series that has been going strong for over a decade. Want to see more? Subscribe and check out our playlist: https://www.youtube.com/playlist?list=PLBD72F08BA43FC9C0
Also check o...
I remember watching #10 as it happened.
It's now seasonally appropriate for this song. https://www.youtube.com/watch?v=QF0ACRyNDbM
For years now this song has been a little personal tradition of mine, so I thought it was finally time that I animated this classic with my own spin to it!
Heavily inspired by Ann D-Vine, who made the original Gmod and SFM versions of this wonderful song by the Deadworkers, links below in that order:
https://www.youtube.com/watch?v=Y009oQEa8d8...
theres something that fixes the viewmodel when using higher fov?
fiend some custom viewmodel animations that support it
yes
wutville is just insane wtf is this
https://wiki.teamfortress.com/wiki/March_5,_2009_Patch
https://wiki.teamfortress.com/wiki/March_6,_2009_Patch
apparently one of these 2 patches made it so you cant extinguish yourself when crouching in water in 2fort sewers by the stairs
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video starts with chimarrĂŁo
i never drank chimarrĂŁo
15 seconds ¡ Clipped by mastercoms ¡ Original video "maining heavy for exactly 97 seconds" by Zesty Jesus
The children yearn for rage comics
I said no such thing
on 11/03/2023 you attempted to do so but fortunately they were blocked
It's funny because the vod has 6666 views
are there any videos like solarlights demoknight video
for like another class or subclass
where it goes in depth into the mechanics and bugs and everything
*where it goes in depth
into the mechanics and
bugs and everything*
I mean there aren't really any other subclasses
uncle dane actively explains and has multiple videos just about how fun and cool being able to teleport to base without having fully deployed the eureka effect is
uncle dane did some stuff
with different engineer playstyles/subclass
I think maybe uncle dane did some stuff idk
i remember when solarlight told me about the 128-unit range thing
i really thought it cant be fucking real until i tested it and it is real
valve really thought demoknight should have 128-unit range while charging
@left sand you should fix it in tc2 so it applies throughout the whole charge 
I think there are old spy videos kinda like that. But now spy videos are just about how you should use cl_interp 0
what is stopping source 1 games, or tf2, of having wayland support?
because you can use newer versions of sdl2 and works, what in the game on the way they implemented that doesnt works? i heard that sdl2 has problems with wayland and sdl3 should be better but even cs2 that uses sdl3 doesnt currently support wayland
im being a idiot, probably, but for games you doesnt have much to do with all that, and mainly when you use something that does everything for you for all plataforms and backends, right?
fish: command substitutions not allowed here
unfortunate
maybe tf2 calls something x11
indirectly or directly
someone that knows about it?
@lean cove maybe
I think somebody here did something with wayland on linux with tc2?
also, I've run tf2 on wayland before
a few times
a while back
What is wayland?
TF2 works on Wayland with no problems for me
On Nvidia no less
*With an up to date SDL2 so
i just spent 10 minutes on wutville spawncamping the last blue team spawn at 30 fps
very cool map
And yet people jerk off to it being the greatest so hard their junk catches fire.
Nothing, I have been using my system's version of SDL2 and it can do Wayland natively just fine, it just has some crashing issues but that is more likely related to KDE
oh
hmmmm
i tried one time and i could launch but unplayable because weird bugs
now if i tried theres no window
could be nvidia issue??? idk
but what about cs2 with sdl3
that's a different engine, probably different issues
ok
there's 2 simple issues iirc, I think they fixed them in portal 2 of all games
one is related to transparency which I never bothered to actually fix
the second is they depend on an x11 feature, except they have a check to disable it when it's unsupported, but that check is only enabled on macos builds
enabling that check on linux makes it work normally
nvm i guess they at least fixed the first according to guy above
Wayland is protocol for display stuff on linux
So like a desktop renderer?
It's a protocol that applications use to talk to a "compositor", which is responsible for rendering windows onto your screen
Is it a new thing?
relatively new
So is it fast and performant? Who developed it
It's intended to replace X11, which is another (older) protocol that effectively does the same job, but has a ton of legacy code and security problems
so yeah, when i tried seems to have some very weird issues with that, but now, with nvidia drivers, doesnt seems to render anything anymore
can't say much about performance since it's not an application, it's a protocol. but in my experience using the sway compositor, performance is pretty good.
it'll eventually replace X, just give them another 200 years 
basically everyone that is working with linux desktop has being helping and developing wayland
i remember seeing that wayland compositors uses 3d acceleration and can use vulkan but im probably wrong but overall it should be better
pretty much
So because it's open source, it'll take forever to get anywhere?
its completely different because one was made before linux was even a thing and how computer works today but they have the same job of displaying things on your monitor
pretty much 
maybe
Linux should get more funding.
Wait so what does this have to do with tf2? I want to talk about tf2
alright, time to talk about weapon balance for the 50 thousandth time đŤĄ
older games and applications doesnt support wayland and maybe never will, you can still play with xwayland but you will not have some features
but because tf2 uses sdl2, an open source library for displaying things, you can use an updated version that supports wayland but the games does little things that has some problems and also nvidia drivers issues
Oh and nerf rockets and sticky launchers blast radius
they should remove sentries from the game
Sentries are fine
no they suck >:(
Nerf wrangler and rescue ranger
Without sentries, engineer sucks
good 
Sniper is balanced, but not fun to play against
oh are we talking actual balance
Idk
i disagree
oh no
for every class in this game you just cant do the same thing and expecting different results
best nerf
Ngl people who complain about sniper have a skill issue
*Ngl people
who complain about sniper
have a skill issue*
Play faster
I played tf2 for over 7,000 hours. I know what I am talking about. I know what's best for the game.
i dont think ammo is that a big deal that would make a change
it could
sniper would have to move from the sightline
or choose sightlines with ammo
or stick to a dispenser
or would have to be more mobile rather than stick to a spot
If a sniper is sitting in the same spot and shot more than 10 bullets, that's a massive skill issue
not all bullets have to hit for a shot to be used
Like if sniper had 5 bullets, people would still complain about them
just punishes not hitting shots
*Like if sniper had
5 bullets, people would still
complain about them*
valve did the same for the awp in csgo and i like it
What's csgo
Let's only talk about games we can play here
in cs works
maybe
only 10 bullets is very little but with a clip that you need to reload maybe change a little?
I would lower snipers max health to 100
Super weak to spam, and 99% of the time will die to other snipers in one hit
no
Yes.
but thats no really does much for the problem that has with sniper
Huh?
i mean, the health and ammo isnt the issue
Ammo helps the issues indirectly as to avoid changing how the sniper works fundamentally
So itâs not like the balance mod that makes headshots 140
What is the issue?
i believe the issue is sniper killing every class in a distance that others classes (excluding sniper) can interact, right?
maybe theres also with quickscoping and headshots
i dont see like an issue because you can do so much to adapt your game
a
need
i don't see how this does much given that sniper already kinda is that
it'd probably just incentivize snipers to stay in the back lines even more
I think all classes should have the same health, movement speed, weapons (but no unlocks), and the ability to headshot.
All balance issues would be solved
medic becomes op because of passive health regen
Give every class 10hp/second health regen. That way if you donât track someone till they die your damage was meaningless
Actually that just sounds like overwatch, holup
pyro becomes op because of afterburn immunity
flamethrower headshots đ¤
no
Makes all the healthpacks and the strategy of going for them, consvering health like ammo, useles
remove health packs. less entities on the map = better performance. the optimization update we need
Did they ever fix reflected Rescue Ranger bolts headshotting?
Yes
suddenly decided to look at r/tf2weaponideas again
why do they think the issue with jarate is that you can spam it out of your spawn
like i think its kinda silly but idk how someone thinks coating spawncampers is what needs to be solved about the jarate
also you can get around this by swapping classes
I'd make it so health packs can remove all debuffs
I'd make it give critical hits and a 300% movement reduction
You forgot no random crits.
frostwatch left me speakless
i keep thinking the whole time i was playing it
"how?"
how did this ever get added to the game
did the map creator at no point thought to himself how chokey the map was
how awkwardly it was play on
it's actually difficult to put in words how much it isn't fun to play on without sounding overly mean
we have had 16 years of map making history in this game
at this point we have a grasp on what is and isn't good but frostwatch feels like a map made in 2012
it is so chokey, it is so short, it gives an insane advantage to red, all flank routes are horrible
these problems are less worse in the other stages
WTF they made static
at least one of the creators have
static is awesome
these people are genuinely talented
what led them to create this
I mean they're close, the issue is that you spawn with it. the fact that you get one for free every time you spawn makes it so much stronger than if you actually had to earn it every time like banners
but when you get its a free win
i think the main issue is that you can chuck it at a bunch of people and then they're forced to concede ground or get shredded by your team with zero effort on your part
it doesnt matter how often
not spawning with it at 100% is definitely better but it still doesnt really solve the main problem with it that it's a free teamfight win
me when I play the medic class
watching my team's heavy shred jarate'd players from like a mile away looks very funny though
hot take: jarate isntantly refreshing in resupply lockers is not a problem
very hot take
its not a problem
probably
I mean if the claim is that jarate as an ability would inherently be too strong regardless of how you have to earn it, what's the fix then? shrink the range? make it only affect one person? I'm not getting how it would even be fixable assuming this is true (which I don't fully agree with but that's something I don't really want to argue over lol)
my favourite part about jarate is that the tf2 community has gaslit itself into thinking that the big issue with it is not that it's an epic win button but rather it's because a sniper can throw it at one person and hit them with the bushwacka
oh yeah that's stupid lmfao
hahaha
i dont have a good solution for it that isn't very contrived
sniper famously struggles with killing individual targets, so it's overpowered to give him a tool that does that
like my best idea is just making it so only snipers can minicrit jarate'd players

brain transplant is the best solution i think
so funny how much of a non issue the bushwacka is
I mean it's still the best sniper melee but that's just because his other ones are all genuinely terrible
"do more damage but only if you're inches from death" and "do no damage but spies turn red for 2 seconds" are such insane pitches
maybe they think like starts at 0
probably giving tok much credit to how well thought out it is
i should read the full convo before i respond
Any balance discussion is useless because ktbm has solved tf2 balance
Any balance discussion is useless because tf2 will never get another balance update
This is what you think
We all thought it would nwver get another gamemode and look at where we are
okay but
We got 2 new gamemodes and possibly a third one coming
Idk what this has to do with anything
we got new gamemodes because its incredibly easy and convenient for valve to implement them
valve isnt the type to make balance changes by doing shit like oh we'll change a value here and there
They have done it plenty
*isnt the type to make balance changes that consist of purely that
not when their games arent in maintenance mode
point is
the reason we even got new gamemodes is purely because of how easy it is to implement them
its literally as easy as adding a new map
dota 2
i just remembered 7.34e thats why i immediately replied with this
all of their games are in maintenance mode, lol
u mean neon prime
why maintain many games when can maintain one.
easy. like fortnite
epic doesnt need to update their class based shooter, tactical 5v5 shooter and moba at the same time
I don't understand what the gotcha is here, vsh and zi both had balance changes
and I wish valve would universalize them
theyre balance changes specific to the gamemodes
not universal balance changes across the entire game
they shouldn't be
not all of them anyway
mannpower also has some unique stats. they experiment with stuff all the time they're just scared to universalize it
I wish they would commit
noone's left to be afraid of anything
if you touch the general balance of the game, that requires more people to get involved
just sent a very long message that got censored and I have no idea what the trigger word was lmao
is it natascha
damn
spam content
it didnt like that there were so many emotes i guess
was about to send screenshot yeah
theres no way to readd the message
which is so weird
theres just a bunch of actions to ban you
I don't think a lot of people realize just how much those modes change. especially vsh that one's a brand new game lol
I understand what must be done đ
no one was arguing that vscript cant change things
the argument is that vscript will always limit to adding a new offshoot
wasn't saying otherwise my point is that valve is clearly willing to add community balance changes
not changing the balance of the main game
i dont mean to downplay vscript
valve is willing to add community game modes
its really cool
thats it
theres nothing about balance there
they just dont care, its a separate mode
but they could've simply rejected the balance changes no?
no?
because the balance changes are for playing the mode
in the game itself
why would they involve themself in dictating how a separate gamemode plays
then they have to do game design
they simply updated all the maps with the balance changes because hte gamemode itself is included within the map
theyve already done their game design for the base game
i think thats how it works
hell mannpower isn't even a community mode and some of those changes have nothing to do with it. I think they're just scared of touching the main game at all so they resort to weird mannpower experiments lol
its just dario
mannpower was adjusted by one person
and it was also a separate thing
again, the moment you touch TF2 for real
a lot of people have to get involved
because the balance of the game is sacred
for all of valves games
plus plenty of expectations are set
literally HL2, they have tried extremely hard over the years to not change anything about the gameplay
like that shit is so precise on how they want to design it
idk it just feels pessimistic to say "oh they'll never balance it because it's dead" when they just dropped a balance patch for half life 1. and yes I know that had a lot of people working on it but my point is that they can always try
it's just about the desire to
hl1 didnt really balance the game?
grenades are fundamentally different now
oh you mean dm
ye
yeah, lets wait for the 25th anniversary of tf2
down
2032 here we come
yeah
don't feel like you have to dw
like if you feel comfortable with it that's cool but no pressure
you cant really change tf2 without a lot of stuff being true and it involves a lot of people
well let me ask this
and besides the obvious "one is backend and one is frontend"
what makes your hope for them adding team comtress 2 different
because those are very selective in how they impact the game
theyre essentially bug fixes. that has been fine to do somewhat
and even those might be too far
but i just submit all the bug fixes i can so valve can choose to implement what they want
yeah like I love the changes you've pitched but some of them are absolutely not just bug fixes lol. live model on main menu and phlog taunt cancel are two that immediately come to mind as big changes that people will complain about
the first because different and the second because how dare you ruin my fun
"valve can choose to implement what they want"
I can read lmao
live model on main menu is a qol change
idk how thats balance
performance improvements are also not bug fixes
idk why youre applying something i said about a specific thing to everything
phlog cancelling is scoped as a bug fix
I'm trying to understand what their line is
and I'm trying to do it in a way where I don't back you into saying something you don't want to
the reason being that the uber lingering/flickering is an oversight most likely
because the effect is removed at the correct time, just like before how there was a damage resistance of 90%
obviously I understand the difference between making the natascha slow work properly and giving it lifesteal instead of slow. I'm just trying to gauge where the line is between those two yknow
but they made it uber mainly because they wanted the game to be more readable and have a clear set of status effects
but uber has a linger/stay mechanic
which did not apply to the dmg resist
so basically that is a change to reconcile the differences between the two, and get rid of somewhat of an annoyance for enemies
arguably you could say its an exploit almost
taking something unintended by an oversight for an advantage
so I'm not saying I have any issue with the phlog change. I'm saying that if valve's fear is changing the game in a way that people will complain about then it won't get added. but if that's not the metric then I'm trying to figure out what the metric is. this isn't about individual changes I'm just trying to figure out the criteria
but theres obviously a gray area of what is a bug and what is balance
yeah
no one said that its about the audience complaining
what about the balance is sacred then
within valve
is it respect for the previous devs and not wanting to mess with their vision?
Valve's intention is gospel